Started by upstream project "jogl" build number 1029 originally caused by: Started by user Sven Gothel Building remotely on linux64-AMD58xx-debian7-jogamp-x64-sgothel-002 in workspace /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd Checkout:linux-x86_64-amd / /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd - hudson.remoting.Channel@8db5509:linux64-AMD58xx-debian7-jogamp-x64-sgothel-002 Using strategy: Default Last Built Revision: Revision 238e2482fa6129418189458405ae2622987cd02e (origin/master) Fetching changes from 1 remote Git repository Fetching upstream changes from origin Commencing build of Revision fa6e868a72b8fb3de8c96afbd71ab4d3ad33f6b6 (origin/master) Checking out Revision fa6e868a72b8fb3de8c96afbd71ab4d3ad33f6b6 (origin/master) No emails were triggered. [make] $ ant -file build.xml -Dlabel=linux-x86_64-amd -Djoal.root=../../../../joal/label/linux-x86_64-amd -Djogl.build.branch=master -Djogl.build.number=1029 -Dgluegen.root=../../../../gluegen/label/linux-x86_64-amd -Djogl.basename=jogl -Djogl.build.commit=fa6e868a72b8fb3de8c96afbd71ab4d3ad33f6b6 -Djogl.build.id=2013-07-04_14-49-17 -Dgluegen.basename=gluegen clean all junit.run Buildfile: /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/make/build.xml jogamp.env.validation: [echo] ant.version Apache Ant(TM) version 1.8.2 compiled on December 20 2010 [echo] ant.java.version 1.7 [echo] java.version 1.7.0_25 [echo] java.home /opt-linux-x86_64/jdk1.7.0_25/jre [echo] jvmJava.exe /opt-linux-x86_64/jdk1.7.0_25/jre/bin/java [echo] jvmJava7.exe ${jvmJava7.exe} jogamp.env.init: [echo] jogamp.jar.codebase Codebase: *.jogamp.org [echo] jogamp.version 2.0.2-rc-20130704 [echo] jogamp.version.int 0914013 [echo] junit.is.disabled ${junit.is.disabled} [echo] target.user.set true [echo] target.sourcelevel 1.6 [echo] target.targetlevel 1.6 [echo] target.rt.jar /opt-share/jre1.6.0_30/lib/rt.jar [echo] host.sourcelevel 1.7 [echo] host.targetlevel 1.7 [echo] host.rt.jar /opt-linux-x86_64/jdk1.7.0_25/jre/lib/rt.jar [echo] javacdebug true [echo] javacdebuglevel source,lines [echo] javac.memorymax 1024m [echo] build.archiveon true [echo] build.node.name linux64-AMD58xx-debian7-jogamp-x64-sgothel-002 [echo] android.version 9 [echo] junit.run.arg0 -Djunit.run.arg0=dummy [echo] junit.run.arg1 -Djunit.run.arg1=dummy gluegen.properties.load.user: [echo] Loaded /home/jogamp/gluegen.properties. [echo] antlr.jar=../../../../gluegen/label/linux-x86_64-amd/make/lib/antlr.jar [echo] junit.jar=../../../../gluegen/label/linux-x86_64-amd/make/lib/junit.jar [echo] win32.c.compiler=${win32.c.compiler} gluegen.cpptasks.detect.os.custom: [echo] gluegen.cpptasks.detect.os.custom: NOP done gluegen.cpptasks.initialize: [echo] os.name=Linux [echo] os.version=3.2.0-4-amd64 [echo] os.arch=amd64 [echo] c.compiler.debug=false [echo] c.compiler.use-debug=${c.compiler.use-debug} [echo] c.compiler.optimise=none gluegen.cpptasks.detect.os.1: gluegen.cpptasks.detect.os.refine: [echo] isI386=${isI386} [echo] isAMD64=true [echo] is64Bit=true [echo] isAbiEabiGnuArmel=${isAbiEabiGnuArmel} [echo] isAbiEabiGnuArmhf=${isAbiEabiGnuArmhf} [echo] jvmDataModel32Bit=${jvmDataModel32Bit} [echo] jvmDataModel64Bit=${jvmDataModel64Bit} [echo] jvmDataModel.arg=-Djnlp.no.jvm.data.model.set=true [echo] FreeBSD=${isFreeBSD} [echo] FreeBSDX86=${isFreeBSDX86} [echo] FreeBSDAMD64=${isFreeBSDAMD64} [echo] HPUX=${isHPUX} [echo] IA64=${isIA64} [echo] Android=${isAndroid} [echo] AndroidARMv6=${isAndroidARMv6} [echo] AndroidARMv6Armel=${isAndroidARMv6Armel} [echo] AndroidARMv6Armhf=${isAndroidARMv6Armhf} [echo] Linux=true [echo] LinuxAMD64=true [echo] LinuxIA64=${isLinuxIA64} [echo] LinuxX86=${isLinuxX86} [echo] LinuxARMv6=${isLinuxARMv6} [echo] LinuxARMv6Armel=${isLinuxARMv6Armel} [echo] LinuxARMv6Armhf=${isLinuxARMv6Armhf} [echo] LinuxAlpha=${isLinuxAlpha} [echo] LinuxHppa=${isLinuxHppa} [echo] LinuxMips=${isLinuxMips} [echo] LinuxMipsel=${isLinuxMipsel} [echo] LinuxPpc=${isLinuxPpc} [echo] Linuxs390=${isLinuxs390} [echo] Linuxs390x=${isLinuxs390x} [echo] LinuxSparc=${isLinuxSparc} [echo] OS X=${isOSX} [echo] OS X PPC=${use.macosppc} [echo] OS X x32=${use.macosx32} [echo] OS X x64=${use.macosx64} [echo] Solaris=${isSolaris} [echo] Solaris32Bit=${isSolaris32Bit} [echo] Solaris64Bit=${isSolaris64Bit} [echo] SolarisSparc=${isSolarisSparc} [echo] SolarisSparcv9=${isSolarisSparcv9} [echo] SolarisAMD64=${isSolarisAMD64} [echo] SolarisX86=${isSolarisX86} [echo] Unix=true [echo] Windows=${isWindows} [echo] X11=true [echo] os=Linux [echo] os=3.2.0-4-amd64 [echo] arch=amd64 gluegen.cpptasks.detect.os.freebsd.amd64: gluegen.cpptasks.detect.os.freebsd.x86: gluegen.cpptasks.detect.os.freebsd: gluegen.cpptasks.detect.os.hpux: gluegen.cpptasks.detect.os.linux.amd64: gluegen.cpptasks.detect.os.linux.ia64: gluegen.cpptasks.detect.os.linux.x86: gluegen.cpptasks.detect.os.linux.armv6.armel: gluegen.cpptasks.detect.os.linux.armv6.armhf: gluegen.cpptasks.detect.os.android.armv6.armel: gluegen.cpptasks.detect.os.android.armv6.armhf: gluegen.cpptasks.detect.os.linux.alpha: gluegen.cpptasks.detect.os.linux.hppa: gluegen.cpptasks.detect.os.linux.mips: gluegen.cpptasks.detect.os.linux.mipsel: gluegen.cpptasks.detect.os.linux.ppc: gluegen.cpptasks.detect.os.linux.s390: gluegen.cpptasks.detect.os.linux.s390x: gluegen.cpptasks.detect.os.linux.sparc: gluegen.cpptasks.detect.os.linux: gluegen.cpptasks.detect.os.osx: gluegen.cpptasks.detect.os.solaris.sparc: gluegen.cpptasks.detect.os.solaris.sparcv9: gluegen.cpptasks.detect.os.solaris.amd64: gluegen.cpptasks.detect.os.solaris.x86: gluegen.cpptasks.detect.os.solaris: gluegen.cpptasks.detect.os.unix: gluegen.cpptasks.detect.os.windows.amd64: gluegen.cpptasks.detect.os.windows.x86: gluegen.cpptasks.detect.os.windows: gluegen.cpptasks.detect.os.2: [echo] os and arch: linux-amd64 gluegen.cpptasks.detect.os: common.init: [echo] setup.noAWT: ${setup.noAWT} [echo] setup.noNativeAWT: ${setup.noNativeAWT} [echo] setup.noNativeDesktop: ${setup.noNativeDesktop} [echo] Loaded /home/jogamp/jogl.properties. [echo] Loaded /home/jogamp/gluegen.properties. [echo] antlr.jar=../../../../gluegen/label/linux-x86_64-amd/make/lib/antlr.jar [echo] junit.jar=../../../../gluegen/label/linux-x86_64-amd/make/lib/junit.jar [echo] android.jar=../../../../gluegen/label/linux-x86_64-amd/make/lib/android-sdk/15/android.jar [echo] swt.jar=../make/lib/swt/gtk-linux-x86_64/swt-debug.jar [echo] isSWTRuntimeAvailable=true [echo] joal-jars.available: true ../../../../joal/label/linux-x86_64-amd/build/joal.jar init: clean: jogamp.env.validation: [echo] ant.version Apache Ant(TM) version 1.8.2 compiled on December 20 2010 [echo] ant.java.version 1.7 [echo] java.version 1.7.0_25 [echo] java.home /opt-linux-x86_64/jdk1.7.0_25/jre [echo] jvmJava.exe /opt-linux-x86_64/jdk1.7.0_25/jre/bin/java [echo] jvmJava7.exe ${jvmJava7.exe} jogamp.env.init: [echo] jogamp.jar.codebase Codebase: *.jogamp.org [echo] jogamp.version 2.0.2-rc-20130704 [echo] jogamp.version.int 0914013 [echo] junit.is.disabled ${junit.is.disabled} [echo] target.user.set true [echo] target.sourcelevel 1.6 [echo] target.targetlevel 1.6 [echo] target.rt.jar /opt-share/jre1.6.0_30/lib/rt.jar [echo] host.sourcelevel 1.7 [echo] host.targetlevel 1.7 [echo] host.rt.jar /opt-linux-x86_64/jdk1.7.0_25/jre/lib/rt.jar [echo] javacdebug true [echo] javacdebuglevel source,lines [echo] javac.memorymax 1024m [echo] build.archiveon true [echo] build.node.name linux64-AMD58xx-debian7-jogamp-x64-sgothel-002 [echo] android.version 9 [echo] junit.run.arg0 -Djunit.run.arg0=dummy [echo] junit.run.arg1 -Djunit.run.arg1=dummy gluegen.properties.load.user: gluegen.cpptasks.detect.os.custom: [echo] gluegen.cpptasks.detect.os.custom: NOP done gluegen.cpptasks.initialize: [echo] os.name=Linux [echo] os.version=3.2.0-4-amd64 [echo] os.arch=amd64 [echo] c.compiler.debug=false [echo] c.compiler.use-debug=${c.compiler.use-debug} [echo] c.compiler.optimise=none gluegen.cpptasks.detect.os.1: gluegen.cpptasks.detect.os.refine: gluegen.cpptasks.detect.os.freebsd.amd64: gluegen.cpptasks.detect.os.freebsd.x86: gluegen.cpptasks.detect.os.freebsd: gluegen.cpptasks.detect.os.hpux: gluegen.cpptasks.detect.os.linux.amd64: gluegen.cpptasks.detect.os.linux.ia64: gluegen.cpptasks.detect.os.linux.x86: gluegen.cpptasks.detect.os.linux.armv6.armel: gluegen.cpptasks.detect.os.linux.armv6.armhf: gluegen.cpptasks.detect.os.android.armv6.armel: gluegen.cpptasks.detect.os.android.armv6.armhf: gluegen.cpptasks.detect.os.linux.alpha: gluegen.cpptasks.detect.os.linux.hppa: gluegen.cpptasks.detect.os.linux.mips: gluegen.cpptasks.detect.os.linux.mipsel: gluegen.cpptasks.detect.os.linux.ppc: gluegen.cpptasks.detect.os.linux.s390: gluegen.cpptasks.detect.os.linux.s390x: gluegen.cpptasks.detect.os.linux.sparc: gluegen.cpptasks.detect.os.linux: gluegen.cpptasks.detect.os.osx: gluegen.cpptasks.detect.os.solaris.sparc: gluegen.cpptasks.detect.os.solaris.sparcv9: gluegen.cpptasks.detect.os.solaris.amd64: gluegen.cpptasks.detect.os.solaris.x86: gluegen.cpptasks.detect.os.solaris: gluegen.cpptasks.detect.os.unix: gluegen.cpptasks.detect.os.windows.amd64: gluegen.cpptasks.detect.os.windows.x86: gluegen.cpptasks.detect.os.windows: gluegen.cpptasks.detect.os.2: gluegen.cpptasks.detect.os: common.init: base.init: [echo] java.excludes.all: ${java.excludes.awt} declare.common: clean: java.generate.cleantemp: jogamp.env.validation: [echo] ant.version Apache Ant(TM) version 1.8.2 compiled on December 20 2010 [echo] ant.java.version 1.7 [echo] java.version 1.7.0_25 [echo] java.home /opt-linux-x86_64/jdk1.7.0_25/jre [echo] jvmJava.exe /opt-linux-x86_64/jdk1.7.0_25/jre/bin/java [echo] jvmJava7.exe ${jvmJava7.exe} jogamp.env.init: [echo] jogamp.jar.codebase Codebase: *.jogamp.org [echo] jogamp.version 2.0.2-rc-20130704 [echo] jogamp.version.int 0914013 [echo] junit.is.disabled ${junit.is.disabled} [echo] target.user.set true [echo] target.sourcelevel 1.6 [echo] target.targetlevel 1.6 [echo] target.rt.jar /opt-share/jre1.6.0_30/lib/rt.jar [echo] host.sourcelevel 1.7 [echo] host.targetlevel 1.7 [echo] host.rt.jar /opt-linux-x86_64/jdk1.7.0_25/jre/lib/rt.jar [echo] javacdebug true [echo] javacdebuglevel source,lines [echo] javac.memorymax 1024m [echo] build.archiveon true [echo] build.node.name linux64-AMD58xx-debian7-jogamp-x64-sgothel-002 [echo] android.version 9 [echo] junit.run.arg0 -Djunit.run.arg0=dummy [echo] junit.run.arg1 -Djunit.run.arg1=dummy gluegen.properties.load.user: gluegen.cpptasks.detect.os.custom: [echo] gluegen.cpptasks.detect.os.custom: NOP done gluegen.cpptasks.initialize: [echo] os.name=Linux [echo] os.version=3.2.0-4-amd64 [echo] os.arch=amd64 [echo] c.compiler.debug=false [echo] c.compiler.use-debug=${c.compiler.use-debug} [echo] c.compiler.optimise=none gluegen.cpptasks.detect.os.1: gluegen.cpptasks.detect.os.refine: gluegen.cpptasks.detect.os.freebsd.amd64: gluegen.cpptasks.detect.os.freebsd.x86: gluegen.cpptasks.detect.os.freebsd: gluegen.cpptasks.detect.os.hpux: gluegen.cpptasks.detect.os.linux.amd64: gluegen.cpptasks.detect.os.linux.ia64: gluegen.cpptasks.detect.os.linux.x86: gluegen.cpptasks.detect.os.linux.armv6.armel: gluegen.cpptasks.detect.os.linux.armv6.armhf: gluegen.cpptasks.detect.os.android.armv6.armel: gluegen.cpptasks.detect.os.android.armv6.armhf: gluegen.cpptasks.detect.os.linux.alpha: gluegen.cpptasks.detect.os.linux.hppa: gluegen.cpptasks.detect.os.linux.mips: gluegen.cpptasks.detect.os.linux.mipsel: gluegen.cpptasks.detect.os.linux.ppc: gluegen.cpptasks.detect.os.linux.s390: gluegen.cpptasks.detect.os.linux.s390x: gluegen.cpptasks.detect.os.linux.sparc: gluegen.cpptasks.detect.os.linux: gluegen.cpptasks.detect.os.osx: gluegen.cpptasks.detect.os.solaris.sparc: gluegen.cpptasks.detect.os.solaris.sparcv9: gluegen.cpptasks.detect.os.solaris.amd64: gluegen.cpptasks.detect.os.solaris.x86: gluegen.cpptasks.detect.os.solaris: gluegen.cpptasks.detect.os.unix: gluegen.cpptasks.detect.os.windows.amd64: gluegen.cpptasks.detect.os.windows.x86: gluegen.cpptasks.detect.os.windows: gluegen.cpptasks.detect.os.2: gluegen.cpptasks.detect.os: common.init: partitioning.setup: [echo] isX11 : true [echo] setup.noNativeDesktop : ${setup.noNativeDesktop} [echo] setup.addNativeOpenMAX : ${setup.addNativeOpenMAX} [echo] setup.addNativeNVidiaCG: true [echo] java.excludes.all: jogamp/opengl/gl2/fixme/** com/jogamp/audio/windows/waveout/TestSpatialization.java ${java.excludes.awt} ${java.excludes.swt} declare.common: clean: jogamp.env.validation: [echo] ant.version Apache Ant(TM) version 1.8.2 compiled on December 20 2010 [echo] ant.java.version 1.7 [echo] java.version 1.7.0_25 [echo] java.home /opt-linux-x86_64/jdk1.7.0_25/jre [echo] jvmJava.exe /opt-linux-x86_64/jdk1.7.0_25/jre/bin/java [echo] jvmJava7.exe ${jvmJava7.exe} jogamp.env.init: [echo] jogamp.jar.codebase Codebase: *.jogamp.org [echo] jogamp.version 2.0.2-rc-20130704 [echo] jogamp.version.int 0914013 [echo] junit.is.disabled ${junit.is.disabled} [echo] target.user.set true [echo] target.sourcelevel 1.6 [echo] target.targetlevel 1.6 [echo] target.rt.jar /opt-share/jre1.6.0_30/lib/rt.jar [echo] host.sourcelevel 1.7 [echo] host.targetlevel 1.7 [echo] host.rt.jar /opt-linux-x86_64/jdk1.7.0_25/jre/lib/rt.jar [echo] javacdebug true [echo] javacdebuglevel source,lines [echo] javac.memorymax 1024m [echo] build.archiveon true [echo] build.node.name linux64-AMD58xx-debian7-jogamp-x64-sgothel-002 [echo] android.version 9 [echo] junit.run.arg0 -Djunit.run.arg0=dummy [echo] junit.run.arg1 -Djunit.run.arg1=dummy gluegen.properties.load.user: gluegen.cpptasks.detect.os.custom: [echo] gluegen.cpptasks.detect.os.custom: NOP done gluegen.cpptasks.initialize: [echo] os.name=Linux [echo] os.version=3.2.0-4-amd64 [echo] os.arch=amd64 [echo] c.compiler.debug=false [echo] c.compiler.use-debug=${c.compiler.use-debug} [echo] c.compiler.optimise=none gluegen.cpptasks.detect.os.1: gluegen.cpptasks.detect.os.refine: gluegen.cpptasks.detect.os.freebsd.amd64: gluegen.cpptasks.detect.os.freebsd.x86: gluegen.cpptasks.detect.os.freebsd: gluegen.cpptasks.detect.os.hpux: gluegen.cpptasks.detect.os.linux.amd64: gluegen.cpptasks.detect.os.linux.ia64: gluegen.cpptasks.detect.os.linux.x86: gluegen.cpptasks.detect.os.linux.armv6.armel: gluegen.cpptasks.detect.os.linux.armv6.armhf: gluegen.cpptasks.detect.os.android.armv6.armel: gluegen.cpptasks.detect.os.android.armv6.armhf: gluegen.cpptasks.detect.os.linux.alpha: gluegen.cpptasks.detect.os.linux.hppa: gluegen.cpptasks.detect.os.linux.mips: gluegen.cpptasks.detect.os.linux.mipsel: gluegen.cpptasks.detect.os.linux.ppc: gluegen.cpptasks.detect.os.linux.s390: gluegen.cpptasks.detect.os.linux.s390x: gluegen.cpptasks.detect.os.linux.sparc: gluegen.cpptasks.detect.os.linux: gluegen.cpptasks.detect.os.osx: gluegen.cpptasks.detect.os.solaris.sparc: gluegen.cpptasks.detect.os.solaris.sparcv9: gluegen.cpptasks.detect.os.solaris.amd64: gluegen.cpptasks.detect.os.solaris.x86: gluegen.cpptasks.detect.os.solaris: gluegen.cpptasks.detect.os.unix: gluegen.cpptasks.detect.os.windows.amd64: gluegen.cpptasks.detect.os.windows.x86: gluegen.cpptasks.detect.os.windows: gluegen.cpptasks.detect.os.2: gluegen.cpptasks.detect.os: common.init: base.init: [echo] setup.noOpenGL: ${setup.noOpenGL} [echo] isWindows: ${isWindows} [echo] isOSX: ${isOSX} [echo] isX11: true [echo] isAndroid: ${isAndroid} [echo] setup.addNativeKD: ${setup.addNativeKD} [echo] setup.addNativeIntelGDL: ${setup.addNativeIntelGDL} [echo] setup.addNativeBroadcom: true [echo] setup.nonatives: ${setup.nonatives} [echo] java.excludes.all: ${java.excludes.awt}, ${java.excludes.swt}, ${java.excludes.opengl} declare.common: clean: jogamp.env.validation: [echo] ant.version Apache Ant(TM) version 1.8.2 compiled on December 20 2010 [echo] ant.java.version 1.7 [echo] java.version 1.7.0_25 [echo] java.home /opt-linux-x86_64/jdk1.7.0_25/jre [echo] jvmJava.exe /opt-linux-x86_64/jdk1.7.0_25/jre/bin/java [echo] jvmJava7.exe ${jvmJava7.exe} jogamp.env.init: [echo] jogamp.jar.codebase Codebase: *.jogamp.org [echo] jogamp.version 2.0.2-rc-20130704 [echo] jogamp.version.int 0914013 [echo] junit.is.disabled ${junit.is.disabled} [echo] target.user.set true [echo] target.sourcelevel 1.6 [echo] target.targetlevel 1.6 [echo] target.rt.jar /opt-share/jre1.6.0_30/lib/rt.jar [echo] host.sourcelevel 1.7 [echo] host.targetlevel 1.7 [echo] host.rt.jar /opt-linux-x86_64/jdk1.7.0_25/jre/lib/rt.jar [echo] javacdebug true [echo] javacdebuglevel source,lines [echo] javac.memorymax 1024m [echo] build.archiveon true [echo] build.node.name linux64-AMD58xx-debian7-jogamp-x64-sgothel-002 [echo] android.version 9 [echo] junit.run.arg0 -Djunit.run.arg0=dummy [echo] junit.run.arg1 -Djunit.run.arg1=dummy gluegen.properties.load.user: gluegen.cpptasks.detect.os.custom: [echo] gluegen.cpptasks.detect.os.custom: NOP done gluegen.cpptasks.initialize: [echo] os.name=Linux [echo] os.version=3.2.0-4-amd64 [echo] os.arch=amd64 [echo] c.compiler.debug=false [echo] c.compiler.use-debug=${c.compiler.use-debug} [echo] c.compiler.optimise=none gluegen.cpptasks.detect.os.1: gluegen.cpptasks.detect.os.refine: gluegen.cpptasks.detect.os.freebsd.amd64: gluegen.cpptasks.detect.os.freebsd.x86: gluegen.cpptasks.detect.os.freebsd: gluegen.cpptasks.detect.os.hpux: gluegen.cpptasks.detect.os.linux.amd64: gluegen.cpptasks.detect.os.linux.ia64: gluegen.cpptasks.detect.os.linux.x86: gluegen.cpptasks.detect.os.linux.armv6.armel: gluegen.cpptasks.detect.os.linux.armv6.armhf: gluegen.cpptasks.detect.os.android.armv6.armel: gluegen.cpptasks.detect.os.android.armv6.armhf: gluegen.cpptasks.detect.os.linux.alpha: gluegen.cpptasks.detect.os.linux.hppa: gluegen.cpptasks.detect.os.linux.mips: gluegen.cpptasks.detect.os.linux.mipsel: gluegen.cpptasks.detect.os.linux.ppc: gluegen.cpptasks.detect.os.linux.s390: gluegen.cpptasks.detect.os.linux.s390x: gluegen.cpptasks.detect.os.linux.sparc: gluegen.cpptasks.detect.os.linux: gluegen.cpptasks.detect.os.osx: gluegen.cpptasks.detect.os.solaris.sparc: gluegen.cpptasks.detect.os.solaris.sparcv9: gluegen.cpptasks.detect.os.solaris.amd64: gluegen.cpptasks.detect.os.solaris.x86: gluegen.cpptasks.detect.os.solaris: gluegen.cpptasks.detect.os.unix: gluegen.cpptasks.detect.os.windows.amd64: gluegen.cpptasks.detect.os.windows.x86: gluegen.cpptasks.detect.os.windows: gluegen.cpptasks.detect.os.2: gluegen.cpptasks.detect.os: common.init: base.init: [echo] setup.noOpenGL: ${setup.noOpenGL} [echo] isWindows: ${isWindows} [echo] isOSX: ${isOSX} [echo] isX11: true [echo] isAndroid: ${isAndroid} [echo] setup.addNativeKD: ${setup.addNativeKD} [echo] setup.addNativeIntelGDL: ${setup.addNativeIntelGDL} [echo] setup.addNativeBroadcom: true [echo] setup.nonatives: ${setup.nonatives} [echo] java.excludes.all: ${java.excludes.awt}, ${java.excludes.swt}, ${java.excludes.opengl} declare.common: clean: [echo] gluegen.basename: gluegen [echo] jogl.basename: jogl jogamp.env.validation: [echo] ant.version Apache Ant(TM) version 1.8.2 compiled on December 20 2010 [echo] ant.java.version 1.7 [echo] java.version 1.7.0_25 [echo] java.home /opt-linux-x86_64/jdk1.7.0_25/jre [echo] jvmJava.exe /opt-linux-x86_64/jdk1.7.0_25/jre/bin/java [echo] jvmJava7.exe ${jvmJava7.exe} jogamp.env.init: [echo] jogamp.jar.codebase Codebase: *.jogamp.org [echo] jogamp.version 2.0.2-rc-20130704 [echo] jogamp.version.int 0914013 [echo] junit.is.disabled ${junit.is.disabled} [echo] target.user.set true [echo] target.sourcelevel 1.6 [echo] target.targetlevel 1.6 [echo] target.rt.jar /opt-share/jre1.6.0_30/lib/rt.jar [echo] host.sourcelevel 1.7 [echo] host.targetlevel 1.7 [echo] host.rt.jar /opt-linux-x86_64/jdk1.7.0_25/jre/lib/rt.jar [echo] javacdebug true [echo] javacdebuglevel source,lines [echo] javac.memorymax 1024m [echo] build.archiveon true [echo] build.node.name linux64-AMD58xx-debian7-jogamp-x64-sgothel-002 [echo] android.version 9 [echo] junit.run.arg0 -Djunit.run.arg0=dummy [echo] junit.run.arg1 -Djunit.run.arg1=dummy gluegen.properties.load.user: gluegen.cpptasks.detect.os.custom: [echo] gluegen.cpptasks.detect.os.custom: NOP done gluegen.cpptasks.initialize: [echo] os.name=Linux [echo] os.version=3.2.0-4-amd64 [echo] os.arch=amd64 [echo] c.compiler.debug=false [echo] c.compiler.use-debug=${c.compiler.use-debug} [echo] c.compiler.optimise=none gluegen.cpptasks.detect.os.1: gluegen.cpptasks.detect.os.refine: gluegen.cpptasks.detect.os.freebsd.amd64: gluegen.cpptasks.detect.os.freebsd.x86: gluegen.cpptasks.detect.os.freebsd: gluegen.cpptasks.detect.os.hpux: gluegen.cpptasks.detect.os.linux.amd64: gluegen.cpptasks.detect.os.linux.ia64: gluegen.cpptasks.detect.os.linux.x86: gluegen.cpptasks.detect.os.linux.armv6.armel: gluegen.cpptasks.detect.os.linux.armv6.armhf: gluegen.cpptasks.detect.os.android.armv6.armel: gluegen.cpptasks.detect.os.android.armv6.armhf: gluegen.cpptasks.detect.os.linux.alpha: gluegen.cpptasks.detect.os.linux.hppa: gluegen.cpptasks.detect.os.linux.mips: gluegen.cpptasks.detect.os.linux.mipsel: gluegen.cpptasks.detect.os.linux.ppc: gluegen.cpptasks.detect.os.linux.s390: gluegen.cpptasks.detect.os.linux.s390x: gluegen.cpptasks.detect.os.linux.sparc: gluegen.cpptasks.detect.os.linux: gluegen.cpptasks.detect.os.osx: gluegen.cpptasks.detect.os.solaris.sparc: gluegen.cpptasks.detect.os.solaris.sparcv9: gluegen.cpptasks.detect.os.solaris.amd64: gluegen.cpptasks.detect.os.solaris.x86: gluegen.cpptasks.detect.os.solaris: gluegen.cpptasks.detect.os.unix: gluegen.cpptasks.detect.os.windows.amd64: gluegen.cpptasks.detect.os.windows.x86: gluegen.cpptasks.detect.os.windows: gluegen.cpptasks.detect.os.2: gluegen.cpptasks.detect.os: common.init: declare.common: clean: jogamp.env.validation: [echo] ant.version Apache Ant(TM) version 1.8.2 compiled on December 20 2010 [echo] ant.java.version 1.7 [echo] java.version 1.7.0_25 [echo] java.home /opt-linux-x86_64/jdk1.7.0_25/jre [echo] jvmJava.exe /opt-linux-x86_64/jdk1.7.0_25/jre/bin/java [echo] jvmJava7.exe ${jvmJava7.exe} jogamp.env.init: [echo] jogamp.jar.codebase Codebase: *.jogamp.org [echo] jogamp.version 2.0.2-rc-20130704 [echo] jogamp.version.int 0914013 [echo] junit.is.disabled ${junit.is.disabled} [echo] target.user.set true [echo] target.sourcelevel 1.6 [echo] target.targetlevel 1.6 [echo] target.rt.jar /opt-share/jre1.6.0_30/lib/rt.jar [echo] host.sourcelevel 1.7 [echo] host.targetlevel 1.7 [echo] host.rt.jar /opt-linux-x86_64/jdk1.7.0_25/jre/lib/rt.jar [echo] javacdebug true [echo] javacdebuglevel source,lines [echo] javac.memorymax 1024m [echo] build.archiveon true [echo] build.node.name linux64-AMD58xx-debian7-jogamp-x64-sgothel-002 [echo] android.version 9 [echo] junit.run.arg0 -Djunit.run.arg0=dummy [echo] junit.run.arg1 -Djunit.run.arg1=dummy gluegen.properties.load.user: gluegen.cpptasks.detect.os.custom: [echo] gluegen.cpptasks.detect.os.custom: NOP done gluegen.cpptasks.initialize: [echo] os.name=Linux [echo] os.version=3.2.0-4-amd64 [echo] os.arch=amd64 [echo] c.compiler.debug=false [echo] c.compiler.use-debug=${c.compiler.use-debug} [echo] c.compiler.optimise=none gluegen.cpptasks.detect.os.1: gluegen.cpptasks.detect.os.refine: gluegen.cpptasks.detect.os.freebsd.amd64: gluegen.cpptasks.detect.os.freebsd.x86: gluegen.cpptasks.detect.os.freebsd: gluegen.cpptasks.detect.os.hpux: gluegen.cpptasks.detect.os.linux.amd64: gluegen.cpptasks.detect.os.linux.ia64: gluegen.cpptasks.detect.os.linux.x86: gluegen.cpptasks.detect.os.linux.armv6.armel: gluegen.cpptasks.detect.os.linux.armv6.armhf: gluegen.cpptasks.detect.os.android.armv6.armel: gluegen.cpptasks.detect.os.android.armv6.armhf: gluegen.cpptasks.detect.os.linux.alpha: gluegen.cpptasks.detect.os.linux.hppa: gluegen.cpptasks.detect.os.linux.mips: gluegen.cpptasks.detect.os.linux.mipsel: gluegen.cpptasks.detect.os.linux.ppc: gluegen.cpptasks.detect.os.linux.s390: gluegen.cpptasks.detect.os.linux.s390x: gluegen.cpptasks.detect.os.linux.sparc: gluegen.cpptasks.detect.os.linux: gluegen.cpptasks.detect.os.osx: gluegen.cpptasks.detect.os.solaris.sparc: gluegen.cpptasks.detect.os.solaris.sparcv9: gluegen.cpptasks.detect.os.solaris.amd64: gluegen.cpptasks.detect.os.solaris.x86: gluegen.cpptasks.detect.os.solaris: gluegen.cpptasks.detect.os.unix: gluegen.cpptasks.detect.os.windows.amd64: gluegen.cpptasks.detect.os.windows.x86: gluegen.cpptasks.detect.os.windows: gluegen.cpptasks.detect.os.2: gluegen.cpptasks.detect.os: common.init: init: build.nativewindow: jogamp.env.validation: [echo] ant.version Apache Ant(TM) version 1.8.2 compiled on December 20 2010 [echo] ant.java.version 1.7 [echo] java.version 1.7.0_25 [echo] java.home /opt-linux-x86_64/jdk1.7.0_25/jre [echo] jvmJava.exe /opt-linux-x86_64/jdk1.7.0_25/jre/bin/java [echo] jvmJava7.exe ${jvmJava7.exe} jogamp.env.init: [echo] jogamp.jar.codebase Codebase: *.jogamp.org [echo] jogamp.version 2.0.2-rc-20130704 [echo] jogamp.version.int 0914013 [echo] junit.is.disabled ${junit.is.disabled} [echo] target.user.set true [echo] target.sourcelevel 1.6 [echo] target.targetlevel 1.6 [echo] target.rt.jar /opt-share/jre1.6.0_30/lib/rt.jar [echo] host.sourcelevel 1.7 [echo] host.targetlevel 1.7 [echo] host.rt.jar /opt-linux-x86_64/jdk1.7.0_25/jre/lib/rt.jar [echo] javacdebug true [echo] javacdebuglevel source,lines [echo] javac.memorymax 1024m [echo] build.archiveon true [echo] build.node.name linux64-AMD58xx-debian7-jogamp-x64-sgothel-002 [echo] android.version 9 [echo] junit.run.arg0 -Djunit.run.arg0=dummy [echo] junit.run.arg1 -Djunit.run.arg1=dummy gluegen.properties.load.user: gluegen.cpptasks.detect.os.custom: [echo] gluegen.cpptasks.detect.os.custom: NOP done gluegen.cpptasks.initialize: [echo] os.name=Linux [echo] os.version=3.2.0-4-amd64 [echo] os.arch=amd64 [echo] c.compiler.debug=false [echo] c.compiler.use-debug=${c.compiler.use-debug} [echo] c.compiler.optimise=none gluegen.cpptasks.detect.os.1: gluegen.cpptasks.detect.os.refine: gluegen.cpptasks.detect.os.freebsd.amd64: gluegen.cpptasks.detect.os.freebsd.x86: gluegen.cpptasks.detect.os.freebsd: gluegen.cpptasks.detect.os.hpux: gluegen.cpptasks.detect.os.linux.amd64: gluegen.cpptasks.detect.os.linux.ia64: gluegen.cpptasks.detect.os.linux.x86: gluegen.cpptasks.detect.os.linux.armv6.armel: gluegen.cpptasks.detect.os.linux.armv6.armhf: gluegen.cpptasks.detect.os.android.armv6.armel: gluegen.cpptasks.detect.os.android.armv6.armhf: gluegen.cpptasks.detect.os.linux.alpha: gluegen.cpptasks.detect.os.linux.hppa: gluegen.cpptasks.detect.os.linux.mips: gluegen.cpptasks.detect.os.linux.mipsel: gluegen.cpptasks.detect.os.linux.ppc: gluegen.cpptasks.detect.os.linux.s390: gluegen.cpptasks.detect.os.linux.s390x: gluegen.cpptasks.detect.os.linux.sparc: gluegen.cpptasks.detect.os.linux: gluegen.cpptasks.detect.os.osx: gluegen.cpptasks.detect.os.solaris.sparc: gluegen.cpptasks.detect.os.solaris.sparcv9: gluegen.cpptasks.detect.os.solaris.amd64: gluegen.cpptasks.detect.os.solaris.x86: gluegen.cpptasks.detect.os.solaris: gluegen.cpptasks.detect.os.unix: gluegen.cpptasks.detect.os.windows.amd64: gluegen.cpptasks.detect.os.windows.x86: gluegen.cpptasks.detect.os.windows: gluegen.cpptasks.detect.os.2: gluegen.cpptasks.detect.os: common.init: base.init: [echo] java.excludes.all: ${java.excludes.awt} declare.common: init: [mkdir] Created dir: /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build/nativewindow/gensrc/classes [mkdir] Created dir: /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build/nativewindow/gensrc/native [mkdir] Created dir: /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build/nativewindow/gensrc/native/MacOSX [mkdir] Created dir: /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build/nativewindow/gensrc/native/Windows [mkdir] Created dir: /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build/nativewindow/gensrc/native/X11 [mkdir] Created dir: /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build/nativewindow/classes [mkdir] Created dir: /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build/nativewindow/obj common.gluegen.build: jogamp.env.validation: [echo] ant.version Apache Ant(TM) version 1.8.2 compiled on December 20 2010 [echo] ant.java.version 1.7 [echo] java.version 1.7.0_25 [echo] java.home /opt-linux-x86_64/jdk1.7.0_25/jre [echo] jvmJava.exe /opt-linux-x86_64/jdk1.7.0_25/jre/bin/java [echo] jvmJava7.exe ${jvmJava7.exe} jogamp.env.init: [echo] jogamp.jar.codebase Codebase: *.jogamp.org [echo] jogamp.version 2.0.2-rc-20130704 [echo] jogamp.version.int 0914013 [echo] junit.is.disabled ${junit.is.disabled} [echo] target.user.set true [echo] target.sourcelevel 1.6 [echo] target.targetlevel 1.6 [echo] target.rt.jar /opt-share/jre1.6.0_30/lib/rt.jar [echo] host.sourcelevel 1.7 [echo] host.targetlevel 1.7 [echo] host.rt.jar /opt-linux-x86_64/jdk1.7.0_25/jre/lib/rt.jar [echo] javacdebug true [echo] javacdebuglevel source,lines [echo] javac.memorymax 1024m [echo] build.archiveon true [echo] build.node.name linux64-AMD58xx-debian7-jogamp-x64-sgothel-002 [echo] android.version 9 [echo] junit.run.arg0 -Djunit.run.arg0=dummy [echo] junit.run.arg1 -Djunit.run.arg1=dummy gluegen.properties.load.user: [echo] Loaded /home/jogamp/gluegen.properties. [echo] antlr.jar=../../../../gluegen/label/linux-x86_64-amd/make/lib/antlr.jar [echo] junit.jar=../../../../gluegen/label/linux-x86_64-amd/make/lib/junit.jar [echo] win32.c.compiler=${win32.c.compiler} gluegen.cpptasks.detect.os.custom: [echo] gluegen.cpptasks.detect.os.custom: NOP done gluegen.cpptasks.initialize: [echo] os.name=Linux [echo] os.version=3.2.0-4-amd64 [echo] os.arch=amd64 [echo] c.compiler.debug=false [echo] c.compiler.use-debug=${c.compiler.use-debug} [echo] c.compiler.optimise=none gluegen.cpptasks.detect.os.1: gluegen.cpptasks.detect.os.refine: [echo] isI386=${isI386} [echo] isAMD64=true [echo] is64Bit=true [echo] isAbiEabiGnuArmel=${isAbiEabiGnuArmel} [echo] isAbiEabiGnuArmhf=${isAbiEabiGnuArmhf} [echo] jvmDataModel32Bit=${jvmDataModel32Bit} [echo] jvmDataModel64Bit=${jvmDataModel64Bit} [echo] jvmDataModel.arg=-Djnlp.no.jvm.data.model.set=true [echo] FreeBSD=${isFreeBSD} [echo] FreeBSDX86=${isFreeBSDX86} [echo] FreeBSDAMD64=${isFreeBSDAMD64} [echo] HPUX=${isHPUX} [echo] IA64=${isIA64} [echo] Android=${isAndroid} [echo] AndroidARMv6=${isAndroidARMv6} [echo] AndroidARMv6Armel=${isAndroidARMv6Armel} [echo] AndroidARMv6Armhf=${isAndroidARMv6Armhf} [echo] Linux=true [echo] LinuxAMD64=true [echo] LinuxIA64=${isLinuxIA64} [echo] LinuxX86=${isLinuxX86} [echo] LinuxARMv6=${isLinuxARMv6} [echo] LinuxARMv6Armel=${isLinuxARMv6Armel} [echo] LinuxARMv6Armhf=${isLinuxARMv6Armhf} [echo] LinuxAlpha=${isLinuxAlpha} [echo] LinuxHppa=${isLinuxHppa} [echo] LinuxMips=${isLinuxMips} [echo] LinuxMipsel=${isLinuxMipsel} [echo] LinuxPpc=${isLinuxPpc} [echo] Linuxs390=${isLinuxs390} [echo] Linuxs390x=${isLinuxs390x} [echo] LinuxSparc=${isLinuxSparc} [echo] OS X=${isOSX} [echo] OS X PPC=${use.macosppc} [echo] OS X x32=${use.macosx32} [echo] OS X x64=${use.macosx64} [echo] Solaris=${isSolaris} [echo] Solaris32Bit=${isSolaris32Bit} [echo] Solaris64Bit=${isSolaris64Bit} [echo] SolarisSparc=${isSolarisSparc} [echo] SolarisSparcv9=${isSolarisSparcv9} [echo] SolarisAMD64=${isSolarisAMD64} [echo] SolarisX86=${isSolarisX86} [echo] Unix=true [echo] Windows=${isWindows} [echo] X11=true [echo] os=Linux [echo] os=3.2.0-4-amd64 [echo] arch=amd64 gluegen.cpptasks.detect.os.freebsd.amd64: gluegen.cpptasks.detect.os.freebsd.x86: gluegen.cpptasks.detect.os.freebsd: gluegen.cpptasks.detect.os.hpux: gluegen.cpptasks.detect.os.linux.amd64: gluegen.cpptasks.detect.os.linux.ia64: gluegen.cpptasks.detect.os.linux.x86: gluegen.cpptasks.detect.os.linux.armv6.armel: gluegen.cpptasks.detect.os.linux.armv6.armhf: gluegen.cpptasks.detect.os.android.armv6.armel: gluegen.cpptasks.detect.os.android.armv6.armhf: gluegen.cpptasks.detect.os.linux.alpha: gluegen.cpptasks.detect.os.linux.hppa: gluegen.cpptasks.detect.os.linux.mips: gluegen.cpptasks.detect.os.linux.mipsel: gluegen.cpptasks.detect.os.linux.ppc: gluegen.cpptasks.detect.os.linux.s390: gluegen.cpptasks.detect.os.linux.s390x: gluegen.cpptasks.detect.os.linux.sparc: gluegen.cpptasks.detect.os.linux: gluegen.cpptasks.detect.os.osx: gluegen.cpptasks.detect.os.solaris.sparc: gluegen.cpptasks.detect.os.solaris.sparcv9: gluegen.cpptasks.detect.os.solaris.amd64: gluegen.cpptasks.detect.os.solaris.x86: gluegen.cpptasks.detect.os.solaris: gluegen.cpptasks.detect.os.unix: gluegen.cpptasks.detect.os.windows.amd64: gluegen.cpptasks.detect.os.windows.x86: gluegen.cpptasks.detect.os.windows: gluegen.cpptasks.detect.os.2: [echo] os and arch: linux-amd64 gluegen.cpptasks.detect.os: setup.excludes.nsig: init.base: init.android: init: java.class.path.validate: validate: gluegen.build.check.android-launcher: android-launcher.build: android-launcher.package: gluegen.build.check.java: gluegen.build.java: gluegen.cpptasks.detect.compiler: [echo] VC6=${isVC6} [echo] VC7=${isVC7} [echo] VC8=${isVC8} [echo] VC8_X64=${isVC8_X64} [echo] VC9=${isVC9} [echo] MingW=${isMingW} [echo] MingW32=${isMingW32} [echo] MingW64=${isMingW64} setup.java.home.dir.nonmacosx: setup.java.home.dir.macosx: setup.java.home.dir: [echo] java.home.dir /opt-linux-x86_64/jdk1.7.0_25/jre/.. [echo] java.includes.dir /opt-linux-x86_64/jdk1.7.0_25/jre/../include gluegen.cpptasks.configure.compiler: gluegen.cpptasks.declare.compiler.environment: gluegen.cpptasks.declare.compiler.win32.vc6: gluegen.cpptasks.declare.compiler.win32.vc7: gluegen.cpptasks.declare.compiler.win32.vc8: gluegen.cpptasks.declare.compiler.win32.vc8_x64: gluegen.cpptasks.declare.compiler.win32.vc9: gluegen.cpptasks.declare.compiler.win32.mingw: gluegen.cpptasks.declare.compiler.win64.mingw: gluegen.cpptasks.declare.compiler.win32: gluegen.cpptasks.declare.compiler.linux.x86: gluegen.cpptasks.declare.compiler.linux.amd64: [echo] Linux.AMD64 gluegen.cpptasks.declare.compiler.linux.ia64: gluegen.cpptasks.declare.compiler.linux.armv6: gluegen.cpptasks.declare.compiler.linux.alpha: gluegen.cpptasks.declare.compiler.linux.hppa: gluegen.cpptasks.declare.compiler.linux.mips: gluegen.cpptasks.declare.compiler.linux.mipsel: gluegen.cpptasks.declare.compiler.linux.ppc: gluegen.cpptasks.declare.compiler.linux.s390: gluegen.cpptasks.declare.compiler.linux.s390x: gluegen.cpptasks.declare.compiler.linux.sparc: gluegen.cpptasks.declare.compiler.linux: gluegen.cpptasks.declare.compiler.solaris32: gluegen.cpptasks.declare.compiler.solaris.sparcv9: gluegen.cpptasks.declare.compiler.solaris.amd64: gluegen.cpptasks.declare.compiler.solaris: gluegen.cpptasks.declare.compiler.macosx: gluegen.cpptasks.declare.compiler.freebsd.x86: gluegen.cpptasks.declare.compiler.freebsd.amd64: gluegen.cpptasks.declare.compiler.freebsd: gluegen.cpptasks.declare.compiler.hpux: gluegen.cpptasks.declare.compiler: [echo] java.lib.dir.platform: /opt-linux-x86_64/jdk1.7.0_25/jre/../jre/lib/amd64 gluegen.cpptasks.setup.compiler: declare.win32.vc6: declare.win32.vc7: declare.win32.vc8: declare.win32.vc8_x64: declare.win32.vc9: declare.win32.mingw: declare.win64.mingw: declare.win32: declare.linux.x86: declare.linux.amd64: [echo] Linux.AMD64 declare.linux.ia64: declare.linux.hppa: declare.linux.mips: declare.linux.mipsel: declare.linux.ppc: declare.linux.s390: declare.linux.s390x: declare.linux.sparc: declare.linux.armv6: declare.linux: declare.android: declare.solaris32: declare.solarisSparcv9: declare.solarisAMD64: declare.solaris: declare.macosx: declare.freebsd.x86: declare.freebsd.amd64: declare.freebsd: declare.hpux: c.configure: gluegen.build.c: jogamp.env.validation: [echo] ant.version Apache Ant(TM) version 1.8.2 compiled on December 20 2010 [echo] ant.java.version 1.7 [echo] java.version 1.7.0_25 [echo] java.home /opt-linux-x86_64/jdk1.7.0_25/jre [echo] jvmJava.exe /opt-linux-x86_64/jdk1.7.0_25/jre/bin/java [echo] jvmJava7.exe ${jvmJava7.exe} jogamp.env.init: [echo] jogamp.jar.codebase Codebase: *.jogamp.org [echo] jogamp.version 2.0.2-rc-20130704 [echo] jogamp.version.int 0914013 [echo] junit.is.disabled ${junit.is.disabled} [echo] target.user.set true [echo] target.sourcelevel 1.6 [echo] target.targetlevel 1.6 [echo] target.rt.jar /opt-share/jre1.6.0_30/lib/rt.jar [echo] host.sourcelevel 1.7 [echo] host.targetlevel 1.7 [echo] host.rt.jar /opt-linux-x86_64/jdk1.7.0_25/jre/lib/rt.jar [echo] javacdebug true [echo] javacdebuglevel source,lines [echo] javac.memorymax 1024m [echo] build.archiveon true [echo] build.node.name linux64-AMD58xx-debian7-jogamp-x64-sgothel-002 [echo] android.version 9 [echo] junit.run.arg0 -Djunit.run.arg0=dummy [echo] junit.run.arg1 -Djunit.run.arg1=dummy gluegen.properties.load.user: gluegen.cpptasks.detect.os.custom: [echo] gluegen.cpptasks.detect.os.custom: NOP done gluegen.cpptasks.initialize: [echo] os.name=Linux [echo] os.version=3.2.0-4-amd64 [echo] os.arch=amd64 [echo] c.compiler.debug=false [echo] c.compiler.use-debug=${c.compiler.use-debug} [echo] c.compiler.optimise=none gluegen.cpptasks.detect.os.1: gluegen.cpptasks.detect.os.refine: gluegen.cpptasks.detect.os.freebsd.amd64: gluegen.cpptasks.detect.os.freebsd.x86: gluegen.cpptasks.detect.os.freebsd: gluegen.cpptasks.detect.os.hpux: gluegen.cpptasks.detect.os.linux.amd64: gluegen.cpptasks.detect.os.linux.ia64: gluegen.cpptasks.detect.os.linux.x86: gluegen.cpptasks.detect.os.linux.armv6.armel: gluegen.cpptasks.detect.os.linux.armv6.armhf: gluegen.cpptasks.detect.os.android.armv6.armel: gluegen.cpptasks.detect.os.android.armv6.armhf: gluegen.cpptasks.detect.os.linux.alpha: gluegen.cpptasks.detect.os.linux.hppa: gluegen.cpptasks.detect.os.linux.mips: gluegen.cpptasks.detect.os.linux.mipsel: gluegen.cpptasks.detect.os.linux.ppc: gluegen.cpptasks.detect.os.linux.s390: gluegen.cpptasks.detect.os.linux.s390x: gluegen.cpptasks.detect.os.linux.sparc: gluegen.cpptasks.detect.os.linux: gluegen.cpptasks.detect.os.osx: gluegen.cpptasks.detect.os.solaris.sparc: gluegen.cpptasks.detect.os.solaris.sparcv9: gluegen.cpptasks.detect.os.solaris.amd64: gluegen.cpptasks.detect.os.solaris.x86: gluegen.cpptasks.detect.os.solaris: gluegen.cpptasks.detect.os.unix: gluegen.cpptasks.detect.os.windows.amd64: gluegen.cpptasks.detect.os.windows.x86: gluegen.cpptasks.detect.os.windows: gluegen.cpptasks.detect.os.2: gluegen.cpptasks.detect.os: setup.excludes.nsig: init.base: init.android: init: java.class.path.validate: validate: gluegen.cpptasks.detect.compiler: [echo] VC6=${isVC6} [echo] VC7=${isVC7} [echo] VC8=${isVC8} [echo] VC8_X64=${isVC8_X64} [echo] VC9=${isVC9} [echo] MingW=${isMingW} [echo] MingW32=${isMingW32} [echo] MingW64=${isMingW64} setup.java.home.dir.nonmacosx: setup.java.home.dir.macosx: setup.java.home.dir: [echo] java.home.dir /opt-linux-x86_64/jdk1.7.0_25/jre/.. [echo] java.includes.dir /opt-linux-x86_64/jdk1.7.0_25/jre/../include gluegen.cpptasks.configure.compiler: gluegen.cpptasks.declare.compiler.environment: gluegen.cpptasks.declare.compiler.win32.vc6: gluegen.cpptasks.declare.compiler.win32.vc7: gluegen.cpptasks.declare.compiler.win32.vc8: gluegen.cpptasks.declare.compiler.win32.vc8_x64: gluegen.cpptasks.declare.compiler.win32.vc9: gluegen.cpptasks.declare.compiler.win32.mingw: gluegen.cpptasks.declare.compiler.win64.mingw: gluegen.cpptasks.declare.compiler.win32: gluegen.cpptasks.declare.compiler.linux.x86: gluegen.cpptasks.declare.compiler.linux.amd64: [echo] Linux.AMD64 gluegen.cpptasks.declare.compiler.linux.ia64: gluegen.cpptasks.declare.compiler.linux.armv6: gluegen.cpptasks.declare.compiler.linux.alpha: gluegen.cpptasks.declare.compiler.linux.hppa: gluegen.cpptasks.declare.compiler.linux.mips: gluegen.cpptasks.declare.compiler.linux.mipsel: gluegen.cpptasks.declare.compiler.linux.ppc: gluegen.cpptasks.declare.compiler.linux.s390: gluegen.cpptasks.declare.compiler.linux.s390x: gluegen.cpptasks.declare.compiler.linux.sparc: gluegen.cpptasks.declare.compiler.linux: gluegen.cpptasks.declare.compiler.solaris32: gluegen.cpptasks.declare.compiler.solaris.sparcv9: gluegen.cpptasks.declare.compiler.solaris.amd64: gluegen.cpptasks.declare.compiler.solaris: gluegen.cpptasks.declare.compiler.macosx: gluegen.cpptasks.declare.compiler.freebsd.x86: gluegen.cpptasks.declare.compiler.freebsd.amd64: gluegen.cpptasks.declare.compiler.freebsd: gluegen.cpptasks.declare.compiler.hpux: gluegen.cpptasks.declare.compiler: [echo] java.lib.dir.platform: /opt-linux-x86_64/jdk1.7.0_25/jre/../jre/lib/amd64 gluegen.cpptasks.setup.compiler: declare.win32.vc6: declare.win32.vc7: declare.win32.vc8: declare.win32.vc8_x64: declare.win32.vc9: declare.win32.mingw: declare.win64.mingw: declare.win32: declare.linux.x86: declare.linux.amd64: [echo] Linux.AMD64 declare.linux.ia64: declare.linux.hppa: declare.linux.mips: declare.linux.mipsel: declare.linux.ppc: declare.linux.s390: declare.linux.s390x: declare.linux.sparc: declare.linux.armv6: declare.linux: declare.android: declare.solaris32: declare.solarisSparcv9: declare.solarisAMD64: declare.solaris: declare.macosx: declare.freebsd.x86: declare.freebsd.amd64: declare.freebsd: declare.hpux: c.configure: gluegen.build.c.impl: base.compile: java.generate.check: java.generate: java.generate.cleantemp: [echo] Generating platform-specifics: X11 java.generate.platforms: [echo] Generating platform-specifics: os: x11, cfgs: ./config/nativewindow/x11-lib.cfg, ./config/nativewindow/jawt-x11.cfg java.generate.windowlib: [echo] Generating Windowing Lib implementation class java.generate.copy2temp: [copy] Copied 1 empty directory to 1 empty directory under /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build-temp [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct { }" java.generate.jawt: [echo] Generating JAWT interface class [echo] java.home.dir=${java.home.dir} java.generate.copy2temp: [copy] Copying 4 files to /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build-temp [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct { }" [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: Complicated fields (field "JNIEnv * env;" of type "JAWT_DrawingSurface") not implemented yet [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: Complicated fields (field "jobject target;" of type "JAWT_DrawingSurface") not implemented yet [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct _jobject" [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: Complicated fields (field "JAWT_DrawingSurface * ds;" of type "JAWT_DrawingSurfaceInfo") not implemented yet [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: Complicated fields (field "JAWT_Rectangle * clip;" of type "JAWT_DrawingSurfaceInfo") not implemented yet [echo] Generating platform-specifics: Win32 java.generate.platforms: [echo] Generating platform-specifics: os: win32, cfgs: ./config/nativewindow/win32-lib.cfg, ./config/nativewindow/jawt-win32.cfg java.generate.windowlib: [echo] Generating Windowing Lib implementation class java.generate.copy2temp: [copy] Copying 6 files to /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build-temp [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct _handle" java.generate.jawt: [echo] Generating JAWT interface class [echo] java.home.dir=${java.home.dir} java.generate.copy2temp: [copy] Copying 8 files to /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build-temp [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: Complicated fields (field "JNIEnv * env;" of type "JAWT_DrawingSurface") not implemented yet [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: Complicated fields (field "jobject target;" of type "JAWT_DrawingSurface") not implemented yet [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct _jobject" [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct _handle" [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: Complicated fields (field "JAWT_DrawingSurface * ds;" of type "JAWT_DrawingSurfaceInfo") not implemented yet [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: Complicated fields (field "JAWT_Rectangle * clip;" of type "JAWT_DrawingSurfaceInfo") not implemented yet [echo] Generating platform-specifics: MacOSX java.generate.platforms: [echo] Generating platform-specifics: os: macosx, cfgs: ${windowlib.os.cfg}, ./config/nativewindow/jawt-macosx.cfg java.generate.windowlib: java.generate.jawt: [echo] Generating JAWT interface class [echo] java.home.dir=${java.home.dir} java.generate.copy2temp: [copy] Copying 6 files to /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build-temp [gluegen] WARNING: during forced struct emission: struct "JAWT_SurfaceLayers" not found [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: Complicated fields (field "JNIEnv * env;" of type "JAWT_DrawingSurface") not implemented yet [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: Complicated fields (field "jobject target;" of type "JAWT_DrawingSurface") not implemented yet [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct _jobject" [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: Complicated fields (field "JAWT_DrawingSurface * ds;" of type "JAWT_DrawingSurfaceInfo") not implemented yet [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: Complicated fields (field "JAWT_Rectangle * clip;" of type "JAWT_DrawingSurfaceInfo") not implemented yet [echo] [echo] GlueGen has successfully generated files. java.compile.javase: [javac] Compiling 103 source files to /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build/nativewindow/classes [javac] Note: /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/src/nativewindow/classes/jogamp/nativewindow/jawt/windows/Win32SunJDKReflection.java uses unchecked or unsafe operations. [javac] Note: Recompile with -Xlint:unchecked for details. java.compile: gluegen.cpptasks.detect.compiler: [echo] VC6=${isVC6} [echo] VC7=${isVC7} [echo] VC8=${isVC8} [echo] VC8_X64=${isVC8_X64} [echo] VC9=${isVC9} [echo] MingW=${isMingW} [echo] MingW32=${isMingW32} [echo] MingW64=${isMingW64} setup.java.home.dir.nonmacosx: setup.java.home.dir.macosx: setup.java.home.dir: [echo] java.home.dir /opt-linux-x86_64/jdk1.7.0_25/jre/.. [echo] java.includes.dir /opt-linux-x86_64/jdk1.7.0_25/jre/../include gluegen.cpptasks.configure.compiler: gluegen.cpptasks.declare.compiler.environment: gluegen.cpptasks.declare.compiler.win32.vc6: gluegen.cpptasks.declare.compiler.win32.vc7: gluegen.cpptasks.declare.compiler.win32.vc8: gluegen.cpptasks.declare.compiler.win32.vc8_x64: gluegen.cpptasks.declare.compiler.win32.vc9: gluegen.cpptasks.declare.compiler.win32.mingw: gluegen.cpptasks.declare.compiler.win64.mingw: gluegen.cpptasks.declare.compiler.win32: gluegen.cpptasks.declare.compiler.linux.x86: gluegen.cpptasks.declare.compiler.linux.amd64: [echo] Linux.AMD64 gluegen.cpptasks.declare.compiler.linux.ia64: gluegen.cpptasks.declare.compiler.linux.armv6: gluegen.cpptasks.declare.compiler.linux.alpha: gluegen.cpptasks.declare.compiler.linux.hppa: gluegen.cpptasks.declare.compiler.linux.mips: gluegen.cpptasks.declare.compiler.linux.mipsel: gluegen.cpptasks.declare.compiler.linux.ppc: gluegen.cpptasks.declare.compiler.linux.s390: gluegen.cpptasks.declare.compiler.linux.s390x: gluegen.cpptasks.declare.compiler.linux.sparc: gluegen.cpptasks.declare.compiler.linux: gluegen.cpptasks.declare.compiler.solaris32: gluegen.cpptasks.declare.compiler.solaris.sparcv9: gluegen.cpptasks.declare.compiler.solaris.amd64: gluegen.cpptasks.declare.compiler.solaris: gluegen.cpptasks.declare.compiler.macosx: gluegen.cpptasks.declare.compiler.freebsd.x86: gluegen.cpptasks.declare.compiler.freebsd.amd64: gluegen.cpptasks.declare.compiler.freebsd: gluegen.cpptasks.declare.compiler.hpux: gluegen.cpptasks.declare.compiler: [echo] java.lib.dir.platform: /opt-linux-x86_64/jdk1.7.0_25/jre/../jre/lib/amd64 gluegen.cpptasks.setup.compiler: c.configure.1: c.configure.win32.vc: c.configure.win32.mingw: c.configure.win64.mingw: c.configure.win32: c.configure.linux.armv6: c.configure.linux.x86: c.configure.linux.amd64: [echo] Linux.AMD64 c.configure.linux.ia64: c.configure.linux.hppa: c.configure.linux.mips: c.configure.linux.mipsel: c.configure.linux.ppc: c.configure.linux.s390: c.configure.linux.sparc: c.configure.x11: c.configure.linux: c.configure.android: c.configure.solaris32: c.configure.solaris.sparcv9: c.configure.solaris.amd64: c.configure.macosx: c.configure.freebsd.x86: c.configure.freebsd.amd64: c.configure.freebsd: c.configure.hpux: c.configure.2: c.configure: c.build.nativewindow.windowlib.x11: [echo] Output lib name = nativewindow_x11 [echo] c.compiler.use-jawt false [echo] nativewindow_x11.useLibJAWT ${nativewindow_x11.useLibJAWT} [echo] Compiling nativewindow_x11 [echo] java.lib.dir.platform: /opt-linux-x86_64/jdk1.7.0_25/jre/../jre/lib/amd64 [cc] 4 total files to be compiled. [cc] cc1: warning: command line option ‘-fno-rtti’ is valid for C++/ObjC++ but not for C [enabled by default] [cc] cc1: warning: command line option ‘-fno-rtti’ is valid for C++/ObjC++ but not for C [enabled by default] [cc] cc1: warning: command line option ‘-fno-rtti’ is valid for C++/ObjC++ but not for C [enabled by default] [cc] /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build/nativewindow/gensrc/native/X11/X11Lib_JNI.c: In function ‘Java_jogamp_nativewindow_x11_X11Lib_XSynchronize__JZ’: [cc] /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build/nativewindow/gensrc/native/X11/X11Lib_JNI.c:254:8: warning: assignment makes integer from pointer without a cast [enabled by default] [cc] cc1: warning: command line option ‘-fno-rtti’ is valid for C++/ObjC++ but not for C [enabled by default] [cc] Starting link rename.dylib: rename.mingw.dll: gluegen.properties.load.user: gluegen.cpptasks.initialize: [echo] os.name=Linux [echo] os.version=3.2.0-4-amd64 [echo] os.arch=amd64 [echo] c.compiler.debug=false [echo] c.compiler.use-debug=${c.compiler.use-debug} [echo] c.compiler.optimise=none gluegen.cpptasks.striplibs: [echo] Strip symbols from libs in ../build/nativewindow/obj c.build.nativewindow.windowlib.windows: c.build.nativewindow.windowlib.macosx: c.build.nativewindow.windowlib: c.build.nativewindow.awt: [echo] Output lib name = nativewindow_awt [echo] c.compiler.use-jawt true [echo] nativewindow_awt.useLibJAWT true [echo] Compiling nativewindow_awt [echo] java.lib.dir.platform: /opt-linux-x86_64/jdk1.7.0_25/jre/../jre/lib/amd64 [cc] 5 total files to be compiled. [cc] cc1: warning: command line option ‘-fno-rtti’ is valid for C++/ObjC++ but not for C [enabled by default] [cc] cc1: warning: command line option ‘-fno-rtti’ is valid for C++/ObjC++ but not for C [enabled by default] [cc] cc1: warning: command line option ‘-fno-rtti’ is valid for C++/ObjC++ but not for C [enabled by default] [cc] cc1: warning: command line option ‘-fno-rtti’ is valid for C++/ObjC++ but not for C [enabled by default] [cc] cc1: warning: command line option ‘-fno-rtti’ is valid for C++/ObjC++ but not for C [enabled by default] [cc] Starting link rename.dylib: rename.mingw.dll: gluegen.properties.load.user: gluegen.cpptasks.initialize: [echo] os.name=Linux [echo] os.version=3.2.0-4-amd64 [echo] os.arch=amd64 [echo] c.compiler.debug=false [echo] c.compiler.use-debug=${c.compiler.use-debug} [echo] c.compiler.optimise=none gluegen.cpptasks.striplibs: [echo] Strip symbols from libs in ../build/nativewindow/obj c.build.nativewindow: c.manifest: setup-manifestfile: [copy] Copying 1 file to /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build/nativewindow build-jars-awt: [jar] Building jar: /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build/nativewindow/nativewindow-awt.jar build-jars-x11: [jar] Building jar: /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build/nativewindow/nativewindow-os-x11.jar build-jars-windows: [jar] Building jar: /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build/nativewindow/nativewindow-os-win.jar build-jars-macosx: [jar] Building jar: /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build/nativewindow/nativewindow-os-osx.jar build-jars-javase: [jar] Building jar: /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build/nativewindow/nativewindow-core.jar [jar] Building jar: /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build/nativewindow/nativewindow-natives-linux-amd64.jar build-jars: generate.version.txt: all: build.jogl: jogamp.env.validation: [echo] ant.version Apache Ant(TM) version 1.8.2 compiled on December 20 2010 [echo] ant.java.version 1.7 [echo] java.version 1.7.0_25 [echo] java.home /opt-linux-x86_64/jdk1.7.0_25/jre [echo] jvmJava.exe /opt-linux-x86_64/jdk1.7.0_25/jre/bin/java [echo] jvmJava7.exe ${jvmJava7.exe} jogamp.env.init: [echo] jogamp.jar.codebase Codebase: *.jogamp.org [echo] jogamp.version 2.0.2-rc-20130704 [echo] jogamp.version.int 0914013 [echo] junit.is.disabled ${junit.is.disabled} [echo] target.user.set true [echo] target.sourcelevel 1.6 [echo] target.targetlevel 1.6 [echo] target.rt.jar /opt-share/jre1.6.0_30/lib/rt.jar [echo] host.sourcelevel 1.7 [echo] host.targetlevel 1.7 [echo] host.rt.jar /opt-linux-x86_64/jdk1.7.0_25/jre/lib/rt.jar [echo] javacdebug true [echo] javacdebuglevel source,lines [echo] javac.memorymax 1024m [echo] build.archiveon true [echo] build.node.name linux64-AMD58xx-debian7-jogamp-x64-sgothel-002 [echo] android.version 9 [echo] junit.run.arg0 -Djunit.run.arg0=dummy [echo] junit.run.arg1 -Djunit.run.arg1=dummy gluegen.properties.load.user: gluegen.cpptasks.detect.os.custom: [echo] gluegen.cpptasks.detect.os.custom: NOP done gluegen.cpptasks.initialize: [echo] os.name=Linux [echo] os.version=3.2.0-4-amd64 [echo] os.arch=amd64 [echo] c.compiler.debug=false [echo] c.compiler.use-debug=${c.compiler.use-debug} [echo] c.compiler.optimise=none gluegen.cpptasks.detect.os.1: gluegen.cpptasks.detect.os.refine: gluegen.cpptasks.detect.os.freebsd.amd64: gluegen.cpptasks.detect.os.freebsd.x86: gluegen.cpptasks.detect.os.freebsd: gluegen.cpptasks.detect.os.hpux: gluegen.cpptasks.detect.os.linux.amd64: gluegen.cpptasks.detect.os.linux.ia64: gluegen.cpptasks.detect.os.linux.x86: gluegen.cpptasks.detect.os.linux.armv6.armel: gluegen.cpptasks.detect.os.linux.armv6.armhf: gluegen.cpptasks.detect.os.android.armv6.armel: gluegen.cpptasks.detect.os.android.armv6.armhf: gluegen.cpptasks.detect.os.linux.alpha: gluegen.cpptasks.detect.os.linux.hppa: gluegen.cpptasks.detect.os.linux.mips: gluegen.cpptasks.detect.os.linux.mipsel: gluegen.cpptasks.detect.os.linux.ppc: gluegen.cpptasks.detect.os.linux.s390: gluegen.cpptasks.detect.os.linux.s390x: gluegen.cpptasks.detect.os.linux.sparc: gluegen.cpptasks.detect.os.linux: gluegen.cpptasks.detect.os.osx: gluegen.cpptasks.detect.os.solaris.sparc: gluegen.cpptasks.detect.os.solaris.sparcv9: gluegen.cpptasks.detect.os.solaris.amd64: gluegen.cpptasks.detect.os.solaris.x86: gluegen.cpptasks.detect.os.solaris: gluegen.cpptasks.detect.os.unix: gluegen.cpptasks.detect.os.windows.amd64: gluegen.cpptasks.detect.os.windows.x86: gluegen.cpptasks.detect.os.windows: gluegen.cpptasks.detect.os.2: gluegen.cpptasks.detect.os: common.init: partitioning.setup: [echo] isX11 : true [echo] setup.noNativeDesktop : ${setup.noNativeDesktop} [echo] setup.addNativeOpenMAX : ${setup.addNativeOpenMAX} [echo] setup.addNativeNVidiaCG: true [echo] java.excludes.all: jogamp/opengl/gl2/fixme/** com/jogamp/audio/windows/waveout/TestSpatialization.java ${java.excludes.awt} ${java.excludes.swt} declare.common: declare.gl.gles1: declare.gl.gles2: declare.gl.gles: declare.gl.gl2: init: [mkdir] Created dir: /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build/jogl/gensrc/classes [mkdir] Created dir: /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build/jogl/gensrc/native/jogl [mkdir] Created dir: /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build/jogl/gensrc/native/jogl/MacOSX [mkdir] Created dir: /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build/jogl/gensrc/native/jogl/Windows [mkdir] Created dir: /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build/jogl/gensrc/native/jogl/X11 [mkdir] Created dir: /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build/jogl/gensrc/native/openmax [mkdir] Created dir: /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build/jogl/gensrc/native/libav [mkdir] Created dir: /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build/jogl/classes [mkdir] Created dir: /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build/jogl/obj [mkdir] Created dir: /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build/jogl/obj/jogl [mkdir] Created dir: /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build/jogl/obj/cg common.gluegen.build: jogamp.env.validation: [echo] ant.version Apache Ant(TM) version 1.8.2 compiled on December 20 2010 [echo] ant.java.version 1.7 [echo] java.version 1.7.0_25 [echo] java.home /opt-linux-x86_64/jdk1.7.0_25/jre [echo] jvmJava.exe /opt-linux-x86_64/jdk1.7.0_25/jre/bin/java [echo] jvmJava7.exe ${jvmJava7.exe} jogamp.env.init: [echo] jogamp.jar.codebase Codebase: *.jogamp.org [echo] jogamp.version 2.0.2-rc-20130704 [echo] jogamp.version.int 0914013 [echo] junit.is.disabled ${junit.is.disabled} [echo] target.user.set true [echo] target.sourcelevel 1.6 [echo] target.targetlevel 1.6 [echo] target.rt.jar /opt-share/jre1.6.0_30/lib/rt.jar [echo] host.sourcelevel 1.7 [echo] host.targetlevel 1.7 [echo] host.rt.jar /opt-linux-x86_64/jdk1.7.0_25/jre/lib/rt.jar [echo] javacdebug true [echo] javacdebuglevel source,lines [echo] javac.memorymax 1024m [echo] build.archiveon true [echo] build.node.name linux64-AMD58xx-debian7-jogamp-x64-sgothel-002 [echo] android.version 9 [echo] junit.run.arg0 -Djunit.run.arg0=dummy [echo] junit.run.arg1 -Djunit.run.arg1=dummy gluegen.properties.load.user: [echo] Loaded /home/jogamp/gluegen.properties. [echo] antlr.jar=../../../../gluegen/label/linux-x86_64-amd/make/lib/antlr.jar [echo] junit.jar=../../../../gluegen/label/linux-x86_64-amd/make/lib/junit.jar [echo] win32.c.compiler=${win32.c.compiler} gluegen.cpptasks.detect.os.custom: [echo] gluegen.cpptasks.detect.os.custom: NOP done gluegen.cpptasks.initialize: [echo] os.name=Linux [echo] os.version=3.2.0-4-amd64 [echo] os.arch=amd64 [echo] c.compiler.debug=false [echo] c.compiler.use-debug=${c.compiler.use-debug} [echo] c.compiler.optimise=none gluegen.cpptasks.detect.os.1: gluegen.cpptasks.detect.os.refine: [echo] isI386=${isI386} [echo] isAMD64=true [echo] is64Bit=true [echo] isAbiEabiGnuArmel=${isAbiEabiGnuArmel} [echo] isAbiEabiGnuArmhf=${isAbiEabiGnuArmhf} [echo] jvmDataModel32Bit=${jvmDataModel32Bit} [echo] jvmDataModel64Bit=${jvmDataModel64Bit} [echo] jvmDataModel.arg=-Djnlp.no.jvm.data.model.set=true [echo] FreeBSD=${isFreeBSD} [echo] FreeBSDX86=${isFreeBSDX86} [echo] FreeBSDAMD64=${isFreeBSDAMD64} [echo] HPUX=${isHPUX} [echo] IA64=${isIA64} [echo] Android=${isAndroid} [echo] AndroidARMv6=${isAndroidARMv6} [echo] AndroidARMv6Armel=${isAndroidARMv6Armel} [echo] AndroidARMv6Armhf=${isAndroidARMv6Armhf} [echo] Linux=true [echo] LinuxAMD64=true [echo] LinuxIA64=${isLinuxIA64} [echo] LinuxX86=${isLinuxX86} [echo] LinuxARMv6=${isLinuxARMv6} [echo] LinuxARMv6Armel=${isLinuxARMv6Armel} [echo] LinuxARMv6Armhf=${isLinuxARMv6Armhf} [echo] LinuxAlpha=${isLinuxAlpha} [echo] LinuxHppa=${isLinuxHppa} [echo] LinuxMips=${isLinuxMips} [echo] LinuxMipsel=${isLinuxMipsel} [echo] LinuxPpc=${isLinuxPpc} [echo] Linuxs390=${isLinuxs390} [echo] Linuxs390x=${isLinuxs390x} [echo] LinuxSparc=${isLinuxSparc} [echo] OS X=${isOSX} [echo] OS X PPC=${use.macosppc} [echo] OS X x32=${use.macosx32} [echo] OS X x64=${use.macosx64} [echo] Solaris=${isSolaris} [echo] Solaris32Bit=${isSolaris32Bit} [echo] Solaris64Bit=${isSolaris64Bit} [echo] SolarisSparc=${isSolarisSparc} [echo] SolarisSparcv9=${isSolarisSparcv9} [echo] SolarisAMD64=${isSolarisAMD64} [echo] SolarisX86=${isSolarisX86} [echo] Unix=true [echo] Windows=${isWindows} [echo] X11=true [echo] os=Linux [echo] os=3.2.0-4-amd64 [echo] arch=amd64 gluegen.cpptasks.detect.os.freebsd.amd64: gluegen.cpptasks.detect.os.freebsd.x86: gluegen.cpptasks.detect.os.freebsd: gluegen.cpptasks.detect.os.hpux: gluegen.cpptasks.detect.os.linux.amd64: gluegen.cpptasks.detect.os.linux.ia64: gluegen.cpptasks.detect.os.linux.x86: gluegen.cpptasks.detect.os.linux.armv6.armel: gluegen.cpptasks.detect.os.linux.armv6.armhf: gluegen.cpptasks.detect.os.android.armv6.armel: gluegen.cpptasks.detect.os.android.armv6.armhf: gluegen.cpptasks.detect.os.linux.alpha: gluegen.cpptasks.detect.os.linux.hppa: gluegen.cpptasks.detect.os.linux.mips: gluegen.cpptasks.detect.os.linux.mipsel: gluegen.cpptasks.detect.os.linux.ppc: gluegen.cpptasks.detect.os.linux.s390: gluegen.cpptasks.detect.os.linux.s390x: gluegen.cpptasks.detect.os.linux.sparc: gluegen.cpptasks.detect.os.linux: gluegen.cpptasks.detect.os.osx: gluegen.cpptasks.detect.os.solaris.sparc: gluegen.cpptasks.detect.os.solaris.sparcv9: gluegen.cpptasks.detect.os.solaris.amd64: gluegen.cpptasks.detect.os.solaris.x86: gluegen.cpptasks.detect.os.solaris: gluegen.cpptasks.detect.os.unix: gluegen.cpptasks.detect.os.windows.amd64: gluegen.cpptasks.detect.os.windows.x86: gluegen.cpptasks.detect.os.windows: gluegen.cpptasks.detect.os.2: [echo] os and arch: linux-amd64 gluegen.cpptasks.detect.os: setup.excludes.nsig: init.base: init.android: init: java.class.path.validate: validate: gluegen.build.check.android-launcher: android-launcher.build: android-launcher.package: gluegen.build.check.java: gluegen.build.java: gluegen.cpptasks.detect.compiler: [echo] VC6=${isVC6} [echo] VC7=${isVC7} [echo] VC8=${isVC8} [echo] VC8_X64=${isVC8_X64} [echo] VC9=${isVC9} [echo] MingW=${isMingW} [echo] MingW32=${isMingW32} [echo] MingW64=${isMingW64} setup.java.home.dir.nonmacosx: setup.java.home.dir.macosx: setup.java.home.dir: [echo] java.home.dir /opt-linux-x86_64/jdk1.7.0_25/jre/.. [echo] java.includes.dir /opt-linux-x86_64/jdk1.7.0_25/jre/../include gluegen.cpptasks.configure.compiler: gluegen.cpptasks.declare.compiler.environment: gluegen.cpptasks.declare.compiler.win32.vc6: gluegen.cpptasks.declare.compiler.win32.vc7: gluegen.cpptasks.declare.compiler.win32.vc8: gluegen.cpptasks.declare.compiler.win32.vc8_x64: gluegen.cpptasks.declare.compiler.win32.vc9: gluegen.cpptasks.declare.compiler.win32.mingw: gluegen.cpptasks.declare.compiler.win64.mingw: gluegen.cpptasks.declare.compiler.win32: gluegen.cpptasks.declare.compiler.linux.x86: gluegen.cpptasks.declare.compiler.linux.amd64: [echo] Linux.AMD64 gluegen.cpptasks.declare.compiler.linux.ia64: gluegen.cpptasks.declare.compiler.linux.armv6: gluegen.cpptasks.declare.compiler.linux.alpha: gluegen.cpptasks.declare.compiler.linux.hppa: gluegen.cpptasks.declare.compiler.linux.mips: gluegen.cpptasks.declare.compiler.linux.mipsel: gluegen.cpptasks.declare.compiler.linux.ppc: gluegen.cpptasks.declare.compiler.linux.s390: gluegen.cpptasks.declare.compiler.linux.s390x: gluegen.cpptasks.declare.compiler.linux.sparc: gluegen.cpptasks.declare.compiler.linux: gluegen.cpptasks.declare.compiler.solaris32: gluegen.cpptasks.declare.compiler.solaris.sparcv9: gluegen.cpptasks.declare.compiler.solaris.amd64: gluegen.cpptasks.declare.compiler.solaris: gluegen.cpptasks.declare.compiler.macosx: gluegen.cpptasks.declare.compiler.freebsd.x86: gluegen.cpptasks.declare.compiler.freebsd.amd64: gluegen.cpptasks.declare.compiler.freebsd: gluegen.cpptasks.declare.compiler.hpux: gluegen.cpptasks.declare.compiler: [echo] java.lib.dir.platform: /opt-linux-x86_64/jdk1.7.0_25/jre/../jre/lib/amd64 gluegen.cpptasks.setup.compiler: declare.win32.vc6: declare.win32.vc7: declare.win32.vc8: declare.win32.vc8_x64: declare.win32.vc9: declare.win32.mingw: declare.win64.mingw: declare.win32: declare.linux.x86: declare.linux.amd64: [echo] Linux.AMD64 declare.linux.ia64: declare.linux.hppa: declare.linux.mips: declare.linux.mipsel: declare.linux.ppc: declare.linux.s390: declare.linux.s390x: declare.linux.sparc: declare.linux.armv6: declare.linux: declare.android: declare.solaris32: declare.solarisSparcv9: declare.solarisAMD64: declare.solaris: declare.macosx: declare.freebsd.x86: declare.freebsd.amd64: declare.freebsd: declare.hpux: c.configure: gluegen.build.c: jogamp.env.validation: [echo] ant.version Apache Ant(TM) version 1.8.2 compiled on December 20 2010 [echo] ant.java.version 1.7 [echo] java.version 1.7.0_25 [echo] java.home /opt-linux-x86_64/jdk1.7.0_25/jre [echo] jvmJava.exe /opt-linux-x86_64/jdk1.7.0_25/jre/bin/java [echo] jvmJava7.exe ${jvmJava7.exe} jogamp.env.init: [echo] jogamp.jar.codebase Codebase: *.jogamp.org [echo] jogamp.version 2.0.2-rc-20130704 [echo] jogamp.version.int 0914013 [echo] junit.is.disabled ${junit.is.disabled} [echo] target.user.set true [echo] target.sourcelevel 1.6 [echo] target.targetlevel 1.6 [echo] target.rt.jar /opt-share/jre1.6.0_30/lib/rt.jar [echo] host.sourcelevel 1.7 [echo] host.targetlevel 1.7 [echo] host.rt.jar /opt-linux-x86_64/jdk1.7.0_25/jre/lib/rt.jar [echo] javacdebug true [echo] javacdebuglevel source,lines [echo] javac.memorymax 1024m [echo] build.archiveon true [echo] build.node.name linux64-AMD58xx-debian7-jogamp-x64-sgothel-002 [echo] android.version 9 [echo] junit.run.arg0 -Djunit.run.arg0=dummy [echo] junit.run.arg1 -Djunit.run.arg1=dummy gluegen.properties.load.user: gluegen.cpptasks.detect.os.custom: [echo] gluegen.cpptasks.detect.os.custom: NOP done gluegen.cpptasks.initialize: [echo] os.name=Linux [echo] os.version=3.2.0-4-amd64 [echo] os.arch=amd64 [echo] c.compiler.debug=false [echo] c.compiler.use-debug=${c.compiler.use-debug} [echo] c.compiler.optimise=none gluegen.cpptasks.detect.os.1: gluegen.cpptasks.detect.os.refine: gluegen.cpptasks.detect.os.freebsd.amd64: gluegen.cpptasks.detect.os.freebsd.x86: gluegen.cpptasks.detect.os.freebsd: gluegen.cpptasks.detect.os.hpux: gluegen.cpptasks.detect.os.linux.amd64: gluegen.cpptasks.detect.os.linux.ia64: gluegen.cpptasks.detect.os.linux.x86: gluegen.cpptasks.detect.os.linux.armv6.armel: gluegen.cpptasks.detect.os.linux.armv6.armhf: gluegen.cpptasks.detect.os.android.armv6.armel: gluegen.cpptasks.detect.os.android.armv6.armhf: gluegen.cpptasks.detect.os.linux.alpha: gluegen.cpptasks.detect.os.linux.hppa: gluegen.cpptasks.detect.os.linux.mips: gluegen.cpptasks.detect.os.linux.mipsel: gluegen.cpptasks.detect.os.linux.ppc: gluegen.cpptasks.detect.os.linux.s390: gluegen.cpptasks.detect.os.linux.s390x: gluegen.cpptasks.detect.os.linux.sparc: gluegen.cpptasks.detect.os.linux: gluegen.cpptasks.detect.os.osx: gluegen.cpptasks.detect.os.solaris.sparc: gluegen.cpptasks.detect.os.solaris.sparcv9: gluegen.cpptasks.detect.os.solaris.amd64: gluegen.cpptasks.detect.os.solaris.x86: gluegen.cpptasks.detect.os.solaris: gluegen.cpptasks.detect.os.unix: gluegen.cpptasks.detect.os.windows.amd64: gluegen.cpptasks.detect.os.windows.x86: gluegen.cpptasks.detect.os.windows: gluegen.cpptasks.detect.os.2: gluegen.cpptasks.detect.os: setup.excludes.nsig: init.base: init.android: init: java.class.path.validate: validate: gluegen.cpptasks.detect.compiler: [echo] VC6=${isVC6} [echo] VC7=${isVC7} [echo] VC8=${isVC8} [echo] VC8_X64=${isVC8_X64} [echo] VC9=${isVC9} [echo] MingW=${isMingW} [echo] MingW32=${isMingW32} [echo] MingW64=${isMingW64} setup.java.home.dir.nonmacosx: setup.java.home.dir.macosx: setup.java.home.dir: [echo] java.home.dir /opt-linux-x86_64/jdk1.7.0_25/jre/.. [echo] java.includes.dir /opt-linux-x86_64/jdk1.7.0_25/jre/../include gluegen.cpptasks.configure.compiler: gluegen.cpptasks.declare.compiler.environment: gluegen.cpptasks.declare.compiler.win32.vc6: gluegen.cpptasks.declare.compiler.win32.vc7: gluegen.cpptasks.declare.compiler.win32.vc8: gluegen.cpptasks.declare.compiler.win32.vc8_x64: gluegen.cpptasks.declare.compiler.win32.vc9: gluegen.cpptasks.declare.compiler.win32.mingw: gluegen.cpptasks.declare.compiler.win64.mingw: gluegen.cpptasks.declare.compiler.win32: gluegen.cpptasks.declare.compiler.linux.x86: gluegen.cpptasks.declare.compiler.linux.amd64: [echo] Linux.AMD64 gluegen.cpptasks.declare.compiler.linux.ia64: gluegen.cpptasks.declare.compiler.linux.armv6: gluegen.cpptasks.declare.compiler.linux.alpha: gluegen.cpptasks.declare.compiler.linux.hppa: gluegen.cpptasks.declare.compiler.linux.mips: gluegen.cpptasks.declare.compiler.linux.mipsel: gluegen.cpptasks.declare.compiler.linux.ppc: gluegen.cpptasks.declare.compiler.linux.s390: gluegen.cpptasks.declare.compiler.linux.s390x: gluegen.cpptasks.declare.compiler.linux.sparc: gluegen.cpptasks.declare.compiler.linux: gluegen.cpptasks.declare.compiler.solaris32: gluegen.cpptasks.declare.compiler.solaris.sparcv9: gluegen.cpptasks.declare.compiler.solaris.amd64: gluegen.cpptasks.declare.compiler.solaris: gluegen.cpptasks.declare.compiler.macosx: gluegen.cpptasks.declare.compiler.freebsd.x86: gluegen.cpptasks.declare.compiler.freebsd.amd64: gluegen.cpptasks.declare.compiler.freebsd: gluegen.cpptasks.declare.compiler.hpux: gluegen.cpptasks.declare.compiler: [echo] java.lib.dir.platform: /opt-linux-x86_64/jdk1.7.0_25/jre/../jre/lib/amd64 gluegen.cpptasks.setup.compiler: declare.win32.vc6: declare.win32.vc7: declare.win32.vc8: declare.win32.vc8_x64: declare.win32.vc9: declare.win32.mingw: declare.win64.mingw: declare.win32: declare.linux.x86: declare.linux.amd64: [echo] Linux.AMD64 declare.linux.ia64: declare.linux.hppa: declare.linux.mips: declare.linux.mipsel: declare.linux.ppc: declare.linux.s390: declare.linux.s390x: declare.linux.sparc: declare.linux.armv6: declare.linux: declare.android: declare.solaris32: declare.solarisSparcv9: declare.solarisAMD64: declare.solaris: declare.macosx: declare.freebsd.x86: declare.freebsd.amd64: declare.freebsd: declare.hpux: c.configure: gluegen.build.c.impl: base.compile: setup-manifestfile: [copy] Copying 1 file to /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build/jogl build.gluegen-gl.jar: [javac] Compiling 2 source files to /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build/jogl/classes [javac] Compiling 8 source files to /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build/jogl/classes [javac] warning: Supported source version 'RELEASE_6' from annotation processor 'com.jogamp.gluegen.structgen.CStructAnnotationProcessor' less than -source '1.7' [javac] Note: /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/src/jogl/classes/com/jogamp/gluegen/opengl/ant/StaticGLGenTask.java uses or overrides a deprecated API. [javac] Note: Recompile with -Xlint:deprecation for details. [javac] 1 warning [jar] Building jar: /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build/jogl/gluegen-gl.jar java.generate.check: java.generate: [echo] Generating GL interface and implementation java.generate.gl_if: [echo] Generating GL interface java.generate.copy2temp: [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct __GLeglImageOES" java.generate.gl2_es1_if: [echo] Generating GL2_ES1 interface java.generate.copy2temp: [copy] Copying 1 file to /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build-temp [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct __GLeglImageOES" java.generate.gl2_es2_if: [echo] Generating GL2_ES2 interface java.generate.copy2temp: [copy] Copying 1 file to /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build-temp [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct __GLeglImageOES" java.generate.gl2_gl3_if: [echo] Generating GL2_GL3 interface java.generate.copy2temp: [copy] Copying 1 file to /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build-temp [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct __GLsync" [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct __GLsync" java.generate.gl2: [echo] Generating GL2 interface java.generate.copy2temp: [copy] Copying 1 file to /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build-temp [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct __GLsync" java.generate.gl3: [echo] Generating GL3 interface java.generate.copy2temp: [copy] Copying 1 file to /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build-temp [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct __GLsync" java.generate.gl3bc: [echo] Generating GL3bc interface java.generate.copy2temp: [copy] Copying 1 file to /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build-temp [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct __GLsync" java.generate.gl4: [echo] Generating GL4 interface java.generate.copy2temp: [copy] Copying 1 file to /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build-temp [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct __GLsync" java.generate.gl4bc: [echo] Generating GL4bc implementation java.generate.copy2temp: [copy] Copying 1 file to /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build-temp [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct __GLsync" java.generate.gles1: [echo] Generating GLES1 interface and implementation java.generate.copy2temp: [copy] Copying 3 files to /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build-temp [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct __GLeglImageOES" java.generate.gles2: [echo] Generating GLES2 interface and implementation java.generate.copy2temp: [copy] Copying 3 files to /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build-temp [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct __GLeglImageOES" java.generate.gl.all: java.generate.window.system.es: [echo] Generating EGL implementation class java.generate.copy2temp: [copy] Copying 3 files to /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build-temp [gluegen] [WARNING com.jogamp.gluegen.pcpp.PCPP]: #warning "Info: Using generic void pointer for EGLNativeDisplayType, EGLNativeWindowType and EGLNativePixmapType" at "stub_includes/egl/EGL/eglplatform.h" line "98" [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct __EGLContext" [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct __EGLDisplay" [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct __EGLConfig" [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct __EGLNativeDisplayType" [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct __EGLNativePixmapType" [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct __EGLNativeWindowType" [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct __EGLSurface" java.generate.window.system.es.ext: [echo] Generating EGLExt implementation class java.generate.copy2temp: [copy] Copying 2 files to /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build-temp [gluegen] [WARNING com.jogamp.gluegen.pcpp.PCPP]: #warning "Info: Using generic void pointer for EGLNativeDisplayType, EGLNativeWindowType and EGLNativePixmapType" at "stub_includes/egl/EGL/eglplatform.h" line "98" [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct __EGLContext" [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct __EGLDisplay" [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: Complicated fields (field "EGLClientBuffer pData;" of type "EGLClientPixmapHI") not implemented yet [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct __EGLConfig" [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct __EGLNativeDisplayType" [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct __EGLNativePixmapType" [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct __EGLNativeWindowType" [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct __EGLSyncKHR" [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct __EGLSurface" [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct __EGLImageKHR" [gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_eglCreateFenceSyncNV" assuming size of equivalent C return type (sizeof(EGLClientBuffer)): java.nio.ByteBuffer dispatch_eglCreateFenceSyncNV(long dpy, int condition, java.nio.IntBuffer attrib_list) java.generate.gl.platforms: java.generate.window.system.os0: java.generate.window.system.os1: [echo] Generating window system glue impl: x11 java.generate.copy2temp: [copy] Copying 4 files to /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build-temp [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct __GLXFBConfigRec" [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct { }" [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct __GLXcontextRec" java.generate.platform.glext: [echo] Generating platform-specific OpenGL extension class: x11 java.generate.copy2temp: [copy] Copying 2 files to /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build-temp [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct __GLsync" [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct { }" [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct __GLXFBConfigRec" [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct __GLXcontextRec" [gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_glXEnumerateVideoDevicesNV" assuming size of equivalent C return type (sizeof(int *)): java.nio.IntBuffer dispatch_glXEnumerateVideoDevicesNV(long dpy, int screen, java.nio.IntBuffer nelements) java.generate.gl.platforms: java.generate.window.system.os0: java.generate.window.system.os1: [echo] Generating window system glue impl: win32 java.generate.copy2temp: [copy] Copying 3 files to /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build-temp [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct _proc" [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct _handle" java.generate.platform.glext: [echo] Generating platform-specific OpenGL extension class: win32 java.generate.copy2temp: [copy] Copying 2 files to /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build-temp [gluegen] ANTLR Parsing Error: line 393:618124: unexpected token: RECT token name:ID [gluegen] line 393:618124: unexpected token: RECT [gluegen] at com.jogamp.gluegen.cgram.GnuCParser.specifierQualifierList(GnuCParser.java:3267) [gluegen] at com.jogamp.gluegen.cgram.GnuCParser.structDeclaration(GnuCParser.java:3167) [gluegen] at com.jogamp.gluegen.cgram.GnuCParser.structDeclarationList(GnuCParser.java:3137) [gluegen] at com.jogamp.gluegen.cgram.GnuCParser.structOrUnionSpecifier(GnuCParser.java:2721) [gluegen] at com.jogamp.gluegen.cgram.GnuCParser.typeSpecifier(GnuCParser.java:2534) [gluegen] at com.jogamp.gluegen.cgram.GnuCParser.declSpecifiers(GnuCParser.java:1908) [gluegen] at com.jogamp.gluegen.cgram.GnuCParser.declaration(GnuCParser.java:546) [gluegen] at com.jogamp.gluegen.cgram.GnuCParser.externalDef(GnuCParser.java:490) [gluegen] at com.jogamp.gluegen.cgram.GnuCParser.externalList(GnuCParser.java:258) [gluegen] at com.jogamp.gluegen.cgram.GnuCParser.translationUnit(GnuCParser.java:219) [gluegen] at com.jogamp.gluegen.GlueGen.run(GlueGen.java:131) [gluegen] at com.jogamp.gluegen.GlueGen.main(GlueGen.java:363) [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct __GLsync" [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct _handle" java.generate.gl.platforms: java.generate.window.system.os0: java.generate.window.system.os1: [echo] Generating window system glue impl: macosx java.generate.copy2temp: [copy] Copying 4 files to /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build-temp [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct _cglShareGroupObj" [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct _cglPBufferObj" [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct _cglContextObj" [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct _cglPixelFormatObj" java.generate.platform.glext: [echo] Generating platform-specific OpenGL extension class: macosx java.generate.copy2temp: [copy] Copying 1 file to /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build-temp java.generate.glu.base: [echo] Generating GLU class java.generate.copy2temp: [copy] Copying 3 files to /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build-temp java.generate.glu.GL2ES1: [echo] Generating GLU class java.generate.copy2temp: [copy] Copying 1 file to /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build-temp java.generate.glu.GL2: [echo] Generating GLU class java.generate.copy2temp: [copy] Copying 1 file to /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build-temp [echo] [echo] GlueGen and BuildStaticGLInfo have successfully generated files. java.generate.cg.check: java.generate.cg: [gluegen] [WARNING com.jogamp.gluegen.pcpp.PCPP]: FAILED TO UNDEFINE: 'CG_PROFILE_MACRO' (line 64 file stub_includes/cg/Cg/cgGL_profiles.h) [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct _CGtechnique" [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct _CGprogram" [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct _CGstateassignment" [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct _CGpass" [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct _CGannotation" [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct _CGcontext" [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct _CGeffect" [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct _CGparameter" [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct _CGstate" [gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgCopyProgram" assuming size of equivalent C return type (sizeof(CGprogram)): CGprogram dispatch_cgCopyProgram(CGprogram program) [gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgCreateArraySamplerState" assuming size of equivalent C return type (sizeof(CGstate)): CGstate dispatch_cgCreateArraySamplerState(CGcontext arg0, java.lang.String name, int arg2, int nelems) [gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgCreateArrayState" assuming size of equivalent C return type (sizeof(CGstate)): CGstate dispatch_cgCreateArrayState(CGcontext arg0, java.lang.String name, int arg2, int nelems) [gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgCreateContext" assuming size of equivalent C return type (sizeof(CGcontext)): CGcontext dispatch_cgCreateContext() [gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgCreateEffect" assuming size of equivalent C return type (sizeof(CGeffect)): CGeffect dispatch_cgCreateEffect(CGcontext arg0, java.lang.String code, java.lang.String[] args) [gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgCreateEffectFromFile" assuming size of equivalent C return type (sizeof(CGeffect)): CGeffect dispatch_cgCreateEffectFromFile(CGcontext arg0, java.lang.String filename, java.lang.String[] args) [gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgCreateParameter" assuming size of equivalent C return type (sizeof(CGparameter)): CGparameter dispatch_cgCreateParameter(CGcontext ctx, int type) [gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgCreateParameterArray" assuming size of equivalent C return type (sizeof(CGparameter)): CGparameter dispatch_cgCreateParameterArray(CGcontext ctx, int type, int length) [gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgCreateParameterMultiDimArray" assuming size of equivalent C return type (sizeof(CGparameter)): CGparameter dispatch_cgCreateParameterMultiDimArray(CGcontext ctx, int type, int dim, java.nio.IntBuffer lengths) [gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgCreateProgram" assuming size of equivalent C return type (sizeof(CGprogram)): CGprogram dispatch_cgCreateProgram(CGcontext ctx, int program_type, java.lang.String program, int profile, java.lang.String entry, java.lang.String[] args) [gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgCreateProgramFromEffect" assuming size of equivalent C return type (sizeof(CGprogram)): CGprogram dispatch_cgCreateProgramFromEffect(CGeffect effect, int profile, java.lang.String entry, java.lang.String[] args) [gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgCreateProgramFromFile" assuming size of equivalent C return type (sizeof(CGprogram)): CGprogram dispatch_cgCreateProgramFromFile(CGcontext ctx, int program_type, java.lang.String program_file, int profile, java.lang.String entry, java.lang.String[] args) [gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgCreateSamplerState" assuming size of equivalent C return type (sizeof(CGstate)): CGstate dispatch_cgCreateSamplerState(CGcontext arg0, java.lang.String name, int arg2) [gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgCreateState" assuming size of equivalent C return type (sizeof(CGstate)): CGstate dispatch_cgCreateState(CGcontext arg0, java.lang.String name, int arg2) [gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetArrayParameter" assuming size of equivalent C return type (sizeof(CGparameter)): CGparameter dispatch_cgGetArrayParameter(CGparameter aparam, int index) [gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetConnectedParameter" assuming size of equivalent C return type (sizeof(CGparameter)): CGparameter dispatch_cgGetConnectedParameter(CGparameter param) [gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetConnectedToParameter" assuming size of equivalent C return type (sizeof(CGparameter)): CGparameter dispatch_cgGetConnectedToParameter(CGparameter param, int index) [gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetDependentAnnotationParameter" assuming size of equivalent C return type (sizeof(CGparameter)): CGparameter dispatch_cgGetDependentAnnotationParameter(CGannotation arg0, int index) [gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetDependentStateAssignmentParameter" assuming size of equivalent C return type (sizeof(CGparameter)): CGparameter dispatch_cgGetDependentStateAssignmentParameter(CGstateassignment arg0, int index) [gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetEffectContext" assuming size of equivalent C return type (sizeof(CGcontext)): CGcontext dispatch_cgGetEffectContext(CGeffect arg0) [gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetEffectParameterBySemantic" assuming size of equivalent C return type (sizeof(CGparameter)): CGparameter dispatch_cgGetEffectParameterBySemantic(CGeffect arg0, java.lang.String arg1) [gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetFirstDependentParameter" assuming size of equivalent C return type (sizeof(CGparameter)): CGparameter dispatch_cgGetFirstDependentParameter(CGparameter param) [gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetFirstEffect" assuming size of equivalent C return type (sizeof(CGeffect)): CGeffect dispatch_cgGetFirstEffect(CGcontext arg0) [gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetFirstEffectParameter" assuming size of equivalent C return type (sizeof(CGparameter)): CGparameter dispatch_cgGetFirstEffectParameter(CGeffect arg0) [gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetFirstLeafEffectParameter" assuming size of equivalent C return type (sizeof(CGparameter)): CGparameter dispatch_cgGetFirstLeafEffectParameter(CGeffect arg0) [gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetFirstLeafParameter" assuming size of equivalent C return type (sizeof(CGparameter)): CGparameter dispatch_cgGetFirstLeafParameter(CGprogram prog, int name_space) [gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetFirstParameter" assuming size of equivalent C return type (sizeof(CGparameter)): CGparameter dispatch_cgGetFirstParameter(CGprogram prog, int name_space) [gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetFirstParameterAnnotation" assuming size of equivalent C return type (sizeof(CGannotation)): CGannotation dispatch_cgGetFirstParameterAnnotation(CGparameter arg0) [gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetFirstPass" assuming size of equivalent C return type (sizeof(CGpass)): CGpass dispatch_cgGetFirstPass(CGtechnique arg0) [gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetFirstPassAnnotation" assuming size of equivalent C return type (sizeof(CGannotation)): CGannotation dispatch_cgGetFirstPassAnnotation(CGpass arg0) [gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetFirstProgram" assuming size of equivalent C return type (sizeof(CGprogram)): CGprogram dispatch_cgGetFirstProgram(CGcontext ctx) [gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetFirstProgramAnnotation" assuming size of equivalent C return type (sizeof(CGannotation)): CGannotation dispatch_cgGetFirstProgramAnnotation(CGprogram arg0) [gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetFirstSamplerState" assuming size of equivalent C return type (sizeof(CGstate)): CGstate dispatch_cgGetFirstSamplerState(CGcontext arg0) [gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetFirstSamplerStateAssignment" assuming size of equivalent C return type (sizeof(CGstateassignment)): CGstateassignment dispatch_cgGetFirstSamplerStateAssignment(CGparameter arg0) [gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetFirstState" assuming size of equivalent C return type (sizeof(CGstate)): CGstate dispatch_cgGetFirstState(CGcontext arg0) [gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetFirstStateAssignment" assuming size of equivalent C return type (sizeof(CGstateassignment)): CGstateassignment dispatch_cgGetFirstStateAssignment(CGpass arg0) [gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetFirstStructParameter" assuming size of equivalent C return type (sizeof(CGparameter)): CGparameter dispatch_cgGetFirstStructParameter(CGparameter param) [gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetFirstTechnique" assuming size of equivalent C return type (sizeof(CGtechnique)): CGtechnique dispatch_cgGetFirstTechnique(CGeffect arg0) [gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetFirstTechniqueAnnotation" assuming size of equivalent C return type (sizeof(CGannotation)): CGannotation dispatch_cgGetFirstTechniqueAnnotation(CGtechnique arg0) [gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetNamedEffectParameter" assuming size of equivalent C return type (sizeof(CGparameter)): CGparameter dispatch_cgGetNamedEffectParameter(CGeffect arg0, java.lang.String arg1) [gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetNamedParameter" assuming size of equivalent C return type (sizeof(CGparameter)): CGparameter dispatch_cgGetNamedParameter(CGprogram prog, java.lang.String name) [gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetNamedParameterAnnotation" assuming size of equivalent C return type (sizeof(CGannotation)): CGannotation dispatch_cgGetNamedParameterAnnotation(CGparameter arg0, java.lang.String arg1) [gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetNamedPass" assuming size of equivalent C return type (sizeof(CGpass)): CGpass dispatch_cgGetNamedPass(CGtechnique arg0, java.lang.String name) [gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetNamedPassAnnotation" assuming size of equivalent C return type (sizeof(CGannotation)): CGannotation dispatch_cgGetNamedPassAnnotation(CGpass arg0, java.lang.String arg1) [gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetNamedProgramAnnotation" assuming size of equivalent C return type (sizeof(CGannotation)): CGannotation dispatch_cgGetNamedProgramAnnotation(CGprogram arg0, java.lang.String arg1) [gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetNamedProgramParameter" assuming size of equivalent C return type (sizeof(CGparameter)): CGparameter dispatch_cgGetNamedProgramParameter(CGprogram prog, int name_space, java.lang.String name) [gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetNamedSamplerState" assuming size of equivalent C return type (sizeof(CGstate)): CGstate dispatch_cgGetNamedSamplerState(CGcontext arg0, java.lang.String name) [gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetNamedSamplerStateAssignment" assuming size of equivalent C return type (sizeof(CGstateassignment)): CGstateassignment dispatch_cgGetNamedSamplerStateAssignment(CGparameter arg0, java.lang.String arg1) [gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetNamedState" assuming size of equivalent C return type (sizeof(CGstate)): CGstate dispatch_cgGetNamedState(CGcontext arg0, java.lang.String name) [gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetNamedStateAssignment" assuming size of equivalent C return type (sizeof(CGstateassignment)): CGstateassignment dispatch_cgGetNamedStateAssignment(CGpass arg0, java.lang.String name) [gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetNamedStructParameter" assuming size of equivalent C return type (sizeof(CGparameter)): CGparameter dispatch_cgGetNamedStructParameter(CGparameter param, java.lang.String name) [gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetNamedTechnique" assuming size of equivalent C return type (sizeof(CGtechnique)): CGtechnique dispatch_cgGetNamedTechnique(CGeffect arg0, java.lang.String name) [gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetNamedTechniqueAnnotation" assuming size of equivalent C return type (sizeof(CGannotation)): CGannotation dispatch_cgGetNamedTechniqueAnnotation(CGtechnique arg0, java.lang.String arg1) [gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetNextAnnotation" assuming size of equivalent C return type (sizeof(CGannotation)): CGannotation dispatch_cgGetNextAnnotation(CGannotation arg0) [gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetNextEffect" assuming size of equivalent C return type (sizeof(CGeffect)): CGeffect dispatch_cgGetNextEffect(CGeffect arg0) [gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetNextLeafParameter" assuming size of equivalent C return type (sizeof(CGparameter)): CGparameter dispatch_cgGetNextLeafParameter(CGparameter current) [gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetNextParameter" assuming size of equivalent C return type (sizeof(CGparameter)): CGparameter dispatch_cgGetNextParameter(CGparameter current) [gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetNextPass" assuming size of equivalent C return type (sizeof(CGpass)): CGpass dispatch_cgGetNextPass(CGpass arg0) [gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetNextProgram" assuming size of equivalent C return type (sizeof(CGprogram)): CGprogram dispatch_cgGetNextProgram(CGprogram current) [gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetNextState" assuming size of equivalent C return type (sizeof(CGstate)): CGstate dispatch_cgGetNextState(CGstate arg0) [gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetNextStateAssignment" assuming size of equivalent C return type (sizeof(CGstateassignment)): CGstateassignment dispatch_cgGetNextStateAssignment(CGstateassignment arg0) [gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetNextTechnique" assuming size of equivalent C return type (sizeof(CGtechnique)): CGtechnique dispatch_cgGetNextTechnique(CGtechnique arg0) [gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetParameterContext" assuming size of equivalent C return type (sizeof(CGcontext)): CGcontext dispatch_cgGetParameterContext(CGparameter param) [gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetParameterProgram" assuming size of equivalent C return type (sizeof(CGprogram)): CGprogram dispatch_cgGetParameterProgram(CGparameter param) [gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetPassTechnique" assuming size of equivalent C return type (sizeof(CGtechnique)): CGtechnique dispatch_cgGetPassTechnique(CGpass arg0) [gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetProgramContext" assuming size of equivalent C return type (sizeof(CGcontext)): CGcontext dispatch_cgGetProgramContext(CGprogram prog) [gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetProgramStateAssignmentValue" assuming size of equivalent C return type (sizeof(CGprogram)): CGprogram dispatch_cgGetProgramStateAssignmentValue(CGstateassignment arg0) [gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetSamplerStateAssignmentParameter" assuming size of equivalent C return type (sizeof(CGparameter)): CGparameter dispatch_cgGetSamplerStateAssignmentParameter(CGstateassignment arg0) [gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetSamplerStateAssignmentState" assuming size of equivalent C return type (sizeof(CGstate)): CGstate dispatch_cgGetSamplerStateAssignmentState(CGstateassignment arg0) [gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetSamplerStateAssignmentValue" assuming size of equivalent C return type (sizeof(CGparameter)): CGparameter dispatch_cgGetSamplerStateAssignmentValue(CGstateassignment arg0) [gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetStateAssignmentPass" assuming size of equivalent C return type (sizeof(CGpass)): CGpass dispatch_cgGetStateAssignmentPass(CGstateassignment arg0) [gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetStateAssignmentState" assuming size of equivalent C return type (sizeof(CGstate)): CGstate dispatch_cgGetStateAssignmentState(CGstateassignment arg0) [gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetTechniqueEffect" assuming size of equivalent C return type (sizeof(CGeffect)): CGeffect dispatch_cgGetTechniqueEffect(CGtechnique arg0) [gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetTextureStateAssignmentValue" assuming size of equivalent C return type (sizeof(CGparameter)): CGparameter dispatch_cgGetTextureStateAssignmentValue(CGstateassignment arg0) java.compile.firstpass: [javac] Compiling 18 source files to /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build/jogl/classes [javac] Note: /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/src/jogl/classes/javax/media/opengl/GLProfile.java uses or overrides a deprecated API. [javac] Note: Recompile with -Xlint:deprecation for details. java.generate.composable.pipeline.check.es1: java.generate.composable.pipeline.es1: [java] wrote to file: ../build/jogl/gensrc/classes/javax/media/opengl/DebugGLES1.java [java] wrote to file: ../build/jogl/gensrc/classes/javax/media/opengl/TraceGLES1.java java.generate.composable.pipeline.check.es2: java.generate.composable.pipeline.es2: [java] wrote to file: ../build/jogl/gensrc/classes/javax/media/opengl/DebugGLES2.java [java] wrote to file: ../build/jogl/gensrc/classes/javax/media/opengl/TraceGLES2.java java.generate.composable.pipeline.check.gl2: java.generate.composable.pipeline.gl2: [java] wrote to file: ../build/jogl/gensrc/classes/javax/media/opengl/DebugGL2.java [java] wrote to file: ../build/jogl/gensrc/classes/javax/media/opengl/TraceGL2.java java.generate.composable.pipeline.check.gl3: java.generate.composable.pipeline.gl3: [java] wrote to file: ../build/jogl/gensrc/classes/javax/media/opengl/DebugGL3.java [java] wrote to file: ../build/jogl/gensrc/classes/javax/media/opengl/TraceGL3.java [java] wrote to file: ../build/jogl/gensrc/classes/javax/media/opengl/DebugGL3bc.java [java] wrote to file: ../build/jogl/gensrc/classes/javax/media/opengl/TraceGL3bc.java java.generate.composable.pipeline.check.gl4: java.generate.composable.pipeline.gl4: [java] wrote to file: ../build/jogl/gensrc/classes/javax/media/opengl/DebugGL4.java [java] wrote to file: ../build/jogl/gensrc/classes/javax/media/opengl/TraceGL4.java [java] wrote to file: ../build/jogl/gensrc/classes/javax/media/opengl/DebugGL4bc.java [java] wrote to file: ../build/jogl/gensrc/classes/javax/media/opengl/TraceGL4bc.java java.generate.composable.pipeline: java.compile.secondpass.openal: [javac] Compiling 1 source file to /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build/jogl/classes java.compile.secondpass.javase: [javac] Compiling 411 source files to /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build/jogl/classes [javac] Note: Some input files use unchecked or unsafe operations. [javac] Note: Recompile with -Xlint:unchecked for details. java.compile.secondpass.android: [javac] Compiling 1 source file to /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build/jogl/classes java.compile.secondpass: java.generate.composable.pipeline.custom.check.glfixfunc: java.generate.composable.pipeline.custom.glfixfunc: [java] wrote to file: ../build/jogl/gensrc/classes/jogamp/opengl/util/glsl/fixedfunc/FixedFuncImpl.java java.generate.composable.pipeline.custom: java.compile.thirdpass.javase: [javac] Compiling 2 source files to /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build/jogl/classes java.compile.thirdpass: java.compile: [copy] Copying 44 files to /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build/jogl/classes [copy] Copied 5 empty directories to 1 empty directory under /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build/jogl/classes gluegen.cpptasks.detect.compiler: [echo] VC6=${isVC6} [echo] VC7=${isVC7} [echo] VC8=${isVC8} [echo] VC8_X64=${isVC8_X64} [echo] VC9=${isVC9} [echo] MingW=${isMingW} [echo] MingW32=${isMingW32} [echo] MingW64=${isMingW64} setup.java.home.dir.nonmacosx: setup.java.home.dir.macosx: setup.java.home.dir: [echo] java.home.dir /opt-linux-x86_64/jdk1.7.0_25/jre/.. [echo] java.includes.dir /opt-linux-x86_64/jdk1.7.0_25/jre/../include gluegen.cpptasks.configure.compiler: gluegen.cpptasks.declare.compiler.environment: gluegen.cpptasks.declare.compiler.win32.vc6: gluegen.cpptasks.declare.compiler.win32.vc7: gluegen.cpptasks.declare.compiler.win32.vc8: gluegen.cpptasks.declare.compiler.win32.vc8_x64: gluegen.cpptasks.declare.compiler.win32.vc9: gluegen.cpptasks.declare.compiler.win32.mingw: gluegen.cpptasks.declare.compiler.win64.mingw: gluegen.cpptasks.declare.compiler.win32: gluegen.cpptasks.declare.compiler.linux.x86: gluegen.cpptasks.declare.compiler.linux.amd64: [echo] Linux.AMD64 gluegen.cpptasks.declare.compiler.linux.ia64: gluegen.cpptasks.declare.compiler.linux.armv6: gluegen.cpptasks.declare.compiler.linux.alpha: gluegen.cpptasks.declare.compiler.linux.hppa: gluegen.cpptasks.declare.compiler.linux.mips: gluegen.cpptasks.declare.compiler.linux.mipsel: gluegen.cpptasks.declare.compiler.linux.ppc: gluegen.cpptasks.declare.compiler.linux.s390: gluegen.cpptasks.declare.compiler.linux.s390x: gluegen.cpptasks.declare.compiler.linux.sparc: gluegen.cpptasks.declare.compiler.linux: gluegen.cpptasks.declare.compiler.solaris32: gluegen.cpptasks.declare.compiler.solaris.sparcv9: gluegen.cpptasks.declare.compiler.solaris.amd64: gluegen.cpptasks.declare.compiler.solaris: gluegen.cpptasks.declare.compiler.macosx: gluegen.cpptasks.declare.compiler.freebsd.x86: gluegen.cpptasks.declare.compiler.freebsd.amd64: gluegen.cpptasks.declare.compiler.freebsd: gluegen.cpptasks.declare.compiler.hpux: gluegen.cpptasks.declare.compiler: [echo] java.lib.dir.platform: /opt-linux-x86_64/jdk1.7.0_25/jre/../jre/lib/amd64 gluegen.cpptasks.setup.compiler: c.configure.1: c.configure.win32.vc: c.configure.win32.mingw: c.configure.win64.mingw: c.configure.win32: c.configure.linux.armv6: c.configure.linux.x86: c.configure.linux.amd64: [echo] Linux.AMD64 c.configure.linux.ia64: c.configure.linux.hppa: c.configure.linux.mips: c.configure.linux.mipsel: c.configure.linux.ppc: c.configure.linux.s390: c.configure.linux.sparc: c.configure.x11: c.configure.linux: c.configure.android: c.configure.solaris32: c.configure.solaris.sparcv9: c.configure.solaris.amd64: c.configure.macosx: c.configure.freebsd.x86: c.configure.freebsd.amd64: c.configure.freebsd: c.configure.hpux: c.configure.2: c.configure: c.build.jogl.prepare: c.build.jogl.desktop: [echo] Output lib name = jogl_desktop [echo] Compiling jogl_desktop [cc] 8 total files to be compiled. [cc] cc1: warning: command line option ‘-fno-rtti’ is valid for C++/ObjC++ but not for C [enabled by default] [cc] cc1: warning: command line option ‘-fno-rtti’ is valid for C++/ObjC++ but not for C [enabled by default] [cc] cc1: warning: command line option ‘-fno-rtti’ is valid for C++/ObjC++ but not for C [enabled by default] [cc] cc1: warning: command line option ‘-fno-rtti’ is valid for C++/ObjC++ but not for C [enabled by default] [cc] cc1: warning: command line option ‘-fno-rtti’ is valid for C++/ObjC++ but not for C [enabled by default] [cc] cc1: warning: command line option ‘-fno-rtti’ is valid for C++/ObjC++ but not for C [enabled by default] [cc] cc1: warning: command line option ‘-fno-rtti’ is valid for C++/ObjC++ but not for C [enabled by default] [cc] cc1: warning: command line option ‘-fno-rtti’ is valid for C++/ObjC++ but not for C [enabled by default] [cc] Starting link rename.dylib: rename.mingw.dll: gluegen.properties.load.user: gluegen.cpptasks.initialize: [echo] os.name=Linux [echo] os.version=3.2.0-4-amd64 [echo] os.arch=amd64 [echo] c.compiler.debug=false [echo] c.compiler.use-debug=${c.compiler.use-debug} [echo] c.compiler.optimise=none gluegen.cpptasks.striplibs: [echo] Strip symbols from libs in ../build/jogl/obj c.build.jogl.mobile: [echo] Output lib name = jogl_mobile [echo] Compiling jogl_mobile [cc] Starting dependency analysis for 4 files. [cc] 4 files are up to date. [cc] 0 files to be recompiled from dependency analysis. [cc] 4 total files to be compiled. [cc] cc1: warning: command line option ‘-fno-rtti’ is valid for C++/ObjC++ but not for C [enabled by default] [cc] cc1: warning: command line option ‘-fno-rtti’ is valid for C++/ObjC++ but not for C [enabled by default] [cc] cc1: warning: command line option ‘-fno-rtti’ is valid for C++/ObjC++ but not for C [enabled by default] [cc] cc1: warning: command line option ‘-fno-rtti’ is valid for C++/ObjC++ but not for C [enabled by default] [cc] Starting link rename.dylib: rename.mingw.dll: gluegen.properties.load.user: gluegen.cpptasks.initialize: [echo] os.name=Linux [echo] os.version=3.2.0-4-amd64 [echo] os.arch=amd64 [echo] c.compiler.debug=false [echo] c.compiler.use-debug=${c.compiler.use-debug} [echo] c.compiler.optimise=none gluegen.cpptasks.striplibs: [echo] Strip symbols from libs in ../build/jogl/obj c.build.jogl.cg: [echo] Output lib name = jogl_cg [echo] Compiling jogl_cg [cc] 1 total files to be compiled. [cc] cc1: warning: command line option ‘-fno-rtti’ is valid for C++/ObjC++ but not for C [enabled by default] [cc] Starting link rename.dylib: rename.mingw.dll: gluegen.properties.load.user: gluegen.cpptasks.initialize: [echo] os.name=Linux [echo] os.version=3.2.0-4-amd64 [echo] os.arch=amd64 [echo] c.compiler.debug=false [echo] c.compiler.use-debug=${c.compiler.use-debug} [echo] c.compiler.optimise=none gluegen.cpptasks.striplibs: [echo] Strip symbols from libs in ../build/jogl/obj c.build.jogl: c.manifest: build-jars-dependset: build-jars-android: [jar] Building jar: /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build/jogl/jogl-os-android.jar build-jars-mobile-javase: [jar] Building jar: /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build/jogl/jogl-glmobile.jar [jar] Building jar: /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build/jogl/jogl-glmobile-dbg.jar build-jars-os-desktop-javase: [jar] Building jar: /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build/jogl/jogl-os-x11.jar [jar] Building jar: /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build/jogl/jogl-os-win.jar [jar] Building jar: /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build/jogl/jogl-os-osx.jar build-jars-desktop-javase: [jar] Building jar: /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build/jogl/jogl-gldesktop.jar [jar] Building jar: /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build/jogl/jogl-gldesktop-dbg.jar [jar] Building jar: /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build/jogl/jogl-glu-gldesktop.jar [jar] Building jar: /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build/jogl/jogl-util-gldesktop.jar build-jars-awt-javase: [jar] Building jar: /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build/jogl/jogl-awt.jar [jar] Building jar: /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build/jogl/jogl-util-awt.jar build-jars-swt-javase: [jar] Building jar: /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build/jogl/jogl-swt.jar build-jars-javase: [jar] Building jar: /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build/jogl/jogl-core.jar [jar] Building jar: /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build/jogl/jogl-sdk.jar [jar] Building jar: /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build/jogl/jogl-glu.jar [jar] Building jar: /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build/jogl/jogl-util.jar [jar] Building jar: /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build/jogl/jogl-util-graph.jar [jar] Building jar: /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build/jogl/jogl-util-fixedfuncemu.jar [jar] Building MANIFEST-only jar: /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build/jogl/jogl-omx.jar [jar] Building jar: /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build/jogl/jogl-cg.jar [jar] Building jar: /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build/jogl/jogl-natives-linux-amd64.jar [jar] Building jar: /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build/jogl/jogl-cg-natives-linux-amd64.jar build-jars: generate.version.txt: all: build.newt: jogamp.env.validation: [echo] ant.version Apache Ant(TM) version 1.8.2 compiled on December 20 2010 [echo] ant.java.version 1.7 [echo] java.version 1.7.0_25 [echo] java.home /opt-linux-x86_64/jdk1.7.0_25/jre [echo] jvmJava.exe /opt-linux-x86_64/jdk1.7.0_25/jre/bin/java [echo] jvmJava7.exe ${jvmJava7.exe} jogamp.env.init: [echo] jogamp.jar.codebase Codebase: *.jogamp.org [echo] jogamp.version 2.0.2-rc-20130704 [echo] jogamp.version.int 0914013 [echo] junit.is.disabled ${junit.is.disabled} [echo] target.user.set true [echo] target.sourcelevel 1.6 [echo] target.targetlevel 1.6 [echo] target.rt.jar /opt-share/jre1.6.0_30/lib/rt.jar [echo] host.sourcelevel 1.7 [echo] host.targetlevel 1.7 [echo] host.rt.jar /opt-linux-x86_64/jdk1.7.0_25/jre/lib/rt.jar [echo] javacdebug true [echo] javacdebuglevel source,lines [echo] javac.memorymax 1024m [echo] build.archiveon true [echo] build.node.name linux64-AMD58xx-debian7-jogamp-x64-sgothel-002 [echo] android.version 9 [echo] junit.run.arg0 -Djunit.run.arg0=dummy [echo] junit.run.arg1 -Djunit.run.arg1=dummy gluegen.properties.load.user: gluegen.cpptasks.detect.os.custom: [echo] gluegen.cpptasks.detect.os.custom: NOP done gluegen.cpptasks.initialize: [echo] os.name=Linux [echo] os.version=3.2.0-4-amd64 [echo] os.arch=amd64 [echo] c.compiler.debug=false [echo] c.compiler.use-debug=${c.compiler.use-debug} [echo] c.compiler.optimise=none gluegen.cpptasks.detect.os.1: gluegen.cpptasks.detect.os.refine: gluegen.cpptasks.detect.os.freebsd.amd64: gluegen.cpptasks.detect.os.freebsd.x86: gluegen.cpptasks.detect.os.freebsd: gluegen.cpptasks.detect.os.hpux: gluegen.cpptasks.detect.os.linux.amd64: gluegen.cpptasks.detect.os.linux.ia64: gluegen.cpptasks.detect.os.linux.x86: gluegen.cpptasks.detect.os.linux.armv6.armel: gluegen.cpptasks.detect.os.linux.armv6.armhf: gluegen.cpptasks.detect.os.android.armv6.armel: gluegen.cpptasks.detect.os.android.armv6.armhf: gluegen.cpptasks.detect.os.linux.alpha: gluegen.cpptasks.detect.os.linux.hppa: gluegen.cpptasks.detect.os.linux.mips: gluegen.cpptasks.detect.os.linux.mipsel: gluegen.cpptasks.detect.os.linux.ppc: gluegen.cpptasks.detect.os.linux.s390: gluegen.cpptasks.detect.os.linux.s390x: gluegen.cpptasks.detect.os.linux.sparc: gluegen.cpptasks.detect.os.linux: gluegen.cpptasks.detect.os.osx: gluegen.cpptasks.detect.os.solaris.sparc: gluegen.cpptasks.detect.os.solaris.sparcv9: gluegen.cpptasks.detect.os.solaris.amd64: gluegen.cpptasks.detect.os.solaris.x86: gluegen.cpptasks.detect.os.solaris: gluegen.cpptasks.detect.os.unix: gluegen.cpptasks.detect.os.windows.amd64: gluegen.cpptasks.detect.os.windows.x86: gluegen.cpptasks.detect.os.windows: gluegen.cpptasks.detect.os.2: gluegen.cpptasks.detect.os: common.init: base.init: [echo] setup.noOpenGL: ${setup.noOpenGL} [echo] isWindows: ${isWindows} [echo] isOSX: ${isOSX} [echo] isX11: true [echo] isAndroid: ${isAndroid} [echo] setup.addNativeKD: ${setup.addNativeKD} [echo] setup.addNativeIntelGDL: ${setup.addNativeIntelGDL} [echo] setup.addNativeBroadcom: true [echo] setup.nonatives: ${setup.nonatives} [echo] java.excludes.all: ${java.excludes.awt}, ${java.excludes.swt}, ${java.excludes.opengl} declare.common: init: [mkdir] Created dir: /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build/newt/gensrc/native/newt [mkdir] Created dir: /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build/newt/gensrc/native/newt/Android [mkdir] Created dir: /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build/newt/gensrc/native/newt/X11 [mkdir] Created dir: /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build/newt/gensrc/native/newt/MacOSX [mkdir] Created dir: /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build/newt/gensrc/native/newt/Windows [mkdir] Created dir: /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build/newt/gensrc/native/newt/KD [mkdir] Created dir: /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build/newt/gensrc/native/newt/IntelGDL [mkdir] Created dir: /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build/newt/gensrc/native/newt/bcm/egl [mkdir] Created dir: /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build/newt/gensrc/native/newt/bcm/vc/iv [mkdir] Created dir: /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build/newt/classes [mkdir] Created dir: /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build/newt/obj java.compile.javase: [javac] Compiling 90 source files to /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build/newt/classes [javac] Note: /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/src/newt/classes/com/jogamp/newt/event/NEWTEventFiFo.java uses unchecked or unsafe operations. [javac] Note: Recompile with -Xlint:unchecked for details. setup-manifestfile: [copy] Copying 1 file to /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build/newt build-jars-opengl: [jar] Building jar: /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build/newt/newt-ogl.jar build-jars-awt: [jar] Building jar: /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build/newt/newt-awt.jar build-jars-swt: [jar] Building jar: /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build/newt/newt-swt.jar build-jars-driver: [jar] Building jar: /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build/newt/newt-driver-linux.jar [jar] Building jar: /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build/newt/newt-driver-x11.jar [jar] Building jar: /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build/newt/newt-driver-win.jar [jar] Building jar: /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build/newt/newt-driver-osx.jar [jar] Building jar: /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build/newt/newt-driver-kd.jar [jar] Building jar: /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build/newt/newt-driver-bcm-old.jar [jar] Building jar: /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build/newt/newt-driver-bcm-vc.jar [jar] Building jar: /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build/newt/newt-driver-intelgdl.jar build-jars-javase: [jar] Building jar: /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build/newt/newt-core.jar [jar] Building jar: /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build/newt/newt-event.jar java.compile.android: [javac] Compiling 9 source files to /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build/newt/classes build-jars-android: [jar] Building jar: /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build/newt/newt-driver-android.jar gluegen.cpptasks.detect.compiler: [echo] VC6=${isVC6} [echo] VC7=${isVC7} [echo] VC8=${isVC8} [echo] VC8_X64=${isVC8_X64} [echo] VC9=${isVC9} [echo] MingW=${isMingW} [echo] MingW32=${isMingW32} [echo] MingW64=${isMingW64} setup.java.home.dir.nonmacosx: setup.java.home.dir.macosx: setup.java.home.dir: [echo] java.home.dir /opt-linux-x86_64/jdk1.7.0_25/jre/.. [echo] java.includes.dir /opt-linux-x86_64/jdk1.7.0_25/jre/../include gluegen.cpptasks.configure.compiler: gluegen.cpptasks.declare.compiler.environment: gluegen.cpptasks.declare.compiler.win32.vc6: gluegen.cpptasks.declare.compiler.win32.vc7: gluegen.cpptasks.declare.compiler.win32.vc8: gluegen.cpptasks.declare.compiler.win32.vc8_x64: gluegen.cpptasks.declare.compiler.win32.vc9: gluegen.cpptasks.declare.compiler.win32.mingw: gluegen.cpptasks.declare.compiler.win64.mingw: gluegen.cpptasks.declare.compiler.win32: gluegen.cpptasks.declare.compiler.linux.x86: gluegen.cpptasks.declare.compiler.linux.amd64: [echo] Linux.AMD64 gluegen.cpptasks.declare.compiler.linux.ia64: gluegen.cpptasks.declare.compiler.linux.armv6: gluegen.cpptasks.declare.compiler.linux.alpha: gluegen.cpptasks.declare.compiler.linux.hppa: gluegen.cpptasks.declare.compiler.linux.mips: gluegen.cpptasks.declare.compiler.linux.mipsel: gluegen.cpptasks.declare.compiler.linux.ppc: gluegen.cpptasks.declare.compiler.linux.s390: gluegen.cpptasks.declare.compiler.linux.s390x: gluegen.cpptasks.declare.compiler.linux.sparc: gluegen.cpptasks.declare.compiler.linux: gluegen.cpptasks.declare.compiler.solaris32: gluegen.cpptasks.declare.compiler.solaris.sparcv9: gluegen.cpptasks.declare.compiler.solaris.amd64: gluegen.cpptasks.declare.compiler.solaris: gluegen.cpptasks.declare.compiler.macosx: gluegen.cpptasks.declare.compiler.freebsd.x86: gluegen.cpptasks.declare.compiler.freebsd.amd64: gluegen.cpptasks.declare.compiler.freebsd: gluegen.cpptasks.declare.compiler.hpux: gluegen.cpptasks.declare.compiler: [echo] java.lib.dir.platform: /opt-linux-x86_64/jdk1.7.0_25/jre/../jre/lib/amd64 gluegen.cpptasks.setup.compiler: c.configure.1: c.configure.win32.vc: c.configure.win32.mingw: c.configure.win64.mingw: c.configure.win32: c.configure.linux.x86: c.configure.linux.amd64: [echo] Linux.AMD64 [echo] linker.cfg.id.oswin linker.cfg.linux.amd64.newt.x11 c.configure.linux.armv6: c.configure.linux.hppa: c.configure.linux.mips: c.configure.linux.mipsel: c.configure.linux.ppc: c.configure.linux.s390: c.configure.linux.sparc: c.configure.linux.ia64: c.configure.x11: c.configure.linux: c.configure.android: c.configure.solaris32: c.configure.solaris.sparcv9: c.configure.solaris.amd64: c.configure.macosx: c.configure.freebsd.x86: c.configure.freebsd.amd64: c.configure.freebsd: c.configure.hpux: c.configure.2: c.configure: c.build.newt.prepare: c.build.newt.prepare.android: c.build.newt.windowlib: [echo] Output lib name = newt [echo] Compiling newt [cc] 8 total files to be compiled. [cc] cc1: warning: command line option ‘-fno-rtti’ is valid for C++/ObjC++ but not for C [enabled by default] [cc] cc1: warning: command line option ‘-fno-rtti’ is valid for C++/ObjC++ but not for C [enabled by default] [cc] cc1: warning: command line option ‘-fno-rtti’ is valid for C++/ObjC++ but not for C [enabled by default] [cc] cc1: warning: command line option ‘-fno-rtti’ is valid for C++/ObjC++ but not for C [enabled by default] [cc] cc1: warning: command line option ‘-fno-rtti’ is valid for C++/ObjC++ but not for C [enabled by default] [cc] cc1: warning: command line option ‘-fno-rtti’ is valid for C++/ObjC++ but not for C [enabled by default] [cc] cc1: warning: command line option ‘-fno-rtti’ is valid for C++/ObjC++ but not for C [enabled by default] [cc] cc1: warning: command line option ‘-fno-rtti’ is valid for C++/ObjC++ but not for C [enabled by default] [cc] Starting link rename.dylib: rename.mingw.dll: gluegen.properties.load.user: gluegen.cpptasks.initialize: [echo] os.name=Linux [echo] os.version=3.2.0-4-amd64 [echo] os.arch=amd64 [echo] c.compiler.debug=false [echo] c.compiler.use-debug=${c.compiler.use-debug} [echo] c.compiler.optimise=none gluegen.cpptasks.striplibs: [echo] Strip symbols from libs in ../build/newt/obj c.build.newt.natives: c.build.newt: c.manifest: build-jars-native: [jar] Building jar: /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build/newt/newt-natives-linux-amd64.jar generate.version.txt: all: one.dir.skip.check: one.lib.dir: [mkdir] Created dir: /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build/lib [copy] Copying 6 files to /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build/lib one.jar.dir.prep: [mkdir] Created dir: /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build/jar [mkdir] Created dir: /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build/jar/atomic [copy] Copying 45 files to /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build/jar/atomic [copy] Copying 1 file to /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build one.jar.dir.android: [jar] Building jar: /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build/jar/jogl-all-android.jar one.jar.dir: [jar] Building jar: /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build/jar/jogl-all.jar [jar] Building jar: /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build/jar/jogl-all-noawt.jar [jar] Building jar: /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build/jar/jogl-all-mobile.jar [jar] Building jar: /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build/jar/jogl-all-natives-linux-amd64.jar android.package.jogl.skip.check: android.jogl.package: one.dir: tag.build: [copy] Copying 1 file to /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build test.compile: [echo] gluegen.basename: gluegen [echo] jogl.basename: jogl jogamp.env.validation: [echo] ant.version Apache Ant(TM) version 1.8.2 compiled on December 20 2010 [echo] ant.java.version 1.7 [echo] java.version 1.7.0_25 [echo] java.home /opt-linux-x86_64/jdk1.7.0_25/jre [echo] jvmJava.exe /opt-linux-x86_64/jdk1.7.0_25/jre/bin/java [echo] jvmJava7.exe ${jvmJava7.exe} jogamp.env.init: [echo] jogamp.jar.codebase Codebase: *.jogamp.org [echo] jogamp.version 2.0.2-rc-20130704 [echo] jogamp.version.int 0914013 [echo] junit.is.disabled ${junit.is.disabled} [echo] target.user.set true [echo] target.sourcelevel 1.6 [echo] target.targetlevel 1.6 [echo] target.rt.jar /opt-share/jre1.6.0_30/lib/rt.jar [echo] host.sourcelevel 1.7 [echo] host.targetlevel 1.7 [echo] host.rt.jar /opt-linux-x86_64/jdk1.7.0_25/jre/lib/rt.jar [echo] javacdebug true [echo] javacdebuglevel source,lines [echo] javac.memorymax 1024m [echo] build.archiveon true [echo] build.node.name linux64-AMD58xx-debian7-jogamp-x64-sgothel-002 [echo] android.version 9 [echo] junit.run.arg0 -Djunit.run.arg0=dummy [echo] junit.run.arg1 -Djunit.run.arg1=dummy gluegen.properties.load.user: gluegen.cpptasks.detect.os.custom: [echo] gluegen.cpptasks.detect.os.custom: NOP done gluegen.cpptasks.initialize: [echo] os.name=Linux [echo] os.version=3.2.0-4-amd64 [echo] os.arch=amd64 [echo] c.compiler.debug=false [echo] c.compiler.use-debug=${c.compiler.use-debug} [echo] c.compiler.optimise=none gluegen.cpptasks.detect.os.1: gluegen.cpptasks.detect.os.refine: gluegen.cpptasks.detect.os.freebsd.amd64: gluegen.cpptasks.detect.os.freebsd.x86: gluegen.cpptasks.detect.os.freebsd: gluegen.cpptasks.detect.os.hpux: gluegen.cpptasks.detect.os.linux.amd64: gluegen.cpptasks.detect.os.linux.ia64: gluegen.cpptasks.detect.os.linux.x86: gluegen.cpptasks.detect.os.linux.armv6.armel: gluegen.cpptasks.detect.os.linux.armv6.armhf: gluegen.cpptasks.detect.os.android.armv6.armel: gluegen.cpptasks.detect.os.android.armv6.armhf: gluegen.cpptasks.detect.os.linux.alpha: gluegen.cpptasks.detect.os.linux.hppa: gluegen.cpptasks.detect.os.linux.mips: gluegen.cpptasks.detect.os.linux.mipsel: gluegen.cpptasks.detect.os.linux.ppc: gluegen.cpptasks.detect.os.linux.s390: gluegen.cpptasks.detect.os.linux.s390x: gluegen.cpptasks.detect.os.linux.sparc: gluegen.cpptasks.detect.os.linux: gluegen.cpptasks.detect.os.osx: gluegen.cpptasks.detect.os.solaris.sparc: gluegen.cpptasks.detect.os.solaris.sparcv9: gluegen.cpptasks.detect.os.solaris.amd64: gluegen.cpptasks.detect.os.solaris.x86: gluegen.cpptasks.detect.os.solaris: gluegen.cpptasks.detect.os.unix: gluegen.cpptasks.detect.os.windows.amd64: gluegen.cpptasks.detect.os.windows.x86: gluegen.cpptasks.detect.os.windows: gluegen.cpptasks.detect.os.2: gluegen.cpptasks.detect.os: common.init: declare.common: test.compile.check: [mkdir] Created dir: /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build/test/build/obj [mkdir] Created dir: /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build/test/build/classes [echo] jogl-test.jar /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build/jar/jogl-test.jar test.compile: [copy] Copying 55 files to /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build/test/build/classes [copy] Copied 49 empty directories to 34 empty directories under /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build/test/build/classes [echo] gluegen.basename: gluegen [echo] jogl.basename: jogl test.compile.javase: [javac] Compiling 326 source files to /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build/test/build/classes [javac] Note: Some input files use or override a deprecated API. [javac] Note: Recompile with -Xlint:deprecation for details. [copy] Copying 1 file to /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build/test/build [jar] Building jar: /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build/jar/jogl-test.jar [echo] gluegen.basename: gluegen [echo] jogl.basename: jogl test.compile.android: [javac] Compiling 28 source files to /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build/test/build/classes [copy] Copying 1 file to /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build/test/build [jar] Building jar: /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build/jar/jogl-test-android.jar test.package.android: developer-src-zip: [zip] Building zip: /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build/jogl-java-src.zip developer-zip-archive: [mkdir] Created dir: /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build/jogl-2.0-b1029-20130704-linux-amd64 [copy] Copying 1 file to /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build/jogl-2.0-b1029-20130704-linux-amd64 [copy] Copying 1 file to /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build/jogl-2.0-b1029-20130704-linux-amd64 [copy] Copying 1 file to /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build/jogl-2.0-b1029-20130704-linux-amd64 [copy] Copying 1 file to /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build/jogl-2.0-b1029-20130704-linux-amd64 [copy] Copying 1 file to /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build/jogl-2.0-b1029-20130704-linux-amd64 [mkdir] Created dir: /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build/jogl-2.0-b1029-20130704-linux-amd64/jar [copy] Copying 52 files to /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build/jogl-2.0-b1029-20130704-linux-amd64/jar [mkdir] Created dir: /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build/jogl-2.0-b1029-20130704-linux-amd64/lib [copy] Copying 6 files to /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build/jogl-2.0-b1029-20130704-linux-amd64/lib [mkdir] Created dir: /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build/jogl-2.0-b1029-20130704-linux-amd64/jnlp-files [copy] Copying 35 files to /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build/jogl-2.0-b1029-20130704-linux-amd64/jnlp-files [mkdir] Created dir: /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build/jogl-2.0-b1029-20130704-linux-amd64/etc [copy] Copying 5 files to /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build/jogl-2.0-b1029-20130704-linux-amd64/etc [copy] Copying 1 file to /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build/jogl-2.0-b1029-20130704-linux-amd64 [exec] [exec] 7-Zip [64] 9.20 Copyright (c) 1999-2010 Igor Pavlov 2010-11-18 [exec] p7zip Version 9.20 (locale=en_US.UTF-8,Utf16=on,HugeFiles=on,4 CPUs) [exec] Scanning [exec] [exec] Creating archive /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build/jogl-2.0-b1029-20130704-linux-amd64.7z [exec] [exec] Compressing jogl-2.0-b1029-20130704-linux-amd64/jogl-java-src.zip [exec] Compressing jogl-2.0-b1029-20130704-linux-amd64/jar/atomic/gluegen-gl.jar [exec] Compressing jogl-2.0-b1029-20130704-linux-amd64/jar/jogl-all-android.jar [exec] Compressing jogl-2.0-b1029-20130704-linux-amd64/jar/jogl-all-mobile.jar [exec] Compressing jogl-2.0-b1029-20130704-linux-amd64/jar/jogl-all-natives-linux-amd64.jar [exec] Compressing jogl-2.0-b1029-20130704-linux-amd64/jar/jogl-all-noawt.jar [exec] Compressing jogl-2.0-b1029-20130704-linux-amd64/jar/jogl-all.jar [exec] Compressing jogl-2.0-b1029-20130704-linux-amd64/jar/atomic/jogl-awt.jar [exec] Compressing jogl-2.0-b1029-20130704-linux-amd64/jar/atomic/jogl-cg-natives-linux-amd64.jar [exec] 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/home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build/jogl-2.0-b1029-20130704-linux-amd64 all: junit.run: [echo] gluegen.basename: gluegen [echo] jogl.basename: jogl jogamp.env.validation: [echo] ant.version Apache Ant(TM) version 1.8.2 compiled on December 20 2010 [echo] ant.java.version 1.7 [echo] java.version 1.7.0_25 [echo] java.home /opt-linux-x86_64/jdk1.7.0_25/jre [echo] jvmJava.exe /opt-linux-x86_64/jdk1.7.0_25/jre/bin/java [echo] jvmJava7.exe ${jvmJava7.exe} jogamp.env.init: [echo] jogamp.jar.codebase Codebase: *.jogamp.org [echo] jogamp.version 2.0.2-rc-20130704 [echo] jogamp.version.int 0914013 [echo] junit.is.disabled ${junit.is.disabled} [echo] target.user.set true [echo] target.sourcelevel 1.6 [echo] target.targetlevel 1.6 [echo] target.rt.jar /opt-share/jre1.6.0_30/lib/rt.jar [echo] host.sourcelevel 1.7 [echo] host.targetlevel 1.7 [echo] host.rt.jar /opt-linux-x86_64/jdk1.7.0_25/jre/lib/rt.jar [echo] javacdebug true [echo] javacdebuglevel source,lines [echo] javac.memorymax 1024m [echo] build.archiveon true [echo] build.node.name linux64-AMD58xx-debian7-jogamp-x64-sgothel-002 [echo] android.version 9 [echo] junit.run.arg0 -Djunit.run.arg0=dummy [echo] junit.run.arg1 -Djunit.run.arg1=dummy gluegen.properties.load.user: gluegen.cpptasks.detect.os.custom: [echo] gluegen.cpptasks.detect.os.custom: NOP done gluegen.cpptasks.initialize: [echo] os.name=Linux [echo] os.version=3.2.0-4-amd64 [echo] os.arch=amd64 [echo] c.compiler.debug=false [echo] c.compiler.use-debug=${c.compiler.use-debug} [echo] c.compiler.optimise=none gluegen.cpptasks.detect.os.1: gluegen.cpptasks.detect.os.refine: gluegen.cpptasks.detect.os.freebsd.amd64: gluegen.cpptasks.detect.os.freebsd.x86: gluegen.cpptasks.detect.os.freebsd: gluegen.cpptasks.detect.os.hpux: gluegen.cpptasks.detect.os.linux.amd64: gluegen.cpptasks.detect.os.linux.ia64: gluegen.cpptasks.detect.os.linux.x86: gluegen.cpptasks.detect.os.linux.armv6.armel: gluegen.cpptasks.detect.os.linux.armv6.armhf: gluegen.cpptasks.detect.os.android.armv6.armel: gluegen.cpptasks.detect.os.android.armv6.armhf: gluegen.cpptasks.detect.os.linux.alpha: gluegen.cpptasks.detect.os.linux.hppa: gluegen.cpptasks.detect.os.linux.mips: gluegen.cpptasks.detect.os.linux.mipsel: gluegen.cpptasks.detect.os.linux.ppc: gluegen.cpptasks.detect.os.linux.s390: gluegen.cpptasks.detect.os.linux.s390x: gluegen.cpptasks.detect.os.linux.sparc: gluegen.cpptasks.detect.os.linux: gluegen.cpptasks.detect.os.osx: gluegen.cpptasks.detect.os.solaris.sparc: gluegen.cpptasks.detect.os.solaris.sparcv9: gluegen.cpptasks.detect.os.solaris.amd64: gluegen.cpptasks.detect.os.solaris.x86: gluegen.cpptasks.detect.os.solaris: gluegen.cpptasks.detect.os.unix: gluegen.cpptasks.detect.os.windows.amd64: gluegen.cpptasks.detect.os.windows.x86: gluegen.cpptasks.detect.os.windows: gluegen.cpptasks.detect.os.2: gluegen.cpptasks.detect.os: common.init: declare.common: junit.run.settings: [mkdir] Created dir: /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build/test/results junit.run.if.enabled: [echo] gluegen.basename: gluegen [echo] jogl.basename: jogl junit.run.local: [echo] gluegen.basename: gluegen [echo] jogl.basename: jogl jogamp.env.validation: [echo] ant.version Apache Ant(TM) version 1.8.2 compiled on December 20 2010 [echo] ant.java.version 1.7 [echo] java.version 1.7.0_25 [echo] java.home /opt-linux-x86_64/jdk1.7.0_25/jre [echo] jvmJava.exe /opt-linux-x86_64/jdk1.7.0_25/jre/bin/java [echo] jvmJava7.exe ${jvmJava7.exe} jogamp.env.init: [echo] jogamp.jar.codebase Codebase: *.jogamp.org [echo] jogamp.version 2.0.2-rc-20130704 [echo] jogamp.version.int 0914013 [echo] junit.is.disabled ${junit.is.disabled} [echo] target.user.set true [echo] target.sourcelevel 1.6 [echo] target.targetlevel 1.6 [echo] target.rt.jar /opt-share/jre1.6.0_30/lib/rt.jar [echo] host.sourcelevel 1.7 [echo] host.targetlevel 1.7 [echo] host.rt.jar /opt-linux-x86_64/jdk1.7.0_25/jre/lib/rt.jar [echo] javacdebug true [echo] javacdebuglevel source,lines [echo] javac.memorymax 1024m [echo] build.archiveon true [echo] build.node.name linux64-AMD58xx-debian7-jogamp-x64-sgothel-002 [echo] android.version 9 [echo] junit.run.arg0 -Djunit.run.arg0=dummy [echo] junit.run.arg1 -Djunit.run.arg1=dummy gluegen.properties.load.user: gluegen.cpptasks.detect.os.custom: [echo] gluegen.cpptasks.detect.os.custom: NOP done gluegen.cpptasks.initialize: [echo] os.name=Linux [echo] os.version=3.2.0-4-amd64 [echo] os.arch=amd64 [echo] c.compiler.debug=false [echo] c.compiler.use-debug=${c.compiler.use-debug} [echo] c.compiler.optimise=none gluegen.cpptasks.detect.os.1: gluegen.cpptasks.detect.os.refine: gluegen.cpptasks.detect.os.freebsd.amd64: gluegen.cpptasks.detect.os.freebsd.x86: gluegen.cpptasks.detect.os.freebsd: gluegen.cpptasks.detect.os.hpux: gluegen.cpptasks.detect.os.linux.amd64: gluegen.cpptasks.detect.os.linux.ia64: gluegen.cpptasks.detect.os.linux.x86: gluegen.cpptasks.detect.os.linux.armv6.armel: gluegen.cpptasks.detect.os.linux.armv6.armhf: gluegen.cpptasks.detect.os.android.armv6.armel: gluegen.cpptasks.detect.os.android.armv6.armhf: gluegen.cpptasks.detect.os.linux.alpha: gluegen.cpptasks.detect.os.linux.hppa: gluegen.cpptasks.detect.os.linux.mips: gluegen.cpptasks.detect.os.linux.mipsel: gluegen.cpptasks.detect.os.linux.ppc: gluegen.cpptasks.detect.os.linux.s390: gluegen.cpptasks.detect.os.linux.s390x: gluegen.cpptasks.detect.os.linux.sparc: gluegen.cpptasks.detect.os.linux: gluegen.cpptasks.detect.os.osx: gluegen.cpptasks.detect.os.solaris.sparc: gluegen.cpptasks.detect.os.solaris.sparcv9: gluegen.cpptasks.detect.os.solaris.amd64: gluegen.cpptasks.detect.os.solaris.x86: gluegen.cpptasks.detect.os.solaris: gluegen.cpptasks.detect.os.unix: gluegen.cpptasks.detect.os.windows.amd64: gluegen.cpptasks.detect.os.windows.x86: gluegen.cpptasks.detect.os.windows: gluegen.cpptasks.detect.os.2: gluegen.cpptasks.detect.os: common.init: declare.common: test.compile.check: [echo] jogl-test.jar /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build/jar/jogl-test.jar test.compile: junit.run.noui: [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.math.TestFloatUtil01MatrixMatrixMultNOUI [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.math.TestFloatUtil01MatrixMatrixMultNOUI [junit] Tests run: 4, Failures: 0, Errors: 0, Time elapsed: 5.125 sec [junit] [junit] Testcase: testCM_m2xm1 took 0.22 sec [junit] Testcase: testRM_m1xm2 took 0 sec [junit] Testcase: testRM_m2xm1 took 0.001 sec [junit] Testcase: testCM_m1xm2 took 0 sec [junit] Tests run: 4, Failures: 0, Errors: 0, Time elapsed: 5.125 sec [junit] [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.math.TestGluUnprojectDoubleNOUI [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.math.TestGluUnprojectDoubleNOUI [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 0.32 sec [junit] [junit] Testcase: test took 0.237 sec [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 0.32 sec [junit] [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.math.TestGluUnprojectFloatNOUI [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.math.TestGluUnprojectFloatNOUI [junit] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 0.281 sec [junit] [junit] Testcase: test02 took 0.016 sec [junit] Testcase: test01 took 0.001 sec [junit] Testcase: testNaN took 0.001 sec [junit] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 0.281 sec [junit] [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.math.TestPMVMatrix02NOUI [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.math.TestPMVMatrix02NOUI [junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 0.257 sec [junit] [junit] Testcase: testLookAtNegZIsNoOp took 0.062 sec [junit] Testcase: testLookAtPosY took 0.001 sec [junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 0.257 sec [junit] [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.math.TestPMVMatrix03NOUI [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.math.TestPMVMatrix03NOUI [junit] A.0.0 - Project 1,0 -->[10.0, 5.0, 0.5, 0.0] [junit] A.0.1 - Project 0,0 -->[5.0, 5.0, 0.5, 0.0] [junit] MATRIX - Ortho 0,0,10,10 - Locate the origin in the bottom left and scale [junit] PMVMatrix[backingArray true, modified[P true, Mv true, T true], dirty/req[Mvi true/false, Mvit true/false, Frustum true/false], Projection [junit] [ 0.20000 0.00000 0.00000 -1.00000 ] [junit] [ 0.00000 0.20000 0.00000 -1.00000 ] [junit] [ 0.00000 0.00000 1.00000 0.00000 ] [junit] [ 0.00000 0.00000 0.00000 1.00000 ] [junit] , Modelview [junit] [ 1.00000 0.00000 0.00000 0.00000 ] [junit] [ 0.00000 1.00000 0.00000 0.00000 ] [junit] [ 0.00000 0.00000 1.00000 0.00000 ] [junit] [ 0.00000 0.00000 0.00000 1.00000 ] [junit] , Texture [junit] [ 1.00000 0.00000 0.00000 0.00000 ] [junit] [ 0.00000 1.00000 0.00000 0.00000 ] [junit] [ 0.00000 0.00000 1.00000 0.00000 ] [junit] [ 0.00000 0.00000 0.00000 1.00000 ] [junit] ] [junit] A.1.0 - Project 1,0 -->[0.99999994, 0.0, 0.5, 0.0] [junit] A.1.1 - Project 0,0 -->[0.0, 0.0, 0.5, 0.0] [junit] B.0.0 - Project 1,0 -->[10.0, 5.0, 0.5, 0.0] [junit] B.0.1 - Project 0,0 -->[5.0, 5.0, 0.5, 0.0] [junit] FloatUtil - Ortho 0,0,10,10 - Locate the origin in the bottom left and scale [junit] Projection [junit] Modelview [junit] [ 0.20000 0.00000 0.00000 -1.00000 ] [junit] [ 0.00000 0.20000 0.00000 -1.00000 ] [junit] [ 0.00000 0.00000 1.00000 0.00000 ] [junit] [ 0.00000 0.00000 0.00000 1.00000 ] [junit] [junit] [ 1.00000 0.00000 0.00000 0.00000 ] [junit] [ 0.00000 1.00000 0.00000 0.00000 ] [junit] [ 0.00000 0.00000 1.00000 0.00000 ] [junit] [ 0.00000 0.00000 0.00000 1.00000 ] [junit] [junit] B.1.0 - Project 1,0 -->[0.99999994, 0.0, 0.5, 0.0] [junit] B.1.1 - Project 0,0 -->[0.0, 0.0, 0.5, 0.0] [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 1.305 sec [junit] ------------- Standard Output --------------- [junit] A.0.0 - Project 1,0 -->[10.0, 5.0, 0.5, 0.0] [junit] A.0.1 - Project 0,0 -->[5.0, 5.0, 0.5, 0.0] [junit] MATRIX - Ortho 0,0,10,10 - Locate the origin in the bottom left and scale [junit] PMVMatrix[backingArray true, modified[P true, Mv true, T true], dirty/req[Mvi true/false, Mvit true/false, Frustum true/false], Projection [junit] [ 0.20000 0.00000 0.00000 -1.00000 ] [junit] [ 0.00000 0.20000 0.00000 -1.00000 ] [junit] [ 0.00000 0.00000 1.00000 0.00000 ] [junit] [ 0.00000 0.00000 0.00000 1.00000 ] [junit] , Modelview [junit] [ 1.00000 0.00000 0.00000 0.00000 ] [junit] [ 0.00000 1.00000 0.00000 0.00000 ] [junit] [ 0.00000 0.00000 1.00000 0.00000 ] [junit] [ 0.00000 0.00000 0.00000 1.00000 ] [junit] , Texture [junit] [ 1.00000 0.00000 0.00000 0.00000 ] [junit] [ 0.00000 1.00000 0.00000 0.00000 ] [junit] [ 0.00000 0.00000 1.00000 0.00000 ] [junit] [ 0.00000 0.00000 0.00000 1.00000 ] [junit] ] [junit] A.1.0 - Project 1,0 -->[0.99999994, 0.0, 0.5, 0.0] [junit] A.1.1 - Project 0,0 -->[0.0, 0.0, 0.5, 0.0] [junit] B.0.0 - Project 1,0 -->[10.0, 5.0, 0.5, 0.0] [junit] B.0.1 - Project 0,0 -->[5.0, 5.0, 0.5, 0.0] [junit] FloatUtil - Ortho 0,0,10,10 - Locate the origin in the bottom left and scale [junit] Projection [junit] Modelview [junit] B.1.0 - Project 1,0 -->[0.99999994, 0.0, 0.5, 0.0] [junit] B.1.1 - Project 0,0 -->[0.0, 0.0, 0.5, 0.0] [junit] ------------- ---------------- --------------- [junit] ------------- Standard Error ----------------- [junit] [ 0.20000 0.00000 0.00000 -1.00000 ] [junit] [ 0.00000 0.20000 0.00000 -1.00000 ] [junit] [ 0.00000 0.00000 1.00000 0.00000 ] [junit] [ 0.00000 0.00000 0.00000 1.00000 ] [junit] [junit] [ 1.00000 0.00000 0.00000 0.00000 ] [junit] [ 0.00000 1.00000 0.00000 0.00000 ] [junit] [ 0.00000 0.00000 1.00000 0.00000 ] [junit] [ 0.00000 0.00000 0.00000 1.00000 ] [junit] [junit] ------------- ---------------- --------------- [junit] [junit] Testcase: test01 took 1.232 sec [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 1.305 sec [junit] [junit] ------------- Standard Output --------------- [junit] A.0.0 - Project 1,0 -->[10.0, 5.0, 0.5, 0.0] [junit] A.0.1 - Project 0,0 -->[5.0, 5.0, 0.5, 0.0] [junit] MATRIX - Ortho 0,0,10,10 - Locate the origin in the bottom left and scale [junit] PMVMatrix[backingArray true, modified[P true, Mv true, T true], dirty/req[Mvi true/false, Mvit true/false, Frustum true/false], Projection [junit] [ 0.20000 0.00000 0.00000 -1.00000 ] [junit] [ 0.00000 0.20000 0.00000 -1.00000 ] [junit] [ 0.00000 0.00000 1.00000 0.00000 ] [junit] [ 0.00000 0.00000 0.00000 1.00000 ] [junit] , Modelview [junit] [ 1.00000 0.00000 0.00000 0.00000 ] [junit] [ 0.00000 1.00000 0.00000 0.00000 ] [junit] [ 0.00000 0.00000 1.00000 0.00000 ] [junit] [ 0.00000 0.00000 0.00000 1.00000 ] [junit] , Texture [junit] [ 1.00000 0.00000 0.00000 0.00000 ] [junit] [ 0.00000 1.00000 0.00000 0.00000 ] [junit] [ 0.00000 0.00000 1.00000 0.00000 ] [junit] [ 0.00000 0.00000 0.00000 1.00000 ] [junit] ] [junit] A.1.0 - Project 1,0 -->[0.99999994, 0.0, 0.5, 0.0] [junit] A.1.1 - Project 0,0 -->[0.0, 0.0, 0.5, 0.0] [junit] B.0.0 - Project 1,0 -->[10.0, 5.0, 0.5, 0.0] [junit] B.0.1 - Project 0,0 -->[5.0, 5.0, 0.5, 0.0] [junit] FloatUtil - Ortho 0,0,10,10 - Locate the origin in the bottom left and scale [junit] Projection [junit] Modelview [junit] B.1.0 - Project 1,0 -->[0.99999994, 0.0, 0.5, 0.0] [junit] B.1.1 - Project 0,0 -->[0.0, 0.0, 0.5, 0.0] [junit] ------------- ---------------- --------------- [junit] ------------- Standard Error ----------------- [junit] [ 0.20000 0.00000 0.00000 -1.00000 ] [junit] [ 0.00000 0.20000 0.00000 -1.00000 ] [junit] [ 0.00000 0.00000 1.00000 0.00000 ] [junit] [ 0.00000 0.00000 0.00000 1.00000 ] [junit] [junit] [ 1.00000 0.00000 0.00000 0.00000 ] [junit] [ 0.00000 1.00000 0.00000 0.00000 ] [junit] [ 0.00000 0.00000 1.00000 0.00000 ] [junit] [ 0.00000 0.00000 0.00000 1.00000 ] [junit] [junit] ------------- ---------------- --------------- [echo] gluegen.basename: gluegen [echo] jogl.basename: jogl jogamp.env.validation: [echo] ant.version Apache Ant(TM) version 1.8.2 compiled on December 20 2010 [echo] ant.java.version 1.7 [echo] java.version 1.7.0_25 [echo] java.home /opt-linux-x86_64/jdk1.7.0_25/jre [echo] jvmJava.exe /opt-linux-x86_64/jdk1.7.0_25/jre/bin/java [echo] jvmJava7.exe ${jvmJava7.exe} jogamp.env.init: [echo] jogamp.jar.codebase Codebase: *.jogamp.org [echo] jogamp.version 2.0.2-rc-20130704 [echo] jogamp.version.int 0914013 [echo] junit.is.disabled ${junit.is.disabled} [echo] target.user.set true [echo] target.sourcelevel 1.6 [echo] target.targetlevel 1.6 [echo] target.rt.jar /opt-share/jre1.6.0_30/lib/rt.jar [echo] host.sourcelevel 1.7 [echo] host.targetlevel 1.7 [echo] host.rt.jar /opt-linux-x86_64/jdk1.7.0_25/jre/lib/rt.jar [echo] javacdebug true [echo] javacdebuglevel source,lines [echo] javac.memorymax 1024m [echo] build.archiveon true [echo] build.node.name linux64-AMD58xx-debian7-jogamp-x64-sgothel-002 [echo] android.version 9 [echo] junit.run.arg0 -Djunit.run.arg0=dummy [echo] 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bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=189 cap=768], alive true] [apply] GLArrayDataServer[gca_TexCoords, index -1, location 1, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 63, components 2, stride 8b 2c, initialElementCount 256, vboEnabled true, vboName 3, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=126 cap=512], alive true] [apply] ], managedAttributes [ [apply] GLArrayDataServer[gca_Vertices, index -1, location 0, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 63, components 3, stride 12b 3c, initialElementCount 256, vboEnabled true, vboName 2, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=189 cap=768], alive true] [apply] GLArrayDataServer[gca_TexCoords, index -1, location 1, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 63, components 2, stride 8b 2c, initialElementCount 256, vboEnabled true, vboName 3, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=126 cap=512], alive true] [apply] ], activeUniforms [ [apply] GLUniformData[name gcu_Weight, location 4, size 1x1, count 1, data 1.0] [apply] GLUniformData[name gcu_ColorStatic, location 1, size 1x3, count 1, data HeapFloatBuffer[pos 0, lim 3, cap 3, remaining 3; array true, direct false, r/w true: 0.0, 0.0, 0.0]] [apply] GLUniformData[name gcu_PMVMatrix, location 2, size 4x4, count 2, data [apply] 0: [ 1.20711 0.00000 0.00000 0.00000 ] [apply] 0: [ 0.00000 2.41421 0.00000 0.00000 ] [apply] 0: [ 0.00000 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0.00000 0.00000 0.00000 ] [apply] 0: [ 0.00000 2.41421 0.00000 0.00000 ] [apply] 0: [ 0.00000 0.00000 -1.00003 -0.20000 ] [apply] 0: [ 0.00000 0.00000 -1.00000 0.00000 ] [apply] , [apply] 1: [ 1.00000 0.00000 0.00000 -20.00000 ] [apply] 1: [ 0.00000 1.00000 0.00000 0.00000 ] [apply] 1: [ 0.00000 0.00000 1.00000 -300.00000 ] [apply] 1: [ 0.00000 0.00000 0.00000 1.00000 ] [apply] , [apply] ] [apply] GLUniformData[name gcu_Alpha, location 0, size 1x1, count 1, data 1.0] [apply] GLUniformData[name gcu_ColorStatic, location 1, size 1x3, count 1, data HeapFloatBuffer[pos 0, lim 3, cap 3, remaining 3; array true, direct false, r/w true: 0.0, 0.0, 0.0]] [apply] ] [apply] ] [apply] ] [apply] junit.framework.TestListener: endTest(testRegionRendererMSAA02) [apply] junit.framework.TestListener: startTest(testRegionRendererMSAA01) [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.graph.TestRegionRendererNEWT01 - testRegionRendererMSAA02 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.graph.TestRegionRendererNEWT01 - testRegionRendererMSAA01 [apply] GL MSAA SETUP: [apply] Caps realised GLCaps[glx vid 0x39, fbc 0x39: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [apply] Caps sample buffers true, samples 4 [apply] GL MULTISAMPLE false [apply] GL SAMPLE_BUFFERS 1, SAMPLES 4 [apply] GL CSAA SETUP: [apply] GL SAMPLE COVERAGE false [apply] GL SAMPLE_ALPHA_TO_COVERAGE false [apply] GL SAMPLE_ALPHA_TO_ONE false [apply] GL SAMPLE_COVERAGE false: SAMPLE_COVERAGE_VALUE 1.0, SAMPLE_COVERAGE_INVERT 0 [apply] *** 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [apply] *** GLDebugMessage false [apply] Matrix: -20.0/0.0 x-300.0 @0.0 [apply] Reshape: RenderState[ShaderState[ [apply] ShaderProgram[id=3, linked=true, inUse=true, program: 1, [apply] ShaderCode[id=5, type=VERTEX_SHADER, valid=true, shader: 2, source] [apply] ShaderCode[id=6, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [apply] enabledAttributes [ [apply] ], activeAttributes [ [apply] ], managedAttributes [ [apply] ], activeUniforms [ [apply] GLUniformData[name gcu_ColorStatic, location 1, size 1x3, count 1, data HeapFloatBuffer[pos 0, lim 3, cap 3, remaining 3; array true, direct false, r/w true: 0.0, 0.0, 0.0]] [apply] GLUniformData[name gcu_PMVMatrix, location 2, size 4x4, count 2, data [apply] 0: [ 1.20711 0.00000 0.00000 0.00000 ] [apply] 0: [ 0.00000 2.41421 0.00000 0.00000 ] [apply] 0: [ 0.00000 0.00000 -1.00003 -0.20000 ] [apply] 0: [ 0.00000 0.00000 -1.00000 0.00000 ] [apply] , [apply] 1: [ 1.00000 0.00000 0.00000 0.00000 ] [apply] 1: [ 0.00000 1.00000 0.00000 0.00000 ] [apply] 1: [ 0.00000 0.00000 1.00000 0.00000 ] [apply] 1: [ 0.00000 0.00000 0.00000 1.00000 ] [apply] , [apply] ] [apply] GLUniformData[name gcu_Alpha, location 0, size 1x1, count 1, data 1.0] [apply] ], managedUniforms [ [apply] GLUniformData[name gcu_PMVMatrix, location 2, size 4x4, count 2, data [apply] 0: [ 1.20711 0.00000 0.00000 0.00000 ] [apply] 0: [ 0.00000 2.41421 0.00000 0.00000 ] [apply] 0: [ 0.00000 0.00000 -1.00003 -0.20000 ] [apply] 0: [ 0.00000 0.00000 -1.00000 0.00000 ] [apply] , [apply] 1: [ 1.00000 0.00000 0.00000 0.00000 ] [apply] 1: [ 0.00000 1.00000 0.00000 0.00000 ] [apply] 1: [ 0.00000 0.00000 1.00000 0.00000 ] [apply] 1: [ 0.00000 0.00000 0.00000 1.00000 ] [apply] , [apply] ] [apply] GLUniformData[name gcu_PMVMatrix, location 2, size 4x4, count 2, data [apply] 0: [ 1.20711 0.00000 0.00000 0.00000 ] [apply] 0: [ 0.00000 2.41421 0.00000 0.00000 ] [apply] 0: [ 0.00000 0.00000 -1.00003 -0.20000 ] [apply] 0: [ 0.00000 0.00000 -1.00000 0.00000 ] [apply] , [apply] 1: [ 1.00000 0.00000 0.00000 0.00000 ] [apply] 1: [ 0.00000 1.00000 0.00000 0.00000 ] [apply] 1: [ 0.00000 0.00000 1.00000 0.00000 ] [apply] 1: [ 0.00000 0.00000 0.00000 1.00000 ] [apply] , [apply] ] [apply] GLUniformData[name gcu_Alpha, location 0, size 1x1, count 1, data 1.0] [apply] GLUniformData[name gcu_ColorStatic, location 1, size 1x3, count 1, data HeapFloatBuffer[pos 0, lim 3, cap 3, remaining 3; array true, direct false, r/w true: 0.0, 0.0, 0.0]] [apply] ] [apply] ] [apply] ] [apply] *** 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [apply] *** GLDebugMessage false [apply] Matrix: -20.0/0.0 x-300.0 @0.0 [apply] Reshape: RenderState[ShaderState[ [apply] ShaderProgram[id=3, linked=true, inUse=true, program: 1, [apply] ShaderCode[id=5, type=VERTEX_SHADER, valid=true, shader: 2, source] [apply] ShaderCode[id=6, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [apply] enabledAttributes [ [apply] gca_Vertices: false [apply] gca_TexCoords: false [apply] ], activeAttributes [ [apply] GLArrayDataServer[gca_Vertices, index -1, location 0, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 63, components 3, stride 12b 3c, initialElementCount 256, vboEnabled true, vboName 2, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=189 cap=768], alive true] [apply] GLArrayDataServer[gca_TexCoords, index -1, location 1, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 63, components 2, stride 8b 2c, initialElementCount 256, vboEnabled true, vboName 3, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=126 cap=512], alive true] [apply] ], managedAttributes [ [apply] GLArrayDataServer[gca_Vertices, index -1, location 0, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 63, components 3, stride 12b 3c, initialElementCount 256, vboEnabled true, vboName 2, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=189 cap=768], alive true] [apply] GLArrayDataServer[gca_TexCoords, index -1, location 1, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 63, components 2, stride 8b 2c, initialElementCount 256, vboEnabled true, vboName 3, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=126 cap=512], alive true] [apply] ], activeUniforms [ [apply] GLUniformData[name gcu_ColorStatic, location 1, size 1x3, count 1, data HeapFloatBuffer[pos 0, lim 3, cap 3, remaining 3; array true, direct false, r/w true: 0.0, 0.0, 0.0]] [apply] GLUniformData[name gcu_PMVMatrix, location 2, size 4x4, count 2, data [apply] 0: [ 1.20711 0.00000 0.00000 0.00000 ] [apply] 0: [ 0.00000 2.41421 0.00000 0.00000 ] [apply] 0: [ 0.00000 0.00000 -1.00003 -0.20000 ] [apply] 0: [ 0.00000 0.00000 -1.00000 0.00000 ] [apply] , [apply] 1: [ 1.00000 0.00000 0.00000 -20.00000 ] [apply] 1: [ 0.00000 1.00000 0.00000 0.00000 ] [apply] 1: [ 0.00000 0.00000 1.00000 -300.00000 ] [apply] 1: [ 0.00000 0.00000 0.00000 1.00000 ] [apply] , [apply] ] [apply] GLUniformData[name gcu_Alpha, location 0, size 1x1, count 1, data 1.0] [apply] ], managedUniforms [ [apply] GLUniformData[name gcu_PMVMatrix, location 2, size 4x4, count 2, data [apply] 0: [ 1.20711 0.00000 0.00000 0.00000 ] [apply] 0: [ 0.00000 2.41421 0.00000 0.00000 ] [apply] 0: [ 0.00000 0.00000 -1.00003 -0.20000 ] [apply] 0: [ 0.00000 0.00000 -1.00000 0.00000 ] [apply] , [apply] 1: [ 1.00000 0.00000 0.00000 -20.00000 ] [apply] 1: [ 0.00000 1.00000 0.00000 0.00000 ] [apply] 1: [ 0.00000 0.00000 1.00000 -300.00000 ] [apply] 1: [ 0.00000 0.00000 0.00000 1.00000 ] [apply] , [apply] ] [apply] GLUniformData[name gcu_PMVMatrix, location 2, size 4x4, count 2, data [apply] 0: [ 1.20711 0.00000 0.00000 0.00000 ] [apply] 0: [ 0.00000 2.41421 0.00000 0.00000 ] [apply] 0: [ 0.00000 0.00000 -1.00003 -0.20000 ] [apply] 0: [ 0.00000 0.00000 -1.00000 0.00000 ] [apply] , [apply] 1: [ 1.00000 0.00000 0.00000 -20.00000 ] [apply] 1: [ 0.00000 1.00000 0.00000 0.00000 ] [apply] 1: [ 0.00000 0.00000 1.00000 -300.00000 ] [apply] 1: [ 0.00000 0.00000 0.00000 1.00000 ] [apply] , [apply] ] [apply] GLUniformData[name gcu_Alpha, location 0, size 1x1, count 1, data 1.0] [apply] GLUniformData[name gcu_ColorStatic, location 1, size 1x3, count 1, data HeapFloatBuffer[pos 0, lim 3, cap 3, remaining 3; array true, direct false, r/w true: 0.0, 0.0, 0.0]] [apply] ] [apply] ] [apply] ] [apply] GL MSAA SETUP: [apply] Caps realised GLCaps[glx vid 0x39, fbc 0x39: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [apply] Caps sample buffers true, samples 4 [apply] GL MULTISAMPLE false [apply] GL SAMPLE_BUFFERS 1, SAMPLES 4 [apply] GL CSAA SETUP: [apply] GL SAMPLE COVERAGE false [apply] GL SAMPLE_ALPHA_TO_COVERAGE false [apply] GL SAMPLE_ALPHA_TO_ONE false [apply] GL SAMPLE_COVERAGE false: SAMPLE_COVERAGE_VALUE 1.0, SAMPLE_COVERAGE_INVERT 0 [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.graph.TestRegionRendererNEWT01 - testRegionRendererMSAA01 [apply] junit.framework.TestListener: endTest(testRegionRendererMSAA01) [apply] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 7.991 sec [apply] ------------- Standard Output --------------- [apply] GL MSAA SETUP: [apply] Caps realised GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] Caps sample buffers false, samples 0 [apply] GL MULTISAMPLE true [apply] GL SAMPLE_BUFFERS 0, SAMPLES 0 [apply] GL CSAA SETUP: [apply] GL SAMPLE COVERAGE false [apply] GL SAMPLE_ALPHA_TO_COVERAGE false [apply] GL SAMPLE_ALPHA_TO_ONE false [apply] GL SAMPLE_COVERAGE false: SAMPLE_COVERAGE_VALUE 1.0, SAMPLE_COVERAGE_INVERT 0 [apply] GL MSAA SETUP: [apply] Caps realised GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] Caps sample buffers false, samples 0 [apply] GL MULTISAMPLE true [apply] GL SAMPLE_BUFFERS 0, SAMPLES 0 [apply] GL CSAA SETUP: [apply] GL SAMPLE COVERAGE false [apply] GL SAMPLE_ALPHA_TO_COVERAGE false [apply] GL SAMPLE_ALPHA_TO_ONE false [apply] GL SAMPLE_COVERAGE false: SAMPLE_COVERAGE_VALUE 1.0, SAMPLE_COVERAGE_INVERT 0 [apply] GL MSAA SETUP: [apply] Caps realised GLCaps[glx vid 0x39, fbc 0x39: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [apply] Caps sample buffers true, samples 4 [apply] GL MULTISAMPLE false [apply] GL SAMPLE_BUFFERS 1, SAMPLES 4 [apply] GL CSAA SETUP: [apply] GL SAMPLE COVERAGE false [apply] GL SAMPLE_ALPHA_TO_COVERAGE false [apply] GL SAMPLE_ALPHA_TO_ONE false [apply] GL SAMPLE_COVERAGE false: SAMPLE_COVERAGE_VALUE 1.0, SAMPLE_COVERAGE_INVERT 0 [apply] GL MSAA SETUP: [apply] Caps realised GLCaps[glx vid 0x39, fbc 0x39: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [apply] Caps sample buffers true, samples 4 [apply] GL MULTISAMPLE false [apply] GL SAMPLE_BUFFERS 1, SAMPLES 4 [apply] GL CSAA SETUP: [apply] GL SAMPLE COVERAGE false [apply] GL SAMPLE_ALPHA_TO_COVERAGE false [apply] GL SAMPLE_ALPHA_TO_ONE false [apply] GL SAMPLE_COVERAGE false: SAMPLE_COVERAGE_VALUE 1.0, SAMPLE_COVERAGE_INVERT 0 [apply] GL MSAA SETUP: [apply] Caps realised GLCaps[glx vid 0x39, fbc 0x39: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [apply] Caps sample buffers true, samples 4 [apply] GL MULTISAMPLE false [apply] GL SAMPLE_BUFFERS 1, SAMPLES 4 [apply] GL CSAA SETUP: [apply] GL SAMPLE COVERAGE false [apply] GL SAMPLE_ALPHA_TO_COVERAGE false [apply] GL SAMPLE_ALPHA_TO_ONE false [apply] GL SAMPLE_COVERAGE false: SAMPLE_COVERAGE_VALUE 1.0, SAMPLE_COVERAGE_INVERT 0 [apply] GL MSAA SETUP: [apply] Caps realised GLCaps[glx vid 0x39, fbc 0x39: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [apply] Caps sample buffers true, samples 4 [apply] GL MULTISAMPLE false [apply] GL SAMPLE_BUFFERS 1, SAMPLES 4 [apply] GL CSAA SETUP: [apply] GL SAMPLE COVERAGE false [apply] GL SAMPLE_ALPHA_TO_COVERAGE false [apply] GL SAMPLE_ALPHA_TO_ONE false [apply] GL SAMPLE_COVERAGE false: SAMPLE_COVERAGE_VALUE 1.0, SAMPLE_COVERAGE_INVERT 0 [apply] ------------- ---------------- --------------- [apply] ------------- Standard Error ----------------- [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942836265 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Thread-4 - 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../build/test/results/TEST-com.jogamp.opengl.test.junit.graph.TestTextRendererNEWT00.xml [apply] Testsuite: com.jogamp.opengl.test.junit.graph.TestTextRendererNEWT00 [apply] junit.framework.TestListener: tests to run: 1 [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942845201 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942847205 ms +++ localhost/127.0.0.1:59999 - Locked within 2007 ms, 3 attempts [apply] junit.framework.TestListener: startTest(testTextRendererMSAA01) [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.graph.TestTextRendererNEWT00 - testTextRendererMSAA01 [apply] libEGL warning: DRI2: failed to authenticate [apply] Requested: GLCaps[rgba 8/8/8/4, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [apply] Chosen: GLCaps[glx vid 0x39, fbc 0x39: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [apply] ** new frame ** (sleep: 100ms) [apply] junit.framework.TestListener: endTest(testTextRendererMSAA01) [apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 4.193 sec [apply] ------------- Standard Error ----------------- [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942845201 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942847205 ms +++ localhost/127.0.0.1:59999 - Locked within 2007 ms, 3 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.graph.TestTextRendererNEWT00 - testTextRendererMSAA01 [apply] Requested: GLCaps[rgba 8/8/8/4, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [apply] Chosen: GLCaps[glx vid 0x39, fbc 0x39: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [apply] ** new frame ** (sleep: 100ms) [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.graph.TestTextRendererNEWT00 - testTextRender++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.graph.TestTextRendererNEWT00 - testTextRendererMSAA01 [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942849349 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms [apply] erMSAA01 [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942849349 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms [apply] ------------- ---------------- --------------- [apply] [apply] Testcase: testTextRendererMSAA01 took 1.931 sec [echo] Testing com.jogamp.opengl.test.junit.graph.TestTextRendererNEWT01 -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.graph.TestTextRendererNEWT01.xml [apply] Testsuite: com.jogamp.opengl.test.junit.graph.TestTextRendererNEWT01 [apply] junit.framework.TestListener: tests to run: 2 [apply] junit.framewoThread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942850194 ms +++ localhost/127.0.0.1:59999 - Locked within 4 ms, 1 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.graph.TestTextRendererNEWT01 - testTextRendererR2T01 [apply] rk.TestListener: startTest(testTextRendererR2T01) [apply] libEGL warning: DRI2: failed to authenticate [apply] Requested: GLCaps[rgba 8/8/8/4, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] Chosen: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] GL MSAA SETUP: [apply] Caps realised GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] Caps sample buffers false, samples 0 [apply] GL MULTISAMPLE true [apply] GL SAMPLE_BUFFERS+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ [apply] Copyright 2010 Canonical Ltd. Licensed under the Ubuntu Font Licence 1.0 [apply] Ubuntu [apply] Regular [apply] DaltonMaagLtd: Ubuntu Regular 0.71 [apply] Ubuntu [apply] Version 0.71 [apply] Ubuntu [apply] Ubuntu and Canonical are registered trademarks of Canonical Ltd. [apply] Dalton Maag Ltd [apply] Dalton Maag Ltd [apply] The Ubuntu Font Family are libre fonts funded by Canonical Ltd on behalf of the Ubuntu project. The font design work and technical implementation is being undertaken by Dalton Maag. The typeface is sans-serif, uses OpenType features and is manually hinted for clarity on desktop and mobile computing screens. [apply] [apply] The scope of the Ubuntu Font Family includes all the languages used by the various Ubuntu users around the world in tune with Ubuntu's philosophy which states that every user should be able to use their software in the language of their choice. The project is ongoing, and we expect the family will be extended to cover many written languages in the coming years. [apply] http://www.daltonmaag.com/ [apply] http://www.daltonmaag.com/ [apply] Copyright 2010 Canonical Ltd. Licensed under the Ubuntu Font Licence 1.0 [apply] Ubuntu [apply] Regular [apply] DaltonMaagLtd: Ubuntu Regular 0.71 [apply] Ubuntu [apply] Version 0.71 [apply] Ubuntu [apply] Ubuntu and Canonical are registered trademarks of Canonical Ltd. [apply] Dalton Maag Ltd [apply] Dalton Maag Ltd [apply] The Ubuntu Font Family are libre fonts funded by Canonical Ltd on behalf of the Ubuntu project. The font design work and technical implementation is being undertaken by Dalton Maag. The typeface is sans-serif, uses OpenType features and is manually hinted for clarity on desktop and mobile computing screens. [apply] [apply] The scope of the Ubuntu Font Family includes all the languages used by the various Ubuntu users around the world in tune with Ubuntu's philosophy which states that every user should be able to use their software in the language of their choice. The project is ongoing, and we expect the family will be extended to cover many written languages in the coming years. [apply] http://www.daltonmaag.com/ [apply] http://www.daltonmaag.com/ [apply] [apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ [apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ [apply] Copyright 2010 Canonical Ltd. Licensed under the Ubuntu Font Licence 1.0 [apply] Ubuntu [apply] Regular [apply] DaltonMaagLtd: Ubuntu Regular 0.71 [apply] Ubuntu [apply] Version 0.71 [apply] Ubuntu [apply] Ubuntu and Canonical are registered trademarks of Canonical Ltd. [apply] Dalton Maag Ltd [apply] Dalton Maag Ltd [apply] The Ubuntu Font Family are libre fonts funded by Canonical Ltd on behalf of the Ubuntu project. The font design work and technical implementation is being undertaken by Dalton Maag. The typeface is sans-serif, uses OpenType features and is manually hinted for clarity on desktop and mobile computing screens. [apply] [apply] The scope of the Ubuntu Font Family includes all the languages used by the various Ubuntu users around the world in tune with Ubuntu's philosophy which states that every user should be able to use their software in the language of their choice. The project is ongoing, and we expect the family will be extended to cover many written languages in the coming years. [apply] http://www.daltonmaag.com/ [apply] http://www.daltonmaag.com/ [apply] Copyright 2010 Canonical Ltd. Licensed under the Ubuntu Font Licence 1.0 [apply] Ubuntu [apply] Regular [apply] DaltonMaagLtd: Ubuntu Regular 0.71 [apply] Ubuntu [apply] Version 0.71 [apply] Ubuntu [apply] Ubuntu and Canonical are registered trademarks of Canonical Ltd. [apply] Dalton Maag Ltd [apply] Dalton Maag Ltd [apply] The Ubuntu Font Family are libre fonts funded by Canonical Ltd on behalf of the Ubuntu project. The font design work and technical implementation is being undertaken by Dalton Maag. The typeface is sans-serif, uses OpenType features and is manually hinted for clarity on desktop and mobile computing screens. [apply] [apply] The scope of the Ubuntu Font Family includes all the languages used by the various Ubuntu users around the world in tune with Ubuntu's philosophy which states that every user should be able to use their software in the language of their choice. The project is ongoing, and we expect the family will be extended to cover many written languages in the coming years. [apply] http://www.daltonmaag.com/ [apply] http://www.daltonmaag.com/ [apply] [apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ [apply] *** 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [apply] *** GLDebugMessage false [apply] 0, SAMPLES 0 [apply] GL CSAA SETUP: [apply] GL SAMPLE COVERAGE false [apply] GL SAMPLE_ALPHA_TO_COVERAGE false [apply] GL SAMPLE_ALPHA_TO_ONE false [apply] GL SAMPLE_COVERAGE false: SAMPLE_COVERAGE_VALUE 1.0, SAMPLE_COVERAGE_INVERT 0 [apply] Matrix: -400.0/-30.0 x-1000.0 @0.0 [apply] Reshape: RenderState[ShaderState[ [apply] ShaderProgram[id=1, linked=true, inUse=true, program: 1, [apply] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source] [apply] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [apply] enabledAttributes [ [apply] ], activeAttributes [ [apply] ], managedAttributes [ [apply] ], activeUniforms [ [apply] GLUniformData[name gcu_ColorStatic, location 1, size 1x3, count 1, data HeapFloatBuffer[pos 0, lim 3, cap 3, remaining 3; array true, direct false, r/w true: 0.0, 0.0, 0.0]] [apply] GLUniformData[name gcu_PMVMatrix, location 2, size 4x4, count 2, data [apply] 0: [ 1.20711 0.00000 0.00000 0.00000 ] [apply] 0: [ 0.00000 2.41421 0.00000 0.00000 ] [apply] 0: [ 0.00000 0.00000 -1.00003 -0.20000 ] [apply] 0: [ 0.00000 0.00000 -1.00000 0.00000 ] [apply] , [apply] 1: [ 1.00000 0.00000 0.00000 0.00000 ] [apply] 1: [ 0.00000 1.00000 0.00000 0.00000 ] [apply] 1: [ 0.00000 0.00000 1.00000 0.00000 ] [apply] 1: [ 0.00000 0.00000 0.00000 1.00000 ] [apply] , [apply] ] [apply] GLUniformData[name gcu_Alpha, location 0, size 1x1, count 1, data 1.0] [apply] ], managedUniforms [ [apply] GLUniformData[name gcu_PMVMatrix, location 2, size 4x4, count 2, data [apply] 0: [ 1.20711 0.00000 0.00000 0.00000 ] [apply] 0: [ 0.00000 2.41421 0.00000 0.00000 ] [apply] 0: [ 0.00000 0.00000 -1.00003 -0.20000 ] [apply] 0: [ 0.00000 0.00000 -1.00000 0.00000 ] [apply] , [apply] 1: [ 1.00000 0.00000 0.00000 0.00000 ] [apply] 1: [ 0.00000 1.00000 0.00000 0.00000 ] [apply] 1: [ 0.00000 0.00000 1.00000 0.00000 ] [apply] 1: [ 0.00000 0.00000 0.00000 1.00000 ] [apply] , [apply] ] [apply] GLUniformData[name gcu_PMVMatrix, location 2, size 4x4, count 2, data [apply] 0: [ 1.20711 0.00000 0.00000 0.00000 ] [apply] 0: [ 0.00000 2.41421 0.00000 0.00000 ] [apply] 0: [ 0.00000 0.00000 -1.00003 -0.20000 ] [apply] 0: [ 0.00000 0.00000 -1.00000 0.00000 ] [apply] , [apply] 1: [ 1.00000 0.00000 0.00000 0.00000 ] [apply] 1: [ 0.00000 1.00000 0.00000 0.00000 ] [apply] 1: [ 0.00000 0.00000 1.00000 0.00000 ] [apply] 1: [ 0.00000 0.00000 0.00000 1.00000 ] [apply] , [apply] ] [apply] GLUniformData[name gcu_Alpha, location 0, size 1x1, count 1, data 1.0] [apply] GLUniformData[name gcu_ColorStatic, location 1, size 1x3, count 1, data HeapFloatBuffer[pos 0, lim 3, cap 3, remaining 3; array true, direct false, r/w true: 0.0, 0.0, 0.0]] [apply] ] [apply] ] [apply] ] [apply] ** new frame ** (sleep: 100ms) [apply] ** new frame ** (sleep: 100ms) [apply] ** new frame ** (sleep: 100ms) [apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ [apply] Copyright (c) 2000 Bigelow & Holmes Inc. Pat. Des 289,421. [apply] Lucida Bright [apply] Regular [apply] Lucida Bright Regular: B&H:2000 [apply] Lucida Bright Regular [apply] January 28, 2000; 1.10 (JAVA) [apply] LucidaBright [apply] Lucida is a registered trademark of Bigelow & Holmes Inc. [apply] Copyright (c) 2000 Bigelow & Holmes Inc. Pat. Des 289,421. [apply] Lucida Bright [apply] Regular [apply] Lucida Bright Regular: B&H:2000 [apply] Lucida Bright Regular [apply] January 28, 2000; 1.10 (JAVA) [apply] LucidaBright [apply] Lucida is a registered trademark of Bigelow & Holmes Inc. [apply] [apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ [apply] ** new frame ** (sleep: 100ms) [apply] ** new frame ** (sleep: 100ms) [apply] ** new frame ** (sleep: 100ms) [apply] junit.framework.TestListener: endTest(testTextRendererR2T01) [apply] junit.framework.TestListener: startTest(testTextRendererMSAA01) [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.graph.TestTextRendererNEWT01 - testTextRendererR2T01 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.graph.TestTextRendererNEWT01 - testTextRendererMSAA01 [apply] Requested: GLCaps[rgba 8/8/8/4, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [apply] Chosen: GLCaps[glx vid 0x39, fbc 0x39: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ [apply] Copyright 2010 Canonical Ltd. Licensed under the Ubuntu Font Licence 1.0 [apply] Ubuntu [apply] Regular [apply] DaltonMaagLtd: Ubuntu Regular 0.71 [apply] Ubuntu [apply] Version 0.71 [apply] Ubuntu [apply] Ubuntu and Canonical are registered trademarks of Canonical Ltd. [apply] Dalton Maag Ltd [apply] Dalton Maag Ltd [apply] The Ubuntu Font Family are libre fonts funded by Canonical Ltd on behalf of the Ubuntu project. The font design work and technical implementation is being undertaken by Dalton Maag. The typeface is sans-serif, uses OpenType features and is manually hinted for clarity on desktop and mobile computing screens. [apply] [apply] The scope of the Ubuntu Font Family includes all the languages used by the various Ubuntu users around the world in tune with Ubuntu's philosophy which states that every user should be able to use their software in the language of their choice. The project is ongoing, and we expect the family will be extended to cover many written languages in the coming years. [apply] http://www.daltonmaag.com/ [apply] http://www.daltonmaag.com/ [apply] Copyright 2010 Canonical Ltd. Licensed under the Ubuntu Font Licence 1.0 [apply] Ubuntu [apply] Regular [apply] DaltonMaagLtd: Ubuntu Regular 0.71 [apply] Ubuntu [apply] Version 0.71 [apply] Ubuntu [apply] Ubuntu and Canonical are registered trademarks of Canonical Ltd. [apply] Dalton Maag Ltd [apply] Dalton Maag Ltd [apply] The Ubuntu Font Family are libre fonts funded by Canonical Ltd on behalf of the Ubuntu project. The font design work and technical implementation is being undertaken by Dalton Maag. The typeface is sans-serif, uses OpenType features and is manually hinted for clarity on desktop and mobile computing screens. [apply] [apply] The scope of the Ubuntu Font Family includes all the languages used by the various Ubuntu users around the world in tune with Ubuntu's philosophy which states that every user should be able to use their software in the language of their choice. The project is ongoing, and we expect the family will be extended to cover many written languages in the coming years. [apply] http://www.daltonmaag.com/ [apply] http://www.daltonmaag.com/ [apply] [apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ [apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ [apply] Copyright 2010 Canonical Ltd. Licensed under the Ubuntu Font Licence 1.0 [apply] Ubuntu [apply] Regular [apply] DaltonMaagLtd: Ubuntu Regular 0.71 [apply] Ubuntu [apply] Version 0.71 [apply] Ubuntu [apply] Ubuntu and Canonical are registered trademarks of Canonical Ltd. [apply] Dalton Maag Ltd [apply] Dalton Maag Ltd [apply] The Ubuntu Font Family are libre fonts funded by Canonical Ltd on behalf of the Ubuntu project. The font design work and technical implementation is being undertaken by Dalton Maag. The typeface is sans-serif, uses OpenType features and is manually hinted for clarity on desktop and mobile computing screens. [apply] [apply] The scope of the Ubuntu Font Family includes all the languages used by the various Ubuntu users around the world in tune with Ubuntu's philosophy which states that every user should be able to use their software in the language of their choice. The project is ongoing, and we expect the family will be extended to cover many written languages in the coming years. [apply] http://www.daltonmaag.com/ [apply] http://www.daltonmaag.com/ [apply] Copyright 2010 Canonical Ltd. Licensed under the Ubuntu Font Licence 1.0 [apply] Ubuntu [apply] Regular [apply] DaltonMaagLtd: Ubuntu Regular 0.71 [apply] Ubuntu [apply] Version 0.71 [apply] Ubuntu [apply] Ubuntu and Canonical are registered trademarks of Canonical Ltd. [apply] Dalton Maag Ltd [apply] Dalton Maag Ltd [apply] The Ubuntu Font Family are libre fonts funded by Canonical Ltd on behalf of the Ubuntu project. The font design work and technical implementation is being undertaken by Dalton Maag. The typeface is sans-serif, uses OpenType features and is manually hinted for clarity on desktop and mobile computing screens. [apply] [apply] The scope of the Ubuntu Font Family includes all the languages used by the various Ubuntu users around the world in tune with Ubuntu's philosophy which states that every user should be able to use their software in the language of their choice. The project is ongoing, and we expect the family will be extended to cover many written languages in the coming years. 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Pat. Des 289,421. [apply] Lucida Bright [apply] Regular [apply] Lucida Bright Regular: B&H:2000 [apply] Lucida Bright Regular [apply] January 28, 2000; 1.10 (JAVA) [apply] LucidaBright [apply] Lucida is a registered trademark of Bigelow & Holmes Inc. [apply] Copyright (c) 2000 Bigelow & Holmes Inc. Pat. Des 289,421. [apply] Lucida Bright [apply] Regular [apply] Lucida Bright Regular: B&H:2000 [apply] Lucida Bright Regular [apply] January 28, 2000; 1.10 (JAVA) [apply] LucidaBright [apply] Lucida is a registered trademark of Bigelow & Holmes Inc. [apply] [apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ [apply] ** new frame ** (sleep: 100ms) [apply] ** new frame ** (sleep: 100ms) [apply] ** new frame ** (sleep: 100ms) [apply] junit.framework.TestListener: endTest(testTextRendererMSAA01) [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.graph.TestTextRendererNEWT01 - testTextRendererMSAA01 [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942855461 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [apply] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 5.313 sec [apply] ------------- Standard Output --------------- [apply] GL MSAA SETUP: [apply] Caps realised GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] Caps sample buffers false, samples 0 [apply] GL MULTISAMPLE true [apply] GL SAMPLE_BUFFERS 0, SAMPLES 0 [apply] GL CSAA SETUP: [apply] GL SAMPLE COVERAGE false [apply] GL SAMPLE_ALPHA_TO_COVERAGE false [apply] GL SAMPLE_ALPHA_TO_ONE false [apply] GL SAMPLE_COVERAGE false: SAMPLE_COVERAGE_VALUE 1.0, SAMPLE_COVERAGE_INVERT 0 [apply] GL MSAA SETUP: [apply] Caps realised GLCaps[glx vid 0x39, fbc 0x39: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [apply] Caps sample buffers true, samples 4 [apply] GL MULTISAMPLE false [apply] GL SAMPLE_BUFFERS 1, SAMPLES 4 [apply] GL CSAA SETUP: [apply] GL SAMPLE COVERAGE false [apply] GL SAMPLE_ALPHA_TO_COVERAGE false [apply] GL SAMPLE_ALPHA_TO_ONE false [apply] GL SAMPLE_COVERAGE false: SAMPLE_COVERAGE_VALUE 1.0, SAMPLE_COVERAGE_INVERT 0 [apply] ------------- ---------------- --------------- [apply] ------------- Standard Error ----------------- [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942850194 ms +++ localhost/127.0.0.1:59999 - Locked within 4 ms, 1 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.graph.TestTextRendererNEWT01 - testTextRendererR2T01 [apply] Requested: GLCaps[rgba 8/8/8/4, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] Chosen: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ [apply] Copyright 2010 Canonical Ltd. Licensed under the Ubuntu Font Licence 1.0 [apply] Ubuntu [apply] Regular [apply] DaltonMaagLtd: Ubuntu Regular 0.71 [apply] Ubuntu [apply] Version 0.71 [apply] Ubuntu [apply] Ubuntu and Canonical are registered trademarks of Canonical Ltd. [apply] Dalton Maag Ltd [apply] Dalton Maag Ltd [apply] The Ubuntu Font Family are libre fonts funded by Canonical Ltd on behalf of the Ubuntu project. The font design work and technical implementation is being undertaken by Dalton Maag. The typeface is sans-serif, uses OpenType features and is manually hinted for clarity on desktop and mobile computing screens. [apply] [apply] The scope of the Ubuntu Font Family includes all the languages used by the various Ubuntu users around the world in tune with Ubuntu's philosophy which states that every user should be able to use their software in the language of their choice. The project is ongoing, and we expect the family will be extended to cover many written languages in the coming years. [apply] http://www.daltonmaag.com/ [apply] http://www.daltonmaag.com/ [apply] Copyright 2010 Canonical Ltd. Licensed under the Ubuntu Font Licence 1.0 [apply] Ubuntu [apply] Regular [apply] DaltonMaagLtd: Ubuntu Regular 0.71 [apply] Ubuntu [apply] Version 0.71 [apply] Ubuntu [apply] Ubuntu and Canonical are registered trademarks of Canonical Ltd. [apply] Dalton Maag Ltd [apply] Dalton Maag Ltd [apply] The Ubuntu Font Family are libre fonts funded by Canonical Ltd on behalf of the Ubuntu project. The font design work and technical implementation is being undertaken by Dalton Maag. The typeface is sans-serif, uses OpenType features and is manually hinted for clarity on desktop and mobile computing screens. [apply] [apply] The scope of the Ubuntu Font Family includes all the languages used by the various Ubuntu users around the world in tune with Ubuntu's philosophy which states that every user should be able to use their software in the language of their choice. The project is ongoing, and we expect the family will be extended to cover many written languages in the coming years. [apply] http://www.daltonmaag.com/ [apply] http://www.daltonmaag.com/ [apply] [apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ [apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ [apply] Copyright 2010 Canonical Ltd. Licensed under the Ubuntu Font Licence 1.0 [apply] Ubuntu [apply] Regular [apply] DaltonMaagLtd: Ubuntu Regular 0.71 [apply] Ubuntu [apply] Version 0.71 [apply] Ubuntu [apply] Ubuntu and Canonical are registered trademarks of Canonical Ltd. [apply] Dalton Maag Ltd [apply] Dalton Maag Ltd [apply] The Ubuntu Font Family are libre fonts funded by Canonical Ltd on behalf of the Ubuntu project. The font design work and technical implementation is being undertaken by Dalton Maag. The typeface is sans-serif, uses OpenType features and is manually hinted for clarity on desktop and mobile computing screens. [apply] [apply] The scope of the Ubuntu Font Family includes all the languages used by the various Ubuntu users around the world in tune with Ubuntu's philosophy which states that every user should be able to use their software in the language of their choice. The project is ongoing, and we expect the family will be extended to cover many written languages in the coming years. [apply] http://www.daltonmaag.com/ [apply] http://www.daltonmaag.com/ [apply] Copyright 2010 Canonical Ltd. Licensed under the Ubuntu Font Licence 1.0 [apply] Ubuntu [apply] Regular [apply] DaltonMaagLtd: Ubuntu Regular 0.71 [apply] Ubuntu [apply] Version 0.71 [apply] Ubuntu [apply] Ubuntu and Canonical are registered trademarks of Canonical Ltd. [apply] Dalton Maag Ltd [apply] Dalton Maag Ltd [apply] The Ubuntu Font Family are libre fonts funded by Canonical Ltd on behalf of the Ubuntu project. The font design work and technical implementation is being undertaken by Dalton Maag. The typeface is sans-serif, uses OpenType features and is manually hinted for clarity on desktop and mobile computing screens. [apply] [apply] The scope of the Ubuntu Font Family includes all the languages used by the various Ubuntu users around the world in tune with Ubuntu's philosophy which states that every user should be able to use their software in the language of their choice. The project is ongoing, and we expect the family will be extended to cover many written languages in the coming years. [apply] http://www.daltonmaag.com/ [apply] http://www.daltonmaag.com/ [apply] [apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ [apply] *** 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [apply] *** GLDebugMessage false [apply] Matrix: -400.0/-30.0 x-1000.0 @0.0 [apply] Reshape: RenderState[ShaderState[ [apply] ShaderProgram[id=1, linked=true, inUse=true, program: 1, [apply] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source] [apply] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [apply] enabledAttributes [ [apply] ], activeAttributes [ [apply] ], managedAttributes [ [apply] ], activeUniforms [ [apply] GLUniformData[name gcu_ColorStatic, location 1, size 1x3, count 1, data HeapFloatBuffer[pos 0, lim 3, cap 3, remaining 3; array true, direct false, r/w true: 0.0, 0.0, 0.0]] [apply] GLUniformData[name gcu_PMVMatrix, location 2, size 4x4, count 2, data [apply] 0: [ 1.20711 0.00000 0.00000 0.00000 ] [apply] 0: [ 0.00000 2.41421 0.00000 0.00000 ] [apply] 0: [ 0.00000 0.00000 -1.00003 -0.20000 ] [apply] 0: [ 0.00000 0.00000 -1.00000 0.00000 ] [apply] , [apply] 1: [ 1.00000 0.00000 0.00000 0.00000 ] [apply] 1: [ 0.00000 1.00000 0.00000 0.00000 ] [apply] 1: [ 0.00000 0.00000 1.00000 0.00000 ] [apply] 1: [ 0.00000 0.00000 0.00000 1.00000 ] [apply] , [apply] ] [apply] GLUniformData[name gcu_Alpha, location 0, size 1x1, count 1, data 1.0] [apply] ], managedUniforms [ [apply] GLUniformData[name gcu_PMVMatrix, location 2, size 4x4, count 2, data [apply] 0: [ 1.20711 0.00000 0.00000 0.00000 ] [apply] 0: [ 0.00000 2.41421 0.00000 0.00000 ] [apply] 0: [ 0.00000 0.00000 -1.00003 -0.20000 ] [apply] 0: [ 0.00000 0.00000 -1.00000 0.00000 ] [apply] , [apply] 1: [ 1.00000 0.00000 0.00000 0.00000 ] [apply] 1: [ 0.00000 1.00000 0.00000 0.00000 ] [apply] 1: [ 0.00000 0.00000 1.00000 0.00000 ] [apply] 1: [ 0.00000 0.00000 0.00000 1.00000 ] [apply] , [apply] ] [apply] GLUniformData[name gcu_PMVMatrix, location 2, size 4x4, count 2, data [apply] 0: [ 1.20711 0.00000 0.00000 0.00000 ] [apply] 0: [ 0.00000 2.41421 0.00000 0.00000 ] [apply] 0: [ 0.00000 0.00000 -1.00003 -0.20000 ] [apply] 0: [ 0.00000 0.00000 -1.00000 0.00000 ] [apply] , [apply] 1: [ 1.00000 0.00000 0.00000 0.00000 ] [apply] 1: [ 0.00000 1.00000 0.00000 0.00000 ] [apply] 1: [ 0.00000 0.00000 1.00000 0.00000 ] [apply] 1: [ 0.00000 0.00000 0.00000 1.00000 ] [apply] , [apply] ] [apply] GLUniformData[name gcu_Alpha, location 0, size 1x1, count 1, data 1.0] [apply] GLUniformData[name gcu_ColorStatic, location 1, size 1x3, count 1, data HeapFloatBuffer[pos 0, lim 3, cap 3, remaining 3; array true, direct false, r/w true: 0.0, 0.0, 0.0]] [apply] ] [apply] ] [apply] ] [apply] ** new frame ** (sleep: 100ms) [apply] ** new frame ** (sleep: 100ms) [apply] ** new frame ** (sleep: 100ms) [apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ [apply] Copyright (c) 2000 Bigelow & Holmes Inc. Pat. Des 289,421. [apply] Lucida Bright [apply] Regular [apply] Lucida Bright Regular: B&H:2000 [apply] Lucida Bright Regular [apply] January 28, 2000; 1.10 (JAVA) [apply] LucidaBright [apply] Lucida is a registered trademark of Bigelow & Holmes Inc. [apply] Copyright (c) 2000 Bigelow & Holmes Inc. Pat. Des 289,421. [apply] Lucida Bright [apply] Regular [apply] Lucida Bright Regular: B&H:2000 [apply] Lucida Bright Regular [apply] January 28, 2000; 1.10 (JAVA) [apply] LucidaBright [apply] Lucida is a registered trademark of Bigelow & Holmes Inc. [apply] [apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ [apply] ** new frame ** (sleep: 100ms) [apply] ** new frame ** (sleep: 100ms) [apply] ** new frame ** (sleep: 100ms) [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.graph.TestTextRendererNEWT01 - testTextRendererR2T01 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.graph.TestTextRendererNEWT01 - testTextRendererMSAA01 [apply] Requested: GLCaps[rgba 8/8/8/4, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [apply] Chosen: GLCaps[glx vid 0x39, fbc 0x39: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ [apply] Copyright 2010 Canonical Ltd. Licensed under the Ubuntu Font Licence 1.0 [apply] Ubuntu [apply] Regular [apply] DaltonMaagLtd: Ubuntu Regular 0.71 [apply] Ubuntu [apply] Version 0.71 [apply] Ubuntu [apply] Ubuntu and Canonical are registered trademarks of Canonical Ltd. [apply] Dalton Maag Ltd [apply] Dalton Maag Ltd [apply] The Ubuntu Font Family are libre fonts funded by Canonical Ltd on behalf of the Ubuntu project. The font design work and technical implementation is being undertaken by Dalton Maag. The typeface is sans-serif, uses OpenType features and is manually hinted for clarity on desktop and mobile computing screens. [apply] [apply] The scope of the Ubuntu Font Family includes all the languages used by the various Ubuntu users around the world in tune with Ubuntu's philosophy which states that every user should be able to use their software in the language of their choice. The project is ongoing, and we expect the family will be extended to cover many written languages in the coming years. [apply] http://www.daltonmaag.com/ [apply] http://www.daltonmaag.com/ [apply] Copyright 2010 Canonical Ltd. Licensed under the Ubuntu Font Licence 1.0 [apply] Ubuntu [apply] Regular [apply] DaltonMaagLtd: Ubuntu Regular 0.71 [apply] Ubuntu [apply] Version 0.71 [apply] Ubuntu [apply] Ubuntu and Canonical are registered trademarks of Canonical Ltd. [apply] Dalton Maag Ltd [apply] Dalton Maag Ltd [apply] The Ubuntu Font Family are libre fonts funded by Canonical Ltd on behalf of the Ubuntu project. The font design work and technical implementation is being undertaken by Dalton Maag. The typeface is sans-serif, uses OpenType features and is manually hinted for clarity on desktop and mobile computing screens. [apply] [apply] The scope of the Ubuntu Font Family includes all the languages used by the various Ubuntu users around the world in tune with Ubuntu's philosophy which states that every user should be able to use their software in the language of their choice. The project is ongoing, and we expect the family will be extended to cover many written languages in the coming years. [apply] http://www.daltonmaag.com/ [apply] http://www.daltonmaag.com/ [apply] [apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ [apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ [apply] Copyright 2010 Canonical Ltd. Licensed under the Ubuntu Font Licence 1.0 [apply] Ubuntu [apply] Regular [apply] DaltonMaagLtd: Ubuntu Regular 0.71 [apply] Ubuntu [apply] Version 0.71 [apply] Ubuntu [apply] Ubuntu and Canonical are registered trademarks of Canonical Ltd. [apply] Dalton Maag Ltd [apply] Dalton Maag Ltd [apply] The Ubuntu Font Family are libre fonts funded by Canonical Ltd on behalf of the Ubuntu project. The font design work and technical implementation is being undertaken by Dalton Maag. The typeface is sans-serif, uses OpenType features and is manually hinted for clarity on desktop and mobile computing screens. [apply] [apply] The scope of the Ubuntu Font Family includes all the languages used by the various Ubuntu users around the world in tune with Ubuntu's philosophy which states that every user should be able to use their software in the language of their choice. The project is ongoing, and we expect the family will be extended to cover many written languages in the coming years. [apply] http://www.daltonmaag.com/ [apply] http://www.daltonmaag.com/ [apply] Copyright 2010 Canonical Ltd. Licensed under the Ubuntu Font Licence 1.0 [apply] Ubuntu [apply] Regular [apply] DaltonMaagLtd: Ubuntu Regular 0.71 [apply] Ubuntu [apply] Version 0.71 [apply] Ubuntu [apply] Ubuntu and Canonical are registered trademarks of Canonical Ltd. [apply] Dalton Maag Ltd [apply] Dalton Maag Ltd [apply] The Ubuntu Font Family are libre fonts funded by Canonical Ltd on behalf of the Ubuntu project. The font design work and technical implementation is being undertaken by Dalton Maag. The typeface is sans-serif, uses OpenType features and is manually hinted for clarity on desktop and mobile computing screens. [apply] [apply] The scope of the Ubuntu Font Family includes all the languages used by the various Ubuntu users around the world in tune with Ubuntu's philosophy which states that every user should be able to use their software in the language of their choice. The project is ongoing, and we expect the family will be extended to cover many written languages in the coming years. [apply] http://www.daltonmaag.com/ [apply] http://www.daltonmaag.com/ [apply] [apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ [apply] *** 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [apply] *** GLDebugMessage false [apply] Matrix: -400.0/-30.0 x-1000.0 @0.0 [apply] Reshape: RenderState[ShaderState[ [apply] ShaderProgram[id=2, linked=true, inUse=true, program: 1, [apply] ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader: 2, source] [apply] ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [apply] enabledAttributes [ [apply] ], activeAttributes [ [apply] ], managedAttributes [ [apply] ], activeUniforms [ [apply] GLUniformData[name gcu_ColorStatic, location 1, size 1x3, count 1, data HeapFloatBuffer[pos 0, lim 3, cap 3, remaining 3; array true, direct false, r/w true: 0.0, 0.0, 0.0]] [apply] GLUniformData[name gcu_PMVMatrix, location 2, size 4x4, count 2, data [apply] 0: [ 1.20711 0.00000 0.00000 0.00000 ] [apply] 0: [ 0.00000 2.41421 0.00000 0.00000 ] [apply] 0: [ 0.00000 0.00000 -1.00003 -0.20000 ] [apply] 0: [ 0.00000 0.00000 -1.00000 0.00000 ] [apply] , [apply] 1: [ 1.00000 0.00000 0.00000 0.00000 ] [apply] 1: [ 0.00000 1.00000 0.00000 0.00000 ] [apply] 1: [ 0.00000 0.00000 1.00000 0.00000 ] [apply] 1: [ 0.00000 0.00000 0.00000 1.00000 ] [apply] , [apply] ] [apply] GLUniformData[name gcu_Alpha, location 0, size 1x1, count 1, data 1.0] [apply] ], managedUniforms [ [apply] GLUniformData[name gcu_PMVMatrix, location 2, size 4x4, count 2, data [apply] 0: [ 1.20711 0.00000 0.00000 0.00000 ] [apply] 0: [ 0.00000 2.41421 0.00000 0.00000 ] [apply] 0: [ 0.00000 0.00000 -1.00003 -0.20000 ] [apply] 0: [ 0.00000 0.00000 -1.00000 0.00000 ] [apply] , [apply] 1: [ 1.00000 0.00000 0.00000 0.00000 ] [apply] 1: [ 0.00000 1.00000 0.00000 0.00000 ] [apply] 1: [ 0.00000 0.00000 1.00000 0.00000 ] [apply] 1: [ 0.00000 0.00000 0.00000 1.00000 ] [apply] , [apply] ] [apply] GLUniformData[name gcu_PMVMatrix, location 2, size 4x4, count 2, data [apply] 0: [ 1.20711 0.00000 0.00000 0.00000 ] [apply] 0: [ 0.00000 2.41421 0.00000 0.00000 ] [apply] 0: [ 0.00000 0.00000 -1.00003 -0.20000 ] [apply] 0: [ 0.00000 0.00000 -1.00000 0.00000 ] [apply] , [apply] 1: [ 1.00000 0.00000 0.00000 0.00000 ] [apply] 1: [ 0.00000 1.00000 0.00000 0.00000 ] [apply] 1: [ 0.00000 0.00000 1.00000 0.00000 ] [apply] 1: [ 0.00000 0.00000 0.00000 1.00000 ] [apply] , [apply] ] [apply] GLUniformData[name gcu_Alpha, location 0, size 1x1, count 1, data 1.0] [apply] GLUniformData[name gcu_ColorStatic, location 1, size 1x3, count 1, data HeapFloatBuffer[pos 0, lim 3, cap 3, remaining 3; array true, direct false, r/w true: 0.0, 0.0, 0.0]] [apply] ] [apply] ] [apply] ] [apply] ** new frame ** (sleep: 100ms) [apply] ** new frame ** (sleep: 100ms) [apply] ** new frame ** (sleep: 100ms) [apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ [apply] Copyright (c) 2000 Bigelow & Holmes Inc. Pat. Des 289,421. [apply] Lucida Bright [apply] Regular [apply] Lucida Bright Regular: B&H:2000 [apply] Lucida Bright Regular [apply] January 28, 2000; 1.10 (JAVA) [apply] LucidaBright [apply] Lucida is a registered trademark of Bigelow & Holmes Inc. [apply] Copyright (c) 2000 Bigelow & Holmes Inc. Pat. Des 289,421. [apply] Lucida Bright [apply] Regular [apply] Lucida Bright Regular: B&H:2000 [apply] Lucida Bright Regular [apply] January 28, 2000; 1.10 (JAVA) [apply] LucidaBright [apply] Lucida is a registered trademark of Bigelow & Holmes Inc. [apply] [apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ [apply] ** new frame ** (sleep: 100ms) [apply] ** new frame ** (sleep: 100ms) [apply] ** new frame ** (sleep: 100ms) [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.graph.TestTextRendererNEWT01 - testTextRendererMSAA01 [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942855461 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [apply] ------------- ---------------- --------------- [apply] [apply] Testcase: testTextRendererR2T01 took 3.574 sec [apply] Testcase: testTextRendererMSAA01 took 1.631 sec [echo] Testing com.jogamp.opengl.test.junit.graph.TestTextRendererNEWT10 -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.graph.TestTextRendererNEWT10.xml [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942856339 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Testsuite: com.jogamp.opengl.test.junit.graph.TestTextRendererNEWT10 [apply] junit.framework.TestListener: tests to run: 1 [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942861347 ms +++ localhost/127.0.0.1:59999 - Locked within 5011 ms, 6 attempts [apply] junit.framework.TestListener: startTest(testTextRendererMSAA01) [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.graph.TestTextRendererNEWT10 - testTextRendererMSAA01 [apply] libEGL warning: DRI2: failed to authenticate [apply] Requested: GLCaps[rgba 8/8/8/4, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] X11GLXContext [Version 4.2 (Compatibility profile, arb, debug, ES2 compatible, FBO, hardware) - 4.2.12337 Compatibility Profile/Debug Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile/Debug Context 13.101)], options 0x323, this 0x554f686d, handle 0x7ffb0c5422d0, jogamp.opengl.gl4.GL4bcImpl@443c2e0b, [apply] quirks: [DontCloseX11Display], [apply] Drawable: X11OnscreenGLXDrawable[Realized true, [apply] Factory jogamp.opengl.x11.glx.X11GLXDrawableFactory@4af2f72c, [apply] Handle 0x3a00002, [apply] Surface jogamp.newt.driver.x11.WindowDriver[Config X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x2cc6cb0, owner true, ResourceToolkitLock[obj 0x15419025, isOwner true, <35e780a, 2f1ada40>[count 1, qsz 0, owner ]]], idx 0], visualID 0x39, fbConfigID 0x39, [apply] requested GLCaps[rgba 8/8/8/4, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]], [apply] chosen GLCaps[glx vid 0x39, fbc 0x39: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]] [apply] , NEWT-Screen[.x11_:0-1-s0, idx 0, refCount 1, vsize [ 0 / 0 1920 x 1200 ], X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7ffb0c52f4b0, owner true, ResourceToolkitLock[obj 0xbeeb7e9, isOwner false, <656c281d, 1fbdbbf0>[count 0, qsz 0, owner ]]], idx 0], NEWT-Display[.x11_:0-1, excl false, refCount 1, hasEDT true, edtRunning true, X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7ffb0c52f4b0, owner true, ResourceToolkitLock[obj 0xbeeb7e9, isOwner false, <656c281d, 1fbdbbf0>[count 0, qsz 0, owner ]]]], monitors: [Monitor[Id 0x0, 518 x 324 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], curr [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], modeChanged false, modeCount 108]]] [apply] , ParentWindow null [apply] , ParentWindowHandle 0x0 (false) [apply] , WindowHandle 0x3a00002 [apply] , SurfaceHandle 0x3a00002 (lockedExt window false, surface false) [apply] , Pos 2/23 (auto false), size 800x400 [apply] , Visible true, focus true [apply] , Undecorated false (false) [apply] , AlwaysOnTop false, Fullscreen false [apply] , WrappedSurface null [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 0 [], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <617d99d7, 7cff2441>[count 1, qsz 0, owner ], surfaceLockCount 1]], direct true] [apply] Chosen: GLCaps[glx vid 0x39, fbc 0x39: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] ** new frame ** (sleep: 100ms) [apply] junit.framework.TestListener: endTest(testTextRendererMSAA01) [apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 7.171 sec [apply] ------------- Standard Error ----------------- [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942856339 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942861347 ms +++ localhost/127.0.0.1:59999 - Locked within 5011 ms, 6 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.graph.TestTextRendererNEWT10 - testTextRendererMSAA01 [apply] Requested: GLCaps[rgba 8/8/8/4, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] X11GLXContext [Version 4.2 (Compatibility profile, arb, debug, ES2 compatible, FBO, hardware) - 4.2.12337 Compatibility Profile/Debug Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile/Debug Context 13.101)], options 0x323, this 0x554f686d, handle 0x7ffb0c5422d0, jogamp.opengl.gl4.GL4bcImpl@443c2e0b, [apply] quirks: [DontCloseX11Display], [apply] Drawable: X11OnscreenGLXDrawable[Realized true, [apply] Factory jogamp.opengl.x11.glx.X11GLXDrawableFactory@4af2f72c, [apply] Handle 0x3a00002, [apply] Surface jogamp.newt.driver.x11.WindowDriver[Config X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x2cc6cb0, owner true, ResourceToolkitLock[obj 0x15419025, isOwner true, <35e780a, 2f1ada40>[count 1, qsz 0, owner ]]], idx 0], visualID 0x39, fbConfigID 0x39, [apply] requested GLCaps[rgba 8/8/8/4, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]], [apply] chosen GLCaps[glx vid 0x39, fbc 0x39: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]] [apply] , NEWT-Screen[.x11_:0-1-s0, idx 0, refCount 1, vsize [ 0 / 0 1920 x 1200 ], X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7ffb0c52f4b0, owner true, ResourceToolkitLock[obj 0xbeeb7e9, isOwner false, <656c281d, 1fbdbbf0>[count 0, qsz 0, owner ]]], idx 0], NEWT-Display[.x11_:0-1, excl false, refCount 1, hasEDT true, edtRunning true, X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7ffb0c52f4b0, owner true, ResourceToolkitLock[obj 0xbeeb7e9, isOwner false, <656c281d, 1fbdbbf0>[count 0, qsz 0, owner ]]]], monitors: [Monitor[Id 0x0, 518 x 324 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], curr [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], modeChanged false, modeCount 108]]] [apply] , ParentWindow null [apply] , ParentWindowHandle 0x0 (false) [apply] , WindowHandle 0x3a00002 [apply] , SurfaceHandle 0x3a00002 (lockedExt window false, surface false) [apply] , Pos 2/23 (auto false), size 800x400 [apply] , Visible true, focus true [apply] , Undecorated false (false) [apply] , AlwaysOnTop false, Fullscreen false [apply] , WrappedSurface null [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 0 [], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <617d99d7, 7cff2441>[count 1, qsz 0, owner ], surfaceLockCount 1]], direct true] [apply] Chosen: GLCaps[glx vid 0x39, fbc 0x39: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] ** new frame ** (sleep: 100ms) [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.graph.TestTextRendererNEWT10 - testTextRendererMSAA01 [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942863465 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [apply] ------------- ---------------- --------------- [apply] [apply] Testcase: testTextRendererMSAA01 took 1.952 sec [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.graph.TestTextRendererNEWT10 - testTextRendererMSAA01 [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942863465 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove03GLWindowNEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove03GLWindowNEWT.xml [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove03GLWindowNEWT [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942864369 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] junit.framework.TestListener: tests to run: 1 [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942865373 ms +++ localhost/127.0.0.1:59999 - Locked within 1007 ms, 2 attempts [apply] libEGL warning: DRI2: failed to authenticate [apply] junit.framework.TestListener: startTest(test01Onscreen) [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove03GLWindowNEWT - test01Onscreen [apply] Loop # 0 / 15 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.init ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3a00002 [apply] GLWindow: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose FIN [apply] Loop # 1 / 15 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.init ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3a00004 [apply] GLWindow: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose FIN [apply] Loop # 2 / 15 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.init ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3a00006 [apply] GLWindow: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose FIN [apply] Loop # 3 / 15 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1,5,main] GearsES2.init ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3a00008 [apply] GLWindow: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1,5,main] GearsES2.dispose FIN [apply] Loop # 4 / 15 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] GearsES2.init ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3a0000a [apply] GLWindow: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] GearsES2.dispose FIN [apply] Loop # 5 / 15 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-6-EDT-1,5,main] GearsES2.init ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-6-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-6-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3a0000c [apply] GLWindow: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-6-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-6-EDT-1,5,main] GearsES2.dispose FIN [apply] Loop # 6 / 15 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-7-EDT-1,5,main] GearsES2.init ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-7-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-7-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3a0000e [apply] GLWindow: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-7-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-7-EDT-1,5,main] GearsES2.dispose FIN [apply] Loop # 7 / 15 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-8-EDT-1,5,main] GearsES2.init ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-8-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-8-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3a00010 [apply] GLWindow: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-8-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-8-EDT-1,5,main] GearsES2.dispose FIN [apply] Loop # 8 / 15 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-9-EDT-1,5,main] GearsES2.init ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-9-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-9-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3a00012 [apply] GLWindow: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-9-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-9-EDT-1,5,main] GearsES2.dispose FIN [apply] Loop # 9 / 15 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-10-EDT-1,5,main] GearsES2.init ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-10-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-10-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3a00014 [apply] GLWindow: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-10-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-10-EDT-1,5,main] GearsES2.dispose FIN [apply] Loop # 10 / 15 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-11-EDT-1,5,main] GearsES2.init ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-11-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-11-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3a00016 [apply] GLWindow: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-11-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-11-EDT-1,5,main] GearsES2.dispose FIN [apply] Loop # 11 / 15 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-12-EDT-1,5,main] GearsES2.init ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-12-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-12-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3a00018 [apply] GLWindow: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-12-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-12-EDT-1,5,main] GearsES2.dispose FIN [apply] Loop # 12 / 15 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-13-EDT-1,5,main] GearsES2.init ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-13-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-13-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3a0001a [apply] GLWindow: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-13-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-13-EDT-1,5,main] GearsES2.dispose FIN [apply] Loop # 13 / 15 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-14-EDT-1,5,main] GearsES2.init ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-14-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-14-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3a0001c [apply] GLWindow: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-14-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-14-EDT-1,5,main] GearsES2.dispose FIN [apply] Loop # 14 / 15 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-15-EDT-1,5,main] GearsES2.init ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-15-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-15-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3a0001e [apply] junit.framework.TestListener: endTest(test01Onscreen) [apply] GLWindow: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-15-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-15-EDT-1,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove03GLWindowNEWT - test01Onscreen [apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 6.062 sec [apply] ------------- Standard Error ----------------- [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942864369 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942865373 ms +++ localhost/127.0.0.1:59999 - Locked within 1007 ms, 2 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove03GLWindowNEWT - test01Onscreen [apply] Loop # 0 / 15 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.init ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3a00002 [apply] GLWindow: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose FIN [apply] Loop # 1 / 15 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.init ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3a00004 [apply] GLWindow: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose FIN [apply] Loop # 2 / 15 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.init ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3a00006 [apply] GLWindow: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose FIN [apply] Loop # 3 / 15 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1,5,main] GearsES2.init ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3a00008 [apply] GLWindow: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1,5,main] GearsES2.dispose FIN [apply] Loop # 4 / 15 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] GearsES2.init ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3a0000a [apply] GLWindow: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] GearsES2.dispose FIN [apply] Loop # 5 / 15 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-6-EDT-1,5,main] GearsES2.init ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-6-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-6-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3a0000c [apply] GLWindow: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-6-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-6-EDT-1,5,main] GearsES2.dispose FIN [apply] Loop # 6 / 15 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-7-EDT-1,5,main] GearsES2.init ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-7-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-7-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3a0000e [apply] GLWindow: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-7-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-7-EDT-1,5,main] GearsES2.dispose FIN [apply] Loop # 7 / 15 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-8-EDT-1,5,main] GearsES2.init ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-8-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-8-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3a00010 [apply] GLWindow: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-8-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-8-EDT-1,5,main] GearsES2.dispose FIN [apply] Loop # 8 / 15 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-9-EDT-1,5,main] GearsES2.init ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-9-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-9-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3a00012 [apply] GLWindow: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-9-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-9-EDT-1,5,main] GearsES2.dispose FIN [apply] Loop # 9 / 15 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-10-EDT-1,5,main] GearsES2.init ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-10-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-10-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3a00014 [apply] GLWindow: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-10-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-10-EDT-1,5,main] GearsES2.dispose FIN [apply] Loop # 10 / 15 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-11-EDT-1,5,main] GearsES2.init ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-11-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-11-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3a00016 [apply] GLWindow: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-11-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-11-EDT-1,5,main] GearsES2.dispose FIN [apply] Loop # 11 / 15 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-12-EDT-1,5,main] GearsES2.init ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-12-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-12-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3a00018 [apply] GLWindow: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-12-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-12-EDT-1,5,main] GearsES2.dispose FIN [apply] Loop # 12 / 15 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-13-EDT-1,5,main] GearsES2.init ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-13-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-13-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3a0001a [apply] GLWindow: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-13-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-13-EDT-1,5,main] GearsES2.dispose FIN [apply] Loop # 13 / 15 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-14-EDT-1,5,main] GearsES2.init ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-14-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-14-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3a0001c [apply] GLWindow: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-14-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-14-EDT-1,5,main] GearsES2.dispose FIN [apply] Loop # 14 / 15 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-15-EDT-1,5,main] GearsES2.init ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-15-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-15-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3a0001e [apply] GLWindow: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-15-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-15-EDT-1,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove03GLWindowNEWT - test01Onscreen [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942870379 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms [apply] ------------- ---------------- --------------- [apply] [apply] Testcase: test01Onscreen took 4.022 sec [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942870379 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms [echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestBug669RecursiveGLContext01NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestBug669RecursiveGLContext01NEWT.xml [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942871218 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestBug669RecursiveGLContext01NEWT [apply] junit.framework.TestListener: tests to run: 2 [apply] junit.framework.TestListener: startTest(test01_Anim) [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942874223 ms +++ localhost/127.0.0.1:59999 - Locked within 3008 ms, 4 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestBug669RecursiveGLContext01NEWT - test01_Anim [apply] libEGL warning: DRI2: failed to authenticate [apply] Thread[Thread-5-Animator,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-5-Animator,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2ES2/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1295709d [apply] junit.framework.TestListener: endTest(test01_Anim) [apply] junit.framework.TestListener: startTest(test01_Plain) [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@11145cf3 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4fe25e47 [apply] Thread[Thread-5-Animator,5,main] GearsES2.init FIN [apply] Thread[Thread-5-Animator,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-5-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-5-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestBug669RecursiveGLContext01NEWT - test01_Anim [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestBug669RecursiveGLContext01NEWT - test01_Plain [apply] Thread[Thread-6-Display-.x11_:0-2-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-6-Display-.x11_:0-2-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2ES2/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@33899788 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@e3b7c27 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6353ebbd [apply] Thread[Thread-6-Display-.x11_:0-2-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-6-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-6-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-6,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-6-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-6-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose FIN [apply] junit.framework.TestListener: endTest(test01_Plain) [apply] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 4.655 sec [apply] ------------- Standard Error ----------------- [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942871218 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942874223 ms +++ localhost/127.0.0.1:59999 - Locked within 3008 ms, 4 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestBug669RecursiveGLContext01NEWT - test01_Anim [apply] Thread[Thread-5-Animator,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-5-Animator,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2ES2/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1295709d [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@11145cf3 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4fe25e47 [apply] Thread[Thread-5-Animator,5,main] GearsES2.init FIN [apply] Thread[Thread-5-Animator,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-5-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-5-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestBug669RecursiveGLContext01NEWT - test01_Anim [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestBug669RecursiveGLContext01NEWT - test01_Plain [apply] Thread[Thread-6-Display-.x11_:0-2-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-6-Display-.x11_:0-2-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2ES2/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@33899788 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@e3b7c27 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6353ebbd [apply] Thread[Thread-6-Display-.x11_:0-2-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-6-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-6-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-6,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-6-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-6-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestBug669RecursiveGLContext01NEWT - test01_Plain [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942875827 ms --- localhost/127.0.0.1:59999 - Unlock ok within 2 ms [apply] ------------- ---------------- --------------- [apply] [apply] Testcase: test01_Anim took 1.297 sec [apply] Testcase: test01_Plain took 0.239 sec [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestBug669RecursiveGLContext01NEWT - test01_Plain [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942875827 ms --- localhost/127.0.0.1:59999 - Unlock ok within 2 ms [echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestBug669RecursiveGLContext02NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestBug669RecursiveGLContext02NEWT.xml [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestBug669RecursiveGLContext02NEWT [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942876674 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] junit.framework.TestListener: tests to run: 2 [apply] junit.framework.TestListener: startTest(test01_Anim) [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942878679 ms +++ localhost/127.0.0.1:59999 - Locked within 2008 ms, 3 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestBug669RecursiveGLContext02NEWT - test01_Anim [apply] libEGL warning: DRI2: failed to authenticate [apply] Thread[Thread-5-Animator,5,main] RedSquareES2.init ... [apply] RedSquareES2 init on Thread[Thread-5-Animator,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2ES2/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] ShaderState: attachShaderProgram: -1 -> 1 (enable: true) [apply] null [apply] ShaderProgram[id=1, linked=false, inUse=false, program: 1, [apply] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source] [apply] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [apply] Thread[Thread-5-Animator,5,main] RedSquareES2.init FIN [apply] Thread[Thread-5-Animator,5,main] RedSquareES2.reshape 0/0 200x200, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-5-Animator,5,main] RedSquareES2.reshape FIN [apply] Thread[Thread-5-Animator,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-5-Animator,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2ES2/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@111e0ceb [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4be22114 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6ae9cef7 [apply] Thread[Thread-5-Animator,5,main] GearsES2.init FIN [apply] Thread[Thread-5-Animator,5,main] GearsES2.reshape 0/0 200x200, swapInterval 1, drawable 0x3a00004 [apply] Window1: frames 12 [apply] Window2: frames 39 [apply] Thread[Thread-5-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-5-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose FIN [apply] junit.framework.TestListener: endTest(test01_Anim) [apply] junit.framework.TestListener: startTest(test01_Plain) [apply] Thread[Thread-5-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.dispose ... [apply] Thread[Thread-5-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestBug669RecursiveGLContext02NEWT - test01_Anim [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestBug669RecursiveGLContext02NEWT - test01_Plain [apply] Thread[Thread-6-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.init ... [apply] RedSquareES2 init on Thread[Thread-6-Display-.x11_:0-2-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2ES2/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] ShaderState: attachShaderProgram: -1 -> 3 (enable: true) [apply] null [apply] ShaderProgram[id=3, linked=false, inUse=false, program: 1, [apply] ShaderCode[id=5, type=VERTEX_SHADER, valid=true, shader: 2, source] [apply] ShaderCode[id=6, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [apply] Thread[Thread-6-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.init FIN [apply] Thread[Thread-6-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.reshape 0/0 200x200, swapInterval 1, drawable 0x3a00006 [apply] Thread[Thread-6-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.reshape FIN [apply] Thread[Thread-6-Display-.x11_:0-2-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-6-Display-.x11_:0-2-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2ES2/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5e713ed7 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5cd4c5b1 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@14ff1714 [apply] Thread[Thread-6-Display-.x11_:0-2-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-6-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 200x200, swapInterval 1, drawable 0x3a00008 [apply] Thread[Thread-6-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 200x200, swapInterval 1, drawable 0x3a00008 [apply] Thread[Thread-6-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 200x200, swapInterval 1, drawable 0x3a00008 [apply] Thread[Thread-6,5,main] GearsES2.display 200x200, swapInterval 1, drawable 0x3a00008 [apply] junit.framework.TestListener: endTest(test01_Plain) [apply] Window1: frames 3 [apply] Window2: frames 6 [apply] Thread[Thread-6-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-6-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose FIN [apply] Thread[Thread-6-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.dispose ... [apply] Thread[Thread-6-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestBug669RecursiveGLContext02NEWT - test01_Plain [apply] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 4.441 sec [apply] ------------- Standard Error ----------------- [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942876674 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942878679 ms +++ localhost/127.0.0.1:59999 - Locked within 2008 ms, 3 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestBug669RecursiveGLContext02NEWT - test01_Anim [apply] Thread[Thread-5-Animator,5,main] RedSquareES2.init ... [apply] RedSquareES2 init on Thread[Thread-5-Animator,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2ES2/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] ShaderState: attachShaderProgram: -1 -> 1 (enable: true) [apply] null [apply] ShaderProgram[id=1, linked=false, inUse=false, program: 1, [apply] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source] [apply] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [apply] Thread[Thread-5-Animator,5,main] RedSquareES2.init FIN [apply] Thread[Thread-5-Animator,5,main] RedSquareES2.reshape 0/0 200x200, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-5-Animator,5,main] RedSquareES2.reshape FIN [apply] Thread[Thread-5-Animator,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-5-Animator,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2ES2/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@111e0ceb [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4be22114 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6ae9cef7 [apply] Thread[Thread-5-Animator,5,main] GearsES2.init FIN [apply] Thread[Thread-5-Animator,5,main] GearsES2.reshape 0/0 200x200, swapInterval 1, drawable 0x3a00004 [apply] Window1: frames 12 [apply] Window2: frames 39 [apply] Thread[Thread-5-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-5-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose FIN [apply] Thread[Thread-5-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.dispose ... [apply] Thread[Thread-5-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestBug669RecursiveGLContext02NEWT - test01_Anim [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestBug669RecursiveGLContext02NEWT - test01_Plain [apply] Thread[Thread-6-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.init ... [apply] RedSquareES2 init on Thread[Thread-6-Display-.x11_:0-2-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2ES2/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] ShaderState: attachShaderProgram: -1 -> 3 (enable: true) [apply] null [apply] ShaderProgram[id=3, linked=false, inUse=false, program: 1, [apply] ShaderCode[id=5, type=VERTEX_SHADER, valid=true, shader: 2, source] [apply] ShaderCode[id=6, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [apply] Thread[Thread-6-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.init FIN [apply] Thread[Thread-6-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.reshape 0/0 200x200, swapInterval 1, drawable 0x3a00006 [apply] Thread[Thread-6-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.reshape FIN [apply] Thread[Thread-6-Display-.x11_:0-2-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-6-Display-.x11_:0-2-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2ES2/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5e713ed7 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5cd4c5b1 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@14ff1714 [apply] Thread[Thread-6-Display-.x11_:0-2-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-6-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 200x200, swapInterval 1, drawable 0x3a00008 [apply] Thread[Thread-6-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 200x200, swapInterval 1, drawable 0x3a00008 [apply] Thread[Thread-6-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 200x200, swapInterval 1, drawable 0x3a00008 [apply] Thread[Thread-6,5,main] GearsES2.display 200x200, swapInterval 1, drawable 0x3a00008 [apply] Window1: frames 3 [apply] Window2: frames 6 [apply] Thread[Thread-6-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-6-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose FIN [apply] Thread[Thread-6-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.dispose ... [apply] Thread[Thread-6-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestBug669RecursiveGLContext02NEWT - test01_Plain [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942881065 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [apply] ------------- ---------------- --------------- [apply] [apply] Testcase: test01_Anim took 1.912 sec [apply] Testcase: test01_Plain took 0.418 sec [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942881065 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT.xml [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT [apply] junit.framework.TestListener: tests to run: 6 [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942881892 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942883897 ms +++ localhosjunit.framework.TestListener: startTest(testEGLES2_Demo0Normal) [apply] t/127.0.0.1:59999 - Locked within 2008 ms, 3 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - testEGLES2_Demo0Normal [apply] libEGL warning: DRI2: failed to authenticate [apply] junit.framework.TestListener: endTest(testEGLES2_Demo0Normal) [apply] junit.framework.TestListener: startTest(testEGLES2_Demo0MSAA4) [apply] junit.framework.TestListener: endTest(testEGLES2_Demo0MSAA4) [apply] junit.framework.TestListener: startTest(testGL2ES2_Demo2MSAA4) [apply] Realized GLAD: FBOImpl[ [apply] Helper: GLAnimatorControl: null, GLEventListeners num 0 [], [apply] Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 4, [apply] Factory jogamp.opengl.x11.glx.X11GLXDrawableFactory@1f5ffded, [apply] Handle 0x3a00002, [apply] Caps GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]], [apply] fboI back 0, front 0, num 0, [apply] FBO front read 0, null, [apply] FBO back write 0, null, [apply] Surface WrappedSurface[ displayHandle 0x7f28fc613250 [apply] , surfaceHandle 0x3a00002 [apply] , size 400x300 [apply] , UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ] [apply] , X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f28fc613250, owner true, ResourceToolkitLock[obj 0x5717e2b2, isOwner false, <612440c9, 13197df2>[count 0, qsz 0, owner ]]], idx 0], visualID 0x29, fbConfigID 0x29, [apply] requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]], [apply] chosen GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]] [apply] , surfaceLock <6e9ba4a9, 2c578bfa>[count 0, qsz 0, owner ] [apply] , X11DummyUpstreamSurfaceHook[ 400x300] [apply] , upstreamSurface false ]], [apply] Context: X11GLXContext [Version null [GL 0.0.0 (n/a), vendor 0.0.0 (n/a)], options 0x0, this 0x27a6e0d4, handle 0x0, null, [apply] quirks: n/a, [apply] Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 4, [apply] Factory jogamp.opengl.x11.glx.X11GLXDrawableFactory@1f5ffded, [apply] Handle 0x3a00002, [apply] Caps GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]], [apply] fboI back 0, front 0, num 0, [apply] FBO front read 0, null, [apply] FBO back write 0, null, [apply] Surface WrappedSurface[ displayHandle 0x7f28fc613250 [apply] , surfaceHandle 0x3a00002 [apply] , size 400x300 [apply] , UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ] [apply] , X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f28fc613250, owner true, ResourceToolkitLock[obj 0x5717e2b2, isOwner false, <612440c9, 13197df2>[count 0, qsz 0, owner ]]], idx 0], visualID 0x29, fbConfigID 0x29, [apply] requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]], [apply] chosen GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]] [apply] , surfaceLock <6e9ba4a9, 2c578bfa>[count 0, qsz 0, owner ] [apply] , X11DummyUpstreamSurfaceHook[ 400x300] [apply] , upstreamSurface false ]], direct false] , [apply] UpstreamWidget: null] [apply] Realized GLAD: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]] [apply] EGL ES2 n/a [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - testEGLES2_Demo0Normal [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - testEGLES2_Demo0MSAA4 [apply] EGL ES2 n/a [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - testEGLES2_Demo0MSAA4 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - testGL2ES2_Demo2MSAA4 [apply] Init GLAD: FBOImpl[ [apply] Helper: GLAnimatorControl: null, GLEventListeners num 0 [], [apply] Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 4, [apply] Factory jogamp.opengl.x11.glx.X11GLXDrawableFactory@1f5ffded, [apply] Handle 0x3a00002, [apply] Caps GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]], [apply] fboI back 0, front 0, num 1, [apply] FBO front read 1, FBO[name r/w 1/1, init true, bound true, size 400x300, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x3, obj 0x4cd5d2ca], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x38a4d1fb], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x6a01f32e], [apply] FBO back write 2, FBO[name r/w 2/1, init true, bound false, size 400x300, samples 4/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 400x300, name 0x2, obj 0x735404c6], stencil null, color attachments: 1/8: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x26048761], null, null, null, null, null, null, null], msaa-sink TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x38a4d1fb], hasSamplesSink true, state OK, obj 0x11059e51], [apply] Surface WrappedSurface[ displayHandle 0x7f28fc613250 [apply] , surfaceHandle 0x3a00002 [apply] , size 400x300 [apply] , UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ] [apply] , X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f28fc613250, owner true, ResourceToolkitLock[obj 0x5717e2b2, isOwner false, <612440c9, 13197df2>[count 0, qsz 0, owner ]]], idx 0], visualID 0x29, fbConfigID 0x29, [apply] requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]], [apply] chosen GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]] [apply] , surfaceLock <6e9ba4a9, 2c578bfa>[count 0, qsz 0, owner ] [apply] , X11DummyUpstreamSurfaceHook[ 400x300] [apply] , upstreamSurface false ]], [apply] Context: X11GLXContext [Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)], options 0x303, this 0x27a6e0d4, handle 0x7f28fc4332c0, jogamp.opengl.gl4.GL4bcImpl@7dce092, [apply] quirks: [DontCloseX11Display], [apply] Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 4, [apply] Factory jogamp.opengl.x11.glx.X11GLXDrawableFactory@1f5ffded, [apply] Handle 0x3a00002, [apply] Caps GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]], [apply] fboI back 0, front 0, num 1, [apply] FBO front read 1, FBO[name r/w 1/1, init true, bound true, size 400x300, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x3, obj 0x4cd5d2ca], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x38a4d1fb], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x6a01f32e], [apply] FBO back write 2, FBO[name r/w 2/1, init true, bound false, size 400x300, samples 4/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 400x300, name 0x2, obj 0x735404c6], stencil null, color attachments: 1/8: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x26048761], null, null, null, null, null, null, null], msaa-sink TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x38a4d1fb], hasSamplesSink true, state OK, obj 0x11059e51], [apply] Surface WrappedSurface[ displayHandle 0x7f28fc613250 [apply] , surfaceHandle 0x3a00002 [apply] , size 400x300 [apply] , UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ] [apply] , X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f28fc613250, owner true, ResourceToolkitLock[obj 0x5717e2b2, isOwner false, <612440c9, 13197df2>[count 0, qsz 0, owner ]]], idx 0], visualID 0x29, fbConfigID 0x29, [apply] requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]], [apply] chosen GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]] [apply] , surfaceLock <6e9ba4a9, 2c578bfa>[count 0, qsz 0, owner ] [apply] , X11DummyUpstreamSurfaceHook[ 400x300] [apply] , upstreamSurface false ]], direct true] , [apply] UpstreamWidget: null] [apply] Init GLAD: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]] [apply] Init front FBO: FBO[name r/w 1/1, init true, bound true, size 400x300, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x3, obj 0x4cd5d2ca], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x38a4d1fb], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, [apply] req. msaa: true [apply] Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , h obj 0x6a01f32e] [apply] Init back FBO: FBO[name r/w 2/1, init true, bound false, size 400x300, samples 4/8, depth RenderAttachment[typw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]] [apply] Chosen : GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]] [apply] has msaa: true [apply] [apply] e DEPTH, format 0x81a6, samples 4, 400x300, name 0x2, obj 0x735404c6], stencil null, color attachments: 1/8: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x26048761], null, null, null, null, null, null, null], msaa-sink TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x38a4d1fb], hasSamplesSink true, state OK, obj 0x11059e51] [apply] ShaderState: attachShaderProgram: -1 -> 1 (enable: true) [apply] null [apply] ShaderProgram[id=1, linked=false, inUse=false, program: 1, [apply] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source] [apply] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [apply] reshape .. [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_Demo2MSAA4_______________-n0001-GL4bc_-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0400x0300.png [apply] Resize1.oldFront: FBO[name r/w 1/1, init true, bound true, size 200x150, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x3, obj 0x4cd5d2ca], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x38a4d1fb], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x6a01f32e] [apply] Resize1.nowFront: FBO[name r/w 1/1, init true, bound true, size 200x150, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x3, obj 0x4cd5d2ca], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x38a4d1fb], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x6a01f32e] [apply] Resize1.oldBack : FBO[name r/w 2/1, init true, bound false, size 200x150, samples 4/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 200x150, name 0x2, obj 0x735404c6], stencil null, color attachments: 1/8: [ColorAttachment[type COLOR, format 0x8058, samples 4, 200x150, name 0x1, obj 0x26048761], null, null, null, null, null, null, null], msaa-sink TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x38a4d1fb], hasSamplesSink true, state OK, obj 0x11059e51] [apply] Resize1.nowBack : FBO[name r/w 2/1, init true, bound false, size 200x150, samples 4/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 200x150, name 0x2, obj 0x735404c6], stencil null, color attachments: 1/8: [ColorAttachment[type COLOR, format 0x8058, samples 4, 200x150, name 0x1, obj 0x26048761], null, null, null, null, null, null, null], msaa-sink TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x38a4d1fb], hasSamplesSink true, state OK, obj 0x11059e51] [apply] reshape .. [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_Demo2MSAA4_______________-n0003-GL4bc_-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0200x0150.png [apply] Resize1.oldDepth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x3, obj 0x4cd5d2ca] [apply] Resize1.newDepth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x3, obj 0x4cd5d2ca] [apply] reshape .. [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_Demo2MSAA4_______________-n0006-GL4bc_-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0800x0600.png [apply] Resize2.oldFront: FBO[name r/w 1/1, init true, bound true, size 800x600, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x3, obj 0x4cd5d2ca], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x38a4d1fb], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x6a01f32e] [apply] Resize2.nowFront: FBO[name r/w 1/1, init true, bound true, size 800x600, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x3, obj 0x4cd5d2ca], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x38a4d1fb], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x6a01f32e] [apply] Resize2.oldBack : FBO[name r/w 2/1, init true, bound false, size 800x600, samples 4/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 800x600, name 0x2, obj 0x735404c6], stencil null, color attachments: 1/8: [ColorAttachment[type COLOR, format 0x8058, samples 4, 800x600, name 0x1, obj 0x26048761], null, null, null, null, null, null, null], msaa-sink TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x38a4d1fb], hasSamplesSink true, state OK, obj 0x11059e51] [apply] Resize2.nowBack : FBO[name r/w 2/1, init true, bound false, size 800x600, samples 4/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 800x600, name 0x2, obj 0x735404c6], stencil null, color attachments: 1/8: [ColorAttachment[type COLOR, format 0x8058, samples 4, 800x600, name 0x1, obj 0x26048761], null, null, null, null, null, null, null], msaa-sink TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x38a4d1fb], hasSamplesSink true, state OK, obj 0x11059e51] [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_Demo2MSAA4_______________-n0009-GL4bc_-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0800x0600.png [apply] reshape .. [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_Demo2MSAA4_______________-n0011-GL4bc_-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0600x0450.png [apply] Fin: FBOImpl[ [apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.MultisampleDemoES2@361b9546[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@26bfdd7d[init false], ], [apply] Drawable: null, [apply] Context: null, [apply] UpstreamWidget: null] [apply] junit.framework.TestListener: endTest(testGL2ES2_Demo2MSAA4) [apply] junit.framework.TestListener: startTest(testGL2ES2_FBODemoMSAA4) [apply] Realized GLAD: FBOImpl[ [apply] Helper: GLAnimatorControl: null, GLEventListeners++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - testGL2ES2_Demo2MSAA4 [apply] ++++ UI num 0 [], [apply] Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 4, [apply] Factory jogamp.opengl.x11.glx.X11GLXDrawableFactory@1f5ffded, [apply] Handle 0x3a00006, [apply] Caps GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/1, opaque, accum-rgba TestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - testGL2ES2_FBODemoMSAA4 [apply] 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]], [apply] fboI back 0, front 0, num 0, [apply] FBO front read 0, null, [apply] FBO back write 0, null, [apply] Surface WrappedSurface[ displayHandle 0x7f28fc613250 [apply] , surfaceHandle 0x3a00006 [apply] , size 400x300 [apply] , UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ] [apply] , X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f28fc613250, owner true, ResourceToolkitLock[obj 0x47f47e01, isOwner false, <47c988f, 1003d696>[count 0, qsz 0, owner ]]], idx 0], visualID 0x29, fbConfigID 0x29, [apply] requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]], [apply] chosen GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]] [apply] , surfaceLock <6bfd1a10, 35ba47d3>[count 0, qsz 0, owner ] [apply] , X11DummyUpstreamSurfaceHook[ 400x300] [apply] , upstreamSurface false ]], [apply] Context: X11GLXContext [Version null [GL 0.0.0 (n/a), vendor 0.0.0 (n/a)], options 0x0, this 0x58c18933, handle 0x0, null, [apply] quirks: n/a, [apply] Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 4, [apply] Factory jogamp.opengl.x11.glx.X11GLXDrawableFactory@1f5ffded, [apply] Handle 0x3a00006, [apply] Caps GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]], [apply] fboI back 0, front 0, num 0, [apply] FBO front read 0, null, [apply] FBO back write 0, null, [apply] Surface WrappedSurface[ displayHandle 0x7f28fc613250 [apply] , surfaceHandle 0x3a00006 [apply] , size 400x300 [apply] , UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ] [apply] , X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f28fc613250, owner true, ResourceToolkitLock[obj 0x47f47e01, isOwner false, <47c988f, 1003d696>[count 0, qsz 0, owner ]]], idx 0], visualID 0x29, fbConfigID 0x29, [apply] requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]], [apply] chosen GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]] [apply] , surfaceLock <6bfd1a10, 35ba47d3>[count 0, qsz 0, owner ] [apply] , X11DummyUpstreamSurfaceHook[ 400x300] [apply] , upstreamSurface false ]], direct false] , [apply] UpstreamWidget: null] [apply] Realized GLAD: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]] [apply] Init GLAD: FBOImpl[ [apply] Helper: GLAnimatorControl: null, GLEventListeners num 0 [], [apply] Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 4, [apply] Factory jogamp.opengl.x11.glx.X11GLXDrawableFactory@1f5ffded, [apply] Handle 0x3a00006, [apply] Caps GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]], [apply] fboI back 0, front 0, num 1, [apply] FBO front read 1, FBO[name r/w 1/1, init true, bound true, size 400x300, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x3, obj 0x53967499], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0xa16a0cb], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x3ac113ae], [apply] FBO back write 2, FBO[name r/w 2/1, init true, bound false, size 400x300, samples 4/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 400x300, name 0x2, obj 0x69676b1e], stencil null, color attachments: 1/8: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x59f322a4], null, null, null, null, null, null, null], msaa-sink TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0xa16a0cb], hasSamplesSink true, state OK, obj 0x4a9b4a2], [apply] Surface WrappedSurface[ displayHandle 0x7f28fc613250 [apply] , surfaceHandle 0x3a00006 [apply] , size 400x300 [apply] , UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ] [apply] , X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f28fc613250, owner true, ResourceToolkitLock[obj 0x47f47e01, isOwner false, <47c988f, 1003d696>[count 0, qsz 0, owner ]]], idx 0], visualID 0x29, fbConfigID 0x29, [apply] requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]], [apply] chosen GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]] [apply] , surfaceLock <6bfd1a10, 35ba47d3>[count 0, qsz 0, owner ] [apply] , X11DummyUpstreamSurfaceHook[ 400x300] [apply] , upstreamSurface false ]], [apply] Context: X11GLXContext [Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)], options 0x303, this 0x58c18933, handle 0x7f28fcc3b0d0, jogamp.opengl.gl4.GL4bcImpl@2191fa12, [apply] quirks: [DontCloseX11Display], [apply] Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 4, [apply] Factory jogamp.opengl.x11.glx.X11GLXDrawableFactory@1f5ffded, [apply] Handle 0x3a00006, [apply] Caps GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]], [apply] fboI back 0, front 0, num 1, [apply] FBO front read 1, FBO[name r/w 1/1, init true, bound true, size 400x300, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x3, obj 0x53967499], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0xa16a0cb], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x3ac113ae], [apply] FBO back write 2, FBO[name r/w 2/1, init true, bound false, size 400x300, samples 4/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 400x300, name 0x2, obj 0x69676b1e], stencil null, color attachments: 1/8: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x59f322a4], null, null, null, null, null, null, null], msaa-sink TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0xa16a0cb], hasSamplesSink true, state OK, obj 0x4a9b4a2], [apply] Surface WrappedSurface[ displayHandle 0x7f28fc613250 [apply] , surfaceHandle 0x3a00006 [apply] , size 400x300 [apply] , UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ] [apply] , X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f28fc613250, owner true, ResourceToolkitLock[obj 0x47f47e01, isOwner false, <47c988f, 1003d696>[count 0, qsz 0, owner ]]], idx 0], visualID 0x29, fbConfigID 0x29, [apply] requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]], [apply] chosen GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]] [apply] , surfaceLock <6bfd1a10, 35ba47d3>[count 0, qsz 0, owner ] [apply] , X11DummyUpstreamSurfaceHook[ 400x300] [apply] , upstreamSurface false ]], direct true] , [apply] UpstreamWidget: null] [apply] Init GLAD: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]] [apply] Init front FBO: FBO[name r/w 1/1, init true, bound true, size 400x300, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x3, obj 0x53967499], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0xa16a0cb], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x3ac113ae] [apply] Init back FBO: FBO[name r/w 2/1, init true, bound false, size 400x300, samples 4/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 400x300, name 0x2, obj 0x69676b1e], stencil null, color attachments: 1/8: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x59f322a4], null, null, null, null, null, null, null], msaa-sink TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0xa16a0cb], hasSamplesSink true, state OK, obj 0x4a9b4a2] [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@67f4d407 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7a8c4ce2 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@110bc849 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init ... [apply] RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] ShaderState: attachShaderProgram: -1 -> 3 (enable: true) [apply] null [apply] ShaderProgram[id=3, linked=false, inUse=false, program: 4, [apply] ShaderCode[id=5, type=VERTEX_SHADER, valid=true, shader: 5, source] [apply] ShaderCode[id=6, type=FRAGMENT_SHADER, valid=true, shader: 6, source]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init FIN [apply] **** Init [apply] **** Reshape: 400x300 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 400x300, swapInterval -1, drawable 0x3a00006 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape 0/0 400x300, swapInterval -1, drawable 0x3a00006 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval -1, drawable 0x3a00006 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval -1, drawable 0x3a00006 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_FBODemoMSAA4_____________-n0001-GL4bc_-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0400x0300.png [apply] **** Reshape: 200x150 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 200x150, swapInterval -1, drawable 0x3a00006 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape 0/0 200x150, swapInterval -1, drawable 0x3a00006 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval -1, drawable 0x3a00006 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval -1, drawable 0x3a00006 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_FBODemoMSAA4_____________-n0003-GL4bc_-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0200x0150.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval -1, drawable 0x3a00006 [apply] Resize1.oldFront: FBO[name r/w 1/1, init true, bound true, size 200x150, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x3, obj 0x53967499], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0xa16a0cb], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x3ac113ae] [apply] Resize1.nowFront: FBO[name r/w 1/1, init true, bound true, size 200x150, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x3, obj 0x53967499], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0xa16a0cb], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x3ac113ae] [apply] Resize1.oldBack : FBO[name r/w 2/1, init true, bound false, size 200x150, samples 4/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 200x150, name 0x2, obj 0x69676b1e], stencil null, color attachments: 1/8: [ColorAttachment[type COLOR, format 0x8058, samples 4, 200x150, name 0x1, obj 0x59f322a4], null, null, null, null, null, null, null], msaa-sink TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0xa16a0cb], hasSamplesSink true, state OK, obj 0x4a9b4a2] [apply] Resize1.nowBack : FBO[name r/w 2/1, init true, bound false, size 200x150, samples 4/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 200x150, name 0x2, obj 0x69676b1e], stencil null, color attachments: 1/8: [ColorAttachment[type COLOR, format 0x8058, samples 4, 200x150, name 0x1, obj 0x59f322a4], null, null, null, null, null, null, null], msaa-sink TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0xa16a0cb], hasSamplesSink true, state OK, obj 0x4a9b4a2] [apply] Resize2.oldFront: FBO[name r/w 1/1, init true, bound true, size 800x600, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x3, obj 0x53967499], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0xa16a0cb], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x3ac113ae] [apply] Resize2.nowFront: FBO[name r/w 1/1, init true, bound true, size 800x600, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x3, obj 0x53967499], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0xa16a0cb], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x3ac113ae] [apply] Resize2.oldBack : FBO[name r/w 2/1, init true, bound false, size 800x600, samples 4/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 800x600, name 0x2, obj 0x69676b1e], stencil null, color attachments: 1/8: [ColorAttachment[type COLOR, format 0x8058, samples 4, 800x600, name 0x1, obj 0x59f322a4], null, null, null, null, null, null, null], msaa-sink TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0xa16a0cb], hasSamplesSink true, state OK, obj 0x4a9b4a2] [apply] Resize2.nowBack : FBO[name r/w 2/1, init true, bound false, size 800x600, samples 4/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 800x600, name 0x2, obj 0x69676b1e], stencil null, color attachments: 1/8: [ColorAttachment[type COLOR, format 0x8058, samples 4, 800x600, name 0x1, obj 0x59f322a4], null, null, null, null, null, null, null], msaa-sink TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0xa16a0cb], hasSamplesSink true, state OK, obj 0x4a9b4a2] [apply] Resize1.oldDepth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x3, obj 0x53967499] [apply] Resize1.newDepth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x3, obj 0x53967499] [apply] **** Reshape: 800x600 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 800x600, swapInterval -1, drawable 0x3a00006 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape 0/0 800x600, swapInterval -1, drawable 0x3a00006 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval -1, drawable 0x3a00006 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval -1, drawable 0x3a00006 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_FBODemoMSAA4_____________-n0006-GL4bc_-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0800x0600.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval -1, drawable 0x3a00006 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval -1, drawable 0x3a00006 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval -1, drawable 0x3a00006 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_FBODemoMSAA4_____________-n0009-GL4bc_-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0800x0600.png [apply] Fin: FBOImpl[ [apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.FBOMix2DemosES2@76b8c4f5[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@5c8aedb7[init false], ], [apply] Drawable: null, [apply] Context: null, [apply] UpstreamWidget: null] [apply] junit.framework.TestListener: endTest(testGL2ES2_FBODemoMSAA4) [apply] junit.framework.TestListener: startTest(testGL2ES2_Demo1_DoubleBuffer_Normal) [apply] **** Reshape: 600x450 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 600x450, swapInterval -1, drawable 0x3a00006 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape 0/0 600x450, swapInterval -1, drawable 0x3a00006 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 600x450, swapInterval -1, drawable 0x3a00006 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 600x450, swapInterval -1, drawable 0x3a00006 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_FBODemoMSAA4_____________-n0011-GL4bc_-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0600x0450.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - testGL2ES2_FBODemoMSAA4 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - testGL2ES2_Demo1_DoubleBuffer_Normal [apply] Realized GLAD: FBOImpl[ [apply] Helper: GLAnimatorControl: null, GLEventListeners num 0 [], [apply] Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 0, [apply] Factory jogamp.opengl.x11.glx.X11GLXDrawableFactory@1f5ffded, [apply] Handle 0x3a0000a, [apply] Caps GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]], [apply] fboI back 0, front 0, num 0, [apply] FBO front read 0, null, [apply] FBO back write 0, null, [apply] Surface WrappedSurface[ displayHandle 0x7f28fc613250 [apply] , surfaceHandle 0x3a0000a [apply] , size 400x300 [apply] , UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ] [apply] , X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f28fc613250, owner true, ResourceToolkitLock[obj 0x723fff84, isOwner false, <47a06db5, 7582aacf>[count 0, qsz 0, owner ]]], idx 0], visualID 0x29, fbConfigID 0x29, [apply] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]], [apply] chosen GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]] [apply] , surfaceLock <559c384e, 334b4cb>[count 0, qsz 0, owner ] [apply] , X11DummyUpstreamSurfaceHook[ 400x300] [apply] , upstreamSurface false ]], [apply] Context: X11GLXContext [Version null [GL 0.0.0 (n/a), vendor 0.0.0 (n/a)], options 0x0, this 0x79497d11, handle 0x0, null, [apply] quirks: n/a, [apply] Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 0, [apply] Factory jogamp.opengl.x11.glx.X11GLXDrawableFactory@1f5ffded, [apply] Handle 0x3a0000a, [apply] Caps GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]], [apply] fboI back 0, front 0, num 0, [apply] FBO front read 0, null, [apply] FBO back write 0, null, [apply] Surface WrappedSurface[ displayHandle 0x7f28fc613250 [apply] , surfaceHandle 0x3a0000a [apply] , size 400x300 [apply] , UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ] [apply] , X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f28fc613250, owner true, ResourceToolkitLock[obj 0x723fff84, isOwner false, <47a06db5, 7582aacf>[count 0, qsz 0, owner ]]], idx 0], visualID 0x29, fbConfigID 0x29, [apply] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]], [apply] chosen GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]] [apply] , surfaceLock <559c384e, 334b4cb>[count 0, qsz 0, owner ] [apply] , X11DummyUpstreamSurfaceHook[ 400x300] [apply] , upstreamSurface false ]], direct false] , [apply] UpstreamWidget: null] [apply] Realized GLAD: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]] [apply] Init GLAD: FBOImpl[ [apply] Helper: GLAnimatorControl: null, GLEventListeners num 0 [], [apply] Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0, [apply] Factory jogamp.opengl.x11.glx.X11GLXDrawableFactory@1f5ffded, [apply] Handle 0x3a0000a, [apply] Caps GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]], [apply] fboI back 1, front 0, num 2, [apply] FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x1, obj 0xaec55a], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x47b2254c], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x521e980f], [apply] FBO back write 2, FBO[name r/w 2/2, init true, bound true, size 400x300, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x2, obj 0x5497d017], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x56912ae7], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x3adec164], [apply] Surface WrappedSurface[ displayHandle 0x7f28fc613250 [apply] , surfaceHandle 0x3a0000a [apply] , size 400x300 [apply] , UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ] [apply] , X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f28fc613250, owner true, ResourceToolkitLock[obj 0x723fff84, isOwner false, <47a06db5, 7582aacf>[count 0, qsz 0, owner ]]], idx 0], visualID 0x29, fbConfigID 0x29, [apply] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]], [apply] chosen GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]] [apply] , surfaceLock <559c384e, 334b4cb>[count 0, qsz 0, owner ] [apply] , X11DummyUpstreamSurfaceHook[ 400x300] [apply] , upstreamSurface false ]], [apply] Context: X11GLXContext [Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)], options 0x303, this 0x79497d11, handle 0x7f28fcc5a0d0, jogamp.opengl.gl4.GL4bcImpl@766aaa6d, [apply] quirks: [DontCloseX11Display], [apply] Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0, [apply] Factory jogamp.opengl.x11.glx.X11GLXDrawableFactory@1f5ffded, [apply] Handle 0x3a0000a, [apply] Caps GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/0, opaque, accum-rgbThread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono ,a 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]], [apply] fboI back 1, front 0, num 2, [apply] FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x1, obj 0xaec55a], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target G hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[L_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x8GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compa12f/0x812f; name 0x1, obj 0x47b2254c], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OKtibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR , obj 0x521e980f], [apply] FBO back write 2, FBO[name r/w 2/2, init true, bound true, size 400x300, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x2, obj 0x5497d017], stencil null, color attachments: 1/8: [TextureAttach ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] Gment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; miLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] n/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x56912ae7], null, null, null, null, null, null, null], msaa-sink nul GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_sepal, hasSamplesSink false, state OK, obj 0x3adec164], [apply] Surface WrappedSurface[ displayHandle 0x7f28fc613250 [apply] , surfaceHandle 0x3a0000a [apply] , size 400x300 [apply] , UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ] [apply] , X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f28fc613250, owner true, ResourceToolkitLock[obj 0x723fff84, isOwner false, <47a06db5, 7582aacf>[count 0, qsz 0, owner ]]], idx 0], visualID 0x29, fbConfigID 0x29, [apply] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]], [apply] chosen GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], ofrate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memoryfscr[fbo]]] [apply] , surfaceLock <559c384e, 334b4cb>[count 0, qsz 0, owner ] [apply] , X11DummyUpstreamSurfaceHook[ 400x300] [apply] , upstreamSurface false ]], direct true] , [apply] UpstreamWidget: null] [apply] Init GLAD: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]] [apply] Init front FBO: FBO[name r/w 1/1, init true GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shad, bound false, size 400x300, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x1, obj 0xaec55a], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x47b225er_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_l4c], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x521e980f] [apply] Init back FBO: ayer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_AFBO[name r/w 2/2, init true, bound true, size 400x300, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0,RB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_ 400x300, name 0x2, obj 0x5497d017], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTcompatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_URE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0xdepth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_ba812f; name 0x2, obj 0x56912ae7], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj se_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fra0x3adec164] [apply] gment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7c3b6645 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1fb77bbb [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@471c4241 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 400x300, swapInterval 0, drawable 0x3a0000a [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 0, drawable 0x3a0000a [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 0, drawable 0x3a0000a [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_Demo1_DoubleBuffer_Normal-n0001-GL4bc_-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0300.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 200x150, swapInterval 0, drawable 0x3a0000a [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 0, drawable 0x3a0000a [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 0, drawable 0x3a0000a [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_Demo1_DoubleBuffer_Normal-n0003-GL4bc_-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0200x0150.png [apply] Resize1.oldFront: FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x1, obj 0xaec55a], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x47b2254c], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x521e980f] [apply] Resize1.nowFront: FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x1, obj 0xaec55a], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x47b2254c], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x521e980f] [apply] Resize1.oldBack : FBO[name r/w 2/2, init true, bound false, size 200x150, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x2, obj 0x5497d017], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x56912ae7], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x3adec164] [apply] Resize1.nowBack : FBO[name r/w 2/2, init true, bound false, size 200x150, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x2, obj 0x5497d017], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x56912ae7], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x3adec164] [apply] Resize2.oldFront: FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x1, obj 0xaec55a], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x47b2254c], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x521e980f] [apply] Resize2.nowFront: FBO[name r/w 2/2, init true, bound false, size 800x600, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x2, obj 0x5497d017], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x56912ae7], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x3adec164] [apply] Resize2.oldBack : FBO[name r/w 2/2, init true, bound false, size 800x600, saThread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 0, drawable 0x3a0000a [apply] Resize1.oldDepth Remples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x2, obj 0x5497d017], stencil null, color nderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x1, obj 0xaec55a] [apply] Resize1.newDepth RenderAttachment[type DEPattachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFoTH, format 0x81a6, samples 0, 200x150, name 0x1, obj 0xaec55a] [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape rmat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x56912ae7], null, null, null, null, 0/0 800x600, swapInterval 0, drawable 0x3a0000a [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInnull, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x3adec164] [apply] Resize2.nowBack : FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x1, obj 0xaec55a], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x80terval 0, drawable 0x3a0000a [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 0, drawable 51, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x47b2250x3a0000a [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_Demo1_DoubleBuffer_Normal-n4c], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x521e980f] [apply] 0006-GL4bc_-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0800x0600.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 0, drawable 0x3a0000a [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 0, drawable 0x3a0000a [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 0, drawable 0x3a0000a [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_Demo1_DoubleBuffer_Normal-n0009-GL4bc_-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0800x0600.png [apply] Fin: FBOImpl[ [apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@54db16d7[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@7bb8a8c6[init false], ], [apply] Drawable: null, [apply] Context: null, [apply] UpstreamWidget: null] [apply] junit.framework.TestListener: endTest(testGL2ES2_Demo1_DoubleBuffer_Normal) [apply] junit.fThread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 600x450, swapInterval 0, drawable 0x3a0000a [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 600x450, swapInterval 0, drawable 0x3a0000a [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 600x450, swapInterval 0, drawable 0x3a0000a [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: Testramework.TestListener: startTest(testGL2ES2_Demo1_SingleBuffer_Normal) [apply] Realized GLAD: FBOImpl[ [apply] Helper: GLAnimatorControl: nullFBOAutoDrawableFactoryNEWT.testGL2ES2_Demo1_DoubleBuffer_Normal-n0011-GL4bc_-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0600x0450.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - , GLEventListeners num 0 [], [apply] Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 0, [apply] Factory jogamtestGL2ES2_Demo1_DoubleBuffer_Normal [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEp.opengl.x11.glx.X11GLXDrawableFactory@1f5ffded, [apply] Handle 0x3a0000e, [apply] Caps GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]], [apply] fboI back 0, front 0, num 0, [apply] FBO front read 0, null, [apply] FBO back write 0, null, [apply] Surface WrappedSurface[ displayHandle 0x7f28fc613250 [apply] , surfaceHandle 0x3a0000e [apply] , size 400x300 [apply] , UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ] [apply] , X11GLXGraphicsConfiguration[X11GraphicsScreen[XWT - testGL2ES2_Demo1_SingleBuffer_Normal [apply] 11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f28fc613250, owner true, ResourceToolkitLock[obj 0x544da576, isOwner false, <35aa1137, 30504d67>[count 0, qsz 0, owner ]]], idx 0], visualID 0x29, fbConfigID 0x29, [apply] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]], [apply] chosen GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]] [apply] , surfaceLock <6809bdf8, 57971a24>[count 0, qsz 0, owner ] [apply] , X11DummyUpstreamSurfaceHook[ 400x300] [apply] , upstreamSurface false ]], [apply] Context: X11GLXContext [Version null [GL 0.0.0 (n/a), vendor 0.0.0 (n/a)], options 0x0, this 0x1355e69, handle 0x0, null, [apply] quirks: n/a, [apply] Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 0, [apply] Factory jogamp.opengl.x11.glx.X11GLXDrawableFactory@1f5ffded, [apply] Handle 0x3a0000e, [apply] Caps GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]], [apply] fboI back 0, front 0, num 0, [apply] FBO front read 0, null, [apply] FBO back write 0, null, [apply] Surface WrappedSurface[ displayHandle 0x7f28fc613250 [apply] , surfaceHandle 0x3a0000e [apply] , size 400x300 [apply] , UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ] [apply] , X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f28fc613250, owner true, ResourceToolkitLock[obj 0x544da576, isOwner false, <35aa1137, 30504d67>[count 0, qsz 0, owner ]]], idx 0], visualID 0x29, fbConfigID 0x29, [apply] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]], [apply] chosen GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]] [apply] , surfaceLock <6809bdf8, 57971a24>[count 0, qsz 0, owner ] [apply] , X11DummyUpstreamSurfaceHook[ 400x300] [apply] , upstreamSurface false ]], direct false] , [apply] UpstreamWidget: null] [apply] Realized GLAD: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1e3b0b19 [apply] gear2 created: com.jogamp.opengl.teInit GLAD: FBOImpl[ [apply] Helper: GLAnimatorControl: null, GLEventListeners num 0 [], [apply] Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0, [apply] Factory jogamp.opengl.x11.glx.X11GLXDrawableFactory@1f5ffded, [apply] Handle 0x3a0000e, [apply] Caps GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]], [apply] fboI back 0, front 0, num 1, [apply] FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x1, obj 0x36905c6e], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x56c9401d], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x3fa455be], [apply] FBO back write 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x1, obj 0x36905c6e], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x56c9401d], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x3fa455be], [apply] Surface WrappedSurface[ displayHandle 0x7f28fc613250 [apply] , surfaceHandle 0x3a0000e [apply] , size 400x300 [apply] , UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ] [apply] , X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f28fc613250, owner true, ResourceToolkitLock[obj 0x544da576, isOwner false, <35aa1137, 30504d67>[count 0, qsz 0, owner ]]], idx 0], visualID 0x29, fbConfigID 0x29, [apply] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]], [apply] chosen GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]] [apply] , surfaceLock <6809bdf8, 57971a24>[count 0, qsz 0, owner ] [apply] , X11DummyUpstreamSurfaceHook[ 400x300] [apply] , upstreamSurface false ]], [apply] Context: X11GLXContext [Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)], options 0x303, this 0x1355e69, handle 0x7f28fcf90f90, jogamp.opengl.gl4.GL4bcImpl@3df94d96, [apply] quirks: [DontCloseX11Display], [apply] Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0, [apply] Factory jogamp.opengl.x11.glx.X11GLXDrawableFactory@1f5ffded, [apply] Handle 0x3a0000e, [apply] Caps GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]], [apply] fboI back 0, front 0, num 1, [apply] FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x1, obj 0x36905c6e], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x56c9401d], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x3fa455be], [apply] FBO back write 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x1, obj 0x36905c6e], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x56c9401d], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x3fa455be], [apply] Surface WrappedSurface[ displayHandle 0x7f28fc613250 [apply] , surfaceHandle 0x3a0000e [apply] , size 400x300 [apply] , UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ] [apply] , X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f28fc613250, owner true, ResourceToolkitLock[obj 0x544da576, isOwner false, <35aa1137, 30504d67>[count 0, qsz 0, owner ]]], idx 0], visualID 0x29, fbConfigID 0x29, [apply] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]], [apply] chosen GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]] [apply] , surfaceLock <6809bdf8, 57971a24>[count 0, qsz 0, owner ] [apply] , X11DummyUpstreamSurfaceHook[ 400x300] [apply] , upstreamSurface false ]], direct true] , [apply] UpstreamWidget: null] [apply] Init GLAD: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]] [apply] Init front FBO: FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x1, obj 0x36905c6e], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x56c9401d], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x3fa455be] [apply] Init back FBO: FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x1, obj 0x36905c6e], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x56c9401d], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x3fa455be] [apply] Resize1.oldFront: FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x1, obj 0x36905c6e], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x56c9401d], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x3fa455be] [apply] Resize1.nowFront: FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x1, obj 0x36905c6e], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x56c9401d], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x3fa455be] [apply] Resize1.oldBack : FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x1, obj 0x36905c6e], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x56c9401d], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x3fa455be] [apply] Resize1.nowBack : FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x1, obj 0x36905c6e], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x56c9401d], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x3fa455be] [apply] st.junit.jogl.demos.es2.GearsObjectES2@3655a5d0 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@30f9168e [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 400x300, swapInterval 0, drawable 0x3a0000e [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 0, drawable 0x3a0000e [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 0, drawable 0x3a0000e [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_Demo1_SingleBuffer_Normal-n0001-GL4bc_-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0300.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 200x150, swapInterval 0, drawable 0x3a0000e [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 0, drawable 0x3a0000e [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 0, drawable 0x3a0000e [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_Demo1_SingleBuffer_Normal-n0003-GL4bc_-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0200x0150.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 0, drawable 0x3a0000e [apply] Resize1.oldDepth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x1, obj 0x36905c6e] [apply] Resize1.newDepth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x1, obj 0x36905c6e] [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 800x600, swapInterval 0, drawable 0x3a0000e [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 0, drawable 0x3a0000e [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 0, drawable 0x3a0000e [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_Demo1_SingleBuffer_Normal-n0006-GL4bc_-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0800x0600.png [apply] Resize2.oldFront: FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x1, obj 0x36905c6e], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x56c9401d], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x3fa455be] [apply] Resize2.nowFront: FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x1, obj 0x36905c6e], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x56c9401d], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x3fa455be] [apply] Resize2.oldBack : FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x1, obj 0x36905c6e], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x56c9401d], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x3fa455be] [apply] Resize2.nowBack : FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x1, obj 0x36905c6e], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x56c9401d], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x3fa455be] [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 0, drawable 0x3a0000e [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 0, drawable 0x3a0000e [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 0, drawable 0x3a0000e [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_Demo1_SingleBuffer_Normal-n0009-GL4bc_-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0800x0600.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 600x450, swapInterval 0, drawable 0x3a0000e [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 600x450, swapInterval 0, drawable 0x3a0000e [apply] Fin: FBOImpl[ [apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@3a54d2a3[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@16d0e940[init false], ], [apply] Drawable: null, [apply] Context: null, [apply] UpstreamWidget: null] [apply] junit.framework.TestListener: endTest(testGL2ES2_Demo1_SingleBuffer_Normal) [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 600x450, swapInterval 0, drawable 0x3a0000e [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_Demo1_SingleBuffer_Normal-n0011-GL4bc_-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0600x0450.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - testGL2ES2_Demo1_SingleBuffer_Normal [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942886297 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [apply] Tests run: 6, Failures: 0, Errors: 0, Time elapsed: 4.453 sec [apply] ------------- Standard Output --------------- [apply] Realized GLAD: FBOImpl[ [apply] Helper: GLAnimatorControl: null, GLEventListeners num 0 [], [apply] Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 4, [apply] Factory jogamp.opengl.x11.glx.X11GLXDrawableFactory@1f5ffded, [apply] Handle 0x3a00002, [apply] Caps GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]], [apply] fboI back 0, front 0, num 0, [apply] FBO front read 0, null, [apply] FBO back write 0, null, [apply] Surface WrappedSurface[ displayHandle 0x7f28fc613250 [apply] , surfaceHandle 0x3a00002 [apply] , size 400x300 [apply] , UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ] [apply] , X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f28fc613250, owner true, ResourceToolkitLock[obj 0x5717e2b2, isOwner false, <612440c9, 13197df2>[count 0, qsz 0, owner ]]], idx 0], visualID 0x29, fbConfigID 0x29, [apply] requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]], [apply] chosen GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]] [apply] , surfaceLock <6e9ba4a9, 2c578bfa>[count 0, qsz 0, owner ] [apply] , X11DummyUpstreamSurfaceHook[ 400x300] [apply] , upstreamSurface false ]], [apply] Context: X11GLXContext [Version null [GL 0.0.0 (n/a), vendor 0.0.0 (n/a)], options 0x0, this 0x27a6e0d4, handle 0x0, null, [apply] quirks: n/a, [apply] Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 4, [apply] Factory jogamp.opengl.x11.glx.X11GLXDrawableFactory@1f5ffded, [apply] Handle 0x3a00002, [apply] Caps GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]], [apply] fboI back 0, front 0, num 0, [apply] FBO front read 0, null, [apply] FBO back write 0, null, [apply] Surface WrappedSurface[ displayHandle 0x7f28fc613250 [apply] , surfaceHandle 0x3a00002 [apply] , size 400x300 [apply] , UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ] [apply] , X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f28fc613250, owner true, ResourceToolkitLock[obj 0x5717e2b2, isOwner false, <612440c9, 13197df2>[count 0, qsz 0, owner ]]], idx 0], visualID 0x29, fbConfigID 0x29, [apply] requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]], [apply] chosen GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]] [apply] , surfaceLock <6e9ba4a9, 2c578bfa>[count 0, qsz 0, owner ] [apply] , X11DummyUpstreamSurfaceHook[ 400x300] [apply] , upstreamSurface false ]], direct false] , [apply] UpstreamWidget: null] [apply] Realized GLAD: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]] [apply] Init GLAD: FBOImpl[ [apply] Helper: GLAnimatorControl: null, GLEventListeners num 0 [], [apply] Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 4, [apply] Factory jogamp.opengl.x11.glx.X11GLXDrawableFactory@1f5ffded, [apply] Handle 0x3a00002, [apply] Caps GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]], [apply] fboI back 0, front 0, num 1, [apply] FBO front read 1, FBO[name r/w 1/1, init true, bound true, size 400x300, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x3, obj 0x4cd5d2ca], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x38a4d1fb], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x6a01f32e], [apply] FBO back write 2, FBO[name r/w 2/1, init true, bound false, size 400x300, samples 4/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 400x300, name 0x2, obj 0x735404c6], stencil null, color attachments: 1/8: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x26048761], null, null, null, null, null, null, null], msaa-sink TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x38a4d1fb], hasSamplesSink true, state OK, obj 0x11059e51], [apply] Surface WrappedSurface[ displayHandle 0x7f28fc613250 [apply] , surfaceHandle 0x3a00002 [apply] , size 400x300 [apply] , UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ] [apply] , X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f28fc613250, owner true, ResourceToolkitLock[obj 0x5717e2b2, isOwner false, <612440c9, 13197df2>[count 0, qsz 0, owner ]]], idx 0], visualID 0x29, fbConfigID 0x29, [apply] requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]], [apply] chosen GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]] [apply] , surfaceLock <6e9ba4a9, 2c578bfa>[count 0, qsz 0, owner ] [apply] , X11DummyUpstreamSurfaceHook[ 400x300] [apply] , upstreamSurface false ]], [apply] Context: X11GLXContext [Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)], options 0x303, this 0x27a6e0d4, handle 0x7f28fc4332c0, jogamp.opengl.gl4.GL4bcImpl@7dce092, [apply] quirks: [DontCloseX11Display], [apply] Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 4, [apply] Factory jogamp.opengl.x11.glx.X11GLXDrawableFactory@1f5ffded, [apply] Handle 0x3a00002, [apply] Caps GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]], [apply] fboI back 0, front 0, num 1, [apply] FBO front read 1, FBO[name r/w 1/1, init true, bound true, size 400x300, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x3, obj 0x4cd5d2ca], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x38a4d1fb], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x6a01f32e], [apply] FBO back write 2, FBO[name r/w 2/1, init true, bound false, size 400x300, samples 4/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 400x300, name 0x2, obj 0x735404c6], stencil null, color attachments: 1/8: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x26048761], null, null, null, null, null, null, null], msaa-sink TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x38a4d1fb], hasSamplesSink true, state OK, obj 0x11059e51], [apply] Surface WrappedSurface[ displayHandle 0x7f28fc613250 [apply] , surfaceHandle 0x3a00002 [apply] , size 400x300 [apply] , UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ] [apply] , X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f28fc613250, owner true, ResourceToolkitLock[obj 0x5717e2b2, isOwner false, <612440c9, 13197df2>[count 0, qsz 0, owner ]]], idx 0], visualID 0x29, fbConfigID 0x29, [apply] requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]], [apply] chosen GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]] [apply] , surfaceLock <6e9ba4a9, 2c578bfa>[count 0, qsz 0, owner ] [apply] , X11DummyUpstreamSurfaceHook[ 400x300] [apply] , upstreamSurface false ]], direct true] , [apply] UpstreamWidget: null] [apply] Init GLAD: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]] [apply] Init front FBO: FBO[name r/w 1/1, init true, bound true, size 400x300, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x3, obj 0x4cd5d2ca], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x38a4d1fb], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x6a01f32e] [apply] Init back FBO: FBO[name r/w 2/1, init true, bound false, size 400x300, samples 4/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 400x300, name 0x2, obj 0x735404c6], stencil null, color attachments: 1/8: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x26048761], null, null, null, null, null, null, null], msaa-sink TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x38a4d1fb], hasSamplesSink true, state OK, obj 0x11059e51] [apply] Resize1.oldFront: FBO[name r/w 1/1, init true, bound true, size 200x150, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x3, obj 0x4cd5d2ca], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x38a4d1fb], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x6a01f32e] [apply] Resize1.nowFront: FBO[name r/w 1/1, init true, bound true, size 200x150, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x3, obj 0x4cd5d2ca], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x38a4d1fb], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x6a01f32e] [apply] Resize1.oldBack : FBO[name r/w 2/1, init true, bound false, size 200x150, samples 4/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 200x150, name 0x2, obj 0x735404c6], stencil null, color attachments: 1/8: [ColorAttachment[type COLOR, format 0x8058, samples 4, 200x150, name 0x1, obj 0x26048761], null, null, null, null, null, null, null], msaa-sink TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x38a4d1fb], hasSamplesSink true, state OK, obj 0x11059e51] [apply] Resize1.nowBack : FBO[name r/w 2/1, init true, bound false, size 200x150, samples 4/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 200x150, name 0x2, obj 0x735404c6], stencil null, color attachments: 1/8: [ColorAttachment[type COLOR, format 0x8058, samples 4, 200x150, name 0x1, obj 0x26048761], null, null, null, null, null, null, null], msaa-sink TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x38a4d1fb], hasSamplesSink true, state OK, obj 0x11059e51] [apply] Resize2.oldFront: FBO[name r/w 1/1, init true, bound true, size 800x600, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x3, obj 0x4cd5d2ca], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x38a4d1fb], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x6a01f32e] [apply] Resize2.nowFront: FBO[name r/w 1/1, init true, bound true, size 800x600, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x3, obj 0x4cd5d2ca], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x38a4d1fb], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x6a01f32e] [apply] Resize2.oldBack : FBO[name r/w 2/1, init true, bound false, size 800x600, samples 4/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 800x600, name 0x2, obj 0x735404c6], stencil null, color attachments: 1/8: [ColorAttachment[type COLOR, format 0x8058, samples 4, 800x600, name 0x1, obj 0x26048761], null, null, null, null, null, null, null], msaa-sink TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x38a4d1fb], hasSamplesSink true, state OK, obj 0x11059e51] [apply] Resize2.nowBack : FBO[name r/w 2/1, init true, bound false, size 800x600, samples 4/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 800x600, name 0x2, obj 0x735404c6], stencil null, color attachments: 1/8: [ColorAttachment[type COLOR, format 0x8058, samples 4, 800x600, name 0x1, obj 0x26048761], null, null, null, null, null, null, null], msaa-sink TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x38a4d1fb], hasSamplesSink true, state OK, obj 0x11059e51] [apply] Fin: FBOImpl[ [apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.MultisampleDemoES2@361b9546[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@26bfdd7d[init false], ], [apply] Drawable: null, [apply] Context: null, [apply] UpstreamWidget: null] [apply] Realized GLAD: FBOImpl[ [apply] Helper: GLAnimatorControl: null, GLEventListeners num 0 [], [apply] Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 4, [apply] Factory jogamp.opengl.x11.glx.X11GLXDrawableFactory@1f5ffded, [apply] Handle 0x3a00006, [apply] Caps GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]], [apply] fboI back 0, front 0, num 0, [apply] FBO front read 0, null, [apply] FBO back write 0, null, [apply] Surface WrappedSurface[ displayHandle 0x7f28fc613250 [apply] , surfaceHandle 0x3a00006 [apply] , size 400x300 [apply] , UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ] [apply] , X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f28fc613250, owner true, ResourceToolkitLock[obj 0x47f47e01, isOwner false, <47c988f, 1003d696>[count 0, qsz 0, owner ]]], idx 0], visualID 0x29, fbConfigID 0x29, [apply] requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]], [apply] chosen GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]] [apply] , surfaceLock <6bfd1a10, 35ba47d3>[count 0, qsz 0, owner ] [apply] , X11DummyUpstreamSurfaceHook[ 400x300] [apply] , upstreamSurface false ]], [apply] Context: X11GLXContext [Version null [GL 0.0.0 (n/a), vendor 0.0.0 (n/a)], options 0x0, this 0x58c18933, handle 0x0, null, [apply] quirks: n/a, [apply] Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 4, [apply] Factory jogamp.opengl.x11.glx.X11GLXDrawableFactory@1f5ffded, [apply] Handle 0x3a00006, [apply] Caps GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]], [apply] fboI back 0, front 0, num 0, [apply] FBO front read 0, null, [apply] FBO back write 0, null, [apply] Surface WrappedSurface[ displayHandle 0x7f28fc613250 [apply] , surfaceHandle 0x3a00006 [apply] , size 400x300 [apply] , UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ] [apply] , X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f28fc613250, owner true, ResourceToolkitLock[obj 0x47f47e01, isOwner false, <47c988f, 1003d696>[count 0, qsz 0, owner ]]], idx 0], visualID 0x29, fbConfigID 0x29, [apply] requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]], [apply] chosen GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]] [apply] , surfaceLock <6bfd1a10, 35ba47d3>[count 0, qsz 0, owner ] [apply] , X11DummyUpstreamSurfaceHook[ 400x300] [apply] , upstreamSurface false ]], direct false] , [apply] UpstreamWidget: null] [apply] Realized GLAD: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]] [apply] Init GLAD: FBOImpl[ [apply] Helper: GLAnimatorControl: null, GLEventListeners num 0 [], [apply] Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 4, [apply] Factory jogamp.opengl.x11.glx.X11GLXDrawableFactory@1f5ffded, [apply] Handle 0x3a00006, [apply] Caps GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]], [apply] fboI back 0, front 0, num 1, [apply] FBO front read 1, FBO[name r/w 1/1, init true, bound true, size 400x300, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x3, obj 0x53967499], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0xa16a0cb], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x3ac113ae], [apply] FBO back write 2, FBO[name r/w 2/1, init true, bound false, size 400x300, samples 4/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 400x300, name 0x2, obj 0x69676b1e], stencil null, color attachments: 1/8: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x59f322a4], null, null, null, null, null, null, null], msaa-sink TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0xa16a0cb], hasSamplesSink true, state OK, obj 0x4a9b4a2], [apply] Surface WrappedSurface[ displayHandle 0x7f28fc613250 [apply] , surfaceHandle 0x3a00006 [apply] , size 400x300 [apply] , UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ] [apply] , X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f28fc613250, owner true, ResourceToolkitLock[obj 0x47f47e01, isOwner false, <47c988f, 1003d696>[count 0, qsz 0, owner ]]], idx 0], visualID 0x29, fbConfigID 0x29, [apply] requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]], [apply] chosen GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]] [apply] , surfaceLock <6bfd1a10, 35ba47d3>[count 0, qsz 0, owner ] [apply] , X11DummyUpstreamSurfaceHook[ 400x300] [apply] , upstreamSurface false ]], [apply] Context: X11GLXContext [Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)], options 0x303, this 0x58c18933, handle 0x7f28fcc3b0d0, jogamp.opengl.gl4.GL4bcImpl@2191fa12, [apply] quirks: [DontCloseX11Display], [apply] Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 4, [apply] Factory jogamp.opengl.x11.glx.X11GLXDrawableFactory@1f5ffded, [apply] Handle 0x3a00006, [apply] Caps GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]], [apply] fboI back 0, front 0, num 1, [apply] FBO front read 1, FBO[name r/w 1/1, init true, bound true, size 400x300, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x3, obj 0x53967499], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0xa16a0cb], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x3ac113ae], [apply] FBO back write 2, FBO[name r/w 2/1, init true, bound false, size 400x300, samples 4/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 400x300, name 0x2, obj 0x69676b1e], stencil null, color attachments: 1/8: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x59f322a4], null, null, null, null, null, null, null], msaa-sink TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0xa16a0cb], hasSamplesSink true, state OK, obj 0x4a9b4a2], [apply] Surface WrappedSurface[ displayHandle 0x7f28fc613250 [apply] , surfaceHandle 0x3a00006 [apply] , size 400x300 [apply] , UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ] [apply] , X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f28fc613250, owner true, ResourceToolkitLock[obj 0x47f47e01, isOwner false, <47c988f, 1003d696>[count 0, qsz 0, owner ]]], idx 0], visualID 0x29, fbConfigID 0x29, [apply] requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]], [apply] chosen GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]] [apply] , surfaceLock <6bfd1a10, 35ba47d3>[count 0, qsz 0, owner ] [apply] , X11DummyUpstreamSurfaceHook[ 400x300] [apply] , upstreamSurface false ]], direct true] , [apply] UpstreamWidget: null] [apply] Init GLAD: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]] [apply] Init front FBO: FBO[name r/w 1/1, init true, bound true, size 400x300, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x3, obj 0x53967499], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0xa16a0cb], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x3ac113ae] [apply] Init back FBO: FBO[name r/w 2/1, init true, bound false, size 400x300, samples 4/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 400x300, name 0x2, obj 0x69676b1e], stencil null, color attachments: 1/8: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x59f322a4], null, null, null, null, null, null, null], msaa-sink TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0xa16a0cb], hasSamplesSink true, state OK, obj 0x4a9b4a2] [apply] Resize1.oldFront: FBO[name r/w 1/1, init true, bound true, size 200x150, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x3, obj 0x53967499], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0xa16a0cb], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x3ac113ae] [apply] Resize1.nowFront: FBO[name r/w 1/1, init true, bound true, size 200x150, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x3, obj 0x53967499], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0xa16a0cb], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x3ac113ae] [apply] Resize1.oldBack : FBO[name r/w 2/1, init true, bound false, size 200x150, samples 4/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 200x150, name 0x2, obj 0x69676b1e], stencil null, color attachments: 1/8: [ColorAttachment[type COLOR, format 0x8058, samples 4, 200x150, name 0x1, obj 0x59f322a4], null, null, null, null, null, null, null], msaa-sink TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0xa16a0cb], hasSamplesSink true, state OK, obj 0x4a9b4a2] [apply] Resize1.nowBack : FBO[name r/w 2/1, init true, bound false, size 200x150, samples 4/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 200x150, name 0x2, obj 0x69676b1e], stencil null, color attachments: 1/8: [ColorAttachment[type COLOR, format 0x8058, samples 4, 200x150, name 0x1, obj 0x59f322a4], null, null, null, null, null, null, null], msaa-sink TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0xa16a0cb], hasSamplesSink true, state OK, obj 0x4a9b4a2] [apply] Resize2.oldFront: FBO[name r/w 1/1, init true, bound true, size 800x600, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x3, obj 0x53967499], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0xa16a0cb], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x3ac113ae] [apply] Resize2.nowFront: FBO[name r/w 1/1, init true, bound true, size 800x600, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x3, obj 0x53967499], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0xa16a0cb], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x3ac113ae] [apply] Resize2.oldBack : FBO[name r/w 2/1, init true, bound false, size 800x600, samples 4/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 800x600, name 0x2, obj 0x69676b1e], stencil null, color attachments: 1/8: [ColorAttachment[type COLOR, format 0x8058, samples 4, 800x600, name 0x1, obj 0x59f322a4], null, null, null, null, null, null, null], msaa-sink TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0xa16a0cb], hasSamplesSink true, state OK, obj 0x4a9b4a2] [apply] Resize2.nowBack : FBO[name r/w 2/1, init true, bound false, size 800x600, samples 4/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 800x600, name 0x2, obj 0x69676b1e], stencil null, color attachments: 1/8: [ColorAttachment[type COLOR, format 0x8058, samples 4, 800x600, name 0x1, obj 0x59f322a4], null, null, null, null, null, null, null], msaa-sink TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0xa16a0cb], hasSamplesSink true, state OK, obj 0x4a9b4a2] [apply] Fin: FBOImpl[ [apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.FBOMix2DemosES2@76b8c4f5[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@5c8aedb7[init false], ], [apply] Drawable: null, [apply] Context: null, [apply] UpstreamWidget: null] [apply] Realized GLAD: FBOImpl[ [apply] Helper: GLAnimatorControl: null, GLEventListeners num 0 [], [apply] Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 0, [apply] Factory jogamp.opengl.x11.glx.X11GLXDrawableFactory@1f5ffded, [apply] Handle 0x3a0000a, [apply] Caps GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]], [apply] fboI back 0, front 0, num 0, [apply] FBO front read 0, null, [apply] FBO back write 0, null, [apply] Surface WrappedSurface[ displayHandle 0x7f28fc613250 [apply] , surfaceHandle 0x3a0000a [apply] , size 400x300 [apply] , UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ] [apply] , X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f28fc613250, owner true, ResourceToolkitLock[obj 0x723fff84, isOwner false, <47a06db5, 7582aacf>[count 0, qsz 0, owner ]]], idx 0], visualID 0x29, fbConfigID 0x29, [apply] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]], [apply] chosen GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]] [apply] , surfaceLock <559c384e, 334b4cb>[count 0, qsz 0, owner ] [apply] , X11DummyUpstreamSurfaceHook[ 400x300] [apply] , upstreamSurface false ]], [apply] Context: X11GLXContext [Version null [GL 0.0.0 (n/a), vendor 0.0.0 (n/a)], options 0x0, this 0x79497d11, handle 0x0, null, [apply] quirks: n/a, [apply] Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 0, [apply] Factory jogamp.opengl.x11.glx.X11GLXDrawableFactory@1f5ffded, [apply] Handle 0x3a0000a, [apply] Caps GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]], [apply] fboI back 0, front 0, num 0, [apply] FBO front read 0, null, [apply] FBO back write 0, null, [apply] Surface WrappedSurface[ displayHandle 0x7f28fc613250 [apply] , surfaceHandle 0x3a0000a [apply] , size 400x300 [apply] , UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ] [apply] , X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f28fc613250, owner true, ResourceToolkitLock[obj 0x723fff84, isOwner false, <47a06db5, 7582aacf>[count 0, qsz 0, owner ]]], idx 0], visualID 0x29, fbConfigID 0x29, [apply] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]], [apply] chosen GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]] [apply] , surfaceLock <559c384e, 334b4cb>[count 0, qsz 0, owner ] [apply] , X11DummyUpstreamSurfaceHook[ 400x300] [apply] , upstreamSurface false ]], direct false] , [apply] UpstreamWidget: null] [apply] Realized GLAD: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]] [apply] Init GLAD: FBOImpl[ [apply] Helper: GLAnimatorControl: null, GLEventListeners num 0 [], [apply] Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0, [apply] Factory jogamp.opengl.x11.glx.X11GLXDrawableFactory@1f5ffded, [apply] Handle 0x3a0000a, [apply] Caps GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]], [apply] fboI back 1, front 0, num 2, [apply] FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x1, obj 0xaec55a], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x47b2254c], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x521e980f], [apply] FBO back write 2, FBO[name r/w 2/2, init true, bound true, size 400x300, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x2, obj 0x5497d017], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x56912ae7], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x3adec164], [apply] Surface WrappedSurface[ displayHandle 0x7f28fc613250 [apply] , surfaceHandle 0x3a0000a [apply] , size 400x300 [apply] , UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ] [apply] , X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f28fc613250, owner true, ResourceToolkitLock[obj 0x723fff84, isOwner false, <47a06db5, 7582aacf>[count 0, qsz 0, owner ]]], idx 0], visualID 0x29, fbConfigID 0x29, [apply] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]], [apply] chosen GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]] [apply] , surfaceLock <559c384e, 334b4cb>[count 0, qsz 0, owner ] [apply] , X11DummyUpstreamSurfaceHook[ 400x300] [apply] , upstreamSurface false ]], [apply] Context: X11GLXContext [Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)], options 0x303, this 0x79497d11, handle 0x7f28fcc5a0d0, jogamp.opengl.gl4.GL4bcImpl@766aaa6d, [apply] quirks: [DontCloseX11Display], [apply] Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0, [apply] Factory jogamp.opengl.x11.glx.X11GLXDrawableFactory@1f5ffded, [apply] Handle 0x3a0000a, [apply] Caps GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]], [apply] fboI back 1, front 0, num 2, [apply] FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x1, obj 0xaec55a], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x47b2254c], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x521e980f], [apply] FBO back write 2, FBO[name r/w 2/2, init true, bound true, size 400x300, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x2, obj 0x5497d017], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x56912ae7], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x3adec164], [apply] Surface WrappedSurface[ displayHandle 0x7f28fc613250 [apply] , surfaceHandle 0x3a0000a [apply] , size 400x300 [apply] , UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ] [apply] , X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f28fc613250, owner true, ResourceToolkitLock[obj 0x723fff84, isOwner false, <47a06db5, 7582aacf>[count 0, qsz 0, owner ]]], idx 0], visualID 0x29, fbConfigID 0x29, [apply] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]], [apply] chosen GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]] [apply] , surfaceLock <559c384e, 334b4cb>[count 0, qsz 0, owner ] [apply] , X11DummyUpstreamSurfaceHook[ 400x300] [apply] , upstreamSurface false ]], direct true] , [apply] UpstreamWidget: null] [apply] Init GLAD: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]] [apply] Init front FBO: FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x1, obj 0xaec55a], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x47b2254c], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x521e980f] [apply] Init back FBO: FBO[name r/w 2/2, init true, bound true, size 400x300, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x2, obj 0x5497d017], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x56912ae7], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x3adec164] [apply] Resize1.oldFront: FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x1, obj 0xaec55a], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x47b2254c], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x521e980f] [apply] Resize1.nowFront: FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x1, obj 0xaec55a], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x47b2254c], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x521e980f] [apply] Resize1.oldBack : FBO[name r/w 2/2, init true, bound false, size 200x150, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x2, obj 0x5497d017], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x56912ae7], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x3adec164] [apply] Resize1.nowBack : FBO[name r/w 2/2, init true, bound false, size 200x150, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x2, obj 0x5497d017], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x56912ae7], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x3adec164] [apply] Resize2.oldFront: FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x1, obj 0xaec55a], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x47b2254c], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x521e980f] [apply] Resize2.nowFront: FBO[name r/w 2/2, init true, bound false, size 800x600, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x2, obj 0x5497d017], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x56912ae7], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x3adec164] [apply] Resize2.oldBack : FBO[name r/w 2/2, init true, bound false, size 800x600, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x2, obj 0x5497d017], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x56912ae7], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x3adec164] [apply] Resize2.nowBack : FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x1, obj 0xaec55a], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x47b2254c], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x521e980f] [apply] Fin: FBOImpl[ [apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@54db16d7[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@7bb8a8c6[init false], ], [apply] Drawable: null, [apply] Context: null, [apply] UpstreamWidget: null] [apply] Realized GLAD: FBOImpl[ [apply] Helper: GLAnimatorControl: null, GLEventListeners num 0 [], [apply] Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 0, [apply] Factory jogamp.opengl.x11.glx.X11GLXDrawableFactory@1f5ffded, [apply] Handle 0x3a0000e, [apply] Caps GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]], [apply] fboI back 0, front 0, num 0, [apply] FBO front read 0, null, [apply] FBO back write 0, null, [apply] Surface WrappedSurface[ displayHandle 0x7f28fc613250 [apply] , surfaceHandle 0x3a0000e [apply] , size 400x300 [apply] , UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ] [apply] , X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f28fc613250, owner true, ResourceToolkitLock[obj 0x544da576, isOwner false, <35aa1137, 30504d67>[count 0, qsz 0, owner ]]], idx 0], visualID 0x29, fbConfigID 0x29, [apply] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]], [apply] chosen GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]] [apply] , surfaceLock <6809bdf8, 57971a24>[count 0, qsz 0, owner ] [apply] , X11DummyUpstreamSurfaceHook[ 400x300] [apply] , upstreamSurface false ]], [apply] Context: X11GLXContext [Version null [GL 0.0.0 (n/a), vendor 0.0.0 (n/a)], options 0x0, this 0x1355e69, handle 0x0, null, [apply] quirks: n/a, [apply] Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 0, [apply] Factory jogamp.opengl.x11.glx.X11GLXDrawableFactory@1f5ffded, [apply] Handle 0x3a0000e, [apply] Caps GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]], [apply] fboI back 0, front 0, num 0, [apply] FBO front read 0, null, [apply] FBO back write 0, null, [apply] Surface WrappedSurface[ displayHandle 0x7f28fc613250 [apply] , surfaceHandle 0x3a0000e [apply] , size 400x300 [apply] , UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ] [apply] , X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f28fc613250, owner true, ResourceToolkitLock[obj 0x544da576, isOwner false, <35aa1137, 30504d67>[count 0, qsz 0, owner ]]], idx 0], visualID 0x29, fbConfigID 0x29, [apply] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]], [apply] chosen GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]] [apply] , surfaceLock <6809bdf8, 57971a24>[count 0, qsz 0, owner ] [apply] , X11DummyUpstreamSurfaceHook[ 400x300] [apply] , upstreamSurface false ]], direct false] , [apply] UpstreamWidget: null] [apply] Realized GLAD: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]] [apply] Init GLAD: FBOImpl[ [apply] Helper: GLAnimatorControl: null, GLEventListeners num 0 [], [apply] Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0, [apply] Factory jogamp.opengl.x11.glx.X11GLXDrawableFactory@1f5ffded, [apply] Handle 0x3a0000e, [apply] Caps GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]], [apply] fboI back 0, front 0, num 1, [apply] FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x1, obj 0x36905c6e], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x56c9401d], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x3fa455be], [apply] FBO back write 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x1, obj 0x36905c6e], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x56c9401d], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x3fa455be], [apply] Surface WrappedSurface[ displayHandle 0x7f28fc613250 [apply] , surfaceHandle 0x3a0000e [apply] , size 400x300 [apply] , UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ] [apply] , X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f28fc613250, owner true, ResourceToolkitLock[obj 0x544da576, isOwner false, <35aa1137, 30504d67>[count 0, qsz 0, owner ]]], idx 0], visualID 0x29, fbConfigID 0x29, [apply] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]], [apply] chosen GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]] [apply] , surfaceLock <6809bdf8, 57971a24>[count 0, qsz 0, owner ] [apply] , X11DummyUpstreamSurfaceHook[ 400x300] [apply] , upstreamSurface false ]], [apply] Context: X11GLXContext [Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)], options 0x303, this 0x1355e69, handle 0x7f28fcf90f90, jogamp.opengl.gl4.GL4bcImpl@3df94d96, [apply] quirks: [DontCloseX11Display], [apply] Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0, [apply] Factory jogamp.opengl.x11.glx.X11GLXDrawableFactory@1f5ffded, [apply] Handle 0x3a0000e, [apply] Caps GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]], [apply] fboI back 0, front 0, num 1, [apply] FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x1, obj 0x36905c6e], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x56c9401d], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x3fa455be], [apply] FBO back write 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x1, obj 0x36905c6e], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x56c9401d], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x3fa455be], [apply] Surface WrappedSurface[ displayHandle 0x7f28fc613250 [apply] , surfaceHandle 0x3a0000e [apply] , size 400x300 [apply] , UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ] [apply] , X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f28fc613250, owner true, ResourceToolkitLock[obj 0x544da576, isOwner false, <35aa1137, 30504d67>[count 0, qsz 0, owner ]]], idx 0], visualID 0x29, fbConfigID 0x29, [apply] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]], [apply] chosen GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]] [apply] , surfaceLock <6809bdf8, 57971a24>[count 0, qsz 0, owner ] [apply] , X11DummyUpstreamSurfaceHook[ 400x300] [apply] , upstreamSurface false ]], direct true] , [apply] UpstreamWidget: null] [apply] Init GLAD: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]] [apply] Init front FBO: FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x1, obj 0x36905c6e], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x56c9401d], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x3fa455be] [apply] Init back FBO: FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x1, obj 0x36905c6e], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x56c9401d], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x3fa455be] [apply] Resize1.oldFront: FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x1, obj 0x36905c6e], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x56c9401d], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x3fa455be] [apply] Resize1.nowFront: FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x1, obj 0x36905c6e], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x56c9401d], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x3fa455be] [apply] Resize1.oldBack : FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x1, obj 0x36905c6e], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x56c9401d], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x3fa455be] [apply] Resize1.nowBack : FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x1, obj 0x36905c6e], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x56c9401d], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x3fa455be] [apply] Resize2.oldFront: FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x1, obj 0x36905c6e], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x56c9401d], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x3fa455be] [apply] Resize2.nowFront: FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x1, obj 0x36905c6e], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x56c9401d], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x3fa455be] [apply] Resize2.oldBack : FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x1, obj 0x36905c6e], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x56c9401d], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x3fa455be] [apply] Resize2.nowBack : FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x1, obj 0x36905c6e], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x56c9401d], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x3fa455be] [apply] Fin: FBOImpl[ [apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@3a54d2a3[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@16d0e940[init false], ], [apply] Drawable: null, [apply] Context: null, [apply] UpstreamWidget: null] [apply] ------------- ---------------- --------------- [apply] ------------- Standard Error ----------------- [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942881892 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942883897 ms +++ localhost/127.0.0.1:59999 - Locked within 2008 ms, 3 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - testEGLES2_Demo0Normal [apply] EGL ES2 n/a [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - testEGLES2_Demo0Normal [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - testEGLES2_Demo0MSAA4 [apply] EGL ES2 n/a [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - testEGLES2_Demo0MSAA4 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - testGL2ES2_Demo2MSAA4 [apply] [apply] req. msaa: true [apply] Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]] [apply] Chosen : GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]] [apply] has msaa: true [apply] [apply] ShaderState: attachShaderProgram: -1 -> 1 (enable: true) [apply] null [apply] ShaderProgram[id=1, linked=false, inUse=false, program: 1, [apply] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source] [apply] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [apply] reshape .. [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_Demo2MSAA4_______________-n0001-GL4bc_-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0400x0300.png [apply] reshape .. [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_Demo2MSAA4_______________-n0003-GL4bc_-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0200x0150.png [apply] Resize1.oldDepth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x3, obj 0x4cd5d2ca] [apply] Resize1.newDepth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x3, obj 0x4cd5d2ca] [apply] reshape .. [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_Demo2MSAA4_______________-n0006-GL4bc_-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0800x0600.png [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_Demo2MSAA4_______________-n0009-GL4bc_-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0800x0600.png [apply] reshape .. [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_Demo2MSAA4_______________-n0011-GL4bc_-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0600x0450.png [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - testGL2ES2_Demo2MSAA4 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - testGL2ES2_FBODemoMSAA4 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@67f4d407 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7a8c4ce2 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@110bc849 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init ... [apply] RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] ShaderState: attachShaderProgram: -1 -> 3 (enable: true) [apply] null [apply] ShaderProgram[id=3, linked=false, inUse=false, program: 4, [apply] ShaderCode[id=5, type=VERTEX_SHADER, valid=true, shader: 5, source] [apply] ShaderCode[id=6, type=FRAGMENT_SHADER, valid=true, shader: 6, source]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init FIN [apply] **** Init [apply] **** Reshape: 400x300 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 400x300, swapInterval -1, drawable 0x3a00006 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape 0/0 400x300, swapInterval -1, drawable 0x3a00006 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval -1, drawable 0x3a00006 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval -1, drawable 0x3a00006 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_FBODemoMSAA4_____________-n0001-GL4bc_-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0400x0300.png [apply] **** Reshape: 200x150 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 200x150, swapInterval -1, drawable 0x3a00006 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape 0/0 200x150, swapInterval -1, drawable 0x3a00006 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval -1, drawable 0x3a00006 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval -1, drawable 0x3a00006 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_FBODemoMSAA4_____________-n0003-GL4bc_-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0200x0150.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval -1, drawable 0x3a00006 [apply] Resize1.oldDepth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x3, obj 0x53967499] [apply] Resize1.newDepth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x3, obj 0x53967499] [apply] **** Reshape: 800x600 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 800x600, swapInterval -1, drawable 0x3a00006 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape 0/0 800x600, swapInterval -1, drawable 0x3a00006 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval -1, drawable 0x3a00006 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval -1, drawable 0x3a00006 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_FBODemoMSAA4_____________-n0006-GL4bc_-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0800x0600.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval -1, drawable 0x3a00006 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval -1, drawable 0x3a00006 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval -1, drawable 0x3a00006 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_FBODemoMSAA4_____________-n0009-GL4bc_-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0800x0600.png [apply] **** Reshape: 600x450 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 600x450, swapInterval -1, drawable 0x3a00006 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape 0/0 600x450, swapInterval -1, drawable 0x3a00006 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 600x450, swapInterval -1, drawable 0x3a00006 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 600x450, swapInterval -1, drawable 0x3a00006 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_FBODemoMSAA4_____________-n0011-GL4bc_-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0600x0450.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - testGL2ES2_FBODemoMSAA4 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - testGL2ES2_Demo1_DoubleBuffer_Normal [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7c3b6645 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1fb77bbb [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@471c4241 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 400x300, swapInterval 0, drawable 0x3a0000a [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 0, drawable 0x3a0000a [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 0, drawable 0x3a0000a [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_Demo1_DoubleBuffer_Normal-n0001-GL4bc_-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0300.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 200x150, swapInterval 0, drawable 0x3a0000a [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 0, drawable 0x3a0000a [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 0, drawable 0x3a0000a [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_Demo1_DoubleBuffer_Normal-n0003-GL4bc_-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0200x0150.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 0, drawable 0x3a0000a [apply] Resize1.oldDepth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x1, obj 0xaec55a] [apply] Resize1.newDepth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x1, obj 0xaec55a] [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 800x600, swapInterval 0, drawable 0x3a0000a [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 0, drawable 0x3a0000a [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 0, drawable 0x3a0000a [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_Demo1_DoubleBuffer_Normal-n0006-GL4bc_-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0800x0600.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 0, drawable 0x3a0000a [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 0, drawable 0x3a0000a [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 0, drawable 0x3a0000a [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_Demo1_DoubleBuffer_Normal-n0009-GL4bc_-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0800x0600.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 600x450, swapInterval 0, drawable 0x3a0000a [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 600x450, swapInterval 0, drawable 0x3a0000a [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 600x450, swapInterval 0, drawable 0x3a0000a [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_Demo1_DoubleBuffer_Normal-n0011-GL4bc_-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0600x0450.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - testGL2ES2_Demo1_DoubleBuffer_Normal [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - testGL2ES2_Demo1_SingleBuffer_Normal [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4 [apply] .GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1e3b0b19 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3655a5d0 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@30f9168e [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 400x300, swapInterval 0, drawable 0x3a0000e [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 0, drawable 0x3a0000e [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 0, drawable 0x3a0000e [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_Demo1_SingleBuffer_Normal-n0001-GL4bc_-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0300.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 200x150, swapInterval 0, drawable 0x3a0000e [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 0, drawable 0x3a0000e [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 0, drawable 0x3a0000e [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_Demo1_SingleBuffer_Normal-n0003-GL4bc_-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0200x0150.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 0, drawable 0x3a0000e [apply] Resize1.oldDepth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x1, obj 0x36905c6e] [apply] Resize1.newDepth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x1, obj 0x36905c6e] [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 800x600, swapInterval 0, drawable 0x3a0000e [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 0, drawable 0x3a0000e [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 0, drawable 0x3a0000e [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_Demo1_SingleBuffer_Normal-n0006-GL4bc_-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0800x0600.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 0, drawable 0x3a0000e [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 0, drawable 0x3a0000e [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 0, drawable 0x3a0000e [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_Demo1_SingleBuffer_Normal-n0009-GL4bc_-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0800x0600.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 600x450, swapInterval 0, drawable 0x3a0000e [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 600x450, swapInterval 0, drawable 0x3a0000e [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 600x450, swapInterval 0, drawable 0x3a0000e [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_Demo1_SingleBuffer_Normal-n0011-GL4bc_-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0600x0450.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - testGL2ES2_Demo1_SingleBuffer_Normal [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942886297 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [apply] ------------- ---------------- --------------- [apply] [apply] Testcase: testEGLES2_Demo0Normal took 0.902 sec [apply] Testcase: testEGLES2_Demo0MSAA4 took 0.001 sec [apply] Testcase: testGL2ES2_Demo2MSAA4 took 0.472 sec [apply] Testcase: testGL2ES2_FBODemoMSAA4 took 0.38 sec [apply] Testcase: testGL2ES2_Demo1_DoubleBuffer_Normal took 0.298 sec [apply] Testcase: testGL2ES2_Demo1_SingleBuffer_Normal took 0.284 sec [echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestFBOMRTNEWT01 -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestFBOMRTNEWT01.xml [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestFBOMRTNEWT01 [apply] junit.framework.TestListener: tests to run: 1 [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942887253 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] junit.framework.TestListener: startTest(test01) [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942889256 ms +++ localhost/127.0.0.1:59999 - Locked within 2006 ms, 3 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOMRTNEWT01 - test01 [apply] libEGL warning: DRI2: failed to authenticate [apply] X11GLXContext [Version 4.2 (Compatibility profile, arb, debug, ES2 compatible, FBO, hardware) - 4.2.12337 Compatibility Profile/Debug Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile/Debug Context 13.101)], options 0x323, this 0x4887eb2d, handle 0x7f57b04c5be0, jogamp.opengl.gl4.GL4bcImpl@33053093, [apply] quirks: [DontCloseX11Display], [apply] Drawable: X11OnscreenGLXDrawable[Realized true, [apply] Factory jogamp.opengl.x11.glx.X11GLXDrawableFactory@19b81d10, [apply] Handle 0x3a00002, [apply] Surface jogamp.newt.driver.x11.WindowDriver[Config X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x293fe80, owner true, ResourceToolkitLock[obj 0x67c12a1, isOwner true, <3bab0b5a, 5a766050>[count 1, qsz 0, owner ]]], idx 0], visualID 0x29, fbConfigID 0x29, [apply] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]], [apply] chosen GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]] [apply] , NEWT-Screen[.x11_:0-1-s0, idx 0, refCount 1, vsize [ 0 / 0 1920 x 1200 ], X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f57b04b3640, owner true, ResourceToolkitLock[obj 0x11ad5296, isOwner false, [count 0, qsz 0, owner ]]], idx 0], NEWT-Display[.x11_:0-1, excl false, refCount 1, hasEDT true, edtRunning true, X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f57b04b3640, owner true, ResourceToolkitLock[obj 0x11ad5296, isOwner false, [count 0, qsz 0, owner ]]]], monitors: [Monitor[Id 0x0, 518 x 324 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], curr [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], modeChanged false, modeCount 108]]] [apply] , ParentWindow null [apply] , ParentWindowHandle 0x0 (false) [apply] , WindowHandle 0x3a00002 [apply] , SurfaceHandle 0x3a00002 (lockedExt window false, surface false) [apply] , Pos 2/23 (auto false), size 200x150 [apply] , Visible true, focus true [apply] , Undecorated false (false) [apply] , AlwaysOnTop false, Fullscreen false [apply] , WrappedSurface null [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 0 [], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <45fd24c1, 6e781ecc>[count 1, qsz 0, owner ], surfaceLockCount 1]], direct true] [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOMRTNEWT01.test01-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0200x0150.png [apply] resize: 0 -> 1 - 200x150 [apply] resize: 1 -> 2 - 400x300 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOMRTNEWT01.test01-n0002-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0400x0300.png [apply] resize: 2 -> 3 - 600x450 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOMRTNEWT01.test01-n0003-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0600x0450.png [apply] resize: 3 -> 4 - 800x600 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOMRTNEWT01.test01-n0004-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0800x0600.png [apply] junit.framework.TestListener: endTest(test01) [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOMRTNEWT01 - test01 [apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 4.708 sec [apply] ------------- Standard Error ----------------- [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942887253 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942889256 ms +++ localhost/127.0.0.1:59999 - Locked within 2006 ms, 3 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOMRTNEWT01 - test01 [apply] X11GLXContext [Version 4.2 (Compatibility profile, arb, debug, ES2 compatible, FBO, hardware) - 4.2.12337 Compatibility Profile/Debug Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile/Debug Context 13.101)], options 0x323, this 0x4887eb2d, handle 0x7f57b04c5be0, jogamp.opengl.gl4.GL4bcImpl@33053093, [apply] quirks: [DontCloseX11Display], [apply] Drawable: X11OnscreenGLXDrawable[Realized true, [apply] Factory jogamp.opengl.x11.glx.X11GLXDrawableFactory@19b81d10, [apply] Handle 0x3a00002, [apply] Surface jogamp.newt.driver.x11.WindowDriver[Config X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x293fe80, owner true, ResourceToolkitLock[obj 0x67c12a1, isOwner true, <3bab0b5a, 5a766050>[count 1, qsz 0, owner ]]], idx 0], visualID 0x29, fbConfigID 0x29, [apply] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]], [apply] chosen GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]] [apply] , NEWT-Screen[.x11_:0-1-s0, idx 0, refCount 1, vsize [ 0 / 0 1920 x 1200 ], X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f57b04b3640, owner true, ResourceToolkitLock[obj 0x11ad5296, isOwner false, [count 0, qsz 0, owner ]]], idx 0], NEWT-Display[.x11_:0-1, excl false, refCount 1, hasEDT true, edtRunning true, X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f57b04b3640, owner true, ResourceToolkitLock[obj 0x11ad5296, isOwner false, [count 0, qsz 0, owner ]]]], monitors: [Monitor[Id 0x0, 518 x 324 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], curr [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], modeChanged false, modeCount 108]]] [apply] , ParentWindow null [apply] , ParentWindowHandle 0x0 (false) [apply] , WindowHandle 0x3a00002 [apply] , SurfaceHandle 0x3a00002 (lockedExt window false, surface false) [apply] , Pos 2/23 (auto false), size 200x150 [apply] , Visible true, focus true [apply] , Undecorated false (false) [apply] , AlwaysOnTop false, Fullscreen false [apply] , WrappedSurface null [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 0 [], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <45fd24c1, 6e781ecc>[count 1, qsz 0, owner ], surfaceLockCount 1]], direct true] [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOMRTNEWT01.test01-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0200x0150.png [apply] resize: 0 -> 1 - 200x150 [apply] resize: 1 -> 2 - 400x300 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOMRTNEWT01.test01-n0002-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0400x0300.png [apply] resize: 2 -> 3 - 600x450 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOMRTNEWT01.test01-n0003-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0600x0450.png [apply] resize: 3 -> 4 - 800x600 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOMRTNEWT01.test01-n0004-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0800x0600.png [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOMRTNEWT01 - test01 [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942891910 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms [apply] ------------- ---------------- --------------- [apply] [apply] Testcase: test01 took 2.599 sec [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942891910 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms [echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestFBOMix2DemosES2NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestFBOMix2DemosES2NEWT.xml [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestFBOMix2DemosES2NEWT [apply] junit.framework.TestListener: tests to run: 2 [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942892773 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] junit.framework.TestListener: startTest(test01_Main) [apply] junit.framework.TestListener: endTest(test01_Main) [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942898781 ms +++ localhost/127.0.0.1:59999 - Locked within 6011 ms, 7 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOMix2DemosES2NEWT - test01_Main [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOMix2DemosES2NEWT - test01_Main [apply] junit.framework.TestListener: startTest(test01) [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOMix2DemosES2NEWT - test01 [apply] libEGL warning: DRI2: failed to authenticate [apply] requested: vsync 1, GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] window moved: 2/23 128x128 [apply] window resized: 2/23 128x128 [apply] NW chosen: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] GL chosen: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] window pos/siz: 2/23 128x128, [ l 2, r 2 - t 23, b 4 - 4x27] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@512255a [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6a523a4f [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3c724f11 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] RedSquareES2.init ... [apply] RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] ShaderState: attachShaderProgram: -1 -> 2 (enable: true) [apply] null [apply] ShaderProgram[id=2, linked=false, inUse=false, program: 4, [apply] ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader: 5, source] [apply] ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader: 6, source]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] RedSquareES2.init FIN [apply] **** Init [apply] **** Reshape: 128x128 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 128x128, swapInterval -1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] RedSquareES2.reshape 0/0 128x128, swapInterval -1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] RedSquareES2.reshape FIN [apply] XXX: 128x128, c 1 [apply] XXX: 128x128, c 2 [apply] XXX: 128x128, c 3 [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestFBOMix2DemosES2NEWT.test01_____-n0000-msaa0-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0128x0128.png [apply] **** NumSamples: 0 -> 4 [apply] XXX: 128x128, c 4 [apply] XXX: 128x128, c 5 [apply] XXX: 128x128, c 6 [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestFBOMix2DemosES2NEWT.test01_____-n0001-msaa4-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0128x0128.png [apply] **** NumSamples: 4 -> 8 [apply] XXX: 128x128, c 7 [apply] XXX: 128x128, c 8 [apply] XXX: 128x128, c 9 [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestFBOMix2DemosES2NEWT.test01_____-n0002-msaa8-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0128x0128.png [apply] window resized: 2/23 384x384 [apply] window moved: 0/0 384x384 [apply] window moved: 2/23 384x384 [apply] **** Reshape: 384x384 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 384x384, swapInterval -1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] RedSquareES2.reshape 0/0 384x384, swapInterval -1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] RedSquareES2.reshape FIN [apply] XXX: 384x384, c 1 [apply] XXX: 384x384, c 2 [apply] XXX: 384x384, c 3 [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestFBOMix2DemosES2NEWT.test01_____-n0003-msaa0-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0384x0384.png [apply] **** NumSamples: 0 -> 4 [apply] XXX: 384x384, c 4 [apply] XXX: 384x384, c 5 [apply] XXX: 384x384, c 6 [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestFBOMix2DemosES2NEWT.test01_____-n0004-msaa4-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0384x0384.png [apply] **** NumSamples: 4 -> 8 [apply] XXX: 384x384, c 7 [apply] XXX: 384x384, c 8 [apply] XXX: 384x384, c 9 [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestFBOMix2DemosES2NEWT.test01_____-n0005-msaa8-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0384x0384.png [apply] window resized: 2/23 640x640 [apply] window moved: 0/0 640x640 [apply] window moved: 2/23 640x640 [apply] **** Reshape: 640x640 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 640x640, swapInterval -1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] RedSquareES2.reshape 0/0 640x640, swapInterval -1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] RedSquareES2.reshape FIN [apply] XXX: 640x640, c 1 [apply] XXX: 640x640, c 2 [apply] XXX: 640x640, c 3 [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestFBOMix2DemosES2NEWT.test01_____-n0006-msaa0-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0640x0640.png [apply] **** NumSamples: 0 -> 4 [apply] XXX: 640x640, c 4 [apply] XXX: 640x640, c 5 [apply] XXX: 640x640, c 6 [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestFBOMix2DemosES2NEWT.test01_____-n0007-msaa4-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0640x0640.png [apply] **** NumSamples: 4 -> 8 [apply] XXX: 640x640, c 7 [apply] XXX: 640x640, c 8 [apply] XXX: 640x640, c 9 [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestFBOMix2DemosES2NEWT.test01_____-n0008-msaa8-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0640x0640.png [apply] window resized: 2/23 896x896 [apply] window moved: 0/0 896x896 [apply] window moved: 2/23 896x896 [apply] **** Reshape: 896x896 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 896x896, swapInterval -1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] RedSquareES2.reshape 0/0 896x896, swapInterval -1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] RedSquareES2.reshape FIN [apply] junit.framework.TestListener: endTest(test01) [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOMix2DemosES2NEWT - test01 [apply] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 9.013 sec [apply] ------------- Standard Error ----------------- [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942892773 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942898781 ms +++ localhost/127.0.0.1:59999 - Locked within 6011 ms, 7 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOMix2DemosES2NEWT - test01_Main [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOMix2DemosES2NEWT - test01_Main [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOMix2DemosES2NEWT - test01 [apply] requested: vsync 1, GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] window moved: 2/23 128x128 [apply] window resized: 2/23 128x128 [apply] NW chosen: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] GL chosen: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] window pos/siz: 2/23 128x128, [ l 2, r 2 - t 23, b 4 - 4x27] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@512255a [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6a523a4f [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3c724f11 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] RedSquareES2.init ... [apply] RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies In [apply] c. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] ShaderState: attachShaderProgram: -1 -> 2 (enable: true) [apply] null [apply] ShaderProgram[id=2, linked=false, inUse=false, program: 4, [apply] ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader: 5, source] [apply] ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader: 6, source]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] RedSquareES2.init FIN [apply] **** Init [apply] **** Reshape: 128x128 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 128x128, swapInterval -1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] RedSquareES2.reshape 0/0 128x128, swapInterval -1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] RedSquareES2.reshape FIN [apply] XXX: 128x128, c 1 [apply] XXX: 128x128, c 2 [apply] XXX: 128x128, c 3 [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestFBOMix2DemosES2NEWT.test01_____-n0000-msaa0-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0128x0128.png [apply] **** NumSamples: 0 -> 4 [apply] XXX: 128x128, c 4 [apply] XXX: 128x128, c 5 [apply] XXX: 128x128, c 6 [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestFBOMix2DemosES2NEWT.test01_____-n0001-msaa4-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0128x0128.png [apply] **** NumSamples: 4 -> 8 [apply] XXX: 128x128, c 7 [apply] XXX: 128x128, c 8 [apply] XXX: 128x128, c 9 [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestFBOMix2DemosES2NEWT.test01_____-n0002-msaa8-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0128x0128.png [apply] window resized: 2/23 384x384 [apply] window moved: 0/0 384x384 [apply] window moved: 2/23 384x384 [apply] **** Reshape: 384x384 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 384x384, swapInterval -1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] RedSquareES2.reshape 0/0 384x384, swapInterval -1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] RedSquareES2.reshape FIN [apply] XXX: 384x384, c 1 [apply] XXX: 384x384, c 2 [apply] XXX: 384x384, c 3 [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestFBOMix2DemosES2NEWT.test01_____-n0003-msaa0-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0384x0384.png [apply] **** NumSamples: 0 -> 4 [apply] XXX: 384x384, c 4 [apply] XXX: 384x384, c 5 [apply] XXX: 384x384, c 6 [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestFBOMix2DemosES2NEWT.test01_____-n0004-msaa4-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0384x0384.png [apply] **** NumSamples: 4 -> 8 [apply] XXX: 384x384, c 7 [apply] XXX: 384x384, c 8 [apply] XXX: 384x384, c 9 [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestFBOMix2DemosES2NEWT.test01_____-n0005-msaa8-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0384x0384.png [apply] window resized: 2/23 640x640 [apply] window moved: 0/0 640x640 [apply] window moved: 2/23 640x640 [apply] **** Reshape: 640x640 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 640x640, swapInterval -1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] RedSquareES2.reshape 0/0 640x640, swapInterval -1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] RedSquareES2.reshape FIN [apply] XXX: 640x640, c 1 [apply] XXX: 640x640, c 2 [apply] XXX: 640x640, c 3 [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestFBOMix2DemosES2NEWT.test01_____-n0006-msaa0-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0640x0640.png [apply] **** NumSamples: 0 -> 4 [apply] XXX: 640x640, c 4 [apply] XXX: 640x640, c 5 [apply] XXX: 640x640, c 6 [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestFBOMix2DemosES2NEWT.test01_____-n0007-msaa4-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0640x0640.png [apply] **** NumSamples: 4 -> 8 [apply] XXX: 640x640, c 7 [apply] XXX: 640x640, c 8 [apply] XXX: 640x640, c 9 [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestFBOMix2DemosES2NEWT.test01_____-n0008-msaa8-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0640x0640.png [apply] window resized: 2/23 896x896 [apply] window moved: 0/0 896x896 [apply] window moved: 2/23 896x896 [apply] **** Reshape: 896x896 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 896x896, swapInterval -1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] RedSquareES2.reshape 0/0 896x896, swapInterval -1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] RedSquareES2.reshape FIN [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOMix2DemosES2NEWT - test01 [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942901739 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [apply] ------------- ---------------- --------------- [apply] [apply] Testcase: test01_Main took 0.009 sec [apply] Testcase: test01 took 2.888 sec [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942901739 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestFBOOffThreadSharedContextMix2DemosES2NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestFBOOffThreadSharedContextMix2DemosES2NEWT.xml [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestFBOOffThreadSharedContextMix2DemosES2NEWT [apply] junit.framework.TestListener: tests to run: 1 [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942902572 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942904577 ms +++ localhosjunit.framework.TestListener: startTest(test01) [apply] t/127.0.0.1:59999 - Locked within 2008 ms, 3 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOOffThreadSharedContextMix2DemosES2NEWT - test01 [apply] libEGL warning: DRI2: failed to authenticate [apply] requested: vsync 1, GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4e0bea2c [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@703b16bb [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3751888d [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 256x256, swapInterval -1, drawable 0x3e00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 256x256, swapInterval -1, drawable 0x3e00002 [apply] FBOD1 FBOImpl[ [apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@616c5f1a[init true], com.jogamp.opengl.test.junit.jogl.demos.GLFinishOnDisplay@5e4db9dc[init true], ], [apply] Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0, [apply] Factory jogamp.opengl.x11.glx.X11GLXDrawableFactory@49dbfd5a, [apply] Handle 0x3e00002, [apply] Caps GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]], [apply] fboI back 1, front 0, num 2, [apply] FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 256x256, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 256x256, name 0x1, obj 0x1479efaa], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 256x256, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x9d64598], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x51658c66], [apply] FBO back write 2, FBO[name r/w 2/2, init true, bound true, size 256x256, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 256x256, name 0x2, obj 0x6a6134d4], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 256x256, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x61e4a649], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x13d380dc], [apply] Surface WrappedSurface[ displayHandle 0x7f1f20a041b0 [apply] , surfaceHandle 0x3e00002 [apply] , size 256x256 [apply] , UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ] [apply] , X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f1f20a041b0, owner true, ResourceToolkitLock[obj 0x22b0f5af, isOwner false, [count 0, qsz 0, owner ]]], idx 0], visualID 0x29, fbConfigID 0x29, [apply] requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]], [apply] chosen GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]] [apply] , surfaceLock <27615572, 6730c390>[count 0, qsz 0, owner ] [apply] , X11DummyUpstreamSurfaceHook[ 256x256] [apply] , upstreamSurface false ]], [apply] Context: X11GLXContext [Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)], options 0x303, this 0x1cf7b61, handle 0x7f1f20947a20, jogamp.opengl.gl4.GL4bcImpl@327757dd, [apply] quirks: [DontCloseX11Display], [apply] Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0, [apply] Factory jogamp.opengl.x11.glx.X11GLXDrawableFactory@49dbfd5a, [apply] Handle 0x3e00002, [apply] Caps GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]], [apply] fboI back 1, front 0, num 2, [apply] FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 256x256, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 256x256, name 0x1, obj 0x1479efaa], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 256x256, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x9d64598], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x51658c66], [apply] FBO back write 2, FBO[name r/w 2/2, init true, bound true, size 256x256, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 256x256, name 0x2, obj 0x6a6134d4], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 256x256, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x61e4a649], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x13d380dc], [apply] Surface WrappedSurface[ displayHandle 0x7f1f20a041b0 [apply] , surfaceHandle 0x3e00002 [apply] , size 256x256 [apply] , UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ] [apply] , X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f1f20a041b0, owner true, ResourceToolkitLock[obj 0x22b0f5af, isOwner false, [count 0, qsz 0, owner ]]], idx 0], visualID 0x29, fbConfigID 0x29, [apply] requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]], [apply] chosen GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]] [apply] , surfaceLock <27615572, 6730c390>[count 0, qsz 0, owner ] [apply] , X11DummyUpstreamSurfaceHook[ 256x256] [apply] , upstreamSurface false ]], direct true] , [apply] UpstreamWidget: NEWT-GLWindow[ [apply] Helper: GLAnimatorControl: null, GLEventListeners num 0 [], [apply] Drawable: X11OnscreenGLXDrawable[Realized true, [apply] Factory jogamp.opengl.x11.glx.X11GLXDrawableFactory@49dbfd5a, [apply] Handle 0x3a00002, [apply] Surface jogamp.newt.driver.x11.WindowDriver[Config X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x1a6f8f0, owner true, ResourceToolkitLock[obj 0x3929880d, isOwner false, <55a32acc, 4b4ee300>[count 0, qsz 0, owner ]]], idx 0], visualID 0x29, fbConfigID 0x29, [apply] requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]], [apply] chosen GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]] [apply] , NEWT-Screen[.x11_:0-1-s0, idx 0, refCount 1, vsize [ 0 / 0 1920 x 1200 ], X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f1f208eb7e0, owner true, ResourceToolkitLock[obj 0x28193ba0, isOwner false, <109999f1, 5449a5ba>[count 0, qsz 0, owner ]]], idx 0], NEWT-Display[.x11_:0-1, excl false, refCount 1, hasEDT true, edtRunning true, X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f1f208eb7e0, owner true, ResourceToolkitLock[obj 0x28193ba0, isOwner false, <109999f1, 5449a5ba>[count 0, qsz 0, owner ]]]], monitors: [Monitor[Id 0x0, 518 x 324 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], curr [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], modeChanged false, modeCount 108]]] [apply] , ParentWindow null [apply] , ParentWindowHandle 0x0 (false) [apply] , WindowHandle 0x3a00002 [apply] , SurfaceHandle 0x3a00002 (lockedExt window false, surface false) [apply] , Pos 2/23 (auto false), size 256x256 [apply] , Visible true, focus true [apply] , Undecorated false (false) [apply] , AlwaysOnTop false, Fullscreen false [apply] , WrappedSurface null [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@2f1f8191, ], MouseListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsMouseAdapter@3d736ec2, ], KeyListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsKeyAdapter@656ca212, ], windowLock <3f047fc3, 405ffb87>[count 0, qsz 0, owner ], surfaceLockCount 0]], [apply] Context: X11GLXContext [Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)], options 0x303, this 0x3590ec87, handle 0x1a875e0, jogamp.opengl.gl4.GL4bcImpl@5d7a7d15, [apply] quirks: [DontCloseX11Display], [apply] Drawable: X11OnscreenGLXDrawable[Realized true, [apply] Factory jogamp.opengl.x11.glx.X11GLXDrawableFactory@49dbfd5a, [apply] Handle 0x3a00002, [apply] Surface jogamp.newt.driver.x11.WindowDriver[Config X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x1a6f8f0, owner true, ResourceToolkitLock[obj 0x3929880d, isOwner false, <55a32acc, 4b4ee300>[count 0, qsz 0, owner ]]], idx 0], visualID 0x29, fbConfigID 0x29, [apply] requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]], [apply] chosen GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]] [apply] , NEWT-Screen[.x11_:0-1-s0, idx 0, refCount 1, vsize [ 0 / 0 1920 x 1200 ], X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f1f208eb7e0, owner true, ResourceToolkitLock[obj 0x28193ba0, isOwner false, <109999f1, 5449a5ba>[count 0, qsz 0, owner ]]], idx 0], NEWT-Display[.x11_:0-1, excl false, refCount 1, hasEDT true, edtRunning true, X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f1f208eb7e0, owner true, ResourceToolkitLock[obj 0x28193ba0, isOwner false, <109999f1, 5449a5ba>[count 0, qsz 0, owner ]]]], monitors: [Monitor[Id 0x0, 518 x 324 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], curr [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], modeChanged false, modeCount 108]]] [apply] , ParentWindow null [apply] , ParentWindowHandle 0x0 (false) [apply] , WindowHandle 0x3a00002 [apply] , SurfaceHandle 0x3a00002 (lockedExt window false, surface false) [apply] , Pos 2/23 (auto false), size 256x256 [apply] , Visible true, focus true [apply] , Undecorated false (false) [apply] , AlwaysOnTop false, Fullscreen false [apply] , WrappedSurface null [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@2f1f8191, ], MouseListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsMouseAdapter@3d736ec2, ], KeyListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsKeyAdapter@656ca212, ], windowLock <3f047fc3, 405ffb87>[count 0, qsz 0, owner ], surfaceLockCount 0]], direct true] , [apply] Window: jogamp.newt.driver.x11.WindowDriver[Config X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x1a6f8f0, owner true, ResourceToolkitLock[obj 0x3929880d, isOwner false, <55a32acc, 4b4ee300>[count 0, qsz 0, owner ]]], idx 0], visualID 0x29, fbConfigID 0x29, [apply] requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]], [apply] chosen GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]] [apply] , NEWT-Screen[.x11_:0-1-s0, idx 0, refCount 1, vsize [ 0 / 0 1920 x 1200 ], X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f1f208eb7e0, owner true, ResourceToolkitLock[obj 0x28193ba0, isOwner false, <109999f1, 5449a5ba>[count 0, qsz 0, owner ]]], idx 0], NEWT-Display[.x11_:0-1, excl false, refCount 1, hasEDT true, edtRunning true, X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f1f208eb7e0, owner true, ResourceToolkitLock[obj 0x28193ba0, isOwner false, <109999f1, 5449a5ba>[count 0, qsz 0, owner ]]]], monitors: [Monitor[Id 0x0, 518 x 324 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], curr [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], modeChanged false, modeCount 108]]] [apply] , ParentWindow null [apply] , ParentWindowHandle 0x0 (false) [apply] , WindowHandle 0x3a00002 [apply] , SurfaceHandle 0x3a00002 (lockedExt window false, surface false) [apply] , Pos 2/23 (auto false), size 256x256 [apply] , Visible true, focus true [apply] , Undecorated false (false) [apply] , AlwaysOnTop false, Fullscreen false [apply] , WrappedSurface null [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@2f1f8191, ], MouseListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsMouseAdapter@3d736ec2, ], KeyListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsKeyAdapter@656ca212, ], windowLock <3f047fc3, 405ffb87>[count 0, qsz 0, owner ], surfaceLockCount 0]]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init ... [apply] RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] ShaderState: attachShaderProgram: -1 -> 2 (enable: true) [apply] null [apply] ShaderProgram[id=2, linked=false, inUse=false, program: 4, [apply] ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader: 5, source] [apply] ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader: 6, source]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape 0/0 256x256, swapInterval -1, drawable 0x4000002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape FIN [apply] FBOD2 FBOImpl[ [apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.RedSquareES2@3e9fd8a7[init true], com.jogamp.opengl.test.junit.jogl.demos.GLFinishOnDisplay@7048dc0f[init true], ], [apply] Drawable: ResizeableImpl[Initialized true, realized true, texUnit 1, samples 0, [apply] Factory jogamp.opengl.x11.glx.X11GLXDrawableFactory@49dbfd5a, [apply] Handle 0x4000002, [apply] Caps GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]], [apply] fboI back 1, front 0, num 2, [apply] FBO front read 3, FBO[name r/w 3/3, init true, bound false, size 256x256, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 256x256, name 0x3, obj 0x9c809c5], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 256x256, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x3, obj 0xac8df7b], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x2bf96987], [apply] FBO back write 4, FBO[name r/w 4/4, init true, bound true, size 256x256, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 256x256, name 0x4, obj 0x1457b484], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 256x256, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x4, obj 0x37f349f], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0xa0c508b], [apply] Surface WrappedSurface[ displayHandle 0x7f1f21388200 [apply] , surfaceHandle 0x4000002 [apply] , size 256x256 [apply] , UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ] [apply] , X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f1f21388200, owner true, ResourceToolkitLock[obj 0x2e7bdad4, isOwner false, <455bac23, 5825168>[count 0, qsz 0, owner ]]], idx 0], visualID 0x29, fbConfigID 0x29, [apply] requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]], [apply] chosen GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]] [apply] , surfaceLock <2eae85ab, 43c9b57e>[count 0, qsz 0, owner ] [apply] , X11DummyUpstreamSurfaceHook[ 256x256] [apply] , upstreamSurface false ]], [apply] Context: X11GLXContext [Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)], options 0x303, this 0x14aa1da5, handle 0x1de3050, jogamp.opengl.gl4.GL4bcImpl@6faa85f6, [apply] quirks: [DontCloseX11Display], [apply] Drawable: ResizeableImpl[Initialized true, realized true, texUnit 1, samples 0, [apply] Factory jogamp.opengl.x11.glx.X11GLXDrawableFactory@49dbfd5a, [apply] Handle 0x4000002, [apply] Caps GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]], [apply] fboI back 1, front 0, num 2, [apply] FBO front read 3, FBO[name r/w 3/3, init true, bound false, size 256x256, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 256x256, name 0x3, obj 0x9c809c5], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 256x256, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x3, obj 0xac8df7b], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x2bf96987], [apply] FBO back write 4, FBO[name r/w 4/4, init true, bound true, size 256x256, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 256x256, name 0x4, obj 0x1457b484], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 256x256, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x4, obj 0x37f349f], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0xa0c508b], [apply] Surface WrappedSurface[ displayHandle 0x7f1f21388200 [apply] , surfaceHandle 0x4000002 [apply] , size 256x256 [apply] , UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ] [apply] , X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f1f21388200, owner true, ResourceToolkitLock[obj 0x2e7bdad4, isOwner false, <455bac23, 5825168>[count 0, qsz 0, owner ]]], idx 0], visualID 0x29, fbConfigID 0x29, [apply] requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]], [apply] chosen GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]] [apply] , surfaceLock <2eae85ab, 43c9b57e>[count 0, qsz 0, owner ] [apply] , X11DummyUpstreamSurfaceHook[ 256x256] [apply] , upstreamSurface false ]], direct true] , [apply] UpstreamWidget: null] [apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 2, drawablesEmpty false] [apply] XXX: 256x256, c 1 [apply] NW chosen: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] XXX: 256x256, c 2 [apply] GL chosen: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] window pos/siz: 2/23 256x256, [ l 2, r 2 - t 23, b 4 - 4x27] [apply] XXX: 256x256, c 3 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main] GearsES2.reshape 0/0 256x256, swapInterval -1, drawable 0x3e00002 [apply] XXX: 256x256, c 4 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main] RedSquareES2.reshape 0/0 256x256, swapInterval -1, drawable 0x4000002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main] RedSquareES2.reshape FIN [apply] XXX: 256x256, c 5 [apply] XXX: 256x256, c 6 [apply] XXX: 256x256, c 7 [apply] XXX: 256x256, c 8 [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestFBOOffThreadSharedContextMix2DemosES2NEWT.test01-n0000-msaa0-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0256x0256.png [apply] XXX: 256x256, c 9 [apply] window resized: 2/23 512x512 [apply] window moved: 0/0 512x512 [apply] window moved: 2/23 512x512 [apply] XXX: 512x512, c 1 [apply] XXX: 512x512, c 2 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main] GearsES2.reshape 0/0 512x512, swapInterval -1, drawable 0x3e00002 [apply] XXX: 512x512, c 3 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main] RedSquareES2.reshape 0/0 512x512, swapInterval -1, drawable 0x4000002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main] RedSquareES2.reshape FIN [apply] XXX: 512x512, c 4 [apply] XXX: 512x512, c 5 [apply] XXX: 512x512, c 6 [apply] XXX: 512x512, c 7 [apply] XXX: 512x512, c 8 [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestFBOOffThreadSharedContextMix2DemosES2NEWT.test01-n0001-msaa0-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0512x0512.png [apply] XXX: 512x512, c 9 [apply] window resized: 2/23 768x768 [apply] window moved: 0/0 768x768 [apply] window moved: 2/23 768x768 [apply] XXX: 768x768, c 1 [apply] XXX: 768x768, c 2 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main] GearsES2.reshape 0/0 768x768, swapInterval -1, drawable 0x3e00002 [apply] XXX: 768x768, c 3 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main] RedSquareES2.reshape 0/0 768x768, swapInterval -1, drawable 0x4000002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main] RedSquareES2.reshape FIN [apply] XXX: 768x768, c 4 [apply] XXX: 768x768, c 5 [apply] XXX: 768x768, c 6 [apply] XXX: 768x768, c 7 [apply] XXX: 768x768, c 8 [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestFBOOffThreadSharedContextMix2DemosES2NEWT.test01-n0002-msaa0-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0768x0768.png [apply] XXX: 768x768, c 9 [apply] window resized: 2/23 1024x1024 [apply] window moved: 0/0 1024x1024 [apply] window moved: 2/23 1024x1024 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main] GearsES2.reshape 0/0 1024x1024, swapInterval -1, drawable 0x3e00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main] RedSquareES2.reshape 0/0 1024x1024, swapInterval -1, drawable 0x4000002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main] RedSquareES2.reshape FIN [apply] FPSAnimator P4: false, Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 2, drawablesEmpty false] [apply] junit.framework.TestListener: endTest(test01) [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.dispose FIN [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOOffThreadSharedContextMix2DemosES2NEWT - test01 [apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 5.046 sec [apply] ------------- Standard Error ----------------- [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942902572 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942904577 ms +++ localhost/127.0.0.1:59999 - Locked within 2008 ms, 3 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOOffThreadSharedContextMix2DemosES2NEWT - test01 [apply] requested: vsync 1, GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4e0bea2c [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@703b16bb [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3751888d [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 256x256, swapInterval -1, drawable 0x3e00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 256x256, swapInterval -1, drawable 0x3e00002 [apply] FBOD1 FBOImpl[ [apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@616c5f1a[init true], com.jogamp.opengl.test.junit.jogl.demos.GLFinishOnDisplay@5e4db9dc[init true], ], [apply] Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0, [apply] Factory jogamp.opengl.x11.glx.X11GLXDrawableFactory@49dbfd5a, [apply] Handle 0x3e00002, [apply] Caps GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]], [apply] fboI back 1, front 0, num 2, [apply] FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 256x256, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 256x256, name 0x1, obj 0x1479efaa], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 256x256, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x9d64598], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x51658c66], [apply] FBO back write 2, FBO[name r/w 2/2, init true, bound true, size 256x256, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 256x256, name 0x2, obj 0x6a6134d4], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 256x256, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x61e4a649], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x13d380dc], [apply] Surface WrappedSurface[ displayHandle 0x7f1f20a041b0 [apply] , surfaceHandle 0x3e00002 [apply] , size 256x256 [apply] , UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ] [apply] , X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f1f20a041b0, owner true, ResourceToolkitLock[obj 0x22b0f5af, isOwner false, [count 0, qsz 0, owner ]]], idx 0], visualID 0x29, fbConfigID 0x29, [apply] requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]], [apply] chosen GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]] [apply] , surfaceLock <27615572, 6730c390>[count 0, qsz 0, owner ] [apply] , X11DummyUpstreamSurfaceHook[ 256x256] [apply] , upstreamSurface false ]], [apply] Context: X11GLXContext [Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)], options 0x303, this 0x1cf7b61, handle 0x7f1f20947a20, jogamp.opengl.gl4.GL4bcImpl@327757dd, [apply] quirks: [DontCloseX11Display], [apply] Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0, [apply] Factory jogamp.opengl.x11.glx.X11GLXDrawableFactory@49dbfd5a, [apply] Handle 0x3e00002, [apply] Caps GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]], [apply] fboI back 1, front 0, num 2, [apply] FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 256x256, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 256x256, name 0x1, obj 0x1479efaa], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 256x256, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x9d64598], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x51658c66], [apply] FBO back write 2, FBO[name r/w 2/2, init true, bound true, size 256x256, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 256x256, name 0x2, obj 0x6a6134d4], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 256x256, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x61e4a649], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x13d380dc], [apply] Surface WrappedSurface[ displayHandle 0x7f1f20a041b0 [apply] , surfaceHandle 0x3e00002 [apply] , size 256x256 [apply] , UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ] [apply] , X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f1f20a041b0, owner true, ResourceToolkitLock[obj 0x22b0f5af, isOwner false, [count 0, qsz 0, owner ]]], idx 0], visualID 0x29, fbConfigID 0x29, [apply] requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]], [apply] chosen GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]] [apply] , surfaceLock <27615572, 6730c390>[count 0, qsz 0, owner ] [apply] , X11DummyUpstreamSurfaceHook[ 256x256] [apply] , upstreamSurface false ]], direct true] , [apply] UpstreamWidget: NEWT-GLWindow[ [apply] Helper: GLAnimatorControl: null, GLEventListeners num 0 [], [apply] Drawable: X11OnscreenGLXDrawable[Realized true, [apply] Factory jogamp.opengl.x11.glx.X11GLXDrawableFactory@49dbfd5a, [apply] Handle 0x3a00002, [apply] Surface jogamp.newt.driver.x11.WindowDriver[Config X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x1a6f8f0, owner true, ResourceToolkitLock[obj 0x3929880d, isOwner false, <55a32acc, 4b4ee300>[count 0, qsz 0, owner ]]], idx 0], visualID 0x29, fbConfigID 0x29, [apply] requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]], [apply] chosen GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]] [apply] , NEWT-Screen[.x11_:0-1-s0, idx 0, refCount 1, vsize [ 0 / 0 1920 x 1200 ], X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f1f208eb7e0, owner true, ResourceToolkitLock[obj 0x28193ba0, isOwner false, <109999f1, 5449a5ba>[count 0, qsz 0, owner ]]], idx 0], NEWT-Display[.x11_:0-1, excl false, refCount 1, hasEDT true, edtRunning true, X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f1f208eb7e0, owner true, ResourceToolkitLock[obj 0x28193ba0, isOwner false, <109999f1, 5449a5ba>[count 0, qsz 0, owner ]]]], monitors: [Monitor[Id 0x0, 518 x 324 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], curr [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], modeChanged false, modeCount 108]]] [apply] , ParentWindow null [apply] , ParentWindowHandle 0x0 (false) [apply] , WindowHandle 0x3a00002 [apply] , SurfaceHandle 0x3a00002 (lockedExt window false, surface false) [apply] , Pos 2/23 (auto false), size 256x256 [apply] , Visible true, focus true [apply] , Undecorated false (false) [apply] , AlwaysOnTop false, Fullscreen false [apply] , WrappedSurface null [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@2f1f8191, ], MouseListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsMouseAdapter@3d736ec2, ], KeyListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsKeyAdapter@656ca212, ], windowLock <3f047fc3, 405ffb87>[count 0, qsz 0, owner ], surfaceLockCount 0]], [apply] Context: X11GLXContext [Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)], options 0x303, this 0x3590ec87, handle 0x1a875e0, jogamp.opengl.gl4.GL4bcImpl@5d7a7d15, [apply] quirks: [DontCloseX11Display], [apply] Drawable: X11OnscreenGLXDrawable[Realized true, [apply] Factory jogamp.opengl.x11.glx.X11GLXDrawableFactory@49dbfd5a, [apply] Handle 0x3a00002, [apply] Surface jogamp.newt.driver.x11.WindowDriver[Config X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x1a6f8f0, owner true, ResourceToolkitLock[obj 0x3929880d, isOwner false, <55a32acc, 4b4ee300>[count 0, qsz 0, owner ]]], idx 0], visualID 0x29, fbConfigID 0x29, [apply] requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]], [apply] chosen GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]] [apply] , NEWT-Screen[.x11_:0-1-s0, idx 0, refCount 1, vsize [ 0 / 0 1920 x 1200 ], X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f1f208eb7e0, owner true, ResourceToolkitLock[obj 0x28193ba0, isOwner false, <109999f1, 5449a5ba>[count 0, qsz 0, owner ]]], idx 0], NEWT-Display[.x11_:0-1, excl false, refCount 1, hasEDT true, edtRunning true, X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f1f208eb7e0, owner true, ResourceToolkitLock[obj 0x28193ba0, isOwner false, <109999f1, 5449a5ba>[count 0, qsz 0, owner ]]]], monitors: [Monitor[Id 0x0, 518 x 324 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], curr [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], modeChanged false, modeCount 108]]] [apply] , ParentWindow null [apply] , ParentWindowHandle 0x0 (false) [apply] , WindowHandle 0x3a00002 [apply] , SurfaceHandle 0x3a00002 (lockedExt window false, surface false) [apply] , Pos 2/23 (auto false), size 256x256 [apply] , Visible true, focus true [apply] , Undecorated false (false) [apply] , AlwaysOnTop false, Fullscreen false [apply] , WrappedSurface null [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@2f1f8191, ], MouseListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsMouseAdapter@3d736ec2, ], KeyListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsKeyAdapter@656ca212, ], windowLock <3f047fc3, 405ffb87>[count 0, qsz 0, owner ], surfaceLockCount 0]], direct true] , [apply] Window: jogamp.newt.driver.x11.WindowDriver[Config X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x1a6f8f0, owner true, ResourceToolkitLock[obj 0x3929880d, isOwner false, <55a32acc, 4b4ee300>[count 0, qsz 0, owner ]]], idx 0], visualID 0x29, fbConfigID 0x29, [apply] requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]], [apply] chosen GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]] [apply] , NEWT-Screen[.x11_:0-1-s0, idx 0, refCount 1, vsize [ 0 / 0 1920 x 1200 ], X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f1f208eb7e0, owner true, ResourceToolkitLock[obj 0x28193ba0, isOwner false, <109999f1, 5449a5ba>[count 0, qsz 0, owner ]]], idx 0], NEWT-Display[.x11_:0-1, excl false, refCount 1, hasEDT true, edtRunning true, X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f1f208eb7e0, owner true, ResourceToolkitLock[obj 0x28193ba0, isOwner false, <109999f1, 5449a5ba>[count 0, qsz 0, owner ]]]], monitors: [Monitor[Id 0x0, 518 x 324 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], curr [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], modeChanged false, modeCount 108]]] [apply] , ParentWindow null [apply] , ParentWindowHandle 0x0 (false) [apply] , WindowHandle 0x3a00002 [apply] , SurfaceHandle 0x3a00002 (lockedExt window false, surface false) [apply] , Pos 2/23 (auto false), size 256x256 [apply] , Visible true, focus true [apply] , Undecorated false (false) [apply] , AlwaysOnTop false, Fullscreen false [apply] , WrappedSurface null [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@2f1f8191, ], MouseListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsMouseAdapter@3d736ec2, ], KeyListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsKeyAdapter@656ca212, ], windowLock <3f047fc3, 405ffb87>[count 0, qsz 0, owner ], surfaceLockCount 0]]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init ... [apply] RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] ShaderState: attachShaderProgram: -1 -> 2 (enable: true) [apply] null [apply] ShaderProgram[id=2, linked=false, inUse=false, program: 4, [apply] ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader: 5, source] [apply] ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader: 6, source]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape 0/0 256x256, swapInterval -1, drawable 0x4000002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape FIN [apply] FBOD2 FBOImpl[ [apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.RedSquareES2@3e9fd8a7[init true], com.jogamp.opengl.test.junit.jogl.demos.GLFinishOnDisplay@7048dc0f[init true], ], [apply] Drawable: ResizeableImpl[Initialized true, realized true, texUnit 1, samples 0, [apply] Factory jogamp.opengl.x11.glx.X11GLXDrawableFactory@49dbfd5a, [apply] Handle 0x4000002, [apply] Caps GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]], [apply] fboI back 1, front 0, num 2, [apply] FBO front read 3, FBO[name r/w 3/3, init true, bound false, size 256x256, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 256x256, name 0x3, obj 0x9c809c5], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 256x256, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x3, obj 0xac8df7b], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x2bf96987], [apply] FBO back write 4, FBO[name r/w 4/4, init true, bound true, size 256x256, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 256x256, name 0x4, obj 0x1457b484], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 256x256, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x4, obj 0x37f349f], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0xa0c508b], [apply] Surface WrappedSurface[ displayHandle 0x7f1f21388200 [apply] , surfaceHandle 0x4000002 [apply] , size 256x256 [apply] , UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ] [apply] , X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f1f21388200, owner true, ResourceToolkitLock[obj 0x2e7bdad4, isOwner false, <455bac23, 5825168>[count 0, qsz 0, owner ]]], idx 0], visualID 0x29, fbConfigID 0x29, [apply] requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]], [apply] chosen GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]] [apply] , surfaceLock <2eae85ab, 43c9b57e>[count 0, qsz 0, owner ] [apply] , X11DummyUpstreamSurfaceHook[ 256x256] [apply] , upstreamSurface false ]], [apply] Context: X11GLXContext [Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)], options 0x303, this 0x14aa1da5, handle 0x1de3050, jogamp.opengl.gl4.GL4bcImpl@6faa85f6, [apply] quirks: [DontCloseX11Display], [apply] Drawable: ResizeableImpl[Initialized true, realized true, texUnit 1, samples 0, [apply] Factory jogamp.opengl.x11.glx.X11GLXDrawableFactory@49dbfd5a, [apply] Handle 0x4000002, [apply] Caps GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]], [apply] fboI back 1, front 0, num 2, [apply] FBO front read 3, FBO[name r/w 3/3, init true, bound false, size 256x256, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 256x256, name 0x3, obj 0x9c809c5], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 256x256, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x3, obj 0xac8df7b], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x2bf96987], [apply] FBO back write 4, FBO[name r/w 4/4, init true, bound true, size 256x256, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 256x256, name 0x4, obj 0x1457b484], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 256x256, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x4, obj 0x37f349f], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0xa0c508b], [apply] Surface WrappedSurface[ displayHandle 0x7f1f21388200 [apply] , surfaceHandle 0x4000002 [apply] , size 256x256 [apply] , UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ] [apply] , X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f1f21388200, owner true, ResourceToolkitLock[obj 0x2e7bdad4, isOwner false, <455bac23, 5825168>[count 0, qsz 0, owner ]]], idx 0], visualID 0x29, fbConfigID 0x29, [apply] requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]], [apply] chosen GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]] [apply] , surfaceLock <2eae85ab, 43c9b57e>[count 0, qsz 0, owner ] [apply] , X11DummyUpstreamSurfaceHook[ 256x256] [apply] , upstreamSurface false ]], direct true] , [apply] UpstreamWidget: null] [apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 2, drawablesEmpty false] [apply] XXX: 256x256, c 1 [apply] NW chosen: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] XXX: 256x256, c 2 [apply] GL chosen: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] window pos/siz: 2/23 256x256, [ l 2, r 2 - t 23, b 4 - 4x27] [apply] XXX: 256x256, c 3 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main] GearsES2.reshape 0/0 256x256, swapInterval -1, drawable 0x3e00002 [apply] XXX: 256x256, c 4 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main] RedSquareES2.reshape 0/0 256x256, swapInterval -1, drawable 0x4000002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main] RedSquareES2.reshape FIN [apply] XXX: 256x256, c 5 [apply] XXX: 256x256, c 6 [apply] XXX: 256x256, c 7 [apply] XXX: 256x256, c 8 [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestFBOOffThreadSharedContextMix2DemosES2NEWT.test01-n0000-msaa0-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0256x0256.png [apply] XXX: 256x256, c 9 [apply] window resized: 2/23 512x512 [apply] window moved: 0/0 512x512 [apply] window moved: 2/23 512x512 [apply] XXX: 512x512, c 1 [apply] XXX: 512x512, c 2 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main] GearsES2.reshape 0/0 512x512, swapInterval -1, drawable 0x3e00002 [apply] XXX: 512x512, c 3 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main] RedSquareES2.reshape 0/0 512x512, swapInterval -1, drawable 0x4000002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main] RedSquareES2.reshape FIN [apply] XXX: 512x512, c 4 [apply] XXX: 512x512, c 5 [apply] XXX: 512x512, c 6 [apply] XXX: 512x512, c 7 [apply] XXX: 512x512, c 8 [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestFBOOffThreadSharedContextMix2DemosES2NEWT.test01-n0001-msaa0-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0512x0512.png [apply] XXX: 512x512, c 9 [apply] window resized: 2/23 768x768 [apply] window moved: 0/0 768x768 [apply] window moved: 2/23 768x768 [apply] XXX: 768x768, c 1 [apply] XXX: 768x768, c 2 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main] GearsES2.reshape 0/0 768x768, swapInterval -1, drawable 0x3e00002 [apply] XXX: 768x768, c 3 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main] RedSquareES2.reshape 0/0 768x768, swapInterval -1, drawable 0x4000002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main] RedSquareES2.reshape FIN [apply] XXX: 768x768, c 4 [apply] XXX: 768x768, c 5 [apply] XXX: 768x768, c 6 [apply] XXX: 768x768, c 7 [apply] XXX: 768x768, c 8 [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestFBOOffThreadSharedContextMix2DemosES2NEWT.test01-n0002-msaa0-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0768x0768.png [apply] XXX: 768x768, c 9 [apply] window resized: 2/23 1024x1024 [apply] window moved: 0/0 1024x1024 [apply] window moved: 2/23 1024x1024 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main] GearsES2.reshape 0/0 1024x1024, swapInterval -1, drawable 0x3e00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main] RedSquareES2.reshape 0/0 1024x1024, swapInterval -1, drawable 0x4000002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main] RedSquareES2.reshape FIN [apply] FPSAnimator P4: false, Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 2, drawablesEmpty false] [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.dispose FIN [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOOffThreadSharedContextMix2DemosES2NEWT - test01 [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942907574 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms [apply] ------------- ---------------- --------------- [apply] [apply] Testcase: test01 took 2.939 sec [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942907574 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms [echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestFBOOnThreadSharedContext1DemoES2NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestFBOOnThreadSharedContext1DemoES2NEWT.xml [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestFBOOnThreadSharedContext1DemoES2NEWT [apply] junit.framework.TestListener: tests SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942908417 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] to run: 1 [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942918429 ms +++ localhosjunit.framework.TestListener: startTest(test01) [apply] t/127.0.0.1:59999 - Locked within 10015 ms, 11 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOOnThreadSharedContext1DemoES2NEWT - test01 [apply] libEGL warning: DRI2: failed to authenticate [apply] requested: vsync 1, GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@531d491f [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@27abbcda [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7bfba08e [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 256x256, swapInterval -1, drawable 0x3e00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 256x256, swapInterval -1, drawable 0x3e00002 [apply] FBOD1 FBOImpl[ [apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@2d4b640a[init true], com.jogamp.opengl.test.junit.jogl.demos.GLFinishOnDisplay@ae71be2[init true], ], [apply] Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0, [apply] Factory jogamp.opengl.x11.glx.X11GLXDrawableFactory@61454787, [apply] Handle 0x3e00002, [apply] Caps GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]], [apply] fboI back 1, front 0, num 2, [apply] FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 256x256, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 256x256, name 0x1, obj 0x9c809c5], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 256x256, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0xb5b21f5], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x2bf96987], [apply] FBO back write 2, FBO[name r/w 2/2, init true, bound true, size 256x256, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 256x256, name 0x2, obj 0x1457b484], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 256x256, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x37f349f], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0xa0c508b], [apply] Surface WrappedSurface[ displayHandle 0x7ff9d46e0930 [apply] , surfaceHandle 0x3e00002 [apply] , size 256x256 [apply] , UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ] [apply] , X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7ff9d46e0930, owner true, ResourceToolkitLock[obj 0x2e7bdad4, isOwner false, <455bac23, 5825168>[count 0, qsz 0, owner ]]], idx 0], visualID 0x29, fbConfigID 0x29, [apply] requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]], [apply] chosen GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]] [apply] , surfaceLock <2eae85ab, 43c9b57e>[count 0, qsz 0, owner ] [apply] , X11DummyUpstreamSurfaceHook[ 256x256] [apply] , upstreamSurface false ]], [apply] Context: X11GLXContext [Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)], options 0x303, this 0x2fa51ccb, handle 0x7ff9d46f9390, jogamp.opengl.gl4.GL4bcImpl@6faa85f6, [apply] quirks: [DontCloseX11Display], [apply] Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0, [apply] Factory jogamp.opengl.x11.glx.X11GLXDrawableFactory@61454787, [apply] Handle 0x3e00002, [apply] Caps GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]], [apply] fboI back 1, front 0, num 2, [apply] FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 256x256, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 256x256, name 0x1, obj 0x9c809c5], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 256x256, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0xb5b21f5], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x2bf96987], [apply] FBO back write 2, FBO[name r/w 2/2, init true, bound true, size 256x256, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 256x256, name 0x2, obj 0x1457b484], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 256x256, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x37f349f], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0xa0c508b], [apply] Surface WrappedSurface[ displayHandle 0x7ff9d46e0930 [apply] , surfaceHandle 0x3e00002 [apply] , size 256x256 [apply] , UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ] [apply] , X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7ff9d46e0930, owner true, ResourceToolkitLock[obj 0x2e7bdad4, isOwner false, <455bac23, 5825168>[count 0, qsz 0, owner ]]], idx 0], visualID 0x29, fbConfigID 0x29, [apply] requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]], [apply] chosen GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]] [apply] , surfaceLock <2eae85ab, 43c9b57e>[count 0, qsz 0, owner ] [apply] , X11DummyUpstreamSurfaceHook[ 256x256] [apply] , upstreamSurface false ]], direct true] , [apply] UpstreamWidget: NEWT-GLWindow[ [apply] Helper: GLAnimatorControl: null, GLEventListeners num 0 [], [apply] Drawable: X11OnscreenGLXDrawable[Realized true, [apply] Factory jogamp.opengl.x11.glx.X11GLXDrawableFactory@61454787, [apply] Handle 0x3a00002, [apply] Surface jogamp.newt.driver.x11.WindowDriver[Config X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x11e0e40, owner true, ResourceToolkitLock[obj 0x244112c0, isOwner false, <2c360dd8, 10c6f695>[count 0, qsz 0, owner ]]], idx 0], visualID 0x29, fbConfigID 0x29, [apply] requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]], [apply] chosen GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]] [apply] , NEWT-Screen[.x11_:0-1-s0, idx 0, refCount 1, vsize [ 0 / 0 1920 x 1200 ], X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7ff9d44395e0, owner true, ResourceToolkitLock[obj 0x7666b8cd, isOwner false, <51eed775, 17836c59>[count 0, qsz 0, owner ]]], idx 0], NEWT-Display[.x11_:0-1, excl false, refCount 1, hasEDT true, edtRunning true, X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7ff9d44395e0, owner true, ResourceToolkitLock[obj 0x7666b8cd, isOwner false, <51eed775, 17836c59>[count 0, qsz 0, owner ]]]], monitors: [Monitor[Id 0x0, 518 x 324 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], curr [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], modeChanged false, modeCount 108]]] [apply] , ParentWindow null [apply] , ParentWindowHandle 0x0 (false) [apply] , WindowHandle 0x3a00002 [apply] , SurfaceHandle 0x3a00002 (lockedExt window false, surface false) [apply] , Pos 2/23 (auto false), size 256x256 [apply] , Visible true, focus true [apply] , Undecorated false (false) [apply] , AlwaysOnTop false, Fullscreen false [apply] , WrappedSurface null [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@353e531e, ], MouseListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsMouseAdapter@ec2f1e1, ], KeyListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsKeyAdapter@2095f259, ], windowLock <5459c1c5, 50c097c6>[count 0, qsz 0, owner ], surfaceLockCount 0]], [apply] Context: X11GLXContext [Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)], options 0x303, this 0x195b0c83, handle 0x123b090, jogamp.opengl.gl4.GL4bcImpl@142c7195, [apply] quirks: [DontCloseX11Display], [apply] Drawable: X11OnscreenGLXDrawable[Realized true, [apply] Factory jogamp.opengl.x11.glx.X11GLXDrawableFactory@61454787, [apply] Handle 0x3a00002, [apply] Surface jogamp.newt.driver.x11.WindowDriver[Config X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x11e0e40, owner true, ResourceToolkitLock[obj 0x244112c0, isOwner false, <2c360dd8, 10c6f695>[count 0, qsz 0, owner ]]], idx 0], visualID 0x29, fbConfigID 0x29, [apply] requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]], [apply] chosen GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]] [apply] , NEWT-Screen[.x11_:0-1-s0, idx 0, refCount 1, vsize [ 0 / 0 1920 x 1200 ], X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7ff9d44395e0, owner true, ResourceToolkitLock[obj 0x7666b8cd, isOwner false, <51eed775, 17836c59>[count 0, qsz 0, owner ]]], idx 0], NEWT-Display[.x11_:0-1, excl false, refCount 1, hasEDT true, edtRunning true, X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7ff9d44395e0, owner true, ResourceToolkitLock[obj 0x7666b8cd, isOwner false, <51eed775, 17836c59>[count 0, qsz 0, owner ]]]], monitors: [Monitor[Id 0x0, 518 x 324 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], curr [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], modeChanged false, modeCount 108]]] [apply] , ParentWindow null [apply] , ParentWindowHandle 0x0 (false) [apply] , WindowHandle 0x3a00002 [apply] , SurfaceHandle 0x3a00002 (lockedExt window false, surface false) [apply] , Pos 2/23 (auto false), size 256x256 [apply] , Visible true, focus true [apply] , Undecorated false (false) [apply] , AlwaysOnTop false, Fullscreen false [apply] , WrappedSurface null [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@353e531e, ], MouseListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsMouseAdapter@ec2f1e1, ], KeyListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsKeyAdapter@2095f259, ], windowLock <5459c1c5, 50c097c6>[count 0, qsz 0, owner ], surfaceLockCount 0]], direct true] , [apply] Window: jogamp.newt.driver.x11.WindowDriver[Config X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x11e0e40, owner true, ResourceToolkitLock[obj 0x244112c0, isOwner false, <2c360dd8, 10c6f695>[count 0, qsz 0, owner ]]], idx 0], visualID 0x29, fbConfigID 0x29, [apply] requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]], [apply] chosen GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]] [apply] , NEWT-Screen[.x11_:0-1-s0, idx 0, refCount 1, vsize [ 0 / 0 1920 x 1200 ], X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7ff9d44395e0, owner true, ResourceToolkitLock[obj 0x7666b8cd, isOwner false, <51eed775, 17836c59>[count 0, qsz 0, owner ]]], idx 0], NEWT-Display[.x11_:0-1, excl false, refCount 1, hasEDT true, edtRunning true, X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7ff9d44395e0, owner true, ResourceToolkitLock[obj 0x7666b8cd, isOwner false, <51eed775, 17836c59>[count 0, qsz 0, owner ]]]], monitors: [Monitor[Id 0x0, 518 x 324 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], curr [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], modeChanged false, modeCount 108]]] [apply] , ParentWindow null [apply] , ParentWindowHandle 0x0 (false) [apply] , WindowHandle 0x3a00002 [apply] , SurfaceHandle 0x3a00002 (lockedExt window false, surface false) [apply] , Pos 2/23 (auto false), size 256x256 [apply] , Visible true, focus true [apply] , Undecorated false (false) [apply] , AlwaysOnTop false, Fullscreen false [apply] , WrappedSurface null [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@353e531e, ], MouseListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsMouseAdapter@ec2f1e1, ], KeyListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsKeyAdapter@2095f259, ], windowLock <5459c1c5, 50c097c6>[count 0, qsz 0, owner ], surfaceLockCount 0]]] [apply] NW chosen: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] GL chosen: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] window pos/siz: 2/23 256x256, [ l 2, r 2 - t 23, b 4 - 4x27] [apply] XXX: 256x256, c 1 [apply] XXX: 256x256, c 2 [apply] XXX: 256x256, c 3 [apply] XXX: 256x256, c 4 [apply] XXX: 256x256, c 5 [apply] XXX: 256x256, c 6 [apply] XXX: 256x256, c 7 [apply] XXX: 256x256, c 8 [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestFBOOnThreadSharedContext1DemoES2NEWT.test01-n0000-msaa0-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0256x0256.png [apply] XXX: 256x256, c 9 [apply] window resized: 2/23 512x512 [apply] window moved: 0/0 512x512 [apply] window moved: 2/23 512x512 [apply] XXX: 512x512, c 1 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 512x512, swapInterval -1, drawable 0x3e00002 [apply] XXX: 512x512, c 2 [apply] XXX: 512x512, c 3 [apply] XXX: 512x512, c 4 [apply] XXX: 512x512, c 5 [apply] XXX: 512x512, c 6 [apply] XXX: 512x512, c 7 [apply] XXX: 512x512, c 8 [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestFBOOnThreadSharedContext1DemoES2NEWT.test01-n0001-msaa0-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0512x0512.png [apply] XXX: 512x512, c 9 [apply] window resized: 2/23 768x768 [apply] window moved: 0/0 768x768 [apply] window moved: 2/23 768x768 [apply] XXX: 768x768, c 1 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 768x768, swapInterval -1, drawable 0x3e00002 [apply] XXX: 768x768, c 2 [apply] XXX: 768x768, c 3 [apply] XXX: 768x768, c 4 [apply] XXX: 768x768, c 5 [apply] XXX: 768x768, c 6 [apply] XXX: 768x768, c 7 [apply] XXX: 768x768, c 8 [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestFBOOnThreadSharedContext1DemoES2NEWT.test01-n0002-msaa0-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0768x0768.png [apply] XXX: 768x768, c 9 [apply] window resized: 2/23 1024x1024 [apply] window moved: 0/0 1024x1024 [apply] window moved: 2/23 1024x1024 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 1024x1024, swapInterval -1, drawable 0x3e00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose FIN [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] [apply] junit.framework.TestListener: endTest(test01) [apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 12.891 sec [apply] ------------- Standard Error ----------------- [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942908417 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942918429 ms +++ localhost/127.0.0.1:59999 - Locked within 10015 ms, 11 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOOnThreadSharedContext1DemoES2NEWT - test01 [apply] requested: vsync 1, GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@531d491f [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@27abbcda [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7bfba08e [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 256x256, swapInterval -1, drawable 0x3e00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 256x256, swapInterval -1, drawable 0x3e00002 [apply] FBOD1 FBOImpl[ [apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@2d4b640a[init true], com.jogamp.opengl.test.junit.jogl.demos.GLFinishOnDisplay@ae71be2[init true], ], [apply] Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0, [apply] Factory jogamp.opengl.x11.glx.X11GLXDrawableFactory@61454787, [apply] Handle 0x3e00002, [apply] Caps GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]], [apply] fboI back 1, front 0, num 2, [apply] FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 256x256, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 256x256, name 0x1, obj 0x9c809c5], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 256x256, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0xb5b21f5], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x2bf96987], [apply] FBO back write 2, FBO[name r/w 2/2, init true, bound true, size 256x256, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 256x256, name 0x2, obj 0x1457b484], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 256x256, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x37f349f], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0xa0c508b], [apply] Surface WrappedSurface[ displayHandle 0x7ff9d46e0930 [apply] , surfaceHandle 0x3e00002 [apply] , size 256x256 [apply] , UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ] [apply] , X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7ff9d46e0930, owner true, ResourceToolkitLock[obj 0x2e7bdad4, isOwner false, <455bac23, 5825168>[count 0, qsz 0, owner ]]], idx 0], visualID 0x29, fbConfigID 0x29, [apply] requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]], [apply] chosen GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]] [apply] , surfaceLock <2eae85ab, 43c9b57e>[count 0, qsz 0, owner ] [apply] , X11DummyUpstreamSurfaceHook[ 256x256] [apply] , upstreamSurface false ]], [apply] Context: X11GLXContext [Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)], options 0x303, this 0x2fa51ccb, handle 0x7ff9d46f9390, jogamp.opengl.gl4.GL4bcImpl@6faa85f6, [apply] quirks: [DontCloseX11Display], [apply] Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0, [apply] Factory jogamp.opengl.x11.glx.X11GLXDrawableFactory@61454787, [apply] Handle 0x3e00002, [apply] Caps GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]], [apply] fboI back 1, front 0, num 2, [apply] FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 256x256, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 256x256, name 0x1, obj 0x9c809c5], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 256x256, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0xb5b21f5], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x2bf96987], [apply] FBO back write 2, FBO[name r/w 2/2, init true, bound true, size 256x256, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 256x256, name 0x2, obj 0x1457b484], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 256x256, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x37f349f], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0xa0c508b], [apply] Surface WrappedSurface[ displayHandle 0x7ff9d46e0930 [apply] , surfaceHandle 0x3e00002 [apply] , size 256x256 [apply] , UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ] [apply] , X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7ff9d46e0930, owner true, ResourceToolkitLock[obj 0x2e7bdad4, isOwner false, <455bac23, 5825168>[count 0, qsz 0, owner ]]], idx 0], visualID 0x29, fbConfigID 0x29, [apply] requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]], [apply] chosen GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]]] [apply] , surfaceLock <2eae85ab, 43c9b57e>[count 0, qsz 0, owner ] [apply] , X11DummyUpstreamSurfaceHook[ 256x256] [apply] , upstreamSurface false ]], direct true] , [apply] UpstreamWidget: NEWT-GLWindow[ [apply] Helper: GLAnimatorControl: null, GLEventListeners num 0 [], [apply] Drawable: X11OnscreenGLXDrawable[Realized true, [apply] Factory jogamp.opengl.x11.glx.X11GLXDrawableFactory@61454787, [apply] Handle 0x3a00002, [apply] Surface jogamp.newt.driver.x11.WindowDriver[Config X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x11e0e40, owner true, ResourceToolkitLock[obj 0x244112c0, isOwner false, <2c360dd8, 10c6f695>[count 0, qsz 0, owner ]]], idx 0], visualID 0x29, fbConfigID 0x29, [apply] requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]], [apply] chosen GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]] [apply] , NEWT-Screen[.x11_:0-1-s0, idx 0, refCount 1, vsize [ 0 / 0 1920 x 1200 ], X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7ff9d44395e0, owner true, ResourceToolkitLock[obj 0x7666b8cd, isOwner false, <51eed775, 17836c59>[count 0, qsz 0, owner ]]], idx 0], NEWT-Display[.x11_:0-1, excl false, refCount 1, hasEDT true, edtRunning true, X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7ff9d44395e0, owner true, ResourceToolkitLock[obj 0x7666b8cd, isOwner false, <51eed775, 17836c59>[count 0, qsz 0, owner ]]]], monitors: [Monitor[Id 0x0, 518 x 324 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], curr [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], modeChanged false, modeCount 108]]] [apply] , ParentWindow null [apply] , ParentWindowHandle 0x0 (false) [apply] , WindowHandle 0x3a00002 [apply] , SurfaceHandle 0x3a00002 (lockedExt window false, surface false) [apply] , Pos 2/23 (auto false), size 256x256 [apply] , Visible true, focus true [apply] , Undecorated false (false) [apply] , AlwaysOnTop false, Fullscreen false [apply] , WrappedSurface null [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@353e531e, ], MouseListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsMouseAdapter@ec2f1e1, ], KeyListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsKeyAdapter@2095f259, ], windowLock <5459c1c5, 50c097c6>[count 0, qsz 0, owner ], surfaceLockCount 0]], [apply] Context: X11GLXContext [Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)], options 0x303, this 0x195b0c83, handle 0x123b090, jogamp.opengl.gl4.GL4bcImpl@142c7195, [apply] quirks: [DontCloseX11Display], [apply] Drawable: X11OnscreenGLXDrawable[Realized true, [apply] Factory jogamp.opengl.x11.glx.X11GLXDrawableFactory@61454787, [apply] Handle 0x3a00002, [apply] Surface jogamp.newt.driver.x11.WindowDriver[Config X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x11e0e40, owner true, ResourceToolkitLock[obj 0x244112c0, isOwner false, <2c360dd8, 10c6f695>[count 0, qsz 0, owner ]]], idx 0], visualID 0x29, fbConfigID 0x29, [apply] requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]], [apply] chosen GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]] [apply] , NEWT-Screen[.x11_:0-1-s0, idx 0, refCount 1, vsize [ 0 / 0 1920 x 1200 ], X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7ff9d44395e0, owner true, ResourceToolkitLock[obj 0x7666b8cd, isOwner false, <51eed775, 17836c59>[count 0, qsz 0, owner ]]], idx 0], NEWT-Display[.x11_:0-1, excl false, refCount 1, hasEDT true, edtRunning true, X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7ff9d44395e0, owner true, ResourceToolkitLock[obj 0x7666b8cd, isOwner false, <51eed775, 17836c59>[count 0, qsz 0, owner ]]]], monitors: [Monitor[Id 0x0, 518 x 324 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], curr [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], modeChanged false, modeCount 108]]] [apply] , ParentWindow null [apply] , ParentWindowHandle 0x0 (false) [apply] , WindowHandle 0x3a00002 [apply] , SurfaceHandle 0x3a00002 (lockedExt window false, surface false) [apply] , Pos 2/23 (auto false), size 256x256 [apply] , Visible true, focus true [apply] , Undecorated false (false) [apply] , AlwaysOnTop false, Fullscreen false [apply] , WrappedSurface null [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@353e531e, ], MouseListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsMouseAdapter@ec2f1e1, ], KeyListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsKeyAdapter@2095f259, ], windowLock <5459c1c5, 50c097c6>[count 0, qsz 0, owner ], surfaceLockCount 0]], direct true] , [apply] Window: jogamp.newt.driver.x11.WindowDriver[Config X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x11e0e40, owner true, ResourceToolkitLock[obj 0x244112c0, isOwner false, <2c360dd8, 10c6f695>[count 0, qsz 0, owner ]]], idx 0], visualID 0x29, fbConfigID 0x29, [apply] requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]], [apply] chosen GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]] [apply] , NEWT-Screen[.x11_:0-1-s0, idx 0, refCount 1, vsize [ 0 / 0 1920 x 1200 ], X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7ff9d44395e0, owner true, ResourceToolkitLock[obj 0x7666b8cd, isOwner false, <51eed775, 17836c59>[count 0, qsz 0, owner ]]], idx 0], NEWT-Display[.x11_:0-1, excl false, refCount 1, hasEDT true, edtRunning true, X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7ff9d44395e0, owner true, ResourceToolkitLock[obj 0x7666b8cd, isOwner false, <51eed775, 17836c59>[count 0, qsz 0, owner ]]]], monitors: [Monitor[Id 0x0, 518 x 324 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], curr [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], modeChanged false, modeCount 108]]] [apply] , ParentWindow null [apply] , ParentWindowHandle 0x0 (false) [apply] , WindowHandle 0x3a00002 [apply] , SurfaceHandle 0x3a00002 (lockedExt window false, surface false) [apply] , Pos 2/23 (auto false), size 256x256 [apply] , Visible true, focus true [apply] , Undecorated false (false) [apply] , AlwaysOnTop false, Fullscreen false [apply] , WrappedSurface null [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@353e531e, ], MouseListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsMouseAdapter@ec2f1e1, ], KeyListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsKeyAdapter@2095f259, ], windowLock <5459c1c5, 50c097c6>[count 0, qsz 0, owner ], surfaceLockCount 0]]] [apply] NW chosen: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] GL chosen: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] window pos/siz: 2/23 256x256, [ l 2, r 2 - t 23, b 4 - 4x27] [apply] XXX: 256x256, c 1 [apply] XXX: 256x256, c 2 [apply] XXX: 256x256, c 3 [apply] XXX: 256x256, c 4 [apply] XXX: 256x256, c 5 [apply] XXX: 256x256, c 6 [apply] XXX: 256x256, c 7 [apply] XXX: 256x256, c 8 [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestFBOOnThreadSharedContext1DemoES2NEWT.test01-n0000-msaa0-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0256x0256.png [apply] XXX: 256x256, c 9 [apply] window resized: 2/23 512x512 [apply] window moved: 0/0 512x512 [apply] window moved: 2/23 512x512 [apply] XXX: 512x512, c 1 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 512x512, swapInterval -1, drawable 0x3e00002 [apply] XXX: 512x512, c 2 [apply] XXX: 512x512, c 3 [apply] XXX: 512x512, c 4 [apply] XXX: 512x512, c 5 [apply] XXX: 512x512, c 6 [apply] XXX: 512x512, c 7 [apply] XXX: 512x512, c 8 [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestFBOOnThreadSharedContext1DemoES2NEWT.test01-n0001-msaa0-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0512x0512.png [apply] XXX: 512x512, c 9 [apply] window resized: 2/23 768x768 [apply] window moved: 0/0 768x768 [apply] window moved: 2/23 768x768 [apply] XXX: 768x768, c 1 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 768x768, swapInterval -1, drawable 0x3e00002 [apply] XXX: 768x768, c 2 [apply] XXX: 768x768, c 3 [apply] XXX: 768x768, c 4 [apply] XXX: 768x768, c 5 [apply] XXX: 768x768, c 6 [apply] XXX: 768x768, c 7 [apply] XXX: 768x768, c 8 [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestFBOOnThreadSharedContext1DemoES2NEWT.test01-n0002-msaa0-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0768x0768.png [apply] XXX: 768x768, c 9 [apply] window resized: 2/23 1024x1024 [apply] window moved: 0/0 1024x1024 [apply] window moved: 2/23 1024x1024 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 1024x1024, swapInterval -1, drawable 0x3e00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose FIN [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOOnThreadSharedContext1DemoES2NEWT - test01 [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942921262 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms [apply] ------------- ---------------- --------------- [apply] [apply] Testcase: test01 took 2.779 sec [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOOnThreadSharedContext1DemoES2NEWT - test01 [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942921262 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms [echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateNEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateNEWT.xml [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateNEWT [apply] junit.framework.TestListener: tests to run: 1 [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942922150 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] junit.framework.TestListener: startTest(testOnScreenDblBuf) [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942923154 ms +++ localhost/127.0.0.1:59999 - Locked within 1007 ms, 2 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateNEWT - testOnScreenDblBuf [apply] libEGL warning: DRI2: failed to authenticate [apply] Window: jogamp.newt.driver.x11.WindowDriver [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@442020ed [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1951ca8c [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@48c8ba50 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 640x400, swapInterval 1, drawable 0x3a00002 [apply] 1 s: 60 f / 1155 ms, 51.9 fps, 19 ms/f; total: 60 f, 51.9 fps, 19 ms/f [apply] Fin start ... [apply] Fin Drawable: X11OnscreenGLXDrawable[Realized false, [apply] Factory jogamp.opengl.x11.glx.X11GLXDrawableFactory@559c384e, [apply] Handle 0x0, [apply] Surface jogamp.newt.driver.x11.WindowDriver[Config null [apply] , NEWT-Screen[.x11_:0-1-s0, idx 0, refCount 0, vsize [ 0 / 0 1920 x 1200 ], null, NEWT-Display[.x11_:0-1, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null] [apply] , ParentWindow null [apply] , ParentWindowHandle 0x0 (false) [apply] , WindowHandle 0x0 [apply] , SurfaceHandle 0x0 (lockedExt window false, surface false) [apply] , Pos 2/23 (auto false), size 640x400 [apply] , Visible false, focus false [apply] , Undecorated false (false) [apply] , AlwaysOnTop false, Fullscreen false [apply] , WrappedSurface null [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 2 [com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateNEWT$3@334b4cb, com.jogamp.opengl.test.junit.util.QuitAdapter@79497d11, ], MouseListeners num 0 [], KeyListeners num 1 [com.jogamp.opengl.test.junit.util.QuitAdapter@79497d11, ], windowLock <47b2254c, aec55a>[count 0, qsz 0, owner ], surfaceLockCount 0]] [apply] Fin Window: jogamp.newt.driver.x11.WindowDriver[Config null [apply] , NEWT-Screen[.x11_:0-1-s0, idx 0, refCount 0, vsize [ 0 / 0 1920 x 1200 ], null, NEWT-Display[.x11_:0-1, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null] [apply] , ParentWindow null [apply] , ParentWindowHandle 0x0 (false) [apply] , WindowHandle 0x0 [apply] , SurfaceHandle 0x0 (lockedExt window false, surface false) [apply] , Pos 2/23 (auto false), size 640x400 [apply] , Visible false, focus false [apply] , Undecorated false (false) [apply] , AlwaysOnTop false, Fullscreen false [apply] , WrappedSurface null [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 2 [com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateNEWT$3@334b4cb, com.jogamp.opengl.test.junit.util.QuitAdapter@79497d11, ], MouseListeners num 0 [], KeyListeners num 1 [com.jogamp.opengl.test.junit.util.QuitAdapter@79497d11, ], windowLock <47b2254c, aec55a>[count 0, qsz 0, owner ], surfaceLockCount 0] [apply] junit.framework.TestListener: endTest(testOnScreenDblBuf) [apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 3.426 sec [apply] ------------- Standard Output --------------- [apply] Window: jogamp.newt.driver.x11.WindowDriver [apply] Fin start ... [apply] Fin Drawable: X11OnscreenGLXDrawable[Realized false, [apply] Factory jogamp.opengl.x11.glx.X11GLXDrawableFactory@559c384e, [apply] Handle 0x0, [apply] Surface jogamp.newt.driver.x11.WindowDriver[Config null [apply] , NEWT-Screen[.x11_:0-1-s0, idx 0, refCount 0, vsize [ 0 / 0 1920 x 1200 ], null, NEWT-Display[.x11_:0-1, excl false, refCount 0Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.d, hasEDT true, edtRunning false, null], monitors: null] [apply] , ParentWindow null [apply] , ParentWindowHandle 0x0 (false) [apply] , WindowHandle 0x0 [apply] , SurfaceHandle 0x0 (lockedExt window false, surface false) [apply] , Pos 2/23 (auto false), size 640x400 [apply] , Visible false, focus false [apply] , Undecorated false (false) [apply] , AlwaysOnTop false, Fullscreen false [apply] , WrappedSurface null [apply] , ChildWindows 0, SurfaceUpdatedListenersispose FIN [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateNEWT - testOnScreenDblBuf [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942925521 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [apply] num 0 [], WindowListeners num 2 [com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateNEWT$3@334b4cb, com.jogamp.opengl.test.junit.util.QuitAdapter@79497d11, ], MouseListeners num 0 [], KeyListeners num 1 [com.jogamp.opengl.test.junit.util.QuitAdapter@79497d11, ], windowLock <47b2254c, aec55a>[count 0, qsz 0, owner ], surfaceLockCount 0]] [apply] Fin Window: jogamp.newt.driver.x11.WindowDriver[Config null [apply] , NEWT-Screen[.x11_:0-1-s0, idx 0, refCount 0, vsize [ 0 / 0 1920 x 1200 ], null, NEWT-Display[.x11_:0-1, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null] [apply] , ParentWindow null [apply] , ParentWindowHandle 0x0 (false) [apply] , WindowHandle 0x0 [apply] , SurfaceHandle 0x0 (lockedExt window false, surface false) [apply] , Pos 2/23 (auto false), size 640x400 [apply] , Visible false, focus false [apply] , Undecorated false (false) [apply] , AlwaysOnTop false, Fullscreen false [apply] , WrappedSurface null [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 2 [com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateNEWT$3@334b4cb, com.jogamp.opengl.test.junit.util.QuitAdapter@79497d11, ], MouseListeners num 0 [], KeyListeners num 1 [com.jogamp.opengl.test.junit.util.QuitAdapter@79497d11, ], windowLock <47b2254c, aec55a>[count 0, qsz 0, owner ], surfaceLockCount 0] [apply] ------------- ---------------- --------------- [apply] ------------- Standard Error ----------------- [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942922150 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942923154 ms +++ localhost/127.0.0.1:59999 - Locked within 1007 ms, 2 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateNEWT - testOnScreenDblBuf [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@442020ed [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1951ca8c [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@48c8ba50 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 640x400, swapInterval 1, drawable 0x3a00002 [apply] 1 s: 60 f / 1155 ms, 51.9 fps, 19 ms/f; total: 60 f, 51.9 fps, 19 ms/f [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose FIN [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateNEWT - testOnScreenDblBuf [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942925521 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [apply] ------------- ---------------- --------------- [apply] [apply] Testcase: testOnScreenDblBuf took 2.31 sec [echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.xml [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942926441 ms +++ localhost/127.0.0.1:59999 - Locked within 5 ms, 1 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawjunit.framework.TestListener: tests to run: 16 [apply] junit.framework.TestListener: startTest(testAvailableInfo) [apply] ableDelegateOnOffscrnCapsNEWT - testAvailableInfo [apply] libEGL warning: DRI2: failed to authenticate [apply] junit.framework.TestListener: endTest(testAvailableInfo) [apply] junit.framework.TestListener: startTest(testES2OnScreenDblBuf) [apply] junit.framework.TestListener: endTest(testES2OnScreenDblBuf) [apply] junit.framework.TestListener: startTest(testES2OffScreenAutoDblBuf) [apply] junit.framework.TestListener: endTest(testES2OffScreenAutoDblBuf) [apply] junit.framework.TestListener: startTest(testES2OffScreenFBOSglBuf) [apply] junit.framework.TestListener: endTest(testES2OffScreenFBOSglBuf) [apply] junit.framework.TestListener: startTest(testES2OffScreenFBODblBuf) [apply] junit.framework.TestListener: endTest(testES2OffScreenFBODblBuf) [apply] junit.framework.TestListener: startTest(testES2OffScreenPbufferDblBuf) [apply] junit.framework.TestListener: endTest(testES2OffScreenPbufferDblBuf) [apply] junit.framework.TestListener: startTest(testES2OffScreenPbufferSglBuf) [apply] junit.framework.TestListener: endTest(testES2OffScreenPbufferSglBuf) [apply] junit.framework.TestListener: startTest(testGL2OnScreenSglBuf) [apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [apply] Expected GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [apply] Default Profiles on device X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x0, owner false, ResourceToolkitLock[obj 0x3ae3022f, isOwner false, [count 0, qsz 0, owner ]]] [apply] Native [apply] GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [apply] GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)] [apply] GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [apply] GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)] [apply] GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [apply] GL2ES1 true [apply] GLES1 false [apply] GL2ES2 true [apply] GLES2 false [apply] Profiles [apply] GLProfile[GL2ES2/GL4bc.hw] [apply] GLProfile[GL2ES1/GL4bc.hw] [apply] GLProfile[GL2/GL2.hw] [apply] GLProfile[GL4/GL4.hw] [apply] GLProfile[GL3/GL3.hw] [apply] GLProfile[GL4bc/GL4bc.hw] [apply] GLProfile[GL4bc/GL4bc.hw] [apply] GLProfile[GL2GL3/GL4bc.hw] [apply] GLProfile[GL3bc/GL3bc.hw] [apply] default GLProfile[GL4bc/GL4bc.hw] [apply] [apply] [apply] Desktop Capabilities: [apply] GLCaps[glx vid 0x23, fbc 0x23: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x24, fbc 0x24: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x25, fbc 0x25: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x26, fbc 0x26: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x27, fbc 0x27: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x28, fbc 0x28: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x2b, fbc 0x2b: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x2c, fbc 0x2c: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x2d, fbc 0x2d: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x2e, fbc 0x2e: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x2f, fbc 0x2f: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x30, fbc 0x30: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x31, fbc 0x31: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x32, fbc 0x32: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x33, fbc 0x33: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x34, fbc 0x34: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x35, fbc 0x35: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x36, fbc 0x36: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x37, fbc 0x37: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x38, fbc 0x38: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x39, fbc 0x39: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x3a, fbc 0x3a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x3b, fbc 0x3b: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x3c, fbc 0x3c: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x3d, fbc 0x3d: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x3e, fbc 0x3e: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x3f, fbc 0x3f: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/6, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x40, fbc 0x40: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/6, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x41, fbc 0x41: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/6, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x42, fbc 0x42: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/6, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x43, fbc 0x43: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x44, fbc 0x44: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x45, fbc 0x45: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x46, fbc 0x46: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x47, fbc 0x47: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x48, fbc 0x48: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x49, fbc 0x49: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x4a, fbc 0x4a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x4b, fbc 0x4b: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x4c, fbc 0x4c: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x4d, fbc 0x4d: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x4e, fbc 0x4e: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x4f, fbc 0x4f: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x50, fbc 0x50: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x51, fbc 0x51: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x52, fbc 0x52: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x53, fbc 0x53: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x54, fbc 0x54: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x55, fbc 0x55: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x56, fbc 0x56: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x57, fbc 0x57: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x58, fbc 0x58: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x59, fbc 0x59: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x5a, fbc 0x5a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x5b, fbc 0x5b: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x5c, fbc 0x5c: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x5d, fbc 0x5d: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x5e, fbc 0x5e: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x5f, fbc 0x5f: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x60, fbc 0x60: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x61, fbc 0x61: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x62, fbc 0x62: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x63, fbc 0x63: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x64, fbc 0x64: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x65, fbc 0x65: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x66, fbc 0x66: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x67, fbc 0x67: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/6, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x68, fbc 0x68: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/6, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x69, fbc 0x69: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/6, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x6a, fbc 0x6a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/6, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x6b, fbc 0x6b: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x6c, fbc 0x6c: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x6d, fbc 0x6d: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x6e, fbc 0x6e: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x6f, fbc 0x6f: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x70, fbc 0x70: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x71, fbc 0x71: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x72, fbc 0x72: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0xbb, fbc 0xbb: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0xbb, fbc 0xbb: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0xbb, fbc 0xbb: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0xbb, fbc 0xbb: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0xbb, fbc 0xbb: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] [apply] EGL Capabilities: [apply] none [apply] [apply] [apply] Default Profiles on device EGLGraphicsDevice[type .egl, connection decon, unitID 0, handle 0x7f6f74285520, owner true, ResourceToolkitLock[obj 0x2a234e7e, isOwner false, <73f647ce, 2de460dc>[count 0, qsz 0, owner ]]] [apply] Native [apply] GL4bc false [apply] GL4 false [apply] GL3bc false [apply] GL3 false [apply] GL2 false [apply] GL2ES1 false [apply] GLES1 false [apply] GL2ES2 false [apply] GLES2 false [apply] Profiles [apply] default n/a [apply] [apply] [apply] Desktop Capabilities: [apply] none [apply] [apply] EGL Capabilities: [apply] none [apply] [apply] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testAvailableInfo [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testES2OnScreenDblBuf [apply] Profile GLES2 n/a [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testES2OnScreenDblBuf [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testES2OffScreenAutoDblBuf [apply] Profile GLES2 n/a [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testES2OffScreenAutoDblBuf [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testES2OffScreenFBOSglBuf [apply] Profile GLES2 n/a [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testES2OffScreenFBOSglBuf [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testES2OffScreenFBODblBuf [apply] Profile GLES2 n/a [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testES2OffScreenFBODblBuf [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testES2OffScreenPbufferDblBuf [apply] Profile GLES2 n/a [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testES2OffScreenPbufferDblBuf [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testES2OffScreenPbufferSglBuf [apply] Profile GLES2 n/a [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testES2OffScreenPbufferSglBuf [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testGL2OnScreenSglBuf [apply] Window: jogamp.newt.driver.x11.WindowDriver [apply] Window Caps Pre_GL: GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [apply] Drawable Pre-GL(0): jogamp.opengl.x11.glx.X11OnscreenGLXDrawable, jogamp.newt.driver.x11.WindowDriver [apply] Window Caps PostGL : GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [apply] Drawable Post-GL(1): jogamp.opengl.x11.glx.X11OnscreenGLXDrawable, jogamp.newt.driver.x11.WindowDriver [apply] Chosen GL Caps(1): GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [apply] Chosen GL Caps(2): GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [apply] Chosen GL CTX (2): 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [apply] Drawable Post-GL(2): jogamp.opengl.x11.glx.X11OnscreenGLXDrawable, jogamp.newt.driver.x11.WindowDriver [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2/GL2.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2c555aff [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@17c93216 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@19f74e8d [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x3a00002 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OnScreenSglBuf________-n0001-GL2___-hw-onscreen-Bone-Frgb__Irgba8888-D24-St00-Sa00_default-0400x0300.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3a00002 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OnScreenSglBuf________-n0003-GL2___-hw-onscreen-Bone-Frgb__Irgba8888-D24-St00-Sa00_default-0200x0150.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3a00002 [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OnScreenSglBuf________-n0006-GL2___-hw-onscreen-Bone-Frgb__Irgba8888-D24-St00-Sa00_default-0800x0600.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3a00002 [apply] Fin Drawable: X11OnscreenGLXDrawable[Realized false, [apply] Factory jogamp.opengl.x11.glx.X11GLXDrawableFactory@27d0e91, [apply] Handle 0x0, [apply] Surface jogamp.newt.driver.x11.WindowDriver[Config null [apply] , NEWT-Screen[.x11_:0-1-s0, idx 0, refCount 0, vsize [ 0 / 0 1920 x 1200 ], null, NEWT-Display[.x11_:0-1, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null] [apply] , ParentWindow null [apply] , ParentWindowHandle 0x0 (false) [apply] , WindowHandle 0x0 [apply] , SurfaceHandle 0x0 (lockedExt window false, surface false) [apply] , Pos 2/23 (auto false), size 800x600 [apply] , Visible false, focus false [apply] , Undecorated false (false) [apply] , AlwaysOnTop false, Fullscreen false [apply] , WrappedSurface null [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT$3@604752dd, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <6a915c8c, 6d5321fc>[count 0, qsz 0, owner ], surfaceLockCount 0]] [apply] Fin Window: jogamp.newt.driver.x11.WindowDriver[Config null [apply] , NEWT-Screen[.x11_:0-1-s0, idx 0, refCount 0, vsize [ 0 / 0 1920 x 1200 ], null, NEWT-Display[.x11_:0-1, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null] [apply] , ParentWindow null [apply] , ParentWindowHandle 0x0 (false) [apply] , WindowHandle 0x0 [apply] , SurfaceHandle 0x0 (lockedExt window false, surface false) [apply] , Pos 2/23 (auto false), size 800x600 [apply] , Visible false, focus false [apply] , Undecorated false (false) [apply] , AlwaysOnTop false, Fullscreen false [apply] , WrappedSurface null [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT$3@604752dd, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <6a915c8c, 6d5321fc>[count 0, qsz 0, owner ], surfaceLockCount 0] [apply] junit.framework.TestListener: endTest(testGL2OnScreenSglBuf) [apply] junit.framework.TestListener: startTest(testGL2OnScreenDblBuf) [apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [apply] Expected GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testGL2OnScreenSglBuf [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testGL2OnScreenDblBuf [apply] Window: jogamp.newt.driver.x11.WindowDriver [apply] Window Caps Pre_GL: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [apply] Drawable Pre-GL(0): jogamp.opengl.x11.glx.X11OnscreenGLXDrawable, jogamp.newt.driver.x11.WindowDriver [apply] Window Caps PostGL : GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [apply] Drawable Post-GL(1): jogamp.opengl.x11.glx.X11OnscreenGLXDrawable, jogamp.newt.driver.x11.WindowDriver [apply] Chosen GL Caps(1): GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [apply] Chosen GL Caps(2): GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [apply] Chosen GL CTX (2): 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [apply] Drawable Post-GL(2): jogamp.opengl.x11.glx.X11OnscreenGLXDrawable, jogamp.newt.driver.x11.WindowDriver [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2/GL2.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@171eed41 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6f6a5242 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2d3ea433 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x3a00004 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OnScreenDblBuf________-n0001-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0400x0300.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3a00004 [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OnScreenDblBuf________-n0003-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0200x0150.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3a00004 [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OnScreenDblBuf________-n0006-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0800x0600.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3a00004 [apply] Fin Drawable: X11OnscreenGLXDrawable[Realized false, [apply] Factory jogamp.opengl.x11.glx.X11GLXDrawableFactory@27d0e91, [apply] Handle 0x0, [apply] Surface jogamp.newt.driver.x11.WindowDriver[Config null [apply] , NEWT-Screen[.x11_:0-2-s0, idx 0, refCount 0, vsize [ 0 / 0 1920 x 1200 ], null, NEWT-Display[.x11_:0-2, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null] [apply] , ParentWindow null [apply] , ParentWindowHandle 0x0 (false) [apply] , WindowHandle 0x0 [apply] , SurfaceHandle 0x0 (lockedExt window false, surface false) [apply] , Pos 2/23 (auto false), size 800x600 [apply] , Visible false, focus false [apply] , Undecorated false (false) [apply] , AlwaysOnTop false, Fullscreen false [apply] , WrappedSurface null [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT$3@6b8e2779, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <41c1b019, 13105b09>[count 0, qsz 0, owner ], surfaceLockCount 0]] [apply] Fin Window: jogamp.newt.driver.x11.WindowDriver[Config null [apply] , NEWT-Screen[.x11_:0-2-s0, idx 0, refCount 0, vsize [ 0 / 0 1920 x 1200 ], null, NEWT-Display[.x11_:0-2, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null] [apply] , ParentWindow null [apply] , ParentWindowHandle 0x0 (false) [apply] , WindowHandle 0x0 [apply] , SurfaceHandle 0x0 (lockedExt window false, surface false) [apply] , Pos 2/23 (auto false), size 800x600 [apply] , Visible false, focus false [apply] , Undecorated false (false) [apply] , AlwaysOnTop false, Fullscreen false [apply] , WrappedSurface null [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT$3@6b8e2779, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <41c1b019, 13105b09>[count 0, qsz 0, owner ], surfaceLockCount 0] [apply] junit.framework.TestListener: endTest(testGL2OnScreenDblBuf) [apply] junit.framework.TestListener: startTest(testGL2OffScreenAutoDblBuf) [apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[auto-cfg]] [apply] Expected GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testGL2OnScreenDblBuf [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testGL2OffScreenAutoDblBuf [apply] Window: jogamp.newt.OffscreenWindow [apply] Window Caps Pre_GL: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Drawable Pre-GL(0): jogamp.opengl.GLFBODrawableImpl, jogamp.nativewindow.WrappedSurface [apply] Window Caps PostGL : GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Drawable Post-GL(1): jogamp.opengl.GLFBODrawableImpl, jogamp.nativewindow.WrappedSurface [apply] Chosen GL Caps(1): GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2/GL2.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] Chosen GL Caps(2): GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Chosen GL CTX (2): 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [apply] Drawable Post-GL(2): jogamp.opengl.GLFBODrawableImpl, jogamp.nativewindow.WrappedSurface [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@59d996fb [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5c4766d2 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@53af9452 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x3a00006 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x3a00006 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x3a00006 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OffScreenAutoDblBuf___-n0001-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0400x0300.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x3a00006 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3a00006 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3a00006 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OffScreenAutoDblBuf___-n0003-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0200x0150.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x3a00006 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3a00006 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3a00006 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OffScreenAutoDblBuf___-n0005-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0800x0600.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testGL2OffScreenAutoDblBuf [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testGL2OffScreenFBOSglBuf [apply] Fin Drawable: GLFBODrawableImpl[Initialized false, realized false, texUnit 0, samples 0, [apply] Factory jogamp.opengl.x11.glx.X11GLXDrawableFactory@27d0e91, [apply] Handle 0x0, [apply] Caps GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]], [apply] fboI back 1, front 0, num 0, [apply] FBO front read 0, null, [apply] FBO back write 0, null, [apply] Surface WrappedSurface[ displayHandle 0x0 [apply] , surfaceHandle 0x0 [apply] , size 800x600 [apply] , UOB[ WINDOW_INVISIBLE ] [apply] , X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x0, owner true, ResourceToolkitLock[obj 0x2c32be6a, isOwner false, <377337d1, 6d5596c7>[count 0, qsz 0, owner ]]], idx 0], visualID 0x29, fbConfigID 0x29, [apply] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[auto-cfg]], [apply] chosen GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]] [apply] , surfaceLock [count 0, qsz 0, owner ] [apply] , DelegatedUpstreamSurfaceHookWithSurfaceSize[X11DummyUpstreamSurfaceHook[ 64x64], jogamp.newt.OffscreenWindow: 0x0 800x600] [apply] , upstreamSurface false ]] [apply] Fin Window: jogamp.newt.OffscreenWindow[Config null [apply] , NEWT-Screen[.x11_:0-3-s0, idx 0, refCount 0, vsize [ 0 / 0 1920 x 1200 ], null, NEWT-Display[.x11_:0-3, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null] [apply] , ParentWindow null [apply] , ParentWindowHandle 0x0 (false) [apply] , WindowHandle 0x0 [apply] , SurfaceHandle 0x0 (lockedExt window false, surface false) [apply] , Pos 64/64 (auto true), size 800x600 [apply] , Visible false, focus false [apply] , Undecorated false (false) [apply] , AlwaysOnTop false, Fullscreen false [apply] , WrappedSurface null [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT$3@69b897c6, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <55f47e63, 2695c1ab>[count 0, qsz 0, owner ], surfaceLockCount 0] [apply] junit.framework.TestListener: endTest(testGL2OffScreenAutoDblBuf) [apply] junit.framework.TestListener: startTest(testGL2OffScreenFBOSglBuf) [apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Expected GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Window: jogamp.newt.OffscreenWindow [apply] Window Caps Pre_GL: GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Drawable Pre-GL(0): jogamp.opengl.GLFBODrawableImpl, jogamp.nativewindow.WrappedSurface [apply] Window Caps PostGL : GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Drawable Post-GL(1): jogamp.opengl.GLFBODrawableImpl, jogamp.nativewindow.WrappedSurface [apply] Chosen GL Caps(1): GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Chosen GL Caps(2): GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Chosen GL CTX (2): 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [apply] Drawable Post-GL(2): jogamp.opengl.GLFBODrawableImpl, jogamp.nativewindow.WrappedSurface [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2/GL2.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4266a968 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@61fc0ce6 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6ab3024b [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x3a0000a [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x3a0000a [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x3a0000a [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OffScreenFBOSglBuf____-n0001-GL2___-hw-fbobject-Bone-Frgb__Irgba8888-D24-St00-Sa00_default-0400x0300.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x3a0000a [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3a0000a [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3a0000a [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OffScreenFBOSglBuf____-n0003-GL2___-hw-fbobject-Bone-Frgb__Irgba8888-D24-St00-Sa00_default-0200x0150.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x3a0000a [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3a0000a [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3a0000a [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OffScreenFBOSglBuf____-n0005-GL2___-hw-fbobject-Bone-Frgb__Irgba8888-D24-St00-Sa00_default-0800x0600.png [apply] Fin Drawable: GLFBODrawableImpl[Initialized false, realized false, texUnit 0, samples 0, [apply] Factory jogamp.opengl.x11.glx.X11GLXDrawableFactory@27d0e91, [apply] Handle 0x0, [apply] Caps GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]], [apply] fboI back 0, front 0, num 0, [apply] FBO front read 0, null, [apply] FBO back write 0, null, [apply] Surface WrappedSurface[ displayHandle 0x0 [apply] , surfaceHandle 0x0 [apply] , size 800x600 [apply] , UOB[ WINDOW_INVISIBLE ] [apply] , X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x0, owner true, ResourceToolkitLock[obj 0x30371b8b, isOwner false, <71f15b67, 1ca801a2>[count 0, qsz 0, owner ]]], idx 0], visualID 0x29, fbConfigID 0x29, [apply] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]], [apply] chosen GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]] [apply] , surfaceLock <5a034160, bb933cb>[count 0, qsz 0, owner ] [apply] , DelegatedUpstreamSurfaceHookWithSurfaceSize[X11DummyUpstreamSurfaceHook[ 64x64], jogamp.newt.OffscreenWindow: 0x0 800x600] [apply] , upstreamSurface false ]] [apply] Fin Window: jogamp.newt.OffscreenWindow[Config null [apply] , NEWT-Screen[.x11_:0-4-s0, idx 0, refCount 0, vsize [ 0 / 0 1920 x 1200 ], null, NEWT-Display[.x11_:0-4, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null] [apply] , ParentWindow null [apply] , ParentWindowHandle 0x0 (false) [apply] , WindowHandle 0x0 [apply] , SurfaceHandle 0x0 (lockedExt window false, surface false) [apply] , Pos 64/64 (auto true), size 800x600 [apply] , Visible false, focus false [apply] , Undecorated false (false) [apply] , AlwaysOnTop false, Fullscreen false [apply] , WrappedSurface null [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT$3@2bf75a70, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <7c52859c, dc20488>[count 0, qsz 0, owner ], surfaceLockCount 0] [apply] junit.framework.TestListener: endTest(testGL2OffScreenFBOSglBuf) [apply] junit.framework.TestListener: startTest(testGL2OffScreenFBODblBuf) [apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Expected GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testGL2OffScreenFBOSglBuf [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testGL2OffScreenFBODblBuf [apply] Window: jogamp.newt.OffscreenWindow [apply] Window Caps Pre_GL: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Drawable Pre-GL(0): jogamp.opengl.GLFBODrawableImpl, jogamp.nativewindow.WrappedSurface [apply] Window Caps PostGL : GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Drawable Post-GL(1): jogamp.opengl.GLFBODrawableImpl, jogamp.nativewindow.WrappedSurface [apply] Chosen GL Caps(1): GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Chosen GL Caps(2): GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Chosen GL CTX (2): 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [apply] Drawable Post-GL(2): jogamp.opengl.GLFBODrawableImpl, jogamp.nativewindow.WrappedSurface [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2/GL2.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@29021b8a [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@495e160e [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3ffa16c3 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x3a0000e [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x3a0000e [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x3a0000e [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OffScreenFBODblBuf____-n0001-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0400x0300.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x3a0000e [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3a0000e [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3a0000e [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OffScreenFBODblBuf____-n0003-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0200x0150.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x3a0000e [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3a0000e [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3a0000e [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OffScreenFBODblBuf____-n0005-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0800x0600.png [apply] Fin Drawable: GLFBODrawableImpl[Initialized false, realized false, texUnit 0, samples 0, [apply] Factory jogamp.opengl.x11.glx.X11GLXDrawableFactory@27d0e91, [apply] Handle 0x0, [apply] Caps GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]], [apply] fboI back 1, front 0, num 0, [apply] FBO front read 0, null, [apply] FBO back write 0, null, [apply] Surface WrappedSurface[ displayHandle 0x0 [apply] , surfaceHandle 0x0 [apply] , size 800x600 [apply] , UOB[ WINDOW_INVISIBLE ] [apply] , X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x0, owner true, ResourceToolkitLock[obj 0x1c4c6064, isOwner false, <5a4c53bf, 490e4ee9>[count 0, qsz 0, owner ]]], idx 0], visualID 0x29, fbConfigID 0x29, [apply] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]], [apply] chosen GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]] [apply] , surfaceLock <4a5ec877, 14bb22c6>[count 0, qsz 0, owner ] [apply] , DelegatedUpstreamSurfaceHookWithSurfaceSize[X11DummyUpstreamSurfaceHook[ 64x64], jogamp.newt.OffscreenWindow: 0x0 800x600] [apply] , upstreamSurface false ]] [apply] Fin Window: jogamp.newt.OffscreenWindow[Config null [apply] , NEWT-Screen[.x11_:0-5-s0, idx 0, refCount 0, vsize [ 0 / 0 1920 x 1200 ], null, NEWT-Display[.x11_:0-5, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null] [apply] , ParentWindow null [apply] , ParentWindowHandle 0x0 (false) [apply] , WindowHandle 0x0 [apply] , SurfaceHandle 0x0 (lockedExt window false, surface false) [apply] , Pos 64/64 (auto true), size 800x600 [apply] , Visible false, focus false [apply] , Undecorated false (false) [apply] , AlwaysOnTop false, Fullscreen false [apply] , WrappedSurface null [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT$3@9e7ffcc, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <5e4aaf28, 79319b74>[count 0, qsz 0, owner ], surfaceLockCount 0] [apply] junit.framework.TestListener: endTest(testGL2OffScreenFBODblBuf) [apply] junit.framework.TestListener: startTest(testES2OnScreenSglBuf) [apply] junit.framework.TestListener: endTest(testES2OnScreenSglBuf) [apply] junit.framework.TestListener: startTest(testGL2OffScreenBitmapSglBuf) [apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]] [apply] Expected GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testGL2OffScreenFBODblBuf [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testES2OnScreenSglBuf [apply] Profile GLES2 n/a [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testES2OnScreenSglBuf [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testGL2OffScreenBitmapSglBuf [apply] Window: jogamp.newt.OffscreenWindow [apply] Window Caps Pre_GL: GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]] [apply] Drawable Pre-GL(0): jogamp.opengl.x11.glx.X11PixmapGLXDrawable, jogamp.newt.OffscreenWindow [apply] Window Caps PostGL : GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]] [apply] Drawable Post-GL(1): jogamp.opengl.x11.glx.X11PixmapGLXDrawable, jogamp.newt.OffscreenWindow [apply] Chosen GL Caps(1): GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]] [apply] Chosen GL Caps(2): GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]] [apply] Chosen GL CTX (2): 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [apply] Drawable Post-GL(2): jogamp.opengl.x11.glx.X11PixmapGLXDrawable, jogamp.newt.OffscreenWindow [apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2/GL2.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 list created: 1 [apply] gear2 list created: 2 [apply] gear3 list created: 3 [apply] Gears: Reshape 0/0 400x300 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OffScreenBitmapSglBuf_-n0001-GL2___-hw-bitmap__-Bone-Frgb__Irgba8888-D24-St00-Sa00_default-0400x0300.png [apply] Gears: Reshape 0/0 200x150 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OffScreenBitmapSglBuf_-n0003-GL2___-hw-bitmap__-Bone-Frgb__Irgba8888-D24-St00-Sa00_default-0200x0150.png [apply] Gears: Reshape 0/0 800x600 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OffScreenBitmapSglBuf_-n0005-GL2___-hw-bitmap__-Bone-Frgb__Irgba8888-D24-St00-Sa00_default-0800x0600.png [apply] Fin Drawable: X11PixmapGLXDrawable[Realized false, [apply] Factory jogamp.opengl.x11.glx.X11GLXDrawableFactory@27d0e91, [apply] Handle 0x0, [apply] Surface jogamp.newt.OffscreenWindow[Config null [apply] , NEWT-Screen[.x11_:0-6-s0, idx 0, refCount 0, vsize [ 0 / 0 1920 x 1200 ], null, NEWT-Display[.x11_:0-6, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null] [apply] , ParentWindow null [apply] , ParentWindowHandle 0x0 (false) [apply] , WindowHandle 0x0 [apply] , SurfaceHandle 0x0 (lockedExt window false, surface false) [apply] , Pos 64/64 (auto true), size 800x600 [apply] , Visible false, focus false [apply] , Undecorated false (false) [apply] , AlwaysOnTop false, Fullscreen false [apply] , WrappedSurface null [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT$3@16db2cce, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock [count 0, qsz 0, owner ], surfaceLockCount 0]] [apply] Fin Window: jogamp.newt.OffscreenWindow[Config null [apply] , NEWT-Screen[.x11_:0-6-s0, idx 0, refCount 0, vsize [ 0 / 0 1920 x 1200 ], null, NEWT-Display[.x11_:0-6, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null] [apply] , ParentWindow null [apply] , ParentWindowHandle 0x0 (false) [apply] , WindowHandle 0x0 [apply] , SurfaceHandle 0x0 (lockedExt window false, surface false) [apply] , Pos 64/64 (auto true), size 800x600 [apply] , Visible false, focus false [apply] , Undecorated false (false) [apply] , AlwaysOnTop false, Fullscreen false [apply] , WrappedSurface null [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT$3@16db2cce, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock [count 0, qsz 0, owner ], surfaceLockCount 0] [apply] junit.framework.TestListener: endTest(testGL2OffScreenBitmapSglBuf) [apply] junit.framework.TestListener: startTest(testGL2OffScreenPbufferSglBuf) [apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]] [apply] Expected GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]] [apply] Gears: Dispose [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testGL2OffScreenBitmapSglBuf [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testGL2OffScreenPbufferSglBuf [apply] Window: jogamp.newt.OffscreenWindow [apply] Window Caps Pre_GL: GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]] [apply] Drawable Pre-GL(0): jogamp.opengl.x11.glx.X11PbufferGLXDrawable, jogamp.newt.OffscreenWindow [apply] Window Caps PostGL : GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]] [apply] Drawable Post-GL(1): jogamp.opengl.x11.glx.X11PbufferGLXDrawable, jogamp.newt.OffscreenWindow [apply] Chosen GL Caps(1): GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]] [apply] Chosen GL Caps(2): GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]] [apply] Chosen GL CTX (2): 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [apply] Drawable Post-GL(2): jogamp.opengl.x11.glx.X11PbufferGLXDrawable, jogamp.newt.OffscreenWindow [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2/GL2.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4c841173 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7295bc43 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@447b0d7a [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x3a00019 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x3a00019 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x3a00019 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OffScreenPbufferSglBuf-n0001-GL2___-hw-pbuffer_-Bone-Frgb__Irgba8888-D24-St00-Sa00_default-0400x0300.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-7-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x3a0001b [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-7-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3a0001b [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3a0001b [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OffScreenPbufferSglBuf-n0003-GL2___-hw-pbuffer_-Bone-Frgb__Irgba8888-D24-St00-Sa00_default-0200x0150.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-7-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x3a0001c [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-7-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3a0001c [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3a0001c [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OffScreenPbufferSglBuf-n0005-GL2___-hw-pbuffer_-Bone-Frgb__Irgba8888-D24-St00-Sa00_default-0800x0600.png [apply] Fin Drawable: X11PbufferGLXDrawable[Realized false, [apply] Factory jogamp.opengl.x11.glx.X11GLXDrawableFactory@27d0e91, [apply] Handle 0x0, [apply] Surface jogamp.newt.OffscreenWindow[Config null [apply] , NEWT-Screen[.x11_:0-7-s0, idx 0, refCount 0, vsize [ 0 / 0 1920 x 1200 ], null, NEWT-Display[.x11_:0-7, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null] [apply] , ParentWindow null [apply] , ParentWindowHandle 0x0 (false) [apply] , WindowHandle 0x0 [apply] , SurfaceHandle 0x0 (lockedExt window false, surface false) [apply] , Pos 64/64 (auto true), size 800x600 [apply] , Visible false, focus false [apply] , Undecorated false (false) [apply] , AlwaysOnTop false, Fullscreen false [apply] , WrappedSurface null [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT$3@7900b4e0, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <1d631c30, 55cfa262>[count 0, qsz 0, owner ], surfaceLockCount 0]] [apply] Fin Window: jogamp.newt.OffscreenWindow[Config null [apply] , NEWT-Screen[.x11_:0-7-s0, idx 0, refCount 0, vsize [ 0 / 0 1920 x 1200 ], null, NEWT-Display[.x11_:0-7, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null] [apply] , ParentWindow null [apply] , ParentWindowHandle 0x0 (false) [apply] , WindowHandle 0x0 [apply] , SurfaceHandle 0x0 (lockedExt window false, surface false) [apply] , Pos 64/64 (auto true), size 800x600 [apply] , Visible false, focus false [apply] , Undecorated false (false) [apply] , AlwaysOnTop false, Fullscreen false [apply] , WrappedSurface null [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT$3@7900b4e0, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <1d631c30, 55cfa262>[count 0, qsz 0, owner ], surfaceLockCount 0] [apply] junit.framework.TestListener: endTest(testGL2OffScreenPbufferSglBuf) [apply] junit.framework.TestListener: startTest(testGL2OffScreenPbufferDblBuf) [apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]] [apply] Expected GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testGL2OffScreenPbufferSglBuf [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testGL2OffScreenPbufferDblBuf [apply] Window: jogamp.newt.OffscreenWindow [apply] Window Caps Pre_GL: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]] [apply] Drawable Pre-GL(0): jogamp.opengl.x11.glx.X11PbufferGLXDrawable, jogamp.newt.OffscreenWindow [apply] Window Caps PostGL : GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]] [apply] Drawable Post-GL(1): jogamp.opengl.x11.glx.X11PbufferGLXDrawable, jogamp.newt.OffscreenWindow [apply] Chosen GL Caps(1): GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]] [apply] Chosen GL Caps(2): GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]] [apply] Chosen GL CTX (2): 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [apply] Drawable Post-GL(2): jogamp.opengl.x11.glx.X11PbufferGLXDrawable, jogamp.newt.OffscreenWindow [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2/GL2.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5d36f93f [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4425c6e8 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@c25cc4c [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x3a0001d [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x3a0001d [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x3a0001d [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OffScreenPbufferDblBuf-n0001-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0400x0300.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-8-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x3a0001f [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-8-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3a0001f [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3a0001f [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OffScreenPbufferDblBuf-n0003-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0200x0150.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-8-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x3a00020 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-8-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3a00020 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3a00020 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OffScreenPbufferDblBuf-n0005-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0800x0600.png [apply] Fin Drawable: X11PbufferGLXDrawable[Realized false, [apply] Factory jogamp.opengl.x11.glx.X11GLXDrawableFactory@27d0e91, [apply] Handle 0x0, [apply] Surface jogamp.newt.OffscreenWindow[Config null [apply] , NEWT-Screen[.x11_:0-8-s0, idx 0, refCount 0, vsize [ 0 / 0 1920 x 1200 ], null, NEWT-Display[.x11_:0-8, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null] [apply] , ParentWindow null [apply] , ParentWindowHandle 0x0 (false) [apply] , WindowHandle 0x0 [apply] , SurfaceHandle 0x0 (lockedExt window false, surface false) [apply] , Pos 64/64 (auto true), size 800x600 [apply] , Visible false, focus false [apply] , Undecorated false (false) [apply] , AlwaysOnTop false, Fullscreen false [apply] , WrappedSurface null [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT$3@140df03, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <49f13e99, 7d44d4bb>[count 0, qsz 0, owner ], surfaceLockCount 0]] [apply] Fin Window: jogamp.newt.OffscreenWindow[Config null [apply] , NEWT-Screen[.x11_:0-8-s0, idx 0, refCount 0, vsize [ 0 / 0 1920 x 1200 ], null, NEWT-Display[.x11_:0-8, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null] [apply] , ParentWindow null [apply] , ParentWindowHandle 0x0 (false) [apply] , WindowHandle 0x0 [apply] , SurfaceHandle 0x0 (lockedExt window false, surface false) [apply] , Pos 64/64 (auto true), size 800x600 [apply] , Visible false, focus false [apply] , Undecorated false (false) [apply] , AlwaysOnTop false, Fullscreen false [apply] , WrappedSurface null [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT$3@140df03, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <49f13e99, 7d44d4bb>[count 0, qsz 0, owner ], surfaceLockCount 0] [apply] junit.framework.TestListener: endTest(testGL2OffScreenPbufferDblBuf) [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testGL2OffScreenPbufferDblBuf [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942936657 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms [apply] Tests run: 16, Failures: 0, Errors: 0, Time elapsed: 10.279 sec [apply] ------------- Standard Output --------------- [apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [apply] Expected GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [apply] Window: jogamp.newt.driver.x11.WindowDriver [apply] Window Caps Pre_GL: GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [apply] Drawable Pre-GL(0): jogamp.opengl.x11.glx.X11OnscreenGLXDrawable, jogamp.newt.driver.x11.WindowDriver [apply] Window Caps PostGL : GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [apply] Drawable Post-GL(1): jogamp.opengl.x11.glx.X11OnscreenGLXDrawable, jogamp.newt.driver.x11.WindowDriver [apply] Chosen GL Caps(1): GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [apply] Chosen GL Caps(2): GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [apply] Chosen GL CTX (2): 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [apply] Drawable Post-GL(2): jogamp.opengl.x11.glx.X11OnscreenGLXDrawable, jogamp.newt.driver.x11.WindowDriver [apply] Fin Drawable: X11OnscreenGLXDrawable[Realized false, [apply] Factory jogamp.opengl.x11.glx.X11GLXDrawableFactory@27d0e91, [apply] Handle 0x0, [apply] Surface jogamp.newt.driver.x11.WindowDriver[Config null [apply] , NEWT-Screen[.x11_:0-1-s0, idx 0, refCount 0, vsize [ 0 / 0 1920 x 1200 ], null, NEWT-Display[.x11_:0-1, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null] [apply] , ParentWindow null [apply] , ParentWindowHandle 0x0 (false) [apply] , WindowHandle 0x0 [apply] , SurfaceHandle 0x0 (lockedExt window false, surface false) [apply] , Pos 2/23 (auto false), size 800x600 [apply] , Visible false, focus false [apply] , Undecorated false (false) [apply] , AlwaysOnTop false, Fullscreen false [apply] , WrappedSurface null [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT$3@604752dd, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <6a915c8c, 6d5321fc>[count 0, qsz 0, owner ], surfaceLockCount 0]] [apply] Fin Window: jogamp.newt.driver.x11.WindowDriver[Config null [apply] , NEWT-Screen[.x11_:0-1-s0, idx 0, refCount 0, vsize [ 0 / 0 1920 x 1200 ], null, NEWT-Display[.x11_:0-1, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null] [apply] , ParentWindow null [apply] , ParentWindowHandle 0x0 (false) [apply] , WindowHandle 0x0 [apply] , SurfaceHandle 0x0 (lockedExt window false, surface false) [apply] , Pos 2/23 (auto false), size 800x600 [apply] , Visible false, focus false [apply] , Undecorated false (false) [apply] , AlwaysOnTop false, Fullscreen false [apply] , WrappedSurface null [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT$3@604752dd, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <6a915c8c, 6d5321fc>[count 0, qsz 0, owner ], surfaceLockCount 0] [apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [apply] Expected GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [apply] Window: jogamp.newt.driver.x11.WindowDriver [apply] Window Caps Pre_GL: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [apply] Drawable Pre-GL(0): jogamp.opengl.x11.glx.X11OnscreenGLXDrawable, jogamp.newt.driver.x11.WindowDriver [apply] Window Caps PostGL : GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [apply] Drawable Post-GL(1): jogamp.opengl.x11.glx.X11OnscreenGLXDrawable, jogamp.newt.driver.x11.WindowDriver [apply] Chosen GL Caps(1): GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [apply] Chosen GL Caps(2): GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [apply] Chosen GL CTX (2): 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [apply] Drawable Post-GL(2): jogamp.opengl.x11.glx.X11OnscreenGLXDrawable, jogamp.newt.driver.x11.WindowDriver [apply] Fin Drawable: X11OnscreenGLXDrawable[Realized false, [apply] Factory jogamp.opengl.x11.glx.X11GLXDrawableFactory@27d0e91, [apply] Handle 0x0, [apply] Surface jogamp.newt.driver.x11.WindowDriver[Config null [apply] , NEWT-Screen[.x11_:0-2-s0, idx 0, refCount 0, vsize [ 0 / 0 1920 x 1200 ], null, NEWT-Display[.x11_:0-2, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null] [apply] , ParentWindow null [apply] , ParentWindowHandle 0x0 (false) [apply] , WindowHandle 0x0 [apply] , SurfaceHandle 0x0 (lockedExt window false, surface false) [apply] , Pos 2/23 (auto false), size 800x600 [apply] , Visible false, focus false [apply] , Undecorated false (false) [apply] , AlwaysOnTop false, Fullscreen false [apply] , WrappedSurface null [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT$3@6b8e2779, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <41c1b019, 13105b09>[count 0, qsz 0, owner ], surfaceLockCount 0]] [apply] Fin Window: jogamp.newt.driver.x11.WindowDriver[Config null [apply] , NEWT-Screen[.x11_:0-2-s0, idx 0, refCount 0, vsize [ 0 / 0 1920 x 1200 ], null, NEWT-Display[.x11_:0-2, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null] [apply] , ParentWindow null [apply] , ParentWindowHandle 0x0 (false) [apply] , WindowHandle 0x0 [apply] , SurfaceHandle 0x0 (lockedExt window false, surface false) [apply] , Pos 2/23 (auto false), size 800x600 [apply] , Visible false, focus false [apply] , Undecorated false (false) [apply] , AlwaysOnTop false, Fullscreen false [apply] , WrappedSurface null [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT$3@6b8e2779, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <41c1b019, 13105b09>[count 0, qsz 0, owner ], surfaceLockCount 0] [apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[auto-cfg]] [apply] Expected GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Window: jogamp.newt.OffscreenWindow [apply] Window Caps Pre_GL: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Drawable Pre-GL(0): jogamp.opengl.GLFBODrawableImpl, jogamp.nativewindow.WrappedSurface [apply] Window Caps PostGL : GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Drawable Post-GL(1): jogamp.opengl.GLFBODrawableImpl, jogamp.nativewindow.WrappedSurface [apply] Chosen GL Caps(1): GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Chosen GL Caps(2): GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Chosen GL CTX (2): 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [apply] Drawable Post-GL(2): jogamp.opengl.GLFBODrawableImpl, jogamp.nativewindow.WrappedSurface [apply] Fin Drawable: GLFBODrawableImpl[Initialized false, realized false, texUnit 0, samples 0, [apply] Factory jogamp.opengl.x11.glx.X11GLXDrawableFactory@27d0e91, [apply] Handle 0x0, [apply] Caps GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]], [apply] fboI back 1, front 0, num 0, [apply] FBO front read 0, null, [apply] FBO back write 0, null, [apply] Surface WrappedSurface[ displayHandle 0x0 [apply] , surfaceHandle 0x0 [apply] , size 800x600 [apply] , UOB[ WINDOW_INVISIBLE ] [apply] , X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x0, owner true, ResourceToolkitLock[obj 0x2c32be6a, isOwner false, <377337d1, 6d5596c7>[count 0, qsz 0, owner ]]], idx 0], visualID 0x29, fbConfigID 0x29, [apply] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[auto-cfg]], [apply] chosen GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]] [apply] , surfaceLock [count 0, qsz 0, owner ] [apply] , DelegatedUpstreamSurfaceHookWithSurfaceSize[X11DummyUpstreamSurfaceHook[ 64x64], jogamp.newt.OffscreenWindow: 0x0 800x600] [apply] , upstreamSurface false ]] [apply] Fin Window: jogamp.newt.OffscreenWindow[Config null [apply] , NEWT-Screen[.x11_:0-3-s0, idx 0, refCount 0, vsize [ 0 / 0 1920 x 1200 ], null, NEWT-Display[.x11_:0-3, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null] [apply] , ParentWindow null [apply] , ParentWindowHandle 0x0 (false) [apply] , WindowHandle 0x0 [apply] , SurfaceHandle 0x0 (lockedExt window false, surface false) [apply] , Pos 64/64 (auto true), size 800x600 [apply] , Visible false, focus false [apply] , Undecorated false (false) [apply] , AlwaysOnTop false, Fullscreen false [apply] , WrappedSurface null [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT$3@69b897c6, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <55f47e63, 2695c1ab>[count 0, qsz 0, owner ], surfaceLockCount 0] [apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Expected GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Window: jogamp.newt.OffscreenWindow [apply] Window Caps Pre_GL: GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Drawable Pre-GL(0): jogamp.opengl.GLFBODrawableImpl, jogamp.nativewindow.WrappedSurface [apply] Window Caps PostGL : GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Drawable Post-GL(1): jogamp.opengl.GLFBODrawableImpl, jogamp.nativewindow.WrappedSurface [apply] Chosen GL Caps(1): GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Chosen GL Caps(2): GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Chosen GL CTX (2): 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [apply] Drawable Post-GL(2): jogamp.opengl.GLFBODrawableImpl, jogamp.nativewindow.WrappedSurface [apply] Fin Drawable: GLFBODrawableImpl[Initialized false, realized false, texUnit 0, samples 0, [apply] Factory jogamp.opengl.x11.glx.X11GLXDrawableFactory@27d0e91, [apply] Handle 0x0, [apply] Caps GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]], [apply] fboI back 0, front 0, num 0, [apply] FBO front read 0, null, [apply] FBO back write 0, null, [apply] Surface WrappedSurface[ displayHandle 0x0 [apply] , surfaceHandle 0x0 [apply] , size 800x600 [apply] , UOB[ WINDOW_INVISIBLE ] [apply] , X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x0, owner true, ResourceToolkitLock[obj 0x30371b8b, isOwner false, <71f15b67, 1ca801a2>[count 0, qsz 0, owner ]]], idx 0], visualID 0x29, fbConfigID 0x29, [apply] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]], [apply] chosen GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]] [apply] , surfaceLock <5a034160, bb933cb>[count 0, qsz 0, owner ] [apply] , DelegatedUpstreamSurfaceHookWithSurfaceSize[X11DummyUpstreamSurfaceHook[ 64x64], jogamp.newt.OffscreenWindow: 0x0 800x600] [apply] , upstreamSurface false ]] [apply] Fin Window: jogamp.newt.OffscreenWindow[Config null [apply] , NEWT-Screen[.x11_:0-4-s0, idx 0, refCount 0, vsize [ 0 / 0 1920 x 1200 ], null, NEWT-Display[.x11_:0-4, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null] [apply] , ParentWindow null [apply] , ParentWindowHandle 0x0 (false) [apply] , WindowHandle 0x0 [apply] , SurfaceHandle 0x0 (lockedExt window false, surface false) [apply] , Pos 64/64 (auto true), size 800x600 [apply] , Visible false, focus false [apply] , Undecorated false (false) [apply] , AlwaysOnTop false, Fullscreen false [apply] , WrappedSurface null [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT$3@2bf75a70, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <7c52859c, dc20488>[count 0, qsz 0, owner ], surfaceLockCount 0] [apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Expected GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Window: jogamp.newt.OffscreenWindow [apply] Window Caps Pre_GL: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Drawable Pre-GL(0): jogamp.opengl.GLFBODrawableImpl, jogamp.nativewindow.WrappedSurface [apply] Window Caps PostGL : GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Drawable Post-GL(1): jogamp.opengl.GLFBODrawableImpl, jogamp.nativewindow.WrappedSurface [apply] Chosen GL Caps(1): GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Chosen GL Caps(2): GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Chosen GL CTX (2): 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [apply] Drawable Post-GL(2): jogamp.opengl.GLFBODrawableImpl, jogamp.nativewindow.WrappedSurface [apply] Fin Drawable: GLFBODrawableImpl[Initialized false, realized false, texUnit 0, samples 0, [apply] Factory jogamp.opengl.x11.glx.X11GLXDrawableFactory@27d0e91, [apply] Handle 0x0, [apply] Caps GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]], [apply] fboI back 1, front 0, num 0, [apply] FBO front read 0, null, [apply] FBO back write 0, null, [apply] Surface WrappedSurface[ displayHandle 0x0 [apply] , surfaceHandle 0x0 [apply] , size 800x600 [apply] , UOB[ WINDOW_INVISIBLE ] [apply] , X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x0, owner true, ResourceToolkitLock[obj 0x1c4c6064, isOwner false, <5a4c53bf, 490e4ee9>[count 0, qsz 0, owner ]]], idx 0], visualID 0x29, fbConfigID 0x29, [apply] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]], [apply] chosen GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]] [apply] , surfaceLock <4a5ec877, 14bb22c6>[count 0, qsz 0, owner ] [apply] , DelegatedUpstreamSurfaceHookWithSurfaceSize[X11DummyUpstreamSurfaceHook[ 64x64], jogamp.newt.OffscreenWindow: 0x0 800x600] [apply] , upstreamSurface false ]] [apply] Fin Window: jogamp.newt.OffscreenWindow[Config null [apply] , NEWT-Screen[.x11_:0-5-s0, idx 0, refCount 0, vsize [ 0 / 0 1920 x 1200 ], null, NEWT-Display[.x11_:0-5, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null] [apply] , ParentWindow null [apply] , ParentWindowHandle 0x0 (false) [apply] , WindowHandle 0x0 [apply] , SurfaceHandle 0x0 (lockedExt window false, surface false) [apply] , Pos 64/64 (auto true), size 800x600 [apply] , Visible false, focus false [apply] , Undecorated false (false) [apply] , AlwaysOnTop false, Fullscreen false [apply] , WrappedSurface null [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT$3@9e7ffcc, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <5e4aaf28, 79319b74>[count 0, qsz 0, owner ], surfaceLockCount 0] [apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]] [apply] Expected GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]] [apply] Window: jogamp.newt.OffscreenWindow [apply] Window Caps Pre_GL: GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]] [apply] Drawable Pre-GL(0): jogamp.opengl.x11.glx.X11PixmapGLXDrawable, jogamp.newt.OffscreenWindow [apply] Window Caps PostGL : GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]] [apply] Drawable Post-GL(1): jogamp.opengl.x11.glx.X11PixmapGLXDrawable, jogamp.newt.OffscreenWindow [apply] Chosen GL Caps(1): GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]] [apply] Chosen GL Caps(2): GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]] [apply] Chosen GL CTX (2): 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [apply] Drawable Post-GL(2): jogamp.opengl.x11.glx.X11PixmapGLXDrawable, jogamp.newt.OffscreenWindow [apply] Fin Drawable: X11PixmapGLXDrawable[Realized false, [apply] Factory jogamp.opengl.x11.glx.X11GLXDrawableFactory@27d0e91, [apply] Handle 0x0, [apply] Surface jogamp.newt.OffscreenWindow[Config null [apply] , NEWT-Screen[.x11_:0-6-s0, idx 0, refCount 0, vsize [ 0 / 0 1920 x 1200 ], null, NEWT-Display[.x11_:0-6, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null] [apply] , ParentWindow null [apply] , ParentWindowHandle 0x0 (false) [apply] , WindowHandle 0x0 [apply] , SurfaceHandle 0x0 (lockedExt window false, surface false) [apply] , Pos 64/64 (auto true), size 800x600 [apply] , Visible false, focus false [apply] , Undecorated false (false) [apply] , AlwaysOnTop false, Fullscreen false [apply] , WrappedSurface null [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT$3@16db2cce, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock [count 0, qsz 0, owner ], surfaceLockCount 0]] [apply] Fin Window: jogamp.newt.OffscreenWindow[Config null [apply] , NEWT-Screen[.x11_:0-6-s0, idx 0, refCount 0, vsize [ 0 / 0 1920 x 1200 ], null, NEWT-Display[.x11_:0-6, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null] [apply] , ParentWindow null [apply] , ParentWindowHandle 0x0 (false) [apply] , WindowHandle 0x0 [apply] , SurfaceHandle 0x0 (lockedExt window false, surface false) [apply] , Pos 64/64 (auto true), size 800x600 [apply] , Visible false, focus false [apply] , Undecorated false (false) [apply] , AlwaysOnTop false, Fullscreen false [apply] , WrappedSurface null [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT$3@16db2cce, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock [count 0, qsz 0, owner ], surfaceLockCount 0] [apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]] [apply] Expected GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]] [apply] Window: jogamp.newt.OffscreenWindow [apply] Window Caps Pre_GL: GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]] [apply] Drawable Pre-GL(0): jogamp.opengl.x11.glx.X11PbufferGLXDrawable, jogamp.newt.OffscreenWindow [apply] Window Caps PostGL : GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]] [apply] Drawable Post-GL(1): jogamp.opengl.x11.glx.X11PbufferGLXDrawable, jogamp.newt.OffscreenWindow [apply] Chosen GL Caps(1): GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]] [apply] Chosen GL Caps(2): GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]] [apply] Chosen GL CTX (2): 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [apply] Drawable Post-GL(2): jogamp.opengl.x11.glx.X11PbufferGLXDrawable, jogamp.newt.OffscreenWindow [apply] Fin Drawable: X11PbufferGLXDrawable[Realized false, [apply] Factory jogamp.opengl.x11.glx.X11GLXDrawableFactory@27d0e91, [apply] Handle 0x0, [apply] Surface jogamp.newt.OffscreenWindow[Config null [apply] , NEWT-Screen[.x11_:0-7-s0, idx 0, refCount 0, vsize [ 0 / 0 1920 x 1200 ], null, NEWT-Display[.x11_:0-7, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null] [apply] , ParentWindow null [apply] , ParentWindowHandle 0x0 (false) [apply] , WindowHandle 0x0 [apply] , SurfaceHandle 0x0 (lockedExt window false, surface false) [apply] , Pos 64/64 (auto true), size 800x600 [apply] , Visible false, focus false [apply] , Undecorated false (false) [apply] , AlwaysOnTop false, Fullscreen false [apply] , WrappedSurface null [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT$3@7900b4e0, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <1d631c30, 55cfa262>[count 0, qsz 0, owner ], surfaceLockCount 0]] [apply] Fin Window: jogamp.newt.OffscreenWindow[Config null [apply] , NEWT-Screen[.x11_:0-7-s0, idx 0, refCount 0, vsize [ 0 / 0 1920 x 1200 ], null, NEWT-Display[.x11_:0-7, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null] [apply] , ParentWindow null [apply] , ParentWindowHandle 0x0 (false) [apply] , WindowHandle 0x0 [apply] , SurfaceHandle 0x0 (lockedExt window false, surface false) [apply] , Pos 64/64 (auto true), size 800x600 [apply] , Visible false, focus false [apply] , Undecorated false (false) [apply] , AlwaysOnTop false, Fullscreen false [apply] , WrappedSurface null [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT$3@7900b4e0, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <1d631c30, 55cfa262>[count 0, qsz 0, owner ], surfaceLockCount 0] [apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]] [apply] Expected GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]] [apply] Window: jogamp.newt.OffscreenWindow [apply] Window Caps Pre_GL: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]] [apply] Drawable Pre-GL(0): jogamp.opengl.x11.glx.X11PbufferGLXDrawable, jogamp.newt.OffscreenWindow [apply] Window Caps PostGL : GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]] [apply] Drawable Post-GL(1): jogamp.opengl.x11.glx.X11PbufferGLXDrawable, jogamp.newt.OffscreenWindow [apply] Chosen GL Caps(1): GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]] [apply] Chosen GL Caps(2): GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]] [apply] Chosen GL CTX (2): 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [apply] Drawable Post-GL(2): jogamp.opengl.x11.glx.X11PbufferGLXDrawable, jogamp.newt.OffscreenWindow [apply] Fin Drawable: X11PbufferGLXDrawable[Realized false, [apply] Factory jogamp.opengl.x11.glx.X11GLXDrawableFactory@27d0e91, [apply] Handle 0x0, [apply] Surface jogamp.newt.OffscreenWindow[Config null [apply] , NEWT-Screen[.x11_:0-8-s0, idx 0, refCount 0, vsize [ 0 / 0 1920 x 1200 ], null, NEWT-Display[.x11_:0-8, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null] [apply] , ParentWindow null [apply] , ParentWindowHandle 0x0 (false) [apply] , WindowHandle 0x0 [apply] , SurfaceHandle 0x0 (lockedExt window false, surface false) [apply] , Pos 64/64 (auto true), size 800x600 [apply] , Visible false, focus false [apply] , Undecorated false (false) [apply] , AlwaysOnTop false, Fullscreen false [apply] , WrappedSurface null [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT$3@140df03, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <49f13e99, 7d44d4bb>[count 0, qsz 0, owner ], surfaceLockCount 0]] [apply] Fin Window: jogamp.newt.OffscreenWindow[Config null [apply] , NEWT-Screen[.x11_:0-8-s0, idx 0, refCount 0, vsize [ 0 / 0 1920 x 1200 ], null, NEWT-Display[.x11_:0-8, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null] [apply] , ParentWindow null [apply] , ParentWindowHandle 0x0 (false) [apply] , WindowHandle 0x0 [apply] , SurfaceHandle 0x0 (lockedExt window false, surface false) [apply] , Pos 64/64 (auto true), size 800x600 [apply] , Visible false, focus false [apply] , Undecorated false (false) [apply] , AlwaysOnTop false, Fullscreen false [apply] , WrappedSurface null [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT$3@140df03, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <49f13e99, 7d44d4bb>[count 0, qsz 0, owner ], surfaceLockCount 0] [apply] ------------- ---------------- --------------- [apply] ------------- Standard Error ----------------- [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942926441 ms +++ localhost/127.0.0.1:59999 - Locked within 5 ms, 1 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testAvailableInfo [apply] Default Profiles on device X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x0, owner false, ResourceToolkitLock[obj 0x3ae3022f, isOwner false, [count 0, qsz 0, owner ]]] [apply] Native [apply] GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [apply] GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)] [apply] GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [apply] GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)] [apply] GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [apply] GL2ES1 true [apply] GLES1 false [apply] GL2ES2 true [apply] GLES2 false [apply] Profiles [apply] GLProfile[GL2ES2/GL4bc.hw] [apply] GLProfile[GL2ES1/GL4bc.hw] [apply] GLProfile[GL2/GL2.hw] [apply] GLProfile[GL4/GL4.hw] [apply] GLProfile[GL3/GL3.hw] [apply] GLProfile[GL4bc/GL4bc.hw] [apply] GLProfile[GL4bc/GL4bc.hw] [apply] GLProfile[GL2GL3/GL4bc.hw] [apply] GLProfile[GL3bc/GL3bc.hw] [apply] default GLProfile[GL4bc/GL4bc.hw] [apply] [apply] [apply] Desktop Capabilities: [apply] GLCaps[glx vid 0x23, fbc 0x23: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x24, fbc 0x24: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x25, fbc 0x25: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x26, fbc 0x26: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x27, fbc 0x27: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x28, fbc 0x28: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x2b, fbc 0x2b: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x2c, fbc 0x2c: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x2d, fbc 0x2d: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x2e, fbc 0x2e: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x2f, fbc 0x2f: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x30, fbc 0x30: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x31, fbc 0x31: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x32, fbc 0x32: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x33, fbc 0x33: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x34, fbc 0x34: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x35, fbc 0x35: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x36, fbc 0x36: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x37, fbc 0x37: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x38, fbc 0x38: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x39, fbc 0x39: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x3a, fbc 0x3a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x3b, fbc 0x3b: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x3c, fbc 0x3c: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x3d, fbc 0x3d: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x3e, fbc 0x3e: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x3f, fbc 0x3f: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/6, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x40, fbc 0x40: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/6, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x41, fbc 0x41: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/6, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x42, fbc 0x42: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/6, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x43, fbc 0x43: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x44, fbc 0x44: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x45, fbc 0x45: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x46, fbc 0x46: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x47, fbc 0x47: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x48, fbc 0x48: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x49, fbc 0x49: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x4a, fbc 0x4a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x4b, fbc 0x4b: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x4c, fbc 0x4c: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x4d, fbc 0x4d: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x4e, fbc 0x4e: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x4f, fbc 0x4f: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x50, fbc 0x50: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x51, fbc 0x51: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x52, fbc 0x52: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x53, fbc 0x53: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x54, fbc 0x54: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x55, fbc 0x55: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x56, fbc 0x56: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x57, fbc 0x57: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x58, fbc 0x58: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x59, fbc 0x59: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x5a, fbc 0x5a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x5b, fbc 0x5b: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x5c, fbc 0x5c: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x5d, fbc 0x5d: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x5e, fbc 0x5e: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x5f, fbc 0x5f: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x60, fbc 0x60: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x61, fbc 0x61: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x62, fbc 0x62: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x63, fbc 0x63: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x64, fbc 0x64: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x65, fbc 0x65: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x66, fbc 0x66: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x67, fbc 0x67: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/6, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x68, fbc 0x68: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/6, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x69, fbc 0x69: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/6, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x6a, fbc 0x6a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/6, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x6b, fbc 0x6b: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x6c, fbc 0x6c: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x6d, fbc 0x6d: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x6e, fbc 0x6e: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x6f, fbc 0x6f: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x70, fbc 0x70: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x71, fbc 0x71: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x72, fbc 0x72: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0xbb, fbc 0xbb: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0xbb, fbc 0xbb: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0xbb, fbc 0xbb: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0xbb, fbc 0xbb: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0xbb, fbc 0xbb: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] [apply] EGL Capabilities: [apply] none [apply] [apply] [apply] Default Profiles on device EGLGraphicsDevice[type .egl, connection decon, unitID 0, handle 0x7f6f74285520, owner true, ResourceToolkitLock[obj 0x2a234e7e, isOwner false, <73f647ce, 2de460dc>[count 0, qsz 0, owner ]]] [apply] Native [apply] GL4bc false [apply] GL4 false [apply] GL3bc false [apply] GL3 false [apply] GL2 false [apply] GL2ES1 false [apply] GLES1 false [apply] GL2ES2 false [apply] GLES2 false [apply] Profiles [apply] default n/a [apply] [apply] [apply] Desktop Capabilities: [apply] none [apply] [apply] EGL Capabilities: [apply] none [apply] [apply] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testAvailableInfo [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testES2OnScreenDblBuf [apply] Profile GLES2 n/a [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testES2OnScreenDblBuf [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testES2OffScreenAutoDblBuf [apply] Profile GLES2 n/a [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testES2OffScreenAutoDblBuf [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testES2OffScreenFBOSglBuf [apply] Profile GLES2 n/a [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testES2OffScreenFBOSglBuf [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testES2OffScreenFBODblBuf [apply] Profile GLES2 n/a [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testES2OffScreenFBODblBuf [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testES2OffScreenPbufferDblBuf [apply] Profile GLES2 n/a [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testES2OffScreenPbufferDblBuf [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testES2OffScreenPbufferSglBuf [apply] Profile GLES2 n/a [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testES2OffScreenPbufferSglBuf [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testGL2OnScreenSglBuf [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2/GL2.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2c555aff [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@17c93216 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@19f74e8d [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x3a00002 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OnScreenSglBuf________-n0001-GL2___-hw-onscreen-Bone-Frgb__Irgba8888-D24-St00-Sa00_default-0400x0300.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3a00002 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OnScreenSglBuf________-n0003-GL2___-hw-onscreen-Bone-Frgb__Irgba8888-D24-St00-Sa00_default-0200x0150.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3a00002 [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OnScreenSglBuf________-n0006-GL2___-hw-onscreen-Bone-Frgb__Irgba8888-D24-St00-Sa00_default-0800x0600.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testGL2OnScreenSglBuf [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testGL2OnScreenDblBuf [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2/GL2.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@171eed41 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6f6a5242 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2d3ea433 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x3a00004 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OnScreenDblBuf________-n0001-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0400x0300.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3a00004 [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OnScreenDblBuf________-n0003-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0200x0150.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3a00004 [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OnScreenDblBuf________-n0006-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0800x0600.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testGL2OnScreenDblBuf [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testGL2OffScreenAutoDblBuf [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2/GL2.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@59d996fb [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5c4766d2 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@53af9452 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x3a00006 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x3a00006 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x3a00006 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OffScreenAutoDblBuf___-n0001-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0400x0300.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x3a00006 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3a00006 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3a00006 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OffScreenAutoDblBuf___-n0003-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0200x0150.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x3a00006 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3a00006 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3a00006 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OffScreenAutoDblBuf___-n0005-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0800x0600.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testGL2OffScreenAutoDblBuf [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testGL2OffScreenFBOSglBuf [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2/GL2.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4266a968 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@61fc0ce6 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6ab3024b [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x3a0000a [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x3a0000a [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x3a0000a [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OffScreenFBOSglBuf____-n0001-GL2___-hw-fbobject-Bone-Frgb__Irgba8888-D24-St00-Sa00_default-0400x0300.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x3a0000a [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3a0000a [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3a0000a [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OffScreenFBOSglBuf____-n0003-GL2___-hw-fbobject-Bone-Frgb__Irgba8888-D24-St00-Sa00_default-0200x0150.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x3a0000a [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3a0000a [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3a0000a [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OffScreenFBOSglBuf____-n0005-GL2___-hw-fbobject-Bone-Frgb__Irgba8888-D24-St00-Sa00_default-0800x0600.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testGL2OffScreenFBOSglBuf [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testGL2OffScreenFBODblBuf [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2/GL2.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@29021b8a [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@495e160e [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3ffa16c3 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x3a0000e [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x3a0000e [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x3a0000e [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OffScreenFBODblBuf____-n0001-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0400x0300.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x3a0000e [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3a0000e [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3a0000e [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OffScreenFBODblBuf____-n0003-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0200x0150.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x3a0000e [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3a0000e [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3a0000e [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OffScreenFBODblBuf____-n0005-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0800x0600.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testGL2OffScreenFBODblBuf [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testES2OnScreenSglBuf [apply] Profile GLES2 n/a [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testES2OnScreenSglBuf [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testGL2OffScreenBitmapSglBuf [apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2/GL2.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 list created: 1 [apply] gear2 list created: 2 [apply] gear3 list created: 3 [apply] Gears: Reshape 0/0 400x300 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OffScreenBitmapSglBuf_-n0001-GL2___-hw-bitmap__-Bone-Frgb__Irgba8888-D24-St00-Sa00_default-0400x0300.png [apply] Gears: Reshape 0/0 200x150 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OffScreenBitmapSglBuf_-n0003-GL2___-hw-bitmap__-Bone-Frgb__Irgba8888-D24-St00-Sa00_default-0200x0150.png [apply] Gears: Reshape 0/0 800x600 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OffScreenBitmapSglBuf_-n0005-GL2___-hw-bitmap__-Bone-Frgb__Irgba8888-D24-St00-Sa00_default-0800x0600.png [apply] Gears: Dispose [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testGL2OffScreenBitmapSglBuf [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testGL2OffScreenPbufferSglBuf [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2/GL2.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4c841173 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7295bc43 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@447b0d7a [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x3a00019 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x3a00019 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x3a00019 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OffScreenPbufferSglBuf-n0001-GL2___-hw-pbuffer_-Bone-Frgb__Irgba8888-D24-St00-Sa00_default-0400x0300.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-7-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x3a0001b [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-7-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3a0001b [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3a0001b [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OffScreenPbufferSglBuf-n0003-GL2___-hw-pbuffer_-Bone-Frgb__Irgba8888-D24-St00-Sa00_default-0200x0150.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-7-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x3a0001c [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-7-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3a0001c [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3a0001c [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OffScreenPbufferSglBuf-n0005-GL2___-hw-pbuffer_-Bone-Frgb__Irgba8888-D24-St00-Sa00_default-0800x0600.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testGL2OffScreenPbufferSglBuf [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testGL2OffScreenPbufferDblBuf [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2/GL2.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5d36f93f [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4425c6e8 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@c25cc4c [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x3a0001d [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x3a0001d [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x3a0001d [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OffScreenPbufferDblBuf-n0001-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0400x0300.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-8-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x3a0001f [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-8-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3a0001f [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3a0001f [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OffScreenPbufferDblBuf-n0003-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0200x0150.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-8-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x3a00020 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-8-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3a00020 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3a00020 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OffScreenPbufferDblBuf-n0005-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0800x0600.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testGL2OffScreenPbufferDblBuf [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942936657 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms [apply] ------------- ---------------- --------------- [apply] [apply] Testcase: testAvailableInfo took 0.935 sec [apply] Testcase: testES2OnScreenDblBuf took 0.001 sec [apply] Testcase: testES2OffScreenAutoDblBuf took 0 sec [apply] Testcase: testES2OffScreenFBOSglBuf took 0 sec [apply] Testcase: testES2OffScreenFBODblBuf took 0.001 sec [apply] Testcase: testES2OffScreenPbufferDblBuf took 0 sec [apply] Testcase: testES2OffScreenPbufferSglBuf took 0 sec [apply] Testcase: testGL2OnScreenSglBuf took 0.712 sec [apply] Testcase: testGL2OnScreenDblBuf took 0.5 sec [apply] Testcase: testGL2OffScreenAutoDblBuf took 1.335 sec [apply] Testcase: testGL2OffScreenFBOSglBuf took 1.331 sec [apply] Testcase: testGL2OffScreenFBODblBuf took 1.304 sec [apply] Testcase: testES2OnScreenSglBuf took 0.001 sec [apply] Testcase: testGL2OffScreenBitmapSglBuf took 1.447 sec [apply] Testcase: testGL2OffScreenPbufferSglBuf took 1.318 sec [apply] Testcase: testGL2OffScreenPbufferDblBuf took 1.263 sec [echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT.xml [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT [apply] junit.framework.TestListener: tests to run: 12 [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942937646 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] junit.framework.TestListener: startTest(testES2OffScreenAutoDblBuf) [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942942654 ms +++ localhost/127.0.0.1:59999 - Locked within 5011 ms, 6 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT - testES2OffScreenAutoDblBuf [apply] libEGL warning: DRI2: failed to authenticate [apply] Profile GLES2 n/a [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT - testES2OffScreenAutoDblBuf [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT - testES2OffScreenPbufferDblBuf [apply] Profile GLES2 n/a [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT - testES2OffScreenPbufferDblBuf [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT - testES2OffScreenPbufferSglBuf [apply] Profile GLES2 n/a [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT - testES2OffScreenPbufferSglBuf [apply] junit.framework.TestListener: endTest(testES2OffScreenAutoDblBuf) [apply] junit.framework.TestListener: startTest(testES2OffScreenPbufferDblBuf) [apply] junit.framework.TestListener: endTest(testES2OffScreenPbufferDblBuf) [apply] junit.framework.TestListener: startTest(testES2OffScreenPbufferSglBuf) [apply] junit.framework.TestListener: endTest(testES2OffScreenPbufferSglBuf) [apply] junit.framework.TestListener: startTest(testES2OffScreenPbufferDblBufStencil) [apply] junit.framework.TestListener: endTest(testES2OffScreenPbufferDblBufStencil) [apply] junit.framework.TestListener: startTest(testES2OffScreenPbufferDblBufMSAA) [apply] junit.framework.TestListener: endTest(testES2OffScreenPbufferDblBufMSAA) [apply] junit.framework.TestListener: startTest(testES2OffScreenPbufferDblBufStencilMSAA) [apply] junit.framework.TestListener: endTest(testES2OffScreenPbufferDblBufStencilMSAA) [apply] junit.framework.TestListener: startTest(testES2OffScreenFBODblBufStencil) [apply] junit.framework.TestListener: endTest(testES2OffScreenFBODblBufStencil) [apply] junit.framework.TestListener: startTest(testES2OffScreenFBODblBufMSAA) [apply] junit.framework.TestListener: endTest(testES2OffScreenFBODblBufMSAA) [apply] junit.framework.TestListener: startTest(testES2OffScreenFBODblBufStencilMSAA) [apply] junit.framework.TestListener: endTest(testES2OffScreenFBODblBufStencilMSAA) [apply] junit.framework.TestListener: startTest(testES2OffScreenFBODblBuf) [apply] junit.framework.TestListener: endTest(testES2OffScreenFBODblBuf) [apply] junit.framework.TestListener: startTest(testES2OffScreenFBOSglBuf) [apply] junit.framework.TestListener: endTest(testES2OffScreenFBOSglBuf) [apply] junit.framework.TestListener: startTest(testAvailableInfo) [apply] junit.framework.TestListener: endTest(testAvailableInfo) [apply] Tests run: 12, Failures: 0, Errors: 0, Time elapsed: 6.06 sec [apply] ------------- Standard Error ----------------- [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942937646 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942942654 ms +++ localhost/127.0.0.1:59999 - Locked within 5011 ms, 6 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT - testES2OffScreenAutoDblBuf [apply] Profile GLES2 n/a [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT - testES2OffScreenAutoDblBuf [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT - testES2OffScreenPbufferDblBuf [apply] Profile GLES2 n/a [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT - testES2OffScreenPbufferDblBuf [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT - testES2OffScreenPbufferSglBuf [apply] Profile GLES2 n/a [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT - testES2OffScreenPbufferSglBuf [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT - testES2OffScreenPbufferDblBufStencil [apply] Profile GLES2 n/a [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT - testES2OffScreenPbufferDblBufStencil [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT - testES2OffScreenPbufferDblBufMSAA [apply] Profile GLES2 n/a [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT - testES2OffScreenPbufferDblBufMSAA [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT - testES2OffScreenPbufferDblBufStencilMSAA [apply] Profile GLES2 n/a [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT - testES2OffScreenPbufferDblBufStencilMSAA [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT - testES2OffScreenFBODblBufStencil [apply] Profile GLES2 n/a [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT - testES2OffScreenFBODblBufStencil [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT - testES2OffScreenFBODblBufMSAA [apply] Profile GLES2 n/a [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT - testES2OffScreenFBODblBufMSAA [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT - testES2OffScreenFBODblBufStencilMSAA [apply] Profile GLES2 n/a [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT - testES2OffScreenFBODblBufStencilMSAA [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT - testES2OffScreenFBODblBuf [apply] Profile GLES2 n/a [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT - testES2OffScreenFBODblBuf [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT - testES2OffScreenFBOSglBuf [apply] Profile GLES2 n/a [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT - testES2OffScreenFBOSglBuf [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT - testAvailableInfo [apply] Default Profiles on device X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x0, owner false, ResourceToolkitLock[obj 0x1cca2369, isOwner false, <1adad143, 13e0937b>[count 0, qsz 0, owner ]]] [apply] Native [apply] GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [apply] GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)] [apply] GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [apply] GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)] [apply] GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [apply] GL2ES1 true [apply] GLES1 false [apply] GL2ES2 true [apply] GLES2 false [apply] Profiles [apply] GLProfile[GL2ES2/GL4bc.hw] [apply] GLProfile[GL2ES1/GL4bc.hw] [apply] GLProfile[GL2/GL2.hw] [apply] GLProfile[GL4/GL4.hw] [apply] GLProfile[GL3/GL3.hw] [apply] GLProfile[GL4bc/GL4bc.hw] [apply] GLProfile[GL4bc/GL4bc.hw] [apply] GLProfile[GL2GL3/GL4bc.hw] [apply] GLProfile[GL3bc/GL3bc.hw] [apply] default GLProfile[GL4bc/GL4bc.hw] [apply] [apply] [apply] Desktop Capabilities: [apply] GLCaps[glx vid 0x23, fbc 0x23: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x24, fbc 0x24: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x25, fbc 0x25: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x26, fbc 0x26: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x27, fbc 0x27: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x28, fbc 0x28: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x2b, fbc 0x2b: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x2c, fbc 0x2c: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x2d, fbc 0x2d: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x2e, fbc 0x2e: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x2f, fbc 0x2f: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x30, fbc 0x30: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x31, fbc 0x31: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x32, fbc 0x32: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x33, fbc 0x33: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x34, fbc 0x34: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x35, fbc 0x35: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x36, fbc 0x36: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x37, fbc 0x37: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x38, fbc 0x38: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x39, fbc 0x39: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x3a, fbc 0x3a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x3b, fbc 0x3b: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x3c, fbc 0x3c: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x3d, fbc 0x3d: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x3e, fbc 0x3e: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x3f, fbc 0x3f: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/6, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x40, fbc 0x40: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/6, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x41, fbc 0x41: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/6, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x42, fbc 0x42: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/6, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x43, fbc 0x43: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x44, fbc 0x44: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x45, fbc 0x45: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x46, fbc 0x46: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x47, fbc 0x47: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x48, fbc 0x48: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x49, fbc 0x49: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x4a, fbc 0x4a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x4b, fbc 0x4b: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x4c, fbc 0x4c: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x4d, fbc 0x4d: rgba 8/8/++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT - testES2OffScreenPbufferDblBufStencil [apply] Profile GLES2 n/a [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT - testES2OffScreenPbufferDblBufStencil [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT - testES2OffScreenPbufferDblBufMSAA [apply] Profile GLES2 n/a [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT - testES2OffScreenPbufferDblBufMSAA [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT - testES2OffScreenPbufferDblBufStencilMSAA [apply] Profile GLES2 n/a [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT - testES2OffScreenPbufferDblBufStencilMSAA [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT - testES2OffScreenFBODblBufStencil [apply] Profile GLES2 n/a [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT - testES2OffScreenFBODblBufStencil [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT - testES2OffScreenFBODblBufMSAA [apply] Profile GLES2 n/a [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT - testES2OffScreenFBODblBufMSAA [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT - testES2OffScreenFBODblBufStencilMSAA [apply] Profile GLES2 n/a [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT - testES2OffScreenFBODblBufStencilMSAA [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT - testES2OffScreenFBODblBuf [apply] Profile GLES2 n/a [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT - testES2OffScreenFBODblBuf [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT - testES2OffScreenFBOSglBuf [apply] Profile GLES2 n/a [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT - testES2OffScreenFBOSglBuf [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT - testAvailableInfo [apply] Default Profiles on device X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x0, owner false, ResourceToolkitLock[obj 0x1cca2369, isOwner false, <1adad143, 13e0937b>[count 0, qsz 0, owner ]]] [apply] Native [apply] GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [apply] GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)] [apply] GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [apply] GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)] [apply] GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [apply] GL2ES1 true [apply] GLES1 false [apply] GL2ES2 true [apply] GLES2 false [apply] Profiles [apply] GLProfile[GL2ES2/GL4bc.hw] [apply] GLProfile[GL2ES1/GL4bc.hw] [apply] GLProfile[GL2/GL2.hw] [apply] GLProfile[GL4/GL4.hw] [apply] GLProfile[GL3/GL3.hw] [apply] GLProfile[GL4bc/GL4bc.hw] [apply] GLProfile[GL4bc/GL4bc.hw] [apply] GLProfile[GL2GL3/GL4bc.hw] [apply] GLProfile[GL3bc/GL3bc.hw] [apply] default GLProfile[GL4bc/GL4bc.hw] [apply] [apply] [apply] Desktop Capabilities: [apply] GLCaps[glx vid 0x23, fbc 0x23: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x24, fbc 0x24: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x25, fbc 0x25: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x26, fbc 0x26: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x27, fbc 0x27: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x28, fbc 0x28: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x2b, fbc 0x2b: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x2c, fbc 0x2c: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x2d, fbc 0x2d: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x2e, fbc 0x2e: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x2f, fbc 0x2f: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x30, fbc 0x30: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x31, fbc 0x31: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x32, fbc 0x32: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x33, fbc 0x33: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x34, fbc 0x34: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x35, fbc 0x35: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x36, fbc 0x36: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x37, fbc 0x37: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x38, fbc 0x38: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x39, fbc 0x39: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x3a, fbc 0x3a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x3b, fbc 0x3b: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x3c, fbc 0x3c: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x3d, fbc 0x3d: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x3e, fbc 0x3e: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x3f, fbc 0x3f: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/6, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x40, fbc 0x40: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/6, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x41, fbc 0x41: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/6, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x42, fbc 0x42: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/6, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x43, fbc 0x43: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x44, fbc 0x44: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x45, fbc 0x45: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x46, fbc 0x46: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x47, fbc 0x47: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x48, fbc 0x48: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x49, fbc 0x49: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x4a, fbc 0x4a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x4b, fbc 0x4b: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x4c, fbc 0x4c: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x4d, fbc 0x4d: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x4e, fbc 0x4e: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x4f, fbc 0x4f: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x50, fbc 0x50: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x51, fbc 0x51: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x52, fbc 0x52: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x53, fbc 0x53: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x54, fbc 0x54: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x55, fbc 0x55: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x56, fbc 0x56: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x57, fbc 0x57: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x58, fbc 0x58: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x59, fbc 0x59: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x5a, fbc 0x5a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x5b, fbc 0x5b: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x5c, fbc 0x5c: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x5d, fbc 0x5d: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x5e, fbc 0x5e: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x5f, fbc 0x5f: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x60, fbc 0x60: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x61, fbc 0x61: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x62, fbc 0x62: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x63, fbc 0x63: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x64, fbc 0x64: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x65, fbc 0x65: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x66, fbc 0x66: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x67, fbc 0x67: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/6, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x68, fbc 0x68: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/6, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x69, fbc 0x69: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/6, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x6a, fbc 0x6a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/6, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x6b, fbc 0x6b: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x6c, fbc 0x6c: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x6d, fbc 0x6d: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x6e, fbc 0x6e: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x6f, fbc 0x6f: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x70, fbc 0x70: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x71, fbc 0x71: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x72, fbc 0x72: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0xbb, fbc 0xbb: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0xbb, fbc 0xbb: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0xbb, fbc 0xbb: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0xbb, fbc 0xbb: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0xbb, fbc 0xbb: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] [apply] EGL Capabilities: [apply] none [apply] [apply] [apply] Default Profiles on device EGLGraphicsDevice[type .egl, connection decon, unitID 0, handle 0x7f57f03fa870, owner true, ResourceToolkitLock[obj 0x5e09e3ab, isOwner false, <5b421fc8, 5234b246>[count 0, qsz 0, owner ]]] [apply] Native [apply] GL4bc false [apply] GL4 false [apply] GL3bc false [apply] GL3 false [apply] GL2 false [apply] GL2ES1 false [apply] GLES1 false [apply] GL2ES2 false [apply] GLES2 false [apply] Profiles [apply] default n/a [apply] [apply] [apply] Desktop Capabilities: [apply] none [apply] [apply] EGL Capabilities: [apply] none [apply] [apply] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT - testAvailableInfo [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942943654 ms --- localhost/127.0.0.1:59999 - Unlock ok within 2 ms [apply] 8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x4e, fbc 0x4e: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x4f, fbc 0x4f: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x50, fbc 0x50: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x51, fbc 0x51: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x52, fbc 0x52: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x53, fbc 0x53: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x54, fbc 0x54: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x55, fbc 0x55: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x56, fbc 0x56: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x57, fbc 0x57: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x58, fbc 0x58: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x59, fbc 0x59: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x5a, fbc 0x5a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x5b, fbc 0x5b: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x5c, fbc 0x5c: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x5d, fbc 0x5d: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x5e, fbc 0x5e: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x5f, fbc 0x5f: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x60, fbc 0x60: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x61, fbc 0x61: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x62, fbc 0x62: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x63, fbc 0x63: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x64, fbc 0x64: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x65, fbc 0x65: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x66, fbc 0x66: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x67, fbc 0x67: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/6, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x68, fbc 0x68: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/6, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x69, fbc 0x69: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/6, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x6a, fbc 0x6a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/6, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x6b, fbc 0x6b: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x6c, fbc 0x6c: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x6d, fbc 0x6d: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x6e, fbc 0x6e: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x6f, fbc 0x6f: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x70, fbc 0x70: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x71, fbc 0x71: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x72, fbc 0x72: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0xbb, fbc 0xbb: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0xbb, fbc 0xbb: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0xbb, fbc 0xbb: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0xbb, fbc 0xbb: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0xbb, fbc 0xbb: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] [apply] EGL Capabilities: [apply] none [apply] [apply] [apply] Default Profiles on device EGLGraphicsDevice[type .egl, connection decon, unitID 0, handle 0x7f57f03fa870, owner true, ResourceToolkitLock[obj 0x5e09e3ab, isOwner false, <5b421fc8, 5234b246>[count 0, qsz 0, owner ]]] [apply] Native [apply] GL4bc false [apply] GL4 false [apply] GL3bc false [apply] GL3 false [apply] GL2 false [apply] GL2ES1 false [apply] GLES1 false [apply] GL2ES2 false [apply] GLES2 false [apply] Profiles [apply] default n/a [apply] [apply] [apply] Desktop Capabilities: [apply] none [apply] [apply] EGL Capabilities: [apply] none [apply] [apply] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT - testAvailableInfo [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942943654 ms --- localhost/127.0.0.1:59999 - Unlock ok within 2 ms [apply] ------------- ---------------- --------------- [apply] [apply] Testcase: testES2OffScreenAutoDblBuf took 0.922 sec [apply] Testcase: testES2OffScreenPbufferDblBuf took 0 sec [apply] Testcase: testES2OffScreenPbufferSglBuf took 0 sec [apply] Testcase: testES2OffScreenPbufferDblBufStencil took 0 sec [apply] Testcase: testES2OffScreenPbufferDblBufMSAA took 0 sec [apply] Testcase: testES2OffScreenPbufferDblBufStencilMSAA took 0.001 sec [apply] Testcase: testES2OffScreenFBODblBufStencil took 0 sec [apply] Testcase: testES2OffScreenFBODblBufMSAA took 0 sec [apply] Testcase: testES2OffScreenFBODblBufStencilMSAA took 0 sec [apply] Testcase: testES2OffScreenFBODblBuf took 0 sec [apply] Testcase: testES2OffScreenFBOSglBuf took 0 sec [apply] Testcase: testAvailableInfo took 0.02 sec [echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.xml [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942944506 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT [apply] junit.framework.TestListener: tests to run: 20 [apply] junit.framework.TestListener: startTest(testGL2OffScreenAutoDblBuf) [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942945510 ms +++ localhost/127.0.0.1:59999 - Locked within 1007 ms, 2 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenAutoDblBuf [apply] libEGL warning: DRI2: failed to authenticate [apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[auto-cfg]] [apply] Expected GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Drawable Pre-GL(0): jogamp.opengl.GLOffscreenAutoDrawableImpl$FBOImpl, jogamp.nativewindow.WrappedSurface [apply] Drawable Caps Pre_GL : GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Chosen GL CTX (1): 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [apply] Chosen GL Caps(1): GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Chosen GL Caps(2): GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2/GL2.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 list created: 1 [apply] gear2 list created: 2 [apply] gear3 list created: 3 [apply] Gears: Reshape 0/0 400x300 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenAutoDblBuf______________-n0001-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0300.png [apply] Gears: Reshape 0/0 200x150 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenAutoDblBuf______________-n0003-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0200x0150.png [apply] Gears: Reshape 0/0 800x600 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenAutoDblBuf______________-n0005-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0800x0600.png [apply] Fin Drawable: FBOImpl[ [apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@5d0957b1[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@7627291d[init false], ], [apply] Drawable: null, [apply] Context: null, [apply] UpstreamWidget: null] [apply] junit.framework.TestListener: endTest(testGL2OffScreenAutoDblBuf) [apply] junit.framework.TestListener: startTest(testGL2OffScreenBitmapDblBufRGBA8881) [apply] Requested GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]] [apply] Expected GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]] [apply] Drawable Pre-GL(0): jogamp.opengl.GLOffscreenAutoDrawableImpl, jogamp.nativewindow.WrappedSurface [apply] Drawable Caps Pre_GL : GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]] [apply] Chosen GL CTX (1): 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [apply] Chosen GL Caps(1): GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]] [apply] Chosen GL Caps(2): GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]] [apply] Gears: Dispose [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenAutoDblBuf [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenBitmapDblBufRGBA8881 [apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2/GL2.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 list created: 1 [apply] gear2 list created: 2 [apply] gear3 list created: 3 [apply] Gears: Reshape 0/0 400x300 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapDblBufRGBA8881____-n0001-GL2___-hw-bitmap__-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0400x0300.png [apply] GLReadBufferUtil.readPixels: readPixels error 0x502 400x300, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], GLPixelBuffer[PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], dim 400x300x1, pack true, disposed false, valid true, buffer[sz [bytes 360000, elemSize 1, java.nio.DirectByteBuffer[pos=0 lim=360000 cap=360000]]], sz 360000 [apply] Gears: Reshape 0/0 200x150 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapDblBufRGBA8881____-n0003-GL2___-hw-bitmap__-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0200x0150.png [apply] GLReadBufferUtil.readPixels: readPixels error 0x502 200x150, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], GLPixelBuffer[PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], dim 400x300x1, pack true, disposed false, valid true, buffer[sz [bytes 360000, elemSize 1, java.nio.DirectByteBuffer[pos=0 lim=90000 cap=360000]]], sz 90000 [apply] Gears: Reshape 0/0 800x600 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapDblBufRGBA8881____-n0005-GL2___-hw-bitmap__-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0800x0600.png [apply] GLReadBufferUtil.readPixels: readPixels error 0x502 800x600, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], GLPixelBuffer[PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], dim 800x600x1, pack true, disposed false, valid true, buffer[sz [bytes 1440000, elemSize 1, java.nio.DirectByteBuffer[pos=0 lim=1440000 cap=1440000]]], sz 1440000 [apply] Gears: Dispose [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenBitmapDblBufRGBA8881 [apply] Fin Drawable: GLOffscreenAutoDrawableImpl[ [apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@77b62fcd[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@59fc7921[init false], ], [apply] Drawable: null, [apply] Context: null, [apply] UpstreamWidget: null] [apply] junit.framework.TestListener: endTest(testGL2OffScreenBitmapDblBufRGBA8881) [apply] junit.framework.TestListener: startTest(testGL2OffScreenBitmapDblBufRGB555) [apply] Requested GL Caps: GLCaps[rgba 5/5/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]] [apply] Expected GL Caps: GLCaps[rgba 5/5/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]] [apply] Drawable Pre-GL(0): jogamp.opengl.GLOffscreenAutoDrawableImpl, jogamp.nativewindow.WrappedSurface [apply] Drawable Caps Pre_GL : GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]] [apply] Chosen GL CTX (1): 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [apply] Chosen GL Caps(1): GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]] [apply] Chosen GL Caps(2): GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]] [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenBitmapDblBufRGB555 [apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2/GL2.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 list created: 1 [apply] gear2 list created: 2 [apply] gear3 list created: 3 [apply] Gears: Reshape 0/0 400x300 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapDblBufRGB555______-n0001-GL2___-hw-bitmap__-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0400x0300.png [apply] GLReadBufferUtil.readPixels: readPixels error 0x502 400x300, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], GLPixelBuffer[PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], dim 400x300x1, pack true, disposed false, valid true, buffer[sz [bytes 360000, elemSize 1, java.nio.DirectByteBuffer[pos=0 lim=360000 cap=360000]]], sz 360000 [apply] Gears: Reshape 0/0 200x150 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapDblBufRGB555______-n0003-GL2___-hw-bitmap__-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0200x0150.png [apply] GLReadBufferUtil.readPixels: readPixels error 0x502 200x150, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], GLPixelBuffer[PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], dim 400x300x1, pack true, disposed false, valid true, buffer[sz [bytes 360000, elemSize 1, java.nio.DirectByteBuffer[pos=0 lim=90000 cap=360000]]], sz 90000 [apply] Gears: Reshape 0/0 800x600 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapDblBufRGB555______-n0005-GL2___-hw-bitmap__-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0800x0600.png [apply] GLReadBufferUtil.readPixels: readPixels error 0x502 800x600, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], GLPixelBuffer[PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], dim 800x600x1, pack true, disposed false, valid true, buffer[sz [bytes 1440000, elemSize 1, java.nio.DirectByteBuffer[pos=0 lim=1440000 cap=1440000]]], sz 1440000 [apply] Fin Drawable: GLOffscreenAutoDrawableImpl[ [apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@4714fa0b[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@322c0ca2[init false], ], [apply] Drawable: null, [apply] Context: null, [apply] UpstreamWidget: null] [apply] junit.framework.TestListener: endTest(testGL2OffScreenBitmapDblBufRGB555) [apply] junit.framework.TestListener: startTest(testGL2OffScreenBitmapDblBufRGBA5551) [apply] Requested GL Caps: GLCaps[rgba 5/5/5/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]] [apply] Expected GL Caps: GLCaps[rgba 5/5/5/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]] [apply] Drawable Pre-GL(0): jogamp.opengl.GLOffscreenAutoDrawableImpl, jogamp.nativewindow.WrappedSurface [apply] Drawable Caps Pre_GL : GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]] [apply] Gears: Dispose [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenBitmapDblBufRGB555 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenBitmapDblBufRGBA5551 [apply] Chosen GL CTX (1): 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [apply] Chosen GL Caps(1): GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]] [apply] Chosen GL Caps(2): GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]] [apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2/GL2.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 list created: 1 [apply] gear2 list created: 2 [apply] gear3 list created: 3 [apply] Gears: Reshape 0/0 400x300 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapDblBufRGBA5551____-n0001-GL2___-hw-bitmap__-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0400x0300.png [apply] GLReadBufferUtil.readPixels: readPixels error 0x502 400x300, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], GLPixelBuffer[PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], dim 400x300x1, pack true, disposed false, valid true, buffer[sz [bytes 360000, elemSize 1, java.nio.DirectByteBuffer[pos=0 lim=360000 cap=360000]]], sz 360000 [apply] Gears: Reshape 0/0 200x150 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapDblBufRGBA5551____-n0003-GL2___-hw-bitmap__-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0200x0150.png [apply] GLReadBufferUtil.readPixels: readPixels error 0x502 200x150, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], GLPixelBuffer[PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], dim 400x300x1, pack true, disposed false, valid true, buffer[sz [bytes 360000, elemSize 1, java.nio.DirectByteBuffer[pos=0 lim=90000 cap=360000]]], sz 90000 [apply] Gears: Reshape 0/0 800x600 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapDblBufRGBA5551____-n0005-GL2___-hw-bitmap__-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0800x0600.png [apply] GLReadBufferUtil.readPixels: readPixels error 0x502 800x600, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], GLPixelBuffer[PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], dim 800x600x1, pack true, disposed false, valid true, buffer[sz [bytes 1440000, elemSize 1, java.nio.DirectByteBuffer[pos=0 lim=1440000 cap=1440000]]], sz 1440000 [apply] Fin Drawable: GLOffscreenAutoDrawableImpl[ [apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@d8a9586[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@55e975c[init false], ], [apply] Drawable: null, [apply] Context: null, [apply] UpstreamWidget: null] [apply] junit.framework.TestListener: endTest(testGL2OffScreenBitmapDblBufRGBA5551) [apply] junit.framework.TestListener: startTest(testGL2OffScreenBitmapSglBuf) [apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]] [apply] Expected GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]] [apply] Drawable Pre-GL(0): jogamp.opengl.GLOffscreenAutoDrawableImpl, jogamp.nativewindow.WrappedSurface [apply] Drawable Caps Pre_GL : GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]] [apply] Chosen GL CTX (1): 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [apply] Chosen GL Caps(1): GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]] [apply] Chosen GL Caps(2): GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]] [apply] Gears: Dispose [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenBitmapDblBufRGBA5551 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenBitmapSglBuf [apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2/GL2.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 list created: 1 [apply] gear2 list created: 2 [apply] gear3 list created: 3 [apply] Gears: Reshape 0/0 400x300 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapSglBuf____________-n0001-GL2___-hw-bitmap__-Bone-Frgb__Irgba8888-D24-St00-Sa00_default-0400x0300.png [apply] Gears: Reshape 0/0 200x150 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapSglBuf____________-n0003-GL2___-hw-bitmap__-Bone-Frgb__Irgba8888-D24-St00-Sa00_default-0200x0150.png [apply] Gears: Reshape 0/0 800x600 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapSglBuf____________-n0005-GL2___-hw-bitmap__-Bone-Frgb__Irgba8888-D24-St00-Sa00_default-0800x0600.png [apply] Gears: Dispose [apply] Fin Drawable: GLOffscreenAutoDrawableImpl[ [apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@2f1f99f2[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@43b3f709[init false], ], [apply] Drawable: null, [apply] Context: null, [apply] UpstreamWidget: null] [apply] junit.framework.TestListener: endTest(testGL2OffScreenBitmapSglBuf) [apply] junit.framework.TestListener: startTest(testGL2OffScreenBitmapDblBufStencil) [apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]] [apply] Expected GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]] [apply] Drawable Pre-GL(0): jogamp.opengl.GLOffscreenAutoDrawableImpl, jogamp.nativewindow.WrappedSurface [apply] Drawable Caps Pre_GL : GLCaps[glx vid 0x27, fbc 0x27: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]] [apply] Chosen GL CTX (1): 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [apply] Chosen GL Caps(1): GLCaps[glx vid 0x27, fbc 0x27: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]] [apply] Chosen GL Caps(2): GLCaps[glx vid 0x27, fbc 0x27: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenBitmapSglBuf [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenBitmapDblBufStencil [apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x27, fbc 0x27: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2/GL2.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 list created: 1 [apply] gear2 list created: 2 [apply] gear3 list created: 3 [apply] Gears: Reshape 0/0 400x300 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapDblBufStencil_____-n0001-GL2___-hw-bitmap__-Bdbl-Frgb__Irgba8888-D24-St08-Sa00_default-0400x0300.png [apply] GLReadBufferUtil.readPixels: readPixels error 0x502 400x300, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], GLPixelBuffer[PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], dim 400x300x1, pack true, disposed false, valid true, buffer[sz [bytes 360000, elemSize 1, java.nio.DirectByteBuffer[pos=0 lim=360000 cap=360000]]], sz 360000 [apply] Gears: Reshape 0/0 200x150 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapDblBufStencil_____-n0003-GL2___-hw-bitmap__-Bdbl-Frgb__Irgba8888-D24-St08-Sa00_default-0200x0150.png [apply] GLReadBufferUtil.readPixels: readPixels error 0x502 200x150, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], GLPixelBuffer[PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], dim 400x300x1, pack true, disposed false, valid true, buffer[sz [bytes 360000, elemSize 1, java.nio.DirectByteBuffer[pos=0 lim=90000 cap=360000]]], sz 90000 [apply] Fin Drawable: GLOffscreenAutoDrawableImpl[ [apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@781d929f[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@5d854254[init false], ], [apply] Drawable: null, [apply] Context: null, [apply] UpstreamWidget: null] [apply] junit.framework.TestListener: endTest(testGL2OffScreenBitmapDblBufStencil) [apply] junit.framework.TestListener: startTest(testGL2OffScreenBitmapDblBufMSAA) [apply] Requested GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]] [apply] Expected GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]] [apply] Gears: Reshape 0/0 800x600 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapDblBufStencil_____-n0005-GL2___-hw-bitmap__-Bdbl-Frgb__Irgba8888-D24-St08-Sa00_default-0800x0600.png [apply] GLReadBufferUtil.readPixels: readPixels error 0x502 800x600, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], GLPixelBuffer[PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], dim 800x600x1, pack true, disposed false, valid true, buffer[sz [bytes 1440000, elemSize 1, java.nio.DirectByteBuffer[pos=0 lim=1440000 cap=1440000]]], sz 1440000 [apply] Gears: Dispose [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenBitmapDblBufStencil [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenBitmapDblBufMSAA [apply] Drawable Pre-GL(0): jogamp.opengl.GLOffscreenAutoDrawableImpl, jogamp.nativewindow.WrappedSurface [apply] Drawable Caps Pre_GL : GLCaps[glx vid 0x39, fbc 0x39: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]] [apply] Chosen GL CTX (1): 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [apply] Chosen GL Caps(1): GLCaps[glx vid 0x39, fbc 0x39: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]] [apply] Chosen GL Caps(2): GLCaps[glx vid 0x39, fbc 0x39: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]] [apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x39, fbc 0x39: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2/GL2.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 list created: 1 [apply] gear2 list created: 2 [apply] gear3 list created: 3 [apply] Gears: Reshape 0/0 400x300 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapDblBufMSAA________-n0001-GL2___-hw-bitmap__-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0400x0300.png [apply] GLReadBufferUtil.readPixels: readPixels error 0x502 400x300, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], GLPixelBuffer[PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], dim 400x300x1, pack true, disposed false, valid true, buffer[sz [bytes 360000, elemSize 1, java.nio.DirectByteBuffer[pos=0 lim=360000 cap=360000]]], sz 360000 [apply] Gears: Reshape 0/0 200x150 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapDblBufMSAA________-n0003-GL2___-hw-bitmap__-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0200x0150.png [apply] GLReadBufferUtil.readPixels: readPixels error 0x502 200x150, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], GLPixelBuffer[PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], dim 400x300x1, pack true, disposed false, valid true, buffer[sz [bytes 360000, elemSize 1, java.nio.DirectByteBuffer[pos=0 lim=90000 cap=360000]]], sz 90000 [apply] Gears: Reshape 0/0 800x600 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapDblBufMSAA________-n0005-GL2___-hw-bitmap__-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0800x0600.png [apply] GLReadBufferUtil.readPixels: readPixels error 0x502 800x600, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], GLPixelBuffer[PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], dim 800x600x1, pack true, disposed false, valid true, buffer[sz [bytes 1440000, elemSize 1, java.nio.DirectByteBuffer[pos=0 lim=1440000 cap=1440000]]], sz 1440000 [apply] Fin Drawable: GLOffscreenAutoDrawableImpl[ [apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@7f3bcdc1[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@2f417b29[init false], ], [apply] Drawable: null, [apply] Context: null, [apply] UpstreamWidget: null] [apply] junit.framework.TestListener: endTest(testGL2OffScreenBitmapDblBufMSAA) [apply] junit.framework.TestListener: startTest(testGL2OffScreenBitmapDblBufStencilMSAA) [apply] Requested GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]] [apply] Expected GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]] [apply] Drawable Pre-GL(0): jogamp.opengl.GLOffscreenAutoDrawableImpl, jogamp.nativewindow.WrappedSurface [apply] Drawable Caps Pre_GL : GLCaps[glx vid 0x37, fbc 0x37: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]] [apply] Gears: Dispose [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenBitmapDblBufMSAA [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenBitmapDblBufStencilMSAA [apply] Chosen GL CTX (1): 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [apply] Chosen GL Caps(1): GLCaps[glx vid 0x37, fbc 0x37: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]] [apply] Chosen GL Caps(2): GLCaps[glx vid 0x37, fbc 0x37: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]] [apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x37, fbc 0x37: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2/GL2.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 list created: 1 [apply] gear2 list created: 2 [apply] gear3 list created: 3 [apply] Gears: Reshape 0/0 400x300 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapDblBufStencilMSAA_-n0001-GL2___-hw-bitmap__-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0400x0300.png [apply] GLReadBufferUtil.readPixels: readPixels error 0x502 400x300, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], GLPixelBuffer[PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], dim 400x300x1, pack true, disposed false, valid true, buffer[sz [bytes 360000, elemSize 1, java.nio.DirectByteBuffer[pos=0 lim=360000 cap=360000]]], sz 360000 [apply] Gears: Reshape 0/0 200x150 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapDblBufStencilMSAA_-n0003-GL2___-hw-bitmap__-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0200x0150.png [apply] GLReadBufferUtil.readPixels: readPixels error 0x502 200x150, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], GLPixelBuffer[PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], dim 400x300x1, pack true, disposed false, valid true, buffer[sz [bytes 360000, elemSize 1, java.nio.DirectByteBuffer[pos=0 lim=90000 cap=360000]]], sz 90000 [apply] Gears: Reshape 0/0 800x600 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapDblBufStencilMSAA_-n0005-GL2___-hw-bitmap__-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0800x0600.png [apply] GLReadBufferUtil.readPixels: readPixels error 0x502 800x600, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], GLPixelBuffer[PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], dim 800x600x1, pack true, disposed false, valid true, buffer[sz [bytes 1440000, elemSize 1, java.nio.DirectByteBuffer[pos=0 lim=1440000 cap=1440000]]], sz 1440000 [apply] Fin Drawable: GLOffscreenAutoDrawableImpl[ [apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@1b44dd8e[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@462da39e[init false], ], [apply] Drawable: null, [apply] Context: null, [apply] UpstreamWidget: null] [apply] junit.framework.TestListener: endTest(testGL2OffScreenBitmapDblBufStencilMSAA) [apply] junit.framework.TestListener: startTest(testGL2OffScreenPbufferDblBuf) [apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]] [apply] Expected GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]] [apply] Drawable Pre-GL(0): jogamp.opengl.GLOffscreenAutoDrawableImpl, jogamp.nativewindow.WrappedSurface [apply] Drawable Caps Pre_GL : GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]] [apply] Chosen GL CTX (1): 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [apply] Chosen GL Caps(1): GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]] [apply] Chosen GL Caps(2): GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]] [apply] Gears: Dispose [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenBitmapDblBufStencilMSAA [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenPbufferDblBuf [apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2/GL2.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 list created: 1 [apply] gear2 list created: 2 [apply] gear3 list created: 3 [apply] Gears: Reshape 0/0 400x300 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenPbufferDblBuf___________-n0001-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0400x0300.png [apply] Gears: Reshape 0/0 200x150 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenPbufferDblBuf___________-n0003-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0200x0150.png [apply] Gears: Reshape 0/0 800x600 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenPbufferDblBuf___________-n0005-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0800x0600.png [apply] Fin Drawable: GLOffscreenAutoDrawableImpl[ [apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@1196c7a9[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@420e3144[init false], ], [apply] Drawable: null, [apply] Context: null, [apply] UpstreamWidget: null] [apply] junit.framework.TestListener: endTest(testGL2OffScreenPbufferDblBuf) [apply] junit.framework.TestListener: startTest(testGL2OffScreenPbufferSglBuf) [apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]] [apply] Expected GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]] [apply] Drawable Pre-GL(0): jogamp.opengl.GLOffscreenAutoDrawableImpl, jogamp.nativewindow.WrappedSurface [apply] Drawable Caps Pre_GL : GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]] [apply] Gears: Dispose [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenPbufferDblBuf [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenPbufferSglBuf [apply] Chosen GL CTX (1): 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [apply] Chosen GL Caps(1): GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]] [apply] Chosen GL Caps(2): GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]] [apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2/GL2.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 list created: 1 [apply] gear2 list created: 2 [apply] gear3 list created: 3 [apply] Gears: Reshape 0/0 400x300 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenPbufferSglBuf___________-n0001-GL2___-hw-pbuffer_-Bone-Frgb__Irgba8888-D24-St00-Sa00_default-0400x0300.png [apply] Gears: Reshape 0/0 200x150 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenPbufferSglBuf___________-n0003-GL2___-hw-pbuffer_-Bone-Frgb__Irgba8888-D24-St00-Sa00_default-0200x0150.png [apply] Gears: Reshape 0/0 800x600 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenPbufferSglBuf___________-n0005-GL2___-hw-pbuffer_-Bone-Frgb__Irgba8888-D24-St00-Sa00_default-0800x0600.png [apply] Gears: Dispose [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenPbufferSglBuf [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenPbufferDblBufStencil [apply] Fin Drawable: GLOffscreenAutoDrawableImpl[ [apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@5c0321d3[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@51a1d2d6[init false], ], [apply] Drawable: null, [apply] Context: null, [apply] UpstreamWidget: null] [apply] junit.framework.TestListener: endTest(testGL2OffScreenPbufferSglBuf) [apply] junit.framework.TestListener: startTest(testGL2OffScreenPbufferDblBufStencil) [apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]] [apply] Expected GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]] [apply] Drawable Pre-GL(0): jogamp.opengl.GLOffscreenAutoDrawableImpl, jogamp.nativewindow.WrappedSurface [apply] Drawable Caps Pre_GL : GLCaps[glx vid 0x27, fbc 0x27: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]] [apply] Chosen GL CTX (1): 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [apply] Chosen GL Caps(1): GLCaps[glx vid 0x27, fbc 0x27: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]] [apply] Chosen GL Caps(2): GLCaps[glx vid 0x27, fbc 0x27: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]] [apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x27, fbc 0x27: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2/GL2.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 list created: 1 [apply] gear2 list created: 2 [apply] gear3 list created: 3 [apply] Gears: Reshape 0/0 400x300 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenPbufferDblBufStencil____-n0001-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8888-D24-St08-Sa00_default-0400x0300.png [apply] Gears: Reshape 0/0 200x150 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenPbufferDblBufStencil____-n0003-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8888-D24-St08-Sa00_default-0200x0150.png [apply] Gears: Reshape 0/0 800x600 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenPbufferDblBufStencil____-n0005-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8888-D24-St08-Sa00_default-0800x0600.png [apply] Gears: Dispose [apply] Fin Drawable: GLOffscreenAutoDrawableImpl[ [apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@207c011e[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@2d2d693b[init false], ], [apply] Drawable: null, [apply] Context: null, [apply] UpstreamWidget: null] [apply] junit.framework.TestListener: endTest(testGL2OffScreenPbufferDblBufStencil) [apply] junit.framework.TestListener: startTest(testGL2OffScreenPbufferDblBufMSAA) [apply] Requested GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]] [apply] Expected GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]] [apply] Drawable Pre-GL(0): jogamp.opengl.GLOffscreenAutoDrawableImpl, jogamp.nativewindow.WrappedSurface [apply] Drawable Caps Pre_GL : GLCaps[glx vid 0x39, fbc 0x39: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]] [apply] Chosen GL CTX (1): 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [apply] Chosen GL Caps(1): GLCaps[glx vid 0x39, fbc 0x39: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]] [apply] Chosen GL Caps(2): GLCaps[glx vid 0x39, fbc 0x39: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenPbufferDblBufStencil [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenPbufferDblBufMSAA [apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x39, fbc 0x39: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2/GL2.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 list created: 1 [apply] gear2 list created: 2 [apply] gear3 list created: 3 [apply] Gears: Reshape 0/0 400x300 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenPbufferDblBufMSAA_______-n0001-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0400x0300.png [apply] Gears: Reshape 0/0 200x150 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenPbufferDblBufMSAA_______-n0003-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0200x0150.png [apply] Gears: Reshape 0/0 800x600 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenPbufferDblBufMSAA_______-n0005-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0800x0600.png [apply] Fin Drawable: GLOffscreenAutoDrawableImpl[ [apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@4fa54904[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@6c5cce75[init false], ], [apply] Drawable: null, [apply] Context: null, [apply] UpstreamWidget: null] [apply] junit.framework.TestListener: endTest(testGL2OffScreenPbufferDblBufMSAA) [apply] junit.framework.TestListener: startTest(testGL2OffScreenPbufferDblBufStencilMSAA) [apply] Requested GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]] [apply] Expected GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]] [apply] Drawable Pre-GL(0): jogamp.opengl.GLOffscreenAutoDrawableImpl, jogamp.nativewindow.WrappedSurface [apply] Drawable Caps Pre_GL : GLCaps[glx vid 0x37, fbc 0x37: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]] [apply] Chosen GL CTX (1): 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [apply] Chosen GL Caps(1): GLCaps[glx vid 0x37, fbc 0x37: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]] [apply] Chosen GL Caps(2): GLCaps[glx vid 0x37, fbc 0x37: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]] [apply] Gears: Dispose [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenPbufferDblBufMSAA [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenPbufferDblBufStencilMSAA [apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x37, fbc 0x37: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2/GL2.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 list created: 1 [apply] gear2 list created: 2 [apply] gear3 list created: 3 [apply] Gears: Reshape 0/0 400x300 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenPbufferDblBufStencilMSAA-n0001-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0400x0300.png [apply] Gears: Reshape 0/0 200x150 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenPbufferDblBufStencilMSAA-n0003-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0200x0150.png [apply] Gears: Reshape 0/0 800x600 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenPbufferDblBufStencilMSAA-n0005-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0800x0600.png [apply] Fin Drawable: GLOffscreenAutoDrawableImpl[ [apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@30d6defa[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@6ac90822[init false], ], [apply] Drawable: null, [apply] Context: null, [apply] UpstreamWidget: null] [apply] junit.framework.TestListener: endTest(testGL2OffScreenPbufferDblBufStencilMSAA) [apply] junit.framework.TestListener: startTest(testGL2OffScreenFBODblBufStencil) [apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Expected GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Drawable Pre-GL(0): jogamp.opengl.GLOffscreenAutoDrawableImpl$FBOImpl, jogamp.nativewindow.WrappedSurface [apply] Drawable Caps Pre_GL : GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Gears: Dispose [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenPbufferDblBufStencilMSAA [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenFBODblBufStencil [apply] Chosen GL CTX (1): 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [apply] Chosen GL Caps(1): GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Chosen GL Caps(2): GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2/GL2.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 list created: 1 [apply] gear2 list created: 2 [apply] gear3 list created: 3 [apply] Gears: Reshape 0/0 400x300 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenFBODblBufStencil________-n0001-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St08-Sa00_default-0400x0300.png [apply] Gears: Reshape 0/0 200x150 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenFBODblBufStencil________-n0003-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St08-Sa00_default-0200x0150.png [apply] Gears: Reshape 0/0 800x600 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenFBODblBufStencil________-n0005-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St08-Sa00_default-0800x0600.png [apply] Fin Drawable: FBOImpl[ [apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@3e4cb5a3[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@1e290049[init false], ], [apply] Drawable: null, [apply] Context: null, [apply] UpstreamWidget: null] [apply] junit.framework.TestListener: endTest(testGL2OffScreenFBODblBufStencil) [apply] junit.framework.TestListener: startTest(testGL2OffScreenFBODblBufMSAA) [apply] Requested GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Expected GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Drawable Pre-GL(0): jogamp.opengl.GLOffscreenAutoDrawableImpl$FBOImpl, jogamp.nativewindow.WrappedSurface [apply] Drawable Caps Pre_GL : GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Gears: Dispose [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenFBODblBufStencil [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenFBODblBufMSAA [apply] Chosen GL CTX (1): 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [apply] Chosen GL Caps(1): GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Chosen GL Caps(2): GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2/GL2.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 list created: 1 [apply] gear2 list created: 2 [apply] gear3 list created: 3 [apply] Gears: Reshape 0/0 400x300 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenFBODblBufMSAA___________-n0001-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0400x0300.png [apply] Gears: Reshape 0/0 200x150 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenFBODblBufMSAA___________-n0003-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0200x0150.png [apply] Gears: Reshape 0/0 800x600 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenFBODblBufMSAA___________-n0005-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0800x0600.png [apply] Gears: Dispose [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenFBODblBufMSAA [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenFBODblBufStencilMSAA [apply] Fin Drawable: FBOImpl[ [apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@2210d328[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@7e96f890[init false], ], [apply] Drawable: null, [apply] Context: null, [apply] UpstreamWidget: null] [apply] junit.framework.TestListener: endTest(testGL2OffScreenFBODblBufMSAA) [apply] junit.framework.TestListener: startTest(testGL2OffScreenFBODblBufStencilMSAA) [apply] Requested GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Expected GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Drawable Pre-GL(0): jogamp.opengl.GLOffscreenAutoDrawableImpl$FBOImpl, jogamp.nativewindow.WrappedSurface [apply] Drawable Caps Pre_GL : GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Chosen GL CTX (1): 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [apply] Chosen GL Caps(1): GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Chosen GL Caps(2): GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2/GL2.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 list created: 1 [apply] gear2 list created: 2 [apply] gear3 list created: 3 [apply] Gears: Reshape 0/0 400x300 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenFBODblBufStencilMSAA____-n0001-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0400x0300.png [apply] Gears: Reshape 0/0 200x150 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenFBODblBufStencilMSAA____-n0003-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0200x0150.png [apply] Gears: Reshape 0/0 800x600 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenFBODblBufStencilMSAA____-n0005-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0800x0600.png [apply] Gears: Dispose [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenFBODblBufStencilMSAA [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenFBODblBuf [apply] Fin Drawable: FBOImpl[ [apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@4e062c51[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@7747a1db[init false], ], [apply] Drawable: null, [apply] Context: null, [apply] UpstreamWidget: null] [apply] junit.framework.TestListener: endTest(testGL2OffScreenFBODblBufStencilMSAA) [apply] junit.framework.TestListener: startTest(testGL2OffScreenFBODblBuf) [apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Expected GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Drawable Pre-GL(0): jogamp.opengl.GLOffscreenAutoDrawableImpl$FBOImpl, jogamp.nativewindow.WrappedSurface [apply] Drawable Caps Pre_GL : GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Chosen GL CTX (1): 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [apply] Chosen GL Caps(1): GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Chosen GL Caps(2): GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2/GL2.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 list created: 1 [apply] gear2 list created: 2 [apply] gear3 list created: 3 [apply] Gears: Reshape 0/0 400x300 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenFBODblBuf_______________-n0001-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0300.png [apply] Gears: Reshape 0/0 200x150 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenFBODblBuf_______________-n0003-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0200x0150.png [apply] Gears: Reshape 0/0 800x600 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenFBODblBuf_______________-n0005-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0800x0600.png [apply] Fin Drawable: FBOImpl[ [apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@2d8b20a0[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@90affbc[init false], ], [apply] Drawable: null, [apply] Context: null, [apply] UpstreamWidget: null] [apply] junit.framework.TestListener: endTest(testGL2OffScreenFBODblBuf) [apply] junit.framework.TestListener: startTest(testGL2OffScreenFBOSglBuf) [apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Expected GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Drawable Pre-GL(0): jogamp.opengl.GLOffscreenAutoDrawableImpl$FBOImpl, jogamp.nativewindow.WrappedSurface [apply] Drawable Caps Pre_GL : GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Gears: Dispose [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenFBODblBuf [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenFBOSglBuf [apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2/GL2.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 list created: 1 [apply] gear2 list created: 2 [apply] gear3 list created: 3 [apply] Gears: Reshape 0/0 400x300 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenFBOSglBuf_______________-n0001-GL2___-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0300.png [apply] Chosen GL CTX (1): 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [apply] Chosen GL Caps(1): GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Chosen GL Caps(2): GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Gears: Reshape 0/0 200x150 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenFBOSglBuf_______________-n0003-GL2___-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0200x0150.png [apply] Gears: Reshape 0/0 800x600 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenFBOSglBuf_______________-n0005-GL2___-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0800x0600.png [apply] Fin Drawable: FBOImpl[ [apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@645e5018[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@6bdc8b22[init false], ], [apply] Drawable: null, [apply] Context: null, [apply] UpstreamWidget: null] [apply] junit.framework.TestListener: endTest(testGL2OffScreenFBOSglBuf) [apply] junit.framework.TestListener: startTest(testGL2OffScreenBitmapDblBuf) [apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]] [apply] Expected GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]] [apply] Drawable Pre-GL(0): jogamp.opengl.GLOffscreenAutoDrawableImpl, jogamp.nativewindow.WrappedSurface [apply] Drawable Caps Pre_GL : GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]] [apply] Gears: Dispose [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenFBOSglBuf [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenBitmapDblBuf [apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2/GL2.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 list created: 1 [apply] gear2 list created: 2 [apply] Chosen GL CTX (1): 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [apply] Chosen GL Caps(1): GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]] [apply] Chosen GL Caps(2): GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]] [apply] gear3 list created: 3 [apply] Gears: Reshape 0/0 400x300 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapDblBuf____________-n0001-GL2___-hw-bitmap__-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0400x0300.png [apply] GLReadBufferUtil.readPixels: readPixels error 0x502 400x300, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], GLPixelBuffer[PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], dim 400x300x1, pack true, disposed false, valid true, buffer[sz [bytes 360000, elemSize 1, java.nio.DirectByteBuffer[pos=0 lim=360000 cap=360000]]], sz 360000 [apply] Gears: Reshape 0/0 200x150 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapDblBuf____________-n0003-GL2___-hw-bitmap__-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0200x0150.png [apply] GLReadBufferUtil.readPixels: readPixels error 0x502 200x150, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], GLPixelBuffer[PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], dim 400x300x1, pack true, disposed false, valid true, buffer[sz [bytes 360000, elemSize 1, java.nio.DirectByteBuffer[pos=0 lim=90000 cap=360000]]], sz 90000 [apply] Gears: Reshape 0/0 800x600 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapDblBuf____________-n0005-GL2___-hw-bitmap__-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0800x0600.png [apply] GLReadBufferUtil.readPixels: readPixels error 0x502 800x600, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], GLPixelBuffer[PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], dim 800x600x1, pack true, disposed false, valid true, buffer[sz [bytes 1440000, elemSize 1, java.nio.DirectByteBuffer[pos=0 lim=1440000 cap=1440000]]], sz 1440000 [apply] Fin Drawable: GLOffscreenAutoDrawableImpl[ [apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@506d043e[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@2531abb2[init false], ], [apply] Drawable: null, [apply] Context: null, [apply] UpstreamWidget: null] [apply] junit.framework.TestListener: endTest(testGL2OffScreenBitmapDblBuf) [apply] junit.framework.TestListener: startTest(testAvailableInfo) [apply] junit.framework.TestListener: endTest(testAvailableInfo) [apply] Gears: Dispose [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenBitmapDblBuf [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testAvailableInfo [apply] Default Profiles on device X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x0, owner false, ResourceToolkitLock[obj 0x70596c33, isOwner false, <7ecec1e4, 381ba0c6>[count 0, qsz 0, owner ]]] [apply] Native [apply] GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [apply] GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)] [apply] GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [apply] GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)] [apply] GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [apply] GL2ES1 true [apply] GLES1 false [apply] GL2ES2 true [apply] GLES2 false [apply] Profiles [apply] GLProfile[GL2ES2/GL4bc.hw] [apply] GLProfile[GL2ES1/GL4bc.hw] [apply] GLProfile[GL2/GL2.hw] [apply] GLProfile[GL4/GL4.hw] [apply] GLProfile[GL3/GL3.hw] [apply] GLProfile[GL4bc/GL4bc.hw] [apply] GLProfile[GL4bc/GL4bc.hw] [apply] GLProfile[GL2GL3/GL4bc.hw] [apply] GLProfile[GL3bc/GL3bc.hw] [apply] default GLProfile[GL4bc/GL4bc.hw] [apply] [apply] [apply] Desktop Capabilities: [apply] GLCaps[glx vid 0x23, fbc 0x23: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x24, fbc 0x24: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x25, fbc 0x25: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x26, fbc 0x26: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x27, fbc 0x27: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x28, fbc 0x28: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x2b, fbc 0x2b: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x2c, fbc 0x2c: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x2d, fbc 0x2d: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x2e, fbc 0x2e: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x2f, fbc 0x2f: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x30, fbc 0x30: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x31, fbc 0x31: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x32, fbc 0x32: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x33, fbc 0x33: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x34, fbc 0x34: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x35, fbc 0x35: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x36, fbc 0x36: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x37, fbc 0x37: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x38, fbc 0x38: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x39, fbc 0x39: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x3a, fbc 0x3a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x3b, fbc 0x3b: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x3c, fbc 0x3c: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x3d, fbc 0x3d: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x3e, fbc 0x3e: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x3f, fbc 0x3f: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/6, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x40, fbc 0x40: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/6, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x41, fbc 0x41: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/6, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x42, fbc 0x42: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/6, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x43, fbc 0x43: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x44, fbc 0x44: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x45, fbc 0x45: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x46, fbc 0x46: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x47, fbc 0x47: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x48, fbc 0x48: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x49, fbc 0x49: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x4a, fbc 0x4a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x4b, fbc 0x4b: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x4c, fbc 0x4c: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x4d, fbc 0x4d: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x4e, fbc 0x4e: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x4f, fbc 0x4f: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x50, fbc 0x50: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x51, fbc 0x51: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x52, fbc 0x52: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x53, fbc 0x53: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x54, fbc 0x54: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x55, fbc 0x55: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x56, fbc 0x56: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x57, fbc 0x57: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x58, fbc 0x58: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x59, fbc 0x59: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x5a, fbc 0x5a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x5b, fbc 0x5b: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x5c, fbc 0x5c: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x5d, fbc 0x5d: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x5e, fbc 0x5e: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x5f, fbc 0x5f: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x60, fbc 0x60: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x61, fbc 0x61: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x62, fbc 0x62: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x63, fbc 0x63: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x64, fbc 0x64: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x65, fbc 0x65: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x66, fbc 0x66: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x67, fbc 0x67: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/6, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x68, fbc 0x68: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/6, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x69, fbc 0x69: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/6, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x6a, fbc 0x6a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/6, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x6b, fbc 0x6b: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x6c, fbc 0x6c: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x6d, fbc 0x6d: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x6e, fbc 0x6e: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x6f, fbc 0x6f: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x70, fbc 0x70: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x71, fbc 0x71: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x72, fbc 0x72: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0xbb, fbc 0xbb: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0xbb, fbc 0xbb: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0xbb, fbc 0xbb: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0xbb, fbc 0xbb: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0xbb, fbc 0xbb: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] [apply] EGL Capabilities: [apply] none [apply] [apply] [apply] Default Profiles on device EGLGraphicsDevice[type .egl, connection decon, unitID 0, handle 0x7fb4e435a590, owner true, ResourceToolkitLock[obj 0x1d7e0b22, isOwner false, <3e0cf44e, 447b4cb5>[count 0, qsz 0, owner ]]] [apply] Native [apply] GL4bc false [apply] GL4 false [apply] GL3bc false [apply] GL3 false [apply] GL2 false [apply] GL2ES1 false [apply] GLES1 false [apply] GL2ES2 false [apply] GLES2 false [apply] Profiles [apply] default n/a [apply] [apply] [apply] Desktop Capabilities: [apply] none [apply] [apply] EGL Capabilities: [apply] none [apply] [apply] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testAvailableInfo [apply] Tests run: 20, Failures: 0, Errors: 0, Time elapsed: 6.148 sec [apply] ------------- Standard Output --------------- [apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[auto-cfg]] [apply] Expected GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Drawable Pre-GL(0): jogamp.opengl.GLOffscreenAutoDrawableImpl$FBOImpl, jogamp.nativewindow.WrappedSurface [apply] Drawable Caps Pre_GL : GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Chosen GL CTX (1): 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [apply] Chosen GL Caps(1): GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Chosen GL Caps(2): GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Fin Drawable: FBOImpl[ [apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@5d0957b1[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@7627291d[init false], ], [apply] Drawable: null, [apply] Context: null, [apply] UpstreamWidget: null] [apply] Requested GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]] [apply] Expected GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]] [apply] Drawable Pre-GL(0): jogamp.opengl.GLOffscreenAutoDrawableImpl, jogamp.nativewindow.WrappedSurface [apply] Drawable Caps Pre_GL : GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]] [apply] Chosen GL CTX (1): 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [apply] Chosen GL Caps(1): GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]] [apply] Chosen GL Caps(2): GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]] [apply] Fin Drawable: GLOffscreenAutoDrawableImpl[ [apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@77b62fcd[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@59fc7921[init false], ], [apply] Drawable: null, [apply] Context: null, [apply] UpstreamWidget: null] [apply] Requested GL Caps: GLCaps[rgba 5/5/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]] [apply] Expected GL Caps: GLCaps[rgba 5/5/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]] [apply] Drawable Pre-GL(0): jogamp.opengl.GLOffscreenAutoDrawableImpl, jogamp.nativewindow.WrappedSurface [apply] Drawable Caps Pre_GL : GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]] [apply] Chosen GL CTX (1): 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [apply] Chosen GL Caps(1): GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]] [apply] Chosen GL Caps(2): GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]] [apply] Fin Drawable: GLOffscreenAutoDrawableImpl[ [apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@4714fa0b[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@322c0ca2[init false], ], [apply] Drawable: null, [apply] Context: null, [apply] UpstreamWidget: null] [apply] Requested GL Caps: GLCaps[rgba 5/5/5/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]] [apply] Expected GL Caps: GLCaps[rgba 5/5/5/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]] [apply] Drawable Pre-GL(0): jogamp.opengl.GLOffscreenAutoDrawableImpl, jogamp.nativewindow.WrappedSurface [apply] Drawable Caps Pre_GL : GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]] [apply] Chosen GL CTX (1): 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [apply] Chosen GL Caps(1): GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]] [apply] Chosen GL Caps(2): GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]] [apply] Fin Drawable: GLOffscreenAutoDrawableImpl[ [apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@d8a9586[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@55e975c[init false], ], [apply] Drawable: null, [apply] Context: null, [apply] UpstreamWidget: null] [apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]] [apply] Expected GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]] [apply] Drawable Pre-GL(0): jogamp.opengl.GLOffscreenAutoDrawableImpl, jogamp.nativewindow.WrappedSurface [apply] Drawable Caps Pre_GL : GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]] [apply] Chosen GL CTX (1): 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [apply] Chosen GL Caps(1): GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]] [apply] Chosen GL Caps(2): GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]] [apply] Fin Drawable: GLOffscreenAutoDrawableImpl[ [apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@2f1f99f2[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@43b3f709[init false], ], [apply] Drawable: null, [apply] Context: null, [apply] UpstreamWidget: null] [apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]] [apply] Expected GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]] [apply] Drawable Pre-GL(0): jogamp.opengl.GLOffscreenAutoDrawableImpl, jogamp.nativewindow.WrappedSurface [apply] Drawable Caps Pre_GL : GLCaps[glx vid 0x27, fbc 0x27: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]] [apply] Chosen GL CTX (1): 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [apply] Chosen GL Caps(1): GLCaps[glx vid 0x27, fbc 0x27: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]] [apply] Chosen GL Caps(2): GLCaps[glx vid 0x27, fbc 0x27: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]] [apply] Fin Drawable: GLOffscreenAutoDrawableImpl[ [apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@781d929f[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@5d854254[init false], ], [apply] Drawable: null, [apply] Context: null, [apply] UpstreamWidget: null] [apply] Requested GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]] [apply] Expected GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]] [apply] Drawable Pre-GL(0): jogamp.opengl.GLOffscreenAutoDrawableImpl, jogamp.nativewindow.WrappedSurface [apply] Drawable Caps Pre_GL : GLCaps[glx vid 0x39, fbc 0x39: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]] [apply] Chosen GL CTX (1): 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [apply] Chosen GL Caps(1): GLCaps[glx vid 0x39, fbc 0x39: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]] [apply] Chosen GL Caps(2): GLCaps[glx vid 0x39, fbc 0x39: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]] [apply] Fin Drawable: GLOffscreenAutoDrawableImpl[ [apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@7f3bcdc1[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@2f417b29[init false], ], [apply] Drawable: null, [apply] Context: null, [apply] UpstreamWidget: null] [apply] Requested GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]] [apply] Expected GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]] [apply] Drawable Pre-GL(0): jogamp.opengl.GLOffscreenAutoDrawableImpl, jogamp.nativewindow.WrappedSurface [apply] Drawable Caps Pre_GL : GLCaps[glx vid 0x37, fbc 0x37: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]] [apply] Chosen GL CTX (1): 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [apply] Chosen GL Caps(1): GLCaps[glx vid 0x37, fbc 0x37: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]] [apply] Chosen GL Caps(2): GLCaps[glx vid 0x37, fbc 0x37: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]] [apply] Fin Drawable: GLOffscreenAutoDrawableImpl[ [apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@1b44dd8e[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@462da39e[init false], ], [apply] Drawable: null, [apply] Context: null, [apply] UpstreamWidget: null] [apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]] [apply] Expected GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]] [apply] Drawable Pre-GL(0): jogamp.opengl.GLOffscreenAutoDrawableImpl, jogamp.nativewindow.WrappedSurface [apply] Drawable Caps Pre_GL : GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]] [apply] Chosen GL CTX (1): 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [apply] Chosen GL Caps(1): GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]] [apply] Chosen GL Caps(2): GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]] [apply] Fin Drawable: GLOffscreenAutoDrawableImpl[ [apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@1196c7a9[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@420e3144[init false], ], [apply] Drawable: null, [apply] Context: null, [apply] UpstreamWidget: null] [apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]] [apply] Expected GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]] [apply] Drawable Pre-GL(0): jogamp.opengl.GLOffscreenAutoDrawableImpl, jogamp.nativewindow.WrappedSurface [apply] Drawable Caps Pre_GL : GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]] [apply] Chosen GL CTX (1): 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [apply] Chosen GL Caps(1): GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]] [apply] Chosen GL Caps(2): GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]] [apply] Fin Drawable: GLOffscreenAutoDrawableImpl[ [apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@5c0321d3[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@51a1d2d6[init false], ], [apply] Drawable: null, [apply] Context: null, [apply] UpstreamWidget: null] [apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]] [apply] Expected GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]] [apply] Drawable Pre-GL(0): jogamp.opengl.GLOffscreenAutoDrawableImpl, jogamp.nativewindow.WrappedSurface [apply] Drawable Caps Pre_GL : GLCaps[glx vid 0x27, fbc 0x27: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]] [apply] Chosen GL CTX (1): 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [apply] Chosen GL Caps(1): GLCaps[glx vid 0x27, fbc 0x27: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]] [apply] Chosen GL Caps(2): GLCaps[glx vid 0x27, fbc 0x27: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]] [apply] Fin Drawable: GLOffscreenAutoDrawableImpl[ [apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@207c011e[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@2d2d693b[init false], ], [apply] Drawable: null, [apply] Context: null, [apply] UpstreamWidget: null] [apply] Requested GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]] [apply] Expected GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]] [apply] Drawable Pre-GL(0): jogamp.opengl.GLOffscreenAutoDrawableImpl, jogamp.nativewindow.WrappedSurface [apply] Drawable Caps Pre_GL : GLCaps[glx vid 0x39, fbc 0x39: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]] [apply] Chosen GL CTX (1): 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [apply] Chosen GL Caps(1): GLCaps[glx vid 0x39, fbc 0x39: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]] [apply] Chosen GL Caps(2): GLCaps[glx vid 0x39, fbc 0x39: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]] [apply] Fin Drawable: GLOffscreenAutoDrawableImpl[ [apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@4fa54904[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@6c5cce75[init false], ], [apply] Drawable: null, [apply] Context: null, [apply] UpstreamWidget: null] [apply] Requested GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]] [apply] Expected GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]] [apply] Drawable Pre-GL(0): jogamp.opengl.GLOffscreenAutoDrawableImpl, jogamp.nativewindow.WrappedSurface [apply] Drawable Caps Pre_GL : GLCaps[glx vid 0x37, fbc 0x37: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]] [apply] Chosen GL CTX (1): 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [apply] Chosen GL Caps(1): GLCaps[glx vid 0x37, fbc 0x37: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]] [apply] Chosen GL Caps(2): GLCaps[glx vid 0x37, fbc 0x37: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]] [apply] Fin Drawable: GLOffscreenAutoDrawableImpl[ [apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@30d6defa[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@6ac90822[init false], ], [apply] Drawable: null, [apply] Context: null, [apply] UpstreamWidget: null] [apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Expected GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Drawable Pre-GL(0): jogamp.opengl.GLOffscreenAutoDrawableImpl$FBOImpl, jogamp.nativewindow.WrappedSurface [apply] Drawable Caps Pre_GL : GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Chosen GL CTX (1): 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [apply] Chosen GL Caps(1): GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Chosen GL Caps(2): GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Fin Drawable: FBOImpl[ [apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@3e4cb5a3[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@1e290049[init false], ], [apply] Drawable: null, [apply] Context: null, [apply] UpstreamWidget: null] [apply] Requested GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Expected GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Drawable Pre-GL(0): jogamp.opengl.GLOffscreenAutoDrawableImpl$FBOImpl, jogamp.nativewindow.WrappedSurface [apply] Drawable Caps Pre_GL : GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Chosen GL CTX (1): 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [apply] Chosen GL Caps(1): GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Chosen GL Caps(2): GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Fin Drawable: FBOImpl[ [apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@2210d328[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@7e96f890[init false], ], [apply] Drawable: null, [apply] Context: null, [apply] UpstreamWidget: null] [apply] Requested GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Expected GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Drawable Pre-GL(0): jogamp.opengl.GLOffscreenAutoDrawableImpl$FBOImpl, jogamp.nativewindow.WrappedSurface [apply] Drawable Caps Pre_GL : GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Chosen GL CTX (1): 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [apply] Chosen GL Caps(1): GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Chosen GL Caps(2): GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Fin Drawable: FBOImpl[ [apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@4e062c51[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@7747a1db[init false], ], [apply] Drawable: null, [apply] Context: null, [apply] UpstreamWidget: null] [apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Expected GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Drawable Pre-GL(0): jogamp.opengl.GLOffscreenAutoDrawableImpl$FBOImpl, jogamp.nativewindow.WrappedSurface [apply] Drawable Caps Pre_GL : GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Chosen GL CTX (1): 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [apply] Chosen GL Caps(1): GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Chosen GL Caps(2): GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Fin Drawable: FBOImpl[ [apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@2d8b20a0[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@90affbc[init false], ], [apply] Drawable: null, [apply] Context: null, [apply] UpstreamWidget: null] [apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Expected GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Drawable Pre-GL(0): jogamp.opengl.GLOffscreenAutoDrawableImpl$FBOImpl, jogamp.nativewindow.WrappedSurface [apply] Drawable Caps Pre_GL : GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Chosen GL CTX (1): 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [apply] Chosen GL Caps(1): GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Chosen GL Caps(2): GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Fin Drawable: FBOImpl[ [apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@645e5018[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@6bdc8b22[init false], ], [apply] Drawable: null, [apply] Context: null, [apply] UpstreamWidget: null] [apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]] [apply] Expected GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]] [apply] Drawable Pre-GL(0): jogamp.opengl.GLOffscreenAutoDrawableImpl, jogamp.nativewindow.WrappedSurface [apply] Drawable Caps Pre_GL : GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]] [apply] Chosen GL CTX (1): 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [apply] Chosen GL Caps(1): GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]] [apply] Chosen GL Caps(2): GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]] [apply] Fin Drawable: GLOffscreenAutoDrawableImpl[ [apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@506d043e[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@2531abb2[init false], ], [apply] Drawable: null, [apply] Context: null, [apply] UpstreamWidget: null] [apply] ------------- ---------------- --------------- [apply] ------------- Standard Error ----------------- [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942944506 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942945510 ms +++ localhost/127.0.0.1:59999 - Locked within 1007 ms, 2 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenAutoDblBuf [apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2/GL2.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 list created: 1 [apply] gear2 list created: 2 [apply] gear3 list created: 3 [apply] Gears: Reshape 0/0 400x300 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenAutoDblBuf______________-n0001-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0300.png [apply] Gears: Reshape 0/0 200x150 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenAutoDblBuf______________-n0003-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0200x0150.png [apply] Gears: Reshape 0/0 800x600 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenAutoDblBuf______________-n0005-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0800x0600.png [apply] Gears: Dispose [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenAutoDblBuf [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenBitmapDblBufRGBA8881 [apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2/GL2.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 list created: 1 [apply] gear2 list created: 2 [apply] gear3 list created: 3 [apply] Gears: Reshape 0/0 400x300 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapDblBufRGBA8881____-n0001-GL2___-hw-bitmap__-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0400x0300.png [apply] GLReadBufferUtil.readPixels: readPixels error 0x502 400x300, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], GLPixelBuffer[PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], dim 400x300x1, pack true, disposed false, valid true, buffer[sz [bytes 360000, elemSize 1, java.nio.DirectByteBuffer[pos=0 lim=360000 cap=360000]]], sz 360000 [apply] Gears: Reshape 0/0 200x150 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapDblBufRGBA8881____-n0003-GL2___-hw-bitmap__-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0200x0150.png [apply] GLReadBufferUtil.readPixels: readPixels error 0x502 200x150, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], GLPixelBuffer[PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], dim 400x300x1, pack true, disposed false, valid true, buffer[sz [bytes 360000, elemSize 1, java.nio.DirectByteBuffer[pos=0 lim=90000 cap=360000]]], sz 90000 [apply] Gears: Reshape 0/0 800x600 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapDblBufRGBA8881____-n0005-GL2___-hw-bitmap__-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0800x0600.png [apply] GLReadBufferUtil.readPixels: readPixels error 0x502 800x600, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], GLPixelBuffer[PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], dim 800x600x1, pack true, disposed false, valid true, buffer[sz [bytes 1440000, elemSize 1, java.nio.DirectByteBuffer[pos=0 lim=1440000 cap=1440000]]], sz 1440000 [apply] Gears: Dispose [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenBitmapDblBufRGBA8881 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenBitmapDblBufRGB555 [apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2/GL2.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 list created: 1 [apply] gear2 list created: 2 [apply] gear3 list created: 3 [apply] Gears: Reshape 0/0 400x300 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapDblBufRGB555______-n0001-GL2___-hw-bitmap__-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0400x0300.png [apply] GLReadBufferUtil.readPixels: readPixels error 0x502 400x300, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], GLPixelBuffer[PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], dim 400x300x1, pack true, disposed false, valid true, buffer[sz [bytes 360000, elemSize 1, java.nio.DirectByteBuffer[pos=0 lim=360000 cap=360000]]], sz 360000 [apply] Gears: Reshape 0/0 200x150 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapDblBufRGB555______-n0003-GL2___-hw-bitmap__-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0200x0150.png [apply] GLReadBufferUtil.readPixels: readPixels error 0x502 200x150, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], GLPixelBuffer[PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], dim 400x300x1, pack true, disposed false, valid true, buffer[sz [bytes 360000, elemSize 1, java.nio.DirectByteBuffer[pos=0 lim=90000 cap=360000]]], sz 90000 [apply] Gears: Reshape 0/0 800x600 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapDblBufRGB555______-n0005-GL2___-hw-bitmap__-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0800x0600.png [apply] GLReadBufferUtil.readPixels: readPixels error 0x502 800x600, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], GLPixelBuffer[PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], dim 800x600x1, pack true, disposed false, valid true, buffer[sz [bytes 1440000, elemSize 1, java.nio.DirectByteBuffer[pos=0 lim=1440000 cap=1440000]]], sz 1440000 [apply] Gears: Dispose [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenBitmapDblBufRGB555 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenBitmapDblBufRGBA5551 [apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2/GL2.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 list created: 1 [apply] gear2 list created: 2 [apply] gear3 list created: 3 [apply] Gears: Reshape 0/0 400x300 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapDblBufRGBA5551____-n0001-GL2___-hw-bitmap__-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0400x0300.png [apply] GLReadBufferUtil.readPixels: readPixels error 0x502 400x300, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], GLPixelBuffer[PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], dim 400x300x1, pack true, disposed false, valid true, buffer[sz [bytes 360000, elemSize 1, java.nio.DirectByteBuffer[pos=0 lim=360000 cap=360000]]], sz 360000 [apply] Gears: Reshape 0/0 200x150 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapDblBufRGBA5551____-n0003-GL2___-hw-bitmap__-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0200x0150.png [apply] GLReadBufferUtil.readPixels: readPixels error 0x502 200x150, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], GLPixelBuffer[PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], dim 400x300x1, pack true, disposed false, valid true, buffer[sz [bytes 360000, elemSize 1, java.nio.DirectByteBuffer[pos=0 lim=90000 cap=360000]]], sz 90000 [apply] Gears: Reshape 0/0 800x600 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapDblBufRGBA5551____-n0005-GL2___-hw-bitmap__-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0800x0600.png [apply] GLReadBufferUtil.readPixels: readPixels error 0x502 800x600, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], GLPixelBuffer[PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], dim 800x600x1, pack true, disposed false, valid true, buffer[sz [bytes 1440000, elemSize 1, java.nio.DirectByteBuffer[pos=0 lim=1440000 cap=1440000]]], sz 1440000 [apply] Gears: Dispose [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenBitmapDblBufRGBA5551 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenBitmapSglBuf [apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2/GL2.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 list created: 1 [apply] gear2 list created: 2 [apply] gear3 list created: 3 [apply] Gears: Reshape 0/0 400x300 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapSglBuf____________-n0001-GL2___-hw-bitmap__-Bone-Frgb__Irgba8888-D24-St00-Sa00_default-0400x0300.png [apply] Gears: Reshape 0/0 200x150 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapSglBuf____________-n0003-GL2___-hw-bitmap__-Bone-Frgb__Irgba8888-D24-St00-Sa00_default-0200x0150.png [apply] Gears: Reshape 0/0 800x600 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapSglBuf____________-n0005-GL2___-hw-bitmap__-Bone-Frgb__Irgba8888-D24-St00-Sa00_default-0800x0600.png [apply] Gears: Dispose [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenBitmapSglBuf [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenBitmapDblBufStencil [apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x27, fbc 0x27: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2/GL2.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 list created: 1 [apply] gear2 list created: 2 [apply] gear3 list created: 3 [apply] Gears: Reshape 0/0 400x300 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapDblBufStencil_____-n0001-GL2___-hw-bitmap__-Bdbl-Frgb__Irgba8888-D24-St08-Sa00_default-0400x0300.png [apply] GLReadBufferUtil.readPixels: readPixels error 0x502 400x300, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], GLPixelBuffer[PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], dim 400x300x1, pack true, disposed false, valid true, buffer[sz [bytes 360000, elemSize 1, java.nio.DirectByteBuffer[pos=0 lim=360000 cap=360000]]], sz 360000 [apply] Gears: Reshape 0/0 200x150 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapDblBufStencil_____-n0003-GL2___-hw-bitmap__-Bdbl-Frgb__Irgba8888-D24-St08-Sa00_default-0200x0150.png [apply] GLReadBufferUtil.readPixels: readPixels error 0x502 200x150, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], GLPixelBuffer[PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], dim 400x300x1, pack true, disposed false, valid true, buffer[sz [bytes 360000, elemSize 1, java.nio.DirectByteBuffer[pos=0 lim=90000 cap=360000]]], sz 90000 [apply] Gears: Reshape 0/0 800x600 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapDblBufStencil_____-n0005-GL2___-hw-bitmap__-Bdbl-Frgb__Irgba8888-D24-St08-Sa00_default-0800x0600.png [apply] GLReadBufferUtil.readPixels: readPixels error 0x502 800x600, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], GLPixelBuffer[PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], dim 800x600x1, pack true, disposed false, valid true, buffer[sz [bytes 1440000, elemSize 1, java.nio.DirectByteBuffer[pos=0 lim=1440000 cap=1440000]]], sz 1440000 [apply] Gears: Dispose [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenBitmapDblBufStencil [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenBitmapDblBufMSAA [apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x39, fbc 0x39: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2/GL2.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 list created: 1 [apply] gear2 list created: 2 [apply] gear3 list created: 3 [apply] Gears: Reshape 0/0 400x300 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapDblBufMSAA________-n0001-GL2___-hw-bitmap__-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0400x0300.png [apply] GLReadBufferUtil.readPixels: readPixels error 0x502 400x300, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], GLPixelBuffer[PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], dim 400x300x1, pack true, disposed false, valid true, buffer[sz [bytes 360000, elemSize 1, java.nio.DirectByteBuffer[pos=0 lim=360000 cap=360000]]], sz 360000 [apply] Gears: Reshape 0/0 200x150 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapDblBufMSAA________-n0003-GL2___-hw-bitmap__-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0200x0150.png [apply] GLReadBufferUtil.readPixels: readPixels error 0x502 200x150, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], GLPixelBuffer[PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], dim 400x300x1, pack true, disposed false, valid true, buffer[sz [bytes 360000, elemSize 1, java.nio.DirectByteBuffer[pos=0 lim=90000 cap=360000]]], sz 90000 [apply] Gears: Reshape 0/0 800x600 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapDblBufMSAA________-n0005-GL2___-hw-bitmap__-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0800x0600.png [apply] GLReadBufferUtil.readPixels: readPixels error 0x502 800x600, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], GLPixelBuffer[PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], dim 800x600x1, pack true, disposed false, valid true, buffer[sz [bytes 1440000, elemSize 1, java.nio.DirectByteBuffer[pos=0 lim=1440000 cap=1440000]]], sz 1440000 [apply] Gears: Dispose [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenBitmapDblBufMSAA [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenBitmapDblBufStencilMSAA [apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x37, fbc 0x37: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2/GL2.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 list created: 1 [apply] gear2 list created: 2 [apply] gear3 list created: 3 [apply] Gears: Reshape 0/0 400x300 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapDblBufStencilMSAA_-n0001-GL2___-hw-bitmap__-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0400x0300.png [apply] GLReadBufferUtil.readPixels: readPixels error 0x502 400x300, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], GLPixelBuffer[PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], dim 400x300x1, pack true, disposed false, valid true, buffer[sz [bytes 360000, elemSize 1, java.nio.DirectByteBuffer[pos=0 lim=360000 cap=360000]]], sz 360000 [apply] Gears: Reshape 0/0 200x150 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapDblBufStencilMSAA_-n0003-GL2___-hw-bitmap__-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0200x0150.png [apply] GLReadBufferUtil.readPixels: readPixels error 0x502 200x150, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], GLPixelBuffer[PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], dim 400x300x1, pack true, disposed false, valid true, buffer[sz [bytes 360000, elemSize 1, java.nio.DirectByteBuffer[pos=0 lim=90000 cap=360000]]], sz 90000 [apply] Gears: Reshape 0/0 800x600 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapDblBufStencilMSAA_-n0005-GL2___-hw-bitmap__-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0800x0600.png [apply] GLReadBufferUtil.readPixels: readPixels error 0x502 800x600, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], GLPixelBuffer[PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], dim 800x600x1, pack true, disposed false, valid true, buffer[sz [bytes 1440000, elemSize 1, java.nio.DirectByteBuffer[pos=0 lim=1440000 cap=1440000]]], sz 1440000 [apply] Gears: Dispose [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenBitmapDblBufStencilMSAA [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenPbufferDblBuf [apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2/GL2.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 list created: 1 [apply] gear2 list created: 2 [apply] gear3 list created: 3 [apply] Gears: Reshape 0/0 400x300 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenPbufferDblBuf___________-n0001-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0400x0300.png [apply] Gears: Reshape 0/0 200x150 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenPbufferDblBuf___________-n0003-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0200x0150.png [apply] Gears: Reshape 0/0 800x600 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenPbufferDblBuf___________-n0005-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0800x0600.png [apply] Gears: Dispose [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenPbufferDblBuf [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenPbufferSglBuf [apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2/GL2.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 list created: 1 [apply] gear2 list created: 2 [apply] gear3 list created: 3 [apply] Gears: Reshape 0/0 400x300 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenPbufferSglBuf___________-n0001-GL2___-hw-pbuffer_-Bone-Frgb__Irgba8888-D24-St00-Sa00_default-0400x0300.png [apply] Gears: Reshape 0/0 200x150 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenPbufferSglBuf___________-n0003-GL2___-hw-pbuffer_-Bone-Frgb__Irgba8888-D24-St00-Sa00_default-0200x0150.png [apply] Gears: Reshape 0/0 800x600 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenPbufferSglBuf___________-n0005-GL2___-hw-pbuffer_-Bone-Frgb__Irgba8888-D24-St00-Sa00_default-0800x0600.png [apply] Gears: Dispose [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenPbufferSglBuf [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenPbufferDblBufStencil [apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x27, fbc 0x27: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2/GL2.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 list created: 1 [apply] gear2 list created: 2 [apply] gear3 list created: 3 [apply] Gears: Reshape 0/0 400x300 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenPbufferDblBufStencil____-n0001-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8888-D24-St08-Sa00_default-0400x0300.png [apply] Gears: Reshape 0/0 200x150 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenPbufferDblBufStencil____-n0003-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8888-D24-St08-Sa00_default-0200x0150.png [apply] Gears: Reshape 0/0 800x600 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenPbufferDblBufStencil____-n0005-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8888-D24-St08-Sa00_default-0800x0600.png [apply] Gears: Dispose [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenPbufferDblBufStencil [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenPbufferDblBufMSAA [apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x39, fbc 0x39: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2/GL2.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 list created: 1 [apply] gear2 list created: 2 [apply] gear3 list created: 3 [apply] Gears: Reshape 0/0 400x300 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenPbufferDblBufMSAA_______-n0001-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0400x0300.png [apply] Gears: Reshape 0/0 200x150 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenPbufferDblBufMSAA_______-n0003-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0200x0150.png [apply] Gears: Reshape 0/0 800x600 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenPbufferDblBufMSAA_______-n0005-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0800x0600.png [apply] Gears: Dispose [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenPbufferDblBufMSAA [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenPbufferDblBufStencilMSAA [apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x37, fbc 0x37: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2/GL2.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 list created: 1 [apply] gear2 list created: 2 [apply] gear3 list created: 3 [apply] Gears: Reshape 0/0 400x300 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenPbufferDblBufStencilMSAA-n0001-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0400x0300.png [apply] Gears: Reshape 0/0 200x150 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenPbufferDblBufStencilMSAA-n0003-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0200x0150.png [apply] Gears: Reshape 0/0 800x600 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenPbufferDblBufStencilMSAA-n0005-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0800x0600.png [apply] Gears: Dispose [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenPbufferDblBufStencilMSAA [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenFBODblBufStencil [apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2/GL2.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 list created: 1 [apply] gear2 list created: 2 [apply] gear3 list created: 3 [apply] Gears: Reshape 0/0 400x300 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenFBODblBufStencil________-n0001-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St08-Sa00_default-0400x0300.png [apply] Gears: Reshape 0/0 200x150 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenFBODblBufStencil________-n0003-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St08-Sa00_default-0200x0150.png [apply] Gears: Reshape 0/0 800x600 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenFBODblBufStencil________-n0005-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St08-Sa00_default-0800x0600.png [apply] Gears: Dispose [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenFBODblBufStencil [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenFBODblBufMSAA [apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2/GL2.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 list created: 1 [apply] gear2 list created: 2 [apply] gear3 list created: 3 [apply] Gears: Reshape 0/0 400x300 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenFBODblBufMSAA___________-n0001-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0400x0300.png [apply] Gears: Reshape 0/0 200x150 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenFBODblBufMSAA___________-n0003-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0200x0150.png [apply] Gears: Reshape 0/0 800x600 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenFBODblBufMSAA___________-n0005-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0800x0600.png [apply] Gears: Dispose [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenFBODblBufMSAA [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenFBODblBufStencilMSAA [apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2/GL2.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_imageSLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942950596 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms [apply] _load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 list created: 1 [apply] gear2 list created: 2 [apply] gear3 list created: 3 [apply] Gears: Reshape 0/0 400x300 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenFBODblBufStencilMSAA____-n0001-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0400x0300.png [apply] Gears: Reshape 0/0 200x150 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenFBODblBufStencilMSAA____-n0003-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0200x0150.png [apply] Gears: Reshape 0/0 800x600 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenFBODblBufStencilMSAA____-n0005-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0800x0600.png [apply] Gears: Dispose [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenFBODblBufStencilMSAA [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenFBODblBuf [apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2/GL2.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 list created: 1 [apply] gear2 list created: 2 [apply] gear3 list created: 3 [apply] Gears: Reshape 0/0 400x300 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenFBODblBuf_______________-n0001-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0300.png [apply] Gears: Reshape 0/0 200x150 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenFBODblBuf_______________-n0003-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0200x0150.png [apply] Gears: Reshape 0/0 800x600 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenFBODblBuf_______________-n0005-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0800x0600.png [apply] Gears: Dispose [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenFBODblBuf [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenFBOSglBuf [apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2/GL2.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 list created: 1 [apply] gear2 list created: 2 [apply] gear3 list created: 3 [apply] Gears: Reshape 0/0 400x300 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenFBOSglBuf_______________-n0001-GL2___-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0300.png [apply] Gears: Reshape 0/0 200x150 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenFBOSglBuf_______________-n0003-GL2___-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0200x0150.png [apply] Gears: Reshape 0/0 800x600 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenFBOSglBuf_______________-n0005-GL2___-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0800x0600.png [apply] Gears: Dispose [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenFBOSglBuf [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenBitmapDblBuf [apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2/GL2.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 list created: 1 [apply] gear2 list created: 2 [apply] gear3 list created: 3 [apply] Gears: Reshape 0/0 400x300 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapDblBuf____________-n0001-GL2___-hw-bitmap__-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0400x0300.png [apply] GLReadBufferUtil.readPixels: readPixels error 0x502 400x300, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], GLPixelBuffer[PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], dim 400x300x1, pack true, disposed false, valid true, buffer[sz [bytes 360000, elemSize 1, java.nio.DirectByteBuffer[pos=0 lim=360000 cap=360000]]], sz 360000 [apply] Gears: Reshape 0/0 200x150 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapDblBuf____________-n0003-GL2___-hw-bitmap__-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0200x0150.png [apply] GLReadBufferUtil.readPixels: readPixels error 0x502 200x150, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], GLPixelBuffer[PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], dim 400x300x1, pack true, disposed false, valid true, buffer[sz [bytes 360000, elemSize 1, java.nio.DirectByteBuffer[pos=0 lim=90000 cap=360000]]], sz 90000 [apply] Gears: Reshape 0/0 800x600 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapDblBuf____________-n0005-GL2___-hw-bitmap__-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0800x0600.png [apply] GLReadBufferUtil.readPixels: readPixels error 0x502 800x600, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], GLPixelBuffer[PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], dim 800x600x1, pack true, disposed false, valid true, buffer[sz [bytes 1440000, elemSize 1, java.nio.DirectByteBuffer[pos=0 lim=1440000 cap=1440000]]], sz 1440000 [apply] Gears: Dispose [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenBitmapDblBuf [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testAvailableInfo [apply] Default Profiles on device X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x0, owner false, ResourceToolkitLock[obj 0x70596c33, isOwner false, <7ecec1e4, 381ba0c6>[count 0, qsz 0, owner ]]] [apply] Native [apply] GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [apply] GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)] [apply] GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [apply] GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)] [apply] GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [apply] GL2ES1 true [apply] GLES1 false [apply] GL2ES2 true [apply] GLES2 false [apply] Profiles [apply] GLProfile[GL2ES2/GL4bc.hw] [apply] GLProfile[GL2ES1/GL4bc.hw] [apply] GLProfile[GL2/GL2.hw] [apply] GLProfile[GL4/GL4.hw] [apply] GLProfile[GL3/GL3.hw] [apply] GLProfile[GL4bc/GL4bc.hw] [apply] GLProfile[GL4bc/GL4bc.hw] [apply] GLProfile[GL2GL3/GL4bc.hw] [apply] GLProfile[GL3bc/GL3bc.hw] [apply] default GLProfile[GL4bc/GL4bc.hw] [apply] [apply] [apply] Desktop Capabilities: [apply] GLCaps[glx vid 0x23, fbc 0x23: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x24, fbc 0x24: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x25, fbc 0x25: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x26, fbc 0x26: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x27, fbc 0x27: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x28, fbc 0x28: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x2b, fbc 0x2b: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x2c, fbc 0x2c: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x2d, fbc 0x2d: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x2e, fbc 0x2e: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x2f, fbc 0x2f: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x30, fbc 0x30: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x31, fbc 0x31: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x32, fbc 0x32: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x33, fbc 0x33: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x34, fbc 0x34: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x35, fbc 0x35: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x36, fbc 0x36: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x37, fbc 0x37: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x38, fbc 0x38: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x39, fbc 0x39: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x3a, fbc 0x3a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x3b, fbc 0x3b: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x3c, fbc 0x3c: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x3d, fbc 0x3d: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x3e, fbc 0x3e: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x3f, fbc 0x3f: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/6, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x40, fbc 0x40: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/6, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x41, fbc 0x41: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/6, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x42, fbc 0x42: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/6, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x43, fbc 0x43: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x44, fbc 0x44: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x45, fbc 0x45: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x46, fbc 0x46: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x47, fbc 0x47: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x48, fbc 0x48: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x49, fbc 0x49: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x4a, fbc 0x4a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x4b, fbc 0x4b: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x4c, fbc 0x4c: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x4d, fbc 0x4d: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x4e, fbc 0x4e: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x4f, fbc 0x4f: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x50, fbc 0x50: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x51, fbc 0x51: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x52, fbc 0x52: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x53, fbc 0x53: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x54, fbc 0x54: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x55, fbc 0x55: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x56, fbc 0x56: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x57, fbc 0x57: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x58, fbc 0x58: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x59, fbc 0x59: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x5a, fbc 0x5a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x5b, fbc 0x5b: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x5c, fbc 0x5c: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x5d, fbc 0x5d: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x5e, fbc 0x5e: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x5f, fbc 0x5f: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x60, fbc 0x60: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x61, fbc 0x61: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x62, fbc 0x62: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x63, fbc 0x63: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x64, fbc 0x64: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x65, fbc 0x65: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x66, fbc 0x66: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x67, fbc 0x67: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/6, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x68, fbc 0x68: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/6, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x69, fbc 0x69: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/6, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x6a, fbc 0x6a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/6, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x6b, fbc 0x6b: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x6c, fbc 0x6c: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x6d, fbc 0x6d: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x6e, fbc 0x6e: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x6f, fbc 0x6f: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x70, fbc 0x70: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x71, fbc 0x71: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x72, fbc 0x72: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0xbb, fbc 0xbb: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0xbb, fbc 0xbb: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0xbb, fbc 0xbb: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0xbb, fbc 0xbb: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0xbb, fbc 0xbb: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] [apply] EGL Capabilities: [apply] none [apply] [apply] [apply] Default Profiles on device EGLGraphicsDevice[type .egl, connection decon, unitID 0, handle 0x7fb4e435a590, owner true, ResourceToolkitLock[obj 0x1d7e0b22, isOwner false, <3e0cf44e, 447b4cb5>[count 0, qsz 0, owner ]]] [apply] Native [apply] GL4bc false [apply] GL4 false [apply] GL3bc false [apply] GL3 false [apply] GL2 false [apply] GL2ES1 false [apply] GLES1 false [apply] GL2ES2 false [apply] GLES2 false [apply] Profiles [apply] default n/a [apply] [apply] [apply] Desktop Capabilities: [apply] none [apply] [apply] EGL Capabilities: [apply] none [apply] [apply] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testAvailableInfo [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942950596 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms [apply] ------------- ---------------- --------------- [apply] [apply] Testcase: testGL2OffScreenAutoDblBuf took 1.222 sec [apply] Testcase: testGL2OffScreenBitmapDblBufRGBA8881 took 0.182 sec [apply] Testcase: testGL2OffScreenBitmapDblBufRGB555 took 0.167 sec [apply] Testcase: testGL2OffScreenBitmapDblBufRGBA5551 took 0.168 sec [apply] Testcase: testGL2OffScreenBitmapSglBuf took 0.273 sec [apply] Testcase: testGL2OffScreenBitmapDblBufStencil took 0.183 sec [apply] Testcase: testGL2OffScreenBitmapDblBufMSAA took 0.187 sec [apply] Testcase: testGL2OffScreenBitmapDblBufStencilMSAA took 0.18 sec [apply] Testcase: testGL2OffScreenPbufferDblBuf took 0.213 sec [apply] Testcase: testGL2OffScreenPbufferSglBuf took 0.23 sec [apply] Testcase: testGL2OffScreenPbufferDblBufStencil took 0.225 sec [apply] Testcase: testGL2OffScreenPbufferDblBufMSAA took 0.227 sec [apply] Testcase: testGL2OffScreenPbufferDblBufStencilMSAA took 0.221 sec [apply] Testcase: testGL2OffScreenFBODblBufStencil took 0.21 sec [apply] Testcase: testGL2OffScreenFBODblBufMSAA took 0.222 sec [apply] Testcase: testGL2OffScreenFBODblBufStencilMSAA took 0.213 sec [apply] Testcase: testGL2OffScreenFBODblBuf took 0.215 sec [apply] Testcase: testGL2OffScreenFBOSglBuf took 0.216 sec [apply] Testcase: testGL2OffScreenBitmapDblBuf took 0.207 sec [apply] Testcase: testAvailableInfo took 0.029 sec [echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGLnBitmapCapsNEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGLnBitmapCapsNEWT.xml [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942951517 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGLnBitmapCapsNEWT [apply] junit.framework.TestListener: tests to run: 3 [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942966534 ms +++ localhost/127.0.0.1:59999 - Locked within 15019 ms, 16 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGLnBitmapCapsNEWT - testGL2OffScreenBitmapDblBufMSAA [apply] junit.framework.TestListener: startTest(testGL2OffScreenBitmapDblBufMSAA) [apply] libEGL warning: DRI2: failed to authenticate [apply] Requested GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] [apply] Expected GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] [apply] Drawable Pre-GL(0): jogamp.opengl.GLOffscreenAutoDrawableImpl, jogamp.nativewindow.WrappedSurface [apply] Drawable Caps Pre_GL : GLCaps[glx vid 0x39, fbc 0x39: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] [apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x39, fbc 0x39: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 list created: 1 [apply] gear2 list created: 2 [apply] gear3 list created: 3 [apply] Gears: Reshape 0/0 400x300 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGLnBitmapCapsNEWT.testGL2OffScreenBitmapDblBufMSAA-n0001-GL4bc_-hw-bitmap__-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0400x0300.png [apply] GLReadBufferUtil.readPixels: readPixels error 0x502 400x300, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], GLPixelBuffer[PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], dim 400x300x1, pack true, disposed false, valid true, buffer[sz [bytes 360000, elemSize 1, java.nio.DirectByteBuffer[pos=0 lim=360000 cap=360000]]], sz 360000 [apply] Gears: Reshape 0/0 200x150 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGLnBitmapCapsNEWT.testGL2OffScreChosen GL CTX (1): 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [apply] Chosen GL Caps(1): GLCaps[glx vid 0x39, fbc 0x39: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] [apply] Chosen GL Caps(2): GLCaps[glx vid 0x39, fbc 0x39: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] [apply] enBitmapDblBufMSAA-n0003-GL4bc_-hw-bitmap__-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0200x0150.png [apply] GLReadBufferUtil.readPixels: readPixels error 0x502 200x150, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], GLPixelBuffer[PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], dim 400x300x1, pack true, disposed false, valid true, buffer[sz [bytes 360000, elemSize 1, java.nio.DirectByteBuffer[pos=0 lim=90000 cap=360000]]], sz 90000 [apply] Gears: Reshape 0/0 800x600 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGLnBitmapCapsNEWT.testGL2OffScreenBitmapDblBufMSAA-n0005-GL4bc_-hw-bitmap__-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0800x0600.png [apply] GLReadBufferUtil.readPixels: readPixels error 0x502 800x600, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], GLPixelBuffer[PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], dim 800x600x1, pack true, disposed false, valid true, buffer[sz [bytes 1440000, elemSize 1, java.nio.DirectByteBuffer[pos=0 lim=1440000 cap=1440000]]], sz 1440000 [apply] Fin Drawable: GLOffscreenAutoDrawableImpl[ [apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@7f776aaf[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@711a924b[init false], ], [apply] Drawable: null, [apply] Context: null, [apply] UpstreamWidget: null] [apply] junit.framework.TestListener: endTest(testGL2OffScreenBitGears: Dispose [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGLnBitmapCapsNEWT - testGL2OffScreenBitmapDblBufMSAA [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGLnBitmapCapsNEWT - testGL2OffScreenBitmapDblBuf [apply] mapDblBufMSAA) [apply] junit.framework.TestListener: startTest(testGL2OffScreenBitmapDblBuf) [apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] [apply] Expected GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] [apply] Drawable Pre-GL(0): jogamp.opengl.GLOffscreenAutoDrawableImpl, jogamp.nativewindow.WrappedSurface [apply] Drawable Caps Pre_GL : GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] [apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 Chosen GL CTX (1): 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [apply] Chosen GL Caps(1): GLCaps[glx vid 0x2GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_view9, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmaport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extep]] [apply] Chosen GL Caps(2): GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] [apply] nded GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 list created: 1 [apply] gear2 list created: 2 [apply] gear3 list created: 3 [apply] Gears: Reshape 0/0 400x300 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGLnBitmapCapsNEWT.testGL2OffScreenBitmapDblBuf____-n0001-GL4bc_-hw-bitmap__-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0400x0300.png [apply] GLReadBufferUtil.readPixels: readPixels error 0x502 400x300, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], GLPixelBuffer[PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], dim 400x300x1, pack true, disposed false, valid true, buffer[sz [bytes 360000, elemSize 1, java.nio.DirectByteBuffer[pos=0 lim=360000 cap=360000]]], sz 360000 [apply] Gears: Reshape 0/0 200x150 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGLnBitmapCapsNEWT.testGL2OffScreenBitmapDblBuf____-n0003-GL4bc_-hw-bitmap__-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0200x0150.png [apply] GLReadBufferUtil.readPixels: readPixels error 0x502 200x150, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], GLPixelBuffer[PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], dim 400x300x1, pack true, disposed false, valid true, buffer[sz [bytes 360000, elemSize 1, java.nio.DirectByteBuffer[pos=0 lim=90000 cap=360000]]], sz 90000 [apply] Gears: Reshape 0/0 800x600 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGLnBitmapCapsNEWT.testGL2OffScreenBitmapDblBuf____-n0005-GL4bc_-hw-bitmap__-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0800x0600.png [apply] GLReadBufferUtil.readPixels: readPixels error 0x502 800x600, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], GLPixelBuffer[PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], dim 800x600x1, pack true, disposed false, valid true, buffer[sz [bytes 1440000, elemSize 1, java.nio.DirectByteBuffer[pos=0 lim=1440000 cap=1440000]]], sz 1440000 [apply] Gears: Dispose [apply] Fin Drawable: GLOffscreenAutoDrawableImpl[ [apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@439c8dff[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@5b2e8306[init false], ], [apply] Drawable: null, [apply] Context: null, [apply] UpstreamWidget: null] [apply] junit.framework.TestListener: endTest(testGL2OffScreenBitmapDblBuf) [apply] junit.framework.TestListener: startTest(testAvailableInfo) [apply] junit.framework.TestListener: endTest(testAvailableInfo) [apply] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 16.406 sec [apply] ------------- Standard Output --------------- [apply] Requested GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] [apply] Expected GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] [apply] Drawable Pre-GL(0): jogamp.opengl.GLOffscreenAutoDrawableImpl, jogamp.nativewindow.WrappedSurface [apply] Drawable Caps Pre_GL : GLCaps[glx vid 0x39, fbc 0x39: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] [apply] Chosen GL CTX (1): 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [apply] Chosen GL Caps(1): GLCaps[glx vid 0x39, fbc 0x39: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] [apply] Chosen GL Caps(2): GLCaps[glx vid 0x39, fbc 0x39: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] [apply] Fin Drawable: GLOffscreenAutoDrawableImpl[ [apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@7f776aaf[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@711a924b[init false], ], [apply] Drawable: null, [apply] Context: null, [apply] UpstreamWidget: null] [apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] [apply] Expected GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] [apply] Drawable Pre-GL(0): jogamp.opengl.GLOffscreenAutoDrawableImpl, jogamp.nativewindow.WrappedSurface [apply] Drawable Caps Pre_GL : GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] [apply] Chosen GL CTX (1): 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [apply] Chosen GL Caps(1): GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] [apply] Chosen GL Caps(2): GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] [apply] Fin Drawable: GLOffscreenAutoDrawableImpl[ [apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@439c8dff[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@5b2e8306[init false], ], [apply] Drawable: null, [apply] Context: null, [apply] UpstreamWidget: null] [apply] ------------- ---------------- --------------- [apply] ------------- Standard Error ----------------- [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942951517 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942966534 ms +++ localhost/127.0.0.1:59999 - Locked within 15019 ms, 16 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGLnBitmapCapsNEWT - testGL2OffScreenBitmapDblBufMSAA [apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x39, fbc 0x39: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGLnBitmapCapsNEWT - testGL2OffScreenBitmapDblBuf [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGLnBitmapCapsNEWT - testAvailableInfo [apply] Default Profiles on device X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x0, owner false, ResourceToolkitLock[obj 0x537b20c6, isOwner false, <38a4d1fb, 6a01f32e>[count 0, qsz 0, owner ]]] [apply] Native [apply] GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [apply] GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)] [apply] GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [apply] GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)] [apply] GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [apply] GL2ES1 true [apply] GLES1 false [apply] GL2ES2 true [apply] GLES2 false [apply] Profiles [apply] GLProfile[GL2ES2/GL4bc.hw] [apply] GLProfile[GL2ES1/GL4bc.hw] [apply] GLProfile[GL2/GL2.hw] [apply] GLProfile[GL4/GL4.hw] [apply] GLProfile[GL3/GL3.hw] [apply] GLProfile[GL4bc/GL4bc.hw] [apply] GLProfile[GL4bc/GL4bc.hw] [apply] GLProfile[GL2GL3/GL4bc.hw] [apply] GLProfile[GL3bc/GL3bc.hw] [apply] default GLProfile[GL4bc/GL4bc.hw] [apply] [apply] [apply] Desktop Capabilities: [apply] GLCaps[glx vid 0x23, fbc 0x23: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x24, fbc 0x24: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x25, fbc 0x25: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x26, fbc 0x26: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x27, fbc 0x27: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x28, fbc 0x28: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x2b, fbc 0x2b: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x2c, fbc 0x2c: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x2d, fbc 0x2d: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x2e, fbc 0x2e: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x2f, fbc 0x2f: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x30, fbc 0x30: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x31, fbc 0x31: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x32, fbc 0x32: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x33, fbc 0x33: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x34, fbc 0x34: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x35, fbc 0x35: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x36, fbc 0x36: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x37, fbc 0x37: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x38, fbc 0x38: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x39, fbc 0x39: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x3a, fbc 0x3a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x3b, fbc 0x3b: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x3c, fbc 0x3c: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x3d, fbc 0x3d: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x3e, fbc 0x3e: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x3f, fbc 0x3f: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/6, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x40, fbc 0x40: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/6, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x41, fbc 0x41: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/6, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x42, fbc 0x42: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/6, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x43, fbc 0x43: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x44, fbc 0x44: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x45, fbc 0x45: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x46, fbc 0x46: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x47, fbc 0x47: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x48, fbc 0x48: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x49, fbc 0x49: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x4a, fbc 0x4a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x4b, fbc 0x4b: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x4c, fbc 0x4c: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x4d, fbc 0x4d: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x4e, fbc 0x4e: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x4f, fbc 0x4f: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x50, fbc 0x50: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x51, fbc 0x51: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x52, fbc 0x52: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x53, fbc 0x53: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x54, fbc 0x54: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x55, fbc 0x55: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x56, fbc 0x56: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x57, fbc 0x57: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x58, fbc 0x58: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x59, fbc 0x59: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x5a, fbc 0x5a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x5b, fbc 0x5b: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x5c, fbc 0x5c: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x5d, fbc 0x5d: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x5e, fbc 0x5e: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x5f, fbc 0x5f: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x60, fbc 0x60: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x61, fbc 0x61: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x62, fbc 0x62: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x63, fbc 0x63: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x64, fbc 0x64: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x65, fbc 0x65: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x66, fbc 0x66: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x67, fbc 0x67: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/6, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x68, fbc 0x68: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/6, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x69, fbc 0x69: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/6, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x6a, fbc 0x6a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/6, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x6b, fbc 0x6b: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x6c, fbc 0x6c: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x6d, fbc 0x6d: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x6e, fbc 0x6e: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x6f, fbc 0x6f: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x70, fbc 0x70: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x71, fbc 0x71: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x72, fbc 0x72: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0xbb, fbc 0xbb: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0xbb, fbc 0xbb: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0xbb, fbc 0xbb: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0xbb, fbc 0xbb: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0xbb, fbc 0xbb: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] [apply] EGL Capabilities: [apply] none [apply] [apply] [apply] Default Profiles on device EGLGraphicsDevice[type .egl, connection decon, unitID 0, handle 0x7fc4c02c6e30, owner true, ResourceToolkitLock[obj 0x3f3fcb49, isOwner false, <753b460f, 674beea>[count 0, qsz 0, owner ]]] [apply] Native [apply] GL4bc false [apply] GL4 false [apply] GL3bc false [apply] GL3 false [apply] GL2 false [apply] GL2ES1 false [apply] GLES1 false [apply] GL2ES2 false [apply] GLES2 false [apply] Profiles [apply] default n/a [apply] [apply] [apply] Desktop Capabilities: [apply] none [apply] [apply] EGL Capabilities: [apply] none [apply] [apply] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGLnBitmapCapsNEWT - testAvailableInfo [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942967877 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [apply] fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 list created: 1 [apply] gear2 list created: 2 [apply] gear3 list created: 3 [apply] Gears: Reshape 0/0 400x300 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGLnBitmapCapsNEWT.testGL2OffScreenBitmapDblBufMSAA-n0001-GL4bc_-hw-bitmap__-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0400x0300.png [apply] GLReadBufferUtil.readPixels: readPixels error 0x502 400x300, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], GLPixelBuffer[PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], dim 400x300x1, pack true, disposed false, valid true, buffer[sz [bytes 360000, elemSize 1, java.nio.DirectByteBuffer[pos=0 lim=360000 cap=360000]]], sz 360000 [apply] Gears: Reshape 0/0 200x150 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGLnBitmapCapsNEWT.testGL2OffScreenBitmapDblBufMSAA-n0003-GL4bc_-hw-bitmap__-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0200x0150.png [apply] GLReadBufferUtil.readPixels: readPixels error 0x502 200x150, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], GLPixelBuffer[PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], dim 400x300x1, pack true, disposed false, valid true, buffer[sz [bytes 360000, elemSize 1, java.nio.DirectByteBuffer[pos=0 lim=90000 cap=360000]]], sz 90000 [apply] Gears: Reshape 0/0 800x600 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGLnBitmapCapsNEWT.testGL2OffScreenBitmapDblBufMSAA-n0005-GL4bc_-hw-bitmap__-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0800x0600.png [apply] GLReadBufferUtil.readPixels: readPixels error 0x502 800x600, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], GLPixelBuffer[PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], dim 800x600x1, pack true, disposed false, valid true, buffer[sz [bytes 1440000, elemSize 1, java.nio.DirectByteBuffer[pos=0 lim=1440000 cap=1440000]]], sz 1440000 [apply] Gears: Dispose [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGLnBitmapCapsNEWT - testGL2OffScreenBitmapDblBufMSAA [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGLnBitmapCapsNEWT - testGL2OffScreenBitmapDblBuf [apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 list created: 1 [apply] gear2 list created: 2 [apply] gear3 list created: 3 [apply] Gears: Reshape 0/0 400x300 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGLnBitmapCapsNEWT.testGL2OffScreenBitmapDblBuf____-n0001-GL4bc_-hw-bitmap__-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0400x0300.png [apply] GLReadBufferUtil.readPixels: readPixels error 0x502 400x300, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], GLPixelBuffer[PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], dim 400x300x1, pack true, disposed false, valid true, buffer[sz [bytes 360000, elemSize 1, java.nio.DirectByteBuffer[pos=0 lim=360000 cap=360000]]], sz 360000 [apply] Gears: Reshape 0/0 200x150 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGLnBitmapCapsNEWT.testGL2OffScreenBitmapDblBuf____-n0003-GL4bc_-hw-bitmap__-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0200x0150.png [apply] GLReadBufferUtil.readPixels: readPixels error 0x502 200x150, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], GLPixelBuffer[PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], dim 400x300x1, pack true, disposed false, valid true, buffer[sz [bytes 360000, elemSize 1, java.nio.DirectByteBuffer[pos=0 lim=90000 cap=360000]]], sz 90000 [apply] Gears: Reshape 0/0 800x600 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGLnBitmapCapsNEWT.testGL2OffScreenBitmapDblBuf____-n0005-GL4bc_-hw-bitmap__-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0800x0600.png [apply] GLReadBufferUtil.readPixels: readPixels error 0x502 800x600, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], GLPixelBuffer[PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], dim 800x600x1, pack true, disposed false, valid true, buffer[sz [bytes 1440000, elemSize 1, java.nio.DirectByteBuffer[pos=0 lim=1440000 cap=1440000]]], sz 1440000 [apply] Gears: Dispose [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGLnBitmapCapsNEWT - testGL2OffScreenBitmapDblBuf [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGLnBitmapCapsNEWT - testAvailableInfo [apply] Default Profiles on device X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x0, owner false, ResourceToolkitLock[obj 0x537b20c6, isOwner false, <38a4d1fb, 6a01f32e>[count 0, qsz 0, owner ]]] [apply] Native [apply] GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [apply] GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)] [apply] GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [apply] GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)] [apply] GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [apply] GL2ES1 true [apply] GLES1 false [apply] GL2ES2 true [apply] GLES2 false [apply] Profiles [apply] GLProfile[GL2ES2/GL4bc.hw] [apply] GLProfile[GL2ES1/GL4bc.hw] [apply] GLProfile[GL2/GL2.hw] [apply] GLProfile[GL4/GL4.hw] [apply] GLProfile[GL3/GL3.hw] [apply] GLProfile[GL4bc/GL4bc.hw] [apply] GLProfile[GL4bc/GL4bc.hw] [apply] GLProfile[GL2GL3/GL4bc.hw] [apply] GLProfile[GL3bc/GL3bc.hw] [apply] default GLProfile[GL4bc/GL4bc.hw] [apply] [apply] [apply] Desktop Capabilities: [apply] GLCaps[glx vid 0x23, fbc 0x23: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x24, fbc 0x24: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x25, fbc 0x25: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x26, fbc 0x26: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x27, fbc 0x27: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x28, fbc 0x28: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x2b, fbc 0x2b: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x2c, fbc 0x2c: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x2d, fbc 0x2d: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x2e, fbc 0x2e: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x2f, fbc 0x2f: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x30, fbc 0x30: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x31, fbc 0x31: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x32, fbc 0x32: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x33, fbc 0x33: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x34, fbc 0x34: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x35, fbc 0x35: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x36, fbc 0x36: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x37, fbc 0x37: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x38, fbc 0x38: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x39, fbc 0x39: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x3a, fbc 0x3a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x3b, fbc 0x3b: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x3c, fbc 0x3c: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x3d, fbc 0x3d: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x3e, fbc 0x3e: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x3f, fbc 0x3f: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/6, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x40, fbc 0x40: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/6, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x41, fbc 0x41: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/6, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x42, fbc 0x42: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/6, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x43, fbc 0x43: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x44, fbc 0x44: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x45, fbc 0x45: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x46, fbc 0x46: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x47, fbc 0x47: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x48, fbc 0x48: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x49, fbc 0x49: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x4a, fbc 0x4a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x4b, fbc 0x4b: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x4c, fbc 0x4c: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x4d, fbc 0x4d: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x4e, fbc 0x4e: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x4f, fbc 0x4f: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x50, fbc 0x50: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x51, fbc 0x51: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x52, fbc 0x52: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x53, fbc 0x53: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x54, fbc 0x54: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x55, fbc 0x55: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x56, fbc 0x56: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x57, fbc 0x57: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x58, fbc 0x58: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x59, fbc 0x59: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x5a, fbc 0x5a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x5b, fbc 0x5b: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x5c, fbc 0x5c: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x5d, fbc 0x5d: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x5e, fbc 0x5e: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x5f, fbc 0x5f: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x60, fbc 0x60: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x61, fbc 0x61: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x62, fbc 0x62: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x63, fbc 0x63: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x64, fbc 0x64: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x65, fbc 0x65: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x66, fbc 0x66: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x67, fbc 0x67: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/6, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x68, fbc 0x68: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/6, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x69, fbc 0x69: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/6, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x6a, fbc 0x6a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/6, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x6b, fbc 0x6b: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x6c, fbc 0x6c: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x6d, fbc 0x6d: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x6e, fbc 0x6e: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x6f, fbc 0x6f: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x70, fbc 0x70: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x71, fbc 0x71: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x72, fbc 0x72: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0xbb, fbc 0xbb: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0xbb, fbc 0xbb: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0xbb, fbc 0xbb: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0xbb, fbc 0xbb: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0xbb, fbc 0xbb: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] [apply] EGL Capabilities: [apply] none [apply] [apply] [apply] Default Profiles on device EGLGraphicsDevice[type .egl, connection decon, unitID 0, handle 0x7fc4c02c6e30, owner true, ResourceToolkitLock[obj 0x3f3fcb49, isOwner false, <753b460f, 674beea>[count 0, qsz 0, owner ]]] [apply] Native [apply] GL4bc false [apply] GL4 false [apply] GL3bc false [apply] GL3 false [apply] GL2 false [apply] GL2ES1 false [apply] GLES1 false [apply] GL2ES2 false [apply] GLES2 false [apply] Profiles [apply] default n/a [apply] [apply] [apply] Desktop Capabilities: [apply] none [apply] [apply] EGL Capabilities: [apply] none [apply] [apply] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGLnBitmapCapsNEWT - testAvailableInfo [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942967877 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [apply] ------------- ---------------- --------------- [apply] [apply] Testcase: testGL2OffScreenBitmapDblBufMSAA took 1.108 sec [apply] Testcase: testGL2OffScreenBitmapDblBuf took 0.149 sec [apply] Testcase: testAvailableInfo took 0.031 sec [echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.xml [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT [apply] junit.framework.TestListener: tests to run: 28 [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942968759 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] junit.framework.TestListener: startTest(testAvailableInfo) [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942976768 ms +++ localhost/127.0.0.1:59999 - Locked within 8013 ms, 9 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testAvailableInfo [apply] libEGL warning: DRI2: failed to authenticate [apply] junit.framework.TestListener: endTest(testAvailableInfo) [apply] junit.framework.TestListener: startTest(testGL2OffScreenPbufferSglBuf) [apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]] [apply] Expected GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]] [apply] Default Profiles on device X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x0, owner false, ResourceToolkitLock[obj 0x502f1eb9, isOwner false, <458a2ccf, 7283edb3>[count 0, qsz 0, owner ]]] [apply] Native [apply] GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [apply] GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)] [apply] GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [apply] GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)] [apply] GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [apply] GL2ES1 true [apply] GLES1 false [apply] GL2ES2 true [apply] GLES2 false [apply] Profiles [apply] GLProfile[GL2ES2/GL4bc.hw] [apply] GLProfile[GL2ES1/GL4bc.hw] [apply] GLProfile[GL2/GL2.hw] [apply] GLProfile[GL4/GL4.hw] [apply] GLProfile[GL3/GL3.hw] [apply] GLProfile[GL4bc/GL4bc.hw] [apply] GLProfile[GL4bc/GL4bc.hw] [apply] GLProfile[GL2GL3/GL4bc.hw] [apply] GLProfile[GL3bc/GL3bc.hw] [apply] default GLProfile[GL4bc/GL4bc.hw] [apply] [apply] [apply] Desktop Capabilities: [apply] GLCaps[glx vid 0x23, fbc 0x23: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x24, fbc 0x24: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x25, fbc 0x25: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x26, fbc 0x26: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x27, fbc 0x27: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x28, fbc 0x28: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x2b, fbc 0x2b: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x2c, fbc 0x2c: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x2d, fbc 0x2d: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x2e, fbc 0x2e: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x2f, fbc 0x2f: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x30, fbc 0x30: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x31, fbc 0x31: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x32, fbc 0x32: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x33, fbc 0x33: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x34, fbc 0x34: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x35, fbc 0x35: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x36, fbc 0x36: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x37, fbc 0x37: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x38, fbc 0x38: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x39, fbc 0x39: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x3a, fbc 0x3a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x3b, fbc 0x3b: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x3c, fbc 0x3c: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x3d, fbc 0x3d: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x3e, fbc 0x3e: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x3f, fbc 0x3f: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/6, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x40, fbc 0x40: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/6, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x41, fbc 0x41: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/6, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x42, fbc 0x42: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/6, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x43, fbc 0x43: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x44, fbc 0x44: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x45, fbc 0x45: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x46, fbc 0x46: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x47, fbc 0x47: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x48, fbc 0x48: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x49, fbc 0x49: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x4a, fbc 0x4a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x4b, fbc 0x4b: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x4c, fbc 0x4c: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x4d, fbc 0x4d: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x4e, fbc 0x4e: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x4f, fbc 0x4f: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x50, fbc 0x50: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x51, fbc 0x51: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x52, fbc 0x52: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x53, fbc 0x53: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x54, fbc 0x54: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x55, fbc 0x55: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x56, fbc 0x56: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x57, fbc 0x57: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x58, fbc 0x58: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x59, fbc 0x59: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x5a, fbc 0x5a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x5b, fbc 0x5b: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x5c, fbc 0x5c: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x5d, fbc 0x5d: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x5e, fbc 0x5e: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x5f, fbc 0x5f: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x60, fbc 0x60: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x61, fbc 0x61: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x62, fbc 0x62: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x63, fbc 0x63: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x64, fbc 0x64: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x65, fbc 0x65: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x66, fbc 0x66: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x67, fbc 0x67: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/6, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x68, fbc 0x68: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/6, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x69, fbc 0x69: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/6, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x6a, fbc 0x6a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/6, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x6b, fbc 0x6b: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x6c, fbc 0x6c: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x6d, fbc 0x6d: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x6e, fbc 0x6e: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x6f, fbc 0x6f: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x70, fbc 0x70: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x71, fbc 0x71: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x72, fbc 0x72: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0xbb, fbc 0xbb: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0xbb, fbc 0xbb: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0xbb, fbc 0xbb: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0xbb, fbc 0xbb: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0xbb, fbc 0xbb: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] [apply] EGL Capabilities: [apply] none [apply] [apply] [apply] Default Profiles on device EGLGraphicsDevice[type .egl, connection decon, unitID 0, handle 0x7fb8ac337b40, owner true, ResourceToolkitLock[obj 0x5f32ad96, isOwner false, <782283ad, 21f31079>[count 0, qsz 0, owner ]]] [apply] Native [apply] GL4bc false [apply] GL4 false [apply] GL3bc false [apply] GL3 false [apply] GL2 false [apply] GL2ES1 false [apply] GLES1 false [apply] GL2ES2 false [apply] GLES2 false [apply] Profiles [apply] default n/a [apply] [apply] [apply] Desktop Capabilities: [apply] none [apply] [apply] EGL Capabilities: [apply] none [apply] [apply] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testAvailableInfo [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OffScreenPbufferSglBuf [apply] Window: com.jogamp.newt.opengl.GLWindow [apply] Window Caps Pre_GL: GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]] [apply] Drawable Pre-GL(0): jogamp.opengl.x11.glx.X11PbufferGLXDrawable, jogamp.newt.OffscreenWindow [apply] Window Caps PostGL : GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]] [apply] Drawable Post-GL(1): com.jogamp.newt.opengl.GLWindow, jogamp.newt.OffscreenWindow [apply] Chosen GL Caps(1): GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]] [apply] Chosen GL CTX (2): 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [apply] Chosen GL Caps(2): GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]] [apply] Drawable Post-GL(2): com.jogamp.newt.opengl.GLWindow, jogamp.newt.OffscreenWindow [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2/GL2.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@ac8df7b [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@9c809c5 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2bf96987 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x3a00003 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x3a00003 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x3a00003 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenPbufferSglBuf_______-n0001-GL2___-hw-pbuffer_-Bone-Frgb__Irgba8888-D24-St00-Sa00_default-0400x0300.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3a00004 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenPbufferSglBuf_______-n0003-GL2___-hw-pbuffer_-Bone-Frgb__Irgba8888-D24-St00-Sa00_default-0200x0150.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x3a00005 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3a00005 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3a00005 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenPbufferSglBuf_______-n0005-GL2___-hw-pbuffer_-Bone-Frgb__Irgba8888-D24-St00-Sa00_default-0800x0600.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose FIN [apply] Fin: NEWT-GLWindow[ [apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@3a12dea3[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@12e6e32[init false], ], [apply] Drawable: null, [apply] Context: null, [apply] Window: jogamp.newt.OffscreenWindow[Config null [apply] , NEWT-Screen[.x11_:0-1-s0, idx 0, refCount 0, vsize [ 0 / 0 1920 x 1200 ], null, NEWT-Display[.x11_:0-1, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null] [apply] , ParentWindow null [apply] , ParentWindowHandle 0x0 (false) [apply] , WindowHandle 0x0 [apply] , SurfaceHandle 0x0 (lockedExt window false, surface false) [apply] , Pos 64/64 (auto true), size 800x600 [apply] , Visible false, focus false [apply] , Undecorated false (false) [apply] , AlwaysOnTop false, Fullscreen false [apply] , WrappedSurface null [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@6a3b02d8, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <4837e964, 4ebbc946>[count 0, qsz 0, owner ], surfaceLockCount 0]] [apply] junit.framework.TestListener: endTest(testGL2OffScreenPbufferSglBuf) [apply] junit.framework.TestListener: startTest(testES2OnScreenSglBuf) [apply] junit.framework.TestListener: endTest(testES2OnScreenSglBuf) [apply] junit.framework.TestListener: startTest(testES2OnScreenDblBuf) [apply] junit.framework.TestListener: endTest(testES2OnScreenDblBuf) [apply] junit.framework.TestListener: startTest(testES2OnScreenDblBufStencil) [apply] junit.framework.TestListener: endTest(testES2OnScreenDblBufStencil) [apply] junit.framework.TestListener: startTest(testES2OnScreenDblBufMSAA) [apply] junit.framework.TestListener: endTest(testES2OnScreenDblBufMSAA) [apply] junit.framework.TestListener: startTest(testES2OnScreenDblBufStencilMSAA) [apply] junit.framework.TestListener: endTest(testES2OnScreenDblBufStencilMSAA) [apply] junit.framework.TestListener: startTest(testES2OffScreenAutoDblBuf) [apply] junit.framework.TestListener: endTest(testES2OffScreenAutoDblBuf) [apply] junit.framework.TestListener: startTest(testES2OffScreenFBOSglBuf) [apply] junit.framework.TestListener: endTest(testES2OffScreenFBOSglBuf) [apply] junit.framework.TestListener: startTest(testES2OffScreenFBODblBuf) [apply] junit.framework.TestListener: endTest(testES2OffScreenFBODblBuf) [apply] junit.framework.TestListener: startTest(testES2OffScreenFBODblBufStencil) [apply] junit.framework.TestListener: endTest(testES2OffScreenFBODblBufStencil) [apply] junit.framework.TestListener: startTest(testES2OffScreenFBODblBufMSAA) [apply] junit.framework.TestListener: endTest(testES2OffScreenFBODblBufMSAA) [apply] junit.framework.TestListener: startTest(testGL2OffScreenFBODblBuf) [apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Expected GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OffScreenPbufferSglBuf [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OnScreenSglBuf [apply] Profile GLES2 n/a [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OnScreenSglBuf [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OnScreenDblBuf [apply] Profile GLES2 n/a [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OnScreenDblBuf [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OnScreenDblBufStencil [apply] Profile GLES2 n/a [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OnScreenDblBufStencil [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OnScreenDblBufMSAA [apply] Profile GLES2 n/a [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OnScreenDblBufMSAA [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OnScreenDblBufStencilMSAA [apply] Profile GLES2 n/a [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OnScreenDblBufStencilMSAA [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OffScreenAutoDblBuf [apply] Profile GLES2 n/a [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OffScreenAutoDblBuf [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OffScreenFBOSglBuf [apply] Profile GLES2 n/a [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OffScreenFBOSglBuf [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OffScreenFBODblBuf [apply] Profile GLES2 n/a [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OffScreenFBODblBuf [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OffScreenFBODblBufStencil [apply] Profile GLES2 n/a [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OffScreenFBODblBufStencil [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OffScreenFBODblBufMSAA [apply] Profile GLES2 n/a [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OffScreenFBODblBufMSAA [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OffScreenFBODblBuf [apply] Window: com.jogamp.newt.opengl.GLWindow [apply] Window Caps Pre_GL: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Drawable Pre-GL(0): jogamp.opengl.GLFBODrawableImpl, jogamp.nativewindow.WrappedSurface [apply] Window Caps PostGL : GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Drawable Post-GL(1): com.jogamp.newt.opengl.GLWindow, jogamp.nativewindow.WrappedSurface [apply] Chosen GL Caps(1): GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Chosen GL CTX (2): 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [apply] Chosen GL Caps(2): GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Drawable Post-GL(2): com.jogamp.newt.opengl.GLWindow, jogamp.nativewindow.WrappedSurface [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2/GL2.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@510b02da [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@29e85fc7 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@56e8174f [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x3a00007 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x3a00007 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x3a00007 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenFBODblBuf___________-n0001-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0400x0300.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x3a00007 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3a00007 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3a00007 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenFBODblBuf___________-n0003-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0200x0150.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x3a00007 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3a00007 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3a00007 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenFBODblBuf___________-n0005-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0800x0600.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose FIN [apply] Fin: NEWT-GLWindow[ [apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@5c63921a[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@d0d1859[init false], ], [apply] Drawable: null, [apply] Context: null, [apply] Window: jogamp.newt.OffscreenWindow[Config null [apply] , NEWT-Screen[.x11_:0-2-s0, idx 0, refCount 0, vsize [ 0 / 0 1920 x 1200 ], null, NEWT-Display[.x11_:0-2, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null] [apply] , ParentWindow null [apply] , ParentWindowHandle 0x0 (false) [apply] , WindowHandle 0x0 [apply] , SurfaceHandle 0x0 (lockedExt window false, surface false) [apply] , Pos 64/64 (auto true), size 800x600 [apply] , Visible false, focus false [apply] , Undecorated false (false) [apply] , AlwaysOnTop false, Fullscreen false [apply] , WrappedSurface null [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@1c3590e, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <400ba709, 3d0360b8>[count 0, qsz 0, owner ], surfaceLockCount 0]] [apply] junit.framework.TestListener: endTest(testGL2OffScreenFBODblBuf) [apply] junit.framework.TestListener: startTest(testGL2OffScreenFBODblBufStencil) [apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Expected GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OffScreenFBODblBuf [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OffScreenFBODblBufStencil [apply] Window: com.jogamp.newt.opengl.GLWindow [apply] Window Caps Pre_GL: GLCaps[glx vid 0x27, fbc 0x27: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Drawable Pre-GL(0): jogamp.opengl.GLFBODrawableImpl, jogamp.nativewindow.WrappedSurface [apply] Window Caps PostGL : GLCaps[glx vid 0x27, fbc 0x27: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Drawable Post-GL(1): com.jogamp.newt.opengl.GLWindow, jogamp.nativewindow.WrappedSurface [apply] Chosen GL Caps(1): GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Chosen GL CTX (2): 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [apply] Chosen GL Caps(2): GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Drawable Post-GL(2): com.jogamp.newt.opengl.GLWindow, jogamp.nativewindow.WrappedSurface [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2/GL2.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1e6061e2 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@49ba4c02 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@65d43d1e [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x3a0000b [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x3a0000b [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x3a0000b [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenFBODblBufStencil____-n0001-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St08-Sa00_default-0400x0300.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x3a0000b [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3a0000b [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3a0000b [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenFBODblBufStencil____-n0003-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St08-Sa00_default-0200x0150.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x3a0000b [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3a0000b [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3a0000b [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenFBODblBufStencil____-n0005-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St08-Sa00_default-0800x0600.png [apply] Fin: NEWT-GLWindow[ [apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@759b32fe[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@2030fe04[init false], ], [apply] Drawable: null, [apply] Context: null, [apply] Window: jogamp.newt.OffscreenWindow[Config null [apply] , NEWT-Screen[.x11_:0-3-s0, idx 0, refCount 0, vsize [ 0 / 0 1920 x 1200 ], null, NEWT-Display[.x11_:0-3, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null] [apply] , ParentWindow null [apply] , ParentWindowHandle 0x0 (false) [apply] , WindowHandle 0x0 [apply] , SurfaceHandle 0x0 (lockedExt window false, surface false) [apply] , Pos 64/64 (auto true), size 800x600 [apply] , Visible false, focus false [apply] , Undecorated false (false) [apply] , AlwaysOnTop false, Fullscreen false [apply] , WrappedSurface null [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@4e75c8f0, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <16db2cce, f5a941b>[count 0, qsz 0, owner ], surfaceLockCount 0]] [apply] junit.framework.TestListener: endTest(testGL2OffScreenFBODblBufStencil) [apply] junit.framework.TestListener: startTest(testGL2OffScreenFBODblBufMSAA) [apply] Requested GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Expected GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OffScreenFBODblBufStencil [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OffScreenFBODblBufMSAA [apply] Window: com.jogamp.newt.opengl.GLWindow [apply] Window Caps Pre_GL: GLCaps[glx vid 0x39, fbc 0x39: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Drawable Pre-GL(0): jogamp.opengl.GLFBODrawableImpl, jogamp.nativewindow.WrappedSurface [apply] Window Caps PostGL : GLCaps[glx vid 0x39, fbc 0x39: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Drawable Post-GL(1): com.jogamp.newt.opengl.GLWindow, jogamp.nativewindow.WrappedSurface [apply] Chosen GL Caps(1): GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Chosen GL CTX (2): 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [apply] Chosen GL Caps(2): GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Drawable Post-GL(2): com.jogamp.newt.opengl.GLWindow, jogamp.nativewindow.WrappedSurface [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2/GL2.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@447b0d7a [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6ab1e7b5 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@45e352cc [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x3a0000f [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x3a0000f [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x3a0000f [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenFBODblBufMSAA_______-n0001-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0400x0300.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x3a0000f [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3a0000f [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3a0000f [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenFBODblBufMSAA_______-n0003-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0200x0150.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x3a0000f [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3a0000f [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3a0000f [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenFBODblBufMSAA_______-n0005-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0800x0600.png [apply] Fin: NEWT-GLWindow[ [apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@57f4bf33[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@534da62[init false], ], [apply] Drawable: null, [apply] Context: null, [apply] Window: jogamp.newt.OffscreenWindow[Config null [apply] , NEWT-Screen[.x11_:0-4-s0, idx 0, refCount 0, vsize [ 0 / 0 1920 x 1200 ], null, NEWT-Display[.x11_:0-4, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null] [apply] , ParentWindow null [apply] , ParentWindowHandle 0x0 (false) [apply] , WindowHandle 0x0 [apply] , SurfaceHandle 0x0 (lockedExt window false, surface false) [apply] , Pos 64/64 (auto true), size 800x600 [apply] , Visible false, focus false [apply] , Undecorated false (false) [apply] , AlwaysOnTop false, Fullscreen false [apply] , WrappedSurface null [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@1770114, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <2be7c8cc, 7e2fdf98>[count 0, qsz 0, owner ], surfaceLockCount 0]] [apply] junit.framework.TestListener: endTest(testGL2OffScreenFBODblBufMSAA) [apply] junit.framework.TestListener: startTest(testGL2OffScreenFBODblBufStencilMSAA) [apply] Requested GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Expected GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OffScreenFBODblBufMSAA [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OffScreenFBODblBufStencilMSAA [apply] Window: com.jogamp.newt.opengl.GLWindow [apply] Window Caps Pre_GL: GLCaps[glx vid 0x37, fbc 0x37: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Drawable Pre-GL(0): jogamp.opengl.GLFBODrawableImpl, jogamp.nativewindow.WrappedSurface [apply] Window Caps PostGL : GLCaps[glx vid 0x37, fbc 0x37: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Drawable Post-GL(1): com.jogamp.newt.opengl.GLWindow, jogamp.nativewindow.WrappedSurface [apply] Chosen GL Caps(1): GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Chosen GL CTX (2): 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [apply] Chosen GL Caps(2): GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Drawable Post-GL(2): com.jogamp.newt.opengl.GLWindow, jogamp.nativewindow.WrappedSurface [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2/GL2.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6d86a830 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@238c1f7d [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@446759c6 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x3a00013 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x3a00013 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x3a00013 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenFBODblBufStencilMSAA-n0001-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0400x0300.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x3a00013 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3a00013 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3a00013 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenFBODblBufStencilMSAA-n0003-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0200x0150.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x3a00013 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3a00013 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3a00013 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenFBODblBufStencilMSAA-n0005-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0800x0600.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OffScreenFBODblBufStencilMSAA [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OffScreenPbufferDblBuf [apply] Fin: NEWT-GLWindow[ [apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@58a39c81[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@5d78069d[init false], ], [apply] Drawable: null, [apply] Context: null, [apply] Window: jogamp.newt.OffscreenWindow[Config null [apply] , NEWT-Screen[.x11_:0-5-s0, idx 0, refCount 0, vsize [ 0 / 0 1920 x 1200 ], null, NEWT-Display[.x11_:0-5, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null] [apply] , ParentWindow null [apply] , ParentWindowHandle 0x0 (false) [apply] , WindowHandle 0x0 [apply] , SurfaceHandle 0x0 (lockedExt window false, surface false) [apply] , Pos 64/64 (auto true), size 800x600 [apply] , Visible false, focus false [apply] , Undecorated false (false) [apply] , AlwaysOnTop false, Fullscreen false [apply] , WrappedSurface null [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@58797cf, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <8ff99df, 44cf0416>[count 0, qsz 0, owner ], surfaceLockCount 0]] [apply] junit.framework.TestListener: endTest(testGL2OffScreenFBODblBufStencilMSAA) [apply] junit.framework.TestListener: startTest(testGL2OffScreenPbufferDblBuf) [apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]] [apply] Expected GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]] [apply] Window: com.jogamp.newt.opengl.GLWindow [apply] Window Caps Pre_GL: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]] [apply] Drawable Pre-GL(0): jogamp.opengl.x11.glx.X11PbufferGLXDrawable, jogamp.newt.OffscreenWindow [apply] Window Caps PostGL : GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]] [apply] Drawable Post-GL(1): com.jogamp.newt.opengl.GLWindow, jogamp.newt.OffscreenWindow [apply] Chosen GL Caps(1): GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]] [apply] Chosen GL CTX (2): 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [apply] Chosen GL Caps(2): GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]] [apply] Drawable Post-GL(2): com.jogamp.newt.opengl.GLWindow, jogamp.newt.OffscreenWindow [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2/GL2.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3b5b8981 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@76a09298 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@27f87600 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x3a00018 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x3a00018 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x3a00018 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenPbufferDblBuf_______-n0001-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0400x0300.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-6-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x3a00019 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-6-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3a00019 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3a00019 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenPbufferDblBuf_______-n0003-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0200x0150.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-6-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x3a0001a [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-6-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3a0001a [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3a0001a [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenPbufferDblBuf_______-n0005-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0800x0600.png [apply] Fin: NEWT-GLWindow[ [apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@6bd33f8[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@6f9ee23c[init false], ], [apply] Drawable: null, [apply] Context: null, [apply] Window: jogamp.newt.OffscreenWindow[Config null [apply] , NEWT-Screen[.x11_:0-6-s0, idx 0, refCount 0, vsize [ 0 / 0 1920 x 1200 ], null, NEWT-Display[.x11_:0-6, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null] [apply] , ParentWindow null [apply] , ParentWindowHandle 0x0 (false) [apply] , WindowHandle 0x0 [apply] , SurfaceHandle 0x0 (lockedExt window false, surface false) [apply] , Pos 64/64 (auto true), size 800x600 [apply] , Visible false, focus false [apply] , Undecorated false (false) [apply] , AlwaysOnTop false, Fullscreen false [apply] , WrappedSurface null [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@1b58adc7, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <5af8f1d7, dcd88ea>[count 0, qsz 0, owner ], surfaceLockCount 0]] [apply] junit.framework.TestListener: endTest(testGL2OffScreenPbufferDblBuf) [apply] junit.framework.TestListener: startTest(testGL2OffScreenBitmapSglBuf) [apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]] [apply] Expected GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-6-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-6-EDT-1,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OffScreenPbufferDblBuf [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OffScreenBitmapSglBuf [apply] Window: com.jogamp.newt.opengl.GLWindow [apply] Window Caps Pre_GL: GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]] [apply] Drawable Pre-GL(0): jogamp.opengl.x11.glx.X11PixmapGLXDrawable, jogamp.newt.OffscreenWindow [apply] Window Caps PostGL : GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]] [apply] Drawable Post-GL(1): com.jogamp.newt.opengl.GLWindow, jogamp.newt.OffscreenWindow [apply] Chosen GL Caps(1): GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]] [apply] Chosen GL CTX (2): 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [apply] Chosen GL Caps(2): GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]] [apply] Drawable Post-GL(2): com.jogamp.newt.opengl.GLWindow, jogamp.newt.OffscreenWindow [apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2/GL2.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 list created: 1 [apply] gear2 list created: 2 [apply] gear3 list created: 3 [apply] Gears: Reshape 0/0 400x300 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenBitmapSglBuf________-n0001-GL2___-hw-bitmap__-Bone-Frgb__Irgba8888-D24-St00-Sa00_default-0400x0300.png [apply] Gears: Reshape 0/0 200x150 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenBitmapSglBuf________-n0003-GL2___-hw-bitmap__-Bone-Frgb__Irgba8888-D24-St00-Sa00_default-0200x0150.png [apply] Gears: Reshape 0/0 800x600 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenBitmapSglBuf________-n0005-GL2___-hw-bitmap__-Bone-Frgb__Irgba8888-D24-St00-Sa00_default-0800x0600.png [apply] Gears: Dispose [apply] Fin: NEWT-GLWindow[ [apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@579cdf24[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@7bfde16b[init false], ], [apply] Drawable: null, [apply] Context: null, [apply] Window: jogamp.newt.OffscreenWindow[Config null [apply] , NEWT-Screen[.x11_:0-7-s0, idx 0, refCount 0, vsize [ 0 / 0 1920 x 1200 ], null, NEWT-Display[.x11_:0-7, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null] [apply] , ParentWindow null [apply] , ParentWindowHandle 0x0 (false) [apply] , WindowHandle 0x0 [apply] , SurfaceHandle 0x0 (lockedExt window false, surface false) [apply] , Pos 64/64 (auto true), size 800x600 [apply] , Visible false, focus false [apply] , Undecorated false (false) [apply] , AlwaysOnTop false, Fullscreen false [apply] , WrappedSurface null [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@6ed4b575, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <4ed54d2b, 15bd6a7c>[count 0, qsz 0, owner ], surfaceLockCount 0]] [apply] junit.framework.TestListener: endTest(testGL2OffScreenBitmapSglBuf) [apply] junit.framework.TestListener: startTest(testGL2OnScreenDblBufMSAA) [apply] Requested GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [apply] Expected GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OffScreenBitmapSglBuf [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OnScreenDblBufMSAA [apply] Window: com.jogamp.newt.opengl.GLWindow [apply] Window Caps Pre_GL: GLCaps[glx vid 0x39, fbc 0x39: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [apply] Drawable Pre-GL(0): jogamp.opengl.x11.glx.X11OnscreenGLXDrawable, jogamp.newt.driver.x11.WindowDriver [apply] Window Caps PostGL : GLCaps[glx vid 0x39, fbc 0x39: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [apply] Drawable Post-GL(1): com.jogamp.newt.opengl.GLWindow, jogamp.newt.driver.x11.WindowDriver [apply] Chosen GL Caps(1): GLCaps[glx vid 0x39, fbc 0x39: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [apply] Chosen GL CTX (2): 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [apply] Chosen GL Caps(2): GLCaps[glx vid 0x39, fbc 0x39: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [apply] Drawable Post-GL(2): com.jogamp.newt.opengl.GLWindow, jogamp.newt.driver.x11.WindowDriver [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x39, fbc 0x39: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2/GL2.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4aba6039 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@12036483 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1cbbddb2 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x3a00026 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x3a00026 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x3a00026 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OnScreenDblBufMSAA___________-n0001-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0400x0300.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-8-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x3a00026 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-8-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3a00026 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-8-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3a00026 [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-8-EDT-1: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OnScreenDblBufMSAA___________-n0003-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0200x0150.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3a00026 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-8-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x3a00026 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-8-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3a00026 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-8-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3a00026 [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-8-EDT-1: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OnScreenDblBufMSAA___________-n0006-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0800x0600.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3a00026 [apply] Fin: NEWT-GLWindow[ [apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@795eac8b[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@369217ed[init false], ], [apply] Drawable: null, [apply] Context: null, [apply] Window: jogamp.newt.driver.x11.WindowDriver[Config null [apply] , NEWT-Screen[.x11_:0-8-s0, idx 0, refCount 0, vsize [ 0 / 0 1920 x 1200 ], null, NEWT-Display[.x11_:0-8, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null] [apply] , ParentWindow null [apply] , ParentWindowHandle 0x0 (false) [apply] , WindowHandle 0x0 [apply] , SurfaceHandle 0x0 (lockedExt window false, surface false) [apply] , Pos 2/23 (auto false), size 800x600 [apply] , Visible false, focus false [apply] , Undecorated false (false) [apply] , AlwaysOnTop false, Fullscreen false [apply] , WrappedSurface null [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@41de3998, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <64974bf0, 8faad28>[count 0, qsz 0, owner ], surfaceLockCount 0]] [apply] junit.framework.TestListener: endTest(testGL2OnScreenDblBufMSAA) [apply] junit.framework.TestListener: startTest(testGL2OnScreenDblBufStencilMSAA) [apply] Requested GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [apply] Expected GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-8-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-8-EDT-1,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OnScreenDblBufMSAA [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OnScreenDblBufStencilMSAA [apply] Window: com.jogamp.newt.opengl.GLWindow [apply] Window Caps Pre_GL: GLCaps[glx vid 0x37, fbc 0x37: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [apply] Drawable Pre-GL(0): jogamp.opengl.x11.glx.X11OnscreenGLXDrawable, jogamp.newt.driver.x11.WindowDriver [apply] Window Caps PostGL : GLCaps[glx vid 0x37, fbc 0x37: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [apply] Drawable Post-GL(1): com.jogamp.newt.opengl.GLWindow, jogamp.newt.driver.x11.WindowDriver [apply] Chosen GL Caps(1): GLCaps[glx vid 0x37, fbc 0x37: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [apply] Chosen GL CTX (2): 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [apply] Chosen GL Caps(2): GLCaps[glx vid 0x37, fbc 0x37: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [apply] Drawable Post-GL(2): com.jogamp.newt.opengl.GLWindow, jogamp.newt.driver.x11.WindowDriver [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x37, fbc 0x37: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2/GL2.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6fdad6a3 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@841a0b4 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@c9d8da8 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x3a00028 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x3a00028 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x3a00028 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OnScreenDblBufStencilMSAA____-n0001-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0400x0300.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-9-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x3a00028 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-9-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3a00028 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-9-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3a00028 [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-9-EDT-1: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OnScreenDblBufStencilMSAA____-n0003-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0200x0150.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3a00028 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-9-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x3a00028 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-9-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3a00028 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-9-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3a00028 [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-9-EDT-1: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OnScreenDblBufStencilMSAA____-n0006-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0800x0600.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3a00028 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-9-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-9-EDT-1,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OnScreenDblBufStencilMSAA [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OffScreenAutoDblBuf [apply] Fin: NEWT-GLWindow[ [apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@6c32a839[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@71c26dad[init false], ], [apply] Drawable: null, [apply] Context: null, [apply] Window: jogamp.newt.driver.x11.WindowDriver[Config null [apply] , NEWT-Screen[.x11_:0-9-s0, idx 0, refCount 0, vsize [ 0 / 0 1920 x 1200 ], null, NEWT-Display[.x11_:0-9, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null] [apply] , ParentWindow null [apply] , ParentWindowHandle 0x0 (false) [apply] , WindowHandle 0x0 [apply] , SurfaceHandle 0x0 (lockedExt window false, surface false) [apply] , Pos 2/23 (auto false), size 800x600 [apply] , Visible false, focus false [apply] , Undecorated false (false) [apply] , AlwaysOnTop false, Fullscreen false [apply] , WrappedSurface null [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@320e59bd, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <4c25a0f7, 3a6adf2f>[count 0, qsz 0, owner ], surfaceLockCount 0]] [apply] junit.framework.TestListener: endTest(testGL2OnScreenDblBufStencilMSAA) [apply] junit.framework.TestListener: startTest(testGL2OffScreenAutoDblBuf) [apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[auto-cfg]] [apply] Expected GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2/GL2.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] Window: com.jogamp.newt.opengl.GLWindow [apply] Window Caps Pre_GL: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Drawable Pre-GL(0): jogamp.opengl.GLFBODrawableImpl, jogamp.nativewindow.WrappedSurface [apply] Window Caps PostGL : GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Drawable Post-GL(1): com.jogamp.newt.opengl.GLWindow, jogamp.nativewindow.WrappedSurface [apply] Chosen GL Caps(1): GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Chosen GL CTX (2): 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [apply] Chosen GL Caps(2): GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Drawable Post-GL(2): com.jogamp.newt.opengl.GLWindow, jogamp.nativewindow.WrappedSurface [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@48e6ecc0 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@30c156a4 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@651f41fd [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x3a0002a [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x3a0002a [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x3a0002a [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenAutoDblBuf__________-n0001-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0400x0300.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-10-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x3a0002a [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-10-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3a0002a [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3a0002a [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenAutoDblBuf__________-n0003-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0200x0150.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-10-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x3a0002a [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-10-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3a0002a [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3a0002a [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenAutoDblBuf__________-n0005-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0800x0600.png [apply] Fin: NEWT-GLWindow[ [apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@1170e466[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@aa2ed7c[init false], ], [apply] Drawable: null, [apply] Context: null, [apply] Window: jogamp.newt.OffscreenWindow[Config null [apply] , NEWT-Screen[.x11_:0-10-s0, idx 0, refCount 0, vsize [ 0 / 0 1920 x 1200 ], null, NEWT-Display[.x11_:0-10, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null] [apply] , ParentWindow null [apply] , ParentWindowHandle 0x0 (false) [apply] , WindowHandle 0x0 [apply] , SurfaceHandle 0x0 (lockedExt window false, surface false) [apply] , Pos 64/64 (auto true), size 800x600 [apply] , Visible false, focus false [apply] , Undecorated false (false) [apply] , AlwaysOnTop false, Fullscreen false [apply] , WrappedSurface null [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@367ae138, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <3d583f79, 6caf4065>[count 0, qsz 0, owner ], surfaceLockCount 0]] [apply] junit.framework.TestListener: endTest(testGL2OffScreenAutoDblBuf) [apply] junit.framework.TestListener: startTest(testGL2OffScreenFBOSglBuf) [apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Expected GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-10-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-10-EDT-1,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OffScreenAutoDblBuf [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OffScreenFBOSglBuf [apply] Window: com.jogamp.newt.opengl.GLWindow [apply] Window Caps Pre_GL: GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Drawable Pre-GL(0): jogamp.opengl.GLFBODrawableImpl, jogamp.nativewindow.WrappedSurface [apply] Window Caps PostGL : GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Drawable Post-GL(1): com.jogamp.newt.opengl.GLWindow, jogamp.nativewindow.WrappedSurface [apply] Chosen GL Caps(1): GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Chosen GL CTX (2): 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [apply] Chosen GL Caps(2): GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Drawable Post-GL(2): com.jogamp.newt.opengl.GLWindow, jogamp.nativewindow.WrappedSurface [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2/GL2.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1ca7e7be [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@535f79a4 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@212b28bf [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x3a0002d [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x3a0002d [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x3a0002d [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenFBOSglBuf___________-n0001-GL2___-hw-fbobject-Bone-Frgb__Irgba8888-D24-St00-Sa00_default-0400x0300.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-11-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x3a0002d [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-11-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3a0002d [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3a0002d [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenFBOSglBuf___________-n0003-GL2___-hw-fbobject-Bone-Frgb__Irgba8888-D24-St00-Sa00_default-0200x0150.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-11-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x3a0002d [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-11-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3a0002d [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3a0002d [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenFBOSglBuf___________-n0005-GL2___-hw-fbobject-Bone-Frgb__Irgba8888-D24-St00-Sa00_default-0800x0600.png [apply] Fin: NEWT-GLWindow[ [apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@4bea78f9[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@eac4a5f[init false], ], [apply] Drawable: null, [apply] Context: null, [apply] Window: jogamp.newt.OffscreenWindow[Config null [apply] , NEWT-Screen[.x11_:0-11-s0, idx 0, refCount 0, vsize [ 0 / 0 1920 x 1200 ], null, NEWT-Display[.x11_:0-11, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null] [apply] , ParentWindow null [apply] , ParentWindowHandle 0x0 (false) [apply] , WindowHandle 0x0 [apply] , SurfaceHandle 0x0 (lockedExt window false, surface false) [apply] , Pos 64/64 (auto true), size 800x600 [apply] , Visible false, focus false [apply] , Undecorated false (false) [apply] , AlwaysOnTop false, Fullscreen false [apply] , WrappedSurface null [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@1b3f1bfb, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <4c4609b6, a27b2d9>[count 0, qsz 0, owner ], surfaceLockCount 0]] [apply] junit.framework.TestListener: endTest(testGL2OffScreenFBOSglBuf) [apply] junit.framework.TestListener: startTest(testGL2OnScreenSglBuf) [apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [apply] Expected GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-11-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-11-EDT-1,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OffScreenFBOSglBuf [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OnScreenSglBuf [apply] Window: com.jogamp.newt.opengl.GLWindow [apply] Window Caps Pre_GL: GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [apply] Drawable Pre-GL(0): jogamp.opengl.x11.glx.X11OnscreenGLXDrawable, jogamp.newt.driver.x11.WindowDriver [apply] Window Caps PostGL : GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [apply] Drawable Post-GL(1): com.jogamp.newt.opengl.GLWindow, jogamp.newt.driver.x11.WindowDriver [apply] Chosen GL Caps(1): GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [apply] Chosen GL CTX (2): 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [apply] Chosen GL Caps(2): GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [apply] Drawable Post-GL(2): com.jogamp.newt.opengl.GLWindow, jogamp.newt.driver.x11.WindowDriver [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2/GL2.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@12ec5af6 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5b47d62e [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@493e94d3 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x3a00031 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x3a00031 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x3a00031 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OnScreenSglBuf_______________-n0001-GL2___-hw-onscreen-Bone-Frgb__Irgba8888-D24-St00-Sa00_default-0400x0300.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-12-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x3a00031 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-12-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3a00031 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-12-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3a00031 [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-12-EDT-1: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OnScreenSglBuf_______________-n0003-GL2___-hw-onscreen-Bone-Frgb__Irgba8888-D24-St00-Sa00_default-0200x0150.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3a00031 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-12-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x3a00031 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-12-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3a00031 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-12-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3a00031 [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-12-EDT-1: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OnScreenSglBuf_______________-n0006-GL2___-hw-onscreen-Bone-Frgb__Irgba8888-D24-St00-Sa00_default-0800x0600.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3a00031 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-12-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-12-EDT-1,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OnScreenSglBuf [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OnScreenDblBuf [apply] Fin: NEWT-GLWindow[ [apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@6fd9a9a7[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@3b114c4f[init false], ], [apply] Drawable: null, [apply] Context: null, [apply] Window: jogamp.newt.driver.x11.WindowDriver[Config null [apply] , NEWT-Screen[.x11_:0-12-s0, idx 0, refCount 0, vsize [ 0 / 0 1920 x 1200 ], null, NEWT-Display[.x11_:0-12, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null] [apply] , ParentWindow null [apply] , ParentWindowHandle 0x0 (false) [apply] , WindowHandle 0x0 [apply] , SurfaceHandle 0x0 (lockedExt window false, surface false) [apply] , Pos 2/23 (auto false), size 800x600 [apply] , Visible false, focus false [apply] , Undecorated false (false) [apply] , AlwaysOnTop false, Fullscreen false [apply] , WrappedSurface null [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@1c054382, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <1d931a2d, 249b8f86>[count 0, qsz 0, owner ], surfaceLockCount 0]] [apply] junit.framework.TestListener: endTest(testGL2OnScreenSglBuf) [apply] junit.framework.TestListener: startTest(testGL2OnScreenDblBuf) [apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [apply] Expected GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [apply] Window: com.jogamp.newt.opengl.GLWindow [apply] Window Caps Pre_GL: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [apply] Drawable Pre-GL(0): jogamp.opengl.x11.glx.X11OnscreenGLXDrawable, jogamp.newt.driver.x11.WindowDriver [apply] Window Caps PostGL : GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [apply] Drawable Post-GL(1): com.jogamp.newt.opengl.GLWindow, jogamp.newt.driver.x11.WindowDriver [apply] Chosen GL Caps(1): GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [apply] Chosen GL CTX (2): 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [apply] Chosen GL Caps(2): GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [apply] Drawable Post-GL(2): com.jogamp.newt.opengl.GLWindow, jogamp.newt.driver.x11.WindowDriver [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2/GL2.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4135cd73 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@33435a77 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@ae854ec [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x3a00034 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x3a00034 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x3a00034 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OnScreenDblBuf_______________-n0001-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0400x0300.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-13-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x3a00034 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-13-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3a00034 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-13-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3a00034 [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-13-EDT-1: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OnScreenDblBuf_______________-n0003-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0200x0150.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3a00034 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-13-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x3a00034 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-13-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3a00034 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-13-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3a00034 [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-13-EDT-1: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OnScreenDblBuf_______________-n0006-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0800x0600.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3a00034 [apply] Fin: NEWT-GLWindow[ [apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@1ee839f2[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@20344eb8[init false], ], [apply] Drawable: null, [apply] Context: null, [apply] Window: jogamp.newt.driver.x11.WindowDriver[Config null [apply] , NEWT-Screen[.x11_:0-13-s0, idx 0, refCount 0, vsize [ 0 / 0 1920 x 1200 ], null, NEWT-Display[.x11_:0-13, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null] [apply] , ParentWindow null [apply] , ParentWindowHandle 0x0 (false) [apply] , WindowHandle 0x0 [apply] , SurfaceHandle 0x0 (lockedExt window false, surface false) [apply] , Pos 2/23 (auto false), size 800x600 [apply] , Visible false, focus false [apply] , Undecorated false (false) [apply] , AlwaysOnTop false, Fullscreen false [apply] , WrappedSurface null [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@35f5b2c4, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <15ab7d89, 2dbeb87c>[count 0, qsz 0, owner ], surfaceLockCount 0]] [apply] junit.framework.TestListener: endTest(testGL2OnScreenDblBuf) [apply] junit.framework.TestListener: startTest(testGL2OnScreenDblBufStencil) [apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [apply] Expected GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-13-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-13-EDT-1,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OnScreenDblBuf [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OnScreenDblBufStencil [apply] Window: com.jogamp.newt.opengl.GLWindow [apply] Window Caps Pre_GL: GLCaps[glx vid 0x27, fbc 0x27: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [apply] Drawable Pre-GL(0): jogamp.opengl.x11.glx.X11OnscreenGLXDrawable, jogamp.newt.driver.x11.WindowDriver [apply] Window Caps PostGL : GLCaps[glx vid 0x27, fbc 0x27: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [apply] Drawable Post-GL(1): com.jogamp.newt.opengl.GLWindow, jogamp.newt.driver.x11.WindowDriver [apply] Chosen GL Caps(1): GLCaps[glx vid 0x27, fbc 0x27: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [apply] Chosen GL CTX (2): 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [apply] Chosen GL Caps(2): GLCaps[glx vid 0x27, fbc 0x27: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [apply] Drawable Post-GL(2): com.jogamp.newt.opengl.GLWindow, jogamp.newt.driver.x11.WindowDriver [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x27, fbc 0x27: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2/GL2.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4f630e9e [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7054cfc9 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5015cebc [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x3a00036 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x3a00036 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x3a00036 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OnScreenDblBufStencil________-n0001-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St08-Sa00_default-0400x0300.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-14-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x3a00036 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-14-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3a00036 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-14-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3a00036 [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-14-EDT-1: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OnScreenDblBufStencil________-n0003-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St08-Sa00_default-0200x0150.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3a00036 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-14-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x3a00036 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-14-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3a00036 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-14-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3a00036 [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-14-EDT-1: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OnScreenDblBufStencil________-n0006-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St08-Sa00_default-0800x0600.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3a00036 [apply] Fin: NEWT-GLWindow[ [apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@1305e45c[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@67d35dc5[init false], ], [apply] Drawable: null, [apply] Context: null, [apply] Window: jogamp.newt.driver.x11.WindowDriver[Config null [apply] , NEWT-Screen[.x11_:0-14-s0, idx 0, refCount 0, vsize [ 0 / 0 1920 x 1200 ], null, NEWT-Display[.x11_:0-14, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null] [apply] , ParentWindow null [apply] , ParentWindowHandle 0x0 (false) [apply] , WindowHandle 0x0 [apply] , SurfaceHandle 0x0 (lockedExt window false, surface false) [apply] , Pos 2/23 (auto false), size 800x600 [apply] , Visible false, focus false [apply] , Undecorated false (false) [apply] , AlwaysOnTop false, Fullscreen false [apply] , WrappedSurface null [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@6e821075, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <1d06aa01, 2083368a>[count 0, qsz 0, owner ], surfaceLockCount 0]] [apply] junit.framework.TestListener: endTest(testGL2OnScreenDblBufStencil) [apply] junit.framework.TestListener: startTest(testES2OffScreenFBODblBufStencilMSAA) [apply] junit.framework.TestListener: endTest(testES2OffScreenFBODblBufStencilMSAA) [apply] junit.framework.TestListener: startTest(testES2OffScreenPbufferDblBuf) [apply] junit.framework.TestListener: endTest(testES2OffScreenPbufferDblBuf) [apply] junit.framework.TestListener: startTest(testES2OffScreenPbufferSglBuf) [apply] junit.framework.TestListener: endTest(testES2OffScreenPbufferSglBuf) [apply] Tests run: 28, Failures: 0, Errors: 0, Time elapsed: 23.441 sec [apply] ------------- Standard Output --------------- [apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]] [apply] Expected GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]] [apply] Window: com.jogamp.newt.opengl.GLWindow [apply] Window Caps Pre_GL: GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]] [apply] Drawable Pre-GL(0): jogamp.opengl.x11.glx.X11PbufferGLXDrawable, jogamp.newt.OffscreenWindow [apply] Window Caps PostGL : GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]] [apply] Drawable Post-GL(1): com.jogamp.newt.opengl.GLWindow, jogamp.newt.OffscreenWindow [apply] Chosen GL Caps(1): GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]] [apply] Chosen GL CTX (2): 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [apply] Chosen GL Caps(2): GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]] [apply] Drawable Post-GL(2): com.jogamp.newt.opengl.GLWindow, jogamp.newt.OffscreenWindow [apply] Fin: NEWT-GLWindow[ [apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@3a12dea3[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@12e6e32[init false], ], [apply] Drawable: null, [apply] Context: null, [apply] Window: jogamp.newt.OffscreenWindow[Config null [apply] , NEWT-Screen[.x11_:0-1-s0, idx 0, refCount 0, vsize [ 0 / 0 1920 x 1200 ], null, NEWT-Display[.x11_:0-1, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null] [apply] , ParentWindow null [apply] , ParentWindowHandle 0x0 (false) [apply] , WindowHandle 0x0 [apply] , SurfaceHandle 0x0 (lockedExt window false, surface false) [apply] , Pos 64/64 (auto true), size 800x600 [apply] , Visible false, focus false [apply] , Undecorated false (false) [apply] , AlwaysOnTop false, Fullscreen false [apply] , WrappedSurface null [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@6a3b02d8, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <4837e964, 4ebbc946>[count 0, qsz 0, owner ], surfaceLockCount 0]] [apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Expected GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Window: com.jogamp.newt.opengl.GLWindow [apply] Window Caps Pre_GL: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Drawable Pre-GL(0): jogamp.opengl.GLFBODrawableImpl, jogamp.nativewindow.WrappedSurface [apply] Window Caps PostGL : GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Drawable Post-GL(1): com.jogamp.newt.opengl.GLWindow, jogamp.nativewindow.WrappedSurface [apply] Chosen GL Caps(1): GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Chosen GL CTX (2): 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [apply] Chosen GL Caps(2): GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Drawable Post-GL(2): com.jogamp.newt.opengl.GLWindow, jogamp.nativewindow.WrappedSurface [apply] Fin: NEWT-GLWindow[ [apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@5c63921a[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@d0d1859[init false], ], [apply] Drawable: null, [apply] Context: null, [apply] Window: jogamp.newt.OffscreenWindow[Config null [apply] , NEWT-Screen[.x11_:0-2-s0, idx 0, refCount 0, vsize [ 0 / 0 1920 x 1200 ], null, NEWT-Display[.x11_:0-2, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null] [apply] , ParentWindow null [apply] , ParentWindowHandle 0x0 (false) [apply] , WindowHandle 0x0 [apply] , SurfaceHandle 0x0 (lockedExt window false, surface false) [apply] , Pos 64/64 (auto true), size 800x600 [apply] , Visible false, focus false [apply] , Undecorated false (false) [apply] , AlwaysOnTop false, Fullscreen false [apply] , WrappedSurface null [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@1c3590e, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <400ba709, 3d0360b8>[count 0, qsz 0, owner ], surfaceLockCount 0]] [apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-14-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-14-EDT-1,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OnScreenDblBufStencil [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OffScreenFBODblBufStencilMSAA [apply] Profile GLES2 n/a [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OffScreenFBODblBufStencilMSAA [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OffScreenPbufferDblBuf [apply] Profile GLES2 n/a [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OffScreenPbufferDblBuf [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OffScreenPbufferSglBuf [apply] Profile GLES2 n/a [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OffScreenPbufferSglBuf [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942992138 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [apply] Expected GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Window: com.jogamp.newt.opengl.GLWindow [apply] Window Caps Pre_GL: GLCaps[glx vid 0x27, fbc 0x27: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Drawable Pre-GL(0): jogamp.opengl.GLFBODrawableImpl, jogamp.nativewindow.WrappedSurface [apply] Window Caps PostGL : GLCaps[glx vid 0x27, fbc 0x27: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Drawable Post-GL(1): com.jogamp.newt.opengl.GLWindow, jogamp.nativewindow.WrappedSurface [apply] Chosen GL Caps(1): GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Chosen GL CTX (2): 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [apply] Chosen GL Caps(2): GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Drawable Post-GL(2): com.jogamp.newt.opengl.GLWindow, jogamp.nativewindow.WrappedSurface [apply] Fin: NEWT-GLWindow[ [apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@759b32fe[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@2030fe04[init false], ], [apply] Drawable: null, [apply] Context: null, [apply] Window: jogamp.newt.OffscreenWindow[Config null [apply] , NEWT-Screen[.x11_:0-3-s0, idx 0, refCount 0, vsize [ 0 / 0 1920 x 1200 ], null, NEWT-Display[.x11_:0-3, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null] [apply] , ParentWindow null [apply] , ParentWindowHandle 0x0 (false) [apply] , WindowHandle 0x0 [apply] , SurfaceHandle 0x0 (lockedExt window false, surface false) [apply] , Pos 64/64 (auto true), size 800x600 [apply] , Visible false, focus false [apply] , Undecorated false (false) [apply] , AlwaysOnTop false, Fullscreen false [apply] , WrappedSurface null [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@4e75c8f0, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <16db2cce, f5a941b>[count 0, qsz 0, owner ], surfaceLockCount 0]] [apply] Requested GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Expected GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Window: com.jogamp.newt.opengl.GLWindow [apply] Window Caps Pre_GL: GLCaps[glx vid 0x39, fbc 0x39: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Drawable Pre-GL(0): jogamp.opengl.GLFBODrawableImpl, jogamp.nativewindow.WrappedSurface [apply] Window Caps PostGL : GLCaps[glx vid 0x39, fbc 0x39: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Drawable Post-GL(1): com.jogamp.newt.opengl.GLWindow, jogamp.nativewindow.WrappedSurface [apply] Chosen GL Caps(1): GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Chosen GL CTX (2): 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [apply] Chosen GL Caps(2): GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Drawable Post-GL(2): com.jogamp.newt.opengl.GLWindow, jogamp.nativewindow.WrappedSurface [apply] Fin: NEWT-GLWindow[ [apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@57f4bf33[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@534da62[init false], ], [apply] Drawable: null, [apply] Context: null, [apply] Window: jogamp.newt.OffscreenWindow[Config null [apply] , NEWT-Screen[.x11_:0-4-s0, idx 0, refCount 0, vsize [ 0 / 0 1920 x 1200 ], null, NEWT-Display[.x11_:0-4, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null] [apply] , ParentWindow null [apply] , ParentWindowHandle 0x0 (false) [apply] , WindowHandle 0x0 [apply] , SurfaceHandle 0x0 (lockedExt window false, surface false) [apply] , Pos 64/64 (auto true), size 800x600 [apply] , Visible false, focus false [apply] , Undecorated false (false) [apply] , AlwaysOnTop false, Fullscreen false [apply] , WrappedSurface null [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@1770114, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <2be7c8cc, 7e2fdf98>[count 0, qsz 0, owner ], surfaceLockCount 0]] [apply] Requested GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Expected GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Window: com.jogamp.newt.opengl.GLWindow [apply] Window Caps Pre_GL: GLCaps[glx vid 0x37, fbc 0x37: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Drawable Pre-GL(0): jogamp.opengl.GLFBODrawableImpl, jogamp.nativewindow.WrappedSurface [apply] Window Caps PostGL : GLCaps[glx vid 0x37, fbc 0x37: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Drawable Post-GL(1): com.jogamp.newt.opengl.GLWindow, jogamp.nativewindow.WrappedSurface [apply] Chosen GL Caps(1): GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Chosen GL CTX (2): 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [apply] Chosen GL Caps(2): GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Drawable Post-GL(2): com.jogamp.newt.opengl.GLWindow, jogamp.nativewindow.WrappedSurface [apply] Fin: NEWT-GLWindow[ [apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@58a39c81[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@5d78069d[init false], ], [apply] Drawable: null, [apply] Context: null, [apply] Window: jogamp.newt.OffscreenWindow[Config null [apply] , NEWT-Screen[.x11_:0-5-s0, idx 0, refCount 0, vsize [ 0 / 0 1920 x 1200 ], null, NEWT-Display[.x11_:0-5, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null] [apply] , ParentWindow null [apply] , ParentWindowHandle 0x0 (false) [apply] , WindowHandle 0x0 [apply] , SurfaceHandle 0x0 (lockedExt window false, surface false) [apply] , Pos 64/64 (auto true), size 800x600 [apply] , Visible false, focus false [apply] , Undecorated false (false) [apply] , AlwaysOnTop false, Fullscreen false [apply] , WrappedSurface null [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@58797cf, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <8ff99df, 44cf0416>[count 0, qsz 0, owner ], surfaceLockCount 0]] [apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]] [apply] Expected GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]] [apply] Window: com.jogamp.newt.opengl.GLWindow [apply] Window Caps Pre_GL: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]] [apply] Drawable Pre-GL(0): jogamp.opengl.x11.glx.X11PbufferGLXDrawable, jogamp.newt.OffscreenWindow [apply] Window Caps PostGL : GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]] [apply] Drawable Post-GL(1): com.jogamp.newt.opengl.GLWindow, jogamp.newt.OffscreenWindow [apply] Chosen GL Caps(1): GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]] [apply] Chosen GL CTX (2): 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [apply] Chosen GL Caps(2): GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]] [apply] Drawable Post-GL(2): com.jogamp.newt.opengl.GLWindow, jogamp.newt.OffscreenWindow [apply] Fin: NEWT-GLWindow[ [apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@6bd33f8[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@6f9ee23c[init false], ], [apply] Drawable: null, [apply] Context: null, [apply] Window: jogamp.newt.OffscreenWindow[Config null [apply] , NEWT-Screen[.x11_:0-6-s0, idx 0, refCount 0, vsize [ 0 / 0 1920 x 1200 ], null, NEWT-Display[.x11_:0-6, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null] [apply] , ParentWindow null [apply] , ParentWindowHandle 0x0 (false) [apply] , WindowHandle 0x0 [apply] , SurfaceHandle 0x0 (lockedExt window false, surface false) [apply] , Pos 64/64 (auto true), size 800x600 [apply] , Visible false, focus false [apply] , Undecorated false (false) [apply] , AlwaysOnTop false, Fullscreen false [apply] , WrappedSurface null [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@1b58adc7, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <5af8f1d7, dcd88ea>[count 0, qsz 0, owner ], surfaceLockCount 0]] [apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]] [apply] Expected GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]] [apply] Window: com.jogamp.newt.opengl.GLWindow [apply] Window Caps Pre_GL: GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]] [apply] Drawable Pre-GL(0): jogamp.opengl.x11.glx.X11PixmapGLXDrawable, jogamp.newt.OffscreenWindow [apply] Window Caps PostGL : GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]] [apply] Drawable Post-GL(1): com.jogamp.newt.opengl.GLWindow, jogamp.newt.OffscreenWindow [apply] Chosen GL Caps(1): GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]] [apply] Chosen GL CTX (2): 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [apply] Chosen GL Caps(2): GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]] [apply] Drawable Post-GL(2): com.jogamp.newt.opengl.GLWindow, jogamp.newt.OffscreenWindow [apply] Fin: NEWT-GLWindow[ [apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@579cdf24[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@7bfde16b[init false], ], [apply] Drawable: null, [apply] Context: null, [apply] Window: jogamp.newt.OffscreenWindow[Config null [apply] , NEWT-Screen[.x11_:0-7-s0, idx 0, refCount 0, vsize [ 0 / 0 1920 x 1200 ], null, NEWT-Display[.x11_:0-7, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null] [apply] , ParentWindow null [apply] , ParentWindowHandle 0x0 (false) [apply] , WindowHandle 0x0 [apply] , SurfaceHandle 0x0 (lockedExt window false, surface false) [apply] , Pos 64/64 (auto true), size 800x600 [apply] , Visible false, focus false [apply] , Undecorated false (false) [apply] , AlwaysOnTop false, Fullscreen false [apply] , WrappedSurface null [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@6ed4b575, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <4ed54d2b, 15bd6a7c>[count 0, qsz 0, owner ], surfaceLockCount 0]] [apply] Requested GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [apply] Expected GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [apply] Window: com.jogamp.newt.opengl.GLWindow [apply] Window Caps Pre_GL: GLCaps[glx vid 0x39, fbc 0x39: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [apply] Drawable Pre-GL(0): jogamp.opengl.x11.glx.X11OnscreenGLXDrawable, jogamp.newt.driver.x11.WindowDriver [apply] Window Caps PostGL : GLCaps[glx vid 0x39, fbc 0x39: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [apply] Drawable Post-GL(1): com.jogamp.newt.opengl.GLWindow, jogamp.newt.driver.x11.WindowDriver [apply] Chosen GL Caps(1): GLCaps[glx vid 0x39, fbc 0x39: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [apply] Chosen GL CTX (2): 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [apply] Chosen GL Caps(2): GLCaps[glx vid 0x39, fbc 0x39: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [apply] Drawable Post-GL(2): com.jogamp.newt.opengl.GLWindow, jogamp.newt.driver.x11.WindowDriver [apply] Fin: NEWT-GLWindow[ [apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@795eac8b[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@369217ed[init false], ], [apply] Drawable: null, [apply] Context: null, [apply] Window: jogamp.newt.driver.x11.WindowDriver[Config null [apply] , NEWT-Screen[.x11_:0-8-s0, idx 0, refCount 0, vsize [ 0 / 0 1920 x 1200 ], null, NEWT-Display[.x11_:0-8, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null] [apply] , ParentWindow null [apply] , ParentWindowHandle 0x0 (false) [apply] , WindowHandle 0x0 [apply] , SurfaceHandle 0x0 (lockedExt window false, surface false) [apply] , Pos 2/23 (auto false), size 800x600 [apply] , Visible false, focus false [apply] , Undecorated false (false) [apply] , AlwaysOnTop false, Fullscreen false [apply] , WrappedSurface null [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@41de3998, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <64974bf0, 8faad28>[count 0, qsz 0, owner ], surfaceLockCount 0]] [apply] Requested GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [apply] Expected GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [apply] Window: com.jogamp.newt.opengl.GLWindow [apply] Window Caps Pre_GL: GLCaps[glx vid 0x37, fbc 0x37: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [apply] Drawable Pre-GL(0): jogamp.opengl.x11.glx.X11OnscreenGLXDrawable, jogamp.newt.driver.x11.WindowDriver [apply] Window Caps PostGL : GLCaps[glx vid 0x37, fbc 0x37: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [apply] Drawable Post-GL(1): com.jogamp.newt.opengl.GLWindow, jogamp.newt.driver.x11.WindowDriver [apply] Chosen GL Caps(1): GLCaps[glx vid 0x37, fbc 0x37: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [apply] Chosen GL CTX (2): 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [apply] Chosen GL Caps(2): GLCaps[glx vid 0x37, fbc 0x37: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [apply] Drawable Post-GL(2): com.jogamp.newt.opengl.GLWindow, jogamp.newt.driver.x11.WindowDriver [apply] Fin: NEWT-GLWindow[ [apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@6c32a839[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@71c26dad[init false], ], [apply] Drawable: null, [apply] Context: null, [apply] Window: jogamp.newt.driver.x11.WindowDriver[Config null [apply] , NEWT-Screen[.x11_:0-9-s0, idx 0, refCount 0, vsize [ 0 / 0 1920 x 1200 ], null, NEWT-Display[.x11_:0-9, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null] [apply] , ParentWindow null [apply] , ParentWindowHandle 0x0 (false) [apply] , WindowHandle 0x0 [apply] , SurfaceHandle 0x0 (lockedExt window false, surface false) [apply] , Pos 2/23 (auto false), size 800x600 [apply] , Visible false, focus false [apply] , Undecorated false (false) [apply] , AlwaysOnTop false, Fullscreen false [apply] , WrappedSurface null [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@320e59bd, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <4c25a0f7, 3a6adf2f>[count 0, qsz 0, owner ], surfaceLockCount 0]] [apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[auto-cfg]] [apply] Expected GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Window: com.jogamp.newt.opengl.GLWindow [apply] Window Caps Pre_GL: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Drawable Pre-GL(0): jogamp.opengl.GLFBODrawableImpl, jogamp.nativewindow.WrappedSurface [apply] Window Caps PostGL : GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Drawable Post-GL(1): com.jogamp.newt.opengl.GLWindow, jogamp.nativewindow.WrappedSurface [apply] Chosen GL Caps(1): GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Chosen GL CTX (2): 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [apply] Chosen GL Caps(2): GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Drawable Post-GL(2): com.jogamp.newt.opengl.GLWindow, jogamp.nativewindow.WrappedSurface [apply] Fin: NEWT-GLWindow[ [apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@1170e466[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@aa2ed7c[init false], ], [apply] Drawable: null, [apply] Context: null, [apply] Window: jogamp.newt.OffscreenWindow[Config null [apply] , NEWT-Screen[.x11_:0-10-s0, idx 0, refCount 0, vsize [ 0 / 0 1920 x 1200 ], null, NEWT-Display[.x11_:0-10, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null] [apply] , ParentWindow null [apply] , ParentWindowHandle 0x0 (false) [apply] , WindowHandle 0x0 [apply] , SurfaceHandle 0x0 (lockedExt window false, surface false) [apply] , Pos 64/64 (auto true), size 800x600 [apply] , Visible false, focus false [apply] , Undecorated false (false) [apply] , AlwaysOnTop false, Fullscreen false [apply] , WrappedSurface null [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@367ae138, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <3d583f79, 6caf4065>[count 0, qsz 0, owner ], surfaceLockCount 0]] [apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Expected GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Window: com.jogamp.newt.opengl.GLWindow [apply] Window Caps Pre_GL: GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Drawable Pre-GL(0): jogamp.opengl.GLFBODrawableImpl, jogamp.nativewindow.WrappedSurface [apply] Window Caps PostGL : GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Drawable Post-GL(1): com.jogamp.newt.opengl.GLWindow, jogamp.nativewindow.WrappedSurface [apply] Chosen GL Caps(1): GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Chosen GL CTX (2): 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [apply] Chosen GL Caps(2): GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] Drawable Post-GL(2): com.jogamp.newt.opengl.GLWindow, jogamp.nativewindow.WrappedSurface [apply] Fin: NEWT-GLWindow[ [apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@4bea78f9[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@eac4a5f[init false], ], [apply] Drawable: null, [apply] Context: null, [apply] Window: jogamp.newt.OffscreenWindow[Config null [apply] , NEWT-Screen[.x11_:0-11-s0, idx 0, refCount 0, vsize [ 0 / 0 1920 x 1200 ], null, NEWT-Display[.x11_:0-11, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null] [apply] , ParentWindow null [apply] , ParentWindowHandle 0x0 (false) [apply] , WindowHandle 0x0 [apply] , SurfaceHandle 0x0 (lockedExt window false, surface false) [apply] , Pos 64/64 (auto true), size 800x600 [apply] , Visible false, focus false [apply] , Undecorated false (false) [apply] , AlwaysOnTop false, Fullscreen false [apply] , WrappedSurface null [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@1b3f1bfb, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <4c4609b6, a27b2d9>[count 0, qsz 0, owner ], surfaceLockCount 0]] [apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [apply] Expected GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [apply] Window: com.jogamp.newt.opengl.GLWindow [apply] Window Caps Pre_GL: GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [apply] Drawable Pre-GL(0): jogamp.opengl.x11.glx.X11OnscreenGLXDrawable, jogamp.newt.driver.x11.WindowDriver [apply] Window Caps PostGL : GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [apply] Drawable Post-GL(1): com.jogamp.newt.opengl.GLWindow, jogamp.newt.driver.x11.WindowDriver [apply] Chosen GL Caps(1): GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [apply] Chosen GL CTX (2): 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [apply] Chosen GL Caps(2): GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [apply] Drawable Post-GL(2): com.jogamp.newt.opengl.GLWindow, jogamp.newt.driver.x11.WindowDriver [apply] Fin: NEWT-GLWindow[ [apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@6fd9a9a7[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@3b114c4f[init false], ], [apply] Drawable: null, [apply] Context: null, [apply] Window: jogamp.newt.driver.x11.WindowDriver[Config null [apply] , NEWT-Screen[.x11_:0-12-s0, idx 0, refCount 0, vsize [ 0 / 0 1920 x 1200 ], null, NEWT-Display[.x11_:0-12, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null] [apply] , ParentWindow null [apply] , ParentWindowHandle 0x0 (false) [apply] , WindowHandle 0x0 [apply] , SurfaceHandle 0x0 (lockedExt window false, surface false) [apply] , Pos 2/23 (auto false), size 800x600 [apply] , Visible false, focus false [apply] , Undecorated false (false) [apply] , AlwaysOnTop false, Fullscreen false [apply] , WrappedSurface null [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@1c054382, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <1d931a2d, 249b8f86>[count 0, qsz 0, owner ], surfaceLockCount 0]] [apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [apply] Expected GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [apply] Window: com.jogamp.newt.opengl.GLWindow [apply] Window Caps Pre_GL: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [apply] Drawable Pre-GL(0): jogamp.opengl.x11.glx.X11OnscreenGLXDrawable, jogamp.newt.driver.x11.WindowDriver [apply] Window Caps PostGL : GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [apply] Drawable Post-GL(1): com.jogamp.newt.opengl.GLWindow, jogamp.newt.driver.x11.WindowDriver [apply] Chosen GL Caps(1): GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [apply] Chosen GL CTX (2): 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [apply] Chosen GL Caps(2): GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [apply] Drawable Post-GL(2): com.jogamp.newt.opengl.GLWindow, jogamp.newt.driver.x11.WindowDriver [apply] Fin: NEWT-GLWindow[ [apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@1ee839f2[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@20344eb8[init false], ], [apply] Drawable: null, [apply] Context: null, [apply] Window: jogamp.newt.driver.x11.WindowDriver[Config null [apply] , NEWT-Screen[.x11_:0-13-s0, idx 0, refCount 0, vsize [ 0 / 0 1920 x 1200 ], null, NEWT-Display[.x11_:0-13, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null] [apply] , ParentWindow null [apply] , ParentWindowHandle 0x0 (false) [apply] , WindowHandle 0x0 [apply] , SurfaceHandle 0x0 (lockedExt window false, surface false) [apply] , Pos 2/23 (auto false), size 800x600 [apply] , Visible false, focus false [apply] , Undecorated false (false) [apply] , AlwaysOnTop false, Fullscreen false [apply] , WrappedSurface null [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@35f5b2c4, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <15ab7d89, 2dbeb87c>[count 0, qsz 0, owner ], surfaceLockCount 0]] [apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [apply] Expected GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [apply] Window: com.jogamp.newt.opengl.GLWindow [apply] Window Caps Pre_GL: GLCaps[glx vid 0x27, fbc 0x27: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [apply] Drawable Pre-GL(0): jogamp.opengl.x11.glx.X11OnscreenGLXDrawable, jogamp.newt.driver.x11.WindowDriver [apply] Window Caps PostGL : GLCaps[glx vid 0x27, fbc 0x27: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [apply] Drawable Post-GL(1): com.jogamp.newt.opengl.GLWindow, jogamp.newt.driver.x11.WindowDriver [apply] Chosen GL Caps(1): GLCaps[glx vid 0x27, fbc 0x27: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [apply] Chosen GL CTX (2): 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [apply] Chosen GL Caps(2): GLCaps[glx vid 0x27, fbc 0x27: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [apply] Drawable Post-GL(2): com.jogamp.newt.opengl.GLWindow, jogamp.newt.driver.x11.WindowDriver [apply] Fin: NEWT-GLWindow[ [apply] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@1305e45c[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@67d35dc5[init false], ], [apply] Drawable: null, [apply] Context: null, [apply] Window: jogamp.newt.driver.x11.WindowDriver[Config null [apply] , NEWT-Screen[.x11_:0-14-s0, idx 0, refCount 0, vsize [ 0 / 0 1920 x 1200 ], null, NEWT-Display[.x11_:0-14, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null] [apply] , ParentWindow null [apply] , ParentWindowHandle 0x0 (false) [apply] , WindowHandle 0x0 [apply] , SurfaceHandle 0x0 (lockedExt window false, surface false) [apply] , Pos 2/23 (auto false), size 800x600 [apply] , Visible false, focus false [apply] , Undecorated false (false) [apply] , AlwaysOnTop false, Fullscreen false [apply] , WrappedSurface null [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@6e821075, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <1d06aa01, 2083368a>[count 0, qsz 0, owner ], surfaceLockCount 0]] [apply] ------------- ---------------- --------------- [apply] ------------- Standard Error ----------------- [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942968759 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942976768 ms +++ localhost/127.0.0.1:59999 - Locked within 8013 ms, 9 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testAvailableInfo [apply] Default Profiles on device X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x0, owner false, ResourceToolkitLock[obj 0x502f1eb9, isOwner false, <458a2ccf, 7283edb3>[count 0, qsz 0, owner ]]] [apply] Native [apply] GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [apply] GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)] [apply] GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [apply] GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)] [apply] GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [apply] GL2ES1 true [apply] GLES1 false [apply] GL2ES2 true [apply] GLES2 false [apply] Profiles [apply] GLProfile[GL2ES2/GL4bc.hw] [apply] GLProfile[GL2ES1/GL4bc.hw] [apply] GLProfile[GL2/GL2.hw] [apply] GLProfile[GL4/GL4.hw] [apply] GLProfile[GL3/GL3.hw] [apply] GLProfile[GL4bc/GL4bc.hw] [apply] GLProfile[GL4bc/GL4bc.hw] [apply] GLProfile[GL2GL3/GL4bc.hw] [apply] GLProfile[GL3bc/GL3bc.hw] [apply] default GLProfile[GL4bc/GL4bc.hw] [apply] [apply] [apply] Desktop Capabilities: [apply] GLCaps[glx vid 0x23, fbc 0x23: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x24, fbc 0x24: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x25, fbc 0x25: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x26, fbc 0x26: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x27, fbc 0x27: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x28, fbc 0x28: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x2b, fbc 0x2b: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x2c, fbc 0x2c: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x2d, fbc 0x2d: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x2e, fbc 0x2e: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x2f, fbc 0x2f: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x30, fbc 0x30: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x31, fbc 0x31: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x32, fbc 0x32: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x33, fbc 0x33: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x34, fbc 0x34: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x35, fbc 0x35: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x36, fbc 0x36: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x37, fbc 0x37: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x38, fbc 0x38: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x39, fbc 0x39: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x3a, fbc 0x3a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x3b, fbc 0x3b: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x3c, fbc 0x3c: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x3d, fbc 0x3d: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x3e, fbc 0x3e: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x3f, fbc 0x3f: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/6, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x40, fbc 0x40: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/6, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x41, fbc 0x41: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/6, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x42, fbc 0x42: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/6, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x43, fbc 0x43: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x44, fbc 0x44: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x45, fbc 0x45: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x46, fbc 0x46: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x47, fbc 0x47: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x48, fbc 0x48: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x49, fbc 0x49: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x4a, fbc 0x4a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x4b, fbc 0x4b: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x4c, fbc 0x4c: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x4d, fbc 0x4d: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x4e, fbc 0x4e: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x4f, fbc 0x4f: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x50, fbc 0x50: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x51, fbc 0x51: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x52, fbc 0x52: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x53, fbc 0x53: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x54, fbc 0x54: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x55, fbc 0x55: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x56, fbc 0x56: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x57, fbc 0x57: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x58, fbc 0x58: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x59, fbc 0x59: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x5a, fbc 0x5a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x5b, fbc 0x5b: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x5c, fbc 0x5c: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x5d, fbc 0x5d: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x5e, fbc 0x5e: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x5f, fbc 0x5f: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x60, fbc 0x60: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x61, fbc 0x61: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x62, fbc 0x62: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x63, fbc 0x63: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x64, fbc 0x64: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x65, fbc 0x65: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x66, fbc 0x66: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x67, fbc 0x67: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/6, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x68, fbc 0x68: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/6, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x69, fbc 0x69: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/6, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x6a, fbc 0x6a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/6, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x6b, fbc 0x6b: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x6c, fbc 0x6c: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x6d, fbc 0x6d: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x6e, fbc 0x6e: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x6f, fbc 0x6f: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x70, fbc 0x70: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x71, fbc 0x71: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x72, fbc 0x72: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0xbb, fbc 0xbb: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0xbb, fbc 0xbb: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0xbb, fbc 0xbb: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0xbb, fbc 0xbb: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0xbb, fbc 0xbb: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] [apply] EGL Capabilities: [apply] none [apply] [apply] [apply] Default Profiles on device EGLGraphicsDevice[type .egl, connection decon, unitID 0, handle 0x7fb8ac337b40, owner true, ResourceToolkitLock[obj 0x5f32ad96, isOwner false, <782283ad, 21f31079>[count 0, qsz 0, owner ]]] [apply] Native [apply] GL4bc false [apply] GL4 false [apply] GL3bc false [apply] GL3 false [apply] GL2 false [apply] GL2ES1 false [apply] GLES1 false [apply] GL2ES2 false [apply] GLES2 false [apply] Profiles [apply] default n/a [apply] [apply] [apply] Desktop Capabilities: [apply] none [apply] [apply] EGL Capabilities: [apply] none [apply] [apply] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testAvailableInfo [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OffScreenPbufferSglBuf [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2/GL2.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@ac8df7b [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@9c809c5 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2bf96987 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x3a00003 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x3a00003 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x3a00003 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenPbufferSglBuf_______-n0001-GL2___-hw-pbuffer_-Bone-Frgb__Irgba8888-D24-St00-Sa00_default-0400x0300.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3a00004 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenPbufferSglBuf_______-n0003-GL2___-hw-pbuffer_-Bone-Frgb__Irgba8888-D24-St00-Sa00_default-0200x0150.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x3a00005 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3a00005 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3a00005 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenPbufferSglBuf_______-n0005-GL2___-hw-pbuffer_-Bone-Frgb__Irgba8888-D24-St00-Sa00_default-0800x0600.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OffScreenPbufferSglBuf [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OnScreenSglBuf [apply] Profile GLES2 n/a [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OnScreenSglBuf [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OnScreenDblBuf [apply] Profile GLES2 n/a [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OnScreenDblBuf [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OnScreenDblBufStencil [apply] Profile GLES2 n/a [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OnScreenDblBufStencil [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OnScreenDblBufMSAA [apply] Profile GLES2 n/a [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OnScreenDblBufMSAA [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OnScreenDblBufStencilMSAA [apply] Profile GLES2 n/a [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OnScreenDblBufStencilMSAA [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OffScreenAutoDblBuf [apply] Profile GLES2 n/a [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OffScreenAutoDblBuf [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OffScreenFBOSglBuf [apply] Profile GLES2 n/a [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OffScreenFBOSglBuf [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OffScreenFBODblBuf [apply] Profile GLES2 n/a [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OffScreenFBODblBuf [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OffScreenFBODblBufStencil [apply] Profile GLES2 n/a [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OffScreenFBODblBufStencil [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OffScreenFBODblBufMSAA [apply] Profile GLES2 n/a [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OffScreenFBODblBufMSAA [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OffScreenFBODblBuf [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2/GL2.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@510b02da [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@29e85fc7 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@56e8174f [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x3a00007 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x3a00007 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x3a00007 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenFBODblBuf___________-n0001-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0400x0300.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x3a00007 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3a00007 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3a00007 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenFBODblBuf___________-n0003-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0200x0150.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x3a00007 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3a00007 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3a00007 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenFBODblBuf___________-n0005-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0800x0600.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OffScreenFBODblBuf [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OffScreenFBODblBufStencil [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2/GL2.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1e6061e2 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@49ba4c02 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@65d43d1e [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x3a0000b [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x3a0000b [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x3a0000b [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenFBODblBufStencil____-n0001-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St08-Sa00_default-0400x0300.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x3a0000b [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3a0000b [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3a0000b [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenFBODblBufStencil____-n0003-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St08-Sa00_default-0200x0150.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x3a0000b [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3a0000b [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3a0000b [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenFBODblBufStencil____-n0005-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St08-Sa00_default-0800x0600.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OffScreenFBODblBufStencil [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OffScreenFBODblBufMSAA [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2/GL2.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@447b0d7a [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6ab1e7b5 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@45e352cc [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x3a0000f [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x3a0000f [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x3a0000f [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenFBODblBufMSAA_______-n0001-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0400x0300.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x3a0000f [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3a0000f [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3a0000f [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenFBODblBufMSAA_______-n0003-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0200x0150.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x3a0000f [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3a0000f [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3a0000f [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenFBODblBufMSAA_______-n0005-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0800x0600.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OffScreenFBODblBufMSAA [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OffScreenFBODblBufStencilMSAA [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2/GL2.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6d86a830 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@238c1f7d [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@446759c6 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x3a00013 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x3a00013 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x3a00013 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenFBODblBufStencilMSAA-n0001-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0400x0300.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x3a00013 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3a00013 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3a00013 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenFBODblBufStencilMSAA-n0003-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0200x0150.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x3a00013 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3a00013 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3a00013 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenFBODblBufStencilMSAA-n0005-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0800x0600.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OffScreenFBODblBufStencilMSAA [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OffScreenPbufferDblBuf [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2/GL2.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3b5b8981 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@76a09298 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@27f87600 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x3a00018 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x3a00018 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x3a00018 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenPbufferDblBuf_______-n0001-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0400x0300.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-6-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x3a00019 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-6-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3a00019 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3a00019 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenPbufferDblBuf_______-n0003-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0200x0150.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-6-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x3a0001a [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-6-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3a0001a [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3a0001a [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenPbufferDblBuf_______-n0005-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0800x0600.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-6-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-6-EDT-1,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OffScreenPbufferDblBuf [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OffScreenBitmapSglBuf [apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2/GL2.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 list created: 1 [apply] gear2 list created: 2 [apply] gear3 list created: 3 [apply] Gears: Reshape 0/0 400x300 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenBitmapSglBuf________-n0001-GL2___-hw-bitmap__-Bone-Frgb__Irgba8888-D24-St00-Sa00_default-0400x0300.png [apply] Gears: Reshape 0/0 200x150 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenBitmapSglBuf________-n0003-GL2___-hw-bitmap__-Bone-Frgb__Irgba8888-D24-St00-Sa00_default-0200x0150.png [apply] Gears: Reshape 0/0 800x600 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenBitmapSglBuf________-n0005-GL2___-hw-bitmap__-Bone-Frgb__Irgba8888-D24-St00-Sa00_default-0800x0600.png [apply] Gears: Dispose [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OffScreenBitmapSglBuf [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OnScreenDblBufMSAA [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x39, fbc 0x39: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2/GL2.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4aba6039 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@12036483 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1cbbddb2 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x3a00026 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x3a00026 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x3a00026 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OnScreenDblBufMSAA___________-n0001-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0400x0300.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-8-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x3a00026 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-8-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3a00026 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-8-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3a00026 [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-8-EDT-1: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OnScreenDblBufMSAA___________-n0003-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0200x0150.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3a00026 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-8-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x3a00026 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-8-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3a00026 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-8-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3a00026 [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-8-EDT-1: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OnScreenDblBufMSAA___________-n0006-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0800x0600.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3a00026 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-8-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-8-EDT-1,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OnScreenDblBufMSAA [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OnScreenDblBufStencilMSAA [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x37, fbc 0x37: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2/GL2.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6fdad6a3 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@841a0b4 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@c9d8da8 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x3a00028 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x3a00028 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x3a00028 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OnScreenDblBufStencilMSAA____-n0001-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0400x0300.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-9-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x3a00028 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-9-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3a00028 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-9-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3a00028 [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-9-EDT-1: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OnScreenDblBufStencilMSAA____-n0003-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0200x0150.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3a00028 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-9-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x3a00028 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-9-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3a00028 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-9-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3a00028 [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-9-EDT-1: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OnScreenDblBufStencilMSAA____-n0006-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0800x0600.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3a00028 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-9-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-9-EDT-1,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OnScreenDblBufStencilMSAA [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OffScreenAutoDblBuf [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2/GL2.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@48e6ecc0 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@30c156a4 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@651f41fd [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x3a0002a [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x3a0002a [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x3a0002a [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenAutoDblBuf__________-n0001-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0400x0300.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-10-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x3a0002a [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-10-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3a0002a [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3a0002a [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenAutoDblBuf__________-n0003-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0200x0150.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-10-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x3a0002a [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-10-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3a0002a [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3a0002a [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenAutoDblBuf__________-n0005-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0800x0600.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-10-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-10-EDT-1,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OffScreenAutoDblBuf [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OffScreenFBOSglBuf [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2/GL2.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1ca7e7be [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@535f79a4 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@212b28bf [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x3a0002d [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x3a0002d [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x3a0002d [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenFBOSglBuf___________-n0001-GL2___-hw-fbobject-Bone-Frgb__Irgba8888-D24-St00-Sa00_default-0400x0300.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-11-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x3a0002d [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-11-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3a0002d [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3a0002d [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenFBOSglBuf___________-n0003-GL2___-hw-fbobject-Bone-Frgb__Irgba8888-D24-St00-Sa00_default-0200x0150.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-11-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x3a0002d [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-11-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3a0002d [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3a0002d [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenFBOSglBuf___________-n0005-GL2___-hw-fbobject-Bone-Frgb__Irgba8888-D24-St00-Sa00_default-0800x0600.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-11-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-11-EDT-1,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OffScreenFBOSglBuf [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OnScreenSglBuf [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2/GL2.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@12ec5af6 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5b47d62e [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@493e94d3 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x3a00031 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x3a00031 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x3a00031 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OnScreenSglBuf_______________-n0001-GL2___-hw-onscreen-Bone-Frgb__Irgba8888-D24-St00-Sa00_default-0400x0300.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-12-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x3a00031 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-12-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3a00031 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-12-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3a00031 [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-12-EDT-1: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OnScreenSglBuf_______________-n0003-GL2___-hw-onscreen-Bone-Frgb__Irgba8888-D24-St00-Sa00_default-0200x0150.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3a00031 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-12-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x3a00031 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-12-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3a00031 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-12-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3a00031 [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-12-EDT-1: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OnScreenSglBuf_______________-n0006-GL2___-hw-onscreen-Bone-Frgb__Irgba8888-D24-St00-Sa00_default-0800x0600.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3a00031 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-12-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-12-EDT-1,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OnScreenSglBuf [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OnScreenDblBuf [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2/GL2.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4135cd73 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@33435a77 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@ae854ec [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x3a00034 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x3a00034 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x3a00034 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OnScreenDblBuf_______________-n0001-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0400x0300.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-13-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x3a00034 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-13-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3a00034 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-13-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3a00034 [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-13-EDT-1: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OnScreenDblBuf_______________-n0003-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0200x0150.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3a00034 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-13-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x3a00034 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-13-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3a00034 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-13-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3a00034 [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-13-EDT-1: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OnScreenDblBuf_______________-n0006-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0800x0600.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3a00034 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-13-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-13-EDT-1,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OnScreenDblBuf [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OnScreenDblBufStencil [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x27, fbc 0x27: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2/GL2.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4f630e9e [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7054cfc9 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5015cebc [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x3a00036 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x3a00036 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x3a00036 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OnScreenDblBufStencil________-n0001-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St08-Sa00_default-0400x0300.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-14-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x3a00036 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-14-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3a00036 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-14-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3a00036 [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-14-EDT-1: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OnScreenDblBufStencil________-n0003-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St08-Sa00_default-0200x0150.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3a00036 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-14-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x3a00036 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-14-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3a00036 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-14-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3a00036 [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-14-EDT-1: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OnScreenDblBufStencil________-n0006-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St08-Sa00_default-0800x0600.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3a00036 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-14-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-14-EDT-1,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OnScreenDblBufStencil [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OffScreenFBODblBufStencilMSAA [apply] Profile GLES2 n/a [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OffScreenFBODblBufStencilMSAA [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OffScreenPbufferDblBuf [apply] Profile GLES2 n/a [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OffScreenPbufferDblBuf [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OffScreenPbufferSglBuf [apply] Profile GLES2 n/a [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OffScreenPbufferSglBuf [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942992138 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [apply] ------------- ---------------- --------------- [apply] [apply] Testcase: testAvailableInfo took 0.907 sec [apply] Testcase: testGL2OffScreenPbufferSglBuf took 1.542 sec [apply] Testcase: testES2OnScreenSglBuf took 0.001 sec [apply] Testcase: testES2OnScreenDblBuf took 0.001 sec [apply] Testcase: testES2OnScreenDblBufStencil took 0.001 sec [apply] Testcase: testES2OnScreenDblBufMSAA took 0 sec [apply] Testcase: testES2OnScreenDblBufStencilMSAA took 0.001 sec [apply] Testcase: testES2OffScreenAutoDblBuf took 0 sec [apply] Testcase: testES2OffScreenFBOSglBuf took 0.001 sec [apply] Testcase: testES2OffScreenFBODblBuf took 0 sec [apply] Testcase: testES2OffScreenFBODblBufStencil took 0 sec [apply] Testcase: testES2OffScreenFBODblBufMSAA took 0 sec [apply] Testcase: testGL2OffScreenFBODblBuf took 1.291 sec [apply] Testcase: testGL2OffScreenFBODblBufStencil took 1.277 sec [apply] Testcase: testGL2OffScreenFBODblBufMSAA took 1.286 sec [apply] Testcase: testGL2OffScreenFBODblBufStencilMSAA took 1.332 sec [apply] Testcase: testGL2OffScreenPbufferDblBuf took 1.374 sec [apply] Testcase: testGL2OffScreenBitmapSglBuf took 1.346 sec [apply] Testcase: testGL2OnScreenDblBufMSAA took 0.504 sec [apply] Testcase: testGL2OnScreenDblBufStencilMSAA took 0.483 sec [apply] Testcase: testGL2OffScreenAutoDblBuf took 1.284 sec [apply] Testcase: testGL2OffScreenFBOSglBuf took 1.269 sec [apply] Testcase: testGL2OnScreenSglBuf took 0.454 sec [apply] Testcase: testGL2OnScreenDblBuf took 0.441 sec [apply] Testcase: testGL2OnScreenDblBufStencil took 0.483 sec [apply] Testcase: testES2OffScreenFBODblBufStencilMSAA took 0.001 sec [apply] Testcase: testES2OffScreenPbufferDblBuf took 0 sec [apply] Testcase: testES2OffScreenPbufferSglBuf took 0.001 sec [echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestGLContextSurfaceLockNEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestGLContextSurfaceLockNEWT.xml [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestGLContextSurfaceLockNEWT [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942993081 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] junit.framework.TestListener: tests to run: 2 [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942994085 ms +++ localhost/127.0.0.1:59999 - Locked within 1007 ms, 2 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLContextSurfaceLockNEWT - test01_1A1RThreads_100Resizes [apply] junit.framework.TestListener: startTest(test01_1A1RThreads_100Resizes) [apply] libEGL warning: DRI2: failed to authenticate [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@757d6bea [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7d380be8 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6a95ec91 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 64x64, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 64x64, swapInterval 0, drawable 0x3a00002 [apply] animThreadCount 1, frameCount 200 [apply] reszThreadCount 1, resizeCount 100 [apply] tasks 2, threads 2 [apply] create anim task/thread 0 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 64x64, swapInterval 0, drawable 0x3a00002 [apply] create resz task/thread 0 [apply] start resize thread 0 [apply] start anim thread 0 [apply] Resizer 0, count 100: PRE: Thread-2-UserApp-JUnitTestRunner-resz0 [apply] Animatr 0, count 200: PRE: Thread-2-UserApp-JUnitTestRunner-anim0 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 64x64, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 65x65, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 65x65, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 65x65, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 65x65, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 65x65, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 66x66, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 66x66, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 66x66, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 66x66, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 66x66, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 67x67, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 67x67, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 67x67, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 67x67, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 67x67, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 68x68, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 68x68, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 68x68, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 68x68, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 68x68, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 69x69, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 69x69, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 69x69, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 69x69, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 69x69, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 70x70, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 70x70, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 70x70, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 70x70, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 70x70, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 71x71, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 71x71, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 71x71, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 71x71, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 71x71, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 72x72, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 72x72, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 72x72, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 72x72, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 72x72, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 73x73, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 73x73, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 73x73, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 73x73, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 73x73, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 74x74, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 74x74, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 74x74, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 74x74, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 74x74, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 75x75, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 75x75, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 75x75, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 75x75, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 75x75, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 76x76, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 76x76, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 76x76, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 76x76, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 76x76, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 77x77, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 77x77, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 77x77, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 77x77, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 77x77, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 78x78, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 78x78, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 78x78, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 78x78, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 78x78, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 79x79, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 79x79, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 79x79, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 79x79, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 79x79, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 80x80, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 80x80, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 80x80, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 80x80, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 80x80, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 81x81, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 81x81, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 81x81, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 81x81, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 81x81, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 82x82, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 82x82, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 82x82, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] 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Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 160x160, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 161x161, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 161x161, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 161x161, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 161x161, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 161x161, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 162x162, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 162x162, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 162x162, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 162x162, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 162x162, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 163x163, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 163x163, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 163x163, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 163x163, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 163x163, swapInterval 0, drawable 0x3a00002 [apply] junit.framework.TestListener: endTest(test01_1A1RThreads_100Resizes) [apply] junit.framework.TestListener: startTest(test01_3A3RThreads_50Resizes) [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 164x164, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 164x164, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 164x164, swapInterval 0, drawable 0x3a00002 [apply] Animatr 0: DONE/SYNC: Thread-2-UserApp-JUnitTestRunner-anim0 [apply] Animatr 0: END: Thread-2-UserApp-JUnitTestRunner-anim0 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 164x164, swapInterval 0, drawable 0x3a00002 [apply] Resizer 0: DONE/SYNC: Thread-2-UserApp-JUnitTestRunner-resz0 [apply] Resizer 0: END: Thread-2-UserApp-JUnitTestRunner-resz0 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose FIN [apply] *** reshapes: 100, displays 401 [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLContextSurfaceLockNEWT - test01_1A1RThreads_100Resizes [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLContextSurfaceLockNEWT - test01_3A3RThreads_50Resizes [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@11b93a10 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1792f987 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@323c1a28 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 64x64, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 64x64, swapInterval 0, drawable 0x3a00004 [apply] animThreadCount 3, frameCount 100 [apply] reszThreadCount 3, resizeCount 50 [apply] tasks 6, threads 6 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 64x64, swapInterval 0, drawable 0x3a00004 [apply] create anim task/thread 0 [apply] create anim task/thread 1 [apply] create anim task/thread 2 [apply] create resz task/thread 0 [apply] create resz task/thread 1 [apply] create resz task/thread 2 [apply] start resize thread 0 [apply] start anim thread 0 [apply] Resizer 0, count 50: PRE: Thread-2-UserApp-JUnitTestRunner-resz0 [apply] start resize thread 1 [apply] start anim thread 1 [apply] start resize thread 2 [apply] Animatr 1, count 100: PRE: Thread-2-UserApp-JUnitTestRunner-anim1 [apply] Animatr 0, count 100: PRE: Thread-2-UserApp-JUnitTestRunner-anim0 [apply] start anim thread 2 [apply] Resizer 2, count 50: PRE: Thread-2-UserApp-JUnitTestRunner-resz2 [apply] Animatr 2, count 100: PRE: Thread-2-UserApp-JUnitTestRunner-anim2 [apply] Resizer 1, count 50: PRE: Thread-2-UserApp-JUnitTestRunner-resz1 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 65x65, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 65x65, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 65x65, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 65x65, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 65x65, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 65x65, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 65x65, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 65x65, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 65x65, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 66x66, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 66x66, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 66x66, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 66x66, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 66x66, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 66x66, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 66x66, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 66x66, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 66x66, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 67x67, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 67x67, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 67x67, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 67x67, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 67x67, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 67x67, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 67x67, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 67x67, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 67x67, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 68x68, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 68x68, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 68x68, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 68x68, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 68x68, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 68x68, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 68x68, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 68x68, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 68x68, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 69x69, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 69x69, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 69x69, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 69x69, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 69x69, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 69x69, swapInterval 0, 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Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 202x202, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 202x202, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 203x203, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 203x203, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 203x203, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 204x204, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 204x204, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 204x204, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 205x205, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 205x205, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 205x205, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 206x206, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 206x206, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 206x206, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 207x207, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 207x207, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 207x207, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 208x208, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 208x208, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 208x208, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 209x209, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 209x209, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 209x209, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 210x210, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 210x210, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 210x210, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 211x211, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 211x211, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 211x211, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 212x212, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 212x212, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 212x212, swapInterval 0, drawable 0x3a00004 [apply] Resizer 0: DONE/SYNC: Thread-2-UserApp-JUnitTestRunner-resz0 [apply] Resizer 0: END: Thread-2-UserApp-JUnitTestRunner-resz0 [apply] junit.framework.TestListener: endTest(test01_3A3RThreads_50Resizes) [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 213x213, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 213x213, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 213x213, swapInterval 0, drawable 0x3a00004 [apply] Resizer 2: DONE/SYNC: Thread-2-UserApp-JUnitTestRunner-resz2 [apply] Resizer 2: END: Thread-2-UserApp-JUnitTestRunner-resz2 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 214x214, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 214x214, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 214x214, swapInterval 0, drawable 0x3a00004 [apply] Resizer 1: DONE/SYNC: Thread-2-UserApp-JUnitTestRunner-resz1 [apply] Resizer 1: END: Thread-2-UserApp-JUnitTestRunner-resz1 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose FIN [apply] *** reshapes: 150, displays 600 [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLContextSurfaceLockNEWT - test01_3A3RThreads_50Resizes [apply] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 10.28 sec [apply] ------------- Standard Error ----------------- [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942993081 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372942994085 ms +++ localhost/127.0.0.1:59999 - Locked within 1007 ms, 2 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLContextSurfaceLockNEWT - test01_1A1RThreads_100Resizes [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@757d6bea [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7d380be8 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6a95ec91 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 64x64, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 64x64, swapInterval 0, drawable 0x3a00002 [apply] animThreadCount 1, frameCount 200 [apply] reszThreadCount 1, resizeCount 100 [apply] tasks 2, threads 2 [apply] create anim task/thread 0 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 64x64, swapInterval 0, drawable 0x3a00002 [apply] create resz task/thread 0 [apply] start resize thread 0 [apply] start anim thread 0 [apply] Resizer 0, count 100: PRE: Thread-2-UserApp-JUnitTestRunner-resz0 [apply] Animatr 0, count 200: PRE: Thread-2-UserApp-JUnitTestRunner-anim0 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 64x64, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 65x65, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 65x65, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 65x65, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 65x65, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 65x65, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 66x66, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 66x66, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 66x66, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 66x66, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 66x66, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 67x67, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 67x67, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 67x67, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 67x67, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 67x67, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 68x68, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 68x68, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 68x68, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 68x68, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 68x68, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 69x69, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 69x69, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 69x69, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 69x69, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 69x69, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 70x70, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 70x70, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 70x70, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 70x70, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 70x70, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 71x71, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 71x71, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 71x71, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 71x71, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 71x71, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 72x72, swapInterval 0, drawable 0x3a00002 [apply] 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Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 150x150, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 151x151, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 151x151, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 151x151, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 151x151, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 151x151, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 152x152, swapInterval 0, drawable 0x3a00002 [apply] 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Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 153x153, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 153x153, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 154x154, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 154x154, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 154x154, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 154x154, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 154x154, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 155x155, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 155x155, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 155x155, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 155x155, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 155x155, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 156x156, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 156x156, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 156x156, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 156x156, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 156x156, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 157x157, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 157x157, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 157x157, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 157x157, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 157x157, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 158x158, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 158x158, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 158x158, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 158x158, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 158x158, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 159x159, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 159x159, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 159x159, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 159x159, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 159x159, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 160x160, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 160x160, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 160x160, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 160x160, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 160x160, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 161x161, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 161x161, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 161x161, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 161x161, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 161x161, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 162x162, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 162x162, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 162x162, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 162x162, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 162x162, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 163x163, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 163x163, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 163x163, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 163x163, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 163x163, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 164x164, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 164x164, swapInterval 0, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 164x164, swapInterval 0, drawable 0x3a00002 [apply] Animatr 0: DONE/SYNC: Thread-2-UserApp-JUnitTestRunner-anim0 [apply] Animatr 0: END: Thread-2-UserApp-JUnitTestRunner-anim0 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 164x164, swapInterval 0, drawable 0x3a00002 [apply] Resizer 0: DONE/SYNC: Thread-2-UserApp-JUnitTestRunner-resz0 [apply] Resizer 0: END: Thread-2-UserApp-JUnitTestRunner-resz0 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose FIN [apply] *** reshapes: 100, displays 401 [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLContextSurfaceLockNEWT - test01_1A1RThreads_100Resizes [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLContextSurfaceLockNEWT - test01_3A3RThreads_50Resizes [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@11b93a10 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1792f987 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@323c1a28 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 64x64, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 64x64, swapInterval 0, drawable 0x3a00004 [apply] animThreadCount 3, frameCount 100 [apply] reszThreadCount 3, resizeCount 50 [apply] tasks 6, threads 6 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 64x64, swapInterval 0, drawable 0x3a00004 [apply] create anim task/thread 0 [apply] create anim task/thread 1 [apply] create anim task/thread 2 [apply] create resz task/thread 0 [apply] create resz task/thread 1 [apply] create resz task/thread 2 [apply] 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Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 105x105, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 105x105, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 105x105, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 105x105, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 106x106, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 106x106, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 106x106, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 106x106, 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GearsES2.display 111x111, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 111x111, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 111x111, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 111x111, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 111x111, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 112x112, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 112x112, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 112x112, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 112x112, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 112x112, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 112x112, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 112x112, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 112x112, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 112x112, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 113x113, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 113x113, 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197x197, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 197x197, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 198x198, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 198x198, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 198x198, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 199x199, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 199x199, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 199x199, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 200x200, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 200x200, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 200x200, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 201x201, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 201x201, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 201x201, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 202x202, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 202x202, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 202x202, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 203x203, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 203x203, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 203x203, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 204x204, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 204x204, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 204x204, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 205x205, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 205x205, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 205x205, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 206x206, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 206x206, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 206x206, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 207x207, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 207x207, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 207x207, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 208x208, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 208x208, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 208x208, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 209x209, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 209x209, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 209x209, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 210x210, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 210x210, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 210x210, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 211x211, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 211x211, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 211x211, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 212x212, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 212x212, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 212x212, swapInterval 0, drawable 0x3a00004 [apply] Resizer 0: DONE/SYNC: Thread-2-UserApp-JUnitTestRunner-resz0 [apply] Resizer 0: END: Thread-2-UserApp-JUnitTestRunner-resz0 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 213x213, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 213x213, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 213x213, swapInterval 0, drawable 0x3a00004 [apply] Resizer 2: DONE/SYNC: Thread-2-UserApp-JUnitTestRunner-resz2 [apply] Resizer 2: END: Thread-2-UserApp-JUnitTestRunner-resz2 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 214x214, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 214x214, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 214x214, swapInterval 0, drawable 0x3a00004 [apply] Resizer 1: DONE/SYNC: Thread-2-UserApp-JUnitTestRunner-resz1 [apply] Resizer 1: END: Thread-2-UserApp-JUnitTestRunner-resz1 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose FIN [apply] *** reshapes: 150, displays 600 [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLContextSurfaceLockNEWT - test01_3A3RThreads_50Resizes [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943003315 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [apply] ------------- ---------------- --------------- [apply] [apply] Testcase: test01_1A1RThreads_100Resizes took 4.614 sec [apply] Testcase: test01_3A3RThreads_50Resizes took 4.554 sec [echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug00NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug00NEWT.xml [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug00NEWT [apply] junit.framework.TestListener: tests to run: 4 [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943004301 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943005305 ms +++ localhost/127.0.0.1:59999 - Locked within 1007 ms, 2 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug00NEWT - test01GLDebugEnabled [apply] junit.framework.TestListener: startTest(test01GLDebugEnabled) [apply] libEGL warning: DRI2: failed to authenticate [apply] junit.framework.TestListener: endTest(test01GLDebugEnabled) [apply] junit.framework.TestListener: startTest(test02GLDebugError) [apply] glDebug extension: GL_ARB_debug_output [apply] glDebug enabled: true [apply] glDebug sync: true [apply] context version: 4.2 (Compatibility profile, arb, debug, ES2 compatible, FBO, hardware) - 4.2.12337 Compatibility Profile/Debug Context 13.101 [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug00NEWT - test01GLDebugEnabled [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug00NEWT - test02GLDebugError [apply] junit.framework.TestListener: endTest(test02GLDebugError) [apply] junit.framework.TestListener: startTest(test03GLDebugInsert) [apply] XXX: GLDebugEvent[ id 0x3e9 [apply] type Error [apply] severity High: dangerous undefined behavior [apply] source GL API [apply] msg glBindFramebuffer parameter has an invalid enum '0xffffffff' (GL_INVALID_ENUM) [apply] when 1372943006603 [apply] source 4.2 (hardware) - 4.2.12337 Compatibility Profile/Debug Context 13.101 - hash 0x691a0175] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug00NEWT - test02GLDebugError [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug00NEWT - test03GLDebugInsert [apply] junit.framework.TestListener: endTest(test03GLDebugInsert) [apply] junit.framework.TestListener: startTest(test01GLDebugDisabled) [apply] XXX: GLDebugEvent[ id 0x2a [apply] type Warning: generic [apply] severity Medium: Severe performance/deprecation/other warnings [apply] source Application [apply] msg Hello World [apply] when 1372943006712 [apply] source 4.2 (hardware) - 4.2.12337 Compatibility Profile/Debug Context 13.101 - hash 0x490ef5a5] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug00NEWT - test03GLDebugInsert [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug00NEWT - test01GLDebugDisabled [apply] glDebug extension: null [apply] glDebug enabled: false [apply] glDebug sync: true [apply] context version: 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [apply] junit.framework.TestListener: endTest(test01GLDebugDisabled) [apply] Tests run: 4, Failures: 0, Errors: 0, Time elapsed: 2.637 sec [apply] ------------- Standard Error ----------------- [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943004301 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943005305 ms +++ localhost/127.0.0.1:59999 - Locked within 1007 ms, 2 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug00NEWT - test01GLDebugEnabled [apply] glDebug extension: GL_ARB_debug_output [apply] glDebug enabled: true [apply] glDebug sync: true [apply] context version: 4.2 (Compatibility profile, arb, debug, ES2 compatible, FBO, hardware) - 4.2.12337 Compatibility Profile/Debug Context 13.101 [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug00NEWT - test01GLDebugEnabled [apply] +++++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug00NEWT - test01GLDebugDisabled [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943006890 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms [apply] + UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug00NEWT - test02GLDebugError [apply] XXX: GLDebugEvent[ id 0x3e9 [apply] type Error [apply] severity High: dangerous undefined behavior [apply] source GL API [apply] msg glBindFramebuffer parameter has an invalid enum '0xffffffff' (GL_INVALID_ENUM) [apply] when 1372943006603 [apply] source 4.2 (hardware) - 4.2.12337 Compatibility Profile/Debug Context 13.101 - hash 0x691a0175] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug00NEWT - test02GLDebugError [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug00NEWT - test03GLDebugInsert [apply] XXX: GLDebugEvent[ id 0x2a [apply] type Warning: generic [apply] severity Medium: Severe performance/deprecation/other warnings [apply] source Application [apply] msg Hello World [apply] when 1372943006712 [apply] source 4.2 (hardware) - 4.2.12337 Compatibility Profile/Debug Context 13.101 - hash 0x490ef5a5] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug00NEWT - test03GLDebugInsert [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug00NEWT - test01GLDebugDisabled [apply] glDebug extension: null [apply] glDebug enabled: false [apply] glDebug sync: true [apply] context version: 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug00NEWT - test01GLDebugDisabled [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943006890 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms [apply] ------------- ---------------- --------------- [apply] [apply] Testcase: test01GLDebugEnabled took 1.169 sec [apply] Testcase: test02GLDebugError took 0.123 sec [apply] Testcase: test03GLDebugInsert took 0.106 sec [apply] Testcase: test01GLDebugDisabled took 0.127 sec [echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug01NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug01NEWT.xml [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug01NEWT [apply] junit.framework.TestListener: tests to run: 3 [apply] junit.framewoThread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943007781 ms +++ localhost/127.0.0.1:59999 - Locked within 5 ms, 1 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug01NEWT - test01GLDebug01Enabled [apply] rk.TestListener: startTest(test01GLDebug01Enabled) [apply] libEGL warning: DRI2: failed to authenticate [apply] glDebug extension: GL_ARB_debug_output [apply] glDebug enabled: true [apply] glDebug sync: true [apply] context version: 4.2 (Compatibility profile, arb, debug, ES2 compatible, FBO, hardware) - 4.2.12337 Compatibility Profile/Debug Context 13.101 [apply] XXX: GLDebugEvent[ id 0x2a [apply] type Warning: generic [apply] severity Medium: Severe performance/deprecation/other warnings [apply] source Application [apply] msg Hello World [apply] when 1372943009020 [apply] source 4.2 (Compatibility profile, arb, debug, ES2 compatible, FBO, hardware) - 4.2.12337 Compatibility Profile/Debug Context 13.101 - hash 0x108dad9c] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug01NEWT - test01GLDebug01Enabled [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug01NEWT - test02GLDebug01Error [apply] junit.framework.TestListener: endTest(test01GLDebug01Enabled) [apply] junit.framework.TestListener: startTest(test02GLDebug01Error) [apply] XXX: GLDebugEvent[ id 0x3e9 [apply] type Error [apply] severity High: dangerous undefined behavior [apply] source GL API [apply] msg glBindFramebuffer parameter has an invalid enum '0xffffffff' (GL_INVALID_ENUM) [apply] when 1372943009159 [apply] source 4.2 (hardware) - 4.2.12337 Compatibility Profile/Debug Context 13.101 - hash 0x5700187d] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug01NEWT - test02GLDebug01Error [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug01NEWT - test01GLDebug01Disabled [apply] junit.framework.TestListener: endTest(test02GLDebug01Error) [apply] junit.framework.TestListener: startTest(test01GLDebug01Disabled) [apply] junit.framework.TestListener: endTest(test01GLDebug01Disabled) [apply] glDebug extension: null [apply] glDebug enabled: false [apply] glDebug sync: true [apply] context version: 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug01NEWT - test01GLDebug01Disabled [apply] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 1.605 sec [apply] ------------- Standard Error ----------------- [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943007781 ms +++ localhost/127.0.0.1:59999 - Locked within 5 ms, 1 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug01NEWT - test01GLDebug01Enabled [apply] glDebug extension: GL_ARB_debug_output [apply] glDebug enabled: true [apply] glDebug sync: true [apply] context version: 4.2 (Compatibility profile, arb, debug, ES2 compatible, FBO, hardware) - 4.2.12337 Compatibility Profile/Debug Context 13.101 [apply] XXX: GLDebugEvent[ id 0x2a [apply] type Warning: generic [apply] severity Medium: Severe performance/deprecation/other warnings [apply] source Application [apply] msg Hello World [apply] when 1372943009020 [apply] source 4.2 (Compatibility profile, arb, debug, ES2 compatible, FBO, hardware) - 4.2.12337 Compatibility Profile/Debug Context 13.101 - hash 0x108dad9c] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug01NEWT - test01GLDebug01Enabled [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug01NEWT - test02GLDebug01Error [apply] XXX: GLDebugEvent[ id 0x3e9 [apply] type Error [apply] severity High: dangerous undefined behavior [apply] source GL API [apply] msg glBindFramebuffer parameter has an invalid enum '0xffffffff' (GL_INVALID_ENUM) [apply] when 1372943009159 [apply] source 4.2 (hardware) - 4.2.12337 Compatibility Profile/Debug Context 13.101 - hash 0x5700187d] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug01NEWT - test02GLDebug01Error [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug01NEWT - test01GLDebug01Disabled [apply] glDebug extension: null [apply] glDebug enabled: false [apply] glDebug sync: true [apply] context version: 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug01NEWT - test01GLDebug01Disabled [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943009338 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms [apply] ------------- ---------------- --------------- [apply] [apply] Testcase: test01GLDebug01Enabled took 1.253 sec [apply] Testcase: test02GLDebug01Error took 0.132 sec [apply] Testcase: test01GLDebug01Disabled took 0.117 sec [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943009338 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms [echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug651NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug651NEWT.xml [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug651NEWT [apply] junit.framework.TestListener: tests to run: 5 [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943010170 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] junit.framework.TestListener: startTest(test01_ES1) [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943014177 ms +++ localhost/127.0.0.1:59999 - Locked within 4010 ms, 5 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug651NEWT - test01_ES1 [apply] libEGL warning: DRI2: failed to authenticate [apply] junit.framework.TestListener: endTest(test01_ES1) [apply] junit.framework.TestListener: startTest(test02__ES2) [apply] junit.framework.TestListener: endTest(test02__ES2) [apply] junit.framework.TestListener: startTest(test03_GL2) [apply] GLES1 n/a [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug651NEWT - test01_ES1 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug651NEWT - test02__ES2 [apply] GLES2 n/a [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug651NEWT - test02__ES2 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug651NEWT - test03_GL2 [apply] - GL_MAX_TEXTURE_SIZE: 16384 [apply] - GL_ACTIVE_TEXTURE: 33984 [apply] - GL_MAX_TEXTURE_IMAGE_UNITS: 16 [apply] - GL_MAX_COLOR_ATTACHMENTS: 8 [apply] - GL_MAX_SAMPLES: 8 [apply] GL UnitTester [apply] GL_VENDOR: ATI Technologies Inc. [apply] GL_RENDERER: ATI Radeon HD 5800 Series [apply] GL_VERSION: 4.2.12337 Compatibility Profile Context 13.101 [apply] GL GLSL: true, has-compiler-func: true, version 4.30, 4.30.0 [apply] GL FBO: basic true, full true [apply] GL Profile: GLProfile[GL2/GL2.hw] [apply] GL Renderer Quirks:[DontCloseX11Display] [apply] GL:jogamp.opengl.gl4.GL4bcImpl@62a5dcdb, 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [apply] - pre GL-Error 0x0 [apply] - GL-Error 0x0 [apply] - GL-Error 0x0 [apply] - GL-Error 0x0 [apply] - GL-Error 0x0 [apply] - GL-Error 0x0 [apply] junit.framework.TestListener: endTest(test03_GL2) [apply] junit.framework.TestListener: startTest(test04_GL3) [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug651NEWT - test03_GL2 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug651NEWT - test04_GL3 [apply] - GL_MAX_TEXTURE_SIZE: 16384 [apply] - GL_ACTIVE_TEXTURE: 33984 [apply] - GL_MAX_TEXTURE_IMAGE_UNITS: 16 [apply] - GL_MAX_COLOR_ATTACHMENTS: 8 [apply] - GL_MAX_SAMPLES: 8 [apply] junit.framework.TestListener: endTest(test04_GL3) [apply] junit.framework.TestListener: startTest(test05_GL4) [apply] GL UnitTester [apply] GL_VENDOR: ATI Technologies Inc. [apply] GL_RENDERER: ATI Radeon HD 5800 Series [apply] GL_VERSION: 4.2.12337 Core Profile Context 13.101 [apply] GL GLSL: true, has-compiler-func: true, version 4.30, 4.30.0 [apply] GL FBO: basic true, full true [apply] GL Profile: GLProfile[GL3/GL3.hw] [apply] GL Renderer Quirks:[DontCloseX11Display] [apply] GL:jogamp.opengl.gl4.GL4bcImpl@5ec9acf0, 4.2 (hardware) - 4.2.12337 Core Profile Context 13.101 [apply] - pre GL-Error 0x0 [apply] - GL-Error 0x0 [apply] - GL-Error 0x0 [apply] - GL-Error 0x0 [apply] - GL-Error 0x0 [apply] - GL-Error 0x0 [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug651NEWT - test04_GL3 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug651NEWT - test05_GL4 [apply] - GL_MAX_TEXTURE_SIZE: 16384 [apply] - GL_ACTIVE_TEXTURE: 33984 [apply] - GL_MAX_TEXTURE_IMAGE_UNITS: 16 [apply] - GL_MAX_COLOR_ATTACHMENTS: 8 [apply] - GL_MAX_SAMPLES: 8 [apply] junit.framework.TestListener: endTest(test05_GL4) [apply] GL UnitTester [apply] GL_VENDOR: ATI Technologies Inc. [apply] GL_RENDERER: ATI Radeon HD 5800 Series [apply] GL_VERSION: 4.2.12337 Core Profile Context 13.101 [apply] GL GLSL: true, has-compiler-func: true, version 4.30, 4.30.0 [apply] GL FBO: basic true, full true [apply] GL Profile: GLProfile[GL4/GL4.hw] [apply] GL Renderer Quirks:[DontCloseX11Display] [apply] GL:jogamp.opengl.gl4.GL4bcImpl@2cdbf42e, 4.2 (hardware) - 4.2.12337 Core Profile Context 13.101 [apply] - pre GL-Error 0x0 [apply] - GL-Error 0x0 [apply] - GL-Error 0x0 [apply] - GL-Error 0x0 [apply] - GL-Error 0x0 [apply] - GL-Error 0x0 [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug651NEWT - test05_GL4 [apply] Tests run: 5, Failures: 0, Errors: 0, Time elapsed: 5.528 sec [apply] ------------- Standard Output --------------- [apply] - GL_MAX_TEXTURE_SIZE: 16384 [apply] - GL_ACTIVE_TEXTURE: 33984 [apply] - GL_MAX_TEXTURE_IMAGE_UNITS: 16 [apply] - GL_MAX_COLOR_ATTACHMENTS: 8 [apply] - GL_MAX_SAMPLES: 8 [apply] - GL_MAX_TEXTURE_SIZE: 16384 [apply] - GL_ACTIVE_TEXTURE: 33984 [apply] - GL_MAX_TEXTURE_IMAGE_UNITS: 16 [apply] - GL_MAX_COLOR_ATTACHMENTS: 8 [apply] - GL_MAX_SAMPLES: 8 [apply] - GL_MAX_TEXTURE_SIZE: 16384 [apply] - GL_ACTIVE_TEXTURE: 33984 [apply] - GL_MAX_TEXTURE_IMAGE_UNITS: 16 [apply] - GL_MAX_COLOR_ATTACHMENTS: 8 [apply] - GL_MAX_SAMPLES: 8 [apply] ------------- ---------------- --------------- [apply] ------------- Standard Error ----------------- [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943010170 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943014177 ms +++ localhost/127.0.0.1:59999 - Locked within 4010 ms, 5 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug651NEWT - test01_ES1 [apply] GLES1 n/a [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug651NEWT - test01_ES1 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug651NEWT - test02__ES2 [apply] GLES2 n/a [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug651NEWT - test02__ES2 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug651NEWT - test03_GL2 [apply] GL UnitTester [apply] GL_VENDOR: ATI Technologies Inc. [apply] GL_RENDERER: ATI Radeon HD 5800 Series [apply] GL_VERSION: 4.2.12337 Compatibility Profile Context 13.101 [apply] GL GLSL: true, has-compiler-func: true, version 4.30, 4.30.0 [apply] GL FBO: basic true, full true [apply] GL Profile: GLProfile[GL2/GL2.hw] [apply] GL Renderer Quirks:[DontCloseX11Display] [apply] GL:jogamp.opengl.gl4.GL4bcImpl@62a5dcdb, 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [apply] - pre GL-Error 0x0 [apply] - GL-Error 0x0 [apply] - GL-Error 0x0 [apply] - GL-Error 0x0 [apply] - GL-Error 0x0 [apply] - GL-Error 0x0 [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug651NEWT - test03_GL2 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug651NEWT - test04_GL3 [apply] GL UnitTester [apply] GL_VENDOR: ATI Technologies Inc. [apply] GL_RENDERER: ATI Radeon HD 5800 Series [apply] GL_VERSION: 4.2.12337 Core Profile Context 13.101 [apply] GL GLSL: true, has-compiler-func: true, version 4.30, 4.30.0 [apply] GL FBO: basic true, full true [apply] GL Profile: GLProfile[GL3/GL3.hw] [apply] GL Renderer Quirks:[DontCloseX11Display] [apply] GL:jogamp.opengl.gl4.GL4bcImpl@5ec9acf0, 4.2 (hardware) - 4.2.12337 Core Profile Context 13.101 [apply] - pre GL-Error 0x0 [apply] - GL-Error 0x0 [apply] - GL-Error 0x0 [apply] - GL-Error 0x0 [apply] - GL-Error 0x0 [apply] - GL-Error 0x0 [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug651NEWT - test04_GL3 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug651NEWT - test05_GL4 [apply] GL UnitTester [apply] GL_VENDOR: ATI Technologies Inc. [apply] GL_RENDERER: ATI Radeon HD 5800 Series [apply] GL_VERSION: 4.2.12337 Core Profile Context 13.101 [apply] GL GLSL: true, has-compiler-func: true, version 4.30, 4.30.0 [apply] GL FBO: basic true, full true [apply] GL Profile: GLProfile[GL4/GL4.hw] [apply] GL Renderer Quirks:[DontCloseX11Display] [apply] GL:jogamp.opengl.gl4.GL4bcImpl@2cdbf42e, 4.2 (hardware) - 4.2.12337 Core Profile Context 13.101 [apply] - pre GL-Error 0x0 [apply] - GL-Error 0x0 [apply] - GL-Error 0x0 [apply] - GL-Error 0x0 [apply] - GL-Error 0x0 [apply] - GL-Error 0x0 [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug651NEWT - test05_GL4 [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943015650 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [apply] ------------- ---------------- --------------- [apply] [apply] Testcase: test01_ES1 took 0.904 sec [apply] Testcase: test02__ES2 took 0.001 sec [apply] Testcase: test03_GL2 took 0.245 sec [apply] Testcase: test04_GL3 took 0.13 sec [apply] Testcase: test05_GL4 took 0.135 sec [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943015650 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug658NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug658NEWT.xml [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug658NEWT [apply] junit.framework.TestListener: tests to run: 7 [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943016488 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] junit.framework.TestListener: startTest(test11GL3bcPolygonModeFailure) [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943019494 ms +++ localhost/127.0.0.1:59999 - Locked within 3009 ms, 4 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug658NEWT - test11GL3bcPolygonModeFailure [apply] libEGL warning: DRI2: failed to authenticate [apply] junit.framework.TestListener: endTest(test11GL3bcPolygonModeFailure) [apply] junit.framework.TestListener: startTest(test00ShowAvailProfiles) [apply] junit.framework.TestListener: endTest(test00ShowAvailProfiles) [apply] junit.framework.TestListener: startTest(test20GL2BindArrayAttributeFails) [apply] CTX: 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [apply] GL_VENDOR: ATI Technologies Inc. [apply] GL_RENDERER: ATI Radeon HD 5800 Series [apply] GL_VERSION: 4.2.12337 Compatibility Profile Context 13.101 [apply] GL Renderer Quirks:[DontCloseX11Display] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug658NEWT - test11GL3bcPolygonModeFailure [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug658NEWT - test00ShowAvailProfiles [apply] Default Profiles on device X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x0, owner false, ResourceToolkitLock[obj 0x195b0c83, isOwner false, <28927976, 286446c9>[count 0, qsz 0, owner ]]] [apply] Native [apply] GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [apply] GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)] [apply] GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [apply] GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)] [apply] GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [apply] GL2ES1 true [apply] GLES1 false [apply] GL2ES2 true [apply] GLES2 false [apply] Profiles [apply] GLProfile[GL2ES2/GL4bc.hw] [apply] GLProfile[GL2ES1/GL4bc.hw] [apply] GLProfile[GL2/GL2.hw] [apply] GLProfile[GL4/GL4.hw] [apply] GLProfile[GL3/GL3.hw] [apply] GLProfile[GL4bc/GL4bc.hw] [apply] GLProfile[GL4bc/GL4bc.hw] [apply] GLProfile[GL2GL3/GL4bc.hw] [apply] GLProfile[GL3bc/GL3bc.hw] [apply] default GLProfile[GL4bc/GL4bc.hw] [apply] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug658NEWT - test00ShowAvailProfiles [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug658NEWT - test20GL2BindArrayAttributeFails [apply] junit.framework.TestListener: endTest(test20GL2BindArrayAttributeFails) [apply] junit.framework.TestListener: startTest(test12GL3PolygonModeFailure) [apply] CTX: 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [apply] GL_VENDOR: ATI Technologies Inc. [apply] GL_RENDERER: ATI Radeon HD 5800 Series [apply] GL_VERSION: 4.2.12337 Compatibility Profile Context 13.101 [apply] GL Renderer Quirks:[DontCloseX11Display] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug658NEWT - test20GL2BindArrayAttributeFails [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug658NEWT - test12GL3PolygonModeFailure [apply] junit.framework.TestListener: endTest(test12GL3PolygonModeFailure) [apply] junit.framework.TestListener: startTest(test21GL3bcBindArrayAttributeFails) [apply] CTX: 4.2 (hardware) - 4.2.12337 Core Profile Context 13.101 [apply] GL_VENDOR: ATI Technologies Inc. [apply] GL_RENDERER: ATI Radeon HD 5800 Series [apply] GL_VERSION: 4.2.12337 Core Profile Context 13.101 [apply] GL Renderer Quirks:[DontCloseX11Display] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug658NEWT - test12GL3PolygonModeFailure [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug658NEWT - test21GL3bcBindArrayAttributeFails [apply] junit.framework.TestListener: endTest(test21GL3bcBindArrayAttributeFails) [apply] junit.framework.TestListener: startTest(test22GL3BindArrayAttributeFails) [apply] CTX: 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [apply] GL_VENDOR: ATI Technologies Inc. [apply] GL_RENDERER: ATI Radeon HD 5800 Series [apply] GL_VERSION: 4.2.12337 Compatibility Profile Context 13.101 [apply] GL Renderer Quirks:[DontCloseX11Display] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug658NEWT - test21GL3bcBindArrayAttributeFails [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug658NEWT - test22GL3BindArrayAttributeFails [apply] CTX: 4.2 (hardware) - 4.2.12337 Core Profile Context 13.101 [apply] GL_VENDOR: ATI Technologies Inc. [apply] GL_RENDERER: ATI Radeon HD 5800 Series [apply] GL_VERSION: 4.2.12337 Core Profile Context 13.101 [apply] GL Renderer Quirks:[DontCloseX11Display] [apply] junit.framework.TestListener: endTest(test22GL3BindArrayAttributeFails) [apply] junit.framework.TestListener: startTest(test10GL2PolygonModeFailure) [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug658NEWT - test22GL3BindArrayAttributeFails [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug658NEWT - test10GL2PolygonModeFailure [apply] junit.framework.TestListener: endTest(test10GL2PolygonModeFailure) [apply] CTX: 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [apply] GL_VENDOR: ATI Technologies Inc. [apply] GL_RENDERER: ATI Radeon HD 5800 Series [apply] GL_VERSION: 4.2.12337 Compatibility Profile Context 13.101 [apply] GL Renderer Quirks:[DontCloseX11Display] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug658NEWT - test10GL2PolygonModeFailure [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943021463 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [apply] Tests run: 7, Failures: 0, Errors: 0, Time elapsed: 5.022 sec [apply] ------------- Standard Error ----------------- [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943016488 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943019494 ms +++ localhost/127.0.0.1:59999 - Locked within 3009 ms, 4 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug658NEWT - test11GL3bcPolygonModeFailure [apply] CTX: 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [apply] GL_VENDOR: ATI Technologies Inc. [apply] GL_RENDERER: ATI Radeon HD 5800 Series [apply] GL_VERSION: 4.2.12337 Compatibility Profile Context 13.101 [apply] GL Renderer Quirks:[DontCloseX11Display] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug658NEWT - test11GL3bcPolygonModeFailure [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug658NEWT - test00ShowAvailProfiles [apply] Default Profiles on device X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x0, owner false, ResourceToolkitLock[obj 0x195b0c83, isOwner false, <28927976, 286446c9>[count 0, qsz 0, owner ]]] [apply] Native [apply] GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [apply] GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)] [apply] GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [apply] GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)] [apply] GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [apply] GL2ES1 true [apply] GLES1 false [apply] GL2ES2 true [apply] GLES2 false [apply] Profiles [apply] GLProfile[GL2ES2/GL4bc.hw] [apply] GLProfile[GL2ES1/GL4bc.hw] [apply] GLProfile[GL2/GL2.hw] [apply] GLProfile[GL4/GL4.hw] [apply] GLProfile[GL3/GL3.hw] [apply] GLProfile[GL4bc/GL4bc.hw] [apply] GLProfile[GL4bc/GL4bc.hw] [apply] GLProfile[GL2GL3/GL4bc.hw] [apply] GLProfile[GL3bc/GL3bc.hw] [apply] default GLProfile[GL4bc/GL4bc.hw] [apply] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug658NEWT - test00ShowAvailProfiles [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug658NEWT - test20GL2BindArrayAttributeFails [apply] CTX: 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [apply] GL_VENDOR: ATI Technologies Inc. [apply] GL_RENDERER: ATI Radeon HD 5800 Series [apply] GL_VERSION: 4.2.12337 Compatibility Profile Context 13.101 [apply] GL Renderer Quirks:[DontCloseX11Display] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug658NEWT - test20GL2BindArrayAttributeFails [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug658NEWT - test12GL3PolygonModeFailure [apply] CTX: 4.2 (hardware) - 4.2.12337 Core Profile Context 13.101 [apply] GL_VENDOR: ATI Technologies Inc. [apply] GL_RENDERER: ATI Radeon HD 5800 Series [apply] GL_VERSION: 4.2.12337 Core Profile Context 13.101 [apply] GL Renderer Quirks:[DontCloseX11Display] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug658NEWT - test12GL3PolygonModeFailure [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug658NEWT - test21GL3bcBindArrayAttributeFails [apply] CTX: 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [apply] GL_VENDOR: ATI Technologies Inc. [apply] GL_RENDERER: ATI Radeon HD 5800 Series [apply] GL_VERSION: 4.2.12337 Compatibility Profile Context 13.101 [apply] GL Renderer Quirks:[DontCloseX11Display] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug658NEWT - test21GL3bcBindArrayAttributeFails [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug658NEWT - test22GL3BindArrayAttributeFails [apply] CTX: 4.2 (hardware) - 4.2.12337 Core Profile Context 13.101 [apply] GL_VENDOR: ATI Technologies Inc. [apply] GL_RENDERER: ATI Radeon HD 5800 Series [apply] GL_VERSION: 4.2.12337 Core Profile Context 13.101 [apply] GL Renderer Quirks:[DontCloseX11Display] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug658NEWT - test22GL3BindArrayAttributeFails [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug658NEWT - test10GL2PolygonModeFailure [apply] CTX: 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [apply] GL_VENDOR: ATI Technologies Inc. [apply] GL_RENDERER: ATI Radeon HD 5800 Series [apply] GL_VERSION: 4.2.12337 Compatibility Profile Context 13.101 [apply] GL Renderer Quirks:[DontCloseX11Display] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug658NEWT - test10GL2PolygonModeFailure [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943021463 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [apply] ------------- ---------------- --------------- [apply] [apply] Testcase: test11GL3bcPolygonModeFailure took 1.087 sec [apply] Testcase: test00ShowAvailProfiles took 0.003 sec [apply] Testcase: test20GL2BindArrayAttributeFails took 0.152 sec [apply] Testcase: test12GL3PolygonModeFailure took 0.2 sec [apply] Testcase: test21GL3bcBindArrayAttributeFails took 0.174 sec [apply] Testcase: test22GL3BindArrayAttributeFails took 0.153 sec [apply] Testcase: test10GL2PolygonModeFailure took 0.135 sec [echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestGLPointsNEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestGLPointsNEWT.xml [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestGLPointsNEWT [apply] junit.framework.TestListener: tests to run: 6 [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943022329 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943025336 ms +++ localhost/127.0.0.1:59999 - Locked within 3010 ms, 4 attempts [apply] junit.framework.TestListener: startTest(test04FFP__GL2ES2) [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLPointsNEWT - test04FFP__GL2ES2 [apply] libEGL warning: DRI2: failed to authenticate [apply] GL_VENDOR: ATI Technologies Inc. [apply] GL_RENDERER: ATI Radeon HD 5800 Series [apply] GL_VERSION: 4.2.12337 Compatibility Profile Context 13.101 [apply] GL Profile: GLProfile[GL2ES2/GL4bc.hw] [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLPointsNEWT.test04FFP__GL2ES2-n0001-flat-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0512x0512.png [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLPointsNEWT.test04FFP__GL2ES2-n0002-smooth-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0512x0512.png [apply] junit.framework.TestListener: endTest(test04FFP__GL2ES2) [apply] junit.framework.TestListener: startTest(test01FFP__GL2) [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLPointsNEWT.test04FFP__GL2ES2-n0003-attn0-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0512x0512.png [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLPointsNEWT - test04FFP__GL2ES2 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLPointsNEWT - test01FFP__GL2 [apply] GL_VENDOR: ATI Technologies Inc. [apply] GL_RENDERER: ATI Radeon HD 5800 Series [apply] GL_VERSION: 4.2.12337 Compatibility Profile Context 13.101 [apply] GL Profile: GLProfile[GL2/GL2.hw] [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLPointsNEWT.test01FFP__GL2___-n0001-flat-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0512x0512.png [apply] Info: GLReadBufferUtil.readPixels: pre-exisiting GL error 0x501 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLPointsNEWT.test01FFP__GL2___-n0002-smooth-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0512x0512.png [apply] Info: GLReadBufferUtil.readPixels: pre-exisiting GL error 0x501 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLPointsNEWT.test01FFP__GL2___-n0003-attn0-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0512x0512.png [apply] Info: GLReadBufferUtil.readPixels: pre-exisiting GL error 0x501 [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLPointsNEWT - test01FFP__GL2 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLPointsNEWT - test02FFP__ES1 [apply] GLES1 n/a [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLPointsNEWT - test02FFP__ES1 [apply] junit.framework.TestListener: endTest(test01FFP__GL2) [apply] junit.framework.TestListener: startTest(test02FFP__ES1) [apply] junit.framework.TestListener: endTest(test02FFP__ES1) [apply] junit.framework.TestListener: startTest(test12GLSL_ES2) [apply] junit.framework.TestListener: endTest(test12GLSL_ES2) [apply] junit.framework.TestListener: startTest(test03FFP__ES2) [apply] junit.framework.TestListener: endTest(test03FFP__ES2) [apply] junit.framework.TestListener: startTest(test11GLSL_GL2) [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLPointsNEWT - test12GLSL_ES2 [apply] GLES2 n/a [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLPointsNEWT - test12GLSL_ES2 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLPointsNEWT - test03FFP__ES2 [apply] GLES2 n/a [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLPointsNEWT - test03FFP__ES2 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLPointsNEWT - test11GLSL_GL2 [apply] GL_VENDOR: ATI Technologies Inc. [apply] GL_RENDERER: ATI Radeon HD 5800 Series [apply] GL_VERSION: 4.2.12337 Compatibility Profile Context 13.101 [apply] GL GLSL: true, has-compiler-func: true, version 4.30 [apply] GL Profile: GLProfile[GL2/GL2.hw] [apply] ShaderState: attachShaderProgram: -1 -> 3 (enable: true) [apply] null [apply] ShaderProgram[id=3, linked=false, inUse=false, program: 1, [apply] ShaderCode[id=5, type=VERTEX_SHADER, valid=true, shader: 2, source] [apply] ShaderCode[id=6, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1: ** screenshot: TestGLPointsNEWT.test11GLSL_GL2___-n0001-flat-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0512x0512.png [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLPointsNEWT.test11GLSL_GL2___-n0003-smooth-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0512x0512.png [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLPointsNEWT.test11GLSL_GL2___-n0004-attn0-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0512x0512.png [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLPointsNEWT - test11GLSL_GL2 [apply] junit.framework.TestListener: endTest(test11GLSL_GL2) [apply] Tests run: 6, Failures: 0, Errors: 0, Time elapsed: 5.417 sec [apply] ------------- Standard Error ----------------- [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943022329 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943025336 ms +++ localhost/127.0.0.1:59999 - Locked within 3010 ms, 4 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLPointsNEWT - test04FFP__GL2ES2 [apply] GL_VENDOR: ATI Technologies Inc. [apply] GL_RENDERER: ATI Radeon HD 5800 Series [apply] GL_VERSION: 4.2.12337 Compatibility Profile Context 13.101 [apply] GL Profile: GLProfile[GL2ES2/GL4bc.hw] [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLPointsNEWT.test04FFP__GL2ES2-n0001-flat-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0512x0512.png [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLPointsNEWT.test04FFP__GL2ES2-n0002-smooth-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0512x0512.png [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLPointsNEWT.test04FFP__GL2ES2-n0003-attn0-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0512x0512.png [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLPointsNEWT - test04FFP__GL2ES2 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLPointsNEWT - test01FFP__GL2 [apply] GL_VENDOR: ATI Technologies Inc. [apply] GL_RENDERER: ATI Radeon HD 5800 Series [apply] GL_VERSION: 4.2.12337 Compatibility Profile Context 13.101 [apply] GL Profile: GLProfile[GL2/GL2.hw] [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLPointsNEWT.test01FFP__GL2___-n0001-flat-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0512x0512.png [apply] Info: GLReadBufferUtil.readPixels: pre-exisiting GL error 0x501 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLPointsNEWT.test01FFP__GL2___-n0002-smooth-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0512x0512.png [apply] Info: GLReadBufferUtil.readPixels: pre-exisiting GL error 0x501 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLPointsNEWT.test01FFP__GL2___-n0003-attn0-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0512x0512.png [apply] Info: GLReadBufferUtil.readPixels: pre-exisiting GL error 0x501 [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLPointsNEWT - test01FFP__GL2 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLPointsNEWT - test02FFP__ES1 [apply] GLES1 n/a [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLPointsNEWT - test02FFP__ES1 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLPointsNEWT - test12GLSL_ES2 [apply] GLES2 n/a [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLPointsNEWT - test12GLSL_ES2 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLPointsNEWT - test03FFP__ES2 [apply] GLES2 n/a [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLPointsNEWT - test03FFP__ES2 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLPointsNEWT - test11GLSL_GL2 [apply] GL_VENDOR: ATI Technologies Inc. [apply] GL_RENDERER: ATI Radeon HD 5800 Series [apply] GL_VERSION: 4.2.12337 Compatibility Profile Context 13.101 [apply] GL GLSL: true, has-compiler-func: true, version 4.30 [apply] GL Profile: GLProfile[GL2/GL2.hw] [apply] ShaderState: attachShaderProgram: -1 -> 3 (enable: true) [apply] null [apply] ShaderProgram[id=3, linked=false, inUse=false, program: 1, [apply] ShaderCode[id=5, type=VERTEX_SHADER, valid=true, shader: 2, source] [apply] ShaderCode[id=6, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1: ** screenshot: TestGLPointsNEWT.test11GLSL_GL2___-n0001-flat-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0512x0512.png [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLPointsNEWT.test11GLSL_GL2___-n0003-smooth-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0512x0512.png [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLPointsNEWT.test11GLSL_GL2___-n0004-attn0-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0512x0512.png [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLPointsNEWT - test11GLSL_GL2 [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943027699 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms [apply] ------------- ---------------- --------------- [apply] [apply] Testcase: test04FFP__GL2ES2 took 1.674 sec [apply] Testcase: test01FFP__GL2 took 0.324 sec [apply] Testcase: test02FFP__ES1 took 0.001 sec [apply] Testcase: test12GLSL_ES2 took 0 sec [apply] Testcase: test03FFP__ES2 took 0 sec [apply] Testcase: test11GLSL_GL2 took 0.297 sec [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943027699 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms [echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile00NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile00NEWT.xml [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile00NEWT [apply] junit.framework.TestListener: tests to run: 1 [apply] junit.frameThread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943028544 ms +++ localhost/127.0.0.1:59999 - Locked within 5 ms, 1 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile0work.TestListener: startTest(testInitSingleton) [apply] 0NEWT - testInitSingleton [apply] libEGL warning: DRI2: failed to authenticate [apply] junit.framework.TestListener: endTest(testInitSingleton) [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile00NEWT - testInitSingleton [apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 0.994 sec [apply] ------------- Standard Error ----------------- [apply] Thread-4 - SISock: SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943029493 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [apply] localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943028544 ms +++ localhost/127.0.0.1:59999 - Locked within 5 ms, 1 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile00NEWT - testInitSingleton [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile00NEWT - testInitSingleton [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943029493 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [apply] ------------- ---------------- --------------- [apply] [apply] Testcase: testInitSingleton took 0.913 sec [echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT.xml [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943030312 ms +++ localhosTestsuite: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT [apply] junit.framework.TestListener: tests to run: 12 [apply] junit.framework.TestListener: startTest(testGLProfileMaxProgrammable) [apply] t/127.0.0.1:59999 - Locked within 5 ms, 1 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGLProfileMaxProgrammable [apply] libEGL warning: DRI2: failed to authenticate [apply] GLProfile.getMaxProgrammable(): GLProfile[GL4bc/GL4bc.hw] [apply] ----------------------------------------------------------------------------------------------------- [apply] X11GraphicsDevice[type .x11, connection :0]: [apply] Native [apply] GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [apply] GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)] [apply] GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [apply] GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)] [apply] GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [apply] GL2ES1 true [apply] GLES1 false [apply] GL2ES2 true [apply] GLES2 false [apply] Profiles [apply] GLProfile[GL2ES2/GL4bc.hw] [apply] GLProfile[GL2ES1/GL4bc.hw] [apply] GLProfile[GL2/GL2.hw] [apply] GLProfile[GL4/GL4.hw] [apply] GLProfile[GL3/GL3.hw] [apply] GLProfile[GL4bc/GL4bc.hw] [apply] GLProfile[GL4bc/GL4bc.hw] [apply] GLProfile[GL2GL3/GL4bc.hw] [apply] GLProfile[GL3bc/GL3bc.hw] [apply] default GLProfile[GL4bc/GL4bc.hw] [apply] [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] junit.framework.TestListener: endTest(testGLProfileMaxProgrammable) [apply] junit.framework.TestListener: startTest(testGLProfileGL2ES1) [apply] GLProfile GL2ES1: GLProfile[GL4bc/GL4bc.hw] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGLProfileMaxProgrammable [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGLProfileGL2ES1 [apply] ----------------------------------------------------------------------------------------------------- [apply] X11GraphicsDevice[type .x11, connection :0]: [apply] Native [apply] GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [apply] GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)] [apply] GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [apply] GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)] [apply] GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [apply] GL2ES1 true [apply] GLES1 false [apply] GL2ES2 true [apply] GLES2 false [apply] Profiles [apply] GLProfile[GL2ES2/GL4bc.hw] [apply] GLProfile[GL2ES1/GL4bc.hw] [apply] GLProfile[GL2/GL2.hw] [apply] GLProfile[GL4/GL4.hw] [apply] GLProfile[GL3/GL3.hw] [apply] GLProfile[GL4bc/GL4bc.hw] [apply] GLProfile[GL4bc/GL4bc.hw] [apply] GLProfile[GL2GL3/GL4bc.hw] [apply] GLProfile[GL3bc/GL3bc.hw] [apply] default GLProfile[GL4bc/GL4bc.hw] [apply] [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] junit.framework.TestListener: endTest(testGLProfileGL2ES1) [apply] junit.framework.TestListener: startTest(testGL3bc) [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGLProfileGL2ES1 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGL3bc [apply] ----------------------------------------------------------------------------------------------------- [apply] X11GraphicsDevice[type .x11, connection :0]: [apply] Native [apply] GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [apply] GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)] [apply] GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [apply] GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)] [apply] GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [apply] GL2ES1 true [apply] GLES1 false [apply] GL2ES2 true [apply] GLES2 false [apply] Profiles [apply] GLProfile[GL2ES2/GL4bc.hw] [apply] GLProfile[GL2ES1/GL4bc.hw] [apply] GLProfile[GL2/GL2.hw] [apply] GLProfile[GL4/GL4.hw] [apply] GLProfile[GL3/GL3.hw] [apply] GLProfile[GL4bc/GL4bc.hw] [apply] GLProfile[GL4bc/GL4bc.hw] [apply] GLProfile[GL2GL3/GL4bc.hw] [apply] GLProfile[GL3bc/GL3bc.hw] [apply] default GLProfile[GL4bc/GL4bc.hw] [apply] [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL3bc/GL3bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] junit.framework.TestListener: endTest(testGL3bc) [apply] junit.framework.TestListener: startTest(testGLProfileGL2ES2) [apply] GLProfile GL2ES2: GLProfile[GL4bc/GL4bc.hw] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGL3bc [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGLProfileGL2ES2 [apply] ----------------------------------------------------------------------------------------------------- [apply] X11GraphicsDevice[type .x11, connection :0]: [apply] Native [apply] GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [apply] GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)] [apply] GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [apply] GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)] [apply] GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [apply] GL2ES1 true [apply] GLES1 false [apply] GL2ES2 true [apply] GLES2 false [apply] Profiles [apply] GLProfile[GL2ES2/GL4bc.hw] [apply] GLProfile[GL2ES1/GL4bc.hw] [apply] GLProfile[GL2/GL2.hw] [apply] GLProfile[GL4/GL4.hw] [apply] GLProfile[GL3/GL3.hw] [apply] GLProfile[GL4bc/GL4bc.hw] [apply] GLProfile[GL4bc/GL4bc.hw] [apply] GLProfile[GL2GL3/GL4bc.hw] [apply] GLProfile[GL3bc/GL3bc.hw] [apply] default GLProfile[GL4bc/GL4bc.hw] [apply] [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] junit.framework.TestListener: endTest(testGLProfileGL2ES2) [apply] junit.framework.TestListener: startTest(testGL3) [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGLProfileGL2ES2 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGL3 [apply] ----------------------------------------------------------------------------------------------------- [apply] X11GraphicsDevice[type .x11, connection :0]: [apply] Native [apply] GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [apply] GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)] [apply] GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [apply] GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)] [apply] GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [apply] GL2ES1 true [apply] GLES1 false [apply] GL2ES2 true [apply] GLES2 false [apply] Profiles [apply] GLProfile[GL2ES2/GL4bc.hw] [apply] GLProfile[GL2ES1/GL4bc.hw] [apply] GLProfile[GL2/GL2.hw] [apply] GLProfile[GL4/GL4.hw] [apply] GLProfile[GL3/GL3.hw] [apply] GLProfile[GL4bc/GL4bc.hw] [apply] GLProfile[GL4bc/GL4bc.hw] [apply] GLProfile[GL2GL3/GL4bc.hw] [apply] GLProfile[GL3bc/GL3bc.hw] [apply] default GLProfile[GL4bc/GL4bc.hw] [apply] [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL3/GL3.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Core Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Core Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Core Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 229 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] junit.framework.TestListener: endTest(testGL3) [apply] junit.framework.TestListener: startTest(testVersion) [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGL3 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testVersion [apply] ----------------------------------------------------------------------------------------------------- [apply] Platform: LINUX / Linux 3.2.0-4-amd64 (os), amd64 (arch), GENERIC_ABI, 4 cores [apply] MachineDescription: runtimeValidated true, littleEndian true, 32Bit false, primitive size / alignment: [apply] int8 1 / 1, int16 2 / 2 [apply] int 4 / 4, long 8 / 8 [apply] int32 4 / 4, int64 8 / 8 [apply] float 4 / 4, double 8 / 8, ldouble 16 / 16 [apply] pointer 8 / 8, page 4096 [apply] Platform: Java Version: 1.7.0_25, VM: Java HotSpot(TM) 64-Bit Server VM, Runtime: Java(TM) SE Runtime Environment [apply] Platform: Java Vendor: Oracle Corporation, http://java.oracle.com/, JavaSE: true, Java6: true, AWT enabled: false [apply] ----------------------------------------------------------------------------------------------------- [apply] junit.framework.TestListener: endTest(testVersion) [apply] junit.framework.TestListener: startTest(testGL4) [apply] ----------------------------------------------------------------------------------------------------- [apply] Package: com.jogamp.common [apply] Extension Name: com.jogamp.common [apply] Specification Title: GlueGen Java Bindings Generator [apply] Specification Vendor: JogAmp Community [apply] Specification Version: 2.0 [apply] Implementation Title: GlueGen Run-Time [apply] Implementation Vendor: JogAmp Community [apply] Implementation Vendor ID: com.jogamp [apply] Implementation URL: http://jogamp.org/ [apply] Implementation Version: 2.0.2-rc-20130703 [apply] Implementation Build: 2.0-b695-20130703 [apply] Implementation Branch: master [apply] Implementation Commit: 64dcc55a0aadee4ef824cc145e936cd7bc3c1bdd [apply] ----------------------------------------------------------------------------------------------------- [apply] ----------------------------------------------------------------------------------------------------- [apply] Package: javax.media.nativewindow [apply] Extension Name: javax.media.opengl [apply] Specification Title: Java Bindings for OpenGL API Specification [apply] Specification Vendor: JogAmp Community [apply] Specification Version: 2.0 [apply] Implementation Title: Java Bindings for OpenGL Runtime Environment [apply] Implementation Vendor: JogAmp Community [apply] Implementation Vendor ID: com.jogamp [apply] Implementation URL: http://jogamp.org/ [apply] Implementation Version: 2.0.2-rc-20130704 [apply] Implementation Build: 2.0-b1029-20130704 [apply] Implementation Branch: master [apply] Implementation Commit: fa6e868a72b8fb3de8c96afbd71ab4d3ad33f6b6 [apply] ----------------------------------------------------------------------------------------------------- [apply] ----------------------------------------------------------------------------------------------------- [apply] Package: javax.media.opengl [apply] Extension Name: javax.media.opengl [apply] Specification Title: Java Bindings for OpenGL API Specification [apply] Specification Vendor: JogAmp Community [apply] Specification Version: 2.0 [apply] Implementation Title: Java Bindings for OpenGL Runtime Environment [apply] Implementation Vendor: JogAmp Community [apply] Implementation Vendor ID: com.jogamp [apply] Implementation URL: http://jogamp.org/ [apply] Implementation Version: 2.0.2-rc-20130704 [apply] Implementation Build: 2.0-b1029-20130704 [apply] Implementation Branch: master [apply] Implementation Commit: fa6e868a72b8fb3de8c96afbd71ab4d3ad33f6b6 [apply] ----------------------------------------------------------------------------------------------------- [apply] ----------------------------------------------------------------------------------------------------- [apply] Package: com.jogamp.newt [apply] Extension Name: javax.media.opengl [apply] Specification Title: Java Bindings for OpenGL API Specification [apply] Specification Vendor: JogAmp Community [apply] Specification Version: 2.0 [apply] Implementation Title: Java Bindings for OpenGL Runtime Environment [apply] Implementation Vendor: JogAmp Community [apply] Implementation Vendor ID: com.jogamp [apply] Implementation URL: http://jogamp.org/ [apply] Implementation Version: 2.0.2-rc-20130704 [apply] Implementation Build: 2.0-b1029-20130704 [apply] Implementation Branch: master [apply] Implementation Commit: fa6e868a72b8fb3de8c96afbd71ab4d3ad33f6b6 [apply] ----------------------------------------------------------------------------------------------------- [apply] Default Profiles on device X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x0, owner false, ResourceToolkitLock[obj 0x2cdbf42e, isOwner false, <1c7c0f04, 14bdde38>[count 0, qsz 0, owner ]]] [apply] Native [apply] GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [apply] GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)] [apply] GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [apply] GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)] [apply] GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [apply] GL2ES1 true [apply] GLES1 false [apply] GL2ES2 true [apply] GLES2 false [apply] Profiles [apply] GLProfile[GL2ES2/GL4bc.hw] [apply] GLProfile[GL2ES1/GL4bc.hw] [apply] GLProfile[GL2/GL2.hw] [apply] GLProfile[GL4/GL4.hw] [apply] GLProfile[GL3/GL3.hw] [apply] GLProfile[GL4bc/GL4bc.hw] [apply] GLProfile[GL4bc/GL4bc.hw] [apply] GLProfile[GL2GL3/GL4bc.hw] [apply] GLProfile[GL3bc/GL3bc.hw] [apply] default GLProfile[GL4bc/GL4bc.hw] [apply] [apply] [apply] Desktop Capabilities: [apply] GLCaps[glx vid 0x23, fbc 0x23: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x24, fbc 0x24: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x25, fbc 0x25: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x26, fbc 0x26: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x27, fbc 0x27: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x28, fbc 0x28: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x2b, fbc 0x2b: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x2c, fbc 0x2c: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x2d, fbc 0x2d: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x2e, fbc 0x2e: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x2f, fbc 0x2f: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x30, fbc 0x30: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x31, fbc 0x31: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x32, fbc 0x32: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x33, fbc 0x33: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x34, fbc 0x34: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x35, fbc 0x35: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x36, fbc 0x36: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x37, fbc 0x37: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x38, fbc 0x38: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x39, fbc 0x39: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x3a, fbc 0x3a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x3b, fbc 0x3b: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x3c, fbc 0x3c: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x3d, fbc 0x3d: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x3e, fbc 0x3e: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x3f, fbc 0x3f: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/6, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x40, fbc 0x40: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/6, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x41, fbc 0x41: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/6, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x42, fbc 0x42: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/6, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x43, fbc 0x43: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x44, fbc 0x44: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x45, fbc 0x45: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x46, fbc 0x46: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x47, fbc 0x47: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x48, fbc 0x48: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x49, fbc 0x49: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x4a, fbc 0x4a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x4b, fbc 0x4b: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x4c, fbc 0x4c: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x4d, fbc 0x4d: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x4e, fbc 0x4e: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x4f, fbc 0x4f: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x50, fbc 0x50: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x51, fbc 0x51: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x52, fbc 0x52: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x53, fbc 0x53: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x54, fbc 0x54: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x55, fbc 0x55: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x56, fbc 0x56: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x57, fbc 0x57: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x58, fbc 0x58: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x59, fbc 0x59: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x5a, fbc 0x5a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x5b, fbc 0x5b: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x5c, fbc 0x5c: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x5d, fbc 0x5d: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x5e, fbc 0x5e: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x5f, fbc 0x5f: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x60, fbc 0x60: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x61, fbc 0x61: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x62, fbc 0x62: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x63, fbc 0x63: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x64, fbc 0x64: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x65, fbc 0x65: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x66, fbc 0x66: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x67, fbc 0x67: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/6, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x68, fbc 0x68: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/6, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x69, fbc 0x69: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/6, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x6a, fbc 0x6a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/6, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x6b, fbc 0x6b: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x6c, fbc 0x6c: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x6d, fbc 0x6d: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x6e, fbc 0x6e: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x6f, fbc 0x6f: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x70, fbc 0x70: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x71, fbc 0x71: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x72, fbc 0x72: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0xbb, fbc 0xbb: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0xbb, fbc 0xbb: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0xbb, fbc 0xbb: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0xbb, fbc 0xbb: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0xbb, fbc 0xbb: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] [apply] EGL Capabilities: [apply] none [apply] [apply] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testVersion [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGL4 [apply] ----------------------------------------------------------------------------------------------------- [apply] X11GraphicsDevice[type .x11, connection :0]: [apply] Native [apply] GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [apply] GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)] [apply] GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [apply] GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)] [apply] GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [apply] GL2ES1 true [apply] GLES1 false [apply] GL2ES2 true [apply] GLES2 false [apply] Profiles [apply] GLProfile[GL2ES2/GL4bc.hw] [apply] GLProfile[GL2ES1/GL4bc.hw] [apply] GLProfile[GL2/GL2.hw] [apply] GLProfile[GL4/GL4.hw] [apply] GLProfile[GL3/GL3.hw] [apply] GLProfile[GL4bc/GL4bc.hw] [apply] GLProfile[GL4bc/GL4bc.hw] [apply] GLProfile[GL2GL3/GL4bc.hw] [apply] GLProfile[GL3bc/GL3bc.hw] [apply] default GLProfile[GL4bc/GL4bc.hw] [apply] [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4/GL4.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Core Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Core Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Core Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 229 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] junit.framework.TestListener: endTest(testGL4) [apply] junit.framework.TestListener: startTest(testGLES1) [apply] junit.framework.TestListener: endTest(testGLES1) [apply] junit.framework.TestListener: startTest(testGLES2) [apply] junit.framework.TestListener: endTest(testGLES2) [apply] junit.framework.TestListener: startTest(testGL2) [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGL4 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGLES1 [apply] Profile GLES1 n/a [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGLES1 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGLES2 [apply] Profile GLES2 n/a [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGLES2 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGL2 [apply] ----------------------------------------------------------------------------------------------------- [apply] X11GraphicsDevice[type .x11, connection :0]: [apply] Native [apply] GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [apply] GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)] [apply] GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [apply] GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)] [apply] GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [apply] GL2ES1 true [apply] GLES1 false [apply] GL2ES2 true [apply] GLES2 false [apply] Profiles [apply] GLProfile[GL2ES2/GL4bc.hw] [apply] GLProfile[GL2ES1/GL4bc.hw] [apply] GLProfile[GL2/GL2.hw] [apply] GLProfile[GL4/GL4.hw] [apply] GLProfile[GL3/GL3.hw] [apply] GLProfile[GL4bc/GL4bc.hw] [apply] GLProfile[GL4bc/GL4bc.hw] [apply] GLProfile[GL2GL3/GL4bc.hw] [apply] GLProfile[GL3bc/GL3bc.hw] [apply] default GLProfile[GL4bc/GL4bc.hw] [apply] [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2/GL2.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] junit.framework.TestListener: endTest(testGL2) [apply] junit.framework.TestListener: startTest(testGL4bc) [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGL2 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGL4bc [apply] ----------------------------------------------------------------------------------------------------- [apply] X11GraphicsDevice[type .x11, connection :0]: [apply] Native [apply] GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [apply] GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)] [apply] GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [apply] GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)] [apply] GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [apply] GL2ES1 true [apply] GLES1 false [apply] GL2ES2 true [apply] GLES2 false [apply] Profiles [apply] GLProfile[GL2ES2/GL4bc.hw] [apply] GLProfile[GL2ES1/GL4bc.hw] [apply] GLProfile[GL2/GL2.hw] [apply] GLProfile[GL4/GL4.hw] [apply] GLProfile[GL3/GL3.hw] [apply] GLProfile[GL4bc/GL4bc.hw] [apply] GLProfile[GL4bc/GL4bc.hw] [apply] GLProfile[GL2GL3/GL4bc.hw] [apply] GLProfile[GL3bc/GL3bc.hw] [apply] default GLProfile[GL4bc/GL4bc.hw] [apply] [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] junit.framework.TestListener: endTest(testGL4bc) [apply] junit.framework.TestListener: startTest(testGLProfileDefault) [apply] GLProfile Native[GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)], GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)], GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL4bc.hw], GLProfile[GL2ES1/GL4bc.hw], GLProfile[GL2/GL2.hw], GLProfile[GL4/GL4.hw], GLProfile[GL3/GL3.hw], GLProfile[GL4bc/GL4bc.hw], GLProfile[GL4bc/GL4bc.hw], GLProfile[GL2GL3/GL4bc.hw], GLProfile[GL3bc/GL3bc.hw], , default GLProfile[GL4bc/GL4bc.hw]] [apply] GLProfile.getDefaultDevice(): X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x0, owner false, ResourceToolkitLock[obj 0x2cdbf42e, isOwner false, <1c7c0f04, 14bdde38>[count 0, qsz 0, owner ]]] [apply] GLProfile.getDefault(): GLProfile[GL4bc/GL4bc.hw] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGL4bc [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGLProfileDefault [apply] ----------------------------------------------------------------------------------------------------- [apply] X11GraphicsDevice[type .x11, connection :0]: [apply] Native [apply] GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [apply] GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)] [apply] GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [apply] GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)] [apply] GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [apply] GL2ES1 true [apply] GLES1 false [apply] GL2ES2 true [apply] GLES2 false [apply] Profiles [apply] GLProfile[GL2ES2/GL4bc.hw] [apply] GLProfile[GL2ES1/GL4bc.hw] [apply] GLProfile[GL2/GL2.hw] [apply] GLProfile[GL4/GL4.hw] [apply] GLProfile[GL3/GL3.hw] [apply] GLProfile[GL4bc/GL4bc.hw] [apply] GLProfile[GL4bc/GL4bc.hw] [apply] GLProfile[GL2GL3/GL4bc.hw] [apply] GLProfile[GL3bc/GL3bc.hw] [apply] default GLProfile[GL4bc/GL4bc.hw] [apply] [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] junit.framework.TestListener: endTest(testGLProfileDefault) [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGLProfileDefault [apply] Tests run: 12, Failures: 0, Errors: 0, Time elapsed: 3.226 sec [apply] ------------- Standard Output --------------- [apply] GLProfile.getMaxProgrammable(): GLProfile[GL4bc/GL4bc.hw] [apply] GLProfile GL2ES1: GLProfile[GL4bc/GL4bc.hw] [apply] GLProfile GL2ES2: GLProfile[GL4bc/GL4bc.hw] [apply] GLProfile Native[GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)], GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)], GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL4bc.hw], GLProfile[GL2ES1/GL4bc.hw], GLProfile[GL2/GL2.hw], GLProfile[GL4/GL4.hw], GLProfile[GL3/GL3.hw], GLProfile[GL4bc/GL4bc.hw], GLProfile[GL4bc/GL4bc.hw], GLProfile[GL2GL3/GL4bc.hw], GLProfile[GL3bc/GL3bc.hw], , default GLProfile[GL4bc/GL4bc.hw]] [apply] GLProfile.getDefaultDevice(): X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x0, owner false, ResourceToolkitLock[obj 0x2cdbf42e, isOwner false, <1c7c0f04, 14bdde38>[count 0, qsz 0, owner ]]] [apply] GLProfile.getDefault(): GLProfile[GL4bc/GL4bc.hw] [apply] ------------- ---------------- --------------- [apply] ------------- Standard Error ----------------- [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943030312 ms +++ localhost/127.0.0.1:59999 - Locked within 5 ms, 1 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGLProfileMaxProgrammable [apply] ----------------------------------------------------------------------------------------------------- [apply] X11GraphicsDevice[type .x11, connection :0]: [apply] Native [apply] GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [apply] GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)] [apply] GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [apply] GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)] [apply] GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [apply] GL2ES1 true [apply] GLES1 false [apply] GL2ES2 true [apply] GLES2 false [apply] Profiles [apply] GLProfile[GL2ES2/GL4bc.hw] [apply] GLProfile[GL2ES1/GL4bc.hw] [apply] GLProfile[GL2/GL2.hw] [apply] GLProfile[GL4/GL4.hw] [apply] GLProfile[GL3/GL3.hw] [apply] GLProfile[GL4bc/GL4bc.hw] [apply] GLProfile[GL4bc/GL4bc.hw] [apply] GLProfile[GL2GL3/GL4bc.hw] [apply] GLProfile[GL3bc/GL3bc.hw] [apply] default GLProfile[GL4bc/GL4bc.hw] [apply] [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGLProfileMaxProgrammable [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGLProfileGL2ES1 [apply] ----------------------------------------------------------------------------------------------------- [apply] X11GraphicsDevice[type .x11, connection :0]: [apply] Native [apply] GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [apply] GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)] [apply] GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [apply] GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)] [apply] GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [apply] GL2ES1 true [apply] GLES1 false [apply] GL2ES2 true [apply] GLES2 false [apply] Profiles [apply] GLProfile[GL2ES2/GL4bc.hw] [apply] GLProfile[GL2ES1/GL4bc.hw] [apply] GLProfile[GL2/GL2.hw] [apply] GLProfile[GL4/GL4.hw] [apply] GLProfile[GL3/GL3.hw] [apply] GLProfile[GL4bc/GL4bc.hw] [apply] GLProfile[GL4bc/GL4bc.hw] [apply] GLProfile[GL2GL3/GL4bc.hw] [apply] GLProfile[GL3bc/GL3bc.hw] [apply] default GLProfile[GL4bc/GL4bc.hw] [apply] [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGLProfileGL2ES1 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGL3bc [apply] ----------------------------------------------------------------------------------------------------- [apply] X11GraphicsDevice[type .x11, connection :0]: [apply] Native [apply] GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [apply] GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)] [apply] GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [apply] GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)] [apply] GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [apply] GL2ES1 true [apply] GLES1 false [apply] GL2ES2 true [apply] GLES2 false [apply] Profiles [apply] GLProfile[GL2ES2/GL4bc.hw] [apply] GLProfile[GL2ES1/GL4bc.hw] [apply] GLProfile[GL2/GL2.hw] [apply] GLProfile[GL4/GL4.hw] [apply] GLProfile[GL3/GL3.hw] [apply] GLProfile[GL4bc/GL4bc.hw] [apply] GLProfile[GL4bc/GL4bc.hw] [apply] GLProfile[GL2GL3/GL4bc.hw] [apply] GLProfile[GL3bc/GL3bc.hw] [apply] default GLProfile[GL4bc/GL4bc.hw] [apply] [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL3bc/GL3bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGL3bc [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGLProfileGL2ES2 [apply] ----------------------------------------------------------------------------------------------------- [apply] X11GraphicsDevice[type .x11, connection :0]: [apply] Native [apply] GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [apply] GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)] [apply] GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [apply] GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)] [apply] GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [apply] GL2ES1 true [apply] GLES1 false [apply] GL2ES2 true [apply] GLES2 false [apply] Profiles [apply] GLProfile[GL2ES2/GL4bc.hw] [apply] GLProfile[GL2ES1/GL4bc.hw] [apply] GLProfile[GL2/GL2.hw] [apply] GLProfile[GL4/GL4.hw] [apply] GLProfile[GL3/GL3.hw] [apply] GLProfile[GL4bc/GL4bc.hw] [apply] GLProfile[GL4bc/GL4bc.hw] [apply] GLProfile[GL2GL3/GL4bc.hw] [apply] GLProfile[GL3bc/GL3bc.hw] [apply] default GLProfile[GL4bc/GL4bc.hw] [apply] [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGLProfileGL2ES2 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGL3 [apply] ----------------------------------------------------------------------------------------------------- [apply] X11GraphicsDevice[type .x11, connection :0]: [apply] Native [apply] GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [apply] GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)] [apply] GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [apply] GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)] [apply] GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [apply] GL2ES1 true [apply] GLES1 false [apply] GL2ES2 true [apply] GLES2 false [apply] Profiles [apply] GLProfile[GL2ES2/GL4bc.hw] [apply] GLProfile[GL2ES1/GL4bc.hw] [apply] GLProfile[GL2/GL2.hw] [apply] GLProfile[GL4/GL4.hw] [apply] GLProfile[GL3/GL3.hw] [apply] GLProfile[GL4bc/GL4bc.hw] [apply] GLProfile[GL4bc/GL4bc.hw] [apply] GLProfile[GL2GL3/GL4bc.hw] [apply] GLProfile[GL3bc/GL3bc.hw] [apply] default GLProfile[GL4bc/GL4bc.hw] [apply] [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL3/GL3.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Core Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Core Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Core Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 229 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGL3 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testVersion [apply] ----------------------------------------------------------------------------------------------------- [apply] Platform: LINUX / Linux 3.2.0-4-amd64 (os), amd64 (arch), GENERIC_ABI, 4 cores [apply] MachineDescription: runtimeValidated true, littleEndian true, 32Bit false, primitive size / alignment: [apply] int8 1 / 1, int16 2 / 2 [apply] int 4 / 4, long 8 / 8 [apply] int32 4 / 4, int64 8 / 8 [apply] float 4 / 4, double 8 / 8, ldouble 16 / 16 [apply] pointer 8 / 8, page 4096 [apply] Platform: Java Version: 1.7.0_25, VM: Java HotSpot(TM) 64-Bit Server VM, Runtime: Java(TM) SE Runtime Environment [apply] Platform: Java Vendor: Oracle Corporation, http://java.oracle.com/, JavaSE: true, Java6: true, AWT enabled: false [apply] ----------------------------------------------------------------------------------------------------- [apply] ----------------------------------------------------------------------------------------------------- [apply] Package: com.jogamp.common [apply] Extension Name: com.jogamp.common [apply] Specification Title: GlueGen Java Bindings Generator [apply] Specification Vendor: JogAmp Community [apply] Specification Version: 2.0 [apply] Implementation Title: GlueGen Run-Time [apply] Implementation Vendor: JogAmp Community [apply] Implementation Vendor ID: com.jogamp [apply] Implementation URL: http://jogamp.org/ [apply] Implementation Version: 2.0.2-rc-20130703 [apply] Implementation Build: 2.0-b695-20130703 [apply] Implementation Branch: master [apply] Implementation Commit: 64dcc55a0aadee4ef824cc145e936cd7bc3c1bdd [apply] ----------------------------------------------------------------------------------------------------- [apply] ----------------------------------------------------------------------------------------------------- [apply] Package: javax.media.nativewindow [apply] Extension Name: javax.media.opengl [apply] Specification Title: Java Bindings for OpenGL API Specification [apply] Specification Vendor: JogAmp Community [apply] Specification Version: 2.0 [apply] Implementation Title: Java Bindings for OpenGL Runtime Environment [apply] Implementation Vendor: JogAmp Community [apply] Implementation Vendor ID: com.jogamp [apply] Implementation URL: http://jogamp.org/ [apply] Implementation Version: 2.0.2-rc-20130704 [apply] Implementation Build: 2.0-b1029-20130704 [apply] Implementation Branch: master [apply] Implementation Commit: fa6e868a72b8fb3de8c96afbd71ab4d3ad33f6b6 [apply] ----------------------------------------------------------------------------------------------------- [apply] ----------------------------------------------------------------------------------------------------- [apply] Package: javax.media.opengl [apply] Extension Name: javax.media.opengl [apply] Specification Title: Java Bindings for OpenGL API Specification [apply] Specification Vendor: JogAmp Community [apply] Specification Version: 2.0 [apply] Implementation Title: Java Bindings for OpenGL Runtime Environment [apply] Implementation Vendor: JogAmp Community [apply] Implementation Vendor ID: com.jogamp [apply] Implementation URL: http://jogamp.org/ [apply] Implementation Version: 2.0.2-rc-20130704 [apply] Implementation Build: 2.0-b1029-20130704 [apply] Implementation Branch: master [apply] Implementation Commit: fa6e868a72b8fb3de8c96afbd71ab4d3ad33f6b6 [apply] ----------------------------------------------------------------------------------------------------- [apply] ----------------------------------------------------------------------------------------------------- [apply] Package: com.jogamp.newt [apply] Extension Name: javax.media.opengl [apply] Specification Title: Java Bindings for OpenGL API Specification [apply] Specification Vendor: JogAmp Community [apply] Specification Version: 2.0 [apply] Implementation Title: Java Bindings for OpenGL Runtime Environment [apply] Implementation Vendor: JogAmp Community [apply] Implementation Vendor ID: com.jogamp [apply] Implementation URL: http://jogamp.org/ [apply] Implementation Version: 2.0.2-rc-20130704 [apply] Implementation Build: 2.0-b1029-20130704 [apply] Implementation Branch: master [apply] Implementation Commit: fa6e868a72b8fb3de8c96afbd71ab4d3ad33f6b6 [apply] ----------------------------------------------------------------------------------------------------- [apply] Default Profiles on device X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x0, owner false, ResourceToolkitLock[obj 0x2cdbf42e, isOwner false, <1c7c0f04, 14bdde38>[count 0, qsz 0, owner ]]] [apply] Native [apply] GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [apply] GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)] [apply] GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [apply] GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)] [apply] GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [apply] GL2ES1 true [apply] GLES1 false [apply] GL2ES2 true [apply] GLES2 false [apply] Profiles [apply] GLProfile[GL2ES2/GL4bc.hw] [apply] GLProfile[GL2ES1/GL4bc.hw] [apply] GLProfile[GL2/GL2.hw] [apply] GLProfile[GL4/GL4.hw] [apply] GLProfile[GL3/GL3.hw] [apply] GLProfile[GL4bc/GL4bc.hw] [apply] GLProfile[GL4bc/GL4bc.hw] [apply] GLProfile[GL2GL3/GL4bc.hw] [apply] GLProfile[GL3bc/GL3bc.hw] [apply] default GLProfile[GL4bc/GL4bc.hw] [apply] [apply] [apply] Desktop Capabilities: [apply] GLCaps[glx vid 0x23, fbc 0x23: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x24, fbc 0x24: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x25, fbc 0x25: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x26, fbc 0x26: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x27, fbc 0x27: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x28, fbc 0x28: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x2b, fbc 0x2b: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x2c, fbc 0x2c: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x2d, fbc 0x2d: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x2e, fbc 0x2e: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x2f, fbc 0x2f: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x30, fbc 0x30: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x31, fbc 0x31: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x32, fbc 0x32: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x33, fbc 0x33: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x34, fbc 0x34: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x35, fbc 0x35: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x36, fbc 0x36: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x37, fbc 0x37: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x38, fbc 0x38: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x39, fbc 0x39: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x3a, fbc 0x3a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x3b, fbc 0x3b: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x3c, fbc 0x3c: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x3d, fbc 0x3d: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x3e, fbc 0x3e: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x3f, fbc 0x3f: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/6, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x40, fbc 0x40: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/6, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x41, fbc 0x41: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/6, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x42, fbc 0x42: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/6, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x43, fbc 0x43: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x44, fbc 0x44: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x45, fbc 0x45: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x46, fbc 0x46: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x47, fbc 0x47: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x48, fbc 0x48: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x49, fbc 0x49: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x4a, fbc 0x4a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x4b, fbc 0x4b: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x4c, fbc 0x4c: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x4d, fbc 0x4d: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x4e, fbc 0x4e: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x4f, fbc 0x4f: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x50, fbc 0x50: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x51, fbc 0x51: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x52, fbc 0x52: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x53, fbc 0x53: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x54, fbc 0x54: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x55, fbc 0x55: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x56, fbc 0x56: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x57, fbc 0x57: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x58, fbc 0x58: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x59, fbc 0x59: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x5a, fbc 0x5a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x5b, fbc 0x5b: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x5c, fbc 0x5c: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x5d, fbc 0x5d: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x5e, fbc 0x5e: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x5f, fbc 0x5f: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x60, fbc 0x60: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x61, fbc 0x61: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x62, fbc 0x62: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x63, fbc 0x63: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x64, fbc 0x64: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x65, fbc 0x65: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x66, fbc 0x66: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x67, fbc 0x67: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/6, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x68, fbc 0x68: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/6, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x69, fbc 0x69: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/6, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x6a, fbc 0x6a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/6, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x6b, fbc 0x6b: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x6c, fbc 0x6c: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x6d, fbc 0x6d: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x6e, fbc 0x6e: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x6f, fbc 0x6f: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x70, fbc 0x70: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x71, fbc 0x71: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x72, fbc 0x72: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0xbb, fbc 0xbb: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0xbb, fbc 0xbb: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0xbb, fbc 0xbb: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0xbb, fbc 0xbb: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0xbb, fbc 0xbb: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] [apply] EGL Capabilities: [apply] none [apply] [apply] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testVersion [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGL4 [apply] ----------------------------------------------------------------------------------------------------- [apply] X11GraphicsDevice[type .x11, connection :0]: [apply] Native [apply] GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [apply] GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)] [apply] GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [apply] GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)] [apply] GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [apply] GL2ES1 true [apply] GLES1 false [apply] GL2ES2 true [apply] GLES2 false [apply] Profiles [apply] GLProfile[GL2ES2/GL4bc.hw] [apply] GLProfile[GL2ES1/GL4bc.hw] [apply] GLProfile[GL2/GL2.hw] [apply] GLProfile[GL4/GL4.hw] [apply] GLProfile[GL3/GL3.hw] [apply] GLProfile[GL4bc/GL4bc.hw] [apply] GLProfile[GL4bc/GL4bc.hw] [apply] GLProfile[GL2GL3/GL4bc.hw] [apply] GLProfile[GL3bc/GL3bc.hw] [apply] default GLProfile[GL4bc/GL4bc.hw] [apply] [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4/GL4.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Core Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Core Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Core Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 229 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGL4 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGLES1 [apply] Profile GLES1 n/a [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGLES1 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGLES2 [apply] Profile GLES2 n/a [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGLES2 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGL2 [apply] ----------------------------------------------------------------------------------------------------- [apply] X11GraphicsDevice[type .x11, connection :0]: [apply] Native [apply] GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [apply] GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)] [apply] GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [apply] GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)] [apply] GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [apply] GL2ES1 true [apply] GLES1 false [apply] GL2ES2 true [apply] GLES2 false [apply] Profiles [apply] GLProfile[GL2ES2/GL4bc.hw] [apply] GLProfile[GL2ES1/GL4bc.hw] [apply] GLProfile[GL2/GL2.hw] [apply] GLProfile[GL4/GL4.hw] [apply] GLProfile[GL3/GL3.hw] [apply] GLProfile[GL4bc/GL4bc.hw] [apply] GLProfile[GL4bc/GL4bc.hw] [apply] GLProfile[GL2GL3/GL4bc.hw] [apply] GLProfile[GL3bc/GL3bc.hw] [apply] default GLProfile[GL4bc/GL4bc.hw] [apply] [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2/GL2.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGL2 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGL4bc [apply] ----------------------------------------------------------------------------------------------------- [apply] X11GraphicsDevice[type .x11, connection :0]: [apply] Native [apply] GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [apply] GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)] [apply] GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [apply] GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)] [apply] GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [apply] GL2ES1 true [apply] GLES1 false [apply] GL2ES2 true [apply] GLES2 false [apply] Profiles [apply] GLProfile[GL2ES2/GL4bc.hw] [apply] GLProfile[GL2ES1/GL4bc.hw] [apply] GLProfile[GL2/GL2.hw] [apply] GLProfile[GL4/GL4.hw] [apply] GLProfile[GL3/GL3.hw] [apply] GLProfile[GL4bc/GL4bc.hw] [apply] GLProfile[GL4bc/GL4bc.hw] [apply] GLProfile[GL2GL3/GL4bc.hw] [apply] GLProfile[GL3bc/GL3bc.hw] [apply] default GLProfile[GL4bc/GL4bc.hw] [apply] [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGL4bc [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGLProfileDefault [apply] ----------------------------------------------------------------------------------------------------- [apply] X11GraphicsDevice[type .x11, connection :0]: [apply] Native [apply] GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [apply] GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)] [apply] GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [apply] GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)] [apply] GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [apply] GL2ES1 true [apply] GLES1 false [apply] GL2ES2 true [apply] GLES2 false [apply] Profiles [apply] GLProfile[GL2ES2/GL4bc.hw] [apply] GLProfile[GL2ES1/GL4bc.hw] [apply] GLProfile[GL2/GL2.hw] [apply] GLProfile[GL4/GL4.hw] [apply] GLProfile[GL3/GL3.hw] [apply] GLProfile[GL4bc/GL4bc.hw] [apply] GLProfile[GL4bc/GL4bc.hw] [apply] GLProfile[GL2GL3/GL4bc.hw] [apply] GLProfile[GL3bc/GL3bc.hw] [apply] default GLProfile[GL4bc/GL4bc.hw] [apply] [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGLProfileDefault [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943033485 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [apply] ------------- ---------------- --------------- [apply] [apply] Testcase: testGLProfileMaxProgrammable took 1.219 sec [apply] Testcase: testGLProfileGL2ES1 took 0.236 sec [apply] Testcase: testGL3bc took 0.218 sec [apply] Testcase: testGLProfileGL2ES2 took 0.23 sec [apply] Testcase: testGL3 took 0.23 sec [apply] Testcase: testVersion took 0.037 sec [apply] Testcase: testGL4 took 0.225 sec [apply] Testcase: testGLES1 took 0.001 sec [apply] Testcase: testGLES2 took 0.001 sec [apply] Testcase: testGL2 took 0.228 sec [apply] Testcase: testGL4bc took 0.232 sec [apply] Testcase: testGLProfileDefault took 0.246 sec [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943033485 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestGLVersionParsing00NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestGLVersionParsing00NEWT.xml [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestGLVersionParsing00NEWT [apply] junit.framework.TestListener: tests to run: 2 [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943034403 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] junit.framework.TestListener: startTest(test02GLVendorVersion) [apply] junit.framework.TestListener: endTest(test02GLVendorVersion) [apply] juniThread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943041413 ms +++ localhost.framework.TestListener: startTest(test01GLVersion) [apply] junit.framework.TestListener: endTest(test01GLVersion) [apply] t/127.0.0.1:59999 - Locked within 7013 ms, 8 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLVersionParsing00NEWT - test02GLVendorVersion [apply] Test[true:true:true][0]: 1.2.3 (GL_VERSION_2_1 DummyTool 1.2.3) -> 1.2.3 (DummyTool 1.2.3), define [true:true:true] [apply] Test[true:true:true][1]: 7.0.3 (2.1 Mesa 7.0.3-rc2) -> 7.0.3 (Mesa 7.0.3-rc2), define [true:true:true] [apply] Test[true:true:true][2]: 9.1.8 (4.2.12171 Compatibility Profile Context 9.01.8) -> 9.1.8 (Compatibility Profile Context 9.01.8), define [true:true:true] [apply] Test[true:true:true][3]: 12.102.3 (4.2.12198 Compatibility Profile Context 12.102.3.0) -> 12.102.3 (Compatibility Profile Context 12.102.3.0), define [true:true:true] [apply] Test[true:true:true][4]: 7.0.3 (2.1 Mesa 7.0.3-rc2 post odd) -> 7.0.3 (Mesa 7.0.3-rc2 post odd), define [true:true:true] [apply] Test[true:true:true][5]: 9.1.8 (4.2.12171 Compatibility Profile Context 9.01.8 post odd) -> 9.1.8 (Compatibility Profile Context 9.01.8 post odd), define [true:true:true] [apply] Test[true:true:true][6]: 12.102.3 (4.2.12198 Compatibility Profile Context 12.102.3.0 post odd) -> 12.102.3 (Compatibility Profile Context 12.102.3.0 post odd), define [true:true:true] [apply] Test[true:true:true][7]: 9.1.1 (OpenGL ES 2.0 Mesa 9.1.1) -> 9.1.1 (Mesa 9.1.1), define [true:true:true] [apply] Test[true:true:true][8]: 14.10.1 (OpenGL ES 2.0 14.10.1) -> 14.10.1 (14.10.1), define [true:true:true] [apply] Test[true:true:true][9]: 14.10.1 (OpenGL ES GLSL ES 2.0 14.10.1) -> 14.10.1 (14.10.1), define [true:true:true] [apply] Test[true:true:true][10]: 11.33.44 (OpenGL ES 2.0 3Com L3 11.33.44) -> 11.33.44 (11.33.44), define [true:true:true] [apply] Test[true:true:false][0]: 1.2.0 (GL_VERSION_2_1 Dummy Tool 1.2) -> 1.2.0 (Dummy Tool 1.2), define [true:true:false] [apply] Test[true:true:false][1]: 7.12.0 (2.1 Mesa 7.12) -> 7.12.0 (Mesa 7.12), define [true:true:false] [apply] Test[true:true:false][2]: 7.12.0 (2.1 Mesa 7.12-devel) -> 7.12.0 (Mesa 7.12-devel), define [true:true:false] [apply] Test[true:true:false][3]: 7.12.0 (2.1 Mesa 7.12-devel (git-d6c318e)) -> 7.12.0 (Mesa 7.12-devel (git-d6c318e)), define [true:true:false] [apply] Test[true:true:false][4]: 7.12.0 (2.1 Mesa 7.12-devel la1 la2 li3) -> 7.12.0 (Mesa 7.12-devel la1 la2 li3), define [true:true:false] [apply] Test[true:true:false][5]: 310.32.0 (4.3.0 NVIDIA 310.32) -> 310.32.0 (NVIDIA 310.32), define [true:true:false] [apply] Test[true:true:false][6]: 9.1.0 (OpenGL ES 2.0 Mesa 9.1) -> 9.1.0 (Mesa 9.1), define [true:true:false] [apply] Test[true:true:false][7]: 14.10.0 (OpenGL ES 2.0 14.10) -> 14.10.0 (14.10), define [true:true:false] [apply] Test[true:true:false][8]: 14.10.0 (OpenGL ES GLSL ES 2.0 14.10) -> 14.10.0 (14.10), define [true:true:false] [apply] Test[true:true:false][9]: 11.33.0 (OpenGL ES 2.0 3Com L3 11.33) -> 11.33.0 (11.33), define [true:true:false] [apply] Test[false:false:false][0]: 0.0.0 (GL_VERSION_2_1) -> 0.0.0 (n/a), define [false:false:false] [apply] Test[false:false:false][1]: 0.0.0 (OpenGL ES 2.0) -> 0.0.0 (n/a), define [false:false:false] [apply] Test[false:false:false][2]: 0.0.0 (OpenGL ES GLSL ES 2.0) -> 0.0.0 (n/a), define [false:false:false] [apply] Test[false:false:false][3]: 0.0.0 (OpenGL 2.1 LaLa) -> 0.0.0 (n/a), define [false:false:false] [apply] Test[false:false:false][4]: 0.0.0 (4.2.11762 Compatibility Profile Context) -> 0.0.0 (n/a), define [false:false:false] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLVersionParsing00NEWT - test02GLVendorVersion [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLVersionParsing00NEWT - test01GLVersion [apply] Test[0]: 2.1.0 (GL_VERSION_2_1 DummyTool 1.2.3) -> 2.1.0 (GL_VERSION_2_1 DummyTool 1.2.3), valid true, define [true:true:false] [apply] Test[1]: 2.1.0 (2.1 Mesa 7.0.3-rc2) -> 2.1.0 (2.1 Mesa 7.0.3-rc2), valid true, define [true:true:false] [apply] Test[2]: 4.2.0 (4.2.12171 Compatibility Profile Context 9.01.8) -> 4.2.0 (4.2.12171 Compatibility Profile Context 9.01.8), valid true, define [true:true:false] [apply] Test[3]: 4.2.0 (4.2.12198 Compatibility Profile Context 12.102.3.0) -> 4.2.0 (4.2.12198 Compatibility Profile Context 12.102.3.0), valid true, define [true:true:false] [apply] Test[4]: 2.1.0 (2.1 Mesa 7.0.3-rc2 post odd) -> 2.1.0 (2.1 Mesa 7.0.3-rc2 post odd), valid true, define [true:true:false] [apply] Test[5]: 4.2.0 (4.2.12171 Compatibility Profile Context 9.01.8 post odd) -> 4.2.0 (4.2.12171 Compatibility Profile Context 9.01.8 post odd), valid true, define [true:true:false] [apply] Test[6]: 4.2.0 (4.2.12198 Compatibility Profile Context 12.102.3.0 post odd) -> 4.2.0 (4.2.12198 Compatibility Profile Context 12.102.3.0 post odd), valid true, define [true:true:false] [apply] Test[7]: 2.0.0 (OpenGL ES 2.0 Mesa 9.1.1) -> 2.0.0 (OpenGL ES 2.0 Mesa 9.1.1), valid true, define [true:true:false] [apply] Test[8]: 2.0.0 (OpenGL ES 2.0 14.10.1) -> 2.0.0 (OpenGL ES 2.0 14.10.1), valid true, define [true:true:false] [apply] Test[9]: 2.0.0 (OpenGL ES GLSL ES 2.0 14.10.1) -> 2.0.0 (OpenGL ES GLSL ES 2.0 14.10.1), valid true, define [true:true:false] [apply] Test[10]: 2.0.0 (OpenGL ES 2.0 3Com L3 11.33.44) -> 2.0.0 (OpenGL ES 2.0 3Com L3 11.33.44), valid true, define [true:true:false] [apply] Test[11]: 2.1.0 (GL_VERSION_2_1 Dummy Tool 1.2) -> 2.1.0 (GL_VERSION_2_1 Dummy Tool 1.2), valid true, define [true:true:false] [apply] Test[12]: 2.1.0 (2.1 Mesa 7.12) -> 2.1.0 (2.1 Mesa 7.12), valid true, define [true:true:false] [apply] Test[13]: 2.1.0 (2.1 Mesa 7.12-devel) -> 2.1.0 (2.1 Mesa 7.12-devel), valid true, define [true:true:false] [apply] Test[14]: 2.1.0 (2.1 Mesa 7.12-devel (git-d6c318e)) -> 2.1.0 (2.1 Mesa 7.12-devel (git-d6c318e)), valid true, define [true:true:false] [apply] Test[15]: 2.1.0 (2.1 Mesa 7.12-devel la1 la2 li3) -> 2.1.0 (2.1 Mesa 7.12-devel la1 la2 li3), valid true, define [true:true:false] [apply] Test[16]: 4.3.0 (4.3.0 NVIDIA 310.32) -> 4.3.0 (4.3.0 NVIDIA 310.32), valid true, define [true:true:false] [apply] Test[17]: 2.0.0 (OpenGL ES 2.0 Mesa 9.1) -> 2.0.0 (OpenGL ES 2.0 Mesa 9.1), valid true, define [true:true:false] [apply] Test[18]: 2.0.0 (OpenGL ES 2.0 14.10) -> 2.0.0 (OpenGL ES 2.0 14.10), valid true, define [true:true:false] [apply] Test[19]: 2.0.0 (OpenGL ES GLSL ES 2.0 14.10) -> 2.0.0 (OpenGL ES GLSL ES 2.0 14.10), valid true, define [true:true:false] [apply] Test[20]: 2.0.0 (OpenGL ES 2.0 3Com L3 11.33) -> 2.0.0 (OpenGL ES 2.0 3Com L3 11.33), valid true, define [true:true:false] [apply] Test[21]: 2.1.0 (GL_VERSION_2_1) -> 2.1.0 (GL_VERSION_2_1), valid true, define [true:true:false] [apply] Test[22]: 2.0.0 (OpenGL ES 2.0) -> 2.0.0 (OpenGL ES 2.0), valid true, define [true:true:false] [apply] Test[23]: 2.0.0 (OpenGL ES GLSL ES 2.0) -> 2.0.0 (OpenGL ES GLSL ES 2.0), valid true, define [true:true:false] [apply] Test[24]: 2.1.0 (OpenGL 2.1 LaLa) -> 2.1.0 (OpenGL 2.1 LaLa), valid true, define [true:true:false] [apply] Test[25]: 4.2.0 (4.2.11762 Compatibility Profile Context) -> 4.2.0 (4.2.11762 Compatibility Profile Context), valid true, define [true:true:false] [apply] Test-X1: 2.0.0 (GL_VERSION_2), valid false, define [true:false:false] [apply] Test-X2: 2.0.0 (GL2 Buggy L3), valid false, define [true:false:false] [apply] Test-X3: 0.0.0 (GL Nope), valid false, define [false:false:false] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLVersionParsing00NEWT - test01GLVersion [apply] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 7.12 sec [apply] ------------- Standard Error ----------------- [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943034403 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943041413 ms +++ localhost/127.0.0.1:59999 - Locked within 7013 ms, 8 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLVersionParsing00NEWT - test02GLVendorVersion [apply] Test[true:true:true][0]: 1.2.3 (GL_VERSION_2_1 DummyTool 1.2.3) -> 1.2.3 (DummyTool 1.2.3), define [true:true:true] [apply] Test[true:true:true][1]: 7.0.3 (2.1 Mesa 7.0.3-rc2) -> 7.0.3 (Mesa 7.0.3-rc2), define [true:true:true] [apply] Test[true:true:true][2]: 9.1.8 (4.2.12171 Compatibility Profile Context 9.01.8) -> 9.1.8 (Compatibility Profile Context 9.01.8), define [true:true:true] [apply] Test[true:true:true][3]: 12.102.3 (4.2.12198 Compatibility Profile Context 12.102.3.0) -> 12.102.3 (Compatibility Profile Context 12.102.3.0), define [true:true:true] [apply] Test[true:true:true][4]: 7.0.3 (2.1 Mesa 7.0.3-rc2 post odd) -> 7.0.3 (Mesa 7.0.3-rc2 post odd), define [true:true:true] [apply] Test[true:true:true][5]: 9.1.8 (4.2.12171 Compatibility Profile Context 9.01.8 post odd) -> 9.1.8 (Compatibility Profile Context 9.01.8 post odd), define [true:true:true] [apply] Test[true:true:true][6]: 12.102.3 (4.2.12198 Compatibility Profile Context 12.102.3.0 post odd) -> 12.102.3 (Compatibility Profile Context 12.102.3.0 post odd), define [true:true:true] [apply] Test[true:true:true][7]: 9.1.1 (OpenGL ES 2.0 Mesa 9.1.1) -> 9.1.1 (Mesa 9.1.1), define [true:true:true] [apply] Test[true:true:true][8]: 14.10.1 (OpenGL ES 2.0 14.10.1) -> 14.10.1 (14.10.1), define [true:true:true] [apply] Test[true:true:true][9]: 14.10.1 (OpenGL ES GLSL ES 2.0 14.10.1) -> 14.10.1 (14.10.1), define [true:true:true] [apply] Test[true:true:true][10]: 11.33.44 (OpenGL ES 2.0 3Com L3 11.33.44) -> 11.33.44 (11.33.44), define [true:true:true] [apply] Test[true:true:false][0]: 1.2.0 (GL_VERSION_2_1 Dummy Tool 1.2) -> 1.2.0 (Dummy Tool 1.2), define [true:true:false] [apply] Test[true:true:false][1]: 7.12.0 (2.1 Mesa 7.12) -> 7.12.0 (Mesa 7.12), define [true:true:false] [apply] Test[true:true:false][2]: 7.12.0 (2.1 Mesa 7.12-devel) -> 7.12.0 (Mesa 7.12-devel), define [true:true:false] [apply] Test[true:true:false][3]: 7.12.0 (2.1 Mesa 7.12-devel (git-d6c318e)) -> 7.12.0 (Mesa 7.12-devel (git-d6c318e)), define [true:true:false] [apply] Test[true:true:false][4]: 7.12.0 (2.1 Mesa 7.12-devel la1 la2 li3) -> 7.12.0 (Mesa 7.12-devel la1 la2 li3), define [true:true:false] [apply] Test[true:true:false][5]: 310.32.0 (4.3.0 NVIDIA 310.32) -> 310.32.0 (NVIDIA 310.32), define [true:true:false] [apply] Test[true:true:false][6]: 9.1.0 (OpenGL ES 2.0 Mesa 9.1) -> 9.1.0 (Mesa 9.1), define [true:true:false] [apply] Test[true:true:false][7]: 14.10.0 (OpenGL ES 2.0 14.10) -> 14.10.0 (14.10), define [true:true:false] [apply] Test[true:true:false][8]: 14.10.0 (OpenGL ES GLSL ES 2.0 14.10) -> 14.10.0 (14.10), define [true:true:false] [apply] Test[true:true:false][9]: 11.33.0 (OpenGL ES 2.0 3Com L3 11.33) -> 11.33.0 (11.33), define [true:true:false] [apply] Test[false:false:false][0]: 0.0.0 (GL_VERSION_2_1) -> 0.0.0 (n/a), define [false:false:false] [apply] Test[false:false:false][1]: 0.0.0 (OpenGL ES 2.0) -> 0.0.0 (n/a), define [false:false:false] [apply] Test[false:false:false][2]: 0.0.0 (OpenGL ES GLSL ES 2.0) -> 0.0.0 (n/a), define [false:false:false] [apply] Test[false:false:false][3]: 0.0.0 (OpenGL 2.1 LaLa) -> 0.0.0 (n/a), define [false:false:false] [apply] Test[false:false:false][4]: 0.0.0 (4.2.11762 Compatibility Profile Context) -> 0.0.0 (n/a), define [false:false:false] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLVersionParsing00NEWT - test02GLVendorVersion [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLVersionParsing00NEWT - test01GLVersion [apply] Test[0]: 2.1.0 (GL_VERSION_2_1 DummyTool 1.2.3) -> 2.1.0 (GL_VERSION_2_1 DummyTool 1.2.3), valid true, define [true:true:false] [apply] Test[1]: 2.1.0 (2.1 Mesa 7.0.3-rc2) -> 2.1.0 (2.1 Mesa 7.0.3-rc2), valid true, define [true:true:false] [apply] Test[2]: 4.2.0 (4.2.12171 Compatibility Profile Context 9.01.8) -> 4.2.0 (4.2.12171 Compatibility Profile Context 9.01.8), valid true, define [true:true:false] [apply] Test[3]: 4.2.0 (4.2.12198 Compatibility Profile Context 12.102.3.0) -> 4.2.0 (4.2.12198 Compatibility Profile Context 12.102.3.0), valid true, define [true:true:false] [apply] Test[4]: 2.1.0 (2.1 Mesa 7.0.3-rc2 post odd) -> 2.1.0 (2.1 Mesa 7.0.3-rc2 post odd), valid true, define [true:true:false] [apply] Test[5]: 4.2.0 (4.2.12171 Compatibility Profile Context 9.01.8 post odd) -> 4.2.0 (4.2.12171 Compatibility Profile Context 9.01.8 post odd), valid true, define [true:true:false] [apply] Test[6]: 4.2.0 (4.2.12198 Compatibility Profile Context 12.102.3.0 post odd) -> 4.2.0 (4.2.12198 Compatibility Profile Context 12.102.3.0 post odd), valid true, define [true:true:false] [apply] Test[7]: 2.0.0 (OpenGL ES 2.0 Mesa 9.1.1) -> 2.0.0 (OpenGL ES 2.0 Mesa 9.1.1), valid true, define [true:true:false] [apply] Test[8]: 2.0.0 (OpenGL ES 2.0 14.10.1) -> 2.0.0 (OpenGL ES 2.0 14.10.1), valid true, define [true:true:false] [apply] Test[9]: 2.0.0 (OpenGL ES GLSL ES 2.0 14.10.1) -> 2.0.0 (OpenGL ES GLSL ES 2.0 14.10.1), valid true, define [true:true:false] [apply] Test[10]: 2.0.0 (OpenGL ES 2.0 3Com L3 11.33.44) -> 2.0.0 (OpenGL ES 2.0 3Com L3 11.33.44), valid true, define [true:true:false] [apply] Test[11]: 2.1.0 (GL_VERSION_2_1 Dummy Tool 1.2) -> 2.1.0 (GL_VERSION_2_1 Dummy Tool 1.2), valid true, define [true:true:false] [apply] Test[12]: 2.1.0 (2.1 Mesa 7.12) -> 2.1.0 (2.1 Mesa 7.12), valid true, define [true:true:false] [apply] Test[13]: 2.1.0 (2.1 Mesa 7.12-devel) -> 2.1.0 (2.1 Mesa 7.12-devel), valid true, define [true:true:false] [apply] Test[14]: 2.1.0 (2.1 Mesa 7.12-devel (git-d6c318e)) -> 2.1.0 (2.1 Mesa 7.12-devel (git-d6c318e)), valid true, define [true:true:false] [apply] Test[15]: 2.1.0 (2.1 Mesa 7.12-devel la1 la2 li3) -> 2.1.0 (2.1 Mesa 7.12-devel la1 la2 li3), valid true, define [true:true:false] [apply] Test[16]: 4.3.0 (4.3.0 NVIDIA 310.32) -> 4.3.0 (4.3.0 NVIDIA 310.32), valid true, define [true:true:false] [apply] Test[17]: 2.0.0 (OpenGL ES 2.0 Mesa 9.1) -> 2.0.0 (OpenGL ES 2.0 Mesa 9.1), valid true, define [true:true:false] [apply] Test[18]: 2.0.0 (OpenGL ES 2.0 14.10) -> 2.0.0 (OpenGL ES 2.0 14.10), valid true, define [true:true:false] [apply] Test[19]: 2.0.0 (OpenGL ES GLSL ES 2.0 14.10) -> 2.0.0 (OpenGL ES GLSL ES 2.0 14.10), valid true, define [true:true:false] [apply] Test[20]: 2.0.0 (OpenGL ES 2.0 3Com L3 11.33) -> 2.0.0 (OpenGL ES 2.0 3Com L3 11.33), valid true, define [true:true:false] [apply] Test[21]: 2.1.0 (GL_VERSION_2_1) -> 2.1.0 (GL_VERSION_2_1), valid true, define [true:true:false] [apply] Test[22]: 2.0.0 (OpenGL ES 2.0) -> 2.0.0 (OpenGL ES 2.0), valid true, define [true:true:false] [apply] Test[23]: 2.0.0 (OpenGL ES GLSL ES 2.0) -> 2.0.0 (OpenGL ES GLSL ES 2.0), valid true, define [true:true:false] [apply] Test[24]: 2.1.0 (OpenGL 2.1 LaLa) -> 2.1.0 (OpenGL 2.1 LaLa), valid true, define [true:true:false] [apply] Test[25]: 4.2.0 (4.2.11762 Compatibility Profile Context) -> 4.2.0 (4.2.11762 Compatibility Profile Context), valid true, define [true:true:false] [apply] Test-X1: 2.0.0 (GL_VERSION_2), valid false, define [true:false:false] [apply] Test-X2: 2.0.0 (GL2 Buggy L3), valid false, define [true:false:false] [apply] Test-X3: 0.0.0 (GL Nope), valid false, define [false:false:false] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLVersionParsing00NEWT - test01GLVersion [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943041477 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms [apply] ------------- ---------------- --------------- [apply] [apply] Testcase: test02GLVendorVersion took 0.015 sec [apply] Testcase: test01GLVersion took 0.005 sec [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943041477 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms [echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestGPUMemSec01NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestGPUMemSec01NEWT.xml [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestGPUMemSec01NEWT [apply] junit.framework.TestListener: tests to run: 6 [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943042349 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943050360 ms +++ localhost/127.0.0.1:59999 - Locked within 8014 ms, 9 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGPUMemSec01NEWT - testReadPixelsGL_99x100xRGBxUB [apply] junit.framework.TestListener: startTest(testReadPixelsGL_99x100xRGBxUB) [apply] libEGL warning: DRI2: failed to authenticate [apply] OK Expected IndexOutOfBoundsException (size-10 bytes): fmt 0x1908, type 0x1401, comps 4, 99x100, rowlenA1 396, rowlenA4 396, rowlenA8 400: Required 39600 remaining bytes in buffer, only had 39590 [apply] OK Expected IndexOutOfBoundsException (size/4 bytes): fmt 0x1908, type 0x1401, comps 4, 99x100, rowlenA1 396, rowlenA4 396, rowlenA8 400: Required 39600 remaining bytes in buffer, only had 9900 [apply] OK Expected IndexOutOfBoundsException (alignment 8): fmt 0x1908, type 0x1401, comps 4, 99x100, rowlenA1 396, rowlenA4 396, rowlenA8 400: Required 39996 remaining bytes in buffer, only had 39600 [apply] junit.framework.TestListener: endTest(testReadPixelsGL_99x100xRGBxUB) [apply] junit.framework.TestListener: startTest(testReadPixelsGL2GL3_640x480xRGBxUB) [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGPUMemSec01NEWT - testReadPixelsGL_99x100xRGBxUB [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGPUMemSec01NEWT - testReadPixelsGL2GL3_640x480xRGBxUB [apply] OK Expected IndexOutOfBoundsException (size-10 bytes): fmt 0x1907, type 0x1401, comps 3, 640x480, rowlenA1 1920, rowlenA4 1920, rowlenA8 1920: Required 921600 remaining bytes in buffer, only had 921590 [apply] OK Expected IndexOutOfBoundsException (size/4 bytes): fmt 0x1907, type 0x1401, comps 3, 640x480, rowlenA1 1920, rowlenA4 1920, rowlenA8 1920: Required 921600 remaining bytes in buffer, only had 230400 [apply] junit.framework.TestListener: endTest(testReadPixelsGL2GL3_640x480xRGBxUB) [apply] junit.framework.TestListener: startTest(testReadPixelsGL2GL3_99x100xRGBxUB) [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGPUMemSec01NEWT - testReadPixelsGL2GL3_640x480xRGBxUB [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGPUMemSec01NEWT - testReadPixelsGL2GL3_99x100xRGBxUB [apply] junit.framework.TestListener: endTest(testReadPixelsGL2GL3_99x100xRGBxUB) [apply] junit.framework.TestListener: startTest(testReadPixelsOK Expected IndexOutOfBoundsException (size-10 bytes): fmt 0x1907, type 0x1401, comps 3, 99x100, rowlenA1 297, rowlenA4 300, rowGL2GL3_640x480xREDxUB) [apply] lenA8 304: Required 29700 remaining bytes in buffer, only had 29690 [apply] OK Expected IndexOutOfBoundsException (size/4 bytes): fmt 0x1907, type 0x1401, comps 3, 99x100, rowlenA1 297, rowlenA4 300, rowlenA8 304: Required 29700 remaining bytes in buffer, only had 7425 [apply] OK Expected IndexOutOfBoundsException (alignment 4): fmt 0x1907, type 0x1401, comps 3, 99x100, rowlenA1 297, rowlenA4 300, rowlenA8 304: Required 29997 remaining bytes in buffer, only had 29700 [apply] OK Expected IndexOutOfBoundsException (alignment 8): fmt 0x1907, type 0x1401, comps 3, 99x100, rowlenA1 297, rowlenA4 300, rowlenA8 304: Required 30393 remaining bytes in buffer, only had 29700 [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGPUMemSec01NEWT - testReadPixelsGL2GL3_99x100xRGBxUB [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGPUMemSec01NEWT - testReadPixelsGL2GL3_640x480xREDxUB [apply] OK Expected IndexOutOfBoundsException (size-10 bytes): fmt 0x1903, type 0x1401, comps 1, 640x480, rowlenA1 640, rowlenA4 640, rowlenA8 640: Required 307200 remaining bytes in buffer, only had 307190 [apply] OK Expected IndexOutOfBoundsException (size/4 bytes): fmt 0x1903, type 0x1401, comps 1, 640x480, rowlenA1 640, rowlenA4 640, rowlenA8 640: Required 307200 remaining bytes in buffer, only had 76800 [apply] junit.framework.TestListener: endTest(testReadPixelsGL2GL3_640x480xREDxUB) [apply] junit.framework.TestListener: startTest(testReadPixelsGL2GL3_102x100xREDxUB) [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGPUMemSec01NEWT - testReadPixelsGL2GL3_640x480xREDxUB [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGPUMemSec01NEWT - testReadPixelsGL2GL3_102x100xREDxUB [apply] OK Expected IndexOutOfBoundsException (size-10 bytes): fmt 0x1903, type 0x1401, comps 1, 102x100, rowlenA1 102, rowlenA4 104, rowlenA8 104: Required 10200 remaining bytes in buffer, only had 10190 [apply] OK Expected IndexOutOfBoundsException (size/4 bytes): fmt 0x1903, type 0x1401, comps 1, 102x100, rowlenA1 102, rowlenA4 104, rowlenA8 104: Required 10200 remaining bytes in buffer, only had 2550 [apply] OK Expected IndexOutOfBoundsException (alignment 4): fmt 0x1903, type 0x1401, comps 1, 102x100, rowlenA1 102, rowlenA4 104, rowlenA8 104: Required 10398 remaining bytes in buffer, only had 10200 [apply] OK Expected IndexOutOfBoundsException (alignment 8): fmt 0x1903, type 0x1401, comps 1, 102x100, rowlenA1 102, rowlenA4 104, rowlenA8 104: Required 10398 remaining bytes in buffer, only had 10200 [apply] junit.framework.TestListener: endTest(testReadPixelsGL2GL3_102x100xREDxUB) [apply] junit.framework.TestListener: startTest(testReadPixelsGL_640x480xRGBAxUB) [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGPUMemSec01NEWT - testReadPixelsGL2GL3_102x100xREDxUB [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGPUMemSec01NEWT - testReadPixelsGL_640x480xRGBAxUB [apply] OK Expected IndexOutOfBoundsException (size-10 bytes): fmt 0x1908, type 0x1401, comps 4, 640x480, rowlenA1 2560, rowlenA4 2560, rowlenA8 2560: Required 1228800 remaining bytes in buffer, only had 1228790 [apply] OK Expected IndexOutOfBoundsException (size/4 bytes): fmt 0x1908, type 0x1401, comps 4, 640x480, rowlenA1 2560, rowlenA4 2560, rowlenA8 2560: Required 1228800 remaining bytes in buffer, only had 307200 [apply] junit.framework.TestListener: endTest(testReadPixelsGL_640x480xRGBAxUB) [apply] Tests run: 6, Failures: 0, Errors: 0, Time elapsed: 16.222 sec [apply] ------------- Standard Error ----------------- [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943042349 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943050360 ms +++ localhost/127.0.0.1:59999 - Locked within 8014 ms, 9 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGPUMemSec01NEWT - testReadPixelsGL_99x100xRGBxUB [apply] OK Expected IndexOutOfBoundsException (size-10 bytes): fmt 0x1908, type 0x1401, comps 4, 99x100, rowlenA1 396, rowlenA4 396, rowlenA8 400: Required 39600 remaining bytes in buffer, ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGPUMemSec01NEWT - testReadPixelsGL_640x480xRGBAxUB [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943058514 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [apply] only had 39590 [apply] OK Expected IndexOutOfBoundsException (size/4 bytes): fmt 0x1908, type 0x1401, comps 4, 99x100, rowlenA1 396, rowlenA4 396, rowlenA8 400: Required 39600 remaining bytes in buffer, only had 9900 [apply] OK Expected IndexOutOfBoundsException (alignment 8): fmt 0x1908, type 0x1401, comps 4, 99x100, rowlenA1 396, rowlenA4 396, rowlenA8 400: Required 39996 remaining bytes in buffer, only had 39600 [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGPUMemSec01NEWT - testReadPixelsGL_99x100xRGBxUB [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGPUMemSec01NEWT - testReadPixelsGL2GL3_640x480xRGBxUB [apply] OK Expected IndexOutOfBoundsException (size-10 bytes): fmt 0x1907, type 0x1401, comps 3, 640x480, rowlenA1 1920, rowlenA4 1920, rowlenA8 1920: Required 921600 remaining bytes in buffer, only had 921590 [apply] OK Expected IndexOutOfBoundsException (size/4 bytes): fmt 0x1907, type 0x1401, comps 3, 640x480, rowlenA1 1920, rowlenA4 1920, rowlenA8 1920: Required 921600 remaining bytes in buffer, only had 230400 [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGPUMemSec01NEWT - testReadPixelsGL2GL3_640x480xRGBxUB [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGPUMemSec01NEWT - testReadPixelsGL2GL3_99x100xRGBxUB [apply] OK Expected IndexOutOfBoundsException (size-10 bytes): fmt 0x1907, type 0x1401, comps 3, 99x100, rowlenA1 297, rowlenA4 300, rowlenA8 304: Required 29700 remaining bytes in buffer, only had 29690 [apply] OK Expected IndexOutOfBoundsException (size/4 bytes): fmt 0x1907, type 0x1401, comps 3, 99x100, rowlenA1 297, rowlenA4 300, rowlenA8 304: Required 29700 remaining bytes in buffer, only had 7425 [apply] OK Expected IndexOutOfBoundsException (alignment 4): fmt 0x1907, type 0x1401, comps 3, 99x100, rowlenA1 297, rowlenA4 300, rowlenA8 304: Required 29997 remaining bytes in buffer, only had 29700 [apply] OK Expected IndexOutOfBoundsException (alignment 8): fmt 0x1907, type 0x1401, comps 3, 99x100, rowlenA1 297, rowlenA4 300, rowlenA8 304: Required 30393 remaining bytes in buffer, only had 29700 [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGPUMemSec01NEWT - testReadPixelsGL2GL3_99x100xRGBxUB [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGPUMemSec01NEWT - testReadPixelsGL2GL3_640x480xREDxUB [apply] OK Expected IndexOutOfBoundsException (size-10 bytes): fmt 0x1903, type 0x1401, comps 1, 640x480, rowlenA1 640, rowlenA4 640, rowlenA8 640: Required 307200 remaining bytes in buffer, only had 307190 [apply] OK Expected IndexOutOfBoundsException (size/4 bytes): fmt 0x1903, type 0x1401, comps 1, 640x480, rowlenA1 640, rowlenA4 640, rowlenA8 640: Required 307200 remaining bytes in buffer, only had 76800 [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGPUMemSec01NEWT - testReadPixelsGL2GL3_640x480xREDxUB [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGPUMemSec01NEWT - testReadPixelsGL2GL3_102x100xREDxUB [apply] OK Expected IndexOutOfBoundsException (size-10 bytes): fmt 0x1903, type 0x1401, comps 1, 102x100, rowlenA1 102, rowlenA4 104, rowlenA8 104: Required 10200 remaining bytes in buffer, only had 10190 [apply] OK Expected IndexOutOfBoundsException (size/4 bytes): fmt 0x1903, type 0x1401, comps 1, 102x100, rowlenA1 102, rowlenA4 104, rowlenA8 104: Required 10200 remaining bytes in buffer, only had 2550 [apply] OK Expected IndexOutOfBoundsException (alignment 4): fmt 0x1903, type 0x1401, comps 1, 102x100, rowlenA1 102, rowlenA4 104, rowlenA8 104: Required 10398 remaining bytes in buffer, only had 10200 [apply] OK Expected IndexOutOfBoundsException (alignment 8): fmt 0x1903, type 0x1401, comps 1, 102x100, rowlenA1 102, rowlenA4 104, rowlenA8 104: Required 10398 remaining bytes in buffer, only had 10200 [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGPUMemSec01NEWT - testReadPixelsGL2GL3_102x100xREDxUB [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGPUMemSec01NEWT - testReadPixelsGL_640x480xRGBAxUB [apply] OK Expected IndexOutOfBoundsException (size-10 bytes): fmt 0x1908, type 0x1401, comps 4, 640x480, rowlenA1 2560, rowlenA4 2560, rowlenA8 2560: Required 1228800 remaining bytes in buffer, only had 1228790 [apply] OK Expected IndexOutOfBoundsException (size/4 bytes): fmt 0x1908, type 0x1401, comps 4, 640x480, rowlenA1 2560, rowlenA4 2560, rowlenA8 2560: Required 1228800 remaining bytes in buffer, only had 307200 [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGPUMemSec01NEWT - testReadPixelsGL_640x480xRGBAxUB [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943058514 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [apply] ------------- ---------------- --------------- [apply] [apply] Testcase: testReadPixelsGL_99x100xRGBxUB took 2.25 sec [apply] Testcase: testReadPixelsGL2GL3_640x480xRGBxUB took 1.172 sec [apply] Testcase: testReadPixelsGL2GL3_99x100xRGBxUB took 1.157 sec [apply] Testcase: testReadPixelsGL2GL3_640x480xREDxUB took 1.18 sec [apply] Testcase: testReadPixelsGL2GL3_102x100xREDxUB took 1.153 sec [apply] Testcase: testReadPixelsGL_640x480xRGBAxUB took 1.188 sec [echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestInitConcurrent01NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestInitConcurrent01NEWT.xml [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestInitConcurrent01NEWT [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943059440 ms +++ localhost/127.0.0.1:59999 - Locked within 5 ms, 1 attempts [apply] junit.framework.TestListener: tests to run: 3 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestInitConcurrent01NEWT - test02FourThreads [apply] JOGLTask 0: START: 0/0, reuse true - Thread-5-jt0 [apply] JOGLTask 1: START: 155/0, reuse true - Thread-5-jt1 [apply] JOGLTask 2: START: 310/0, reuse true - Thread-5-jt2 [apply] JOGLTask 3: START: 465/0, reuse true - Thread-5-jt3 [apply] junit.framework.TestListener: startTest(test02FourThreads) [apply] libEGL warning: DRI2: failed to authenticate [apply] Thread[Thread-5-jt0-Display-.x11_:0-2-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-5-jt0-Display-.x11_:0-2-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@e3b7c27 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6353ebbd [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1a99f83d [apply] Thread[Thread-5-jt0-Display-.x11_:0-2-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-5-jt0-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x3800002 [apply] Thread[Thread-5-jt0-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 128x128, swapInterval 0, drawable 0x3800002 [apply] JOGLTask 1: INITIALIZED: , NEWT-Display[.x11_:0-2, excl false, refCount 1, hasEDT true, edtRunning true, X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x924130, owner true, ResourceToolkitLock[obj 0x72787a6f, isOwner false, <43ae481f, 67010def>[count 0, qsz 0, owner ]]]] - Thread-5-jt1 [apply] Thread[Thread-5-jt0-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 128x128, swapInterval 0, drawable 0x3800002 [apply] JOGLTask 1: RUNNING: Thread-5-jt1 [apply] Thread[Thread-5-jt0-Display-.x11_:0-2-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-5-jt0-Display-.x11_:0-2-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@388165b3 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@373be7c0 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3dec0a94 [apply] Thread[Thread-5-jt0-Display-.x11_:0-2-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-5-jt0-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x3800004 [apply] Thread[Thread-5-jt0-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 128x128, swapInterval 0, drawable 0x3800004 [apply] JOGLTask 0: INITIALIZED: , NEWT-Display[.x11_:0-2, excl false, refCount 1, hasEDT true, edtRunning true, X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x924130, owner true, ResourceToolkitLock[obj 0x72787a6f, isOwner false, <43ae481f, 67010def>[count 0, qsz 0, owner ]]]] - Thread-5-jt0 [apply] JOGLTask 0: RUNNING: Thread-5-jt0 [apply] Thread[Thread-5-jt0-Display-.x11_:0-2-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-5-jt0-Display-.x11_:0-2-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@77442cd0 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1cda48dc [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3ee57250 [apply] Thread[Thread-5-jt0-Display-.x11_:0-2-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-5-jt0-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x3800006 [apply] Thread[Thread-5-jt0-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 128x128, swapInterval 0, drawable 0x3800006 [apply] JOGLTask 3: INITIALIZED: , NEWT-Display[.x11_:0-2, excl false, refCount 1, hasEDT true, edtRunning true, X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x924130, owner true, ResourceToolkitLock[obj 0x72787a6f, isOwner false, <43ae481f, 67010def>[count 0, qsz 0, owner ]]]] - Thread-5-jt3 [apply] JOGLTask 3: RUNNING: Thread-5-jt3 [apply] Thread[Thread-5-jt0-Display-.x11_:0-2-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-5-jt0-Display-.x11_:0-2-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@75865002 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@44eeef95 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@22b3428e [apply] Thread[Thread-5-jt0-Display-.x11_:0-2-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-5-jt0-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x3800008 [apply] Thread[Thread-5-jt0-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 128x128, swapInterval 0, drawable 0x3800008 [apply] JOGLTask 2: INITIALIZED: , NEWT-Display[.x11_:0-2, excl false, refCount 1, hasEDT true, edtRunning true, X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x924130, owner true, ResourceToolkitLock[obj 0x72787a6f, isOwner false, <43ae481f, 67010def>[count 0, qsz 0, owner ]]]] - Thread-5-jt2 [apply] JOGLTask 2: RUNNING: Thread-5-jt2 [apply] Thread[Thread-5-jt0-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-5-jt0-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose FIN [apply] JOGLTask 0: DONE/SYNC: Thread-5-jt0 [apply] JOGLTask 0: END: Thread-5-jt0 [apply] Thread[Thread-5-jt0-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-5-jt0-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose FIN [apply] JOGLTask 1: DONE/SYNC: Thread-5-jt1 [apply] JOGLTask 1: END: Thread-5-jt1 [apply] Thread[Thread-5-jt0-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-5-jt0-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose FIN [apply] JOGLTask 3: DONE/SYNC: Thread-5-jt3 [apply] JOGLTask 3: END: Thread-5-jt3 [apply] junit.framework.TestListener: endTest(test02FourThreads) [apply] junit.framework.TestListener: startTest(test16SixteenThreads) [apply] Thread[Thread-5-jt0-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-5-jt0-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose FIN [apply] JOGLTask 2: DONE/SYNC: Thread-5-jt2 [apply] JOGLTask 2: END: Thread-5-jt2 [apply] total: 2.229s [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestInitConcurrent01NEWT - test02FourThreads [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestInitConcurrent01NEWT - test16SixteenThreads [apply] JOGLTask 0: START: 0/0, reuse true - Thread-6-jt0 [apply] JOGLTask 1: START: 155/0, reuse true - Thread-6-jt1 [apply] JOGLTask 2: START: 310/0, reuse true - Thread-6-jt2 [apply] JOGLTask 3: START: 465/0, reuse true - Thread-6-jt3 [apply] JOGLTask 4: START: 620/0, reuse true - Thread-6-jt4 [apply] JOGLTask 5: START: 775/0, reuse true - Thread-6-jt5 [apply] JOGLTask 6: START: 930/0, reuse true - Thread-6-jt6 [apply] JOGLTask 7: START: 1085/0, reuse true - Thread-6-jt7 [apply] JOGLTask 8: START: 1240/0, reuse true - Thread-6-jt8 [apply] JOGLTask 9: START: 1395/0, reuse true - Thread-6-jt9 [apply] JOGLTask 10: START: 1550/0, reuse true - Thread-6-jt10 [apply] JOGLTask 12: START: 0/155, reuse true - Thread-6-jt12 [apply] JOGLTask 11: START: 1705/0, reuse true - Thread-6-jt11 [apply] JOGLTask 13: START: 155/155, reuse true - Thread-6-jt13 [apply] JOGLTask 14: START: 310/155, reuse true - Thread-6-jt14 [apply] JOGLTask 15: START: 465/155, reuse true - Thread-6-jt15 [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@252b6749 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4489fcaf [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3f2c6850 [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x4000004 [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.display 128x128, swapInterval 0, drawable 0x4000004 [apply] JOGLTask 1: INITIALIZED: , NEWT-Display[.x11_:0-3, excl false, refCount 1, hasEDT true, edtRunning true, X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x17f15a0, owner true, ResourceToolkitLock[obj 0x7c747c96, isOwner false, <439f9baf, 23a620d8>[count 0, qsz 0, owner ]]]] - Thread-6-jt1 [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.display 128x128, swapInterval 0, drawable 0x4000004 [apply] JOGLTask 1: RUNNING: Thread-6-jt1 [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@51eed775 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@17836c59 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@353e531e [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x4000006 [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.display 128x128, swapInterval 0, drawable 0x4000006 [apply] JOGLTask 12: INITIALIZED: , NEWT-Display[.x11_:0-3, excl false, refCount 1, hasEDT true, edtRunning true, X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x17f15a0, owner true, ResourceToolkitLock[obj 0x7c747c96, isOwner false, <439f9baf, 23a620d8>[count 0, qsz 0, owner ]]]] - Thread-6-jt12 [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.display 128x128, swapInterval 0, drawable 0x4000006 [apply] JOGLTask 12: RUNNING: Thread-6-jt12 [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@54c8010f [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@16bdab45 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7e374aac [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x4000008 [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.display 128x128, swapInterval 0, drawable 0x4000008 [apply] JOGLTask 15: INITIALIZED: , NEWT-Display[.x11_:0-3, excl false, refCount 1, hasEDT true, edtRunning true, X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x17f15a0, owner true, ResourceToolkitLock[obj 0x7c747c96, isOwner false, <439f9baf, 23a620d8>[count 0, qsz 0, owner ]]]] - Thread-6-jt15 [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.display 128x128, swapInterval 0, drawable 0x4000008 [apply] JOGLTask 15: RUNNING: Thread-6-jt15 [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2d5e7ba3 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1607219a [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2e2f10c2 [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x400000a [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.display 128x128, swapInterval 0, drawable 0x400000a [apply] JOGLTask 13: INITIALIZED: , NEWT-Display[.x11_:0-3, excl false, refCount 1, hasEDT true, edtRunning true, X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x17f15a0, owner true, ResourceToolkitLock[obj 0x7c747c96, isOwner false, <439f9baf, 23a620d8>[count 0, qsz 0, owner ]]]] - Thread-6-jt13 [apply] JOGLTask 13: RUNNING: Thread-6-jt13 [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2474ec0 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1783206b [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@21c55cdc [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x400000c [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.display 128x128, swapInterval 0, drawable 0x400000c [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.display 128x128, swapInterval 0, drawable 0x400000c [apply] JOGLTask 10: INITIALIZED: , NEWT-Display[.x11_:0-3, excl false, refCount 1, hasEDT true, edtRunning true, X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x17f15a0, owner true, ResourceToolkitLock[obj 0x7c747c96, isOwner false, <439f9baf, 23a620d8>[count 0, qsz 0, owner ]]]] - Thread-6-jt10 [apply] JOGLTask 10: RUNNING: Thread-6-jt10 [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3678751e [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1e512082 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@602d465a [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x400000e [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.display 128x128, swapInterval 0, drawable 0x400000e [apply] JOGLTask 8: INITIALIZED: , NEWT-Display[.x11_:0-3, excl false, refCount 1, hasEDT true, edtRunning true, X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x17f15a0, owner true, ResourceToolkitLock[obj 0x7c747c96, isOwner false, <439f9baf, 23a620d8>[count 0, qsz 0, owner ]]]] - Thread-6-jt8 [apply] JOGLTask 8: RUNNING: Thread-6-jt8 [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6444e5b7 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@674584ce [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@512255a [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x4000010 [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.display 128x128, swapInterval 0, drawable 0x4000010 [apply] JOGLTask 9: INITIALIZED: , NEWT-Display[.x11_:0-3, excl false, refCount 1, hasEDT true, edtRunning true, X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x17f15a0, owner true, ResourceToolkitLock[obj 0x7c747c96, isOwner false, <439f9baf, 23a620d8>[count 0, qsz 0, owner ]]]] - Thread-6-jt9 [apply] JOGLTask 9: RUNNING: Thread-6-jt9 [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2a1dd8a4 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@d7a0c96 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@47d052c3 [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x4000012 [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.display 128x128, swapInterval 0, drawable 0x4000012 [apply] JOGLTask 14: INITIALIZED: , NEWT-Display[.x11_:0-3, excl false, refCount 1, hasEDT true, edtRunning true, X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x17f15a0, owner true, ResourceToolkitLock[obj 0x7c747c96, isOwner false, <439f9baf, 23a620d8>[count 0, qsz 0, owner ]]]] - Thread-6-jt14 [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.display 128x128, swapInterval 0, drawable 0x4000012 [apply] JOGLTask 14: RUNNING: Thread-6-jt14 [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7642b4f1 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@157576df [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@52cf357a [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x4000014 [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.display 128x128, swapInterval 0, drawable 0x4000014 [apply] JOGLTask 11: INITIALIZED: , NEWT-Display[.x11_:0-3, excl false, refCount 1, hasEDT true, edtRunning true, X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x17f15a0, owner true, ResourceToolkitLock[obj 0x7c747c96, isOwner false, <439f9baf, 23a620d8>[count 0, qsz 0, owner ]]]] - Thread-6-jt11 [apply] JOGLTask 11: RUNNING: Thread-6-jt11 [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1135a18e [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@58017a75 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@490ec476 [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x4000016 [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.display 128x128, swapInterval 0, drawable 0x4000016 [apply] JOGLTask 3: INITIALIZED: , NEWT-Display[.x11_:0-3, excl false, refCount 1, hasEDT true, edtRunning true, X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x17f15a0, owner true, ResourceToolkitLock[obj 0x7c747c96, isOwner false, <439f9baf, 23a620d8>[count 0, qsz 0, owner ]]]] - Thread-6-jt3 [apply] JOGLTask 3: RUNNING: Thread-6-jt3 [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@399342e7 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@730d6938 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7577168a [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x4000018 [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.display 128x128, swapInterval 0, drawable 0x4000018 [apply] JOGLTask 5: INITIALIZED: , NEWT-Display[.x11_:0-3, excl false, refCount 1, hasEDT true, edtRunning true, X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x17f15a0, owner true, ResourceToolkitLock[obj 0x7c747c96, isOwner false, <439f9baf, 23a620d8>[count 0, qsz 0, owner ]]]] - Thread-6-jt5 [apply] JOGLTask 5: RUNNING: Thread-6-jt5 [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@25ae3e2d [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@52740fae [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@41b192cc [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x400001a [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.display 128x128, swapInterval 0, drawable 0x400001a [apply] JOGLTask 2: INITIALIZED: , NEWT-Display[.x11_:0-3, excl false, refCount 1, hasEDT true, edtRunning true, X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x17f15a0, owner true, ResourceToolkitLock[obj 0x7c747c96, isOwner false, <439f9baf, 23a620d8>[count 0, qsz 0, owner ]]]] - Thread-6-jt2 [apply] JOGLTask 2: RUNNING: Thread-6-jt2 [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@434ce06a [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6c2171aa [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7ad875c [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x400001c [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.display 128x128, swapInterval 0, drawable 0x400001c [apply] JOGLTask 0: INITIALIZED: , NEWT-Display[.x11_:0-3, excl false, refCount 1, hasEDT true, edtRunning true, X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x17f15a0, owner true, ResourceToolkitLock[obj 0x7c747c96, isOwner false, <439f9baf, 23a620d8>[count 0, qsz 0, owner ]]]] - Thread-6-jt0 [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.display 128x128, swapInterval 0, drawable 0x400001c [apply] JOGLTask 0: RUNNING: Thread-6-jt0 [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5840c76b [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4e46f11 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3137c799 [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x400001e [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.display 128x128, swapInterval 0, drawable 0x400001e [apply] JOGLTask 7: INITIALIZED: , NEWT-Display[.x11_:0-3, excl false, refCount 1, hasEDT true, edtRunning true, X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x17f15a0, owner true, ResourceToolkitLock[obj 0x7c747c96, isOwner false, <439f9baf, 23a620d8>[count 0, qsz 0, owner ]]]] - Thread-6-jt7 [apply] JOGLTask 7: RUNNING: Thread-6-jt7 [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5aa76583 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@23f9a9f4 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5c04e49f [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x4000020 [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.display 128x128, swapInterval 0, drawable 0x4000020 [apply] JOGLTask 6: INITIALIZED: , NEWT-Display[.x11_:0-3, excl false, refCount 1, hasEDT true, edtRunning true, X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x17f15a0, owner true, ResourceToolkitLock[obj 0x7c747c96, isOwner false, <439f9baf, 23a620d8>[count 0, qsz 0, owner ]]]] - Thread-6-jt6 [apply] JOGLTask 6: RUNNING: Thread-6-jt6 [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose FIN [apply] JOGLTask 1: DONE/SYNC: Thread-6-jt1 [apply] JOGLTask 1: END: Thread-6-jt1 [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose FIN [apply] JOGLTask 12: DONE/SYNC: Thread-6-jt12 [apply] JOGLTask 12: END: Thread-6-jt12 [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose FIN [apply] JOGLTask 15: DONE/SYNC: Thread-6-jt15 [apply] JOGLTask 15: END: Thread-6-jt15 [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose FIN [apply] JOGLTask 13: DONE/SYNC: Thread-6-jt13 [apply] JOGLTask 13: END: Thread-6-jt13 [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose FIN [apply] JOGLTask 10: DONE/SYNC: Thread-6-jt10 [apply] JOGLTask 10: END: Thread-6-jt10 [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose FIN [apply] JOGLTask 8: DONE/SYNC: Thread-6-jt8 [apply] JOGLTask 8: END: Thread-6-jt8 [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5afa2b2b [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5e2842b6 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2533eb05 [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x4000022 [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.display 128x128, swapInterval 0, drawable 0x4000022 [apply] JOGLTask 4: INITIALIZED: , NEWT-Display[.x11_:0-3, excl false, refCount 1, hasEDT true, edtRunning true, X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x17f15a0, owner true, ResourceToolkitLock[obj 0x7c747c96, isOwner false, <439f9baf, 23a620d8>[count 0, qsz 0, owner ]]]] - Thread-6-jt4 [apply] JOGLTask 4: RUNNING: Thread-6-jt4 [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose FIN [apply] JOGLTask 9: DONE/SYNC: Thread-6-jt9 [apply] JOGLTask 9: END: Thread-6-jt9 [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose FIN [apply] JOGLTask 14: DONE/SYNC: Thread-6-jt14 [apply] JOGLTask 14: END: Thread-6-jt14 [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose FIN [apply] JOGLTask 11: DONE/SYNC: Thread-6-jt11 [apply] JOGLTask 11: END: Thread-6-jt11 [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose FIN [apply] JOGLTask 3: DONE/SYNC: Thread-6-jt3 [apply] JOGLTask 3: END: Thread-6-jt3 [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose FIN [apply] JOGLTask 5: DONE/SYNC: Thread-6-jt5 [apply] JOGLTask 5: END: Thread-6-jt5 [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose FIN [apply] JOGLTask 2: DONE/SYNC: Thread-6-jt2 [apply] JOGLTask 2: END: Thread-6-jt2 [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose FIN [apply] JOGLTask 0: DONE/SYNC: Thread-6-jt0 [apply] JOGLTask 0: END: Thread-6-jt0 [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose FIN [apply] JOGLTask 7: DONE/SYNC: Thread-6-jt7 [apply] JOGLTask 7: END: Thread-6-jt7 [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose FIN [apply] JOGLTask 6: DONE/SYNC: Thread-6-jt6 [apply] JOGLTask 6: END: Thread-6-jt6 [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose FIN [apply] JOGLTask 4: DONE/SYNC: Thread-6-jt4 [apply] JOGLTask 4: END: Thread-6-jt4 [apply] total: 5.527s [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestInitConcurrent01NEWT - test16SixteenThreads [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestInitConcurrent01NEWT - test02TwoThreads [apply] JOGLTask 1: START: 155/0, reuse true - Thread-7-jt1 [apply] JOGLTask 0: START: 0/0, reuse true - Thread-7-jt0 [apply] junit.framework.TestListener: endTest(test16SixteenThreads) [apply] junit.framework.TestListener: startTest(test02TwoThreads) [apply] Thread[Thread-7-jt1-Display-.x11_:0-4-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-7-jt1-Display-.x11_:0-4-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@65660d33 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@eecc347 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5a0871f8 [apply] Thread[Thread-7-jt1-Display-.x11_:0-4-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-7-jt1-Display-.x11_:0-4-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x3e00007 [apply] Thread[Thread-7-jt1-Display-.x11_:0-4-EDT-1,5,main] GearsES2.display 128x128, swapInterval 0, drawable 0x3e00007 [apply] JOGLTask 1: INITIALIZED: , NEWT-Display[.x11_:0-4, excl false, refCount 1, hasEDT true, edtRunning true, X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x1427af0, owner true, ResourceToolkitLock[obj 0x60727ef5, isOwner false, <7ced384a, 3a0ac259>[count 0, qsz 0, owner ]]]] - Thread-7-jt1 [apply] JOGLTask 1: RUNNING: Thread-7-jt1 [apply] Thread[Thread-7-jt1-Display-.x11_:0-4-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-7-jt1-Display-.x11_:0-4-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@443c2e0b [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4af2f72c [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@15419025 [apply] Thread[Thread-7-jt1-Display-.x11_:0-4-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-7-jt1-Display-.x11_:0-4-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x3e00009 [apply] Thread[Thread-7-jt1-Display-.x11_:0-4-EDT-1,5,main] GearsES2.display 128x128, swapInterval 0, drawable 0x3e00009 [apply] JOGLTask 0: INITIALIZED: , NEWT-Display[.x11_:0-4, excl false, refCount 1, hasEDT true, edtRunning true, X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x1427af0, owner true, ResourceToolkitLock[obj 0x60727ef5, isOwner false, <7ced384a, 3a0ac259>[count 0, qsz 0, owner ]]]] - Thread-7-jt0 [apply] Thread[Thread-7-jt1-Display-.x11_:0-4-EDT-1,5,main] GearsES2.display 128x128, swapInterval 0, drawable 0x3e00009 [apply] JOGLTask 0: RUNNING: Thread-7-jt0 [apply] Thread[Thread-7-jt1-Display-.x11_:0-4-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-7-jt1-Display-.x11_:0-4-EDT-1,5,main] GearsES2.dispose FIN [apply] JOGLTask 1: DONE/SYNC: Thread-7-jt1 [apply] JOGLTask 1: END: Thread-7-jt1 [apply] Thread[Thread-7-jt1-Display-.x11_:0-4-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-7-jt1-Display-.x11_:0-4-EDT-1,5,main] GearsES2.dispose FIN [apply] JOGLTask 0: DONE/SYNC: Thread-7-jt0 [apply] JOGLTask 0: END: Thread-7-jt0 [apply] total: 0.682s [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestInitConcurrent01NEWT - test02TwoThreads [apply] junit.framework.TestListener: endTest(test02TwoThreads) [apply] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 8.669 sec [apply] ------------- Standard Error ----------------- [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943059440 ms +++ localhost/127.0.0.1:59999 - Locked within 5 ms, 1 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestInitConcurrent01NEWT - test02FourThreads [apply] JOGLTask 0: START: 0/0, reuse true - Thread-5-jt0 [apply] JOGLTask 1: START: 155/0, reuse true - Thread-5-jt1 [apply] JOGLTask 2: START: 310/0, reuse true - Thread-5-jt2 [apply] JOGLTask 3: START: 465/0, reuse true - Thread-5-jt3 [apply] Thread[Thread-5-jt0-Display-.x11_:0-2-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-5-jt0-Display-.x11_:0-2-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@e3b7c27 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6353ebbd [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1a99f83d [apply] Thread[Thread-5-jt0-Display-.x11_:0-2-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-5-jt0-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x3800002 [apply] Thread[Thread-5-jt0-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 128x128, swapInterval 0, drawable 0x3800002 [apply] JOGLTask 1: INITIALIZED: , NEWT-Display[.x11_:0-2, excl false, refCount 1, hasEDT true, edtRunning true, X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x924130, owner true, ResourceToolkitLock[obj 0x72787a6f, isOwner false, <43ae481f, 67010def>[count 0, qsz 0, owner ]]]] - Thread-5-jt1 [apply] Thread[Thread-5-jt0-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 128x128, swapInterval 0, drawable 0x3800002 [apply] JOGLTask 1: RUNNING: Thread-5-jt1 [apply] Thread[Thread-5-jt0-Display-.x11_:0-2-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-5-jt0-Display-.x11_:0-2-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@388165b3 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@373be7c0 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3dec0a94 [apply] Thread[Thread-5-jt0-Display-.x11_:0-2-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-5-jt0-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x3800004 [apply] Thread[Thread-5-jt0-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 128x128, swapInterval 0, drawable 0x3800004 [apply] JOGLTask 0: INITIALIZED: , NEWT-Display[.x11_:0-2, excl false, refCount 1, hasEDT true, edtRunning true, X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x924130, owner true, ResourceToolkitLock[obj 0x72787a6f, isOwner false, <43ae481f, 67010def>[count 0, qsz 0, owner ]]]] - Thread-5-jt0 [apply] JOGLTask 0: RUNNING: Thread-5-jt0 [apply] Thread[Thread-5-jt0-Display-.x11_:0-2-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-5-jt0-Display-.x11_:0-2-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@77442cd0 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1cda48dc [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3ee57250 [apply] Thread[Thread-5-jt0-Display-.x11_:0-2-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-5-jt0-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x3800006 [apply] Thread[Thread-5-jt0-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 128x128, swapInterval 0, drawable 0x3800006 [apply] JOGLTask 3: INITIALIZED: , NEWT-Display[.x11_:0-2, excl false, refCount 1, hasEDT true, edtRunning true, X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x924130, owner true, ResourceToolkitLock[obj 0x72787a6f, isOwner false, <43ae481f, 67010def>[count 0, qsz 0, owner ]]]] - Thread-5-jt3 [apply] JOGLTask 3: RUNNING: Thread-5-jt3 [apply] Thread[Thread-5-jt0-Display-.x11_:0-2-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-5-jt0-Display-.x11_:0-2-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@75865002 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@44eeef95 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@22b3428e [apply] Thread[Thread-5-jt0-Display-.x11_:0-2-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-5-jt0-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x3800008 [apply] Thread[Thread-5-jt0-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 128x128, swapInterval 0, drawable 0x3800008 [apply] JOGLTask 2: INITIALIZED: , NEWT-Display[.x11_:0-2, excl false, refCount 1, hasEDT true, edtRunning true, X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x924130, owner true, ResourceToolkitLock[obj 0x72787a6f, isOwner false, <43ae481f, 67010def>[count 0, qsz 0, owner ]]]] - Thread-5-jt2 [apply] JOGLTask 2: RUNNING: Thread-5-jt2 [apply] Thread[Thread-5-jt0-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-5-jt0-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose FIN [apply] JOGLTask 0: DONE/SYNC: Thread-5-jt0 [apply] JOGLTask 0: END: Thread-5-jt0 [apply] Thread[Thread-5-jt0-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-5-jt0-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose FIN [apply] JOGLTask 1: DONE/SYNC: Thread-5-jt1 [apply] JOGLTask 1: END: Thread-5-jt1 [apply] Thread[Thread-5-jt0-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-5-jt0-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose FIN [apply] JOGLTask 3: DONE/SYNC: Thread-5-jt3 [apply] JOGLTask 3: END: Thread-5-jt3 [apply] Thread[Thread-5-jt0-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-5-jt0-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose FIN [apply] JOGLTask 2: DONE/SYNC: Thread-5-jt2 [apply] JOGLTask 2: END: Thread-5-jt2 [apply] total: 2.229s [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestInitConcurrent01NEWT - test02FourThreads [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestInitConcurrent01NEWT - test16SixteenThreads [apply] JOGLTask 0: START: 0/0, reuse true - Thread-6-jt0 [apply] JOGLTask 1: START: 155/0, reuse true - Thread-6-jt1 [apply] JOGLTask 2: START: 310/0, reuse true - Thread-6-jt2 [apply] JOGLTask 3: START: 465/0, reuse true - Thread-6-jt3 [apply] JOGLTask 4: START: 620/0, reuse true - Thread-6-jt4 [apply] JOGLTask 5: START: 775/0, reuse true - Thread-6-jt5 [apply] JOGLTask 6: START: 930/0, reuse true - Thread-6-jt6 [apply] JOGLTask 7: START: 1085/0, reuse true - Thread-6-jt7 [apply] JOGLTask 8: START: 1240/0, reuse true - Thread-6-jt8 [apply] JOGLTask 9: START: 1395/0, reuse true - Thread-6-jt9 [apply] JOGLTask 10: START: 1550/0, reuse true - Thread-6-jt10 [apply] JOGLTask 12: START: 0/155, reuse true - Thread-6-jt12 [apply] JOGLTask 11: START: 1705/0, reuse true - Thread-6-jt11 [apply] JOGLTask 13: START: 155/155, reuse true - Thread-6-jt13 [apply] JOGLTask 14: START: 310/155, reuse true - Thread-6-jt14 [apply] JOGLTask 15: START: 465/155, reuse true - Thread-6-jt15 [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@252b6749 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4489fcaf [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3f2c6850 [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x4000004 [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.display 128x128, swapInterval 0, drawable 0x4000004 [apply] JOGLTask 1: INITIALIZED: , NEWT-Display[.x11_:0-3, excl false, refCount 1, hasEDT true, edtRunning true, X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x17f15a0, owner true, ResourceToolkitLock[obj 0x7c747c96, isOwner false, <439f9baf, 23a620d8>[count 0, qsz 0, owner ]]]] - Thread-6-jt1 [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.display 128x128, swapInterval 0, drawable 0x4000004 [apply] JOGLTask 1: RUNNING: Thread-6-jt1 [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@51eed775 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@17836c59 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@353e531e [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x4000006 [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.display 128x128, swapInterval 0, drawable 0x4000006 [apply] JOGLTask 12: INITIALIZED: , NEWT-Display[.x11_:0-3, excl false, refCount 1, hasEDT true, edtRunning true, X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x17f15a0, owner true, ResourceToolkitLock[obj 0x7c747c96, isOwner false, <439f9baf, 23a620d8>[count 0, qsz 0, owner ]]]] - Thread-6-jt12 [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.display 128x128, swapInterval 0, drawable 0x4000006 [apply] JOGLTask 12: RUNNING: Thread-6-jt12 [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@54c8010f [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@16bdab45 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7e374aac [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x4000008 [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.display 128x128, swapInterval 0, drawable 0x4000008 [apply] JOGLTask 15: INITIALIZED: , NEWT-Display[.x11_:0-3, excl false, refCount 1, hasEDT true, edtRunning true, X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x17f15a0, owner true, ResourceToolkitLock[obj 0x7c747c96, isOwner false, <439f9baf, 23a620d8>[count 0, qsz 0, owner ]]]] - Thread-6-jt15 [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.display 128x128, swapInterval 0, drawable 0x4000008 [apply] JOGLTask 15: RUNNING: Thread-6-jt15 [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2d5e7ba3 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1607219a [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2e2f10c2 [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x400000a [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.display 128x128, swapInterval 0, drawable 0x400000a [apply] JOGLTask 13: INITIALIZED: , NEWT-Display[.x11_:0-3, excl false, refCount 1, hasEDT true, edtRunning true, X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x17f15a0, owner true, ResourceToolkitLock[obj 0x7c747c96, isOwner false, <439f9baf, 23a620d8>[count 0, qsz 0, owner ]]]] - Thread-6-jt13 [apply] JOGLTask 13: RUNNING: Thread-6-jt13 [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2474ec0 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1783206b [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@21c55cdc [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x400000c [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.display 128x128, swapInterval 0, drawable 0x400000c [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.display 128x128, swapInterval 0, drawable 0x400000c [apply] JOGLTask 10: INITIALIZED: , NEWT-Display[.x11_:0-3, excl false, refCount 1, hasEDT true, edtRunning true, X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x17f15a0, owner true, ResourceToolkitLock[obj 0x7c747c96, isOwner false, <439f9baf, 23a620d8>[count 0, qsz 0, owner ]]]] - Thread-6-jt10 [apply] JOGLTask 10: RUNNING: Thread-6-jt10 [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3678751e [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1e512082 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@602d465a [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x400000e [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.display 128x128, swapInterval 0, drawable 0x400000e [apply] JOGLTask 8: INITIALIZED: , NEWT-Display[.x11_:0-3, excl false, refCount 1, hasEDT true, edtRunning true, X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x17f15a0, owner true, ResourceToolkitLock[obj 0x7c747c96, isOwner false, <439f9baf, 23a620d8>[count 0, qsz 0, owner ]]]] - Thread-6-jt8 [apply] JOGLTask 8: RUNNING: Thread-6-jt8 [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6444e5b7 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@674584ce [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@512255a [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x4000010 [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.display 128x128, swapInterval 0, drawable 0x4000010 [apply] JOGLTask 9: INITIALIZED: , NEWT-Display[.x11_:0-3, excl false, refCount 1, hasEDT true, edtRunning true, X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x17f15a0, owner true, ResourceToolkitLock[obj 0x7c747c96, isOwner false, <439f9baf, 23a620d8>[count 0, qsz 0, owner ]]]] - Thread-6-jt9 [apply] JOGLTask 9: RUNNING: Thread-6-jt9 [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943068061 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [apply] shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2a1dd8a4 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@d7a0c96 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@47d052c3 [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x4000012 [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.display 128x128, swapInterval 0, drawable 0x4000012 [apply] JOGLTask 14: INITIALIZED: , NEWT-Display[.x11_:0-3, excl false, refCount 1, hasEDT true, edtRunning true, X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x17f15a0, owner true, ResourceToolkitLock[obj 0x7c747c96, isOwner false, <439f9baf, 23a620d8>[count 0, qsz 0, owner ]]]] - Thread-6-jt14 [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.display 128x128, swapInterval 0, drawable 0x4000012 [apply] JOGLTask 14: RUNNING: Thread-6-jt14 [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7642b4f1 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@157576df [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@52cf357a [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x4000014 [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.display 128x128, swapInterval 0, drawable 0x4000014 [apply] JOGLTask 11: INITIALIZED: , NEWT-Display[.x11_:0-3, excl false, refCount 1, hasEDT true, edtRunning true, X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x17f15a0, owner true, ResourceToolkitLock[obj 0x7c747c96, isOwner false, <439f9baf, 23a620d8>[count 0, qsz 0, owner ]]]] - Thread-6-jt11 [apply] JOGLTask 11: RUNNING: Thread-6-jt11 [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1135a18e [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@58017a75 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@490ec476 [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x4000016 [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.display 128x128, swapInterval 0, drawable 0x4000016 [apply] JOGLTask 3: INITIALIZED: , NEWT-Display[.x11_:0-3, excl false, refCount 1, hasEDT true, edtRunning true, X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x17f15a0, owner true, ResourceToolkitLock[obj 0x7c747c96, isOwner false, <439f9baf, 23a620d8>[count 0, qsz 0, owner ]]]] - Thread-6-jt3 [apply] JOGLTask 3: RUNNING: Thread-6-jt3 [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@399342e7 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@730d6938 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7577168a [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x4000018 [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.display 128x128, swapInterval 0, drawable 0x4000018 [apply] JOGLTask 5: INITIALIZED: , NEWT-Display[.x11_:0-3, excl false, refCount 1, hasEDT true, edtRunning true, X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x17f15a0, owner true, ResourceToolkitLock[obj 0x7c747c96, isOwner false, <439f9baf, 23a620d8>[count 0, qsz 0, owner ]]]] - Thread-6-jt5 [apply] JOGLTask 5: RUNNING: Thread-6-jt5 [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@25ae3e2d [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@52740fae [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@41b192cc [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x400001a [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.display 128x128, swapInterval 0, drawable 0x400001a [apply] JOGLTask 2: INITIALIZED: , NEWT-Display[.x11_:0-3, excl false, refCount 1, hasEDT true, edtRunning true, X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x17f15a0, owner true, ResourceToolkitLock[obj 0x7c747c96, isOwner false, <439f9baf, 23a620d8>[count 0, qsz 0, owner ]]]] - Thread-6-jt2 [apply] JOGLTask 2: RUNNING: Thread-6-jt2 [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@434ce06a [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6c2171aa [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7ad875c [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x400001c [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.display 128x128, swapInterval 0, drawable 0x400001c [apply] JOGLTask 0: INITIALIZED: , NEWT-Display[.x11_:0-3, excl false, refCount 1, hasEDT true, edtRunning true, X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x17f15a0, owner true, ResourceToolkitLock[obj 0x7c747c96, isOwner false, <439f9baf, 23a620d8>[count 0, qsz 0, owner ]]]] - Thread-6-jt0 [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.display 128x128, swapInterval 0, drawable 0x400001c [apply] JOGLTask 0: RUNNING: Thread-6-jt0 [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5840c76b [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4e46f11 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3137c799 [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x400001e [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.display 128x128, swapInterval 0, drawable 0x400001e [apply] JOGLTask 7: INITIALIZED: , NEWT-Display[.x11_:0-3, excl false, refCount 1, hasEDT true, edtRunning true, X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x17f15a0, owner true, ResourceToolkitLock[obj 0x7c747c96, isOwner false, <439f9baf, 23a620d8>[count 0, qsz 0, owner ]]]] - Thread-6-jt7 [apply] JOGLTask 7: RUNNING: Thread-6-jt7 [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5aa76583 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@23f9a9f4 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5c04e49f [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x4000020 [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.display 128x128, swapInterval 0, drawable 0x4000020 [apply] JOGLTask 6: INITIALIZED: , NEWT-Display[.x11_:0-3, excl false, refCount 1, hasEDT true, edtRunning true, X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x17f15a0, owner true, ResourceToolkitLock[obj 0x7c747c96, isOwner false, <439f9baf, 23a620d8>[count 0, qsz 0, owner ]]]] - Thread-6-jt6 [apply] JOGLTask 6: RUNNING: Thread-6-jt6 [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose FIN [apply] JOGLTask 1: DONE/SYNC: Thread-6-jt1 [apply] JOGLTask 1: END: Thread-6-jt1 [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose FIN [apply] JOGLTask 12: DONE/SYNC: Thread-6-jt12 [apply] JOGLTask 12: END: Thread-6-jt12 [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose FIN [apply] JOGLTask 15: DONE/SYNC: Thread-6-jt15 [apply] JOGLTask 15: END: Thread-6-jt15 [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose FIN [apply] JOGLTask 13: DONE/SYNC: Thread-6-jt13 [apply] JOGLTask 13: END: Thread-6-jt13 [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose FIN [apply] JOGLTask 10: DONE/SYNC: Thread-6-jt10 [apply] JOGLTask 10: END: Thread-6-jt10 [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose FIN [apply] JOGLTask 8: DONE/SYNC: Thread-6-jt8 [apply] JOGLTask 8: END: Thread-6-jt8 [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5afa2b2b [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5e2842b6 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2533eb05 [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x4000022 [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.display 128x128, swapInterval 0, drawable 0x4000022 [apply] JOGLTask 4: INITIALIZED: , NEWT-Display[.x11_:0-3, excl false, refCount 1, hasEDT true, edtRunning true, X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x17f15a0, owner true, ResourceToolkitLock[obj 0x7c747c96, isOwner false, <439f9baf, 23a620d8>[count 0, qsz 0, owner ]]]] - Thread-6-jt4 [apply] JOGLTask 4: RUNNING: Thread-6-jt4 [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose FIN [apply] JOGLTask 9: DONE/SYNC: Thread-6-jt9 [apply] JOGLTask 9: END: Thread-6-jt9 [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose FIN [apply] JOGLTask 14: DONE/SYNC: Thread-6-jt14 [apply] JOGLTask 14: END: Thread-6-jt14 [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose FIN [apply] JOGLTask 11: DONE/SYNC: Thread-6-jt11 [apply] JOGLTask 11: END: Thread-6-jt11 [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose FIN [apply] JOGLTask 3: DONE/SYNC: Thread-6-jt3 [apply] JOGLTask 3: END: Thread-6-jt3 [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose FIN [apply] JOGLTask 5: DONE/SYNC: Thread-6-jt5 [apply] JOGLTask 5: END: Thread-6-jt5 [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose FIN [apply] JOGLTask 2: DONE/SYNC: Thread-6-jt2 [apply] JOGLTask 2: END: Thread-6-jt2 [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose FIN [apply] JOGLTask 0: DONE/SYNC: Thread-6-jt0 [apply] JOGLTask 0: END: Thread-6-jt0 [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose FIN [apply] JOGLTask 7: DONE/SYNC: Thread-6-jt7 [apply] JOGLTask 7: END: Thread-6-jt7 [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose FIN [apply] JOGLTask 6: DONE/SYNC: Thread-6-jt6 [apply] JOGLTask 6: END: Thread-6-jt6 [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-6-jt0-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose FIN [apply] JOGLTask 4: DONE/SYNC: Thread-6-jt4 [apply] JOGLTask 4: END: Thread-6-jt4 [apply] total: 5.527s [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestInitConcurrent01NEWT - test16SixteenThreads [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestInitConcurrent01NEWT - test02TwoThreads [apply] JOGLTask 1: START: 155/0, reuse true - Thread-7-jt1 [apply] JOGLTask 0: START: 0/0, reuse true - Thread-7-jt0 [apply] Thread[Thread-7-jt1-Display-.x11_:0-4-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-7-jt1-Display-.x11_:0-4-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@65660d33 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@eecc347 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5a0871f8 [apply] Thread[Thread-7-jt1-Display-.x11_:0-4-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-7-jt1-Display-.x11_:0-4-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x3e00007 [apply] Thread[Thread-7-jt1-Display-.x11_:0-4-EDT-1,5,main] GearsES2.display 128x128, swapInterval 0, drawable 0x3e00007 [apply] JOGLTask 1: INITIALIZED: , NEWT-Display[.x11_:0-4, excl false, refCount 1, hasEDT true, edtRunning true, X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x1427af0, owner true, ResourceToolkitLock[obj 0x60727ef5, isOwner false, <7ced384a, 3a0ac259>[count 0, qsz 0, owner ]]]] - Thread-7-jt1 [apply] JOGLTask 1: RUNNING: Thread-7-jt1 [apply] Thread[Thread-7-jt1-Display-.x11_:0-4-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-7-jt1-Display-.x11_:0-4-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@443c2e0b [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4af2f72c [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@15419025 [apply] Thread[Thread-7-jt1-Display-.x11_:0-4-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-7-jt1-Display-.x11_:0-4-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x3e00009 [apply] Thread[Thread-7-jt1-Display-.x11_:0-4-EDT-1,5,main] GearsES2.display 128x128, swapInterval 0, drawable 0x3e00009 [apply] JOGLTask 0: INITIALIZED: , NEWT-Display[.x11_:0-4, excl false, refCount 1, hasEDT true, edtRunning true, X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x1427af0, owner true, ResourceToolkitLock[obj 0x60727ef5, isOwner false, <7ced384a, 3a0ac259>[count 0, qsz 0, owner ]]]] - Thread-7-jt0 [apply] Thread[Thread-7-jt1-Display-.x11_:0-4-EDT-1,5,main] GearsES2.display 128x128, swapInterval 0, drawable 0x3e00009 [apply] JOGLTask 0: RUNNING: Thread-7-jt0 [apply] Thread[Thread-7-jt1-Display-.x11_:0-4-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-7-jt1-Display-.x11_:0-4-EDT-1,5,main] GearsES2.dispose FIN [apply] JOGLTask 1: DONE/SYNC: Thread-7-jt1 [apply] JOGLTask 1: END: Thread-7-jt1 [apply] Thread[Thread-7-jt1-Display-.x11_:0-4-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-7-jt1-Display-.x11_:0-4-EDT-1,5,main] GearsES2.dispose FIN [apply] JOGLTask 0: DONE/SYNC: Thread-7-jt0 [apply] JOGLTask 0: END: Thread-7-jt0 [apply] total: 0.682s [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestInitConcurrent01NEWT - test02TwoThreads [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943068061 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [apply] ------------- ---------------- --------------- [apply] [apply] Testcase: test02FourThreads took 2.237 sec [apply] Testcase: test16SixteenThreads took 5.529 sec [apply] Testcase: test02TwoThreads took 0.684 sec [echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestInitConcurrent02NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestInitConcurrent02NEWT.xml [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestInitConcurrent02NEWT [apply] junit.framework.TestListener: tests to run: 3 [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943069107 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943070111 ms +++ localhost/127.0.0.1:59999 - Locked within 1008 ms, 2 attempts [apply] junit.framework.TestListener: startTest(test02FourThreads) [apply] junit.framework.TestListener: endTest(test02FourThreads) [apply] junit.framework.TestListener: startTest(test16SixteenThreads) [apply] junit.framework.TestListener: endTest(test16SixteenThreads) [apply] junit.framework.TestListener: startTest(test02TwoThreads) [apply] junit.framework.TestListener: endTest(test02TwoThreads) [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestInitConcurrent02NEWT - test02FourThreads [apply] Disabled for auto unit test until further analysis - Windows/ATI driver crash [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestInitConcurrent02NEWT - test02FourThreads [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestInitConcurrent02NEWT - test16SixteenThreads [apply] Disabled for auto unit test until further analysis - Windows/ATI driver crash [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestInitConcurrent02NEWT - test16SixteenThreads [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestInitConcurrent02NEWT - test02TwoThreads [apply] Disabled for auto unit test until further analysis - Windows/ATI driver crash [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestInitConcurrent02NEWT - test02TwoThreads [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943070353 ms --- localhost/127.0.0.1:59999 - Unlock ok within 2 ms [apply] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 1.292 sec [apply] ------------- Standard Error ----------------- [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943069107 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943070111 ms +++ localhost/127.0.0.1:59999 - Locked within 1008 ms, 2 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestInitConcurrent02NEWT - test02FourThreads [apply] Disabled for auto unit test until further analysis - Windows/ATI driver crash [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestInitConcurrent02NEWT - test02FourThreads [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestInitConcurrent02NEWT - test16SixteenThreads [apply] Disabled for auto unit test until further analysis - Windows/ATI driver crash [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestInitConcurrent02NEWT - test16SixteenThreads [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestInitConcurrent02NEWT - test02TwoThreads [apply] Disabled for auto unit test until further analysis - Windows/ATI driver crash [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestInitConcurrent02NEWT - test02TwoThreads [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943070353 ms --- localhost/127.0.0.1:59999 - Unlock ok within 2 ms [apply] ------------- ---------------- --------------- [apply] [apply] Testcase: test02FourThreads took 0.006 sec [apply] Testcase: test16SixteenThreads took 0 sec [apply] Testcase: test02TwoThreads took 0.001 sec [echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestMainVersionGLWindowNEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestMainVersionGLWindowNEWT.xml [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestMainVersionGLWindowNEWT [apply] junit.framework.TestListener: tests to run: 1 [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943071271 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943074275 ms +++ localhost/127.0.0.1:59999 - Locked within 3007 ms, 4 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestMainVersionGLWindowNEWT - testMain [apply] junit.framework.TestListener: startTest(testMain) [apply] ----------------------------------------------------------------------------------------------------- [apply] Platform: LINUX / Linux 3.2.0-4-amd64 (os), amd64 (arch), GENERIC_ABI, 4 cores [apply] MachineDescription: runtimeValidated true, littleEndian true, 32Bit false, primitive size / alignment: [apply] int8 1 / 1, int16 2 / 2 [apply] int 4 / 4, long 8 / 8 [apply] int32 4 / 4, int64 8 / 8 [apply] float 4 / 4, double 8 / 8, ldouble 16 / 16 [apply] pointer 8 / 8, page 4096 [apply] Platform: Java Version: 1.7.0_25, VM: Java HotSpot(TM) 64-Bit Server VM, Runtime: Java(TM) SE Runtime Environment [apply] Platform: Java Vendor: Oracle Corporation, http://java.oracle.com/, JavaSE: true, Java6: true, AWT enabled: false [apply] ----------------------------------------------------------------------------------------------------- [apply] ----------------------------------------------------------------------------------------------------- [apply] Package: com.jogamp.common [apply] Extension Name: com.jogamp.common [apply] Specification Title: GlueGen Java Bindings Generator [apply] Specification Vendor: JogAmp Community [apply] Specification Version: 2.0 [apply] Implementation Title: GlueGen Run-Time [apply] Implementation Vendor: JogAmp Community [apply] Implementation Vendor ID: com.jogamp [apply] Implementation URL: http://jogamp.org/ [apply] Implementation Version: 2.0.2-rc-20130703 [apply] Implementation Build: 2.0-b695-20130703 [apply] Implementation Branch: master [apply] Implementation Commit: 64dcc55a0aadee4ef824cc145e936cd7bc3c1bdd [apply] ----------------------------------------------------------------------------------------------------- [apply] ----------------------------------------------------------------------------------------------------- [apply] Package: javax.media.opengl [apply] Extension Name: javax.media.opengl [apply] Specification Title: Java Bindings for OpenGL API Specification [apply] Specification Vendor: JogAmp Community [apply] Specification Version: 2.0 [apply] Implementation Title: Java Bindings for OpenGL Runtime Environment [apply] Implementation Vendor: JogAmp Community [apply] Implementation Vendor ID: com.jogamp [apply] Implementation URL: http://jogamp.org/ [apply] Implementation Version: 2.0.2-rc-20130704 [apply] Implementation Build: 2.0-b1029-20130704 [apply] Implementation Branch: master [apply] Implementation Commit: fa6e868a72b8fb3de8c96afbd71ab4d3ad33f6b6 [apply] ----------------------------------------------------------------------------------------------------- [apply] libEGL warning: DRI2: failed to authenticate [apply] Default Profiles on device X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x0, owner false, ResourceToolkitLock[obj 0x58cd1a1f, isOwner false, <16e16c5, 6298e03e>[count 0, qsz 0, owner ]]] [apply] Native [apply] GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [apply] GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)] [apply] GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [apply] GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)] [apply] GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [apply] GL2ES1 true [apply] GLES1 false [apply] GL2ES2 true [apply] GLES2 false [apply] Profiles [apply] GLProfile[GL2ES2/GL4bc.hw] [apply] GLProfile[GL2ES1/GL4bc.hw] [apply] GLProfile[GL2/GL2.hw] [apply] GLProfile[GL4/GL4.hw] [apply] GLProfile[GL3/GL3.hw] [apply] GLProfile[GL4bc/GL4bc.hw] [apply] GLProfile[GL4bc/GL4bc.hw] [apply] GLProfile[GL2GL3/GL4bc.hw] [apply] GLProfile[GL3bc/GL3bc.hw] [apply] default GLProfile[GL4bc/GL4bc.hw] [apply] [apply] [apply] Desktop Capabilities: [apply] GLCaps[glx vid 0x23, fbc 0x23: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x24, fbc 0x24: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x25, fbc 0x25: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x26, fbc 0x26: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x27, fbc 0x27: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x28, fbc 0x28: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x2b, fbc 0x2b: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x2c, fbc 0x2c: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x2d, fbc 0x2d: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x2e, fbc 0x2e: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x2f, fbc 0x2f: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x30, fbc 0x30: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x31, fbc 0x31: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x32, fbc 0x32: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x33, fbc 0x33: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x34, fbc 0x34: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x35, fbc 0x35: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x36, fbc 0x36: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x37, fbc 0x37: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x38, fbc 0x38: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x39, fbc 0x39: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x3a, fbc 0x3a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x3b, fbc 0x3b: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x3c, fbc 0x3c: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x3d, fbc 0x3d: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x3e, fbc 0x3e: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x3f, fbc 0x3f: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/6, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x40, fbc 0x40: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/6, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x41, fbc 0x41: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/6, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x42, fbc 0x42: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/6, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x43, fbc 0x43: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x44, fbc 0x44: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x45, fbc 0x45: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x46, fbc 0x46: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x47, fbc 0x47: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x48, fbc 0x48: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x49, fbc 0x49: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x4a, fbc 0x4a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x4b, fbc 0x4b: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x4c, fbc 0x4c: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x4d, fbc 0x4d: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x4e, fbc 0x4e: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x4f, fbc 0x4f: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x50, fbc 0x50: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x51, fbc 0x51: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x52, fbc 0x52: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x53, fbc 0x53: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x54, fbc 0x54: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x55, fbc 0x55: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x56, fbc 0x56: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x57, fbc 0x57: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x58, fbc 0x58: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x59, fbc 0x59: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x5a, fbc 0x5a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x5b, fbc 0x5b: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x5c, fbc 0x5c: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x5d, fbc 0x5d: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x5e, fbc 0x5e: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x5f, fbc 0x5f: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x60, fbc 0x60: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x61, fbc 0x61: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x62, fbc 0x62: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x63, fbc 0x63: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x64, fbc 0x64: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x65, fbc 0x65: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x66, fbc 0x66: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x67, fbc 0x67: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/6, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x68, fbc 0x68: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/6, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x69, fbc 0x69: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/6, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x6a, fbc 0x6a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/6, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x6b, fbc 0x6b: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x6c, fbc 0x6c: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x6d, fbc 0x6d: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x6e, fbc 0x6e: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x6f, fbc 0x6f: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x70, fbc 0x70: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x71, fbc 0x71: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x72, fbc 0x72: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0xbb, fbc 0xbb: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0xbb, fbc 0xbb: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0xbb, fbc 0xbb: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0xbb, fbc 0xbb: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0xbb, fbc 0xbb: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] [apply] EGL Capabilities: [apply] none [apply] [apply] [apply] junit.framework.TestListener: endTest(testMain) [apply] ----------------------------------------------------------------------------------------------------- [apply] X11GraphicsDevice[type .x11, connection :0]: [apply] Native [apply] GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [apply] GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)] [apply] GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [apply] GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)] [apply] GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [apply] GL2ES1 true [apply] GLES1 false [apply] GL2ES2 true [apply] GLES2 false [apply] Profiles [apply] GLProfile[GL2ES2/GL4bc.hw] [apply] GLProfile[GL2ES1/GL4bc.hw] [apply] GLProfile[GL2/GL2.hw] [apply] GLProfile[GL4/GL4.hw] [apply] GLProfile[GL3/GL3.hw] [apply] GLProfile[GL4bc/GL4bc.hw] [apply] GLProfile[GL4bc/GL4bc.hw] [apply] GLProfile[GL2GL3/GL4bc.hw] [apply] GLProfile[GL3bc/GL3bc.hw] [apply] default GLProfile[GL4bc/GL4bc.hw] [apply] [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] Requested: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] Chosen : GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestMainVersionGLWindowNEWT - testMain [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943075399 ms --- localhost/127.0.0.1:59999 - Unlock ok within 2 ms [apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 4.173 sec [apply] ------------- Standard Error ----------------- [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943071271 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943074275 ms +++ localhost/127.0.0.1:59999 - Locked within 3007 ms, 4 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestMainVersionGLWindowNEWT - testMain [apply] ----------------------------------------------------------------------------------------------------- [apply] Platform: LINUX / Linux 3.2.0-4-amd64 (os), amd64 (arch), GENERIC_ABI, 4 cores [apply] MachineDescription: runtimeValidated true, littleEndian true, 32Bit false, primitive size / alignment: [apply] int8 1 / 1, int16 2 / 2 [apply] int 4 / 4, long 8 / 8 [apply] int32 4 / 4, int64 8 / 8 [apply] float 4 / 4, double 8 / 8, ldouble 16 / 16 [apply] pointer 8 / 8, page 4096 [apply] Platform: Java Version: 1.7.0_25, VM: Java HotSpot(TM) 64-Bit Server VM, Runtime: Java(TM) SE Runtime Environment [apply] Platform: Java Vendor: Oracle Corporation, http://java.oracle.com/, JavaSE: true, Java6: true, AWT enabled: false [apply] ----------------------------------------------------------------------------------------------------- [apply] ----------------------------------------------------------------------------------------------------- [apply] Package: com.jogamp.common [apply] Extension Name: com.jogamp.common [apply] Specification Title: GlueGen Java Bindings Generator [apply] Specification Vendor: JogAmp Community [apply] Specification Version: 2.0 [apply] Implementation Title: GlueGen Run-Time [apply] Implementation Vendor: JogAmp Community [apply] Implementation Vendor ID: com.jogamp [apply] Implementation URL: http://jogamp.org/ [apply] Implementation Version: 2.0.2-rc-20130703 [apply] Implementation Build: 2.0-b695-20130703 [apply] Implementation Branch: master [apply] Implementation Commit: 64dcc55a0aadee4ef824cc145e936cd7bc3c1bdd [apply] ----------------------------------------------------------------------------------------------------- [apply] ----------------------------------------------------------------------------------------------------- [apply] Package: javax.media.opengl [apply] Extension Name: javax.media.opengl [apply] Specification Title: Java Bindings for OpenGL API Specification [apply] Specification Vendor: JogAmp Community [apply] Specification Version: 2.0 [apply] Implementation Title: Java Bindings for OpenGL Runtime Environment [apply] Implementation Vendor: JogAmp Community [apply] Implementation Vendor ID: com.jogamp [apply] Implementation URL: http://jogamp.org/ [apply] Implementation Version: 2.0.2-rc-20130704 [apply] Implementation Build: 2.0-b1029-20130704 [apply] Implementation Branch: master [apply] Implementation Commit: fa6e868a72b8fb3de8c96afbd71ab4d3ad33f6b6 [apply] ----------------------------------------------------------------------------------------------------- [apply] Default Profiles on device X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x0, owner false, ResourceToolkitLock[obj 0x58cd1a1f, isOwner false, <16e16c5, 6298e03e>[count 0, qsz 0, owner ]]] [apply] Native [apply] GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [apply] GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)] [apply] GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [apply] GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)] [apply] GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [apply] GL2ES1 true [apply] GLES1 false [apply] GL2ES2 true [apply] GLES2 false [apply] Profiles [apply] GLProfile[GL2ES2/GL4bc.hw] [apply] GLProfile[GL2ES1/GL4bc.hw] [apply] GLProfile[GL2/GL2.hw] [apply] GLProfile[GL4/GL4.hw] [apply] GLProfile[GL3/GL3.hw] [apply] GLProfile[GL4bc/GL4bc.hw] [apply] GLProfile[GL4bc/GL4bc.hw] [apply] GLProfile[GL2GL3/GL4bc.hw] [apply] GLProfile[GL3bc/GL3bc.hw] [apply] default GLProfile[GL4bc/GL4bc.hw] [apply] [apply] [apply] Desktop Capabilities: [apply] GLCaps[glx vid 0x23, fbc 0x23: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x24, fbc 0x24: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x25, fbc 0x25: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x26, fbc 0x26: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x27, fbc 0x27: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x28, fbc 0x28: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x2b, fbc 0x2b: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x2c, fbc 0x2c: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x2d, fbc 0x2d: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x2e, fbc 0x2e: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x2f, fbc 0x2f: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x30, fbc 0x30: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x31, fbc 0x31: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x32, fbc 0x32: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x33, fbc 0x33: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x34, fbc 0x34: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x35, fbc 0x35: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x36, fbc 0x36: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x37, fbc 0x37: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x38, fbc 0x38: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x39, fbc 0x39: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x3a, fbc 0x3a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x3b, fbc 0x3b: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x3c, fbc 0x3c: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x3d, fbc 0x3d: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x3e, fbc 0x3e: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x3f, fbc 0x3f: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/6, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x40, fbc 0x40: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/6, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x41, fbc 0x41: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/6, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x42, fbc 0x42: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/6, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x43, fbc 0x43: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x44, fbc 0x44: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x45, fbc 0x45: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x46, fbc 0x46: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x47, fbc 0x47: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x48, fbc 0x48: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x49, fbc 0x49: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x4a, fbc 0x4a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x4b, fbc 0x4b: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x4c, fbc 0x4c: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x4d, fbc 0x4d: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x4e, fbc 0x4e: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x4f, fbc 0x4f: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x50, fbc 0x50: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x51, fbc 0x51: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x52, fbc 0x52: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x53, fbc 0x53: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x54, fbc 0x54: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x55, fbc 0x55: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x56, fbc 0x56: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x57, fbc 0x57: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x58, fbc 0x58: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x59, fbc 0x59: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x5a, fbc 0x5a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x5b, fbc 0x5b: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x5c, fbc 0x5c: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x5d, fbc 0x5d: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x5e, fbc 0x5e: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x5f, fbc 0x5f: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x60, fbc 0x60: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x61, fbc 0x61: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x62, fbc 0x62: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x63, fbc 0x63: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x64, fbc 0x64: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x65, fbc 0x65: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x66, fbc 0x66: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x67, fbc 0x67: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/6, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x68, fbc 0x68: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/6, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x69, fbc 0x69: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/6, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x6a, fbc 0x6a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/6, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x6b, fbc 0x6b: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x6c, fbc 0x6c: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x6d, fbc 0x6d: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x6e, fbc 0x6e: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x6f, fbc 0x6f: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x70, fbc 0x70: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x71, fbc 0x71: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0x72, fbc 0x72: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0xbb, fbc 0xbb: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0xbb, fbc 0xbb: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0xbb, fbc 0xbb: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0xbb, fbc 0xbb: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] GLCaps[glx vid 0xbb, fbc 0xbb: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [apply] [apply] EGL Capabilities: [apply] none [apply] [apply] [apply] ----------------------------------------------------------------------------------------------------- [apply] X11GraphicsDevice[type .x11, connection :0]: [apply] Native [apply] GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [apply] GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)] [apply] GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [apply] GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)] [apply] GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [apply] GL2ES1 true [apply] GLES1 false [apply] GL2ES2 true [apply] GLES2 false [apply] Profiles [apply] GLProfile[GL2ES2/GL4bc.hw] [apply] GLProfile[GL2ES1/GL4bc.hw] [apply] GLProfile[GL2/GL2.hw] [apply] GLProfile[GL4/GL4.hw] [apply] GLProfile[GL3/GL3.hw] [apply] GLProfile[GL4bc/GL4bc.hw] [apply] GLProfile[GL4bc/GL4bc.hw] [apply] GLProfile[GL2GL3/GL4bc.hw] [apply] GLProfile[GL3bc/GL3bc.hw] [apply] default GLProfile[GL4bc/GL4bc.hw] [apply] [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] Requested: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] Chosen : GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestMainVersionGLWindowNEWT - testMain [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943075399 ms --- localhost/127.0.0.1:59999 - Unlock ok within 2 ms [apply] ------------- ---------------- --------------- [apply] [apply] Testcase: testMain took 1.07 sec [echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestMapBufferRead01NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestMapBufferRead01NEWT.xml [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestMapBufferRead01NEWT [apply] junit.framework.TestListener: tests to run: 2 [apply] junit.framework.TestListener: startTest(testWriteRead01a) [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943076278 ms +++ localhost/127.0.0.1:59999 - Locked within 4 ms, 1 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestMapBufferRead01NEWT - testWriteRead01a [apply] libEGL warning: DRI2: failed to authenticate [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestMapBufferRead01NEWT - testWriteRead01a [apply] ++++ UITestCase.setjunit.framework.TestListener: endTest(testWriteRead01a) [apply] junit.framework.TestListener: startTest(testWriteRead01b) [apply] Up: com.jogamp.opengl.test.junit.jogl.acore.TestMapBufferRead01NEWT - testWriteRead01b [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestMapBufferRead01NEWT - testWriteRead01b [apply] junit.framework.TestListener: endTest(testWriteRead01b) [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943079646 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [apply] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 3.415 sec [apply] ------------- Standard Error ----------------- [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943076278 ms +++ localhost/127.0.0.1:59999 - Locked within 4 ms, 1 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestMapBufferRead01NEWT - testWriteRead01a [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestMapBufferRead01NEWT - testWriteRead01a [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestMapBufferRead01NEWT - testWriteRead01b [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestMapBufferRead01NEWT - testWriteRead01b [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943079646 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [apply] ------------- ---------------- --------------- [apply] [apply] Testcase: testWriteRead01a took 2.225 sec [apply] Testcase: testWriteRead01b took 1.094 sec [echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestNEWTCloseX11DisplayBug565 -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestNEWTCloseX11DisplayBug565.xml [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestNEWTCloseX11DisplayBug565 [apply] junit.framework.TestListener: tests to run: 3 [apply] junit.framework.TestListener: startTest(testX11WindowMemoryLeakFBOAutoDrawable) [apply] libEGL warning: DRI2: failed to authenticate [apply] junit.framework.TestListener: endTest(testX11WindowMemoryLeakFBOAutoDrawable) [apply] junit.framework.TestListener: startTest(testX11WindowMemoryLeak) [apply] junit.framework.TestListener: endTest(testX11WindowMemoryLeak) [apply] junit.framework.TestListener: startTest(testX11WindowMemoryLeakGLPbuffer) [apply] junit.framework.TestListener: endTest(testX11WindowMemoryLeakGLPbuffer) [apply] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 3.559 sec [apply] [apply] Testcase: testX11WindowMemoryLeakFBOAutoDrawable took 1.712 sec [apply] Testcase: testX11WindowMemoryLeak took 1.207 sec [apply] Testcase: testX11WindowMemoryLeakGLPbuffer took 0.593 sec [echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestNVSwapGroupNEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestNVSwapGroupNEWT.xml [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943084834 ms +++ localhost/127.0.0.1:59999 - Locked within 5 ms, 1 attempts [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestNVSwapGroupNEWT [apply] junit.framework.TestListener: tests to run: 1 [apply] libEGL warning: DRI2: failed to authenticate [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestNVSwapGroupNEWT - test01 [apply] junit.framework.TestListener: startTest(test01) [apply] swap group max groups 0, barriers 0, true [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@64e8a10f [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@64a6138a [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@534cfca5 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 256x256, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 256x256, swapInterval 1, drawable 0x3a00002 [apply] swap group max groups 0, barriers 0, true [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@16d82739 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@48f71ae6 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@57071776 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 256x256, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 256x256, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestNVSwapGroupNEWT - test01 [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943086901 ms --- localhost/127.0.0.1:59999 - Unlock ok within 3 ms [apply] junit.framework.TestListener: endTest(test01) [apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 2.113 sec [apply] ------------- Standard Error ----------------- [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943084834 ms +++ localhost/127.0.0.1:59999 - Locked within 5 ms, 1 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestNVSwapGroupNEWT - test01 [apply] swap group max groups 0, barriers 0, true [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@64e8a10f [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@64a6138a [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@534cfca5 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 256x256, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 256x256, swapInterval 1, drawable 0x3a00002 [apply] swap group max groups 0, barriers 0, true [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@16d82739 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@48f71ae6 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@57071776 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 256x256, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 256x256, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestNVSwapGroupNEWT - test01 [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943086901 ms --- localhost/127.0.0.1:59999 - Unlock ok within 3 ms [apply] ------------- ---------------- --------------- [apply] [apply] Testcase: test01 took 1.154 sec [echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextListNEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextListNEWT.xml [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextListNEWT [apply] junit.framework.TestListener: tests to run: 1 [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943087761 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943091767 ms +++ localhost/127.0.0.1:59999 - Locked within 4009 ms, 5 attempts [apply] libEGL warning: DRI2: failed to authenticate [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextListNEWT - test01 [apply] junit.framework.TestListener: startTest(test01) [apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2/GL2.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 list created: 1 [apply] gear2 list created: 2 [apply] gear3 list created: 3 [apply] Gears: Reshape 0/0 256x256 [apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2/GL2.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 list reused: 1 [apply] gear2 list reused: 2 [apply] gear3 list reused: 3 [apply] Gears: Reshape 0/0 256x256 [apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2/GL2.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 list reused: 1 [apply] gear2 list reused: 2 [apply] gear3 list reused: 3 [apply] Gears: Reshape 0/0 256x256 [apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2/GL2.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 list created: 1 [apply] gear2 list created: 2 [apply] gear3 list created: 3 [apply] Gears: Reshape 0/0 256x256 [apply] Gears: Dispose [apply] Gears: Dispose [apply] Gears: Dispose [apply] Gears: Dispose [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextListNEWT - test01 [apply] junit.framework.TestListener: endTest(test01) [apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 6.327 sec [apply] ------------- Standard Error ----------------- [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943087761 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943091767 ms +++ localhost/127.0.0.1:59999 - Locked within 4009 ms, 5 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextListNEWT - test01 [apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2/GL2.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 list created: 1 [apply] gear2 list created: 2 [apply] gear3 list created: 3 [apply] Gears: Reshape 0/0 256x256 [apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2/GL2.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 list reused: 1 [apply] gear2 list reused: 2 [apply] gear3 list reused: 3 [apply] Gears: Reshape 0/0 256x256 [apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2/GL2.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 list reused: 1 [apply] gear2 list reused: 2 [apply] gear3 list reused: 3 [apply] Gears: Reshape 0/0 256x256 [apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2/GL2.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 list created: 1 [apply] gear2 list created: 2 [apply] gear3 list created: 3 [apply] Gears: Reshape 0/0 256x256 [apply] Gears: Dispose [apply] Gears: Dispose [apply] Gears: Dispose [apply] Gears: Dispose [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextListNEWT - test01 [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943094043 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [apply] ------------- ---------------- --------------- [apply] [apply] Testcase: test01 took 1.317 sec [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943094043 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextListNEWT2 -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextListNEWT2.xml [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943094962 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextListNEWT2 [apply] junit.framework.TestListener: tests to run: 1 [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943106974 ms +++ localhost/127.0.0.1:59999 - Locked within 12015 ms, 13 attempts [apply] libEGL warning: DRI2: failed to authenticate [apply] junit.framework.TestListener: startTest(test01) [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextListNEWT2 - test01 [apply] GearsGL2 init on Thread[Thread-5-Display-.x11_:0-1-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2/GL2.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 list created: 1 [apply] gear2 list created: 2 [apply] gear3 list created: 3 [apply] Gears: Reshape 0/0 256x256 [apply] GearsGL2 init on Thread[Thread-5-Animator,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2/GL2.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 list reused: 1 [apply] gear2 list reused: 2 [apply] gear3 list reused: 3 [apply] Gears: Reshape 0/0 256x256 [apply] GearsGL2 init on Thread[Thread-5-Animator,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2/GL2.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 list reused: 1 [apply] gear2 list reused: 2 [apply] gear3 list reused: 3 [apply] Gears: Reshape 0/0 256x256 [apply] GearsGL2 init on Thread[Thread-5-Animator,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2/GL2.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 list reused: 1 [apply] gear2 list reused: 2 [apply] gear3 list reused: 3 [apply] Gears: Reshape 0/0 256x256 [apply] Gears: Dispose [apply] Gears: Dispose [apply] junit.framework.TestListener: endTest(test01) [apply] Gears: Dispose [apply] Gears: Dispose [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextListNEWT2 - test01 [apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 16.206 sec [apply] ------------- Standard Error ----------------- [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943094962 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943106974 ms +++ localhost/127.0.0.1:59999 - Locked within 12015 ms, 13 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextListNEWT2 - test01 [apply] GearsGL2 init on Thread[Thread-5-Display-.x11_:0-1-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2/GL2.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 list created: 1 [apply] gear2 list created: 2 [apply] gear3 list created: 3 [apply] Gears: Reshape 0/0 256x256 [apply] GearsGL2 init on Thread[Thread-5-Animator,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2/GL2.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 list reused: 1 [apply] gear2 list reused: 2 [apply] gear3 list reused: 3 [apply] Gears: Reshape 0/0 256x256 [apply] GearsGL2 init on Thread[Thread-5-Animator,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2/GL2.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 list reused: 1 [apply] gear2 list reused: 2 [apply] gear3 list reused: 3 [apply] Gears: Reshape 0/0 256x256 [apply] GearsGL2 init on Thread[Thread-5-Animator,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2/GL2.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 list reused: 1 [apply] gear2 list reused: 2 [apply] gear3 list reused: 3 [apply] Gears: Reshape 0/0 256x256 [apply] Gears: Dispose [apply] Gears: Dispose [apply] Gears: Dispose [apply] Gears: Dispose [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextListNEWT2 - test01 [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943111124 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [apply] ------------- ---------------- --------------- [apply] [apply] Testcase: test01 took 3.23 sec [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943111124 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextVBOES1NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextVBOES1NEWT.xml [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943111976 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextVBOES1NEWT [apply] junit.framework.TestListener: tests to run: 1 [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943118986 ms +++ localhost/127.0.0.1:59999 - Locked within 7013 ms, 8 attempts [apply] libEGL warning: DRI2: failed to authenticate [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextVBOES1NEWT - test01 [apply] junit.framework.TestListener: startTest(test01) [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES1.init ... [apply] GearsES1 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES1/GL4bc.hw], offscr[fbo]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2ES1/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@3982b0c8 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@332437f7 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@ed6535c [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES1.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES1.reshape 0/0 256x256, swapInterval 1 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES1.reshape FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES1.init ... [apply] GearsES1 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES1/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2ES1/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 reused: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@3982b0c8 [apply] gear2 reused: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@332437f7 [apply] gear3 reused: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@ed6535c [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES1.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES1.reshape 0/0 256x256, swapInterval 0 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES1.reshape FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES1.init ... [apply] GearsES1 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES1/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2ES1/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 reused: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@3982b0c8 [apply] gear2 reused: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@332437f7 [apply] gear3 reused: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@ed6535c [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES1.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES1.reshape 0/0 256x256, swapInterval 0 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES1.reshape FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES1.init ... [apply] GearsES1 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES1/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2ES1/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@4f1a4fad [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@48650f6d [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@62d7e23c [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES1.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES1.reshape 0/0 256x256, swapInterval 1 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES1.reshape FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES1.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES1.dispose FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES1.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES1.dispose FIN [apply] junit.framework.TestListener: endTest(test01) [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES1.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES1.dispose FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES1.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES1.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextVBOES1NEWT - test01 [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943121322 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms [apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 9.392 sec [apply] ------------- Standard Error ----------------- [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943111976 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943118986 ms +++ localhost/127.0.0.1:59999 - Locked within 7013 ms, 8 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextVBOES1NEWT - test01 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES1.init ... [apply] GearsES1 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES1/GL4bc.hw], offscr[fbo]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2ES1/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@3982b0c8 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@332437f7 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@ed6535c [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES1.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES1.reshape 0/0 256x256, swapInterval 1 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES1.reshape FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES1.init ... [apply] GearsES1 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES1/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2ES1/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 reused: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@3982b0c8 [apply] gear2 reused: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@332437f7 [apply] gear3 reused: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@ed6535c [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES1.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES1.reshape 0/0 256x256, swapInterval 0 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES1.reshape FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES1.init ... [apply] GearsES1 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES1/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2ES1/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 reused: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@3982b0c8 [apply] gear2 reused: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@332437f7 [apply] gear3 reused: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@ed6535c [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES1.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES1.reshape 0/0 256x256, swapInterval 0 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES1.reshape FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES1.init ... [apply] GearsES1 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES1/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2ES1/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@4f1a4fad [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@48650f6d [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@62d7e23c [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES1.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES1.reshape 0/0 256x256, swapInterval 1 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES1.reshape FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES1.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES1.dispose FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES1.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES1.dispose FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES1.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES1.dispose FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES1.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES1.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextVBOES1NEWT - test01 [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943121322 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms [apply] ------------- ---------------- --------------- [apply] [apply] Testcase: test01 took 1.372 sec [echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextVBOES2NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextVBOES2NEWT.xml [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextVBOES2NEWT [apply] junit.framework.TestListener: tests to run: 3 [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943122173 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943135187 ms +++ localhost/127.0.0.1:59999 - Locked within 13017 ms, 14 attempts [apply] libEGL warning: DRI2: failed to authenticate [apply] junit.framework.TestListener: startTest(testCommonAnimatorSharedOffscreen) [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextVBOES2NEWT - testCommonAnimatorSharedOffscreen [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], offscr[fbo]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2ES2/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@43a6a5f9 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@71daa121 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4888b7ec [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 256x256, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2ES2/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@51d934a8 [apply] gear2 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@b102b93 [apply] gear3 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@529cc591 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 256x256, swapInterval 0, drawable 0x3c00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2ES2/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5cbcdfdb [apply] gear2 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@740cd26d [apply] gear3 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@75cb2da0 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 256x256, swapInterval 0, drawable 0x3c00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2ES2/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@69541bf9 [apply] gear2 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@10f8ae75 [apply] gear3 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@36858c07 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 256x256, swapInterval 0, drawable 0x3c00006 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose FIN [apply] junit.framework.TestListener: endTest(testCommonAnimatorSharedOffscreen) [apply] junit.framework.TestListener: startTest(testEachWithAnimatorSharedOffscreen) [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextVBOES2NEWT - testCommonAnimatorSharedOffscreen [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextVBOES2NEWT - testEachWithAnimatorSharedOffscreen [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], offscr[fbo]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2ES2/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6e86d0bc [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@54f21f54 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@63e6ef5d [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x3e00005 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 256x256, swapInterval 1, drawable 0x3e00005 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2ES2/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@755fd06f [apply] gear2 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@656d639c [apply] gear3 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@70a6cac9 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 256x256, swapInterval 0, drawable 0x4200003 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2ES2/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@181a115d [apply] gear2 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5769fd07 [apply] gear3 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6f630366 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 256x256, swapInterval 0, drawable 0x4200005 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2ES2/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@350004ad [apply] gear2 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1433150a [apply] gear3 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@25aa4de2 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 256x256, swapInterval 0, drawable 0x4200007 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose FIN [apply] junit.framework.TestListener: endTest(testEachWithAnimatorSharedOffscreen) [apply] junit.framework.TestListener: startTest(testCommonAnimatorSharedOnscreen) [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextVBOES2NEWT - testEachWithAnimatorSharedOffscreen [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextVBOES2NEWT - testCommonAnimatorSharedOnscreen [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2ES2/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@365de953 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4f816407 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@37ce3058 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x3a00008 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.display 256x256, swapInterval 1, drawable 0x3a00008 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 256x256, swapInterval 1, drawable 0x3a00008 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2ES2/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@327ff40e [apply] gear2 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6e6fdd08 [apply] gear3 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@721870dc [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 256x256, swapInterval 0, drawable 0x3a0000a [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2ES2/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3a784abe [apply] gear2 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2f731def [apply] gear3 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2eb24e3f [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 256x256, swapInterval 0, drawable 0x3a0000c [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2ES2/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@26196173 [apply] gear2 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4c4cd88f [apply] gear3 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@491dbb6b [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 256x256, swapInterval 0, drawable 0x3a0000e [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextVBOES2NEWT - testCommonAnimatorSharedOnscreen [apply] junit.framework.TestListener: endTest(testCommonAnimatorSharedOnscreen) [apply] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 22.076 sec [apply] ------------- Standard Error ----------------- [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943122173 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943135187 ms +++ localhost/127.0.0.1:59999 - Locked within 13017 ms, 14 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextVBOES2NEWT - testCommonAnimatorSharedOffscreen [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], offscr[fbo]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2ES2/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@43a6a5f9 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@71daa121 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4888b7ec [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 256x256, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2ES2/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@51d934a8 [apply] gear2 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@b102b93 [apply] gear3 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@529cc591 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 256x256, swapInterval 0, drawable 0x3c00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2ES2/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5cbcdfdb [apply] gear2 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@740cd26d [apply] gear3 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@75cb2da0 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 256x256, swapInterval 0, drawable 0x3c00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2ES2/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@69541bf9 [apply] gear2 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@10f8ae75 [apply] gear3 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@36858c07 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 256x256, swapInterval 0, drawable 0x3c00006 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextVBOES2NEWT - testCommonAnimatorSharedOffscreen [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextVBOES2NEWT - testEachWithAnimatorSharedOffscreen [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], offscr[fbo]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2ES2/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6e86d0bc [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@54f21f54 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@63e6ef5d [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x3e00005 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 256x256, swapInterval 1, drawable 0x3e00005 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2ES2/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@755fd06f [apply] gear2 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@656d639c [apply] gear3 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@70a6cac9 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 256x256, swapInterval 0, drawable 0x4200003 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2ES2/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@181a115d [apply] gear2 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5769fd07 [apply] gear3 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6f630366 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 256x256, swapInterval 0, drawable 0x4200005 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2ES2/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@350004ad [apply] gear2 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1433150a [apply] gear3 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@25aa4de2 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 256x256, swapInterval 0, drawable 0x4200007 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextVBOES2NEWT - testEachWithAnimatorSharedOffscreen [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextVBOES2NEWT - testCommonAnimatorSharedOnscreen [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2ES2/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@365de953 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4f816407 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@37ce3058 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x3a00008 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.display 256x256, swapInterval 1, drawable 0x3a00008 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 256x256, swapInterval 1, drawable 0x3a00008 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2ES2/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@327ff40e [apply] gear2 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6e6fdd08 [apply] gear3 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@721870dc [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 256x256, swapInterval 0, drawable 0x3a0000a [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2ES2/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3a784abe [apply] gear2 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2f731def [apply] gear3 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2eb24e3f [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 256x256, swapInterval 0, drawable 0x3a0000c [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2ES2/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@26196173 [apply] gear2 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4c4cd88f [apply] gear3 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@491dbb6b [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 256x256, swapInterval 0, drawable 0x3a0000e [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextVBOES2NEWT - testCommonAnimatorSharedOnscreen [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943144204 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms [apply] ------------- ---------------- --------------- [apply] [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943144204 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms [apply] Testcase: testCommonAnimatorSharedOffscreen took 2.7 sec [apply] Testcase: testEachWithAnimatorSharedOffscreen took 2.635 sec [apply] Testcase: testCommonAnimatorSharedOnscreen took 2.699 sec [echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteNEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteNEWT.xml [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteNEWT [apply] junit.framework.TestListener: tests to run: 3 [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943145144 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943151152 ms +++ localhost/127.0.0.1:59999 - Locked within 6011 ms, 7 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteNEWT - test01AnotherLife [apply] junit.framework.TestListener: startTest(test01AnotherLife) [apply] libEGL warning: DRI2: failed to authenticate [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6efeb87 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@714fef9f [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@36fce9d7 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 256x256, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 256x256, swapInterval 1, drawable 0x3a00002 [apply] 1 s: 60 f / 1007 ms, 59.5 fps, 16 ms/f; total: 60 f, 59.5 fps, 16 ms/f [apply] junit.framework.TestListener: endTest(test01AnotherLife) [apply] junit.framework.TestListener: startTest(test01TwoLifes) [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose FIN [apply] Total: 2361.411166ms [apply] GLProfile.initSingleton(): 870.626516ms [apply] Demo Code: 1490.783746ms [apply] GLProfile.shutdown(): 38.463676ms [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteNEWT - test01AnotherLife [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteNEWT - test01TwoLifes [apply] libEGL warning: DRI2: failed to authenticate [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@51f9a96c [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5de21b7f [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@277b5f00 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x3c00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 256x256, swapInterval 1, drawable 0x3c00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 256x256, swapInterval 1, drawable 0x3c00004 [apply] 1 s: 60 f / 1020 ms, 58.8 fps, 17 ms/f; total: 60 f, 58.8 fps, 17 ms/f [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose FIN [apply] Total: 1823.135909ms [apply] GLProfile.initSingleton(): 506.896767ms [apply] Demo Code: 1316.238328ms [apply] GLProfile.shutdown(): 22.700102ms [apply] libEGL warning: DRI2: failed to authenticate [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@28193ba0 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@109999f1 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5449a5ba [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x380000d [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.display 256x256, swapInterval 1, drawable 0x380000d [apply] 1 s: 60 f / 1025 ms, 58.5 fps, 17 ms/f; total: 60 f, 58.5 fps, 17 ms/f [apply] junit.framework.TestListener: endTest(test01TwoLifes) [apply] junit.framework.TestListener: startTest(test01OneLife) [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose FIN [apply] Total: 1711.765605ms [apply] GLProfile.initSingleton(): 420.159873ms [apply] Demo Code: 1291.604998ms [apply] GLProfile.shutdown(): 26.775658ms [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteNEWT - test01TwoLifes [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteNEWT - test01OneLife [apply] libEGL warning: DRI2: failed to authenticate [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@9c809c5 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2bf96987 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@37f349f [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x3a00011 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1,5,main] GearsES2.display 256x256, swapInterval 1, drawable 0x3a00011 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1,5,main] GearsES2.display 256x256, swapInterval 1, drawable 0x3a00011 [apply] 1 s: 60 f / 1012 ms, 59.2 fps, 16 ms/f; total: 60 f, 59.2 fps, 16 ms/f [apply] junit.framework.TestListener: endTest(test01OneLife) [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1,5,main] GearsES2.dispose FIN [apply] Default Profiles on device X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x0, owner false, ResourceToolkitLock[obj 0x2eae85ab, isOwner false, <43c9b57e, 6faa85f6>[count 0, qsz 0, owner ]]] [apply] Native [apply] GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [apply] GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)] [apply] GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [apply] GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)] [apply] GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [apply] GL2ES1 true [apply] GLES1 false [apply] GL2ES2 true [apply] GLES2 false [apply] Profiles [apply] GLProfile[GL2ES2/GL4bc.hw] [apply] GLProfile[GL2ES1/GL4bc.hw] [apply] GLProfile[GL2/GL2.hw] [apply] GLProfile[GL4/GL4.hw] [apply] GLProfile[GL3/GL3.hw] [apply] GLProfile[GL4bc/GL4bc.hw] [apply] GLProfile[GL4bc/GL4bc.hw] [apply] GLProfile[GL2GL3/GL4bc.hw] [apply] GLProfile[GL3bc/GL3bc.hw] [apply] default GLProfile[GL4bc/GL4bc.hw] [apply] [apply] Total: 1671.803965ms [apply] GLProfile.initSingleton(): 399.39685ms [apply] Demo Code: 1271.153313ms [apply] GLProfile.shutdown(): 26.182805ms [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteNEWT - test01OneLife [apply] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 13.81 sec [apply] ------------- Standard Error ----------------- [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943145144 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943151152 ms +++ localhost/127.0.0.1:59999 - Locked within 6011 ms, 7 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteNEWT - test01AnotherLife [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6efeb87 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@714fef9f [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@36fce9d7 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 256x256, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 256x256, swapInterval 1, drawable 0x3a00002 [apply] 1 s: 60 f / 1007 ms, 59.5 fps, 16 ms/f; total: 60 f, 59.5 fps, 16 ms/f [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose FIN [apply] Total: 2361.411166ms [apply] GLProfile.initSingleton(): 870.626516ms [apply] Demo Code: 1490.783746ms [apply] GLProfile.shutdown(): 38.463676ms [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteNEWT - test01AnotherLife [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteNEWT - test01TwoLifes [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@51f9a96c [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5de21b7f [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@277b5f00 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x3c00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 256x256, swapInterval 1, drawable 0x3c00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 256x256, swapInterval 1, drawable 0x3c00004 [apply] 1 s: 60 f / 1020 ms, 58.8 fps, 17 ms/f; total: 60 f, 58.8 fps, 17 ms/f [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose FIN [apply] Total: 1823.135909ms [apply] GLProfile.initSingleton(): 506.896767ms [apply] Demo Code: 1316.238328ms [apply] GLProfile.shutdown(): 22.700102ms [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture [apply] GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@28193ba0 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@109999f1 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5449a5ba [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x380000d [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.display 256x256, swapInterval 1, drawable 0x380000d [apply] 1 s: 60 f / 1025 ms, 58.5 fps, 17 ms/f; total: 60 f, 58.5 fps, 17 ms/f [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose FIN [apply] Total: 1711.765605ms [apply] GLProfile.initSingleton(): 420.159873ms [apply] Demo Code: 1291.604998ms [apply] GLProfile.shutdown(): 26.775658ms [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteNEWT - test01TwoLifes [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteNEWT - test01OneLife [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@9c809c5 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2bf96987 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@37f349f [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x3a00011 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1,5,main] GearsES2.display 256x256, swapInterval 1, drawable 0x3a00011 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1,5,main] GearsES2.display 256x256, swapInterval 1, drawable 0x3a00011 [apply] 1 s: 60 f / 1012 ms, 59.2 fps, 16 ms/f; total: 60 f, 59.2 fps, 16 ms/f [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1,5,main] GearsES2.dispose FIN [apply] Default Profiles on device X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x0, owner false, ResourceToolkitLock[obj 0x2eae85ab, isOwner false, <43c9b57e, 6faa85f6>[count 0, qsz 0, owner ]]] [apply] Native [apply] GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [apply] GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)] [apply] GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [apply] GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)] [apply] GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [apply] GL2ES1 true [apply] GLES1 false [apply] GL2ES2 true [apply] GLES2 false [apply] Profiles [apply] GLProfile[GL2ES2/GL4bc.hw] [apply] GLProfile[GL2ES1/GL4bc.hw] [apply] GLProfile[GL2/GL2.hw] [apply] GLProfile[GL4/GL4.hw] [apply] GLProfile[GL3/GL3.hw] [apply] GLProfile[GL4bc/GL4bc.hw] [apply] GLProfile[GL4bc/GL4bc.hw] [apply] GLProfile[GL2GL3/GL4bc.hw] [apply] GLProfile[GL3bc/GL3bc.hw] [apply] default GLProfile[GL4bc/GL4bc.hw] [apply] [apply] Total: 1671.803965ms [apply] GLProfile.initSingleton(): 399.39685ms [apply] Demo Code: 1271.153313ms [apply] GLProfile.shutdown(): 26.182805ms [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteNEWT - test01OneLife [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943158906 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [apply] ------------- ---------------- --------------- [apply] [apply] Testcase: test01AnotherLife took 2.407 sec [apply] Testcase: test01TwoLifes took 3.586 sec [apply] Testcase: test01OneLife took 1.7 sec [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943158906 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [echo] Testing com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimNEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimNEWT.xml [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimNEWT [apply] junit.framework.TestListener: tests tThread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943159772 ms +++ localhost/127.0.0.1:59999 - Locked within 5 ms, 1 attempts [apply] o run: 8 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimNEWT - test01NormalPre_1Win [apply] junit.framework.TestListener: startTest(test01NormalPre_1Win) [apply] libEGL warning: DRI2: failed to authenticate [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x1600004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimNEWT - test01NormalPre_1Win [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimNEWT - test02NormalPost_1Win [apply] junit.framework.TestListener: endTest(test01NormalPre_1Win) [apply] junit.framework.TestListener: startTest(test02NormalPost_1Win) [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.init ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x3c00004 [apply] junit.framework.TestListener: endTest(test02NormalPost_1Win) [apply] junit.framework.TestListener: startTest(test03ExclPre_1Win) [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-2,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-2,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimNEWT - test02NormalPost_1Win [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimNEWT - test03ExclPre_1Win [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x1600008 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-3,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-3,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ectjunit.framework.TestListener: endTest(test03ExclPre_1Win) [apply] junit.framework.TestListener: startTest(test04ExclPost_1Win) [apply] .TestExclusiveContext01VSyncAnimNEWT - test03ExclPre_1Win [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimNEWT - test04ExclPost_1Win [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.init ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x3c00007 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-4,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-4,5,main] GearsES2.dispose FIN [apply] junit.framework.TestListener: endTest(test04ExclPost_1Win) [apply] junit.framework.TestListener: startTest(test05NormalPre_4Win) [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimNEWT - test04ExclPost_1Win [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimNEWT - test05NormalPre_4Win [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x160000c [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x160000f [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x1600011 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x1600013 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-5,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-5,5,main] GearsES2.dispose FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-5,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-5,5,main] GearsES2.dispose FIN [apply] junit.framework.TestListener: endTest(test05NormalPre_4Win) [apply] junit.framework.TestListener: startTest(test06NormalPost_4Win) [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-5,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-5,5,main] GearsES2.dispose FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-5,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-5,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimNEWT - test05NormalPre_4Win [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimNEWT - test06NormalPost_4Win [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.init ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x3c0000c [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.init ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x3c0000e [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.init ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x3c00010 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.init ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x3c00012 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-6,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-6,5,main] GearsES2.dispose FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-6,5,main] GearsES2.dispose ... [apply] junit.framework.TestListener: endTest(test06NormalPost_4Win) [apply] junit.framework.TestListener: startTest(test07ExclPre_4Win) [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-6,5,main] GearsES2.dispose FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-6,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-6,5,main] GearsES2.dispose FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-6,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-6,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimNEWT - test06NormalPost_4Win [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimNEWT - test07ExclPre_4Win [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x3e00006 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x3e00008 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x3e0000a [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x3e0000c [apply] junit.framework.TestListener: endTest(test07ExclPre_4Win) [apply] junit.framework.TestListener: startTest(test08ExclPost_4Win) [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-7,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-7,5,main] GearsES2.dispose FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-7,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-7,5,main] GearsES2.dispose FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-7,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-7,5,main] GearsES2.dispose FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-7,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-7,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimNEWT - test07ExclPre_4Win [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimNEWT - test08ExclPost_4Win [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.init ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x400000a [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.init ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x400000c [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.init ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x400000e [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.init ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x4000010 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-8,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-8,5,main] GearsES2.dispose FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-8,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-8,5,main] GearsES2.dispose FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-8,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-8,5,main] GearsES2.dispose FIN [apply] junit.framework.TestListener: endTest(test08ExclPost_4Win) [apply] Tests run: 8, Failures: 0, Errors: 0, Time elapsed: 13.674 sec [apply] ------------- Standard Error ----------------- [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943159772 ms +++ localhost/127.0.0.1:59999 - Locked within 5 ms, 1 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimNEWT - test01NormalPre_1Win [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN [apply] Thread[Thread-2-Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-8,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-8,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimNEWT - test08ExclPost_4Win [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943173395 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms [apply] UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x1600004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimNEWT - test01NormalPre_1Win [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimNEWT - test02NormalPost_1Win [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.init ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x3c00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-2,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-2,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimNEWT - test02NormalPost_1Win [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimNEWT - test03ExclPre_1Win [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x1600008 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-3,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-3,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimNEWT - test03ExclPre_1Win [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimNEWT - test04ExclPost_1Win [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.init ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x3c00007 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-4,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-4,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimNEWT - test04ExclPost_1Win [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimNEWT - test05NormalPre_4Win [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x160000c [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x160000f [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x1600011 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x1600013 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-5,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-5,5,main] GearsES2.dispose FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-5,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-5,5,main] GearsES2.dispose FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-5,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-5,5,main] GearsES2.dispose FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-5,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-5,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimNEWT - test05NormalPre_4Win [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimNEWT - test06NormalPost_4Win [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.init ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x3c0000c [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.init ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x3c0000e [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.init ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x3c00010 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.init ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x3c00012 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-6,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-6,5,main] GearsES2.dispose FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-6,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-6,5,main] GearsES2.dispose FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-6,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-6,5,main] GearsES2.dispose FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-6,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-6,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimNEWT - test06NormalPost_4Win [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimNEWT - test07ExclPre_4Win [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x3e00006 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x3e00008 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x3e0000a [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x3e0000c [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-7,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-7,5,main] GearsES2.dispose FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-7,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-7,5,main] GearsES2.dispose FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-7,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-7,5,main] GearsES2.dispose FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-7,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-7,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimNEWT - test07ExclPre_4Win [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimNEWT - test08ExclPost_4Win [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.init ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x400000a [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.init ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x400000c [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.init ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x400000e [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.init ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x4000010 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-8,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-8,5,main] GearsES2.dispose FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-8,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-8,5,main] GearsES2.dispose FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-8,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-8,5,main] GearsES2.dispose FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-8,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-8,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimNEWT - test08ExclPost_4Win [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943173395 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms [apply] ------------- ---------------- --------------- [apply] [apply] Testcase: test01NormalPre_1Win took 2.582 sec [apply] Testcase: test02NormalPost_1Win took 0.393 sec [apply] Testcase: test03ExclPre_1Win took 3.002 sec [apply] Testcase: test04ExclPost_1Win took 0.381 sec [apply] Testcase: test05NormalPre_4Win took 2.157 sec [apply] Testcase: test06NormalPost_4Win took 0.697 sec [apply] Testcase: test07ExclPre_4Win took 3.522 sec [apply] Testcase: test08ExclPost_4Win took 0.653 sec [echo] Testing com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimNEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimNEWT.xml [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943174275 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimNEWT [apply] junit.framework.TestListener: tests to run: 8 [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943182286 ms +++ localhost/127.0.0.1:59999 - Locked within 8014 ms, 9 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimNEWT - test01NormalPre_1Win [apply] junit.framework.TestListener: startTest(test01NormalPre_1Win) [apply] libEGL warning: DRI2: failed to authenticate [apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main] GearsES2.init ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x1600004 [apply] FPSAnimator P5: false, Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 1, drawablesEmpty false] [apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [apply] FPSAnimator P4: false, Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer1,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer1,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [apply] junit.framework.TestListener: endTest(test01NormalPre_1Win) [apply] junit.framework.TestListener: startTest(test02NormalPost_1Win) [apply] FPSAnimator P5: false, Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer1,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer1,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 1, drawablesEmpty false] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimNEWT - test01NormalPre_1Win [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimNEWT - test02NormalPost_1Win [apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer2,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer2,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 0, drawablesEmpty true] [apply] FPSAnimator P5: false, Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer2,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer2,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 0, drawablesEmpty true] [apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer2,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer2,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer2,5,main] GearsES2.init ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer2,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer2,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x3c00004 [apply] junit.framework.TestListener: endTest(test02NormalPost_1Win) [apply] junit.framework.TestListener: startTest(test03ExclPre_1Win) [apply] FPSAnimator P4: false, Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer2,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer2,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-2,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-2,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimNEWT - test02NormalPost_1Win [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimNEWT - test03ExclPre_1Win [apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main] GearsES2.init ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x1600008 [apply] FPSAnimator P5: false, Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 1, drawablesEmpty false] [apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [apply] FPSAnimator P4: false, Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer4,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer4,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [apply] junit.framework.TestListener: endTest(test03ExclPre_1Win) [apply] junit.framework.TestListener: startTest(test04ExclPost_1Win) [apply] FPSAnimator P5: false, Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer4,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer4,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 1, drawablesEmpty false] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-3,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-3,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimNEWT - test03ExclPre_1Win [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimNEWT - test04ExclPost_1Win [apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer5,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer5,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 0, drawablesEmpty true] [apply] FPSAnimator P5: false, Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer5,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer5,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 0, drawablesEmpty true] [apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer5,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer5,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [apply] [xcb] Unknown request in queue while dequeuing [apply] [xcb] Most likely this is a multi-threaded client and XInitThreads has not been called [apply] [xcb] Aborting, sorry about that. [apply] java: ../../src/xcb_io.c:179: dequeue_pending_request: Assertion `!xcb_xlib_unknown_req_in_deq' failed. [apply] Result: 134 [echo] Testing com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext11VSyncAnimNEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext11VSyncAnimNEWT.xml [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943189364 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext11VSyncAnimNEWT [apply] junit.framework.TestListener: tests to run: 4 [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943197375 ms +++ localhost/127.0.0.1:59999 - Locked within 8014 ms, 9 attempts [apply] junit.framework.TestListener: startTest(test01Normal_1Win) [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext11VSyncAnimNEWT - test01Normal_1Win [apply] libEGL warning: DRI2: failed to authenticate [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x1600004 [apply] 0 s: 60 f / 409 ms, 146.6 fps, 6 ms/f; total: 60 f, 146.6 fps, 6 ms/f [apply] 0 s: 60 f / 220 ms, 272.7 fps, 3 ms/f; total: 120 f, 190.7 fps, 5 ms/f [apply] 0 s: 60 f / 185 ms, 324.3 fps, 3 ms/f; total: 180 f, 221.1 fps, 4 ms/f [apply] 0 s: 60 f / 172 ms, 348.8 fps, 2 ms/f; total: 240 f, 243.4 fps, 4 ms/f [apply] 1 s: 60 f / 158 ms, 379.7 fps, 2 ms/f; total: 300 f, 262.2 fps, 3 ms/f [apply] 1 s: 60 f / 118 ms, 508.4 fps, 1 ms/f; total: 360 f, 285.2 fps, 3 ms/f [apply] junit.framework.TestListener: endTest(test01Normal_1Win) [apply] junit.framework.TestListener: startTest(test03Excl_1Win) [apply] 1 s: 60 f / 127 ms, 472.4 fps, 2 ms/f; total: 420 f, 302.3 fps, 3 ms/f [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext11VSyncAnimNEWT - test01Normal_1Win [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext11VSyncAnimNEWT - test03Excl_1Win [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x3c00004 [apply] 0 s: 60 f / 192 ms, 312.5 fps, 3 ms/f; total: 60 f, 312.5 fps, 3 ms/f [apply] 0 s: 60 f / 87 ms, 689.6 fps, 1 ms/f; total: 120 f, 430.1 fps, 2 ms/f [apply] 0 s: 60 f / 84 ms, 714.2 fps, 1 ms/f; total: 180 f, 495.8 fps, 2 ms/f [apply] 0 s: 60 f / 79 ms, 759.4 fps, 1 ms/f; total: 240 f, 542.9 fps, 1 ms/f [apply] 0 s: 60 f / 80 ms, 750.0 fps, 1 ms/f; total: 300 f, 574.7 fps, 1 ms/f [apply] 0 s: 60 f / 80 ms, 750.0 fps, 1 ms/f; total: 360 f, 598.0 fps, 1 ms/f [apply] 0 s: 60 f / 81 ms, 740.7 fps, 1 ms/f; total: 420 f, 614.9 fps, 1 ms/f [apply] 0 s: 60 f / 80 ms, 750.0 fps, 1 ms/f; total: 480 f, 629.0 fps, 1 ms/f [apply] 0 s: 60 f / 76 ms, 789.4 fps, 1 ms/f; total: 540 f, 643.6 fps, 1 ms/f [apply] 0 s: 60 f / 79 ms, 759.4 fps, 1 ms/f; total: 600 f, 653.5 fps, 1 ms/f [apply] 0 s: 60 f / 76 ms, 789.4 fps, 1 ms/f; total: 660 f, 663.9 fps, 1 ms/f [apply] 1 s: 60 f / 78 ms, 769.2 fps, 1 ms/f; total: 720 f, 671.6 fps, 1 ms/f [apply] 1 s: 60 f / 78 ms, 769.2 fps, 1 ms/f; total: 780 f, 678.2 fps, 1 ms/f [apply] 1 s: 60 f / 78 ms, 769.2 fps, 1 ms/f; total: 840 f, 684.0 fps, 1 ms/f [apply] 1 s: 60 f / 77 ms, 779.2 fps, 1 ms/f; total: 900 f, 689.6 fps, 1 ms/f [apply] junit.framework.TestListener: endTest(test03Excl_1Win) [apply] junit.framework.TestListener: startTest(test05Normal_4Win) [apply] 1 s: 60 f / 76 ms, 789.4 fps, 1 ms/f; total: 960 f, 695.1 fps, 1 ms/f [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-2,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-2,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext11VSyncAnimNEWT - test03Excl_1Win [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext11VSyncAnimNEWT - test05Normal_4Win [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x1600008 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x160000b [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x160000d [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x160000f [apply] 0 s: 60 f / 629 ms, 95.3 fps, 10 ms/f; total: 60 f, 95.3 fps, 10 ms/f [apply] 1 s: 60 f / 464 ms, 129.3 fps, 7 ms/f; total: 120 f, 109.7 fps, 9 ms/f [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-3,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-3,5,main] GearsES2.dispose FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-3,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-3,5,main] GearsES2.dispose FIN [apply] junit.framework.TestListener: endTest(test05Normal_4Win) [apply] junit.framework.TestListener: startTest(test07Excl_4Win) [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-3,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-3,5,main] GearsES2.dispose FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-3,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-3,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext11VSyncAnimNEWT - test05Normal_4Win [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext11VSyncAnimNEWT - test07Excl_4Win [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x3c00008 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x3c0000a [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x3c0000c [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x3c0000e [apply] 0 s: 60 f / 714 ms, 84.0 fps, 11 ms/f; total: 60 f, 84.0 fps, 11 ms/f [apply] 1 s: 60 f / 485 ms, 123.7 fps, 8 ms/f; total: 120 f, 100.0 fps, 9 ms/f [apply] junit.framework.TestListener: endTest(test07Excl_4Win) [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-4,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-4,5,main] GearsES2.dispose FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-4,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-4,5,main] GearsES2.dispose FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-4,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-4,5,main] GearsES2.dispose FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-4,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-4,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext11VSyncAnimNEWT - test07Excl_4Win [apply] Tests run: 4, Failures: 0, Errors: 0, Time elapsed: 15.937 sec [apply] ------------- Standard Error ----------------- [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943189364 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943197375 ms +++ localhost/127.0.0.1:59999 - Locked within 8014 ms, 9 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext11VSyncAnimNEWT - test01Normal_1Win [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x1600004 [apply] 0 s: 60 f / 409 ms, 146.6 fps, 6 ms/f; total: 60 f, 146.6 fps, 6 ms/f [apply] 0 s: 60 f / 220 ms, 272.7 fps, 3 ms/f; total: 120 f, 190.7 fps, 5 ms/f [apply] 0 s: 60 f / 185 ms, 324.3 fps, 3 ms/f; total: 180 f, 221.1 fps, 4 ms/f [apply] 0 s: 60 f / 172 ms, 348.8 fps, 2 ms/f; total: 240 f, 243.4 fps, 4 ms/f [apply] 1 s: 60 f / 158 ms, 379.7 fps, 2 ms/f; total: 300 f, 262.2 fps, 3 ms/f [apply] 1 s: 60 f / 118 ms, 508.4 fps, 1 ms/f; total: 360 f, 285.2 fps, 3 ms/f [apply] 1 s: 60 f / 127 ms, 472.4 fps, 2 ms/f; total: 420 f, 302.3 fps, 3 ms/f [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext11VSyncAnimNEWT - test01Normal_1Win [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext11VSyncAnimNEWT - test03Excl_1Win [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x3c00004 [apply] 0 s: 60 f / 192 ms, 312.5 fps, 3 ms/f; total: 60 f, 312.5 fps, 3 ms/f [apply] 0 s: 60 f / 87 ms, 689.6 fps, 1 ms/f; total: 120 f, 430.1 fps, 2 ms/f [apply] 0 s: 60 f / 84 ms, 714.2 fps, 1 ms/f; total: 180 f, 495.8 fps, 2 ms/f [apply] 0 s: 60 f / 79 ms, 759.4 fps, 1 ms/f; total: 240 f, 542.9 fps, 1 ms/f [apply] 0 s: 60 f / 80 ms, 750.0 fps, 1 ms/f; total: 300 f, 574.7 fps, 1 ms/f [apply] 0 s: 60 f / 80 ms, 750.0 fps, 1 ms/f; total: 360 f, 598.0 fps, 1 ms/f [apply] 0 s: 60 f / 81 ms, 740.7 fps, 1 ms/f; total: 420 f, 614.9 fps, 1 ms/f [apply] 0 s: 60 f / 80 ms, 750.0 fps, 1 ms/f; total: 480 f, 629.0 fps, 1 ms/f [apply] 0 s: 60 f / 76 ms, 789.4 fps, 1 ms/f; total: 540 f, 643.6 fps, 1 ms/f [apply] 0 s: 60 f / 79 ms, 759.4 fps, 1 ms/f; total: 600 f, 653.5 fps, 1 ms/f [apply] 0 s: 60 f / 76 ms, 789.4 fps, 1 ms/f; total: 660 f, 663.9 fps, 1 ms/f [apply] 1 s: 60 f / 78 ms, 769.2 fps, 1 ms/f; total: 720 f, 671.6 fps, 1 ms/f [apply] 1 s: 60 f / 78 ms, 769.2 fps, 1 ms/f; total: 780 f, 678.2 fps, 1 ms/f [apply] 1 s: 60 f / 78 ms, 769.2 fps, 1 ms/f; total: 840 f, 684.0 fps, 1 ms/f [apply] 1 s: 60 f / 77 ms, 779.2 fps, 1 ms/f; total: 900 f, 689.6 fps, 1 ms/f [apply] 1 s: 60 f / 76 ms, 789.4 fps, 1 ms/f; total: 960 f, 695.1 fps, 1 ms/f [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-2,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-2,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext11VSyncAnimNEWT - test03Excl_1Win [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext11VSyncAnimNEWT - test05Normal_4Win [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x1600008 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x160000b [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x160000d [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x160000f [apply] 0 s: 60 f / 629 ms, 95.3 fps, 10 ms/f; total: 60 f, 95.3 fps, 10 ms/f [apply] 1 s: 60 f / 464 ms, 129.3 fps, 7 ms/f; total: 120 f, 109.7 fps, 9 ms/f [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-3,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-3,5,main] GearsES2.dispose FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-3,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-3,5,main] GearsES2.dispose FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-3,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-3,5,main] GearsES2.dispose FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-3,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-3,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext11VSyncAnimNEWT - test05Normal_4Win [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext11VSyncAnimNEWT - test07Excl_4Win [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x3c00008 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x3c0000a [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x3c0000c [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x3c0000e [apply] 0 s: 60 f / 714 ms, 84.0 fps, 11 ms/f; total: 60 f, 84.0 fps, 11 ms/f [apply] 1 s: 60 f / 485 ms, 123.7 fps, 8 ms/f; total: 120 f, 100.0 fps, 9 ms/f [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-4,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-4,5,main] GearsES2.dispose FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-4,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-4,5,main] GearsES2.dispose FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-4,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-4,5,main] GearsES2.dispose FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-4,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-4,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext11VSyncAnimNEWT - test07Excl_4Win [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943205255 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [apply] ------------- ---------------- --------------- [apply] [apply] Testcase: test01Normal_1Win took 2.434 sec [apply] Testcase: test03Excl_1Win took 1.471 sec [apply] Testcase: test05Normal_4Win took 1.931 sec [apply] Testcase: test07Excl_4Win took 1.817 sec [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943205255 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [echo] Testing com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext12FPSAnimNEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext12FPSAnimNEWT.xml [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext12FPSAnimNEWT [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943206103 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] junit.framework.TestListener: tests to run: 4 [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943215114 ms +++ localhost/127.0.0.1:59999 - Locked within 9014 ms, 10 attempts [apply] junit.framework.TestListener: startTest(test01Normal_1Win) [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext12FPSAnimNEWT - test01Normal_1Win [apply] libEGL warning: DRI2: failed to authenticate [apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main] GearsES2.init ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x1600004 [apply] 0 s: 60 f / 419 ms, 143.1 fps, 6 ms/f; total: 60 f, 143.1 fps, 6 ms/f [apply] 0 s: 60 f / 215 ms, 279.0 fps, 3 ms/f; total: 120 f, 189.2 fps, 5 ms/f [apply] 0 s: 60 f / 190 ms, 315.7 fps, 3 ms/f; total: 180 f, 218.4 fps, 4 ms/f [apply] 1 s: 60 f / 177 ms, 338.9 fps, 2 ms/f; total: 240 f, 239.7 fps, 4 ms/f [apply] 1 s: 60 f / 162 ms, 370.3 fps, 2 ms/f; total: 300 f, 257.9 fps, 3 ms/f [apply] 1 s: 60 f / 114 ms, 526.3 fps, 1 ms/f; total: 360 f, 281.9 fps, 3 ms/f [apply] FPSAnimator P4: false, Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose ... [apply] junit.framework.TestListener: endTest(test01Normal_1Win) [apply] junit.framework.TestListener: startTest(test03Excl_1Win) [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext12FPSAnimNEWT - test01Normal_1Win [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext12FPSAnimNEWT - test03Excl_1Win [apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer1,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer1,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer1,5,main] GearsES2.init ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x3c00004 [apply] 0 s: 60 f / 209 ms, 287.0 fps, 3 ms/f; total: 60 f, 287.0 fps, 3 ms/f [apply] 0 s: 60 f / 85 ms, 705.8 fps, 1 ms/f; total: 120 f, 408.1 fps, 2 ms/f [apply] 0 s: 60 f / 86 ms, 697.6 fps, 1 ms/f; total: 180 f, 473.6 fps, 2 ms/f [apply] 0 s: 60 f / 80 ms, 750.0 fps, 1 ms/f; total: 240 f, 521.7 fps, 1 ms/f [apply] 0 s: 60 f / 79 ms, 759.4 fps, 1 ms/f; total: 300 f, 556.5 fps, 1 ms/f [apply] 0 s: 60 f / 79 ms, 759.4 fps, 1 ms/f; total: 360 f, 582.5 fps, 1 ms/f [apply] 0 s: 60 f / 81 ms, 740.7 fps, 1 ms/f; total: 420 f, 600.8 fps, 1 ms/f [apply] 0 s: 60 f / 80 ms, 750.0 fps, 1 ms/f; total: 480 f, 616.1 fps, 1 ms/f [apply] 0 s: 60 f / 79 ms, 759.4 fps, 1 ms/f; total: 540 f, 629.3 fps, 1 ms/f [apply] 0 s: 60 f / 79 ms, 759.4 fps, 1 ms/f; total: 600 f, 640.3 fps, 1 ms/f [apply] 1 s: 60 f / 79 ms, 759.4 fps, 1 ms/f; total: 660 f, 649.6 fps, 1 ms/f [apply] 1 s: 60 f / 80 ms, 750.0 fps, 1 ms/f; total: 720 f, 656.9 fps, 1 ms/f [apply] 1 s: 60 f / 78 ms, 769.2 fps, 1 ms/f; total: 780 f, 664.3 fps, 1 ms/f [apply] 1 s: 60 f / 78 ms, 769.2 fps, 1 ms/f; total: 840 f, 670.9 fps, 1 ms/f [apply] 1 s: 60 f / 78 ms, 769.2 fps, 1 ms/f; total: 900 f, 676.6 fps, 1 ms/f [apply] junit.framework.TestListener: endTest(test03Excl_1Win) [apply] junit.framework.TestListener: startTest(test05Normal_4Win) [apply] FPSAnimator P4: false, Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer1,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer1,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-2,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-2,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext12FPSAnimNEWT - test03Excl_1Win [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext12FPSAnimNEWT - test05Normal_4Win [apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer2,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer2,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 4, drawablesEmpty false] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer2,5,main] GearsES2.init ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer2,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer2,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x1600008 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer2,5,main] GearsES2.init ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer2,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer2,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x160000b [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer2,5,main] GearsES2.init ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer2,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer2,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x160000d [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer2,5,main] GearsES2.init ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer2,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer2,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x160000f [apply] 0 s: 60 f / 627 ms, 95.6 fps, 10 ms/f; total: 60 f, 95.6 fps, 10 ms/f [apply] 1 s: 60 f / 498 ms, 120.4 fps, 8 ms/f; total: 120 f, 106.6 fps, 9 ms/f [apply] FPSAnimator P4: false, Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer2,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer2,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 4, drawablesEmpty false] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-3,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-3,5,main] GearsES2.dispose FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-3,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-3,5,main] GearsES2.dispose FIN [apply] junit.framework.TestListener: endTest(test05Normal_4Win) [apply] junit.framework.TestListener: startTest(test07Excl_4Win) [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-3,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-3,5,main] GearsES2.dispose FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-3,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-3,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext12FPSAnimNEWT - test05Normal_4Win [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext12FPSAnimNEWT - test07Excl_4Win [apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 4, drawablesEmpty false] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main] GearsES2.init ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x3c00008 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main] GearsES2.init ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x3c0000a [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main] GearsES2.init ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x3c0000c [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main] GearsES2.init ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x3c0000e [apply] 0 s: 60 f / 682 ms, 87.9 fps, 11 ms/f; total: 60 f, 87.9 fps, 11 ms/f [apply] 1 s: 60 f / 515 ms, 116.5 fps, 8 ms/f; total: 120 f, 100.2 fps, 9 ms/f [apply] FPSAnimator P4: false, Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 4, drawablesEmpty false] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-4,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-4,5,main] GearsES2.dispose FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-4,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-4,5,main] GearsES2.dispose FIN [apply] junit.framework.TestListener: endTest(test07Excl_4Win) [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-4,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-4,5,main] GearsES2.dispose FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-4,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-4,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext12FPSAnimNEWT - test07Excl_4Win [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943222983 ms --- localhost/127.0.0.1:59999 - Unlock ok within 2 ms [apply] Tests run: 4, Failures: 0, Errors: 0, Time elapsed: 16.927 sec [apply] ------------- Standard Error ----------------- [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943206103 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943215114 ms +++ localhost/127.0.0.1:59999 - Locked within 9014 ms, 10 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext12FPSAnimNEWT - test01Normal_1Win [apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main] GearsES2.init ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x1600004 [apply] 0 s: 60 f / 419 ms, 143.1 fps, 6 ms/f; total: 60 f, 143.1 fps, 6 ms/f [apply] 0 s: 60 f / 215 ms, 279.0 fps, 3 ms/f; total: 120 f, 189.2 fps, 5 ms/f [apply] 0 s: 60 f / 190 ms, 315.7 fps, 3 ms/f; total: 180 f, 218.4 fps, 4 ms/f [apply] 1 s: 60 f / 177 ms, 338.9 fps, 2 ms/f; total: 240 f, 239.7 fps, 4 ms/f [apply] 1 s: 60 f / 162 ms, 370.3 fps, 2 ms/f; total: 300 f, 257.9 fps, 3 ms/f [apply] 1 s: 60 f / 114 ms, 526.3 fps, 1 ms/f; total: 360 f, 281.9 fps, 3 ms/f [apply] FPSAnimator P4: false, Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext12FPSAnimNEWT - test01Normal_1Win [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext12FPSAnimNEWT - test03Excl_1Win [apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer1,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer1,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer1,5,main] GearsES2.init ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x3c00004 [apply] 0 s: 60 f / 209 ms, 287.0 fps, 3 ms/f; total: 60 f, 287.0 fps, 3 ms/f [apply] 0 s: 60 f / 85 ms, 705.8 fps, 1 ms/f; total: 120 f, 408.1 fps, 2 ms/f [apply] 0 s: 60 f / 86 ms, 697.6 fps, 1 ms/f; total: 180 f, 473.6 fps, 2 ms/f [apply] 0 s: 60 f / 80 ms, 750.0 fps, 1 ms/f; total: 240 f, 521.7 fps, 1 ms/f [apply] 0 s: 60 f / 79 ms, 759.4 fps, 1 ms/f; total: 300 f, 556.5 fps, 1 ms/f [apply] 0 s: 60 f / 79 ms, 759.4 fps, 1 ms/f; total: 360 f, 582.5 fps, 1 ms/f [apply] 0 s: 60 f / 81 ms, 740.7 fps, 1 ms/f; total: 420 f, 600.8 fps, 1 ms/f [apply] 0 s: 60 f / 80 ms, 750.0 fps, 1 ms/f; total: 480 f, 616.1 fps, 1 ms/f [apply] 0 s: 60 f / 79 ms, 759.4 fps, 1 ms/f; total: 540 f, 629.3 fps, 1 ms/f [apply] 0 s: 60 f / 79 ms, 759.4 fps, 1 ms/f; total: 600 f, 640.3 fps, 1 ms/f [apply] 1 s: 60 f / 79 ms, 759.4 fps, 1 ms/f; total: 660 f, 649.6 fps, 1 ms/f [apply] 1 s: 60 f / 80 ms, 750.0 fps, 1 ms/f; total: 720 f, 656.9 fps, 1 ms/f [apply] 1 s: 60 f / 78 ms, 769.2 fps, 1 ms/f; total: 780 f, 664.3 fps, 1 ms/f [apply] 1 s: 60 f / 78 ms, 769.2 fps, 1 ms/f; total: 840 f, 670.9 fps, 1 ms/f [apply] 1 s: 60 f / 78 ms, 769.2 fps, 1 ms/f; total: 900 f, 676.6 fps, 1 ms/f [apply] FPSAnimator P4: false, Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer1,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer1,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-2,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-2,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext12FPSAnimNEWT - test03Excl_1Win [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext12FPSAnimNEWT - test05Normal_4Win [apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer2,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer2,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 4, drawablesEmpty false] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer2,5,main] GearsES2.init ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer2,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer2,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x1600008 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer2,5,main] GearsES2.init ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer2,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer2,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x160000b [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer2,5,main] GearsES2.init ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer2,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer2,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x160000d [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer2,5,main] GearsES2.init ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer2,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer2,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x160000f [apply] 0 s: 60 f / 627 ms, 95.6 fps, 10 ms/f; total: 60 f, 95.6 fps, 10 ms/f [apply] 1 s: 60 f / 498 ms, 120.4 fps, 8 ms/f; total: 120 f, 106.6 fps, 9 ms/f [apply] FPSAnimator P4: false, Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer2,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer2,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 4, drawablesEmpty false] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-3,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-3,5,main] GearsES2.dispose FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-3,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-3,5,main] GearsES2.dispose FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-3,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-3,5,main] GearsES2.dispose FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-3,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-3,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext12FPSAnimNEWT - test05Normal_4Win [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext12FPSAnimNEWT - test07Excl_4Win [apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 4, drawablesEmpty false] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main] GearsES2.init ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x3c00008 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main] GearsES2.init ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x3c0000a [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main] GearsES2.init ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x3c0000c [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main] GearsES2.init ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x3c0000e [apply] 0 s: 60 f / 682 ms, 87.9 fps, 11 ms/f; total: 60 f, 87.9 fps, 11 ms/f [apply] 1 s: 60 f / 515 ms, 116.5 fps, 8 ms/f; total: 120 f, 100.2 fps, 9 ms/f [apply] FPSAnimator P4: false, Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 4, drawablesEmpty false] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-4,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-4,5,main] GearsES2.dispose FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-4,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-4,5,main] GearsES2.dispose FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-4,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-4,5,main] GearsES2.dispose FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-4,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-4,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext12FPSAnimNEWT - test07Excl_4Win [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943222983 ms --- localhost/127.0.0.1:59999 - Unlock ok within 2 ms [apply] ------------- ---------------- --------------- [apply] [apply] Testcase: test01Normal_1Win took 2.426 sec [apply] Testcase: test03Excl_1Win took 1.463 sec [apply] Testcase: test05Normal_4Win took 1.902 sec [apply] Testcase: test07Excl_4Win took 1.862 sec [echo] Testing com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch01NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch01NEWT.xml [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch01NEWT [apply] junit.framework.TestListener: tests to run: 6 [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943223847 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943226852 ms +++ localhost/127.0.0.1:59999 - Locked within 3008 ms, 4 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch01NEWT - testSwitch2GLWindowOneDemoGLES2 [apply] junit.framework.TestListener: startTest(testSwitch2GLWindowOneDemoGLES2) [apply] libEGL warning: DRI2: failed to authenticate [apply] Profile GLES2 n/a [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch01NEWT - testSwitch2GLWindowOneDemoGLES2 [apply] junit.framework.TestListener: endTest(testSwitch2GLWindowOneDemoGLES2) [apply] junit.framework.TestListener: startTest(testSwitch2GLWind++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch01NEWT - testSwitch2GLWindowEachWithOwnDemoGL2ES2 [apply] owEachWithOwnDemoGL2ES2) [apply] Thread[Thread-6-Animator,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-6-Animator,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2ES2/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@47b2254c [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@aec55a [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@521e980f [apply] Thread[Thread-6-Animator,5,main] GearsES2.init FIN [apply] Thread[Thread-6-Animator,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x3a00002 [apply] Thread-6-Animator: ** screenshot: TestGLContextDrawableSwitch01NEWT.testSwitch2GLWindowEachWithOwnDemoGL2ES2-n0000-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0256x0256.png [apply] Thread[Thread-6-Animator,5,main] RedSquareES2.init ... [apply] RedSquareES2 init on Thread[Thread-6-Animator,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2ES2/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] ShaderState: attachShaderProgram: -1 -> 2 (enable: true) [apply] null [apply] ShaderProgram[id=2, linked=false, inUse=false, program: 1, [apply] ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader: 2, source] [apply] ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [apply] Thread[Thread-6-Animator,5,main] RedSquareES2.init FIN [apply] Thread[Thread-6-Animator,5,main] RedSquareES2.reshape 0/0 356x356, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-6-Animator,5,main] RedSquareES2.reshape FIN [apply] Thread-6-Animator: ** screenshot: TestGLContextDrawableSwitch01NEWT.testSwitch2GLWindowEachWithOwnDemoGL2ES2-n0000-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0356x0356.png [apply] 1 - switch - START 1002 [apply] 1 - A w1-h 0x3a00002,-ctx 0x1032a20 [apply] 1 - A w2-h 0x3a00004,-ctx 0x7f226124e7a0 [apply] Thread[Thread-6,5,main] GearsES2.reshape 0/0 356x356, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-6,5,main] RedSquareES2.reshape 0/0 256x256, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-6,5,main] RedSquareES2.reshape FIN [apply] 1 - B w1-h 0x3a00002,-ctx 0x7f226124e7a0 [apply] 1 - B w2-h 0x3a00004,-ctx 0x1032a20 [apply] 1 - switch - END 1002 [apply] Thread-6-Animator: ** screenshot: TestGLContextDrawableSwitch01NEWT.testSwitch2GLWindowEachWithOwnDemoGL2ES2-n0026-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0356x0356.png [apply] Thread-6-Animator: ** screenshot: TestGLContextDrawableSwitch01NEWT.testSwitch2GLWindowEachWithOwnDemoGL2ES2-n0027-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0256x0256.png [apply] 2 - switch - START 2018 [apply] 2 - A w1-h 0x3a00002,-ctx 0x7f226124e7a0 [apply] 2 - A w2-h 0x3a00004,-ctx 0x1032a20 [apply] Thread[Thread-6,5,main] RedSquareES2.reshape 0/0 356x356, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-6,5,main] RedSquareES2.reshape FIN [apply] Thread[Thread-6,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x3a00002 [apply] 2 - B w1-h 0x3a00002,-ctx 0x1032a20 [apply] 2 - B w2-h 0x3a00004,-ctx 0x7f226124e7a0 [apply] 2 - switch - END 2018 [apply] Thread-6-Animator: ** screenshot: TestGLContextDrawableSwitch01NEWT.testSwitch2GLWindowEachWithOwnDemoGL2ES2-n0056-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0356x0356.png [apply] Thread-6-Animator: ** screenshot: TestGLContextDrawableSwitch01NEWT.testSwitch2GLWindowEachWithOwnDemoGL2ES2-n0054-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0256x0256.png [apply] junit.framework.TestListener: endTest(testSwitch2GLWindowEachWithOwnDemoGL2ES2) [apply] junit.framework.TestListener: startTest(testSwitch2GLWindowEachWithOwnDemoGLES2) [apply] junit.framework.TestListener: endTest(testSwitch2GLWindowEachWithOwnDemoGLES2) [apply] junit.framework.TestListener: startTest(testSwitch2WindowSingleContextGL2ES2) [apply] QUIT Window Thread[Thread-6-Display-.x11_:0-1-EDT-1,5,main] [apply] Thread[Thread-6-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-6-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose FIN [apply] QUIT Window Thread[Thread-6-Display-.x11_:0-1-EDT-1,5,main] [apply] Thread[Thread-6-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.dispose ... [apply] Thread[Thread-6-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch01NEWT - testSwitch2GLWindowEachWithOwnDemoGL2ES2 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch01NEWT - testSwitch2GLWindowEachWithOwnDemoGLES2 [apply] Profile GLES2 n/a [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch01NEWT - testSwitch2GLWindowEachWithOwnDemoGLES2 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch01NEWT - testSwitch2WindowSingleContextGL2ES2 [apply] Thread[Thread-8-Animator,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-8-Animator,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2ES2/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3067b7c8 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6952c44b [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@38d54df2 [apply] Thread[Thread-8-Animator,5,main] GearsES2.init FIN [apply] Thread[Thread-8-Animator,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x3e00003 [apply] Thread-8-Animator: ** screenshot: TestGLContextDrawableSwitch01NEWT.testSwitch2WindowSingleContextGL2ES2____-n0000-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0256x0256.png [apply] 1 - switch - START 1001 [apply] Thread[Thread-8,5,main] GearsES2.reshape 0/0 356x356, swapInterval 1, drawable 0x3e00005 [apply] 1 - switch - END 1001 [apply] 2 - switch - START 2073 [apply] Thread[Thread-8,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x3e00003 [apply] 2 - switch - END 2073 [apply] junit.framework.TestListener: endTest(testSwitch2WindowSingleContextGL2ES2) [apply] junit.framework.TestListener: startTest(testSwitch2WindowSingleContextGLES2) [apply] junit.framework.TestListener: endTest(testSwitch2WindowSingleContextGLES2) [apply] junit.framework.TestListener: startTest(testSwitch2GLWindowOneDemoGL2ES2) [apply] Thread[Thread-8,5,main] GearsES2.dispose ... [apply] Thread[Thread-8,5,main] GearsES2.dispose FIN [apply] QUIT Window Thread[Thread-8-Display-.x11_:0-2-EDT-1,5,main] [apply] QUIT Window Thread[Thread-8-Display-.x11_:0-2-EDT-1,5,main] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch01NEWT - testSwitch2WindowSingleContextGL2ES2 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch01NEWT - testSwitch2WindowSingleContextGLES2 [apply] Profile GLES2 n/a [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch01NEWT - testSwitch2WindowSingleContextGLES2 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch01NEWT - testSwitch2GLWindowOneDemoGL2ES2 [apply] Thread[Thread-10-Animator,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-10-Animator,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2ES2/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@47d0ac94 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@54f24d61 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6fb646d8 [apply] Thread[Thread-10-Animator,5,main] GearsES2.init FIN [apply] Thread[Thread-10-Animator,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x3e00007 [apply] Thread-10-Animator: ** screenshot: TestGLContextDrawableSwitch01NEWT.testSwitch2GLWindowOneDemoGL2ES2________-n0001-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0256x0256.png [apply] 1 - switch - START 1001 [apply] 1 - A w1-h 0x3e00007,-ctx 0x122ef30 [apply] 1 - A w2-h 0x3e00009,-ctx 0xbf54f0 [apply] Thread[Thread-10,5,main] GearsES2.reshape 0/0 356x356, swapInterval 1, drawable 0x3e00009 [apply] 1 - B w1-h 0x3e00007,-ctx 0xbf54f0 [apply] 1 - B w2-h 0x3e00009,-ctx 0x122ef30 [apply] 1 - switch - END 1001 [apply] Thread-10-Animator: ** screenshot: TestGLContextDrawableSwitch01NEWT.testSwitch2GLWindowOneDemoGL2ES2________-n0059-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0356x0356.png [apply] 2 - switch - START 2083 [apply] 2 - A w1-h 0x3e00007,-ctx 0xbf54f0 [apply] 2 - A w2-h 0x3e00009,-ctx 0x122ef30 [apply] Thread[Thread-10,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x3e00007 [apply] 2 - B w1-h 0x3e00007,-ctx 0x122ef30 [apply] 2 - B w2-h 0x3e00009,-ctx 0xbf54f0 [apply] 2 - switch - END 2083 [apply] Thread-10-Animator: ** screenshot: TestGLContextDrawableSwitch01NEWT.testSwitch2GLWindowOneDemoGL2ES2________-n0091-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0256x0256.png [apply] junit.framework.TestListener: endTest(testSwitch2GLWindowOneDemoGL2ES2) [apply] QUIT Window Thread[Thread-10-Display-.x11_:0-3-EDT-1,5,main] [apply] Thread[Thread-10-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-10-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose FIN [apply] QUIT Window Thread[Thread-10-Display-.x11_:0-3-EDT-1,5,main] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch01NEWT - testSwitch2GLWindowOneDemoGL2ES2 [apply] Tests run: 6, Failures: 0, Errors: 0, Time elapsed: 11.736 sec [apply] ------------- Standard Error ----------------- [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943223847 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943226852 ms +++ localhost/127.0.0.1:59999 - Locked within 3008 ms, 4 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch01NEWT - testSwitch2GLWindowOneDemoGLES2 [apply] Profile GLES2 n/a [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch01NEWT - testSwitch2GLWindowOneDemoGLES2 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch01NEWT - testSwitch2GLWindowEachWithOwnDemoGL2ES2 [apply] Thread[Thread-6-Animator,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-6-Animator,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2ES2/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@47b2254c [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@aec55a [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@521e980f [apply] Thread[Thread-6-Animator,5,main] GearsES2.init FIN [apply] Thread[Thread-6-Animator,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x3a00002 [apply] Thread-6-Animator: ** screenshot: TestGLContextDrawableSwitch01NEWT.testSwitch2GLWindowEachWithOwnDemoGL2ES2-n0000-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0256x0256.png [apply] Thread[Thread-6-Animator,5,main] RedSquareES2.init ... [apply] RedSquareES2 init on Thread[Thread-6-Animator,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2ES2/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] ShaderState: attachShaderProgram: -1 -> 2 (enable: true) [apply] null [apply] ShaderProgram[id=2, linked=false, inUse=false, program: 1, [apply] ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader: 2, source] [apply] ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [apply] Thread[Thread-6-Animator,5,main] RedSquareES2.init FIN [apply] Thread[Thread-6-Animator,5,main] RedSquareES2.reshape 0/0 356x356, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-6-Animator,5,main] RedSquareES2.reshape FIN [apply] Thread-6-Animator: ** screenshot: TestGLContextDrawableSwitch01NEWT.testSwitch2GLWindowEachWithOwnDemoGL2ES2-n0000-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0356x0356.png [apply] 1 - switch - START 1002 [apply] 1 - A w1-h 0x3a00002,-ctx 0x1032a20 [apply] 1 - A w2-h 0x3a00004,-ctx 0x7f226124e7a0 [apply] Thread[Thread-6,5,main] GearsES2.reshape 0/0 356x356, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-6,5,main] RedSquareES2.reshape 0/0 256x256, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-6,5,main] RedSquareES2.reshape FIN [apply] 1 - B w1-h 0x3a00002,-ctx 0x7f226124e7a0 [apply] 1 - B w2-h 0x3a00004,-ctx 0x1032a20 [apply] 1 - switch - END 1002 [apply] Thread-6-Animator: ** screenshot: TestGLContextDrawableSwitch01NEWT.testSwitch2GLWindowEachWithOwnDemoGL2ES2-n0026-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0356x0356.png [apply] Thread-6-Animator: ** screenshot: TestGLContextDrawableSwitch01NEWT.testSwitch2GLWindowEachWithOwnDemoGL2ES2-n0027-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0256x0256.png [apply] 2 - switch - START 2018 [apply] 2 - A w1-h 0x3a00002,-ctx 0x7f226124e7a0 [apply] 2 - A w2-h 0x3a00004,-ctx 0x1032a20 [apply] Thread[Thread-6,5,main] RedSquareES2.reshape 0/0 356x356, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-6,5,main] RedSquareES2.reshape FIN [apply] Thread[Thread-6,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x3a00002 [apply] 2 - B w1-h 0x3a00002,-ctx 0x1032a20 [apply] 2 - B w2-h 0x3a00004,-ctx 0x7f226124e7a0 [apply] 2 - switch - END 2018 [apply] Thread-6-Animator: ** screenshot: TestGLContextDrawableSwitch01NEWT.testSwitch2GLWindowEachWithOwnDemoGL2ES2-n0056-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0356x0356.png [apply] Thread-6-Animator: ** screenshot: TestGLContextDrawableSwitch01NEWT.testSwitch2GLWindowEachWithOwnDemoGL2ES2-n0054-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0256x0256.png [apply] QUIT Window Thread[Thread-6-Display-.x11_:0-1-EDT-1,5,main] [apply] Thread[Thread-6-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-6-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose FIN [apply] QUIT Window Thread[Thread-6-Display-.x11_:0-1-EDT-1,5,main] [apply] Thread[Thread-6-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.dispose ... [apply] Thread[Thread-6-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch01NEWT - testSwitch2GLWindowEachWithOwnDemoGL2ES2 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch01NEWT - testSwitch2GLWindowEachWithOwnDemoGLES2 [apply] Profile GLES2 n/a [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch01NEWT - testSwitch2GLWindowEachWithOwnDemoGLES2 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch01NEWT - testSwitch2WindowSingleContextGL2ES2 [apply] Thread[Thread-8-Animator,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-8-Animator,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2ES2/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3067b7c8 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6952c44b [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@38d54df2 [apply] Thread[Thread-8-Animator,5,main] GearsES2.init FIN [apply] Thread[Thread-8-Animator,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x3e00003 [apply] Thread-8-Animator: ** screenshot: TestGLContextDrawableSwitch01NEWT.testSwitch2WindowSingleContextGL2ES2____-n0000-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0256x0256.png [apply] 1 - switch - START 1001 [apply] Thread[Thread-8,5,main] GearsES2.reshape 0/0 356x356, swapInterval 1, drawable 0x3e00005 [apply] 1 - switch - END 1001 [apply] 2 - switch - START 2073 [apply] Thread[Thread-8,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x3e00003 [apply] 2 - switch - END 2073 [apply] Thread[Thread-8,5,main] GearsES2.dispose ... [apply] Thread[Thread-8,5,main] GearsES2.dispose FIN [apply] QUIT Window Thread[Thread-8-Display-.x11_:0-2-EDT-1,5,main] [apply] QUIT Window Thread[Thread-8-Display-.x11_:0-2-EDT-1,5,main] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch01NEWT - testSwitch2WindowSingleContextGL2ES2 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch01NEWT - testSwitch2WindowSingleContextGLES2 [apply] Profile GLES2 n/a [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch01NEWT - testSwitch2WindowSingleContextGLES2 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch01NEWT - testSwitch2GLWindowOneDemoGL2ES2 [apply] Thread[Thread-10-Animator,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-10-Animator,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2ES2/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@47d0ac94 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@54f24d61 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6fb646d8 [apply] Thread[Thread-10-Animator,5,main] GearsES2.init FIN [apply] Thread[Thread-10-Animator,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x3e00007 [apply] Thread-10-Animator: ** screenshot: TestGLContextDrawableSwitch01NEWT.testSwitch2GLWindowOneDemoGL2ES2________-n0001-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0256x0256.png [apply] 1 - switch - START 1001 [apply] 1 - A w1-h 0x3e00007,-ctx 0x122ef30 [apply] 1 - A w2-h 0x3e00009,-ctx 0xbf54f0 [apply] Thread[Thread-10,5,main] GearsES2.reshape 0/0 356x356, swapInterval 1, drawable 0x3e00009 [apply] 1 - B w1-h 0x3e00007,-ctx 0xbf54f0 [apply] 1 - B w2-h 0x3e00009,-ctx 0x122ef30 [apply] 1 - switch - END 1001 [apply] Thread-10-Animator: ** screenshot: TestGLContextDrawableSwitch01NEWT.testSwitch2GLWindowOneDemoGL2ES2________-n0059-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0356x0356.png [apply] 2 - switch - START 2083 [apply] 2 - A w1-h 0x3e00007,-ctx 0xbf54f0 [apply] 2 - A w2-h 0x3e00009,-ctx 0x122ef30 [apply] Thread[Thread-10,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x3e00007 [apply] 2 - B w1-h 0x3e00007,-ctx 0x122ef30 [apply] 2 - B w2-h 0x3e00009,-ctx 0xbf54f0 [apply] 2 - switch - END 2083 [apply] Thread-10-Animator: ** screenshot: TestGLContextDrawableSwitch01NEWT.testSwitch2GLWindowOneDemoGL2ES2________-n0091-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0256x0256.png [apply] QUIT Window Thread[Thread-10-Display-.x11_:0-3-EDT-1,5,main] [apply] Thread[Thread-10-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-10-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose FIN [apply] QUIT Window Thread[Thread-10-Display-.x11_:0-3-EDT-1,5,main] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch01NEWT - testSwitch2GLWindowOneDemoGL2ES2 [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943235535 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [apply] ------------- ---------------- --------------- [apply] [apply] Testcase: testSwitch2GLWindowOneDemoGLES2 took 0.823 sec [apply] Testcase: testSwitch2GLWindowEachWithOwnDemoGL2ES2 took 2.596 sec [apply] Testcase: testSwitch2GLWindowEaSLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943235535 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [apply] chWithOwnDemoGLES2 took 0.001 sec [apply] Testcase: testSwitch2WindowSingleContextGL2ES2 took 2.662 sec [apply] Testcase: testSwitch2WindowSingleContextGLES2 took 0.001 sec [apply] Testcase: testSwitch2GLWindowOneDemoGL2ES2 took 2.532 sec [echo] Testing com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch10NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch10NEWT.xml [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch10NEWT [apply] junit.framework.TestListener: tests to run: 2 [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943236417 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943245429 ms +++ localhosjunit.framework.TestListener: startTest(test02GLADDelegateGLES2) [apply] t/127.0.0.1:59999 - Locked within 9015 ms, 10 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch10NEWT - test02GLADDelegateGLES2 [apply] libEGL warning: DRI2: failed to authenticate [apply] Profile GLES2 n/a [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch10NEWT - test02GLADDelegateGLES2 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch10NEWT - test01GLADDelegateGL2ES2 [apply] junit.framework.TestListener: endTest(test02GLADDelegateGLES2) [apply] junit.framework.TestListener: startTest(test01GLADDelegateGL2ES2) [apply] Thread[Thread-6-null,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-6-null,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2ES2/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3929880d [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@55a32acc [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4b4ee300 [apply] Thread[Thread-6-null,5,main] GearsES2.init FIN [apply] Thread[Thread-6-null,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x3a00002 [apply] Thread-6-null: ** screenshot: TestGLContextDrawableSwitch10NEWT.test01GLADDelegateGL2ES2-n0000-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0256x0256.png [apply] QUIT Window Thread[Thread-6-Display-.x11_:0-1-EDT-1,5,main] [apply] Thread[Thread-6,5,main] GearsES2.reshape 0/0 356x356, swapInterval 1, drawable 0x3a00004 [apply] Thread-6-null: ** screenshot: TestGLContextDrawableSwitch10NEWT.test01GLADDelegateGL2ES2-n0047-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0356x0356.png [apply] junit.framework.TestListener: endTest(test01GLADDelegateGL2ES2) [apply] Thread[Thread-6,5,main] GearsES2.dispose ... [apply] Thread[Thread-6,5,main] GearsES2.dispose FIN [apply] QUIT Window Thread[Thread-6-Display-.x11_:0-2-EDT-1,5,main] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch10NEWT - test01GLADDelegateGL2ES2 [apply] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 12.4 sec [apply] ------------- Standard Error ----------------- [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943236417 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943245429 ms +++ localhost/127.0.0.1:59999 - Locked within 9015 ms, 10 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch10NEWT - test02GLADDelegateGLES2 [apply] Profile GLES2 n/a [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch10NEWT - test02GLADDelegateGLES2 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch10NEWT - test01GLADDelegateGL2ES2 [apply] Thread[Thread-6-null,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-6-null,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2ES2/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_baSLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943248772 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [apply] rrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3929880d [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@55a32acc [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4b4ee300 [apply] Thread[Thread-6-null,5,main] GearsES2.init FIN [apply] Thread[Thread-6-null,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x3a00002 [apply] Thread-6-null: ** screenshot: TestGLContextDrawableSwitch10NEWT.test01GLADDelegateGL2ES2-n0000-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0256x0256.png [apply] QUIT Window Thread[Thread-6-Display-.x11_:0-1-EDT-1,5,main] [apply] Thread[Thread-6,5,main] GearsES2.reshape 0/0 356x356, swapInterval 1, drawable 0x3a00004 [apply] Thread-6-null: ** screenshot: TestGLContextDrawableSwitch10NEWT.test01GLADDelegateGL2ES2-n0047-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0356x0356.png [apply] Thread[Thread-6,5,main] GearsES2.dispose ... [apply] Thread[Thread-6,5,main] GearsES2.dispose FIN [apply] QUIT Window Thread[Thread-6-Display-.x11_:0-2-EDT-1,5,main] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch10NEWT - test01GLADDelegateGL2ES2 [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943248772 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [apply] ------------- ---------------- --------------- [apply] [apply] Testcase: test02GLADDelegateGLES2 took 0.871 sec [apply] Testcase: test01GLAD [apply] DelegateGL2ES2 took 2.412 sec [echo] Testing com.jogamp.opengl.test.junit.jogl.caps.TestBug605FlippedImageNEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.caps.TestBug605FlippedImageNEWT.xml [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.caps.TestBug605FlippedImageNEWT [apply] junit.framework.TestListener: tests to run: 4 [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943249629 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] junit.framework.TestListener: startTest(test01DefaultFBO) [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943253634 ms +++ localhost/127.0.0.1:59999 - Locked within 4008 ms, 5 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestBug605FlippedImageNEWT - test01DefaultFBO [apply] libEGL warning: DRI2: failed to authenticate [apply] GL_RENDERER: ATI Radeon HD 5800 Series [apply] GL_VERSION: 4.2.12337 Compatibility Profile Context 13.101 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestBug605FlippedImageNEWT.test01DefaultFBO_________-n0000-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0256x0256.png [apply] XXX GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2Image right side up [apply] junit.framework.TestListener: endTest(test01DefaultFBO) [apply] junit.framework.TestListener: startTest(test01StencilFBO) [apply] .hw], offscr[fbo]] [apply] XXX 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [apply] below: 0xff0000 [apply] above: 0xff00 [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestBug605FlippedImageNEWT - test01DefaultFBO [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestBug605FlippedImageNEWT - test01StencilFBO [apply] GL_RENDERER: ATI Radeon HD 5800 Series [apply] GL_VERSION: 4.2.12337 Compatibility Profile Context 13.101 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestBug605FlippedImageNEWT.test01StencilFBO_________-n0000-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St08-Sa00_default-0256x0256.png [apply] Image right side up [apply] junit.framework.TestListener: endTest(test01StencilFBO) [apply] junit.framework.TestListener: startTest(test01DefaultPBuffer) [apply] XXX GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] XXX 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [apply] below: 0xff0000 [apply] above: 0xff00 [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestBug605FlippedImageNEWT - test01StencilFBO [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestBug605FlippedImageNEWT - test01DefaultPBuffer [apply] GL_RENDERER: ATI Radeon HD 5800 Series [apply] GL_VERSION: 4.2.12337 Compatibility Profile Context 13.101 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestBug605FlippedImageNEWT.test01DefaultPBuffer_____-n0000-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0256x0256.png [apply] XXX GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]] [apply] XXX 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [apply] below: 0xff0000 [apply] above: 0xff00 [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestBug605FlippedImageNEWT - test01DefaultPBuffer [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestBug605FlippedImageNEWT - test01AccumStencilPBuffer [apply] GL_RENDERER: ATI Radeon HD 5800 Series [apply] GL_VERSION: 4.2.12337 Compatibility Profile Context 13.101 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestBug605FlippedImageNEWT.test01AccumStencilPBuffer-n0000-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8888-D24-St08-Sa00_default-0256x0256.png [apply] XXX GLCaps[glx vid 0x23, fbc 0x23: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]] [apply] XXX 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [apply] below: 0xff0000 [apply] above: 0xff00 [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestBug605FlippedImageNEWT - test01AccumStencilPBuffer [apply] Image right side up [apply] junit.framework.TestListener: endTest(test01DefaultPBuffer) [apply] junit.framework.TestListener: startTest(test01AccumStencilPBuffer) [apply] Image right side up [apply] junit.framework.TestListener: endTest(test01AccumStencilPBuffer) [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943255028 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [apply] Tests run: 4, Failures: 0, Errors: 0, Time elapsed: 5.448 sec [apply] ------------- Standard Output --------------- [apply] Image right side up [apply] Image right side up [apply] Image right side up [apply] Image right side up [apply] ------------- ---------------- --------------- [apply] ------------- Standard Error ----------------- [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943249629 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943253634 ms +++ localhost/127.0.0.1:59999 - Locked within 4008 ms, 5 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestBug605FlippedImageNEWT - test01DefaultFBO [apply] GL_RENDERER: ATI Radeon HD 5800 Series [apply] GL_VERSION: 4.2.12337 Compatibility Profile Context 13.101 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestBug605FlippedImageNEWT.test01DefaultFBO_________-n0000-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0256x0256.png [apply] XXX GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] XXX 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [apply] below: 0xff0000 [apply] above: 0xff00 [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestBug605FlippedImageNEWT - test01DefaultFBO [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestBug605FlippedImageNEWT - test01StencilFBO [apply] GL_RENDERER: ATI Radeon HD 5800 Series [apply] GL_VERSION: 4.2.12337 Compatibility Profile Context 13.101 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestBug605FlippedImageNEWT.test01StencilFBO_________-n0000-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St08-Sa00_default-0256x0256.png [apply] XXX GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [apply] XXX 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [apply] below: 0xff0000 [apply] above: 0xff00 [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestBug605FlippedImageNEWT - test01StencilFBO [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestBug605FlippedImageNEWT - test01DefaultPBuffer [apply] GL_RENDERER: ATI Radeon HD 5800 Series [apply] GL_VERSION: 4.2.12337 Compatibility Profile Context 13.101 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestBug605FlippedImageNEWT.test01DefaultPBuffer_____-n0000-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0256x0256.png [apply] XXX GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]] [apply] XXX 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [apply] below: 0xff0000 [apply] above: 0xff00 [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestBug605FlippedImageNEWT - test01DefaultPBuffer [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestBug605FlippedImageNEWT - test01AccumStencilPBuffer [apply] GL_RENDERER: ATI Radeon HD 5800 Series [apply] GL_VERSION: 4.2.12337 Compatibility Profile Context 13.101 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestBug605FlippedImageNEWT.test01AccumStencilPBuffer-n0000-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8888-D24-St08-Sa00_default-0256x0256.png [apply] XXX GLCaps[glx vid 0x23, fbc 0x23: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]] [apply] XXX 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [apply] below: 0xff0000 [apply] above: 0xff00 [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestBug605FlippedImageNEWT - test01AccumStencilPBuffer [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943255028 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [apply] ------------- ---------------- --------------- [apply] [apply] Testcase: test01DefaultFBO took 1.069 sec [apply] Testcase: test01StencilFBO took 0.097 sec [apply] Testcase: test01DefaultPBuffer took 0.089 sec [apply] Testcase: test01AccumStencilPBuffer took 0.073 sec [echo] Testing com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1NEWT.xml [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1NEWT [apply] junit.framework.TestListener: tests to run: 8 [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943255876 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943258881 ms +++ localhosjunit.framework.TestListener: startTest(testOnscreenMultiSampleAA4) [apply] t/127.0.0.1:59999 - Locked within 3008 ms, 4 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1NEWT - testOnscreenMultiSampleAA4 [apply] libEGL warning: DRI2: failed to authenticate [apply] [apply] Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] [apply] Chosen : GLCaps[glx vid 0x39, fbc 0x39: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1: ** screenshot: TestMultisampleES1NEWT.testOnscreenMultiSampleAA4_-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa04_default-0512x0512.png [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1: ** screenshot: TestMultisampleES1NEWT.testOnscreenMultiSampleAA4_-n0001-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa04_default-0512x0512.png [apply] junit.framework.TestListener: endTest(testOnscreenMultiSampleAA4) [apply] junit.framework.TestListener: startTest(testOnscreenMultiSampleAA8) [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1NEWT - testOnscreenMultiSampleAA4 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1NEWT - testOnscreenMultiSampleAA8 [apply] [apply] Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] [apply] Chosen : GLCaps[glx vid 0x49, fbc 0x49: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1: ** screenshot: TestMultisampleES1NEWT.testOnscreenMultiSampleAA8_-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa08_default-0512x0512.png [apply] junit.framework.TestListener: endTest(testOnscreenMultiSampleAA8) [apply] junit.framework.TestListener: startTest(testOnscreenMultiSampleAA2) [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1: ** screenshot: TestMultisampleES1NEWT.testOnscreenMultiSampleAA8_-n0001-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa08_default-0512x0512.png [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1NEWT - testOnscreenMultiSampleAA8 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1NEWT - testOnscreenMultiSampleAA2 [apply] [apply] Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] [apply] Chosen : GLCaps[glx vid 0x31, fbc 0x31: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1: ** screenshot: TestMultisampleES1NEWT.testOnscreenMultiSampleAA2_-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa02_default-0512x0512.png [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1: ** screenshot: TestMultisampleES1NEWT.testOnscreenMultiSampleAA2_-n0001-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa02_default-0512x0512.png [apply] junit.framework.TestListener: endTest(testOnscreenMultiSampleAA2) [apply] junit.framework.TestListener: startTest(testOffscreenMultiSampleAA0) [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1NEWT - testOnscreenMultiSampleAA2 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1NEWT - testOffscreenMultiSampleAA0 [apply] WARNING: antialiasing will be disabled because the DefaultGLCapabilitiesChooser didn't supply it [apply] [apply] Requested: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]] [apply] [apply] Chosen : GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]] [apply] [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1: ** screenshot: TestMultisampleES1NEWT.testOffscreenMultiSampleAA0-n0000-GL4bc_-hw-pbuffer_-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0512x0512.png [apply] junit.framework.TestListener: endTest(testOffscreenMultiSampleAA0) [apply] junit.framework.TestListener: startTest(testOffscreenMultiSampleAA2) [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1NEWT - testOffscreenMultiSampleAA0 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1NEWT - testOffscreenMultiSampleAA2 [apply] [apply] Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]] [apply] [apply] Chosen : GLCaps[glx vid 0x31, fbc 0x31: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]] [apply] [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1: ** screenshot: TestMultisampleES1NEWT.testOffscreenMultiSampleAA2-n0000-GL4bc_-hw-pbuffer_-Bdbl-Frgba_Irgba8888-D24-St00-Sa02_default-0512x0512.png [apply] junit.framework.TestListener: endTest(testOffscreenMultiSampleAA2) [apply] junit.framework.TestListener: startTest(testOffscreenMultiSampleAA4) [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1NEWT - testOffscreenMultiSampleAA2 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1NEWT - testOffscreenMultiSampleAA4 [apply] [apply] Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]] [apply] [apply] Chosen : GLCaps[glx vid 0x39, fbc 0x39: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]] [apply] [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-6-EDT-1: ** screenshot: TestMultisampleES1NEWT.testOffscreenMultiSampleAA4-n0000-GL4bc_-hw-pbuffer_-Bdbl-Frgba_Irgba8888-D24-St00-Sa04_default-0512x0512.png [apply] junit.framework.TestListener: endTest(testOffscreenMultiSampleAA4) [apply] junit.framework.TestListener: startTest(testOnscreenMultiSampleAA0) [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1NEWT - testOffscreenMultiSampleAA4 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1NEWT - testOnscreenMultiSampleAA0 [apply] WARNING: antialiasing will be disabled because the DefaultGLCapabilitiesChooser didn't supply it [apply] [apply] Requested: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] [apply] Chosen : GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-7-EDT-1: ** screenshot: TestMultisampleES1NEWT.testOnscreenMultiSampleAA0_-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0512x0512.png [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-7-EDT-1: ** screenshot: TestMultisampleES1NEWT.testOnscreenMultiSampleAA0_-n0001-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0512x0512.png [apply] junit.framework.TestListener: endTest(testOnscreenMultiSampleAA0) [apply] junit.framework.TestListener: startTest(testOffsreenMultiSampleAA8) [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1NEWT - testOnscreenMultiSampleAA0 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1NEWT - testOffsreenMultiSampleAA8 [apply] [apply] Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]] [apply] [apply] Chosen : GLCaps[glx vid 0x49, fbc 0x49: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]] [apply] [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-8-EDT-1: ** screenshot: TestMultisampleES1NEWT.testOffsreenMultiSampleAA8_-n0000-GL4bc_-hw-pbuffer_-Bdbl-Frgba_Irgba8888-D24-St00-Sa08_default-0512x0512.png [apply] junit.framework.TestListener: endTest(testOffsreenMultiSampleAA8) [apply] Tests run: 8, Failures: 0, Errors: 0, Time elapsed: 10.155 sec [apply] ------------- Standard Error ----------------- [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943255876 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943258881 ms +++ localhost/127.0.0.1:59999 - Locked within 3008 ms, 4 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1NEWT - testOnscreenMultiSampleAA4 [apply] [apply] Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] [apply] Chosen : GLCaps[glx vid 0x39, fbc 0x39: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1: ** screenshot: TestMultisampleES1NEWT.testOnscreenMultiSampleAA4_-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa04_default-0512x0512.png [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1: ** screenshot: TestMultisampleES1NEWT.testOnscreenMultiSampleAA4_-n0001-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa04_default-0512x0512.png [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1NEWT - testOnscreenMultiSampleAA4 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1NEWT - testOnscreenMultiSampleAA8 [apply] [apply] Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] [apply] Chosen : GLCaps[glx vid 0x49, fbc 0x49: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1: ** screenshot: TestMultisampleES1NEWT.testOnscreenMultiSampleAA8_-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa08_default-0512x0512.png [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1: ** screenshot: TestMultisampleES1NEWT.testOnscreenMultiSampleAA8_-n0001-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa08_default-0512x0512.png [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1NEWT - testOnscreenMultiSampleAA8 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1NEWT - testOnscreenMultiSampleAA2 [apply] [apply] Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] [apply] Chosen : GLCaps[glx vid 0x31, fbc 0x31: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1: ** screenshot: TestMultisampleES1NEWT.testOnscreenMultiSampleAA2_-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa02_default-0512x0512.png [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1: ** screenshot: TestMultisampleES1NEWT.testOnscreenMultiSampleAA2_-n0001-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa02_default-0512x0512.png [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1NEWT - testOnscreenMultiSampleAA2 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1NEWT - testOffscreenMultiSampleAA0 [apply] WARNING: antialiasing will be disabled because the DefaultGLCapabilitiesChooser didn't supply it [apply] [apply] Requested: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]] [apply] [apply] Chosen : GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]] [apply] [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1: ** screenshot: TestMultisampleES1NEWT.testOffscreenMultiSampleAA0-n0000-GL4bc_-hw-pbuffer_-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0512x0512.png [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1NEWT - testOffscreenMultiSampleAA0 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1NEWT - testOffscreenMultiSampleAA2 [apply] [apply] Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]] [apply] [apply] Chosen : GLCaps[glx vid 0x31, fbc 0x31: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]] [apply] [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1: ** screenshot: TestMultisampleES1NEWT.testOffscreenMultiSampleAA2-n0000-GL4bc_-hw-pbuffer_-Bdbl-Frgba_Irgba8888-D24-St00-Sa02_default-0512x0512.png [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1NEWT - testOffscreenMultiSampleAA2 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1NEWT - testOffscreenMultiSampleAA4 [apply] [apply] Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]] [apply] [apply] Chosen : GLCaps[glx vid 0x39, fbc 0x39: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]] [apply] [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-6-EDT-1: ** screenshot: TestMultisampleES1NEWT.testOffscreenMultiSampleAA4-n0000-GL4bc_-hw-pbuffer_-Bdbl-Frgba_Irgba8888-D24-St00-Sa04_default-0512x0512.png [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1NEWT - testOffscreenMultiSampleAA4 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1NEWT - testOnscreenMultiSampleAA0 [apply] WARNING: antialiasing will be disabled because the DefaultGLCapabilitiesChooser didn't supply it [apply] [apply] Requested: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] [apply] Chosen : GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-7-EDT-1: ** screenshot: TestMultisampleES1NEWT.testOnscreenMultiSampleAA0_-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0512x0512.png [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-7-EDT-1: ** screenshot: TestMultisampleES1NEWT.testOnscreenMultiSampleAA0_-n0001-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0512x0512.png [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1NEWT - testOnscreenMultiSampleAA0 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1NEWT - testOffsreenMultiSampleAA8 [apply] [apply] Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]] [apply] [apply] Chosen : GLCaps[glx vid 0x49, fbc 0x49: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]] [apply] [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-8-EDT-1: ** screenshot: TestMultisampleES1NEWT.testOffsreenMultiSampleAA8_-n0000-GL4bc_-hw-pbuffer_-Bdbl-Frgba_Irgba8888-D24-St00-Sa08_default-0512x0512.png [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1NEWT - testOffsreenMultiSampleAA8 [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943265981 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [apply] ------------- ---------------- --------------- [apply] [apply] Testcase: testOnscreenMultiSampleAA4 took 1.34 sec [apply] Testcase: testOnscreenMultiSampleAA8 took 0.273 sec [apply] Testcase: testOnscreenMultiSampleAA2 took 0.246 sec [apply] Testcase: testOffscreenMultiSampleAA0 took 1.247 sec [apply] Testcase: testOffscreenMultiSampleAA2 took 1.197 sec [apply] Testcase: testOffscreenMultiSampleAA4 took 1.223 sec [apply] Testcase: testOnscreenMultiSampleAA0 took 0.241 sec [apply] Testcase: testOffsreenMultiSampleAA8 took 1.269 sec [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1NEWT - testOffsreenMultiSampleAA8 [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943265981 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [echo] Testing com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT.xml [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943266841 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT [apply] junit.framework.TestListener: tests to run: 6 [apply] junit.framework.TestListener: startTest(testOffsreenPBufferMultiSampleAA8) [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943268846 ms +++ localhost/127.0.0.1:59999 - Locked within 2008 ms, 3 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOffsreenPBufferMultiSampleAA8 [apply] libEGL warning: DRI2: failed to authenticate [apply] [apply] req. msaa: true [apply] Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]] [apply] Chosen : GLCaps[glx vid 0x49, fbc 0x49: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]] [apply] has msaa: true [apply] [apply] ShaderState: attachShaderProgram: -1 -> 1 (enable: true) [apply] null [apply] ShaderProgram[id=1, linked=false, inUse=false, program: 1, [apply] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source] [apply] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [apply] reshape .. [apply] Thread-5-Display-.x11_:0-1-EDT-1: ** screenshot: TestMultisampleES2NEWT.testOffsreenPBufferMultiSampleAA8_-n0000-GL4bc_-hw-pbuffer_-Bdbl-Frgba_Irgba8888-D24-St00-Sa08_default-0512x0512.png [apply] junit.framework.TestListener: endTest(testOffsreenPBufferMultiSampleAA8) [apply] junit.framework.TestListener: startTest(testOnscreenMultiSampleAA8) [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOffsreenPBufferMultiSampleAA8 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOnscreenMultiSampleAA8 [apply] [apply] req. msaa: true [apply] Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] Chosen : GLCaps[glx vid 0x49, fbc 0x49: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] has msaa: true [apply] [apply] ShaderState: attachShaderProgram: -1 -> 2 (enable: true) [apply] null [apply] ShaderProgram[id=2, linked=false, inUse=false, program: 1, [apply] ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader: 2, source] [apply] ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [apply] reshape .. [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1: ** screenshot: TestMultisampleES2NEWT.testOnscreenMultiSampleAA8________-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa08_default-0512x0512.png [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1: ** screenshot: TestMultisampleES2NEWT.testOnscreenMultiSampleAA8________-n0001-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa08_default-0512x0512.png [apply] junit.framework.TestListener: endTest(testOnscreenMultiSampleAA8) [apply] junit.framework.TestListener: startTest(testOffsreenFBOMultiSampleAA8) [apply] junit.framework.TestListener: endTest(testOffsreenFBOMultiSampleAA8) [apply] junit.framework.TestListener: startTest(testOffscreenPBufferMultiSampleAA0) [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOnscreenMultiSampleAA8 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOffsreenFBOMultiSampleAA8 [apply] NEWT offscreen FBO Window n/a yet [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOffsreenFBOMultiSampleAA8 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOffscreenPBufferMultiSampleAA0 [apply] WARNING: antialiasing will be disabled because the DefaultGLCapabilitiesChooser didn't supply it [apply] [apply] req. msaa: false [apply] Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]] [apply] Chosen : GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]] [apply] has msaa: false [apply] [apply] ShaderState: attachShaderProgram: -1 -> 3 (enable: true) [apply] null [apply] ShaderProgram[id=3, linked=false, inUse=false, program: 1, [apply] ShaderCode[id=5, type=VERTEX_SHADER, valid=true, shader: 2, source] [apply] ShaderCode[id=6, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [apply] reshape .. [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1: ** screenshot: TestMultisampleES2NEWT.testOffscreenPBufferMultiSampleAA0-n0000-GL4bc_-hw-pbuffer_-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0512x0512.png [apply] junit.framework.TestListener: endTest(testOffscreenPBufferMultiSampleAA0) [apply] junit.framework.TestListener: startTest(testOffscreenFBOMultiSampleAA0) [apply] junit.framework.TestListener: endTest(testOffscreenFBOMultiSampleAA0) [apply] junit.framework.TestListener: startTest(testOnscreenMultiSampleAA0) [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOffscreenPBufferMultiSampleAA0 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOffscreenFBOMultiSampleAA0 [apply] NEWT offscreen FBO Window n/a yet [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOffscreenFBOMultiSampleAA0 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOnscreenMultiSampleAA0 [apply] WARNING: antialiasing will be disabled because the DefaultGLCapabilitiesChooser didn't supply it [apply] [apply] req. msaa: false [apply] Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] Chosen : GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] has msaa: false [apply] [apply] ShaderState: attachShaderProgram: -1 -> 4 (enable: true) [apply] null [apply] ShaderProgram[id=4, linked=false, inUse=false, program: 1, [apply] ShaderCode[id=7, type=VERTEX_SHADER, valid=true, shader: 2, source] [apply] ShaderCode[id=8, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [apply] reshape .. [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1: ** screenshot: TestMultisampleES2NEWT.testOnscreenMultiSampleAA0________-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0512x0512.png [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1: ** screenshot: TestMultisampleES2NEWT.testOnscreenMultiSampleAA0________-n0001-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0512x0512.png [apply] junit.framework.TestListener: endTest(testOnscreenMultiSampleAA0) [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOnscreenMultiSampleAA0 [apply] Tests run: 6, Failures: 0, Errors: 0, Time elapsed: 6.297 sec [apply] ------------- Standard Error ----------------- [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943266841 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943268846 ms +++ localhost/127.0.0.1:59999 - Locked within 2008 ms, 3 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOffsreenPBufferMultiSampleAA8 [apply] [apply] req. msaa: true [apply] Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]] [apply] Chosen : GLCaps[glx vid 0x49, fbc 0x49: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]] [apply] has msaa: true [apply] [apply] ShaderState: attachShaderProgram: -1 -> 1 (enable: true) [apply] null [apply] ShaderProgram[id=1, linked=false, inUse=false, program: 1, [apply] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source] [apply] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [apply] reshape .. [apply] Thread-5-Display-.x11_:0-1-EDT-1: ** screenshot: TestMultisampleES2NEWT.testOffsreenPBufferMultiSampleAA8_-n0000-GL4bc_-hw-pbuffer_-Bdbl-Frgba_Irgba8888-D24-St00-Sa08_default-0512x0512.png [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOffsreenPBufferMultiSampleAA8 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOnscreenMultiSampleAA8 [apply] [apply] req. msaa: true [apply] Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] Chosen : GLCaps[glx vid 0x49, fbc 0x49: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] has msaa: true [apply] [apply] ShaderState: attachShaderProgram: -1 -> 2 (enable: true) [apply] null [apply] ShaderProgram[id=2, linked=false, inUse=false, program: 1, [apply] ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader: 2, source] [apply] ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [apply] reshape .. [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1: ** screenshot: TestMultisampleES2NEWT.testOnscreenMultiSampleAA8________-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa08_default-0512x0512.png [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1: ** screenshot: TestMultisampleES2NEWT.testOnscreenMultiSampleAA8________-n0001-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa08_default-0512x0512.png [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOnscreenMultiSampleAA8 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOffsreenFBOMultiSampleAA8 [apply] NEWT offscreen FBO Window n/a yet [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOffsreenFBOMultiSampleAA8 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOffscreenPBufferMultiSampleAA0 [apply] WARNING: antialiasing will be disabled because the DefaultGLCapabilitiesChooser didn't supply it [apply] [apply] req. msaa: false [apply] Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]] [apply] Chosen : GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]] [apply] has msaa: false [apply] [apply] ShaderState: attachShaderProgram: -1 -> 3 (enable: true) [apply] null [apply] ShaderProgram[id=3, linked=false, inUse=false, program: 1, [apply] ShaderCode[id=5, type=VERTEX_SHADER, valid=true, shader: 2, source] [apply] ShaderCode[id=6, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [apply] reshape .. [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1: ** screenshot: TestMultisampleES2NEWT.testOffscreenPBufferMultiSampleAA0-n0000-GL4bc_-hw-pbuffer_-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0512x0512.png [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOffscreenPBufferMultiSampleAA0 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOffscreenFBOMultiSampleAA0 [apply] NEWT offscreen FBO Window n/a yet [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOffscreenFBOMultiSampleAA0 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOnscreenMultiSampleAA0 [apply] WARNING: antialiasing will be disabled because the DefaultGLCapabilitiesChooser didn't supply it [apply] [apply] req. msaa: false [apply] Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] Chosen : GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] has msaa: false [apply] [apply] ShaderState: attachShaderProgram: -1 -> 4 (enable: true) [apply] null [apply] ShaderProgram[id=4, linked=false, inUse=false, program: 1, [apply] ShaderCode[id=7, type=VERTEX_SHADER, valid=true, shader: 2, source] [apply] ShaderCode[id=8, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [apply] reshape .. [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1: ** screenshot: TestMultisampleES2NEWT.testOnscreenMultiSampleAA0________-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0512x0512.png [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1: ** screenshot: TestMultisampleES2NEWT.testOnscreenMultiSampleAA0________-n0001-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0512x0512.png [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOnscreenMultiSampleAA0 [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943273090 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [apply] ------------- ---------------- --------------- [apply] [apply] Testcase: testOffsreenPBufferMultiSampleAA8 took 2.354 sec [apply] Testcase: testOnscreenMultiSampleAA8 took 0.311 sec [apply] Testcase: testOffsreenFBOMultiSampleAA8 took 0.002 sec [apply] Testcase: testOffscreenPBufferMultiSampleAA0 took 1.264 sec [apply] Testcase: testOffsc [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943273090 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [apply] reenFBOMultiSampleAA0 took 0.001 sec [apply] Testcase: testOnscreenMultiSampleAA0 took 0.247 sec [echo] Testing com.jogamp.opengl.test.junit.jogl.caps.TestTranslucencyNEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.caps.TestTranslucencyNEWT.xml [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.caps.TestTranslucencyNEWT [apply] junit.framework.TestListener: tests to run: 3 [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943273963 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943275968 ms +++ localhost/127.0.0.1:59999 - Locked within 2008 ms, 3 attempts [apply] libEGL warning: DRI2: failed to authenticate [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestTranslucencyNEWT - test01TransparentDecorated [apply] junit.framework.TestListener: startTest(test01TransparentDecorated) [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0xbb, fbc 0xbb: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@29918f3 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1134fada [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2d410709 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 512x512, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 512x512, swapInterval 1, drawable 0x3a00002 [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestTranslucencyNEWT - test01TransparentDecorated [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestTranslucencyNEWT - test01TransparentUndecorated [apply] junit.framework.TestListener: endTest(test01TransparentDecorated) [apply] junit.framework.TestListener: startTest(test01TransparentUndecorated) [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0xbb, fbc 0xbb: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6321d94c [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@43413f6c [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@70aaedf2 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 512x512, swapInterval 1, drawable 0x3a00004 [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose FIN [apply] junit.framework.TestListener: endTest(test01TransparentUndecorated) [apply] junit.framework.TestListener: startTest(test01OpaqueDecorated) [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestTranslucencyNEWT - test01TransparentUndecorated [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestTranslucencyNEWT - test01OpaqueDecorated [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@380d8f5c [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@23efdc4 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@75865002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x3a00006 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.display 512x512, swapInterval 1, drawable 0x3a00006 [apply] junit.framework.TestListener: endTest(test01OpaqueDecorated) [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestTranslucencyNEWT - test01OpaqueDecorated [apply] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 5.525 sec [apply] ------------- Standard Error ----------------- [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943273963 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943275968 ms +++ localhost/127.0.0.1:59999 - Locked within 2008 ms, 3 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestTranslucencyNEWT - test01TransparentDecorated [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0xbb, fbc 0xbb: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@29918f3 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1134fada [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2d410709 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 512x512, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 512x512, swapInterval 1, drawable 0x3a00002 [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestTranslucencyNEWT - test01TransparentDecorated [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestTranslucencyNEWT - test01TransparentUndecorated [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0xbb, fbc 0xbb: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6321d94c [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@43413f6c [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@70aaedf2 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 512x512, swapInterval 1, drawable 0x3a00004 [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestTranslucencyNEWT - test01TransparentUndecorated [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestTranslucencyNEWT - test01OpaqueDecorated [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@380d8f5c [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@23efdc4 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@75865002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x3a00006 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.display 512x512, swapInterval 1, drawable 0x3a00006 [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestTranslucencyNEWT - test01OpaqueDecorated [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943279442 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms [apply] ------------- ---------------- --------------- [apply] [apply] Testcase: test01TransparentDecorated took 1.057 sec [apply] Testcase: test01TransparentUndecorated took 0.769 sec [apply] Testcase: test01OpaqueDecorated took 0.773 sec [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943279442 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms [echo] Testing com.jogamp.opengl.test.junit.jogl.demos.es1.newt.TestGearsES1NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.demos.es1.newt.TestGearsES1NEWT.xml [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.demos.es1.newt.TestGearsES1NEWT [apply] junit.framework.TestListener: tests to run: 1 [apply] junitThread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943280333 ms +++ localhost/127.0.0.1:59999 - Locked within 5 ms, 1 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es1.newt.TestGearsES1NEWT - test00 [apply] .framework.TestListener: startTest(test00) [apply] libEGL warning: DRI2: failed to authenticate [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES1.init ... [apply] GearsES1 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@38b7f14b [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@34429004 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@7dfd1169 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES1.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES1.reshape 0/0 640x480, swapInterval 1 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES1.reshape FIN [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1: ** screenshot: TestGearsES1NEWT.test00-n0001-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0640x0480.png [apply] junit.framework.TestListener: endTest(test00) [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES1.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES1.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es1.newt.TestGearsES1NEWT - test00 [apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 1.886 sec [apply] ------------- Standard Error ----------------- [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943280333 ms +++ localhost/127.0.0.1:59999 - Locked within 5 ms, 1 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es1.newt.TestGearsES1NEWT - test00 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES1.init ... [apply] GearsES1 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@38b7f14b [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@34429004 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@7dfd1169 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES1.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES1.reshape 0/0 640x480, swapInterval 1 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES1.reshape FIN [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1: ** screenshot: TestGearsES1NEWT.test00-n0001-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0640x0480.png [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] [apply] Thread[Thread-2-UserApp-JUSLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943282174 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms [apply] nitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES1.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES1.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es1.newt.TestGearsES1NEWT - test00 [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943282174 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms [apply] ------------- ---------------- --------------- [apply] [apply] Testcase: test00 took 1.788 sec [echo] Testing com.jogamp.opengl.test.junit.jogl.demos.es1.newt.TestOlympicES1NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.demos.es1.newt.TestOlympicES1NEWT.xml [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.demos.es1.newt.TestOlympicES1NEWT [apply] junit.framework.TestListener: tests to run: 1 [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943283006 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943285011 ms +++ localhost/127.0.0.1:59999 - Locked within 2008 ms, 3 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es1.newt.TestOlympicES1NEWT - test00 [apply] junit.framework.TestListener: startTest(test00) [apply] libEGL warning: DRI2: failed to authenticate [apply] OlympicES1 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR: ATI Technologies Inc. [apply] GL_RENDERER: ATI Radeon HD 5800 Series [apply] GL_VERSION: 4.2.12337 Compatibility Profile Context 13.101 [apply] GL GLSL: true, has-compiler-func: true, version 4.30 [apply] GL FBO: basic true, full true [apply] GL Profile: GLProfile[GL4bc/GL4bc.hw] [apply] GL:jogamp.opengl.gl4.GL4bcImpl@1044ec1, 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestOlympicES1NEWT.test00-n0002-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0640x0480.png [apply] 1 s: 60 f / 1133 ms, 52.9 fps, 18 ms/f; total: 60 f, 52.9 fps, 18 ms/f [apply] junit.framework.TestListener: endTest(test00) [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es1.newt.TestOlympicES1NEWT - test00 [apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 4.532 sec [apply] ------------- Standard Error ----------------- [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943283006 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943285011 ms +++ localhost/127.0.0.1:59999 - Locked within 2008 ms, 3 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es1.newt.TestOlympicES1NEWT - test00 [apply] OlympicES1 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR: ATI Technologies Inc. [apply] GL_RENDERER: ATI Radeon HD 5800 Series [apply] GL_VERSION: 4.2.12337 Compatibility Profile Context 13.101 [apply] GL GLSL: true, has-compiler-func: true, version 4.30 [apply] GL FBO: basic true, full true [apply] GL Profile: GLProfile[GL4bc/GL4bc.hw] [apply] GL:jogamp.opengl.gl4.GL4bcImpl@1044ec1, 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestOlympicES1NEWT.test00-n0002-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0640x0480.png [apply] 1 s: 60 f / 1133 ms, 52.9 fps, 18 ms/f; total: 60 f, 52.9 fps, 18 ms/f [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es1.newt.TestOlympicES1NEWT - test00 [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943287492 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [apply] ------------- ---------------- --------------- [apply] [apply] Testcase: test00 took 2.418 sec [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943287492 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [echo] Testing com.jogamp.opengl.test.junit.jogl.demos.es1.newt.TestRedSquareES1NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.demos.es1.newt.TestRedSquareES1NEWT.xml [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.demos.es1.newt.TestRedSquareES1NEWT [apply] junit.framework.TestListener: tests to run: 1 [apply] jThread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943288353 ms +++ localhost/127.0.0.1:59999 - Locked within 5 ms, 1 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es1.newt.TestRedSquareES1NEWT - test00 [apply] unit.framework.TestListener: startTest(test00) [apply] libEGL warning: DRI2: failed to authenticate [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] RedSquareES1.init ... [apply] RedSquareES1 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] RedSquareES1.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] RedSquareES1.reshape 0/0 512x512, swapInterval 1 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] RedSquareES1.reshape FIN [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestRedSquareES1NEWT.test00-n0002-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0512x0512.png [apply] junit.framework.TestListener: endTest(test00) [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] RedSquareES1.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] RedSquareES1.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es1.newt.TestRedSquareES1NEWT - test00 [apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 2.321 sec [apply] ------------- Standard Error ----------------- [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943288353 ms +++ localhost/127.0.0.1:59999 - Locked within 5 ms, 1 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es1.newt.TestRedSquareES1NEWT - test00 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] RedSquareES1.init ... [apply] RedSquareES1 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] RedSquareES1.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] RedSquareES1.reshape 0/0 512x512, swapInterval 1 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] RedSquareES1.reshape FIN [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestRedSquareES1NEWT.test00-n0002-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0512x0512.png [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] RedSquareES1.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] RedSquareES1.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es1.newt.TestRedSquareES1NEWT - test00 [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943290628 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [apply] ------------- ---------------- --------------- [apply] [apply] Testcase: test00 took 2.224 sec [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943290628 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [echo] Testing com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestElektronenMultipliziererNEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestElektronenMultipliziererNEWT.xml [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943291515 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestElektronenMultipliziererNEWT [apply] junit.framework.TestListener: tests to run: 1 [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943299525 ms +++ localhost/127.0.0.1:59999 - Locked within 8013 ms, 9 attempts [apply] libEGL warning: DRI2: failed to authenticate [apply] junit.framework.TestListener: startTest(testElektronenMultiplizierer01) [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestElektronenMultipliziererNEWT - testElektronenMultiplizierer01 [apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943300630 d 1ms]] [apply] WindowEvent[WINDOW_MOVED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943300631 d 0ms]] [apply] NEW SYNC EVENT! tSyncEventNumber=1 tSyncTime=1249500 [apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943300635 d 382ms]] [apply] WindowUpdateEvent[[ 0 / 0 1 x 1 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943300591 d 451ms]]] [apply] 1 s: 60 f / 1202 ms, 49.9 fps, 20 ms/f; total: 60 f, 49.9 fps, 20 ms/f [apply] 2 s: 60 f / 1200 ms, 50.0 fps, 20 ms/f; total: 120 f, 49.9 fps, 20 ms/f [apply] NEW SYNC EVENT! tSyncEventNumber=2 tSyncTime=1306094 [apply] 3 s: 60 f / 1190 ms, 50.4 fps, 19 ms/f; total: 180 f, 50.1 fps, 19 ms/f [apply] 4 s: 60 f / 1200 ms, 50.0 fps, 20 ms/f; total: 240 f, 50.0 fps, 19 ms/f [apply] 5 s: 60 f / 1184 ms, 50.6 fps, 19 ms/f; total: 300 f, 50.2 fps, 19 ms/f [apply] junit.framework.TestListener: endTest(testElektronenMultiplizierer01) [apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 15.646WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:137294330705 sec [apply] ------------- Standard Output --------------- [apply] NEW SYNC EVENT! tSyncEventNumber=1 tSyncTime=1249500 [apply] NEW SYNC EVENT! tSyncEventNumber=2 tSyncTime=1306094 [apply] ------------- ---------------- --------------- [apply] ------------- Standard Error ----------------- [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943291515 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943299525 ms +++ localhost/127.0.0.1:59999 - Locked within 8013 ms, 9 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestElektronenMultipliziererNEWT - testElektronenMultiplizierer01 [apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943300630 d 1ms]] [apply] WindowEvent[WINDOW_MOVED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943300631 d 0ms]] [apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943300635 d 382ms]] [apply] WindowUpdateEvent[[ 0 / 0 1 x 1 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943300591 d 451ms]]] [apply] 1 s: 60 f / 1202 ms, 49.9 fps, 20 ms/f; total: 60 f, 49.9 fps, 20 ms/f [apply] 2 s: 60 f / 1200 ms, 50.0 fps, 20 ms/f; total: 120 f, 49.9 fps, 20 ms/f [apply] 3 s: 60 f / 1190 ms, 50.4 fps, 19 ms/f; total: 180 f, 50.1 fps, 19 ms/f [apply] 4 s: 60 f / 1200 ms, 50.0 fps, 20 ms/f; total: 240 f, 50.0 fps, 19 ms/f [apply] 5 s: 60 f / 1184 ms, 50.6 fps, 19 ms/f; total: 300 f, 50.2 fps, 19 ms/f [apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943307050 d 0ms]] [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] [apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943307061 d 0ms]] [apply] ++++ UITestCase.0 d 0ms]] [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] [apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943307061 d 0ms]] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestElektronenMultipliziererNEWT - testElektronenMultiplizierer01 [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943307118 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [apply] tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestElektronenMultipliziererNEWT - testElektronenMultiplizierer01 [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943307118 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [apply] ------------- ---------------- --------------- [apply] [apply] Testcase: testElektronenMultiplizierer01 took 6.613 sec [echo] Testing com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NEWT.xml [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NEWT [apply] junit.framework.TestListener: tests to run: 3 [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943307965 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] junit.framework.TestListener: startTest(test01_GL2ES2) [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943331988 ms +++ localhost/127.0.0.1:59999 - Locked within 24026 ms, 25 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NEWT - test01_GL2ES2 [apply] Loop 1/1 [apply] libEGL warning: DRI2: failed to authenticate [apply] requested: vsync 1, GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] window moved: 2/23 640x480 [apply] window resized: 2/23 640x480 [apply] NW chosen: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] GL chosen: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] window pos/siz: 2/23 640x480, [ l 2, r 2 - t 23, b 4 - 4x27] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5bc2832e [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3f327012 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@85bce28 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3a00002 [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestGearsES2NEWT.test01_GL2ES2-n0000-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0640x0480.png [apply] junit.framework.TestListener: endTest(test01_GL2ES2) [apply] junit.framework.TestListener: startTest(test02_GLES2) [apply] junit.framework.TestListener: endTest(test02_GLES2) [apply] junit.framework.TestListener: startTest(test03_GL3) [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NEWT - test01_GL2ES2 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NEWT - test02_GLES2 [apply] GLES2 n/a [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NEWT - test02_GLES2 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NEWT - test03_GL3 [apply] requested: vsync 1, GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], on-scr[.]] [apply] window moved: 2/23 640x480 [apply] window resized: 2/23 640x480 [apply] NW chosen: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], on-scr[.]] [apply] GL chosen: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], on-scr[.]] [apply] window pos/siz: 2/23 640x480, [ l 2, r 2 - t 23, b 4 - 4x27] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL3/GL3.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Core Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Core Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Core Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 229 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@47d0ac94 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@54f24d61 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6fb646d8 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3a00004 [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestGearsES2NEWT.test03_GL3___-n0000-GL3___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0640x0480.png [apply] junit.framework.TestListener: endTest(test03_GL3) [apply] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 26.228 sec [apply] ------------- Standard Error ----------------- [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943307965 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943331988 ms +++ localhost/127.0.0.1:59999 - Locked within 24026 ms, 25 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NEWT - test01_GL2ES2 [apply] Loop 1/1 [apply] requested: vsync 1, GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] window moved: 2/23 640x480 [apply] window resized: 2/23 640x480 [apply] NW chosen: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] GL chosen: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] window pos/siz: 2/23 640x480, [ l 2, r 2 - t 23, b 4 - 4x27] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXQUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NEWT - test03_GL3 [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943334145 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms [apply] T_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5bc2832e [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3f327012 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@85bce28 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3a00002 [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestGearsES2NEWT.test01_GL2ES2-n0000-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0640x0480.png [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NEWT - test01_GL2ES2 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NEWT - test02_GLES2 [apply] GLES2 n/a [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NEWT - test02_GLES2 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NEWT - test03_GL3 [apply] requested: vsync 1, GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], on-scr[.]] [apply] window moved: 2/23 640x480 [apply] window resized: 2/23 640x480 [apply] NW chosen: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], on-scr[.]] [apply] GL chosen: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], on-scr[.]] [apply] window pos/siz: 2/23 640x480, [ l 2, r 2 - t 23, b 4 - 4x27] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL3/GL3.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Core Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Core Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Core Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 229 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@47d0ac94 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@54f24d61 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6fb646d8 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3a00004 [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestGearsES2NEWT.test03_GL3___-n0000-GL3___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0640x0480.png [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NEWT - test03_GL3 [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943334145 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms [apply] ------------- ---------------- --------------- [apply] [apply] Testcase: test01_GL2ES2 took 1.526 sec [apply] Testcase: test02_GLES2 took 0.001 sec [apply] Testcase: test03_GL3 took 0.567 sec [echo] Testing com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestLandscapeES2NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestLandscapeES2NEWT.xml [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943334978 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestLandscapeES2NEWT [apply] junit.framework.TestListener: tests to run: 2 [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943336983 ms +++ localhost/127.0.0.1:59999 - Locked within 2008 ms, 3 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestLandscapeES2NEWT - test02GL3 [apply] junit.framework.TestListener: startTest(test02GL3) [apply] libEGL warning: DRI2: failed to authenticate [apply] requested: swapInterval 1, GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], on-scr[.]] [apply] NW chosen: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], on-scr[.]] [apply] GL chosen: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], on-scr[.]] [apply] window pos/siz: 2/23 500x290, [ l 2, r 2 - t 23, b 4 - 4x27] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] LandscapeES2.init ... [apply] LandscapeES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR: ATI Technologies Inc. [apply] GL_RENDERER: ATI Radeon HD 5800 Series [apply] GL_VERSION: 4.2.12337 Core Profile Context 13.101 [apply] GL GLSL: true, has-compiler-func: true, version 4.30, 4.30.0 [apply] GL FBO: basic true, full true [apply] GL Profile: GLProfile[GL3/GL3.hw] [apply] GL Renderer Quirks:[DontCloseX11Display] [apply] GL:jogamp.opengl.gl4.GL4bcImpl@34233e98, 4.2 (hardware) - 4.2.12337 Core Profile Context 13.101 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] LandscapeES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] LandscapeES2.reshape 0/0 500x290, swapInterval 1, drawable 0x3a00002 [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestLandscapeES2NEWT.test02GL3___-n0000-LandscapeES2-GL3___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0500x0290.png [apply] 1 s: 60 f / 1448 ms, 41.4 fps, 24 ms/f; total: 60 f, 41.4 fps, 24 ms/f [apply] junit.framework.TestListener: endTest(test02GL3) [apply] junit.framework.TestListener: startTest(test01GL2ES2) [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] LandscapeES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] LandscapeES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestLandscapeES2NEWT - test02GL3 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestLandscapeES2NEWT - test01GL2ES2 [apply] requested: swapInterval 1, GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] NW chosen: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] GL chosen: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] window pos/siz: 2/23 500x290, [ l 2, r 2 - t 23, b 4 - 4x27] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] LandscapeES2.init ... [apply] LandscapeES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR: ATI Technologies Inc. [apply] GL_RENDERER: ATI Radeon HD 5800 Series [apply] GL_VERSION: 4.2.12337 Compatibility Profile Context 13.101 [apply] GL GLSL: true, has-compiler-func: true, version 4.30, 4.30.0 [apply] GL FBO: basic true, full true [apply] GL Profile: GLProfile[GL4bc/GL4bc.hw] [apply] GL Renderer Quirks:[DontCloseX11Display] [apply] GL:jogamp.opengl.gl4.GL4bcImpl@41c7fe07, 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] LandscapeES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] LandscapeES2.reshape 0/0 500x290, swapInterval 1, drawable 0x3a00004 [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestLandscapeES2NEWT.test01GL2ES2-n0000-LandscapeES2-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0500x0290.png [apply] junit.framework.TestListener: endTest(test01GL2ES2) [apply] 1 s: 60 f / 1287 ms, 46.6 fps, 21 ms/f; total: 60 f, 46.6 fps, 21 ms/f [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] LandscapeES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] LandscapeES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestLandscapeES2NEWT - test01GL2ES2 [apply] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 6.028 sec [apply] ------------- Standard Error ----------------- [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943334978 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943336983 ms +++ localhost/127.0.0.1:59999 - Locked within 2008 ms, 3 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestLandscapeES2NEWT - test02GL3 [apply] requested: swapInterval 1, GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], on-scr[.]] [apply] NW chosen: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], on-scr[.]] [apply] GL chosen: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], on-scr[.]] [apply] window pos/siz: 2/23 500x290, [ l 2, r 2 - t 23, b 4 - 4x27] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] LandscapeES2.init ... [apply] LandscapeES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR: ATI Technologies Inc. [apply] GL_RENDERER: ATI Radeon HD 5800 Series [apply] GL_VERSION: 4.2.12337 Core Profile Context 13.101 [apply] GL GLSL: true, has-compiler-func: true, version 4.30, 4.30.0 [apply] GL FBO: basic true, full true [apply] GL Profile: GLProfile[GL3/GL3.hw] [apply] GL Renderer Quirks:[DontCloseX11Display] [apply] GL:jogamp.opengl.gl4.GL4bcImpl@34233e98, 4.2 (hardware) - 4.2.12337 Core Profile Context 13.101 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] LandscapeES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] LandscapeES2.reshape 0/0 500x290, swapInterval 1, drawable 0x3a00002 [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestLandscapeES2NEWT.test02GL3___-n0000-LandscapeES2-GL3___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0500x0290.png [apply] 1 s: 60 f / 1448 ms, 41.4 fps, 24 ms/f; total: 60 f, 41.4 fps, 24 ms/f [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] LandscapeES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] LandscapeES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestLandscapeES2NEWT - test02GL3 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestLandscapeES2NEWT - test01GL2ES2 [apply] requested: swapInterval 1, GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] NW chosen: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] GL chosen: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] window pos/siz: 2/23 500x290, [ l 2, r 2 - t 23, b 4 - 4x27] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] LandscapeES2.init ... [apply] LandscapeES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR: ATI Technologies Inc. [apply] GL_RENDERER: ATI Radeon HD 5800 Series [apply] GL_VERSION: 4.2.12337 Compatibility Profile Context 13.101 [apply] GL GLSL: true, has-compiler-func: true, version 4.30, 4.30.0 [apply] GL FBO: basic true, full true [apply] GL Profile: GLProfile[GL4bc/GL4bc.hw] [apply] GL Renderer Quirks:[DontCloseX11Display] [apply] GL:jogamp.opengl.gl4.GL4bcImpl@41c7fe07, 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] LandscapeES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] LandscapeES2.reshape 0/0 500x290, swapInterval 1, drawable 0x3a00004 [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestLandscapeES2NEWT.test01GL2ES2-n0000-LandscapeES2-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0500x0290.png [apply] 1 s: 60 f / 1287 ms, 46.6 fps, 21 ms/f; total: 60 f, 46.6 fps, 21 ms/f [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] LandscapeES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] LandscapeES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestLandscapeES2NEWT - test01GL2ES2 [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943340959 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms [apply] ------------- ---------------- --------------- [apply] [apply] Testcase: test02GL3 took 2.514 sec [apply] Testcase: test01GL2ES2 took 1.393 sec [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943340959 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms [echo] Testing com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestRedSquareES2NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestRedSquareES2NEWT.xml [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestRedSquareES2NEWT [apply] junit.framework.TestListener: tests to run: 2 [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943341793 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943343797 ms +++ localhost/127.0.0.1:59999 - Locked within 2007 ms, 3 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestRedSquareES2NEWT - test01GL2ES2 [apply] Loop 1/1 [apply] junit.framework.TestListener: startTest(test01GL2ES2) [apply] libEGL warning: DRI2: failed to authenticate [apply] requested: vsync false, GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] NW chosen: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] GL chosen: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] window pos/siz: 2/23 512x512, [ l 2, r 2 - t 23, b 4 - 4x27] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] RedSquareES2.init ... [apply] RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] ShaderState: attachShaderProgram: -1 -> 1 (enable: true) [apply] null [apply] ShaderProgram[id=1, linked=false, inUse=false, program: 1, [apply] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source] [apply] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] RedSquareES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] RedSquareES2.reshape 0/0 512x512, swapInterval -1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] RedSquareES2.reshape FIN [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestRedSquareES2NEWT.test01GL2ES2-n0000-RedSquareES2-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0512x0512.png [apply] 0 s: 60 f / 369 ms, 162.6 fps, 6 ms/f; total: 60 f, 162.6 fps, 6 ms/f [apply] 0 s: 60 f / 119 ms, 504.2 fps, 1 ms/f; total: 120 f, 245.9 fps, 4 ms/f [apply] 0 s: 60 f / 118 ms, 508.4 fps, 1 ms/f; total: 180 f, 297.0 fps, 3 ms/f [apply] junit.framework.TestListener: endTest(test01GL2ES2) [apply] junit.framework.TestListener: startTest(test02GL3) [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestRedSquareES2NEWT - test01GL2ES2 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestRedSquareES2NEWT - test02GL3 [apply] requested: vsync false, GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], on-scr[.]] [apply] NW chosen: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], on-scr[.]] [apply] GL chosen: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], on-scr[.]] [apply] window pos/siz: 2/23 512x512, [ l 2, r 2 - t 23, b 4 - 4x27] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] RedSquareES2.init ... [apply] RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL3/GL3.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Core Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Core Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Core Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 229 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] ShaderState: attachShaderProgram: -1 -> 2 (enable: true) [apply] null [apply] ShaderProgram[id=2, linked=false, inUse=false, program: 1, [apply] ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader: 2, source] [apply] ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] RedSquareES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] RedSquareES2.reshape 0/0 512x512, swapInterval -1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] RedSquareES2.reshape FIN [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestRedSquareES2NEWT.test02GL3___-n0000-RedSquareES2-GL3___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0512x0512.png [apply] 0 s: 60 f / 267 ms, 224.7 fps, 4 ms/f; total: 60 f, 224.7 fps, 4 ms/f [apply] 0 s: 60 f / 127 ms, 472.4 fps, 2 ms/f; total: 120 f, 304.5 fps, 3 ms/f [apply] 0 s: 60 f / 108 ms, 555.5 fps, 1 ms/f; total: 180 f, 358.5 fps, 2 ms/f [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.dispose FIN [apply] junit.framework.TestListener: endTest(test02GL3) [apply] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 4.643 sec [apply] ------------- Standard Error ----------------- [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943341793 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943343797 ms +++ localhost/127.0.0.1:59999 - Locked within 2007 ms, 3 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestRedSquareES2NEWT - test01GL2ES2 [apply] Loop 1/1 [apply] requested: vsync false, GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] NW chosen: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] GL chosen: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] window pos/siz: 2/23 512x512, [ l 2, r 2 - t 23, b 4 - 4x27] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] RedSquareES2.init ... [apply] RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] ShaderState: attachShaderProgram: -1 -> 1 (enable: true) [apply] null [apply] ShaderProgram[id=1, linked=false, inUse=false, program: 1, [apply] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source] [apply] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] RedSquareES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] RedSquareES2.reshape 0/0 512x512, swapInterval -1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] RedSquareES2.reshape FIN [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestRedSquareES2NEWT.test01GL2ES2-n0000-RedSquareES2-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0512x0512.png [apply] 0 s: 60 f / 369 ms, 162.6 fps, 6 ms/f; total: 60 f, 162.6 fps, 6 ms/f [apply] 0 s: 60 f / 119 ms, 504.2 fps, 1 ms/f; total: 120 f, 245.9 fps, 4 ms/f [apply] 0 s: 60 f / 118 ms, 508.4 fps, 1 ms/f; total: 180 f, 297.0 fps, 3 ms/f [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestRedSquareES2NEWT - test01GL2ES2 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestRedSquareES2NEWT - test02GL3 [apply] requested: vsync false, GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], on-scr[.]] [apply] NW chosen: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], on-scr[.]] [apply] GL chosen: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], on-scr[.]] [apply] window pos/siz: 2/23 512x512, [ l 2, r 2 - t 23, b 4 - 4x27] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] RedSquareES2.init ... [apply] RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL3/GL3.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Core Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Core Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Core Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 229 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] ShaderState: attachShaderProgram: -1 -> 2 (enable: true) [apply] null [apply] ShaderProgram[id=2, linked=false, inUse=false, program: 1, [apply] ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader: 2, source] [apply] ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] RedSquareES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] RedSquareES2.reshape 0/0 512x512, swapInterval -1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] RedSquareES2.reshape FIN [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestRedSquareES2NEWT.test02GL3___-n0000-RedSquareES2-GL3___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0512x0512.png [apply] 0 s: 60 f / 267 ms, 224.7 fps, 4 ms/f; total: 60 f, 224.7 fps, 4 ms/f [apply] 0 s: 60 f / 127 ms, 472.4 fps, 2 ms/f; total: 120 f, 304.5 fps, 3 ms/f [apply] 0 s: 60 f / 108 ms, 555.5 fps, 1 ms/f; total: 180 f, 358.5 fps, 2 ms/f [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestRedSquareES2NEWT - test02GL3 [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943346391 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [apply] ------------- ---------------- --------------- [apply] [apply] Testcase: test01GL2ES2 took 1.827 sec [apply] Testcase: test02GL3 took 0.711 sec [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestRedSquareES2NEWT - test02GL3 [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943346391 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [echo] Testing com.jogamp.opengl.test.junit.jogl.demos.gl2.newt.TestGearsNEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.demos.gl2.newt.TestGearsNEWT.xml [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.demos.gl2.newt.TestGearsNEWT [apply] junit.framework.TestListener: tests to run: 1 [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943347222 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943351229 ms +++ localhost/127.0.0.1:59999 - Locked within 4010 ms, 5 attempts [apply] libEGL warning: DRI2: failed to authenticate [apply] junit.framework.TestListener: startTest(test01) [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.newt.TestGearsNEWT - test01 [apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2/GL2.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 list created: 1 [apply] gear2 list created: 2 [apply] gear3 list created: 3 [apply] Gears: Reshape 0/0 640x480 [apply] junit.framework.TestListener: endTest(test01) [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] [apply] Gears: Dispose [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.newt.TestGearsNEWT - test01 [apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 5.932 sec [apply] ------------- Standard Error ----------------- [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943347222 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943351229 ms +++ localhost/127.0.0.1:59999 - Locked within 4010 ms, 5 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.newt.TestGearsNEWT - test01 [apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2/GL2.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 list created: 1 [apply] gear2 list created: 2 [apply] gear3 list created: 3 [apply] Gears: Reshape 0/0 640x480 [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] [apply] Gears: Dispose [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.newt.TestGearsNEWT - test01 [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943353110 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms [apply] ------------- ---------------- --------------- [apply] [apply] Testcase: test01 took 0.903 sec [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943353110 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms [echo] Testing com.jogamp.opengl.test.junit.jogl.demos.gl2.newt.TestTeapotNEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.demos.gl2.newt.TestTeapotNEWT.xml [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.demos.gl2.newt.TestTeapotNEWT [apply] junit.framework.TestListener: tests to run: 3 [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943353951 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943360961 ms +++ localhost/127.0.0.1:59999 - Locked within 7013 ms, 8 attempts [apply] libEGL warning: DRI2: failed to authenticate [apply] junit.framework.TestListener: startTest(test01_DefCaps_Anim) [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.newt.TestTeapotNEWT - test01_DefCaps_Anim [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestTeapotNEWT.test01_DefCaps_Anim__-n0011-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0640x0480.png [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestTeapotNEWT.test01_DefCaps_Anim__-n0012-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0640x0480.png [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestTeapotNEWT.test01_DefCaps_Anim__-n0016-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0640x0480.png [apply] junit.framework.TestListener: endTest(test01_DefCaps_Anim) [apply] junit.framework.TestListener: startTest(test02_DefCaps_NoAnim) [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.newt.TestTeapotNEWT - test01_DefCaps_Anim [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.newt.TestTeapotNEWT - test02_DefCaps_NoAnim [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestTeapotNEWT.test02_DefCaps_NoAnim-n0002-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0640x0480.png [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestTeapotNEWT.test02_DefCaps_NoAnim-n0003-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0640x0480.png [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestTeapotNEWT.test02_DefCaps_NoAnim-n0004-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0640x0480.png [apply] junit.framework.TestListener: endTest(test02_DefCaps_NoAnim) [apply] junit.framework.TestListener: startTest(test12_FBOCaps_NoAnim) [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.newt.TestTeapotNEWT - test02_DefCaps_NoAnim [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.newt.TestTeapotNEWT - test12_FBOCaps_NoAnim [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestTeapotNEWT.test12_FBOCaps_NoAnim-n0001-GL4bc_-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0640x0480.png [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestTeapotNEWT.test12_FBOCaps_NoAnim-n0002-GL4bc_-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0640x0480.png [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestTeapotNEWT.test12_FBOCaps_NoAnim-n0003-GL4bc_-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0640x0480.png [apply] junit.framework.TestListener: endTest(test12_FBOCaps_NoAnim) [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.newt.TestTeapotNEWT - test12_FBOCaps_NoAnim [apply] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 11.415 sec [apply] ------------- Standard Error ----------------- [apply] SLOCK [T Thread-2-SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943365318 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [apply] UserApp-JUnitTestRunner @ 1372943353951 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943360961 ms +++ localhost/127.0.0.1:59999 - Locked within 7013 ms, 8 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.newt.TestTeapotNEWT - test01_DefCaps_Anim [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestTeapotNEWT.test01_DefCaps_Anim__-n0011-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0640x0480.png [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestTeapotNEWT.test01_DefCaps_Anim__-n0012-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0640x0480.png [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestTeapotNEWT.test01_DefCaps_Anim__-n0016-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0640x0480.png [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.newt.TestTeapotNEWT - test01_DefCaps_Anim [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.newt.TestTeapotNEWT - test02_DefCaps_NoAnim [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestTeapotNEWT.test02_DefCaps_NoAnim-n0002-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0640x0480.png [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestTeapotNEWT.test02_DefCaps_NoAnim-n0003-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0640x0480.png [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestTeapotNEWT.test02_DefCaps_NoAnim-n0004-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0640x0480.png [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.newt.TestTeapotNEWT - test02_DefCaps_NoAnim [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.newt.TestTeapotNEWT - test12_FBOCaps_NoAnim [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestTeapotNEWT.test12_FBOCaps_NoAnim-n0001-GL4bc_-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0640x0480.png [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestTeapotNEWT.test12_FBOCaps_NoAnim-n0002-GL4bc_-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0640x0480.png [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestTeapotNEWT.test12_FBOCaps_NoAnim-n0003-GL4bc_-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0640x0480.png [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.newt.TestTeapotNEWT - test12_FBOCaps_NoAnim [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943365318 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [apply] ------------- ---------------- --------------- [apply] [apply] Testcase: test01_DefCaps_Anim took 0.894 sec [apply] Testcase: test02_DefCaps_NoAnim took 0.753 sec [apply] Testcase: test12_FBOCaps_NoAnim took 1.725 sec [echo] Testing com.jogamp.opengl.test.junit.jogl.demos.gl3.newt.TestGeomShader01TextureGL3NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.demos.gl3.newt.TestGeomShader01TextureGL3NEWT.xml [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.demos.gl3.newt.TestGeomShader01TextureGL3NEWT [apply] junit.framework.TestListener: tests tSLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943366160 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] o run: 4 [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943370167 ms +++ localhost/127.0.0.1:59999 - Locked within 4010 ms, 5 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl3.newt.TestGeomShader01TextureGL3NEWT - test11_GL3Compat_Passthrough [apply] junit.framework.TestListener: startTest(test11_GL3Compat_Passthrough) [apply] libEGL warning: DRI2: failed to authenticate [apply] Init - START - useGeomShader 0 -> passthrough01_xxx [apply] GL_VENDOR: ATI Technologies Inc. [apply] GL_RENDERER: ATI Radeon HD 5800 Series [apply] GL_VERSION: 4.2.12337 Compatibility Profile Context 13.101 [apply] GL GLSL: true, has-compiler-func: true, version 4.30 [apply] GL Profile: GLProfile[GL3bc/GL3bc.hw] [apply] GL Renderer Quirks:[DontCloseX11Display] [apply] GL:jogamp.opengl.gl4.GL4bcImpl@1cd16868, 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestGeomShader01TextureGL3NEWT.test11_GL3Compat_Passthrough-n0000-GL3bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0800x0600.png [apply] junit.framework.TestListener: endTest(test11_GL3Compat_Passthrough) [apply] junit.framework.TestListener: startTest(test12_GL3Compat_FlipXYZ) [apply] 1 s: 60 f / 1286 ms, 46.6 fps, 21 ms/f; total: 60 f, 46.6 fps, 21 ms/f [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl3.newt.TestGeomShader01TextureGL3NEWT - test11_GL3Compat_Passthrough [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl3.newt.TestGeomShader01TextureGL3NEWT - test12_GL3Compat_FlipXYZ [apply] Init - START - useGeomShader 1 -> flipXYZ01_xxx [apply] GL_VENDOR: ATI Technologies Inc. [apply] GL_RENDERER: ATI Radeon HD 5800 Series [apply] GL_VERSION: 4.2.12337 Compatibility Profile Context 13.101 [apply] GL GLSL: true, has-compiler-func: true, version 4.30 [apply] GL Profile: GLProfile[GL3bc/GL3bc.hw] [apply] GL Renderer Quirks:[DontCloseX11Display] [apply] GL:jogamp.opengl.gl4.GL4bcImpl@32c57076, 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1: ** screenshot: TestGeomShader01TextureGL3NEWT.test12_GL3Compat_FlipXYZ____-n0000-GL3bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0800x0600.png [apply] junit.framework.TestListener: endTest(test12_GL3Compat_FlipXYZ) [apply] junit.framework.TestListener: startTest(test01_GL3Core_Passthrough) [apply] 1 s: 60 f / 1080 ms, 55.5 fps, 18 ms/f; total: 60 f, 55.5 fps, 18 ms/f [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl3.newt.TestGeomShader01TextureGL3NEWT - test12_GL3Compat_FlipXYZ [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl3.newt.TestGeomShader01TextureGL3NEWT - test01_GL3Core_Passthrough [apply] Init - START - useGeomShader 0 -> passthrough01_xxx [apply] GL_VENDOR: ATI Technologies Inc. [apply] GL_RENDERER: ATI Radeon HD 5800 Series [apply] GL_VERSION: 4.2.12337 Core Profile Context 13.101 [apply] GL GLSL: true, has-compiler-func: true, version 4.30 [apply] GL Profile: GLProfile[GL3/GL3.hw] [apply] GL Renderer Quirks:[DontCloseX11Display] [apply] GL:jogamp.opengl.gl4.GL4bcImpl@20dbef27, 4.2 (hardware) - 4.2.12337 Core Profile Context 13.101 [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1: ** screenshot: TestGeomShader01TextureGL3NEWT.test01_GL3Core_Passthrough__-n0000-GL3___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0800x0600.png [apply] Info: GLReadBufferUtil.readPixels: pre-exisiting GL error 0x500 [apply] junit.framework.TestListener: endTest(test01_GL3Core_Passthrough) [apply] junit.framework.TestListener: startTest(test02_GL3Core_FlipXYZ) [apply] 1 s: 60 f / 1084 ms, 55.3 fps, 18 ms/f; total: 60 f, 55.3 fps, 18 ms/f [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl3.newt.TestGeomShader01TextureGL3NEWT - test01_GL3Core_Passthrough [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl3.newt.TestGeomShader01TextureGL3NEWT - test02_GL3Core_FlipXYZ [apply] Init - START - useGeomShader 1 -> flipXYZ01_xxx [apply] GL_VENDOR: ATI Technologies Inc. [apply] GL_RENDERER: ATI Radeon HD 5800 Series [apply] GL_VERSION: 4.2.12337 Core Profile Context 13.101 [apply] GL GLSL: true, has-compiler-func: true, version 4.30 [apply] GL Profile: GLProfile[GL3/GL3.hw] [apply] GL Renderer Quirks:[DontCloseX11Display] [apply] GL:jogamp.opengl.gl4.GL4bcImpl@4af8d390, 4.2 (hardware) - 4.2.12337 Core Profile Context 13.101 [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1: ** screenshot: TestGeomShader01TextureGL3NEWT.test02_GL3Core_FlipXYZ______-n0000-GL3___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0800x0600.png [apply] Info: GLReadBufferUtil.readPixels: pre-exisiting GL error 0x500 [apply] junit.framework.TestListener: endTest(test02_GL3Core_FlipXYZ) [apply] 1 s: 60 f / 1099 ms, 54.5 fps, 18 ms/f; total: 60 f, 54.5 fps, 18 ms/f [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1,5,main] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl3.newt.TestGeomShader01TextureGL3NEWT - test02_GL3Core_FlipXYZ [apply] Tests run: 4, Failures: 0, Errors: 0, Time elapsed: 10.519 sec [apply] ------------- Standard Error ----------------- [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943366160 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943370167 ms +++ localhost/127.0.0.1:59999 - Locked within 4010 ms, 5 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl3.newt.TestGeomShader01TextureGL3NEWT - test11_GL3Compat_Passthrough [apply] Init - START - useGeomShader 0 -> passthrough01_xxx [apply] GL_VENDOR: ATI Technologies Inc. [apply] GL_RENDERER: ATI Radeon HD 5800 Series [apply] GL_VERSION: 4.2.12337 Compatibility Profile Context 13.101 [apply] GL GLSL: true, has-compiler-func: true, version 4.30 [apply] GL Profile: GLProfile[GL3bc/GL3bc.hw] [apply] GL Renderer Quirks:[DontCloseX11Display] [apply] GL:jogamp.opengl.gl4.GL4bcImpl@1cd16868, 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestGeomShader01TextureGL3NEWT.test11_GL3Compat_Passthrough-n0000-GL3bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0800x0600.png [apply] 1 s: 60 f / 1286 ms, 46.6 fps, 21 ms/f; total: 60 f, 46.6 fps, 21 ms/f [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl3.newt.TestGeomShader01TextureGL3NEWT - test11_GL3Compat_Passthrough [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl3.newt.TestGeomShader01TextureGL3NEWT - test12_GL3Compat_FlipXYZ [apply] Init - START - useGeomShader 1 -> flipXYZ01_xxx [apply] GL_VENDOR: ATI Technologies Inc. [apply] GL_RENDERER: ATI Radeon HD 5800 Series [apply] GL_VERSION: 4.2.12337 Compatibility Profile Context 13.101 [apply] GL GLSL: true, has-compiler-func: true, version 4.30 [apply] GL Profile: GLProfile[GL3bc/GL3bc.hw] [apply] GL Renderer Quirks:[DontCloseX11Display] [apply] GL:jogamp.opengl.gl4.GL4bcImpl@32c57076, 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1: ** screenshot: TestGeomShader01TextureGL3NEWT.test12_GL3Compat_FlipXYZ____-n0000-GL3bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0800x0600.png [apply] 1 s: 60 f / 1080 ms, 55.5 fps, 18 ms/f; total: 60 f, 55.5 fps, 18 ms/f [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl3.newt.TestGeomShader01TextureGL3NEWT - test12_GL3Compat_FlipXYZ [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl3.newt.TestGeomShader01TextureGL3NEWT - test01_GL3Core_Passthrough [apply] Init - START - useGeomShader 0 -> passthrough01_xxx [apply] GL_VENDOR: ATI Technologies Inc. [apply] GL_RENDERER: ATI Radeon HD 5800 Series [apply] GL_VERSION: 4.2.12337 Core Profile Context 13.101 [apply] GL GLSL: true, has-compiler-func: true, version 4.30 [apply] GL Profile: GLProfile[GL3/GL3.hw] [apply] GL Renderer Quirks:[DontCloseX11Display] [apply] GL:jogamp.opengl.gl4.GL4bcImpl@20dbef27, 4.2 (hardware) - 4.2.12337 Core Profile Context 13.101 [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1: ** screenshot: TestGeomShader01TextureGL3NEWT.test01_GL3Core_Passthrough__-n0000-GL3___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0800x0600.png [apply] Info: GLReadBufferUtil.readPixels: pre-exisiting GL error 0x500 [apply] 1 s: 60 f / 1084 ms, 55.3 fps, 18 ms/f; total: 60 f, 55.3 fps, 18 ms/f [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl3.newt.TestGeomShader01TextureGL3NEWT - test01_GL3Core_Passthrough [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl3.newt.TestGeomShader01TextureGL3NEWT - test02_GL3Core_FlipXYZ [apply] Init - START - useGeomShader 1 -> flipXYZ01_xxx [apply] GL_VENDOR: ATI Technologies Inc. [apply] GL_RENDERER: ATI Radeon HD 5800 Series [apply] GL_VERSION: 4.2.12337 Core Profile Context 13.101 [apply] GL GLSL: true, has-compiler-func: true, version 4.30 [apply] GL Profile: GLProfile[GL3/GL3.hw] [apply] GL Renderer Quirks:[DontCloseX11Display] [apply] GL:jogamp.opengl.gl4.GL4bcImpl@4af8d390, 4.2 (hardware) - 4.2.12337 Core Profile Context 13.101 [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1: ** screenshot: TestGeomShader01TextureGL3NEWT.test02_GL3Core_FlipXYZ______-n0000-GL3___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0800x0600.png [apply] Info: GLReadBufferUtil.readPixels: pre-exisiting GL error 0x500 [apply] 1 s: 60 f / 1099 ms, 54.5 fps, 18 ms/f; total: 60 f, 54.5 fps, 18 ms/f [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1,5,main] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl3.newt.TestGeomShader01TextureGL3NEWT - test02_GL3Core_FlipXYZ [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943376633 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [apply] ------------- ---------------- --------------- [apply] [apply] Testcase: test11_GL3Compat_Passthrough took 2.542 sec [apply] Testcase: test12_GL3Compat_FlipXYZ took 1.291 sec [apply] Testcase: test01_GL3Core_Passthrough took 1.268 sec [apply] Testcase: test02_GL3Core_FlipXYZ took 1.298 sec [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943376633 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [echo] Testing com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT.xml [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT [apply] junit.framework.TestListener: tests to run: 5 [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943377507 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] junit.framework.TestListener: startTest(test00NoShaderState_Validation) [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943380513 ms +++ localhost/127.0.0.1:59999 - Locked within 3009 ms, 4 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test00NoShaderState_Validation [apply] libEGL warning: DRI2: failed to authenticate [apply] X11GLXContext [Version 4.2 (Compatibility profile, arb, debug, ES2 compatible, FBO, hardware) - 4.2.12337 Compatibility Profile/Debug Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile/Debug Context 13.101)], options 0x323, this 0x482dbdc2, handle 0x7fb8b0823fe0, jogamp.opengl.gl4.GL4bcImpl@102e1bbd, [apply] quirks: [DontCloseX11Display], [apply] Drawable: X11OnscreenGLXDrawable[Realized true, [apply] Factory jogamp.opengl.x11.glx.X11GLXDrawableFactory@431f1d97, [apply] Handle 0x3a00002, [apply] Surface jogamp.newt.driver.x11.WindowDriver[Config X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x2ae3a60, owner true, ResourceToolkitLock[obj 0x2fcfc6ee, isOwner true, <720d4bc7, 46ea3050>[count 1, qsz 0, owner ]]], idx 0], visualID 0x29, fbConfigID 0x29, [apply] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]], [apply] chosen GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]] [apply] , NEWT-Screen[.x11_:0-1-s0, idx 0, refCount 1, vsize [ 0 / 0 1920 x 1200 ], X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7fb8b0810fc0, owner true, ResourceToolkitLock[obj 0x3909f88f, isOwner false, <3d9d918a, 33be1aa0>[count 0, qsz 0, owner ]]], idx 0], NEWT-Display[.x11_:0-1, excl false, refCount 1, hasEDT true, edtRunning true, X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7fb8b0810fc0, owner true, ResourceToolkitLock[obj 0x3909f88f, isOwner false, <3d9d918a, 33be1aa0>[count 0, qsz 0, owner ]]]], monitors: [Monitor[Id 0x0, 518 x 324 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], curr [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], modeChanged false, modeCount 108]]] [apply] , ParentWindow null [apply] , ParentWindowHandle 0x0 (false) [apply] , WindowHandle 0x3a00002 [apply] , SurfaceHandle 0x3a00002 (lockedExt window false, surface false) [apply] , Pos 2/23 (auto false), size 480x480 [apply] , Visible true, focus true [apply] , Undecorated false (false) [apply] , AlwaysOnTop false, Fullscreen false [apply] , WrappedSurface null [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 0 [], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <5c618ea, 108dad9c>[count 1, qsz 0, owner ], surfaceLockCount 1]], direct true] [apply] vertices0: GLArrayDataServer[mgl_Vertex, index -1, location 0, isVertexAttribute true, usesGLSL true, usesShaderState false, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 3, stride 12b 3c, initialElementCount 4, vboEnabled true, vboName 1, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=12 cap=12], alive true] [apply] colors0: GLArrayDataServer[mgl_Color, index -1, location 1, isVertexAttribute true, usesGLSL true, usesShaderState false, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 4, stride 16b 4c, initialElementCount 4, vboEnabled true, vboName 2, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=16 cap=16], alive true] [apply] vertices1: GLArrayDataServer[mgl_Vertex, index -1, location 0, isVertexAttribute true, usesGLSL true, usesShaderState false, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 3, stride 12b 3c, initialElementCount 4, vboEnabled true, vboName 3, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=12 cap=12], alive true] [apply] colors1: GLArrayDataServer[mgl_Color, index -1, location 1, isVertexAttribute true, usesGLSL true, usesShaderState false, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 4, stride 16b 4c, initialElementCount 4, vboEnabled true, vboName 4, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=16 cap=16], alive true] [apply] screen #1 [apply] screen #2 [apply] screen #3 [apply] junit.framework.TestListener: endTest(test00NoShaderState_Validation) [apply] junit.framework.TestListener: startTest(test01ShaderState_Validation) [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test00NoShaderState_Validation [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test01ShaderState_Validation [apply] X11GLXContext [Version 4.2 (hardware) - 4.2.12337 Compatibility Profile/Debug Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile/Debug Context 13.101)], options 0x323, this 0x75a6bd5, handle 0x7fb8b0c7b350, jogamp.opengl.gl4.GL4bcImpl@415d70b8, [apply] quirks: [DontCloseX11Display], [apply] Drawable: X11OnscreenGLXDrawable[Realized true, [apply] Factory jogamp.opengl.x11.glx.X11GLXDrawableFactory@431f1d97, [apply] Handle 0x3a00004, [apply] Surface jogamp.newt.driver.x11.WindowDriver[Config X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x2ae3a60, owner true, ResourceToolkitLock[obj 0x5d93618e, isOwner true, <76e9e1a0, 74dc0c5d>[count 1, qsz 0, owner ]]], idx 0], visualID 0x29, fbConfigID 0x29, [apply] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]], [apply] chosen GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]] [apply] , NEWT-Screen[.x11_:0-2-s0, idx 0, refCount 1, vsize [ 0 / 0 1920 x 1200 ], X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7fb8b0810fc0, owner true, ResourceToolkitLock[obj 0x1aafe99b, isOwner false, <1311cccd, 759cb082>[count 0, qsz 0, owner ]]], idx 0], NEWT-Display[.x11_:0-2, excl false, refCount 1, hasEDT true, edtRunning true, X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7fb8b0810fc0, owner true, ResourceToolkitLock[obj 0x1aafe99b, isOwner false, <1311cccd, 759cb082>[count 0, qsz 0, owner ]]]], monitors: [Monitor[Id 0x0, 518 x 324 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], curr [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], modeChanged false, modeCount 108]]] [apply] , ParentWindow null [apply] , ParentWindowHandle 0x0 (false) [apply] , WindowHandle 0x3a00004 [apply] , SurfaceHandle 0x3a00004 (lockedExt window false, surface false) [apply] , Pos 2/23 (auto false), size 480x480 [apply] , Visible true, focus true [apply] , Undecorated false (false) [apply] , AlwaysOnTop false, Fullscreen false [apply] , WrappedSurface null [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 0 [], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <2086321, 74a40c91>[count 1, qsz 0, owner ], surfaceLockCount 1]], direct true] [apply] vertices0: GLArrayDataServer[mgl_Vertex, index -1, location 0, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 3, stride 12b 3c, initialElementCount 4, vboEnabled true, vboName 1, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=12 cap=12], alive true] [apply] colors0: GLArrayDataServer[mgl_Color, index -1, location 1, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 4, stride 16b 4c, initialElementCount 4, vboEnabled true, vboName 2, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=16 cap=16], alive true] [apply] vertices1: GLArrayDataServer[mgl_Vertex, index -1, location 0, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 3, stride 12b 3c, initialElementCount 4, vboEnabled true, vboName 3, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=12 cap=12], alive true] [apply] colors1: GLArrayDataServer[mgl_Color, index -1, location 1, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 4, stride 16b 4c, initialElementCount 4, vboEnabled true, vboName 4, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=16 cap=16], alive true] [apply] screen #1 [apply] screen #2 [apply] screen #3 [apply] junit.framework.TestListener: endTest(test01ShaderState_Validation) [apply] junit.framework.TestListener: startTest(test02ShaderState_PerformanceSingleKeepEnabled) [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test01ShaderState_Validation [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test02ShaderState_PerformanceSingleKeepEnabled [apply] X11GLXContext [Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)], options 0x303, this 0x7ba4500a, handle 0x2aab800, jogamp.opengl.gl4.GL4bcImpl@6082fff0, [apply] quirks: [DontCloseX11Display], [apply] Drawable: X11OnscreenGLXDrawable[Realized true, [apply] Factory jogamp.opengl.x11.glx.X11GLXDrawableFactory@431f1d97, [apply] Handle 0x3a00006, [apply] Surface jogamp.newt.driver.x11.WindowDriver[Config X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x2ae3a60, owner true, ResourceToolkitLock[obj 0x38711710, isOwner true, <8a13863, 107cf002>[count 1, qsz 0, owner ]]], idx 0], visualID 0x29, fbConfigID 0x29, [apply] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]], [apply] chosen GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]] [apply] , NEWT-Screen[.x11_:0-3-s0, idx 0, refCount 1, vsize [ 0 / 0 1920 x 1200 ], X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7fb8b0810fc0, owner true, ResourceToolkitLock[obj 0x7a711bc2, isOwner false, <17d59c5b, 490c2696>[count 0, qsz 0, owner ]]], idx 0], NEWT-Display[.x11_:0-3, excl false, refCount 1, hasEDT true, edtRunning true, X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7fb8b0810fc0, owner true, ResourceToolkitLock[obj 0x7a711bc2, isOwner false, <17d59c5b, 490c2696>[count 0, qsz 0, owner ]]]], monitors: [Monitor[Id 0x0, 518 x 324 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], curr [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], modeChanged false, modeCount 108]]] [apply] , ParentWindow null [apply] , ParentWindowHandle 0x0 (false) [apply] , WindowHandle 0x3a00006 [apply] , SurfaceHandle 0x3a00006 (lockedExt window false, surface false) [apply] , Pos 2/23 (auto false), size 480x480 [apply] , Visible true, focus true [apply] , Undecorated false (false) [apply] , AlwaysOnTop false, Fullscreen false [apply] , WrappedSurface null [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 0 [], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <3cb96751, 302e15fc>[count 1, qsz 0, owner ], surfaceLockCount 1]], direct true] [apply] screen #1 [apply] junit.framework.TestListener: endTest(test02ShaderState_PerformanceSingleKeepEnabled) [apply] junit.framework.TestListener: startTest(test03ShaderState_PerformanceSingleToggleEnable) [apply] testShaderState00PerformanceSingle toggleEnable false: 0.435s: 600f, 1379.3 fps, 0 ms/f [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test02ShaderState_PerformanceSingleKeepEnabled [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test03ShaderState_PerformanceSingleToggleEnable [apply] X11GLXContext [Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)], options 0x303, this 0x86482ca, handle 0x2a76f80, jogamp.opengl.gl4.GL4bcImpl@7ec6a013, [apply] quirks: [DontCloseX11Display], [apply] Drawable: X11OnscreenGLXDrawable[Realized true, [apply] Factory jogamp.opengl.x11.glx.X11GLXDrawableFactory@431f1d97, [apply] Handle 0x3a00008, [apply] Surface jogamp.newt.driver.x11.WindowDriver[Config X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x2ae3a60, owner true, ResourceToolkitLock[obj 0x2237806b, isOwner true, <69d00259, 574a5754>[count 1, qsz 0, owner ]]], idx 0], visualID 0x29, fbConfigID 0x29, [apply] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]], [apply] chosen GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]] [apply] , NEWT-Screen[.x11_:0-4-s0, idx 0, refCount 1, vsize [ 0 / 0 1920 x 1200 ], X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7fb8b0810fc0, owner true, ResourceToolkitLock[obj 0x51ab7891, isOwner false, <5078a17a, 1fb179dc>[count 0, qsz 0, owner ]]], idx 0], NEWT-Display[.x11_:0-4, excl false, refCount 1, hasEDT true, edtRunning true, X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7fb8b0810fc0, owner true, ResourceToolkitLock[obj 0x51ab7891, isOwner false, <5078a17a, 1fb179dc>[count 0, qsz 0, owner ]]]], monitors: [Monitor[Id 0x0, 518 x 324 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], curr [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], modeChanged false, modeCount 108]]] [apply] , ParentWindow null [apply] , ParentWindowHandle 0x0 (false) [apply] , WindowHandle 0x3a00008 [apply] , SurfaceHandle 0x3a00008 (lockedExt window false, surface false) [apply] , Pos 2/23 (auto false), size 480x480 [apply] , Visible true, focus true [apply] , Undecorated false (false) [apply] , AlwaysOnTop false, Fullscreen false [apply] , WrappedSurface null [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 0 [], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <3cb76ac5, 2dc2caa7>[count 1, qsz 0, owner ], surfaceLockCount 1]], direct true] [apply] screen #1 [apply] junit.framework.TestListener: endTest(test03ShaderState_PerformanceSingleToggleEnable) [apply] junit.framework.TestListener: startTest(test04ShaderState_PerformanceDouble) [apply] testShaderState00PerformanceSingle toggleEnable true: 0.474s: 600f, 1265.8 fps, 0 ms/f [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test03ShaderState_PerformanceSingleToggleEnable [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test04ShaderState_PerformanceDouble [apply] X11GLXContext [Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)], options 0x303, this 0x255cc5ba, handle 0x2b01940, jogamp.opengl.gl4.GL4bcImpl@6db9497f, [apply] quirks: [DontCloseX11Display], [apply] Drawable: X11OnscreenGLXDrawable[Realized true, [apply] Factory jogamp.opengl.x11.glx.X11GLXDrawableFactory@431f1d97, [apply] Handle 0x3a0000a, [apply] Surface jogamp.newt.driver.x11.WindowDriver[Config X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x2ae3a60, owner true, ResourceToolkitLock[obj 0x1f886920, isOwner true, <34adc40c, 7c220ad8>[count 1, qsz 0, owner ]]], idx 0], visualID 0x29, fbConfigID 0x29, [apply] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]], [apply] chosen GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]] [apply] , NEWT-Screen[.x11_:0-5-s0, idx 0, refCount 1, vsize [ 0 / 0 1920 x 1200 ], X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7fb8b0810fc0, owner true, ResourceToolkitLock[obj 0x1ef62a93, isOwner false, <336528c6, 3657f986>[count 0, qsz 0, owner ]]], idx 0], NEWT-Display[.x11_:0-5, excl false, refCount 1, hasEDT true, edtRunning true, X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7fb8b0810fc0, owner true, ResourceToolkitLock[obj 0x1ef62a93, isOwner false, <336528c6, 3657f986>[count 0, qsz 0, owner ]]]], monitors: [Monitor[Id 0x0, 518 x 324 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], curr [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], modeChanged false, modeCount 108]]] [apply] , ParentWindow null [apply] , ParentWindowHandle 0x0 (false) [apply] , WindowHandle 0x3a0000a [apply] , SurfaceHandle 0x3a0000a (lockedExt window false, surface false) [apply] , Pos 2/23 (auto false), size 480x480 [apply] , Visible true, focus true [apply] , Undecorated false (false) [apply] , AlwaysOnTop false, Fullscreen false [apply] , WrappedSurface null [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 0 [], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <49bee849, 14843672>[count 1, qsz 0, owner ], surfaceLockCount 1]], direct true] [apply] screen #1 [apply] screen #2 [apply] junit.framework.TestListener: endTest(test04ShaderState_PerformanceDouble) [apply] Tests run: 5, Failures: 0, Errors: 0, Time elapsed: 6.964 sec [apply] ------------- Standard Error ----------------- [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943377507 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943380513 ms +++ localhost/127.0.0.1:59999 - Locked within 3009 ms, 4 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test00NoShaderState_Validation [apply] X11GLXContext [Version 4.2 (Compatibility profile, arb, debug, ES2 compatible, FBO, hardware) - 4.2.12337 Compatibility Profile/Debug Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile/Debug Context 13.101)], options 0x323, this 0x482dbdc2, handle 0x7fb8b0823fe0, jogamp.opengl.gl4.GL4bcImpl@102e1bbd, [apply] quirks: [DontCloseX11Display], [apply] Drawable: X11OnscreenGLXDrawable[Realized true, [apply] Factory jogamp.opengl.x11.glx.X11GLXDrawableFactory@431f1d97, [apply] Handle 0x3a00002, [apply] Surface jogamp.newt.driver.x11.WindowDriver[Config X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x2ae3a60, owner true, ResourceToolkitLock[obj 0x2fcfc6ee, isOwner true, <720d4bc7, 46ea3050>[count 1, qsz 0, owner ]]], idx 0], visualID 0x29, fbConfigID 0x29, [apply] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]], [apply] chosen GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]] [apply] , NEWT-Screen[.x11_:0-1-s0, idx 0, refCount 1, vsize [ 0 / 0 1920 x 1200 ], X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7fb8b0810fc0, owner true, ResourceToolkitLock[obj 0x3909f88f, isOwner false, <3d9d918a, 33be1aa0>[count 0, qsz 0, owner ]]], idx 0], NEWT-Display[.x11_:0-1, excl false, refCount 1, hasEDT true, edtRunning true, X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7fb8b0810fc0, owner true, ResourceToolkitLock[obj 0x3909f88f, isOwner false, <3d9d918a, 33be1aa0>[count 0, qsz 0, owner ]]]], monitors: [Monitor[Id 0x0, 518 x 324 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], curr [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], modeChanged false, modeCount 108]]] [apply] , ParentWindow null [apply] , ParentWindowHandle 0x0 (false) [apply] , WindowHandle 0x3a00002 [apply] , SurfaceHandle 0x3a00002 (lockedExt window false, surface false) [apply] , Pos 2/23 (auto false), size 480x480 [apply] , Visible true, focus true [apply] , Undecorated false (false) [apply] , AlwaysOnTop false, Fullscreen false [apply] , WrappedSurface null [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 0 [], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <5c618ea, 108dad9c>[count 1, qsz 0, owner ], surfaceLockCount 1]], direct true] [apply] vertices0: GLArrayDataServer[mgl_Vertex, index -1, location 0, isVertexAttribute true, usesGLSL true, usesShaderState false, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 3, stride 12b 3c, initialElementCount 4, vboEnabled true, vboName 1, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=12 cap=12], alive true] [apply] colors0: GLArrayDataServer[mgl_Color, index -1, location 1, isVertexAttribute true, usesGLSL true, usesShaderState false, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 4, stride 16b 4c, initialElementCount 4, vboEnabled true, vboName 2, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=16 cap=16], alive true] [apply] vertices1: GLArrayDataServer[mgl_Vertex, index -1, location 0, isVertexAttribute true, usesGLSL true, usesShaderState false, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 3, stride 12b 3c, initialElementCount 4, vboEnabled true, vboName 3, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=12 cap=12], alive true] [apply] colors1: GLArrayDataServer[mgl_Color, index -1, location 1, isVertexAttribute true, usesGLSL true, usesShaderState false, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 4, stride 16b 4c, initialElementCount 4, vboEnabled true, vboName 4, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=16 cap=16], alive true] [apply] screen #1 [apply] screen #2 [apply] screen #3 [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test00NoShaderState_Validation [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test01ShaderState_Validation [apply] X11GLXContext [Version 4.2 (hardware) - 4.2.12337 Compatibility Profile/Debug Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile/Debug Context 13.101)], options 0x323, this 0x75a6bd5, handle 0x7fb8b0c7b350, jogamp.opengl.gl4.GL4bcImpl@415d70b8, [apply] quirks: [DontCloseX11Display], [apply] Drawable: X11OnscreenGLXDrawable[Realized true, [apply] Factory jogamp.opengl.x11.glx.X11GLXDrawableFactory@431f1d97, [apply] Handle 0x3a00004, [apply] Surface jogamp.newt.driver.x11.WindowDriver[Config X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x2ae3a60, owner true, ResourceToolkitLock[obj 0x5d93618e, isOwner true, <76e9e1a0, 74dc0c5d>[count 1, qsz 0, owner ]]], idx 0], visualID 0x29, fbConfigID 0x29, [apply] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]], [apply] chosen GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]] [apply] , NEWT-Screen[.x11_:0-2-s0, idx 0, refCount 1, vsize [ 0 / 0 1920 x 1200 ], X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7fb8b0810fc0, owner true, ResourceToolkitLock[obj 0x1aafe99b, isOwner false, <1311cccd, 759cb082>[count 0, qsz 0, owner ]]], idx 0], NEWT-Display[.x11_:0-2, excl false, refCount 1, hasEDT true, edtRunning true, X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7fb8b0810fc0, owner true, ResourceToolkitLock[obj 0x1aafe99b, isOwner false, <1311cccd, 759cb082>[count 0, qsz 0, owner ]]]], monitors: [Monitor[Id 0x0, 518 x 324 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], curr [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], modeChanged false, modeCount 108]]] [apply] , ParentWindow null [apply] , ParentWindowHandle 0x0 (false) [apply] , WindowHandle 0x3a00004 [apply] , SurfaceHandle 0x3a00004 (lockedExt window false, surface false) [apply] , Pos 2/23 (auto false), size 480x480 [apply] , Visible true, focus true [apply] , Undecorated false (false) [apply] , AlwaysOnTop false, Fullscreen false [apply] , WrappedSurface null [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 0 [], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <2086321, 74a40c91>[count 1, qsz 0, owner ], surfaceLockCount 1]], direct true] [apply] vertices0: GLArrayDataServer[mgl_Vertex, index -1, location 0, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 3, stride 12b 3c, initialElementCount 4, vboEnabled true, vboName 1, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=12 cap=12], alive true] [apply] colors0: GLArrayDataServer[mgl_Color, index -1, location 1, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 4, stride 16b 4c, initialElementCount 4, vboEnabled true, vboName 2, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=16 cap=16], alive true] [apply] vertices1: GLArrayDataServer[mgl_Vertex, index -1, location 0, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 3, stride 12b 3c, initialElementCount 4, vboEnabled true, vboName 3, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=12 cap=12], alive true] [apply] colors1: GLArrayDataServer[mgl_Color, index -1, location 1, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 4, stride 16b 4c, initialElementCount 4, vboEnabled true, vboName 4, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=16 cap=16], alive true] [apply] screen #1 [apply] screen #2 [apply] screen #3 [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test01ShaderState_Validation [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test02ShaderState_PerformanceSingleKeepEnabled [apply] X11GLXContext [Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)], options 0x303, this 0x7ba4500a, handle 0x2aab800, jogamp.opengl.gl4.GL4bcImpl@6082fff0, [apply] quirks: [DontCloseX11Display], [apply] Drawable: X11OnscreenGLXDrawable[Realized true, [apply] testShaderState01PerformanceDouble: 0.527s: 600f, 1138.5 fps, 0 ms/f [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test04ShaderState_PerformanceDouble [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943384425 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [apply] Factory jogamp.opengl.x11.glx.X11GLXDrawableFactory@431f1d97, [apply] Handle 0x3a00006, [apply] Surface jogamp.newt.driver.x11.WindowDriver[Config X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x2ae3a60, owner true, ResourceToolkitLock[obj 0x38711710, isOwner true, <8a13863, 107cf002>[count 1, qsz 0, owner ]]], idx 0], visualID 0x29, fbConfigID 0x29, [apply] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]], [apply] chosen GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]] [apply] , NEWT-Screen[.x11_:0-3-s0, idx 0, refCount 1, vsize [ 0 / 0 1920 x 1200 ], X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7fb8b0810fc0, owner true, ResourceToolkitLock[obj 0x7a711bc2, isOwner false, <17d59c5b, 490c2696>[count 0, qsz 0, owner ]]], idx 0], NEWT-Display[.x11_:0-3, excl false, refCount 1, hasEDT true, edtRunning true, X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7fb8b0810fc0, owner true, ResourceToolkitLock[obj 0x7a711bc2, isOwner false, <17d59c5b, 490c2696>[count 0, qsz 0, owner ]]]], monitors: [Monitor[Id 0x0, 518 x 324 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], curr [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], modeChanged false, modeCount 108]]] [apply] , ParentWindow null [apply] , ParentWindowHandle 0x0 (false) [apply] , WindowHandle 0x3a00006 [apply] , SurfaceHandle 0x3a00006 (lockedExt window false, surface false) [apply] , Pos 2/23 (auto false), size 480x480 [apply] , Visible true, focus true [apply] , Undecorated false (false) [apply] , AlwaysOnTop false, Fullscreen false [apply] , WrappedSurface null [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 0 [], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <3cb96751, 302e15fc>[count 1, qsz 0, owner ], surfaceLockCount 1]], direct true] [apply] screen #1 [apply] testShaderState00PerformanceSingle toggleEnable false: 0.435s: 600f, 1379.3 fps, 0 ms/f [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test02ShaderState_PerformanceSingleKeepEnabled [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test03ShaderState_PerformanceSingleToggleEnable [apply] X11GLXContext [Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)], options 0x303, this 0x86482ca, handle 0x2a76f80, jogamp.opengl.gl4.GL4bcImpl@7ec6a013, [apply] quirks: [DontCloseX11Display], [apply] Drawable: X11OnscreenGLXDrawable[Realized true, [apply] Factory jogamp.opengl.x11.glx.X11GLXDrawableFactory@431f1d97, [apply] Handle 0x3a00008, [apply] Surface jogamp.newt.driver.x11.WindowDriver[Config X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x2ae3a60, owner true, ResourceToolkitLock[obj 0x2237806b, isOwner true, <69d00259, 574a5754>[count 1, qsz 0, owner ]]], idx 0], visualID 0x29, fbConfigID 0x29, [apply] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]], [apply] chosen GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]] [apply] , NEWT-Screen[.x11_:0-4-s0, idx 0, refCount 1, vsize [ 0 / 0 1920 x 1200 ], X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7fb8b0810fc0, owner true, ResourceToolkitLock[obj 0x51ab7891, isOwner false, <5078a17a, 1fb179dc>[count 0, qsz 0, owner ]]], idx 0], NEWT-Display[.x11_:0-4, excl false, refCount 1, hasEDT true, edtRunning true, X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7fb8b0810fc0, owner true, ResourceToolkitLock[obj 0x51ab7891, isOwner false, <5078a17a, 1fb179dc>[count 0, qsz 0, owner ]]]], monitors: [Monitor[Id 0x0, 518 x 324 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], curr [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], modeChanged false, modeCount 108]]] [apply] , ParentWindow null [apply] , ParentWindowHandle 0x0 (false) [apply] , WindowHandle 0x3a00008 [apply] , SurfaceHandle 0x3a00008 (lockedExt window false, surface false) [apply] , Pos 2/23 (auto false), size 480x480 [apply] , Visible true, focus true [apply] , Undecorated false (false) [apply] , AlwaysOnTop false, Fullscreen false [apply] , WrappedSurface null [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 0 [], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <3cb76ac5, 2dc2caa7>[count 1, qsz 0, owner ], surfaceLockCount 1]], direct true] [apply] screen #1 [apply] testShaderState00PerformanceSingle toggleEnable true: 0.474s: 600f, 1265.8 fps, 0 ms/f [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test03ShaderState_PerformanceSingleToggleEnable [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test04ShaderState_PerformanceDouble [apply] X11GLXContext [Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)], options 0x303, this 0x255cc5ba, handle 0x2b01940, jogamp.opengl.gl4.GL4bcImpl@6db9497f, [apply] quirks: [DontCloseX11Display], [apply] Drawable: X11OnscreenGLXDrawable[Realized true, [apply] Factory jogamp.opengl.x11.glx.X11GLXDrawableFactory@431f1d97, [apply] Handle 0x3a0000a, [apply] Surface jogamp.newt.driver.x11.WindowDriver[Config X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x2ae3a60, owner true, ResourceToolkitLock[obj 0x1f886920, isOwner true, <34adc40c, 7c220ad8>[count 1, qsz 0, owner ]]], idx 0], visualID 0x29, fbConfigID 0x29, [apply] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]], [apply] chosen GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]] [apply] , NEWT-Screen[.x11_:0-5-s0, idx 0, refCount 1, vsize [ 0 / 0 1920 x 1200 ], X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7fb8b0810fc0, owner true, ResourceToolkitLock[obj 0x1ef62a93, isOwner false, <336528c6, 3657f986>[count 0, qsz 0, owner ]]], idx 0], NEWT-Display[.x11_:0-5, excl false, refCount 1, hasEDT true, edtRunning true, X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7fb8b0810fc0, owner true, ResourceToolkitLock[obj 0x1ef62a93, isOwner false, <336528c6, 3657f986>[count 0, qsz 0, owner ]]]], monitors: [Monitor[Id 0x0, 518 x 324 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], curr [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], modeChanged false, modeCount 108]]] [apply] , ParentWindow null [apply] , ParentWindowHandle 0x0 (false) [apply] , WindowHandle 0x3a0000a [apply] , SurfaceHandle 0x3a0000a (lockedExt window false, surface false) [apply] , Pos 2/23 (auto false), size 480x480 [apply] , Visible true, focus true [apply] , Undecorated false (false) [apply] , AlwaysOnTop false, Fullscreen false [apply] , WrappedSurface null [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 0 [], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <49bee849, 14843672>[count 1, qsz 0, owner ], surfaceLockCount 1]], direct true] [apply] screen #1 [apply] screen #2 [apply] testShaderState01PerformanceDouble: 0.527s: 600f, 1138.5 fps, 0 ms/f [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test04ShaderState_PerformanceDouble [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943384425 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [apply] ------------- ---------------- --------------- [apply] [apply] Testcase: test00NoShaderState_Validation took 1.419 sec [apply] Testcase: test01ShaderState_Validation took 0.199 sec [apply] Testcase: test02ShaderState_PerformanceSingleKeepEnabled took 0.672 sec [apply] Testcase: test03ShaderState_PerformanceSingleToggleEnable took 0.754 sec [apply] Testcase: test04ShaderState_PerformanceDouble took 0.803 sec [echo] Testing com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT.xml [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT [apply] junit.framework.TestListener: tests to run: 3 [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943385305 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] junit.framework.TestListener: startTest(testShaderState01PerformanceDouble) [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943388311 ms +++ localhost/127.0.0.1:59999 - Locked within 3009 ms, 4 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT - testShaderState01PerformanceDouble [apply] libEGL warning: DRI2: failed to authenticate [apply] X11GLXContext [Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)], options 0x303, this 0x3bab0b5a, handle 0x7f8f044668c0, jogamp.opengl.gl4.GL4bcImpl@5497fb72, [apply] quirks: [DontCloseX11Display], [apply] Drawable: X11OnscreenGLXDrawable[Realized true, [apply] Factory jogamp.opengl.x11.glx.X11GLXDrawableFactory@45fd24c1, [apply] Handle 0x3a00002, [apply] Surface jogamp.newt.driver.x11.WindowDriver[Config X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x18c0550, owner true, ResourceToolkitLock[obj 0x6e781ecc, isOwner true, <102e1bbd, 431f1d97>[count 1, qsz 0, owner ]]], idx 0], visualID 0x29, fbConfigID 0x29, [apply] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]], [apply] chosen GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]] [apply] , NEWT-Screen[.x11_:0-1-s0, idx 0, refCount 1, vsize [ 0 / 0 1920 x 1200 ], X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f8f04454300, owner true, ResourceToolkitLock[obj 0x2fcfc6ee, isOwner false, <720d4bc7, 46ea3050>[count 0, qsz 0, owner ]]], idx 0], NEWT-Display[.x11_:0-1, excl false, refCount 1, hasEDT true, edtRunning true, X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f8f04454300, owner true, ResourceToolkitLock[obj 0x2fcfc6ee, isOwner false, <720d4bc7, 46ea3050>[count 0, qsz 0, owner ]]]], monitors: [Monitor[Id 0x0, 518 x 324 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], curr [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], modeChanged false, modeCount 108]]] [apply] , ParentWindow null [apply] , ParentWindowHandle 0x0 (false) [apply] , WindowHandle 0x3a00002 [apply] , SurfaceHandle 0x3a00002 (lockedExt window false, surface false) [apply] , Pos 2/23 (auto false), size 480x480 [apply] , Visible true, focus true [apply] , Undecorated false (false) [apply] , AlwaysOnTop false, Fullscreen false [apply] , WrappedSurface null [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 0 [], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <3909f88f, 3d9d918a>[count 1, qsz 0, owner ], surfaceLockCount 1]], direct true] [apply] screen #1 [apply] screen #2 [apply] screen #1 [apply] screen #2 [apply] junit.framework.TestListener: endTest(testShaderState01PerformanceDouble) [apply] junit.framework.TestListener: startTest(testShaderState01ValidationSP1Unlinked) [apply] testShaderState01PerformanceDouble: 0.609s: 600f, 985.2 fps, 1 ms/f [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT - testShaderState01PerformanceDouble [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT - testShaderState01ValidationSP1Unlinked [apply] X11GLXContext [Version 4.2 (Compatibility profile, arb, debug, ES2 compatible, FBO, hardware) - 4.2.12337 Compatibility Profile/Debug Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile/Debug Context 13.101)], options 0x323, this 0x5edb7823, handle 0x1b949a0, jogamp.opengl.gl4.GL4bcImpl@4eae9e7e, [apply] quirks: [DontCloseX11Display], [apply] Drawable: X11OnscreenGLXDrawable[Realized true, [apply] Factory jogamp.opengl.x11.glx.X11GLXDrawableFactory@45fd24c1, [apply] Handle 0x3a00004, [apply] Surface jogamp.newt.driver.x11.WindowDriver[Config X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x18c0550, owner true, ResourceToolkitLock[obj 0x2a278a8d, isOwner true, <9f9449a, 4c06df93>[count 1, qsz 0, owner ]]], idx 0], visualID 0x29, fbConfigID 0x29, [apply] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]], [apply] chosen GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]] [apply] , NEWT-Screen[.x11_:0-2-s0, idx 0, refCount 1, vsize [ 0 / 0 1920 x 1200 ], X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f8f04454300, owner true, ResourceToolkitLock[obj 0x574052e3, isOwner false, <4001e1d5, 3b9187c7>[count 0, qsz 0, owner ]]], idx 0], NEWT-Display[.x11_:0-2, excl false, refCount 1, hasEDT true, edtRunning true, X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f8f04454300, owner true, ResourceToolkitLock[obj 0x574052e3, isOwner false, <4001e1d5, 3b9187c7>[count 0, qsz 0, owner ]]]], monitors: [Monitor[Id 0x0, 518 x 324 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], curr [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], modeChanged false, modeCount 108]]] [apply] , ParentWindow null [apply] , ParentWindowHandle 0x0 (false) [apply] , WindowHandle 0x3a00004 [apply] , SurfaceHandle 0x3a00004 (lockedExt window false, surface false) [apply] , Pos 2/23 (auto false), size 480x480 [apply] , Visible true, focus true [apply] , Undecorated false (false) [apply] , AlwaysOnTop false, Fullscreen false [apply] , WrappedSurface null [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 0 [], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <4f69385e, 4f3cc0d>[count 1, qsz 0, owner ], surfaceLockCount 1]], direct true] [apply] vertices0: GLArrayDataServer[mgl_Vertex, index -1, location 0, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 3, stride 12b 3c, initialElementCount 4, vboEnabled true, vboName 1, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=12 cap=12], alive true] [apply] colors0: GLArrayDataServer[mgl_Color, index -1, location 5, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 4, stride 16b 4c, initialElementCount 4, vboEnabled true, vboName 2, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=16 cap=16], alive true] [apply] vertices1: GLArrayDataServer[mgl_Vertex, index -1, location 0, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 3, stride 12b 3c, initialElementCount 4, vboEnabled true, vboName 3, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=12 cap=12], alive true] [apply] colors1: GLArrayDataServer[mgl_Color, index -1, location 5, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 4, stride 16b 4c, initialElementCount 4, vboEnabled true, vboName 4, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=16 cap=16], alive true] [apply] screen #1 [apply] screen #2 [apply] screen #3 [apply] screen #4 [apply] screen #10 [apply] screen #20 [apply] screen #30 [apply] junit.framework.TestListener: endTest(testShaderState01ValidationSP1Unlinked) [apply] junit.framework.TestListener: startTest(testShaderState01ValidationSP1Linked) [apply] screen #40 [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT - testShaderState01ValidationSP1Unlinked [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT - testShaderState01ValidationSP1Linked [apply] X11GLXContext [Version 4.2 (hardware) - 4.2.12337 Compatibility Profile/Debug Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile/Debug Context 13.101)], options 0x323, this 0x3cb96751, handle 0x7f8f04b1db50, jogamp.opengl.gl4.GL4bcImpl@302e15fc, [apply] quirks: [DontCloseX11Display], [apply] Drawable: X11OnscreenGLXDrawable[Realized true, [apply] Factory jogamp.opengl.x11.glx.X11GLXDrawableFactory@45fd24c1, [apply] Handle 0x3a00006, [apply] Surface jogamp.newt.driver.x11.WindowDriver[Config X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x18c0550, owner true, ResourceToolkitLock[obj 0x21a56c1a, isOwner true, <735c3037, 2961a60c>[count 1, qsz 0, owner ]]], idx 0], visualID 0x29, fbConfigID 0x29, [apply] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]], [apply] chosen GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]] [apply] , NEWT-Screen[.x11_:0-3-s0, idx 0, refCount 1, vsize [ 0 / 0 1920 x 1200 ], X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f8f04454300, owner true, ResourceToolkitLock[obj 0x49dc730d, isOwner false, <2805805d, 12e6e32>[count 0, qsz 0, owner ]]], idx 0], NEWT-Display[.x11_:0-3, excl false, refCount 1, hasEDT true, edtRunning true, X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f8f04454300, owner true, ResourceToolkitLock[obj 0x49dc730d, isOwner false, <2805805d, 12e6e32>[count 0, qsz 0, owner ]]]], monitors: [Monitor[Id 0x0, 518 x 324 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], curr [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], modeChanged false, modeCount 108]]] [apply] , ParentWindow null [apply] , ParentWindowHandle 0x0 (false) [apply] , WindowHandle 0x3a00006 [apply] , SurfaceHandle 0x3a00006 (lockedExt window false, surface false) [apply] , Pos 2/23 (auto false), size 480x480 [apply] , Visible true, focus true [apply] , Undecorated false (false) [apply] , AlwaysOnTop false, Fullscreen false [apply] , WrappedSurface null [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 0 [], MouseListeners num 0 [], KeyListeners num 0 [], windowLock [count 1, qsz 0, owner ], surfaceLockCount 1]], direct true] [apply] vertices0: GLArrayDataServer[mgl_Vertex, index -1, location 0, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 3, stride 12b 3c, initialElementCount 4, vboEnabled true, vboName 1, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=12 cap=12], alive true] [apply] colors0: GLArrayDataServer[mgl_Color, index -1, location 5, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 4, stride 16b 4c, initialElementCount 4, vboEnabled true, vboName 2, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=16 cap=16], alive true] [apply] vertices1: GLArrayDataServer[mgl_Vertex, index -1, location 0, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 3, stride 12b 3c, initialElementCount 4, vboEnabled true, vboName 3, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=12 cap=12], alive true] [apply] colors1: GLArrayDataServer[mgl_Color, index -1, location 5, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 4, stride 16b 4c, initialElementCount 4, vboEnabled true, vboName 4, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=16 cap=16], alive true] [apply] screen #1 [apply] screen #2 [apply] screen #3 [apply] screen #4 [apply] screen #10 [apply] screen #20 [apply] screen #30 [apply] screen #40 [apply] junit.framework.TestListener: endTest(testShaderState01ValidationSP1Linked) [apply] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 5.728 sec [apply] ------------- Standard Error ----------------- [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943385305 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943388311 ms +++ localhost/127.0.0.1:59999 - Locked within 3009 ms, 4 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT - testShaderState01PerformanceDouble [apply] X11GLXContext [Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)], options 0x303, this 0x3bab0b5a, handle 0x7f8f044668c0, jogamp.opengl.gl4.GL4bcImpl@5497fb72, [apply] quirks: [DontCloseX11Display], [apply] Drawable: X11OnscreenGLXDrawable[Realized true, [apply] Factory jogamp.opengl.x11.glx.X11GLXDrawableFactory@45fd24c1, [apply] Handle 0x3a00002, [apply] Surface jogamp.newt.driver.x11.WindowDriver[Config X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x18c0550, owner true, ResourceToolkitLock[obj 0x6e781ecc, isOwner true, <102e1bbd, 431f1d97>[count 1, qsz 0, owner ]]], idx 0], visualID 0x29, fbConfigID 0x29, [apply] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]], [apply] chosen GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]] [apply] , NEWT-Screen[.x11_:0-1-s0, idx 0, refCount 1, vsize [ 0 / 0 1920 x 1200 ], X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f8f04454300, owner true, ResourceToolkitLock[obj 0x2fcfc6ee, isOwner false, <720d4bc7, 46ea3050>[count 0, qsz 0, owner ]]], idx 0], NEWT-Display[.x11_:0-1, excl false, refCount 1, hasEDT true, edtRunning true, X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f8f04454300, owner true, ResourceToolkitLock[obj 0x2fcfc6ee, isOwner false, <720d4bc7, 46ea3050>[count 0, qsz 0, owner ]]]], monitors: [Monitor[Id 0x0, 518 x 324 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], curr [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], modeChanged false, modeCount 108]]] [apply] , ParentWindow null [apply] , ParentWindowHandle 0x0 (false) [apply] , WindowHandle 0x3a00002 [apply] , SurfaceHandle 0x3a00002 (lockedExt window false, surface false) [apply] , Pos 2/23 (auto false), size 480x480 [apply] , Visible true, focus true [apply] , Undecorated false (false) [apply] , AlwaysOnTop false, Fullscreen false [apply] , WrappedSurface null [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 0 [], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <3909f88f, 3d9d918a>[count 1, qsz 0, owner ], surfaceLockCount 1]], direct true] [apply] screen #1 [apply] screen #2 [apply] screen #1 [apply] screen #2 [apply] testShaderState01PerformanceDouble: 0.609s: 600f, 985.2 fps, 1 ms/f [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT - testShaderState01PerformanceDouble [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT - testShaderState01ValidationSP1Unlinked [apply] X11GLXContext [Version 4.2 (Compatibility profile, arb, debug, ES2 compatible, FBO, hardware) - 4.2.12337 Compatibility Profile/Debug Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile/Debug Context 13.101)], options 0x323, this 0x5edb7823, handle 0x1b949a0, jogamp.opengl.gl4.GL4bcImpl@4eae9e7e, [apply] quirks: [DontCloseX11Display], [apply] Drawable: X11OnscreenGLXDrawable[Realized true, [apply] Factory jogamp.opengl.x11.glx.X11GLXDrawableFactory@45fd24c1, [apply] Handle 0x3a00004, [apply] Surface jogamp.newt.driver.x11.WindowDriver[Config X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x18c0550, owner true, ResourceToolkitLock[obj 0x2a278a8d, isOwner true, <9f9449a, 4c06df93>[count 1, qsz 0, owner ]]], idx 0], visualID 0x29, fbConfigID 0x29, [apply] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]], [apply] chosen GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]] [apply] , NEWT-Screen[.x11_:0-2-s0, idx 0, refCount 1, vsize [ 0 / 0 1920 x 1200 ], X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f8f04454300, owner true, ResourceToolkitLock[obj 0x574052e3, isOwner false, <4001e1d5, 3b9187c7>[count 0, qsz 0, owner ]]], idx 0], NEWT-Display[.x11_:0-2, excl false, refCount 1, hasEDT true, edtRunning true, X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f8f04454300, owner true, ResourceToolkitLock[obj 0x574052e3, isOwner false, <4001e1d5, 3b9187c7>[count 0, qsz 0, owner ]]]], monitors: [Monitor[Id 0x0, 518 x 324 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], curr [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], modeChanged false, modeCount 108]]] [apply] , ParentWindow null [apply] , ParentWindowHandle 0x0 (false) [apply] , WindowHandle 0x3a00004 [apply] , SurfaceHandle 0x3a00004 (lockedExt window false, surface false) [apply] , Pos 2/23 (auto false), size 480x480 [apply] , Visible true, focus true [apply] , Undecorated false (false) [apply] , AlwaysOnTop false, Fullscreen false [apply] , WrappedSurface null [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 0 [], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <4f69385e, 4f3cc0d>[count 1, qsz 0, owner ], surfaceLockCount 1]], direct true] [apply] vertices0: GLArrayDataServer[mgl_Vertex, index -1, location 0, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 3, stride 12b 3c, initialElementCount 4, vboEnabled true, vboName 1, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=12 cap=12], alive true] [apply] colors0: GLArrayDataServer[mgl_Color, index -1, location 5, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 4, stride 16b 4c, initialElementCount 4, vboEnabled true, vboName 2, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=16 cap=16], alive true] [apply] vertices1: GLArrayDataServer[mgl_Vertex, index -1, location 0, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 3, stride 12b 3c, initialElementCount 4, vboEnabled true, vboName 3, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=12 cap=12], alive true] [apply] colors1: GLArrayDataServer[mgl_Color, index -1, location 5, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 4, stride 16b 4c, initialElementCount 4, vboEnabled true, vboName 4, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=16 cap=16], alive true] [apply] screen #1 [apply] screen #2 [apply] screen #3 [apply] screen #4 [apply] screen #10 [apply] screen #20 [apply] screen #30 [apply] screen #40 [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT - testShaderState01ValidationSP1Unlinked [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT - testShaderState01ValidationSP1Linked [apply] X11GLXContext [Version 4.2 (hardware) - 4.2.12337 Compatibility Profile/Debug Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile/Debug Context 13.101)], options 0x323, this 0x3cb96751, handle 0x7f8f04b1db50, jogamp.opengl.gl4.GL4bcImpl@302e15fc, [apply] quirks: [DontCloseX11Display], [apply] Drawable: X11OnscreenGLXDrawable[Realized true, [apply] Factory jogamp.opengl.x11.glx.X11GLXDrawableFactory@45fd24c1, [apply] Handle 0x3a00006, [apply] Surface jogamp.newt.driver.x11.WindowDriver[Config X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x18c0550, owner true, ResourceToolkitLock[obj 0x21a56c1a, isOwner true, <735c3037, 2961a60c>[count 1, qsz 0, owner ]]], idx 0], visualID 0x29, fbConfigID 0x29, [apply] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]], [apply] chosen GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]] [apply] , NEWT-Screen[.x11_:0-3-s0, idx 0, refCount 1, vsize [ 0 / 0 1920 x 1200 ], X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f8f04454300, owner true, ResourceToolkitLock[obj 0x49dc730d, isOwner false, <2805805d, 12e6e32>[count 0, qsz 0, owner ]]], idx 0], NEWT-Display[.x11_:0-3, excl false, refCount 1, hasEDT true, edtRunning true, X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f8f04454300, owner true, ResourceToolkitLock[obj 0x49dc730d, isOwner false, <2805805d, 12e6e32>[count 0, qsz 0, owner ]]]], monitors: [Monitor[Id 0x0, 518 x 324 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], curr [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], modeChanged false, modeCount 108]]] [apply] , ParentWindow null [apply] , ParentWindowHandle 0x0 (false) [apply] , WindowHandle 0x3a00006 [apply] , SurfaceHandle 0x3a00006 (lockedExt window false, surface false) [apply] , Pos 2/23 (auto false), size 480x480 [apply] , Visible true, focus true [apply] , Undecorated false (false) [apply] , AlwaysOnTop false, Fullscreen false [apply] , WrappedSurface null [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 0 [], MouseListeners num 0 [], KeyListeners num 0 [], windowLock [count 1, qsz 0, owner ], surfaceLockCount 1]], direct true] [apply] vertices0: GLArrayDataServer[mgl_Vertex, index -1, location 0, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 3, stride 12b 3c, initialElementCount 4, vboEnabled true, vboName 1, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=12 cap=12], alive true] [apply] colors0: GLArrayDataServer[mgl_Color, index -1, location 5, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 4, stride 16b 4c, initialElementCount 4, vboEnabled true, vboName 2, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=16 cap=16], alive true] [apply] vertices1: GLArrayDataServer[mgl_Vertex, index -1, location 0, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 3, stride 12b 3c, initialElementCount 4, vboEnabled true, vboName 3, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=12 cap=12], alive true] [apply] colors1: GLArrayDataServer[mgl_Color, index -1, location 5, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 4, stride 16b 4c, initialElementCount 4, vboEnabled true, vboName 4, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=16 cap=16], alive true] [apply] screen #1 [apply] screen #2 [apply] screen #3 [apply] screen #4 [apply] screen #10 [apply] screen #20 [apply] screen #30 [apply] screen #40 [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT - testShaderState01ValidationSP1Linked [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943390987 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [apply] ------------- ---------------- --------------- [apply] [apply] Testcase: testShaderState01PerformanceDouble took 2 sec [apply] Testcase: testShaderState01ValidationSP1Unlinked took 0.342 sec [apply] Testcase: testShaderState01ValidationSP1Linked took 0.273 sec [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT - testShaderState01ValidationSP1Linked [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943390987 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [echo] Testing com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLSimple01NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLSimple01NEWT.xml [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943391834 ms +++ localhost/127.0.0.1:59999 - Locked within 5 ms, 1 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLSimple0Testsuite: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLSimple01NEWT [apply] junit.framework.TestListener: tests to run: 2 [apply] junit.framework.TestListener: startTest(testGLSLUse01) [apply] 1NEWT - testGLSLUse01 [apply] libEGL warning: DRI2: failed to authenticate [apply] Thread[Thread-5-Animator,5,main] RedSquareES2.init ... [apply] RedSquareES2 init on Thread[Thread-5-Animator,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2ES2/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] ShaderState: attachShaderProgram: -1 -> 1 (enable: true) [apply] null [apply] ShaderProgram[id=1, linked=false, inUse=false, program: 1, [apply] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source] [apply] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [apply] Thread[Thread-5-Animator,5,main] RedSquareES2.init FIN [apply] Thread[Thread-5-Animator,5,main] RedSquareES2.reshape 0/0 800x600, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-5-Animator,5,main] RedSquareES2.reshape FIN [apply] junit.framework.TestListener: endTest(testGLSLUse01) [apply] junit.framework.TestListener: startTest(testGLSLCompilation01) [apply] Thread[Thread-5-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.dispose ... [apply] Thread[Thread-5-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLSimple01NEWT - testGLSLUse01 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLSimple01NEWT - testGLSLCompilation01 [apply] junit.framework.TestListener: endTest(testGLSLCompilation01) [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLSimple01NEWT - testGLSLCompilation01 [apply] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 1.73 sec [apply] ------------- Standard Error ----------------- [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943391834 ms +++ localhost/127.0.0.1:59999 - Locked within 5 ms, 1 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLSimple01NEWT - testGLSLUse01 [apply] Thread[Thread-5-Animator,5,main] RedSquareES2.init ... [apply] RedSquareES2 init on Thread[Thread-5-Animator,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2ES2/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] ShaderState: attachShaderProgram: -1 -> 1 (enable: true) [apply] null [apply] ShaderProgram[id=1, linked=false, inUse=false, program: 1, [apply] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source] [apply] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [apply] Thread[Thread-5-Animator,5,main] RedSquareES2.init FIN [apply] Thread[Thread-5-Animator,5,main] RedSquareES2.reshape 0/0 800x600, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-5-Animator,5,main] RedSquareES2.reshape FIN [apply] Thread[Thread-5-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.dispose ... [apply] Thread[Thread-5-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLSimple01NEWT - testGLSLUse01 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.tesSLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943393517 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [apply] t.junit.jogl.glsl.TestGLSLSimple01NEWT - testGLSLCompilation01 [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLSimple01NEWT - testGLSLCompilation01 [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943393517 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [apply] ------------- ---------------- --------------- [apply] [apply] Testcase: testGLSLUse01 took 1.383 sec [apply] Testcase: testGLSLCompilation01 took 0.24 sec [echo] Testing com.jogamp.opengl.test.junit.jogl.glsl.TestRulerNEWT01 -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.glsl.TestRulerNEWT01.xml [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.glsl.TestRulerNEWT01 [apply] junit.framework.TestListener: tests to run: 1 [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943394319 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943397325 ms +++ localhost/127.0.0.1:59999 - Locked within 3009 ms, 4 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestRulerNEWT01 - test01 [apply] junit.framework.TestListener: startTest(test01) [apply] libEGL warning: DRI2: failed to authenticate [apply] X11GLXContext [Version 4.2 (Compatibility profile, arb, debug, ES2 compatible, FBO, hardware) - 4.2.12337 Compatibility Profile/Debug Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile/Debug Context 13.101)], options 0x323, this 0x2fca747e, handle 0x7f898477e820, jogamp.opengl.gl4.GL4bcImpl@4887eb2d, [apply] quirks: [DontCloseX11Display], [apply] Drawable: X11OnscreenGLXDrawable[Realized true, [apply] Factory jogamp.opengl.x11.glx.X11GLXDrawableFactory@5360fc8e, [apply] Handle 0x3a00002, [apply] Surface jogamp.newt.driver.x11.WindowDriver[Config X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x2ab60f0, owner true, ResourceToolkitLock[obj 0x464f966, isOwner true, <13199cb, 5f67df09>[count 1, qsz 0, owner ]]], idx 0], visualID 0x29, fbConfigID 0x29, [apply] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]], [apply] chosen GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]] [apply] , NEWT-Screen[.x11_:0-1-s0, idx 0, refCount 1, vsize [ 0 / 0 1920 x 1200 ], X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f8984771070, owner true, ResourceToolkitLock[obj 0x1c63f8ce, isOwner false, <6763aaf1, 406be93e>[count 0, qsz 0, owner ]]], idx 0], NEWT-Display[.x11_:0-1, excl false, refCount 1, hasEDT true, edtRunning true, X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f8984771070, owner true, ResourceToolkitLock[obj 0x1c63f8ce, isOwner false, <6763aaf1, 406be93e>[count 0, qsz 0, owner ]]]], monitors: [Monitor[Id 0x0, 518 x 324 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], curr [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], modeChanged false, modeCount 108]]] [apply] , ParentWindow null [apply] , ParentWindowHandle 0x0 (false) [apply] , WindowHandle 0x3a00002 [apply] , SurfaceHandle 0x3a00002 (lockedExt window false, surface false) [apply] , Pos 2/23 (auto false), size 640x480 [apply] , Visible true, focus true [apply] , Undecorated false (false) [apply] , AlwaysOnTop false, Fullscreen false [apply] , WrappedSurface null [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 0 [], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <6c9e067c, 7abbee99>[count 1, qsz 0, owner ], surfaceLockCount 1]], direct true] [apply] Monitor[Id 0x0, 518 x 324 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], curr [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], modeChanged false, modeCount 108] [apply] [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr] [apply] Screen dim 518 x 324 [apply] Screen siz 1920 x 1200 [apply] Screen pixel/cm 37.065636, 37.037037 [apply] t1-t0: 893.05854ms [apply] t3-t0: 1385.979112ms [apply] t3-t2: 13.426634ms [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestRulerNEWT01 - test01 [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943398772 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [apply] junit.framework.TestListener: endTest(test01) [apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 4.499 sec [apply] ------------- Standard Error ----------------- [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943394319 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943397325 ms +++ localhost/127.0.0.1:59999 - Locked within 3009 ms, 4 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestRulerNEWT01 - test01 [apply] X11GLXContext [Version 4.2 (Compatibility profile, arb, debug, ES2 compatible, FBO, hardware) - 4.2.12337 Compatibility Profile/Debug Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile/Debug Context 13.101)], options 0x323, this 0x2fca747e, handle 0x7f898477e820, jogamp.opengl.gl4.GL4bcImpl@4887eb2d, [apply] quirks: [DontCloseX11Display], [apply] Drawable: X11OnscreenGLXDrawable[Realized true, [apply] Factory jogamp.opengl.x11.glx.X11GLXDrawableFactory@5360fc8e, [apply] Handle 0x3a00002, [apply] Surface jogamp.newt.driver.x11.WindowDriver[Config X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x2ab60f0, owner true, ResourceToolkitLock[obj 0x464f966, isOwner true, <13199cb, 5f67df09>[count 1, qsz 0, owner ]]], idx 0], visualID 0x29, fbConfigID 0x29, [apply] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]], [apply] chosen GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]] [apply] , NEWT-Screen[.x11_:0-1-s0, idx 0, refCount 1, vsize [ 0 / 0 1920 x 1200 ], X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f8984771070, owner true, ResourceToolkitLock[obj 0x1c63f8ce, isOwner false, <6763aaf1, 406be93e>[count 0, qsz 0, owner ]]], idx 0], NEWT-Display[.x11_:0-1, excl false, refCount 1, hasEDT true, edtRunning true, X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f8984771070, owner true, ResourceToolkitLock[obj 0x1c63f8ce, isOwner false, <6763aaf1, 406be93e>[count 0, qsz 0, owner ]]]], monitors: [Monitor[Id 0x0, 518 x 324 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], curr [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], modeChanged false, modeCount 108]]] [apply] , ParentWindow null [apply] , ParentWindowHandle 0x0 (false) [apply] , WindowHandle 0x3a00002 [apply] , SurfaceHandle 0x3a00002 (lockedExt window false, surface false) [apply] , Pos 2/23 (auto false), size 640x480 [apply] , Visible true, focus true [apply] , Undecorated false (false) [apply] , AlwaysOnTop false, Fullscreen false [apply] , WrappedSurface null [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 0 [], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <6c9e067c, 7abbee99>[count 1, qsz 0, owner ], surfaceLockCount 1]], direct true] [apply] Monitor[Id 0x0, 518 x 324 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], curr [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], modeChanged false, modeCount 108] [apply] [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr] [apply] Screen dim 518 x 324 [apply] Screen siz 1920 x 1200 [apply] Screen pixel/cm 37.065636, 37.037037 [apply] t1-t0: 893.05854ms [apply] t3-t0: 1385.979112ms [apply] t3-t2: 13.426634ms [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestRulerNEWT01 - test01 [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943398772 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [apply] ------------- ---------------- --------------- [apply] [apply] Testcase: test01 took 1.396 sec [echo] Testing com.jogamp.opengl.test.junit.jogl.glsl.TestTransformFeedbackVaryingsBug407NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.glsl.TestTransformFeedbackVaryingsBug407NEWT.xml [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.glsl.TestTransformFeedbackVaryingsBug407NEWT [apply] junit.framework.TestListener: tests toSLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943399623 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] run: 2 [apply] junit.framework.TestListener: startTest(testGlTransformFeedbackVaryings_WhenVarNameOK) [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943412639 ms +++ localhost/127.0.0.1:59999 - Locked within 13019 ms, 14 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestTransformFeedbackVaryingsBug407NEWT - testGlTransformFeedbackVaryings_WhenVarNameOK [apply] libEGL warning: DRI2: failed to authenticate [apply] junit.framework.TestListener: endTest(testGlTransformFeedbackVaryings_WhenVarNameOK) [apply] junit.framework.TestListener: startTest(testGlTransformFeedbackVaryings_WhenVarNameWrong) [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestTransformFeedbackVaryingsBug407NEWT - testGlTransformFeedbackVaryings_WhenVarNameOK [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestTransformFeedbackVaryingsBug407NEWT - testGlTransformFeedbackVaryings_WhenVarNameWrong [apply] GOOD (expected link error) - testGlTransformFeedbackVaryings_WhenVarNameWrong:postLink: Program link failed: 1 [apply] Vertex shader(s) failed to link. [apply] Vertex link error: INVALID_OPERATION. [apply] PPPosition was not declared as an output in current vertex shader! [apply] [apply] [apply] junit.framework.TestListener: endTest(testGlTransformFeedbackVaryings_WhenVarNameWrong) [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestTransformFeedbackVaryingsBug407NEWT - testGlTransformFeedbackVaryings_WhenVarNameWrong [apply] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 14.633 sec [apply] ------------- Standard Output --------------- [apply] GOOD (expected linkSLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943414209 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms [apply] error) - testGlTransformFeedbackVaryings_WhenVarNameWrong:postLink: Program link failed: 1 [apply] Vertex shader(s) failed to link. [apply] Vertex link error: INVALID_OPERATION. [apply] PPPosition was not declared as an output in current vertex shader! [apply] [apply] [apply] ------------- ---------------- --------------- [apply] ------------- Standard Error ----------------- [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943399623 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943412639 ms +++ localhost/127.0.0.1:59999 - Locked within 13019 ms, 14 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestTransformFeedbackVaryingsBug407NEWT - testGlTransformFeedbackVaryings_WhenVarNameOK [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestTransformFeedbackVaryingsBug407NEWT - testGlTransformFeedbackVaryings_WhenVarNameOK [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestTransformFeedbackVaryingsBug407NEWT - testGlTransformFeedbackVaryings_WhenVarNameWrong [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestTransformFeedbackVaryingsBug407NEWT - testGlTransformFeedbackVaryings_WhenVarNameWrong [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943414209 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms [apply] ------------- ---------------- --------------- [apply] [apply] Testcase: testGlTransformFeedbackVaryings_WhenVarNameOK took 1.369 sec [apply] Testcase: testGlTransformFeedbackVaryings_WhenVarNameWrong took 0.147 sec [echo] Testing com.jogamp.opengl.test.junit.jogl.math.TestPMVMatrix01NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.math.TestPMVMatrix01NEWT.xml [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943415070 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.math.TestPMVMatrix01NEWT [apply] junit.framework.TestListener: tests to run: 5 [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943418074 ms +++ localhost/127.0.0.1:59999 - Locked within 3007 ms, 4 attempts [apply] libEGL warning: DRI2: failed to authenticate [apply] junit.framework.TestListener: startTest(test03MvTranslate) [apply] junit.framework.TestListener: endTest(test03MvTranslate) [apply] junit.framework.TestListener: startTest(test04MvTranslateRotate) [apply] junit.framework.TestListener: endTest(test04MvTranslateRotate) [apply] junit.framework.TestListener: startTest(test00MatrixToString) [apply] junit.framework.TestListener: endTest(test00MatrixToString) [apply] junit.framework.Te++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.math.TestPMVMatrix01NEWT - test03MvTranslate [apply] ++++ UITestCase.tearDown: stListener: startTest(test01MviUpdateTraditionalAccess) [apply] com.jogamp.opengl.test.junit.jogl.math.TestPMVMatrix01NEWT - test03MvTranslate [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.math.TestPMVMatrix01NEWT - test04MvTranslateRotate [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.math.TestPMVMatrix01NEWT - test04MvTranslateRotate [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.math.TestPMVMatrix01NEWT - test00MatrixToString [apply] PMV-C-O 4x4: [apply] [ 1.00000 0.00000 0.00000 1.00000 ] [apply] [ 0.00000 1.00000 0.00000 2.00000 ] [apply] [ 0.00000 0.00000 1.00000 3.00000 ] [apply] [ 0.00000 0.00000 0.00000 1.00000 ] [apply] [apply] [apply] FLU-C-O 4x4: [apply] [ 1.00000 0.00000 0.00000 1.00000 ] [apply] [ 0.00000 1.00000 0.00000 2.00000 ] [apply] [ 0.00000 0.00000 1.00000 3.00000 ] [apply] [ 0.00000 0.00000 0.00000 1.00000 ] [apply] [apply] [apply] FLU-R-O 4x4: [apply] [ 1.00000 0.00000 0.00000 1.00000 ] [apply] [ 0.00000 1.00000 0.00000 2.00000 ] [apply] [ 0.00000 0.00000 1.00000 3.00000 ] [apply] [ 0.00000 0.00000 0.00000 1.00000 ] [apply] [apply] [apply] FLU-R-O 2x3: [apply] [ 1.00000 2.00000 3.00000 ] [apply] [ 4.00000 5.00000 6.00000 ] [apply] [apply] [apply] FLU-C-O 2x3: [apply] [ 1.00000 2.00000 3.00000 ] [apply] [ 4.00000 5.00000 6.00000 ] [apply] [apply] [apply] FLU-R-O 3x2: [apply] [ 1.00000 2.00000 ] [apply] [ 3.00000 4.00000 ] [apply] [ 5.00000 6.00000 ] [apply] [apply] [apply] FLU-C-O 3x2: [apply] [ 1.00000 2.00000 ] [apply] [ 3.00000 4.00000 ] [apply] [ 5.00000 6.00000 ] [apply] [apply] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.math.TestPMVMatrix01NEWT - test00MatrixToString [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.math.TestPMVMatrix01NEWT - test01MviUpdateTraditionalAccess [apply] junit.framework.TestListener: endTest(test01MviUpdateTraditionalAccess) [apply] junit.framework.TestListener: startTest(test02MviUpdateShaderAccess) [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.math.TestPMVMatrix01NEWT - test01MviUpdateTraditionalAccess [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.math.TestPMVMatrix01NEWT - test02MviUpdateShaderAccess [apply] junit.framework.TestListener: endTest(test02MviUpdateShaderAccess) [apply] Tests run: 5, Failures: 0, Errors: 0, Time elapsed: 4.327 sec [apply] ------------- Standard Error ----------------- [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943415070 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943418074 ms +++ localhost/127.0.0.1:59999 - Locked within 3007 ms, 4 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.math.TestPMVMatrix01NEWT - test03MvTranslate [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.math.TestPMVMatrix01NEWT - test03MvTranslate [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.math.TestPMVMatrix01NEWT - test04MvTranslateRotate [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.math.TestPMVMatrix01NEWT - test04MvTranslateRotate [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.math.TestPMVMatrix01NEWT - test00MatrixToString [apply] PMV-C-O 4x4: [apply] [ 1.00000 0.00000 0.00000 1.00000 ] [apply] [ 0.00000 1.00000 0.00000 2.00000 ] [apply] [ 0.00000 0.00000 1.00000 3.00000 ] [apply] [ 0.00000 0.00000 0.00000 1.00000 ] [apply] [apply] [apply] FLU-C-O 4x4: [apply] [ 1.00000 0.00000 0.00000 1.00000 ] [apply] [ 0.00000 1.00000 0.00000 2.00000 ] [apply] [ 0.00000 0.00000 1.00000 3.00000 ] [apply] [ 0.00000 0.00000 0.00000 1.00000 ] [apply] [apply] [apply] FLU-R-O 4x4: [apply] [ 1.00000 0.00000 0.00000 1.00000 ] [apply] [ 0.00000 1.00000 0.00000 2.00000 ] [apply] [ 0.00000 0.00000 1.00000 3.00000 ] [apply] [ 0.00000 0.00000 0.00000 1.00000 ] [apply] [apply] [apply] FLU-R-O 2x3: [apply] [ 1.00000 2.00000 3.00000 ] [apply] [ 4.00000 5.00000 6.00000 ] [apply] [apply] [apply] FLU-C-O 2x3: [apply] [ 1.00000 2.00000 3.00000 ] [apply] [ 4.00000 5.00000 6.00000 ] [apply] [apply] [apply] FLU-R-O 3x2: [apply] [ 1.00000 2.00000 ] [apply] [ 3.00000 4.00000 ] [apply] [ 5.00000 6.00000 ] [apply] [apply] [apply] FLU-C-O 3x2: [apply] [ 1.00000 2.00000 ] [apply] [ 3.00000 4.00000 ] [apply] [ 5.00000 6.00000 ] [apply] [apply] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.math.TestPMVMatrix01NEWT - test00MatrixToString [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.math.TestPMVMatrix01NEW++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.math.TestPMVMatrix01NEWT - test02MviUpdateShaderAccess [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943419351 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [apply] T - test01MviUpdateTraditionalAccess [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.math.TestPMVMatrix01NEWT - test01MviUpdateTraditionalAccess [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.math.TestPMVMatrix01NEWT - test02MviUpdateShaderAccess [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.math.TestPMVMatrix01NEWT - test02MviUpdateShaderAccess [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943419351 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [apply] ------------- ---------------- --------------- [apply] [apply] Testcase: test03MvTranslate took 0.01 sec [apply] Testcase: test04MvTranslateRotate took 0.003 sec [apply] Testcase: test00MatrixToString took 0.006 sec [apply] Testcase: test01MviUpdateTraditionalAccess took 0.15 sec [apply] Testcase: test02MviUpdateShaderAccess took 0.097 sec [echo] Testing com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT.xml [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT [apply] junit.framework.TestListener: tests to run: SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943420192 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] 7 [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943439213 ms +++ localhost/127.0.0.1:59999 - Locked within 19024 ms, 20 attempts [apply] libEGL warning: DRI2: failed to authenticate [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT - test01aOffscreenWindowPBuffer [apply] INFO: PBuffer supported: true [apply] junit.framework.TestListener: startTest(test01aOffscreenWindowPBuffer) [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init ... [apply] RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] ShaderState: attachShaderProgram: -1 -> 1 (enable: true) [apply] null [apply] ShaderProgram[id=1, linked=false, inUse=false, program: 1, [apply] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source] [apply] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3a00003 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.dispose FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-,5,main] [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-,5,main] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT - test01aOffscreenWindowPBuffer [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT - test01bOffscreenWindowPBufferStencil [apply] junit.framework.TestListener: endTest(test01aOffscreenWindowPBuffer) [apply] junit.framework.TestListener: startTest(test01bOffscreenWindowPBufferStencil) [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init ... [apply] RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x27, fbc 0x27: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRjunit.framework.TestListener: endTest(test01bOffscreenWindowPBufferStencil) [apply] junit.framework.TestListener: startTest(test01cOffscreenWindowPBufferStencilAlpha) [apply] GB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] ShaderState: attachShaderProgram: -1 -> 2 (enable: true) [apply] null [apply] ShaderProgram[id=2, linked=false, inUse=false, program: 1, [apply] ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader: 2, source] [apply] ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3a00006 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.dispose FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-,5,main] [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-,5,main] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT - test01bOffscreenWindowPBufferStencil [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT - test01cOffscreenWindowPBufferStencilAlpha [apply] junit.framework.TestListener: endTest(test01cOffscreenWindowPBufferStencilAlpha) [apply] junit.framework.TestListener: startTest(test01cOffscreenWindowPBuffer555) [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init ... [apply] RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x27, fbc 0x27: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] ShaderState: attachShaderProgram: -1 -> 3 (enable: true) [apply] null [apply] ShaderProgram[id=3, linked=false, inUse=false, program: 1, [apply] ShaderCode[id=5, type=VERTEX_SHADER, valid=true, shader: 2, source] [apply] ShaderCode[id=6, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3a00009 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] RedSquareES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] RedSquareES2.dispose FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-,5,main] [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-,5,main] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT - test01cOffscreenWindowPBufferStencilAlpha [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT - test01cOffscreenWindowPBuffer555 [apply] junit.framework.TestListener: endTest(test01cOffscreenWindowPBuffer555) [apply] junit.framework.TestListener: startTest(test02Offscreen3Windows1DisplayPBuffer) [apply] Create Window 0 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init ... [apply] RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] ShaderState: attachShaderProgram: -1 -> 4 (enable: true) [apply] null [apply] ShaderProgram[id=4, linked=false, inUse=false, program: 1, [apply] ShaderCode[id=7, type=VERTEX_SHADER, valid=true, shader: 2, source] [apply] ShaderCode[id=8, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3a0000c [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1,5,main] RedSquareES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1,5,main] RedSquareES2.dispose FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-,5,main] [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-,5,main] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT - test01cOffscreenWindowPBuffer555 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT - test02Offscreen3Windows1DisplayPBuffer [apply] Create Window 1 [apply] Create Window 2 [apply] junit.framework.TestListener: endTest(test02Offscreen3Windows1DisplayPBuffer) [apply] junit.framework.TestListener: startTest(test03Offscreen3Windows3DisplaysPBuffer) [apply] Create Window 0 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init ... [apply] RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] ShaderState: attachShaderProgram: -1 -> 5 (enable: true) [apply] null [apply] ShaderProgram[id=5, linked=false, inUse=false, program: 1, [apply] ShaderCode[id=9, type=VERTEX_SHADER, valid=true, shader: 2, source] [apply] ShaderCode[id=10, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3a0000f [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init ... [apply] RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] ShaderState: attachShaderProgram: -1 -> 6 (enable: true) [apply] null [apply] ShaderProgram[id=6, linked=false, inUse=false, program: 1, [apply] ShaderCode[id=11, type=VERTEX_SHADER, valid=true, shader: 2, source] [apply] ShaderCode[id=12, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3a00012 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init ... [apply] RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] ShaderState: attachShaderProgram: -1 -> 7 (enable: true) [apply] null [apply] ShaderProgram[id=7, linked=false, inUse=false, program: 1, [apply] ShaderCode[id=13, type=VERTEX_SHADER, valid=true, shader: 2, source] [apply] ShaderCode[id=14, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3a00015 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] RedSquareES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] RedSquareES2.dispose FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] RedSquareES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] RedSquareES2.dispose FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] RedSquareES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] RedSquareES2.dispose FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-,5,main] [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-,5,main] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT - test02Offscreen3Windows1DisplayPBuffer [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT - test03Offscreen3Windows3DisplaysPBuffer [apply] Create Window 1 [apply] Create Window 2 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init ... [apply] RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] ShaderState: attachShaderProgram: -1 -> 8 (enable: true) [apply] null [apply] ShaderProgram[id=8, linked=false, inUse=false, program: 1, [apply] ShaderCode[id=16, type=FRAGMENT_SHADER, valid=true, shader: 3, source] [apply] ShaderCode[id=15, type=VERTEX_SHADER, valid=true, shader: 2, source]] [apply] junit.framework.TestListener: endTest(test03Offscreen3Windows3DisplaysPBuffer) [apply] junit.framework.TestListener: startTest(test04OffscreenSnapshotWithDemoPBuffer) [apply] Create Window 1 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3a00018 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init ... [apply] RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] ShaderState: attachShaderProgram: -1 -> 9 (enable: true) [apply] null [apply] ShaderProgram[id=9, linked=false, inUse=false, program: 1, [apply] ShaderCode[id=17, type=VERTEX_SHADER, valid=true, shader: 2, source] [apply] ShaderCode[id=18, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3c00003 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init ... [apply] RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] ShaderState: attachShaderProgram: -1 -> 10 (enable: true) [apply] null [apply] ShaderProgram[id=10, linked=false, inUse=false, program: 1, [apply] ShaderCode[id=19, type=VERTEX_SHADER, valid=true, shader: 2, source] [apply] ShaderCode[id=20, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3e00003 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-6-EDT-1,5,main] RedSquareES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-6-EDT-1,5,main] RedSquareES2.dispose FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-6-EDT-,5,main] [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-6-EDT-,5,main] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-7-EDT-1,5,main] RedSquareES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-7-EDT-1,5,main] RedSquareES2.dispose FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-7-EDT-,5,main] [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-7-EDT-,5,main] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-8-EDT-1,5,main] RedSquareES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-8-EDT-1,5,main] RedSquareES2.dispose FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-8-EDT-,5,main] [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-8-EDT-,5,main] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT - test03Offscreen3Windows3DisplaysPBuffer [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT - test04OffscreenSnapshotWithDemoPBuffer [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init ... [apply] RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] ShaderState: attachShaderProgram: -1 -> 11 (enable: true) [apply] null [apply] ShaderProgram[id=11, linked=false, inUse=false, program: 1, [apply] ShaderCode[id=21, type=VERTEX_SHADER, valid=true, shader: 2, source] [apply] ShaderCode[id=22, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3c00006 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-9-EDT-1,5,main] RedSquareES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-9-EDT-1,5,main] RedSquareES2.dispose FIN [apply] junit.framework.TestListener: endTest(test04OffscreenSnapshotWithDemoPBuffer) [apply] Tests run: 7, Failures: 0, Errors: 0, Time elapsed: 32.667 sec [apply] ------------- Standard Output --------------- [apply] INFO: PBuffer supported: true [apply] Create Window 0 [apply] Create Window 1 [apply] Create Window 2 [apply] Create Window 0 [apply] Create Window 1 [apply] Create Window 2 [apply] Create Window 1 [apply] ------------- ---------------- --------------- [apply] ------------- Standard Error ----------------- [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943420192 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943439213 ms +++ localhost/127.0.0.1:59999 - Locked within 19024 ms, 20 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT - test01aOffscreenWindowPBuffer [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init ... [apply] RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] ShaderState: attachShaderProgram: -1 -> 1 (enable: true) [apply] null [apply] ShaderProgram[id=1, linked=false, inUse=false, program: 1, [apply] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source] [apply] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3a00003 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.dispose FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-,5,main] [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-,5,main] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT - test01aOffscreenWindowPBuffer [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT - test01bOffscreenWindowPBufferStencil [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init ... [apply] RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x27, fbc 0x27: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] ShaderState: attachShaderProgram: -1 -> 2 (enable: true) [apply] null [apply] ShaderProgram[id=2, linked=false, inUse=false, program: 1, [apply] ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader: 2, source] [apply] ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3a00006 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.dispose FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-,5,main] [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-,5,main] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT - test01bOffscreenWindowPBufferStencil [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT - test01cOffscreenWindowPBufferStencilAlpha [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init ... [apply] RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x27, fbc 0x27: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] ShaderState: attachShaderProgram: -1 -> 3 (enable: true) [apply] null [apply] ShaderProgram[id=3, linked=false, inUse=false, program: 1, [apply] ShaderCode[id=5, type=VERTEX_SHADER, valid=true, shader: 2, source] [apply] ShaderCode[id=6, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3a00009 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] RedSquareES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] RedSquareES2.dispose FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-,5,main] [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-,5,main] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT - test01cOffscreenWindowPBufferStencilAlpha [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT - test01cOffscreenWindowPBuffer555 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init ... [apply] RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] ShaderState: attachShaderProgram: -1 -> 4 (enable: true) [apply] null [apply] ShaderProgram[id=4, linked=false, inUse=false, program: 1, [apply] ShaderCode[id=7, type=VERTEX_SHADER, valid=true, shader: 2, source] [apply] ShaderCode[id=8, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3a0000c [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1,5,main] RedSquareES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1,5,main] RedSquareES2.dispose FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-,5,main] [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-,5,main] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT - test01cOffscreenWindowPBuffer555 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT - test02Offscreen3Windows1DisplayPBuffer [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init ... [apply] RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] ShaderState: attachShaderProgram: -1 -> 5 (enable: true) [apply] null [apply] ShaderProgram[id=5, linked=false, inUse=false, program: 1, [apply] ShaderCode[id=9, type=VERTEX_SHADER, valid=true, shader: 2, source] [apply] ShaderCode[id=10, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3a0000f [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init ... [apply] RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] ShaderState: attachShaderProgram: -1 -> 6 (enable: true) [apply] null [apply] ShaderProgram[id=6, linked=false, inUse=false, program: 1, [apply] ShaderCode[id=11, type=VERTEX_SHADER, valid=true, shader: 2, source] [apply] ShaderCode[id=12, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3a00012 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init ... [apply] RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] ShaderState: attachShaderProgram: -1 -> 7 (enable: true) [apply] null [apply] ShaderProgram[id=7, linked=false, inUse=false, program: 1, [apply] ShaderCode[id=13, type=VERTEX_SHADER, valid=true, shader: 2, source] [apply] ShaderCode[id=14, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3a00015 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] RedSquareES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] RedSquareES2.dispose FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] RedSquareES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] RedSquareES2.dispose FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] RedSquareES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] RedSquareES2.dispose FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-,5,main] [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-,5,main] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT - test02Offscreen3Windows1DisplayPBuffer [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT - test03Offscreen3Windows3DisplaysPBuffer [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init ... [apply] RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] ShaderState: attachShaderProgram: -1 -> 8 (enable: true) [apply] null [apply] ShaderProgram[id=8, linked=false, inUse=false, program: 1, [apply] ShaderCode[id=16, type=FRAGMENT_SHADER, valid=true, shader: 3, source] [apply] ShaderCode[id=15, type=VERTEX_SHADER, valid=true, shader: 2, source]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3a00018 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init ... [apply] RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] ShaderState: attachShaderProgram: -1 -> 9 (enable: true) [apply] null [apply] ShaderProgram[id=9, linked=false, inUse=false, program: 1, [apply] ShaderCode[id=17, type=VERTEX_SHADER, valid=true, shader: 2, source] [apply] ShaderCode[id=18, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3c00003 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init ... [apply] RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] ShaderState: attachShaderProgram: -1 -> 10 (enable: true) [apply] null [apply] ShaderProgram[id=10, linked=false, inUse=false, program: 1, [apply] ShaderCode[id=19, type=VERTEX_SHADER, valid=true, shader: 2, source] [apply] ShaderCode[id=20, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3e00003 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-6-EDT-1,5,main] RedSquareES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-6-EDT-1,5,main] RedSquareES2.dispose FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-6-EDT-,5,main] [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-6-EDT-,5,main] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-7-EDT-1,5,main] RedSquareES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-7-EDT-1,5,main] RedSquareES2.dispose FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-7-EDT-,5,main] [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-7-EDT-,5,main] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-8-EDT-1,5,main] RedSquareES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-8-EDT-1,5,main] RedSquareES2.dispose FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-8-EDT-,5,main] [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-8-EDT-,5,main] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT - test03Offscreen3Windows3DisplaysPBuffer [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT - test04OffscreenSnapshotWithDemoPBuffer [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init ... [apply] RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] ShaderState: attachShaderProgram: -1 -> 11 (enable: true) [apply] null [apply] ShaderProgram[id=11, linked=false, inUse=false, program: 1, [apply] ShaderCode[id=21, type=VERTEX_SHADER, valid=true, shader: 2, source] [apply] ShaderCode[id=22, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3c00006 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-9-EDT-1,5,main] RedSquareES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-9-EDT-1,5,main] RedSquareES2.dispose FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-9-EDT-,5,main] [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-9-EDT-,5,main] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT - test04OffscreenSnapshotWithDemoPBuffer [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943452811 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [apply] ------------- ---------------- --------------- [apply] [apply] Testcase: test01aOffscreenWindowPBuffer took 1.31 sec [apply] Testcase: test01bOffscreenWindowPBufferStencil took 1.127 sec [apply] Testcase: test01cOffscreenWindowPBufferStencilAlpha took 1.124 sec [apply] Testcase: test01cOffscreenWindowPBuffer555 took 1.116 sec [apply] Testcase: test02Offscreen3Windows1DisplayPBuffer took 3.327 sec [apply] Testcase: test03Offscreen3Windows3DisplaysPBuffer took 3.392 sec [apply] Testcase: test04OffscreenSnapshotWithDemoPBuffer took 1.231 sec [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-9-EDT-,5,main] [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-9-EDT-,5,main] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT - test04OffscreenSnapshotWithDemoPBuffer [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943452811 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [echo] Testing com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen02BitmapNEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen02BitmapNEWT.xml [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen02BitmapNEWT [apply] junit.framework.TestListener: tests to run: 2 [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943453709 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] junit.framework.TestListener: startTest(test11OffscreenWindowPixmap) [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943455714 ms +++ localhost/127.0.0.1:59999 - Locked within 2008 ms, 3 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen02BitmapNEWT - test11OffscreenWindowPixmap [apply] libEGL warning: DRI2: failed to authenticate [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES1.init ... [apply] RedSquareES1 init on Thread[Thread-2-UserApp-JUnitTestRunnjunit.framework.TestListener: endTest(test11OffscreenWindowPixmap) [apply] junit.framework.TestListener: startTest(test14OffscreenSnapshotWithDemoPixmap) [apply] er,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES1/GL4bc.hw], offscr[fbo]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2ES1/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES1.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES1.reshape 0/0 640x480, swapInterval 1 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES1.reshape FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] RedSquareES1.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] RedSquareES1.dispose FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-,5,main] [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-,5,main] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen02BitmapNEWT - test11OffscreenWindowPixmap [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen02BitmapNEWT - test14OffscreenSnapshotWithDemoPixmap [apply] junit.framework.TestListener: endTest(test14OffscreenSnapshotWithDemoPixmap) [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES1.init ... [apply] RedSquareES1 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES1/GL4bc.hw], offscr[fbo]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2ES1/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES1.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES1.reshape 0/0 640x480, swapInterval 1 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES1.reshape FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] RedSquareES1.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] RedSquareES1.dispose FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-,5,main] [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-,5,main] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen02BitmapNEWT - test14OffscreenSnapshotWithDemoPixmap [apply] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 5.315 sec [apply] ------------- Standard Error ----------------- [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943453709 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943455714 ms +++ localhost/127.0.0.1:59999 - Locked within 2008 ms, 3 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen02BitmapNEWT - test11OffscreenWindowPixmap [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES1.init ... [apply] RedSquareES1 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES1/GL4bc.hw], offscr[fbo]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2ES1/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES1.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES1.reshape 0/0 640x480, swapInterval 1 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES1.reshape FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] RedSquareES1.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] RedSquareES1.dispose FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-,5,main] [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-,5,main] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen02BitmapNEWT - test11OffscreenWindowPixmap [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen02BitmapNEWT - test14OffscreenSnapshotWithDemoPixmap [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES1.init ... [apply] RedSquareES1 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES1/GL4bc.hw], offscr[fbo]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL ProfSLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943458976 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [apply] ile GLProfile[GL2ES1/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES1.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES1.reshape 0/0 640x480, swapInterval 1 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES1.reshape FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] RedSquareES1.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] RedSquareES1.dispose FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-,5,main] [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-,5,main] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen02BitmapNEWT - test14OffscreenSnapshotWithDemoPixmap [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943458976 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [apply] ------------- ---------------- --------------- [apply] [apply] Testcase: test11OffscreenWindowPixmap took 2.089 sec [apply] Testcase: test14OffscreenSnapshotWithDemoPixmap took 1.128 sec [echo] Testing com.jogamp.opengl.test.junit.jogl.util.TestES1FixedFunctionPipelineNEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.util.TestES1FixedFunctionPipelineNEWT.xml [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943459864 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.util.TestES1FixedFunctionPipelineNEWT [apply] junit.framework.TestListener: tests to run: 4 [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943468875 ms +++ localhost/127.0.0.1:59999 - Locked within 9014 ms, 10 attempts [apply] junit.framework.TestListener: startTest(test01GL2Normal) [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.TestES1FixedFunctionPipelineNEWT - test01GL2Normal [apply] libEGL warning: DRI2: failed to authenticate [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] RedSquareES1.init ... [apply] RedSquareES1 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2/GL2.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] RedSquareES1.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] RedSquareES1.reshape 0/0 512x512, swapInterval 1 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] RedSquareES1.reshape FIN [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestES1FixedFunctionPipelineNEWT.test01GL2Normal___-n0002-RedSquareES1-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0512x0512.png [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES1.init ... [apply] GearsES1 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2/GL2.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@6bcc7462 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@3bed0538 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@45f1be44 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES1.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES1.reshape 0/0 512x512, swapInterval 1 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES1.reshape FIN [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1: ** screenshot: TestES1FixedFunctionPipelineNEWT.test01GL2Normal___-n0001-GearsES1-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0512x0512.png [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1: ** screenshot: TestES1FixedFunctionPipelineNEWT.test01GL2Normal___-n0001-DemoGL2ES1ImmModeSink-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0512x0512.png [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestES1FixedFunctionPipelineNEWT.test01GL2Normal___-n0002-DemoGL2ES1TextureImmModeSink-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0512x0512.png [apply] junit.framework.TestListener: endTest(test01GL2Normal) [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1,5,main] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.TestES1FixedFunctionPipelineNEWT - test01GL2Normal [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.TestES1FixedFunctionPipelineNEWT - test03GL2FFPEmu [apply] junit.framework.TestListener: startTest(test03GL2FFPEmu) [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] RedSquareES1.init ... [apply] RedSquareES1 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.util.glsl.fixedfunc.FixedFuncImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2/GL2.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.util.glsl.fixedfunc.FixedFuncImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] RedSquareES1.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] RedSquareES1.reshape 0/0 512x512, swapInterval 1 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] RedSquareES1.reshape FIN [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestES1FixedFunctionPipelineNEWT.test03GL2FFPEmu___-n0002-RedSquareES1-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0512x0512.png [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-6-EDT-1,5,main] GearsES1.init ... [apply] GearsES1 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-6-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.util.glsl.fixedfunc.FixedFuncImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2/GL2.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.util.glsl.fixedfunc.FixedFuncImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@17c36215 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@1c5c5ce3 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@73d649a0 [apply] FixedFunctionPipeline: glEnable 0xba1 not handled in emulation and not supported in ES2 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-6-EDT-1,5,main] GearsES1.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-6-EDT-1,5,main] GearsES1.reshape 0/0 512x512, swapInterval 1 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-6-EDT-1,5,main] GearsES1.reshape FIN [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-6-EDT-1: ** screenshot: TestES1FixedFunctionPipelineNEWT.test03GL2FFPEmu___-n0001-GearsES1-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0512x0512.png [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-6-EDT-1,5,main] [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-7-EDT-1: ** screenshot: TestES1FixedFunctionPipelineNEWT.test03GL2FFPEmu___-n0001-DemoGL2ES1ImmModeSink-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0512x0512.png [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-7-EDT-1,5,main] [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-8-EDT-1: ** screenshot: TestES1FixedFunctionPipelineNEWT.test03GL2FFPEmu___-n0001-DemoGL2ES1TextureImmModeSink-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0512x0512.png [apply] junit.framework.TestListener: endTest(test03GL2FFPEmu) [apply] junit.framework.TestListener: startTest(test04GL2ES1Normal) [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-8-EDT-1,5,main] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.TestES1FixedFunctionPipelineNEWT - test03GL2FFPEmu [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.TestES1FixedFunctionPipelineNEWT - test04GL2ES1Normal [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-9-EDT-1,5,main] RedSquareES1.init ... [apply] RedSquareES1 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-9-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES1/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2ES1/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-9-EDT-1,5,main] RedSquareES1.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-9-EDT-1,5,main] RedSquareES1.reshape 0/0 512x512, swapInterval 1 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-9-EDT-1,5,main] RedSquareES1.reshape FIN [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-9-EDT-1: ** screenshot: TestES1FixedFunctionPipelineNEWT.test04GL2ES1Normal-n0001-RedSquareES1-GL2ES1-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0512x0512.png [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-9-EDT-1,5,main] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-10-EDT-1,5,main] GearsES1.init ... [apply] GearsES1 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-10-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES1/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2ES1/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@707d04ae [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@1fbe7534 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@1100b934 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-10-EDT-1,5,main] GearsES1.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-10-EDT-1,5,main] GearsES1.reshape 0/0 512x512, swapInterval 1 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-10-EDT-1,5,main] GearsES1.reshape FIN [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-10-EDT-1: ** screenshot: TestES1FixedFunctionPipelineNEWT.test04GL2ES1Normal-n0001-GearsES1-GL2ES1-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0512x0512.png [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-10-EDT-1,5,main] [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-11-EDT-1: ** screenshot: TestES1FixedFunctionPipelineNEWT.test04GL2ES1Normal-n0001-DemoGL2ES1ImmModeSink-GL2ES1-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0512x0512.png [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-11-EDT-1,5,main] [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-12-EDT-1: ** screenshot: TestES1FixedFunctionPipelineNEWT.test04GL2ES1Normal-n0001-DemoGL2ES1TextureImmModeSink-GL2ES1-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0512x0512.png [apply] junit.framework.TestListener: endTest(test04GL2ES1Normal) [apply] junit.framework.TestListener: startTest(test05ES2FFPEmu) [apply] junit.framework.TestListener: endTest(test05ES2FFPEmu) [apply] Tests run: 4, Failures: 0, Errors: 0, Time elapsed: 25.07 sec [apply] ------------- Standard Error ----------------- [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943459864 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943468875 ms +++ localhost/127.0.0.1:59999 - Locked within 9014 ms, 10 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.TestES1FixedFunctionPipelineNEWT - test01GL2Normal [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] RedSquareES1.init ... [apply] RedSquareES1 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2/GL2.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] RedSquareES1.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] RedSquareES1.reshape 0/0 512x512, swapInterval 1 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] RedSquareES1.reshape FIN [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestES1FixedFunctionPipelineNEWT.test01GL2Normal___-n0002-RedSquareES1-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0512x0512.png [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES1.init ... [apply] GearsES1 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2/GL2.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@6bcc7462 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@3bed0538 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@45f1be44 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES1.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES1.reshape 0/0 512x512, swapInterval 1 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES1.reshape FIN [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1: ** screenshot: TestES1FixedFunctionPipelineNEWT.test01GL2Normal___-n0001-GearsES1-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0512x0512.png [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1: ** screenshot: TestES1FixedFunctionPipelineNEWT.test01GL2Normal___-n0001-DemoGL2ES1ImmModeSink-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0512x0512.png [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestES1FixedFunctionPipelineNEWT.test01GL2Normal___-n0002-DemoGL2ES1TextureImmModeSink-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0512x0512.png [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1,5,main] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.TestES1FixedFunctionPipelineNEWT - test01GL2Normal [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.TestES1FixedFunctionPipelineNEWT - test03GL2FFPEmu [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] RedSquareES1.init ... [apply] RedSquareES1 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.util.glsl.fixedfunc.FixedFuncImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2/GL2.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.util.glsl.fixedfunc.FixedFuncImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] RedSquareES1.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] RedSquareES1.reshape 0/0 512x512, swapInterval 1 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] RedSquareES1.reshape FIN [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestES1FixedFunctionPipelineNEWT.test03GL2FFPEmu___-n0002-RedSquareES1-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0512x0512.png [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-6-EDT-1,5,main] GearsES1.init ... [apply] GearsES1 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-6-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.util.glsl.fixedfunc.FixedFuncImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2/GL2.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.util.glsl.fixedfunc.FixedFuncImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatiQUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-12-EDT-1,5,main] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.TestES1FixedFunctionPipelineNEWT - test04GL2ES1Normal [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.TestES1FixedFunctionPipelineNEWT - test05ES2FFPEmu [apply] GLES2 n/a [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.TestES1FixedFunctionPipelineNEWT - test05ES2FFPEmu [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943484887 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms [apply] bility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@17c36215 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@1c5c5ce3 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@73d649a0 [apply] FixedFunctionPipeline: glEnable 0xba1 not handled in emulation and not supported in ES2 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-6-EDT-1,5,main] GearsES1.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-6-EDT-1,5,main] GearsES1.reshape 0/0 512x512, swapInterval 1 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-6-EDT-1,5,main] GearsES1.reshape FIN [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-6-EDT-1: ** screenshot: TestES1FixedFunctionPipelineNEWT.test03GL2FFPEmu___-n0001-GearsES1-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0512x0512.png [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-6-EDT-1,5,main] [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-7-EDT-1: ** screenshot: TestES1FixedFunctionPipelineNEWT.test03GL2FFPEmu___-n0001-DemoGL2ES1ImmModeSink-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0512x0512.png [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-7-EDT-1,5,main] [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-8-EDT-1: ** screenshot: TestES1FixedFunctionPipelineNEWT.test03GL2FFPEmu___-n0001-DemoGL2ES1TextureImmModeSink-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0512x0512.png [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-8-EDT-1,5,main] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.TestES1FixedFunctionPipelineNEWT - test03GL2FFPEmu [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.TestES1FixedFunctionPipelineNEWT - test04GL2ES1Normal [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-9-EDT-1,5,main] RedSquareES1.init ... [apply] RedSquareES1 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-9-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES1/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2ES1/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-9-EDT-1,5,main] RedSquareES1.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-9-EDT-1,5,main] RedSquareES1.reshape 0/0 512x512, swapInterval 1 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-9-EDT-1,5,main] RedSquareES1.reshape FIN [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-9-EDT-1: ** screenshot: TestES1FixedFunctionPipelineNEWT.test04GL2ES1Normal-n0001-RedSquareES1-GL2ES1-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0512x0512.png [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-9-EDT-1,5,main] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-10-EDT-1,5,main] GearsES1.init ... [apply] GearsES1 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-10-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES1/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2ES1/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@707d04ae [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@1fbe7534 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@1100b934 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-10-EDT-1,5,main] GearsES1.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-10-EDT-1,5,main] GearsES1.reshape 0/0 512x512, swapInterval 1 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-10-EDT-1,5,main] GearsES1.reshape FIN [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-10-EDT-1: ** screenshot: TestES1FixedFunctionPipelineNEWT.test04GL2ES1Normal-n0001-GearsES1-GL2ES1-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0512x0512.png [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-10-EDT-1,5,main] [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-11-EDT-1: ** screenshot: TestES1FixedFunctionPipelineNEWT.test04GL2ES1Normal-n0001-DemoGL2ES1ImmModeSink-GL2ES1-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0512x0512.png [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-11-EDT-1,5,main] [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-12-EDT-1: ** screenshot: TestES1FixedFunctionPipelineNEWT.test04GL2ES1Normal-n0001-DemoGL2ES1TextureImmModeSink-GL2ES1-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0512x0512.png [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-12-EDT-1,5,main] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.TestES1FixedFunctionPipelineNEWT - test04GL2ES1Normal [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.TestES1FixedFunctionPipelineNEWT - test05ES2FFPEmu [apply] GLES2 n/a [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.TestES1FixedFunctionPipelineNEWT - test05ES2FFPEmu [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943484887 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms [apply] ------------- ---------------- --------------- [apply] [apply] Testcase: test01GL2Normal took 6.005 sec [apply] Testcase: test03GL2FFPEmu took 5.196 sec [apply] Testcase: test04GL2ES1Normal took 4.748 sec [apply] Testcase: test05ES2FFPEmu took 0.001 sec [echo] Testing com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES1NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES1NEWT.xml [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES1NEWT [apply] junit.framework.TestListener: tests to run: 7 [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943485767 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] junit.framework.TestListener: startTest(test01Plain__GL2ES1_VBOOffUsePlain) [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943486771 ms +++ localhost/127.0.0.1:59999 - Locked within 1007 ms, 2 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES1NEWT - test01Plain__GL2ES1_VBOOffUsePlain [apply] libEGL warning: DRI2: failed to authenticate [apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2ES1/GL4bc.hw], on-scr[.]] [apply] bufferAll: java.nio.DirectByteBuffer[pos=0 lim=72 cap=72], byteOffset 0 [apply] bufferV: off 0, size 36: java.nio.DirectFloatBufferU[pos=0 lim=9 cap=9], byteOffset 0 [apply] bufferC: off 36, size 36: java.nio.DirectFloatBufferU[pos=0 lim=9 cap=9], byteOffset 0 [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestImmModeSinkES1NEWT.test01Plain__GL2ES1_VBOOffUsePlain____-n0001-GL2ES1-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0400x0400.png [apply] junit.framework.TestListener: endTest(test01Plain__GL2ES1_VBOOffUsePlain) [apply] junit.framework.TestListener: startTest(test03Plain__GL2ES1_VBOOnUsePlain) [apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2ES1/GL4bc.hw], on-scr[.]] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES1NEWT - test01Plain__GL2ES1_VBOOffUsePlain [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES1NEWT - test03Plain__GL2ES1_VBOOnUsePlain [apply] bufferAll: java.nio.DirectByteBuffer[pos=0 lim=72 cap=72], byteOffset 0 [apply] bufferV: off 0, size 36: java.nio.DirectFloatBufferU[pos=0 lim=9 cap=9], byteOffset 0 [apply] bufferC: off 36, size 36: java.nio.DirectFloatBufferU[pos=0 lim=9 cap=9], byteOffset 0 [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1: ** screenshot: TestImmModeSinkES1NEWT.test03Plain__GL2ES1_VBOOnUsePlain_____-n0001-GL2ES1-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0400x0400.png [apply] junit.framework.TestListener: endTest(test03Plain__GL2ES1_VBOOnUsePlain) [apply] junit.framework.TestListener: startTest(test04Plain__GL2ES1_VBOOnUseArrayData) [apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2ES1/GL4bc.hw], on-scr[.]] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES1NEWT - test03Plain__GL2ES1_VBOOnUsePlain [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES1NEWT - test04Plain__GL2ES1_VBOOnUseArrayData [apply] bufferAll: java.nio.DirectByteBuffer[pos=0 lim=72 cap=72], byteOffset 0 [apply] bufferV: off 0, size 36: java.nio.DirectFloatBufferU[pos=0 lim=9 cap=9], byteOffset 0 [apply] bufferC: off 36, size 36: java.nio.DirectFloatBufferU[pos=0 lim=9 cap=9], byteOffset 0 [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestImmModeSinkES1NEWT.test04Plain__GL2ES1_VBOOnUseArrayData_-n0001-GL2ES1-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0400x0400.png [apply] junit.framework.TestListener: endTest(test04Plain__GL2ES1_VBOOnUseArrayData) [apply] junit.framework.TestListener: startTest(test05ImmSinkGL2ES1_VBOOff) [apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2ES1/GL4bc.hw], on-scr[.]] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES1NEWT - test04Plain__GL2ES1_VBOOnUseArrayData [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES1NEWT - test05ImmSinkGL2ES1_VBOOff [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1: ** screenshot: TestImmModeSinkES1NEWT.test05ImmSinkGL2ES1_VBOOff____________-n0001-GL2ES1-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0400x0400.png [apply] junit.framework.TestListener: endTest(test05ImmSinkGL2ES1_VBOOff) [apply] junit.framework.TestListener: startTest(test06ImmSinkGL2ES1_VBOOn) [apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2ES1/GL4bc.hw], on-scr[.]] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES1NEWT - test05ImmSinkGL2ES1_VBOOff [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES1NEWT - test06ImmSinkGL2ES1_VBOOn [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestImmModeSinkES1NEWT.test06ImmSinkGL2ES1_VBOOn_____________-n0001-GL2ES1-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0400x0400.png [apply] junit.framework.TestListener: endTest(test06ImmSinkGL2ES1_VBOOn) [apply] junit.framework.TestListener: startTest(test07ImmSinkGL2ES1_VBOOnTexture) [apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2ES1/GL4bc.hw], on-scr[.]] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES1NEWT - test06ImmSinkGL2ES1_VBOOn [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES1NEWT - test07ImmSinkGL2ES1_VBOOnTexture [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestImmModeSinkES1NEWT.test07ImmSinkGL2ES1_VBOOnTexture______-n0001-GL2ES1-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0400x0400.png [apply] junit.framework.TestListener: endTest(test07ImmSinkGL2ES1_VBOOnTexture) [apply] junit.framework.TestListener: startTest(test02Plain__GL2ES1_VBOOffUseArrayData) [apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2ES1/GL4bc.hw], on-scr[.]] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES1NEWT - test07ImmSinkGL2ES1_VBOOnTexture [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES1NEWT - test02Plain__GL2ES1_VBOOffUseArrayData [apply] bufferAll: java.nio.DirectByteBuffer[pos=0 lim=72 cap=72], byteOffset 0 [apply] bufferV: off 0, size 36: java.nio.DirectFloatBufferU[pos=0 lim=9 cap=9], byteOffset 0 [apply] bufferC: off 36, size 36: java.nio.DirectFloatBufferU[pos=0 lim=9 cap=9], byteOffset 0 [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestImmModeSinkES1NEWT.test02Plain__GL2ES1_VBOOffUseArrayData-n0001-GL2ES1-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0400x0400.png [apply] junit.framework.TestListener: endTest(test02Plain__GL2ES1_VBOOffUseArrayData) [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES1NEWT - test02Plain__GL2ES1_VBOOffUseArrayData [apply] Tests run: 7, Failures: 0, Errors: 0, Time elapsed: 4.223 sec [apply] ------------- Standard Output --------------- [apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2ES1/GL4bc.hw], on-scr[.]] [apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2ES1/GL4bc.hw], on-scr[.]] [apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2ES1/GL4bc.hw], on-scr[.]] [apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2ES1/GL4bc.hw], on-scr[.]] [apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2ES1/GL4bc.hw], on-scr[.]] [apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2ES1/GL4bc.hw], on-scr[.]] [apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2ES1/GL4bc.hw], on-scr[.]] [apply] ------------- ---------------- --------------- [apply] ------------- Standard Error ----------------- [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943485767 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943486771 ms +++ localhost/127.0.0.1:59999 - Locked within 1007 ms, 2 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES1NEWT - test01Plain__GL2ES1_VBOOffUsePlain [apply] bufferAll: java.nio.DirectByteBuffer[pos=0 lim=72 cap=72], byteOffset 0 [apply] bufferV: off 0, size 36: java.nio.DirectFloatBufferU[pos=0 lim=9 cap=9], byteOffset 0 [apply] bufferC: off 36, size 36: java.nio.DirectFloatBufferU[pos=0 lim=9 cap=9], byteOffset 0 [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestImmModeSinkES1NEWT.test01Plain__GL2ES1_VBOOffUsePlain____-n0001-GL2ES1-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0400x0400.png [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES1NEWT - test01Plain__GL2ES1_VBOOffUsePlain [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES1NEWT - test03Plain__GL2ES1_VBOOnUsePlain [apply] bufferAll: java.nio.DirectByteBuffer[pos=0 lim=72 cap=72], byteOffset 0 [apply] bufferV: off 0, size 36: java.nio.DirectFloatBufferU[pos=0 lim=9 cap=9], byteOffset 0 [apply] bufferC: off 36, size 36: java.nio.DirectFloatBufferU[pos=0 lim=9 cap=9], byteOffset 0 [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1: ** screenshot: TestImmModeSinkES1NEWT.test03Plain__GL2ES1_VBOOnUsePlain_____-n0001-GL2ES1-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0400x0400.png [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES1NEWT - test03Plain__GL2ES1_VBOOnUsePlain [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES1NEWT - test04Plain__GL2ES1_VBOOnUseArrayData [apply] bufferAll: java.nio.DirectByteBuffer[pos=0 lim=72 cap=72], byteOffset 0 [apply] bufferV: off 0, size 36: java.nio.DirectFloatBufferU[pos=0 lim=9 cap=9], byteOffset 0 [apply] bufferC: off 36, size 36: java.nio.DirectFloatBufferU[pos=0 lim=9 cap=9], byteOffset 0 [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestImmModeSinkES1NEWT.test04Plain__GL2ES1_VBOOnUseArrayData_-n0001-GL2ES1-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0400x0400.png [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES1NEWT - test04Plain__GL2ES1_VBOOnUseArrayData [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES1NEWT - test05ImmSinkGL2ES1_VBOOff [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1: ** screenshot: TestImmModeSinkES1NEWT.test05ImmSinkGL2ES1_VBOOff____________-n0001-GL2ES1-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0400x0400.png [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES1NEWT - test05ImmSinkGL2ES1_VBOOff [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES1NEWT - test06ImmSinkGL2ES1_VBOOn [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestImmModeSinkES1NEWT.test06ImmSinkGL2ES1_VBOOn_____________-n0001-GL2ES1-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0400x0400.png [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES1NEWT - test06ImmSinkGL2ES1_VBOOn [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES1NEWT - test07ImmSinkGL2ES1_VBOOnTexture [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestImmModeSinkES1NEWT.test07ImmSinkGL2ES1_VBOOnTexture______-n0001-GL2ES1-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0400x0400.png [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES1NEWT - test07ImmSinkGL2ES1_VBOOnTexture [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES1NEWT - test02Plain__GL2ES1_VBOOffUseArrayData [apply] bufferAll: java.nio.DirectByteBuffer[pos=0 lim=72 cap=72], byteOffset 0 [apply] bufferV: off 0, size 36: java.nio.DirectFloatBufferU[pos=0 lim=9 cap=9], byteOffset 0 [apply] bufferC: off 36, size 36: java.nio.DirectFloatBufferU[pos=0 lim=9 cap=9], byteOffset 0 [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility PrSLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943489942 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [apply] ofile Context 13.101 [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestImmModeSinkES1NEWT.test02Plain__GL2ES1_VBOOffUseArrayData-n0001-GL2ES1-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0400x0400.png [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES1NEWT - test02Plain__GL2ES1_VBOOffUseArrayData [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943489942 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [apply] ------------- ---------------- --------------- [apply] [apply] Testcase: test01Plain__GL2ES1_VBOOffUsePlain took 1.36 sec [apply] Testcase: test03Plain__GL2ES1_VBOOnUsePlain took 0.292 sec [apply] Testcase: test04Plain__GL2ES1_VBOOnUseArrayData took 0.295 sec [apply] Testcase: test05ImmSinkGL2ES1_VBOOff took 0.284 sec [apply] Testcase: test06ImmSinkGL2ES1_VBOOn took 0.253 sec [apply] Testcase: test07ImmSinkGL2ES1_VBOOnTexture took 0.326 sec [apply] Testcase: test02Plain__GL2ES1_VBOOffUseArrayData took 0.287 sec [echo] Testing com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES2NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES2NEWT.xml [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES2NEWT [apply] junit.framework.TestListener: tests to run: 4 [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943490753 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] junit.framework.TestListener: startTest(test06ImmSinkGL2ES2_VBOOn_ShaderState) [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943496761 ms +++ localhost/127.0.0.1:59999 - Locked within 6011 ms, 7 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES2NEWT - test06ImmSinkGL2ES2_VBOOn_ShaderState [apply] libEGL warning: DRI2: failed to authenticate [apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] ShaderState: attachShaderProgram: -1 -> 1 (enable: true) [apply] null [apply] ShaderProgram[id=1, linked=false, inUse=false, program: 1, [apply] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source] [apply] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [apply] reshape .. [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestImmModeSinkES2NEWT.test06ImmSinkGL2ES2_VBOOn_ShaderState_-n0001-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0400x0400.png [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES2NEWT - test06ImmSinkGL2ES2_VBOOn_ShaderState [apply] junit.framework.TestListener: endTest(test06ImmSinkGL2ES2_VBOOn_ShaderState) [apply] junit.framework.TestListener: startTest(test05ImmSinkGL2ES2_VBOOff_ShaderState) [apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES2NEWT - test05ImmSinkGL2ES2_VBOOff_ShaderState [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] ShaderState: attachShaderProgram: -1 -> 2 (enable: true) [apply] null [apply] ShaderProgram[id=2, linked=false, inUse=false, program: 1, [apply] ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader: 2, source] [apply] ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [apply] reshape .. [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestImmModeSinkES2NEWT.test05ImmSinkGL2ES2_VBOOff_ShaderState-n0001-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0400x0400.png [apply] junit.framework.TestListener: endTest(test05ImmSinkGL2ES2_VBOOff_ShaderState) [apply] junit.framework.TestListener: startTest(test06ImmSinkGL2ES2_VBOOn_Direct) [apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES2NEWT - test05ImmSinkGL2ES2_VBOOff_ShaderState [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES2NEWT - test06ImmSinkGL2ES2_VBOOn_Direct [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] reshape .. [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestImmModeSinkES2NEWT.test06ImmSinkGL2ES2_VBOOn_Direct______-n0001-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0400x0400.png [apply] junit.framework.TestListener: endTest(test06ImmSinkGL2ES2_VBOOn_Direct) [apply] junit.framework.TestListener: startTest(test05ImmSinkGL2ES2_VBOOff_Direct) [apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES2NEWT - test06ImmSinkGL2ES2_VBOOn_Direct [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES2NEWT - test05ImmSinkGL2ES2_VBOOff_Direct [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] reshape .. [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestImmModeSinkES2NEWT.test05ImmSinkGL2ES2_VBOOff_Direct_____-n0001-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0400x0400.png [apply] junit.framework.TestListener: endTest(test05ImmSinkGL2ES2_VBOOff_Direct) [apply] Tests run: 4, Failures: 0, Errors: 0, Time elapsed: 8.395 sec [apply] ------------- Standard Output --------------- [apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [apply] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [apply] ------------- ---------------- --------------- [apply] ------------- Standard Error ----------------- [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943490753 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943496761 ms +++ localhost/127.0.0.1:59999 - Locked within 6011 ms, 7 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES2NEWT - test06ImmSinkGL2ES2_VBOOn_ShaderState [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] ShaderState: attachShaderProgram: -1 -> 1 (enable: true) [apply] null [apply] ShaderProgram[id=1, linked=false, inUse=false, program: 1, [apply] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source] [apply] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [apply] reshape .. [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestImmModeSinkES2NEWT.test06ImmSinkGL2ES2_VBOOn_ShaderState_-n0001-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0400x0400.png [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES2NEWT - test06ImmSinkGL2ES2_VBOOn_ShaderState [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES2NEWT - test05ImmSinkGL2ES2_VBOOff_ShaderState [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] ShaderState: attachShaderProgram: -1 -> 2 (enable: true) [apply] null [apply] ShaderProgram[id=2, linked=false, inUse=false, program: 1, [apply] ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader: 2, source] [apply] ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [apply] reshape .. [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestImmModeSinkES2NEWT.test05ImmSinkGL2ES2_VBOOff_ShaderState-n0001-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0400x0400.png [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES2NEWT - test05ImmSinkGL2ES2_VBOOff_ShaderState [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES2NEWT - test06ImmSinkGL2ES2_VBOOn_Direct [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] reshape .. [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestImmModeSinkES2NEWT.test06ImmSinkGL2ES2_VBOOn_Direct______-n0001-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0400x0400.png [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES2NEWT - test06ImmSinkGL2ES2_VBOOn_Direct [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES2NEWT - test05ImmSinkGL2ES2_VBOOff_Direct [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] reshape .. [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestImmModeSinkES2NEWT.test05ImmSinkGL2ES2_VBOOff_Direct_____-n0001-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0400x0400.png [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES2NEWT - test05ImmSinkGL2ES2_VBOOff_Direct [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943499102 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [apply] ------------- ---------------- --------------- [apply] [apply] Testcase: test06ImmSinkGL2ES2_VBOOn_ShaderState took 1.452 sec [apply] Testcase: test05ImmSinkGL2ES2_VBOOff_ShaderState took 0.285 sec [apply] Testcase: test06ImmSinkGL2ES2_VBOOn_Direct took 0.271 sec [apply] Testcase: test05ImmSinkGL2ES2_VBOOff_Direct took 0.272 sec [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES2NEWT - test05ImmSinkGL2ES2_VBOOff_Direct [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943499102 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [echo] Testing com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite01NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite01NEWT.xml [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943499963 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite01NEWT [apply] junit.framework.TestListener: tests to run: 2 [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943502969 ms +++ localhost/127.0.0.1:59999 - Locked within 3009 ms, 4 attempts [apply] libEGL warning: DRI2: failed to authenticate [apply] junit.framework.TestListener: startTest(testOnscreenWritePNG_TGA_PAM) [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite01NEWT - testOnscreenWritePNG_TGA_PAM [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@27de3994 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6e9637fe [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@48363d6a [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 256x256, swapInterval 1, drawable 0x3a00002 [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1: ** screenshot: TestGLReadBufferUtilTextureIOWrite01NEWT.testOnscreenWritePNG_TGA_PAM-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0256x0256.png [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1: ** screenshot: TestGLReadBufferUtilTextureIOWrite01NEWT.testOnscreenWritePNG_TGA_PAM-n0001-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0256x0256.png [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1: ** screenshot: TestGLReadBufferUtilTextureIOWrite01NEWT.testOnscreenWritePNG_TGA_PAM-n0002-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0256x0256.tga [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1: ** screenshot: TestGLReadBufferUtilTextureIOWrite01NEWT.testOnscreenWritePNG_TGA_PAM-n0003-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0256x0256.tga [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1: ** screenshot: TestGLReadBufferUtilTextureIOWrite01NEWT.testOnscreenWritePNG_TGA_PAM-n0004-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0256x0256.pam [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1: ** screenshot: TestGLReadBufferUtilTextureIOWrite01NEWT.testOnscreenWritePNG_TGA_PAM-n0005-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0256x0256.pam [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 256x256, swapInterval 1, drawable 0x3a00002 [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1: ** screenshot: TestGLReadBufferUtilTextureIOWrite01NEWT.testOnscreenWritePNG_TGA_PAM-n0006-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0256x0256.png [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1: ** screenshot: TestGLReadBufferUtilTextureIOWrite01NEWT.testOnscreenWritePNG_TGA_PAM-n0007-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0256x0256.png [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1: ** screenshot: TestGLReadBufferUtilTextureIOWrite01NEWT.testOnscreenWritePNG_TGA_PAM-n0008-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0256x0256.tga [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1: ** screenshot: TestGLReadBufferUtilTextureIOWrite01NEWT.testOnscreenWritePNG_TGA_PAM-n0009-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0256x0256.tga [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1: ** screenshot: TestGLReadBufferUtilTextureIOWrite01NEWT.testOnscreenWritePNG_TGA_PAM-n0010-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0256x0256.pam [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1: ** screenshot: TestGLReadBufferUtilTextureIOWrite01NEWT.testOnscreenWritePNG_TGA_PAM-n0011-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0256x0256.pam [apply] junit.framework.TestListener: endTest(testOnscreenWritePNG_TGA_PAM) [apply] junit.framework.TestListener: startTest(testOffscreenWritePNG) [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite01NEWT - testOnscreenWritePNG_TGA_PAM [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite01NEWT - testOffscreenWritePNG [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@67a29ee5 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@656e018a [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@19273f0c [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x3a00005 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 256x256, swapInterval 1, drawable 0x3a00005 [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1: ** screenshot: TestGLReadBufferUtilTextureIOWrite01NEWT.testOffscreenWritePNG_______-n0000-GL4bc_-hw-pbuffer_-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0256x0256.png [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1: ** screenshot: TestGLReadBufferUtilTextureIOWrite01NEWT.testOffscreenWritePNG_______-n0000-GL4bc_-hw-pbuffer_-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0256x0256.png [apply] junit.framework.TestListener: endTest(testOffscreenWritePNG) [apply] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 6.465 sec [apply] ------------- Standard Error ----------------- [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943499963 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943502969 ms +++ localhost/127.0.0.1:59999 - Locked within 3009 ms, 4 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite01NEWT - testOnscreenWritePNG_TGA_PAM [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_textThread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite01NEWT - testOffscreenWritePNG [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943506382 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [apply] ure GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@27de3994 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6e9637fe [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@48363d6a [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 256x256, swapInterval 1, drawable 0x3a00002 [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1: ** screenshot: TestGLReadBufferUtilTextureIOWrite01NEWT.testOnscreenWritePNG_TGA_PAM-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0256x0256.png [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1: ** screenshot: TestGLReadBufferUtilTextureIOWrite01NEWT.testOnscreenWritePNG_TGA_PAM-n0001-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0256x0256.png [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1: ** screenshot: TestGLReadBufferUtilTextureIOWrite01NEWT.testOnscreenWritePNG_TGA_PAM-n0002-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0256x0256.tga [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1: ** screenshot: TestGLReadBufferUtilTextureIOWrite01NEWT.testOnscreenWritePNG_TGA_PAM-n0003-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0256x0256.tga [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1: ** screenshot: TestGLReadBufferUtilTextureIOWrite01NEWT.testOnscreenWritePNG_TGA_PAM-n0004-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0256x0256.pam [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1: ** screenshot: TestGLReadBufferUtilTextureIOWrite01NEWT.testOnscreenWritePNG_TGA_PAM-n0005-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0256x0256.pam [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 256x256, swapInterval 1, drawable 0x3a00002 [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1: ** screenshot: TestGLReadBufferUtilTextureIOWrite01NEWT.testOnscreenWritePNG_TGA_PAM-n0006-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0256x0256.png [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1: ** screenshot: TestGLReadBufferUtilTextureIOWrite01NEWT.testOnscreenWritePNG_TGA_PAM-n0007-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0256x0256.png [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1: ** screenshot: TestGLReadBufferUtilTextureIOWrite01NEWT.testOnscreenWritePNG_TGA_PAM-n0008-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0256x0256.tga [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1: ** screenshot: TestGLReadBufferUtilTextureIOWrite01NEWT.testOnscreenWritePNG_TGA_PAM-n0009-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0256x0256.tga [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1: ** screenshot: TestGLReadBufferUtilTextureIOWrite01NEWT.testOnscreenWritePNG_TGA_PAM-n0010-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0256x0256.pam [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1: ** screenshot: TestGLReadBufferUtilTextureIOWrite01NEWT.testOnscreenWritePNG_TGA_PAM-n0011-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0256x0256.pam [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite01NEWT - testOnscreenWritePNG_TGA_PAM [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite01NEWT - testOffscreenWritePNG [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@67a29ee5 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@656e018a [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@19273f0c [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x3a00005 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 256x256, swapInterval 1, drawable 0x3a00005 [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1: ** screenshot: TestGLReadBufferUtilTextureIOWrite01NEWT.testOffscreenWritePNG_______-n0000-GL4bc_-hw-pbuffer_-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0256x0256.png [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1: ** screenshot: TestGLReadBufferUtilTextureIOWrite01NEWT.testOffscreenWritePNG_______-n0000-GL4bc_-hw-pbuffer_-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0256x0256.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite01NEWT - testOffscreenWritePNG [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943506382 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [apply] ------------- ---------------- --------------- [apply] [apply] Testcase: testOnscreenWritePNG_TGA_PAM took 1.214 sec [apply] Testcase: testOffscreenWritePNG took 1.268 sec [echo] Testing com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite02NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite02NEWT.xml [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite02NEWT [apply] junit.framework.TestListener: tests to run: 2 [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943507234 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943515246 ms +++ localhost/127.0.0.1:59999 - Locked within 8015 ms, 9 attempts [apply] libEGL warning: DRI2: failed to authenticate [apply] junit.framework.TestListener: startTest(testOnscreenWritePNGWithResize) [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite02NEWT - testOnscreenWritePNGWithResize [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@48c8ba50 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@723fff84 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@47a06db5 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.init FIN [apply] XXX: init [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 64x64, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 64x64, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 64x64, swapInterval 1, drawable 0x3a00002 [apply] XXX: [0], 64x64, sz_changed true, snap true [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1: ** screenshot: TestGLReadBufferUtilTextureIOWrite02NEWT.testOnscreenWritePNGWithResize_-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0064x0064.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 128x128, swapInterval 1, drawable 0x3a00002 [apply] XXX: [64], 128x128, sz_changed true, snap true [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestGLReadBufferUtilTextureIOWrite02NEWT.testOnscreenWritePNGWithResize_-n0001-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0128x0128.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x3a00002 [apply] XXX: [128], 256x256, sz_changed true, snap true [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestGLReadBufferUtilTextureIOWrite02NEWT.testOnscreenWritePNGWithResize_-n0002-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0256x0256.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x3a00002 [apply] XXX: [256], 512x512, sz_changed true, snap true [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestGLReadBufferUtilTextureIOWrite02NEWT.testOnscreenWritePNGWithResize_-n0003-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0512x0512.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 1024x1024, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose FIN [apply] XXX: dispose [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite02NEWT - testOnscreenWritePNGWithResize [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite02NEWT - testOffscreenWritePNGWithResize [apply] junit.framework.TestListener: endTest(testOnscreenWritePNGWithResize) [apply] junit.framework.TestListener: startTest(testOffscreenWritePNGWithResize) [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5adf3ac5 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@758b8a1e [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1c18f3dc [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 64x64, swapInterval 1, drawable 0x3a00005 [apply] XXX: init [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 64x64, swapInterval 1, drawable 0x3a00005 [apply] XXX: [0], 64x64, sz_changed true, snap true [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestGLReadBufferUtilTextureIOWrite02NEWT.testOffscreenWritePNGWithResize-n0000-GL4bc_-hw-pbuffer_-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0064x0064.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 128x128, swapInterval 1, drawable 0x3a00006 [apply] XXX: [64], 128x128, sz_changed true, snap true [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestGLReadBufferUtilTextureIOWrite02NEWT.testOffscreenWritePNGWithResize-n0001-GL4bc_-hw-pbuffer_-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0128x0128.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x3a00007 [apply] XXX: [128], 256x256, sz_changed true, snap true [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestGLReadBufferUtilTextureIOWrite02NEWT.testOffscreenWritePNGWithResize-n0002-GL4bc_-hw-pbuffer_-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0256x0256.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x3a00008 [apply] XXX: [256], 512x512, sz_changed true, snap true [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestGLReadBufferUtilTextureIOWrite02NEWT.testOffscreenWritePNGWithResize-n0003-GL4bc_-hw-pbuffer_-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0512x0512.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 1024x1024, swapInterval 1, drawable 0x3a00009 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose FIN [apply] XXX: dispose [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite02NEWT - testOffscreenWritePNGWithResize [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943519174 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [apply] junit.framework.TestListener: endTest(testOffscreenWritePNGWithResize) [apply] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 11.985 sec [apply] ------------- Standard Error ----------------- [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943507234 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943515246 ms +++ localhost/127.0.0.1:59999 - Locked within 8015 ms, 9 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite02NEWT - testOnscreenWritePNGWithResize [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@48c8ba50 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@723fff84 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@47a06db5 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.init FIN [apply] XXX: init [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 64x64, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 64x64, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 64x64, swapInterval 1, drawable 0x3a00002 [apply] XXX: [0], 64x64, sz_changed true, snap true [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1: ** screenshot: TestGLReadBufferUtilTextureIOWrite02NEWT.testOnscreenWritePNGWithResize_-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0064x0064.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 128x128, swapInterval 1, drawable 0x3a00002 [apply] XXX: [64], 128x128, sz_changed true, snap true [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestGLReadBufferUtilTextureIOWrite02NEWT.testOnscreenWritePNGWithResize_-n0001-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0128x0128.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x3a00002 [apply] XXX: [128], 256x256, sz_changed true, snap true [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestGLReadBufferUtilTextureIOWrite02NEWT.testOnscreenWritePNGWithResize_-n0002-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0256x0256.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x3a00002 [apply] XXX: [256], 512x512, sz_changed true, snap true [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestGLReadBufferUtilTextureIOWrite02NEWT.testOnscreenWritePNGWithResize_-n0003-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0512x0512.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 1024x1024, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose FIN [apply] XXX: dispose [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite02NEWT - testOnscreenWritePNGWithResize [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite02NEWT - testOffscreenWritePNGWithResize [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5adf3ac5 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@758b8a1e [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1c18f3dc [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 64x64, swapInterval 1, drawable 0x3a00005 [apply] XXX: init [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 64x64, swapInterval 1, drawable 0x3a00005 [apply] XXX: [0], 64x64, sz_changed true, snap true [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestGLReadBufferUtilTextureIOWrite02NEWT.testOffscreenWritePNGWithResize-n0000-GL4bc_-hw-pbuffer_-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0064x0064.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 128x128, swapInterval 1, drawable 0x3a00006 [apply] XXX: [64], 128x128, sz_changed true, snap true [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestGLReadBufferUtilTextureIOWrite02NEWT.testOffscreenWritePNGWithResize-n0001-GL4bc_-hw-pbuffer_-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0128x0128.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x3a00007 [apply] XXX: [128], 256x256, sz_changed true, snap true [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestGLReadBufferUtilTextureIOWrite02NEWT.testOffscreenWritePNGWithResize-n0002-GL4bc_-hw-pbuffer_-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0256x0256.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x3a00008 [apply] XXX: [256], 512x512, sz_changed true, snap true [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestGLReadBufferUtilTextureIOWrite02NEWT.testOffscreenWritePNGWithResize-n0003-GL4bc_-hw-pbuffer_-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0512x0512.png [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 1024x1024, swapInterval 1, drawable 0x3a00009 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose FIN [apply] XXX: dispose [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite02NEWT - testOffscreenWritePNGWithResize [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943519174 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [apply] ------------- ---------------- --------------- [apply] [apply] Testcase: testOnscreenWritePNGWithResize took 1.507 sec [apply] Testcase: testOffscreenWritePNGWithResize took 1.417 sec [echo] Testing com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGImage01NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGImage01NEWT.xml [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGImage01NEWT [apply] junit.framework.TestListener: tests to run: 1 [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943520033 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] junit.framework.TestListener: startTest(testReadES2_RGBn) [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943523037 ms +++ localhost/127.0.0.1:59999 - Locked within 3007 ms, 4 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGImage01NEWT - testReadES2_RGBn [apply] JPEGImage: JPEGImage[160x90, bytesPerPixel 3, reversedChannels false, JPEGPixels[160x90, sourceComp 3, sourceCS YCbCr, storageCS RGB, storageComp 3], java.nio.DirectByteBuffer[pos=0 lim=43200 cap=43200]], hasAlpha false [apply] libEGL warning: DRI2: failed to authenticate [apply] TextureData: TextureData[160x90, y-flip false, internFormat 0x8051, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 0 [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1: ** screenshot: TestJPEGImage01NEWT.testReadES2_RGBn-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0160x0090.png [apply] junit.framework.TestListener: endTest(testReadES2_RGBn) [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGImage01NEWT - testReadES2_RGBn [apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 4.733 sec [apply] ------------- Standard Error ----------------- [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943520033 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943523037 ms +++ localhost/127.0.0.1:59999 - Locked within 3007 ms, 4 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGImage01NEWT - testReadES2_RGBn [apply] JPEGImage: JPEGImage[160x90, bytesPerPixel 3, reversedChannels false, JPEGPixels[160x90, sourceComp 3, sourceCS YCbCr, storageCS RGB, storageComp 3], java.nio.DirectByteBuffer[pos=0 lim=43200 cap=43200]], hasAlpha false [apply] TextureData: TextureData[160x90, y-flip false, internFormat 0x8051, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 0 [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1: ** screenshot: TestJPEGImage01NEWT.testReadES2_RGBn-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0160x0090.png [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGImage01NEWT - testReadES2_RGBn [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943524721 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms [apply] ------------- ---------------- --------------- [apply] [apply] Testcase: testReadES2_RGBn took 1.633 sec [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943524721 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms [echo] Testing com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT.xml [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943525583 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT [apply] junit.framework.TestListener: tests to run: 12 [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943527585 ms +++ localhost/127.0.0.1:59999 - Locked within 2005 ms, 3 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test01YUV444Base__ES2 [apply] junit.framework.TestListener: startTest(test01YUV444Base__ES2) [apply] libEGL warning: DRI2: failed to authenticate [apply] TextureData: TextureData[160x90, y-flip false, internFormat 0x8051, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 0 [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1: ** screenshot: TestJPEGTextureFromFileNEWT.test01YUV444Base__ES2____-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0160x0090.png [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test01YUV444Base__ES2 [apply] junit.framework.TestListener: endTest(test01YUV444Base__ES2) [apply] junit.framework.TestListener: startTest(test01YUV444Prog__GL2) [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test01YUV444Prog__GL2 [apply] TextureData: TextureData[160x90, y-flip false, internFormat 0x8051, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 0 [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1: ** screenshot: TestJPEGTextureFromFileNEWT.test01YUV444Prog__GL2____-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0160x0090.png [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test01YUV444Prog__GL2 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test01YUV444Prog__ES2 [apply] junit.framework.TestListener: endTest(test01YUV444Prog__GL2) [apply] junit.framework.TestListener: startTest(test01YUV444Prog__ES2) [apply] TextureData: TextureData[160x90, y-flip false, internFormat 0x8051, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 0 [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1: ** screenshot: TestJPEGTextureFromFileNEWT.test01YUV444Prog__ES2____-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0160x0090.png [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test01YUV444Prog__ES2 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test01YUV422hBase__ES2 [apply] TextureData: TextureData[160x90, y-flip false, internFormat 0x8051, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 0 [apply] junit.framework.TestListener: endTest(test01YUV444Prog__ES2) [apply] junit.framework.TestListener: startTest(test01YUV422hBase__ES2) [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1: ** screenshot: TestJPEGTextureFromFileNEWT.test01YUV422hBase__ES2___-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0160x0090.png [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1,5,main] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test01YUV422hBase__ES2 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test01YUV422hProg_ES2 [apply] TextureData: TextureData[160x90, y-flip false, internFormat 0x8051, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 0 [apply] junit.framework.TestListener: endTest(test01YUV422hBase__ES2) [apply] junit.framework.TestListener: startTest(test01YUV422hProg_ES2) [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1: ** screenshot: TestJPEGTextureFromFileNEWT.test01YUV422hProg_ES2____-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0160x0090.png [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test01YUV422hProg_ES2 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test02YUV420Base__ES2 [apply] TextureData: TextureData[261x202, y-flip false, internFormat 0x8051, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 158166, alignment 1, rowlen 0 [apply] junit.framework.TestListener: endTest(test01YUV422hProg_ES2) [apply] junit.framework.TestListener: startTest(test02YUV420Base__ES2) [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-6-EDT-1: ** screenshot: TestJPEGTextureFromFileNEWT.test02YUV420Base__ES2____-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0261x0202.png [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-6-EDT-1,5,main] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test02YUV420Base__ES2 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test02YUV420Prog_ES2 [apply] TextureData: TextureData[261x202, y-flip false, internFormat 0x8051, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 158166, alignment 1, rowlen 0 [apply] junit.framework.TestListener: endTest(test02YUV420Base__ES2) [apply] junit.framework.TestListener: startTest(test02YUV420Prog_ES2) [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-7-EDT-1: ** screenshot: TestJPEGTextureFromFileNEWT.test02YUV420Prog_ES2_____-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0261x0202.png [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-7-EDT-1,5,main] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test02YUV420Prog_ES2 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test02YUV420BaseGray_ES2 [apply] TextureData: TextureData[261x202, y-flip false, internFormat 0x8051, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 158166, alignment 1, rowlen 0 [apply] junit.framework.TestListener: endTest(test02YUV420Prog_ES2) [apply] junit.framework.TestListener: startTest(test02YUV420BaseGray_ES2) [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-8-EDT-1: ** screenshot: TestJPEGTextureFromFileNEWT.test02YUV420BaseGray_ES2_-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0261x0202.png [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-8-EDT-1,5,main] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test02YUV420BaseGray_ES2 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test03CMYK_01_ES2 [apply] TextureData: TextureData[300x509, y-flip false, internFormat 0x8051, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 458100, alignment 1, rowlen 0 [apply] junit.framework.TestListener: endTest(test02YUV420BaseGray_ES2) [apply] junit.framework.TestListener: startTest(test03CMYK_01_ES2) [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-9-EDT-1: ** screenshot: TestJPEGTextureFromFileNEWT.test03CMYK_01_ES2________-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0300x0509.png [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-9-EDT-1,5,main] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test03CMYK_01_ES2 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test03YCCK_01_ES2 [apply] junit.framework.TestListener: endTest(test03CMYK_01_ES2) [apply] junit.framework.TestListener: startTest(test03YCCK_01_ES2) [apply] TextureData: TextureData[872x583, y-flip false, internFormat 0x8051, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 1525128, alignment 1, rowlen 0 [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-10-EDT-1: ** screenshot: TestJPEGTextureFromFileNEWT.test03YCCK_01_ES2________-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0872x0583.png [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-10-EDT-1,5,main] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test03YCCK_01_ES2 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test04QTTDefPostFrame_ES2 [apply] TextureData: TextureData[128x128, y-flip false, internFormat 0x8051, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 49152, alignment 1, rowlen 0 [apply] junit.framework.TestListener: endTest(test03YCCK_01_ES2) [apply] junit.framework.TestListener: startTest(test04QTTDefPostFrame_ES2) [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-11-EDT-1: ** screenshot: TestJPEGTextureFromFileNEWT.test04QTTDefPostFrame_ES2-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0128x0128.png [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-11-EDT-1,5,main] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test04QTTDefPostFrame_ES2 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test01YUV444Base__GL2 [apply] TextureData: TextureData[160x90, y-flip false, internFormat 0x8051, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 0 [apply] junit.framework.TestListener: endTest(test04QTTDefPostFrame_ES2) [apply] junit.framework.TestListener: startTest(test01YUV444Base__GL2) [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-12-EDT-1: ** screenshot: TestJPEGTextureFromFileNEWT.test01YUV444Base__GL2____-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0160x0090.png [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-12-EDT-1,5,main] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test01YUV444Base__GL2 [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943533685 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [apply] junit.framework.TestListener: endTest(test01YUV444Base__GL2) [apply] Tests run: 12, Failures: 0, Errors: 0, Time elapsed: 8.156 sec [apply] ------------- Standard Error ----------------- [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943525583 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943527585 ms +++ localhost/127.0.0.1:59999 - Locked within 2005 ms, 3 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test01YUV444Base__ES2 [apply] TextureData: TextureData[160x90, y-flip false, internFormat 0x8051, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 0 [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1: ** screenshot: TestJPEGTextureFromFileNEWT.test01YUV444Base__ES2____-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0160x0090.png [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test01YUV444Base__ES2 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test01YUV444Prog__GL2 [apply] TextureData: TextureData[160x90, y-flip false, internFormat 0x8051, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 0 [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1: ** screenshot: TestJPEGTextureFromFileNEWT.test01YUV444Prog__GL2____-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0160x0090.png [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test01YUV444Prog__GL2 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test01YUV444Prog__ES2 [apply] TextureData: TextureData[160x90, y-flip false, internFormat 0x8051, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 0 [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1: ** screenshot: TestJPEGTextureFromFileNEWT.test01YUV444Prog__ES2____-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0160x0090.png [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test01YUV444Prog__ES2 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test01YUV422hBase__ES2 [apply] TextureData: TextureData[160x90, y-flip false, internFormat 0x8051, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 0 [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1: ** screenshot: TestJPEGTextureFromFileNEWT.test01YUV422hBase__ES2___-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0160x0090.png [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1,5,main] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test01YUV422hBase__ES2 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test01YUV422hProg_ES2 [apply] TextureData: TextureData[160x90, y-flip false, internFormat 0x8051, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 0 [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1: ** screenshot: TestJPEGTextureFromFileNEWT.test01YUV422hProg_ES2____-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0160x0090.png [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test01YUV422hProg_ES2 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test02YUV420Base__ES2 [apply] TextureData: TextureData[261x202, y-flip false, internFormat 0x8051, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 158166, alignment 1, rowlen 0 [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-6-EDT-1: ** screenshot: TestJPEGTextureFromFileNEWT.test02YUV420Base__ES2____-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0261x0202.png [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-6-EDT-1,5,main] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test02YUV420Base__ES2 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test02YUV420Prog_ES2 [apply] TextureData: TextureData[261x202, y-flip false, internFormat 0x8051, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 158166, alignment 1, rowlen 0 [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-7-EDT-1: ** screenshot: TestJPEGTextureFromFileNEWT.test02YUV420Prog_ES2_____-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0261x0202.png [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-7-EDT-1,5,main] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test02YUV420Prog_ES2 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test02YUV420BaseGray_ES2 [apply] TextureData: TextureData[261x202, y-flip false, internFormat 0x8051, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 158166, alignment 1, rowlen 0 [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-8-EDT-1: ** screenshot: TestJPEGTextureFromFileNEWT.test02YUV420BaseGray_ES2_-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0261x0202.png [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-8-EDT-1,5,main] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test02YUV420BaseGray_ES2 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test03CMYK_01_ES2 [apply] TextureData: TextureData[300x509, y-flip false, internFormat 0x8051, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 458100, alignment 1, rowlen 0 [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-9-EDT-1: ** screenshot: TestJPEGTextureFromFileNEWT.test03CMYK_01_ES2________-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0300x0509.png [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-9-EDT-1,5,main] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test03CMYK_01_ES2 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test03YCCK_01_ES2 [apply] TextureData: TextureData[872x583, y-flip false, internFormat 0x8051, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 1525128, alignment 1, rowlen 0 [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-10-EDT-1: ** screenshot: TestJPEGTextureFromFileNEWT.test03YCCK_01_ES2________-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0872x0583.png [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-10-EDT-1,5,main] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test03YCCK_01_ES2 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test04QTTDefPostFrame_ES2 [apply] TextureData: TextureData[128x128, y-flip false, internFormat 0x8051, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 49152, alignment 1, rowlen 0 [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-11-EDT-1: ** screenshot: TestJPEGTextureFromFileNEWT.test04QTTDefPostFrame_ES2-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0128x0128.png [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-11-EDT-1,5,main] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test04QTTDefPostFrame_ES2 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test01YUV444Base__GL2 [apply] TextureData: TextureData[160x90, y-flip false, internFormat 0x8051, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 0 [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-12-EDT-1: ** screenshot: TestJPEGTextureFromFileNEWT.test01YUV444Base__GL2____-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0160x0090.png [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-12-EDT-1,5,main] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test01YUV444Base__GL2 [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943533685 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [apply] ------------- ---------------- --------------- [apply] [apply] Testcase: test01YUV444Base__ES2 took 1.621 sec [apply] Testcase: test01YUV444Prog__GL2 took 0.396 sec [apply] Testcase: test01YUV444Prog__ES2 took 0.371 sec [apply] Testcase: test01YUV422hBase__ES2 took 0.373 sec [apply] Testcase: test01YUV422hProg_ES2 took 0.372 sec [apply] Testcase: test02YUV420Base__ES2 took 0.401 sec [apply] Testcase: test02YUV420Prog_ES2 took 0.39 sec [apply] Testcase: test02YUV420BaseGray_ES2 took 0.402 sec [apply] Testcase: test03CMYK_01_ES2 took 0.45 sec [apply] Testcase: test03YCCK_01_ES2 took 0.555 sec [apply] Testcase: test04QTTDefPostFrame_ES2 took 0.353 sec [apply] Testcase: test01YUV444Base__GL2 took 0.342 sec [echo] Testing com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGImage00NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGImage00NEWT.xml [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943534555 ms +++ localhosTestsuite: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGImage00NEWT [apply] junit.framework.TestListener: tests to run: 1 [apply] junit.framework.TestListener: startTest(testPNGReadWriteAndCompare) [apply] t/127.0.0.1:59999 - Locked within 5 ms, 1 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGImage00NEWT - testPNGReadWriteAndCompare [apply] PNGImage - Orig: PNGImage[160x90, dpi 72.009 x 72.009, bytesPerPixel 3, reversedChannels false, java.nio.DirectByteBuffer[pos=0 lim=43200 cap=43200]] [apply] junit.framework.TestListener: endTest(testPNGReadWriteAndCompare) [apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 0.254 sec [apply] ------------- Standard Error ----------------- [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943534555 ms +++ localhost/127.0.0.1:59999 - Locked within 5 ms, 1 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGImage00NEWT - testPNGReadWriteAndCompare [apply] PNGImage - Orig: PNGImage[160x90, dpi 72.009 x 72.009, bytesPerPixel 3, reversedChannels false, java.nio.DirectByteBuffer[pos=0 lim=43200 cap=43200]] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGImage00NEWT - testPNGReadWriteAndCompare [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943534762 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [apply] ------------- ---------------- --------------- [apply] [apply] Testcase: testPNGReadWriteAndCompare took 0.165 sec [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGImage00NEWT - testPNGReadWriteAndCompare [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943534762 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [echo] Testing com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGImage01NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGImage01NEWT.xml [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGImage01NEWT [apply] junit.framework.TestListener: tests to run: 2 [apply] junitThread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943535569 ms +++ localhost/127.0.0.1:59999 - Locked within 5 ms, 1 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGImage01NEWT - testRead02_RGBn_orig [apply] .framework.TestListener: startTest(testRead02_RGBn_orig) [apply] PNGImage: PNGImage[127x90, dpi 95.9866 x 95.9866, bytesPerPixel 4, reversedChannels false, java.nio.DirectByteBuffer[pos=0 lim=45720 cap=45720]] [apply] libEGL warning: DRI2: failed to authenticate [apply] TextureData: TextureData[127x90, y-flip false, internFormat 0x8058, PixelAttributes[comp 4, fmt 0x1908, type 0x1401, bytesPerPixel 4], border 0, estSize 45720, alignment 1, rowlen 0 [apply] Chosen Caps: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] GL ctx: X11GLXContext [Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)], options 0x303, this 0x30504d67, handle 0x26cd170, jogamp.opengl.gl4.GL4bcImpl@5c1a7261, [apply] quirks: [DontCloseX11Display], [apply] Drawable: X11OnscreenGLXDrawable[Realized true, [apply] Factory jogamp.opengl.x11.glx.X11GLXDrawableFactory@4c4b6d84, [apply] Handle 0x3a00002, [apply] Surface jogamp.newt.driver.x11.WindowDriver[Config X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x26b6d20, owner true, ResourceToolkitLock[obj 0x6c031c3d, isOwner true, <40332031, 5c8691e4>[count 1, qsz 0, owner ]]], idx 0], visualID 0x29, fbConfigID 0x29, [apply] requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]], [apply] chosen GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]] [apply] , NEWT-Screen[.x11_:0-1-s0, idx 0, refCount 1, vsize [ 0 / 0 1920 x 1200 ], X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f48c86e59f0, owner true, ResourceToolkitLock[obj 0x6d43f31, isOwner false, <5880ad77, 67fc8d05>[count 0, qsz 0, owner ]]], idx 0], NEWT-Display[.x11_:0-1, excl false, refCount 1, hasEDT true, edtRunning true, X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f48c86e59f0, owner true, ResourceToolkitLock[obj 0x6d43f31, isOwner false, <5880ad77, 67fc8d05>[count 0, qsz 0, owner ]]]], monitors: [Monitor[Id 0x0, 518 x 324 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], curr [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], modeChanged false, modeCount 108]]] [apply] , ParentWindow null [apply] , ParentWindowHandle 0x0 (false) [apply] , WindowHandle 0x3a00002 [apply] , SurfaceHandle 0x3a00002 (lockedExt window false, surface false) [apply] , Pos 2/23 (auto false), size 127x90 [apply] , Visible true, focus true [apply] , Undecorated false (false) [apply] , AlwaysOnTop false, Fullscreen false [apply] , WrappedSurface null [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 2 [com.jogamp.newt.opengl.GLWindow$2@758e7898, com.jogamp.opengl.test.junit.util.QuitAdapter@5c8f7f73, ], MouseListeners num 0 [], KeyListeners num 1 [com.jogamp.opengl.test.junit.util.QuitAdapter@5c8f7f73, ], windowLock <50f8867e, 6c45e3b9>[count 2, qsz 0, owner ], surfaceLockCount 1]], direct true] [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1: ** screenshot: TestPNGImage01NEWT.testRead02_RGBn_orig-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0127x0090.png [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] [apply] junit.framework.TestListener: endTest(testRead02_RGBn_orig) [apply] junit.framework.TestListener: startTest(testRead01_RGBn_exp) [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGImage01NEWT - testRead02_RGBn_orig [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGImage01NEWT - testRead01_RGBn_exp [apply] PNGImage: PNGImage[127x90, dpi 95.9866 x 95.9866, bytesPerPixel 4, reversedChannels false, java.nio.DirectByteBuffer[pos=0 lim=45720 cap=45720]] [apply] TextureData: TextureData[127x90, y-flip false, internFormat 0x8058, PixelAttributes[comp 4, fmt 0x1908, type 0x1401, bytesPerPixel 4], border 0, estSize 45720, alignment 1, rowlen 0 [apply] Chosen Caps: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] GL ctx: X11GLXContext [Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)], options 0x303, this 0x746a56f0, handle 0x2ddfce0, jogamp.opengl.gl4.GL4bcImpl@441b6bab, [apply] quirks: [DontCloseX11Display], [apply] Drawable: X11OnscreenGLXDrawable[Realized true, [apply] Factory jogamp.opengl.x11.glx.X11GLXDrawableFactory@4c4b6d84, [apply] Handle 0x3a00004, [apply] Surface jogamp.newt.driver.x11.WindowDriver[Config X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x26b6d20, owner true, ResourceToolkitLock[obj 0x6439ca7b, isOwner true, [count 1, qsz 0, owner ]]], idx 0], visualID 0x29, fbConfigID 0x29, [apply] requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]], [apply] chosen GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]] [apply] , NEWT-Screen[.x11_:0-2-s0, idx 0, refCount 1, vsize [ 0 / 0 1920 x 1200 ], X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f48c86e59f0, owner true, ResourceToolkitLock[obj 0x72af7016, isOwner false, <5be7ef2c, 580760d7>[count 0, qsz 0, owner ]]], idx 0], NEWT-Display[.x11_:0-2, excl false, refCount 1, hasEDT true, edtRunning true, X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f48c86e59f0, owner true, ResourceToolkitLock[obj 0x72af7016, isOwner false, <5be7ef2c, 580760d7>[count 0, qsz 0, owner ]]]], monitors: [Monitor[Id 0x0, 518 x 324 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], curr [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], modeChanged false, modeCount 108]]] [apply] , ParentWindow null [apply] , ParentWindowHandle 0x0 (false) [apply] , WindowHandle 0x3a00004 [apply] , SurfaceHandle 0x3a00004 (lockedExt window false, surface false) [apply] , Pos 2/23 (auto false), size 127x90 [apply] , Visible true, focus true [apply] , Undecorated false (false) [apply] , AlwaysOnTop false, Fullscreen false [apply] , WrappedSurface null [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 2 [com.jogamp.newt.opengl.GLWindow$2@4c66f067, com.jogamp.opengl.test.junit.util.QuitAdapter@7a312160, ], MouseListeners num 0 [], KeyListeners num 1 [com.jogamp.opengl.test.junit.util.QuitAdapter@7a312160, ], windowLock <2f86644c, 2022d1f4>[count 2, qsz 0, owner ], surfaceLockCount 1]], direct true] [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1: ** screenshot: TestPNGImage01NEWT.testRead01_RGBn_exp_-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0127x0090.png [apply] junit.framework.TestListener: endTest(testRead01_RGBn_exp) [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGImage01NEWT - testRead01_RGBn_exp [apply] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 2.293 sec [apply] ------------- Standard Error ----------------- [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943535569 ms +++ localhost/127.0.0.1:59999 - Locked within 5 ms, 1 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGImage01NEWT - testRead02_RGBn_orig [apply] PNGImage: PNGImage[127x90, dpi 95.9866 x 95.9866, bytesPerPixel 4, reversedChannels false, java.nio.DirectByteBuffer[pos=0 lim=45720 cap=45720]] [apply] TextureData: TextureData[127x90, y-flip false, internFormat 0x8058, PixelAttributes[comp 4, fmt 0x1908, type 0x1401, bytesPerPixel 4], border 0, estSize 45720, alignment 1, rowlen 0 [apply] Chosen Caps: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] GL ctx: X11GLXContext [Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)], options 0x303, this 0x30504d67, handle 0x26cd170, jogamp.opengl.gl4.GL4bcImpl@5c1a7261, [apply] quirks: [DontCloseX11Display], [apply] Drawable: X11OnscreenGLXDrawable[Realized true, [apply] Factory jogamp.opengl.x11.glx.X11GLXDrawableFactory@4c4b6d84, [apply] Handle 0x3a00002, [apply] Surface jogamp.newt.driver.x11.WindowDriver[Config X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x26b6d20, owner true, ResourceToolkitLock[obj 0x6c031c3d, isOwner true, <40332031, 5c8691e4>[count 1, qsz 0, owner ]]], idx 0], visualID 0x29, fbConfigID 0x29, [apply] requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]], [apply] chosen GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]] [apply] , NEWT-Screen[.x11_:0-1-s0, idx 0, refCount 1, vsize [ 0 / 0 1920 x 1200 ], X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f48c86e59f0, owner true, ResourceToolkitLock[obj 0x6d43f31, isOwner false, <5880ad77, 67fc8d05>[count 0, qsz 0, owner ]]], idx 0], NEWT-Display[.x11_:0-1, excl false, refCount 1, hasEDT true, edtRunning true, X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f48c86e59f0, owner true, ResourceToolkitLock[obj 0x6d43f31, isOwner false, <5880ad77, 67fc8d05>[count 0, qsz 0, owner ]]]], monitors: [Monitor[Id 0x0, 518 x 324 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], curr [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], modeChanged false, modeCount 108]]] [apply] , ParentWindow null [apply] , ParentWindowHandle 0x0 (false) [apply] , WindowHandle 0x3a00002 [apply] , SurfaceHandle 0x3a00002 (lockedExt window false, surface false) [apply] , Pos 2/23 (auto false), size 127x90 [apply] , Visible true, focus true [apply] , Undecorated false (false) [apply] , AlwaysOnTop false, Fullscreen false [apply] , WrappedSurface null [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 2 [com.jogamp.newt.opengl.GLWindow$2@758e7898, com.jogamp.opengl.test.junit.util.QuitAdapter@5c8f7f73, ], MouseListeners num 0 [], KeyListeners num 1 [com.jogamp.opengl.test.junit.util.QuitAdapter@5c8f7f73, ], windowLock <50f8867e, 6c45e3b9>[count 2, qsz 0, owner ], surfaceLockCount 1]], direct true] [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1: ** screenshot: TestPNGImage01NEWT.testRead02_RGBn_orig-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0127x0090.png [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGImage01NEWT - testRead02_RGBn_orig [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGImage01NEWT - testRead01_RGBn_exp [apply] PNGImage: PNGImage[127x90, dpi 95.9866 x 95.9866, bytesPerPixel 4, reversedChannels false, java.nio.DirectByteBuffer[pos=0 lim=45720 cap=45720]] [apply] TextureData: TextureData[127x90, y-flip false, internFormat 0x8058, PixelAttributes[comp 4, fmt 0x1908, type 0x1401, bytesPerPixel 4], border 0, estSize 45720, alignment 1, rowlen 0 [apply] Chosen Caps: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] GL ctx: X11GLXContext [Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)], options 0x303, this 0x746a56f0, handle 0x2ddfce0, jogamp.opengl.gl4.GL4bcImpl@441b6bab, [apply] quirks: [DontCloseX11Display], [apply] Drawable: X11OnscreenGLXDrawable[Realized true, [apply] Factory jogamp.opengl.x11.glx.X11GLXDrawableFactory@4c4b6d84, [apply] Handle 0x3a00004, [apply] Surface jogamp.newt.driver.x11.WindowDriver[Config X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x26b6d20, owner true, ResourceToolkitLock[obj 0x6439ca7b, isOwner true, [count 1, qsz 0, owner ]]], idx 0], visualID 0x29, fbConfigID 0x29, [apply] requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943537814 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [apply] st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]], [apply] chosen GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]] [apply] , NEWT-Screen[.x11_:0-2-s0, idx 0, refCount 1, vsize [ 0 / 0 1920 x 1200 ], X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f48c86e59f0, owner true, ResourceToolkitLock[obj 0x72af7016, isOwner false, <5be7ef2c, 580760d7>[count 0, qsz 0, owner ]]], idx 0], NEWT-Display[.x11_:0-2, excl false, refCount 1, hasEDT true, edtRunning true, X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f48c86e59f0, owner true, ResourceToolkitLock[obj 0x72af7016, isOwner false, <5be7ef2c, 580760d7>[count 0, qsz 0, owner ]]]], monitors: [Monitor[Id 0x0, 518 x 324 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], curr [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], modeChanged false, modeCount 108]]] [apply] , ParentWindow null [apply] , ParentWindowHandle 0x0 (false) [apply] , WindowHandle 0x3a00004 [apply] , SurfaceHandle 0x3a00004 (lockedExt window false, surface false) [apply] , Pos 2/23 (auto false), size 127x90 [apply] , Visible true, focus true [apply] , Undecorated false (false) [apply] , AlwaysOnTop false, Fullscreen false [apply] , WrappedSurface null [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 2 [com.jogamp.newt.opengl.GLWindow$2@4c66f067, com.jogamp.opengl.test.junit.util.QuitAdapter@7a312160, ], MouseListeners num 0 [], KeyListeners num 1 [com.jogamp.opengl.test.junit.util.QuitAdapter@7a312160, ], windowLock <2f86644c, 2022d1f4>[count 2, qsz 0, owner ], surfaceLockCount 1]], direct true] [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1: ** screenshot: TestPNGImage01NEWT.testRead01_RGBn_exp_-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0127x0090.png [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGImage01NEWT - testRead01_RGBn_exp [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943537814 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [apply] ------------- ---------------- --------------- [apply] [apply] Testcase: testRead02_RGBn_orig took 1.742 sec [apply] Testcase: testRead01_RGBn_exp took 0.448 sec [echo] Testing com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT.xml [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT [apply] junit.framework.TestListener: tests to run:Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943538655 ms +++ localhost/127.0.0.1:59999 - Locked within 5 ms, 1 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testGray__GL2 [apply] 13 [apply] junit.framework.TestListener: startTest(testGray__GL2) [apply] libEGL warning: DRI2: failed to authenticate [apply] TextureData: TextureData[283x32, y-flip false, internFormat 0x8051, PixelAttributes[comp 1, fmt 0x1909, type 0x1401, bytesPerPixel 1], border 0, estSize 9056, alignment 1, rowlen 0 [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1: ** screenshot: TestPNGTextureFromFileNEWT.testGray__GL2____-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0283x0032.png [apply] junit.framework.TestListener: endTest(testGray__GL2) [apply] junit.framework.TestListener: startTest(testGray__ES2) [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testGray__GL2 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testGray__ES2 [apply] TextureData: TextureData[283x32, y-flip false, internFormat 0x8051, PixelAttributes[comp 1, fmt 0x1909, type 0x1401, bytesPerPixel 1], border 0, estSize 9056, alignment 1, rowlen 0 [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1: ** screenshot: TestPNGTextureFromFileNEWT.testGray__ES2____-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0283x0032.png [apply] junit.framework.TestListener: endTest(testGray__ES2) [apply] junit.framework.TestListener: startTest(testRGB3__GL2) [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testGray__ES2 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testRGB3__GL2 [apply] TextureData: TextureData[160x90, y-flip false, internFormat 0x8051, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 0 [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1: ** screenshot: TestPNGTextureFromFileNEWT.testRGB3__GL2____-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0160x0090.png [apply] junit.framework.TestListener: endTest(testRGB3__GL2) [apply] junit.framework.TestListener: startTest(testRGB3__ES2) [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testRGB3__GL2 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testRGB3__ES2 [apply] TextureData: TextureData[160x90, y-flip false, internFormat 0x8051, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 0 [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1: ** screenshot: TestPNGTextureFromFileNEWT.testRGB3__ES2____-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0160x0090.png [apply] junit.framework.TestListener: endTest(testRGB3__ES2) [apply] junit.framework.TestListener: startTest(testRGB4__GL2) [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1,5,main] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testRGB3__ES2 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testRGB4__GL2 [apply] TextureData: TextureData[160x90, y-flip false, internFormat 0x8058, PixelAttributes[comp 4, fmt 0x1908, type 0x1401, bytesPerPixel 4], border 0, estSize 57600, alignment 1, rowlen 0 [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1: ** screenshot: TestPNGTextureFromFileNEWT.testRGB4__GL2____-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0160x0090.png [apply] junit.framework.TestListener: endTest(testRGB4__GL2) [apply] junit.framework.TestListener: startTest(testRGB4__ES2) [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testRGB4__GL2 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testRGB4__ES2 [apply] TextureData: TextureData[160x90, y-flip false, internFormat 0x8058, PixelAttributes[comp 4, fmt 0x1908, type 0x1401, bytesPerPixel 4], border 0, estSize 57600, alignment 1, rowlen 0 [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-6-EDT-1: ** screenshot: TestPNGTextureFromFileNEWT.testRGB4__ES2____-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0160x0090.png [apply] junit.framework.TestListener: endTest(testRGB4__ES2) [apply] junit.framework.TestListener: startTest(testRGB4G_ES2) [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-6-EDT-1,5,main] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testRGB4__ES2 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testRGB4G_ES2 [apply] TextureData: TextureData[160x90, y-flip false, internFormat 0x8058, PixelAttributes[comp 4, fmt 0x1908, type 0x1401, bytesPerPixel 4], border 0, estSize 57600, alignment 1, rowlen 0 [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-7-EDT-1: ** screenshot: TestPNGTextureFromFileNEWT.testRGB4G_ES2____-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0160x0090.png [apply] junit.framework.TestListener: endTest(testRGB4G_ES2) [apply] junit.framework.TestListener: startTest(testInterl3__ES2) [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-7-EDT-1,5,main] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testRGB4G_ES2 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testInterl3__ES2 [apply] TextureData: TextureData[160x90, y-flip false, internFormat 0x8051, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 0 [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-8-EDT-1: ** screenshot: TestPNGTextureFromFileNEWT.testInterl3__ES2_-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0160x0090.png [apply] junit.framework.TestListener: endTest(testInterl3__ES2) [apply] junit.framework.TestListener: startTest(testInterl4__ES2) [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-8-EDT-1,5,main] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testInterl3__ES2 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testInterl4__ES2 [apply] TextureData: TextureData[160x90, y-flip false, internFormat 0x8058, PixelAttributes[comp 4, fmt 0x1908, type 0x1401, bytesPerPixel 4], border 0, estSize 57600, alignment 1, rowlen 0 [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-9-EDT-1: ** screenshot: TestPNGTextureFromFileNEWT.testInterl4__ES2_-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0160x0090.png [apply] junit.framework.TestListener: endTest(testInterl4__ES2) [apply] junit.framework.TestListener: startTest(testInterl3G_ES2) [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-9-EDT-1,5,main] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testInterl4__ES2 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testInterl3G_ES2 [apply] TextureData: TextureData[160x90, y-flip false, internFormat 0x8051, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 0 [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-10-EDT-1: ** screenshot: TestPNGTextureFromFileNEWT.testInterl3G_ES2_-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0160x0090.png [apply] junit.framework.TestListener: endTest(testInterl3G_ES2) [apply] junit.framework.TestListener: startTest(testInterl4G_ES2) [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-10-EDT-1,5,main] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testInterl3G_ES2 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testInterl4G_ES2 [apply] TextureData: TextureData[160x90, y-flip false, internFormat 0x8058, PixelAttributes[comp 4, fmt 0x1908, type 0x1401, bytesPerPixel 4], border 0, estSize 57600, alignment 1, rowlen 0 [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-11-EDT-1: ** screenshot: TestPNGTextureFromFileNEWT.testInterl4G_ES2_-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0160x0090.png [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-11-EDT-1,5,main] [apply] junit.framework.TestListener: endTest(testInterl4G_ES2) [apply] junit.framework.TestListener: startTest(testPalette3__ES2) [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testInterl4G_ES2 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testPalette3__ES2 [apply] TextureData: TextureData[160x90, y-flip false, internFormat 0x8051, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 0 [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-12-EDT-1: ** screenshot: TestPNGTextureFromFileNEWT.testPalette3__ES2-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0160x0090.png [apply] junit.framework.TestListener: endTest(testPalette3__ES2) [apply] junit.framework.TestListener: startTest(testPalette4__ES2) [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-12-EDT-1,5,main] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testPalette3__ES2 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testPalette4__ES2 [apply] TextureData: TextureData[160x90, y-flip false, internFormat 0x8051, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 0 [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-13-EDT-1: ** screenshot: TestPNGTextureFromFileNEWT.testPalette4__ES2-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0160x0090.png [apply] junit.framework.TestListener: endTest(testPalette4__ES2) [apply] Tests run: 13, Failures: 0, Errors: 0, Time elapsed: 5.883 sec [apply] ------------- Standard Error ----------------- [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943538655 ms +++ localhost/127.0.0.1:59999 - Locked within 5 ms, 1 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testGray__GL2 [apply] TextureData: TextureData[283x32, y-flip false, internFormat 0x8051, PixelAttributes[comp 1, fmt 0x1909, type 0x1401, bytesPerPixel 1], border 0, estSize 9056, alignment 1, rowlen 0 [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1: ** screenshot: TestPNGTextureFromFileNEWT.testGray__GL2____-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0283x0032.png [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testGray__GL2 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testGray__ES2 [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-13-EDT-1,5,main] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testPalette4__ES2 [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943544485 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [apply] TextureData: TextureData[283x32, y-flip false, internFormat 0x8051, PixelAttributes[comp 1, fmt 0x1909, type 0x1401, bytesPerPixel 1], border 0, estSize 9056, alignment 1, rowlen 0 [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1: ** screenshot: TestPNGTextureFromFileNEWT.testGray__ES2____-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0283x0032.png [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testGray__ES2 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testRGB3__GL2 [apply] TextureData: TextureData[160x90, y-flip false, internFormat 0x8051, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 0 [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1: ** screenshot: TestPNGTextureFromFileNEWT.testRGB3__GL2____-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0160x0090.png [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testRGB3__GL2 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testRGB3__ES2 [apply] TextureData: TextureData[160x90, y-flip false, internFormat 0x8051, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 0 [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1: ** screenshot: TestPNGTextureFromFileNEWT.testRGB3__ES2____-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0160x0090.png [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1,5,main] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testRGB3__ES2 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testRGB4__GL2 [apply] TextureData: TextureData[160x90, y-flip false, internFormat 0x8058, PixelAttributes[comp 4, fmt 0x1908, type 0x1401, bytesPerPixel 4], border 0, estSize 57600, alignment 1, rowlen 0 [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1: ** screenshot: TestPNGTextureFromFileNEWT.testRGB4__GL2____-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0160x0090.png [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testRGB4__GL2 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testRGB4__ES2 [apply] TextureData: TextureData[160x90, y-flip false, internFormat 0x8058, PixelAttributes[comp 4, fmt 0x1908, type 0x1401, bytesPerPixel 4], border 0, estSize 57600, alignment 1, rowlen 0 [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-6-EDT-1: ** screenshot: TestPNGTextureFromFileNEWT.testRGB4__ES2____-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0160x0090.png [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-6-EDT-1,5,main] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testRGB4__ES2 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testRGB4G_ES2 [apply] TextureData: TextureData[160x90, y-flip false, internFormat 0x8058, PixelAttributes[comp 4, fmt 0x1908, type 0x1401, bytesPerPixel 4], border 0, estSize 57600, alignment 1, rowlen 0 [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-7-EDT-1: ** screenshot: TestPNGTextureFromFileNEWT.testRGB4G_ES2____-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0160x0090.png [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-7-EDT-1,5,main] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testRGB4G_ES2 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testInterl3__ES2 [apply] TextureData: TextureData[160x90, y-flip false, internFormat 0x8051, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 0 [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-8-EDT-1: ** screenshot: TestPNGTextureFromFileNEWT.testInterl3__ES2_-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0160x0090.png [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-8-EDT-1,5,main] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testInterl3__ES2 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testInterl4__ES2 [apply] TextureData: TextureData[160x90, y-flip false, internFormat 0x8058, PixelAttributes[comp 4, fmt 0x1908, type 0x1401, bytesPerPixel 4], border 0, estSize 57600, alignment 1, rowlen 0 [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-9-EDT-1: ** screenshot: TestPNGTextureFromFileNEWT.testInterl4__ES2_-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0160x0090.png [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-9-EDT-1,5,main] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testInterl4__ES2 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testInterl3G_ES2 [apply] TextureData: TextureData[160x90, y-flip false, internFormat 0x8051, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 0 [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-10-EDT-1: ** screenshot: TestPNGTextureFromFileNEWT.testInterl3G_ES2_-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0160x0090.png [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-10-EDT-1,5,main] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testInterl3G_ES2 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testInterl4G_ES2 [apply] TextureData: TextureData[160x90, y-flip false, internFormat 0x8058, PixelAttributes[comp 4, fmt 0x1908, type 0x1401, bytesPerPixel 4], border 0, estSize 57600, alignment 1, rowlen 0 [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-11-EDT-1: ** screenshot: TestPNGTextureFromFileNEWT.testInterl4G_ES2_-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0160x0090.png [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-11-EDT-1,5,main] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testInterl4G_ES2 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testPalette3__ES2 [apply] TextureData: TextureData[160x90, y-flip false, internFormat 0x8051, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 0 [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-12-EDT-1: ** screenshot: TestPNGTextureFromFileNEWT.testPalette3__ES2-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0160x0090.png [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-12-EDT-1,5,main] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testPalette3__ES2 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testPalette4__ES2 [apply] TextureData: TextureData[160x90, y-flip false, internFormat 0x8051, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 0 [apply] Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-13-EDT-1: ** screenshot: TestPNGTextureFromFileNEWT.testPalette4__ES2-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0160x0090.png [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-13-EDT-1,5,main] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testPalette4__ES2 [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943544485 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [apply] ------------- ---------------- --------------- [apply] [apply] Testcase: testGray__GL2 took 1.439 sec [apply] Testcase: testGray__ES2 took 0.323 sec [apply] Testcase: testRGB3__GL2 took 0.335 sec [apply] Testcase: testRGB3__ES2 took 0.346 sec [apply] Testcase: testRGB4__GL2 took 0.342 sec [apply] Testcase: testRGB4__ES2 took 0.375 sec [apply] Testcase: testRGB4G_ES2 took 0.371 sec [apply] Testcase: testInterl3__ES2 took 0.357 sec [apply] Testcase: testInterl4__ES2 took 0.38 sec [apply] Testcase: testInterl3G_ES2 took 0.381 sec [apply] Testcase: testInterl4G_ES2 took 0.373 sec [apply] Testcase: testPalette3__ES2 took 0.389 sec [apply] Testcase: testPalette4__ES2 took 0.345 sec [echo] Testing com.jogamp.opengl.test.junit.jogl.util.texture.TestTextureSequence01NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.util.texture.TestTextureSequence01NEWT.xml [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.util.texture.TestTextureSequence01NEWT [apply] junit.framework.TestListener: tests to run: 1 [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943545327 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943550334 ms +++ localhost/127.0.0.1:59999 - Locked within 5011 ms, 6 attempts [apply] libEGL warning: DRI2: failed to authenticate [apply] junit.framework.TestListener: startTest(test1) [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestTextureSequence01NEWT - test1 [apply] ----------------------------------------------------------------------------------------------------- [apply] X11GraphicsDevice[type .x11, connection :0]: [apply] Native [apply] GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [apply] GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)] [apply] GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [apply] GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)] [apply] GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [apply] GL2ES1 true [apply] GLES1 false [apply] GL2ES2 true [apply] GLES2 false [apply] Profiles [apply] GLProfile[GL2ES2/GL4bc.hw] [apply] GLProfile[GL2ES1/GL4bc.hw] [apply] GLProfile[GL2/GL2.hw] [apply] GLProfile[GL4/GL4.hw] [apply] GLProfile[GL3/GL3.hw] [apply] GLProfile[GL4bc/GL4bc.hw] [apply] GLProfile[GL4bc/GL4bc.hw] [apply] GLProfile[GL2GL3/GL4bc.hw] [apply] GLProfile[GL3bc/GL3bc.hw] [apply] default GLProfile[GL4bc/GL4bc.hw] [apply] [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] iVBO: GLArrayDataServer[mgl_InterleaveArray, index -1, location -1, isVertexAttribute false, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 24, components 9, stride 36b 9c, initialElementCount 72, vboEnabled true, vboName 1, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=216 cap=648], alive true] [apply] ShaderState[ [apply] ShaderProgram[id=1, linked=true, inUse=false, program: 1, [apply] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source] [apply] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [apply] enabledAttributes [ [apply] ], activeAttributes [ [apply] ], managedAttributes [ [apply] ], activeUniforms [ [apply] GLUniformData[name mgl_ActiveTexture, location 2, size 1x1, count 1, data 0] [apply] GLUniformData[name mgl_PMVMatrix, location 0, size 4x4, count 2, data [apply] 0: [ 1.42013 0.00000 0.00000 0.00000 ] [apply] 0: [ 0.00000 2.41421 0.00000 0.00000 ] [apply] 0: [ 0.00000 0.00000 -1.22222 -2.22222 ] [apply] 0: [ 0.00000 0.00000 -1.00000 0.00000 ] [apply] , [apply] 1: [ 1.00000 0.00000 0.00000 0.00000 ] [apply] 1: [ 0.00000 1.00000 0.00000 0.00000 ] [apply] 1: [ 0.00000 0.00000 1.00000 -2.30000 ] [apply] 1: [ 0.00000 0.00000 0.00000 1.00000 ] [apply] , [apply] ] [apply] ], managedUniforms [ [apply] ] [apply] ] [apply] XXX0: Perspective nearPlaneNormalized: 0.01010101 [apply] XXX0: aspect: 1.7777778 [apply] XXX0: y-flip: false [apply] XXX0: TexCoord[h: 0.0 - 1.0, v: 0.0 - 1.0] [apply] XXX0: Perspective nearPlaneNormalized: 0.01010101 [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestTextureSequence01NEWT - test1 [apply] junit.framework.TestListener: endTest(test1) [apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 6.761 sec [apply] ------------- Standard Output --------------- [apply] iVBO: GLArrayDataServer[mgl_InterleaveArray, index -1, location -1, isVertexAttribute false, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 24, components 9, stride 36b 9c, initialElementCount 72, vboEnabled true, vboName 1, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=216 cap=648], alive true] [apply] ShaderState[ [apply] ShaderProgram[id=1, linked=true, inUse=false, program: 1, [apply] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source] [apply] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [apply] enabledAttributes [ [apply] ], activeAttributes [ [apply] ], managedAttributes [ [apply] ], activeUniforms [ [apply] GLUniformData[name mgl_ActiveTexture, location 2, size 1x1, count 1, data 0] [apply] GLUniformData[name mgl_PMVMatrix, location 0, size 4x4, count 2, data [apply] 0: [ 1.42013 0.00000 0.00000 0.00000 ] [apply] 0: [ 0.00000 2.41421 0.00000 0.00000 ] [apply] 0: [ 0.00000 0.00000 -1.22222 -2.22222 ] [apply] 0: [ 0.00000 0.00000 -1.00000 0.00000 ] [apply] , [apply] 1: [ 1.00000 0.00000 0.00000 0.00000 ] [apply] 1: [ 0.00000 1.00000 0.00000 0.00000 ] [apply] 1: [ 0.00000 0.00000 1.00000 -2.30000 ] [apply] 1: [ 0.00000 0.00000 0.00000 1.00000 ] [apply] , [apply] ] [apply] ], managedUniforms [ [apply] ] [apply] ] [apply] ------------- ---------------- --------------- [apply] ------------- Standard Error ----------------- [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943545327 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943550334 ms +++ localhost/127.0.0.1:59999 - Locked within 5011 ms, 6 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestTextureSequence01NEWT - test1 [apply] ----------------------------------------------------------------------------------------------------- [apply] X11GraphicsDevice[type .x11, connection :0]: [apply] Native [apply] GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [apply] GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)] [apply] GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [apply] GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)] [apply] GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [apply] GL2ES1 true [apply] GLES1 false [apply] GL2ES2 true [apply] GLES2 false [apply] Profiles [apply] GLProfile[GL2ES2/GL4bc.hw] [apply] GLProfile[GL2ES1/GL4bc.hw] [apply] GLProfile[GL2/GL2.hw] [apply] GLProfile[GL4/GL4.hw] [apply] GLProfile[GL3/GL3.hw] [apply] GLProfile[GL4bc/GL4bc.hw] [apply] GLProfile[GL4bc/GL4bc.hw] [apply] GLProfile[GL2GL3/GL4bc.hw] [apply] GLProfile[GL3bc/GL3bc.hw] [apply] default GLProfile[GL4bc/GL4bc.hw] [apply] [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] XXX0: Perspective nearPlaneNormalized: 0.01010101 [apply] XXX0: aspect: 1.7777778 [apply] XXX0: y-flip: false [apply] XXX0: TexCoord[h: 0.0 - 1.0, v: 0.0 - 1.0] [apply] XXX0: Perspective nearPlaneNormalized: 0.01010101 [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestTextureSequence01NEWT - test1 [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943552043 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms [apply] ------------- ---------------- --------------- [apply] [apply] Testcase: test1 took 0.745 sec [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943552043 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms [echo] Testing com.jogamp.opengl.test.junit.newt.TestDisplayLifecycle01NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.newt.TestDisplayLifecycle01NEWT.xml [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943552892 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Testsuite: com.jogamp.opengl.test.junit.newt.TestDisplayLifecycle01NEWT [apply] junit.framework.TestListener: tests to run: 1 [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943558899 ms +++ localhost/127.0.0.1:59999 - Locked within 6010 ms, 7 attempts [apply] libEGL warning: DRI2: failed to authenticate [apply] junit.framework.TestListener: startTest(testDisplayCreate01_AutoDestroyLifecycle) [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestDisplayLifecycle01NEWT - testDisplayCreate01_AutoDestroyLifecycle [apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943559886 d 0ms]] [apply] WindowEvent[WINDOW_MOVED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943559887 d 0ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@536922b [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@41b647b9 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@261ee463 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3a00002 [apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943559957 d 159ms]] [apply] Frames for setVisible(true) 1: 1 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3a00002 [apply] WindowUpdateEvent[[ 0 / 0 1 x 1 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943559884 d 245ms]]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3a00002 [apply] duration: 143 [apply] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943560368 d 1ms]] [apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943560396 d 0ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3a00002 [apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943560396 d 23ms]] [apply] Frames for setVisible(true) 1: 1 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3a00002 [apply] WindowUpdateEvent[[ 0 / 0 1 x 1 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943560395 d 34ms]]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3a00002 [apply] duration: 281 [apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943560782 d 0ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose FIN [apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943560794 d 0ms]] [apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943560863 d 0ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-2,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-2,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@330a280f [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5fcc0af6 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4ce3cd9c [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-2,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-2,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3c00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-2,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3c00004 [apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943560865 d 97ms]] [apply] Frames for setVisible(true) 2: 1 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-2,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3c00004 [apply] WindowUpdateEvent[[ 0 / 0 1 x 1 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943560863 d 118ms]]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3c00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3c00004 [apply] duration: 163 [apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943561234 d 0ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-2,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-2,5,main] GearsES2.dispose FIN [apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943561241 d 0ms]] [apply] Post destroy(true) DisplayList[] entries: 0 - Thread-2-UserApp-JUnitTestRunner [apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943561302 d 0ms]] [apply] WindowEvent[WINDOW_MOVED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943561303 d 0ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-3,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-3,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@587ccaee [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@68eefca4 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@220ca8ce [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-3,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-3,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3a00006 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-3,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3a00006 [apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943561305 d 95ms]] [apply] Frames for setVisible(true) 1: 1 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-3,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3a00006 [apply] WindowUpdateEvent[[ 0 / 0 1 x 1 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943561302 d 115ms]]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3a00006 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3a00006 [apply] duration: 147 [apply] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943561651 d 0ms]] [apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943561686 d 0ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-3,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3a00006 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-3,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3a00006 [apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943561686 d 12ms]] [apply] Frames for setVisible(true) 1: 1 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-3,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3a00006 [apply] WindowUpdateEvent[[ 0 / 0 1 x 1 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943561685 d 58ms]]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3a00006 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3a00006 [apply] duration: 201 [apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943562002 d 0ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-3,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-3,5,main] GearsES2.dispose FIN [apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943562019 d 0ms]] [apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943562075 d 0ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-4,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-4,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5e713ed7 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5cd4c5b1 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@14ff1714 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-4,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-4,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3c00007 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-4,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3c00007 [apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943562077 d 75ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-4,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3c00007 [apply] Frames for setVisible(true) 2: 1 [apply] WindowUpdateEvent[[ 0 / 0 1 x 1 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943562075 d 91ms]]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3c00007 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3c00007 [apply] junit.framework.TestListener: endTest(testDisplayCreate01_AutoDestroyLifecycle) [apply] duration: 140 [apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943562402 d 0ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-4,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-4,5,main] GearsES2.dispose FIN [apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943562416 d 0ms]] [apply] Post destroy(true) DisplayList[] entries: 0 - Thread-2-UserApp-JUnitTestRunner [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestDisplayLifecycle01NEWT - testDisplayCreate01_AutoDestroyLifecycle [apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 9.623 sec [apply] ------------- Standard Error ----------------- [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943552892 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943558899 ms +++ localhost/127.0.0.1:59999 - Locked within 6010 ms, 7 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestDisplayLifecycle01NEWT - testDisplayCreate01_AutoDestroyLifecycle [apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943559886 d 0ms]] [apply] WindowEvent[WINDOW_MOVED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943559887 d 0ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@536922b [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@41b647b9 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@261ee463 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3a00002 [apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943559957 d 159ms]] [apply] Frames for setVisible(true) 1: 1 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3a00002 [apply] WindowUpdateEvent[[ 0 / 0 1 x 1 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943559884 d 245ms]]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3a00002 [apply] duration: 143 [apply] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943560368 d 1ms]] [apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943560396 d 0ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3a00002 [apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943560396 d 23ms]] [apply] Frames for setVisible(true) 1: 1 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3a00002 [apply] WindowUpdateEvent[[ 0 / 0 1 x 1 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943560395 d 34ms]]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3a00002 [apply] duration: 281 [apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943560782 d 0ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose FIN [apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943560794 d 0ms]] [apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943560863 d 0ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-2,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-2,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@330a280f [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5fcc0af6 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4ce3cd9c [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-2,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-2,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3c00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-2,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3c00004 [apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943560865 d 97ms]] [apply] Frames for setVisible(true) 2: 1 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-2,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3c00004 [apply] WindowUpdateEvent[[ 0 / 0 1 x 1 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943560863 d 118ms]]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3c00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3c00004 [apply] duration: 163 [apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943561234 d 0ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-2,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-2,5,main] GearsES2.dispose FIN [apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943561241 d 0ms]] [apply] Post destroy(true) DisplayList[] entries: 0 - Thread-2-UserApp-JUnitTestRunner [apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943561302 d 0ms]] [apply] WindowEvent[WINDOW_MOVED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943561303 d 0ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-3,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-3,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@587ccaee [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@68eefca4 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@220ca8ce [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-3,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-3,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3a00006 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-3,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3a00006 [apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943561305 d 95ms]] [apply] Frames for setVisible(true) 1: 1 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-3,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3a00006 [apply] WindowUpdateEvent[[ 0 / 0 1 x 1 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943561302 d 115ms]]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3a00006 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3a00006 [apply] duration: 147 [apply] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943561651 d 0ms]] [apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943561686 d 0ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-3,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3a00006 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-3,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3a00006 [apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943561686 d 12ms]] [apply] Frames for setVisible(true) 1: 1 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-3,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3a00006 [apply] WindowUpdateEvent[[ 0 / 0 1 x 1 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943561685 d 58ms]]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3a00006 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3a00006 [apply] duration: 201 [apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943562002 d 0ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-3,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-3,5,main] GearsES2.dispose FIN [apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943562019 d 0ms]] [apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943562075 d 0ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-4,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-4,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5e713ed7 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5cd4c5b1 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@14ff1714 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-4,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-4,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3c00007 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-4,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3c00007 [apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943562077 d 75ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-4,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3c00007 [apply] Frames for setVisible(true) 2: 1 [apply] WindowUpdateEvent[[ 0 / 0 1 x 1 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943562075 d 91ms]]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3c00007 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3c00007 [apply] duration: 140 [apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943562402 d 0ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-4,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-4,5,main] GearsES2.dispose FIN [apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943562416 d 0ms]] [apply] Post destroy(true) DisplayList[] entries: 0 - Thread-2-UserApp-JUnitTestRunner [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestDisplayLifecycle01NEWT - testDisplayCreate01_AutoDestroyLifecycle [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943562469 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms [apply] ------------- ---------------- --------------- [apply] [apply] Testcase: testDisplayCreate01_AutoDestroyLifecycle took 2.632 sec [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943562469 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms [echo] Testing com.jogamp.opengl.test.junit.newt.TestDisplayLifecycle02NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.newt.TestDisplayLifecycle02NEWT.xml [apply] Testsuite: com.jogamp.opengl.test.junit.newt.TestDisplayLifecycle02NEWT [apply] junit.framework.TestListener: tests to run: 2 [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943563329 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943564333 ms +++ localhost/127.0.0.1:59999 - Locked within 1007 ms, 2 attempts [apply] libEGL warning: DRI2: failed to authenticate [apply] junit.framework.TestListener: startTest(testDisplayCreate02) [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestDisplayLifecycle02NEWT - testDisplayCreate02 [apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943565354 d 0ms]] [apply] WindowEvent[WINDOW_MOVED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943565355 d 0ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@405ef899 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1b1325d3 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6184d88 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3a00002 [apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943565393 d 177ms]] [apply] Frames for setVisible(true) 1: 1 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3a00002 [apply] WindowUpdateEvent[[ 0 / 0 1 x 1 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943565351 d 234ms]]] [apply] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943565632 d 0ms]] [apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943565633 d 0ms]] [apply] WindowEvent[WINDOW_MOVED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943565634 d 0ms]] [apply] WindowEvent[WINDOW_MOVED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943565672 d 0ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@53744222 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@75a1f0fb [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5ad42b12 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3a00004 [apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943566691 d 58ms]] [apply] Frames for setVisible(true) 2: 1 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3a00002 [apply] WindowUpdateEvent[[ 0 / 0 1 x 1 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943565632 d 1137ms]]] [apply] duration: 1190 [apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943566873 d 0ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose FIN [apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943566885 d 0ms]] [apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943566885 d 0ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose FIN [apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943566917 d 1ms]] [apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943566918 d 0ms]] [apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943566918 d 0ms]] [apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943566919 d 0ms]] [apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943566919 d 0ms]] [apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943566972 d 0ms]] [apply] WindowEvent[WINDOW_MOVED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943566972 d 0ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6bfd1a10 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@35ba47d3 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@58c18933 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3a00006 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3a00006 [apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943566976 d 92ms]] [apply] Frames for setVisible(true) 1: 1 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3a00006 [apply] WindowUpdateEvent[[ 0 / 0 1 x 1 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943566971 d 114ms]]] [apply] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943567122 d 0ms]] [apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943567122 d 1ms]] [apply] WindowEvent[WINDOW_MOVED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943567123 d 0ms]] [apply] WindowEvent[WINDOW_MOVED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943567163 d 0ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4a9b4a2 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2191fa12 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@76b8c4f5 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3a00008 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3a00008 [apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943568173 d 72ms]] [apply] Frames for setVisible(true) 2: 1 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3a00008 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3a00006 [apply] WindowUpdateEvent[[ 0 / 0 1 x 1 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943567122 d 1131ms]]] [apply] duration: 1184 [apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943568355 d 1ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose FIN [apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943568363 d 0ms]] [apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943568364 d 0ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose FIN [apply] junit.framework.TestListener: endTest(testDisplayCreate02) [apply] junit.framework.TestListener: startTest(testDisplayCreate01) [apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943568393 d 0ms]] [apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943568394 d 0ms]] [apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943568394 d 0ms]] [apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943568395 d 0ms]] [apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943568395 d 0ms]] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestDisplayLifecycle02NEWT - testDisplayCreate02 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestDisplayLifecycle02NEWT - testDisplayCreate01 [apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943568468 d 0ms]] [apply] WindowEvent[WINDOW_MOVED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943568468 d 1ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@ee549e7 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6f56e454 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@31a87fe7 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3e00006 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3e00006 [apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943568471 d 87ms]] [apply] Frames for setVisible(true) 1: 1 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3e00006 [apply] WindowUpdateEvent[[ 0 / 0 1 x 1 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943568467 d 106ms]]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3e00006 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3e00006 [apply] duration: 156 [apply] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943568807 d 0ms]] [apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943568840 d 0ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3e00006 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3e00006 [apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943568841 d 35ms]] [apply] Frames for setVisible(true) 1: 1 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3e00006 [apply] WindowUpdateEvent[[ 0 / 0 1 x 1 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943568840 d 61ms]]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3e00006 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3e00006 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3e00006 [apply] duration: 304 [apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943569258 d 0ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose FIN [apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943569267 d 0ms]] [apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943569330 d 0ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-2,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-2,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7c700250 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1da81203 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@536922b [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-2,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-2,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3c00006 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-2,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3c00006 [apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943569334 d 87ms]] [apply] Frames for setVisible(true) 2: 1 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-2,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3c00006 [apply] WindowUpdateEvent[[ 0 / 0 1 x 1 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943569330 d 107ms]]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3c00006 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3c00006 [apply] duration: 155 [apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943569674 d 0ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-2,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-2,5,main] GearsES2.dispose FIN [apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943569682 d 0ms]] [apply] Post destroy(true) DisplayList[] entries: 0 - Thread-2-UserApp-JUnitTestRunner [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestDisplayLifecycle02NEWT - testDisplayCreate01 [apply] junit.framework.TestListener: addFailure(testDisplayCreate01, expected:<0> but was:<1>) [apply] junit.framework.TestListener: endTest(testDisplayCreate01) [apply] Tests run: 2, Failures: 1, Errors: 0, Time elapsed: 6.458 sec [apply] ------------- Standard Error ----------------- [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943563329 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943564333 ms +++ localhost/127.0.0.1:59999 - Locked within 1007 ms, 2 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestDisplayLifecycle02NEWT - testDisplayCreate02 [apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943565354 d 0ms]] [apply] WindowEvent[WINDOW_MOVED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943565355 d 0ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@405ef899 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1b1325d3 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6184d88 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3a00002 [apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943565393 d 177ms]] [apply] Frames for setVisible(true) 1: 1 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3a00002 [apply] WindowUpdateEvent[[ 0 / 0 1 x 1 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943565351 d 234ms]]] [apply] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943565632 d 0ms]] [apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943565633 d 0ms]] [apply] WindowEvent[WINDOW_MOVED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943565634 d 0ms]] [apply] WindowEvent[WINDOW_MOVED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943565672 d 0ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@53744222 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@75a1f0fb [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5ad42b12 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3a00004 [apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943566691 d 58ms]] [apply] Frames for setVisible(true) 2: 1 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3a00002 [apply] WindowUpdateEvent[[ 0 / 0 1 x 1 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943565632 d 1137ms]]] [apply] duration: 1190 [apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943566873 d 0ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose FIN [apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943566885 d 0ms]] [apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943566885 d 0ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose FIN [apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943566917 d 1ms]] [apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943566918 d 0ms]] [apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943566918 d 0ms]] [apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943566919 d 0ms]] [apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943566919 d 0ms]] [apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943566972 d 0ms]] [apply] WindowEvent[WINDOW_MOVED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943566972 d 0ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6bfd1a10 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@35ba47d3 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@58c18933 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3a00006 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3a00006 [apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943566976 d 92ms]] [apply] Frames for setVisible(true) 1: 1 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3a00006 [apply] WindowUpdateEvent[[ 0 / 0 1 x 1 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943566971 d 114ms]]] [apply] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943567122 d 0ms]] [apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943567122 d 1ms]] [apply] WindowEvent[WINDOW_MOVED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943567123 d 0ms]] [apply] WindowEvent[WINDOW_MOVED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943567163 d 0ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4a9b4a2 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2191fa12 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@76b8c4f5 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3a00008 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3a00008 [apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943568173 d 72ms]] [apply] Frames for setVisible(true) 2: 1 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3a00008 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3a00006 [apply] WindowUpdateEvent[[ 0 / 0 1 x 1 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943567122 d 1131ms]]] [apply] duration: 1184 [apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943568355 d 1ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose FIN [apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943568363 d 0ms]] [apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943568364 d 0ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose FIN [apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943568393 d 0ms]] [apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943568394 d 0ms]] [apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943568394 d 0ms]] [apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943568395 d 0ms]] [apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943568395 d 0ms]] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestDisplayLifecycle02NEWT - testDisplayCreate02 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestDisplayLifecycle02NEWT - testDisplayCreate01 [apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943568468 d 0ms]] [apply] WindowEvent[WINDOW_MOVED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943568468 d 1ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@ee549e7 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6f56e454 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@31a87fe7 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3e00006 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3e00006 [apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943568471 d 87ms]] [apply] Frames for setVisible(true) 1: 1 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3e00006 [apply] WindowUpdateEvent[[ 0 / 0 1 x 1 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943568467 d 106ms]]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3e00006 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3e00006 [apply] duration: 156 [apply] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943568807 d 0ms]] [apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943568840 d 0ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3e00006 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3e00006 [apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943568841 d 35ms]] [apply] Frames for setVisible(true) 1: 1 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3e00006 [apply] WindowUpdateEvent[[ 0 / 0 1 x 1 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943568840 d 61ms]]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3e00006 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3e00006 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3e00006 [apply] duration: 304 [apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943569258 d 0ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTesSLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943569742 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [apply] tRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose FIN [apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943569267 d 0ms]] [apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943569330 d 0ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-2,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-2,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7c700250 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1da81203 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@536922b [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-2,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-2,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3c00006 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-2,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3c00006 [apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943569334 d 87ms]] [apply] Frames for setVisible(true) 2: 1 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-2,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3c00006 [apply] WindowUpdateEvent[[ 0 / 0 1 x 1 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943569330 d 107ms]]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3c00006 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3c00006 [apply] duration: 155 [apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943569674 d 0ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-2,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-2,5,main] GearsES2.dispose FIN [apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943569682 d 0ms]] [apply] Post destroy(true) DisplayList[] entries: 0 - Thread-2-UserApp-JUnitTestRunner [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestDisplayLifecycle02NEWT - testDisplayCreate01 [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943569742 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [apply] ------------- ---------------- --------------- [apply] [apply] Testcase: testDisplayCreate02 took 3.169 sec [apply] Testcase: testDisplayCreate01 took 1.29 sec [apply] FAILED [apply] expected:<0> but was:<1> [apply] junit.framework.AssertionFailedError: expected:<0> but was:<1> [apply] at com.jogamp.opengl.test.junit.newt.TestDisplayLifecycle02NEWT.testDisplayCreate01Impl(TestDisplayLifecycle02NEWT.java:201) [apply] at com.jogamp.opengl.test.junit.newt.TestDisplayLifecycle02NEWT.testDisplayCreate01(TestDisplayLifecycle02NEWT.java:211) [apply] at com.jogamp.newt.util.MainThread$UserApp.run(MainThread.java:206) [apply] [apply] Result: 1 [echo] Testing com.jogamp.opengl.test.junit.newt.TestGLWindowInvisiblePointer01NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.newt.TestGLWindowInvisiblePointer01NEWT.xml [apply] Testsuite: com.jogamp.opengl.test.junit.newt.TestGLWindowInvisiblePointer01NEWT [apply] junit.framework.TestListener: tests to run: 1 [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943570624 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943573630 ms +++ localhost/127.0.0.1:59999 - Locked within 3009 ms, 4 attempts [apply] libEGL warning: DRI2: failed to authenticate [apply] junit.framework.TestListener: startTest(testWindow00) [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestGLWindowInvisiblePointer01NEWT - testWindow00 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES1.init ... [apply] GearsES1 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@4fa54904 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@6c5cce75 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@40f69ae7 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES1.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES1.reshape 0/0 512x512, swapInterval 1 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES1.reshape FIN [apply] GLProfiles window1: :0: Native[GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)], GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)], GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL4bc.hw], GLProfile[GL2ES1/GL4bc.hw], GLProfile[GL2/GL2.hw], GLProfile[GL4/GL4.hw], GLProfile[GL3/GL3.hw], GLProfile[GL4bc/GL4bc.hw], GLProfile[GL4bc/GL4bc.hw], GLProfile[GL2GL3/GL4bc.hw], GLProfile[GL3bc/GL3bc.hw], , default GLProfile[GL4bc/GL4bc.hw]] [apply] junit.framework.TestListener: endTest(testWindow00) [apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 8.378 sec [apply] ------------- Standard Error ----------------- [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943570624 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943573630 ms +++ localhost/127.0.0.1:59999 - Locked within 3009 ms, 4 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestGLWindowInvisiblePointer01NEWT - testWindow00 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES1.init ... [apply] GearsES1 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@4fa54904 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@6c5cce75 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@40f69ae7 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES1.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES1.reshape 0/0 512x512, swapInterval 1 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES1.reshape FIN [apply] GLProfiles window1: :0: Native[GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)], GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)], GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL4bc.hw], GLProfile[GL2ES1/GL4bc.hw], GLProfile[GL2/GL2.hw], GLProfile[GL4/GL4.hw], GLProfile[GL3/GL3.hw], GLProfile[GL4bc/GL4bc.hw], GLProfile[GL4bc/GL4bc.hw], GLProfile[GL2GL3/GL4bc.hw], GLProfile[GL3bc/GL3bc.hw], , default GLProfile[GL4bc/GL4bc.hw]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES1.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES1.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestGLWindowInvisiblePointer01NEWT - testWindow00 [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943578956 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms [apply] ------------- ---------------- --------------- [apply] [apply] Testcase: testWindow00 took 4.365 sec [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES1.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES1.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestGLWindowInvisiblePointer01NEWT - testWindow00 [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943578956 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms [echo] Testing com.jogamp.opengl.test.junit.newt.TestGLWindowWarpPointer01NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.newt.TestGLWindowWarpPointer01NEWT.xml [apply] Testsuite: com.jogamp.opengl.test.junit.newt.TestGLWindowWarpPointer01NEWT [apply] junit.framework.TestListener: tests to run: 2 [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943579806 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943584812 ms +++ localhost/127.0.0.1:59999 - Locked within 5009 ms, 6 attempts [apply] libEGL warning: DRI2: failed to authenticate [apply] junit.framework.TestListener: startTest(testWarp01Center) [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestGLWindowWarpPointer01NEWT - testWarp01Center [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@364c4b05 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4ad1511c [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@74242ba3 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 512x512, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 512x512, swapInterval 1, drawable 0x3a00002 [apply] GLProfiles window1: :0: Native[GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)], GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)], GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL4bc.hw], GLProfile[GL2ES1/GL4bc.hw], GLProfile[GL2/GL2.hw], GLProfile[GL4/GL4.hw], GLProfile[GL3/GL3.hw], GLProfile[GL4bc/GL4bc.hw], GLProfile[GL4bc/GL4bc.hw], GLProfile[GL2GL3/GL4bc.hw], GLProfile[GL3bc/GL3bc.hw], , default GLProfile[GL4bc/GL4bc.hw]] [apply] junit.framework.TestListener: endTest(testWarp01Center) [apply] junit.framework.TestListener: startTest(testWarp02Random) [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestGLWindowWarpPointer01NEWT - testWarp01Center [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestGLWindowWarpPointer01NEWT - testWarp02Random [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4b4603d6 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@61a5fd35 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5892d4a8 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 512x512, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 512x512, swapInterval 1, drawable 0x3a00004 [apply] GLProfiles window1: :0: Native[GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)], GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)], GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL4bc.hw], GLProfile[GL2ES1/GL4bc.hw], GLProfile[GL2/GL2.hw], GLProfile[GL4/GL4.hw], GLProfile[GL3/GL3.hw], GLProfile[GL4bc/GL4bc.hw], GLProfile[GL4bc/GL4bc.hw], GLProfile[GL2GL3/GL4bc.hw], GLProfile[GL3bc/GL3bc.hw], , default GLProfile[GL4bc/GL4bc.hw]] [apply] junit.framework.TestListener: endTest(testWarp02Random) [apply] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 10.776 sec [apply] ------------- Standard Error ----------------- [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943579806 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943584812 ms +++ localhost/127.0.0.1:59999 - Locked within 5009 ms, 6 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestGLWindowWarpPointer01NEWT - testWarp01Center [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@364c4b05 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4ad1511c [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@74242ba3 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 512x512, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 512x512, swapInterval 1, drawable 0x3a00002 [apply] GLProfiles window1: :0: Native[GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)], GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)], GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL4bc.hw], GLProfile[GL2ES1/GL4bc.hw], GLProfile[GL2/GL2.hw], GLProfile[GL4/GL4.hw], GLProfile[GL3/GL3.hw], GLProfile[GL4bc/GL4bc.hw], GLProfile[GL4bc/GL4bc.hw], GLProfile[GL2GL3/GL4bc.hw], GLProfile[GL3bc/GL3bc.hw], , default GLProfile[GL4bc/GL4bc.hw]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestGLWindowWarpPointer01NEWT - testWarp01Center [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestGLWindowWarpPointer01NEWT - testWarp02Random [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4b4603d6 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@61a5fd35 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5892d4a8 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 512x512, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 512x512, swapInterval 1, drawable 0x3a00004 [apply] GLProfiles window1: :0: Native[GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)], GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)], GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL4bc.hw], GLProfile[GL2ES1/GL4bc.hw], GLProfile[GL2/GL2.hw], GLProfile[GL4/GL4.hw], GLProfile[GL3/GL3.hw], GLProfile[GL4bc/GL4bc.hw], GLProfile[GL4bc/GL4bc.hw], GLProfile[GL2GL3/GL4bc.hw], GLProfile[GL3bc/GL3bc.hw], , default GLProfile[GL4bc/GL4bc.hw]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestGLWindowWarpPointer01NEWT - testWarp02Random [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943590535 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms [apply] ------------- ---------------- --------------- [apply] [apply] Testcase: testWarp01Center took 2.499 sec [apply] Testcase: testWarp02Random took 2.302 sec [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestGLWindowWarpPointer01NEWT - testWarp02Random [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943590535 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms [echo] Testing com.jogamp.opengl.test.junit.newt.TestGLWindows00NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.newt.TestGLWindows00NEWT.xml [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943591402 ms +++ localhosTestsuite: com.jogamp.opengl.test.junit.newt.TestGLWindows00NEWT [apply] junit.framework.TestListener: tests to run: 1 [apply] t/127.0.0.1:59999 - Locked within 6 ms, 1 attempts [apply] libEGL warning: DRI2: failed to authenticate [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestGLWindows00NEWT - testWindow00 [apply] junit.framework.TestListener: startTest(testWindow00) [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2fbb21e [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5a6ad119 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1ac5eeaf [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 512x512, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 512x512, swapInterval 1, drawable 0x3a00002 [apply] GLProfiles window1: :0: Native[GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)], GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)], GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL4bc.hw], GLProfile[GL2ES1/GL4bc.hw], GLProfile[GL2/GL2.hw], GLProfile[GL4/GL4.hw], GLProfile[GL3/GL3.hw], GLProfile[GL4bc/GL4bc.hw], GLProfile[GL4bc/GL4bc.hw], GLProfile[GL2GL3/GL4bc.hw], GLProfile[GL3bc/GL3bc.hw], , default GLProfile[GL4bc/GL4bc.hw]] [apply] junit.framework.TestListener: endTest(testWindow00) [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestGLWindows00NEWT - testWindow00 [apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 1.467 sec [apply] ------------- Standard Error ----------------- [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943591402 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestGLWindows00NEWT - testWindow00 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2fbb21e [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5a6ad119 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1ac5eeaf [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 512x512, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 512x512, swapInterval 1, drawable 0x3a00002 [apply] GLProfiles window1: :0: Native[GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)], GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)], GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL4bc.hw], GLProfile[GL2ES1/GL4bc.hw], GLProfile[GL2/GL2.hw], GLProfile[GL4/GL4.hw], GLProfile[GL3/GL3.hw], GLProfile[GL4bc/GL4bc.hw], GLProfile[GL4bc/GL4bc.hw], GLProfile[GL2GL3/GL4bc.hw], GLProfile[GL3bc/GL3bc.hw], , default GLProfile[GL4bc/GL4bc.hw]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestGLWindows00NEWT - testWindow00 [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943592820 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [apply] ------------- ---------------- --------------- [apply] [apply] Testcase: testWindow00 took 0.471 sec [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943592820 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [echo] Testing com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT.xml [apply] Testsuite: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT [apply] junit.framework.TestListener: tests to run: 7 [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943593663 ms +++ localhost/127.0.0.1:59999 - Locked within 4 ms, 1 attempts [apply] libEGL warning: DRI2: failed to authenticate [apply] junit.framework.TestListener: startTest(testWindowDecor03TwoWinTwoDisplays) [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT - testWindowDecor03TwoWinTwoDisplays [apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943594697 d 0ms]] [apply] WindowEvent[WINDOW_MOVED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943594699 d 0ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] Frames for initial setVisible(true): 1 [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@258a1ed8 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@eef0a29 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6f841167 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3a00002 [apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943594758 d 191ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3a00002 [apply] WindowUpdateEvent[[ 0 / 0 1 x 1 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943594694 d 267ms]]] [apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943595021 d 0ms]] [apply] WindowEvent[WINDOW_MOVED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943595022 d 0ms]] [apply] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943595023 d 0ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] Frames for initial setVisible(true): 1 [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1f57d954 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@407d29df [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5948108c [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3e00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3e00002 [apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943595025 d 87ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3e00002 [apply] WindowUpdateEvent[[ 0 / 0 1 x 1 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943595021 d 111ms]]] [apply] duration1: 0 [apply] duration2: 0 [apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943595213 d 0ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose FIN [apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943595268 d 0ms]] [apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943595268 d 0ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose FIN [apply] junit.framework.TestListener: endTest(testWindowDecor03TwoWinTwoDisplays) [apply] junit.framework.TestListener: startTest(testWindowNativeRecreate01aSimple) [apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943595295 d 0ms]] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT - testWindowDecor03TwoWinTwoDisplays [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT - testWindowNativeRecreate01aSimple [apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943595353 d 0ms]] [apply] WindowEvent[WINDOW_MOVED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943595354 d 0ms]] [apply] Frames for initial setVisible(true): 1 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@24fcb8d8 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4bcb7fe0 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1d387200 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3a00004 [apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943595355 d 97ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3a00004 [apply] WindowUpdateEvent[[ 0 / 0 1 x 1 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943595353 d 108ms]]] [apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943595461 d 0ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose FIN [apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943595464 d 0ms]] [apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943595498 d 0ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-2,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-2,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@323c1a28 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7d951dc [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4c8d468a [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-2,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-2,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3e00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-2,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3e00004 [apply] junit.framework.TestListener: endTest(testWindowNativeRecreate01aSimple) [apply] junit.framework.TestListener: startTest(testWindowNativeRecreate01bSimple) [apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943595499 d 105ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-2,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3e00004 [apply] WindowUpdateEvent[[ 0 / 0 1 x 1 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943595498 d 142ms]]] [apply] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943595658 d 0ms]] [apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943595659 d 0ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-2,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-2,5,main] GearsES2.dispose FIN [apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943595681 d 0ms]] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT - testWindowNativeRecreate01aSimple [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT - testWindowNativeRecreate01bSimple [apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943595735 d 0ms]] [apply] WindowEvent[WINDOW_MOVED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943595736 d 0ms]] [apply] Frames for initial setVisible(true): 1 [apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943595737 d 77ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@64b99636 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5434e6e3 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5d226c45 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3a00006 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3a00006 [apply] WindowUpdateEvent[[ 0 / 0 1 x 1 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943595735 d 99ms]]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3a00006 [apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943595846 d 0ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1,5,main] GearsES2.dispose FIN [apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943595866 d 0ms]] [apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943595925 d 0ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-2,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-2,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] junit.framework.TestListener: endTest(testWindowNativeRecreate01bSimple) [apply] junit.framework.TestListener: startTest(testWindowDecor01aSimple) [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6cd44892 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@64e8a10f [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@64a6138a [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-2,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-2,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3e00006 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-2,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3e00006 [apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943595926 d 89ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-2,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3e00006 [apply] WindowUpdateEvent[[ 0 / 0 1 x 1 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943595925 d 112ms]]] [apply] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943596039 d 0ms]] [apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943596040 d 0ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-2,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-2,5,main] GearsES2.dispose FIN [apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943596061 d 0ms]] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT - testWindowNativeRecreate01bSimple [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT - testWindowDecor01aSimple [apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943596123 d 0ms]] [apply] WindowEvent[WINDOW_MOVED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943596124 d 0ms]] [apply] Frames for initial setVisible(true): 1 [apply] Created: NEWT-GLWindow[ [apply] Helper: GLAnimatorControl: null, GLEventListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@699a43fb[init true], ], [apply] Drawable: X11OnscreenGLXDrawable[Realized true, [apply] Factory jogamp.opengl.x11.glx.X11GLXDrawableFactory@16d82739, [apply] Handle 0x3a00008, [apply] Surface jogamp.newt.driver.x11.WindowDriver[Config X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x294aeb0, owner true, ResourceToolkitLock[obj 0x48f71ae6, isOwner false, <57071776, 1295709d>[count 1, qsz 0, owner ]]], idx 0], visualID 0x29, fbConfigID 0x29, [apply] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]], [apply] chosen GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]] [apply] , NEWT-Screen[.x11_:0-5-s0, idx 0, refCount 1, vsize [ 0 / 0 1920 x 1200 ], X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7fa2f88a6a80, owner true, ResourceToolkitLock[obj 0x11145cf3, isOwner false, <4fe25e47, 169bb04a>[count 0, qsz 0, owner ]]], idx 0], NEWT-Display[.x11_:0-5, excl false, refCount 1, hasEDT true, edtRunning true, X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7fa2f88a6a80, owner true, ResourceToolkitLock[obj 0x11145cf3, isOwner false, <4fe25e47, 169bb04a>[count 0, qsz 0, owner ]]]], monitors: [Monitor[Id 0x0, 518 x 324 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], curr [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], modeChanged false, modeCount 108]]] [apply] , ParentWindow null [apply] , ParentWindowHandle 0x0 (false) [apply] , WindowHandle 0x3a00008 [apply] , SurfaceHandle 0x3a00008 (lockedExt window true, surface true) [apply] , Pos 2/23 (auto false), size 640x480 [apply] , Visible true, focus true [apply] , Undecorated false (false) [apply] , AlwaysOnTop false, Fullscreen false [apply] , WrappedSurface null [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 2 [com.jogamp.newt.opengl.GLWindow$2@4752d5de, com.jogamp.newt.event.TraceWindowAdapter@f570667, ], MouseListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsMouseAdapter@1a655c0f, ], KeyListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsKeyAdapter@747eea52, ], windowLock <3849e93e, 7c700250>[count 2, qsz 0, owner ], surfaceLockCount 1]], [apply] Context: X11GLXContext [Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)], options 0x303, this 0xee549e7, handle 0x284d540, jogamp.opengl.gl4.GL4bcImpl@1da81203, [apply] quirks: [DontCloseX11Display], [apply] Drawable: X11OnscreenGLXDrawable[Realized true, [apply] Factory jogamp.opengl.x11.glx.X11GLXDrawableFactory@16d82739, [apply] Handle 0x3a00008, [apply] Surface jogamp.newt.driver.x11.WindowDriver[Config X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x294aeb0, owner true, ResourceToolkitLock[obj 0x48f71ae6, isOwner false, <57071776, 1295709d>[count 1, qsz 0, owner ]]], idx 0], visualID 0x29, fbConfigID 0x29, [apply] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]], [apply] chosen GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]] [apply] , NEWT-Screen[.x11_:0-5-s0, idx 0, refCount 1, vsize [ 0 / 0 1920 x 1200 ], X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7fa2f88a6a80, owner true, ResourceToolkitLock[obj 0x11145cf3, isOwner false, <4fe25e47, 169bb04a>[count 0, qsz 0, owner ]]], idx 0], NEWT-Display[.x11_:0-5, excl false, refCount 1, hasEDT true, edtRunning true, X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7fa2f88a6a80, owner true, ResourceToolkitLock[obj 0x11145cf3, isOwner false, <4fe25e47, 169bb04a>[count 0, qsz 0, owner ]]]], monitors: [Monitor[Id 0x0, 518 x 324 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], curr [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], modeChanged false, modeCount 108]]] [apply] , ParentWindow null [apply] , ParentWindowHandle 0x0 (false) [apply] , WindowHandle 0x3a00008 [apply] , SurfaceHandle 0x3a00008 (lockedExt window true, surface true) [apply] , Pos 2/23 (auto false), size 640x480 [apply] , Visible true, focus true [apply] , Undecorated false (false) [apply] , AlwaysOnTop false, Fullscreen false [apply] , WrappedSurface null [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 2 [com.jogamp.newt.opengl.GLWindow$2@4752d5de, com.jogamp.newt.event.TraceWindowAdapter@f570667, ], MouseListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsMouseAdapter@1a655c0f, ], KeyListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsKeyAdapter@747eea52, ], windowLock <3849e93e, 7c700250>[count 2, qsz 0, owner ], surfaceLockCount 1]], direct true] , [apply] Window: jogamp.newt.driver.x11.WindowDriver[Config X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x294aeb0, owner true, ResourceToolkitLock[obj 0x48f71ae6, isOwner false, <57071776, 1295709d>[count 1, qsz 0, owner ]]], idx 0], visualID 0x29, fbConfigID 0x29, [apply] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]], [apply] chosen GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]] [apply] , NEWT-Screen[.x11_:0-5-s0, idx 0, refCount 1, vsize [ 0 / 0 1920 x 1200 ], X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7fa2f88a6a80, owner true, ResourceToolkitLock[obj 0x11145cf3, isOwner false, <4fe25e47, 169bb04a>[count 0, qsz 0, owner ]]], idx 0], NEWT-Display[.x11_:0-5, excl false, refCount 1, hasEDT true, edtRunning true, X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7fa2f88a6a80, owner true, ResourceToolkitLock[obj 0x11145cf3, isOwner false, <4fe25e47, 169bb04a>[count 0, qsz 0, owner ]]]], monitors: [Monitor[Id 0x0, 518 x 324 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], curr [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], modeChanged false, modeCount 108]]] [apply] , ParentWindow null [apply] , ParentWindowHandle 0x0 (false) [apply] , WindowHandle 0x3a00008 [apply] , SurfaceHandle 0x3a00008 (lockedExt window true, surface true) [apply] , Pos 2/23 (auto false), size 640x480 [apply] , Visible true, focus true [apply] , Undecorated false (false) [apply] , AlwaysOnTop false, Fullscreen false [apply] , WrappedSurface null [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 2 [com.jogamp.newt.opengl.GLWindow$2@4752d5de, com.jogamp.newt.event.TraceWindowAdapter@f570667, ], MouseListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsMouseAdapter@1a655c0f, ], KeyListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsKeyAdapter@747eea52, ], windowLock <3849e93e, 7c700250>[count 2, qsz 0, owner ], surfaceLockCount 1]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@16a40b2 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@66bd66d7 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1caae1f3 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3a00008 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3a00008 [apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943596125 d 105ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3a00008 [apply] WindowUpdateEvent[[ 0 / 0 1 x 1 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943596123 d 124ms]]] [apply] duration: 0 [apply] junit.framework.TestListener: endTest(testWindowDecor01aSimple) [apply] junit.framework.TestListener: startTest(testWindowDecor01bSimple) [apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943596333 d 0ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] GearsES2.dispose FIN [apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943596340 d 0ms]] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT - testWindowDecor01aSimple [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT - testWindowDecor01bSimple [apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943596394 d 0ms]] [apply] WindowEvent[WINDOW_MOVED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943596395 d 0ms]] [apply] Frames for initial setVisible(true): 1 [apply] Created: NEWT-GLWindow[ [apply] Helper: GLAnimatorControl: null, GLEventListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@29918f3[init true], ], [apply] Drawable: X11OnscreenGLXDrawable[Realized true, [apply] Factory jogamp.opengl.x11.glx.X11GLXDrawableFactory@16d82739, [apply] Handle 0x3c00008, [apply] Surface jogamp.newt.driver.x11.WindowDriver[Config X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x294aeb0, owner true, ResourceToolkitLock[obj 0x6ae9cef7, isOwner false, <1c12f0f7, 1f89f687>[count 0, qsz 0, owner ]]], idx 0], visualID 0x29, fbConfigID 0x29, [apply] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]], [apply] chosen GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]] [apply] , NEWT-Screen[.x11_:0-6-s0, idx 0, refCount 1, vsize [ 0 / 0 1920 x 1200 ], X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x29f4e30, owner true, ResourceToolkitLock[obj 0x1a98293e, isOwner false, <7bbbb315, 5fea6729>[count 0, qsz 0, owner ]]], idx 0], NEWT-Display[.x11_:0-6, excl false, refCount 1, hasEDT true, edtRunning true, X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x29f4e30, owner true, ResourceToolkitLock[obj 0x1a98293e, isOwner false, <7bbbb315, 5fea6729>[count 0, qsz 0, owner ]]]], monitors: [Monitor[Id 0x0, 518 x 324 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], curr [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], modeChanged false, modeCount 108]]] [apply] , ParentWindow null [apply] , ParentWindowHandle 0x0 (false) [apply] , WindowHandle 0x3c00008 [apply] , SurfaceHandle 0x3c00008 (lockedExt window false, surface false) [apply] , Pos 2/23 (auto false), size 640x480 [apply] , Visible true, focus true [apply] , Undecorated false (false) [apply] , AlwaysOnTop false, Fullscreen false [apply] , WrappedSurface null [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 2 [com.jogamp.newt.opengl.GLWindow$2@161ae5f1, com.jogamp.newt.event.TraceWindowAdapter@3fee3c8d, ], MouseListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsMouseAdapter@31c96dc5, ], KeyListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsKeyAdapter@1f45ba0c, ], windowLock <1ab979de, 6efeb87>[count 0, qsz 0, owner ], surfaceLockCount 0]], [apply] Context: X11GLXContext [Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)], options 0x303, this 0x36243322, handle 0x2a0da00, jogamp.opengl.gl4.GL4bcImpl@714fef9f, [apply] quirks: [DontCloseX11Display], [apply] Drawable: X11OnscreenGLXDrawable[Realized true, [apply] Factory jogamp.opengl.x11.glx.X11GLXDrawableFactory@16d82739, [apply] Handle 0x3c00008, [apply] Surface jogamp.newt.driver.x11.WindowDriver[Config X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x294aeb0, owner true, ResourceToolkitLock[obj 0x6ae9cef7, isOwner false, <1c12f0f7, 1f89f687>[count 0, qsz 0, owner ]]], idx 0], visualID 0x29, fbConfigID 0x29, [apply] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]], [apply] chosen GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]] [apply] , NEWT-Screen[.x11_:0-6-s0, idx 0, refCount 1, vsize [ 0 / 0 1920 x 1200 ], X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x29f4e30, owner true, ResourceToolkitLock[obj 0x1a98293e, isOwner false, <7bbbb315, 5fea6729>[count 0, qsz 0, owner ]]], idx 0], NEWT-Display[.x11_:0-6, excl false, refCount 1, hasEDT true, edtRunning true, X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x29f4e30, owner true, ResourceToolkitLock[obj 0x1a98293e, isOwner false, <7bbbb315, 5fea6729>[count 0, qsz 0, owner ]]]], monitors: [Monitor[Id 0x0, 518 x 324 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], curr [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], modeChanged false, modeCount 108]]] [apply] , ParentWindow null [apply] , ParentWindowHandle 0x0 (false) [apply] , WindowHandle 0x3c00008 [apply] , SurfaceHandle 0x3c00008 (lockedExt window false, surface false) [apply] , Pos 2/23 (auto false), size 640x480 [apply] , Visible true, focus true [apply] , Undecorated false (false) [apply] , AlwaysOnTop false, Fullscreen false [apply] , WrappedSurface null [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 2 [com.jogamp.newt.opengl.GLWindow$2@161ae5f1, com.jogamp.newt.event.TraceWindowAdapter@3fee3c8d, ], MouseListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsMouseAdapter@31c96dc5, ], KeyListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsKeyAdapter@1f45ba0c, ], windowLock <1ab979de, 6efeb87>[count 0, qsz 0, owner ], surfaceLockCount 0]], direct true] , [apply] Window: jogamp.newt.driver.x11.WindowDriver[Config X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x294aeb0, owner true, ResourceToolkitLock[obj 0x6ae9cef7, isOwner false, <1c12f0f7, 1f89f687>[count 0, qsz 0, owner ]]], idx 0], visualID 0x29, fbConfigID 0x29, [apply] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]], [apply] chosen GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]] [apply] , NEWT-Screen[.x11_:0-6-s0, idx 0, refCount 1, vsize [ 0 / 0 1920 x 1200 ], X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x29f4e30, owner true, ResourceToolkitLock[obj 0x1a98293e, isOwner false, <7bbbb315, 5fea6729>[count 0, qsz 0, owner ]]], idx 0], NEWT-Display[.x11_:0-6, excl false, refCount 1, hasEDT true, edtRunning true, X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x29f4e30, owner true, ResourceToolkitLock[obj 0x1a98293e, isOwner false, <7bbbb315, 5fea6729>[count 0, qsz 0, owner ]]]], monitors: [Monitor[Id 0x0, 518 x 324 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], curr [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], modeChanged false, modeCount 108]]] [apply] , ParentWindow null [apply] , ParentWindowHandle 0x0 (false) [apply] , WindowHandle 0x3c00008 [apply] , SurfaceHandle 0x3c00008 (lockedExt window false, surface false) [apply] , Pos 2/23 (auto false), size 640x480 [apply] , Visible true, focus true [apply] , Undecorated false (false) [apply] , AlwaysOnTop false, Fullscreen false [apply] , WrappedSurface null [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 2 [com.jogamp.newt.opengl.GLWindow$2@161ae5f1, com.jogamp.newt.event.TraceWindowAdapter@3fee3c8d, ], MouseListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsMouseAdapter@31c96dc5, ], KeyListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsKeyAdapter@1f45ba0c, ], windowLock <1ab979de, 6efeb87>[count 0, qsz 0, owner ], surfaceLockCount 0]] [apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943596397 d 49ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-6-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-6-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1679b7fc [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@111e0ceb [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4be22114 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-6-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-6-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3c00008 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-6-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3c00008 [apply] WindowUpdateEvent[[ 0 / 0 1 x 1 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943596394 d 75ms]]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3c00008 [apply] duration: 0 [apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943596589 d 0ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-6-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-6-EDT-1,5,main] GearsES2.dispose FIN [apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943596601 d 0ms]] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT - testWindowDecor01bSimple [apply] junit.framework.TestListener: endTest(testWindowDecor01bSimple) [apply] junit.framework.TestListener: startTest(testWindowDecor02DestroyWinTwiceA) [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT - testWindowDecor02DestroyWinTwiceA [apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943596658 d 0ms]] [apply] WindowEvent[WINDOW_MOVED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943596660 d 0ms]] [apply] Frames for initial setVisible(true): 1 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-7-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-7-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7fcfe433 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@298f11d3 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6fdb48f5 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-7-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-7-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3e00008 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-7-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3e00008 [apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943596695 d 89ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-7-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3e00008 [apply] WindowUpdateEvent[[ 0 / 0 1 x 1 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943596658 d 145ms]]] [apply] duration: 0 [apply] junit.framework.TestListener: endTest(testWindowDecor02DestroyWinTwiceA) [apply] junit.framework.TestListener: startTest(testWindowDecor03TwoWinOneDisplay) [apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943596885 d 0ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-7-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-7-EDT-1,5,main] GearsES2.dispose FIN [apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943596893 d 0ms]] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT - testWindowDecor02DestroyWinTwiceA [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT - testWindowDecor03TwoWinOneDisplay [apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943596949 d 0ms]] [apply] WindowEvent[WINDOW_MOVED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943596950 d 0ms]] [apply] Frames for initial setVisible(true): 1 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-8-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-8-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6353ebbd [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1a99f83d [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@72787a6f [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-8-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-8-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3a0000a [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-8-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3a0000a [apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943596951 d 98ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-8-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3a0000a [apply] WindowUpdateEvent[[ 0 / 0 1 x 1 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943596949 d 119ms]]] [apply] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943597142 d 0ms]] [apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943597142 d 0ms]] [apply] WindowEvent[WINDOW_MOVED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943597142 d 0ms]] [apply] Frames for initial setVisible(true): 1 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-8-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-8-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6d1e7dd8 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6cd827df [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6321d94c [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-8-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-8-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3a0000c [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-8-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3a0000c [apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943597167 d 76ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-8-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3a0000c [apply] WindowUpdateEvent[[ 0 / 0 1 x 1 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943597141 d 123ms]]] [apply] duration1: 0 [apply] duration2: 0 [apply] junit.framework.TestListener: endTest(testWindowDecor03TwoWinOneDisplay) [apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943597344 d 0ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-8-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-8-EDT-1,5,main] GearsES2.dispose FIN [apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943597351 d 0ms]] [apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943597352 d 0ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-8-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-8-EDT-1,5,main] GearsES2.dispose FIN [apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943597372 d 0ms]] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT - testWindowDecor03TwoWinOneDisplay [apply] Tests run: 7, Failures: 0, Errors: 0, Time elapsed: 3.806 sec [apply] ------------- Standard Output --------------- [apply] Frames for initial setVisible(true): 1 [apply] Frames for initial setVisible(true): 1 [apply] duration1: 0 [apply] duration2: 0 [apply] Frames for initial setVisible(true): 1 [apply] Frames for initial setVisible(true): 1 [apply] Frames for initial setVisible(true): 1 [apply] Created: NEWT-GLWindow[ [apply] Helper: GLAnimatorControl: null, GLEventListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@699a43fb[init true], ], [apply] Drawable: X11OnscreenGLXDrawable[Realized true, [apply] Factory jogamp.opengl.x11.glx.X11GLXDrawableFactory@16d82739, [apply] Handle 0x3a00008, [apply] Surface jogamp.newt.driver.x11.WindowDriver[Config X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x294aeb0, owner true, ResourceToolkitLock[obj 0x48f71ae6, isOwner false, <57071776, 1295709d>[count 1, qsz 0, owner ]]], idx 0], visualID 0x29, fbConfigID 0x29, [apply] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]], [apply] chosen GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]] [apply] , NEWT-Screen[.x11_:0-5-s0, idx 0, refCount 1, vsize [ 0 / 0 1920 x 1200 ], X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7fa2f88a6a80, owner true, ResourceToolkitLock[obj 0x11145cf3, isOwner false, <4fe25e47, 169bb04a>[count 0, qsz 0, owner ]]], idx 0], NEWT-Display[.x11_:0-5, excl false, refCount 1, hasEDT true, edtRunning true, X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7fa2f88a6a80, owner true, ResourceToolkitLock[obj 0x11145cf3, isOwner false, <4fe25e47, 169bb04a>[count 0, qsz 0, owner ]]]], monitors: [Monitor[Id 0x0, 518 x 324 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], curr [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], modeChanged false, modeCount 108]]] [apply] , ParentWindow null [apply] , ParentWindowHandle 0x0 (false) [apply] , WindowHandle 0x3a00008 [apply] , SurfaceHandle 0x3a00008 (lockedExt window true, surface true) [apply] , Pos 2/23 (auto false), size 640x480 [apply] , Visible true, focus true [apply] , Undecorated false (false) [apply] , AlwaysOnTop false, Fullscreen false [apply] , WrappedSurface null [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 2 [com.jogamp.newt.opengl.GLWindow$2@4752d5de, com.jogamp.newt.event.TraceWindowAdapter@f570667, ], MouseListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsMouseAdapter@1a655c0f, ], KeyListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsKeyAdapter@747eea52, ], windowLock <3849e93e, 7c700250>[count 2, qsz 0, owner ], surfaceLockCount 1]], [apply] Context: X11GLXContext [Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)], options 0x303, this 0xee549e7, handle 0x284d540, jogamp.opengl.gl4.GL4bcImpl@1da81203, [apply] quirks: [DontCloseX11Display], [apply] Drawable: X11OnscreenGLXDrawable[Realized true, [apply] Factory jogamp.opengl.x11.glx.X11GLXDrawableFactory@16d82739, [apply] Handle 0x3a00008, [apply] Surface jogamp.newt.driver.x11.WindowDriver[Config X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x294aeb0, owner true, ResourceToolkitLock[obj 0x48f71ae6, isOwner false, <57071776, 1295709d>[count 1, qsz 0, owner ]]], idx 0], visualID 0x29, fbConfigID 0x29, [apply] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]], [apply] chosen GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]] [apply] , NEWT-Screen[.x11_:0-5-s0, idx 0, refCount 1, vsize [ 0 / 0 1920 x 1200 ], X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7fa2f88a6a80, owner true, ResourceToolkitLock[obj 0x11145cf3, isOwner false, <4fe25e47, 169bb04a>[count 0, qsz 0, owner ]]], idx 0], NEWT-Display[.x11_:0-5, excl false, refCount 1, hasEDT true, edtRunning true, X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7fa2f88a6a80, owner true, ResourceToolkitLock[obj 0x11145cf3, isOwner false, <4fe25e47, 169bb04a>[count 0, qsz 0, owner ]]]], monitors: [Monitor[Id 0x0, 518 x 324 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], curr [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], modeChanged false, modeCount 108]]] [apply] , ParentWindow null [apply] , ParentWindowHandle 0x0 (false) [apply] , WindowHandle 0x3a00008 [apply] , SurfaceHandle 0x3a00008 (lockedExt window true, surface true) [apply] , Pos 2/23 (auto false), size 640x480 [apply] , Visible true, focus true [apply] , Undecorated false (false) [apply] , AlwaysOnTop false, Fullscreen false [apply] , WrappedSurface null [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 2 [com.jogamp.newt.opengl.GLWindow$2@4752d5de, com.jogamp.newt.event.TraceWindowAdapter@f570667, ], MouseListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsMouseAdapter@1a655c0f, ], KeyListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsKeyAdapter@747eea52, ], windowLock <3849e93e, 7c700250>[count 2, qsz 0, owner ], surfaceLockCount 1]], direct true] , [apply] Window: jogamp.newt.driver.x11.WindowDriver[Config X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x294aeb0, owner true, ResourceToolkitLock[obj 0x48f71ae6, isOwner false, <57071776, 1295709d>[count 1, qsz 0, owner ]]], idx 0], visualID 0x29, fbConfigID 0x29, [apply] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]], [apply] chosen GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]] [apply] , NEWT-Screen[.x11_:0-5-s0, idx 0, refCount 1, vsize [ 0 / 0 1920 x 1200 ], X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7fa2f88a6a80, owner true, ResourceToolkitLock[obj 0x11145cf3, isOwner false, <4fe25e47, 169bb04a>[count 0, qsz 0, owner ]]], idx 0], NEWT-Display[.x11_:0-5, excl false, refCount 1, hasEDT true, edtRunning true, X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7fa2f88a6a80, owner true, ResourceToolkitLock[obj 0x11145cf3, isOwner false, <4fe25e47, 169bb04a>[count 0, qsz 0, owner ]]]], monitors: [Monitor[Id 0x0, 518 x 324 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], curr [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], modeChanged false, modeCount 108]]] [apply] , ParentWindow null [apply] , ParentWindowHandle 0x0 (false) [apply] , WindowHandle 0x3a00008 [apply] , SurfaceHandle 0x3a00008 (lockedExt window true, surface true) [apply] , Pos 2/23 (auto false), size 640x480 [apply] , Visible true, focus true [apply] , Undecorated false (false) [apply] , AlwaysOnTop false, Fullscreen false [apply] , WrappedSurface null [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 2 [com.jogamp.newt.opengl.GLWindow$2@4752d5de, com.jogamp.newt.event.TraceWindowAdapter@f570667, ], MouseListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsMouseAdapter@1a655c0f, ], KeyListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsKeyAdapter@747eea52, ], windowLock <3849e93e, 7c700250>[count 2, qsz 0, owner ], surfaceLockCount 1]] [apply] duration: 0 [apply] Frames for initial setVisible(true): 1 [apply] Created: NEWT-GLWindow[ [apply] Helper: GLAnimatorControl: null, GLEventListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@29918f3[init true], ], [apply] Drawable: X11OnscreenGLXDrawable[Realized true, [apply] Factory jogamp.opengl.x11.glx.X11GLXDrawableFactory@16d82739, [apply] Handle 0x3c00008, [apply] Surface jogamp.newt.driver.x11.WindowDriver[Config X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x294aeb0, owner true, ResourceToolkitLock[obj 0x6ae9cef7, isOwner false, <1c12f0f7, 1f89f687>[count 0, qsz 0, owner ]]], idx 0], visualID 0x29, fbConfigID 0x29, [apply] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]], [apply] chosen GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]] [apply] , NEWT-Screen[.x11_:0-6-s0, idx 0, refCount 1, vsize [ 0 / 0 1920 x 1200 ], X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x29f4e30, owner true, ResourceToolkitLock[obj 0x1a98293e, isOwner false, <7bbbb315, 5fea6729>[count 0, qsz 0, owner ]]], idx 0], NEWT-Display[.x11_:0-6, excl false, refCount 1, hasEDT true, edtRunning true, X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x29f4e30, owner true, ResourceToolkitLock[obj 0x1a98293e, isOwner false, <7bbbb315, 5fea6729>[count 0, qsz 0, owner ]]]], monitors: [Monitor[Id 0x0, 518 x 324 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], curr [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], modeChanged false, modeCount 108]]] [apply] , ParentWindow null [apply] , ParentWindowHandle 0x0 (false) [apply] , WindowHandle 0x3c00008 [apply] , SurfaceHandle 0x3c00008 (lockedExt window false, surface false) [apply] , Pos 2/23 (auto false), size 640x480 [apply] , Visible true, focus true [apply] , Undecorated false (false) [apply] , AlwaysOnTop false, Fullscreen false [apply] , WrappedSurface null [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 2 [com.jogamp.newt.opengl.GLWindow$2@161ae5f1, com.jogamp.newt.event.TraceWindowAdapter@3fee3c8d, ], MouseListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsMouseAdapter@31c96dc5, ], KeyListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsKeyAdapter@1f45ba0c, ], windowLock <1ab979de, 6efeb87>[count 0, qsz 0, owner ], surfaceLockCount 0]], [apply] Context: X11GLXContext [Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)], options 0x303, this 0x36243322, handle 0x2a0da00, jogamp.opengl.gl4.GL4bcImpl@714fef9f, [apply] quirks: [DontCloseX11Display], [apply] Drawable: X11OnscreenGLXDrawable[Realized true, [apply] Factory jogamp.opengl.x11.glx.X11GLXDrawableFactory@16d82739, [apply] Handle 0x3c00008, [apply] Surface jogamp.newt.driver.x11.WindowDriver[Config X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x294aeb0, owner true, ResourceToolkitLock[obj 0x6ae9cef7, isOwner false, <1c12f0f7, 1f89f687>[count 0, qsz 0, owner ]]], idx 0], visualID 0x29, fbConfigID 0x29, [apply] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]], [apply] chosen GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]] [apply] , NEWT-Screen[.x11_:0-6-s0, idx 0, refCount 1, vsize [ 0 / 0 1920 x 1200 ], X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x29f4e30, owner true, ResourceToolkitLock[obj 0x1a98293e, isOwner false, <7bbbb315, 5fea6729>[count 0, qsz 0, owner ]]], idx 0], NEWT-Display[.x11_:0-6, excl false, refCount 1, hasEDT true, edtRunning true, X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x29f4e30, owner true, ResourceToolkitLock[obj 0x1a98293e, isOwner false, <7bbbb315, 5fea6729>[count 0, qsz 0, owner ]]]], monitors: [Monitor[Id 0x0, 518 x 324 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], curr [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], modeChanged false, modeCount 108]]] [apply] , ParentWindow null [apply] , ParentWindowHandle 0x0 (false) [apply] , WindowHandle 0x3c00008 [apply] , SurfaceHandle 0x3c00008 (lockedExt window false, surface false) [apply] , Pos 2/23 (auto false), size 640x480 [apply] , Visible true, focus true [apply] , Undecorated false (false) [apply] , AlwaysOnTop false, Fullscreen false [apply] , WrappedSurface null [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 2 [com.jogamp.newt.opengl.GLWindow$2@161ae5f1, com.jogamp.newt.event.TraceWindowAdapter@3fee3c8d, ], MouseListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsMouseAdapter@31c96dc5, ], KeyListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsKeyAdapter@1f45ba0c, ], windowLock <1ab979de, 6efeb87>[count 0, qsz 0, owner ], surfaceLockCount 0]], direct true] , [apply] Window: jogamp.newt.driver.x11.WindowDriver[Config X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x294aeb0, owner true, ResourceToolkitLock[obj 0x6ae9cef7, isOwner false, <1c12f0f7, 1f89f687>[count 0, qsz 0, owner ]]], idx 0], visualID 0x29, fbConfigID 0x29, [apply] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]], [apply] chosen GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]] [apply] , NEWT-Screen[.x11_:0-6-s0, idx 0, refCount 1, vsize [ 0 / 0 1920 x 1200 ], X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x29f4e30, owner true, ResourceToolkitLock[obj 0x1a98293e, isOwner false, <7bbbb315, 5fea6729>[count 0, qsz 0, owner ]]], idx 0], NEWT-Display[.x11_:0-6, excl false, refCount 1, hasEDT true, edtRunning true, X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x29f4e30, owner true, ResourceToolkitLock[obj 0x1a98293e, isOwner false, <7bbbb315, 5fea6729>[count 0, qsz 0, owner ]]]], monitors: [Monitor[Id 0x0, 518 x 324 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], curr [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], modeChanged false, modeCount 108]]] [apply] , ParentWindow null [apply] , ParentWindowHandle 0x0 (false) [apply] , WindowHandle 0x3c00008 [apply] , SurfaceHandle 0x3c00008 (lockedExt window false, surface false) [apply] , Pos 2/23 (auto false), size 640x480 [apply] , Visible true, focus true [apply] , Undecorated false (false) [apply] , AlwaysOnTop false, Fullscreen false [apply] , WrappedSurface null [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 2 [com.jogamp.newt.opengl.GLWindow$2@161ae5f1, com.jogamp.newt.event.TraceWindowAdapter@3fee3c8d, ], MouseListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsMouseAdapter@31c96dc5, ], KeyListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsKeyAdapter@1f45ba0c, ], windowLock <1ab979de, 6efeb87>[count 0, qsz 0, owner ], surfaceLockCount 0]] [apply] duration: 0 [apply] Frames for initial setVisible(true): 1 [apply] duration: 0 [apply] Frames for initial setVisible(true): 1 [apply] Frames for initial setVisible(true): 1 [apply] duration1: 0 [apply] duration2: 0 [apply] ------------- ---------------- --------------- [apply] ------------- Standard Error ----------------- [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943593663 ms +++ localhost/127.0.0.1:59999 - Locked within 4 ms, 1 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT - testWindowDecor03TwoWinTwoDisplays [apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943594697 d 0ms]] [apply] WindowEvent[WINDOW_MOVED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943594699 d 0ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@258a1ed8 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@eef0a29 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6f841167 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3a00002 [apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943594758 d 191ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3a00002 [apply] WindowUpdateEvent[[ 0 / 0 1 x 1 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943594694 d 267ms]]] [apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943595021 d 0ms]] [apply] WindowEvent[WINDOW_MOVED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943595022 d 0ms]] [apply] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943595023 d 0ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1f57d954 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@407d29df [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5948108c [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3e00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3e00002 [apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943595025 d 87ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3e00002 [apply] WindowUpdateEvent[[ 0 / 0 1 x 1 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943595021 d 111ms]]] [apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943595213 d 0ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose FIN [apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943595268 d 0ms]] [apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943595268 d 0ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose FIN [apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943595295 d 0ms]] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT - testWindowDecor03TwoWinTwoDisplays [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT - testWindowNativeRecreate01aSimple [apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943595353 d 0ms]] [apply] WindowEvent[WINDOW_MOVED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943595354 d 0ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@24fcb8d8 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4bcb7fe0 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1d387200 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3a00004 [apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943595355 d 97ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3a00004 [apply] WindowUpdateEvent[[ 0 / 0 1 x 1 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943595353 d 108ms]]] [apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943595461 d 0ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose FIN [apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943595464 d 0ms]] [apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943595498 d 0ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-2,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-2,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@323c1a28 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7d951dc [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4c8d468a [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-2,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-2,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3e00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-2,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3e00004 [apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943595499 d 105ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-2,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3e00004 [apply] WindowUpdateEvent[[ 0 / 0 1 x 1 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943595498 d 142ms]]] [apply] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943595658 d 0ms]] [apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943595659 d 0ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-2,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-2,5,main] GearsES2.dispose FIN [apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943595681 d 0ms]] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT - testWindowNativeRecreate01aSimple [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT - testWindowNativeRecreate01bSimple [apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943595735 d 0ms]] [apply] WindowEvent[WINDOW_MOVED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943595736 d 0ms]] [apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943595737 d 77ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffSLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943597419 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms [apply] ers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@64b99636 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5434e6e3 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5d226c45 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3a00006 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3a00006 [apply] WindowUpdateEvent[[ 0 / 0 1 x 1 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943595735 d 99ms]]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3a00006 [apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943595846 d 0ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1,5,main] GearsES2.dispose FIN [apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943595866 d 0ms]] [apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943595925 d 0ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-2,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-2,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6cd44892 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@64e8a10f [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@64a6138a [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-2,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-2,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3e00006 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-2,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3e00006 [apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943595926 d 89ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-2,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3e00006 [apply] WindowUpdateEvent[[ 0 / 0 1 x 1 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943595925 d 112ms]]] [apply] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943596039 d 0ms]] [apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943596040 d 0ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-2,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-2,5,main] GearsES2.dispose FIN [apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943596061 d 0ms]] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT - testWindowNativeRecreate01bSimple [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT - testWindowDecor01aSimple [apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943596123 d 0ms]] [apply] WindowEvent[WINDOW_MOVED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943596124 d 0ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@16a40b2 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@66bd66d7 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1caae1f3 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3a00008 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3a00008 [apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943596125 d 105ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3a00008 [apply] WindowUpdateEvent[[ 0 / 0 1 x 1 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943596123 d 124ms]]] [apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943596333 d 0ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] GearsES2.dispose FIN [apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943596340 d 0ms]] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT - testWindowDecor01aSimple [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT - testWindowDecor01bSimple [apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943596394 d 0ms]] [apply] WindowEvent[WINDOW_MOVED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943596395 d 0ms]] [apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943596397 d 49ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-6-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-6-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1679b7fc [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@111e0ceb [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4be22114 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-6-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-6-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3c00008 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-6-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3c00008 [apply] WindowUpdateEvent[[ 0 / 0 1 x 1 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943596394 d 75ms]]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3c00008 [apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943596589 d 0ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-6-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-6-EDT-1,5,main] GearsES2.dispose FIN [apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943596601 d 0ms]] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT - testWindowDecor01bSimple [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT - testWindowDecor02DestroyWinTwiceA [apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943596658 d 0ms]] [apply] WindowEvent[WINDOW_MOVED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943596660 d 0ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-7-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-7-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7fcfe433 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@298f11d3 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6fdb48f5 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-7-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-7-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3e00008 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-7-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3e00008 [apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943596695 d 89ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-7-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3e00008 [apply] WindowUpdateEvent[[ 0 / 0 1 x 1 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943596658 d 145ms]]] [apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943596885 d 0ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-7-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-7-EDT-1,5,main] GearsES2.dispose FIN [apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943596893 d 0ms]] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT - testWindowDecor02DestroyWinTwiceA [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT - testWindowDecor03TwoWinOneDisplay [apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943596949 d 0ms]] [apply] WindowEvent[WINDOW_MOVED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943596950 d 0ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-8-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-8-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6353ebbd [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1a99f83d [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@72787a6f [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-8-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-8-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3a0000a [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-8-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3a0000a [apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943596951 d 98ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-8-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3a0000a [apply] WindowUpdateEvent[[ 0 / 0 1 x 1 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943596949 d 119ms]]] [apply] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943597142 d 0ms]] [apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943597142 d 0ms]] [apply] WindowEvent[WINDOW_MOVED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943597142 d 0ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-8-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-8-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6d1e7dd8 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6cd827df [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6321d94c [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-8-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-8-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3a0000c [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-8-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3a0000c [apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943597167 d 76ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-8-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3a0000c [apply] WindowUpdateEvent[[ 0 / 0 1 x 1 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943597141 d 123ms]]] [apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943597344 d 0ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-8-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-8-EDT-1,5,main] GearsES2.dispose FIN [apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943597351 d 0ms]] [apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943597352 d 0ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-8-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-8-EDT-1,5,main] GearsES2.dispose FIN [apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943597372 d 0ms]] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT - testWindowDecor03TwoWinOneDisplay [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943597419 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms [apply] ------------- ---------------- --------------- [apply] [apply] Testcase: testWindowDecor03TwoWinTwoDisplays took 0.734 sec [apply] Testcase: testWindowNativeRecreate01aSimple took 0.38 sec [apply] Testcase: testWindowNativeRecreate01bSimple took 0.379 sec [apply] Testcase: testWindowDecor01aSimple took 0.278 sec [apply] Testcase: testWindowDecor01bSimple took 0.26 sec [apply] Testcase: testWindowDecor02DestroyWinTwiceA took 0.291 sec [apply] Testcase: testWindowDecor03TwoWinOneDisplay took 0.477 sec [echo] Testing com.jogamp.opengl.test.junit.newt.TestGLWindows02NEWTAnimated -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.newt.TestGLWindows02NEWTAnimated.xml [apply] Testsuite: com.jogamp.opengl.test.junit.newt.TestGLWindows02NEWTAnimated [apply] junit.framework.TestListener: tests to run: 4 [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943598381 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943599385 ms +++ localhost/127.0.0.1:59999 - Locked within 1007 ms, 2 attempts [apply] libEGL warning: DRI2: failed to authenticate [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestGLWindows02NEWTAnimated - testWindowDecor02DestroyWinTwiceA [apply] junit.framework.TestListener: startTest(testWindowDecor02DestroyWinTwiceA) [apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943600445 d 0ms]] [apply] WindowEvent[WINDOW_MOVED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943600446 d 0ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@364c4b05 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4ad1511c [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@74242ba3 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3a00002 [apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943600454 d 182ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3a00002 [apply] WindowUpdateEvent[[ 0 / 0 1 x 1 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943600413 d 236ms]]] [apply] junit.framework.TestListener: endTest(testWindowDecor02DestroyWinTwiceA) [apply] junit.framework.TestListener: startTest(testWindowDecor03TwoWinOneDisplay) [apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943600865 d 0ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose FIN [apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943600877 d 0ms]] [apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943600878 d 0ms]] [apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943600879 d 0ms]] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestGLWindows02NEWTAnimated - testWindowDecor02DestroyWinTwiceA [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestGLWindows02NEWTAnimated - testWindowDecor03TwoWinOneDisplay [apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943600943 d 0ms]] [apply] WindowEvent[WINDOW_MOVED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943600943 d 1ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@388165b3 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@373be7c0 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3dec0a94 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 640x480, swapInterval 0, drawable 0x3a00004 [apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943600944 d 90ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 640x480, swapInterval 0, drawable 0x3a00004 [apply] WindowUpdateEvent[[ 0 / 0 1 x 1 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943600943 d 93ms]]] [apply] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943601089 d 0ms]] [apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943601090 d 0ms]] [apply] WindowEvent[WINDOW_MOVED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943601091 d 0ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@22b3428e [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@26d68a6e [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4f1a4fad [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 630x470, swapInterval 1, drawable 0x3a00006 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 630x470, swapInterval 1, drawable 0x3a00006 [apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943601118 d 64ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 630x470, swapInterval 1, drawable 0x3a00006 [apply] WindowUpdateEvent[[ 0 / 0 1 x 1 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943601089 d 119ms]]] [apply] WindowEvent[WINDOW_MOVED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943601239 d 0ms]] [apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943601449 d 0ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose FIN [apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943601456 d 0ms]] [apply] junit.framework.TestListener: endTest(testWindowDecor03TwoWinOneDisplay) [apply] junit.framework.TestListener: startTest(testWindowDecor03TwoWinTwoDisplays) [apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943601682 d 0ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose FIN [apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943601704 d 0ms]] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestGLWindows02NEWTAnimated - testWindowDecor03TwoWinOneDisplay [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestGLWindows02NEWTAnimated - testWindowDecor03TwoWinTwoDisplays [apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943601776 d 0ms]] [apply] WindowEvent[WINDOW_MOVED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943601777 d 0ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2b22100b [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@494b584c [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@71920b2b [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 0, drawable 0x3e00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.display 640x480, swapInterval 0, drawable 0x3e00004 [apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943601781 d 90ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.display 640x480, swapInterval 0, drawable 0x3e00004 [apply] WindowUpdateEvent[[ 0 / 0 1 x 1 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943601776 d 97ms]]] [apply] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943601943 d 0ms]] [apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943601943 d 0ms]] [apply] WindowEvent[WINDOW_MOVED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943601944 d 0ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@149a0d40 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@ddbef51 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@623cb5f2 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1,5,main] GearsES2.reshape 0/0 630x470, swapInterval 1, drawable 0x3c00006 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1,5,main] GearsES2.display 630x470, swapInterval 1, drawable 0x3c00006 [apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943601947 d 116ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1,5,main] GearsES2.display 630x470, swapInterval 1, drawable 0x3c00006 [apply] WindowUpdateEvent[[ 0 / 0 1 x 1 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943601943 d 142ms]]] [apply] WindowEvent[WINDOW_MOVED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943602122 d 0ms]] [apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943602333 d 0ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose FIN [apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943602343 d 0ms]] [apply] junit.framework.TestListener: endTest(testWindowDecor03TwoWinTwoDisplays) [apply] junit.framework.TestListener: startTest(testWindowDecor01Simple) [apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943602585 d 0ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1,5,main] GearsES2.dispose FIN [apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943602600 d 0ms]] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestGLWindows02NEWTAnimated - testWindowDecor03TwoWinTwoDisplays [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestGLWindows02NEWTAnimated - testWindowDecor01Simple [apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943602650 d 0ms]] [apply] WindowEvent[WINDOW_MOVED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943602650 d 0ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4a113af5 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3135d0d0 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@442020ed [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3e00006 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3e00006 [apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943602652 d 138ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3e00006 [apply] WindowUpdateEvent[[ 0 / 0 1 x 1 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943602650 d 157ms]]] [apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943603001 d 0ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] GearsES2.dispose FIN [apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943603011 d 0ms]] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestGLWindows02NEWTAnimated - testWindowDecor01Simple [apply] junit.framework.TestListener: endTest(testWindowDecor01Simple) [apply] Tests run: 4, Failures: 0, Errors: 0, Time elapsed: 4.735 sec [apply] ------------- Standard Error ----------------- [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943598381 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943599385 ms +++ localhost/127.0.0.1:59999 - Locked within 1007 ms, 2 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestGLWindows02NEWTAnimated - testWindowDecor02DestroyWinTwiceA [apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943600445 d 0ms]] [apply] WindowEvent[WINDOW_MOVED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943600446 d 0ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@364c4b05 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4ad1511c [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@74242ba3 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3a00002 [apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943600454 d 182ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3a00002 [apply] WindowUpdateEvent[[ 0 / 0 1 x 1 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943600413 d 236ms]]] [apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943600865 d 0ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose FIN [apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943600877 d 0ms]] [apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943600878 d 0ms]] [apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943600879 d 0ms]] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestGLWindows02NEWTAnimated - testWindowDecor02DestroyWinTwiceA [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestGLWindows02NEWTAnimated - testWindowDecor03TwoWinOneDisplay [apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943600943 d 0ms]] [apply] WindowEvent[WINDOW_MOVED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943600943 d 1ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@388165b3 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@373be7c0 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3dec0a94 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 0, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 640x480, swapInterval 0, drawable 0x3a00004 [apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943600944 d 90ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 640x480, swapInterval 0, drawable 0x3a00004 [apply] WindowUpdateEvent[[ 0 / 0 1 x 1 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943600943 d 93ms]]] [apply] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943601089 d 0ms]] [apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943601090 d 0ms]] [apply] WindowEvent[WINDOW_MOVED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943601091 d 0ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@22b3428e [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@26d68a6e [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4f1a4fad [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 630x470, swapInterval 1, drawable 0x3a00006 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 630x470, swapInterval 1, drawable 0x3a00006 [apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943601118 d 64ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 630x470, swapInterval 1, drawable 0x3a00006 [apply] WindowUpdateEvent[[ 0 / 0 1 x 1 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943601089 d 119ms]]] [apply] WindowEvent[WINDOW_MOVED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943601239 d 0ms]] [apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943601449 d 0ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose FIN [apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943601456 d 0ms]] [apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943601682 d 0ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose FIN [apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943601704 d 0ms]] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestGLWindows02NEWTAnimated - testWindowDecor03TwoWinOneDisplay [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestGLWindows02NEWTAnimated - testWindowDecor03TwoWinTwoDisplays [apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943601776 d 0ms]] [apply] WindowEvent[WINDOW_MOVED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943601777 d 0ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2b22100b [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@494b584c [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@71920b2b [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 0, drawable 0x3e00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.display 640x480, swapInterval 0, drawable 0x3e00004 [apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943601781 d 90ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.display 640x480, swapInterval 0, drawable 0x3e00004 [apply] WindowUpdateEvent[[ 0 / 0 1 x 1 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943601776 d 97ms]]] [apply] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943601943 d 0ms]] [apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943601943 d 0ms]] [apply] WindowEvent[WINDOW_MOVED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943601944 d 0ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@149a0d40 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@ddbef51 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@623cb5f2 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1,5,main] GearsES2.reshape 0/0 630x470, swapInterval 1, drawable 0x3c00006 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1,5,main] GearsES2.display 630x470, swapInterval 1, drawable 0x3c00006 [apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943601947 d 116ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1,5,main] GearsES2.display 630x470, swapInterval 1, drawable 0x3c00006 [apply] WindowUpdateEvent[[ 0 / 0 1 x 1 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943601943 d 142ms]]] [apply] WindowEvent[WINDOW_MOVED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943602122 d 0ms]] [apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943602333 d 0ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose FIN [apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943602343 d 0ms]] [apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943602585 d 0ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1,5,main] GearsES2.dispose FIN [apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943602600 d 0ms]] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestGLWindows02NEWTAnimated - testWindowDecor03TwoWinTwoDisplays [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestGLWindows02NEWTAnimated - testWindowDecor01Simple [apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943602650 d 0ms]] [apply] WindowEvent[WINDOW_MOVED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943602650 d 0ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4a113af5 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3135d0d0 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@442020ed [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3e00006 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3e00006 [apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943602652 d 138ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3e00006 [apply] WindowUpdateEvent[[ 0 / 0 1 x 1 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943602650 d 157ms]]] [apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943603001 d 0ms]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] GearsES2.dispose FIN [apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372943603011 d 0ms]] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestGLWindows02NEWTAnimated - testWindowDecor01Simple [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943603068 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [apply] ------------- ---------------- --------------- [apply] [apply] Testcase: testWindowDecor02DestroyWinTwiceA took 0.595 sec [apply] Testcase: testWindowDecor03TwoWinOneDisplay took 0.816 sec [apply] Testcase: testWindowDecor03TwoWinTwoDisplays took 0.894 sec [apply] Testcase: testWindowDecor01Simple took 0.413 sec [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943603068 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [echo] Testing com.jogamp.opengl.test.junit.newt.TestRemoteGLWindows01NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.newt.TestRemoteGLWindows01NEWT.xml [apply] Testsuite: com.jogamp.opengl.test.junit.newt.TestRemoteGLWindows01NEWT [apply] junit.framework.TestListener: tests to run: 1 [apply] junit.frameThread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943603954 ms +++ localhost/127.0.0.1:59999 - Locked within 5 ms, 1 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestRemoteGLWindows01NEWT - testRemoteWindow01 [apply] work.TestListener: startTest(testRemoteWindow01) [apply] libEGL warning: DRI2: failed to authenticate [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES1.init ... [apply] GearsES1 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@6f8e4285 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@64b162fa [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@39d93ebb [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES1.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES1.reshape 0/0 512x512, swapInterval 1 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES1.reshape FIN [apply] junit.framework.TestListener: endTest(testRemoteWindow01) [apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 1.317 sec [apply] ------------- Standard Error ----------------- [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943603954 ms +++ localhost/127.0.0.1:59999 - Locked within 5 ms, 1 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestRemoteGLWindows01NEWT - testRemoteWindow01 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES1.init ... [apply] GearsES1 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@6f8e4285 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@64b162fa [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@39d93ebb [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES1.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES1.reshape 0/0 512x512, swapInterval 1 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES1.reshape FIN [apply] GLProfiles window1: :0: Native[GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)], GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)], GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL4bc.hw], GLProfile[GL2ES1/GL4bc.hw], GLProfile[GL2/GL2.hw], GLProfile[GL4/GL4.hw], GLProfile[GL3/GL3.hw], GLProfile[GL4bc/GL4bc.hw], GLProfile[GL4bc/GL4bc.hw], GLProfile[GL2GL3/GL4bc.hw], GLProfile[GL3bc/GL3bc.hw], , default GLProfile[GL4bc/GL4bc.hw]] [apply] javax.media.nativewindow.NativeWindowException: javax.media.nativewindow.NativeWindowException: X11Util.Display: Unable to create a display(localhost:0.0) connection. Thread Thread-2-UserApp-JUnitTestRunner-Display-.x11_localhost:0.0-2-EDT-1 [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestRemoteGLWindows01NEWT - testRemoteWindow01 [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943605224 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms [apply] ------------- ---------------- --------------- [apply] [apply] Testcase: testRemoteWindow01 took 1.216 sec [apply] GLProfiles window1: :0: Native[GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)], GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)], GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL4bc.hw], GLProfile[GL2ES1/GL4bc.hw], GLProfile[GL2/GL2.hw], GLProfile[GL4/GL4.hw], GLProfile[GL3/GL3.hw], GLProfile[GL4bc/GL4bc.hw], GLProfile[GL4bc/GL4bc.hw], GLProfile[GL2GL3/GL4bc.hw], GLProfile[GL3bc/GL3bc.hw], , default GLProfile[GL4bc/GL4bc.hw]] [apply] javax.media.nativewindow.NativeWindowException: javax.media.nativewindow.NativeWindowException: X11Util.Display: Unable to create a display(localhost:0.0) connection. Thread Thread-2-UserApp-JUnitTestRunner-Display-.x11_localhost:0.0-2-EDT-1 [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestRemoteGLWindows01NEWT - testRemoteWindow01 [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943605224 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms [apply] X11Util.Display: Shutdown (JVM shutdown: true, open (no close attempt): 1/1, reusable (open, marked uncloseable): 2, pending (open in creation order): 3) [apply] X11Util: Open X11 Display Connections: 1 [apply] X11Util: Open[0]: NamedX11Display[:0, 0x25a9260, refCount 1, unCloseable true] [echo] Testing com.jogamp.opengl.test.junit.newt.TestRemoteWindow01NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.newt.TestRemoteWindow01NEWT.xml [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943606160 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Testsuite: com.jogamp.opengl.test.junit.newt.TestRemoteWindow01NEWT [apply] junit.framework.TestListener: tests to run: 1 [apply] junit.framework.TestListener: startTest(testRemoteWindow01) [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943607163 ms +++ localhost/127.0.0.1:59999 - Locked within 1006 ms, 2 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestRemoteWindow01NEWT - testRemoteWindow01 [apply] junit.framework.TestListener: endTest(testRemoteWindow01) [apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 1.311 sec [apply] ------------- Standard Error ----------------- [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943606160 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943607163 ms +++ localhost/127.0.0.1:59999 - Locked within 1006 ms, 2 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestRemoteWindow01NEWT - testRemoteWindow01 [apply] javax.media.nativewindow.NativeWindowException: javax.media.nativewindow.NativeWindowException: X11Util.Display: Unable to create a display(localhost:0.0) connection. Thread Thread-2-UserApp-JUnitTestRunner-Dispjavax.media.nativewindow.NativeWindowException: javax.media.nativewindow.NativeWindowException: X11Util.Display: Unable to creatlay-.x11_localhost:0.0-2-EDT-1 [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestRemoteWindow01NEWT - testRemoteWindow01 [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943607424 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms [apply] ------------- ---------------- --------------- [apply] [apply] Testcase: testRemoteWindow01 took 0.22 sec [apply] e a display(localhost:0.0) connection. Thread Thread-2-UserApp-JUnitTestRunner-Display-.x11_localhost:0.0-2-EDT-1 [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestRemoteWindow01NEWT - testRemoteWindow01 [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943607424 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms [apply] X11Util.Display: Shutdown (JVM shutdown: true, open (no close attempt): 1/1, reusable (open, marked uncloseable): 1, pending (open in creation order): 2) [apply] X11Util: Open X11 Display Connections: 1 [apply] X11Util: Open[0]: NamedX11Display[:0, 0x2647700, refCount 1, unCloseable true] [echo] Testing com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol02NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol02NEWT.xml [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943608294 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Testsuite: com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol02NEWT [apply] junit.framework.TestListener: tests to run: 1 [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943609298 ms +++ localhost/127.0.0.1:59999 - Locked within 1007 ms, 2 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol02NEWT - testCloseGLWindow [apply] junit.framework.TestListener: startTest(testCloseGLWindow) [apply] libEGL warning: DRI2: failed to authenticate [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3f23bead [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@43bb703d [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@46c5d788 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 512x512, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 512x512, swapInterval 1, drawable 0x3a00002 [apply] junit.framework.TestListener: endTest(testCloseGLWindow) [apply] NEWTWindowClosingAdapter.windowDestroyNotify: NEWTWindowClosingAdapter[closing 1, closed 0] [apply] NEWTWindowClosingAdapter.windowDestroyNotify: NEWTWindowClosingAdapter[closing 1, closed 0] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose FIN [apply] NEWTWindowClosingAdapter.windowDestroyed: NEWTWindowClosingAdapter[closing 1, closed 1] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol02NEWT - testCloseGLWindow [apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 2.686 sec [apply] ------------- Standard Error ----------------- [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943608294 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943609298 ms +++ localhost/127.0.0.1:59999 - Locked within 1007 ms, 2 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol02NEWT - testCloseGLWindow [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3f2SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943610936 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [apply] 3bead [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@43bb703d [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@46c5d788 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 512x512, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 512x512, swapInterval 1, drawable 0x3a00002 [apply] NEWTWindowClosingAdapter.windowDestroyNotify: NEWTWindowClosingAdapter[closing 1, closed 0] [apply] NEWTWindowClosingAdapter.windowDestroyNotify: NEWTWindowClosingAdapter[closing 1, closed 0] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose FIN [apply] NEWTWindowClosingAdapter.windowDestroyed: NEWTWindowClosingAdapter[closing 1, closed 1] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol02NEWT - testCloseGLWindow [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943610936 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [apply] ------------- ---------------- --------------- [apply] [apply] Testcase: testCloseGLWindow took 1.585 sec [echo] Testing com.jogamp.opengl.test.junit.newt.TestWindows01NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.newt.TestWindows01NEWT.xml [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943611796 ms +++ localhosTestsuite: com.jogamp.opengl.test.junit.newt.TestWindows01NEWT [apply] junit.framework.TestListener: tests to run: 5 [apply] junit.framework.TestListener: startTest(testWindowDecorSimpleUserPos) [apply] t/127.0.0.1:59999 - Locked within 4 ms, 1 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestWindows01NEWT - testWindowDecorSimpleUserPos [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestWindows01NEWT - testWindowDecorSimpleUserPos [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestWindows01NEWT - testWindowNativeRecreate01Simple [apply] junit.framework.TestListener: endTest(testWindowDecorSimpleUserPos) [apply] junit.framework.TestListener: startTest(testWindowNativeRecreate01Simple) [apply] junit.framework.TestListener: endTest(testWindowNativeRecreate01Simple) [apply] junit.framework.TestListener: startTest(testWindowDecorDestroyWinTwiceA) [apply] junit.framework.TestListener: endTest(testWindowDecorDestroyWinTwiceA) [apply] junit.framework.TestListener: startTest(testWindowDecorTwoWin) [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestWindows01NEWT - testWindowNativeRecreate01Simple [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestWindows01NEWT - testWindowDecorDestroyWinTwiceA [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestWindows01NEWT - testWindowDecorDestroyWinTwiceA [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestWindows01NEWT - testWindowDecorTwoWin [apply] junit.framework.TestListener: endTest(testWindowDecorTwoWin) [apply] junit.framework.TestListener: startTest(testWindowDecorSimpleWMPos) [apply] junit.framework.TestListener: endTest(testWindowDecorSimpleWMPos) [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestWindows01NEWT - testWindowDecorTwoWin [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestWindows01NEWT - testWindowDecorSimpleWMPos [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestWindows01NEWT - testWindowDecorSimpleWMPos [apply] Tests run: 5, Failures: 0, Errors: 0, Time elapsed: 0.695 sec [apply] ------------- Standard Error ----------------- [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943611796 ms +++ localhost/127.0.0.1:59999 - Locked within 4 ms, 1 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestWindows01NEWT - testWindowDecorSimpleUserPos [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestWindows01NEWT - testWindowDecorSimpleUserPos [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestWindows01NEWT - testWindowNativeRecreate01Simple [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestWindows01NEWT - testWindowNativeRecreate01Simple [apply] ++++ UITestCase.setUp: com.jogamp.opengl.tSLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943612445 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [apply] est.junit.newt.TestWindows01NEWT - testWindowDecorDestroyWinTwiceA [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestWindows01NEWT - testWindowDecorDestroyWinTwiceA [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestWindows01NEWT - testWindowDecorTwoWin [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestWindows01NEWT - testWindowDecorTwoWin [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestWindows01NEWT - testWindowDecorSimpleWMPos [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestWindows01NEWT - testWindowDecorSimpleWMPos [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943612445 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [apply] ------------- ---------------- --------------- [apply] [apply] Testcase: testWindowDecorSimpleUserPos took 0.211 sec [apply] Testcase: testWindowNativeRecreate01Simple took 0.128 sec [apply] Testcase: testWindowDecorDestroyWinTwiceA took 0.052 sec [apply] Testcase: testWindowDecorTwoWin took 0.143 sec [apply] Testcase: testWindowDecorSimpleWMPos took 0.068 sec [echo] Testing com.jogamp.opengl.test.junit.newt.mm.TestScreenMode00aNEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.newt.mm.TestScreenMode00aNEWT.xml [apply] Testsuite: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode00aNEWT [apply] junit.framework.TestListener: tests to run: 2 [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943613237 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943614241 ms +++ localhost/127.0.0.1:59999 - Locked within 1007 ms, 2 attempts [apply] libEGL warning: DRI2: failed to authenticate [apply] junit.framework.TestListener: startTest(testScreenModeInfo01) [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode00aNEWT - testScreenModeInfo01 [apply] junit.framework.TestListener: endTest(testScreenModeInfo01) [apply] junit.framework.TestListener: startTest(testScreenModeInfo00) [apply] junit.framework.TestListener: endTest(testScreenModeInfo00) [apply] Screen: NEWT-Screen[.x11_:0-1-s0, idx 0, refCount 1, vsize [ 0 / 0 1920 x 1200 ], X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7fa2f47eb8e0, owner true, ResourceToolkitLock[obj 0x2aa613e3, isOwner false, <7d63b1f4, 1c384a7c>[count 0, qsz 0, owner ]]], idx 0], NEWT-Display[.x11_:0-1, excl false, refCount 1, hasEDT true, edtRunning true, X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7fa2f47eb8e0, owner true, ResourceToolkitLock[obj 0x2aa613e3, isOwner false, <7d63b1f4, 1c384a7c>[count 0, qsz 0, owner ]]]], monitors: [Monitor[Id 0x0, 518 x 324 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], curr [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], modeChanged false, modeCount 108]]] [apply] All-0[000]: [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr] [apply] All-0[001]: [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 90 degr] [apply] All-0[002]: [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 180 degr] [apply] All-0[003]: [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 270 degr] [apply] All-0[004]: [Id 0x9e, [ 1920 x 1080 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr] [apply] All-0[005]: [Id 0x9e, [ 1920 x 1080 x 32 bpp ] @ 59.95 Hz, flags [], 90 degr] [apply] All-0[006]: [Id 0x9e, [ 1920 x 1080 x 32 bpp ] @ 59.95 Hz, flags [], 180 degr] [apply] All-0[007]: [Id 0x9e, [ 1920 x 1080 x 32 bpp ] @ 59.95 Hz, flags [], 270 degr] [apply] All-0[008]: [Id 0x9f, [ 1600 x 1200 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr] [apply] All-0[009]: [Id 0x9f, [ 1600 x 1200 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr] [apply] All-0[010]: [Id 0x9f, [ 1600 x 1200 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr] [apply] All-0[011]: [Id 0x9f, [ 1600 x 1200 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr] [apply] All-0[012]: [Id 0xa0, [ 1680 x 1050 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr] [apply] All-0[013]: [Id 0xa0, [ 1680 x 1050 x 32 bpp ] @ 59.95 Hz, flags [], 90 degr] [apply] All-0[014]: [Id 0xa0, [ 1680 x 1050 x 32 bpp ] @ 59.95 Hz, flags [], 180 degr] [apply] All-0[015]: [Id 0xa0, [ 1680 x 1050 x 32 bpp ] @ 59.95 Hz, flags [], 270 degr] [apply] All-0[016]: [Id 0xa1, [ 1400 x 1050 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr] [apply] All-0[017]: [Id 0xa1, [ 1400 x 1050 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr] [apply] All-0[018]: [Id 0xa1, [ 1400 x 1050 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr] [apply] All-0[019]: [Id 0xa1, [ 1400 x 1050 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr] [apply] All-0[020]: [Id 0xa2, [ 1600 x 900 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr] [apply] All-0[021]: [Id 0xa2, [ 1600 x 900 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr] [apply] All-0[022]: [Id 0xa2, [ 1600 x 900 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr] [apply] All-0[023]: [Id 0xa2, [ 1600 x 900 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr] [apply] All-0[024]: [Id 0xa3, [ 1360 x 1024 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr] [apply] All-0[025]: [Id 0xa3, [ 1360 x 1024 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr] [apply] All-0[026]: [Id 0xa3, [ 1360 x 1024 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr] [apply] All-0[027]: [Id 0xa3, [ 1360 x 1024 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr] [apply] All-0[028]: [Id 0xa4, [ 1280 x 1024 x 32 bpp ] @ 75.02 Hz, flags [], 0 degr] [apply] All-0[029]: [Id 0xa4, [ 1280 x 1024 x 32 bpp ] @ 75.02 Hz, flags [], 90 degr] [apply] All-0[030]: [Id 0xa4, [ 1280 x 1024 x 32 bpp ] @ 75.02 Hz, flags [], 180 degr] [apply] All-0[031]: [Id 0xa4, [ 1280 x 1024 x 32 bpp ] @ 75.02 Hz, flags [], 270 degr] [apply] All-0[032]: [Id 0xa5, [ 1280 x 1024 x 32 bpp ] @ 60.01 Hz, flags [], 0 degr] [apply] All-0[033]: [Id 0xa5, [ 1280 x 1024 x 32 bpp ] @ 60.01 Hz, flags [], 90 degr] [apply] All-0[034]: [Id 0xa5, [ 1280 x 1024 x 32 bpp ] @ 60.01 Hz, flags [], 180 degr] [apply] All-0[035]: [Id 0xa5, [ 1280 x 1024 x 32 bpp ] @ 60.01 Hz, flags [], 270 degr] [apply] All-0[036]: [Id 0xa6, [ 1440 x 900 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr] [apply] All-0[037]: [Id 0xa6, [ 1440 x 900 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr] [apply] All-0[038]: [Id 0xa6, [ 1440 x 900 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr] [apply] All-0[039]: [Id 0xa6, [ 1440 x 900 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr] [apply] All-0[040]: [Id 0xa7, [ 1280 x 960 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr] [apply] All-0[041]: [Id 0xa7, [ 1280 x 960 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr] [apply] All-0[042]: [Id 0xa7, [ 1280 x 960 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr] [apply] All-0[043]: [Id 0xa7, [ 1280 x 960 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr] [apply] All-0[044]: [Id 0xa8, [ 1280 x 800 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr] [apply] All-0[045]: [Id 0xa8, [ 1280 x 800 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr] [apply] All-0[046]: [Id 0xa8, [ 1280 x 800 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr] [apply] All-0[047]: [Id 0xa8, [ 1280 x 800 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr] [apply] All-0[048]: [Id 0xaa, [ 1152 x 864 x 32 bpp ] @ 75.0 Hz, flags [], 0 degr] [apply] All-0[049]: [Id 0xaa, [ 1152 x 864 x 32 bpp ] @ 75.0 Hz, flags [], 90 degr] [apply] All-0[050]: [Id 0xaa, [ 1152 x 864 x 32 bpp ] @ 75.0 Hz, flags [], 180 degr] [apply] All-0[051]: [Id 0xaa, [ 1152 x 864 x 32 bpp ] @ 75.0 Hz, flags [], 270 degr] [apply] All-0[052]: [Id 0xa9, [ 1152 x 864 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr] [apply] All-0[053]: [Id 0xa9, [ 1152 x 864 x 32 bpp ] @ 59.95 Hz, flags [], 90 degr] [apply] All-0[054]: [Id 0xa9, [ 1152 x 864 x 32 bpp ] @ 59.95 Hz, flags [], 180 degr] [apply] All-0[055]: [Id 0xa9, [ 1152 x 864 x 32 bpp ] @ 59.95 Hz, flags [], 270 degr] [apply] All-0[056]: [Id 0xab, [ 1280 x 768 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr] [apply] All-0[057]: [Id 0xab, [ 1280 x 768 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr] [apply] All-0[058]: [Id 0xab, [ 1280 x 768 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr] [apply] All-0[059]: [Id 0xab, [ 1280 x 768 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr] [apply] All-0[060]: [Id 0xac, [ 1280 x 720 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr] [apply] All-0[061]: [Id 0xac, [ 1280 x 720 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr] [apply] All-0[062]: [Id 0xac, [ 1280 x 720 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr] [apply] All-0[063]: [Id 0xac, [ 1280 x 720 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr] [apply] All-0[064]: [Id 0xad, [ 1024 x 768 x 32 bpp ] @ 75.02 Hz, flags [], 0 degr] [apply] All-0[065]: [Id 0xad, [ 1024 x 768 x 32 bpp ] @ 75.02 Hz, flags [], 90 degr] [apply] All-0[066]: [Id 0xad, [ 1024 x 768 x 32 bpp ] @ 75.02 Hz, flags [], 180 degr] [apply] All-0[067]: [Id 0xad, [ 1024 x 768 x 32 bpp ] @ 75.02 Hz, flags [], 270 degr] [apply] All-0[068]: [Id 0xae, [ 1024 x 768 x 32 bpp ] @ 70.06 Hz, flags [], 0 degr] [apply] All-0[069]: [Id 0xae, [ 1024 x 768 x 32 bpp ] @ 70.06 Hz, flags [], 90 degr] [apply] All-0[070]: [Id 0xae, [ 1024 x 768 x 32 bpp ] @ 70.06 Hz, flags [], 180 degr] [apply] All-0[071]: [Id 0xae, [ 1024 x 768 x 32 bpp ] @ 70.06 Hz, flags [], 270 degr] [apply] All-0[072]: [Id 0xaf, [ 1024 x 768 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr] [apply] All-0[073]: [Id 0xaf, [ 1024 x 768 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr] [apply] All-0[074]: [Id 0xaf, [ 1024 x 768 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr] [apply] All-0[075]: [Id 0xaf, [ 1024 x 768 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr] [apply] All-0[076]: [Id 0xb1, [ 800 x 600 x 32 bpp ] @ 75.0 Hz, flags [], 0 degr] [apply] All-0[077]: [Id 0xb1, [ 800 x 600 x 32 bpp ] @ 75.0 Hz, flags [], 90 degr] [apply] All-0[078]: [Id 0xb1, [ 800 x 600 x 32 bpp ] @ 75.0 Hz, flags [], 180 degr] [apply] All-0[079]: [Id 0xb1, [ 800 x 600 x 32 bpp ] @ 75.0 Hz, flags [], 270 degr] [apply] All-0[080]: [Id 0xb0, [ 800 x 600 x 32 bpp ] @ 72.18 Hz, flags [], 0 degr] [apply] All-0[081]: [Id 0xb0, [ 800 x 600 x 32 bpp ] @ 72.18 Hz, flags [], 90 degr] [apply] All-0[082]: [Id 0xb0, [ 800 x 600 x 32 bpp ] @ 72.18 Hz, flags [], 180 degr] [apply] All-0[083]: [Id 0xb0, [ 800 x 600 x 32 bpp ] @ 72.18 Hz, flags [], 270 degr] [apply] All-0[084]: [Id 0xb2, [ 800 x 600 x 32 bpp ] @ 60.31 Hz, flags [], 0 degr] [apply] All-0[085]: [Id 0xb2, [ 800 x 600 x 32 bpp ] @ 60.31 Hz, flags [], 90 degr] [apply] All-0[086]: [Id 0xb2, [ 800 x 600 x 32 bpp ] @ 60.31 Hz, flags [], 180 degr] [apply] All-0[087]: [Id 0xb2, [ 800 x 600 x 32 bpp ] @ 60.31 Hz, flags [], 270 degr] [apply] All-0[088]: [Id 0xb3, [ 800 x 600 x 32 bpp ] @ 56.25 Hz, flags [], 0 degr] [apply] All-0[089]: [Id 0xb3, [ 800 x 600 x 32 bpp ] @ 56.25 Hz, flags [], 90 degr] [apply] All-0[090]: [Id 0xb3, [ 800 x 600 x 32 bpp ] @ 56.25 Hz, flags [], 180 degr] [apply] All-0[091]: [Id 0xb3, [ 800 x 600 x 32 bpp ] @ 56.25 Hz, flags [], 270 degr] [apply] All-0[092]: [Id 0xb4, [ 640 x 480 x 32 bpp ] @ 75.0 Hz, flags [], 0 degr] [apply] All-0[093]: [Id 0xb4, [ 640 x 480 x 32 bpp ] @ 75.0 Hz, flags [], 90 degr] [apply] All-0[094]: [Id 0xb4, [ 640 x 480 x 32 bpp ] @ 75.0 Hz, flags [], 180 degr] [apply] All-0[095]: [Id 0xb4, [ 640 x 480 x 32 bpp ] @ 75.0 Hz, flags [], 270 degr] [apply] All-0[096]: [Id 0xb5, [ 640 x 480 x 32 bpp ] @ 72.8 Hz, flags [], 0 degr] [apply] All-0[097]: [Id 0xb5, [ 640 x 480 x 32 bpp ] @ 72.8 Hz, flags [], 90 degr] [apply] All-0[098]: [Id 0xb5, [ 640 x 480 x 32 bpp ] @ 72.8 Hz, flags [], 180 degr] [apply] All-0[099]: [Id 0xb5, [ 640 x 480 x 32 bpp ] @ 72.8 Hz, flags [], 270 degr] [apply] All-0[100]: [Id 0xb6, [ 640 x 480 x 32 bpp ] @ 66.99 Hz, flags [], 0 degr] [apply] All-0[101]: [Id 0xb6, [ 640 x 480 x 32 bpp ] @ 66.99 Hz, flags [], 90 degr] [apply] All-0[102]: [Id 0xb6, [ 640 x 480 x 32 bpp ] @ 66.99 Hz, flags [], 180 degr] [apply] All-0[103]: [Id 0xb6, [ 640 x 480 x 32 bpp ] @ 66.99 Hz, flags [], 270 degr] [apply] All-0[104]: [Id 0xb7, [ 640 x 480 x 32 bpp ] @ 59.94 Hz, flags [], 0 degr] [apply] All-0[105]: [Id 0xb7, [ 640 x 480 x 32 bpp ] @ 59.94 Hz, flags [], 90 degr] [apply] All-0[106]: [Id 0xb7, [ 640 x 480 x 32 bpp ] @ 59.94 Hz, flags [], 180 degr] [apply] All-0[107]: [Id 0xb7, [ 640 x 480 x 32 bpp ] @ 59.94 Hz, flags [], 270 degr] [apply] All-1[000]: [Id 0xb7, [ 640 x 480 x 32 bpp ] @ 59.94 Hz, flags [], 270 degr] [apply] All-1[001]: [Id 0xb7, [ 640 x 480 x 32 bpp ] @ 59.94 Hz, flags [], 180 degr] [apply] All-1[002]: [Id 0xb7, [ 640 x 480 x 32 bpp ] @ 59.94 Hz, flags [], 90 degr] [apply] All-1[003]: [Id 0xb7, [ 640 x 480 x 32 bpp ] @ 59.94 Hz, flags [], 0 degr] [apply] All-1[004]: [Id 0xb6, [ 640 x 480 x 32 bpp ] @ 66.99 Hz, flags [], 270 degr] [apply] All-1[005]: [Id 0xb6, [ 640 x 480 x 32 bpp ] @ 66.99 Hz, flags [], 180 degr] [apply] All-1[006]: [Id 0xb6, [ 640 x 480 x 32 bpp ] @ 66.99 Hz, flags [], 90 degr] [apply] All-1[007]: [Id 0xb6, [ 640 x 480 x 32 bpp ] @ 66.99 Hz, flags [], 0 degr] [apply] All-1[008]: [Id 0xb5, [ 640 x 480 x 32 bpp ] @ 72.8 Hz, flags [], 270 degr] [apply] All-1[009]: [Id 0xb5, [ 640 x 480 x 32 bpp ] @ 72.8 Hz, flags [], 180 degr] [apply] All-1[010]: [Id 0xb5, [ 640 x 480 x 32 bpp ] @ 72.8 Hz, flags [], 90 degr] [apply] All-1[011]: [Id 0xb5, [ 640 x 480 x 32 bpp ] @ 72.8 Hz, flags [], 0 degr] [apply] All-1[012]: [Id 0xb4, [ 640 x 480 x 32 bpp ] @ 75.0 Hz, flags [], 270 degr] [apply] All-1[013]: [Id 0xb4, [ 640 x 480 x 32 bpp ] @ 75.0 Hz, flags [], 180 degr] [apply] All-1[014]: [Id 0xb4, [ 640 x 480 x 32 bpp ] @ 75.0 Hz, flags [], 90 degr] [apply] All-1[015]: [Id 0xb4, [ 640 x 480 x 32 bpp ] @ 75.0 Hz, flags [], 0 degr] [apply] All-1[016]: [Id 0xb3, [ 800 x 600 x 32 bpp ] @ 56.25 Hz, flags [], 270 degr] [apply] All-1[017]: [Id 0xb3, [ 800 x 600 x 32 bpp ] @ 56.25 Hz, flags [], 180 degr] [apply] All-1[018]: [Id 0xb3, [ 800 x 600 x 32 bpp ] @ 56.25 Hz, flags [], 90 degr] [apply] All-1[019]: [Id 0xb3, [ 800 x 600 x 32 bpp ] @ 56.25 Hz, flags [], 0 degr] [apply] All-1[020]: [Id 0xb2, [ 800 x 600 x 32 bpp ] @ 60.31 Hz, flags [], 270 degr] [apply] All-1[021]: [Id 0xb2, [ 800 x 600 x 32 bpp ] @ 60.31 Hz, flags [], 180 degr] [apply] All-1[022]: [Id 0xb2, [ 800 x 600 x 32 bpp ] @ 60.31 Hz, flags [], 90 degr] [apply] All-1[023]: [Id 0xb2, [ 800 x 600 x 32 bpp ] @ 60.31 Hz, flags [], 0 degr] [apply] All-1[024]: [Id 0xb0, [ 800 x 600 x 32 bpp ] @ 72.18 Hz, flags [], 270 degr] [apply] All-1[025]: [Id 0xb0, [ 800 x 600 x 32 bpp ] @ 72.18 Hz, flags [], 180 degr] [apply] All-1[026]: [Id 0xb0, [ 800 x 600 x 32 bpp ] @ 72.18 Hz, flags [], 90 degr] [apply] All-1[027]: [Id 0xb0, [ 800 x 600 x 32 bpp ] @ 72.18 Hz, flags [], 0 degr] [apply] All-1[028]: [Id 0xb1, [ 800 x 600 x 32 bpp ] @ 75.0 Hz, flags [], 270 degr] [apply] All-1[029]: [Id 0xb1, [ 800 x 600 x 32 bpp ] @ 75.0 Hz, flags [], 180 degr] [apply] All-1[030]: [Id 0xb1, [ 800 x 600 x 32 bpp ] @ 75.0 Hz, flags [], 90 degr] [apply] All-1[031]: [Id 0xb1, [ 800 x 600 x 32 bpp ] @ 75.0 Hz, flags [], 0 degr] [apply] All-1[032]: [Id 0xaf, [ 1024 x 768 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr] [apply] All-1[033]: [Id 0xaf, [ 1024 x 768 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr] [apply] All-1[034]: [Id 0xaf, [ 1024 x 768 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr] [apply] All-1[035]: [Id 0xaf, [ 1024 x 768 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr] [apply] All-1[036]: [Id 0xae, [ 1024 x 768 x 32 bpp ] @ 70.06 Hz, flags [], 270 degr] [apply] All-1[037]: [Id 0xae, [ 1024 x 768 x 32 bpp ] @ 70.06 Hz, flags [], 180 degr] [apply] All-1[038]: [Id 0xae, [ 1024 x 768 x 32 bpp ] @ 70.06 Hz, flags [], 90 degr] [apply] All-1[039]: [Id 0xae, [ 1024 x 768 x 32 bpp ] @ 70.06 Hz, flags [], 0 degr] [apply] All-1[040]: [Id 0xad, [ 1024 x 768 x 32 bpp ] @ 75.02 Hz, flags [], 270 degr] [apply] All-1[041]: [Id 0xad, [ 1024 x 768 x 32 bpp ] @ 75.02 Hz, flags [], 180 degr] [apply] All-1[042]: [Id 0xad, [ 1024 x 768 x 32 bpp ] @ 75.02 Hz, flags [], 90 degr] [apply] All-1[043]: [Id 0xad, [ 1024 x 768 x 32 bpp ] @ 75.02 Hz, flags [], 0 degr] [apply] All-1[044]: [Id 0xac, [ 1280 x 720 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr] [apply] All-1[045]: [Id 0xac, [ 1280 x 720 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr] [apply] All-1[046]: [Id 0xac, [ 1280 x 720 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr] [apply] All-1[047]: [Id 0xac, [ 1280 x 720 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr] [apply] All-1[048]: [Id 0xab, [ 1280 x 768 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr] [apply] All-1[049]: [Id 0xab, [ 1280 x 768 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr] [apply] All-1[050]: [Id 0xab, [ 1280 x 768 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr] [apply] All-1[051]: [Id 0xab, [ 1280 x 768 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr] [apply] All-1[052]: [Id 0xa9, [ 1152 x 864 x 32 bpp ] @ 59.95 Hz, flags [], 270 degr] [apply] All-1[053]: [Id 0xa9, [ 1152 x 864 x 32 bpp ] @ 59.95 Hz, flags [], 180 degr] [apply] All-1[054]: [Id 0xa9, [ 1152 x 864 x 32 bpp ] @ 59.95 Hz, flags [], 90 degr] [apply] All-1[055]: [Id 0xa9, [ 1152 x 864 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr] [apply] All-1[056]: [Id 0xaa, [ 1152 x 864 x 32 bpp ] @ 75.0 Hz, flags [], 270 degr] [apply] All-1[057]: [Id 0xaa, [ 1152 x 864 x 32 bpp ] @ 75.0 Hz, flags [], 180 degr] [apply] All-1[058]: [Id 0xaa, [ 1152 x 864 x 32 bpp ] @ 75.0 Hz, flags [], 90 degr] [apply] All-1[059]: [Id 0xaa, [ 1152 x 864 x 32 bpp ] @ 75.0 Hz, flags [], 0 degr] [apply] All-1[060]: [Id 0xa8, [ 1280 x 800 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr] [apply] All-1[061]: [Id 0xa8, [ 1280 x 800 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr] [apply] All-1[062]: [Id 0xa8, [ 1280 x 800 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr] [apply] All-1[063]: [Id 0xa8, [ 1280 x 800 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr] [apply] All-1[064]: [Id 0xa7, [ 1280 x 960 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr] [apply] All-1[065]: [Id 0xa7, [ 1280 x 960 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr] [apply] All-1[066]: [Id 0xa7, [ 1280 x 960 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr] [apply] All-1[067]: [Id 0xa7, [ 1280 x 960 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr] [apply] All-1[068]: [Id 0xa6, [ 1440 x 900 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr] [apply] All-1[069]: [Id 0xa6, [ 1440 x 900 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr] [apply] All-1[070]: [Id 0xa6, [ 1440 x 900 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr] [apply] All-1[071]: [Id 0xa6, [ 1440 x 900 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr] [apply] All-1[072]: [Id 0xa5, [ 1280 x 1024 x 32 bpp ] @ 60.01 Hz, flags [], 270 degr] [apply] All-1[073]: [Id 0xa5, [ 1280 x 1024 x 32 bpp ] @ 60.01 Hz, flags [], 180 degr] [apply] All-1[074]: [Id 0xa5, [ 1280 x 1024 x 32 bpp ] @ 60.01 Hz, flags [], 90 degr] [apply] All-1[075]: [Id 0xa5, [ 1280 x 1024 x 32 bpp ] @ 60.01 Hz, flags [], 0 degr] [apply] All-1[076]: [Id 0xa4, [ 1280 x 1024 x 32 bpp ] @ 75.02 Hz, flags [], 270 degr] [apply] All-1[077]: [Id 0xa4, [ 1280 x 1024 x 32 bpp ] @ 75.02 Hz, flags [], 180 degr] [apply] All-1[078]: [Id 0xa4, [ 1280 x 1024 x 32 bpp ] @ 75.02 Hz, flags [], 90 degr] [apply] All-1[079]: [Id 0xa4, [ 1280 x 1024 x 32 bpp ] @ 75.02 Hz, flags [], 0 degr] [apply] All-1[080]: [Id 0xa3, [ 1360 x 1024 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr] [apply] All-1[081]: [Id 0xa3, [ 1360 x 1024 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr] [apply] All-1[082]: [Id 0xa3, [ 1360 x 1024 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr] [apply] All-1[083]: [Id 0xa3, [ 1360 x 1024 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr] [apply] All-1[084]: [Id 0xa2, [ 1600 x 900 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr] [apply] All-1[085]: [Id 0xa2, [ 1600 x 900 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr] [apply] All-1[086]: [Id 0xa2, [ 1600 x 900 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr] [apply] All-1[087]: [Id 0xa2, [ 1600 x 900 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr] [apply] All-1[088]: [Id 0xa1, [ 1400 x 1050 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr] [apply] All-1[089]: [Id 0xa1, [ 1400 x 1050 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr] [apply] All-1[090]: [Id 0xa1, [ 1400 x 1050 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr] [apply] All-1[091]: [Id 0xa1, [ 1400 x 1050 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr] [apply] All-1[092]: [Id 0xa0, [ 1680 x 1050 x 32 bpp ] @ 59.95 Hz, flags [], 270 degr] [apply] All-1[093]: [Id 0xa0, [ 1680 x 1050 x 32 bpp ] @ 59.95 Hz, flags [], 180 degr] [apply] All-1[094]: [Id 0xa0, [ 1680 x 1050 x 32 bpp ] @ 59.95 Hz, flags [], 90 degr] [apply] All-1[095]: [Id 0xa0, [ 1680 x 1050 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr] [apply] All-1[096]: [Id 0x9f, [ 1600 x 1200 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr] [apply] All-1[097]: [Id 0x9f, [ 1600 x 1200 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr] [apply] All-1[098]: [Id 0x9f, [ 1600 x 1200 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr] [apply] All-1[099]: [Id 0x9f, [ 1600 x 1200 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr] [apply] All-1[100]: [Id 0x9e, [ 1920 x 1080 x 32 bpp ] @ 59.95 Hz, flags [], 270 degr] [apply] All-1[101]: [Id 0x9e, [ 1920 x 1080 x 32 bpp ] @ 59.95 Hz, flags [], 180 degr] [apply] All-1[102]: [Id 0x9e, [ 1920 x 1080 x 32 bpp ] @ 59.95 Hz, flags [], 90 degr] [apply] All-1[103]: [Id 0x9e, [ 1920 x 1080 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr] [apply] All-1[104]: [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 270 degr] [apply] All-1[105]: [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 180 degr] [apply] All-1[106]: [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 90 degr] [apply] All-1[107]: [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr] [apply] 0: Monitor[Id 0x0, 518 x 324 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], curr [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], modeChanged false, modeCount 108] [apply] [00][000]: [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr] [apply] [00][001]: [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 90 degr] [apply] [00][002]: [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 180 degr] [apply] [00][003]: [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 270 degr] [apply] [00][004]: [Id 0x9e, [ 1920 x 1080 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr] [apply] [00][005]: [Id 0x9e, [ 1920 x 1080 x 32 bpp ] @ 59.95 Hz, flags [], 90 degr] [apply] [00][006]: [Id 0x9e, [ 1920 x 1080 x 32 bpp ] @ 59.95 Hz, flags [], 180 degr] [apply] [00][007]: [Id 0x9e, [ 1920 x 1080 x 32 bpp ] @ 59.95 Hz, flags [], 270 degr] [apply] [00][008]: [Id 0x9f, [ 1600 x 1200 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr] [apply] [00][009]: [Id 0x9f, [ 1600 x 1200 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr] [apply] [00][010]: [Id 0x9f, [ 1600 x 1200 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr] [apply] [00][011]: [Id 0x9f, [ 1600 x 1200 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr] [apply] [00][012]: [Id 0xa0, [ 1680 x 1050 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr] [apply] [00][013]: [Id 0xa0, [ 1680 x 1050 x 32 bpp ] @ 59.95 Hz, flags [], 90 degr] [apply] [00][014]: [Id 0xa0, [ 1680 x 1050 x 32 bpp ] @ 59.95 Hz, flags [], 180 degr] [apply] [00][015]: [Id 0xa0, [ 1680 x 1050 x 32 bpp ] @ 59.95 Hz, flags [], 270 degr] [apply] [00][016]: [Id 0xa1, [ 1400 x 1050 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr] [apply] [00][017]: [Id 0xa1, [ 1400 x 1050 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr] [apply] [00][018]: [Id 0xa1, [ 1400 x 1050 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr] [apply] [00][019]: [Id 0xa1, [ 1400 x 1050 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr] [apply] [00][020]: [Id 0xa2, [ 1600 x 900 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr] [apply] [00][021]: [Id 0xa2, [ 1600 x 900 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr] [apply] [00][022]: [Id 0xa2, [ 1600 x 900 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr] [apply] [00][023]: [Id 0xa2, [ 1600 x 900 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr] [apply] [00][024]: [Id 0xa3, [ 1360 x 1024 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr] [apply] [00][025]: [Id 0xa3, [ 1360 x 1024 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr] [apply] [00][026]: [Id 0xa3, [ 1360 x 1024 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr] [apply] [00][027]: [Id 0xa3, [ 1360 x 1024 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr] [apply] [00][028]: [Id 0xa4, [ 1280 x 1024 x 32 bpp ] @ 75.02 Hz, flags [], 0 degr] [apply] [00][029]: [Id 0xa4, [ 1280 x 1024 x 32 bpp ] @ 75.02 Hz, flags [], 90 degr] [apply] [00][030]: [Id 0xa4, [ 1280 x 1024 x 32 bpp ] @ 75.02 Hz, flags [], 180 degr] [apply] [00][031]: [Id 0xa4, [ 1280 x 1024 x 32 bpp ] @ 75.02 Hz, flags [], 270 degr] [apply] [00][032]: [Id 0xa5, [ 1280 x 1024 x 32 bpp ] @ 60.01 Hz, flags [], 0 degr] [apply] [00][033]: [Id 0xa5, [ 1280 x 1024 x 32 bpp ] @ 60.01 Hz, flags [], 90 degr] [apply] [00][034]: [Id 0xa5, [ 1280 x 1024 x 32 bpp ] @ 60.01 Hz, flags [], 180 degr] [apply] [00][035]: [Id 0xa5, [ 1280 x 1024 x 32 bpp ] @ 60.01 Hz, flags [], 270 degr] [apply] [00][036]: [Id 0xa6, [ 1440 x 900 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr] [apply] [00][037]: [Id 0xa6, [ 1440 x 900 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr] [apply] [00][038]: [Id 0xa6, [ 1440 x 900 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr] [apply] [00][039]: [Id 0xa6, [ 1440 x 900 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr] [apply] [00][040]: [Id 0xa7, [ 1280 x 960 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr] [apply] [00][041]: [Id 0xa7, [ 1280 x 960 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr] [apply] [00][042]: [Id 0xa7, [ 1280 x 960 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr] [apply] [00][043]: [Id 0xa7, [ 1280 x 960 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr] [apply] [00][044]: [Id 0xa8, [ 1280 x 800 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr] [apply] [00][045]: [Id 0xa8, [ 1280 x 800 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr] [apply] [00][046]: [Id 0xa8, [ 1280 x 800 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr] [apply] [00][047]: [Id 0xa8, [ 1280 x 800 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr] [apply] [00][048]: [Id 0xaa, [ 1152 x 864 x 32 bpp ] @ 75.0 Hz, flags [], 0 degr] [apply] [00][049]: [Id 0xaa, [ 1152 x 864 x 32 bpp ] @ 75.0 Hz, flags [], 90 degr] [apply] [00][050]: [Id 0xaa, [ 1152 x 864 x 32 bpp ] @ 75.0 Hz, flags [], 180 degr] [apply] [00][051]: [Id 0xaa, [ 1152 x 864 x 32 bpp ] @ 75.0 Hz, flags [], 270 degr] [apply] [00][052]: [Id 0xa9, [ 1152 x 864 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr] [apply] [00][053]: [Id 0xa9, [ 1152 x 864 x 32 bpp ] @ 59.95 Hz, flags [], 90 degr] [apply] [00][054]: [Id 0xa9, [ 1152 x 864 x 32 bpp ] @ 59.95 Hz, flags [], 180 degr] [apply] [00][055]: [Id 0xa9, [ 1152 x 864 x 32 bpp ] @ 59.95 Hz, flags [], 270 degr] [apply] [00][056]: [Id 0xab, [ 1280 x 768 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr] [apply] [00][057]: [Id 0xab, [ 1280 x 768 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr] [apply] [00][058]: [Id 0xab, [ 1280 x 768 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr] [apply] [00][059]: [Id 0xab, [ 1280 x 768 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr] [apply] [00][060]: [Id 0xac, [ 1280 x 720 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr] [apply] [00][061]: [Id 0xac, [ 1280 x 720 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr] [apply] [00][062]: [Id 0xac, [ 1280 x 720 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr] [apply] [00][063]: [Id 0xac, [ 1280 x 720 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr] [apply] [00][064]: [Id 0xad, [ 1024 x 768 x 32 bpp ] @ 75.02 Hz, flags [], 0 degr] [apply] [00][065]: [Id 0xad, [ 1024 x 768 x 32 bpp ] @ 75.02 Hz, flags [], 90 degr] [apply] [00][066]: [Id 0xad, [ 1024 x 768 x 32 bpp ] @ 75.02 Hz, flags [], 180 degr] [apply] [00][067]: [Id 0xad, [ 1024 x 768 x 32 bpp ] @ 75.02 Hz, flags [], 270 degr] [apply] [00][068]: [Id 0xae, [ 1024 x 768 x 32 bpp ] @ 70.06 Hz, flags [], 0 degr] [apply] [00][069]: [Id 0xae, [ 1024 x 768 x 32 bpp ] @ 70.06 Hz, flags [], 90 degr] [apply] [00][070]: [Id 0xae, [ 1024 x 768 x 32 bpp ] @ 70.06 Hz, flags [], 180 degr] [apply] [00][071]: [Id 0xae, [ 1024 x 768 x 32 bpp ] @ 70.06 Hz, flags [], 270 degr] [apply] [00][072]: [Id 0xaf, [ 1024 x 768 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr] [apply] [00][073]: [Id 0xaf, [ 1024 x 768 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr] [apply] [00][074]: [Id 0xaf, [ 1024 x 768 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr] [apply] [00][075]: [Id 0xaf, [ 1024 x 768 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr] [apply] [00][076]: [Id 0xb1, [ 800 x 600 x 32 bpp ] @ 75.0 Hz, flags [], 0 degr] [apply] [00][077]: [Id 0xb1, [ 800 x 600 x 32 bpp ] @ 75.0 Hz, flags [], 90 degr] [apply] [00][078]: [Id 0xb1, [ 800 x 600 x 32 bpp ] @ 75.0 Hz, flags [], 180 degr] [apply] [00][079]: [Id 0xb1, [ 800 x 600 x 32 bpp ] @ 75.0 Hz, flags [], 270 degr] [apply] [00][080]: [Id 0xb0, [ 800 x 600 x 32 bpp ] @ 72.18 Hz, flags [], 0 degr] [apply] [00][081]: [Id 0xb0, [ 800 x 600 x 32 bpp ] @ 72.18 Hz, flags [], 90 degr] [apply] [00][082]: [Id 0xb0, [ 800 x 600 x 32 bpp ] @ 72.18 Hz, flags [], 180 degr] [apply] [00][083]: [Id 0xb0, [ 800 x 600 x 32 bpp ] @ 72.18 Hz, flags [], 270 degr] [apply] [00][084]: [Id 0xb2, [ 800 x 600 x 32 bpp ] @ 60.31 Hz, flags [], 0 degr] [apply] [00][085]: [Id 0xb2, [ 800 x 600 x 32 bpp ] @ 60.31 Hz, flags [], 90 degr] [apply] [00][086]: [Id 0xb2, [ 800 x 600 x 32 bpp ] @ 60.31 Hz, flags [], 180 degr] [apply] [00][087]: [Id 0xb2, [ 800 x 600 x 32 bpp ] @ 60.31 Hz, flags [], 270 degr] [apply] [00][088]: [Id 0xb3, [ 800 x 600 x 32 bpp ] @ 56.25 Hz, flags [], 0 degr] [apply] [00][089]: [Id 0xb3, [ 800 x 600 x 32 bpp ] @ 56.25 Hz, flags [], 90 degr] [apply] [00][090]: [Id 0xb3, [ 800 x 600 x 32 bpp ] @ 56.25 Hz, flags [], 180 degr] [apply] [00][091]: [Id 0xb3, [ 800 x 600 x 32 bpp ] @ 56.25 Hz, flags [], 270 degr] [apply] [00][092]: [Id 0xb4, [ 640 x 480 x 32 bpp ] @ 75.0 Hz, flags [], 0 degr] [apply] [00][093]: [Id 0xb4, [ 640 x 480 x 32 bpp ] @ 75.0 Hz, flags [], 90 degr] [apply] [00][094]: [Id 0xb4, [ 640 x 480 x 32 bpp ] @ 75.0 Hz, flags [], 180 degr] [apply] [00][095]: [Id 0xb4, [ 640 x 480 x 32 bpp ] @ 75.0 Hz, flags [], 270 degr] [apply] [00][096]: [Id 0xb5, [ 640 x 480 x 32 bpp ] @ 72.8 Hz, flags [], 0 degr] [apply] [00][097]: [Id 0xb5, [ 640 x 480 x 32 bpp ] @ 72.8 Hz, flags [], 90 degr] [apply] [00][098]: [Id 0xb5, [ 640 x 480 x 32 bpp ] @ 72.8 Hz, flags [], 180 degr] [apply] [00][099]: [Id 0xb5, [ 640 x 480 x 32 bpp ] @ 72.8 Hz, flags [], 270 degr] [apply] [00][100]: [Id 0xb6, [ 640 x 480 x 32 bpp ] @ 66.99 Hz, flags [], 0 degr] [apply] [00][101]: [Id 0xb6, [ 640 x 480 x 32 bpp ] @ 66.99 Hz, flags [], 90 degr] [apply] [00][102]: [Id 0xb6, [ 640 x 480 x 32 bpp ] @ 66.99 Hz, flags [], 180 degr] [apply] [00][103]: [Id 0xb6, [ 640 x 480 x 32 bpp ] @ 66.99 Hz, flags [], 270 degr] [apply] [00][104]: [Id 0xb7, [ 640 x 480 x 32 bpp ] @ 59.94 Hz, flags [], 0 degr] [apply] [00][105]: [Id 0xb7, [ 640 x 480 x 32 bpp ] @ 59.94 Hz, flags [], 90 degr] [apply] [00][106]: [Id 0xb7, [ 640 x 480 x 32 bpp ] @ 59.94 Hz, flags [], 180 degr] [apply] [00][107]: [Id 0xb7, [ 640 x 480 x 32 bpp ] @ 59.94 Hz, flags [], 270 degr] [apply] [0] orig : [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr] [apply] [0] current: [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode00aNEWT - testScreenModeInfo01 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode00aNEWT - testScreenModeInfo00 [apply] 00 out: [Id 0x0, [ 640 x 480 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr] [apply] 00 in : [Id 0x0, [ 640 x 480 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr] [apply] 01 out : Monitor[Id 0xffffffff, 50 x 50 mm, viewport [ 0 / 0 1920 x 1080 ], orig [Id 0x0, [ 640 x 480 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], curr [Id 0x0, [ 640 x 480 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], modeChanged false, modeCount 1] [apply] 01 in : Monitor[Id 0xffffffff, 50 x 50 mm, viewport [ 0 / 0 1920 x 1080 ], orig [Id 0x0, [ 640 x 480 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], curr [Id 0x0, [ 640 x 480 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], modeChanged false, modeCount 1] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode00aNEWT - testScreenModeInfo00 [apply] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 2.11 sec [apply] ------------- Standard Error ----------------- [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943613237 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943614241 ms +++ localhost/127.0.0.1:59999 - Locked within 1007 ms, 2 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode00aNEWT - testScreenModeInfo01 [apply] Screen: NEWT-Screen[.x11_:0-1-s0, idx 0, refCount 1, vsize [ 0 / 0 1920 x 1200 ], X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7fa2f47eb8e0, owner true, ResourceToolkitLock[obj 0x2aa613e3, isOwner false, <7d63b1f4, 1c384a7c>[count 0, qsz 0, owner ]]], idx 0], NEWT-Display[.x11_:0-1, excl false, refCount 1, hasEDT true, edtRunning true, X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7fa2f47eb8e0, owner true, ResourceToolkitLock[obj 0x2aa613e3, isOwner false, <7d63b1f4, 1c384a7c>[count 0, qsz 0, owner ]]]], monitors: [Monitor[Id 0x0, 518 x 324 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], curr [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], modeChanged false, modeCount 108]]] [apply] All-0[000]: [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr] [apply] All-0[001]: [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 90 degr] [apply] All-0[002]: [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 180 degr] [apply] All-0[003]: [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 270 degr] [apply] All-0[004]: [Id 0x9e, [ 1920 x 1080 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr] [apply] All-0[005]: [Id 0x9e, [ 1920 x 1080 x 32 bpp ] @ 59.95 Hz, flags [], 90 degr] [apply] All-0[006]: [Id 0x9e, [ 1920 x 1080 x 32 bpp ] @ 59.95 Hz, flags [], 180 degr] [apply] All-0[007]: [Id 0x9e, [ 1920 x 1080 x 32 bpp ] @ 59.95 Hz, flags [], 270 degr] [apply] All-0[008]: [Id 0x9f, [ 1600 x 1200 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr] [apply] All-0[009]: [Id 0x9f, [ 1600 x 1200 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr] [apply] All-0[010]: [Id 0x9f, [ 1600 x 1200 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr] [apply] All-0[011]: [Id 0x9f, [ 1600 x 1200 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr] [apply] All-0[012]: [Id 0xa0, [ 1680 x 1050 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr] [apply] All-0[013]: [Id 0xa0, [ 1680 x 1050 x 32 bpp ] @ 59.95 Hz, flags [], 90 degr] [apply] All-0[014]: [Id 0xa0, [ 1680 x 1050 x 32 bpp ] @ 59.95 Hz, flags [], 180 degr] [apply] All-0[015]: [Id 0xa0, [ 1680 x 1050 x 32 bpp ] @ 59.95 Hz, flags [], 270 degr] [apply] All-0[016]: [Id 0xa1, [ 1400 x 1050 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr] [apply] All-0[017]: [Id 0xa1, [ 1400 x 1050 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr] [apply] All-0[018]: [Id 0xa1, [ 1400 x 1050 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr] [apply] All-0[019]: [Id 0xa1, [ 1400 x 1050 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr] [apply] All-0[020]: [Id 0xa2, [ 1600 x 900 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr] [apply] All-0[021]: [Id 0xa2, [ 1600 x 900 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr] [apply] All-0[022]: [Id 0xa2, [ 1600 x 900 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr] [apply] All-0[023]: [Id 0xa2, [ 1600 x 900 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr] [apply] All-0[024]: [Id 0xa3, [ 1360 x 1024 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr] [apply] All-0[025]: [Id 0xa3, [ 1360 x 1024 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr] [apply] All-0[026]: [Id 0xa3, [ 1360 x 1024 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr] [apply] All-0[027]: [Id 0xa3, [ 1360 x 1024 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr] [apply] All-0[028]: [Id 0xa4, [ 1280 x 1024 x 32 bpp ] @ 75.02 Hz, flags [], 0 degr] [apply] All-0[029]: [Id 0xa4, [ 1280 x 1024 x 32 bpp ] @ 75.02 Hz, flags [], 90 degr] [apply] All-0[030]: [Id 0xa4, [ 1280 x 1024 x 32 bpp ] @ 75.02 Hz, flags [], 180 degr] [apply] All-0[031]: [Id 0xa4, [ 1280 x 1024 x 32 bpp ] @ 75.02 Hz, flags [], 270 degr] [apply] All-0[032]: [Id 0xa5, [ 1280 x 1024 x 32 bpp ] @ 60.01 Hz, flags [], 0 degr] [apply] All-0[033]: [Id 0xa5, [ 1280 x 1024 x 32 bpp ] @ 60.01 Hz, flags [], 90 degr] [apply] All-0[034]: [Id 0xa5, [ 1280 x 1024 x 32 bpp ] @ 60.01 Hz, flags [], 180 degr] [apply] All-0[035]: [Id 0xa5, [ 1280 x 1024 x 32 bpp ] @ 60.01 Hz, flags [], 270 degr] [apply] All-0[036]: [Id 0xa6, [ 1440 x 900 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr] [apply] All-0[037]: [Id 0xa6, [ 1440 x 900 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr] [apply] All-0[038]: [Id 0xa6, [ 1440 x 900 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr] [apply] All-0[039]: [Id 0xa6, [ 1440 x 900 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr] [apply] All-0[040]: [Id 0xa7, [ 1280 x 960 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr] [apply] All-0[041]: [Id 0xa7, [ 1280 x 960 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr] [apply] All-0[042]: [Id 0xa7, [ 1280 x 960 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr] [apply] All-0[043]: [Id 0xa7, [ 1280 x 960 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr] [apply] All-0[044]: [Id 0xa8, [ 1280 x 800 x 32 bpp ] @ 60.0 Hz, 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[Id 0xb0, [ 800 x 600 x 32 bpp ] @ 72.18 Hz, flags [], 0 degr] [apply] All-0[081]: [Id 0xb0, [ 800 x 600 x 32 bpp ] @ 72.18 Hz, flags [], 90 degr] [apply] All-0[082]: [Id 0xb0, [ 800 x 600 x 32 bpp ] @ 72.18 Hz, flags [], 180 degr] [apply] All-0[083]: [Id 0xb0, [ 800 x 600 x 32 bpp ] @ 72.18 Hz, flags [], 270 degr] [apply] All-0[084]: [Id 0xb2, [ 800 x 600 x 32 bpp ] @ 60.31 Hz, flags [], 0 degr] [apply] All-0[085]: [Id 0xb2, [ 800 x 600 x 32 bpp ] @ 60.31 Hz, flags [], 90 degr] [apply] All-0[086]: [Id 0xb2, [ 800 x 600 x 32 bpp ] @ 60.31 Hz, flags [], 180 degr] [apply] All-0[087]: [Id 0xb2, [ 800 x 600 x 32 bpp ] @ 60.31 Hz, flags [], 270 degr] [apply] All-0[088]: [Id 0xb3, [ 800 x 600 x 32 bpp ] @ 56.25 Hz, flags [], 0 degr] [apply] All-0[089]: [Id 0xb3, [ 800 x 600 x 32 bpp ] @ 56.25 Hz, flags [], 90 degr] [apply] All-0[090]: [Id 0xb3, [ 800 x 600 x 32 bpp ] @ 56.25 Hz, flags [], 180 degr] [apply] All-0[091]: [Id 0xb3, [ 800 x 600 x 32 bpp ] @ 56.25 Hz, flags [], 270 degr] [apply] 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flags [], 270 degr] [apply] All-1[101]: [Id 0x9e, [ 1920 x 1080 x 32 bpp ] @ 59.95 Hz, flags [], 180 degr] [apply] All-1[102]: [Id 0x9e, [ 1920 x 1080 x 32 bpp ] @ 59.95 Hz, flags [], 90 degr] [apply] All-1[103]: [Id 0x9e, [ 1920 x 1080 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr] [apply] All-1[104]: [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 270 degr] [apply] All-1[105]: [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 180 degr] [apply] All-1[106]: [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 90 degr] [apply] All-1[107]: [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr] [apply] 0: Monitor[Id 0x0, 518 x 324 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], curr [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], modeChanged false, modeCount 108] [apply] [00][000]: [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr] [apply] [00][001]: [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 90 degr] [apply] [00][002]: [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 180 degr] [apply] [00][003]: [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 270 degr] [apply] [00][004]: [Id 0x9e, [ 1920 x 1080 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr] [apply] [00][005]: [Id 0x9e, [ 1920 x 1080 x 32 bpp ] @ 59.95 Hz, flags [], 90 degr] [apply] [00][006]: [Id 0x9e, [ 1920 x 1080 x 32 bpp ] @ 59.95 Hz, flags [], 180 degr] [apply] [00][007]: [Id 0x9e, [ 1920 x 1080 x 32 bpp ] @ 59.95 Hz, flags [], 270 degr] [apply] [00][008]: [Id 0x9f, [ 1600 x 1200 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr] [apply] [00][009]: [Id 0x9f, [ 1600 x 1200 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr] [apply] [00][010]: [Id 0x9f, [ 1600 x 1200 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr] [apply] [00][011]: [Id 0x9f, [ 1600 x 1200 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr] [apply] [00][012]: [Id 0xa0, [ 1680 x 1050 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr] [apply] [00][013]: [Id 0xa0, [ 1680 x 1050 x 32 bpp ] @ 59.95 Hz, flags [], 90 degr] [apply] [00][014]: [Id 0xa0, [ 1680 x 1050 x 32 bpp ] @ 59.95 Hz, flags [], 180 degr] [apply] [00][015]: [Id 0xa0, [ 1680 x 1050 x 32 bpp ] @ 59.95 Hz, flags [], 270 degr] [apply] [00][016]: [Id 0xa1, [ 1400 x 1050 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr] [apply] [00][017]: [Id 0xa1, [ 1400 x 1050 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr] [apply] [00][018]: [Id 0xa1, [ 1400 x 1050 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr] [apply] [00][019]: [Id 0xa1, [ 1400 x 1050 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr] [apply] [00][020]: [Id 0xa2, [ 1600 x 900 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr] [apply] [00][021]: [Id 0xa2, [ 1600 x 900 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr] [apply] [00][022]: [Id 0xa2, [ 1600 x 900 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr] [apply] [00][023]: [Id 0xa2, [ 1600 x 900 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr] [apply] [00][024]: [Id 0xa3, [ 1360 x 1024 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr] [apply] [00][025]: [Id 0xa3, [ 1360 x 1024 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr] [apply] [00][026]: [Id 0xa3, [ 1360 x 1024 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr] [apply] [00][027]: [Id 0xa3, [ 1360 x 1024 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr] [apply] [00][028]: [Id 0xa4, [ 1280 x 1024 x 32 bpp ] @ 75.02 Hz, flags [], 0 degr] [apply] [00][029]: [Id 0xa4, [ 1280 x 1024 x 32 bpp ] @ 75.02 Hz, flags [], 90 degr] [apply] [00][030]: [Id 0xa4, [ 1280 x 1024 x 32 bpp ] @ 75.02 Hz, flags [], 180 degr] [apply] [00][031]: [Id 0xa4, [ 1280 x 1024 x 32 bpp ] @ 75.02 Hz, flags [], 270 degr] [apply] [00][032]: [Id 0xa5, [ 1280 x 1024 x 32 bpp ] @ 60.01 Hz, flags [], 0 degr] [apply] [00][033]: [Id 0xa5, [ 1280 x 1024 x 32 bpp ] @ 60.01 Hz, flags [], 90 degr] [apply] [00][034]: [Id 0xa5, [ 1280 x 1024 x 32 bpp ] @ 60.01 Hz, flags [], 180 degr] [apply] [00][035]: [Id 0xa5, [ 1280 x 1024 x 32 bpp ] @ 60.01 Hz, flags [], 270 degr] [apply] [00][036]: [Id 0xa6, [ 1440 x 900 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr] [apply] [00][037]: [Id 0xa6, [ 1440 x 900 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr] [apply] [00][038]: [Id 0xa6, [ 1440 x 900 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr] [apply] [00][039]: [Id 0xa6, [ 1440 x 900 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr] [apply] [00][040]: [Id 0xa7, [ 1280 x 960 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr] [apply] [00][041]: [Id 0xa7, [ 1280 x 960 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr] [apply] [00][042]: [Id 0xa7, [ 1280 x 960 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr] [apply] [00][043]: [Id 0xa7, [ 1280 x 960 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr] [apply] [00][044]: [Id 0xa8, [ 1280 x 800 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr] [apply] [00][045]: [Id 0xa8, [ 1280 x 800 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr] [apply] [00][046]: [Id 0xa8, [ 1280 x 800 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr] [apply] [00][047]: [Id 0xa8, [ 1280 x 800 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr] [apply] [00][048]: [Id 0xaa, [ 1152 x 864 x 32 bpp ] @ 75.0 Hz, flags [], 0 degr] [apply] [00][049]: [Id 0xaa, [ 1152 x 864 x 32 bpp ] @ 75.0 Hz, flags [], 90 degr] [apply] [00][050]: [Id 0xaa, [ 1152 x 864 x 32 bpp ] @ 75.0 Hz, flags [], 180 degr] [apply] [00][051]: [Id 0xaa, [ 1152 x 864 x 32 bpp ] @ 75.0 Hz, flags [], 270 degr] [apply] [00][052]: [Id 0xa9, [ 1152 x 864 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr] [apply] [00][053]: [Id 0xa9, [ 1152 x 864 x 32 bpp ] @ 59.95 Hz, flags [], 90 degr] [apply] [00][054]: [Id 0xa9, [ 1152 x 864 x 32 bpp ] @ 59.95 Hz, flags [], 180 degr] [apply] [00][055]: [Id 0xa9, [ 1152 x 864 x 32 bpp ] @ 59.95 Hz, flags [], 270 degr] [apply] [00][056]: [Id 0xab, [ 1280 x 768 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr] [apply] [00][057]: [Id 0xab, [ 1280 x 768 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr] [apply] [00][058]: [Id 0xab, [ 1280 x 768 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr] [apply] [00][059]: [Id 0xab, [ 1280 x 768 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr] [apply] [00][060]: [Id 0xac, [ 1280 x 720 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr] [apply] [00][061]: [Id 0xac, [ 1280 x 720 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr] [apply] [00][062]: [Id 0xac, [ 1280 x 720 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr] [apply] [00][063]: [Id 0xac, [ 1280 x 720 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr] [apply] [00][064]: [Id 0xad, [ 1024 x 768 x 32 bpp ] @ 75.02 Hz, flags [], 0 degr] [apply] [00][065]: [Id 0xad, [ 1024 x 768 x 32 bpp ] @ 75.02 Hz, flags [], 90 degr] [apply] [00][066]: [Id 0xad, [ 1024 x 768 x 32 bpp ] @ 75.02 Hz, flags [], 180 degr] [apply] [00][067]: [Id 0xad, [ 1024 x 768 x 32 bpp ] @ 75.02 Hz, flags [], 270 degr] [apply] [00][068]: [Id 0xae, [ 1024 x 768 x 32 bpp ] @ 70.06 Hz, flags [], 0 degr] [apply] [00][069]: [Id 0xae, [ 1024 x 768 x 32 bpp ] @ 70.06 Hz, flags [], 90 degr] [apply] [00][070]: [Id 0xae, [ 1024 x 768 x 32 bpp ] @ 70.06 Hz, flags [], 180 degr] [apply] [00][071]: [Id 0xae, [ 1024 x 768 x 32 bpp ] @ 70.06 Hz, flags [], 270 degr] [apply] [00][072]: [Id 0xaf, [ 1024 x 768 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr] [apply] [00][073]: [Id 0xaf, [ 1024 x 768 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr] [apply] [00][074]: [Id 0xaf, [ 1024 x 768 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr] [apply] [00][075]: [Id 0xaf, [ 1024 x 768 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr] [apply] [00][076]: [Id 0xb1, [ 800 x 600 x 32 bpp ] @ 75.0 Hz, flags [], 0 degr] [apply] [00][077]: [Id 0xb1, [ 800 x 600 x 32 bpp ] @ 75.0 Hz, flags [], 90 degr] [apply] [00][078]: [Id 0xb1, [ 800 x 600 x 32 bpp ] @ 75.0 Hz, flags [], 180 degr] [apply] [00][079]: [Id 0xb1, [ 800 x 600 x 32 bpp ] @ 75.0 Hz, flags [], 270 degr] [apply] [00][080]: [Id 0xb0, [ 800 x 600 x 32 bpp ] @ 72.18 Hz, flags [], 0 degr] [apply] [00][081]: [Id 0xb0, [ 800 x 600 x 32 bpp ] @ 72.18 Hz, flags [], 90 degr] [apply] [00][082]: [Id 0xb0, [ 800 x 600 x 32 bpp ] @ 72.18 Hz, flags [], 180 degr] [apply] [00][083]: [Id 0xb0, [ 800 x 600 x 32 bpp ] @ 72.18 Hz, flags [], 270 degr] [apply] [00][084]: [Id 0xb2, [ 800 x 600 x 32 bpp ] @ 60.31 Hz, flags [], 0 degr] [apply] [00][085]: [Id 0xb2, [ 800 x 600 x 32 bpp ] @ 60.31 Hz, flags [], 90 degr] [apply] [00][086]: [Id 0xb2, [ 800 x 600 x 32 bpp ] @ 60.31 Hz, flags [], 180 degr] [apply] [00][087]: [Id 0xb2, [ 800 x 600 x 32 bpp ] @ 60.31 Hz, flags [], 270 degr] [apply] [00][088]: [Id 0xb3, [ 800 x 600 x 32 bpp ] @ 56.25 Hz, flags [], 0 degr] [apply] [00][089]: [Id 0xb3, [ 800 x 600 x 32 bpp ] @ 56.25 Hz, flags [], 90 degr] [apply] [00][090]: [Id 0xb3, [ 800 x 600 x 32 bpp ] @ 56.25 Hz, flags [], 180 degr] [apply] [00][091]: [Id 0xb3, [ 800 x 600 x 32 bpp ] @ 56.25 Hz, flags [], 270 degr] [apply] [00][092]: [Id 0xb4, [ 640 x 480 x 32 bpp ] @ 75.0 Hz, flags [], 0 degr] [apply] [00][093]: [Id 0xb4, [ 640 x 480 x 32 bpp ] @ 75.0 Hz, flags [], 90 degr] [apply] [00][094]: [Id 0xb4, [ 640 x 480 x 32 bpp ] @ 75.0 Hz, flags [], 180 degr] [apply] [00][095]: [Id 0xb4, [ 640 x 480 x 32 bpp ] @ 75.0 Hz, flags [], 270 degr] [apply] [00][096]: [Id 0xb5, [ 640 x 480 x 32 bpp ] @ 72.8 Hz, flags [], 0 degr] [apply] [00][097]: [Id 0xb5, [ 640 x 480 x 32 bpp ] @ 72.8 Hz, flags [], 90 degr] [apply] [00][098]: [Id 0xb5, [ 640 x 480 x 32 bpp ] @ 72.8 Hz, flags [], 180 degr] [apply] [00][099]: [Id 0xb5, [ 640 x 480 x 32 bpp ] @ 72.8 Hz, flags [], 270 degr] [apply] [00][100]: [Id 0xb6, [ 640 x 480 x 32 bpp ] @ 66.99 Hz, flags [], 0 degr] [apply] [00][101]: [Id 0xb6, [ 640 x 480 x 32 bpp ] @ 66.99 Hz, flags [], 90 degr] [apply] [00][102]: [Id 0xb6, [ 640 x 480 x 32 bpp ] @ 66.99 Hz, flags [], 180 degr] [apply] [00][103]: [Id 0xb6, [ 640 x 480 x 32 bpp ] @ 66.99 Hz, flags [], 270 degr] [apply] [00][104]: [Id 0xb7, [ 640 x 480 x 32 bpp ] @ 59.94 Hz, flags [], 0 degr] [apply] [00][105]: [Id 0xb7, [ 640 x 480 x 32 bpp ] @ 59.94 Hz, flags [], 90 degr] [apply] [00][106]: [Id 0xb7, [ 640 x 480 x 32 bpp ] @ 59.94 Hz, flags [], 180 degr] [apply] [00][107]: [Id 0xb7, [ 640 x 480 x 32 bpp ] @ 59.94 Hz, flags [], 270 degr] [apply] [0] orig : [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr] [apply] [0] current: [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode00aNEWT - testScreenModeInfo01 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode00aNEWT - testScreenModeInfo00 [apply] 00 out: [Id 0x0, [ 640 x 480 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr] [apply] 00 in : [Id 0x0, [ 640 x 480 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr] [apply] 01 out : Monitor[Id 0xffffffff, 50 x 50 mm, viewport [ 0 / 0 1920 x 1080 ], orig [Id 0x0, [ 640 x 480 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], curr [Id 0x0, [ 640 x 480 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], modeChanged false, modeCount 1] [apply] 01 in : Monitor[Id 0xffffffff, 50 x 50 mm, viewport [ 0 / 0 1920 x 1080 ], orig [Id 0x0, [ 640 x 480 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], curr [Id 0x0, [ 640 x 480 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], modeChanged false, modeCount 1] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode00aNEWT - testScreenModeInfo00 [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943615302 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [apply] ------------- ---------------- --------------- [apply] [apply] Testcase: testScreenModeInfo01 took 0.139 sec [apply] Testcase: testScreenModeInfo00 took 0.002 sec [echo] Testing com.jogamp.opengl.test.junit.newt.mm.TestScreenMode00bNEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.newt.mm.TestScreenMode00bNEWT.xml [apply] Testsuite: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode00bNEWT [apply] junit.framework.TestListener: tests to run: 1 [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943616129 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943627143 ms +++ localhost/127.0.0.1:59999 - Locked within 11017 ms, 12 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.mm.TestScreenMojunit.framework.TestListener: startTest(testScreenModeInfo01) [apply] de00bNEWT - testScreenModeInfo01 [apply] libEGL warning: DRI2: failed to authenticate [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] junit.framework.TestListener: endTest(testScreenModeInfo01) [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@bd0c37d [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@36d2499a [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@27de3994 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 256x256, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 256x256, swapInterval 1, drawable 0x3a00002 [apply] 0: [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr] [apply] 1: [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 90 degr] [apply] 2: [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 180 degr] [apply] 3: [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 270 degr] [apply] 4: [Id 0x9e, [ 1920 x 1080 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr] [apply] 5: [Id 0x9e, [ 1920 x 1080 x 32 bpp ] @ 59.95 Hz, flags [], 90 degr] [apply] 6: [Id 0x9e, [ 1920 x 1080 x 32 bpp ] @ 59.95 Hz, flags [], 180 degr] [apply] 7: [Id 0x9e, [ 1920 x 1080 x 32 bpp ] @ 59.95 Hz, flags [], 270 degr] [apply] 8: [Id 0x9f, [ 1600 x 1200 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr] [apply] 9: [Id 0x9f, [ 1600 x 1200 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr] [apply] 10: [Id 0x9f, [ 1600 x 1200 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr] [apply] 11: [Id 0x9f, [ 1600 x 1200 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr] [apply] 12: [Id 0xa0, [ 1680 x 1050 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr] [apply] 13: [Id 0xa0, [ 1680 x 1050 x 32 bpp ] @ 59.95 Hz, flags [], 90 degr] [apply] 14: [Id 0xa0, [ 1680 x 1050 x 32 bpp ] @ 59.95 Hz, flags [], 180 degr] [apply] 15: [Id 0xa0, [ 1680 x 1050 x 32 bpp ] @ 59.95 Hz, flags [], 270 degr] [apply] 16: [Id 0xa1, [ 1400 x 1050 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr] [apply] 17: [Id 0xa1, [ 1400 x 1050 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr] [apply] 18: [Id 0xa1, [ 1400 x 1050 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr] [apply] 19: [Id 0xa1, [ 1400 x 1050 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr] [apply] 20: [Id 0xa2, [ 1600 x 900 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr] [apply] 21: [Id 0xa2, [ 1600 x 900 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr] [apply] 22: [Id 0xa2, [ 1600 x 900 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr] [apply] 23: [Id 0xa2, [ 1600 x 900 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr] [apply] 24: [Id 0xa3, [ 1360 x 1024 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr] [apply] 25: [Id 0xa3, [ 1360 x 1024 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr] [apply] 26: [Id 0xa3, [ 1360 x 1024 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr] [apply] 27: [Id 0xa3, [ 1360 x 1024 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr] [apply] 28: [Id 0xa4, [ 1280 x 1024 x 32 bpp ] @ 75.02 Hz, flags [], 0 degr] [apply] 29: [Id 0xa4, [ 1280 x 1024 x 32 bpp ] @ 75.02 Hz, flags [], 90 degr] [apply] 30: [Id 0xa4, [ 1280 x 1024 x 32 bpp ] @ 75.02 Hz, flags [], 180 degr] [apply] 31: [Id 0xa4, [ 1280 x 1024 x 32 bpp ] @ 75.02 Hz, flags [], 270 degr] [apply] 32: [Id 0xa5, [ 1280 x 1024 x 32 bpp ] @ 60.01 Hz, flags [], 0 degr] [apply] 33: [Id 0xa5, [ 1280 x 1024 x 32 bpp ] @ 60.01 Hz, flags [], 90 degr] [apply] 34: [Id 0xa5, [ 1280 x 1024 x 32 bpp ] @ 60.01 Hz, flags [], 180 degr] [apply] 35: [Id 0xa5, [ 1280 x 1024 x 32 bpp ] @ 60.01 Hz, flags [], 270 degr] [apply] 36: [Id 0xa6, [ 1440 x 900 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr] [apply] 37: [Id 0xa6, [ 1440 x 900 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr] [apply] 38: [Id 0xa6, [ 1440 x 900 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr] [apply] 39: [Id 0xa6, [ 1440 x 900 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr] [apply] 40: [Id 0xa7, [ 1280 x 960 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr] [apply] 41: [Id 0xa7, [ 1280 x 960 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr] [apply] 42: [Id 0xa7, [ 1280 x 960 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr] [apply] 43: [Id 0xa7, [ 1280 x 960 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr] [apply] 44: [Id 0xa8, [ 1280 x 800 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr] [apply] 45: [Id 0xa8, [ 1280 x 800 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr] [apply] 46: [Id 0xa8, [ 1280 x 800 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr] [apply] 47: [Id 0xa8, [ 1280 x 800 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr] [apply] 48: [Id 0xaa, [ 1152 x 864 x 32 bpp ] @ 75.0 Hz, flags [], 0 degr] [apply] 49: [Id 0xaa, [ 1152 x 864 x 32 bpp ] @ 75.0 Hz, flags [], 90 degr] [apply] 50: [Id 0xaa, [ 1152 x 864 x 32 bpp ] @ 75.0 Hz, flags [], 180 degr] [apply] 51: [Id 0xaa, [ 1152 x 864 x 32 bpp ] @ 75.0 Hz, flags [], 270 degr] [apply] 52: [Id 0xa9, [ 1152 x 864 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr] [apply] 53: [Id 0xa9, [ 1152 x 864 x 32 bpp ] @ 59.95 Hz, flags [], 90 degr] [apply] 54: [Id 0xa9, [ 1152 x 864 x 32 bpp ] @ 59.95 Hz, flags [], 180 degr] [apply] 55: [Id 0xa9, [ 1152 x 864 x 32 bpp ] @ 59.95 Hz, flags [], 270 degr] [apply] 56: [Id 0xab, [ 1280 x 768 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr] [apply] 57: [Id 0xab, [ 1280 x 768 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr] [apply] 58: [Id 0xab, [ 1280 x 768 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr] [apply] 59: [Id 0xab, [ 1280 x 768 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr] [apply] 60: [Id 0xac, [ 1280 x 720 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr] [apply] 61: [Id 0xac, [ 1280 x 720 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr] [apply] 62: [Id 0xac, [ 1280 x 720 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr] [apply] 63: [Id 0xac, [ 1280 x 720 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr] [apply] 64: [Id 0xad, [ 1024 x 768 x 32 bpp ] @ 75.02 Hz, flags [], 0 degr] [apply] 65: [Id 0xad, [ 1024 x 768 x 32 bpp ] @ 75.02 Hz, flags [], 90 degr] [apply] 66: [Id 0xad, [ 1024 x 768 x 32 bpp ] @ 75.02 Hz, flags [], 180 degr] [apply] 67: [Id 0xad, [ 1024 x 768 x 32 bpp ] @ 75.02 Hz, flags [], 270 degr] [apply] 68: [Id 0xae, [ 1024 x 768 x 32 bpp ] @ 70.06 Hz, flags [], 0 degr] [apply] 69: [Id 0xae, [ 1024 x 768 x 32 bpp ] @ 70.06 Hz, flags [], 90 degr] [apply] 70: [Id 0xae, [ 1024 x 768 x 32 bpp ] @ 70.06 Hz, flags [], 180 degr] [apply] 71: [Id 0xae, [ 1024 x 768 x 32 bpp ] @ 70.06 Hz, flags [], 270 degr] [apply] 72: [Id 0xaf, [ 1024 x 768 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr] [apply] 73: [Id 0xaf, [ 1024 x 768 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr] [apply] 74: [Id 0xaf, [ 1024 x 768 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr] [apply] 75: [Id 0xaf, [ 1024 x 768 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr] [apply] 76: [Id 0xb1, [ 800 x 600 x 32 bpp ] @ 75.0 Hz, flags [], 0 degr] [apply] 77: [Id 0xb1, [ 800 x 600 x 32 bpp ] @ 75.0 Hz, flags [], 90 degr] [apply] 78: [Id 0xb1, [ 800 x 600 x 32 bpp ] @ 75.0 Hz, flags [], 180 degr] [apply] 79: [Id 0xb1, [ 800 x 600 x 32 bpp ] @ 75.0 Hz, flags [], 270 degr] [apply] 80: [Id 0xb0, [ 800 x 600 x 32 bpp ] @ 72.18 Hz, flags [], 0 degr] [apply] 81: [Id 0xb0, [ 800 x 600 x 32 bpp ] @ 72.18 Hz, flags [], 90 degr] [apply] 82: [Id 0xb0, [ 800 x 600 x 32 bpp ] @ 72.18 Hz, flags [], 180 degr] [apply] 83: [Id 0xb0, [ 800 x 600 x 32 bpp ] @ 72.18 Hz, flags [], 270 degr] [apply] 84: [Id 0xb2, [ 800 x 600 x 32 bpp ] @ 60.31 Hz, flags [], 0 degr] [apply] 85: [Id 0xb2, [ 800 x 600 x 32 bpp ] @ 60.31 Hz, flags [], 90 degr] [apply] 86: [Id 0xb2, [ 800 x 600 x 32 bpp ] @ 60.31 Hz, flags [], 180 degr] [apply] 87: [Id 0xb2, [ 800 x 600 x 32 bpp ] @ 60.31 Hz, flags [], 270 degr] [apply] 88: [Id 0xb3, [ 800 x 600 x 32 bpp ] @ 56.25 Hz, flags [], 0 degr] [apply] 89: [Id 0xb3, [ 800 x 600 x 32 bpp ] @ 56.25 Hz, flags [], 90 degr] [apply] 90: [Id 0xb3, [ 800 x 600 x 32 bpp ] @ 56.25 Hz, flags [], 180 degr] [apply] 91: [Id 0xb3, [ 800 x 600 x 32 bpp ] @ 56.25 Hz, flags [], 270 degr] [apply] 92: [Id 0xb4, [ 640 x 480 x 32 bpp ] @ 75.0 Hz, flags [], 0 degr] [apply] 93: [Id 0xb4, [ 640 x 480 x 32 bpp ] @ 75.0 Hz, flags [], 90 degr] [apply] 94: [Id 0xb4, [ 640 x 480 x 32 bpp ] @ 75.0 Hz, flags [], 180 degr] [apply] 95: [Id 0xb4, [ 640 x 480 x 32 bpp ] @ 75.0 Hz, flags [], 270 degr] [apply] 96: [Id 0xb5, [ 640 x 480 x 32 bpp ] @ 72.8 Hz, flags [], 0 degr] [apply] 97: [Id 0xb5, [ 640 x 480 x 32 bpp ] @ 72.8 Hz, flags [], 90 degr] [apply] 98: [Id 0xb5, [ 640 x 480 x 32 bpp ] @ 72.8 Hz, flags [], 180 degr] [apply] 99: [Id 0xb5, [ 640 x 480 x 32 bpp ] @ 72.8 Hz, flags [], 270 degr] [apply] 100: [Id 0xb6, [ 640 x 480 x 32 bpp ] @ 66.99 Hz, flags [], 0 degr] [apply] 101: [Id 0xb6, [ 640 x 480 x 32 bpp ] @ 66.99 Hz, flags [], 90 degr] [apply] 102: [Id 0xb6, [ 640 x 480 x 32 bpp ] @ 66.99 Hz, flags [], 180 degr] [apply] 103: [Id 0xb6, [ 640 x 480 x 32 bpp ] @ 66.99 Hz, flags [], 270 degr] [apply] 104: [Id 0xb7, [ 640 x 480 x 32 bpp ] @ 59.94 Hz, flags [], 0 degr] [apply] 105: [Id 0xb7, [ 640 x 480 x 32 bpp ] @ 59.94 Hz, flags [], 90 degr] [apply] 106: [Id 0xb7, [ 640 x 480 x 32 bpp ] @ 59.94 Hz, flags [], 180 degr] [apply] 107: [Id 0xb7, [ 640 x 480 x 32 bpp ] @ 59.94 Hz, flags [], 270 degr] [apply] orig: [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr] [apply] curr: [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr] [apply] .0.1.2.3.4.5.6.7.8.9.10.11.12.13.14.15.16.17.18.19.20.21.22.23.24.25.26.27.28.29.30.31.32.33.34.35.36.37.38.39.40.41.42.43.44.45.46.47.48.49! [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode00bNEWT - testScreenModeInfo01 [apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 12.45 sec [apply] ------------- Standard Error ----------------- [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943616129 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943627143 ms +++ localhost/127.0.0.1:59999 - Locked within 11017 ms, 12 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode00bNEWT - testScreenModeInfo01 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@bd0c37d [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@36d2499a [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@27de3994 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 256x256, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 256x256, swapInterval 1, drawable 0x3a00002 [apply] 0: [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr] [apply] 1: [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 90 degr] [apply] 2: [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 180 degr] [apply] 3: [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 270 degr] [apply] 4: [Id 0x9e, [ 1920 x 1080 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr] [apply] 5: [Id 0x9e, [ 1920 x 1080 x 32 bpp ] @ 59.95 Hz, flags [], 90 degr] [apply] 6: [Id 0x9e, [ 1920 x 1080 x 32 bpp ] @ 59.95 Hz, flags [], 180 degr] [apply] 7: [Id 0x9e, [ 1920 x 1080 x 32 bpp ] @ 59.95 Hz, flags [], 270 degr] [apply] 8: [Id 0x9f, [ 1600 x 1200 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr] [apply] 9: [Id 0x9f, [ 1600 x 1200 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr] [apply] 10: [Id 0x9f, [ 1600 x 1200 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr] [apply] 11: [Id 0x9f, [ 1600 x 1200 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr] [apply] 12: [Id 0xa0, [ 1680 x 1050 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr] [apply] 13: [Id 0xa0, [ 1680 x 1050 x 32 bpp ] @ 59.95 Hz, flags [], 90 degr] [apply] 14: [Id 0xa0, [ 1680 x 1050 x 32 bpp ] @ 59.95 Hz, flags [], 180 degr] [apply] 15: [Id 0xa0, [ 1680 x 1050 x 32 bpp ] @ 59.95 Hz, flags [], 270 degr] [apply] 16: [Id 0xa1, [ 1400 x 1050 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr] 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degr] [apply] 30: [Id 0xa4, [ 1280 x 1024 x 32 bpp ] @ 75.02 Hz, flags [], 180 degr] [apply] 31: [Id 0xa4, [ 1280 x 1024 x 32 bpp ] @ 75.02 Hz, flags [], 270 degr] [apply] 32: [Id 0xa5, [ 1280 x 1024 x 32 bpp ] @ 60.01 Hz, flags [], 0 degr] [apply] 33: [Id 0xa5, [ 1280 x 1024 x 32 bpp ] @ 60.01 Hz, flags [], 90 degr] [apply] 34: [Id 0xa5, [ 1280 x 1024 x 32 bpp ] @ 60.01 Hz, flags [], 180 degr] [apply] 35: [Id 0xa5, [ 1280 x 1024 x 32 bpp ] @ 60.01 Hz, flags [], 270 degr] [apply] 36: [Id 0xa6, [ 1440 x 900 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr] [apply] 37: [Id 0xa6, [ 1440 x 900 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr] [apply] 38: [Id 0xa6, [ 1440 x 900 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr] [apply] 39: [Id 0xa6, [ 1440 x 900 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr] [apply] 40: [Id 0xa7, [ 1280 x 960 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr] [apply] 41: [Id 0xa7, [ 1280 x 960 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr] [apply] 42: [Id 0xa7, [ 1280 x 960 x 32 bpp ] @ 60.0 Hz, flags [], 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59.94 Hz, flags [], 180 degr] [apply] 107: [Id 0xb7, [ 640 x 480 x 32 bpp ] @ 59.94 Hz, flags [], 270 degr] [apply] orig: [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr] [apply] curr: [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr] [apply] .0.1.2.3.4.5.6.7.8.9.10.11.12.13.14.15.16.17.18.19.20.21.22.23.24.25.26.27.28.29.30.31.32.33.34.35.36.37.38.39.40.41.42.43.44.45.46.47.48.49! [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode00bNEWT - testScreenModeInfo01 [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943628534 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [apply] ------------- ---------------- --------------- [apply] [apply] Testcase: testScreenModeInfo01 took 1.336 sec [echo] Testing com.jogamp.opengl.test.junit.newt.mm.TestScreenMode01aNEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.newt.mm.TestScreenMode01aNEWT.xml [apply] Testsuite: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode01aNEWT [apply] junit.framework.TestListener: tests to run: 1 [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943629393 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943646413 ms +++ localhost/127.0.0.1:59999 - Locked within 17023 ms, 18 attempts [apply] libEGL warning: DRI2: failed to authenticate [apply] junit.framework.TestListener: startTest(testScreenModeChange01) [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode01aNEWT - testScreenModeChange01 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@534cfca5 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@635edf5c [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@699a43fb [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 100x100, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 100x100, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 100x100, swapInterval 1, drawable 0x3a00002 [apply] [0] orig : [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr] [apply] [0] current: [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr] [apply] [0] set current: [Id 0xb1, [ 800 x 600 x 32 bpp ] @ 75.0 Hz, flags [], 0 degr] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 100x100, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 100x100, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 100x100, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose FIN [apply] Screen.destroy(): Reset Monitor[Id 0x0, 518 x 324 mm, viewport [ 0 / 0 800 x 600 ], orig [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], curr [Id 0xb1, [ 800 x 600 x 32 bpp ] @ 75.0 Hz, flags [], 0 degr], modeChanged true, modeCount 108] [apply] junit.framework.TestListener: endTest(testScreenModeChange01) [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode01aNEWT - testScreenModeChange01 [apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 26.641 sec [apply] ------------- Standard Error ----------------- [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943629393 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943646413 ms +++ localhost/127.0.0.1:59999 - Locked within 17023 ms, 18 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode01aNEWT - testScreenModeChange01 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@534cfca5 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@635edf5c [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@699a43fb [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 100x100, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 100x100, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 100x100, swapInterval 1, drawable 0x3a00002 [apply] [0] orig : [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr] [apply] [0] current: [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr] [apply] [0] set current: [Id 0xb1, [ 800 x 600 x 32 bpp ] @ 75.0 Hz, flags [], 0 degr] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 100x100, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 100x100, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 100x100, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose FIN [apply] Screen.destroy(): Reset Monitor[Id 0x0, 518 x 324 mm, viewport [ 0 / 0 800 x 600 ], orig [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], curr [Id 0xb1, [ 800 x 600 x 32 bpp ] @ 75.0 Hz, flags [], 0 degr], modeChanged true, modeCount 108] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode01aNEWT - testScreenModeChange01 [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943655990 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [apply] ------------- ---------------- --------------- [apply] [apply] Testcase: testScreenModeChange01 took 6.608 sec [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943655990 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [echo] Testing com.jogamp.opengl.test.junit.newt.mm.TestScreenMode01bNEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.newt.mm.TestScreenMode01bNEWT.xml [apply] Testsuite: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode01bNEWT [apply] junit.framework.TestListener: tests to run: 2 [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943656818 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943669834 ms +++ localhost/127.0.0.1:59999 - Locked within 13019 ms, 14 attempts [apply] libEGL warning: DRI2: failed to authenticate [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode01bNEWT - testScreenModeChangeSingleQ2 [apply] junit.framework.TestListener: startTest(testScreenModeChangeSingleQ2) [apply] Test Disabled (1): Monitor count < 2: NEWT-Screen[.x11_:0-1-s0, idx 0, refCount 1, vsize [ 0 / 0 1920 x 1200 ], X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f638c37e380, owner true, ResourceToolkitLock[obj 0x3ff5b59d, isOwner false, <1c667739, b1d4dc0>[count 0, qsz 0, owner ]]], idx 0], NEWT-Display[.x11_:0-1, excl false, refCount 1, hasEDT true, edtRunning true, X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f638c37e380, owner true, ResourceToolkitLock[obj 0x3ff5b59d, isOwner false, <1c667739, b1d4dc0>[count 0, qsz 0, owner ]]]], monitors: [Monitor[Id 0x0, 518 x 324 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], curr [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], modeChanged false, modeCount 108]]] [apply] ++++ UITestCase.tearDown: com.jogamp.opejunit.framework.TestListener: endTest(testScreenModeChangeSingleQ2) [apply] junit.framework.TestListener: startTest(testScreenModeChangeSingleQ1) [apply] ngl.test.junit.newt.mm.TestScreenMode01bNEWT - testScreenModeChangeSingleQ2 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode01bNEWT - testScreenModeChangeSingleQ1 [apply] Test.0: Window screen: NEWT-Screen[.x11_:0-2-s0, idx 0, refCount 1, vsize [ 0 / 0 1920 x 1200 ], X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f638c37e380, owner true, ResourceToolkitLock[obj 0x67b25799, isOwner false, <6d9532fe, 5e46f9e6>[count 0, qsz 0, owner ]]], idx 0], NEWT-Display[.x11_:0-2, excl false, refCount 1, hasEDT true, edtRunning true, X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f638c37e380, owner true, ResourceToolkitLock[obj 0x67b25799, isOwner false, <6d9532fe, 5e46f9e6>[count 0, qsz 0, owner ]]]], monitors: [Monitor[Id 0x0, 518 x 324 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], curr [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], modeChanged false, modeCount 108]]] [apply] Test.0: Window bounds (pre): 0/0 200x200 within [ 0 / 0 1920 x 1200 ] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@752a55a6 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2e5d4162 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6c6fa0b5 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 200x200, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 200x200, swapInterval 1, drawable 0x3a00002 [apply] Time for visible/pos: 258 ms [apply] Test.0: Window bounds: 2/23 200x200 within [ 0 / 0 1920 x 1200 ] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 200x200, swapInterval 1, drawable 0x3a00002 [apply] Test.0: Window monitor: Monitor[Id 0x0, 518 x 324 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], curr [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], modeChanged false, modeCount 108] [apply] [0] orig : [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr] [apply] [0] current: [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr] [apply] [1] set current: [Id 0xb1, [ 800 x 600 x 32 bpp ] @ 75.0 Hz, flags [], 0 degr] [apply] [1] current: [Id 0xb1, [ 800 x 600 x 32 bpp ] @ 75.0 Hz, flags [], 0 degr] [apply] Test.1: Window screen: NEWT-Screen[.x11_:0-2-s0, idx 0, refCount 2, vsize [ 0 / 0 1920 x 1200 ], X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f638c37e380, owner true, ResourceToolkitLock[obj 0x67b25799, isOwner false, <6d9532fe, 5e46f9e6>[count 0, qsz 0, owner ]]], idx 0], NEWT-Display[.x11_:0-2, excl false, refCount 1, hasEDT true, edtRunning true, X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f638c37e380, owner true, ResourceToolkitLock[obj 0x67b25799, isOwner false, <6d9532fe, 5e46f9e6>[count 0, qsz 0, owner ]]]], monitors: [Monitor[Id 0x0, 518 x 324 mm, viewport [ 0 / 0 800 x 600 ], orig [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], curr [Id 0xb1, [ 800 x 600 x 32 bpp ] @ 75.0 Hz, flags [], 0 degr], modeChanged true, modeCount 108]]] [apply] Test.1: Window bounds: 2/23 200x200 within [ 0 / 0 1920 x 1200 ] [apply] Test.1: Window monitor: Monitor[Id 0x0, 518 x 324 mm, viewport [ 0 / 0 800 x 600 ], orig [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], curr [Id 0xb1, [ 800 x 600 x 32 bpp ] @ 75.0 Hz, flags [], 0 degr], modeChanged true, modeCount 108] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 200x200, swapInterval 1, drawable 0x3a00002 [apply] Test.2: Window screen: NEWT-Screen[.x11_:0-2-s0, idx 0, refCount 2, vsize [ 0 / 0 1920 x 1200 ], X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f638c37e380, owner true, ResourceToolkitLock[obj 0x67b25799, isOwner false, <6d9532fe, 5e46f9e6>[count 0, qsz 0, owner ]]], idx 0], NEWT-Display[.x11_:0-2, excl false, refCount 1, hasEDT true, edtRunning true, X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f638c37e380, owner true, ResourceToolkitLock[obj 0x67b25799, isOwner false, <6d9532fe, 5e46f9e6>[count 0, qsz 0, owner ]]]], monitors: [Monitor[Id 0x0, 518 x 324 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], curr [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], modeChanged false, modeCount 108]]] [apply] Test.2: Window bounds: 2/23 200x200 within [ 0 / 0 1920 x 1200 ] [apply] Test.2: Window monitor: Monitor[Id 0x0, 518 x 324 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], curr [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], modeChanged false, modeCount 108] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 200x200, swapInterval 1, drawable 0x3a00002 [apply] junit.framework.TestListener: endTest(testScreenModeChangeSingleQ1) [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode01bNEWT - testScreenModeChangeSingleQ1 [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943687501 ms --- localhost/127.0.0.1:59999 - Unlock ok within 2 ms [apply] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 30.729 sec [apply] ------------- Standard Error ----------------- [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943656818 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943669834 ms +++ localhost/127.0.0.1:59999 - Locked within 13019 ms, 14 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode01bNEWT - testScreenModeChangeSingleQ2 [apply] Test Disabled (1): Monitor count < 2: NEWT-Screen[.x11_:0-1-s0, idx 0, refCount 1, vsize [ 0 / 0 1920 x 1200 ], X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f638c37e380, owner true, ResourceToolkitLock[obj 0x3ff5b59d, isOwner false, <1c667739, b1d4dc0>[count 0, qsz 0, owner ]]], idx 0], NEWT-Display[.x11_:0-1, excl false, refCount 1, hasEDT true, edtRunning true, X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f638c37e380, owner true, ResourceToolkitLock[obj 0x3ff5b59d, isOwner false, <1c667739, b1d4dc0>[count 0, qsz 0, owner ]]]], monitors: [Monitor[Id 0x0, 518 x 324 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], curr [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], modeChanged false, modeCount 108]]] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode01bNEWT - testScreenModeChangeSingleQ2 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode01bNEWT - testScreenModeChangeSingleQ1 [apply] Test.0: Window screen: NEWT-Screen[.x11_:0-2-s0, idx 0, refCount 1, vsize [ 0 / 0 1920 x 1200 ], X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f638c37e380, owner true, ResourceToolkitLock[obj 0x67b25799, isOwner false, <6d9532fe, 5e46f9e6>[count 0, qsz 0, owner ]]], idx 0], NEWT-Display[.x11_:0-2, excl false, refCount 1, hasEDT true, edtRunning true, X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f638c37e380, owner true, ResourceToolkitLock[obj 0x67b25799, isOwner false, <6d9532fe, 5e46f9e6>[count 0, qsz 0, owner ]]]], monitors: [Monitor[Id 0x0, 518 x 324 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], curr [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], modeChanged false, modeCount 108]]] [apply] Test.0: Window bounds (pre): 0/0 200x200 within [ 0 / 0 1920 x 1200 ] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@752a55a6 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2e5d4162 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6c6fa0b5 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 200x200, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 200x200, swapInterval 1, drawable 0x3a00002 [apply] Time for visible/pos: 258 ms [apply] Test.0: Window bounds: 2/23 200x200 within [ 0 / 0 1920 x 1200 ] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 200x200, swapInterval 1, drawable 0x3a00002 [apply] Test.0: Window monitor: Monitor[Id 0x0, 518 x 324 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], curr [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], modeChanged false, modeCount 108] [apply] [0] orig : [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr] [apply] [0] current: [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr] [apply] [1] set current: [Id 0xb1, [ 800 x 600 x 32 bpp ] @ 75.0 Hz, flags [], 0 degr] [apply] [1] current: [Id 0xb1, [ 800 x 600 x 32 bpp ] @ 75.0 Hz, flags [], 0 degr] [apply] Test.1: Window screen: NEWT-Screen[.x11_:0-2-s0, idx 0, refCount 2, vsize [ 0 / 0 1920 x 1200 ], X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f638c37e380, owner true, ResourceToolkitLock[obj 0x67b25799, isOwner false, <6d9532fe, 5e46f9e6>[count 0, qsz 0, owner ]]], idx 0], NEWT-Display[.x11_:0-2, excl false, refCount 1, hasEDT true, edtRunning true, X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f638c37e380, owner true, ResourceToolkitLock[obj 0x67b25799, isOwner false, <6d9532fe, 5e46f9e6>[count 0, qsz 0, owner ]]]], monitors: [Monitor[Id 0x0, 518 x 324 mm, viewport [ 0 / 0 800 x 600 ], orig [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], curr [Id 0xb1, [ 800 x 600 x 32 bpp ] @ 75.0 Hz, flags [], 0 degr], modeChanged true, modeCount 108]]] [apply] Test.1: Window bounds: 2/23 200x200 within [ 0 / 0 1920 x 1200 ] [apply] Test.1: Window monitor: Monitor[Id 0x0, 518 x 324 mm, viewport [ 0 / 0 800 x 600 ], orig [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], curr [Id 0xb1, [ 800 x 600 x 32 bpp ] @ 75.0 Hz, flags [], 0 degr], modeChanged true, modeCount 108] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 200x200, swapInterval 1, drawable 0x3a00002 [apply] Test.2: Window screen: NEWT-Screen[.x11_:0-2-s0, idx 0, refCount 2, vsize [ 0 / 0 1920 x 1200 ], X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f638c37e380, owner true, ResourceToolkitLock[obj 0x67b25799, isOwner false, <6d9532fe, 5e46f9e6>[count 0, qsz 0, owner ]]], idx 0], NEWT-Display[.x11_:0-2, excl false, refCount 1, hasEDT true, edtRunning true, X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f638c37e380, owner true, ResourceToolkitLock[obj 0x67b25799, isOwner false, <6d9532fe, 5e46f9e6>[count 0, qsz 0, owner ]]]], monitors: [Monitor[Id 0x0, 518 x 324 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], curr [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], modeChanged false, modeCount 108]]] [apply] Test.2: Window bounds: 2/23 200x200 within [ 0 / 0 1920 x 1200 ] [apply] Test.2: Window monitor: Monitor[Id 0x0, 518 x 324 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], curr [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], modeChanged false, modeCount 108] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 200x200, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode01bNEWT - testScreenModeChangeSingleQ1 [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943687501 ms --- localhost/127.0.0.1:59999 - Unlock ok within 2 ms [apply] ------------- ---------------- --------------- [apply] [apply] Testcase: testScreenModeChangeSingleQ2 took 0.074 sec [apply] Testcase: testScreenModeChangeSingleQ1 took 14.615 sec [echo] Testing com.jogamp.opengl.test.junit.newt.mm.TestScreenMode01cNEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.newt.mm.TestScreenMode01cNEWT.xml [apply] Testsuite: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode01cNEWT [apply] junit.framework.TestListener: tests to run: 4 [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943688327 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943738375 ms +++ localhost/127.0.0.1:59999 - Locked within 50051 ms, 51 attempts [apply] libEGL warning: DRI2: failed to authenticate [apply] junit.framework.TestListener: startTest(testScreenFullscreenSingleQ1) [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode01cNEWT - testScreenFullscreenSingleQ1 [apply] Test.0: Window screen: NEWT-Screen[.x11_:0-1-s0, idx 0, refCount 1, vsize [ 0 / 0 1920 x 1200 ], X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x1510340, owner true, ResourceToolkitLock[obj 0x7116b458, isOwner false, <99a3769, 6babd36b>[count 0, qsz 0, owner ]]], idx 0], NEWT-Display[.x11_:0-1, excl false, refCount 1, hasEDT true, edtRunning true, X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x1510340, owner true, ResourceToolkitLock[obj 0x7116b458, isOwner false, <99a3769, 6babd36b>[count 0, qsz 0, owner ]]]], monitors: [Monitor[Id 0x0, 518 x 324 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], curr [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], modeChanged false, modeCount 108]]] [apply] Test.0: Window bounds (pre): 0/0 200x200 within [ 0 / 0 1920 x 1200 ] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1295709d [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@11145cf3 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4fe25e47 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 200x200, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 200x200, swapInterval 1, drawable 0x3a00002 [apply] Time for visible/pos: 285 ms [apply] Test.0: Window bounds: 2/23 200x200 within [ 0 / 0 1920 x 1200 ] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 200x200, swapInterval 1, drawable 0x3a00002 [apply] Test.0: Window monitor: Monitor[Id 0x0, 518 x 324 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], curr [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], modeChanged false, modeCount 108] [apply] Test.1: Window bounds: 0/0 1920x1200 within [ 0 / 0 1920 x 1200 ] [apply] Test.1: Window monitor: [ 0 / 0 1920 x 1200 ] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 1920x1200, swapInterval 1, drawable 0x3a00002 [apply] Test.2: Window bounds: 2/23 200x200 within [ 0 / 0 1920 x 1200 ] [apply] Test.2: Window monitor: [ 0 / 0 1920 x 1200 ] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 200x200, swapInterval 1, drawable 0x3a00002 [apply] junit.framework.TestListener: endTest(testScreenFullscreenSingleQ1) [apply] junit.framework.TestListener: startTest(testScreenFullscreenSingleQ2) [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode01cNEWT - testScreenFullscreenSingleQ1 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode01cNEWT - testScreenFullscreenSingleQ2 [apply] junit.framework.TestListener: endTest(testScreenFullscreenSingleQ2) [apply] junit.framework.TestListener: startTest(testScreenFullscreenSpanQ1Q2) [apply] junit.framework.TestListener: endTest(testScreenFullscreenSpanQ1Q2) [apply] junit.framework.TestListener: startTest(testScreenFullscreenSpanALL) [apply] junit.framework.TestListener: endTest(testScreenFullscreenSpanALL) [apply] Test Disabled (1): Monitor count < 2: NEWT-Screen[.x11_:0-2-s0, idx 0, refCount 1, vsize [ 0 / 0 1920 x 1200 ], X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x1510340, owner true, ResourceToolkitLock[obj 0x4e08b89d, isOwner false, <1e907371, 1d8b0f64>[count 0, qsz 0, owner ]]], idx 0], NEWT-Display[.x11_:0-2, excl false, refCount 1, hasEDT true, edtRunning true, X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x1510340, owner true, ResourceToolkitLock[obj 0x4e08b89d, isOwner false, <1e907371, 1d8b0f64>[count 0, qsz 0, owner ]]]], monitors: [Monitor[Id 0x0, 518 x 324 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], curr [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], modeChanged false, modeCount 108]]] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode01cNEWT - testScreenFullscreenSingleQ2 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode01cNEWT - testScreenFullscreenSpanQ1Q2 [apply] Test Disabled (2): Spanning monitor count 2 >= screen monitor count: NEWT-Screen[.x11_:0-3-s0, idx 0, refCount 1, vsize [ 0 / 0 1920 x 1200 ], X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x1510340, owner true, ResourceToolkitLock[obj 0x528f2e81, isOwner false, <3636417f, 240614a7>[count 0, qsz 0, owner ]]], idx 0], NEWT-Display[.x11_:0-3, excl false, refCount 1, hasEDT true, edtRunning true, X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x1510340, owner true, ResourceToolkitLock[obj 0x528f2e81, isOwner false, <3636417f, 240614a7>[count 0, qsz 0, owner ]]]], monitors: [Monitor[Id 0x0, 518 x 324 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], curr [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], modeChanged false, modeCount 108]]] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode01cNEWT - testScreenFullscreenSpanQ1Q2 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode01cNEWT - testScreenFullscreenSpanALL [apply] Test Disabled (3): Monitor count < 2: NEWT-Screen[.x11_:0-4-s0, idx 0, refCount 1, vsize [ 0 / 0 1920 x 1200 ], X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x1510340, owner true, ResourceToolkitLock[obj 0x328fecc7, isOwner false, <70216c0, 1a239ad8>[count 0, qsz 0, owner ]]], idx 0], NEWT-Display[.x11_:0-4, excl false, refCount 1, hasEDT true, edtRunning true, X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x1510340, owner true, ResourceToolkitLock[obj 0x328fecc7, isOwner false, <70216c0, 1a239ad8>[count 0, qsz 0, owner ]]]], monitors: [Monitor[Id 0x0, 518 x 324 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], curr [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], modeChanged false, modeCount 108]]] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode01cNEWT - testScreenFullscreenSpanALL [apply] Tests run: 4, Failures: 0, Errors: 0, Time elapsed: 63.67 sec [apply] ------------- Standard Error ----------------- [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943688327 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943738375 ms +++ localhost/127.0.0.1:59999 - Locked within 50051 ms, 51 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode01cNEWT - testScreenFullscreenSingleQ1 [apply] Test.0: Window screen: NEWT-Screen[.x11_:0-1-s0, idx 0, refCount 1, vsize [ 0 / 0 1920 x 1200 ], X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x1510340, owner true, ResourceToolkitLock[obj 0x7116b458, isOwner false, <99a3769, 6babd36b>[count 0, qsz 0, owner ]]], idx 0], NEWT-Display[.x11_:0-1, excl false, refCount 1, hasEDT true, edtRunning SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943751950 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [apply] true, X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x1510340, owner true, ResourceToolkitLock[obj 0x7116b458, isOwner false, <99a3769, 6babd36b>[count 0, qsz 0, owner ]]]], monitors: [Monitor[Id 0x0, 518 x 324 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], curr [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], modeChanged false, modeCount 108]]] [apply] Test.0: Window bounds (pre): 0/0 200x200 within [ 0 / 0 1920 x 1200 ] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1295709d [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@11145cf3 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4fe25e47 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 200x200, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 200x200, swapInterval 1, drawable 0x3a00002 [apply] Time for visible/pos: 285 ms [apply] Test.0: Window bounds: 2/23 200x200 within [ 0 / 0 1920 x 1200 ] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 200x200, swapInterval 1, drawable 0x3a00002 [apply] Test.0: Window monitor: Monitor[Id 0x0, 518 x 324 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], curr [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], modeChanged false, modeCount 108] [apply] Test.1: Window bounds: 0/0 1920x1200 within [ 0 / 0 1920 x 1200 ] [apply] Test.1: Window monitor: [ 0 / 0 1920 x 1200 ] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 1920x1200, swapInterval 1, drawable 0x3a00002 [apply] Test.2: Window bounds: 2/23 200x200 within [ 0 / 0 1920 x 1200 ] [apply] Test.2: Window monitor: [ 0 / 0 1920 x 1200 ] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 200x200, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode01cNEWT - testScreenFullscreenSingleQ1 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode01cNEWT - testScreenFullscreenSingleQ2 [apply] Test Disabled (1): Monitor count < 2: NEWT-Screen[.x11_:0-2-s0, idx 0, refCount 1, vsize [ 0 / 0 1920 x 1200 ], X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x1510340, owner true, ResourceToolkitLock[obj 0x4e08b89d, isOwner false, <1e907371, 1d8b0f64>[count 0, qsz 0, owner ]]], idx 0], NEWT-Display[.x11_:0-2, excl false, refCount 1, hasEDT true, edtRunning true, X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x1510340, owner true, ResourceToolkitLock[obj 0x4e08b89d, isOwner false, <1e907371, 1d8b0f64>[count 0, qsz 0, owner ]]]], monitors: [Monitor[Id 0x0, 518 x 324 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], curr [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], modeChanged false, modeCount 108]]] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode01cNEWT - testScreenFullscreenSingleQ2 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode01cNEWT - testScreenFullscreenSpanQ1Q2 [apply] Test Disabled (2): Spanning monitor count 2 >= screen monitor count: NEWT-Screen[.x11_:0-3-s0, idx 0, refCount 1, vsize [ 0 / 0 1920 x 1200 ], X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x1510340, owner true, ResourceToolkitLock[obj 0x528f2e81, isOwner false, <3636417f, 240614a7>[count 0, qsz 0, owner ]]], idx 0], NEWT-Display[.x11_:0-3, excl false, refCount 1, hasEDT true, edtRunning true, X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x1510340, owner true, ResourceToolkitLock[obj 0x528f2e81, isOwner false, <3636417f, 240614a7>[count 0, qsz 0, owner ]]]], monitors: [Monitor[Id 0x0, 518 x 324 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], curr [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], modeChanged false, modeCount 108]]] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode01cNEWT - testScreenFullscreenSpanQ1Q2 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode01cNEWT - testScreenFullscreenSpanALL [apply] Test Disabled (3): Monitor count < 2: NEWT-Screen[.x11_:0-4-s0, idx 0, refCount 1, vsize [ 0 / 0 1920 x 1200 ], X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x1510340, owner true, ResourceToolkitLock[obj 0x328fecc7, isOwner false, <70216c0, 1a239ad8>[count 0, qsz 0, owner ]]], idx 0], NEWT-Display[.x11_:0-4, excl false, refCount 1, hasEDT true, edtRunning true, X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x1510340, owner true, ResourceToolkitLock[obj 0x328fecc7, isOwner false, <70216c0, 1a239ad8>[count 0, qsz 0, owner ]]]], monitors: [Monitor[Id 0x0, 518 x 324 mm, viewport [ 0 / 0 1920 x 1200 ], orig [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], curr [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], modeChanged false, modeCount 108]]] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode01cNEWT - testScreenFullscreenSpanALL [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943751950 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [apply] ------------- ---------------- --------------- [apply] [apply] Testcase: testScreenFullscreenSingleQ1 took 10.518 sec [apply] Testcase: testScreenFullscreenSingleQ2 took 0.029 sec [apply] Testcase: testScreenFullscreenSpanQ1Q2 took 0.015 sec [apply] Testcase: testScreenFullscreenSpanALL took 0.014 sec [echo] Testing com.jogamp.opengl.test.junit.newt.mm.TestScreenMode01dNEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.newt.mm.TestScreenMode01dNEWT.xml [apply] Testsuite: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode01dNEWT [apply] junit.framework.TestListener: tests to run: 4 [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943752820 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943813881 ms +++ localhost/127.0.0.1:59999 - Locked within 61064 ms, 62 attempts [apply] libEGL warning: DRI2: failed to authenticate [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode01dNEWT - test02ScreenModeChange01 [apply] junit.framework.TestListener: startTest(test02ScreenModeChange01) [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@41b647b9 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@261ee463 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@36243322 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3a00002 [apply] [0] orig : [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr] [apply] [0] current: [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr] [apply] [0] set current: [Id 0xb1, [ 800 x 600 x 32 bpp ] @ 75.0 Hz, flags [], 0 degr] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose FIN [apply] Screen.destroy(): Reset Monitor[Id 0x0, 518 x 324 mm, viewport [ 0 / 0 800 x 600 ], orig [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], curr [Id 0xb1, [ 800 x 600 x 32 bpp ] @ 75.0 Hz, flags [], 0 degr], modeChanged true, modeCount 108] [apply] *** cleanupGL.shutdown [apply] *** cleanupGL.initSingleton [apply] libEGL warning: DRI2: failed to authenticate [apply] junit.framework.TestListener: endTest(test02ScreenModeChange01) [apply] junit.framework.TestListener: startTest(test03ScreenModeChangeWithFS01Post) [apply] *** cleanupGL.DONE [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode01dNEWT - test02ScreenModeChange01 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode01dNEWT - test03ScreenModeChangeWithFS01Post [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2095f259 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5459c1c5 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@50c097c6 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3c00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3c00004 [apply] [0] orig : [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr] [apply] [0] current: [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr] [apply] [0] set current: [Id 0xb1, [ 800 x 600 x 32 bpp ] @ 75.0 Hz, flags [], 0 degr] [apply] [0] set FS post 0: false [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3c00004 [apply] [0] set FS post X: true [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x3c00004 [apply] [0] set !FS post 0: true [apply] [0] set !FS post X: false [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3c00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose FIN [apply] Screen.destroy(): Reset Monitor[Id 0x0, 518 x 324 mm, viewport [ 0 / 0 800 x 600 ], orig [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], curr [Id 0xb1, [ 800 x 600 x 32 bpp ] @ 75.0 Hz, flags [], 0 degr], modeChanged true, modeCount 108] [apply] *** cleanupGL.shutdown [apply] *** cleanupGL.initSingleton [apply] libEGL warning: DRI2: failed to authenticate [apply] junit.framework.TestListener: endTest(test03ScreenModeChangeWithFS01Post) [apply] junit.framework.TestListener: startTest(test04ScreenModeChangeWithFS01Pre) [apply] *** cleanupGL.DONE [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode01dNEWT - test03ScreenModeChangeWithFS01Post [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode01dNEWT - test04ScreenModeChangeWithFS01Pre [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7d182e51 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3e890800 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@166c5813 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x380000d [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x380000d [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x380000d [apply] [0] orig : [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr] [apply] [0] current: [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr] [apply] [0] set FS pre 0: false [apply] [0] set FS pre 1: true [apply] [0] set FS pre X: true [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 1920x1200, swapInterval 1, drawable 0x380000d [apply] [0] set current: [Id 0xb1, [ 800 x 600 x 32 bpp ] @ 75.0 Hz, flags [], 0 degr] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x380000d [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x380000d [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x380000d [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x380000d [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x380000d [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x380000d [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x380000d [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x380000d [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x380000d [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] GearsES2.dispose FIN [apply] Screen.destroy(): Reset Monitor[Id 0x0, 518 x 324 mm, viewport [ 0 / 0 800 x 600 ], orig [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], curr [Id 0xb1, [ 800 x 600 x 32 bpp ] @ 75.0 Hz, flags [], 0 degr], modeChanged true, modeCount 108] [apply] *** cleanupGL.shutdown [apply] *** cleanupGL.initSingleton [apply] libEGL warning: DRI2: failed to authenticate [apply] junit.framework.TestListener: endTest(test04ScreenModeChangeWithFS01Pre) [apply] junit.framework.TestListener: startTest(test01FullscreenChange01) [apply] *** cleanupGL.DONE [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode01dNEWT - test04ScreenModeChangeWithFS01Pre [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode01dNEWT - test01FullscreenChange01 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-7-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-7-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1fdabf42 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@52429664 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@119fa96d [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-7-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-7-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3a00011 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-7-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3a00011 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 1920x1200, swapInterval 1, drawable 0x3a00011 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3a00011 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-7-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-7-EDT-1,5,main] GearsES2.dispose FIN [apply] *** cleanupGL.shutdown [apply] *** cleanupGL.initSingleton [apply] libEGL warning: DRI2: failed to authenticate [apply] junit.framework.TestListener: endTest(test01FullscreenChange01) [apply] *** cleanupGL.DONE [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode01dNEWT - test01FullscreenChange01 [apply] Tests run: 4, Failures: 0, Errors: 0, Time elapsed: 111.413 sec [apply] ------------- Standard Error ----------------- [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943752820 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943813881 ms +++ localhost/127.0.0.1:59999 - Locked within 61064 ms, 62 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode01dNEWT - test02ScreenModeChange01 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@41b647b9 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@261ee463 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@36243322 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3a00002 [apply] [0] orig : [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr] [apply] [0] current: [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr] [apply] [0] set current: [Id 0xb1, [ 800 x 600 x 32 bpp ] @ 75.0 Hz, flags [], 0 degr] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose FIN [apply] Screen.destroy(): Reset Monitor[Id 0x0, 518 x 324 mm, viewport [ 0 / 0 800 x 600 ], orig [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], curr [Id 0xb1, [ 800 x 600 x 32 bpp ] @ 75.0 Hz, flags [], 0 degr], modeChanged true, modeCount 108] [apply] *** cleanupGL.shutdown [apply] *** cleanupGL.initSingleton [apply] *** cleanupGL.DONE [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode01dNEWT - test02ScreenModeChange01 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode01dNEWT - test03ScreenModeChangeWithFS01Post [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2095f259 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5459c1c5 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@50c097c6 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3c00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3c00004 [apply] [0] orig : [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr] [apply] [0] current: [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr] [apply] [0] set current: [Id 0xb1, [ 800 x 600 x 32 bpp ] @ 75.0 Hz, flags [], 0 degr] [apply] [0] set FS post 0: false [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3c00004 [apply] [0] set FS post X: true [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x3c00004 [apply] [0] set !FS post 0: true [apply] [0] set !FS post X: false [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3c00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose FIN [apply] Screen.destroy(): Reset Monitor[Id 0x0, 518 x 324 mm, viewport [ 0 / 0 800 x 600 ], orig [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], curr [Id 0xb1, [ 800 x 600 x 32 bpp ] @ 75.0 Hz, flags [], 0 degr], modeChanged true, modeCount 108] [apply] *** cleanupGL.shutdown [apply] *** cleanupGL.initSingleton [apply] *** cleanupGL.DONE [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode01dNEWT - test03ScreenModeChangeWithFS01Post [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode01dNEWT - test04ScreenModeChangeWithFS01Pre [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7d182e51 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3e890800 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@166c5813 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x380000d [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x380000d [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x380000d [apply] [0] orig : [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr] [apply] [0] current: [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr] [apply] [0] set FS pre 0: false [apply] [0] set FS pre 1: true [apply] [0] set FS pre X: true [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 1920x1200, swapInterval 1, drawable 0x380000d [apply] [0] set current: [Id 0xb1, [ 800 x 600 x 32 bpp ] @ 75.0 Hz, flags [], 0 degr] [apply] ThSLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943864185 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [apply] read[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x380000d [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x380000d [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x380000d [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x380000d [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x380000d [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x380000d [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x380000d [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x380000d [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x380000d [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] GearsES2.dispose FIN [apply] Screen.destroy(): Reset Monitor[Id 0x0, 518 x 324 mm, viewport [ 0 / 0 800 x 600 ], orig [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], curr [Id 0xb1, [ 800 x 600 x 32 bpp ] @ 75.0 Hz, flags [], 0 degr], modeChanged true, modeCount 108] [apply] *** cleanupGL.shutdown [apply] *** cleanupGL.initSingleton [apply] *** cleanupGL.DONE [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode01dNEWT - test04ScreenModeChangeWithFS01Pre [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode01dNEWT - test01FullscreenChange01 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-7-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-7-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1fdabf42 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@52429664 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@119fa96d [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-7-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-7-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3a00011 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-7-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3a00011 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 1920x1200, swapInterval 1, drawable 0x3a00011 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3a00011 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-7-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-7-EDT-1,5,main] GearsES2.dispose FIN [apply] *** cleanupGL.shutdown [apply] *** cleanupGL.initSingleton [apply] *** cleanupGL.DONE [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode01dNEWT - test01FullscreenChange01 [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943864185 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [apply] ------------- ---------------- --------------- [apply] [apply] Testcase: test02ScreenModeChange01 took 11.342 sec [apply] Testcase: test03ScreenModeChangeWithFS01Post took 15.578 sec [apply] Testcase: test04ScreenModeChangeWithFS01Pre took 13.633 sec [apply] Testcase: test01FullscreenChange01 took 6.825 sec [echo] Testing com.jogamp.opengl.test.junit.newt.mm.TestScreenMode02aNEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.newt.mm.TestScreenMode02aNEWT.xml [apply] Testsuite: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode02aNEWT [apply] junit.framework.TestListener: tests to run: 4 [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943865059 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943892088 ms +++ localhost/127.0.0.1:59999 - Locked within 27032 ms, 28 attempts [apply] libEGL warning: DRI2: failed to authenticate [apply] junit.framework.TestListener: startTest(testScreenRotationChange01_PreWin) [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode02aNEWT - testScreenRotationChange01_PreWin [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3ac113ae [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@59f322a4 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@69676b1e [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3a00002 [apply] [0] orig : [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr] [apply] [0] current: [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr] [apply] [0] set current: [Id 0xb1, [ 800 x 600 x 32 bpp ] @ 75.0 Hz, flags [], 90 degr] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3a00002 [apply] junit.framework.TestListener: endTest(testScreenRotationChange01_PreWin) [apply] junit.framework.TestListener: startTest(testScreenRotationChange02_PreFull) [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode02aNEWT - testScreenRotationChange01_PreWin [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode02aNEWT - testScreenRotationChange02_PreFull [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@38f263b [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2b16ed50 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6e363549 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 1920x1200, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 1920x1200, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 1920x1200, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 1920x1200, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 1920x1200, swapInterval 1, drawable 0x3a00004 [apply] [0] orig : [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr] [apply] [0] current: [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr] [apply] [0] set current: [Id 0xb1, [ 800 x 600 x 32 bpp ] @ 75.0 Hz, flags [], 90 degr] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 600x800, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 600x800, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 600x800, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 600x800, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 600x800, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 600x800, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 1920x1200, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 1920x1200, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 1920x1200, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 1920x1200, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 1920x1200, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 1920x1200, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 1920x1200, swapInterval 1, drawable 0x3a00004 [apply] junit.framework.TestListener: endTest(testScreenRotationChange02_PreFull) [apply] junit.framework.TestListener: startTest(testScreenRotationChange11_PostWin) [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode02aNEWT - testScreenRotationChange02_PreFull [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode02aNEWT - testScreenRotationChange11_PostWin [apply] [0] orig : [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr] [apply] [0] current: [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr] [apply] [0] set current: [Id 0xb1, [ 800 x 600 x 32 bpp ] @ 75.0 Hz, flags [], 90 degr] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2f1f8191 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3d736ec2 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@656ca212 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3a00006 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3a00006 [apply] junit.framework.TestListener: endTest(testScreenRotationChange11_PostWin) [apply] junit.framework.TestListener: startTest(testScreenRotationChange12_PostFull) [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode02aNEWT - testScreenRotationChange11_PostWin [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode02aNEWT - testScreenRotationChange12_PostFull [apply] [0] orig : [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr] [apply] [0] current: [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr] [apply] [0] set current: [Id 0xb1, [ 800 x 600 x 32 bpp ] @ 75.0 Hz, flags [], 90 degr] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3f679660 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@29c19925 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@652d618d [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 600x800, swapInterval 1, drawable 0x3a00008 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3a00008 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3a00008 [apply] junit.framework.TestListener: endTest(testScreenRotationChange12_PostFull) [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode02aNEWT - testScreenRotationChange12_PostFull [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943952903 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [apply] Tests run: 4, Failures: 0, Errors: 0, Time elapsed: 87.889 sec [apply] ------------- Standard Error ----------------- [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943865059 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943892088 ms +++ localhost/127.0.0.1:59999 - Locked within 27032 ms, 28 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode02aNEWT - testScreenRotationChange01_PreWin [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3ac113ae [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@59f322a4 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@69676b1e [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3a00002 [apply] [0] orig : [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr] [apply] [0] current: [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr] [apply] [0] set current: [Id 0xb1, [ 800 x 600 x 32 bpp ] @ 75.0 Hz, flags [], 90 degr] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode02aNEWT - testScreenRotationChange01_PreWin [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode02aNEWT - testScreenRotationChange02_PreFull [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@38f263b [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2b16ed50 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6e363549 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 1920x1200, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 1920x1200, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 1920x1200, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 1920x1200, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 1920x1200, swapInterval 1, drawable 0x3a00004 [apply] [0] orig : [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr] [apply] [0] current: [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr] [apply] [0] set current: [Id 0xb1, [ 800 x 600 x 32 bpp ] @ 75.0 Hz, flags [], 90 degr] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 600x800, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 600x800, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 600x800, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 600x800, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 600x800, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 600x800, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 1920x1200, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 1920x1200, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 1920x1200, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 1920x1200, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 1920x1200, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 1920x1200, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 1920x1200, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode02aNEWT - testScreenRotationChange02_PreFull [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode02aNEWT - testScreenRotationChange11_PostWin [apply] [0] orig : [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr] [apply] [0] current: [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr] [apply] [0] set current: [Id 0xb1, [ 800 x 600 x 32 bpp ] @ 75.0 Hz, flags [], 90 degr] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2f1f8191 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3d736ec2 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@656ca212 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3a00006 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3a00006 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode02aNEWT - testScreenRotationChange11_PostWin [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode02aNEWT - testScreenRotationChange12_PostFull [apply] [0] orig : [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr] [apply] [0] current: [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr] [apply] [0] set current: [Id 0xb1, [ 800 x 600 x 32 bpp ] @ 75.0 Hz, flags [], 90 degr] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3f679660 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@29c19925 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@652d618d [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 600x800, swapInterval 1, drawable 0x3a00008 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3a00008 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3a00008 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode02aNEWT - testScreenRotationChange12_PostFull [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943952903 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [apply] ------------- ---------------- --------------- [apply] [apply] Testcase: testScreenRotationChange01_PreWin took 14.674 sec [apply] Testcase: testScreenRotationChange02_PreFull took 15.937 sec [apply] Testcase: testScreenRotationChange11_PostWin took 14.526 sec [apply] Testcase: testScreenRotationChange12_PostFull took 14.71 sec [echo] Testing com.jogamp.opengl.test.junit.newt.mm.TestScreenMode02bNEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.newt.mm.TestScreenMode02bNEWT.xml [apply] Testsuite: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode02bNEWT [apply] junit.framework.TestListener: tests to run: 2 [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943953771 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943967789 ms +++ localhost/127.0.0.1:59999 - Locked within 14021 ms, 15 attempts [apply] libEGL warning: DRI2: failed to authenticate [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode02bNEWT - testScreenModeChange01_PreFull [apply] junit.framework.TestListener: startTest(testScreenModeChange01_PreFull) [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@16a40b2 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@66bd66d7 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1caae1f3 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 1920x1200, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 1920x1200, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 1920x1200, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 1920x1200, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 1920x1200, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 1920x1200, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 1920x1200, swapInterval 1, drawable 0x3a00002 [apply] [0] orig : [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr] [apply] [0] current: [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr] [apply] [0] set current: [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 90 degr] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 1920x1200, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 1920x1200, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 1920x1200, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 1920x1200, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 1920x1200, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 1920x1200, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 1920x1200, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 1920x1200, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 1920x1200, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 1920x1200, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 1920x1200, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 1920x1200, swapInterval 1, drawable 0x3a00002 [apply] junit.framework.TestListener: endTest(testScreenModeChange01_PreFull) [apply] junit.framework.TestListener: startTest(testScreenModeChange02_PostFull) [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode02bNEWT - testScreenModeChange01_PreFull [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode02bNEWT - testScreenModeChange02_PostFull [apply] [0] orig : [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr] [apply] [0] current: [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr] [apply] [0] set current: [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 90 degr] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1a239ad8 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@178ae850 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2099e843 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 1920x1200, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3a00004 [apply] junit.framework.TestListener: endTest(testScreenModeChange02_PostFull) [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode02bNEWT - testScreenModeChange02_PostFull [apply] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 40.857 sec [apply] ------------- Standard Error ----------------- [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943953771 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943967789 ms +++ localhost/127.0.0.1:59999 - Locked within 14021 ms, 15 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode02bNEWT - testScreenModeChange01_PreFull [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@16a40b2 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@66bd66d7 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1caae1f3 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 1920x1200, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 1920x1200, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 1920x1200, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 1920x1200, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 1920x1200, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 1920x1200, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 1920x1200, swapInterval 1, drawable 0x3a00002 [apply] [0] orig : [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr] [apply] [0] current: [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr] [apply] [0] set current: [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 90 degr] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 1920x1200, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 1920x1200, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 1920x1200, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 1920x1200, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 1920x1200, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 1920x1200, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 1920x1200, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 1920x1200, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 1920x1200, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 1920x1200, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 1920x1200, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 1920x1200, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode02bNEWT - testScreenModeChange01_PreFull [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode02bNEWT - testScreenModeChange02_PostFull [apply] [0] orig : [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr] [apply] [0] current: [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr] [apply] [0] set current: [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 90 degr] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1a239ad8 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@178ae850 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2099e843 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 1920x1200, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.mm.TestScreenMode02bNEWT - testScreenModeChange02_PostFull [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943994581 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [apply] ------------- ---------------- --------------- [apply] [apply] Testcase: testScreenModeChange01_PreFull took 12.431 sec [apply] Testcase: testScreenModeChange02_PostFull took 11.412 sec [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943994581 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [echo] Testing com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT.xml [apply] Testsuite: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT [apply] junit.framework.TestListener: tests to run: 5 [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943995442 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943998448 ms +++ localhost/127.0.0.1:59999 - Locked within 3009 ms, 4 attempts [apply] libEGL warning: DRI2: failed to authenticate [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT - testWindowParenting02ReparentTop2WinReparentNative [apply] junit.framework.TestListener: startTest(testWindowParenting02ReparentTop2WinReparentNative) [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.init ... [apply] RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] ShaderState: attachShaderProgram: -1 -> 1 (enable: true) [apply] null [apply] ShaderProgram[id=1, linked=false, inUse=false, program: 1, [apply] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source] [apply] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.reshape FIN [apply] Frames for setVisible(true) A1: 1 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1bcf4813 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4584e5a8 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@18019c40 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x3a00004 [apply] Frames for setVisible(true) B1: 1 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x3a00004 [apply] Frames(1) 36 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x3a00004 [apply] Frames(2) 1 [apply] Frames for reparentWindow(parent, false): ACTION_NATIVE_REPARENTING, B2: 19 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x3a00004 [apply] junit.framework.TestListener: endTest(testWindowParenting02ReparentTop2WinReparentNative) [apply] junit.framework.TestListener: startTest(testWindowParenting01CreateVisibleDestroy) [apply] Frames for reparentWindow(parent, false): ACTION_NATIVE_REPARENTING, B3: 19 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT - testWindowParenting02ReparentTop2WinReparentNative [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT - testWindowParenting01CreateVisibleDestroy [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5521691b [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@47b9747 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4e08b89d [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1, drawable 0x3c00006 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x3c00006 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.init ... [apply] RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] ShaderState: attachShaderProgram: -1 -> 4 (enable: true) [apply] null [apply] ShaderProgram[id=4, linked=false, inUse=false, program: 1, [apply] ShaderCode[id=7, type=VERTEX_SHADER, valid=true, shader: 2, source] [apply] ShaderCode[id=8, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3c00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.reshape FIN [apply] Frames for setVisible(true): A1: 1, B1: 1 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x3c00006 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1, drawable 0x3c00006 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x3c00006 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3c00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.reshape FIN [apply] Frames for setVisible(true): A2: 1, B2: 1 [apply] Frames for setVisible(true): A3: 37, B3: 37 [apply] Frames for setVisible(true): A4: 21, B4: 21 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.dispose FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-2,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-2,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3cecd278 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5fede387 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7af4e544 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-2,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-2,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1, drawable 0x3e00008 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-2,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x3e00008 [apply] junit.framework.TestListener: endTest(testWindowParenting01CreateVisibleDestroy) [apply] junit.framework.TestListener: startTest(testWindowParenting03ReparentWin2TopReparentRecreate) [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-2,5,main] RedSquareES2.init ... [apply] RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-2,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] ShaderState: attachShaderProgram: -1 -> 6 (enable: true) [apply] null [apply] ShaderProgram[id=6, linked=false, inUse=false, program: 1, [apply] ShaderCode[id=11, type=VERTEX_SHADER, valid=true, shader: 2, source] [apply] ShaderCode[id=12, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-2,5,main] RedSquareES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-2,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3e00006 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-2,5,main] RedSquareES2.reshape FIN [apply] Frames for setVisible(true): A3: 1, B3: 1 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-2,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-2,5,main] GearsES2.dispose FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-2,5,main] RedSquareES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-2,5,main] RedSquareES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT - testWindowParenting01CreateVisibleDestroy [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT - testWindowParenting03ReparentWin2TopReparentRecreate [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6c0ba6ef [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@70fccc53 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@64ca9718 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1, drawable 0x3a0000c [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x3a0000c [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] RedSquareES2.init ... [apply] RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] ShaderState: attachShaderProgram: -1 -> 8 (enable: true) [apply] null [apply] ShaderProgram[id=8, linked=false, inUse=false, program: 1, [apply] ShaderCode[id=16, type=FRAGMENT_SHADER, valid=true, shader: 3, source] [apply] ShaderCode[id=15, type=VERTEX_SHADER, valid=true, shader: 2, source]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] RedSquareES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3a0000a [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] RedSquareES2.reshape FIN [apply] Frames for setVisible(): A1: 1, B1: 1 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1, drawable 0x3a0000f [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1, drawable 0x3a0000f [apply] Frames for reparentWindow(parent, true): ACTION_NATIVE_CREATION, B2: 16 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1, drawable 0x3a00011 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1, drawable 0x3a00011 [apply] Frames for reparentWindow(parent, true): ACTION_NATIVE_CREATION, B3 18 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose FIN [apply] junit.framework.TestListener: endTest(testWindowParenting03ReparentWin2TopReparentRecreate) [apply] junit.framework.TestListener: startTest(testWindowParenting03ReparentWin2TopReparentNative) [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] RedSquareES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] RedSquareES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT - testWindowParenting03ReparentWin2TopReparentRecreate [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT - testWindowParenting03ReparentWin2TopReparentNative [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2f1f8191 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3d736ec2 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@656ca212 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1, drawable 0x3c0000e [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x3c0000e [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1,5,main] RedSquareES2.init ... [apply] RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] ShaderState: attachShaderProgram: -1 -> 10 (enable: true) [apply] null [apply] ShaderProgram[id=10, linked=false, inUse=false, program: 1, [apply] ShaderCode[id=19, type=VERTEX_SHADER, valid=true, shader: 2, source] [apply] ShaderCode[id=20, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1,5,main] RedSquareES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3c0000c [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1,5,main] RedSquareES2.reshape FIN [apply] Frames for setVisible(): A1: 1, B1: 1 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1, drawable 0x3c0000e [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x3c0000e [apply] Frames for reparentWindow(parent, false): ACTION_NATIVE_REPARENTING, B2: 21 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1, drawable 0x3c0000e [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x3c0000e [apply] Frames for reparentWindow(parent, false): ACTION_NATIVE_REPARENTING, B3 21 [apply] junit.framework.TestListener: endTest(testWindowParenting03ReparentWin2TopReparentNative) [apply] junit.framework.TestListener: startTest(testWindowParenting02ReparentTop2WinReparentRecreate) [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1,5,main] GearsES2.dispose FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1,5,main] RedSquareES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1,5,main] RedSquareES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT - testWindowParenting03ReparentWin2TopReparentNative [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT - testWindowParenting02ReparentTop2WinReparentRecreate [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] RedSquareES2.init ... [apply] RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] ShaderState: attachShaderProgram: -1 -> 11 (enable: true) [apply] null [apply] ShaderProgram[id=11, linked=false, inUse=false, program: 1, [apply] ShaderCode[id=21, type=VERTEX_SHADER, valid=true, shader: 2, source] [apply] ShaderCode[id=22, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] RedSquareES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3e0000d [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] RedSquareES2.reshape FIN [apply] Frames for setVisible(true) A1: 1 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3ec5d468 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2dfc180a [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@18e501c [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1, drawable 0x3e00010 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x3e00010 [apply] Frames for setVisible(true) B1: 1 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x3e00010 [apply] Frames(1) 36 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1, drawable 0x3e00012 [apply] Frames(2) 0 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1, drawable 0x3e00012 [apply] Frames for reparentWindow(parent, true): ACTION_NATIVE_CREATION, B2: 18 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1, drawable 0x3e00014 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1, drawable 0x3e00014 [apply] Frames for reparentWindow(parent, true): ACTION_NATIVE_CREATION, B3: 17 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] GearsES2.dispose FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] RedSquareES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] RedSquareES2.dispose FIN [apply] junit.framework.TestListener: endTest(testWindowParenting02ReparentTop2WinReparentRecreate) [apply] Tests run: 5, Failures: 0, Errors: 0, Time elapsed: 16.964 sec [apply] ------------- Standard Error ----------------- [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943995442 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372943998448 ms +++ localhost/127.0.0.1:59999 - Locked within 3009 ms, 4 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT - testWindowParenting02ReparentTop2WinReparentNative [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.init ... [apply] RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] ShaderState: attachShaderProgram: -1 -> 1 (enable: true) [apply] null [apply] ShaderProgram[id=1, linked=false, inUse=false, program: 1, [apply] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source] [apply] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.reshape FIN [apply] Frames for setVisible(true) A1: 1 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1bcf4813 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4584e5a8 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@18019c40 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x3a00004 [apply] Frames for setVisible(true) B1: 1 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x3a00004 [apply] Frames(1) 36 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x3a00004 [apply] Frames(2) 1 [apply] Frames for reparentWindow(parent, false): ACTION_NATIVE_REPARENTING, B2: 19 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x3a00004 [apply] Frames for reparentWindow(parent, false): ACTION_NATIVE_REPARENTING, B3: 19 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT - testWindowParenting02ReparentTop2WinReparentNative [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT - testWindowParenting01CreateVisibleDestroy [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5521691b [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@47b9747 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4e08b89d [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1, drawable 0x3c00006 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x3c00006 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.init ... [apply] RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] ShaderState: attachShaderProgram: -1 -> 4 (enable: true) [apply] null [apply] ShaderProgram[id=4, linked=false, inUse=false, program: 1, [apply] ShaderCode[id=7, type=VERTEX_SHADER, valid=true, shader: 2, source] [apply] ShaderCode[id=8, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3c00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.reshape FIN [apply] Frames for setVisible(true): A1: 1, B1: 1 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x3c00006 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1, drawable 0x3c00006 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x3c00006 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3c00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.reshape FIN [apply] Frames for setVisible(true): A2: 1, B2: 1 [apply] Frames for setVisible(true): A3: 37, B3: 37 [apply] Frames for setVisible(true): A4: 21, B4: 21 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.dispose FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-2,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-2,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3cecd278 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5fede387 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7af4e544 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-2,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-2,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1, drawable 0x3e00008 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-2,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x3e00008 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-2,5,main] RedSquareES2.init ... [apply] RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-2,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] ShaderState: attachShaderProgram: -1 -> 6 (enable: true) [apply] null [apply] ShaderProgram[id=6, linked=false, inUse=false, program: 1, [apply] ShaderCode[id=11, type=VERTEX_SHADER, valid=true, shader: 2, source] [apply] ShaderCode[id=12, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-2,5,main] RedSquareES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-2,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3e00006 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-2,5,main] RedSquareES2.reshape FIN [apply] Frames for setVisible(true): A3: 1, B3: 1 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-2,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-2,5,main] GearsES2.dispose FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-2,5,main] RedSquareES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-2-EDT-2,5,main] RedSquareES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT - testWindowParenting01CreateVisibleDestroy [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT - testWindowParenting03ReparentWin2TopReparentRecreate [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6c0ba6ef [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@70fccc53 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@64ca9718 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1, drawable 0x3a0000c [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x3a0000c [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] RedSquareES2.init ... [apply] RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] ShaderState: attachShaderProgram: -1 -> 8 (enable: true) [apply] null [apply] ShaderProgram[id=8, linked=false, inUse=false, program: 1, [apply] ShaderCode[id=16, type=FRAGMENT_SHADER, valid=true, shader: 3, source] [apply] ShaderCode[id=15, type=VERTEX_SHADER, valid=true, shader: 2, source]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] RedSquareES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3a0000a [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] RedSquareES2.reshape FIN [apply] Frames for setVisible(): A1: 1, B1: 1 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1, drawable 0x3a0000f [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1, drawable 0x3a0000f [apply] Frames for reparentWindow(parent, true): ACTION_NATIVE_CREATION, B2: 16 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1, drawable 0x3a00011 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1, drawable 0x3a00011 [apply] Frames for reparentWindow(parent, true): ACTION_NATIVE_CREATION, B3 18 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] RedSquareES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-3-EDT-1,5,main] RedSquareES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT - testWindowParenting03ReparentWin2TopReparentRecreate [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT - testWindowParenting03ReparentWin2TopReparentNative [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2f1f8191 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3d736ec2 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@656ca212 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1, drawable 0x3c0000e [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x3c0000e [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1,5,main] RedSquareES2.init ... [apply] RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] ShaderState: attachShaderProgram: -1 -> 10 (enable: true) [apply] null [apply] ShaderProgram[id=10, linked=false, inUse=false, program: 1, [apply] ShaderCode[id=19, type=VERTEX_SHADER, valid=true, shader: 2, source] [apply] ShaderCode[id=20, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1,5,main] RedSquareES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3c0000c [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1,5,main] RedSquareES2.reshape FIN [apply] Frames for setVisible(): A1: 1, B1: 1 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1, drawable 0x3c0000e [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x3c0000e [apply] Frames for reparentWindow(parent, false): ACTION_NATIVE_REPARENTING, B2: 21 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1, drawable 0x3c0000e [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x3c0000e [apply] Frames for reparentWindow(parent, false): ACTION_NATIVE_REPARENTING, B3 21 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1,5,main] GearsES2.dispose FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1,5,main] RedSquareES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-4-EDT-1,5,main] RedSquareES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT - testWindowParenting03ReparentWin2TopReparentNative [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT - testWindowParenting02ReparentTop2WinReparentRecreate [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] RedSquareES2.init ... [apply] RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] ShaderState: attachShaderProgram: -1 -> 11 (enable: true) [apply] null [apply] ShaderProgram[id=11, linked=false, inUse=false, program: 1, [apply] ShaderCode[id=21, type=VERTEX_SHADER, valid=true, shader: 2, source] [apply] ShaderCode[id=22, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] RedSquareES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3e0000d [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] RedSquareES2.reshape FIN [apply] Frames for setVisible(true) A1: 1 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3ec5d468 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2dfc180a [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@18e501c [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1, drawable 0x3e00010 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x3e00010 [apply] Frames for setVisible(true) B1: 1 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x3e00010 [apply] Frames(1) 36 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1, drawable 0x3e00012 [apply] Frames(2) 0 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1, drawable 0x3e00012 [apply] Frames for reparentWindow(parent, true): ACTION_NATIVE_CREATION, B2: 18 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1, drawable 0x3e00014 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1, drawable 0x3e00014 [apply] Frames for reparentWindow(parent, true): ACTION_NATIVE_CREATION, B3: 17 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] GearsES2.dispose FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] RedSquareES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-5-EDT-1,5,main] RedSquareES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT - testWindowParenting02ReparentTop2WinReparentRecreate [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372944012358 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms [apply] ------------- ---------------- --------------- [apply] [apply] Testcase: testWindowParenting02ReparentTop2WinReparentNative took 2.788 sec [apply] Testcase: testWindowParenting01CreateVisibleDestroy took 1.804 sec [apply] Testcase: testWindowParenting03ReparentWin2TopReparentRecreate took 2.976 sec [apply] Testcase: testWindowParenting03ReparentWin2TopReparentNative took 2.51 sec [apply] Testcase: testWindowParenting02ReparentTop2WinReparentRecreate took 2.874 sec [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT - testWindowParenting02ReparentTop2WinReparentRecreate [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372944012358 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms [echo] Testing com.jogamp.opengl.test.junit.newt.parenting.TestParenting02NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.newt.parenting.TestParenting02NEWT.xml [apply] Testsuite: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02NEWT [apply] junit.framework.TestListener: tests to run: 1 [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372944013258 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372944015263 ms +++ localhosjunit.framework.TestListener: startTest(testWindowParenting01NewtOnNewtParentChildDraw) [apply] t/127.0.0.1:59999 - Locked within 2008 ms, 3 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02NEWT - testWindowParenting01NewtOnNewtParentChildDraw [apply] libEGL warning: DRI2: failed to authenticate [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init ... [apply] RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] ShaderState: attachShaderProgram: -1 -> 1 (enable: true) [apply] null [apply] ShaderProgram[id=1, linked=false, inUse=false, program: 1, [apply] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source] [apply] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@58c18933 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@a16a0cb [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@53967499 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x3a00004 [apply] junit.framework.TestListener: endTest(testWindowParenting01NewtOnNewtParentChildDraw) [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.dispose FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-,5,main] [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-,5,main] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02NEWT - testWindowParenting01NewtOnNewtParentChildDraw [apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 4.823 sec [apply] ------------- Standard Error ----------------- [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372944013258 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372944015263 ms +++ localhost/127.0.0.1:59999 - Locked within 2008 ms, 3 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02NEWT - testWindowParenting01NewtOnNewtParentChildDraw [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init ... [apply] RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] ShaderState: attachShaderProgram: -1 -> 1 (enable: true) [apply] null [apply] ShaderProgram[id=1, linked=false, inUse=false, program: 1, [apply] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source] [apply] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3a00002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@58c18933 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@a16a0cb [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@53967499 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x3a00004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.dispose FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-,5,main] [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-,5,main] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02NEWT - testWindowParenting01NewtOnNewtParentChildDraw [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372944018036 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [apply] ------------- ---------------- --------------- [apply] [apply] Testcase: testWindowParenting01NewtOnNewtParentChildDraw took 2.717 sec [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372944018036 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [echo] Testing com.jogamp.opengl.test.junit.newt.parenting.TestTranslucentChildWindowBug632NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.newt.parenting.TestTranslucentChildWindowBug632NEWT.xml [apply] Testsuite: com.jogamp.opengl.test.junit.newt.parenting.TestTranslucentChildWindowBug632NEWT [apply] junit.framework.TestListener: tests Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372944018900 ms +++ localhost/127.0.0.1:59999 - Locked within 4 ms, 1 attempts [apply] to run: 1 [apply] libEGL warning: DRI2: failed to authenticate [apply] junit.framework.TestListener: startTest(testWindow00) [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestTranslucentChildWindowBug632NEWT - testWindow00 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0xbb, fbc 0xbb: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7c700250 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1da81203 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@536922b [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 400x400, swapInterval 1, drawable 0x1600002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 400x400, swapInterval 1, drawable 0x1600002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 400x400, swapInterval 1, drawable 0x1600002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 400x400, swapInterval 1, drawable 0x1600002 [apply] GLProfiles window1: :0: Native[GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)], GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)], GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL4bc.hw], GLProfile[GL2ES1/GL4bc.hw], GLProfile[GL2/GL2.hw], GLProfile[GL4/GL4.hw], GLProfile[GL3/GL3.hw], GLProfile[GL4bc/GL4bc.hw], GLProfile[GL4bc/GL4bc.hw], GLProfile[GL2GL3/GL4bc.hw], GLProfile[GL3bc/GL3bc.hw], , default GLProfile[GL4bc/GL4bc.hw]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0xbb, fbc 0xbb: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@298f11d3 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6fdb48f5 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@25930632 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 300x300, swapInterval 1, drawable 0x1600004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x1600002 [apply] junit.framework.TestListener: endTest(testWindow00) [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestTranslucentChildWindowBug632NEWT - testWindow00 [apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 2.196 sec [apply] ------------- Standard Error ----------------- [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372944018900 ms +++ localhost/127.0.0.1:59999 - Locked within 4 ms, 1 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestTranslucentChildWindowBug632NEWT - testWindow00 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0xbb, fbc 0xbb: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7c700250 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1da81203 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@536922b [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 400x400, swapInterval 1, drawable 0x1600002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 400x400, swapInterval 1, drawable 0x1600002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 400x400, swapInterval 1, drawable 0x1600002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 400x400, swapInterval 1, drawable 0x1600002 [apply] GLProfiles window1: :0: Native[GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)], GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)], GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL4bc.hw], GLProfile[GL2ES1/GL4bc.hw], GLProfile[GL2/GL2.hw], GLProfile[GL4/GL4.hw], GLProfile[GL3/GL3.hw], GLProfile[GL4bc/GL4bc.hw], GLProfile[GL4bc/GL4bc.hw], GLProfile[GL2GL3/GL4bc.hw], GLProfile[GL3bc/GL3bc.hw], , default GLProfile[GL4bc/GL4bc.hw]] [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0xbb, fbc 0xbb: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@298f11d3 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6fdb48f5 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@25930632 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 300x300, swapInterval 1, drawable 0x1600004 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x1600002 [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose FIN [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose ... [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestTranslucentChildWindowBug632NEWT - testWindow00 [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372944021048 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [apply] ------------- ---------------- --------------- [apply] [apply] Testcase: testWindow00 took 1.149 sec [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372944021048 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [echo] gluegen.basename: gluegen [echo] jogl.basename: jogl jogamp.env.validation: [echo] ant.version Apache Ant(TM) version 1.8.2 compiled on December 20 2010 [echo] ant.java.version 1.7 [echo] java.version 1.7.0_25 [echo] java.home /opt-linux-x86_64/jdk1.7.0_25/jre [echo] jvmJava.exe /opt-linux-x86_64/jdk1.7.0_25/jre/bin/java [echo] jvmJava7.exe ${jvmJava7.exe} jogamp.env.init: [echo] jogamp.jar.codebase Codebase: *.jogamp.org [echo] jogamp.version 2.0.2-rc-20130704 [echo] jogamp.version.int 0914013 [echo] junit.is.disabled ${junit.is.disabled} [echo] target.user.set true [echo] target.sourcelevel 1.6 [echo] target.targetlevel 1.6 [echo] target.rt.jar /opt-share/jre1.6.0_30/lib/rt.jar [echo] host.sourcelevel 1.7 [echo] host.targetlevel 1.7 [echo] host.rt.jar /opt-linux-x86_64/jdk1.7.0_25/jre/lib/rt.jar [echo] javacdebug true [echo] javacdebuglevel source,lines [echo] javac.memorymax 1024m [echo] build.archiveon true [echo] build.node.name linux64-AMD58xx-debian7-jogamp-x64-sgothel-002 [echo] android.version 9 [echo] junit.run.arg0 -Djunit.run.arg0=dummy [echo] junit.run.arg1 -Djunit.run.arg1=dummy gluegen.properties.load.user: gluegen.cpptasks.detect.os.custom: [echo] gluegen.cpptasks.detect.os.custom: NOP done gluegen.cpptasks.initialize: [echo] os.name=Linux [echo] os.version=3.2.0-4-amd64 [echo] os.arch=amd64 [echo] c.compiler.debug=false [echo] c.compiler.use-debug=${c.compiler.use-debug} [echo] c.compiler.optimise=none gluegen.cpptasks.detect.os.1: gluegen.cpptasks.detect.os.refine: gluegen.cpptasks.detect.os.freebsd.amd64: gluegen.cpptasks.detect.os.freebsd.x86: gluegen.cpptasks.detect.os.freebsd: gluegen.cpptasks.detect.os.hpux: gluegen.cpptasks.detect.os.linux.amd64: gluegen.cpptasks.detect.os.linux.ia64: gluegen.cpptasks.detect.os.linux.x86: gluegen.cpptasks.detect.os.linux.armv6.armel: gluegen.cpptasks.detect.os.linux.armv6.armhf: gluegen.cpptasks.detect.os.android.armv6.armel: gluegen.cpptasks.detect.os.android.armv6.armhf: gluegen.cpptasks.detect.os.linux.alpha: gluegen.cpptasks.detect.os.linux.hppa: gluegen.cpptasks.detect.os.linux.mips: gluegen.cpptasks.detect.os.linux.mipsel: gluegen.cpptasks.detect.os.linux.ppc: gluegen.cpptasks.detect.os.linux.s390: gluegen.cpptasks.detect.os.linux.s390x: gluegen.cpptasks.detect.os.linux.sparc: gluegen.cpptasks.detect.os.linux: gluegen.cpptasks.detect.os.osx: gluegen.cpptasks.detect.os.solaris.sparc: gluegen.cpptasks.detect.os.solaris.sparcv9: gluegen.cpptasks.detect.os.solaris.amd64: gluegen.cpptasks.detect.os.solaris.x86: gluegen.cpptasks.detect.os.solaris: gluegen.cpptasks.detect.os.unix: gluegen.cpptasks.detect.os.windows.amd64: gluegen.cpptasks.detect.os.windows.x86: gluegen.cpptasks.detect.os.windows: gluegen.cpptasks.detect.os.2: gluegen.cpptasks.detect.os: common.init: declare.common: test.compile.check: [echo] jogl-test.jar /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build/jar/jogl-test.jar test.compile: junit.run.awt: [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestAWTCloseX11DisplayBug565 [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestAWTCloseX11DisplayBug565 [junit] libEGL warning: DRI2: failed to authenticate [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 4.178 sec [junit] [junit] Testcase: testX11WindowMemoryLeak took 4.105 sec [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 4.178 sec [junit] [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove01GLCanvasSwingAWT [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove01GLCanvasSwingAWT [junit] SLOCK [T main @ 1372944027071 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944031077 ms +++ localhost/127.0.0.1:59999 - Locked within 4010 ms, 5 attempts [junit] libEGL warning: DRI2: failed to authenticate [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove01GLCanvasSwingAWT - test01Onscreen [junit] Loop # 0 / 15 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x160000f [junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Loop # 1 / 15 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x160001d [junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Loop # 2 / 15 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x160002b [junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Loop # 3 / 15 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x1600039 [junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Loop # 4 / 15 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x1600047 [junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Loop # 5 / 15 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x1600055 [junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Loop # 6 / 15 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x1600063 [junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Loop # 7 / 15 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x1600071 [junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Loop # 8 / 15 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x160007f [junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Loop # 9 / 15 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x160008d [junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Loop # 10 / 15 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x160009b [junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Loop # 11 / 15 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x16000a9 [junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Loop # 12 / 15 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x16000b7 [junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Loop # 13 / 15 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x16000c5 [junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Loop # 14 / 15 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x16000d3 [junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove01GLCanvasSwingAWT - test01Onscreen [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove01GLCanvasSwingAWT - test02OffscreenFBO [junit] No offscreen test requested or platform doesn't support offscreen rendering. [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove01GLCanvasSwingAWT - test02OffscreenFBO [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove01GLCanvasSwingAWT - test03OffscreenPBuffer [junit] No offscreen test requested or platform doesn't support offscreen rendering. [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove01GLCanvasSwingAWT - test03OffscreenPBuffer [junit] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 8.825 sec [junit] ------------- Standard Error ----------------- [junit] SLOCK [T main @ 1372944027071 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944031077 ms +++ localhost/127.0.0.1:59999 - Locked within 4010 ms, 5 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove01GLCanvasSwingAWT - test01Onscreen [junit] Loop # 0 / 15 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x160000f [junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Loop # 1 / 15 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x160001d [junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Loop # 2 / 15 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x160002b [junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Loop # 3 / 15 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x1600039 [junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Loop # 4 / 15 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x1600047 [junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Loop # 5 / 15 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x1600055 [junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Loop # 6 / 15 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x1600063 [junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Loop # 7 / 15 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x1600071 [junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Loop # 8 / 15 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x160007f [junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Loop # 9 / 15 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x160008d [junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Loop # 10 / 15 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x160009b [junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Loop # 11 / 15 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x16000a9 [junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Loop # 12 / 15 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x16000b7 [junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Loop # 13 / 15 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x16000c5 [junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Loop # 14 / 15 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x16000d3 [junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove01GLCanvasSwingAWT - test01Onscreen [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove01GLCanvasSwingAWT - test02OffscreenFBO [junit] No offscreen test requested or platform doesn't support offscreen rendering. [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove01GLCanvasSwingAWT - test02OffscreenFBO [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove01GLCanvasSwingAWT - test03OffscreenPBuffer [junit] SLOCK [T main @ 1372944035816 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms [junit] No offscreen test requested or platform doesn't support offscreen rendering. [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove01GLCanvasSwingAWT - test03OffscreenPBuffer [junit] SLOCK [T main @ 1372944035816 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms [junit] ------------- ---------------- --------------- [junit] [junit] Testcase: test01Onscreen took 3.463 sec [junit] Testcase: test02OffscreenFBO took 0 sec [junit] Testcase: test03OffscreenPBuffer took 0 sec [junit] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 8.825 sec [junit] [junit] ------------- Standard Error ----------------- [junit] SLOCK [T main @ 1372944027071 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944031077 ms +++ localhost/127.0.0.1:59999 - Locked within 4010 ms, 5 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove01GLCanvasSwingAWT - test01Onscreen [junit] Loop # 0 / 15 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x160000f [junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Loop # 1 / 15 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x160001d [junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Loop # 2 / 15 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x160002b [junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Loop # 3 / 15 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x1600039 [junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Loop # 4 / 15 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x1600047 [junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Loop # 5 / 15 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x1600055 [junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Loop # 6 / 15 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x1600063 [junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Loop # 7 / 15 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x1600071 [junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Loop # 8 / 15 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x160007f [junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Loop # 9 / 15 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x160008d [junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Loop # 10 / 15 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x160009b [junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Loop # 11 / 15 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x16000a9 [junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Loop # 12 / 15 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x16000b7 [junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Loop # 13 / 15 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x16000c5 [junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Loop # 14 / 15 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x16000d3 [junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove01GLCanvasSwingAWT - test01Onscreen [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove01GLCanvasSwingAWT - test02OffscreenFBO [junit] No offscreen test requested or platform doesn't support offscreen rendering. [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove01GLCanvasSwingAWT - test02OffscreenFBO [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove01GLCanvasSwingAWT - test03OffscreenPBuffer [junit] No offscreen test requested or platform doesn't support offscreen rendering. [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove01GLCanvasSwingAWT - test03OffscreenPBuffer [junit] SLOCK [T main @ 1372944035816 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms [junit] ------------- ---------------- --------------- [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944036627 ms +++ localhost/127.0.0.1:59999 - Locked within 5 ms, 1 attempts [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove02GLWindowNewtCanvasAWT [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove02GLWindowNewtCanvasAWT [junit] libEGL warning: DRI2: failed to authenticate [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove02GLWindowNewtCanvasAWT - test01Onscreen [junit] Loop # 0 / 15 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.init ... [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.init FIN [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3e00002 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3e00002 [junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose ... [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose FIN [junit] Loop # 1 / 15 [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.init ... [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.init FIN [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3e00004 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3e00004 [junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose ... [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose FIN [junit] Loop # 2 / 15 [junit] Thread[main-Display-.x11_:0-3-EDT-1,5,main] GearsES2.init ... [junit] Thread[main-Display-.x11_:0-3-EDT-1,5,main] GearsES2.init FIN [junit] Thread[main-Display-.x11_:0-3-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3e00006 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3e00006 [junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [junit] Thread[main-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose ... [junit] Thread[main-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose FIN [junit] Loop # 3 / 15 [junit] Thread[main-Display-.x11_:0-4-EDT-1,5,main] GearsES2.init ... [junit] Thread[main-Display-.x11_:0-4-EDT-1,5,main] GearsES2.init FIN [junit] Thread[main-Display-.x11_:0-4-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3e00008 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3e00008 [junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [junit] Thread[main-Display-.x11_:0-4-EDT-1,5,main] GearsES2.dispose ... [junit] Thread[main-Display-.x11_:0-4-EDT-1,5,main] GearsES2.dispose FIN [junit] Loop # 4 / 15 [junit] Thread[main-Display-.x11_:0-5-EDT-1,5,main] GearsES2.init ... [junit] Thread[main-Display-.x11_:0-5-EDT-1,5,main] GearsES2.init FIN [junit] Thread[main-Display-.x11_:0-5-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3e0000a [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3e0000a [junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [junit] Thread[main-Display-.x11_:0-5-EDT-1,5,main] GearsES2.dispose ... [junit] Thread[main-Display-.x11_:0-5-EDT-1,5,main] GearsES2.dispose FIN [junit] Loop # 5 / 15 [junit] Thread[main-Display-.x11_:0-6-EDT-1,5,main] GearsES2.init ... [junit] Thread[main-Display-.x11_:0-6-EDT-1,5,main] GearsES2.init FIN [junit] Thread[main-Display-.x11_:0-6-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3e0000c [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3e0000c [junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [junit] Thread[main-Display-.x11_:0-6-EDT-1,5,main] GearsES2.dispose ... [junit] Thread[main-Display-.x11_:0-6-EDT-1,5,main] GearsES2.dispose FIN [junit] Loop # 6 / 15 [junit] Thread[main-Display-.x11_:0-7-EDT-1,5,main] GearsES2.init ... [junit] Thread[main-Display-.x11_:0-7-EDT-1,5,main] GearsES2.init FIN [junit] Thread[main-Display-.x11_:0-7-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3e0000e [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3e0000e [junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [junit] Thread[main-Display-.x11_:0-7-EDT-1,5,main] GearsES2.dispose ... [junit] Thread[main-Display-.x11_:0-7-EDT-1,5,main] GearsES2.dispose FIN [junit] Loop # 7 / 15 [junit] Thread[main-Display-.x11_:0-8-EDT-1,5,main] GearsES2.init ... [junit] Thread[main-Display-.x11_:0-8-EDT-1,5,main] GearsES2.init FIN [junit] Thread[main-Display-.x11_:0-8-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3e00010 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3e00010 [junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [junit] Thread[main-Display-.x11_:0-8-EDT-1,5,main] GearsES2.dispose ... [junit] Thread[main-Display-.x11_:0-8-EDT-1,5,main] GearsES2.dispose FIN [junit] Loop # 8 / 15 [junit] Thread[main-Display-.x11_:0-9-EDT-1,5,main] GearsES2.init ... [junit] Thread[main-Display-.x11_:0-9-EDT-1,5,main] GearsES2.init FIN [junit] Thread[main-Display-.x11_:0-9-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3e00012 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3e00012 [junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [junit] Thread[main-Display-.x11_:0-9-EDT-1,5,main] GearsES2.dispose ... [junit] Thread[main-Display-.x11_:0-9-EDT-1,5,main] GearsES2.dispose FIN [junit] Loop # 9 / 15 [junit] Thread[main-Display-.x11_:0-10-EDT-1,5,main] GearsES2.init ... [junit] Thread[main-Display-.x11_:0-10-EDT-1,5,main] GearsES2.init FIN [junit] Thread[main-Display-.x11_:0-10-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3e00014 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3e00014 [junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [junit] Thread[main-Display-.x11_:0-10-EDT-1,5,main] GearsES2.dispose ... [junit] Thread[main-Display-.x11_:0-10-EDT-1,5,main] GearsES2.dispose FIN [junit] Loop # 10 / 15 [junit] Thread[main-Display-.x11_:0-11-EDT-1,5,main] GearsES2.init ... [junit] Thread[main-Display-.x11_:0-11-EDT-1,5,main] GearsES2.init FIN [junit] Thread[main-Display-.x11_:0-11-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3e00016 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3e00016 [junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [junit] Thread[main-Display-.x11_:0-11-EDT-1,5,main] GearsES2.dispose ... [junit] Thread[main-Display-.x11_:0-11-EDT-1,5,main] GearsES2.dispose FIN [junit] Loop # 11 / 15 [junit] Thread[main-Display-.x11_:0-12-EDT-1,5,main] GearsES2.init ... [junit] Thread[main-Display-.x11_:0-12-EDT-1,5,main] GearsES2.init FIN [junit] Thread[main-Display-.x11_:0-12-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3e00018 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3e00018 [junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [junit] Thread[main-Display-.x11_:0-12-EDT-1,5,main] GearsES2.dispose ... [junit] Thread[main-Display-.x11_:0-12-EDT-1,5,main] GearsES2.dispose FIN [junit] Loop # 12 / 15 [junit] Thread[main-Display-.x11_:0-13-EDT-1,5,main] GearsES2.init ... [junit] Thread[main-Display-.x11_:0-13-EDT-1,5,main] GearsES2.init FIN [junit] Thread[main-Display-.x11_:0-13-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3e0001a [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3e0001a [junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [junit] Thread[main-Display-.x11_:0-13-EDT-1,5,main] GearsES2.dispose ... [junit] Thread[main-Display-.x11_:0-13-EDT-1,5,main] GearsES2.dispose FIN [junit] Loop # 13 / 15 [junit] Thread[main-Display-.x11_:0-14-EDT-1,5,main] GearsES2.init ... [junit] Thread[main-Display-.x11_:0-14-EDT-1,5,main] GearsES2.init FIN [junit] Thread[main-Display-.x11_:0-14-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3e0001c [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3e0001c [junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [junit] Thread[main-Display-.x11_:0-14-EDT-1,5,main] GearsES2.dispose ... [junit] Thread[main-Display-.x11_:0-14-EDT-1,5,main] GearsES2.dispose FIN [junit] Loop # 14 / 15 [junit] Thread[main-Display-.x11_:0-15-EDT-1,5,main] GearsES2.init ... [junit] Thread[main-Display-.x11_:0-15-EDT-1,5,main] GearsES2.init FIN [junit] Thread[main-Display-.x11_:0-15-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3e0001e [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3e0001e [junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [junit] Thread[main-Display-.x11_:0-15-EDT-1,5,main] GearsES2.dispose ... [junit] Thread[main-Display-.x11_:0-15-EDT-1,5,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove02GLWindowNewtCanvasAWT - test01Onscreen [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove02GLWindowNewtCanvasAWT - test02OffscreenFBO [junit] No offscreen test requested or platform doesn't support offscreen rendering. [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove02GLWindowNewtCanvasAWT - test02OffscreenFBO [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove02GLWindowNewtCanvasAWT - test03OffscreenPBuffer [junit] No offscreen test requested or platform doesn't support offscreen rendering. [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove02GLWindowNewtCanvasAWT - test03OffscreenPBuffer [junit] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 5.35 sec [junit] ------------- Standard Error ----------------- [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944036627 ms +++ localhost/127.0.0.1:59999 - Locked within 5 ms, 1 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove02GLWindowNewtCanvasAWT - test01Onscreen [junit] Loop # 0 / 15 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.init ... [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.init FIN [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3e00002 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3e00002 [junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose ... [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose FIN [junit] Loop # 1 / 15 [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.init ... [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.init FIN [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3e00004 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3e00004 [junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose ... [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose FIN [junit] Loop # 2 / 15 [junit] Thread[main-Display-.x11_:0-3-EDT-1,5,main] GearsES2.init ... [junit] Thread[main-Display-.x11_:0-3-EDT-1,5,main] GearsES2.init FIN [junit] Thread[main-Display-.x11_:0-3-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3e00006 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3e00006 [junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [junit] Thread[main-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose ... [junit] Thread[main-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose FIN [junit] Loop # 3 / 15 [junit] Thread[main-Display-.x11_:0-4-EDT-1,5,main] GearsES2.init ... [junit] Thread[main-Display-.x11_:0-4-EDT-1,5,main] GearsES2.init FIN [junit] Thread[main-Display-.x11_:0-4-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3e00008 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3e00008 [junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [junit] Thread[main-Display-.x11_:0-4-EDT-1,5,main] GearsES2.dispose ... [junit] Thread[main-Display-.x11_:0-4-EDT-1,5,main] GearsES2.dispose FIN [junit] Loop # 4 / 15 [junit] Thread[main-Display-.x11_:0-5-EDT-1,5,main] GearsES2.init ... [junit] Thread[main-Display-.x11_:0-5-EDT-1,5,main] GearsES2.init FIN [junit] Thread[main-Display-.x11_:0-5-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3e0000a [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3e0000a [junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [junit] Thread[main-Display-.x11_:0-5-EDT-1,5,main] GearsES2.dispose ... [junit] Thread[main-Display-.x11_:0-5-EDT-1,5,main] GearsES2.dispose FIN [junit] Loop # 5 / 15 [junit] Thread[main-Display-.x11_:0-6-EDT-1,5,main] GearsES2.init ... [junit] Thread[main-Display-.x11_:0-6-EDT-1,5,main] GearsES2.init FIN [junit] Thread[main-Display-.x11_:0-6-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3e0000c [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3e0000c [junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [junit] Thread[main-Display-.x11_:0-6-EDT-1,5,main] GearsES2.dispose ... [junit] Thread[main-Display-.x11_:0-6-EDT-1,5,main] GearsES2.dispose FIN [junit] Loop # 6 / 15 [junit] Thread[main-Display-.x11_:0-7-EDT-1,5,main] GearsES2.init ... [junit] Thread[main-Display-.x11_:0-7-EDT-1,5,main] GearsES2.init FIN [junit] Thread[main-Display-.x11_:0-7-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3e0000e [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3e0000e [junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [junit] Thread[main-Display-.x11_:0-7-EDT-1,5,main] GearsES2.dispose ... [junit] Thread[main-Display-.x11_:0-7-EDT-1,5,main] GearsES2.dispose FIN [junit] Loop # 7 / 15 [junit] Thread[main-Display-.x11_:0-8-EDT-1,5,main] GearsES2.init ... [junit] Thread[main-Display-.x11_:0-8-EDT-1,5,main] GearsES2.init FIN [junit] Thread[main-Display-.x11_:0-8-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3e00010 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3e00010 [junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [junit] Thread[main-Display-.x11_:0-8-EDT-1,5,main] GearsES2.dispose ... [junit] Thread[main-Display-.x11_:0-8-EDT-1,5,main] GearsES2.dispose FIN [junit] Loop # 8 / 15 [junit] Thread[main-Display-.x11_:0-9-EDT-1,5,main] GearsES2.init ... [junit] Thread[main-Display-.x11_:0-9-EDT-1,5,main] GearsES2.init FIN [junit] Thread[main-Display-.x11_:0-9-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3e00012 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3e00012 [junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [junit] Thread[main-Display-.x11_:0-9-EDT-1,5,main] GearsES2.dispose ... [junit] Thread[main-Display-.x11_:0-9-EDT-1,5,main] GearsES2.dispose FIN [junit] Loop # 9 / 15 [junit] Thread[main-Display-.x11_:0-10-EDT-1,5,main] GearsES2.init ... [junit] Thread[main-Display-.x11_:0-10-EDT-1,5,main] GearsES2.init FIN [junit] Thread[main-Display-.x11_:0-10-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3e00014 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3e00014 [junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [junit] Thread[main-Display-.x11_:0-10-EDT-1,5,main] GearsES2.dispose ... [junit] Thread[main-Display-.x11_:0-10-EDT-1,5,main] GearsES2.dispose FIN [junit] Loop # 10 / 15 [junit] Thread[main-Display-.x11_:0-11-EDT-1,5,main] GearsES2.init ... [junit] Thread[main-Display-.x11_:0-11-EDT-1,5,main] GearsES2.init FIN [junit] Thread[main-Display-.x11_:0-11-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3e00016 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3e00016 [junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [junit] Thread[main-Display-.x11_:0-11-EDT-1,5,main] GearsES2.dispose ... [junit] Thread[main-Display-.x11_:0-11-EDT-1,5,main] GearsES2.dispose FIN [junit] Loop # 11 / 15 [junit] Thread[main-Display-.x11_:0-12-EDT-1,5,main] GearsES2.init ... [junit] Thread[main-Display-.x11_:0-12-EDT-1,5,main] GearsES2.init FIN [junit] Thread[main-Display-.x11_:0-12-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3e00018 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3e00018 [junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [junit] Thread[main-Display-.x11_:0-12-EDT-1,5,main] GearsES2.dispose ... [junit] Thread[main-Display-.x11_:0-12-EDT-1,5,main] GearsES2.dispose FIN [junit] Loop # 12 / 15 [junit] Thread[main-Display-.x11_:0-13-EDT-1,5,main] GearsES2.init ... [junit] Thread[main-Display-.x11_:0-13-EDT-1,5,main] GearsES2.init FIN [junit] Thread[main-Display-.x11_:0-13-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3e0001a [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3e0001a [junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [junit] Thread[main-Display-.x11_:0-13-EDT-1,5,main] GearsES2.dispose ... [junit] Thread[main-Display-.x11_:0-13-EDT-1,5,main] GearsES2.dispose FIN [junit] Loop # 13 / 15 [junit] Thread[main-Display-.x11_:0-14-EDT-1,5,main] GearsES2.init ... [junit] Thread[main-Display-.x11_:0-14-EDT-1,5,main] GearsES2.init FIN [junit] Thread[main-Display-.x11_:0-14-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3e0001c [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3e0001c [junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [junit] Thread[main-Display-.x11_:0-14-EDT-1,5,main] GearsES2.dispose ... [junit] Thread[main-Display-.x11_:0-14-EDT-1,5,main] GearsES2.dispose FIN [junit] Loop # 14 / 15 [junit] Thread[main-Display-.x11_:0-15-EDT-1,5,main] GearsES2.init ... [junit] Thread[main-Display-.x11_:0-15-EDT-1,5,main] GearsES2.init FIN [junit] Thread[main-Display-.x11_:0-15-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3e0001e [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3e0001e [junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [junit] Thread[main-Display-.x11_:0-15-EDT-1,5,main] GearsES2.dispose ... [junit] Thread[main-Display-.x11_:0-15-EDT-1,5,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove02GLWindowNewtCanvasAWT - test01Onscreen [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove02GLWindowNewtCanvasAWT - test02OffscreenFBO [junit] No offscreen test requested or platform doesn't support offscreen rendering. [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove02GLWindowNewtCanvasAWT - test02OffscreenFBO [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove02GLWindowNewtCanvasAWT - test03OffscreenPBuffer [junit] No offscreen test requested or platform doesn't support offscreen rendering. [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove02GLWindowNewtCanvasAWT - test03OffscreenPBuffer [junit] SLOCK [T main @ 1372944041900 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] ------------- ---------------- --------------- [junit] [junit] Testcase: test01Onscreen took 4.151 sec [junit] Testcase: test02OffscreenFBO took 0.001 sec [junit] Testcase: test03OffscreenPBuffer took 0 sec [junit] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 5.35 sec [junit] [junit] ------------- Standard Error ----------------- [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944036627 ms +++ localhost/127.0.0.1:59999 - Locked within 5 ms, 1 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove02GLWindowNewtCanvasAWT - test01Onscreen [junit] Loop # 0 / 15 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.init ... [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.init FIN [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3e00002 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3e00002 [junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose ... [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose FIN [junit] Loop # 1 / 15 [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.init ... [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.init FIN [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3e00004 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3e00004 [junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose ... [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose FIN [junit] Loop # 2 / 15 [junit] Thread[main-Display-.x11_:0-3-EDT-1,5,main] GearsES2.init ... [junit] Thread[main-Display-.x11_:0-3-EDT-1,5,main] GearsES2.init FIN [junit] Thread[main-Display-.x11_:0-3-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3e00006 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3e00006 [junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [junit] Thread[main-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose ... [junit] Thread[main-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose FIN [junit] Loop # 3 / 15 [junit] Thread[main-Display-.x11_:0-4-EDT-1,5,main] GearsES2.init ... [junit] Thread[main-Display-.x11_:0-4-EDT-1,5,main] GearsES2.init FIN [junit] Thread[main-Display-.x11_:0-4-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3e00008 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3e00008 [junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [junit] Thread[main-Display-.x11_:0-4-EDT-1,5,main] GearsES2.dispose ... [junit] Thread[main-Display-.x11_:0-4-EDT-1,5,main] GearsES2.dispose FIN [junit] Loop # 4 / 15 [junit] Thread[main-Display-.x11_:0-5-EDT-1,5,main] GearsES2.init ... [junit] Thread[main-Display-.x11_:0-5-EDT-1,5,main] GearsES2.init FIN [junit] Thread[main-Display-.x11_:0-5-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3e0000a [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3e0000a [junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [junit] Thread[main-Display-.x11_:0-5-EDT-1,5,main] GearsES2.dispose ... [junit] Thread[main-Display-.x11_:0-5-EDT-1,5,main] GearsES2.dispose FIN [junit] Loop # 5 / 15 [junit] Thread[main-Display-.x11_:0-6-EDT-1,5,main] GearsES2.init ... [junit] Thread[main-Display-.x11_:0-6-EDT-1,5,main] GearsES2.init FIN [junit] Thread[main-Display-.x11_:0-6-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3e0000c [junit] SLOCK [T main @ 1372944041900 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3e0000c [junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [junit] Thread[main-Display-.x11_:0-6-EDT-1,5,main] GearsES2.dispose ... [junit] Thread[main-Display-.x11_:0-6-EDT-1,5,main] GearsES2.dispose FIN [junit] Loop # 6 / 15 [junit] Thread[main-Display-.x11_:0-7-EDT-1,5,main] GearsES2.init ... [junit] Thread[main-Display-.x11_:0-7-EDT-1,5,main] GearsES2.init FIN [junit] Thread[main-Display-.x11_:0-7-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3e0000e [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3e0000e [junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [junit] Thread[main-Display-.x11_:0-7-EDT-1,5,main] GearsES2.dispose ... [junit] Thread[main-Display-.x11_:0-7-EDT-1,5,main] GearsES2.dispose FIN [junit] Loop # 7 / 15 [junit] Thread[main-Display-.x11_:0-8-EDT-1,5,main] GearsES2.init ... [junit] Thread[main-Display-.x11_:0-8-EDT-1,5,main] GearsES2.init FIN [junit] Thread[main-Display-.x11_:0-8-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3e00010 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3e00010 [junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [junit] Thread[main-Display-.x11_:0-8-EDT-1,5,main] GearsES2.dispose ... [junit] Thread[main-Display-.x11_:0-8-EDT-1,5,main] GearsES2.dispose FIN [junit] Loop # 8 / 15 [junit] Thread[main-Display-.x11_:0-9-EDT-1,5,main] GearsES2.init ... [junit] Thread[main-Display-.x11_:0-9-EDT-1,5,main] GearsES2.init FIN [junit] Thread[main-Display-.x11_:0-9-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3e00012 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3e00012 [junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [junit] Thread[main-Display-.x11_:0-9-EDT-1,5,main] GearsES2.dispose ... [junit] Thread[main-Display-.x11_:0-9-EDT-1,5,main] GearsES2.dispose FIN [junit] Loop # 9 / 15 [junit] Thread[main-Display-.x11_:0-10-EDT-1,5,main] GearsES2.init ... [junit] Thread[main-Display-.x11_:0-10-EDT-1,5,main] GearsES2.init FIN [junit] Thread[main-Display-.x11_:0-10-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3e00014 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3e00014 [junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [junit] Thread[main-Display-.x11_:0-10-EDT-1,5,main] GearsES2.dispose ... [junit] Thread[main-Display-.x11_:0-10-EDT-1,5,main] GearsES2.dispose FIN [junit] Loop # 10 / 15 [junit] Thread[main-Display-.x11_:0-11-EDT-1,5,main] GearsES2.init ... [junit] Thread[main-Display-.x11_:0-11-EDT-1,5,main] GearsES2.init FIN [junit] Thread[main-Display-.x11_:0-11-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3e00016 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3e00016 [junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [junit] Thread[main-Display-.x11_:0-11-EDT-1,5,main] GearsES2.dispose ... [junit] Thread[main-Display-.x11_:0-11-EDT-1,5,main] GearsES2.dispose FIN [junit] Loop # 11 / 15 [junit] Thread[main-Display-.x11_:0-12-EDT-1,5,main] GearsES2.init ... [junit] Thread[main-Display-.x11_:0-12-EDT-1,5,main] GearsES2.init FIN [junit] Thread[main-Display-.x11_:0-12-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3e00018 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3e00018 [junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [junit] Thread[main-Display-.x11_:0-12-EDT-1,5,main] GearsES2.dispose ... [junit] Thread[main-Display-.x11_:0-12-EDT-1,5,main] GearsES2.dispose FIN [junit] Loop # 12 / 15 [junit] Thread[main-Display-.x11_:0-13-EDT-1,5,main] GearsES2.init ... [junit] Thread[main-Display-.x11_:0-13-EDT-1,5,main] GearsES2.init FIN [junit] Thread[main-Display-.x11_:0-13-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3e0001a [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3e0001a [junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [junit] Thread[main-Display-.x11_:0-13-EDT-1,5,main] GearsES2.dispose ... [junit] Thread[main-Display-.x11_:0-13-EDT-1,5,main] GearsES2.dispose FIN [junit] Loop # 13 / 15 [junit] Thread[main-Display-.x11_:0-14-EDT-1,5,main] GearsES2.init ... [junit] Thread[main-Display-.x11_:0-14-EDT-1,5,main] GearsES2.init FIN [junit] Thread[main-Display-.x11_:0-14-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3e0001c [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3e0001c [junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [junit] Thread[main-Display-.x11_:0-14-EDT-1,5,main] GearsES2.dispose ... [junit] Thread[main-Display-.x11_:0-14-EDT-1,5,main] GearsES2.dispose FIN [junit] Loop # 14 / 15 [junit] Thread[main-Display-.x11_:0-15-EDT-1,5,main] GearsES2.init ... [junit] Thread[main-Display-.x11_:0-15-EDT-1,5,main] GearsES2.init FIN [junit] Thread[main-Display-.x11_:0-15-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3e0001e [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3e0001e [junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [junit] Thread[main-Display-.x11_:0-15-EDT-1,5,main] GearsES2.dispose ... [junit] Thread[main-Display-.x11_:0-15-EDT-1,5,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove02GLWindowNewtCanvasAWT - test01Onscreen [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove02GLWindowNewtCanvasAWT - test02OffscreenFBO [junit] No offscreen test requested or platform doesn't support offscreen rendering. [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove02GLWindowNewtCanvasAWT - test02OffscreenFBO [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove02GLWindowNewtCanvasAWT - test03OffscreenPBuffer [junit] No offscreen test requested or platform doesn't support offscreen rendering. [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove02GLWindowNewtCanvasAWT - test03OffscreenPBuffer [junit] SLOCK [T main @ 1372944041900 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] ------------- ---------------- --------------- [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableDeadlockAWT [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944042733 ms +++ localhost/127.0.0.1:59999 - Locked within 5 ms, 1 attempts [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableDeadlockAWT [junit] libEGL warning: DRI2: failed to authenticate [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableDeadlockAWT - testDeadlock [junit] BB.0: java.lang.Object@75caf68e [junit] BB.1: java.lang.Object@75caf68e [junit] BB.2 [junit] AA.1 [junit] AA.X [junit] BB.3 [junit] BB.X [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableDeadlockAWT - testDeadlock [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 1.226 sec [junit] ------------- Standard Error ----------------- [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944042733 ms +++ localhost/127.0.0.1:59999 - Locked within 5 ms, 1 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableDeadlockAWT - testDeadlock [junit] BB.0: java.lang.Object@75caf68e [junit] BB.1: java.lang.Object@75caf68e [junit] BB.2 [junit] AA.1 [junit] AA.X [junit] BB.3 [junit] BB.X [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableDeadlockAWT - testDeadlock [junit] SLOCK [T main @ 1372944043883 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] ------------- ---------------- --------------- [junit] [junit] Testcase: testDeadlock took 0.105 sec [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 1.226 sec [junit] [junit] ------------- Standard Error ----------------- [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944042733 ms +++ localhost/127.0.0.1:59999 - Locked within 5 ms, 1 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableDeadlockAWT - testDeadlock [junit] BB.0: java.lang.Object@75caf68e [junit] BB.1: java.lang.Object@75caf68e [junit] BB.2 [junit] AA.1 [junit] AA.X [junit] BB.3 [junit] BB.X [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableDeadlockAWT - testDeadlock [junit] SLOCK [T main @ 1372944043883 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] ------------- ---------------- --------------- [junit] SLOCK [T main @ 1372944043883 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] SLOCK [T main @ 1372944044799 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944046804 ms +++ localhost/127.0.0.1:59999 - Locked within 2009 ms, 3 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OnScreenDblBufStencilMSAA [junit] libEGL warning: DRI2: failed to authenticate [junit] Requested GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Expected GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Window: javax.media.opengl.awt.GLCanvas [junit] Window Caps Pre_GL: GLCaps[glx vid 0x37, fbc 0x37: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x37, fbc 0x37: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL2/GL2.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] Drawable Pre-GL(0): jogamp.opengl.x11.glx.X11OnscreenGLXDrawable, jogamp.nativewindow.jawt.x11.X11JAWTWindow [junit] Window Caps PostGL : GLCaps[glx vid 0x37, fbc 0x37: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Drawable Post-GL(1): javax.media.opengl.awt.GLCanvas, jogamp.nativewindow.jawt.x11.X11JAWTWindow [junit] Chosen GL Caps(1): GLCaps[glx vid 0x37, fbc 0x37: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Chosen GL CTX (2): 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [junit] Chosen GL Caps(2): GLCaps[glx vid 0x37, fbc 0x37: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Drawable Post-GL(2): javax.media.opengl.awt.GLCanvas, jogamp.nativewindow.jawt.x11.X11JAWTWindow [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@49107ba0 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@59246ad9 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@65e2fa47 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x160000f [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 400x300, swapInterval 1, drawable 0x160000f [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 400x300, swapInterval 1, drawable 0x160000f [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 400x300, swapInterval 1, drawable 0x160000f [junit] AWT-EventQueue-0: ** screenshot: TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT.testGL2OnScreenDblBufStencilMSAA____-n0001-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0400x0300.png [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x160000f [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 200x150, swapInterval 1, drawable 0x160000f [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 200x150, swapInterval 1, drawable 0x160000f [junit] AWT-EventQueue-0: ** screenshot: TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT.testGL2OnScreenDblBufStencilMSAA____-n0003-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0200x0150.png [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x160000f [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0x160000f [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0x160000f [junit] AWT-EventQueue-0: ** screenshot: TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT.testGL2OnScreenDblBufStencilMSAA____-n0005-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0800x0600.png [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0x160000f [junit] Fin: AWT-GLCanvas[Realized false, [junit] null-drawable, [junit] Factory null, [junit] handle 0x0, [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Drawable size -1x-1, [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] AWT pos 2/23, size 800x600, [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OnScreenDblBufStencilMSAA [junit] visible true, displayable false, [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testAvailableInfo [junit] null] [junit] Default Profiles on device X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x0, owner false, ResourceToolkitLock[obj 0xbe4481b, isOwner false, <3839eab6, 62606f90>[count 0, qsz 0, owner ]]] [junit] Native [junit] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Expected GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Window: javax.media.opengl.awt.GLCanvas [junit] Window Caps Pre_GL: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [junit] GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)] [junit] GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [junit] GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)] [junit] GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [junit] GL2ES1 true [junit] GLES1 false [junit] GL2ES2 true [junit] GLES2 false [junit] Profiles [junit] GLProfile[GL2ES2/GL4bc.hw] [junit] GLProfile[GL2ES1/GL4bc.hw] [junit] GLProfile[GL2/GL2.hw] [junit] GLProfile[GL4/GL4.hw] [junit] GLProfile[GL3/GL3.hw] [junit] GLProfile[GL4bc/GL4bc.hw] [junit] GLProfile[GL4bc/GL4bc.hw] [junit] GLProfile[GL2GL3/GL4bc.hw] [junit] GLProfile[GL3bc/GL3bc.hw] [junit] default GLProfile[GL4bc/GL4bc.hw] [junit] [junit] [junit] Desktop Capabilities: [junit] GLCaps[glx vid 0x23, fbc 0x23: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x24, fbc 0x24: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x25, fbc 0x25: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x26, fbc 0x26: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x27, fbc 0x27: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x28, fbc 0x28: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x2b, fbc 0x2b: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x2c, fbc 0x2c: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x2d, fbc 0x2d: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x2e, fbc 0x2e: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x2f, fbc 0x2f: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x30, fbc 0x30: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x31, fbc 0x31: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x32, fbc 0x32: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x33, fbc 0x33: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x34, fbc 0x34: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x35, fbc 0x35: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x36, fbc 0x36: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x37, fbc 0x37: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x38, fbc 0x38: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x39, fbc 0x39: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x3a, fbc 0x3a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x3b, fbc 0x3b: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x3c, fbc 0x3c: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x3d, fbc 0x3d: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x3e, fbc 0x3e: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x3f, fbc 0x3f: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/6, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x40, fbc 0x40: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/6, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x41, fbc 0x41: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/6, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x42, fbc 0x42: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/6, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x43, fbc 0x43: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x44, fbc 0x44: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x45, fbc 0x45: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x46, fbc 0x46: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x47, fbc 0x47: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x48, fbc 0x48: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x49, fbc 0x49: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x4a, fbc 0x4a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x4b, fbc 0x4b: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x4c, fbc 0x4c: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x4d, fbc 0x4d: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x4e, fbc 0x4e: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x4f, fbc 0x4f: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x50, fbc 0x50: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x51, fbc 0x51: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x52, fbc 0x52: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x53, fbc 0x53: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x54, fbc 0x54: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x55, fbc 0x55: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x56, fbc 0x56: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x57, fbc 0x57: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x58, fbc 0x58: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x59, fbc 0x59: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x5a, fbc 0x5a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x5b, fbc 0x5b: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x5c, fbc 0x5c: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x5d, fbc 0x5d: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x5e, fbc 0x5e: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x5f, fbc 0x5f: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x60, fbc 0x60: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x61, fbc 0x61: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x62, fbc 0x62: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x63, fbc 0x63: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x64, fbc 0x64: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x65, fbc 0x65: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x66, fbc 0x66: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x67, fbc 0x67: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/6, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x68, fbc 0x68: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/6, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x69, fbc 0x69: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/6, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x6a, fbc 0x6a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/6, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x6b, fbc 0x6b: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x6c, fbc 0x6c: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x6d, fbc 0x6d: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x6e, fbc 0x6e: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x6f, fbc 0x6f: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x70, fbc 0x70: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x71, fbc 0x71: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x72, fbc 0x72: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0xbb, fbc 0xbb: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0xbb, fbc 0xbb: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0xbb, fbc 0xbb: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0xbb, fbc 0xbb: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0xbb, fbc 0xbb: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] [junit] EGL Capabilities: [junit] none [junit] [junit] [junit] Default Profiles on device EGLGraphicsDevice[type .egl, connection decon, unitID 0, handle 0x7f42b43bcd80, owner true, ResourceToolkitLock[obj 0x61de2bea, isOwner false, <411541d8, 5a95ed49>[count 0, qsz 0, owner ]]] [junit] Native [junit] GL4bc false [junit] GL4 false [junit] GL3bc false [junit] GL3 false [junit] GL2 false [junit] GL2ES1 false [junit] GLES1 false [junit] GL2ES2 false [junit] GLES2 false [junit] Profiles [junit] default n/a [junit] [junit] [junit] Desktop Capabilities: [junit] none [junit] [junit] EGL Capabilities: [junit] none [junit] [junit] [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testAvailableInfo [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OnScreenDblBuf [junit] Drawable Pre-GL(0): jogamp.opengl.x11.glx.X11OnscreenGLXDrawable, jogamp.nativewindow.jawt.x11.X11JAWTWindow [junit] Window Caps PostGL : GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Drawable Post-GL(1): javax.media.opengl.awt.GLCanvas, jogamp.nativewindow.jawt.x11.X11JAWTWindow [junit] Chosen GL Caps(1): GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Chosen GL CTX (2): 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [junit] Chosen GL Caps(2): GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Drawable Post-GL(2): javax.media.opengl.awt.GLCanvas, jogamp.nativewindow.jawt.x11.X11JAWTWindow [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL2/GL2.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@73f8dfc4 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@582af857 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6d1644f9 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x1600020 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 400x300, swapInterval 1, drawable 0x1600020 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 400x300, swapInterval 1, drawable 0x1600020 [junit] AWT-EventQueue-0: ** screenshot: TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT.testGL2OnScreenDblBuf_______________-n0001-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0400x0300.png [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 400x300, swapInterval 1, drawable 0x1600020 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x1600020 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 200x150, swapInterval 1, drawable 0x1600020 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 200x150, swapInterval 1, drawable 0x1600020 [junit] AWT-EventQueue-0: ** screenshot: TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT.testGL2OnScreenDblBuf_______________-n0004-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0200x0150.png [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 200x150, swapInterval 1, drawable 0x1600020 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x1600020 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0x1600020 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0x1600020 [junit] AWT-EventQueue-0: ** screenshot: TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT.testGL2OnScreenDblBuf_______________-n0007-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0800x0600.png [junit] Fin: AWT-GLCanvas[Realized false, [junit] null-drawable, [junit] Factory null, [junit] handle 0x0, [junit] Drawable size -1x-1, [junit] AWT pos 2/23, size 800x600, [junit] visible true, displayable false, [junit] null] [junit] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0x1600020 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0x1600020 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OnScreenDblBuf [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OnScreenDblBufStencil [junit] Expected GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Window: javax.media.opengl.awt.GLCanvas [junit] Window Caps Pre_GL: GLCaps[glx vid 0x27, fbc 0x27: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Drawable Pre-GL(0): jogamp.opengl.x11.glx.X11OnscreenGLXDrawable, jogamp.nativewindow.jawt.x11.X11JAWTWindow [junit] Window Caps PostGL : GLCaps[glx vid 0x27, fbc 0x27: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Drawable Post-GL(1): javax.media.opengl.awt.GLCanvas, jogamp.nativewindow.jawt.x11.X11JAWTWindow [junit] Chosen GL Caps(1): GLCaps[glx vid 0x27, fbc 0x27: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Chosen GL CTX (2): 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [junit] Chosen GL Caps(2): GLCaps[glx vid 0x27, fbc 0x27: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Drawable Post-GL(2): javax.media.opengl.awt.GLCanvas, jogamp.nativewindow.jawt.x11.X11JAWTWindow [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x27, fbc 0x27: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL2/GL2.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@61b5b044 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5f477279 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4bac96cd [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x1600031 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 400x300, swapInterval 1, drawable 0x1600031 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 400x300, swapInterval 1, drawable 0x1600031 [junit] AWT-EventQueue-0: ** screenshot: TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT.testGL2OnScreenDblBufStencil________-n0001-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St08-Sa00_default-0400x0300.png [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x1600031 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 200x150, swapInterval 1, drawable 0x1600031 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 200x150, swapInterval 1, drawable 0x1600031 [junit] AWT-EventQueue-0: ** screenshot: TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT.testGL2OnScreenDblBufStencil________-n0003-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St08-Sa00_default-0200x0150.png [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 200x150, swapInterval 1, drawable 0x1600031 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x1600031 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0x1600031 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0x1600031 [junit] AWT-EventQueue-0: ** screenshot: TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT.testGL2OnScreenDblBufStencil________-n0006-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St08-Sa00_default-0800x0600.png [junit] Fin: AWT-GLCanvas[Realized false, [junit] null-drawable, [junit] Factory null, [junit] handle 0x0, [junit] Drawable size -1x-1, [junit] AWT pos 2/23, size 800x600, [junit] visible true, displayable false, [junit] null] [junit] Requested GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Expected GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0x1600031 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OnScreenDblBufStencil [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OnScreenDblBufMSAA [junit] Window: javax.media.opengl.awt.GLCanvas [junit] Window Caps Pre_GL: GLCaps[glx vid 0x39, fbc 0x39: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Drawable Pre-GL(0): jogamp.opengl.x11.glx.X11OnscreenGLXDrawable, jogamp.nativewindow.jawt.x11.X11JAWTWindow [junit] Window Caps PostGL : GLCaps[glx vid 0x39, fbc 0x39: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Drawable Post-GL(1): javax.media.opengl.awt.GLCanvas, jogamp.nativewindow.jawt.x11.X11JAWTWindow [junit] Chosen GL Caps(1): GLCaps[glx vid 0x39, fbc 0x39: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Chosen GL CTX (2): 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [junit] Chosen GL Caps(2): GLCaps[glx vid 0x39, fbc 0x39: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Drawable Post-GL(2): javax.media.opengl.awt.GLCanvas, jogamp.nativewindow.jawt.x11.X11JAWTWindow [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x39, fbc 0x39: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL2/GL2.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7d1e24ec [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@460a4220 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4b7b66cc [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x1600042 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 400x300, swapInterval 1, drawable 0x1600042 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 400x300, swapInterval 1, drawable 0x1600042 [junit] AWT-EventQueue-0: ** screenshot: TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT.testGL2OnScreenDblBufMSAA___________-n0001-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0400x0300.png [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x1600042 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 200x150, swapInterval 1, drawable 0x1600042 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 200x150, swapInterval 1, drawable 0x1600042 [junit] AWT-EventQueue-0: ** screenshot: TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT.testGL2OnScreenDblBufMSAA___________-n0003-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0200x0150.png [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 200x150, swapInterval 1, drawable 0x1600042 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x1600042 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0x1600042 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0x1600042 [junit] AWT-EventQueue-0: ** screenshot: TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT.testGL2OnScreenDblBufMSAA___________-n0006-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0800x0600.png [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0x1600042 [junit] Fin: AWT-GLCanvas[Realized false, [junit] null-drawable, [junit] Factory null, [junit] handle 0x0, [junit] Drawable size -1x-1, [junit] AWT pos 2/23, size 800x600, [junit] visible true, displayable false, [junit] null] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0x1600042 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OnScreenDblBufMSAA [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OffScreenAutoDblBuf [junit] offscreen layer n/a [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OffScreenAutoDblBuf [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OffScreenFBODblBufStencil [junit] offscreen layer n/a [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OffScreenFBODblBufStencil [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OffScreenFBODblBufMSAA [junit] offscreen layer n/a [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OffScreenFBODblBufMSAA [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OffScreenFBODblBufStencilMSAA [junit] offscreen layer n/a [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OffScreenFBODblBufStencilMSAA [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OffScreenPbuffer [junit] offscreen layer n/a [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OffScreenPbuffer [junit] Tests run: 10, Failures: 0, Errors: 0, Time elapsed: 5.658 sec [junit] ------------- Standard Output --------------- [junit] Requested GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Expected GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Window: javax.media.opengl.awt.GLCanvas [junit] Window Caps Pre_GL: GLCaps[glx vid 0x37, fbc 0x37: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Drawable Pre-GL(0): jogamp.opengl.x11.glx.X11OnscreenGLXDrawable, jogamp.nativewindow.jawt.x11.X11JAWTWindow [junit] Window Caps PostGL : GLCaps[glx vid 0x37, fbc 0x37: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Drawable Post-GL(1): javax.media.opengl.awt.GLCanvas, jogamp.nativewindow.jawt.x11.X11JAWTWindow [junit] Chosen GL Caps(1): GLCaps[glx vid 0x37, fbc 0x37: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Chosen GL CTX (2): 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [junit] Chosen GL Caps(2): GLCaps[glx vid 0x37, fbc 0x37: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Drawable Post-GL(2): javax.media.opengl.awt.GLCanvas, jogamp.nativewindow.jawt.x11.X11JAWTWindow [junit] Fin: AWT-GLCanvas[Realized false, [junit] null-drawable, [junit] Factory null, [junit] handle 0x0, [junit] Drawable size -1x-1, [junit] AWT pos 2/23, size 800x600, [junit] visible true, displayable false, [junit] null] [junit] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Expected GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Window: javax.media.opengl.awt.GLCanvas [junit] Window Caps Pre_GL: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Drawable Pre-GL(0): jogamp.opengl.x11.glx.X11OnscreenGLXDrawable, jogamp.nativewindow.jawt.x11.X11JAWTWindow [junit] Window Caps PostGL : GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Drawable Post-GL(1): javax.media.opengl.awt.GLCanvas, jogamp.nativewindow.jawt.x11.X11JAWTWindow [junit] Chosen GL Caps(1): GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Chosen GL CTX (2): 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [junit] Chosen GL Caps(2): GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Drawable Post-GL(2): javax.media.opengl.awt.GLCanvas, jogamp.nativewindow.jawt.x11.X11JAWTWindow [junit] Fin: AWT-GLCanvas[Realized false, [junit] null-drawable, [junit] Factory null, [junit] handle 0x0, [junit] Drawable size -1x-1, [junit] AWT pos 2/23, size 800x600, [junit] visible true, displayable false, [junit] null] [junit] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Expected GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Window: javax.media.opengl.awt.GLCanvas [junit] Window Caps Pre_GL: GLCaps[glx vid 0x27, fbc 0x27: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Drawable Pre-GL(0): jogamp.opengl.x11.glx.X11OnscreenGLXDrawable, jogamp.nativewindow.jawt.x11.X11JAWTWindow [junit] Window Caps PostGL : GLCaps[glx vid 0x27, fbc 0x27: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Drawable Post-GL(1): javax.media.opengl.awt.GLCanvas, jogamp.nativewindow.jawt.x11.X11JAWTWindow [junit] Chosen GL Caps(1): GLCaps[glx vid 0x27, fbc 0x27: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Chosen GL CTX (2): 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [junit] Chosen GL Caps(2): GLCaps[glx vid 0x27, fbc 0x27: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Drawable Post-GL(2): javax.media.opengl.awt.GLCanvas, jogamp.nativewindow.jawt.x11.X11JAWTWindow [junit] Fin: AWT-GLCanvas[Realized false, [junit] null-drawable, [junit] Factory null, [junit] handle 0x0, [junit] Drawable size -1x-1, [junit] AWT pos 2/23, size 800x600, [junit] visible true, displayable false, [junit] null] [junit] Requested GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Expected GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Window: javax.media.opengl.awt.GLCanvas [junit] Window Caps Pre_GL: GLCaps[glx vid 0x39, fbc 0x39: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Drawable Pre-GL(0): jogamp.opengl.x11.glx.X11OnscreenGLXDrawable, jogamp.nativewindow.jawt.x11.X11JAWTWindow [junit] Window Caps PostGL : GLCaps[glx vid 0x39, fbc 0x39: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Drawable Post-GL(1): javax.media.opengl.awt.GLCanvas, jogamp.nativewindow.jawt.x11.X11JAWTWindow [junit] Chosen GL Caps(1): GLCaps[glx vid 0x39, fbc 0x39: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Chosen GL CTX (2): 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [junit] Chosen GL Caps(2): GLCaps[glx vid 0x39, fbc 0x39: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Drawable Post-GL(2): javax.media.opengl.awt.GLCanvas, jogamp.nativewindow.jawt.x11.X11JAWTWindow [junit] Fin: AWT-GLCanvas[Realized false, [junit] null-drawable, [junit] Factory null, [junit] handle 0x0, [junit] Drawable size -1x-1, [junit] AWT pos 2/23, size 800x600, [junit] visible true, displayable false, [junit] null] [junit] ------------- ---------------- --------------- [junit] ------------- Standard Error ----------------- [junit] SLOCK [T main @ 1372944044799 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944046804 ms +++ localhost/127.0.0.1:59999 - Locked within 2009 ms, 3 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OnScreenDblBufStencilMSAA [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x37, fbc 0x37: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL2/GL2.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@49107ba0 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@59246ad9 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@65e2fa47 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x160000f [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 400x300, swapInterval 1, drawable 0x160000f [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 400x300, swapInterval 1, drawable 0x160000f [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 400x300, swapInterval 1, drawable 0x160000f [junit] AWT-EventQueue-0: ** screenshot: TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT.testGL2OnScreenDblBufStencilMSAA____-n0001-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0400x0300.png [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x160000f [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 200x150, swapInterval 1, drawable 0x160000f [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 200x150, swapInterval 1, drawable 0x160000f [junit] AWT-EventQueue-0: ** screenshot: TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT.testGL2OnScreenDblBufStencilMSAA____-n0003-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0200x0150.png [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x160000f [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0x160000f [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0x160000f [junit] AWT-EventQueue-0: ** screenshot: TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT.testGL2OnScreenDblBufStencilMSAA____-n0005-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0800x0600.png [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0x160000f [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OnScreenDblBufStencilMSAA [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testAvailableInfo [junit] Default Profiles on device X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x0, owner false, ResourceToolkitLock[obj 0xbe4481b, isOwner false, <3839eab6, 62606f90>[count 0, qsz 0, owner ]]] [junit] Native [junit] GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [junit] GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)] [junit] GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [junit] GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)] [junit] GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [junit] GL2ES1 true [junit] GLES1 false [junit] GL2ES2 true [junit] GLES2 false [junit] Profiles [junit] GLProfile[GL2ES2/GL4bc.hw] [junit] GLProfile[GL2ES1/GL4bc.hw] [junit] GLProfile[GL2/GL2.hw] [junit] GLProfile[GL4/GL4.hw] [junit] GLProfile[GL3/GL3.hw] [junit] GLProfile[GL4bc/GL4bc.hw] [junit] GLProfile[GL4bc/GL4bc.hw] [junit] GLProfile[GL2GL3/GL4bc.hw] [junit] GLProfile[GL3bc/GL3bc.hw] [junit] default GLProfile[GL4bc/GL4bc.hw] [junit] [junit] [junit] Desktop Capabilities: [junit] GLCaps[glx vid 0x23, fbc 0x23: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x24, fbc 0x24: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x25, fbc 0x25: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x26, fbc 0x26: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x27, fbc 0x27: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x28, fbc 0x28: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x2b, fbc 0x2b: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x2c, fbc 0x2c: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x2d, fbc 0x2d: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x2e, fbc 0x2e: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x2f, fbc 0x2f: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x30, fbc 0x30: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x31, fbc 0x31: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x32, fbc 0x32: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x33, fbc 0x33: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x34, fbc 0x34: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x35, fbc 0x35: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x36, fbc 0x36: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x37, fbc 0x37: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x38, fbc 0x38: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x39, fbc 0x39: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x3a, fbc 0x3a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x3b, fbc 0x3b: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x3c, fbc 0x3c: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x3d, fbc 0x3d: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x3e, fbc 0x3e: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x3f, fbc 0x3f: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/6, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x40, fbc 0x40: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/6, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x41, fbc 0x41: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/6, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x42, fbc 0x42: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/6, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x43, fbc 0x43: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x44, fbc 0x44: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x45, fbc 0x45: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x46, fbc 0x46: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x47, fbc 0x47: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x48, fbc 0x48: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x49, fbc 0x49: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x4a, fbc 0x4a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x4b, fbc 0x4b: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x4c, fbc 0x4c: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x4d, fbc 0x4d: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x4e, fbc 0x4e: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x4f, fbc 0x4f: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x50, fbc 0x50: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x51, fbc 0x51: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x52, fbc 0x52: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x53, fbc 0x53: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x54, fbc 0x54: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x55, fbc 0x55: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x56, fbc 0x56: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x57, fbc 0x57: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x58, fbc 0x58: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x59, fbc 0x59: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x5a, fbc 0x5a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x5b, fbc 0x5b: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x5c, fbc 0x5c: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x5d, fbc 0x5d: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x5e, fbc 0x5e: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x5f, fbc 0x5f: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x60, fbc 0x60: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x61, fbc 0x61: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x62, fbc 0x62: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x63, fbc 0x63: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x64, fbc 0x64: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x65, fbc 0x65: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x66, fbc 0x66: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x67, fbc 0x67: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/6, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x68, fbc 0x68: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/6, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x69, fbc 0x69: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/6, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x6a, fbc 0x6a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/6, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x6b, fbc 0x6b: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x6c, fbc 0x6c: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x6d, fbc 0x6d: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x6e, fbc 0x6e: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x6f, fbc 0x6f: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x70, fbc 0x70: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x71, fbc 0x71: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x72, fbc 0x72: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0xbb, fbc 0xbb: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0xbb, fbc 0xbb: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0xbb, fbc 0xbb: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0xbb, fbc 0xbb: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0xbb, fbc 0xbb: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] [junit] EGL Capabilities: [junit] none [junit] [junit] [junit] Default Profiles on device EGLGraphicsDevice[type .egl, connection decon, unitID 0, handle 0x7f42b43bcd80, owner true, ResourceToolkitLock[obj 0x61de2bea, isOwner false, <411541d8, 5a95ed49>[count 0, qsz 0, owner ]]] [junit] Native [junit] GL4bc false [junit] GL4 false [junit] GL3bc false [junit] GL3 false [junit] GL2 false [junit] GL2ES1 false [junit] GLES1 false [junit] GL2ES2 false [junit] GLES2 false [junit] Profiles [junit] default n/a [junit] [junit] [junit] Desktop Capabilities: [junit] none [junit] [junit] EGL Capabilities: [junit] none [junit] [junit] [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testAvailableInfo [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OnScreenDblBuf [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL2/GL2.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 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GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@73f8dfc4 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@582af857 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6d1644f9 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x1600020 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 400x300, swapInterval 1, drawable 0x1600020 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 400x300, swapInterval 1, drawable 0x1600020 [junit] AWT-EventQueue-0: ** screenshot: TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT.testGL2OnScreenDblBuf_______________-n0001-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0400x0300.png [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 400x300, swapInterval 1, drawable 0x1600020 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x1600020 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 200x150, swapInterval 1, drawable 0x1600020 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 200x150, swapInterval 1, drawable 0x1600020 [junit] AWT-EventQueue-0: ** screenshot: TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT.testGL2OnScreenDblBuf_______________-n0004-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0200x0150.png [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 200x150, swapInterval 1, drawable 0x1600020 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x1600020 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0x1600020 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0x1600020 [junit] AWT-EventQueue-0: ** screenshot: TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT.testGL2OnScreenDblBuf_______________-n0007-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0800x0600.png [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0x1600020 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0x1600020 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OnScreenDblBuf [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OnScreenDblBufStencil [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x27, fbc 0x27: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL2/GL2.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@61b5b044 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5f477279 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4bac96cd [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x1600031 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 400x300, swapInterval 1, drawable 0x1600031 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 400x300, swapInterval 1, drawable 0x1600031 [junit] AWT-EventQueue-0: ** screenshot: TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT.testGL2OnScreenDblBufStencil________-n0001-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St08-Sa00_default-0400x0300.png [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x1600031 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 200x150, swapInterval 1, drawable 0x1600031 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 200x150, swapInterval 1, drawable 0x1600031 [junit] AWT-EventQueue-0: ** screenshot: TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT.testGL2OnScreenDblBufStencil________-n0003-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St08-Sa00_default-0200x0150.png [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 200x150, swapInterval 1, drawable 0x1600031 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x1600031 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0x1600031 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0x1600031 [junit] AWT-EventQueue-0: ** screenshot: TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT.testGL2OnScreenDblBufStencil________-n0006-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St08-Sa00_default-0800x0600.png [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0x1600031 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OnScreenDblBufStencil [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OnScreenDblBufMSAA [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x39, fbc 0x39: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL2/GL2.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7d1e24ec [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@460a4220 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4b7b66cc [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x1600042 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 400x300, swapInterval 1, drawable 0x1600042 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 400x300, swapInterval 1, drawable 0x1600042 [junit] AWT-EventQueue-0: ** screenshot: TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT.testGL2OnScreenDblBufMSAA___________-n0001-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0400x0300.png [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x1600042 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 200x150, swapInterval 1, drawable 0x1600042 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 200x150, swapInterval 1, drawable 0x1600042 [junit] AWT-EventQueue-0: ** screenshot: TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT.testGL2OnScreenDblBufMSAA___________-n0003-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0200x0150.png [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 200x150, swapInterval 1, drawable 0x1600042 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x1600042 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0x1600042 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0x1600042 [junit] AWT-EventQueue-0: ** screenshot: TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT.testGL2OnScreenDblBufMSAA___________-n0006-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0800x0600.png [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0x1600042 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0x1600042 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OnScreenDblBufMSAA [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OffScreenAutoDblBuf [junit] offscreen layer n/a [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OffScreenAutoDblBuf [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OffScreenFBODblBufStencil [junit] offscreen layer n/a [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OffScreenFBODblBufStencil [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OffScreenFBODblBufMSAA [junit] offscreen layer n/a [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OffScreenFBODblBufMSAA [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OffScreenFBODblBufStencilMSAA [junit] offscreen layer n/a [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OffScreenFBODblBufStencilMSAA [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OffScreenPbuffer [junit] offscreen layer n/a [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OffScreenPbuffer [junit] SLOCK [T main @ 1372944050375 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms [junit] ------------- ---------------- --------------- [junit] [junit] Testcase: testGL2OnScreenDblBufStencilMSAA took 1.935 sec [junit] Testcase: testAvailableInfo took 0.02 sec [junit] Testcase: testGL2OnScreenDblBuf took 0.542 sec [junit] Testcase: testGL2OnScreenDblBufStencil took 0.498 sec [junit] Testcase: testGL2OnScreenDblBufMSAA took 0.481 sec [junit] Testcase: testGL2OffScreenAutoDblBuf took 0.001 sec [junit] Testcase: testGL2OffScreenFBODblBufStencil took 0.001 sec [junit] Testcase: testGL2OffScreenFBODblBufMSAA took 0.001 sec [junit] Testcase: testGL2OffScreenFBODblBufStencilMSAA took 0.001 sec [junit] Testcase: testGL2OffScreenPbuffer took 0.001 sec [junit] Tests run: 10, Failures: 0, Errors: 0, Time elapsed: 5.658 sec [junit] [junit] ------------- Standard Output --------------- [junit] Requested GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Expected GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Window: javax.media.opengl.awt.GLCanvas [junit] Window Caps Pre_GL: GLCaps[glx vid 0x37, fbc 0x37: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Drawable Pre-GL(0): jogamp.opengl.x11.glx.X11OnscreenGLXDrawable, jogamp.nativewindow.jawt.x11.X11JAWTWindow [junit] Window Caps PostGL : GLCaps[glx vid 0x37, fbc 0x37: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Drawable Post-GL(1): javax.media.opengl.awt.GLCanvas, jogamp.nativewindow.jawt.x11.X11JAWTWindow [junit] Chosen GL Caps(1): GLCaps[glx vid 0x37, fbc 0x37: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Chosen GL CTX (2): 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [junit] Chosen GL Caps(2): GLCaps[glx vid 0x37, fbc 0x37: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Drawable Post-GL(2): javax.media.opengl.awt.GLCanvas, jogamp.nativewindow.jawt.x11.X11JAWTWindow [junit] Fin: AWT-GLCanvas[Realized false, [junit] null-drawable, [junit] Factory null, [junit] handle 0x0, [junit] Drawable size -1x-1, [junit] AWT pos 2/23, size 800x600, [junit] visible true, displayable false, [junit] null] [junit] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Expected GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Window: javax.media.opengl.awt.GLCanvas [junit] Window Caps Pre_GL: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Drawable Pre-GL(0): jogamp.opengl.x11.glx.X11OnscreenGLXDrawable, jogamp.nativewindow.jawt.x11.X11JAWTWindow [junit] Window Caps PostGL : GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Drawable Post-GL(1): javax.media.opengl.awt.GLCanvas, jogamp.nativewindow.jawt.x11.X11JAWTWindow [junit] Chosen GL Caps(1): GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Chosen GL CTX (2): 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [junit] SLOCK [T main @ 1372944050375 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms [junit] Chosen GL Caps(2): GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Drawable Post-GL(2): javax.media.opengl.awt.GLCanvas, jogamp.nativewindow.jawt.x11.X11JAWTWindow [junit] Fin: AWT-GLCanvas[Realized false, [junit] null-drawable, [junit] Factory null, [junit] handle 0x0, [junit] Drawable size -1x-1, [junit] AWT pos 2/23, size 800x600, [junit] visible true, displayable false, [junit] null] [junit] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Expected GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Window: javax.media.opengl.awt.GLCanvas [junit] Window Caps Pre_GL: GLCaps[glx vid 0x27, fbc 0x27: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Drawable Pre-GL(0): jogamp.opengl.x11.glx.X11OnscreenGLXDrawable, jogamp.nativewindow.jawt.x11.X11JAWTWindow [junit] Window Caps PostGL : GLCaps[glx vid 0x27, fbc 0x27: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Drawable Post-GL(1): javax.media.opengl.awt.GLCanvas, jogamp.nativewindow.jawt.x11.X11JAWTWindow [junit] Chosen GL Caps(1): GLCaps[glx vid 0x27, fbc 0x27: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Chosen GL CTX (2): 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [junit] Chosen GL Caps(2): GLCaps[glx vid 0x27, fbc 0x27: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Drawable Post-GL(2): javax.media.opengl.awt.GLCanvas, jogamp.nativewindow.jawt.x11.X11JAWTWindow [junit] Fin: AWT-GLCanvas[Realized false, [junit] null-drawable, [junit] Factory null, [junit] handle 0x0, [junit] Drawable size -1x-1, [junit] AWT pos 2/23, size 800x600, [junit] visible true, displayable false, [junit] null] [junit] Requested GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Expected GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Window: javax.media.opengl.awt.GLCanvas [junit] Window Caps Pre_GL: GLCaps[glx vid 0x39, fbc 0x39: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Drawable Pre-GL(0): jogamp.opengl.x11.glx.X11OnscreenGLXDrawable, jogamp.nativewindow.jawt.x11.X11JAWTWindow [junit] Window Caps PostGL : GLCaps[glx vid 0x39, fbc 0x39: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Drawable Post-GL(1): javax.media.opengl.awt.GLCanvas, jogamp.nativewindow.jawt.x11.X11JAWTWindow [junit] Chosen GL Caps(1): GLCaps[glx vid 0x39, fbc 0x39: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Chosen GL CTX (2): 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [junit] Chosen GL Caps(2): GLCaps[glx vid 0x39, fbc 0x39: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Drawable Post-GL(2): javax.media.opengl.awt.GLCanvas, jogamp.nativewindow.jawt.x11.X11JAWTWindow [junit] Fin: AWT-GLCanvas[Realized false, [junit] null-drawable, [junit] Factory null, [junit] handle 0x0, [junit] Drawable size -1x-1, [junit] AWT pos 2/23, size 800x600, [junit] visible true, displayable false, [junit] null] [junit] ------------- ---------------- --------------- [junit] ------------- Standard Error ----------------- [junit] SLOCK [T main @ 1372944044799 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944046804 ms +++ localhost/127.0.0.1:59999 - Locked within 2009 ms, 3 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OnScreenDblBufStencilMSAA [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x37, fbc 0x37: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL2/GL2.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@49107ba0 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@59246ad9 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@65e2fa47 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x160000f [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 400x300, swapInterval 1, drawable 0x160000f [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 400x300, swapInterval 1, drawable 0x160000f [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 400x300, swapInterval 1, drawable 0x160000f [junit] AWT-EventQueue-0: ** screenshot: TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT.testGL2OnScreenDblBufStencilMSAA____-n0001-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0400x0300.png [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x160000f [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 200x150, swapInterval 1, drawable 0x160000f [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 200x150, swapInterval 1, drawable 0x160000f [junit] AWT-EventQueue-0: ** screenshot: TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT.testGL2OnScreenDblBufStencilMSAA____-n0003-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0200x0150.png [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x160000f [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0x160000f [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0x160000f [junit] AWT-EventQueue-0: ** screenshot: TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT.testGL2OnScreenDblBufStencilMSAA____-n0005-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0800x0600.png [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0x160000f [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OnScreenDblBufStencilMSAA [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testAvailableInfo [junit] Default Profiles on device X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x0, owner false, ResourceToolkitLock[obj 0xbe4481b, isOwner false, <3839eab6, 62606f90>[count 0, qsz 0, owner ]]] [junit] Native [junit] GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [junit] GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)] [junit] GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [junit] GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)] [junit] GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [junit] GL2ES1 true [junit] GLES1 false [junit] GL2ES2 true [junit] GLES2 false [junit] Profiles [junit] GLProfile[GL2ES2/GL4bc.hw] [junit] GLProfile[GL2ES1/GL4bc.hw] [junit] GLProfile[GL2/GL2.hw] [junit] GLProfile[GL4/GL4.hw] [junit] GLProfile[GL3/GL3.hw] [junit] GLProfile[GL4bc/GL4bc.hw] [junit] GLProfile[GL4bc/GL4bc.hw] [junit] GLProfile[GL2GL3/GL4bc.hw] [junit] GLProfile[GL3bc/GL3bc.hw] [junit] default GLProfile[GL4bc/GL4bc.hw] [junit] [junit] [junit] Desktop Capabilities: [junit] GLCaps[glx vid 0x23, fbc 0x23: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x24, fbc 0x24: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x25, fbc 0x25: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x26, fbc 0x26: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x27, fbc 0x27: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x28, fbc 0x28: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x2b, fbc 0x2b: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x2c, fbc 0x2c: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x2d, fbc 0x2d: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x2e, fbc 0x2e: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x2f, fbc 0x2f: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x30, fbc 0x30: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x31, fbc 0x31: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x32, fbc 0x32: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x33, fbc 0x33: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x34, fbc 0x34: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x35, fbc 0x35: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x36, fbc 0x36: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x37, fbc 0x37: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x38, fbc 0x38: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x39, fbc 0x39: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x3a, fbc 0x3a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x3b, fbc 0x3b: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x3c, fbc 0x3c: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x3d, fbc 0x3d: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x3e, fbc 0x3e: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x3f, fbc 0x3f: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/6, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x40, fbc 0x40: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/6, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x41, fbc 0x41: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/6, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x42, fbc 0x42: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/6, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x43, fbc 0x43: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x44, fbc 0x44: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x45, fbc 0x45: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x46, fbc 0x46: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x47, fbc 0x47: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x48, fbc 0x48: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x49, fbc 0x49: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x4a, fbc 0x4a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x4b, fbc 0x4b: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x4c, fbc 0x4c: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x4d, fbc 0x4d: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x4e, fbc 0x4e: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x4f, fbc 0x4f: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x50, fbc 0x50: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x51, fbc 0x51: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x52, fbc 0x52: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x53, fbc 0x53: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x54, fbc 0x54: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x55, fbc 0x55: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x56, fbc 0x56: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x57, fbc 0x57: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x58, fbc 0x58: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x59, fbc 0x59: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x5a, fbc 0x5a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x5b, fbc 0x5b: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x5c, fbc 0x5c: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x5d, fbc 0x5d: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x5e, fbc 0x5e: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x5f, fbc 0x5f: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x60, fbc 0x60: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x61, fbc 0x61: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x62, fbc 0x62: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x63, fbc 0x63: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x64, fbc 0x64: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x65, fbc 0x65: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x66, fbc 0x66: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x67, fbc 0x67: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/6, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x68, fbc 0x68: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/6, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x69, fbc 0x69: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/6, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x6a, fbc 0x6a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/6, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x6b, fbc 0x6b: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x6c, fbc 0x6c: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x6d, fbc 0x6d: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x6e, fbc 0x6e: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x6f, fbc 0x6f: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x70, fbc 0x70: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x71, fbc 0x71: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x72, fbc 0x72: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0xbb, fbc 0xbb: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0xbb, fbc 0xbb: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0xbb, fbc 0xbb: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0xbb, fbc 0xbb: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0xbb, fbc 0xbb: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] [junit] EGL Capabilities: [junit] none [junit] [junit] [junit] Default Profiles on device EGLGraphicsDevice[type .egl, connection decon, unitID 0, handle 0x7f42b43bcd80, owner true, ResourceToolkitLock[obj 0x61de2bea, isOwner false, <411541d8, 5a95ed49>[count 0, qsz 0, owner ]]] [junit] Native [junit] GL4bc false [junit] GL4 false [junit] GL3bc false [junit] GL3 false [junit] GL2 false [junit] GL2ES1 false [junit] GLES1 false [junit] GL2ES2 false [junit] GLES2 false [junit] Profiles [junit] default n/a [junit] [junit] [junit] Desktop Capabilities: [junit] none [junit] [junit] EGL Capabilities: [junit] none [junit] [junit] [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testAvailableInfo [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OnScreenDblBuf [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL2/GL2.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add 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GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@73f8dfc4 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@582af857 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6d1644f9 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x1600020 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 400x300, swapInterval 1, drawable 0x1600020 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 400x300, swapInterval 1, drawable 0x1600020 [junit] AWT-EventQueue-0: ** screenshot: TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT.testGL2OnScreenDblBuf_______________-n0001-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0400x0300.png [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 400x300, swapInterval 1, drawable 0x1600020 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x1600020 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 200x150, swapInterval 1, drawable 0x1600020 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 200x150, swapInterval 1, drawable 0x1600020 [junit] AWT-EventQueue-0: ** screenshot: TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT.testGL2OnScreenDblBuf_______________-n0004-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0200x0150.png [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 200x150, swapInterval 1, drawable 0x1600020 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x1600020 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0x1600020 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0x1600020 [junit] AWT-EventQueue-0: ** screenshot: TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT.testGL2OnScreenDblBuf_______________-n0007-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0800x0600.png [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0x1600020 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0x1600020 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OnScreenDblBuf [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OnScreenDblBufStencil [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x27, fbc 0x27: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL2/GL2.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@61b5b044 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5f477279 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4bac96cd [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x1600031 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 400x300, swapInterval 1, drawable 0x1600031 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 400x300, swapInterval 1, drawable 0x1600031 [junit] AWT-EventQueue-0: ** screenshot: TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT.testGL2OnScreenDblBufStencil________-n0001-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St08-Sa00_default-0400x0300.png [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x1600031 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 200x150, swapInterval 1, drawable 0x1600031 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 200x150, swapInterval 1, drawable 0x1600031 [junit] AWT-EventQueue-0: ** screenshot: TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT.testGL2OnScreenDblBufStencil________-n0003-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St08-Sa00_default-0200x0150.png [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 200x150, swapInterval 1, drawable 0x1600031 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x1600031 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0x1600031 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0x1600031 [junit] AWT-EventQueue-0: ** screenshot: TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT.testGL2OnScreenDblBufStencil________-n0006-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St08-Sa00_default-0800x0600.png [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0x1600031 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OnScreenDblBufStencil [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OnScreenDblBufMSAA [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x39, fbc 0x39: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL2/GL2.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7d1e24ec [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@460a4220 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4b7b66cc [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x1600042 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 400x300, swapInterval 1, drawable 0x1600042 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 400x300, swapInterval 1, drawable 0x1600042 [junit] AWT-EventQueue-0: ** screenshot: TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT.testGL2OnScreenDblBufMSAA___________-n0001-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0400x0300.png [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x1600042 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 200x150, swapInterval 1, drawable 0x1600042 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 200x150, swapInterval 1, drawable 0x1600042 [junit] AWT-EventQueue-0: ** screenshot: TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT.testGL2OnScreenDblBufMSAA___________-n0003-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0200x0150.png [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 200x150, swapInterval 1, drawable 0x1600042 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x1600042 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0x1600042 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0x1600042 [junit] AWT-EventQueue-0: ** screenshot: TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT.testGL2OnScreenDblBufMSAA___________-n0006-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0800x0600.png [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0x1600042 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0x1600042 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OnScreenDblBufMSAA [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OffScreenAutoDblBuf [junit] offscreen layer n/a [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OffScreenAutoDblBuf [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OffScreenFBODblBufStencil [junit] offscreen layer n/a [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OffScreenFBODblBufStencil [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OffScreenFBODblBufMSAA [junit] offscreen layer n/a [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OffScreenFBODblBufMSAA [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OffScreenFBODblBufStencilMSAA [junit] offscreen layer n/a [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OffScreenFBODblBufStencilMSAA [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OffScreenPbuffer [junit] offscreen layer n/a [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OffScreenPbuffer [junit] SLOCK [T main @ 1372944050375 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms [junit] ------------- ---------------- --------------- [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT [junit] SLOCK [T main @ 1372944051245 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944059256 ms +++ localhost/127.0.0.1:59999 - Locked within 8014 ms, 9 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testAvailableInfo [junit] libEGL warning: DRI2: failed to authenticate [junit] Default Profiles on device X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x0, owner false, ResourceToolkitLock[obj 0x70f91e8, isOwner false, [count 0, qsz 0, owner ]]] [junit] Native [junit] GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [junit] GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)] [junit] GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [junit] GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)] [junit] GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [junit] GL2ES1 true [junit] GLES1 false [junit] GL2ES2 true [junit] GLES2 false [junit] Profiles [junit] GLProfile[GL2ES2/GL4bc.hw] [junit] GLProfile[GL2ES1/GL4bc.hw] [junit] GLProfile[GL2/GL2.hw] [junit] GLProfile[GL4/GL4.hw] [junit] GLProfile[GL3/GL3.hw] [junit] GLProfile[GL4bc/GL4bc.hw] [junit] GLProfile[GL4bc/GL4bc.hw] [junit] GLProfile[GL2GL3/GL4bc.hw] [junit] GLProfile[GL3bc/GL3bc.hw] [junit] default GLProfile[GL4bc/GL4bc.hw] [junit] [junit] [junit] Desktop Capabilities: [junit] GLCaps[glx vid 0x23, fbc 0x23: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x24, fbc 0x24: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x25, fbc 0x25: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x26, fbc 0x26: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x27, fbc 0x27: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x28, fbc 0x28: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] GLCaps[glx vid 0x2b, fbc 0x2b: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] Expected GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] GLCaps[glx vid 0x2c, fbc 0x2c: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x2d, fbc 0x2d: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x2e, fbc 0x2e: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x2f, fbc 0x2f: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x30, fbc 0x30: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x31, fbc 0x31: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x32, fbc 0x32: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x33, fbc 0x33: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x34, fbc 0x34: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x35, fbc 0x35: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x36, fbc 0x36: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x37, fbc 0x37: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x38, fbc 0x38: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x39, fbc 0x39: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x3a, fbc 0x3a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x3b, fbc 0x3b: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x3c, fbc 0x3c: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x3d, fbc 0x3d: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x3e, fbc 0x3e: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x3f, fbc 0x3f: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/6, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x40, fbc 0x40: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/6, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x41, fbc 0x41: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/6, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x42, fbc 0x42: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/6, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x43, fbc 0x43: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x44, fbc 0x44: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x45, fbc 0x45: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x46, fbc 0x46: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x47, fbc 0x47: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x48, fbc 0x48: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x49, fbc 0x49: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x4a, fbc 0x4a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x4b, fbc 0x4b: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x4c, fbc 0x4c: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x4d, fbc 0x4d: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x4e, fbc 0x4e: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x4f, fbc 0x4f: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x50, fbc 0x50: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x51, fbc 0x51: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x52, fbc 0x52: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x53, fbc 0x53: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x54, fbc 0x54: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x55, fbc 0x55: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x56, fbc 0x56: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x57, fbc 0x57: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x58, fbc 0x58: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x59, fbc 0x59: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x5a, fbc 0x5a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x5b, fbc 0x5b: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x5c, fbc 0x5c: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x5d, fbc 0x5d: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x5e, fbc 0x5e: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x5f, fbc 0x5f: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x60, fbc 0x60: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x61, fbc 0x61: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x62, fbc 0x62: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x63, fbc 0x63: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x64, fbc 0x64: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x65, fbc 0x65: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x66, fbc 0x66: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x67, fbc 0x67: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/6, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x68, fbc 0x68: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/6, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x69, fbc 0x69: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/6, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x6a, fbc 0x6a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/6, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x6b, fbc 0x6b: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x6c, fbc 0x6c: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x6d, fbc 0x6d: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x6e, fbc 0x6e: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x6f, fbc 0x6f: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x70, fbc 0x70: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x71, fbc 0x71: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x72, fbc 0x72: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0xbb, fbc 0xbb: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0xbb, fbc 0xbb: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0xbb, fbc 0xbb: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0xbb, fbc 0xbb: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0xbb, fbc 0xbb: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] [junit] EGL Capabilities: [junit] none [junit] [junit] [junit] Default Profiles on device EGLGraphicsDevice[type .egl, connection decon, unitID 0, handle 0x7f08244193d0, owner true, ResourceToolkitLock[obj 0x2ef8e535, isOwner false, <569012aa, cb9834c>[count 0, qsz 0, owner ]]] [junit] Native [junit] GL4bc false [junit] GL4 false [junit] GL3bc false [junit] GL3 false [junit] GL2 false [junit] GL2ES1 false [junit] GLES1 false [junit] GL2ES2 false [junit] GLES2 false [junit] Profiles [junit] default n/a [junit] [junit] [junit] Desktop Capabilities: [junit] none [junit] [junit] EGL Capabilities: [junit] none [junit] [junit] [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testAvailableInfo [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OnScreenDblBuf [junit] Window: com.jogamp.newt.opengl.GLWindow [junit] Window Caps Pre_GL: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Drawable Pre-GL(0): jogamp.opengl.x11.glx.X11OnscreenGLXDrawable, jogamp.newt.driver.x11.WindowDriver [junit] Window Caps PostGL : GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Drawable Post-GL(1): com.jogamp.newt.opengl.GLWindow, jogamp.newt.driver.x11.WindowDriver [junit] Chosen GL Caps(1): GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Chosen GL CTX (2): 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [junit] Chosen GL Caps(2): GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Drawable Post-GL(2): com.jogamp.newt.opengl.GLWindow, jogamp.newt.driver.x11.WindowDriver [junit] Thread[main,5,main] GearsES2.init ... [junit] GearsES2 init on Thread[main,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL2/GL2.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5cc184cd [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@24f5de4e [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@9d5e5d7 [junit] Thread[main,5,main] GearsES2.init FIN [junit] Thread[main,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x3e00002 [junit] Thread[main,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x3e00002 [junit] Thread[main,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x3e00002 [junit] main: ** screenshot: TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT.testGL2OnScreenDblBuf_______________-n0001-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0400x0300.png [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3e00002 [junit] Thread[main,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3e00002 [junit] Thread[main,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3e00002 [junit] main: ** screenshot: TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT.testGL2OnScreenDblBuf_______________-n0004-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0200x0150.png [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3e00002 [junit] Thread[main,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3e00002 [junit] Thread[main,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3e00002 [junit] main: ** screenshot: TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT.testGL2OnScreenDblBuf_______________-n0007-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0800x0600.png [junit] Fin: com.jogamp.newt.awt.NewtCanvasAWT[canvas0,2,23,800x600,invalid] [junit] Fin: NEWT-GLWindow[ [junit] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@1e630208[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@7b7a6347[init false], ], [junit] Drawable: null, [junit] Context: null, [junit] Window: jogamp.newt.driver.x11.WindowDriver[Config null [junit] , NEWT-Screen[.x11_:0-1-s0, idx 0, refCount 0, vsize [ 0 / 0 1920 x 1200 ], null, NEWT-Display[.x11_:0-1, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null] [junit] , ParentWindow null [junit] , ParentWindowHandle 0x0 (false) [junit] , WindowHandle 0x0 [junit] , SurfaceHandle 0x0 (lockedExt window false, surface false) [junit] , Pos 2/23 (auto false), size 800x600 [junit] , Visible false, focus false [junit] , Undecorated false (false) [junit] , AlwaysOnTop false, Fullscreen false [junit] , WrappedSurface null [junit] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@5c171c3f, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <713f9b54, 6eee1e2>[count 0, qsz 0, owner ], surfaceLockCount 0]] [junit] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Expected GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose ... [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OnScreenDblBuf [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OnScreenDblBufStencil [junit] Window: com.jogamp.newt.opengl.GLWindow [junit] Window Caps Pre_GL: GLCaps[glx vid 0x27, fbc 0x27: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Drawable Pre-GL(0): jogamp.opengl.x11.glx.X11OnscreenGLXDrawable, jogamp.newt.driver.x11.WindowDriver [junit] Window Caps PostGL : GLCaps[glx vid 0x27, fbc 0x27: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Drawable Post-GL(1): com.jogamp.newt.opengl.GLWindow, jogamp.newt.driver.x11.WindowDriver [junit] Chosen GL Caps(1): GLCaps[glx vid 0x27, fbc 0x27: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Chosen GL CTX (2): 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [junit] Chosen GL Caps(2): GLCaps[glx vid 0x27, fbc 0x27: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Drawable Post-GL(2): com.jogamp.newt.opengl.GLWindow, jogamp.newt.driver.x11.WindowDriver [junit] Thread[main,5,main] GearsES2.init ... [junit] GearsES2 init on Thread[main,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x27, fbc 0x27: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL2/GL2.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3ae65d6f [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6a00409e [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@36927b70 [junit] Thread[main,5,main] GearsES2.init FIN [junit] Thread[main,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x3e00004 [junit] Thread[main,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x3e00004 [junit] Thread[main,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x3e00004 [junit] main: ** screenshot: TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT.testGL2OnScreenDblBufStencil________-n0001-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St08-Sa00_default-0400x0300.png [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x3e00004 [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3e00004 [junit] Thread[main,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3e00004 [junit] Thread[main,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3e00004 [junit] main: ** screenshot: TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT.testGL2OnScreenDblBufStencil________-n0004-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St08-Sa00_default-0200x0150.png [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x3e00004 [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3e00004 [junit] Thread[main,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3e00004 [junit] Thread[main,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3e00004 [junit] main: ** screenshot: TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT.testGL2OnScreenDblBufStencil________-n0007-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St08-Sa00_default-0800x0600.png [junit] Fin: com.jogamp.newt.awt.NewtCanvasAWT[canvas1,2,23,800x600,invalid] [junit] Fin: NEWT-GLWindow[ [junit] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@4f388589[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@7c70e01[init false], ], [junit] Drawable: null, [junit] Context: null, [junit] Window: jogamp.newt.driver.x11.WindowDriver[Config null [junit] , NEWT-Screen[.x11_:0-2-s0, idx 0, refCount 0, vsize [ 0 / 0 1920 x 1200 ], null, NEWT-Display[.x11_:0-2, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null] [junit] , ParentWindow null [junit] , ParentWindowHandle 0x0 (false) [junit] , WindowHandle 0x0 [junit] , SurfaceHandle 0x0 (lockedExt window false, surface false) [junit] , Pos 2/23 (auto false), size 800x600 [junit] , Visible false, focus false [junit] , Undecorated false (false) [junit] , AlwaysOnTop false, Fullscreen false [junit] , WrappedSurface null [junit] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@1d61f77c, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock [count 0, qsz 0, owner ], surfaceLockCount 0]] [junit] Requested GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Expected GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose ... [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OnScreenDblBufStencil [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OnScreenDblBufMSAA [junit] Thread[main,5,main] GearsES2.init ... [junit] GearsES2 init on Thread[main,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x39, fbc 0x39: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL2/GL2.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] Window: com.jogamp.newt.opengl.GLWindow [junit] GL_EXTENSIONS 230 [junit] Window Caps Pre_GL: GLCaps[glx vid 0x39, fbc 0x39: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Drawable Pre-GL(0): jogamp.opengl.x11.glx.X11OnscreenGLXDrawable, jogamp.newt.driver.x11.WindowDriver [junit] Window Caps PostGL : GLCaps[glx vid 0x39, fbc 0x39: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Drawable Post-GL(1): com.jogamp.newt.opengl.GLWindow, jogamp.newt.driver.x11.WindowDriver [junit] Chosen GL Caps(1): GLCaps[glx vid 0x39, fbc 0x39: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Chosen GL CTX (2): 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [junit] Chosen GL Caps(2): GLCaps[glx vid 0x39, fbc 0x39: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Drawable Post-GL(2): com.jogamp.newt.opengl.GLWindow, jogamp.newt.driver.x11.WindowDriver [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6e69c927 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@63155812 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@e493890 [junit] Thread[main,5,main] GearsES2.init FIN [junit] Thread[main,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x3e00006 [junit] Thread[main,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x3e00006 [junit] Thread[main,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x3e00006 [junit] main: ** screenshot: TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT.testGL2OnScreenDblBufMSAA___________-n0001-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0400x0300.png [junit] Thread[main-Display-.x11_:0-3-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x3e00006 [junit] Thread[main-Display-.x11_:0-3-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3e00006 [junit] Thread[main,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3e00006 [junit] Thread[main,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3e00006 [junit] main: ** screenshot: TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT.testGL2OnScreenDblBufMSAA___________-n0004-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0200x0150.png [junit] Thread[main-Display-.x11_:0-3-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x3e00006 [junit] Thread[main-Display-.x11_:0-3-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3e00006 [junit] Thread[main,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3e00006 [junit] Thread[main,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3e00006 [junit] main: ** screenshot: TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT.testGL2OnScreenDblBufMSAA___________-n0007-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0800x0600.png [junit] Fin: com.jogamp.newt.awt.NewtCanvasAWT[canvas2,2,23,800x600,invalid] [junit] Fin: NEWT-GLWindow[ [junit] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@610c7e04[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@7b256a62[init false], ], [junit] Drawable: null, [junit] Context: null, [junit] Window: jogamp.newt.driver.x11.WindowDriver[Config null [junit] , NEWT-Screen[.x11_:0-3-s0, idx 0, refCount 0, vsize [ 0 / 0 1920 x 1200 ], null, NEWT-Display[.x11_:0-3, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null] [junit] , ParentWindow null [junit] , ParentWindowHandle 0x0 (false) [junit] , WindowHandle 0x0 [junit] , SurfaceHandle 0x0 (lockedExt window false, surface false) [junit] , Pos 2/23 (auto false), size 800x600 [junit] , Visible false, focus false [junit] , Undecorated false (false) [junit] , AlwaysOnTop false, Fullscreen false [junit] , WrappedSurface null [junit] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@48f093f8, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <2a82a431, 66e9a2c4>[count 0, qsz 0, owner ], surfaceLockCount 0]] [junit] Requested GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Expected GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Thread[main-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose ... [junit] Thread[main-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OnScreenDblBufMSAA [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OnScreenDblBufStencilMSAA [junit] Window: com.jogamp.newt.opengl.GLWindow [junit] Window Caps Pre_GL: GLCaps[glx vid 0x37, fbc 0x37: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Drawable Pre-GL(0): jogamp.opengl.x11.glx.X11OnscreenGLXDrawable, jogamp.newt.driver.x11.WindowDriver [junit] Window Caps PostGL : GLCaps[glx vid 0x37, fbc 0x37: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Drawable Post-GL(1): com.jogamp.newt.opengl.GLWindow, jogamp.newt.driver.x11.WindowDriver [junit] Chosen GL Caps(1): GLCaps[glx vid 0x37, fbc 0x37: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Chosen GL CTX (2): 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [junit] Chosen GL Caps(2): GLCaps[glx vid 0x37, fbc 0x37: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Drawable Post-GL(2): com.jogamp.newt.opengl.GLWindow, jogamp.newt.driver.x11.WindowDriver [junit] Thread[main,5,main] GearsES2.init ... [junit] GearsES2 init on Thread[main,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x37, fbc 0x37: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL2/GL2.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@569f129d [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@657f2dd8 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@9af3f7 [junit] Thread[main,5,main] GearsES2.init FIN [junit] Thread[main,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x3e00008 [junit] Thread[main,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x3e00008 [junit] Thread[main,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x3e00008 [junit] main: ** screenshot: TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT.testGL2OnScreenDblBufStencilMSAA____-n0001-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0400x0300.png [junit] Thread[main-Display-.x11_:0-4-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x3e00008 [junit] Thread[main-Display-.x11_:0-4-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3e00008 [junit] Thread[main,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3e00008 [junit] Thread[main,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3e00008 [junit] main: ** screenshot: TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT.testGL2OnScreenDblBufStencilMSAA____-n0004-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0200x0150.png [junit] Thread[main-Display-.x11_:0-4-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x3e00008 [junit] Thread[main-Display-.x11_:0-4-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3e00008 [junit] Thread[main-Display-.x11_:0-4-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3e00008 [junit] Thread[main,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3e00008 [junit] Thread[main,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3e00008 [junit] main: ** screenshot: TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT.testGL2OnScreenDblBufStencilMSAA____-n0008-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0800x0600.png [junit] Fin: com.jogamp.newt.awt.NewtCanvasAWT[canvas3,2,23,800x600,invalid] [junit] Fin: NEWT-GLWindow[ [junit] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@782831bc[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@16d96b45[init false], ], [junit] Drawable: null, [junit] Context: null, [junit] Window: jogamp.newt.driver.x11.WindowDriver[Config null [junit] , NEWT-Screen[.x11_:0-4-s0, idx 0, refCount 0, vsize [ 0 / 0 1920 x 1200 ], null, NEWT-Display[.x11_:0-4, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null] [junit] , ParentWindow null [junit] , ParentWindowHandle 0x0 (false) [junit] , WindowHandle 0x0 [junit] , SurfaceHandle 0x0 (lockedExt window false, surface false) [junit] , Pos 2/23 (auto false), size 800x600 [junit] , Visible false, focus false [junit] , Undecorated false (false) [junit] , AlwaysOnTop false, Fullscreen false [junit] , WrappedSurface null [junit] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@363812a8, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <1b50ef67, 5e956133>[count 0, qsz 0, owner ], surfaceLockCount 0]] [junit] Thread[main-Display-.x11_:0-4-EDT-1,5,main] GearsES2.dispose ... [junit] Thread[main-Display-.x11_:0-4-EDT-1,5,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OnScreenDblBufStencilMSAA [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OffScreenLayerAutoDblBuf [junit] offscreen layer n/a [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OffScreenLayerAutoDblBuf [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OffScreenFBODblBufStencil [junit] offscreen layer n/a [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OffScreenFBODblBufStencil [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OffScreenFBODblBufMSAA [junit] offscreen layer n/a [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OffScreenFBODblBufMSAA [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OffScreenFBODblBufStencilMSAA [junit] offscreen layer n/a [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OffScreenFBODblBufStencilMSAA [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OffScreenPbuffer [junit] offscreen layer n/a [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OffScreenPbuffer [junit] Tests run: 10, Failures: 0, Errors: 0, Time elapsed: 12.424 sec [junit] ------------- Standard Output --------------- [junit] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Expected GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Window: com.jogamp.newt.opengl.GLWindow [junit] Window Caps Pre_GL: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Drawable Pre-GL(0): jogamp.opengl.x11.glx.X11OnscreenGLXDrawable, jogamp.newt.driver.x11.WindowDriver [junit] Window Caps PostGL : GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Drawable Post-GL(1): com.jogamp.newt.opengl.GLWindow, jogamp.newt.driver.x11.WindowDriver [junit] Chosen GL Caps(1): GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Chosen GL CTX (2): 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [junit] Chosen GL Caps(2): GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Drawable Post-GL(2): com.jogamp.newt.opengl.GLWindow, jogamp.newt.driver.x11.WindowDriver [junit] Fin: com.jogamp.newt.awt.NewtCanvasAWT[canvas0,2,23,800x600,invalid] [junit] Fin: NEWT-GLWindow[ [junit] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@1e630208[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@7b7a6347[init false], ], [junit] Drawable: null, [junit] Context: null, [junit] Window: jogamp.newt.driver.x11.WindowDriver[Config null [junit] , NEWT-Screen[.x11_:0-1-s0, idx 0, refCount 0, vsize [ 0 / 0 1920 x 1200 ], null, NEWT-Display[.x11_:0-1, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null] [junit] , ParentWindow null [junit] , ParentWindowHandle 0x0 (false) [junit] , WindowHandle 0x0 [junit] , SurfaceHandle 0x0 (lockedExt window false, surface false) [junit] , Pos 2/23 (auto false), size 800x600 [junit] , Visible false, focus false [junit] , Undecorated false (false) [junit] , AlwaysOnTop false, Fullscreen false [junit] , WrappedSurface null [junit] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@5c171c3f, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <713f9b54, 6eee1e2>[count 0, qsz 0, owner ], surfaceLockCount 0]] [junit] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Expected GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Window: com.jogamp.newt.opengl.GLWindow [junit] Window Caps Pre_GL: GLCaps[glx vid 0x27, fbc 0x27: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Drawable Pre-GL(0): jogamp.opengl.x11.glx.X11OnscreenGLXDrawable, jogamp.newt.driver.x11.WindowDriver [junit] Window Caps PostGL : GLCaps[glx vid 0x27, fbc 0x27: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Drawable Post-GL(1): com.jogamp.newt.opengl.GLWindow, jogamp.newt.driver.x11.WindowDriver [junit] Chosen GL Caps(1): GLCaps[glx vid 0x27, fbc 0x27: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Chosen GL CTX (2): 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [junit] Chosen GL Caps(2): GLCaps[glx vid 0x27, fbc 0x27: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Drawable Post-GL(2): com.jogamp.newt.opengl.GLWindow, jogamp.newt.driver.x11.WindowDriver [junit] Fin: com.jogamp.newt.awt.NewtCanvasAWT[canvas1,2,23,800x600,invalid] [junit] Fin: NEWT-GLWindow[ [junit] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@4f388589[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@7c70e01[init false], ], [junit] Drawable: null, [junit] Context: null, [junit] Window: jogamp.newt.driver.x11.WindowDriver[Config null [junit] , NEWT-Screen[.x11_:0-2-s0, idx 0, refCount 0, vsize [ 0 / 0 1920 x 1200 ], null, NEWT-Display[.x11_:0-2, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null] [junit] , ParentWindow null [junit] , ParentWindowHandle 0x0 (false) [junit] , WindowHandle 0x0 [junit] , SurfaceHandle 0x0 (lockedExt window false, surface false) [junit] , Pos 2/23 (auto false), size 800x600 [junit] , Visible false, focus false [junit] , Undecorated false (false) [junit] , AlwaysOnTop false, Fullscreen false [junit] , WrappedSurface null [junit] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@1d61f77c, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock [count 0, qsz 0, owner ], surfaceLockCount 0]] [junit] Requested GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Expected GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Window: com.jogamp.newt.opengl.GLWindow [junit] Window Caps Pre_GL: GLCaps[glx vid 0x39, fbc 0x39: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Drawable Pre-GL(0): jogamp.opengl.x11.glx.X11OnscreenGLXDrawable, jogamp.newt.driver.x11.WindowDriver [junit] Window Caps PostGL : GLCaps[glx vid 0x39, fbc 0x39: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Drawable Post-GL(1): com.jogamp.newt.opengl.GLWindow, jogamp.newt.driver.x11.WindowDriver [junit] Chosen GL Caps(1): GLCaps[glx vid 0x39, fbc 0x39: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Chosen GL CTX (2): 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [junit] Chosen GL Caps(2): GLCaps[glx vid 0x39, fbc 0x39: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Drawable Post-GL(2): com.jogamp.newt.opengl.GLWindow, jogamp.newt.driver.x11.WindowDriver [junit] Fin: com.jogamp.newt.awt.NewtCanvasAWT[canvas2,2,23,800x600,invalid] [junit] Fin: NEWT-GLWindow[ [junit] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@610c7e04[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@7b256a62[init false], ], [junit] Drawable: null, [junit] Context: null, [junit] Window: jogamp.newt.driver.x11.WindowDriver[Config null [junit] , NEWT-Screen[.x11_:0-3-s0, idx 0, refCount 0, vsize [ 0 / 0 1920 x 1200 ], null, NEWT-Display[.x11_:0-3, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null] [junit] , ParentWindow null [junit] , ParentWindowHandle 0x0 (false) [junit] , WindowHandle 0x0 [junit] , SurfaceHandle 0x0 (lockedExt window false, surface false) [junit] , Pos 2/23 (auto false), size 800x600 [junit] , Visible false, focus false [junit] , Undecorated false (false) [junit] , AlwaysOnTop false, Fullscreen false [junit] , WrappedSurface null [junit] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@48f093f8, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <2a82a431, 66e9a2c4>[count 0, qsz 0, owner ], surfaceLockCount 0]] [junit] Requested GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Expected GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Window: com.jogamp.newt.opengl.GLWindow [junit] Window Caps Pre_GL: GLCaps[glx vid 0x37, fbc 0x37: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Drawable Pre-GL(0): jogamp.opengl.x11.glx.X11OnscreenGLXDrawable, jogamp.newt.driver.x11.WindowDriver [junit] Window Caps PostGL : GLCaps[glx vid 0x37, fbc 0x37: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Drawable Post-GL(1): com.jogamp.newt.opengl.GLWindow, jogamp.newt.driver.x11.WindowDriver [junit] Chosen GL Caps(1): GLCaps[glx vid 0x37, fbc 0x37: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Chosen GL CTX (2): 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [junit] Chosen GL Caps(2): GLCaps[glx vid 0x37, fbc 0x37: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Drawable Post-GL(2): com.jogamp.newt.opengl.GLWindow, jogamp.newt.driver.x11.WindowDriver [junit] Fin: com.jogamp.newt.awt.NewtCanvasAWT[canvas3,2,23,800x600,invalid] [junit] Fin: NEWT-GLWindow[ [junit] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@782831bc[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@16d96b45[init false], ], [junit] Drawable: null, [junit] Context: null, [junit] Window: jogamp.newt.driver.x11.WindowDriver[Config null [junit] , NEWT-Screen[.x11_:0-4-s0, idx 0, refCount 0, vsize [ 0 / 0 1920 x 1200 ], null, NEWT-Display[.x11_:0-4, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null] [junit] , ParentWindow null [junit] , ParentWindowHandle 0x0 (false) [junit] , WindowHandle 0x0 [junit] , SurfaceHandle 0x0 (lockedExt window false, surface false) [junit] , Pos 2/23 (auto false), size 800x600 [junit] , Visible false, focus false [junit] , Undecorated false (false) [junit] , AlwaysOnTop false, Fullscreen false [junit] , WrappedSurface null [junit] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@363812a8, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <1b50ef67, 5e956133>[count 0, qsz 0, owner ], surfaceLockCount 0]] [junit] ------------- ---------------- --------------- [junit] ------------- Standard Error ----------------- [junit] SLOCK [T main @ 1372944051245 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944059256 ms +++ localhost/127.0.0.1:59999 - Locked within 8014 ms, 9 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testAvailableInfo [junit] Default Profiles on device X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x0, owner false, ResourceToolkitLock[obj 0x70f91e8, isOwner false, [count 0, qsz 0, owner ]]] [junit] Native [junit] GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [junit] GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)] [junit] GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [junit] GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)] [junit] GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [junit] GL2ES1 true [junit] GLES1 false [junit] GL2ES2 true [junit] GLES2 false [junit] Profiles [junit] GLProfile[GL2ES2/GL4bc.hw] [junit] GLProfile[GL2ES1/GL4bc.hw] [junit] GLProfile[GL2/GL2.hw] [junit] GLProfile[GL4/GL4.hw] [junit] GLProfile[GL3/GL3.hw] [junit] GLProfile[GL4bc/GL4bc.hw] [junit] GLProfile[GL4bc/GL4bc.hw] [junit] GLProfile[GL2GL3/GL4bc.hw] [junit] GLProfile[GL3bc/GL3bc.hw] [junit] default GLProfile[GL4bc/GL4bc.hw] [junit] [junit] [junit] Desktop Capabilities: [junit] GLCaps[glx vid 0x23, fbc 0x23: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x24, fbc 0x24: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x25, fbc 0x25: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x26, fbc 0x26: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x27, fbc 0x27: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x28, fbc 0x28: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x2b, fbc 0x2b: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x2c, fbc 0x2c: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x2d, fbc 0x2d: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x2e, fbc 0x2e: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x2f, fbc 0x2f: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x30, fbc 0x30: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x31, fbc 0x31: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x32, fbc 0x32: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x33, fbc 0x33: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x34, fbc 0x34: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x35, fbc 0x35: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x36, fbc 0x36: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x37, fbc 0x37: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x38, fbc 0x38: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x39, fbc 0x39: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x3a, fbc 0x3a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x3b, fbc 0x3b: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x3c, fbc 0x3c: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x3d, fbc 0x3d: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x3e, fbc 0x3e: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x3f, fbc 0x3f: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/6, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x40, fbc 0x40: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/6, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x41, fbc 0x41: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/6, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x42, fbc 0x42: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/6, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x43, fbc 0x43: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x44, fbc 0x44: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x45, fbc 0x45: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x46, fbc 0x46: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x47, fbc 0x47: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x48, fbc 0x48: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x49, fbc 0x49: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x4a, fbc 0x4a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x4b, fbc 0x4b: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x4c, fbc 0x4c: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x4d, fbc 0x4d: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x4e, fbc 0x4e: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x4f, fbc 0x4f: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x50, fbc 0x50: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x51, fbc 0x51: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x52, fbc 0x52: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x53, fbc 0x53: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x54, fbc 0x54: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x55, fbc 0x55: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x56, fbc 0x56: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x57, fbc 0x57: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x58, fbc 0x58: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x59, fbc 0x59: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x5a, fbc 0x5a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x5b, fbc 0x5b: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x5c, fbc 0x5c: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x5d, fbc 0x5d: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x5e, fbc 0x5e: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x5f, fbc 0x5f: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x60, fbc 0x60: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x61, fbc 0x61: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x62, fbc 0x62: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] SLOCK [T main @ 1372944063587 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] GLCaps[glx vid 0x63, fbc 0x63: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x64, fbc 0x64: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x65, fbc 0x65: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x66, fbc 0x66: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x67, fbc 0x67: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/6, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x68, fbc 0x68: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/6, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x69, fbc 0x69: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/6, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x6a, fbc 0x6a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/6, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x6b, fbc 0x6b: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x6c, fbc 0x6c: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x6d, fbc 0x6d: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x6e, fbc 0x6e: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x6f, fbc 0x6f: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x70, fbc 0x70: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x71, fbc 0x71: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x72, fbc 0x72: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0xbb, fbc 0xbb: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0xbb, fbc 0xbb: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0xbb, fbc 0xbb: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0xbb, fbc 0xbb: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0xbb, fbc 0xbb: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] [junit] EGL Capabilities: [junit] none [junit] [junit] [junit] Default Profiles on device EGLGraphicsDevice[type .egl, connection decon, unitID 0, handle 0x7f08244193d0, owner true, ResourceToolkitLock[obj 0x2ef8e535, isOwner false, <569012aa, cb9834c>[count 0, qsz 0, owner ]]] [junit] Native [junit] GL4bc false [junit] GL4 false [junit] GL3bc false [junit] GL3 false [junit] GL2 false [junit] GL2ES1 false [junit] GLES1 false [junit] GL2ES2 false [junit] GLES2 false [junit] Profiles [junit] default n/a [junit] [junit] [junit] Desktop Capabilities: [junit] none [junit] [junit] EGL Capabilities: [junit] none [junit] [junit] [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testAvailableInfo [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OnScreenDblBuf [junit] Thread[main,5,main] GearsES2.init ... [junit] GearsES2 init on Thread[main,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL2/GL2.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5cc184cd [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@24f5de4e [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@9d5e5d7 [junit] Thread[main,5,main] GearsES2.init FIN [junit] Thread[main,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x3e00002 [junit] Thread[main,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x3e00002 [junit] Thread[main,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x3e00002 [junit] main: ** screenshot: TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT.testGL2OnScreenDblBuf_______________-n0001-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0400x0300.png [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3e00002 [junit] Thread[main,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3e00002 [junit] Thread[main,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3e00002 [junit] main: ** screenshot: TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT.testGL2OnScreenDblBuf_______________-n0004-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0200x0150.png [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3e00002 [junit] Thread[main,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3e00002 [junit] Thread[main,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3e00002 [junit] main: ** screenshot: TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT.testGL2OnScreenDblBuf_______________-n0007-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0800x0600.png [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose ... [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OnScreenDblBuf [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OnScreenDblBufStencil [junit] Thread[main,5,main] GearsES2.init ... [junit] GearsES2 init on Thread[main,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x27, fbc 0x27: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL2/GL2.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3ae65d6f [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6a00409e [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@36927b70 [junit] Thread[main,5,main] GearsES2.init FIN [junit] Thread[main,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x3e00004 [junit] Thread[main,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x3e00004 [junit] Thread[main,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x3e00004 [junit] main: ** screenshot: TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT.testGL2OnScreenDblBufStencil________-n0001-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St08-Sa00_default-0400x0300.png [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x3e00004 [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3e00004 [junit] Thread[main,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3e00004 [junit] Thread[main,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3e00004 [junit] main: ** screenshot: TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT.testGL2OnScreenDblBufStencil________-n0004-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St08-Sa00_default-0200x0150.png [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x3e00004 [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3e00004 [junit] Thread[main,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3e00004 [junit] Thread[main,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3e00004 [junit] main: ** screenshot: TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT.testGL2OnScreenDblBufStencil________-n0007-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St08-Sa00_default-0800x0600.png [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose ... [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OnScreenDblBufStencil [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OnScreenDblBufMSAA [junit] Thread[main,5,main] GearsES2.init ... [junit] GearsES2 init on Thread[main,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x39, fbc 0x39: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL2/GL2.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6e69c927 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@63155812 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@e493890 [junit] Thread[main,5,main] GearsES2.init FIN [junit] Thread[main,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x3e00006 [junit] Thread[main,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x3e00006 [junit] Thread[main,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x3e00006 [junit] main: ** screenshot: TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT.testGL2OnScreenDblBufMSAA___________-n0001-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0400x0300.png [junit] Thread[main-Display-.x11_:0-3-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x3e00006 [junit] Thread[main-Display-.x11_:0-3-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3e00006 [junit] Thread[main,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3e00006 [junit] Thread[main,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3e00006 [junit] main: ** screenshot: TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT.testGL2OnScreenDblBufMSAA___________-n0004-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0200x0150.png [junit] Thread[main-Display-.x11_:0-3-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x3e00006 [junit] Thread[main-Display-.x11_:0-3-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3e00006 [junit] Thread[main,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3e00006 [junit] Thread[main,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3e00006 [junit] main: ** screenshot: TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT.testGL2OnScreenDblBufMSAA___________-n0007-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0800x0600.png [junit] Thread[main-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose ... [junit] Thread[main-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OnScreenDblBufMSAA [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OnScreenDblBufStencilMSAA [junit] Thread[main,5,main] GearsES2.init ... [junit] GearsES2 init on Thread[main,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x37, fbc 0x37: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL2/GL2.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@569f129d [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@657f2dd8 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@9af3f7 [junit] Thread[main,5,main] GearsES2.init FIN [junit] Thread[main,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x3e00008 [junit] Thread[main,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x3e00008 [junit] Thread[main,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x3e00008 [junit] main: ** screenshot: TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT.testGL2OnScreenDblBufStencilMSAA____-n0001-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0400x0300.png [junit] Thread[main-Display-.x11_:0-4-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x3e00008 [junit] Thread[main-Display-.x11_:0-4-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3e00008 [junit] Thread[main,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3e00008 [junit] Thread[main,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3e00008 [junit] main: ** screenshot: TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT.testGL2OnScreenDblBufStencilMSAA____-n0004-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0200x0150.png [junit] Thread[main-Display-.x11_:0-4-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x3e00008 [junit] Thread[main-Display-.x11_:0-4-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3e00008 [junit] Thread[main-Display-.x11_:0-4-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3e00008 [junit] Thread[main,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3e00008 [junit] Thread[main,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3e00008 [junit] main: ** screenshot: TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT.testGL2OnScreenDblBufStencilMSAA____-n0008-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0800x0600.png [junit] Thread[main-Display-.x11_:0-4-EDT-1,5,main] GearsES2.dispose ... [junit] Thread[main-Display-.x11_:0-4-EDT-1,5,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OnScreenDblBufStencilMSAA [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OffScreenLayerAutoDblBuf [junit] offscreen layer n/a [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OffScreenLayerAutoDblBuf [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OffScreenFBODblBufStencil [junit] offscreen layer n/a [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OffScreenFBODblBufStencil [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OffScreenFBODblBufMSAA [junit] offscreen layer n/a [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OffScreenFBODblBufMSAA [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OffScreenFBODblBufStencilMSAA [junit] offscreen layer n/a [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OffScreenFBODblBufStencilMSAA [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OffScreenPbuffer [junit] offscreen layer n/a [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OffScreenPbuffer [junit] SLOCK [T main @ 1372944063587 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] ------------- ---------------- --------------- [junit] [junit] Testcase: testAvailableInfo took 1.287 sec [junit] Testcase: testGL2OnScreenDblBuf took 1.082 sec [junit] Testcase: testGL2OnScreenDblBufStencil took 0.642 sec [junit] Testcase: testGL2OnScreenDblBufMSAA took 0.635 sec [junit] Testcase: testGL2OnScreenDblBufStencilMSAA took 0.6 sec [junit] Testcase: testGL2OffScreenLayerAutoDblBuf took 0.001 sec [junit] Testcase: testGL2OffScreenFBODblBufStencil took 0.001 sec [junit] Testcase: testGL2OffScreenFBODblBufMSAA took 0.001 sec [junit] Testcase: testGL2OffScreenFBODblBufStencilMSAA took 0.001 sec [junit] Testcase: testGL2OffScreenPbuffer took 0.001 sec [junit] Tests run: 10, Failures: 0, Errors: 0, Time elapsed: 12.424 sec [junit] [junit] ------------- Standard Output --------------- [junit] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Expected GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Window: com.jogamp.newt.opengl.GLWindow [junit] Window Caps Pre_GL: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Drawable Pre-GL(0): jogamp.opengl.x11.glx.X11OnscreenGLXDrawable, jogamp.newt.driver.x11.WindowDriver [junit] Window Caps PostGL : GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Drawable Post-GL(1): com.jogamp.newt.opengl.GLWindow, jogamp.newt.driver.x11.WindowDriver [junit] Chosen GL Caps(1): GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Chosen GL CTX (2): 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [junit] Chosen GL Caps(2): GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Drawable Post-GL(2): com.jogamp.newt.opengl.GLWindow, jogamp.newt.driver.x11.WindowDriver [junit] Fin: com.jogamp.newt.awt.NewtCanvasAWT[canvas0,2,23,800x600,invalid] [junit] Fin: NEWT-GLWindow[ [junit] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@1e630208[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@7b7a6347[init false], ], [junit] Drawable: null, [junit] Context: null, [junit] Window: jogamp.newt.driver.x11.WindowDriver[Config null [junit] , NEWT-Screen[.x11_:0-1-s0, idx 0, refCount 0, vsize [ 0 / 0 1920 x 1200 ], null, NEWT-Display[.x11_:0-1, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null] [junit] , ParentWindow null [junit] , ParentWindowHandle 0x0 (false) [junit] , WindowHandle 0x0 [junit] , SurfaceHandle 0x0 (lockedExt window false, surface false) [junit] , Pos 2/23 (auto false), size 800x600 [junit] , Visible false, focus false [junit] , Undecorated false (false) [junit] , AlwaysOnTop false, Fullscreen false [junit] , WrappedSurface null [junit] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@5c171c3f, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <713f9b54, 6eee1e2>[count 0, qsz 0, owner ], surfaceLockCount 0]] [junit] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Expected GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Window: com.jogamp.newt.opengl.GLWindow [junit] Window Caps Pre_GL: GLCaps[glx vid 0x27, fbc 0x27: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Drawable Pre-GL(0): jogamp.opengl.x11.glx.X11OnscreenGLXDrawable, jogamp.newt.driver.x11.WindowDriver [junit] Window Caps PostGL : GLCaps[glx vid 0x27, fbc 0x27: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Drawable Post-GL(1): com.jogamp.newt.opengl.GLWindow, jogamp.newt.driver.x11.WindowDriver [junit] Chosen GL Caps(1): GLCaps[glx vid 0x27, fbc 0x27: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Chosen GL CTX (2): 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [junit] Chosen GL Caps(2): GLCaps[glx vid 0x27, fbc 0x27: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Drawable Post-GL(2): com.jogamp.newt.opengl.GLWindow, jogamp.newt.driver.x11.WindowDriver [junit] Fin: com.jogamp.newt.awt.NewtCanvasAWT[canvas1,2,23,800x600,invalid] [junit] Fin: NEWT-GLWindow[ [junit] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@4f388589[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@7c70e01[init false], ], [junit] Drawable: null, [junit] Context: null, [junit] Window: jogamp.newt.driver.x11.WindowDriver[Config null [junit] , NEWT-Screen[.x11_:0-2-s0, idx 0, refCount 0, vsize [ 0 / 0 1920 x 1200 ], null, NEWT-Display[.x11_:0-2, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null] [junit] , ParentWindow null [junit] , ParentWindowHandle 0x0 (false) [junit] , WindowHandle 0x0 [junit] , SurfaceHandle 0x0 (lockedExt window false, surface false) [junit] , Pos 2/23 (auto false), size 800x600 [junit] , Visible false, focus false [junit] , Undecorated false (false) [junit] , AlwaysOnTop false, Fullscreen false [junit] , WrappedSurface null [junit] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@1d61f77c, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock [count 0, qsz 0, owner ], surfaceLockCount 0]] [junit] Requested GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Expected GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Window: com.jogamp.newt.opengl.GLWindow [junit] Window Caps Pre_GL: GLCaps[glx vid 0x39, fbc 0x39: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Drawable Pre-GL(0): jogamp.opengl.x11.glx.X11OnscreenGLXDrawable, jogamp.newt.driver.x11.WindowDriver [junit] Window Caps PostGL : GLCaps[glx vid 0x39, fbc 0x39: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Drawable Post-GL(1): com.jogamp.newt.opengl.GLWindow, jogamp.newt.driver.x11.WindowDriver [junit] Chosen GL Caps(1): GLCaps[glx vid 0x39, fbc 0x39: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Chosen GL CTX (2): 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [junit] Chosen GL Caps(2): GLCaps[glx vid 0x39, fbc 0x39: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Drawable Post-GL(2): com.jogamp.newt.opengl.GLWindow, jogamp.newt.driver.x11.WindowDriver [junit] Fin: com.jogamp.newt.awt.NewtCanvasAWT[canvas2,2,23,800x600,invalid] [junit] Fin: NEWT-GLWindow[ [junit] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@610c7e04[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@7b256a62[init false], ], [junit] Drawable: null, [junit] Context: null, [junit] Window: jogamp.newt.driver.x11.WindowDriver[Config null [junit] , NEWT-Screen[.x11_:0-3-s0, idx 0, refCount 0, vsize [ 0 / 0 1920 x 1200 ], null, NEWT-Display[.x11_:0-3, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null] [junit] , ParentWindow null [junit] , ParentWindowHandle 0x0 (false) [junit] , WindowHandle 0x0 [junit] , SurfaceHandle 0x0 (lockedExt window false, surface false) [junit] , Pos 2/23 (auto false), size 800x600 [junit] , Visible false, focus false [junit] , Undecorated false (false) [junit] , AlwaysOnTop false, Fullscreen false [junit] , WrappedSurface null [junit] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@48f093f8, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <2a82a431, 66e9a2c4>[count 0, qsz 0, owner ], surfaceLockCount 0]] [junit] Requested GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Expected GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Window: com.jogamp.newt.opengl.GLWindow [junit] Window Caps Pre_GL: GLCaps[glx vid 0x37, fbc 0x37: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Drawable Pre-GL(0): jogamp.opengl.x11.glx.X11OnscreenGLXDrawable, jogamp.newt.driver.x11.WindowDriver [junit] Window Caps PostGL : GLCaps[glx vid 0x37, fbc 0x37: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Drawable Post-GL(1): com.jogamp.newt.opengl.GLWindow, jogamp.newt.driver.x11.WindowDriver [junit] Chosen GL Caps(1): GLCaps[glx vid 0x37, fbc 0x37: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Chosen GL CTX (2): 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [junit] Chosen GL Caps(2): GLCaps[glx vid 0x37, fbc 0x37: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] Drawable Post-GL(2): com.jogamp.newt.opengl.GLWindow, jogamp.newt.driver.x11.WindowDriver [junit] Fin: com.jogamp.newt.awt.NewtCanvasAWT[canvas3,2,23,800x600,invalid] [junit] Fin: NEWT-GLWindow[ [junit] Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@782831bc[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@16d96b45[init false], ], [junit] Drawable: null, [junit] Context: null, [junit] Window: jogamp.newt.driver.x11.WindowDriver[Config null [junit] , NEWT-Screen[.x11_:0-4-s0, idx 0, refCount 0, vsize [ 0 / 0 1920 x 1200 ], null, NEWT-Display[.x11_:0-4, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null] [junit] , ParentWindow null [junit] , ParentWindowHandle 0x0 (false) [junit] , WindowHandle 0x0 [junit] , SurfaceHandle 0x0 (lockedExt window false, surface false) [junit] , Pos 2/23 (auto false), size 800x600 [junit] , Visible false, focus false [junit] , Undecorated false (false) [junit] , AlwaysOnTop false, Fullscreen false [junit] , WrappedSurface null [junit] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@363812a8, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <1b50ef67, 5e956133>[count 0, qsz 0, owner ], surfaceLockCount 0]] [junit] ------------- ---------------- --------------- [junit] ------------- Standard Error ----------------- [junit] SLOCK [T main @ 1372944051245 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944059256 ms +++ localhost/127.0.0.1:59999 - Locked within 8014 ms, 9 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testAvailableInfo [junit] Default Profiles on device X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x0, owner false, ResourceToolkitLock[obj 0x70f91e8, isOwner false, [count 0, qsz 0, owner ]]] [junit] Native [junit] GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [junit] GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)] [junit] GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [junit] GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)] [junit] GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [junit] GL2ES1 true [junit] GLES1 false [junit] GL2ES2 true [junit] GLES2 false [junit] Profiles [junit] GLProfile[GL2ES2/GL4bc.hw] [junit] GLProfile[GL2ES1/GL4bc.hw] [junit] GLProfile[GL2/GL2.hw] [junit] GLProfile[GL4/GL4.hw] [junit] GLProfile[GL3/GL3.hw] [junit] GLProfile[GL4bc/GL4bc.hw] [junit] GLProfile[GL4bc/GL4bc.hw] [junit] GLProfile[GL2GL3/GL4bc.hw] [junit] GLProfile[GL3bc/GL3bc.hw] [junit] default GLProfile[GL4bc/GL4bc.hw] [junit] [junit] [junit] Desktop Capabilities: [junit] GLCaps[glx vid 0x23, fbc 0x23: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x24, fbc 0x24: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x25, fbc 0x25: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x26, fbc 0x26: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x27, fbc 0x27: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x28, fbc 0x28: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x2b, fbc 0x2b: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x2c, fbc 0x2c: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x2d, fbc 0x2d: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x2e, fbc 0x2e: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x2f, fbc 0x2f: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x30, fbc 0x30: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x31, fbc 0x31: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x32, fbc 0x32: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x33, fbc 0x33: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x34, fbc 0x34: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x35, fbc 0x35: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x36, fbc 0x36: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x37, fbc 0x37: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x38, fbc 0x38: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x39, fbc 0x39: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x3a, fbc 0x3a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x3b, fbc 0x3b: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x3c, fbc 0x3c: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x3d, fbc 0x3d: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x3e, fbc 0x3e: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x3f, fbc 0x3f: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/6, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x40, fbc 0x40: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/6, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x41, fbc 0x41: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/6, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x42, fbc 0x42: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/6, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x43, fbc 0x43: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x44, fbc 0x44: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x45, fbc 0x45: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x46, fbc 0x46: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x47, fbc 0x47: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x48, fbc 0x48: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x49, fbc 0x49: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x4a, fbc 0x4a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x4b, fbc 0x4b: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x4c, fbc 0x4c: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x4d, fbc 0x4d: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x4e, fbc 0x4e: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x4f, fbc 0x4f: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x50, fbc 0x50: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x51, fbc 0x51: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x52, fbc 0x52: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x53, fbc 0x53: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x54, fbc 0x54: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x55, fbc 0x55: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x56, fbc 0x56: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x57, fbc 0x57: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x58, fbc 0x58: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x59, fbc 0x59: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x5a, fbc 0x5a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x5b, fbc 0x5b: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x5c, fbc 0x5c: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x5d, fbc 0x5d: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x5e, fbc 0x5e: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x5f, fbc 0x5f: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x60, fbc 0x60: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x61, fbc 0x61: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x62, fbc 0x62: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x63, fbc 0x63: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x64, fbc 0x64: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x65, fbc 0x65: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x66, fbc 0x66: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x67, fbc 0x67: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/6, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x68, fbc 0x68: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/6, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x69, fbc 0x69: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/6, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x6a, fbc 0x6a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/6, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x6b, fbc 0x6b: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x6c, fbc 0x6c: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x6d, fbc 0x6d: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x6e, fbc 0x6e: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x6f, fbc 0x6f: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x70, fbc 0x70: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x71, fbc 0x71: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x72, fbc 0x72: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0xbb, fbc 0xbb: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0xbb, fbc 0xbb: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0xbb, fbc 0xbb: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0xbb, fbc 0xbb: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0xbb, fbc 0xbb: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] [junit] EGL Capabilities: [junit] none [junit] [junit] [junit] Default Profiles on device EGLGraphicsDevice[type .egl, connection decon, unitID 0, handle 0x7f08244193d0, owner true, ResourceToolkitLock[obj 0x2ef8e535, isOwner false, <569012aa, cb9834c>[count 0, qsz 0, owner ]]] [junit] Native [junit] GL4bc false [junit] GL4 false [junit] GL3bc false [junit] GL3 false [junit] GL2 false [junit] GL2ES1 false [junit] GLES1 false [junit] GL2ES2 false [junit] GLES2 false [junit] Profiles [junit] default n/a [junit] [junit] [junit] Desktop Capabilities: [junit] none [junit] [junit] EGL Capabilities: [junit] none [junit] [junit] [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testAvailableInfo [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OnScreenDblBuf [junit] Thread[main,5,main] GearsES2.init ... [junit] GearsES2 init on Thread[main,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL2/GL2.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5cc184cd [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@24f5de4e [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@9d5e5d7 [junit] Thread[main,5,main] GearsES2.init FIN [junit] Thread[main,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x3e00002 [junit] Thread[main,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x3e00002 [junit] Thread[main,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x3e00002 [junit] main: ** screenshot: TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT.testGL2OnScreenDblBuf_______________-n0001-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0400x0300.png [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3e00002 [junit] Thread[main,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3e00002 [junit] Thread[main,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3e00002 [junit] main: ** screenshot: TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT.testGL2OnScreenDblBuf_______________-n0004-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0200x0150.png [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3e00002 [junit] Thread[main,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3e00002 [junit] Thread[main,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3e00002 [junit] main: ** screenshot: TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT.testGL2OnScreenDblBuf_______________-n0007-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0800x0600.png [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose ... [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OnScreenDblBuf [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OnScreenDblBufStencil [junit] Thread[main,5,main] GearsES2.init ... [junit] GearsES2 init on Thread[main,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x27, fbc 0x27: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL2/GL2.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3ae65d6f [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6a00409e [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@36927b70 [junit] Thread[main,5,main] GearsES2.init FIN [junit] Thread[main,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x3e00004 [junit] Thread[main,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x3e00004 [junit] Thread[main,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x3e00004 [junit] main: ** screenshot: TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT.testGL2OnScreenDblBufStencil________-n0001-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St08-Sa00_default-0400x0300.png [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x3e00004 [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3e00004 [junit] Thread[main,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3e00004 [junit] Thread[main,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3e00004 [junit] main: ** screenshot: TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT.testGL2OnScreenDblBufStencil________-n0004-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St08-Sa00_default-0200x0150.png [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x3e00004 [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3e00004 [junit] Thread[main,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3e00004 [junit] Thread[main,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3e00004 [junit] main: ** screenshot: TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT.testGL2OnScreenDblBufStencil________-n0007-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St08-Sa00_default-0800x0600.png [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose ... [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OnScreenDblBufStencil [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OnScreenDblBufMSAA [junit] Thread[main,5,main] GearsES2.init ... [junit] GearsES2 init on Thread[main,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x39, fbc 0x39: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL2/GL2.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6e69c927 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@63155812 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@e493890 [junit] Thread[main,5,main] GearsES2.init FIN [junit] Thread[main,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x3e00006 [junit] Thread[main,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x3e00006 [junit] Thread[main,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x3e00006 [junit] main: ** screenshot: TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT.testGL2OnScreenDblBufMSAA___________-n0001-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0400x0300.png [junit] Thread[main-Display-.x11_:0-3-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x3e00006 [junit] Thread[main-Display-.x11_:0-3-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3e00006 [junit] Thread[main,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3e00006 [junit] Thread[main,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3e00006 [junit] main: ** screenshot: TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT.testGL2OnScreenDblBufMSAA___________-n0004-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0200x0150.png [junit] Thread[main-Display-.x11_:0-3-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x3e00006 [junit] Thread[main-Display-.x11_:0-3-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3e00006 [junit] Thread[main,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3e00006 [junit] Thread[main,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3e00006 [junit] main: ** screenshot: TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT.testGL2OnScreenDblBufMSAA___________-n0007-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0800x0600.png [junit] Thread[main-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose ... [junit] Thread[main-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OnScreenDblBufMSAA [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OnScreenDblBufStencilMSAA [junit] Thread[main,5,main] GearsES2.init ... [junit] GearsES2 init on Thread[main,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x37, fbc 0x37: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL2/GL2.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@569f129d [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@657f2dd8 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@9af3f7 [junit] Thread[main,5,main] GearsES2.init FIN [junit] Thread[main,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x3e00008 [junit] Thread[main,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x3e00008 [junit] Thread[main,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x3e00008 [junit] main: ** screenshot: TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT.testGL2OnScreenDblBufStencilMSAA____-n0001-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0400x0300.png [junit] Thread[main-Display-.x11_:0-4-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x3e00008 [junit] Thread[main-Display-.x11_:0-4-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3e00008 [junit] Thread[main,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3e00008 [junit] Thread[main,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x3e00008 [junit] main: ** screenshot: TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT.testGL2OnScreenDblBufStencilMSAA____-n0004-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0200x0150.png [junit] Thread[main-Display-.x11_:0-4-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x3e00008 [junit] Thread[main-Display-.x11_:0-4-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3e00008 [junit] Thread[main-Display-.x11_:0-4-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3e00008 [junit] Thread[main,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3e00008 [junit] Thread[main,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x3e00008 [junit] main: ** screenshot: TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT.testGL2OnScreenDblBufStencilMSAA____-n0008-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0800x0600.png [junit] Thread[main-Display-.x11_:0-4-EDT-1,5,main] GearsES2.dispose ... [junit] Thread[main-Display-.x11_:0-4-EDT-1,5,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OnScreenDblBufStencilMSAA [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OffScreenLayerAutoDblBuf [junit] offscreen layer n/a [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OffScreenLayerAutoDblBuf [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OffScreenFBODblBufStencil [junit] offscreen layer n/a [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OffScreenFBODblBufStencil [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OffScreenFBODblBufMSAA [junit] offscreen layer n/a [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OffScreenFBODblBufMSAA [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OffScreenFBODblBufStencilMSAA [junit] offscreen layer n/a [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OffScreenFBODblBufStencilMSAA [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OffScreenPbuffer [junit] offscreen layer n/a [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OffScreenPbuffer [junit] SLOCK [T main @ 1372944063587 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] ------------- ---------------- --------------- [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestMainVersionGLCanvasAWT [junit] SLOCK [T main @ 1372944064533 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestMainVersionGLCanvasAWT [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944067539 ms +++ localhost/127.0.0.1:59999 - Locked within 3009 ms, 4 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestMainVersionGLCanvasAWT - testMain [junit] ----------------------------------------------------------------------------------------------------- [junit] Platform: LINUX / Linux 3.2.0-4-amd64 (os), amd64 (arch), GENERIC_ABI, 4 cores [junit] MachineDescription: runtimeValidated true, littleEndian true, 32Bit false, primitive size / alignment: [junit] int8 1 / 1, int16 2 / 2 [junit] int 4 / 4, long 8 / 8 [junit] int32 4 / 4, int64 8 / 8 [junit] float 4 / 4, double 8 / 8, ldouble 16 / 16 [junit] pointer 8 / 8, page 4096 [junit] Platform: Java Version: 1.7.0_25, VM: Java HotSpot(TM) 64-Bit Server VM, Runtime: Java(TM) SE Runtime Environment [junit] Platform: Java Vendor: Oracle Corporation, http://java.oracle.com/, JavaSE: true, Java6: true, AWT enabled: true [junit] ----------------------------------------------------------------------------------------------------- [junit] ----------------------------------------------------------------------------------------------------- [junit] Package: com.jogamp.common [junit] Extension Name: com.jogamp.common [junit] Specification Title: GlueGen Java Bindings Generator [junit] Specification Vendor: JogAmp Community [junit] Specification Version: 2.0 [junit] Implementation Title: GlueGen Run-Time [junit] Implementation Vendor: JogAmp Community [junit] Implementation Vendor ID: com.jogamp [junit] Implementation URL: http://jogamp.org/ [junit] Implementation Version: 2.0.2-rc-20130703 [junit] Implementation Build: 2.0-b695-20130703 [junit] Implementation Branch: master [junit] Implementation Commit: 64dcc55a0aadee4ef824cc145e936cd7bc3c1bdd [junit] ----------------------------------------------------------------------------------------------------- [junit] ----------------------------------------------------------------------------------------------------- [junit] Package: javax.media.opengl [junit] Extension Name: javax.media.opengl [junit] Specification Title: Java Bindings for OpenGL API Specification [junit] Specification Vendor: JogAmp Community [junit] Specification Version: 2.0 [junit] Implementation Title: Java Bindings for OpenGL Runtime Environment [junit] Implementation Vendor: JogAmp Community [junit] Implementation Vendor ID: com.jogamp [junit] Implementation URL: http://jogamp.org/ [junit] Implementation Version: 2.0.2-rc-20130704 [junit] Implementation Build: 2.0-b1029-20130704 [junit] Implementation Branch: master [junit] Implementation Commit: fa6e868a72b8fb3de8c96afbd71ab4d3ad33f6b6 [junit] ----------------------------------------------------------------------------------------------------- [junit] libEGL warning: DRI2: failed to authenticate [junit] Default Profiles on device X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x0, owner false, ResourceToolkitLock[obj 0x3668a622, isOwner false, <10731e16, 75bc3ec9>[count 0, qsz 0, owner ]]] [junit] Native [junit] GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [junit] GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)] [junit] GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [junit] GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)] [junit] GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [junit] GL2ES1 true [junit] GLES1 false [junit] GL2ES2 true [junit] GLES2 false [junit] Profiles [junit] GLProfile[GL2ES2/GL4bc.hw] [junit] GLProfile[GL2ES1/GL4bc.hw] [junit] GLProfile[GL2/GL2.hw] [junit] GLProfile[GL4/GL4.hw] [junit] GLProfile[GL3/GL3.hw] [junit] GLProfile[GL4bc/GL4bc.hw] [junit] GLProfile[GL4bc/GL4bc.hw] [junit] GLProfile[GL2GL3/GL4bc.hw] [junit] GLProfile[GL3bc/GL3bc.hw] [junit] default GLProfile[GL4bc/GL4bc.hw] [junit] [junit] [junit] Desktop Capabilities: [junit] GLCaps[glx vid 0x23, fbc 0x23: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x24, fbc 0x24: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x25, fbc 0x25: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x26, fbc 0x26: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x27, fbc 0x27: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x28, fbc 0x28: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x2b, fbc 0x2b: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x2c, fbc 0x2c: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x2d, fbc 0x2d: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x2e, fbc 0x2e: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x2f, fbc 0x2f: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x30, fbc 0x30: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x31, fbc 0x31: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x32, fbc 0x32: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x33, fbc 0x33: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x34, fbc 0x34: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x35, fbc 0x35: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x36, fbc 0x36: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x37, fbc 0x37: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x38, fbc 0x38: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x39, fbc 0x39: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x3a, fbc 0x3a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x3b, fbc 0x3b: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x3c, fbc 0x3c: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x3d, fbc 0x3d: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x3e, fbc 0x3e: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x3f, fbc 0x3f: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/6, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x40, fbc 0x40: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/6, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x41, fbc 0x41: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/6, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x42, fbc 0x42: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/6, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x43, fbc 0x43: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x44, fbc 0x44: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x45, fbc 0x45: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x46, fbc 0x46: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x47, fbc 0x47: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x48, fbc 0x48: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x49, fbc 0x49: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x4a, fbc 0x4a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x4b, fbc 0x4b: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x4c, fbc 0x4c: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x4d, fbc 0x4d: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x4e, fbc 0x4e: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x4f, fbc 0x4f: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x50, fbc 0x50: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x51, fbc 0x51: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x52, fbc 0x52: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x53, fbc 0x53: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x54, fbc 0x54: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x55, fbc 0x55: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x56, fbc 0x56: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x57, fbc 0x57: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x58, fbc 0x58: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x59, fbc 0x59: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x5a, fbc 0x5a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x5b, fbc 0x5b: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x5c, fbc 0x5c: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x5d, fbc 0x5d: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x5e, fbc 0x5e: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x5f, fbc 0x5f: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x60, fbc 0x60: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x61, fbc 0x61: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x62, fbc 0x62: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] 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GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestMainVersionGLCanvasAWT - testMain [junit] SLOCK [T main @ 1372944068871 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 4.414 sec [junit] ------------- Standard Error ----------------- [junit] SLOCK [T main @ 1372944064533 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944067539 ms +++ localhost/127.0.0.1:59999 - Locked within 3009 ms, 4 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestMainVersionGLCanvasAWT - testMain [junit] ----------------------------------------------------------------------------------------------------- [junit] Platform: LINUX / Linux 3.2.0-4-amd64 (os), amd64 (arch), GENERIC_ABI, 4 cores [junit] MachineDescription: runtimeValidated true, littleEndian true, 32Bit false, primitive size / alignment: [junit] int8 1 / 1, int16 2 / 2 [junit] int 4 / 4, long 8 / 8 [junit] int32 4 / 4, int64 8 / 8 [junit] float 4 / 4, double 8 / 8, ldouble 16 / 16 [junit] pointer 8 / 8, page 4096 [junit] Platform: Java Version: 1.7.0_25, VM: Java HotSpot(TM) 64-Bit Server VM, Runtime: Java(TM) SE Runtime Environment [junit] Platform: Java Vendor: Oracle Corporation, http://java.oracle.com/, JavaSE: true, Java6: true, AWT enabled: true [junit] ----------------------------------------------------------------------------------------------------- [junit] ----------------------------------------------------------------------------------------------------- [junit] Package: com.jogamp.common [junit] Extension Name: com.jogamp.common [junit] Specification Title: GlueGen Java Bindings Generator [junit] Specification Vendor: JogAmp Community [junit] Specification Version: 2.0 [junit] Implementation Title: GlueGen Run-Time [junit] Implementation Vendor: JogAmp Community [junit] Implementation Vendor ID: com.jogamp [junit] Implementation URL: http://jogamp.org/ [junit] Implementation Version: 2.0.2-rc-20130703 [junit] Implementation 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GLProfile[GL4/GL4.hw] [junit] GLProfile[GL3/GL3.hw] [junit] GLProfile[GL4bc/GL4bc.hw] [junit] GLProfile[GL4bc/GL4bc.hw] [junit] GLProfile[GL2GL3/GL4bc.hw] [junit] GLProfile[GL3bc/GL3bc.hw] [junit] default GLProfile[GL4bc/GL4bc.hw] [junit] [junit] [junit] Desktop Capabilities: [junit] GLCaps[glx vid 0x23, fbc 0x23: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x24, fbc 0x24: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x25, fbc 0x25: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x26, fbc 0x26: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x27, fbc 0x27: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x28, fbc 0x28: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x2b, fbc 0x2b: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x2c, fbc 0x2c: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x2d, fbc 0x2d: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x2e, fbc 0x2e: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x2f, fbc 0x2f: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x30, fbc 0x30: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x31, fbc 0x31: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x32, fbc 0x32: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x33, fbc 0x33: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x34, fbc 0x34: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x35, fbc 0x35: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x36, fbc 0x36: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x37, fbc 0x37: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x38, fbc 0x38: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x39, fbc 0x39: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x3a, fbc 0x3a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x3b, fbc 0x3b: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x3c, fbc 0x3c: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x3d, fbc 0x3d: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x3e, fbc 0x3e: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x3f, fbc 0x3f: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/6, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x40, fbc 0x40: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/6, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x41, fbc 0x41: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/6, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x42, fbc 0x42: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/6, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x43, fbc 0x43: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x44, fbc 0x44: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x45, fbc 0x45: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x46, fbc 0x46: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x47, fbc 0x47: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x48, fbc 0x48: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x49, fbc 0x49: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x4a, fbc 0x4a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x4b, fbc 0x4b: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x4c, fbc 0x4c: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x4d, fbc 0x4d: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x4e, fbc 0x4e: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x4f, fbc 0x4f: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x50, fbc 0x50: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x51, fbc 0x51: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x52, fbc 0x52: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x53, fbc 0x53: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x54, fbc 0x54: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x55, fbc 0x55: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x56, fbc 0x56: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x57, fbc 0x57: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x58, fbc 0x58: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x59, fbc 0x59: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x5a, fbc 0x5a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x5b, fbc 0x5b: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x5c, fbc 0x5c: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x5d, fbc 0x5d: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x5e, fbc 0x5e: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x5f, fbc 0x5f: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x60, fbc 0x60: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x61, fbc 0x61: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x62, fbc 0x62: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x63, fbc 0x63: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x64, fbc 0x64: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x65, fbc 0x65: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x66, fbc 0x66: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x67, fbc 0x67: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/6, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x68, fbc 0x68: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/6, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x69, fbc 0x69: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/6, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x6a, fbc 0x6a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/6, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x6b, fbc 0x6b: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x6c, fbc 0x6c: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x6d, fbc 0x6d: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x6e, fbc 0x6e: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x6f, fbc 0x6f: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x70, fbc 0x70: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x71, fbc 0x71: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x72, fbc 0x72: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0xbb, fbc 0xbb: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0xbb, fbc 0xbb: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0xbb, fbc 0xbb: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0xbb, fbc 0xbb: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0xbb, fbc 0xbb: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] [junit] EGL Capabilities: [junit] none [junit] [junit] [junit] ----------------------------------------------------------------------------------------------------- [junit] X11GraphicsDevice[type .x11, connection :0]: [junit] Native [junit] GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [junit] GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)] [junit] GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [junit] GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)] [junit] GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [junit] GL2ES1 true [junit] GLES1 false [junit] GL2ES2 true [junit] GLES2 false [junit] Profiles [junit] GLProfile[GL2ES2/GL4bc.hw] [junit] GLProfile[GL2ES1/GL4bc.hw] [junit] GLProfile[GL2/GL2.hw] [junit] GLProfile[GL4/GL4.hw] [junit] GLProfile[GL3/GL3.hw] [junit] GLProfile[GL4bc/GL4bc.hw] [junit] GLProfile[GL4bc/GL4bc.hw] [junit] GLProfile[GL2GL3/GL4bc.hw] [junit] GLProfile[GL3bc/GL3bc.hw] [junit] default GLProfile[GL4bc/GL4bc.hw] [junit] [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 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[junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 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GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestMainVersionGLCanvasAWT - testMain [junit] SLOCK [T main @ 1372944068871 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] ------------- ---------------- --------------- [junit] [junit] Testcase: testMain took 1.273 sec [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 4.414 sec [junit] [junit] ------------- Standard Error ----------------- [junit] SLOCK [T main @ 1372944064533 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944067539 ms +++ localhost/127.0.0.1:59999 - Locked within 3009 ms, 4 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestMainVersionGLCanvasAWT - testMain [junit] ----------------------------------------------------------------------------------------------------- [junit] Platform: LINUX / Linux 3.2.0-4-amd64 (os), amd64 (arch), GENERIC_ABI, 4 cores [junit] MachineDescription: runtimeValidated true, littleEndian true, 32Bit false, primitive size / alignment: [junit] int8 1 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on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x3d, fbc 0x3d: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x3e, fbc 0x3e: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x3f, fbc 0x3f: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/6, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x40, fbc 0x40: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/6, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x41, fbc 0x41: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/6, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x42, fbc 0x42: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/6, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x43, fbc 0x43: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x44, fbc 0x44: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x45, fbc 0x45: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x46, fbc 0x46: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x47, fbc 0x47: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x48, fbc 0x48: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x49, fbc 0x49: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x4a, fbc 0x4a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x4b, fbc 0x4b: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x4c, fbc 0x4c: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x4d, fbc 0x4d: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x4e, fbc 0x4e: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x4f, fbc 0x4f: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x50, fbc 0x50: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x51, fbc 0x51: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x52, fbc 0x52: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x53, fbc 0x53: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x54, fbc 0x54: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x55, fbc 0x55: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x56, fbc 0x56: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x57, fbc 0x57: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x58, fbc 0x58: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x59, fbc 0x59: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x5a, fbc 0x5a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x5b, fbc 0x5b: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x5c, fbc 0x5c: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x5d, fbc 0x5d: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x5e, fbc 0x5e: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x5f, fbc 0x5f: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x60, fbc 0x60: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x61, fbc 0x61: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x62, fbc 0x62: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x63, fbc 0x63: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x64, fbc 0x64: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x65, fbc 0x65: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x66, fbc 0x66: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x67, fbc 0x67: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/6, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x68, fbc 0x68: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/6, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x69, fbc 0x69: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/6, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x6a, fbc 0x6a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/6, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x6b, fbc 0x6b: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x6c, fbc 0x6c: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x6d, fbc 0x6d: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x6e, fbc 0x6e: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x6f, fbc 0x6f: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x70, fbc 0x70: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x71, fbc 0x71: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0x72, fbc 0x72: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]] [junit] GLCaps[glx vid 0xbb, fbc 0xbb: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, 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GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestMainVersionGLCanvasAWT - testMain [junit] SLOCK [T main @ 1372944068871 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] ------------- ---------------- --------------- [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestOffscreenLayer01GLCanvasAWT [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestOffscreenLayer01GLCanvasAWT [junit] SLOCK [T main @ 1372944070031 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944071035 ms +++ localhost/127.0.0.1:59999 - Locked within 1008 ms, 2 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestOffscreenLayer01GLCanvasAWT - testInfo00 [junit] Java Version: 1.7.0 [junit] OS Version: 3.2.0 [junit] JAWTUtil.isOffscreenLayerRequired(): false [junit] JAWTUtil.isOffscreenLayerSupported(): false [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestOffscreenLayer01GLCanvasAWT - testInfo00 [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestOffscreenLayer01GLCanvasAWT - test01_GLDefault [junit] offscreen layer n/a [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestOffscreenLayer01GLCanvasAWT - test01_GLDefault [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestOffscreenLayer01GLCanvasAWT - test01_GL3 [junit] libEGL warning: DRI2: failed to authenticate [junit] offscreen layer n/a [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestOffscreenLayer01GLCanvasAWT - test01_GL3 [junit] SLOCK [T main @ 1372944072390 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms [junit] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 2.437 sec [junit] ------------- Standard Error ----------------- [junit] SLOCK [T main @ 1372944070031 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944071035 ms +++ localhost/127.0.0.1:59999 - Locked within 1008 ms, 2 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestOffscreenLayer01GLCanvasAWT - testInfo00 [junit] Java Version: 1.7.0 [junit] OS Version: 3.2.0 [junit] JAWTUtil.isOffscreenLayerRequired(): false [junit] JAWTUtil.isOffscreenLayerSupported(): false [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestOffscreenLayer01GLCanvasAWT - testInfo00 [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestOffscreenLayer01GLCanvasAWT - test01_GLDefault [junit] offscreen layer n/a [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestOffscreenLayer01GLCanvasAWT - test01_GLDefault [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestOffscreenLayer01GLCanvasAWT - test01_GL3 [junit] offscreen layer n/a [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestOffscreenLayer01GLCanvasAWT - test01_GL3 [junit] SLOCK [T main @ 1372944072390 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms [junit] ------------- ---------------- --------------- [junit] [junit] Testcase: testInfo00 took 0.343 sec [junit] Testcase: test01_GLDefault took 0.001 sec [junit] Testcase: test01_GL3 took 0.937 sec [junit] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 2.437 sec [junit] [junit] ------------- Standard Error ----------------- [junit] SLOCK [T main @ 1372944070031 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944071035 ms +++ localhost/127.0.0.1:59999 - Locked within 1008 ms, 2 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestOffscreenLayer01GLCanvasAWT - testInfo00 [junit] Java Version: 1.7.0 [junit] OS Version: 3.2.0 [junit] JAWTUtil.isOffscreenLayerRequired(): false [junit] JAWTUtil.isOffscreenLayerSupported(): false [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestOffscreenLayer01GLCanvasAWT - testInfo00 [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestOffscreenLayer01GLCanvasAWT - test01_GLDefault [junit] offscreen layer n/a [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestOffscreenLayer01GLCanvasAWT - test01_GLDefault [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestOffscreenLayer01GLCanvasAWT - test01_GL3 [junit] offscreen layer n/a [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestOffscreenLayer01GLCanvasAWT - test01_GL3 [junit] SLOCK [T main @ 1372944072390 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms [junit] ------------- ---------------- --------------- [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestOffscreenLayer02NewtCanvasAWT [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestOffscreenLayer02NewtCanvasAWT [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944073268 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestOffscreenLayer02NewtCanvasAWT - test01_GLDefault [junit] offscreen layer n/a [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestOffscreenLayer02NewtCanvasAWT - test01_GLDefault [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestOffscreenLayer02NewtCanvasAWT - test02_GL3 [junit] libEGL warning: DRI2: failed to authenticate [junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 1.439 sec [junit] ------------- Standard Error ----------------- [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944073268 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestOffscreenLayer02NewtCanvasAWT - test01_GLDefault [junit] offscreen layer n/a [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestOffscreenLayer02NewtCanvasAWT - test01_GLDefault [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestOffscreenLayer02NewtCanvasAWT - test02_GL3 [junit] offscreen layer n/a [junit] offscreen layer n/a [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestOffscreenLayer02NewtCanvasAWT - test02_GL3 [junit] SLOCK [T main @ 1372944074627 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestOffscreenLayer02NewtCanvasAWT - test02_GL3 [junit] SLOCK [T main @ 1372944074627 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] ------------- ---------------- --------------- [junit] [junit] Testcase: test01_GLDefault took 0.341 sec [junit] Testcase: test02_GL3 took 0.965 sec [junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 1.439 sec [junit] [junit] ------------- Standard Error ----------------- [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944073268 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestOffscreenLayer02NewtCanvasAWT - test01_GLDefault [junit] offscreen layer n/a [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestOffscreenLayer02NewtCanvasAWT - test01_GLDefault [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestOffscreenLayer02NewtCanvasAWT - test02_GL3 [junit] offscreen layer n/a [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestOffscreenLayer02NewtCanvasAWT - test02_GL3 [junit] SLOCK [T main @ 1372944074627 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] ------------- ---------------- --------------- [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestPBufferDeadlockAWT [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestPBufferDeadlockAWT [junit] SLOCK [T main @ 1372944075572 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944076577 ms +++ localhost/127.0.0.1:59999 - Locked within 1008 ms, 2 attempts [junit] libEGL warning: DRI2: failed to authenticate [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestPBufferDeadlockAWT - testDeadlock [junit] BB.0: java.lang.Object@5f4f58dc [junit] BB.1: java.lang.Object@5f4f58dc [junit] BB.2 [junit] AA.1 [junit] AA.X [junit] BB.3 [junit] BB.X [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestPBufferDeadlockAWT - testDeadlock [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 2.341 sec [junit] ------------- Standard Error ----------------- [junit] SLOCK [T main @ 1372944075572 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944076577 ms +++ localhost/127.0.0.1:59999 - Locked within 1008 ms, 2 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestPBufferDeadlockAWT - testDeadlock [junit] BB.0: java.lang.Object@5f4f58dc [junit] BB.1: java.lang.Object@5f4f58dc [junit] BB.2 [junit] AA.1 [junit] AA.X [junit] BB.3 [junit] BB.X [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestPBufferDeadlockAWT - testDeadlock [junit] SLOCK [T main @ 1372944077836 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] ------------- ---------------- --------------- [junit] [junit] Testcase: testDeadlock took 0.098 sec [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 2.341 sec [junit] [junit] ------------- Standard Error ----------------- [junit] SLOCK [T main @ 1372944075572 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944076577 ms +++ localhost/127.0.0.1:59999 - Locked within 1008 ms, 2 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestPBufferDeadlockAWT - testDeadlock [junit] BB.0: java.lang.Object@5f4f58dc [junit] BB.1: java.lang.Object@5f4f58dc [junit] BB.2 [junit] AA.1 [junit] AA.X [junit] BB.3 [junit] BB.X [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestPBufferDeadlockAWT - testDeadlock [junit] SLOCK [T main @ 1372944077836 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] ------------- ---------------- --------------- [junit] SLOCK [T main @ 1372944077836 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextListAWT [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextListAWT [junit] SLOCK [T main @ 1372944078790 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944080795 ms +++ localhost/127.0.0.1:59999 - Locked within 2009 ms, 3 attempts [junit] libEGL warning: DRI2: failed to authenticate [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextListAWT - test01 [junit] GearsGL2 init on Thread[main,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL2/GL2.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 list created: 1 [junit] gear2 list created: 2 [junit] gear3 list created: 3 [junit] Gears: Reshape 0/0 256x256 [junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL2/GL2.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 list reused: 1 [junit] gear2 list reused: 2 [junit] gear3 list reused: 3 [junit] Gears: Reshape 0/0 252x229 [junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL2/GL2.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 list reused: 1 [junit] gear2 list reused: 2 [junit] gear3 list reused: 3 [junit] Gears: Reshape 0/0 252x229 [junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL2/GL2.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 list created: 1 [junit] gear2 list created: 2 [junit] gear3 list created: 3 [junit] Gears: Reshape 0/0 252x229 [junit] Gears: Dispose [junit] Gears: Dispose [junit] Gears: Dispose [junit] Gears: Dispose [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextListAWT - test01 [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 4.433 sec [junit] ------------- Standard Error ----------------- [junit] SLOCK [T main @ 1372944078790 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944080795 ms +++ localhost/127.0.0.1:59999 - Locked within 2009 ms, 3 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextListAWT - test01 [junit] GearsGL2 init on Thread[main,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL2/GL2.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 list created: 1 [junit] gear2 list created: 2 [junit] SLOCK [T main @ 1372944083146 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] gear3 list created: 3 [junit] Gears: Reshape 0/0 256x256 [junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL2/GL2.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 list reused: 1 [junit] gear2 list reused: 2 [junit] gear3 list reused: 3 [junit] Gears: Reshape 0/0 252x229 [junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL2/GL2.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 list reused: 1 [junit] gear2 list reused: 2 [junit] gear3 list reused: 3 [junit] Gears: Reshape 0/0 252x229 [junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL2/GL2.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 list created: 1 [junit] gear2 list created: 2 [junit] gear3 list created: 3 [junit] Gears: Reshape 0/0 252x229 [junit] Gears: Dispose [junit] Gears: Dispose [junit] Gears: Dispose [junit] Gears: Dispose [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextListAWT - test01 [junit] SLOCK [T main @ 1372944083146 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] ------------- ---------------- --------------- [junit] [junit] Testcase: test01 took 1.171 sec [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 4.433 sec [junit] [junit] ------------- Standard Error ----------------- [junit] SLOCK [T main @ 1372944078790 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944080795 ms +++ localhost/127.0.0.1:59999 - Locked within 2009 ms, 3 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextListAWT - test01 [junit] GearsGL2 init on Thread[main,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL2/GL2.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 list created: 1 [junit] gear2 list created: 2 [junit] gear3 list created: 3 [junit] Gears: Reshape 0/0 256x256 [junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL2/GL2.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 list reused: 1 [junit] gear2 list reused: 2 [junit] gear3 list reused: 3 [junit] Gears: Reshape 0/0 252x229 [junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL2/GL2.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 list reused: 1 [junit] gear2 list reused: 2 [junit] gear3 list reused: 3 [junit] Gears: Reshape 0/0 252x229 [junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL2/GL2.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 list created: 1 [junit] gear2 list created: 2 [junit] gear3 list created: 3 [junit] Gears: Reshape 0/0 252x229 [junit] Gears: Dispose [junit] Gears: Dispose [junit] Gears: Dispose [junit] Gears: Dispose [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextListAWT - test01 [junit] SLOCK [T main @ 1372944083146 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] ------------- ---------------- --------------- [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextNewtAWTBug523 [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextNewtAWTBug523 [junit] SLOCK [T main @ 1372944083998 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944106021 ms +++ localhost/127.0.0.1:59999 - Locked within 22026 ms, 23 attempts [junit] libEGL warning: DRI2: failed to authenticate [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextNewtAWTBug523 - testContextSharingCreateVisibleDestroy1 [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] AWTWindowClosingAdapter.windowClosing: AWTWindowClosingAdapter[closing 1, closed 0] [junit] AWTWindowClosingAdapter.windowClosed: AWTWindowClosingAdapter[closing 1, closed 1] [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextNewtAWTBug523 - testContextSharingCreateVisibleDestroy1 [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextNewtAWTBug523 - testContextSharingCreateVisibleDestroy2 [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] AWTWindowClosingAdapter.windowClosing: AWTWindowClosingAdapter[closing 1, closed 0] [junit] AWTWindowClosingAdapter.windowClosed: AWTWindowClosingAdapter[closing 1, closed 1] [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextNewtAWTBug523 - testContextSharingCreateVisibleDestroy2 [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextNewtAWTBug523 - testContextSharingCreateVisibleDestroy3 [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] AWTWindowClosingAdapter.windowClosing: AWTWindowClosingAdapter[closing 1, closed 0] [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextNewtAWTBug523 - testContextSharingCreateVisibleDestroy3 [junit] AWTWindowClosingAdapter.windowClosed: AWTWindowClosingAdapter[closing 1, closed 1] [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextNewtAWTBug523 - testContextSharingCreateVisibleDestroy4 [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] AWTWindowClosingAdapter.windowClosing: AWTWindowClosingAdapter[closing 1, closed 0] [junit] AWTWindowClosingAdapter.windowClosed: AWTWindowClosingAdapter[closing 1, closed 1] [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextNewtAWTBug523 - testContextSharingCreateVisibleDestroy4 [junit] SLOCK [T main @ 1372944121614 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] Tests run: 4, Failures: 0, Errors: 0, Time elapsed: 37.694 sec [junit] ------------- Standard Error ----------------- [junit] SLOCK [T main @ 1372944083998 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944106021 ms +++ localhost/127.0.0.1:59999 - Locked within 22026 ms, 23 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextNewtAWTBug523 - testContextSharingCreateVisibleDestroy1 [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] AWTWindowClosingAdapter.windowClosing: AWTWindowClosingAdapter[closing 1, closed 0] [junit] AWTWindowClosingAdapter.windowClosed: AWTWindowClosingAdapter[closing 1, closed 1] [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextNewtAWTBug523 - testContextSharingCreateVisibleDestroy1 [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextNewtAWTBug523 - testContextSharingCreateVisibleDestroy2 [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] AWTWindowClosingAdapter.windowClosing: AWTWindowClosingAdapter[closing 1, closed 0] [junit] AWTWindowClosingAdapter.windowClosed: AWTWindowClosingAdapter[closing 1, closed 1] [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextNewtAWTBug523 - testContextSharingCreateVisibleDestroy2 [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextNewtAWTBug523 - testContextSharingCreateVisibleDestroy3 [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] AWTWindowClosingAdapter.windowClosing: AWTWindowClosingAdapter[closing 1, closed 0] [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextNewtAWTBug523 - testContextSharingCreateVisibleDestroy3 [junit] AWTWindowClosingAdapter.windowClosed: AWTWindowClosingAdapter[closing 1, closed 1] [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextNewtAWTBug523 - testContextSharingCreateVisibleDestroy4 [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] AWTWindowClosingAdapter.windowClosing: AWTWindowClosingAdapter[closing 1, closed 0] [junit] AWTWindowClosingAdapter.windowClosed: AWTWindowClosingAdapter[closing 1, closed 1] [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextNewtAWTBug523 - testContextSharingCreateVisibleDestroy4 [junit] SLOCK [T main @ 1372944121614 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] ------------- ---------------- --------------- [junit] [junit] Testcase: testContextSharingCreateVisibleDestroy1 took 3.847 sec [junit] Testcase: testContextSharingCreateVisibleDestroy2 took 3.399 sec [junit] Testcase: testContextSharingCreateVisibleDestroy3 took 3.458 sec [junit] Testcase: testContextSharingCreateVisibleDestroy4 took 3.489 sec [junit] Tests run: 4, Failures: 0, Errors: 0, Time elapsed: 37.694 sec [junit] [junit] ------------- Standard Error ----------------- [junit] SLOCK [T main @ 1372944083998 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944106021 ms +++ localhost/127.0.0.1:59999 - Locked within 22026 ms, 23 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextNewtAWTBug523 - testContextSharingCreateVisibleDestroy1 [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] AWTWindowClosingAdapter.windowClosing: AWTWindowClosingAdapter[closing 1, closed 0] [junit] AWTWindowClosingAdapter.windowClosed: AWTWindowClosingAdapter[closing 1, closed 1] [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextNewtAWTBug523 - testContextSharingCreateVisibleDestroy1 [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextNewtAWTBug523 - testContextSharingCreateVisibleDestroy2 [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] AWTWindowClosingAdapter.windowClosing: AWTWindowClosingAdapter[closing 1, closed 0] [junit] AWTWindowClosingAdapter.windowClosed: AWTWindowClosingAdapter[closing 1, closed 1] [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextNewtAWTBug523 - testContextSharingCreateVisibleDestroy2 [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextNewtAWTBug523 - testContextSharingCreateVisibleDestroy3 [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] AWTWindowClosingAdapter.windowClosing: AWTWindowClosingAdapter[closing 1, closed 0] [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextNewtAWTBug523 - testContextSharingCreateVisibleDestroy3 [junit] AWTWindowClosingAdapter.windowClosed: AWTWindowClosingAdapter[closing 1, closed 1] [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextNewtAWTBug523 - testContextSharingCreateVisibleDestroy4 [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] AWTWindowClosingAdapter.windowClosing: AWTWindowClosingAdapter[closing 1, closed 0] [junit] AWTWindowClosingAdapter.windowClosed: AWTWindowClosingAdapter[closing 1, closed 1] [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextNewtAWTBug523 - testContextSharingCreateVisibleDestroy4 [junit] SLOCK [T main @ 1372944121614 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] ------------- ---------------- --------------- [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteAWT [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteAWT [junit] SLOCK [T main @ 1372944122468 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944128476 ms +++ localhost/127.0.0.1:59999 - Locked within 6012 ms, 7 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteAWT - test01OneLife [junit] libEGL warning: DRI2: failed to authenticate [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4597e2a6 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@76a123fb [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4d417095 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 252x229, swapInterval 1, drawable 0x160000f [junit] 1 s: 60 f / 1253 ms, 47.8 fps, 20 ms/f; total: 60 f, 47.8 fps, 20 ms/f [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Total: 2750.219209ms [junit] GLProfile.initSingleton(): 1143.300274ms [junit] Demo Code: 1564.539613ms [junit] GLProfile.shutdown(): 42.379322ms [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteAWT - test01OneLife [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteAWT - test01AnotherLife [junit] libEGL warning: DRI2: failed to authenticate [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@13e13766 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@26fc13bc [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6f73afa2 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 246x226, swapInterval 1, drawable 0x1600019 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 252x229, swapInterval 1, drawable 0x1600019 [junit] 1 s: 60 f / 1201 ms, 49.9 fps, 20 ms/f; total: 60 f, 49.9 fps, 20 ms/f [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Total: 1770.934817ms [junit] GLProfile.initSingleton(): 466.765021ms [junit] Demo Code: 1256.364461ms [junit] GLProfile.shutdown(): 47.805335ms [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteAWT - test01AnotherLife [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteAWT - test01TwoLifes [junit] libEGL warning: DRI2: failed to authenticate [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@48e9afa1 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6609986c [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7ff60ec9 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 246x226, swapInterval 1, drawable 0x1600023 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 252x229, swapInterval 1, drawable 0x1600023 [junit] 1 s: 60 f / 1167 ms, 51.4 fps, 19 ms/f; total: 60 f, 51.4 fps, 19 ms/f [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Total: 1740.702223ms [junit] GLProfile.initSingleton(): 443.076424ms [junit] Demo Code: 1259.436341ms [junit] GLProfile.shutdown(): 38.189458ms [junit] libEGL warning: DRI2: failed to authenticate [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@773eac15 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3393d3dc [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2e3a2af8 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 246x226, swapInterval 1, drawable 0x160002d [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 252x229, swapInterval 1, drawable 0x160002d [junit] 1 s: 60 f / 1152 ms, 52.0 fps, 19 ms/f; total: 60 f, 52.0 fps, 19 ms/f [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Total: 1706.336095ms [junit] GLProfile.initSingleton(): 418.335999ms [junit] Demo Code: 1254.544588ms [junit] GLProfile.shutdown(): 33.455508ms [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteAWT - test01TwoLifes [junit] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 14.132 sec [junit] ------------- Standard Error ----------------- [junit] SLOCK [T main @ 1372944122468 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944128476 ms +++ localhost/127.0.0.1:59999 - Locked within 6012 ms, 7 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteAWT - test01OneLife [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4597e2a6 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@76a123fb [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4d417095 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 252x229, swapInterval 1, drawable 0x160000f [junit] 1 s: 60 f / 1253 ms, 47.8 fps, 20 ms/f; total: 60 f, 47.8 fps, 20 ms/f [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Total: 2750.219209ms [junit] GLProfile.initSingleton(): 1143.300274ms [junit] Demo Code: 1564.539613ms [junit] GLProfile.shutdown(): 42.379322ms [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteAWT - test01OneLife [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteAWT - test01AnotherLife [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 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GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@13e13766 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@26fc13bc [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6f73afa2 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 246x226, swapInterval 1, drawable 0x1600019 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 252x229, swapInterval 1, drawable 0x1600019 [junit] 1 s: 60 f / 1201 ms, 49.9 fps, 20 ms/f; total: 60 f, 49.9 fps, 20 ms/f [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Total: 1770.934817ms [junit] GLProfile.initSingleton(): 466.765021ms [junit] Demo Code: 1256.364461ms [junit] GLProfile.shutdown(): 47.805335ms [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteAWT - test01AnotherLife [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteAWT - test01TwoLifes [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@48e9afa1 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6609986c [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7ff60ec9 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 246x226, swapInterval 1, drawable 0x1600023 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 252x229, swapInterval 1, drawable 0x1600023 [junit] 1 s: 60 f / 1167 ms, 51.4 fps, 19 ms/f; total: 60 f, 51.4 fps, 19 ms/f [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Total: 1740.702223ms [junit] GLProfile.initSingleton(): 443.076424ms [junit] Demo Code: 1259.436341ms [junit] GLProfile.shutdown(): 38.189458ms [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@773eac15 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3393d3dc [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2e3a2af8 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 246x226, swapInterval 1, drawable 0x160002d [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 252x229, swapInterval 1, drawable 0x160002d [junit] 1 s: 60 f / 1152 ms, 52.0 fps, 19 ms/f; total: 60 f, 52.0 fps, 19 ms/f [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Total: 1706.336095ms [junit] GLProfile.initSingleton(): 418.335999ms [junit] Demo Code: 1254.544588ms [junit] GLProfile.shutdown(): 33.455508ms [junit] SLOCK [T main @ 1372944136523 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteAWT - test01TwoLifes [junit] SLOCK [T main @ 1372944136523 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] ------------- ---------------- --------------- [junit] [junit] Testcase: test01OneLife took 2.756 sec [junit] Testcase: test01AnotherLife took 1.772 sec [junit] Testcase: test01TwoLifes took 3.449 sec [junit] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 14.132 sec [junit] [junit] ------------- Standard Error ----------------- [junit] SLOCK [T main @ 1372944122468 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944128476 ms +++ localhost/127.0.0.1:59999 - Locked within 6012 ms, 7 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteAWT - test01OneLife [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4597e2a6 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@76a123fb [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4d417095 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 252x229, swapInterval 1, drawable 0x160000f [junit] 1 s: 60 f / 1253 ms, 47.8 fps, 20 ms/f; total: 60 f, 47.8 fps, 20 ms/f [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Total: 2750.219209ms [junit] GLProfile.initSingleton(): 1143.300274ms [junit] Demo Code: 1564.539613ms [junit] GLProfile.shutdown(): 42.379322ms [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteAWT - test01OneLife [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteAWT - test01AnotherLife [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@13e13766 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@26fc13bc [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6f73afa2 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 246x226, swapInterval 1, drawable 0x1600019 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 252x229, swapInterval 1, drawable 0x1600019 [junit] 1 s: 60 f / 1201 ms, 49.9 fps, 20 ms/f; total: 60 f, 49.9 fps, 20 ms/f [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Total: 1770.934817ms [junit] GLProfile.initSingleton(): 466.765021ms [junit] Demo Code: 1256.364461ms [junit] GLProfile.shutdown(): 47.805335ms [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteAWT - test01AnotherLife [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteAWT - test01TwoLifes [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@48e9afa1 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6609986c [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7ff60ec9 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 246x226, swapInterval 1, drawable 0x1600023 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 252x229, swapInterval 1, drawable 0x1600023 [junit] 1 s: 60 f / 1167 ms, 51.4 fps, 19 ms/f; total: 60 f, 51.4 fps, 19 ms/f [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Total: 1740.702223ms [junit] GLProfile.initSingleton(): 443.076424ms [junit] Demo Code: 1259.436341ms [junit] GLProfile.shutdown(): 38.189458ms [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@773eac15 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3393d3dc [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2e3a2af8 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 246x226, swapInterval 1, drawable 0x160002d [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 252x229, swapInterval 1, drawable 0x160002d [junit] 1 s: 60 f / 1152 ms, 52.0 fps, 19 ms/f; total: 60 f, 52.0 fps, 19 ms/f [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Total: 1706.336095ms [junit] GLProfile.initSingleton(): 418.335999ms [junit] Demo Code: 1254.544588ms [junit] GLProfile.shutdown(): 33.455508ms [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteAWT - test01TwoLifes [junit] SLOCK [T main @ 1372944136523 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] ------------- ---------------- --------------- [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT [junit] SLOCK [T main @ 1372944137612 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944143619 ms +++ localhost/127.0.0.1:59999 - Locked within 6011 ms, 7 attempts [junit] OSX CALayer AWT-Mod Bug false [junit] OSType LINUX [junit] Java Version 1.7.0 [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test01NormalPre_1Win [junit] libEGL warning: DRI2: failed to authenticate [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 118x98, swapInterval 0, drawable 0x160000f [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 124x101, swapInterval 0, drawable 0x160000f [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test01NormalPre_1Win [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test02NormalPost_1Win [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 118x98, swapInterval 0, drawable 0x1600019 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 124x101, swapInterval 0, drawable 0x1600019 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test02NormalPost_1Win [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test03ExclPre_1Win [junit] Info: Skip test: AWT + Exclusive! [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test03ExclPre_1Win [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test04ExclPost_1Win [junit] Info: Skip test: AWT + Exclusive! [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test04ExclPost_1Win [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test05NormalPre_4Win [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 124x101, swapInterval 0, drawable 0x1600023 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 124x101, swapInterval 0, drawable 0x160002c [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 124x101, swapInterval 0, drawable 0x1600035 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 124x101, swapInterval 0, drawable 0x160003e [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test05NormalPre_4Win [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test06NormalPost_4Win [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 124x101, swapInterval 0, drawable 0x160004b [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 124x101, swapInterval 0, drawable 0x1600054 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 124x101, swapInterval 0, drawable 0x160005d [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 124x101, swapInterval 0, drawable 0x1600066 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test06NormalPost_4Win [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test07ExclPre_4Win [junit] Info: Skip test: AWT + Exclusive! [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test07ExclPre_4Win [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test08ExclPost_4Win [junit] Info: Skip test: AWT + Exclusive! [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test08ExclPost_4Win [junit] Tests run: 8, Failures: 0, Errors: 0, Time elapsed: 12.56 sec [junit] ------------- Standard Error ----------------- [junit] SLOCK [T main @ 1372944137612 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944143619 ms +++ localhost/127.0.0.1:59999 - Locked within 6011 ms, 7 attempts [junit] OSX CALayer AWT-Mod Bug false [junit] OSType LINUX [junit] Java Version 1.7.0 [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test01NormalPre_1Win [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 118x98, swapInterval 0, drawable 0x160000f [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 124x101, swapInterval 0, drawable 0x160000f [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test01NormalPre_1Win [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test02NormalPost_1Win [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 118x98, swapInterval 0, drawable 0x1600019 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 124x101, swapInterval 0, drawable 0x1600019 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test02NormalPost_1Win [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test03ExclPre_1Win [junit] Info: Skip test: AWT + Exclusive! [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test03ExclPre_1Win [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test04ExclPost_1Win [junit] Info: Skip test: AWT + Exclusive! [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test04ExclPost_1Win [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test05NormalPre_4Win [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 124x101, swapInterval 0, drawable 0x1600023 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 124x101, swapInterval 0, drawable 0x160002c [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 124x101, swapInterval 0, drawable 0x1600035 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 124x101, swapInterval 0, drawable 0x160003e [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test05NormalPre_4Win [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test06NormalPost_4Win [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 124x101, swapInterval 0, drawable 0x160004b [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 124x101, swapInterval 0, drawable 0x1600054 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 124x101, swapInterval 0, drawable 0x160005d [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 124x101, swapInterval 0, drawable 0x1600066 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test06NormalPost_4Win [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test07ExclPre_4Win [junit] Info: Skip test: AWT + Exclusive! [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test07ExclPre_4Win [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test08ExclPost_4Win [junit] Info: Skip test: AWT + Exclusive! [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test08ExclPost_4Win [junit] SLOCK [T main @ 1372944150092 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] ------------- ---------------- --------------- [junit] [junit] Testcase: test01NormalPre_1Win took 2.762 sec [junit] Testcase: test02NormalPost_1Win took 0.379 sec [junit] Testcase: test03ExclPre_1Win took 0.001 sec [junit] Testcase: test04ExclPost_1Win took 0.001 sec [junit] Testcase: test05NormalPre_4Win took 2.133 sec [junit] Testcase: test06NormalPost_4Win took 0.661 sec [junit] Testcase: test07ExclPre_4Win took 0.001 sec [junit] Testcase: test08ExclPost_4Win took 0 sec [junit] SLOCK [T main @ 1372944150092 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] Tests run: 8, Failures: 0, Errors: 0, Time elapsed: 12.56 sec [junit] [junit] ------------- Standard Error ----------------- [junit] SLOCK [T main @ 1372944137612 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944143619 ms +++ localhost/127.0.0.1:59999 - Locked within 6011 ms, 7 attempts [junit] OSX CALayer AWT-Mod Bug false [junit] OSType LINUX [junit] Java Version 1.7.0 [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test01NormalPre_1Win [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 118x98, swapInterval 0, drawable 0x160000f [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 124x101, swapInterval 0, drawable 0x160000f [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test01NormalPre_1Win [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test02NormalPost_1Win [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 118x98, swapInterval 0, drawable 0x1600019 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 124x101, swapInterval 0, drawable 0x1600019 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test02NormalPost_1Win [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test03ExclPre_1Win [junit] Info: Skip test: AWT + Exclusive! [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test03ExclPre_1Win [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test04ExclPost_1Win [junit] Info: Skip test: AWT + Exclusive! [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test04ExclPost_1Win [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test05NormalPre_4Win [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 124x101, swapInterval 0, drawable 0x1600023 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 124x101, swapInterval 0, drawable 0x160002c [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 124x101, swapInterval 0, drawable 0x1600035 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 124x101, swapInterval 0, drawable 0x160003e [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test05NormalPre_4Win [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test06NormalPost_4Win [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 124x101, swapInterval 0, drawable 0x160004b [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 124x101, swapInterval 0, drawable 0x1600054 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 124x101, swapInterval 0, drawable 0x160005d [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 124x101, swapInterval 0, drawable 0x1600066 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test06NormalPost_4Win [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test07ExclPre_4Win [junit] Info: Skip test: AWT + Exclusive! [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test07ExclPre_4Win [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test08ExclPost_4Win [junit] Info: Skip test: AWT + Exclusive! [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test08ExclPost_4Win [junit] SLOCK [T main @ 1372944150092 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] ------------- ---------------- --------------- [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT [junit] SLOCK [T main @ 1372944150901 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944157908 ms +++ localhost/127.0.0.1:59999 - Locked within 7011 ms, 8 attempts [junit] OSX CALayer AWT-Mod Bug false [junit] OSType LINUX [junit] Java Version 1.7.0 [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test01NormalPre_1Win [junit] libEGL warning: DRI2: failed to authenticate [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 124x101, swapInterval 0, drawable 0x160000f [junit] FPSAnimator P5: false, Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 1, drawablesEmpty false] [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer1,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer1,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] FPSAnimator P5: false, Thread[main-FPSAWTAnimator-Timer1,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer1,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 1, drawablesEmpty false] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test01NormalPre_1Win [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test02NormalPost_1Win [junit] FPSAnimator P1:Thread[main-null-Timer2,5,main]: Task[thread Thread[main-null-Timer2,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 0, drawablesEmpty true] [junit] FPSAnimator P5: false, Thread[main-null-Timer2,5,main]: Task[thread Thread[main-null-Timer2,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 0, drawablesEmpty true] [junit] FPSAnimator P1:Thread[main-null-Timer2,5,main]: Task[thread Thread[main-null-Timer2,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 124x101, swapInterval 0, drawable 0x1600019 [junit] FPSAnimator P4: false, Thread[main-null-Timer2,5,main]: Task[thread Thread[main-null-Timer2,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test02NormalPost_1Win [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test03ExclPre_1Win [junit] Info: Skip test: AWT + Exclusive! [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test03ExclPre_1Win [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test04ExclPost_1Win [junit] Info: Skip test: AWT + Exclusive! [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test04ExclPost_1Win [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test05NormalPre_4Win [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer3,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer3,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 4, drawablesEmpty false] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 118x98, swapInterval 0, drawable 0x1600023 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 124x101, swapInterval 0, drawable 0x160002c [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 124x101, swapInterval 0, drawable 0x1600035 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 124x101, swapInterval 0, drawable 0x160003e [junit] FPSAnimator P5: false, Thread[main-FPSAWTAnimator-Timer3,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer3,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 4, drawablesEmpty false] [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer3,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer3,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 4, drawablesEmpty false] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 124x101, swapInterval 0, drawable 0x1600023 [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer3,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer3,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 4, drawablesEmpty false] [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer4,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer4,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 4, drawablesEmpty false] [junit] FPSAnimator P5: false, Thread[main-FPSAWTAnimator-Timer4,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer4,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 4, drawablesEmpty false] [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer4,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer4,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 3, drawablesEmpty false] [junit] FPSAnimator P5: false, Thread[main-FPSAWTAnimator-Timer4,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer4,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 3, drawablesEmpty false] [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer4,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer4,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 2, drawablesEmpty false] [junit] FPSAnimator P5: false, Thread[main-FPSAWTAnimator-Timer4,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer4,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 2, drawablesEmpty false] [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer4,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer4,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] FPSAnimator P5: false, Thread[main-FPSAWTAnimator-Timer4,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer4,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 1, drawablesEmpty false] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test05NormalPre_4Win [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test06NormalPost_4Win [junit] FPSAnimator P1:Thread[main-null-Timer5,5,main]: Task[thread Thread[main-null-Timer5,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 0, drawablesEmpty true] [junit] FPSAnimator P5: false, Thread[main-null-Timer5,5,main]: Task[thread Thread[main-null-Timer5,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 0, drawablesEmpty true] [junit] FPSAnimator P1:Thread[main-null-Timer5,5,main]: Task[thread Thread[main-null-Timer5,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] FPSAnimator P5: false, Thread[main-null-Timer5,5,main]: Task[thread Thread[main-null-Timer5,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 1, drawablesEmpty false] [junit] FPSAnimator P1:Thread[main-null-Timer5,5,main]: Task[thread Thread[main-null-Timer5,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 2, drawablesEmpty false] [junit] FPSAnimator P5: false, Thread[main-null-Timer5,5,main]: Task[thread Thread[main-null-Timer5,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 2, drawablesEmpty false] [junit] FPSAnimator P1:Thread[main-null-Timer5,5,main]: Task[thread Thread[main-null-Timer5,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 3, drawablesEmpty false] [junit] FPSAnimator P5: false, Thread[main-null-Timer5,5,main]: Task[thread Thread[main-null-Timer5,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 3, drawablesEmpty false] [junit] FPSAnimator P1:Thread[main-null-Timer5,5,main]: Task[thread Thread[main-null-Timer5,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 4, drawablesEmpty false] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 118x98, swapInterval 0, drawable 0x160004b [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 124x101, swapInterval 0, drawable 0x1600054 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 124x101, swapInterval 0, drawable 0x160005d [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 124x101, swapInterval 0, drawable 0x1600066 [junit] FPSAnimator P4: false, Thread[main-null-Timer5,5,main]: Task[thread Thread[main-null-Timer5,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 4, drawablesEmpty false] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test06NormalPost_4Win [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test07ExclPre_4Win [junit] Info: Skip test: AWT + Exclusive! [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test07ExclPre_4Win [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test08ExclPost_4Win [junit] Info: Skip test: AWT + Exclusive! [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test08ExclPost_4Win [junit] Tests run: 8, Failures: 0, Errors: 0, Time elapsed: 13.573 sec [junit] ------------- Standard Error ----------------- [junit] SLOCK [T main @ 1372944150901 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944157908 ms +++ localhost/127.0.0.1:59999 - Locked within 7011 ms, 8 attempts [junit] OSX CALayer AWT-Mod Bug false [junit] OSType LINUX [junit] Java Version 1.7.0 [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test01NormalPre_1Win [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 124x101, swapInterval 0, drawable 0x160000f [junit] FPSAnimator P5: false, Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 1, drawablesEmpty false] [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer1,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer1,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] FPSAnimator P5: false, Thread[main-FPSAWTAnimator-Timer1,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer1,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 1, drawablesEmpty false] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test01NormalPre_1Win [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test02NormalPost_1Win [junit] FPSAnimator P1:Thread[main-null-Timer2,5,main]: Task[thread Thread[main-null-Timer2,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 0, drawablesEmpty true] [junit] FPSAnimator P5: false, Thread[main-null-Timer2,5,main]: Task[thread Thread[main-null-Timer2,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 0, drawablesEmpty true] [junit] FPSAnimator P1:Thread[main-null-Timer2,5,main]: Task[thread Thread[main-null-Timer2,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 124x101, swapInterval 0, drawable 0x1600019 [junit] FPSAnimator P4: false, Thread[main-null-Timer2,5,main]: Task[thread Thread[main-null-Timer2,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test02NormalPost_1Win [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test03ExclPre_1Win [junit] Info: Skip test: AWT + Exclusive! [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test03ExclPre_1Win [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test04ExclPost_1Win [junit] Info: Skip test: AWT + Exclusive! [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test04ExclPost_1Win [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test05NormalPre_4Win [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer3,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer3,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 4, drawablesEmpty false] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 118x98, swapInterval 0, drawable 0x1600023 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 124x101, swapInterval 0, drawable 0x160002c [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 124x101, swapInterval 0, drawable 0x1600035 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 124x101, swapInterval 0, drawable 0x160003e [junit] FPSAnimator P5: false, Thread[main-FPSAWTAnimator-Timer3,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer3,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 4, drawablesEmpty false] [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer3,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer3,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 4, drawablesEmpty false] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 124x101, swapInterval 0, drawable 0x1600023 [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer3,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer3,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 4, drawablesEmpty false] [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer4,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer4,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 4, drawablesEmpty false] [junit] FPSAnimator P5: false, Thread[main-FPSAWTAnimator-Timer4,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer4,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 4, drawablesEmpty false] [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer4,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer4,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 3, drawablesEmpty false] [junit] FPSAnimator P5: false, Thread[main-FPSAWTAnimator-Timer4,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer4,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 3, drawablesEmpty false] [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer4,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer4,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 2, drawablesEmpty false] [junit] FPSAnimator P5: false, Thread[main-FPSAWTAnimator-Timer4,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer4,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 2, drawablesEmpty false] [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer4,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer4,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] FPSAnimator P5: false, Thread[main-FPSAWTAnimator-Timer4,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer4,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 1, drawablesEmpty false] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test05NormalPre_4Win [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test06NormalPost_4Win [junit] FPSAnimator P1:Thread[main-null-Timer5,5,main]: Task[thread Thread[main-null-Timer5,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 0, drawablesEmpty true] [junit] FPSAnimator P5: false, Thread[main-null-Timer5,5,main]: Task[thread Thread[main-null-Timer5,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 0, drawablesEmpty true] [junit] FPSAnimator P1:Thread[main-null-Timer5,5,main]: Task[thread Thread[main-null-Timer5,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] FPSAnimator P5: false, Thread[main-null-Timer5,5,main]: Task[thread Thread[main-null-Timer5,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 1, drawablesEmpty false] [junit] FPSAnimator P1:Thread[main-null-Timer5,5,main]: Task[thread Thread[main-null-Timer5,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 2, drawablesEmpty false] [junit] FPSAnimator P5: false, Thread[main-null-Timer5,5,main]: Task[thread Thread[main-null-Timer5,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 2, drawablesEmpty false] [junit] FPSAnimator P1:Thread[main-null-Timer5,5,main]: Task[thread Thread[main-null-Timer5,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 3, drawablesEmpty false] [junit] FPSAnimator P5: false, Thread[main-null-Timer5,5,main]: Task[thread Thread[main-null-Timer5,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 3, drawablesEmpty false] [junit] FPSAnimator P1:Thread[main-null-Timer5,5,main]: Task[thread Thread[main-null-Timer5,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 4, drawablesEmpty false] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 118x98, swapInterval 0, drawable 0x160004b [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 124x101, swapInterval 0, drawable 0x1600054 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 124x101, swapInterval 0, drawable 0x160005d [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 124x101, swapInterval 0, drawable 0x1600066 [junit] FPSAnimator P4: false, Thread[main-null-Timer5,5,main]: Task[thread Thread[main-null-Timer5,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 4, drawablesEmpty false] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test06NormalPost_4Win [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test07ExclPre_4Win [junit] Info: Skip test: AWT + Exclusive! [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test07ExclPre_4Win [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test08ExclPost_4Win [junit] Info: Skip test: AWT + Exclusive! [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test08ExclPost_4Win [junit] SLOCK [T main @ 1372944164393 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms [junit] ------------- ---------------- --------------- [junit] [junit] Testcase: test01NormalPre_1Win took 2.87 sec [junit] Testcase: test02NormalPost_1Win took 0.432 sec [junit] Testcase: test03ExclPre_1Win took 0.001 sec [junit] Testcase: test04ExclPost_1Win took 0.001 sec [junit] Testcase: test05NormalPre_4Win took 2.053 sec [junit] Testcase: test06NormalPost_4Win took 0.634 sec [junit] Testcase: test07ExclPre_4Win took 0.001 sec [junit] Testcase: test08ExclPost_4Win took 0.001 sec [junit] Tests run: 8, Failures: 0, Errors: 0, Time elapsed: 13.573 sec [junit] [junit] ------------- Standard Error ----------------- [junit] SLOCK [T main @ 1372944150901 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944157908 ms +++ localhost/127.0.0.1:59999 - Locked within 7011 ms, 8 attempts [junit] OSX CALayer AWT-Mod Bug false [junit] OSType LINUX [junit] Java Version 1.7.0 [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test01NormalPre_1Win [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 124x101, swapInterval 0, drawable 0x160000f [junit] FPSAnimator P5: false, Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 1, drawablesEmpty false] [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer1,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer1,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] FPSAnimator P5: false, Thread[main-FPSAWTAnimator-Timer1,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer1,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 1, drawablesEmpty false] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test01NormalPre_1Win [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test02NormalPost_1Win [junit] FPSAnimator P1:Thread[main-null-Timer2,5,main]: Task[thread Thread[main-null-Timer2,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 0, drawablesEmpty true] [junit] FPSAnimator P5: false, Thread[main-null-Timer2,5,main]: Task[thread Thread[main-null-Timer2,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 0, drawablesEmpty true] [junit] FPSAnimator P1:Thread[main-null-Timer2,5,main]: Task[thread Thread[main-null-Timer2,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 124x101, swapInterval 0, drawable 0x1600019 [junit] FPSAnimator P4: false, Thread[main-null-Timer2,5,main]: Task[thread Thread[main-null-Timer2,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test02NormalPost_1Win [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test03ExclPre_1Win [junit] Info: Skip test: AWT + Exclusive! [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test03ExclPre_1Win [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test04ExclPost_1Win [junit] Info: Skip test: AWT + Exclusive! [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test04ExclPost_1Win [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test05NormalPre_4Win [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer3,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer3,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 4, drawablesEmpty false] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 118x98, swapInterval 0, drawable 0x1600023 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 124x101, swapInterval 0, drawable 0x160002c [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 124x101, swapInterval 0, drawable 0x1600035 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 124x101, swapInterval 0, drawable 0x160003e [junit] FPSAnimator P5: false, Thread[main-FPSAWTAnimator-Timer3,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer3,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 4, drawablesEmpty false] [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer3,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer3,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 4, drawablesEmpty false] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 124x101, swapInterval 0, drawable 0x1600023 [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer3,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer3,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 4, drawablesEmpty false] [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer4,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer4,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 4, drawablesEmpty false] [junit] FPSAnimator P5: false, Thread[main-FPSAWTAnimator-Timer4,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer4,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 4, drawablesEmpty false] [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer4,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer4,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 3, drawablesEmpty false] [junit] FPSAnimator P5: false, Thread[main-FPSAWTAnimator-Timer4,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer4,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 3, drawablesEmpty false] [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer4,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer4,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 2, drawablesEmpty false] [junit] FPSAnimator P5: false, Thread[main-FPSAWTAnimator-Timer4,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer4,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 2, drawablesEmpty false] [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer4,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer4,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] FPSAnimator P5: false, Thread[main-FPSAWTAnimator-Timer4,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer4,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 1, drawablesEmpty false] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test05NormalPre_4Win [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test06NormalPost_4Win [junit] FPSAnimator P1:Thread[main-null-Timer5,5,main]: Task[thread Thread[main-null-Timer5,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 0, drawablesEmpty true] [junit] FPSAnimator P5: false, Thread[main-null-Timer5,5,main]: Task[thread Thread[main-null-Timer5,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 0, drawablesEmpty true] [junit] FPSAnimator P1:Thread[main-null-Timer5,5,main]: Task[thread Thread[main-null-Timer5,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] FPSAnimator P5: false, Thread[main-null-Timer5,5,main]: Task[thread Thread[main-null-Timer5,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 1, drawablesEmpty false] [junit] FPSAnimator P1:Thread[main-null-Timer5,5,main]: Task[thread Thread[main-null-Timer5,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 2, drawablesEmpty false] [junit] FPSAnimator P5: false, Thread[main-null-Timer5,5,main]: Task[thread Thread[main-null-Timer5,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 2, drawablesEmpty false] [junit] FPSAnimator P1:Thread[main-null-Timer5,5,main]: Task[thread Thread[main-null-Timer5,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 3, drawablesEmpty false] [junit] FPSAnimator P5: false, Thread[main-null-Timer5,5,main]: Task[thread Thread[main-null-Timer5,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 3, drawablesEmpty false] [junit] FPSAnimator P1:Thread[main-null-Timer5,5,main]: Task[thread Thread[main-null-Timer5,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 4, drawablesEmpty false] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 118x98, swapInterval 0, drawable 0x160004b [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 124x101, swapInterval 0, drawable 0x1600054 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 124x101, swapInterval 0, drawable 0x160005d [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 124x101, swapInterval 0, drawable 0x1600066 [junit] FPSAnimator P4: false, Thread[main-null-Timer5,5,main]: Task[thread Thread[main-null-Timer5,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 4, drawablesEmpty false] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test06NormalPost_4Win [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test07ExclPre_4Win [junit] Info: Skip test: AWT + Exclusive! [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test07ExclPre_4Win [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test08ExclPost_4Win [junit] Info: Skip test: AWT + Exclusive! [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test08ExclPost_4Win [junit] SLOCK [T main @ 1372944164393 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms [junit] ------------- ---------------- --------------- [junit] SLOCK [T main @ 1372944164393 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.glels.TestBug722GLContextDrawableSwitchNewt2AWT [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.glels.TestBug722GLContextDrawableSwitchNewt2AWT [junit] SLOCK [T main @ 1372944165218 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944169224 ms +++ localhost/127.0.0.1:59999 - Locked within 4010 ms, 5 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestBug722GLContextDrawableSwitchNewt2AWT - test11GLWindow2GLCanvasOnScrnGL2ES2 [junit] libEGL warning: DRI2: failed to authenticate [junit] Test 0/10.1: GLAD-1 GLWindow, preserving. [junit] GLAD Lifecycle.0 GLWindow, restoring false, preserving true [junit] Thread[Thread-2-null,5,main] GearsES2.init ... [junit] GearsES2 init on Thread[Thread-2-null,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL2ES2/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7d317302 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3975c884 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3ff8ae6 [junit] Thread[Thread-2-null,5,main] GearsES2.init FIN [junit] Thread[Thread-2-null,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x3c00002 [junit] Thread-2-null: ** screenshot: TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0000-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0256x0256.png [junit] .. preserving.0 [junit] .. preserving.X [junit] GLAD Lifecycle.X GLWindow [junit] Test 0/10.1: done [junit] Test 0/10.2: GLAD-1 GLCanvasOnscreen, restoring. [junit] GLAD Lifecycle.0 GLCanvasOnscreen, restoring true, preserving false [junit] .. restoring.0 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 356x356, swapInterval 1, drawable 0x160000f [junit] .. restoring.X [junit] AWT-EventQueue-0: ** screenshot: TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0006-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0356x0356.png [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] GLAD Lifecycle.X GLCanvasOnscreen [junit] Test 0/10.2: done. [junit] Test 1/10.1: GLAD-1 GLWindow, preserving. [junit] GLAD Lifecycle.0 GLWindow, restoring false, preserving true [junit] Thread[Thread-2-null,5,main] GearsES2.init ... [junit] GearsES2 init on Thread[Thread-2-null,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL2ES2/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 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GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1cdace08 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@610c7e04 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7b256a62 [junit] Thread[Thread-2-null,5,main] GearsES2.init FIN [junit] Thread[Thread-2-null,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x3c00004 [junit] Thread-2-null: ** screenshot: TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0009-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0256x0256.png [junit] .. preserving.0 [junit] .. preserving.X [junit] GLAD Lifecycle.X GLWindow [junit] Test 1/10.1: done [junit] Test 1/10.2: GLAD-1 GLCanvasOnscreen, restoring. [junit] GLAD Lifecycle.0 GLCanvasOnscreen, restoring true, preserving false [junit] .. restoring.0 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 356x356, swapInterval 1, drawable 0x160001b [junit] .. restoring.X [junit] AWT-EventQueue-0: ** screenshot: TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0016-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0356x0356.png [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] GLAD Lifecycle.X GLCanvasOnscreen [junit] Test 1/10.2: done. [junit] Test 2/10.1: GLAD-1 GLWindow, preserving. [junit] GLAD Lifecycle.0 GLWindow, restoring false, preserving true [junit] Thread[Thread-2-null,5,main] GearsES2.init ... [junit] GearsES2 init on Thread[Thread-2-null,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL2ES2/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. 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GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object 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GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6e782d03 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@13d3589e [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@185ef73d [junit] Thread[Thread-2-null,5,main] GearsES2.init FIN [junit] Thread[Thread-2-null,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x3c00006 [junit] Thread-2-null: ** screenshot: TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0020-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0256x0256.png [junit] .. preserving.0 [junit] .. preserving.X [junit] GLAD Lifecycle.X GLWindow [junit] Test 2/10.1: done [junit] Test 2/10.2: GLAD-1 GLCanvasOnscreen, restoring. [junit] GLAD Lifecycle.0 GLCanvasOnscreen, restoring true, preserving false [junit] .. restoring.0 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 356x356, swapInterval 1, drawable 0x1600027 [junit] .. restoring.X [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 356x356, swapInterval 1, drawable 0x1600027 [junit] AWT-EventQueue-0: ** screenshot: TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0028-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0356x0356.png [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] GLAD Lifecycle.X GLCanvasOnscreen [junit] Test 2/10.2: done. [junit] Test 3/10.1: GLAD-1 GLWindow, preserving. [junit] GLAD Lifecycle.0 GLWindow, restoring false, preserving true [junit] Thread[Thread-2-null,5,main] GearsES2.init ... [junit] GearsES2 init on Thread[Thread-2-null,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL2ES2/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. 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GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@fc85932 [junit] gear2 created: 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[junit] GLAD Lifecycle.0 GLCanvasOnscreen, restoring true, preserving false [junit] .. restoring.0 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 356x356, swapInterval 1, drawable 0x1600033 [junit] .. restoring.X [junit] AWT-EventQueue-0: ** screenshot: TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0039-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0356x0356.png [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] GLAD Lifecycle.X GLCanvasOnscreen [junit] Test 3/10.2: done. [junit] Test 4/10.1: GLAD-1 GLWindow, preserving. [junit] GLAD Lifecycle.0 GLWindow, restoring false, preserving true [junit] Thread[Thread-2-null,5,main] GearsES2.init ... [junit] GearsES2 init on Thread[Thread-2-null,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL2ES2/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. 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GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@600962e [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1083a916 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@33d1ebd2 [junit] Thread[Thread-2-null,5,main] GearsES2.init FIN [junit] Thread[Thread-2-null,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x3c0000a [junit] Thread-2-null: ** screenshot: TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0044-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0256x0256.png [junit] .. preserving.0 [junit] .. preserving.X [junit] GLAD Lifecycle.X GLWindow [junit] Test 4/10.1: done [junit] Test 4/10.2: GLAD-1 GLCanvasOnscreen, restoring. [junit] GLAD Lifecycle.0 GLCanvasOnscreen, restoring true, preserving false [junit] .. restoring.0 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 356x356, swapInterval 1, drawable 0x160003f [junit] .. restoring.X [junit] AWT-EventQueue-0: ** screenshot: TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0053-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0356x0356.png [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] GLAD Lifecycle.X GLCanvasOnscreen [junit] Test 4/10.2: done. [junit] Test 5/10.1: GLAD-1 GLWindow, preserving. [junit] GLAD Lifecycle.0 GLWindow, restoring false, preserving true [junit] Thread[Thread-2-null,5,main] GearsES2.init ... [junit] GearsES2 init on Thread[Thread-2-null,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL2ES2/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 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GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@e21b8e1 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@47f0c306 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@f93e3d0 [junit] Thread[Thread-2-null,5,main] GearsES2.init FIN [junit] Thread[Thread-2-null,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x3c0000c [junit] Thread-2-null: ** screenshot: TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0058-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0256x0256.png [junit] .. preserving.0 [junit] .. preserving.X [junit] GLAD Lifecycle.X GLWindow [junit] Test 5/10.1: done [junit] Test 5/10.2: GLAD-1 GLCanvasOnscreen, restoring. [junit] GLAD Lifecycle.0 GLCanvasOnscreen, restoring true, preserving false [junit] .. restoring.0 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 356x356, swapInterval 1, drawable 0x160004b [junit] .. restoring.X [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 356x356, swapInterval 1, drawable 0x160004b [junit] AWT-EventQueue-0: ** screenshot: TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0067-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0356x0356.png [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] GLAD Lifecycle.X GLCanvasOnscreen [junit] Test 5/10.2: done. [junit] Test 6/10.1: GLAD-1 GLWindow, preserving. [junit] GLAD Lifecycle.0 GLWindow, restoring false, preserving true [junit] Thread[Thread-2-null,5,main] GearsES2.init ... [junit] GearsES2 init on Thread[Thread-2-null,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL2ES2/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. 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GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 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GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@518fff7b [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@44ce0e12 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@33fde308 [junit] Thread[Thread-2-null,5,main] GearsES2.init FIN [junit] Thread[Thread-2-null,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x3c0000e [junit] Thread-2-null: ** screenshot: TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0071-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0256x0256.png [junit] .. preserving.0 [junit] .. preserving.X [junit] GLAD Lifecycle.X GLWindow [junit] Test 6/10.1: done [junit] Test 6/10.2: GLAD-1 GLCanvasOnscreen, restoring. [junit] GLAD Lifecycle.0 GLCanvasOnscreen, restoring true, preserving false [junit] .. restoring.0 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 356x356, swapInterval 1, drawable 0x1600057 [junit] .. restoring.X [junit] AWT-EventQueue-0: ** screenshot: TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0080-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0356x0356.png [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] GLAD Lifecycle.X GLCanvasOnscreen [junit] Test 6/10.2: done. [junit] Test 7/10.1: GLAD-1 GLWindow, preserving. [junit] GLAD Lifecycle.0 GLWindow, restoring false, preserving true [junit] Thread[Thread-2-null,5,main] GearsES2.init ... [junit] GearsES2 init on Thread[Thread-2-null,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL2ES2/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 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GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4e007b2 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1019399e [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6815bc53 [junit] Thread[Thread-2-null,5,main] GearsES2.init FIN [junit] Thread[Thread-2-null,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x3c00010 [junit] Thread-2-null: ** screenshot: TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0085-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0256x0256.png [junit] .. preserving.0 [junit] .. preserving.X [junit] GLAD Lifecycle.X GLWindow [junit] Test 7/10.1: done [junit] Test 7/10.2: GLAD-1 GLCanvasOnscreen, restoring. [junit] GLAD Lifecycle.0 GLCanvasOnscreen, restoring true, preserving false [junit] .. restoring.0 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 356x356, swapInterval 1, drawable 0x1600063 [junit] .. restoring.X [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 356x356, swapInterval 1, drawable 0x1600063 [junit] AWT-EventQueue-0: ** screenshot: TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0094-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0356x0356.png [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] GLAD Lifecycle.X GLCanvasOnscreen [junit] Test 7/10.2: done. [junit] Test 8/10.1: GLAD-1 GLWindow, preserving. [junit] GLAD Lifecycle.0 GLWindow, restoring false, preserving true [junit] Thread[Thread-2-null,5,main] GearsES2.init ... [junit] GearsES2 init on Thread[Thread-2-null,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL2ES2/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. 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GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 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GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@51b39b45 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6696f8ea [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@41afff44 [junit] Thread[Thread-2-null,5,main] GearsES2.init FIN [junit] Thread[Thread-2-null,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x3c00012 [junit] Thread-2-null: ** screenshot: TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0098-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0256x0256.png [junit] .. preserving.0 [junit] .. preserving.X [junit] GLAD Lifecycle.X GLWindow [junit] Test 8/10.1: done [junit] Test 8/10.2: GLAD-1 GLCanvasOnscreen, restoring. [junit] GLAD Lifecycle.0 GLCanvasOnscreen, restoring true, preserving false [junit] .. restoring.0 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 356x356, swapInterval 1, drawable 0x160006f [junit] .. restoring.X [junit] AWT-EventQueue-0: ** screenshot: TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0107-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0356x0356.png [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] GLAD Lifecycle.X GLCanvasOnscreen [junit] Test 8/10.2: done. [junit] Test 9/10.1: GLAD-1 GLWindow, preserving. [junit] GLAD Lifecycle.0 GLWindow, restoring false, preserving true [junit] Thread[Thread-2-null,5,main] GearsES2.init ... [junit] GearsES2 init on Thread[Thread-2-null,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL2ES2/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@289eb63b [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4bcdf052 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3d5cbe5f [junit] Thread[Thread-2-null,5,main] GearsES2.init FIN [junit] Thread[Thread-2-null,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x3c00014 [junit] Thread-2-null: ** screenshot: TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0112-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0256x0256.png [junit] .. preserving.0 [junit] .. preserving.X [junit] GLAD Lifecycle.X GLWindow [junit] Test 9/10.1: done [junit] Test 9/10.2: GLAD-1 GLCanvasOnscreen, restoring. [junit] GLAD Lifecycle.0 GLCanvasOnscreen, restoring true, preserving false [junit] .. restoring.0 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 356x356, swapInterval 1, drawable 0x160007b [junit] .. restoring.X [junit] AWT-EventQueue-0: ** screenshot: TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0118-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0356x0356.png [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] GLAD Lifecycle.X GLCanvasOnscreen [junit] Test 9/10.2: done. [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestBug722GLContextDrawableSwitchNewt2AWT - test11GLWindow2GLCanvasOnScrnGL2ES2 [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 10.847 sec [junit] ------------- Standard Error ----------------- [junit] SLOCK [T main @ 1372944165218 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944169224 ms +++ localhost/127.0.0.1:59999 - Locked within 4010 ms, 5 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestBug722GLContextDrawableSwitchNewt2AWT - test11GLWindow2GLCanvasOnScrnGL2ES2 [junit] Test 0/10.1: GLAD-1 GLWindow, preserving. [junit] GLAD Lifecycle.0 GLWindow, restoring false, preserving true [junit] Thread[Thread-2-null,5,main] GearsES2.init ... [junit] GearsES2 init on Thread[Thread-2-null,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL2ES2/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7d317302 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3975c884 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3ff8ae6 [junit] Thread[Thread-2-null,5,main] GearsES2.init FIN [junit] Thread[Thread-2-null,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x3c00002 [junit] Thread-2-null: ** screenshot: TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0000-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0256x0256.png [junit] .. preserving.0 [junit] .. preserving.X [junit] GLAD Lifecycle.X GLWindow [junit] Test 0/10.1: done [junit] Test 0/10.2: GLAD-1 GLCanvasOnscreen, restoring. [junit] GLAD Lifecycle.0 GLCanvasOnscreen, restoring true, preserving false [junit] .. restoring.0 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 356x356, swapInterval 1, drawable 0x160000f [junit] .. restoring.X [junit] AWT-EventQueue-0: ** screenshot: TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0006-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0356x0356.png [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] GLAD Lifecycle.X GLCanvasOnscreen [junit] Test 0/10.2: done. [junit] Test 1/10.1: GLAD-1 GLWindow, preserving. [junit] GLAD Lifecycle.0 GLWindow, restoring false, preserving true [junit] Thread[Thread-2-null,5,main] GearsES2.init ... [junit] GearsES2 init on Thread[Thread-2-null,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL2ES2/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1cdace08 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@610c7e04 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7b256a62 [junit] Thread[Thread-2-null,5,main] GearsES2.init FIN [junit] Thread[Thread-2-null,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x3c00004 [junit] Thread-2-null: ** screenshot: TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0009-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0256x0256.png [junit] .. preserving.0 [junit] .. preserving.X [junit] GLAD Lifecycle.X GLWindow [junit] Test 1/10.1: done [junit] Test 1/10.2: GLAD-1 GLCanvasOnscreen, restoring. [junit] GLAD Lifecycle.0 GLCanvasOnscreen, restoring true, preserving false [junit] .. restoring.0 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 356x356, swapInterval 1, drawable 0x160001b [junit] .. restoring.X [junit] AWT-EventQueue-0: ** screenshot: TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0016-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0356x0356.png [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] GLAD Lifecycle.X GLCanvasOnscreen [junit] Test 1/10.2: done. [junit] Test 2/10.1: GLAD-1 GLWindow, preserving. [junit] GLAD Lifecycle.0 GLWindow, restoring false, preserving true [junit] Thread[Thread-2-null,5,main] GearsES2.init ... [junit] GearsES2 init on Thread[Thread-2-null,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL2ES2/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6e782d03 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@13d3589e [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@185ef73d [junit] Thread[Thread-2-null,5,main] GearsES2.init FIN [junit] Thread[Thread-2-null,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x3c00006 [junit] Thread-2-null: ** screenshot: TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0020-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0256x0256.png [junit] .. preserving.0 [junit] .. preserving.X [junit] GLAD Lifecycle.X GLWindow [junit] Test 2/10.1: done [junit] Test 2/10.2: GLAD-1 GLCanvasOnscreen, restoring. [junit] GLAD Lifecycle.0 GLCanvasOnscreen, restoring true, preserving false [junit] .. restoring.0 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 356x356, swapInterval 1, drawable 0x1600027 [junit] .. restoring.X [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 356x356, swapInterval 1, drawable 0x1600027 [junit] AWT-EventQueue-0: ** screenshot: TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0028-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0356x0356.png [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] GLAD Lifecycle.X GLCanvasOnscreen [junit] Test 2/10.2: done. [junit] Test 3/10.1: GLAD-1 GLWindow, preserving. [junit] GLAD Lifecycle.0 GLWindow, restoring false, preserving true [junit] Thread[Thread-2-null,5,main] GearsES2.init ... [junit] GearsES2 init on Thread[Thread-2-null,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL2ES2/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@fc85932 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2a57e9b6 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@71b0c171 [junit] Thread[Thread-2-null,5,main] GearsES2.init FIN [junit] Thread[Thread-2-null,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x3c00008 [junit] Thread-2-null: ** screenshot: TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0033-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0256x0256.png [junit] .. preserving.0 [junit] .. preserving.X [junit] GLAD Lifecycle.X GLWindow [junit] Test 3/10.1: done [junit] Test 3/10.2: GLAD-1 GLCanvasOnscreen, restoring. [junit] GLAD Lifecycle.0 GLCanvasOnscreen, restoring true, preserving false [junit] .. restoring.0 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 356x356, swapInterval 1, drawable 0x1600033 [junit] .. restoring.X [junit] AWT-EventQueue-0: ** screenshot: TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0039-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0356x0356.png [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] GLAD Lifecycle.X GLCanvasOnscreen [junit] Test 3/10.2: done. [junit] Test 4/10.1: GLAD-1 GLWindow, preserving. [junit] GLAD Lifecycle.0 GLWindow, restoring false, preserving true [junit] Thread[Thread-2-null,5,main] GearsES2.init ... [junit] GearsES2 init on Thread[Thread-2-null,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL2ES2/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@600962e [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1083a916 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@33d1ebd2 [junit] Thread[Thread-2-null,5,main] GearsES2.init FIN [junit] Thread[Thread-2-null,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x3c0000a [junit] Thread-2-null: ** screenshot: TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0044-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0256x0256.png [junit] .. preserving.0 [junit] .. preserving.X [junit] GLAD Lifecycle.X GLWindow [junit] Test 4/10.1: done [junit] Test 4/10.2: GLAD-1 GLCanvasOnscreen, restoring. [junit] GLAD Lifecycle.0 GLCanvasOnscreen, restoring true, preserving false [junit] .. restoring.0 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 356x356, swapInterval 1, drawable 0x160003f [junit] .. restoring.X [junit] AWT-EventQueue-0: ** screenshot: TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0053-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0356x0356.png [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] GLAD Lifecycle.X GLCanvasOnscreen [junit] Test 4/10.2: done. [junit] Test 5/10.1: GLAD-1 GLWindow, preserving. [junit] GLAD Lifecycle.0 GLWindow, restoring false, preserving true [junit] Thread[Thread-2-null,5,main] GearsES2.init ... [junit] GearsES2 init on Thread[Thread-2-null,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL2ES2/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@e21b8e1 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@47f0c306 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@f93e3d0 [junit] Thread[Thread-2-null,5,main] GearsES2.init FIN [junit] Thread[Thread-2-null,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x3c0000c [junit] Thread-2-null: ** screenshot: TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0058-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0256x0256.png [junit] .. preserving.0 [junit] .. preserving.X [junit] GLAD Lifecycle.X GLWindow [junit] Test 5/10.1: done [junit] Test 5/10.2: GLAD-1 GLCanvasOnscreen, restoring. [junit] GLAD Lifecycle.0 GLCanvasOnscreen, restoring true, preserving false [junit] .. restoring.0 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 356x356, swapInterval 1, drawable 0x160004b [junit] .. restoring.X [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 356x356, swapInterval 1, drawable 0x160004b [junit] AWT-EventQueue-0: ** screenshot: TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0067-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0356x0356.png [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] GLAD Lifecycle.X GLCanvasOnscreen [junit] Test 5/10.2: done. [junit] Test 6/10.1: GLAD-1 GLWindow, preserving. [junit] GLAD Lifecycle.0 GLWindow, restoring false, preserving true [junit] Thread[Thread-2-null,5,main] GearsES2.init ... [junit] GearsES2 init on Thread[Thread-2-null,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL2ES2/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@518fff7b [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@44ce0e12 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@33fde308 [junit] Thread[Thread-2-null,5,main] GearsES2.init FIN [junit] Thread[Thread-2-null,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x3c0000e [junit] Thread-2-null: ** screenshot: TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0071-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0256x0256.png [junit] .. preserving.0 [junit] .. preserving.X [junit] GLAD Lifecycle.X GLWindow [junit] Test 6/10.1: done [junit] Test 6/10.2: GLAD-1 GLCanvasOnscreen, restoring. [junit] GLAD Lifecycle.0 GLCanvasOnscreen, restoring true, preserving false [junit] .. restoring.0 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 356x356, swapInterval 1, drawable 0x1600057 [junit] .. restoring.X [junit] AWT-EventQueue-0: ** screenshot: TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0080-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0356x0356.png [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] GLAD Lifecycle.X GLCanvasOnscreen [junit] Test 6/10.2: done. [junit] Test 7/10.1: GLAD-1 GLWindow, preserving. [junit] GLAD Lifecycle.0 GLWindow, restoring false, preserving true [junit] Thread[Thread-2-null,5,main] GearsES2.init ... [junit] GearsES2 init on Thread[Thread-2-null,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL2ES2/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 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GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4e007b2 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1019399e [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6815bc53 [junit] Thread[Thread-2-null,5,main] GearsES2.init FIN [junit] Thread[Thread-2-null,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x3c00010 [junit] Thread-2-null: ** screenshot: TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0085-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0256x0256.png [junit] .. preserving.0 [junit] .. preserving.X [junit] GLAD Lifecycle.X GLWindow [junit] Test 7/10.1: done [junit] Test 7/10.2: GLAD-1 GLCanvasOnscreen, restoring. [junit] GLAD Lifecycle.0 GLCanvasOnscreen, restoring true, preserving false [junit] .. restoring.0 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 356x356, swapInterval 1, drawable 0x1600063 [junit] .. restoring.X [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 356x356, swapInterval 1, drawable 0x1600063 [junit] AWT-EventQueue-0: ** screenshot: TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0094-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0356x0356.png [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] GLAD Lifecycle.X GLCanvasOnscreen [junit] Test 7/10.2: done. [junit] Test 8/10.1: GLAD-1 GLWindow, preserving. [junit] GLAD Lifecycle.0 GLWindow, restoring false, preserving true [junit] Thread[Thread-2-null,5,main] GearsES2.init ... [junit] GearsES2 init on Thread[Thread-2-null,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL2ES2/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 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GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@51b39b45 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6696f8ea [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@41afff44 [junit] Thread[Thread-2-null,5,main] GearsES2.init FIN [junit] Thread[Thread-2-null,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x3c00012 [junit] Thread-2-null: ** screenshot: TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0098-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0256x0256.png [junit] .. preserving.0 [junit] .. preserving.X [junit] GLAD Lifecycle.X GLWindow [junit] Test 8/10.1: done [junit] Test 8/10.2: GLAD-1 GLCanvasOnscreen, restoring. [junit] GLAD Lifecycle.0 GLCanvasOnscreen, restoring true, preserving false [junit] .. restoring.0 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 356x356, swapInterval 1, drawable 0x160006f [junit] .. restoring.X [junit] SLOCK [T main @ 1372944175988 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms [junit] AWT-EventQueue-0: ** screenshot: TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0107-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0356x0356.png [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] GLAD Lifecycle.X GLCanvasOnscreen [junit] Test 8/10.2: done. [junit] Test 9/10.1: GLAD-1 GLWindow, preserving. [junit] GLAD Lifecycle.0 GLWindow, restoring false, preserving true [junit] Thread[Thread-2-null,5,main] GearsES2.init ... [junit] GearsES2 init on Thread[Thread-2-null,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL2ES2/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@289eb63b [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4bcdf052 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3d5cbe5f [junit] Thread[Thread-2-null,5,main] GearsES2.init FIN [junit] Thread[Thread-2-null,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x3c00014 [junit] Thread-2-null: ** screenshot: TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0112-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0256x0256.png [junit] .. preserving.0 [junit] .. preserving.X [junit] GLAD Lifecycle.X GLWindow [junit] Test 9/10.1: done [junit] Test 9/10.2: GLAD-1 GLCanvasOnscreen, restoring. [junit] GLAD Lifecycle.0 GLCanvasOnscreen, restoring true, preserving false [junit] .. restoring.0 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 356x356, swapInterval 1, drawable 0x160007b [junit] .. restoring.X [junit] AWT-EventQueue-0: ** screenshot: TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0118-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0356x0356.png [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] GLAD Lifecycle.X GLCanvasOnscreen [junit] Test 9/10.2: done. [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestBug722GLContextDrawableSwitchNewt2AWT - test11GLWindow2GLCanvasOnScrnGL2ES2 [junit] SLOCK [T main @ 1372944175988 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms [junit] ------------- ---------------- --------------- [junit] [junit] Testcase: test11GLWindow2GLCanvasOnScrnGL2ES2 took 6.681 sec [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 10.847 sec [junit] [junit] ------------- Standard Error ----------------- [junit] SLOCK [T main @ 1372944165218 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944169224 ms +++ localhost/127.0.0.1:59999 - Locked within 4010 ms, 5 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestBug722GLContextDrawableSwitchNewt2AWT - test11GLWindow2GLCanvasOnScrnGL2ES2 [junit] Test 0/10.1: GLAD-1 GLWindow, preserving. [junit] GLAD Lifecycle.0 GLWindow, restoring false, preserving true [junit] Thread[Thread-2-null,5,main] GearsES2.init ... [junit] GearsES2 init on Thread[Thread-2-null,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL2ES2/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7d317302 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3975c884 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3ff8ae6 [junit] Thread[Thread-2-null,5,main] GearsES2.init FIN [junit] Thread[Thread-2-null,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x3c00002 [junit] Thread-2-null: ** screenshot: TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0000-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0256x0256.png [junit] .. preserving.0 [junit] .. preserving.X [junit] GLAD Lifecycle.X GLWindow [junit] Test 0/10.1: done [junit] Test 0/10.2: GLAD-1 GLCanvasOnscreen, restoring. [junit] GLAD Lifecycle.0 GLCanvasOnscreen, restoring true, preserving false [junit] .. restoring.0 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 356x356, swapInterval 1, drawable 0x160000f [junit] .. restoring.X [junit] AWT-EventQueue-0: ** screenshot: TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0006-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0356x0356.png [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] GLAD Lifecycle.X GLCanvasOnscreen [junit] Test 0/10.2: done. [junit] Test 1/10.1: GLAD-1 GLWindow, preserving. [junit] GLAD Lifecycle.0 GLWindow, restoring false, preserving true [junit] Thread[Thread-2-null,5,main] GearsES2.init ... [junit] GearsES2 init on Thread[Thread-2-null,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL2ES2/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1cdace08 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@610c7e04 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7b256a62 [junit] Thread[Thread-2-null,5,main] GearsES2.init FIN [junit] Thread[Thread-2-null,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x3c00004 [junit] Thread-2-null: ** screenshot: TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0009-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0256x0256.png [junit] .. preserving.0 [junit] .. preserving.X [junit] GLAD Lifecycle.X GLWindow [junit] Test 1/10.1: done [junit] Test 1/10.2: GLAD-1 GLCanvasOnscreen, restoring. [junit] GLAD Lifecycle.0 GLCanvasOnscreen, restoring true, preserving false [junit] .. restoring.0 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 356x356, swapInterval 1, drawable 0x160001b [junit] .. restoring.X [junit] AWT-EventQueue-0: ** screenshot: TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0016-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0356x0356.png [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] GLAD Lifecycle.X GLCanvasOnscreen [junit] Test 1/10.2: done. [junit] Test 2/10.1: GLAD-1 GLWindow, preserving. [junit] GLAD Lifecycle.0 GLWindow, restoring false, preserving true [junit] Thread[Thread-2-null,5,main] GearsES2.init ... [junit] GearsES2 init on Thread[Thread-2-null,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL2ES2/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 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GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6e782d03 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@13d3589e [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@185ef73d [junit] Thread[Thread-2-null,5,main] GearsES2.init FIN [junit] Thread[Thread-2-null,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x3c00006 [junit] Thread-2-null: ** screenshot: TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0020-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0256x0256.png [junit] .. preserving.0 [junit] .. preserving.X [junit] GLAD Lifecycle.X GLWindow [junit] Test 2/10.1: done [junit] Test 2/10.2: GLAD-1 GLCanvasOnscreen, restoring. [junit] GLAD Lifecycle.0 GLCanvasOnscreen, restoring true, preserving false [junit] .. restoring.0 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 356x356, swapInterval 1, drawable 0x1600027 [junit] .. restoring.X [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 356x356, swapInterval 1, drawable 0x1600027 [junit] AWT-EventQueue-0: ** screenshot: TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0028-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0356x0356.png [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] GLAD Lifecycle.X GLCanvasOnscreen [junit] Test 2/10.2: done. [junit] Test 3/10.1: GLAD-1 GLWindow, preserving. [junit] GLAD Lifecycle.0 GLWindow, restoring false, preserving true [junit] Thread[Thread-2-null,5,main] GearsES2.init ... [junit] GearsES2 init on Thread[Thread-2-null,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL2ES2/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. 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GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@fc85932 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2a57e9b6 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@71b0c171 [junit] Thread[Thread-2-null,5,main] GearsES2.init FIN [junit] Thread[Thread-2-null,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x3c00008 [junit] Thread-2-null: ** screenshot: TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0033-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0256x0256.png [junit] .. preserving.0 [junit] .. preserving.X [junit] GLAD Lifecycle.X GLWindow [junit] Test 3/10.1: done [junit] Test 3/10.2: GLAD-1 GLCanvasOnscreen, restoring. [junit] GLAD Lifecycle.0 GLCanvasOnscreen, restoring true, preserving false [junit] .. restoring.0 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 356x356, swapInterval 1, drawable 0x1600033 [junit] .. restoring.X [junit] AWT-EventQueue-0: ** screenshot: TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0039-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0356x0356.png [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] GLAD Lifecycle.X GLCanvasOnscreen [junit] Test 3/10.2: done. [junit] Test 4/10.1: GLAD-1 GLWindow, preserving. [junit] GLAD Lifecycle.0 GLWindow, restoring false, preserving true [junit] Thread[Thread-2-null,5,main] GearsES2.init ... [junit] GearsES2 init on Thread[Thread-2-null,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL2ES2/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 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GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@600962e [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1083a916 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@33d1ebd2 [junit] Thread[Thread-2-null,5,main] GearsES2.init FIN [junit] Thread[Thread-2-null,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x3c0000a [junit] Thread-2-null: ** screenshot: TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0044-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0256x0256.png [junit] .. preserving.0 [junit] .. preserving.X [junit] GLAD Lifecycle.X GLWindow [junit] Test 4/10.1: done [junit] Test 4/10.2: GLAD-1 GLCanvasOnscreen, restoring. [junit] GLAD Lifecycle.0 GLCanvasOnscreen, restoring true, preserving false [junit] .. restoring.0 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 356x356, swapInterval 1, drawable 0x160003f [junit] .. restoring.X [junit] AWT-EventQueue-0: ** screenshot: TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0053-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0356x0356.png [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] GLAD Lifecycle.X GLCanvasOnscreen [junit] Test 4/10.2: done. [junit] Test 5/10.1: GLAD-1 GLWindow, preserving. [junit] GLAD Lifecycle.0 GLWindow, restoring false, preserving true [junit] Thread[Thread-2-null,5,main] GearsES2.init ... [junit] GearsES2 init on Thread[Thread-2-null,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL2ES2/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. 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GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object 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GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@e21b8e1 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@47f0c306 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@f93e3d0 [junit] Thread[Thread-2-null,5,main] GearsES2.init FIN [junit] Thread[Thread-2-null,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x3c0000c [junit] Thread-2-null: ** screenshot: TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0058-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0256x0256.png [junit] .. preserving.0 [junit] .. preserving.X [junit] GLAD Lifecycle.X GLWindow [junit] Test 5/10.1: done [junit] Test 5/10.2: GLAD-1 GLCanvasOnscreen, restoring. [junit] GLAD Lifecycle.0 GLCanvasOnscreen, restoring true, preserving false [junit] .. restoring.0 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 356x356, swapInterval 1, drawable 0x160004b [junit] .. restoring.X [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 356x356, swapInterval 1, drawable 0x160004b [junit] AWT-EventQueue-0: ** screenshot: TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0067-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0356x0356.png [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] GLAD Lifecycle.X GLCanvasOnscreen [junit] Test 5/10.2: done. [junit] Test 6/10.1: GLAD-1 GLWindow, preserving. [junit] GLAD Lifecycle.0 GLWindow, restoring false, preserving true [junit] Thread[Thread-2-null,5,main] GearsES2.init ... [junit] GearsES2 init on Thread[Thread-2-null,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL2ES2/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. 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GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@518fff7b [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@44ce0e12 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@33fde308 [junit] Thread[Thread-2-null,5,main] GearsES2.init FIN [junit] Thread[Thread-2-null,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x3c0000e [junit] Thread-2-null: ** screenshot: TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0071-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0256x0256.png [junit] .. preserving.0 [junit] .. preserving.X [junit] GLAD Lifecycle.X GLWindow [junit] Test 6/10.1: done [junit] Test 6/10.2: GLAD-1 GLCanvasOnscreen, restoring. [junit] GLAD Lifecycle.0 GLCanvasOnscreen, restoring true, preserving false [junit] .. restoring.0 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 356x356, swapInterval 1, drawable 0x1600057 [junit] .. restoring.X [junit] AWT-EventQueue-0: ** screenshot: TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0080-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0356x0356.png [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] GLAD Lifecycle.X GLCanvasOnscreen [junit] Test 6/10.2: done. [junit] Test 7/10.1: GLAD-1 GLWindow, preserving. [junit] GLAD Lifecycle.0 GLWindow, restoring false, preserving true [junit] Thread[Thread-2-null,5,main] GearsES2.init ... [junit] GearsES2 init on Thread[Thread-2-null,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL2ES2/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. 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GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4e007b2 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1019399e [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6815bc53 [junit] Thread[Thread-2-null,5,main] GearsES2.init FIN [junit] Thread[Thread-2-null,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x3c00010 [junit] Thread-2-null: ** screenshot: TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0085-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0256x0256.png [junit] .. preserving.0 [junit] .. preserving.X [junit] GLAD Lifecycle.X GLWindow [junit] Test 7/10.1: done [junit] Test 7/10.2: GLAD-1 GLCanvasOnscreen, restoring. [junit] GLAD Lifecycle.0 GLCanvasOnscreen, restoring true, preserving false [junit] .. restoring.0 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 356x356, swapInterval 1, drawable 0x1600063 [junit] .. restoring.X [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 356x356, swapInterval 1, drawable 0x1600063 [junit] AWT-EventQueue-0: ** screenshot: TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0094-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0356x0356.png [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] GLAD Lifecycle.X GLCanvasOnscreen [junit] Test 7/10.2: done. [junit] Test 8/10.1: GLAD-1 GLWindow, preserving. [junit] GLAD Lifecycle.0 GLWindow, restoring false, preserving true [junit] Thread[Thread-2-null,5,main] GearsES2.init ... [junit] GearsES2 init on Thread[Thread-2-null,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL2ES2/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add 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GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@51b39b45 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6696f8ea [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@41afff44 [junit] Thread[Thread-2-null,5,main] GearsES2.init FIN [junit] Thread[Thread-2-null,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x3c00012 [junit] Thread-2-null: ** screenshot: TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0098-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0256x0256.png [junit] .. preserving.0 [junit] .. preserving.X [junit] GLAD Lifecycle.X GLWindow [junit] Test 8/10.1: done [junit] Test 8/10.2: GLAD-1 GLCanvasOnscreen, restoring. [junit] GLAD Lifecycle.0 GLCanvasOnscreen, restoring true, preserving false [junit] .. restoring.0 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 356x356, swapInterval 1, drawable 0x160006f [junit] .. restoring.X [junit] AWT-EventQueue-0: ** screenshot: TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0107-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0356x0356.png [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] GLAD Lifecycle.X GLCanvasOnscreen [junit] Test 8/10.2: done. [junit] Test 9/10.1: GLAD-1 GLWindow, preserving. [junit] GLAD Lifecycle.0 GLWindow, restoring false, preserving true [junit] Thread[Thread-2-null,5,main] GearsES2.init ... [junit] GearsES2 init on Thread[Thread-2-null,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL2ES2/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. 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GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 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GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@289eb63b [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4bcdf052 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3d5cbe5f [junit] Thread[Thread-2-null,5,main] GearsES2.init FIN [junit] Thread[Thread-2-null,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x3c00014 [junit] Thread-2-null: ** screenshot: TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0112-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0256x0256.png [junit] .. preserving.0 [junit] .. preserving.X [junit] GLAD Lifecycle.X GLWindow [junit] Test 9/10.1: done [junit] Test 9/10.2: GLAD-1 GLCanvasOnscreen, restoring. [junit] GLAD Lifecycle.0 GLCanvasOnscreen, restoring true, preserving false [junit] .. restoring.0 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 356x356, swapInterval 1, drawable 0x160007b [junit] .. restoring.X [junit] AWT-EventQueue-0: ** screenshot: TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0118-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0356x0356.png [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] GLAD Lifecycle.X GLCanvasOnscreen [junit] Test 9/10.2: done. [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestBug722GLContextDrawableSwitchNewt2AWT - test11GLWindow2GLCanvasOnScrnGL2ES2 [junit] SLOCK [T main @ 1372944175988 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms [junit] ------------- ---------------- --------------- [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch11NewtAWT [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch11NewtAWT [junit] SLOCK [T main @ 1372944176970 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944180976 ms +++ localhost/127.0.0.1:59999 - Locked within 4010 ms, 5 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch11NewtAWT - test21GLWindowGL2ES2 [junit] libEGL warning: DRI2: failed to authenticate [junit] GLAD Lifecycle.0 GLWindow, restoring false, preserving true [junit] Thread[Thread-2-null,5,main] GearsES2.init ... [junit] GearsES2 init on Thread[Thread-2-null,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL2ES2/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. 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Thread[Thread-2-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose ... [junit] Thread[Thread-2-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose FIN [junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 7.98 sec [junit] ------------- Standard Error ----------------- [junit] SLOCK [T main @ 1372944176970 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944180976 ms +++ localhost/127.0.0.1:59999 - Locked within 4010 ms, 5 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch11NewtAWT - test21GLWindowGL2ES2 [junit] GLAD Lifecycle.0 GLWindow, restoring false, preserving true [junit] Thread[Thread-2-null,5,main] GearsES2.init ... [junit] GearsES2 init on Thread[Thread-2-null,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL2ES2/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@45ce49c9 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6a4e4eec [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3b1f9e7a [junit] Thread[Thread-2-null,5,main] GearsES2.init FIN [junit] Thread[Thread-2-null,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x3c00002 [junit] Thread-2-null: ** screenshot: TestGLContextDrawableSwitch11NewtAWT.test21GLWindowGL2ES2-n0000-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0256x0256.png [junit] .. preserving.0 [junit] .. preserving.X [junit] GLAD Lifecycle.X GLWindow [junit] GLAD Lifecycle.0 GLWindow, restoring true, preserving false [junit] .. restoring.0 [junit] Thread[Thread-2,5,main] GearsES2.reshape 0/0 356x356, swapInterval 1, drawable 0x3c00004 [junit] .. restoring.X [junit] Thread-2-null: ** screenshot: TestGLContextDrawableSwitch11NewtAWT.test21GLWindowGL2ES2-n0059-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0356x0356.png [junit] Thread[Thread-2-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose ... [junit] Thread[Thread-2-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose FIN [junit] GLAD Lifecycle.X GLWindow [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch11NewtAWT - test21GLWindowGL2ES2 [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch11NewtAWT - test22GLWindowGLES2 [junit] Profile GLES2 n/a [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch11NewtAWT - test22GLWindowGLES2 [junit] GLAD Lifecycle.X GLWindow [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch11NewtAWT - test21GLWindowGL2ES2 [junit] SLOCK [T main @ 1372944184872 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch11NewtAWT - test22GLWindowGLES2 [junit] Profile GLES2 n/a [junit] ------------- ---------------- --------------- [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch11NewtAWT - test22GLWindowGLES2 [junit] [junit] SLOCK [T main @ 1372944184872 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] Testcase: test21GLWindowGL2ES2 took 3.816 sec [junit] Testcase: test22GLWindowGLES2 took 0.002 sec [junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 7.98 sec [junit] [junit] ------------- Standard Error ----------------- [junit] SLOCK [T main @ 1372944176970 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944180976 ms +++ localhost/127.0.0.1:59999 - Locked within 4010 ms, 5 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch11NewtAWT - test21GLWindowGL2ES2 [junit] GLAD Lifecycle.0 GLWindow, restoring false, preserving true [junit] Thread[Thread-2-null,5,main] GearsES2.init ... [junit] GearsES2 init on Thread[Thread-2-null,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL2ES2/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 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GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@45ce49c9 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6a4e4eec [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3b1f9e7a [junit] Thread[Thread-2-null,5,main] GearsES2.init FIN [junit] Thread[Thread-2-null,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x3c00002 [junit] Thread-2-null: ** screenshot: TestGLContextDrawableSwitch11NewtAWT.test21GLWindowGL2ES2-n0000-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0256x0256.png [junit] .. preserving.0 [junit] .. preserving.X [junit] GLAD Lifecycle.X GLWindow [junit] GLAD Lifecycle.0 GLWindow, restoring true, preserving false [junit] .. restoring.0 [junit] Thread[Thread-2,5,main] GearsES2.reshape 0/0 356x356, swapInterval 1, drawable 0x3c00004 [junit] .. restoring.X [junit] Thread-2-null: ** screenshot: TestGLContextDrawableSwitch11NewtAWT.test21GLWindowGL2ES2-n0059-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0356x0356.png [junit] Thread[Thread-2-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose ... [junit] Thread[Thread-2-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose FIN [junit] GLAD Lifecycle.X GLWindow [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch11NewtAWT - test21GLWindowGL2ES2 [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch11NewtAWT - test22GLWindowGLES2 [junit] Profile GLES2 n/a [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch11NewtAWT - test22GLWindowGLES2 [junit] SLOCK [T main @ 1372944184872 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] ------------- ---------------- --------------- [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch12AWT [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch12AWT [junit] SLOCK [T main @ 1372944185986 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944220020 ms +++ localhost/127.0.0.1:59999 - Locked within 34038 ms, 35 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch12AWT - test02GLCanvasOnscreenGLES2 [junit] libEGL warning: DRI2: failed to authenticate [junit] Profile GLES2 n/a [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch12AWT - test02GLCanvasOnscreenGLES2 [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch12AWT - test11GLCanvasOffscreenGL2ES2 [junit] Platform doesn't support offscreen rendering. [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch12AWT - test11GLCanvasOffscreenGL2ES2 [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch12AWT - test12GLCanvasOffscreenGLES2 [junit] Profile GLES2 n/a [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch12AWT - test12GLCanvasOffscreenGLES2 [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch12AWT - test01GLCanvasOnscreenGL2ES2 [junit] GLAD Lifecycle.0 GLCanvasOnscreen, restoring false, preserving true [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL2ES2/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@610773bd [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@303faf0f [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@24fe1a88 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x400000f [junit] AWT-EventQueue-0: ** screenshot: TestGLContextDrawableSwitch12AWT.test01GLCanvasOnscreenGL2ES2_-n0000-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0256x0256.png [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x400000f [junit] .. preserving.0 [junit] finishLifecycleAction(com.jogamp.opengl.util.Animator$3): ++++++ timeout reached ++++++ Thread-7 [junit] finishLifecycleAction(com.jogamp.opengl.util.Animator$3): OK false- pollPeriod 1000, blocking true, waited 1000/1000 - Thread-7 [junit] - com.jogamp.opengl.util.Animator[started true, animating true, paused true, drawable 1, totals[dt 0, frames 27951, fps 0.0], modeBits 1, init'ed true, animThread Thread[Thread-7-null,5,main], exclCtxThread false(null)] [junit] java.lang.Exception: Stack trace [junit] at java.lang.Thread.dumpStack(Thread.java:1344) [junit] at com.jogamp.opengl.util.AnimatorBase.finishLifecycleAction(AnimatorBase.java:559) [junit] at com.jogamp.opengl.util.Animator.pause(Animator.java:305) [junit] at com.jogamp.opengl.util.AnimatorBase.remove(AnimatorBase.java:229) [junit] at com.jogamp.opengl.GLEventListenerState.moveFrom(GLEventListenerState.java:156) [junit] at com.jogamp.opengl.test.junit.jogl.acore.glels.GLContextDrawableSwitchBase.testGLADOneLifecycle(GLContextDrawableSwitchBase.java:260) [junit] at com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch12AWT.testGLCanvasImpl(TestGLContextDrawableSwitch12AWT.java:113) [junit] at com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch12AWT.test01GLCanvasOnscreenGL2ES2(TestGLContextDrawableSwitch12AWT.java:67) [junit] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) [junit] at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57) [junit] at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) [junit] at java.lang.reflect.Method.invoke(Method.java:606) [junit] at org.junit.runners.model.FrameworkMethod$1.runReflectiveCall(FrameworkMethod.java:44) [junit] at org.junit.internal.runners.model.ReflectiveCallable.run(ReflectiveCallable.java:15) [junit] at org.junit.runners.model.FrameworkMethod.invokeExplosively(FrameworkMethod.java:41) [junit] at org.junit.internal.runners.statements.InvokeMethod.evaluate(InvokeMethod.java:20) [junit] at org.junit.internal.runners.statements.FailOnTimeout$1.run(FailOnTimeout.java:28) [junit] finishLifecycleAction(com.jogamp.opengl.util.AnimatorBase$3): ++++++ timeout reached ++++++ Thread-7 [junit] finishLifecycleAction(com.jogamp.opengl.util.AnimatorBase$3): OK false- pollPeriod 1000, blocking true, waited 1000/1000 - Thread-7 [junit] - com.jogamp.opengl.util.Animator[started true, animating true, paused true, drawable 0, totals[dt 0, frames 27951, fps 0.0], modeBits 1, init'ed true, animThread Thread[Thread-7-null,5,main], exclCtxThread false(null)] [junit] java.lang.Exception: Stack trace [junit] at java.lang.Thread.dumpStack(Thread.java:1344) [junit] at com.jogamp.opengl.util.AnimatorBase.finishLifecycleAction(AnimatorBase.java:559) [junit] at com.jogamp.opengl.util.AnimatorBase.remove(AnimatorBase.java:236) [junit] at com.jogamp.opengl.GLEventListenerState.moveFrom(GLEventListenerState.java:156) [junit] at com.jogamp.opengl.test.junit.jogl.acore.glels.GLContextDrawableSwitchBase.testGLADOneLifecycle(GLContextDrawableSwitchBase.java:260) [junit] at com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch12AWT.testGLCanvasImpl(TestGLContextDrawableSwitch12AWT.java:113) [junit] at com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch12AWT.test01GLCanvasOnscreenGL2ES2(TestGLContextDrawableSwitch12AWT.java:67) [junit] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) [junit] at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57) [junit] at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) [junit] at java.lang.reflect.Method.invoke(Method.java:606) [junit] at org.junit.runners.model.FrameworkMethod$1.runReflectiveCall(FrameworkMethod.java:44) [junit] at org.junit.internal.runners.model.ReflectiveCallable.run(ReflectiveCallable.java:15) [junit] at org.junit.runners.model.FrameworkMethod.invokeExplosively(FrameworkMethod.java:41) [junit] at org.junit.internal.runners.statements.InvokeMethod.evaluate(InvokeMethod.java:20) [junit] at org.junit.internal.runners.statements.FailOnTimeout$1.run(FailOnTimeout.java:28) [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch12AWT - test01GLCanvasOnscreenGL2ES2 [junit] Tests run: 4, Failures: 0, Errors: 1, Time elapsed: 65.407 sec [junit] ------------- Standard Error ----------------- [junit] SLOCK [T main @ 1372944185986 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944220020 ms +++ localhost/127.0.0.1:59999 - Locked within 34038 ms, 35 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch12AWT - test02GLCanvasOnscreenGLES2 [junit] Profile GLES2 n/a [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch12AWT - test02GLCanvasOnscreenGLES2 [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch12AWT - test11GLCanvasOffscreenGL2ES2 [junit] Platform doesn't support offscreen rendering. [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch12AWT - test11GLCanvasOffscreenGL2ES2 [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch12AWT - test12GLCanvasOffscreenGLES2 [junit] Profile GLES2 n/a [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch12AWT - test12GLCanvasOffscreenGLES2 [junit] SLOCK [T main @ 1372944251315 ms --- localhost/127.0.0.1:59999 - Unlock ok within 2 ms [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch12AWT - test01GLCanvasOnscreenGL2ES2 [junit] GLAD Lifecycle.0 GLCanvasOnscreen, restoring false, preserving true [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL2ES2/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@610773bd [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@303faf0f [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@24fe1a88 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x400000f [junit] AWT-EventQueue-0: ** screenshot: TestGLContextDrawableSwitch12AWT.test01GLCanvasOnscreenGL2ES2_-n0000-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0256x0256.png [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x400000f [junit] .. preserving.0 [junit] finishLifecycleAction(com.jogamp.opengl.util.Animator$3): ++++++ timeout reached ++++++ Thread-7 [junit] finishLifecycleAction(com.jogamp.opengl.util.Animator$3): OK false- pollPeriod 1000, blocking true, waited 1000/1000 - Thread-7 [junit] - com.jogamp.opengl.util.Animator[started true, animating true, paused true, drawable 1, totals[dt 0, frames 27951, fps 0.0], modeBits 1, init'ed true, animThread Thread[Thread-7-null,5,main], exclCtxThread false(null)] [junit] java.lang.Exception: Stack trace [junit] at java.lang.Thread.dumpStack(Thread.java:1344) [junit] at com.jogamp.opengl.util.AnimatorBase.finishLifecycleAction(AnimatorBase.java:559) [junit] at com.jogamp.opengl.util.Animator.pause(Animator.java:305) [junit] at com.jogamp.opengl.util.AnimatorBase.remove(AnimatorBase.java:229) [junit] at com.jogamp.opengl.GLEventListenerState.moveFrom(GLEventListenerState.java:156) [junit] at com.jogamp.opengl.test.junit.jogl.acore.glels.GLContextDrawableSwitchBase.testGLADOneLifecycle(GLContextDrawableSwitchBase.java:260) [junit] at com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch12AWT.testGLCanvasImpl(TestGLContextDrawableSwitch12AWT.java:113) [junit] at com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch12AWT.test01GLCanvasOnscreenGL2ES2(TestGLContextDrawableSwitch12AWT.java:67) [junit] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) [junit] at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57) [junit] at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) [junit] at java.lang.reflect.Method.invoke(Method.java:606) [junit] at org.junit.runners.model.FrameworkMethod$1.runReflectiveCall(FrameworkMethod.java:44) [junit] at org.junit.internal.runners.model.ReflectiveCallable.run(ReflectiveCallable.java:15) [junit] at org.junit.runners.model.FrameworkMethod.invokeExplosively(FrameworkMethod.java:41) [junit] at org.junit.internal.runners.statements.InvokeMethod.evaluate(InvokeMethod.java:20) [junit] at org.junit.internal.runners.statements.FailOnTimeout$1.run(FailOnTimeout.java:28) [junit] finishLifecycleAction(com.jogamp.opengl.util.AnimatorBase$3): ++++++ timeout reached ++++++ Thread-7 [junit] finishLifecycleAction(com.jogamp.opengl.util.AnimatorBase$3): OK false- pollPeriod 1000, blocking true, waited 1000/1000 - Thread-7 [junit] - com.jogamp.opengl.util.Animator[started true, animating true, paused true, drawable 0, totals[dt 0, frames 27951, fps 0.0], modeBits 1, init'ed true, animThread Thread[Thread-7-null,5,main], exclCtxThread false(null)] [junit] java.lang.Exception: Stack trace [junit] at java.lang.Thread.dumpStack(Thread.java:1344) [junit] at com.jogamp.opengl.util.AnimatorBase.finishLifecycleAction(AnimatorBase.java:559) [junit] at com.jogamp.opengl.util.AnimatorBase.remove(AnimatorBase.java:236) [junit] at com.jogamp.opengl.GLEventListenerState.moveFrom(GLEventListenerState.java:156) [junit] at com.jogamp.opengl.test.junit.jogl.acore.glels.GLContextDrawableSwitchBase.testGLADOneLifecycle(GLContextDrawableSwitchBase.java:260) [junit] at com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch12AWT.testGLCanvasImpl(TestGLContextDrawableSwitch12AWT.java:113) [junit] at com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch12AWT.test01GLCanvasOnscreenGL2ES2(TestGLContextDrawableSwitch12AWT.java:67) [junit] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) [junit] at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57) [junit] at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) [junit] at java.lang.reflect.Method.invoke(Method.java:606) [junit] at org.junit.runners.model.FrameworkMethod$1.runReflectiveCall(FrameworkMethod.java:44) [junit] at org.junit.internal.runners.model.ReflectiveCallable.run(ReflectiveCallable.java:15) [junit] at org.junit.runners.model.FrameworkMethod.invokeExplosively(FrameworkMethod.java:41) [junit] at org.junit.internal.runners.statements.InvokeMethod.evaluate(InvokeMethod.java:20) [junit] at org.junit.internal.runners.statements.FailOnTimeout$1.run(FailOnTimeout.java:28) [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch12AWT - test01GLCanvasOnscreenGL2ES2 [junit] SLOCK [T main @ 1372944251315 ms --- localhost/127.0.0.1:59999 - Unlock ok within 2 ms [junit] ------------- ---------------- --------------- [junit] [junit] Testcase: test02GLCanvasOnscreenGLES2 took 1.203 sec [junit] Testcase: test11GLCanvasOffscreenGL2ES2 took 0.002 sec [junit] Testcase: test12GLCanvasOffscreenGLES2 took 0.001 sec [junit] Testcase: test01GLCanvasOnscreenGL2ES2 took 30.007 sec [junit] Caused an ERROR [junit] test timed out after 30000 milliseconds [junit] java.lang.Exception: test timed out after 30000 milliseconds [junit] at java.lang.Object.wait(Native Method) [junit] at java.lang.Object.wait(Object.java:503) [junit] at java.awt.EventQueue.invokeAndWait(EventQueue.java:1266) [junit] at java.awt.EventQueue.invokeAndWait(EventQueue.java:1247) [junit] at com.jogamp.common.util.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:53) [junit] at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:100) [junit] at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:205) [junit] at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:172) [junit] at javax.media.opengl.Threading.invoke(Threading.java:191) [junit] at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:483) [junit] at jogamp.opengl.GLDrawableHelper.invoke(GLDrawableHelper.java:724) [junit] at javax.media.opengl.awt.GLCanvas.invoke(GLCanvas.java:786) [junit] at com.jogamp.opengl.GLEventListenerState.moveFrom(GLEventListenerState.java:221) [junit] at com.jogamp.opengl.test.junit.jogl.acore.glels.GLContextDrawableSwitchBase.testGLADOneLifecycle(GLContextDrawableSwitchBase.java:260) [junit] at com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch12AWT.testGLCanvasImpl(TestGLContextDrawableSwitch12AWT.java:113) [junit] at com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch12AWT.test01GLCanvasOnscreenGL2ES2(TestGLContextDrawableSwitch12AWT.java:67) [junit] [junit] Tests run: 4, Failures: 0, Errors: 1, Time elapsed: 65.407 sec [junit] [junit] ------------- Standard Error ----------------- [junit] SLOCK [T main @ 1372944185986 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944220020 ms +++ localhost/127.0.0.1:59999 - Locked within 34038 ms, 35 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch12AWT - test02GLCanvasOnscreenGLES2 [junit] Profile GLES2 n/a [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch12AWT - test02GLCanvasOnscreenGLES2 [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch12AWT - test11GLCanvasOffscreenGL2ES2 [junit] Platform doesn't support offscreen rendering. [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch12AWT - test11GLCanvasOffscreenGL2ES2 [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch12AWT - test12GLCanvasOffscreenGLES2 [junit] Profile GLES2 n/a [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch12AWT - test12GLCanvasOffscreenGLES2 [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch12AWT - test01GLCanvasOnscreenGL2ES2 [junit] GLAD Lifecycle.0 GLCanvasOnscreen, restoring false, preserving true [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL2ES2/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@610773bd [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@303faf0f [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@24fe1a88 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x400000f [junit] AWT-EventQueue-0: ** screenshot: TestGLContextDrawableSwitch12AWT.test01GLCanvasOnscreenGL2ES2_-n0000-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0256x0256.png [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x400000f [junit] .. preserving.0 [junit] finishLifecycleAction(com.jogamp.opengl.util.Animator$3): ++++++ timeout reached ++++++ Thread-7 [junit] finishLifecycleAction(com.jogamp.opengl.util.Animator$3): OK false- pollPeriod 1000, blocking true, waited 1000/1000 - Thread-7 [junit] - com.jogamp.opengl.util.Animator[started true, animating true, paused true, drawable 1, totals[dt 0, frames 27951, fps 0.0], modeBits 1, init'ed true, animThread Thread[Thread-7-null,5,main], exclCtxThread false(null)] [junit] java.lang.Exception: Stack trace [junit] at java.lang.Thread.dumpStack(Thread.java:1344) [junit] at com.jogamp.opengl.util.AnimatorBase.finishLifecycleAction(AnimatorBase.java:559) [junit] at com.jogamp.opengl.util.Animator.pause(Animator.java:305) [junit] at com.jogamp.opengl.util.AnimatorBase.remove(AnimatorBase.java:229) [junit] at com.jogamp.opengl.GLEventListenerState.moveFrom(GLEventListenerState.java:156) [junit] at com.jogamp.opengl.test.junit.jogl.acore.glels.GLContextDrawableSwitchBase.testGLADOneLifecycle(GLContextDrawableSwitchBase.java:260) [junit] at com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch12AWT.testGLCanvasImpl(TestGLContextDrawableSwitch12AWT.java:113) [junit] at com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch12AWT.test01GLCanvasOnscreenGL2ES2(TestGLContextDrawableSwitch12AWT.java:67) [junit] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) [junit] at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57) [junit] at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) [junit] at java.lang.reflect.Method.invoke(Method.java:606) [junit] at org.junit.runners.model.FrameworkMethod$1.runReflectiveCall(FrameworkMethod.java:44) [junit] at org.junit.internal.runners.model.ReflectiveCallable.run(ReflectiveCallable.java:15) [junit] at org.junit.runners.model.FrameworkMethod.invokeExplosively(FrameworkMethod.java:41) [junit] at org.junit.internal.runners.statements.InvokeMethod.evaluate(InvokeMethod.java:20) [junit] at org.junit.internal.runners.statements.FailOnTimeout$1.run(FailOnTimeout.java:28) [junit] finishLifecycleAction(com.jogamp.opengl.util.AnimatorBase$3): ++++++ timeout reached ++++++ Thread-7 [junit] finishLifecycleAction(com.jogamp.opengl.util.AnimatorBase$3): OK false- pollPeriod 1000, blocking true, waited 1000/1000 - Thread-7 [junit] - com.jogamp.opengl.util.Animator[started true, animating true, paused true, drawable 0, totals[dt 0, frames 27951, fps 0.0], modeBits 1, init'ed true, animThread Thread[Thread-7-null,5,main], exclCtxThread false(null)] [junit] java.lang.Exception: Stack trace [junit] at java.lang.Thread.dumpStack(Thread.java:1344) [junit] at com.jogamp.opengl.util.AnimatorBase.finishLifecycleAction(AnimatorBase.java:559) [junit] at com.jogamp.opengl.util.AnimatorBase.remove(AnimatorBase.java:236) [junit] at com.jogamp.opengl.GLEventListenerState.moveFrom(GLEventListenerState.java:156) [junit] at com.jogamp.opengl.test.junit.jogl.acore.glels.GLContextDrawableSwitchBase.testGLADOneLifecycle(GLContextDrawableSwitchBase.java:260) [junit] at com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch12AWT.testGLCanvasImpl(TestGLContextDrawableSwitch12AWT.java:113) [junit] at com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch12AWT.test01GLCanvasOnscreenGL2ES2(TestGLContextDrawableSwitch12AWT.java:67) [junit] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) [junit] at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57) [junit] at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) [junit] at java.lang.reflect.Method.invoke(Method.java:606) [junit] at org.junit.runners.model.FrameworkMethod$1.runReflectiveCall(FrameworkMethod.java:44) [junit] at org.junit.internal.runners.model.ReflectiveCallable.run(ReflectiveCallable.java:15) [junit] at org.junit.runners.model.FrameworkMethod.invokeExplosively(FrameworkMethod.java:41) [junit] at org.junit.internal.runners.statements.InvokeMethod.evaluate(InvokeMethod.java:20) [junit] at org.junit.internal.runners.statements.FailOnTimeout$1.run(FailOnTimeout.java:28) [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch12AWT - test01GLCanvasOnscreenGL2ES2 [junit] SLOCK [T main @ 1372944251315 ms --- localhost/127.0.0.1:59999 - Unlock ok within 2 ms [junit] ------------- ---------------- --------------- [junit] Testcase: test01GLCanvasOnscreenGL2ES2(com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch12AWT): Caused an ERROR [junit] test timed out after 30000 milliseconds [junit] java.lang.Exception: test timed out after 30000 milliseconds [junit] at java.lang.Object.wait(Native Method) [junit] at java.lang.Object.wait(Object.java:503) [junit] at java.awt.EventQueue.invokeAndWait(EventQueue.java:1266) [junit] at java.awt.EventQueue.invokeAndWait(EventQueue.java:1247) [junit] at com.jogamp.common.util.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:53) [junit] at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:100) [junit] at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:205) [junit] at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:172) [junit] at javax.media.opengl.Threading.invoke(Threading.java:191) [junit] at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:483) [junit] at jogamp.opengl.GLDrawableHelper.invoke(GLDrawableHelper.java:724) [junit] at javax.media.opengl.awt.GLCanvas.invoke(GLCanvas.java:786) [junit] at com.jogamp.opengl.GLEventListenerState.moveFrom(GLEventListenerState.java:221) [junit] at com.jogamp.opengl.test.junit.jogl.acore.glels.GLContextDrawableSwitchBase.testGLADOneLifecycle(GLContextDrawableSwitchBase.java:260) [junit] at com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch12AWT.testGLCanvasImpl(TestGLContextDrawableSwitch12AWT.java:113) [junit] at com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch12AWT.test01GLCanvasOnscreenGL2ES2(TestGLContextDrawableSwitch12AWT.java:67) [junit] [junit] [junit] X11Util.Display: Shutdown (JVM shutdown: true, open (no close attempt): 1/1, reusable (open, marked uncloseable): 1, pending (open in creation order): 2) [junit] X11Util: Open X11 Display Connections: 1 [junit] X11Util: Open[0]: NamedX11Display[:0, 0x7fae1c50bd00, refCount 1, unCloseable true] [junit] .. preserving.X [junit] GLAD Lifecycle.X GLCanvasOnscreen [junit] GLAD Lifecycle.0 GLCanvasOnscreen, restoring true, preserving false [junit] Test com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch12AWT FAILED [junit] SLOCK [T main @ 1372944491346 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944494352 ms +++ localhost/127.0.0.1:59999 - Locked within 3009 ms, 4 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test31GLWindow2GLCanvasOffScrnGL2ES2 [junit] libEGL warning: DRI2: failed to authenticate [junit] Platform doesn't support offscreen rendering. [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test31GLWindow2GLCanvasOffScrnGL2ES2 [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test32GLWindow2GLCanvasOffScrnGLES2 [junit] Profile GLES2 n/a [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test32GLWindow2GLCanvasOffScrnGLES2 [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test01GLCanvasOnScrn2GLWindowGL2ES2 [junit] GLAD Lifecycle.0 GLCanvasOnscreen, restoring false, preserving true [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL2ES2/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@231d9552 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6b364c80 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@39d89e7d [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x160000f [junit] AWT-EventQueue-0: ** screenshot: TestGLContextDrawableSwitch21Newt2AWT.test01GLCanvasOnScrn2GLWindowGL2ES2_-n0000-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0256x0256.png [junit] .. preserving.0 [junit] .. preserving.X [junit] GLAD Lifecycle.X GLCanvasOnscreen [junit] GLAD Lifecycle.0 GLWindow, restoring true, preserving false [junit] .. restoring.0 [junit] Thread[Thread-6,5,main] GearsES2.reshape 0/0 356x356, swapInterval 1, drawable 0x3e00002 [junit] .. restoring.X [junit] Thread-6-null: ** screenshot: TestGLContextDrawableSwitch21Newt2AWT.test01GLCanvasOnScrn2GLWindowGL2ES2_-n0059-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0356x0356.png [junit] Thread[Thread-6-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose ... [junit] Thread[Thread-6-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose FIN [junit] GLAD Lifecycle.X GLWindow [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test01GLCanvasOnScrn2GLWindowGL2ES2 [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test02GLCanvasOnScrn2GLWindowGLES2 [junit] Profile GLES2 n/a [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test02GLCanvasOnScrn2GLWindowGLES2 [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test11GLWindow2GLCanvasOnScrnGL2ES2 [junit] GLAD Lifecycle.0 GLWindow, restoring false, preserving true [junit] Thread[Thread-8-null,5,main] GearsES2.init ... [junit] GearsES2 init on Thread[Thread-8-null,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL2ES2/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3ead443d [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@615b20f0 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@25cf9e7f [junit] Thread[Thread-8-null,5,main] GearsES2.init FIN [junit] Thread[Thread-8-null,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x3c00004 [junit] Thread-8-null: ** screenshot: TestGLContextDrawableSwitch21Newt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2_-n0000-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0256x0256.png [junit] .. preserving.0 [junit] .. preserving.X [junit] GLAD Lifecycle.X GLWindow [junit] GLAD Lifecycle.0 GLCanvasOnscreen, restoring true, preserving false [junit] .. restoring.0 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 356x356, swapInterval 1, drawable 0x160001b [junit] .. restoring.X [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 356x356, swapInterval 1, drawable 0x160001b [junit] AWT-EventQueue-0: ** screenshot: TestGLContextDrawableSwitch21Newt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2_-n0062-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0356x0356.png [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] GLAD Lifecycle.X GLCanvasOnscreen [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test11GLWindow2GLCanvasOnScrnGL2ES2 [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test12GLWindow2GLCanvasOnScrnGLES2 [junit] Profile GLES2 n/a [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test12GLWindow2GLCanvasOnScrnGLES2 [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test21GLCanvasOffScrn2GLWindowGL2ES2 [junit] Platform doesn't support offscreen rendering. [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test21GLCanvasOffScrn2GLWindowGL2ES2 [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test22GLCanvasOffScrn2GLWindowGLES2 [junit] Profile GLES2 n/a [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test22GLCanvasOffScrn2GLWindowGLES2 [junit] Tests run: 8, Failures: 0, Errors: 0, Time elapsed: 9.522 sec [junit] ------------- Standard Error ----------------- [junit] SLOCK [T main @ 1372944491346 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944494352 ms +++ localhost/127.0.0.1:59999 - Locked within 3009 ms, 4 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test31GLWindow2GLCanvasOffScrnGL2ES2 [junit] Platform doesn't support offscreen rendering. [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test31GLWindow2GLCanvasOffScrnGL2ES2 [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test32GLWindow2GLCanvasOffScrnGLES2 [junit] Profile GLES2 n/a [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test32GLWindow2GLCanvasOffScrnGLES2 [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test01GLCanvasOnScrn2GLWindowGL2ES2 [junit] GLAD Lifecycle.0 GLCanvasOnscreen, restoring false, preserving true [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL2ES2/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@231d9552 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6b364c80 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@39d89e7d [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x160000f [junit] AWT-EventQueue-0: ** screenshot: TestGLContextDrawableSwitch21Newt2AWT.test01GLCanvasOnScrn2GLWindowGL2ES2_-n0000-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0256x0256.png [junit] .. preserving.0 [junit] .. preserving.X [junit] GLAD Lifecycle.X GLCanvasOnscreen [junit] GLAD Lifecycle.0 GLWindow, restoring true, preserving false [junit] .. restoring.0 [junit] Thread[Thread-6,5,main] GearsES2.reshape 0/0 356x356, swapInterval 1, drawable 0x3e00002 [junit] .. restoring.X [junit] Thread-6-null: ** screenshot: TestGLContextDrawableSwitch21Newt2AWT.test01GLCanvasOnScrn2GLWindowGL2ES2_-n0059-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0356x0356.png [junit] Thread[Thread-6-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose ... [junit] Thread[Thread-6-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose FIN [junit] GLAD Lifecycle.X GLWindow [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test01GLCanvasOnScrn2GLWindowGL2ES2 [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test02GLCanvasOnScrn2GLWindowGLES2 [junit] Profile GLES2 n/a [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test02GLCanvasOnScrn2GLWindowGLES2 [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test11GLWindow2GLCanvasOnScrnGL2ES2 [junit] GLAD Lifecycle.0 GLWindow, restoring false, preserving true [junit] Thread[Thread-8-null,5,main] GearsES2.init ... [junit] GearsES2 init on Thread[Thread-8-null,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL2ES2/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3ead443d [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@615b20f0 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@25cf9e7f [junit] Thread[Thread-8-null,5,main] GearsES2.init FIN [junit] Thread[Thread-8-null,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x3c00004 [junit] Thread-8-null: ** screenshot: TestGLContextDrawableSwitch21Newt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2_-n0000-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0256x0256.png [junit] .. preserving.0 [junit] .. preserving.X [junit] GLAD Lifecycle.X GLWindow [junit] GLAD Lifecycle.0 GLCanvasOnscreen, restoring true, preserving false [junit] .. restoring.0 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 356x356, swapInterval 1, drawable 0x160001b [junit] .. restoring.X [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 356x356, swapInterval 1, drawable 0x160001b [junit] AWT-EventQueue-0: ** screenshot: TestGLContextDrawableSwitch21Newt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2_-n0062-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0356x0356.png [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] GLAD Lifecycle.X GLCanvasOnscreen [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test11GLWindow2GLCanvasOnScrnGL2ES2 [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test12GLWindow2GLCanvasOnScrnGLES2 [junit] Profile GLES2 n/a [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test12GLWindow2GLCanvasOnScrnGLES2 [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test21GLCanvasOffScrn2GLWindowGL2ES2 [junit] Platform doesn't support offscreen rendering. [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test21GLCanvasOffScrn2GLWindowGL2ES2 [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test22GLCanvasOffScrn2GLWindowGLES2 [junit] Profile GLES2 n/a [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test22GLCanvasOffScrn2GLWindowGLES2 [junit] SLOCK [T main @ 1372944500785 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] ------------- ---------------- --------------- [junit] [junit] Testcase: test31GLWindow2GLCanvasOffScrnGL2ES2 took 1.205 sec [junit] Testcase: test32GLWindow2GLCanvasOffScrnGLES2 took 0.001 sec [junit] Testcase: test01GLCanvasOnScrn2GLWindowGL2ES2 took 2.708 sec [junit] Testcase: test02GLCanvasOnScrn2GLWindowGLES2 took 0.002 sec [junit] Testcase: test11GLWindow2GLCanvasOnScrnGL2ES2 took 2.418 sec [junit] Testcase: test12GLWindow2GLCanvasOnScrnGLES2 took 0.001 sec [junit] Testcase: test21GLCanvasOffScrn2GLWindowGL2ES2 took 0.001 sec [junit] Testcase: test22GLCanvasOffScrn2GLWindowGLES2 took 0.002 sec [junit] Tests run: 8, Failures: 0, Errors: 0, Time elapsed: 9.522 sec [junit] [junit] SLOCK [T main @ 1372944500785 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] ------------- Standard Error ----------------- [junit] SLOCK [T main @ 1372944491346 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944494352 ms +++ localhost/127.0.0.1:59999 - Locked within 3009 ms, 4 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test31GLWindow2GLCanvasOffScrnGL2ES2 [junit] Platform doesn't support offscreen rendering. [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test31GLWindow2GLCanvasOffScrnGL2ES2 [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test32GLWindow2GLCanvasOffScrnGLES2 [junit] Profile GLES2 n/a [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test32GLWindow2GLCanvasOffScrnGLES2 [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test01GLCanvasOnScrn2GLWindowGL2ES2 [junit] GLAD Lifecycle.0 GLCanvasOnscreen, restoring false, preserving true [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL2ES2/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@231d9552 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6b364c80 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@39d89e7d [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x160000f [junit] AWT-EventQueue-0: ** screenshot: TestGLContextDrawableSwitch21Newt2AWT.test01GLCanvasOnScrn2GLWindowGL2ES2_-n0000-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0256x0256.png [junit] .. preserving.0 [junit] .. preserving.X [junit] GLAD Lifecycle.X GLCanvasOnscreen [junit] GLAD Lifecycle.0 GLWindow, restoring true, preserving false [junit] .. restoring.0 [junit] Thread[Thread-6,5,main] GearsES2.reshape 0/0 356x356, swapInterval 1, drawable 0x3e00002 [junit] .. restoring.X [junit] Thread-6-null: ** screenshot: TestGLContextDrawableSwitch21Newt2AWT.test01GLCanvasOnScrn2GLWindowGL2ES2_-n0059-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0356x0356.png [junit] Thread[Thread-6-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose ... [junit] Thread[Thread-6-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose FIN [junit] GLAD Lifecycle.X GLWindow [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test01GLCanvasOnScrn2GLWindowGL2ES2 [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test02GLCanvasOnScrn2GLWindowGLES2 [junit] Profile GLES2 n/a [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test02GLCanvasOnScrn2GLWindowGLES2 [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test11GLWindow2GLCanvasOnScrnGL2ES2 [junit] GLAD Lifecycle.0 GLWindow, restoring false, preserving true [junit] Thread[Thread-8-null,5,main] GearsES2.init ... [junit] GearsES2 init on Thread[Thread-8-null,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL2ES2/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add 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GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3ead443d [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@615b20f0 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@25cf9e7f [junit] Thread[Thread-8-null,5,main] GearsES2.init FIN [junit] Thread[Thread-8-null,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x3c00004 [junit] Thread-8-null: ** screenshot: TestGLContextDrawableSwitch21Newt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2_-n0000-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0256x0256.png [junit] .. preserving.0 [junit] .. preserving.X [junit] GLAD Lifecycle.X GLWindow [junit] GLAD Lifecycle.0 GLCanvasOnscreen, restoring true, preserving false [junit] .. restoring.0 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 356x356, swapInterval 1, drawable 0x160001b [junit] .. restoring.X [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 356x356, swapInterval 1, drawable 0x160001b [junit] AWT-EventQueue-0: ** screenshot: TestGLContextDrawableSwitch21Newt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2_-n0062-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0356x0356.png [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] GLAD Lifecycle.X GLCanvasOnscreen [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test11GLWindow2GLCanvasOnScrnGL2ES2 [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test12GLWindow2GLCanvasOnScrnGLES2 [junit] Profile GLES2 n/a [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test12GLWindow2GLCanvasOnScrnGLES2 [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test21GLCanvasOffScrn2GLWindowGL2ES2 [junit] Platform doesn't support offscreen rendering. [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test21GLCanvasOffScrn2GLWindowGL2ES2 [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test22GLCanvasOffScrn2GLWindowGLES2 [junit] Profile GLES2 n/a [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test22GLCanvasOffScrn2GLWindowGLES2 [junit] SLOCK [T main @ 1372944500785 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] ------------- ---------------- --------------- [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestAWT01GLn [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestAWT01GLn [junit] SLOCK [T main @ 1372944501615 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944502619 ms +++ localhost/127.0.0.1:59999 - Locked within 1008 ms, 2 attempts [junit] libEGL warning: DRI2: failed to authenticate [junit] GLProfile Native[GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)], GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)], GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL4bc.hw], GLProfile[GL2ES1/GL4bc.hw], GLProfile[GL2/GL2.hw], GLProfile[GL4/GL4.hw], GLProfile[GL3/GL3.hw], GLProfile[GL4bc/GL4bc.hw], GLProfile[GL4bc/GL4bc.hw], GLProfile[GL2GL3/GL4bc.hw], GLProfile[GL3bc/GL3bc.hw], , default GLProfile[GL4bc/GL4bc.hw]] [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWT01GLn - test01GLDefault [junit] GLProfile Default: GLProfile[GL4bc/GL4bc.hw] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 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GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5a5beb72 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@48beb7b6 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@610f3309 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 502x482, swapInterval 1, drawable 0x160000f [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 502x482, swapInterval 1, drawable 0x160000f [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 508x485, swapInterval 1, drawable 0x160000f [junit] GLES2 n/a [junit] GLProfile GL2: GLProfile[GL2/GL2.hw] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWT01GLn - test01GLDefault [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWT01GLn - test02ES2 [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWT01GLn - test02ES2 [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWT01GLn - test02GL2 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL2/GL2.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@48a3de69 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7e5ee4c0 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7fc3a11 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 502x482, swapInterval 1, drawable 0x1600019 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 502x482, swapInterval 1, drawable 0x1600019 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 508x485, swapInterval 1, drawable 0x1600019 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWT01GLn - test02GL2 [junit] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 4.136 sec [junit] ------------- Standard Output --------------- [junit] GLProfile Native[GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)], GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)], GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL4bc.hw], GLProfile[GL2ES1/GL4bc.hw], GLProfile[GL2/GL2.hw], GLProfile[GL4/GL4.hw], GLProfile[GL3/GL3.hw], GLProfile[GL4bc/GL4bc.hw], GLProfile[GL4bc/GL4bc.hw], GLProfile[GL2GL3/GL4bc.hw], GLProfile[GL3bc/GL3bc.hw], , default GLProfile[GL4bc/GL4bc.hw]] [junit] GLProfile Default: GLProfile[GL4bc/GL4bc.hw] [junit] GLES2 n/a [junit] GLProfile GL2: GLProfile[GL2/GL2.hw] [junit] ------------- ---------------- --------------- [junit] ------------- Standard Error ----------------- [junit] SLOCK [T main @ 1372944501615 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944502619 ms +++ localhost/127.0.0.1:59999 - Locked within 1008 ms, 2 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWT01GLn - test01GLDefault [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5a5beb72 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@48beb7b6 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@610f3309 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 502x482, swapInterval 1, drawable 0x160000f [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 502x482, swapInterval 1, drawable 0x160000f [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 508x485, swapInterval 1, drawable 0x160000f [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWT01GLn - test01GLDefault [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWT01GLn - test02ES2 [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWT01GLn - test02ES2 [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWT01GLn - test02GL2 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL2/GL2.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@48a3de69 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7e5ee4c0 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7fc3a11 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 502x482, swapInterval 1, drawable 0x1600019 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 502x482, swapInterval 1, drawable 0x1600019 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 508x485, swapInterval 1, drawable 0x1600019 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWT01GLn - test02GL2 [junit] SLOCK [T main @ 1372944505673 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] ------------- ---------------- --------------- [junit] [junit] Testcase: test01GLDefault took 1.008 sec [junit] Testcase: test02ES2 took 0.001 sec [junit] Testcase: test02GL2 took 0.701 sec [junit] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 4.136 sec [junit] [junit] ------------- Standard Output --------------- [junit] GLProfile Native[GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)], GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)], GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL4bc.hw], GLProfile[GL2ES1/GL4bc.hw], GLProfile[GL2/GL2.hw], GLProfile[GL4/GL4.hw], GLProfile[GL3/GL3.hw], GLProfile[GL4bc/GL4bc.hw], GLProfile[GL4bc/GL4bc.hw], GLProfile[GL2GL3/GL4bc.hw], GLProfile[GL3bc/GL3bc.hw], , default GLProfile[GL4bc/GL4bc.hw]] [junit] GLProfile Default: GLProfile[GL4bc/GL4bc.hw] [junit] GLES2 n/a [junit] GLProfile GL2: GLProfile[GL2/GL2.hw] [junit] ------------- ---------------- --------------- [junit] ------------- Standard Error ----------------- [junit] SLOCK [T main @ 1372944501615 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944502619 ms +++ localhost/127.0.0.1:59999 - Locked within 1008 ms, 2 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWT01GLn - test01GLDefault [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5a5beb72 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@48beb7b6 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@610f3309 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 502x482, swapInterval 1, drawable 0x160000f [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 502x482, swapInterval 1, drawable 0x160000f [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 508x485, swapInterval 1, drawable 0x160000f [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWT01GLn - test01GLDefault [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWT01GLn - test02ES2 [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWT01GLn - test02ES2 [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWT01GLn - test02GL2 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL2/GL2.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@48a3de69 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7e5ee4c0 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7fc3a11 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 502x482, swapInterval 1, drawable 0x1600019 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 502x482, swapInterval 1, drawable 0x1600019 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 508x485, swapInterval 1, drawable 0x1600019 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWT01GLn - test02GL2 [junit] SLOCK [T main @ 1372944505673 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] ------------- ---------------- --------------- [junit] SLOCK [T main @ 1372944505673 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestAWT02WindowClosing [junit] SLOCK [T main @ 1372944506481 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestAWT02WindowClosing [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944508486 ms +++ localhost/127.0.0.1:59999 - Locked within 2008 ms, 3 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWT02WindowClosing - test01WindowClosing [junit] windowClosing() called .. [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWT02WindowClosing - test01WindowClosing [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 2.759 sec [junit] ------------- Standard Output --------------- [junit] windowClosing() called .. [junit] ------------- ---------------- --------------- [junit] ------------- Standard Error ----------------- [junit] SLOCK [T main @ 1372944506481 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944508486 ms +++ localhost/127.0.0.1:59999 - Locked within 2008 ms, 3 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWT02WindowClosing - test01WindowClosing [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWT02WindowClosing - test01WindowClosing [junit] SLOCK [T main @ 1372944509162 ms --- localhost/127.0.0.1:59999 - Unlock ok within 2 ms [junit] ------------- ---------------- --------------- [junit] [junit] Testcase: test01WindowClosing took 0.625 sec [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 2.759 sec [junit] [junit] ------------- Standard Output --------------- [junit] windowClosing() called .. [junit] ------------- ---------------- --------------- [junit] ------------- Standard Error ----------------- [junit] SLOCK [T main @ 1372944506481 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944508486 ms +++ localhost/127.0.0.1:59999 - Locked within 2008 ms, 3 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWT02WindowClosing - test01WindowClosing [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWT02WindowClosing - test01WindowClosing [junit] SLOCK [T main @ 1372944509162 ms --- localhost/127.0.0.1:59999 - Unlock ok within 2 ms [junit] ------------- ---------------- --------------- [junit] SLOCK [T main @ 1372944509162 ms --- localhost/127.0.0.1:59999 - Unlock ok within 2 ms [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestAWT03GLCanvasRecreate01 [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944509958 ms +++ localhost/127.0.0.1:59999 - Locked within 5 ms, 1 attempts [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestAWT03GLCanvasRecreate01 [junit] libEGL warning: DRI2: failed to authenticate [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWT03GLCanvasRecreate01 - testAddRemove3Times [junit] GLProfile Native[GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)], GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)], GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL4bc.hw], GLProfile[GL2ES1/GL4bc.hw], GLProfile[GL2/GL2.hw], GLProfile[GL4/GL4.hw], GLProfile[GL3/GL3.hw], GLProfile[GL4bc/GL4bc.hw], GLProfile[GL4bc/GL4bc.hw], GLProfile[GL2GL3/GL4bc.hw], GLProfile[GL3bc/GL3bc.hw], , default GLProfile[GL4bc/GL4bc.hw]] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@58d5533a [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1d4b3266 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@33d9d590 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 508x485, swapInterval 1, drawable 0x1600019 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@556eaccc [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5512b0e5 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3e1bb605 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 508x485, swapInterval 1, drawable 0x1600022 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 508x485, swapInterval 1, drawable 0x1600022 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5674c175 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@b4914ab [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6aebec56 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 508x485, swapInterval 1, drawable 0x1600028 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 508x485, swapInterval 1, drawable 0x1600028 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@476e840a [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@289ed129 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@52b5ef94 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 508x485, swapInterval 1, drawable 0x160002e [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 508x485, swapInterval 1, drawable 0x160002e [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWT03GLCanvasRecreate01 - testAddRemove3Times [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 2.81 sec [junit] ------------- Standard Output --------------- [junit] GLProfile Native[GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)], GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)], GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL4bc.hw], GLProfile[GL2ES1/GL4bc.hw], GLProfile[GL2/GL2.hw], GLProfile[GL4/GL4.hw], GLProfile[GL3/GL3.hw], GLProfile[GL4bc/GL4bc.hw], GLProfile[GL4bc/GL4bc.hw], GLProfile[GL2GL3/GL4bc.hw], GLProfile[GL3bc/GL3bc.hw], , default GLProfile[GL4bc/GL4bc.hw]] [junit] ------------- ---------------- --------------- [junit] ------------- Standard Error ----------------- [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944509958 ms +++ localhost/127.0.0.1:59999 - Locked within 5 ms, 1 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWT03GLCanvasRecreate01 - testAddRemove3Times [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@58d5533a [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1d4b3266 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@33d9d590 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 508x485, swapInterval 1, drawable 0x1600019 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@556eaccc [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5512b0e5 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3e1bb605 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 508x485, swapInterval 1, drawable 0x1600022 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 508x485, swapInterval 1, drawable 0x1600022 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object 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GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5674c175 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@b4914ab [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6aebec56 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 508x485, swapInterval 1, drawable 0x1600028 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 508x485, swapInterval 1, drawable 0x1600028 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] SLOCK [T main @ 1372944512691 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility 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GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@476e840a [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@289ed129 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@52b5ef94 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 508x485, swapInterval 1, drawable 0x160002e [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 508x485, swapInterval 1, drawable 0x160002e [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWT03GLCanvasRecreate01 - testAddRemove3Times [junit] SLOCK [T main @ 1372944512691 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] ------------- ---------------- --------------- [junit] [junit] Testcase: testAddRemove3Times took 1.5 sec [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 2.81 sec [junit] [junit] ------------- Standard Output --------------- [junit] GLProfile Native[GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)], GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)], GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL4bc.hw], GLProfile[GL2ES1/GL4bc.hw], GLProfile[GL2/GL2.hw], GLProfile[GL4/GL4.hw], GLProfile[GL3/GL3.hw], GLProfile[GL4bc/GL4bc.hw], GLProfile[GL4bc/GL4bc.hw], GLProfile[GL2GL3/GL4bc.hw], GLProfile[GL3bc/GL3bc.hw], , default GLProfile[GL4bc/GL4bc.hw]] [junit] ------------- ---------------- --------------- [junit] ------------- Standard Error ----------------- [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944509958 ms +++ localhost/127.0.0.1:59999 - Locked within 5 ms, 1 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWT03GLCanvasRecreate01 - testAddRemove3Times [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@58d5533a [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1d4b3266 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@33d9d590 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 508x485, swapInterval 1, drawable 0x1600019 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@556eaccc [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5512b0e5 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3e1bb605 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 508x485, swapInterval 1, drawable 0x1600022 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 508x485, swapInterval 1, drawable 0x1600022 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5674c175 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@b4914ab [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6aebec56 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 508x485, swapInterval 1, drawable 0x1600028 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 508x485, swapInterval 1, drawable 0x1600028 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@476e840a [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@289ed129 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@52b5ef94 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 508x485, swapInterval 1, drawable 0x160002e [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 508x485, swapInterval 1, drawable 0x160002e [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWT03GLCanvasRecreate01 - testAddRemove3Times [junit] SLOCK [T main @ 1372944512691 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] ------------- ---------------- --------------- [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 [junit] SLOCK [T main @ 1372944513604 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944520614 ms +++ localhost/127.0.0.1:59999 - Locked within 7013 ms, 8 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testFPSAnimatorStartStop [junit] libEGL warning: DRI2: failed to authenticate [junit] Item Stays: Label, com.jogamp.opengl.util.FPSAnimator[started false, animating false, paused false, drawable 1, totals[dt 0, frames 0, fps 0.0], modeBits 1, init'ed true, animThread null, exclCtxThread false(null)] [junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.FPSAnimator[started false, animating false, paused false, drawable 1, totals[dt 0, frames 0, fps 0.0], modeBits 1, init'ed true, animThread null, exclCtxThread false(null)] [junit] FPSAnimator P1:Thread[AWT-EventQueue-0-FPSAWTAnimator-Timer0,6,main]: Task[thread Thread[AWT-EventQueue-0-FPSAWTAnimator-Timer0,6,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL2/GL2.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2d290383 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5fa5a49e [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@73dab220 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x380000f [junit] Item Stays: GLCanvas, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1, totals[dt 0, frames 3, fps 0.0], modeBits 1, init'ed true, animThread Thread[AWT-EventQueue-0-FPSAWTAnimator-Timer0,6,main], exclCtxThread false(null)] [junit] Item Change: GLCanvas -> Label, com.jogamp.opengl.util.FPSAnimator[started false, animating false, paused false, drawable 1, totals[dt 0, frames 3, fps 0.0], modeBits 1, init'ed true, animThread null, exclCtxThread false(null)] [junit] Item Stays: Label, com.jogamp.opengl.util.FPSAnimator[started false, animating false, paused false, drawable 1, totals[dt 0, frames 3, fps 0.0], modeBits 1, init'ed true, animThread null, exclCtxThread false(null)] [junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.FPSAnimator[started false, animating false, paused false, drawable 1, totals[dt 0, frames 0, fps 0.0], modeBits 1, init'ed true, animThread Thread[AWT-EventQueue-0-FPSAWTAnimator-Timer1,6,main], exclCtxThread false(null)] [junit] FPSAnimator P1:Thread[AWT-EventQueue-0-FPSAWTAnimator-Timer1,6,main]: Task[thread Thread[AWT-EventQueue-0-FPSAWTAnimator-Timer1,6,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x380000f [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testFPSAnimatorStartStop [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testFPSAnimatorResumePause [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer2,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer2,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] FPSAnimator P5: false, Thread[main-FPSAWTAnimator-Timer2,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer2,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 1, drawablesEmpty false] [junit] Item Stays: Label, com.jogamp.opengl.util.FPSAnimator[started true, animating false, paused true, drawable 1, totals[dt 0, frames 1, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-FPSAWTAnimator-Timer2,5,main], exclCtxThread false(null)] [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer2,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer2,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1, totals[dt 0, frames 0, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-FPSAWTAnimator-Timer2,5,main], exclCtxThread false(null)] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL2/GL2.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@55b31984 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@61505510 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6100bf59 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3800024 [junit] Item Stays: GLCanvas, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1, totals[dt 0, frames 7, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-FPSAWTAnimator-Timer2,5,main], exclCtxThread false(null)] [junit] Item Change: GLCanvas -> Label, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused true, drawable 1, totals[dt 0, frames 7, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-FPSAWTAnimator-Timer2,5,main], exclCtxThread false(null)] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3800024 [junit] Item Stays: Label, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused true, drawable 1, totals[dt 0, frames 8, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-FPSAWTAnimator-Timer2,5,main], exclCtxThread false(null)] [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer2,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer2,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1, totals[dt 0, frames 0, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-FPSAWTAnimator-Timer2,5,main], exclCtxThread false(null)] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3800024 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testFPSAnimatorResumePause [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testFPSAnimatorContinue [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer3,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer3,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] Item Stays: Label, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1, totals[dt 0, frames 21, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-FPSAWTAnimator-Timer3,5,main], exclCtxThread false(null)] [junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1, totals[dt 0, frames 21, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-FPSAWTAnimator-Timer3,5,main], exclCtxThread false(null)] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL2/GL2.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3d99fd3f [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@48c152b1 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@c1c07c8 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3800032 [junit] Item Stays: GLCanvas, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1, totals[dt 0, frames 29, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-FPSAWTAnimator-Timer3,5,main], exclCtxThread false(null)] [junit] Item Change: GLCanvas -> Label, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1, totals[dt 0, frames 29, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-FPSAWTAnimator-Timer3,5,main], exclCtxThread false(null)] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3800032 [junit] Item Stays: Label, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1, totals[dt 0, frames 42, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-FPSAWTAnimator-Timer3,5,main], exclCtxThread false(null)] [junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1, totals[dt 0, frames 42, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-FPSAWTAnimator-Timer3,5,main], exclCtxThread false(null)] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3800032 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testFPSAnimatorContinue [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testAnimatorStartStop [junit] Item Stays: Label, com.jogamp.opengl.util.Animator[started false, animating false, paused false, drawable 1, totals[dt 0, frames 0, fps 0.0], modeBits 1, init'ed true, animThread null, exclCtxThread false(null)] [junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.Animator[started false, animating false, paused false, drawable 1, totals[dt 0, frames 0, fps 0.0], modeBits 1, init'ed true, animThread null, exclCtxThread false(null)] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL2/GL2.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@245f1abb [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5fd3fda4 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@56b14b22 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3800040 [junit] Item Stays: GLCanvas, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1, totals[dt 0, frames 9, fps 0.0], modeBits 1, init'ed true, animThread Thread[AWT-EventQueue-0-AWTAnimator,6,main], exclCtxThread false(null)] [junit] Item Change: GLCanvas -> Label, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1, totals[dt 0, frames 9, fps 0.0], modeBits 1, init'ed true, animThread Thread[AWT-EventQueue-0-AWTAnimator,6,main], exclCtxThread false(null)] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3800040 [junit] Item Stays: Label, com.jogamp.opengl.util.Animator[started false, animating false, paused false, drawable 1, totals[dt 0, frames 10, fps 0.0], modeBits 1, init'ed true, animThread null, exclCtxThread false(null)] [junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.Animator[started false, animating false, paused false, drawable 1, totals[dt 0, frames 0, fps 0.0], modeBits 1, init'ed true, animThread null, exclCtxThread false(null)] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3800040 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testAnimatorStartStop [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testAnimatorResumePause [junit] Item Stays: Label, com.jogamp.opengl.util.Animator[started true, animating false, paused true, drawable 1, totals[dt 0, frames 2, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-AWTAnimator,5,main], exclCtxThread false(null)] [junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.Animator[started true, animating false, paused false, drawable 1, totals[dt 0, frames 2, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-AWTAnimator,5,main], exclCtxThread false(null)] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL2/GL2.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3795d4c9 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4dc4f4a1 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3d989dea [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3800050 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3800050 [junit] Item Stays: GLCanvas, com.jogamp.opengl.util.Animator[started true, animating false, paused false, drawable 1, totals[dt 0, frames 2, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-AWTAnimator,5,main], exclCtxThread false(null)] [junit] Item Change: GLCanvas -> Label, com.jogamp.opengl.util.Animator[started true, animating false, paused true, drawable 1, totals[dt 0, frames 2, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-AWTAnimator,5,main], exclCtxThread false(null)] [junit] Item Stays: Label, com.jogamp.opengl.util.Animator[started true, animating false, paused true, drawable 1, totals[dt 0, frames 2, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-AWTAnimator,5,main], exclCtxThread false(null)] [junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.Animator[started true, animating false, paused false, drawable 1, totals[dt 0, frames 2, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-AWTAnimator,5,main], exclCtxThread false(null)] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3800050 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3800050 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testAnimatorResumePause [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testAnimatorContinue [junit] Item Stays: Label, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1, totals[dt 245, frames 463374, fps 1891347.0], modeBits 1, init'ed true, animThread Thread[main-AWTAnimator,5,main], exclCtxThread false(null)] [junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1, totals[dt 247, frames 467477, fps 1892550.6], modeBits 1, init'ed true, animThread Thread[main-AWTAnimator,5,main], exclCtxThread false(null)] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL2/GL2.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@23596f39 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@44951950 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@18b0f65d [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x380005e [junit] Item Stays: GLCanvas, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1, totals[dt 247, frames 467485, fps 1892550.6], modeBits 1, init'ed true, animThread Thread[main-AWTAnimator,5,main], exclCtxThread false(null)] [junit] Item Change: GLCanvas -> Label, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1, totals[dt 247, frames 467485, fps 1892550.6], modeBits 1, init'ed true, animThread Thread[main-AWTAnimator,5,main], exclCtxThread false(null)] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x380005e [junit] Item Stays: Label, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1, totals[dt 665, frames 1007318, fps 1514797.0], modeBits 1, init'ed true, animThread Thread[main-AWTAnimator,5,main], exclCtxThread false(null)] [junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1, totals[dt 666, frames 1010194, fps 1516756.8], modeBits 1, init'ed true, animThread Thread[main-AWTAnimator,5,main], exclCtxThread false(null)] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x380005e [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testAnimatorContinue [junit] SLOCK [T main @ 1372944527838 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms [junit] Tests run: 6, Failures: 0, Errors: 0, Time elapsed: 14.313 sec [junit] ------------- Standard Error ----------------- [junit] SLOCK [T main @ 1372944513604 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944520614 ms +++ localhost/127.0.0.1:59999 - Locked within 7013 ms, 8 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testFPSAnimatorStartStop [junit] Item Stays: Label, com.jogamp.opengl.util.FPSAnimator[started false, animating false, paused false, drawable 1, totals[dt 0, frames 0, fps 0.0], modeBits 1, init'ed true, animThread null, exclCtxThread false(null)] [junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.FPSAnimator[started false, animating false, paused false, drawable 1, totals[dt 0, frames 0, fps 0.0], modeBits 1, init'ed true, animThread null, exclCtxThread false(null)] [junit] FPSAnimator P1:Thread[AWT-EventQueue-0-FPSAWTAnimator-Timer0,6,main]: Task[thread Thread[AWT-EventQueue-0-FPSAWTAnimator-Timer0,6,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL2/GL2.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2d290383 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5fa5a49e [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@73dab220 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x380000f [junit] Item Stays: GLCanvas, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1, totals[dt 0, frames 3, fps 0.0], modeBits 1, init'ed true, animThread Thread[AWT-EventQueue-0-FPSAWTAnimator-Timer0,6,main], exclCtxThread false(null)] [junit] Item Change: GLCanvas -> Label, com.jogamp.opengl.util.FPSAnimator[started false, animating false, paused false, drawable 1, totals[dt 0, frames 3, fps 0.0], modeBits 1, init'ed true, animThread null, exclCtxThread false(null)] [junit] Item Stays: Label, com.jogamp.opengl.util.FPSAnimator[started false, animating false, paused false, drawable 1, totals[dt 0, frames 3, fps 0.0], modeBits 1, init'ed true, animThread null, exclCtxThread false(null)] [junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.FPSAnimator[started false, animating false, paused false, drawable 1, totals[dt 0, frames 0, fps 0.0], modeBits 1, init'ed true, animThread Thread[AWT-EventQueue-0-FPSAWTAnimator-Timer1,6,main], exclCtxThread false(null)] [junit] FPSAnimator P1:Thread[AWT-EventQueue-0-FPSAWTAnimator-Timer1,6,main]: Task[thread Thread[AWT-EventQueue-0-FPSAWTAnimator-Timer1,6,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x380000f [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testFPSAnimatorStartStop [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testFPSAnimatorResumePause [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer2,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer2,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] FPSAnimator P5: false, Thread[main-FPSAWTAnimator-Timer2,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer2,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 1, drawablesEmpty false] [junit] Item Stays: Label, com.jogamp.opengl.util.FPSAnimator[started true, animating false, paused true, drawable 1, totals[dt 0, frames 1, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-FPSAWTAnimator-Timer2,5,main], exclCtxThread false(null)] [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer2,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer2,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1, totals[dt 0, frames 0, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-FPSAWTAnimator-Timer2,5,main], exclCtxThread false(null)] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL2/GL2.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@55b31984 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@61505510 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6100bf59 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3800024 [junit] Item Stays: GLCanvas, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1, totals[dt 0, frames 7, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-FPSAWTAnimator-Timer2,5,main], exclCtxThread false(null)] [junit] Item Change: GLCanvas -> Label, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused true, drawable 1, totals[dt 0, frames 7, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-FPSAWTAnimator-Timer2,5,main], exclCtxThread false(null)] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3800024 [junit] Item Stays: Label, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused true, drawable 1, totals[dt 0, frames 8, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-FPSAWTAnimator-Timer2,5,main], exclCtxThread false(null)] [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer2,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer2,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1, totals[dt 0, frames 0, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-FPSAWTAnimator-Timer2,5,main], exclCtxThread false(null)] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3800024 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testFPSAnimatorResumePause [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testFPSAnimatorContinue [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer3,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer3,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] Item Stays: Label, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1, totals[dt 0, frames 21, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-FPSAWTAnimator-Timer3,5,main], exclCtxThread false(null)] [junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1, totals[dt 0, frames 21, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-FPSAWTAnimator-Timer3,5,main], exclCtxThread false(null)] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL2/GL2.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3d99fd3f [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@48c152b1 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@c1c07c8 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3800032 [junit] Item Stays: GLCanvas, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1, totals[dt 0, frames 29, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-FPSAWTAnimator-Timer3,5,main], exclCtxThread false(null)] [junit] Item Change: GLCanvas -> Label, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1, totals[dt 0, frames 29, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-FPSAWTAnimator-Timer3,5,main], exclCtxThread false(null)] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3800032 [junit] Item Stays: Label, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1, totals[dt 0, frames 42, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-FPSAWTAnimator-Timer3,5,main], exclCtxThread false(null)] [junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1, totals[dt 0, frames 42, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-FPSAWTAnimator-Timer3,5,main], exclCtxThread false(null)] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3800032 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testFPSAnimatorContinue [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testAnimatorStartStop [junit] Item Stays: Label, com.jogamp.opengl.util.Animator[started false, animating false, paused false, drawable 1, totals[dt 0, frames 0, fps 0.0], modeBits 1, init'ed true, animThread null, exclCtxThread false(null)] [junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.Animator[started false, animating false, paused false, drawable 1, totals[dt 0, frames 0, fps 0.0], modeBits 1, init'ed true, animThread null, exclCtxThread false(null)] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL2/GL2.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@245f1abb [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5fd3fda4 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@56b14b22 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3800040 [junit] Item Stays: GLCanvas, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1, totals[dt 0, frames 9, fps 0.0], modeBits 1, init'ed true, animThread Thread[AWT-EventQueue-0-AWTAnimator,6,main], exclCtxThread false(null)] [junit] Item Change: GLCanvas -> Label, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1, totals[dt 0, frames 9, fps 0.0], modeBits 1, init'ed true, animThread Thread[AWT-EventQueue-0-AWTAnimator,6,main], exclCtxThread false(null)] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3800040 [junit] Item Stays: Label, com.jogamp.opengl.util.Animator[started false, animating false, paused false, drawable 1, totals[dt 0, frames 10, fps 0.0], modeBits 1, init'ed true, animThread null, exclCtxThread false(null)] [junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.Animator[started false, animating false, paused false, drawable 1, totals[dt 0, frames 0, fps 0.0], modeBits 1, init'ed true, animThread null, exclCtxThread false(null)] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3800040 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testAnimatorStartStop [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testAnimatorResumePause [junit] Item Stays: Label, com.jogamp.opengl.util.Animator[started true, animating false, paused true, drawable 1, totals[dt 0, frames 2, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-AWTAnimator,5,main], exclCtxThread false(null)] [junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.Animator[started true, animating false, paused false, drawable 1, totals[dt 0, frames 2, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-AWTAnimator,5,main], exclCtxThread false(null)] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL2/GL2.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3795d4c9 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4dc4f4a1 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3d989dea [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3800050 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3800050 [junit] Item Stays: GLCanvas, com.jogamp.opengl.util.Animator[started true, animating false, paused false, drawable 1, totals[dt 0, frames 2, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-AWTAnimator,5,main], exclCtxThread false(null)] [junit] Item Change: GLCanvas -> Label, com.jogamp.opengl.util.Animator[started true, animating false, paused true, drawable 1, totals[dt 0, frames 2, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-AWTAnimator,5,main], exclCtxThread false(null)] [junit] Item Stays: Label, com.jogamp.opengl.util.Animator[started true, animating false, paused true, drawable 1, totals[dt 0, frames 2, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-AWTAnimator,5,main], exclCtxThread false(null)] [junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.Animator[started true, animating false, paused false, drawable 1, totals[dt 0, frames 2, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-AWTAnimator,5,main], exclCtxThread false(null)] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3800050 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3800050 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testAnimatorResumePause [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testAnimatorContinue [junit] Item Stays: Label, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1, totals[dt 245, frames 463374, fps 1891347.0], modeBits 1, init'ed true, animThread Thread[main-AWTAnimator,5,main], exclCtxThread false(null)] [junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1, totals[dt 247, frames 467477, fps 1892550.6], modeBits 1, init'ed true, animThread Thread[main-AWTAnimator,5,main], exclCtxThread false(null)] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL2/GL2.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@23596f39 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@44951950 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@18b0f65d [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x380005e [junit] Item Stays: GLCanvas, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1, totals[dt 247, frames 467485, fps 1892550.6], modeBits 1, init'ed true, animThread Thread[main-AWTAnimator,5,main], exclCtxThread false(null)] [junit] Item Change: GLCanvas -> Label, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1, totals[dt 247, frames 467485, fps 1892550.6], modeBits 1, init'ed true, animThread Thread[main-AWTAnimator,5,main], exclCtxThread false(null)] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x380005e [junit] Item Stays: Label, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1, totals[dt 665, frames 1007318, fps 1514797.0], modeBits 1, init'ed true, animThread Thread[main-AWTAnimator,5,main], exclCtxThread false(null)] [junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1, totals[dt 666, frames 1010194, fps 1516756.8], modeBits 1, init'ed true, animThread Thread[main-AWTAnimator,5,main], exclCtxThread false(null)] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x380005e [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testAnimatorContinue [junit] SLOCK [T main @ 1372944527838 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms [junit] ------------- ---------------- --------------- [junit] [junit] Testcase: testFPSAnimatorStartStop took 2.388 sec [junit] Testcase: testFPSAnimatorResumePause took 1.01 sec [junit] Testcase: testFPSAnimatorContinue took 0.979 sec [junit] Testcase: testAnimatorStartStop took 0.948 sec [junit] Testcase: testAnimatorResumePause took 0.914 sec [junit] Testcase: testAnimatorContinue took 0.896 sec [junit] Tests run: 6, Failures: 0, Errors: 0, Time elapsed: 14.313 sec [junit] [junit] ------------- Standard Error ----------------- [junit] SLOCK [T main @ 1372944513604 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944520614 ms +++ localhost/127.0.0.1:59999 - Locked within 7013 ms, 8 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testFPSAnimatorStartStop [junit] Item Stays: Label, com.jogamp.opengl.util.FPSAnimator[started false, animating false, paused false, drawable 1, totals[dt 0, frames 0, fps 0.0], modeBits 1, init'ed true, animThread null, exclCtxThread false(null)] [junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.FPSAnimator[started false, animating false, paused false, drawable 1, totals[dt 0, frames 0, fps 0.0], modeBits 1, init'ed true, animThread null, exclCtxThread false(null)] [junit] FPSAnimator P1:Thread[AWT-EventQueue-0-FPSAWTAnimator-Timer0,6,main]: Task[thread Thread[AWT-EventQueue-0-FPSAWTAnimator-Timer0,6,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL2/GL2.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2d290383 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5fa5a49e [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@73dab220 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x380000f [junit] Item Stays: GLCanvas, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1, totals[dt 0, frames 3, fps 0.0], modeBits 1, init'ed true, animThread Thread[AWT-EventQueue-0-FPSAWTAnimator-Timer0,6,main], exclCtxThread false(null)] [junit] Item Change: GLCanvas -> Label, com.jogamp.opengl.util.FPSAnimator[started false, animating false, paused false, drawable 1, totals[dt 0, frames 3, fps 0.0], modeBits 1, init'ed true, animThread null, exclCtxThread false(null)] [junit] Item Stays: Label, com.jogamp.opengl.util.FPSAnimator[started false, animating false, paused false, drawable 1, totals[dt 0, frames 3, fps 0.0], modeBits 1, init'ed true, animThread null, exclCtxThread false(null)] [junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.FPSAnimator[started false, animating false, paused false, drawable 1, totals[dt 0, frames 0, fps 0.0], modeBits 1, init'ed true, animThread Thread[AWT-EventQueue-0-FPSAWTAnimator-Timer1,6,main], exclCtxThread false(null)] [junit] FPSAnimator P1:Thread[AWT-EventQueue-0-FPSAWTAnimator-Timer1,6,main]: Task[thread Thread[AWT-EventQueue-0-FPSAWTAnimator-Timer1,6,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x380000f [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testFPSAnimatorStartStop [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testFPSAnimatorResumePause [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer2,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer2,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] FPSAnimator P5: false, Thread[main-FPSAWTAnimator-Timer2,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer2,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 1, drawablesEmpty false] [junit] Item Stays: Label, com.jogamp.opengl.util.FPSAnimator[started true, animating false, paused true, drawable 1, totals[dt 0, frames 1, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-FPSAWTAnimator-Timer2,5,main], exclCtxThread false(null)] [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer2,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer2,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1, totals[dt 0, frames 0, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-FPSAWTAnimator-Timer2,5,main], exclCtxThread false(null)] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL2/GL2.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@55b31984 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@61505510 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6100bf59 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3800024 [junit] Item Stays: GLCanvas, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1, totals[dt 0, frames 7, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-FPSAWTAnimator-Timer2,5,main], exclCtxThread false(null)] [junit] Item Change: GLCanvas -> Label, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused true, drawable 1, totals[dt 0, frames 7, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-FPSAWTAnimator-Timer2,5,main], exclCtxThread false(null)] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3800024 [junit] Item Stays: Label, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused true, drawable 1, totals[dt 0, frames 8, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-FPSAWTAnimator-Timer2,5,main], exclCtxThread false(null)] [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer2,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer2,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1, totals[dt 0, frames 0, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-FPSAWTAnimator-Timer2,5,main], exclCtxThread false(null)] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3800024 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testFPSAnimatorResumePause [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testFPSAnimatorContinue [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer3,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer3,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] Item Stays: Label, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1, totals[dt 0, frames 21, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-FPSAWTAnimator-Timer3,5,main], exclCtxThread false(null)] [junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1, totals[dt 0, frames 21, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-FPSAWTAnimator-Timer3,5,main], exclCtxThread false(null)] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL2/GL2.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3d99fd3f [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@48c152b1 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@c1c07c8 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3800032 [junit] Item Stays: GLCanvas, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1, totals[dt 0, frames 29, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-FPSAWTAnimator-Timer3,5,main], exclCtxThread false(null)] [junit] Item Change: GLCanvas -> Label, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1, totals[dt 0, frames 29, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-FPSAWTAnimator-Timer3,5,main], exclCtxThread false(null)] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3800032 [junit] Item Stays: Label, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1, totals[dt 0, frames 42, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-FPSAWTAnimator-Timer3,5,main], exclCtxThread false(null)] [junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1, totals[dt 0, frames 42, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-FPSAWTAnimator-Timer3,5,main], exclCtxThread false(null)] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3800032 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testFPSAnimatorContinue [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testAnimatorStartStop [junit] Item Stays: Label, com.jogamp.opengl.util.Animator[started false, animating false, paused false, drawable 1, totals[dt 0, frames 0, fps 0.0], modeBits 1, init'ed true, animThread null, exclCtxThread false(null)] [junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.Animator[started false, animating false, paused false, drawable 1, totals[dt 0, frames 0, fps 0.0], modeBits 1, init'ed true, animThread null, exclCtxThread false(null)] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL2/GL2.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@245f1abb [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5fd3fda4 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@56b14b22 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3800040 [junit] Item Stays: GLCanvas, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1, totals[dt 0, frames 9, fps 0.0], modeBits 1, init'ed true, animThread Thread[AWT-EventQueue-0-AWTAnimator,6,main], exclCtxThread false(null)] [junit] Item Change: GLCanvas -> Label, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1, totals[dt 0, frames 9, fps 0.0], modeBits 1, init'ed true, animThread Thread[AWT-EventQueue-0-AWTAnimator,6,main], exclCtxThread false(null)] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3800040 [junit] Item Stays: Label, com.jogamp.opengl.util.Animator[started false, animating false, paused false, drawable 1, totals[dt 0, frames 10, fps 0.0], modeBits 1, init'ed true, animThread null, exclCtxThread false(null)] [junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.Animator[started false, animating false, paused false, drawable 1, totals[dt 0, frames 0, fps 0.0], modeBits 1, init'ed true, animThread null, exclCtxThread false(null)] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3800040 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testAnimatorStartStop [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testAnimatorResumePause [junit] Item Stays: Label, com.jogamp.opengl.util.Animator[started true, animating false, paused true, drawable 1, totals[dt 0, frames 2, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-AWTAnimator,5,main], exclCtxThread false(null)] [junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.Animator[started true, animating false, paused false, drawable 1, totals[dt 0, frames 2, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-AWTAnimator,5,main], exclCtxThread false(null)] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL2/GL2.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3795d4c9 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4dc4f4a1 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3d989dea [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3800050 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3800050 [junit] Item Stays: GLCanvas, com.jogamp.opengl.util.Animator[started true, animating false, paused false, drawable 1, totals[dt 0, frames 2, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-AWTAnimator,5,main], exclCtxThread false(null)] [junit] Item Change: GLCanvas -> Label, com.jogamp.opengl.util.Animator[started true, animating false, paused true, drawable 1, totals[dt 0, frames 2, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-AWTAnimator,5,main], exclCtxThread false(null)] [junit] Item Stays: Label, com.jogamp.opengl.util.Animator[started true, animating false, paused true, drawable 1, totals[dt 0, frames 2, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-AWTAnimator,5,main], exclCtxThread false(null)] [junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.Animator[started true, animating false, paused false, drawable 1, totals[dt 0, frames 2, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-AWTAnimator,5,main], exclCtxThread false(null)] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3800050 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 640x480, swapInterval 1, drawable 0x3800050 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testAnimatorResumePause [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testAnimatorContinue [junit] Item Stays: Label, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1, totals[dt 245, frames 463374, fps 1891347.0], modeBits 1, init'ed true, animThread Thread[main-AWTAnimator,5,main], exclCtxThread false(null)] [junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1, totals[dt 247, frames 467477, fps 1892550.6], modeBits 1, init'ed true, animThread Thread[main-AWTAnimator,5,main], exclCtxThread false(null)] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL2/GL2.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@23596f39 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@44951950 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@18b0f65d [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x380005e [junit] Item Stays: GLCanvas, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1, totals[dt 247, frames 467485, fps 1892550.6], modeBits 1, init'ed true, animThread Thread[main-AWTAnimator,5,main], exclCtxThread false(null)] [junit] Item Change: GLCanvas -> Label, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1, totals[dt 247, frames 467485, fps 1892550.6], modeBits 1, init'ed true, animThread Thread[main-AWTAnimator,5,main], exclCtxThread false(null)] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x380005e [junit] Item Stays: Label, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1, totals[dt 665, frames 1007318, fps 1514797.0], modeBits 1, init'ed true, animThread Thread[main-AWTAnimator,5,main], exclCtxThread false(null)] [junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1, totals[dt 666, frames 1010194, fps 1516756.8], modeBits 1, init'ed true, animThread Thread[main-AWTAnimator,5,main], exclCtxThread false(null)] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x380005e [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testAnimatorContinue [junit] SLOCK [T main @ 1372944527838 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms [junit] ------------- ---------------- --------------- [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestBug460GLCanvasNPEAWT [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestBug460GLCanvasNPEAWT [junit] libEGL warning: DRI2: failed to authenticate [junit] ReqCaps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] GLCanvas: AWT-GLCanvas[Realized false, [junit] null-drawable, [junit] Factory null, [junit] handle 0x0, [junit] Drawable size -1x-1, [junit] AWT pos 0/0, size 0x0, [junit] visible true, displayable false, [junit] null] [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 1.204 sec [junit] ------------- Standard Output --------------- [junit] ReqCaps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] GLCanvas: AWT-GLCanvas[Realized false, [junit] null-drawable, [junit] Factory null, [junit] handle 0x0, [junit] Drawable size -1x-1, [junit] AWT pos 0/0, size 0x0, [junit] visible true, displayable false, [junit] null] [junit] ------------- ---------------- --------------- [junit] [junit] Testcase: testIncompleteGLCanvasNPE took 1.132 sec [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 1.204 sec [junit] [junit] ------------- Standard Output --------------- [junit] ReqCaps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] GLCanvas: AWT-GLCanvas[Realized false, [junit] null-drawable, [junit] Factory null, [junit] handle 0x0, [junit] Drawable size -1x-1, [junit] AWT pos 0/0, size 0x0, [junit] visible true, displayable false, [junit] null] [junit] ------------- ---------------- --------------- [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestBug461FBOSupersamplingSwingAWT [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestBug461FBOSupersamplingSwingAWT [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944530849 ms +++ localhost/127.0.0.1:59999 - Locked within 4 ms, 1 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug461FBOSupersamplingSwingAWT - testOffscreenSupersampling [junit] libEGL warning: DRI2: failed to authenticate [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug461FBOSupersamplingSwingAWT - testOffscreenSupersampling [junit] SLOCK [T main @ 1372944532820 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 2.051 sec [junit] ------------- Standard Error ----------------- [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944530849 ms +++ localhost/127.0.0.1:59999 - Locked within 4 ms, 1 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug461FBOSupersamplingSwingAWT - testOffscreenSupersampling [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug461FBOSupersamplingSwingAWT - testOffscreenSupersampling [junit] SLOCK [T main @ 1372944532820 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms [junit] ------------- ---------------- --------------- [junit] [junit] Testcase: testOffscreenSupersampling took 1.917 sec [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 2.051 sec [junit] [junit] ------------- Standard Error ----------------- [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944530849 ms +++ localhost/127.0.0.1:59999 - Locked within 4 ms, 1 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug461FBOSupersamplingSwingAWT - testOffscreenSupersampling [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug461FBOSupersamplingSwingAWT - testOffscreenSupersampling [junit] SLOCK [T main @ 1372944532820 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms [junit] ------------- ---------------- --------------- [junit] SLOCK [T main @ 1372944533647 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestBug461PBufferSupersamplingSwingAWT [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestBug461PBufferSupersamplingSwingAWT [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944534651 ms +++ localhost/127.0.0.1:59999 - Locked within 1008 ms, 2 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug461PBufferSupersamplingSwingAWT - testOffscreenSupersampling [junit] libEGL warning: DRI2: failed to authenticate [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 2.573 sec [junit] ------------- Standard Error ----------------- [junit] SLOCK [T main @ 1372944533647 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug461PBufferSupersamplingSwingAWT - testOffscreenSupersampling [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944534651 ms +++ localhost/127.0.0.1:59999 - Locked within 1008 ms, 2 attempts [junit] SLOCK [T main @ 1372944536144 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug461PBufferSupersamplingSwingAWT - testOffscreenSupersampling [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug461PBufferSupersamplingSwingAWT - testOffscreenSupersampling [junit] SLOCK [T main @ 1372944536144 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] ------------- ---------------- --------------- [junit] [junit] Testcase: testOffscreenSupersampling took 1.439 sec [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 2.573 sec [junit] [junit] ------------- Standard Error ----------------- [junit] SLOCK [T main @ 1372944533647 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944534651 ms +++ localhost/127.0.0.1:59999 - Locked within 1008 ms, 2 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug461PBufferSupersamplingSwingAWT - testOffscreenSupersampling [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug461PBufferSupersamplingSwingAWT - testOffscreenSupersampling [junit] SLOCK [T main @ 1372944536144 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] ------------- ---------------- --------------- [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestBug551AWT [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestBug551AWT [junit] SLOCK [T main @ 1372944536954 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944539960 ms +++ localhost/127.0.0.1:59999 - Locked within 3009 ms, 4 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug551AWT - test02WithCheckGraphicsEnvironment [junit] number of graphics devices 1 [junit] X11GraphicsDevice[screen=0] [junit] graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1920,height=1200] [junit] graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1920,height=1200] [junit] graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1920,height=1200] [junit] graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1920,height=1200] [junit] graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1920,height=1200] [junit] graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1920,height=1200] [junit] graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1920,height=1200] [junit] graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1920,height=1200] [junit] graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1920,height=1200] [junit] graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1920,height=1200] [junit] graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1920,height=1200] [junit] graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1920,height=1200] [junit] graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1920,height=1200] [junit] graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1920,height=1200] [junit] graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1920,height=1200] [junit] graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1920,height=1200] [junit] graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1920,height=1200] [junit] graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1920,height=1200] [junit] graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1920,height=1200] [junit] graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1920,height=1200] [junit] graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1920,height=1200] [junit] graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1920,height=1200] [junit] graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1920,height=1200] [junit] graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1920,height=1200] [junit] graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1920,height=1200] [junit] graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1920,height=1200] [junit] graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1920,height=1200] [junit] graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1920,height=1200] [junit] graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1920,height=1200] [junit] graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1920,height=1200] [junit] graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1920,height=1200] [junit] graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1920,height=1200] [junit] graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1920,height=1200] [junit] graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1920,height=1200] [junit] graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1920,height=1200] [junit] graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1920,height=1200] [junit] graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1920,height=1200] [junit] graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1920,height=1200] [junit] graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1920,height=1200] [junit] graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1920,height=1200] [junit] graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1920,height=1200] [junit] libEGL warning: DRI2: failed to authenticate [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@59e1cd7f [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@777a7af2 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@a1de326 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 502x482, swapInterval 1, drawable 0x160000f [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 502x482, swapInterval 1, drawable 0x160000f [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 508x485, swapInterval 1, drawable 0x160000f [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug551AWT - test02WithCheckGraphicsEnvironment [junit] cleaning up... [junit] SLOCK [T main @ 1372944542526 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 5.648 sec [junit] ------------- Standard Output --------------- [junit] cleaning up... [junit] ------------- ---------------- --------------- [junit] ------------- Standard Error ----------------- [junit] SLOCK [T main @ 1372944536954 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944539960 ms +++ localhost/127.0.0.1:59999 - Locked within 3009 ms, 4 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug551AWT - test02WithCheckGraphicsEnvironment [junit] number of graphics devices 1 [junit] X11GraphicsDevice[screen=0] [junit] graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1920,height=1200] [junit] graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1920,height=1200] [junit] graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1920,height=1200] [junit] graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1920,height=1200] [junit] graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1920,height=1200] [junit] graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1920,height=1200] [junit] graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1920,height=1200] [junit] graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1920,height=1200] [junit] graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1920,height=1200] [junit] graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1920,height=1200] [junit] graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1920,height=1200] [junit] graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1920,height=1200] [junit] graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1920,height=1200] [junit] graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1920,height=1200] [junit] graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1920,height=1200] [junit] graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1920,height=1200] [junit] graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1920,height=1200] [junit] graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1920,height=1200] [junit] graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1920,height=1200] [junit] graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1920,height=1200] [junit] graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1920,height=1200] [junit] graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1920,height=1200] [junit] graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1920,height=1200] [junit] graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1920,height=1200] [junit] graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1920,height=1200] [junit] graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1920,height=1200] [junit] graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1920,height=1200] [junit] graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1920,height=1200] [junit] graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1920,height=1200] [junit] graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1920,height=1200] [junit] graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1920,height=1200] [junit] graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1920,height=1200] [junit] graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1920,height=1200] [junit] graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1920,height=1200] [junit] graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1920,height=1200] [junit] graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1920,height=1200] [junit] graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1920,height=1200] [junit] graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1920,height=1200] [junit] graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1920,height=1200] [junit] graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1920,height=1200] [junit] graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1920,height=1200] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@59e1cd7f [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@777a7af2 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@a1de326 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 502x482, swapInterval 1, drawable 0x160000f [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 502x482, swapInterval 1, drawable 0x160000f [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 508x485, swapInterval 1, drawable 0x160000f [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug551AWT - test02WithCheckGraphicsEnvironment [junit] SLOCK [T main @ 1372944542526 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] ------------- ---------------- --------------- [junit] [junit] Testcase: test02WithCheckGraphicsEnvironment took 2.496 sec [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 5.648 sec [junit] [junit] ------------- Standard Output --------------- [junit] cleaning up... [junit] ------------- ---------------- --------------- [junit] ------------- Standard Error ----------------- [junit] SLOCK [T main @ 1372944536954 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944539960 ms +++ localhost/127.0.0.1:59999 - Locked within 3009 ms, 4 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug551AWT - test02WithCheckGraphicsEnvironment [junit] number of graphics devices 1 [junit] X11GraphicsDevice[screen=0] [junit] graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1920,height=1200] [junit] graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1920,height=1200] [junit] graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1920,height=1200] [junit] graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1920,height=1200] [junit] graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1920,height=1200] [junit] graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1920,height=1200] [junit] graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1920,height=1200] [junit] graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1920,height=1200] [junit] graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1920,height=1200] [junit] graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1920,height=1200] [junit] graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1920,height=1200] [junit] graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1920,height=1200] [junit] graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1920,height=1200] [junit] graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1920,height=1200] [junit] graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1920,height=1200] [junit] graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1920,height=1200] [junit] graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1920,height=1200] [junit] graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1920,height=1200] [junit] graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1920,height=1200] [junit] graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1920,height=1200] [junit] graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1920,height=1200] [junit] graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1920,height=1200] [junit] graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1920,height=1200] [junit] graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1920,height=1200] [junit] graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1920,height=1200] [junit] graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1920,height=1200] [junit] graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1920,height=1200] [junit] graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1920,height=1200] [junit] graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1920,height=1200] [junit] graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1920,height=1200] [junit] graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1920,height=1200] [junit] graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1920,height=1200] [junit] graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1920,height=1200] [junit] graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1920,height=1200] [junit] graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1920,height=1200] [junit] graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1920,height=1200] [junit] graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1920,height=1200] [junit] graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1920,height=1200] [junit] graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1920,height=1200] [junit] graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1920,height=1200] [junit] graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1920,height=1200] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@59e1cd7f [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@777a7af2 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@a1de326 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 502x482, swapInterval 1, drawable 0x160000f [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 502x482, swapInterval 1, drawable 0x160000f [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 508x485, swapInterval 1, drawable 0x160000f [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug551AWT - test02WithCheckGraphicsEnvironment [junit] SLOCK [T main @ 1372944542526 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] ------------- ---------------- --------------- [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestBug572AWT [junit] SLOCK [T main @ 1372944543340 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestBug572AWT [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944547346 ms +++ localhost/127.0.0.1:59999 - Locked within 4010 ms, 5 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug572AWT - test02RealizeGLCanvasOnAWTEDTUseGLCanvasSize [junit] libEGL warning: DRI2: failed to authenticate [junit] XXXX-0 true, AWT-GLCanvas[Realized true, [junit] jogamp.opengl.x11.glx.X11OnscreenGLXDrawable, [junit] Factory jogamp.opengl.x11.glx.X11GLXDrawableFactory@ca5412c, [junit] handle 0x160000f, [junit] Drawable size 512x512, [junit] AWT pos 0/0, size 512x512, [junit] visible true, displayable true, [junit] AWTGraphicsConfiguration[AWTGraphicsScreen[AWTGraphicsDevice[type .awt, connection :0.0, unitID 0, awtDevice X11GraphicsDevice[screen=0], handle 0x0], idx 0], [junit] chosen GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]], [junit] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]], [junit] X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x29], [junit] encapsulated X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f99a0557890, owner true, JAWTToolkitLock[obj 0x342cc581, isOwner false, <675ab2e9, 73981401>[count 0, qsz 0, owner ]]], idx 0], visualID 0x29, fbConfigID 0x29, [junit] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]], [junit] chosen GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]]]] [junit] XXXX-1 reshapeCount 0 [junit] XXXX-1 displayCount 0 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 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GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@49682fa2 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@570f5a54 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@30f36d73 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x160000f [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x160000f [junit] AWT-EventQueue-0: ** screenshot: TestBug572AWT.test02RealizeGLCanvasOnAWTEDTUseGLCanvasSize-n0000-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0512x0512.png [junit] XXXX-2 reshapeCount 1 [junit] XXXX-2 displayCount 1 [junit] cleaning up... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug572AWT - test02RealizeGLCanvasOnAWTEDTUseGLCanvasSize [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug572AWT - test11RealizeGLCanvasOnMainTUseFrameSize [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] XXXX-0 true, AWT-GLCanvas[Realized true, [junit] jogamp.opengl.x11.glx.X11OnscreenGLXDrawable, [junit] Factory jogamp.opengl.x11.glx.X11GLXDrawableFactory@ca5412c, [junit] handle 0x160001e, [junit] Drawable size 508x485, [junit] AWT pos 0/0, size 508x485, [junit] visible true, displayable true, [junit] AWTGraphicsConfiguration[AWTGraphicsScreen[AWTGraphicsDevice[type .awt, connection :0.0, unitID 0, awtDevice X11GraphicsDevice[screen=0], handle 0x0], idx 0], [junit] chosen GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]], [junit] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]], [junit] X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x29], [junit] encapsulated X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f99a0557890, owner true, JAWTToolkitLock[obj 0x342cc581, isOwner false, <675ab2e9, 73981401>[count 1, qsz 0, owner ]]], idx 0], visualID 0x29, 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TestBug572AWT.test11RealizeGLCanvasOnMainTUseFrameSize____-n0000-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0508x0485.png [junit] XXXX-2 reshapeCount 1 [junit] XXXX-2 displayCount 1 [junit] cleaning up... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug572AWT - test11RealizeGLCanvasOnMainTUseFrameSize [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug572AWT - test12RealizeGLCanvasOnMainTUseGLCanvasSize [junit] XXXX-0 true, AWT-GLCanvas[Realized true, [junit] jogamp.opengl.x11.glx.X11OnscreenGLXDrawable, [junit] Factory jogamp.opengl.x11.glx.X11GLXDrawableFactory@ca5412c, [junit] handle 0x160002b, [junit] Drawable size 512x512, [junit] AWT pos 0/0, size 512x512, [junit] visible true, displayable true, [junit] AWTGraphicsConfiguration[AWTGraphicsScreen[AWTGraphicsDevice[type .awt, connection :0.0, unitID 0, awtDevice X11GraphicsDevice[screen=0], handle 0x0], idx 0], [junit] chosen GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]], [junit] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]], [junit] X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x29], [junit] encapsulated X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f99a0557890, owner true, JAWTToolkitLock[obj 0x342cc581, isOwner false, <675ab2e9, 73981401>[count 1, qsz 0, owner ]]], idx 0], visualID 0x29, fbConfigID 0x29, [junit] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]], [junit] chosen GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]]]] [junit] XXXX-1 reshapeCount 0 [junit] XXXX-1 displayCount 0 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object 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GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@592dd5bf [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@502c1c56 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7ff87b38 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x160002b [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x160002b [junit] AWT-EventQueue-0: ** screenshot: TestBug572AWT.test12RealizeGLCanvasOnMainTUseGLCanvasSize_-n0000-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0512x0512.png [junit] XXXX-2 reshapeCount 1 [junit] XXXX-2 displayCount 1 [junit] cleaning up... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug572AWT - test12RealizeGLCanvasOnMainTUseGLCanvasSize [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug572AWT - test01RealizeGLCanvasOnAWTEDTUseFrameSize [junit] XXXX-0 true, AWT-GLCanvas[Realized true, [junit] jogamp.opengl.x11.glx.X11OnscreenGLXDrawable, [junit] Factory jogamp.opengl.x11.glx.X11GLXDrawableFactory@ca5412c, [junit] handle 0x1600039, [junit] Drawable size 502x482, [junit] AWT pos 0/0, size 502x482, [junit] visible true, displayable true, [junit] AWTGraphicsConfiguration[AWTGraphicsScreen[AWTGraphicsDevice[type .awt, connection :0.0, unitID 0, awtDevice X11GraphicsDevice[screen=0], handle 0x0], idx 0], [junit] chosen GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]], [junit] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]], [junit] X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x29], [junit] encapsulated X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f99a0557890, owner true, JAWTToolkitLock[obj 0x342cc581, isOwner false, <675ab2e9, 73981401>[count 0, qsz 0, owner ]]], idx 0], visualID 0x29, fbConfigID 0x29, [junit] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]], [junit] chosen GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]]]] [junit] XXXX-1 reshapeCount 0 [junit] XXXX-1 displayCount 0 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@22a5032 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@27f703ba [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4a15bcd5 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 508x485, swapInterval 1, drawable 0x1600039 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 508x485, swapInterval 1, drawable 0x1600039 [junit] AWT-EventQueue-0: ** screenshot: TestBug572AWT.test01RealizeGLCanvasOnAWTEDTUseFrameSize___-n0000-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0508x0485.png [junit] XXXX-2 reshapeCount 1 [junit] XXXX-2 displayCount 1 [junit] cleaning up... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug572AWT - test01RealizeGLCanvasOnAWTEDTUseFrameSize [junit] SLOCK [T main @ 1372944551174 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] Tests run: 4, Failures: 0, Errors: 0, Time elapsed: 7.914 sec [junit] ------------- Standard Error ----------------- [junit] SLOCK [T main @ 1372944543340 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944547346 ms +++ localhost/127.0.0.1:59999 - Locked within 4010 ms, 5 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug572AWT - test02RealizeGLCanvasOnAWTEDTUseGLCanvasSize [junit] XXXX-0 true, AWT-GLCanvas[Realized true, [junit] jogamp.opengl.x11.glx.X11OnscreenGLXDrawable, [junit] Factory jogamp.opengl.x11.glx.X11GLXDrawableFactory@ca5412c, [junit] handle 0x160000f, [junit] Drawable size 512x512, [junit] AWT pos 0/0, size 512x512, [junit] visible true, displayable true, [junit] AWTGraphicsConfiguration[AWTGraphicsScreen[AWTGraphicsDevice[type .awt, connection :0.0, unitID 0, awtDevice X11GraphicsDevice[screen=0], handle 0x0], idx 0], [junit] chosen GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]], [junit] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]], [junit] X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x29], [junit] encapsulated X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f99a0557890, owner true, JAWTToolkitLock[obj 0x342cc581, isOwner false, <675ab2e9, 73981401>[count 0, qsz 0, owner ]]], idx 0], visualID 0x29, fbConfigID 0x29, [junit] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]], [junit] chosen GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]]]] [junit] XXXX-1 reshapeCount 0 [junit] XXXX-1 displayCount 0 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@49682fa2 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@570f5a54 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@30f36d73 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x160000f [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x160000f [junit] AWT-EventQueue-0: ** screenshot: TestBug572AWT.test02RealizeGLCanvasOnAWTEDTUseGLCanvasSize-n0000-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0512x0512.png [junit] XXXX-2 reshapeCount 1 [junit] XXXX-2 displayCount 1 [junit] cleaning up... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug572AWT - test02RealizeGLCanvasOnAWTEDTUseGLCanvasSize [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug572AWT - test11RealizeGLCanvasOnMainTUseFrameSize [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add 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GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] XXXX-0 true, AWT-GLCanvas[Realized true, [junit] jogamp.opengl.x11.glx.X11OnscreenGLXDrawable, [junit] Factory jogamp.opengl.x11.glx.X11GLXDrawableFactory@ca5412c, [junit] handle 0x160001e, [junit] Drawable size 508x485, [junit] AWT pos 0/0, size 508x485, [junit] visible true, displayable true, [junit] AWTGraphicsConfiguration[AWTGraphicsScreen[AWTGraphicsDevice[type .awt, connection :0.0, unitID 0, awtDevice X11GraphicsDevice[screen=0], handle 0x0], idx 0], [junit] chosen GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]], [junit] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]], [junit] X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x29], [junit] encapsulated X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f99a0557890, owner true, JAWTToolkitLock[obj 0x342cc581, isOwner false, <675ab2e9, 73981401>[count 1, qsz 0, owner ]]], idx 0], visualID 0x29, fbConfigID 0x29, [junit] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]], [junit] chosen GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]]]] [junit] XXXX-1 reshapeCount 0 [junit] XXXX-1 displayCount 0 [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@20282aa5 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2d07c721 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@59a25e9f [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 508x485, swapInterval 1, drawable 0x160001e [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 508x485, swapInterval 1, drawable 0x160001e [junit] AWT-EventQueue-0: ** screenshot: TestBug572AWT.test11RealizeGLCanvasOnMainTUseFrameSize____-n0000-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0508x0485.png [junit] XXXX-2 reshapeCount 1 [junit] XXXX-2 displayCount 1 [junit] cleaning up... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug572AWT - test11RealizeGLCanvasOnMainTUseFrameSize [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug572AWT - test12RealizeGLCanvasOnMainTUseGLCanvasSize [junit] XXXX-0 true, AWT-GLCanvas[Realized true, [junit] jogamp.opengl.x11.glx.X11OnscreenGLXDrawable, [junit] Factory jogamp.opengl.x11.glx.X11GLXDrawableFactory@ca5412c, [junit] handle 0x160002b, [junit] Drawable size 512x512, [junit] AWT pos 0/0, size 512x512, [junit] visible true, displayable true, [junit] AWTGraphicsConfiguration[AWTGraphicsScreen[AWTGraphicsDevice[type .awt, connection :0.0, unitID 0, awtDevice X11GraphicsDevice[screen=0], handle 0x0], idx 0], [junit] chosen GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]], [junit] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]], [junit] X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x29], [junit] encapsulated X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f99a0557890, owner true, JAWTToolkitLock[obj 0x342cc581, isOwner false, <675ab2e9, 73981401>[count 1, qsz 0, owner ]]], idx 0], visualID 0x29, fbConfigID 0x29, [junit] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]], [junit] chosen GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]]]] [junit] XXXX-1 reshapeCount 0 [junit] XXXX-1 displayCount 0 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@592dd5bf [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@502c1c56 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7ff87b38 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x160002b [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x160002b [junit] AWT-EventQueue-0: ** screenshot: TestBug572AWT.test12RealizeGLCanvasOnMainTUseGLCanvasSize_-n0000-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0512x0512.png [junit] XXXX-2 reshapeCount 1 [junit] XXXX-2 displayCount 1 [junit] cleaning up... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug572AWT - test12RealizeGLCanvasOnMainTUseGLCanvasSize [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug572AWT - test01RealizeGLCanvasOnAWTEDTUseFrameSize [junit] XXXX-0 true, AWT-GLCanvas[Realized true, [junit] jogamp.opengl.x11.glx.X11OnscreenGLXDrawable, [junit] Factory jogamp.opengl.x11.glx.X11GLXDrawableFactory@ca5412c, [junit] handle 0x1600039, [junit] Drawable size 502x482, [junit] AWT pos 0/0, size 502x482, [junit] visible true, displayable true, [junit] AWTGraphicsConfiguration[AWTGraphicsScreen[AWTGraphicsDevice[type .awt, connection :0.0, unitID 0, awtDevice X11GraphicsDevice[screen=0], handle 0x0], idx 0], [junit] chosen GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]], [junit] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]], [junit] X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x29], [junit] encapsulated X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f99a0557890, owner true, JAWTToolkitLock[obj 0x342cc581, isOwner false, <675ab2e9, 73981401>[count 0, qsz 0, owner ]]], idx 0], visualID 0x29, fbConfigID 0x29, [junit] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]], [junit] chosen GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]]]] [junit] XXXX-1 reshapeCount 0 [junit] XXXX-1 displayCount 0 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@22a5032 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@27f703ba [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4a15bcd5 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 508x485, swapInterval 1, drawable 0x1600039 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 508x485, swapInterval 1, drawable 0x1600039 [junit] AWT-EventQueue-0: ** screenshot: TestBug572AWT.test01RealizeGLCanvasOnAWTEDTUseFrameSize___-n0000-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0508x0485.png [junit] XXXX-2 reshapeCount 1 [junit] XXXX-2 displayCount 1 [junit] cleaning up... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug572AWT - test01RealizeGLCanvasOnAWTEDTUseFrameSize [junit] SLOCK [T main @ 1372944551174 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] ------------- ---------------- --------------- [junit] [junit] Testcase: test02RealizeGLCanvasOnAWTEDTUseGLCanvasSize took 2.281 sec [junit] Testcase: test11RealizeGLCanvasOnMainTUseFrameSize took 0.542 sec [junit] Testcase: test12RealizeGLCanvasOnMainTUseGLCanvasSize took 0.527 sec [junit] Testcase: test01RealizeGLCanvasOnAWTEDTUseFrameSize took 0.399 sec [junit] Tests run: 4, Failures: 0, Errors: 0, Time elapsed: 7.914 sec [junit] [junit] ------------- Standard Error ----------------- [junit] SLOCK [T main @ 1372944543340 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944547346 ms +++ localhost/127.0.0.1:59999 - Locked within 4010 ms, 5 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug572AWT - test02RealizeGLCanvasOnAWTEDTUseGLCanvasSize [junit] XXXX-0 true, AWT-GLCanvas[Realized true, [junit] jogamp.opengl.x11.glx.X11OnscreenGLXDrawable, [junit] Factory jogamp.opengl.x11.glx.X11GLXDrawableFactory@ca5412c, [junit] handle 0x160000f, [junit] Drawable size 512x512, [junit] AWT pos 0/0, size 512x512, [junit] visible true, displayable true, [junit] AWTGraphicsConfiguration[AWTGraphicsScreen[AWTGraphicsDevice[type .awt, connection :0.0, unitID 0, awtDevice X11GraphicsDevice[screen=0], handle 0x0], idx 0], [junit] chosen GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]], [junit] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]], [junit] X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x29], [junit] encapsulated X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f99a0557890, owner true, JAWTToolkitLock[obj 0x342cc581, isOwner false, <675ab2e9, 73981401>[count 0, qsz 0, owner ]]], idx 0], visualID 0x29, fbConfigID 0x29, [junit] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]], [junit] chosen GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]]]] [junit] XXXX-1 reshapeCount 0 [junit] XXXX-1 displayCount 0 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@49682fa2 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@570f5a54 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@30f36d73 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x160000f [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x160000f [junit] AWT-EventQueue-0: ** screenshot: TestBug572AWT.test02RealizeGLCanvasOnAWTEDTUseGLCanvasSize-n0000-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0512x0512.png [junit] XXXX-2 reshapeCount 1 [junit] XXXX-2 displayCount 1 [junit] cleaning up... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug572AWT - test02RealizeGLCanvasOnAWTEDTUseGLCanvasSize [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug572AWT - test11RealizeGLCanvasOnMainTUseFrameSize [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] XXXX-0 true, AWT-GLCanvas[Realized true, [junit] jogamp.opengl.x11.glx.X11OnscreenGLXDrawable, [junit] Factory jogamp.opengl.x11.glx.X11GLXDrawableFactory@ca5412c, [junit] handle 0x160001e, [junit] Drawable size 508x485, [junit] AWT pos 0/0, size 508x485, [junit] visible true, displayable true, [junit] AWTGraphicsConfiguration[AWTGraphicsScreen[AWTGraphicsDevice[type .awt, connection :0.0, unitID 0, awtDevice X11GraphicsDevice[screen=0], handle 0x0], idx 0], [junit] chosen GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]], [junit] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]], [junit] X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x29], [junit] encapsulated X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f99a0557890, owner true, JAWTToolkitLock[obj 0x342cc581, isOwner false, <675ab2e9, 73981401>[count 1, qsz 0, owner ]]], idx 0], visualID 0x29, 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[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug572AWT - test11RealizeGLCanvasOnMainTUseFrameSize [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug572AWT - test12RealizeGLCanvasOnMainTUseGLCanvasSize [junit] XXXX-0 true, AWT-GLCanvas[Realized true, [junit] jogamp.opengl.x11.glx.X11OnscreenGLXDrawable, [junit] Factory jogamp.opengl.x11.glx.X11GLXDrawableFactory@ca5412c, [junit] handle 0x160002b, [junit] Drawable size 512x512, [junit] AWT pos 0/0, size 512x512, [junit] visible true, displayable true, [junit] AWTGraphicsConfiguration[AWTGraphicsScreen[AWTGraphicsDevice[type .awt, connection :0.0, unitID 0, awtDevice X11GraphicsDevice[screen=0], handle 0x0], idx 0], [junit] chosen GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]], [junit] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]], [junit] X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x29], [junit] encapsulated X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f99a0557890, owner true, JAWTToolkitLock[obj 0x342cc581, isOwner false, <675ab2e9, 73981401>[count 1, qsz 0, owner ]]], idx 0], visualID 0x29, fbConfigID 0x29, [junit] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]], [junit] chosen GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]]]] [junit] XXXX-1 reshapeCount 0 [junit] XXXX-1 displayCount 0 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. 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GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@592dd5bf [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@502c1c56 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7ff87b38 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x160002b [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x160002b [junit] AWT-EventQueue-0: ** screenshot: TestBug572AWT.test12RealizeGLCanvasOnMainTUseGLCanvasSize_-n0000-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0512x0512.png [junit] XXXX-2 reshapeCount 1 [junit] XXXX-2 displayCount 1 [junit] cleaning up... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug572AWT - test12RealizeGLCanvasOnMainTUseGLCanvasSize [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug572AWT - test01RealizeGLCanvasOnAWTEDTUseFrameSize [junit] XXXX-0 true, AWT-GLCanvas[Realized true, [junit] jogamp.opengl.x11.glx.X11OnscreenGLXDrawable, [junit] Factory jogamp.opengl.x11.glx.X11GLXDrawableFactory@ca5412c, [junit] handle 0x1600039, [junit] Drawable size 502x482, [junit] AWT pos 0/0, size 502x482, [junit] visible true, displayable true, [junit] AWTGraphicsConfiguration[AWTGraphicsScreen[AWTGraphicsDevice[type .awt, connection :0.0, unitID 0, awtDevice X11GraphicsDevice[screen=0], handle 0x0], idx 0], [junit] chosen GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]], [junit] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]], [junit] X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x29], [junit] encapsulated X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f99a0557890, owner true, JAWTToolkitLock[obj 0x342cc581, isOwner false, <675ab2e9, 73981401>[count 0, qsz 0, owner ]]], idx 0], visualID 0x29, fbConfigID 0x29, [junit] requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]], [junit] chosen GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]]]] [junit] XXXX-1 reshapeCount 0 [junit] XXXX-1 displayCount 0 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@22a5032 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@27f703ba [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4a15bcd5 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 508x485, swapInterval 1, drawable 0x1600039 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 508x485, swapInterval 1, drawable 0x1600039 [junit] AWT-EventQueue-0: ** screenshot: TestBug572AWT.test01RealizeGLCanvasOnAWTEDTUseFrameSize___-n0000-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0508x0485.png [junit] XXXX-2 reshapeCount 1 [junit] XXXX-2 displayCount 1 [junit] cleaning up... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug572AWT - test01RealizeGLCanvasOnAWTEDTUseFrameSize [junit] SLOCK [T main @ 1372944551174 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] ------------- ---------------- --------------- [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestBug611AWT [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944552068 ms +++ localhost/127.0.0.1:59999 - Locked within 4 ms, 1 attempts [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestBug611AWT [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug611AWT - test00 [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug611AWT - test00 [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 0.108 sec [junit] ------------- Standard Error ----------------- [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944552068 ms +++ localhost/127.0.0.1:59999 - Locked within 4 ms, 1 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug611AWT - test00 [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug611AWT - test00 [junit] SLOCK [T main @ 1372944552099 ms --- localhost/127.0.0.1:59999 - Unlock ok within 2 ms [junit] ------------- ---------------- --------------- [junit] [junit] Testcase: test00 took 0.002 sec [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 0.108 sec [junit] [junit] ------------- Standard Error ----------------- [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944552068 ms +++ localhost/127.0.0.1:59999 - Locked within 4 ms, 1 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug611AWT - test00 [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug611AWT - test00 [junit] SLOCK [T main @ 1372944552099 ms --- localhost/127.0.0.1:59999 - Unlock ok within 2 ms [junit] ------------- ---------------- --------------- [junit] SLOCK [T main @ 1372944552099 ms --- localhost/127.0.0.1:59999 - Unlock ok within 2 ms [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestBug642JSplitPaneMixHwLw01AWT [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestBug642JSplitPaneMixHwLw01AWT [junit] SLOCK [T main @ 1372944552867 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944554870 ms +++ localhost/127.0.0.1:59999 - Locked within 2006 ms, 3 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug642JSplitPaneMixHwLw01AWT - test02JSplitPaneWithHwGLCanvasContainer [junit] libEGL warning: DRI2: failed to authenticate [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2b85df98 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@621a8a7a [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3c7981e7 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 396x536, swapInterval 1, drawable 0x160000f [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug642JSplitPaneMixHwLw01AWT - test02JSplitPaneWithHwGLCanvasContainer [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug642JSplitPaneMixHwLw01AWT - test03JSplitPaneWithLwGLJPanel [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@42f38187 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@bce868 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@723e0438 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 401x536, swapInterval 1, drawable 0x3c00004 [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug642JSplitPaneMixHwLw01AWT - test03JSplitPaneWithLwGLJPanel [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug642JSplitPaneMixHwLw01AWT - test01JSplitPaneWithHwGLCanvasPlain [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@567fbf5a [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5cebda13 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3a450e [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 396x536, swapInterval 1, drawable 0x1600031 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug642JSplitPaneMixHwLw01AWT - test01JSplitPaneWithHwGLCanvasPlain [junit] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 5.234 sec [junit] ------------- Standard Error ----------------- [junit] SLOCK [T main @ 1372944552867 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944554870 ms +++ localhost/127.0.0.1:59999 - Locked within 2006 ms, 3 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug642JSplitPaneMixHwLw01AWT - test02JSplitPaneWithHwGLCanvasContainer [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2b85df98 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@621a8a7a [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3c7981e7 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 396x536, swapInterval 1, drawable 0x160000f [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug642JSplitPaneMixHwLw01AWT - test02JSplitPaneWithHwGLCanvasContainer [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug642JSplitPaneMixHwLw01AWT - test03JSplitPaneWithLwGLJPanel [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@42f38187 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@bce868 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@723e0438 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 401x536, swapInterval 1, drawable 0x3c00004 [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug642JSplitPaneMixHwLw01AWT - test03JSplitPaneWithLwGLJPanel [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug642JSplitPaneMixHwLw01AWT - test01JSplitPaneWithHwGLCanvasPlain [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@567fbf5a [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5cebda13 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3a450e [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 396x536, swapInterval 1, drawable 0x1600031 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug642JSplitPaneMixHwLw01AWT - test01JSplitPaneWithHwGLCanvasPlain [junit] SLOCK [T main @ 1372944558020 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] ------------- ---------------- --------------- [junit] [junit] Testcase: test02JSplitPaneWithHwGLCanvasContainer took 1.908 sec [junit] Testcase: test03JSplitPaneWithLwGLJPanel took 0.579 sec [junit] Testcase: test01JSplitPaneWithHwGLCanvasPlain took 0.588 sec [junit] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 5.234 sec [junit] [junit] ------------- Standard Error ----------------- [junit] SLOCK [T main @ 1372944552867 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944554870 ms +++ localhost/127.0.0.1:59999 - Locked within 2006 ms, 3 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug642JSplitPaneMixHwLw01AWT - test02JSplitPaneWithHwGLCanvasContainer [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2b85df98 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@621a8a7a [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3c7981e7 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 396x536, swapInterval 1, drawable 0x160000f [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug642JSplitPaneMixHwLw01AWT - test02JSplitPaneWithHwGLCanvasContainer [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug642JSplitPaneMixHwLw01AWT - test03JSplitPaneWithLwGLJPanel [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@42f38187 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@bce868 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@723e0438 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 401x536, swapInterval 1, drawable 0x3c00004 [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug642JSplitPaneMixHwLw01AWT - test03JSplitPaneWithLwGLJPanel [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug642JSplitPaneMixHwLw01AWT - test01JSplitPaneWithHwGLCanvasPlain [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@567fbf5a [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5cebda13 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3a450e [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 396x536, swapInterval 1, drawable 0x1600031 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug642JSplitPaneMixHwLw01AWT - test01JSplitPaneWithHwGLCanvasPlain [junit] SLOCK [T main @ 1372944558020 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] ------------- ---------------- --------------- [junit] SLOCK [T main @ 1372944558020 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestBug664GLCanvasSetVisibleSwingAWT [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestBug664GLCanvasSetVisibleSwingAWT [junit] SLOCK [T main @ 1372944559053 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944563061 ms +++ localhost/127.0.0.1:59999 - Locked within 4011 ms, 5 attempts [junit] libEGL warning: DRI2: failed to authenticate [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug664GLCanvasSetVisibleSwingAWT - test01Onscreen [junit] Visible Part 1/3 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x160000f [junit] Invisible Part 2/3 [junit] GLCanvas invisible frame count: Before 63, after 64 [junit] Visible Part 3/3 [junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug664GLCanvasSetVisibleSwingAWT - test01Onscreen [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug664GLCanvasSetVisibleSwingAWT - test02Offscreen [junit] Platform doesn't support offscreen test. [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug664GLCanvasSetVisibleSwingAWT - test02Offscreen [junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 8.727 sec [junit] ------------- Standard Error ----------------- [junit] SLOCK [T main @ 1372944559053 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944563061 ms +++ localhost/127.0.0.1:59999 - Locked within 4011 ms, 5 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug664GLCanvasSetVisibleSwingAWT - test01Onscreen [junit] Visible Part 1/3 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x160000f [junit] Invisible Part 2/3 [junit] GLCanvas invisible frame count: Before 63, after 64 [junit] Visible Part 3/3 [junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug664GLCanvasSetVisibleSwingAWT - test01Onscreen [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug664GLCanvasSetVisibleSwingAWT - test02Offscreen [junit] Platform doesn't support offscreen test. [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug664GLCanvasSetVisibleSwingAWT - test02Offscreen [junit] SLOCK [T main @ 1372944567703 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] ------------- ---------------- --------------- [junit] [junit] Testcase: test01Onscreen took 3.25 sec [junit] Testcase: test02Offscreen took 0.001 sec [junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 8.727 sec [junit] [junit] ------------- Standard Error ----------------- [junit] SLOCK [T main @ 1372944559053 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944563061 ms +++ localhost/127.0.0.1:59999 - Locked within 4011 ms, 5 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug664GLCanvasSetVisibleSwingAWT - test01Onscreen [junit] Visible Part 1/3 [junit] SLOCK [T main @ 1372944567703 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x160000f [junit] Invisible Part 2/3 [junit] GLCanvas invisible frame count: Before 63, after 64 [junit] Visible Part 3/3 [junit] GLCanvas isOffscreenLayerSurfaceEnabled: false: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug664GLCanvasSetVisibleSwingAWT - test01Onscreen [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug664GLCanvasSetVisibleSwingAWT - test02Offscreen [junit] Platform doesn't support offscreen test. [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug664GLCanvasSetVisibleSwingAWT - test02Offscreen [junit] SLOCK [T main @ 1372944567703 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] ------------- ---------------- --------------- [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestBug675BeansInDesignTimeAWT [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944568511 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug675BeansInDesignTimeAWT - test01 [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestBug675BeansInDesignTimeAWT [junit] libEGL warning: DRI2: failed to authenticate [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug675BeansInDesignTimeAWT - test01 [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 1.689 sec [junit] SLOCK [T main @ 1372944570122 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] ------------- Standard Error ----------------- [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944568511 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug675BeansInDesignTimeAWT - test01 [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug675BeansInDesignTimeAWT - test01 [junit] SLOCK [T main @ 1372944570122 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] ------------- ---------------- --------------- [junit] [junit] Testcase: test01 took 1.547 sec [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 1.689 sec [junit] [junit] ------------- Standard Error ----------------- [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944568511 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug675BeansInDesignTimeAWT - test01 [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug675BeansInDesignTimeAWT - test01 [junit] SLOCK [T main @ 1372944570122 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] ------------- ---------------- --------------- [junit] SLOCK [T main @ 1372944570940 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock00AWT [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock00AWT [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944577951 ms +++ localhost/127.0.0.1:59999 - Locked within 7014 ms, 8 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock00AWT - test02FPSAnimator [junit] libEGL warning: DRI2: failed to authenticate [junit] *** createGLCanvas.0 [junit] *** createGLCanvas.X [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] *** attachGLCanvas.0 on-current-thread false, currentThread main [junit] *** attachGLCanvas.X [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1a6d1901 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@70849e34 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@12aea1a2 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 502x482, swapInterval 1, drawable 0x160000f [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 508x485, swapInterval 1, drawable 0x160000f [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock00AWT - test02FPSAnimator [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock00AWT - test02FPSAnimator_RestartOnAWTEDT [junit] *** createGLCanvas.0 [junit] *** createGLCanvas.X [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer1,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer1,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] *** attachGLCanvas.0 on-current-thread false, currentThread main [junit] *** attachGLCanvas.X [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2276ef6 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6ae5d994 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@182fba60 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 502x482, swapInterval 1, drawable 0x160001a [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 508x485, swapInterval 1, drawable 0x160001a [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] *** detachGLCanvas.0 on-current-thread false, currentThread main [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer1,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer1,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] *** detachGLCanvas.X [junit] *** createGLCanvas.0 [junit] *** createGLCanvas.X [junit] *** attachGLCanvas.0 on-current-thread false, currentThread main [junit] *** attachGLCanvas.X [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@68531d6d [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@28b1149d [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1c0644a [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 508x485, swapInterval 1, drawable 0x1600020 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 508x485, swapInterval 1, drawable 0x1600020 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] *** detachGLCanvas.0 on-current-thread false, currentThread main [junit] *** detachGLCanvas.X [junit] *** createGLCanvas.0 [junit] *** createGLCanvas.X [junit] *** attachGLCanvas.0 on-current-thread false, currentThread main [junit] *** attachGLCanvas.X [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@18eb57cd [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2d16083 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1739e7 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 508x485, swapInterval 1, drawable 0x1600024 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 508x485, swapInterval 1, drawable 0x1600024 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] *** detachGLCanvas.0 on-current-thread false, currentThread main [junit] *** detachGLCanvas.X [junit] *** createGLCanvas.0 [junit] *** createGLCanvas.X [junit] *** attachGLCanvas.0 on-current-thread false, currentThread main [junit] *** attachGLCanvas.X [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 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GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5dc4352a [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7c7e887d [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@57330665 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 508x485, swapInterval 1, drawable 0x1600028 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 508x485, swapInterval 1, drawable 0x1600028 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] *** detachGLCanvas.0 on-current-thread false, currentThread main [junit] *** detachGLCanvas.X [junit] *** createGLCanvas.0 [junit] *** createGLCanvas.X [junit] *** attachGLCanvas.0 on-current-thread false, currentThread main [junit] *** attachGLCanvas.X [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3381423d [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6b23cd35 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7b758986 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 508x485, swapInterval 1, drawable 0x160002c [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 508x485, swapInterval 1, drawable 0x160002c [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] *** detachGLCanvas.0 on-current-thread false, currentThread main [junit] *** detachGLCanvas.X [junit] *** createGLCanvas.0 [junit] *** createGLCanvas.X [junit] *** attachGLCanvas.0 on-current-thread false, currentThread main [junit] *** attachGLCanvas.X [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object 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GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2037bc75 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2b35b5d9 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5335cfb8 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 508x485, swapInterval 1, drawable 0x1600030 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 508x485, swapInterval 1, drawable 0x1600030 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] *** detachGLCanvas.0 on-current-thread false, currentThread main [junit] *** detachGLCanvas.X [junit] *** createGLCanvas.0 [junit] *** createGLCanvas.X [junit] *** attachGLCanvas.0 on-current-thread false, currentThread main [junit] *** attachGLCanvas.X [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. 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GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@350599cc [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2b43b46 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@69f720d [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 508x485, swapInterval 1, drawable 0x1600034 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 508x485, swapInterval 1, drawable 0x1600034 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] *** detachGLCanvas.0 on-current-thread false, currentThread main [junit] *** detachGLCanvas.X [junit] *** createGLCanvas.0 [junit] *** createGLCanvas.X [junit] *** attachGLCanvas.0 on-current-thread false, currentThread main [junit] *** attachGLCanvas.X [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2b71245d [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@110a6bf3 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@43352742 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 508x485, swapInterval 1, drawable 0x1600038 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 508x485, swapInterval 1, drawable 0x1600038 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] *** detachGLCanvas.0 on-current-thread false, currentThread main [junit] *** detachGLCanvas.X [junit] *** createGLCanvas.0 [junit] *** createGLCanvas.X [junit] *** attachGLCanvas.0 on-current-thread false, currentThread main [junit] *** attachGLCanvas.X [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1250b579 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@70ba2453 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4ca6fef6 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 508x485, swapInterval 1, drawable 0x160003c [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 508x485, swapInterval 1, drawable 0x160003c [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] *** detachGLCanvas.0 on-current-thread false, currentThread main [junit] *** detachGLCanvas.X [junit] *** createGLCanvas.0 [junit] *** createGLCanvas.X [junit] *** attachGLCanvas.0 on-current-thread false, currentThread main [junit] *** attachGLCanvas.X [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add 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GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4712e7bf [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2a2cd10d [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6450c21c [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 508x485, swapInterval 1, drawable 0x1600040 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 508x485, swapInterval 1, drawable 0x1600040 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] *** detachGLCanvas.0 on-current-thread false, currentThread main [junit] *** detachGLCanvas.X [junit] *** createGLCanvas.0 [junit] *** createGLCanvas.X [junit] *** attachGLCanvas.0 on-current-thread false, currentThread main [junit] *** attachGLCanvas.X [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3817d905 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@25a8f408 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@772d4c88 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 508x485, swapInterval 1, drawable 0x1600044 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 508x485, swapInterval 1, drawable 0x1600044 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock00AWT - test02FPSAnimator_RestartOnAWTEDT [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock00AWT - test01Animator [junit] *** createGLCanvas.0 [junit] *** createGLCanvas.X [junit] *** attachGLCanvas.0 on-current-thread false, currentThread main [junit] *** attachGLCanvas.X [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 60 f, 60000.0 fps, 0 ms/f [junit] 0 s: 60 f / 2 ms, 30000.0 fps, 0 ms/f; total: 120 f, 40000.0 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 180 f, 45000.0 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 240 f, 48000.0 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 300 f, 50000.0 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 360 f, 51428.5 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 420 f, 52500.0 fps, 0 ms/f [junit] 0 s: 60 f / 2 ms, 30000.0 fps, 0 ms/f; total: 480 f, 48000.0 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 540 f, 49090.9 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 600 f, 50000.0 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 660 f, 50769.2 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 720 f, 51428.5 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 780 f, 52000.0 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 840 f, 52500.0 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 900 f, 52941.1 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 960 f, 56470.5 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1020 f, 60000.0 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1080 f, 60000.0 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1140 f, 63333.3 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1200 f, 66666.6 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1260 f, 70000.0 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1320 f, 69473.6 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1380 f, 72631.5 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1440 f, 75789.4 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1500 f, 75000.0 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1560 f, 78000.0 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1620 f, 81000.0 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1680 f, 80000.0 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1740 f, 82857.1 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1800 f, 85714.2 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1860 f, 88571.4 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1920 f, 87272.7 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1980 f, 90000.0 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2040 f, 92727.2 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2100 f, 91304.3 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2160 f, 93913.0 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2220 f, 96521.7 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2280 f, 95000.0 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2340 f, 97500.0 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2400 f, 100000.0 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2460 f, 102500.0 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2520 f, 100800.0 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2580 f, 103200.0 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2640 f, 105600.0 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2700 f, 103846.1 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2760 f, 106153.8 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2820 f, 108461.5 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2880 f, 106666.6 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2940 f, 108888.8 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 3000 f, 111111.1 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 3060 f, 113333.3 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 3120 f, 111428.5 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 3180 f, 113571.4 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 3240 f, 115714.2 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 3300 f, 113793.1 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 3360 f, 115862.0 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 3420 f, 117931.0 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 3480 f, 116000.0 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 3540 f, 118000.0 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 3600 f, 120000.0 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 3660 f, 118064.5 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 3720 f, 120000.0 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 3780 f, 121935.4 fps, 0 ms/f [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@59a03fef [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@27c591e1 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1bec5f2d [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 502x482, swapInterval 1, drawable 0x160004d [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 508x485, swapInterval 1, drawable 0x160004d [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock00AWT - test01Animator [junit] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 12.559 sec [junit] ------------- Standard Error ----------------- [junit] SLOCK [T main @ 1372944570940 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944577951 ms +++ localhost/127.0.0.1:59999 - Locked within 7014 ms, 8 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock00AWT - test02FPSAnimator [junit] *** createGLCanvas.0 [junit] *** createGLCanvas.X [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] *** attachGLCanvas.0 on-current-thread false, currentThread main [junit] *** attachGLCanvas.X [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1a6d1901 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@70849e34 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@12aea1a2 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 502x482, swapInterval 1, drawable 0x160000f [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 508x485, swapInterval 1, drawable 0x160000f [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock00AWT - test02FPSAnimator [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock00AWT - test02FPSAnimator_RestartOnAWTEDT [junit] *** createGLCanvas.0 [junit] *** createGLCanvas.X [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer1,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer1,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] *** attachGLCanvas.0 on-current-thread false, currentThread main [junit] *** attachGLCanvas.X [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2276ef6 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6ae5d994 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@182fba60 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 502x482, swapInterval 1, drawable 0x160001a [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 508x485, swapInterval 1, drawable 0x160001a [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] *** detachGLCanvas.0 on-current-thread false, currentThread main [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer1,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer1,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] *** detachGLCanvas.X [junit] *** createGLCanvas.0 [junit] *** createGLCanvas.X [junit] *** attachGLCanvas.0 on-current-thread false, currentThread main [junit] *** attachGLCanvas.X [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@68531d6d [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@28b1149d [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1c0644a [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 508x485, swapInterval 1, drawable 0x1600020 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 508x485, swapInterval 1, drawable 0x1600020 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] *** detachGLCanvas.0 on-current-thread false, currentThread main [junit] *** detachGLCanvas.X [junit] *** createGLCanvas.0 [junit] *** createGLCanvas.X [junit] *** attachGLCanvas.0 on-current-thread false, currentThread main [junit] *** attachGLCanvas.X [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@18eb57cd [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2d16083 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1739e7 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 508x485, swapInterval 1, drawable 0x1600024 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 508x485, swapInterval 1, drawable 0x1600024 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] *** detachGLCanvas.0 on-current-thread false, currentThread main [junit] *** detachGLCanvas.X [junit] *** createGLCanvas.0 [junit] *** createGLCanvas.X [junit] *** attachGLCanvas.0 on-current-thread false, currentThread main [junit] *** attachGLCanvas.X [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5dc4352a [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7c7e887d [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@57330665 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 508x485, swapInterval 1, drawable 0x1600028 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 508x485, swapInterval 1, drawable 0x1600028 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] *** detachGLCanvas.0 on-current-thread false, currentThread main [junit] *** detachGLCanvas.X [junit] *** createGLCanvas.0 [junit] *** createGLCanvas.X [junit] *** attachGLCanvas.0 on-current-thread false, currentThread main [junit] *** attachGLCanvas.X [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add 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GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3381423d [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6b23cd35 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7b758986 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 508x485, swapInterval 1, drawable 0x160002c [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 508x485, swapInterval 1, drawable 0x160002c [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] *** detachGLCanvas.0 on-current-thread false, currentThread main [junit] *** detachGLCanvas.X [junit] *** createGLCanvas.0 [junit] *** createGLCanvas.X [junit] *** attachGLCanvas.0 on-current-thread false, currentThread main [junit] *** attachGLCanvas.X [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2037bc75 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2b35b5d9 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5335cfb8 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 508x485, swapInterval 1, drawable 0x1600030 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 508x485, swapInterval 1, drawable 0x1600030 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] *** detachGLCanvas.0 on-current-thread false, currentThread main [junit] *** detachGLCanvas.X [junit] *** createGLCanvas.0 [junit] *** createGLCanvas.X [junit] *** attachGLCanvas.0 on-current-thread false, currentThread main [junit] *** attachGLCanvas.X [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@350599cc [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2b43b46 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@69f720d [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 508x485, swapInterval 1, drawable 0x1600034 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 508x485, swapInterval 1, drawable 0x1600034 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] *** detachGLCanvas.0 on-current-thread false, currentThread main [junit] *** detachGLCanvas.X [junit] *** createGLCanvas.0 [junit] *** createGLCanvas.X [junit] *** attachGLCanvas.0 on-current-thread false, currentThread main [junit] *** attachGLCanvas.X [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 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GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2b71245d [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@110a6bf3 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@43352742 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 508x485, swapInterval 1, drawable 0x1600038 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 508x485, swapInterval 1, drawable 0x1600038 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] *** detachGLCanvas.0 on-current-thread false, currentThread main [junit] *** detachGLCanvas.X [junit] *** createGLCanvas.0 [junit] *** createGLCanvas.X [junit] *** attachGLCanvas.0 on-current-thread false, currentThread main [junit] *** attachGLCanvas.X [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1250b579 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@70ba2453 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4ca6fef6 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 508x485, swapInterval 1, drawable 0x160003c [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 508x485, swapInterval 1, drawable 0x160003c [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] *** detachGLCanvas.0 on-current-thread false, currentThread main [junit] *** detachGLCanvas.X [junit] *** createGLCanvas.0 [junit] *** createGLCanvas.X [junit] *** attachGLCanvas.0 on-current-thread false, currentThread main [junit] *** attachGLCanvas.X [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4712e7bf [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2a2cd10d [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6450c21c [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 508x485, swapInterval 1, drawable 0x1600040 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 508x485, swapInterval 1, drawable 0x1600040 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] *** detachGLCanvas.0 on-current-thread false, currentThread main [junit] *** detachGLCanvas.X [junit] *** createGLCanvas.0 [junit] *** createGLCanvas.X [junit] *** attachGLCanvas.0 on-current-thread false, currentThread main [junit] *** attachGLCanvas.X [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3817d905 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@25a8f408 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@772d4c88 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 508x485, swapInterval 1, drawable 0x1600044 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 508x485, swapInterval 1, drawable 0x1600044 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock00AWT - test02FPSAnimator_RestartOnAWTEDT [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock00AWT - test01Animator [junit] *** createGLCanvas.0 [junit] *** createGLCanvas.X [junit] *** attachGLCanvas.0 on-current-thread false, currentThread main [junit] *** attachGLCanvas.X [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 60 f, 60000.0 fps, 0 ms/f [junit] 0 s: 60 f / 2 ms, 30000.0 fps, 0 ms/f; total: 120 f, 40000.0 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 180 f, 45000.0 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 240 f, 48000.0 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 300 f, 50000.0 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 360 f, 51428.5 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 420 f, 52500.0 fps, 0 ms/f [junit] 0 s: 60 f / 2 ms, 30000.0 fps, 0 ms/f; total: 480 f, 48000.0 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 540 f, 49090.9 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 600 f, 50000.0 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 660 f, 50769.2 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 720 f, 51428.5 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 780 f, 52000.0 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 840 f, 52500.0 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 900 f, 52941.1 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 960 f, 56470.5 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1020 f, 60000.0 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1080 f, 60000.0 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1140 f, 63333.3 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1200 f, 66666.6 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1260 f, 70000.0 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1320 f, 69473.6 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1380 f, 72631.5 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1440 f, 75789.4 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1500 f, 75000.0 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1560 f, 78000.0 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1620 f, 81000.0 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1680 f, 80000.0 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1740 f, 82857.1 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1800 f, 85714.2 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1860 f, 88571.4 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1920 f, 87272.7 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1980 f, 90000.0 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2040 f, 92727.2 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2100 f, 91304.3 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2160 f, 93913.0 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2220 f, 96521.7 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2280 f, 95000.0 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2340 f, 97500.0 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2400 f, 100000.0 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2460 f, 102500.0 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2520 f, 100800.0 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2580 f, 103200.0 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2640 f, 105600.0 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2700 f, 103846.1 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2760 f, 106153.8 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2820 f, 108461.5 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2880 f, 106666.6 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2940 f, 108888.8 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 3000 f, 111111.1 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 3060 f, 113333.3 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 3120 f, 111428.5 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 3180 f, 113571.4 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 3240 f, 115714.2 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 3300 f, 113793.1 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 3360 f, 115862.0 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 3420 f, 117931.0 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 3480 f, 116000.0 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 3540 f, 118000.0 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 3600 f, 120000.0 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 3660 f, 118064.5 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 3720 f, 120000.0 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 3780 f, 121935.4 fps, 0 ms/f [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object 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GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@59a03fef [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@27c591e1 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1bec5f2d [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 502x482, swapInterval 1, drawable 0x160004d [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 508x485, swapInterval 1, drawable 0x160004d [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock00AWT - test01Animator [junit] SLOCK [T main @ 1372944583423 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] ------------- ---------------- --------------- [junit] [junit] Testcase: test02FPSAnimator took 2.461 sec [junit] Testcase: test02FPSAnimator_RestartOnAWTEDT took 1.844 sec [junit] Testcase: test01Animator took 1.08 sec [junit] SLOCK [T main @ 1372944583423 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 12.559 sec [junit] [junit] ------------- Standard Error ----------------- [junit] SLOCK [T main @ 1372944570940 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944577951 ms +++ localhost/127.0.0.1:59999 - Locked within 7014 ms, 8 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock00AWT - test02FPSAnimator [junit] *** createGLCanvas.0 [junit] *** createGLCanvas.X [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] *** attachGLCanvas.0 on-current-thread false, currentThread main [junit] *** attachGLCanvas.X [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1a6d1901 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@70849e34 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@12aea1a2 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 502x482, swapInterval 1, drawable 0x160000f [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 508x485, swapInterval 1, drawable 0x160000f [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock00AWT - test02FPSAnimator [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock00AWT - test02FPSAnimator_RestartOnAWTEDT [junit] *** createGLCanvas.0 [junit] *** createGLCanvas.X [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer1,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer1,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] *** attachGLCanvas.0 on-current-thread false, currentThread main [junit] *** attachGLCanvas.X [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2276ef6 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6ae5d994 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@182fba60 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 502x482, swapInterval 1, drawable 0x160001a [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 508x485, swapInterval 1, drawable 0x160001a [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] *** detachGLCanvas.0 on-current-thread false, currentThread main [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer1,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer1,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] *** detachGLCanvas.X [junit] *** createGLCanvas.0 [junit] *** createGLCanvas.X [junit] *** attachGLCanvas.0 on-current-thread false, currentThread main [junit] *** attachGLCanvas.X [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add 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GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@68531d6d [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@28b1149d [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1c0644a [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 508x485, swapInterval 1, drawable 0x1600020 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 508x485, swapInterval 1, drawable 0x1600020 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] *** detachGLCanvas.0 on-current-thread false, currentThread main [junit] *** detachGLCanvas.X [junit] *** createGLCanvas.0 [junit] *** createGLCanvas.X [junit] *** attachGLCanvas.0 on-current-thread false, currentThread main [junit] *** attachGLCanvas.X [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 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GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@18eb57cd [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2d16083 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1739e7 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 508x485, swapInterval 1, drawable 0x1600024 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 508x485, swapInterval 1, drawable 0x1600024 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] *** detachGLCanvas.0 on-current-thread false, currentThread main [junit] *** detachGLCanvas.X [junit] *** createGLCanvas.0 [junit] *** createGLCanvas.X [junit] *** attachGLCanvas.0 on-current-thread false, currentThread main [junit] *** attachGLCanvas.X [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5dc4352a [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7c7e887d [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@57330665 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 508x485, swapInterval 1, drawable 0x1600028 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 508x485, swapInterval 1, drawable 0x1600028 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] *** detachGLCanvas.0 on-current-thread false, currentThread main [junit] *** detachGLCanvas.X [junit] *** createGLCanvas.0 [junit] *** createGLCanvas.X [junit] *** attachGLCanvas.0 on-current-thread false, currentThread main [junit] *** attachGLCanvas.X [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3381423d [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6b23cd35 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7b758986 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 508x485, swapInterval 1, drawable 0x160002c [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 508x485, swapInterval 1, drawable 0x160002c [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] *** detachGLCanvas.0 on-current-thread false, currentThread main [junit] *** detachGLCanvas.X [junit] *** createGLCanvas.0 [junit] *** createGLCanvas.X [junit] *** attachGLCanvas.0 on-current-thread false, currentThread main [junit] *** attachGLCanvas.X [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2037bc75 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2b35b5d9 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5335cfb8 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 508x485, swapInterval 1, drawable 0x1600030 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 508x485, swapInterval 1, drawable 0x1600030 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] *** detachGLCanvas.0 on-current-thread false, currentThread main [junit] *** detachGLCanvas.X [junit] *** createGLCanvas.0 [junit] *** createGLCanvas.X [junit] *** attachGLCanvas.0 on-current-thread false, currentThread main [junit] *** attachGLCanvas.X [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@350599cc [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2b43b46 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@69f720d [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 508x485, swapInterval 1, drawable 0x1600034 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 508x485, swapInterval 1, drawable 0x1600034 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] *** detachGLCanvas.0 on-current-thread false, currentThread main [junit] *** detachGLCanvas.X [junit] *** createGLCanvas.0 [junit] *** createGLCanvas.X [junit] *** attachGLCanvas.0 on-current-thread false, currentThread main [junit] *** attachGLCanvas.X [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2b71245d [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@110a6bf3 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@43352742 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 508x485, swapInterval 1, drawable 0x1600038 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 508x485, swapInterval 1, drawable 0x1600038 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] *** detachGLCanvas.0 on-current-thread false, currentThread main [junit] *** detachGLCanvas.X [junit] *** createGLCanvas.0 [junit] *** createGLCanvas.X [junit] *** attachGLCanvas.0 on-current-thread false, currentThread main [junit] *** attachGLCanvas.X [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1250b579 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@70ba2453 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4ca6fef6 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 508x485, swapInterval 1, drawable 0x160003c [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 508x485, swapInterval 1, drawable 0x160003c [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] *** detachGLCanvas.0 on-current-thread false, currentThread main [junit] *** detachGLCanvas.X [junit] *** createGLCanvas.0 [junit] *** createGLCanvas.X [junit] *** attachGLCanvas.0 on-current-thread false, currentThread main [junit] *** attachGLCanvas.X [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 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GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4712e7bf [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2a2cd10d [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6450c21c [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 508x485, swapInterval 1, drawable 0x1600040 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 508x485, swapInterval 1, drawable 0x1600040 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] *** detachGLCanvas.0 on-current-thread false, currentThread main [junit] *** detachGLCanvas.X [junit] *** createGLCanvas.0 [junit] *** createGLCanvas.X [junit] *** attachGLCanvas.0 on-current-thread false, currentThread main [junit] *** attachGLCanvas.X [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 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GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@59a03fef [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@27c591e1 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1bec5f2d [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 502x482, swapInterval 1, drawable 0x160004d [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 508x485, swapInterval 1, drawable 0x160004d [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock00AWT - test01Animator [junit] SLOCK [T main @ 1372944583423 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] ------------- ---------------- --------------- [junit] SLOCK [T main @ 1372944584411 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock01AWT [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock01AWT [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944590421 ms +++ localhost/127.0.0.1:59999 - Locked within 6027 ms, 7 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock01AWT - test00NoAnimator [junit] OSX CALayer AWT-Mod Bug false [junit] OSType LINUX [junit] Java Version 1.7.0 [junit] *** createGLCanvas.0 [junit] libEGL warning: DRI2: failed to authenticate [junit] *** createGLCanvas.X [junit] *** attachGLCanvas.0 on-current-thread false, currentThread main [junit] *** attachGLCanvas.X [junit] About to setVisible.0 CT main [junit] About to setVisible.1.0 CT AWT-EventQueue-0 [junit] About to setVisible.1.X CT AWT-EventQueue-0 [junit] About to setVisible.X CT main [junit] *Init*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,522x542,title=Generic Title,resizable,normal], displayable true, valid true, visible true [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@42f95a7f [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@a46a33 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2a383a99 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] *Reshape*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,522x542,invalid,title=INIT,normal], displayable true, valid false, visible true [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x1600014 [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,522x542,invalid,title=RESHAPE,normal], displayable true, valid false, visible true [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x1600014 [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,522x542,title=f 0, fps 0.0,normal], displayable true, valid true, visible true [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x1600014 [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,522x542,invalid,title=f 1, fps 0.0,normal], displayable true, valid false, visible true [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x1600014 [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,522x542,invalid,title=f 2, fps 0.0,normal], displayable true, valid false, visible true [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x1600014 [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,522x542,invalid,title=f 3, fps 0.0,normal], displayable true, valid false, visible true [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x1600014 [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,522x542,invalid,title=f 4, fps 0.0,normal], displayable true, valid false, visible true [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x1600014 [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,522x542,invalid,title=f 5, fps 0.0,normal], displayable true, valid false, visible true [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x1600014 [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,522x542,invalid,title=f 6, fps 0.0,normal], displayable true, valid false, visible true [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x1600014 [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,522x542,invalid,title=f 7, fps 0.0,normal], displayable true, valid false, visible true [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x1600014 [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,522x542,invalid,title=f 8, fps 0.0,normal], displayable true, valid false, visible true [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x1600014 [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,522x542,invalid,title=f 9, fps 0.0,normal], displayable true, valid false, visible true [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x1600014 [junit] *Dispose*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,522x542,invalid,title=f 10, fps 0.0,normal], displayable true, valid false, visible true [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock01AWT - test00NoAnimator [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock01AWT - test01Animator [junit] OSX CALayer AWT-Mod Bug false [junit] OSType LINUX [junit] Java Version 1.7.0 [junit] *** createGLCanvas.0 [junit] *** createGLCanvas.X [junit] About to start Animator: CT main [junit] *** attachGLCanvas.0 on-current-thread false, currentThread main [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 60 f, 60000.0 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 120 f, 60000.0 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 180 f, 90000.0 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 240 f, 120000.0 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 300 f, 100000.0 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 360 f, 120000.0 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 420 f, 105000.0 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 480 f, 120000.0 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 540 f, 135000.0 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 600 f, 120000.0 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 660 f, 132000.0 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 720 f, 120000.0 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 780 f, 130000.0 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 840 f, 140000.0 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 900 f, 128571.4 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 960 f, 137142.8 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1020 f, 127500.0 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1080 f, 135000.0 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1140 f, 126666.6 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1200 f, 120000.0 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1260 f, 126000.0 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1320 f, 120000.0 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1380 f, 125454.5 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1440 f, 130909.0 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1500 f, 125000.0 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1560 f, 130000.0 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1620 f, 124615.3 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1680 f, 129230.7 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1740 f, 133846.1 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1800 f, 128571.4 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1860 f, 132857.1 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1920 f, 128000.0 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1980 f, 132000.0 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2040 f, 136000.0 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2100 f, 131250.0 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2160 f, 135000.0 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2220 f, 130588.2 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2280 f, 134117.6 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2340 f, 137647.0 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2400 f, 133333.3 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2460 f, 136666.6 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2520 f, 132631.5 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2580 f, 135789.4 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2640 f, 132000.0 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2700 f, 135000.0 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2760 f, 138000.0 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2820 f, 134285.7 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2880 f, 137142.8 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2940 f, 140000.0 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 3000 f, 136363.6 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 3060 f, 139090.9 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 3120 f, 141818.1 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 3180 f, 138260.8 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 3240 f, 140869.5 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 3300 f, 143478.2 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 3360 f, 140000.0 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 3420 f, 142500.0 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 3480 f, 145000.0 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 3540 f, 141600.0 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 3600 f, 144000.0 fps, 0 ms/f [junit] *** attachGLCanvas.X [junit] About to setVisible.0 CT main [junit] *Init*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,522x542,invalid,hidden,title=Generic Title,resizable,normal], displayable true, valid false, visible false [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@32ee28a9 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@31af895e [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7b6393cd [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] *Reshape*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,522x542,invalid,hidden,title=INIT,normal], displayable true, valid false, visible false [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x1600021 [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,522x542,invalid,hidden,title=RESHAPE,normal], displayable true, valid false, visible false [junit] About to setVisible.1.0 CT AWT-EventQueue-0 [junit] About to setVisible.1.X CT AWT-EventQueue-0 [junit] About to setVisible.X CT main [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,522x542,title=f 0, fps 60000.0,normal], displayable true, valid true, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,522x542,title=f 1, fps 60000.0,normal], displayable true, valid true, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,522x542,invalid,title=f 2, fps 60000.0,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,522x542,invalid,title=f 3, fps 60000.0,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,522x542,invalid,title=f 4, fps 60000.0,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, 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setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,522x542,invalid,title=f 10, fps 60000.0,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,522x542,invalid,title=f 11, fps 60000.0,normal], displayable true, valid false, visible true [junit] 0 s: 60 f / 426 ms, 140.8 fps, 7 ms/f; total: 3660 f, 8115.2 fps, 0 ms/f [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,522x542,invalid,title=f 12, fps 60000.0,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,522x542,invalid,title=f 13, fps 140.84508,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,522x542,invalid,title=f 14, fps 140.84508,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,522x542,invalid,title=f 15, fps 140.84508,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,522x542,invalid,title=f 16, fps 140.84508,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,522x542,invalid,title=f 17, fps 140.84508,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,522x542,invalid,title=f 18, fps 140.84508,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, 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*Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,522x542,invalid,title=f 29, fps 140.84508,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,522x542,invalid,title=f 30, fps 140.84508,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,522x542,invalid,title=f 31, fps 140.84508,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,522x542,invalid,title=f 32, fps 140.84508,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,522x542,invalid,title=f 33, fps 140.84508,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,522x542,invalid,title=f 34, fps 140.84508,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,522x542,invalid,title=f 35, fps 140.84508,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,522x542,invalid,title=f 36, fps 140.84508,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,522x542,invalid,title=f 37, fps 140.84508,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,522x542,invalid,title=f 38, fps 140.84508,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,522x542,invalid,title=f 39, fps 140.84508,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,522x542,invalid,title=f 40, fps 140.84508,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,522x542,invalid,title=f 41, fps 140.84508,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,522x542,invalid,title=f 42, fps 140.84508,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,522x542,invalid,title=f 43, fps 140.84508,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,522x542,invalid,title=f 44, fps 140.84508,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,522x542,invalid,title=f 45, fps 140.84508,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,522x542,invalid,title=f 46, fps 140.84508,normal], displayable true, valid false, visible true [junit] *Dispose*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,522x542,invalid,title=f 47, fps 140.84508,normal], displayable true, valid false, visible true [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock01AWT - test01Animator [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock01AWT - test02FPSAnimator [junit] OSX CALayer AWT-Mod Bug false [junit] OSType LINUX [junit] Java Version 1.7.0 [junit] *** createGLCanvas.0 [junit] *** createGLCanvas.X [junit] About to start Animator: CT main [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] *** attachGLCanvas.0 on-current-thread false, currentThread main [junit] *** attachGLCanvas.X [junit] About to setVisible.0 CT main [junit] About to setVisible.1.0 CT AWT-EventQueue-0 [junit] About to setVisible.1.X CT AWT-EventQueue-0 [junit] About to setVisible.X CT main [junit] *Init*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,522x542,title=Generic Title,resizable,normal], displayable true, valid true, visible true [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@46e1e0c8 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@176c8ed3 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5814caa8 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] *Reshape*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,522x542,invalid,title=INIT,normal], displayable true, valid false, visible true [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x160002e [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,522x542,invalid,title=RESHAPE,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,522x542,title=f 0, fps 0.0,normal], displayable true, valid true, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,522x542,invalid,title=f 1, fps 0.0,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,522x542,invalid,title=f 2, fps 0.0,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,522x542,invalid,title=f 3, fps 0.0,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,522x542,invalid,title=f 4, fps 0.0,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,522x542,invalid,title=f 5, fps 0.0,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,522x542,invalid,title=f 6, fps 0.0,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,522x542,invalid,title=f 7, fps 0.0,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,522x542,invalid,title=f 8, fps 0.0,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,522x542,invalid,title=f 9, fps 0.0,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,522x542,invalid,title=f 10, fps 0.0,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,522x542,invalid,title=f 11, fps 0.0,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,522x542,invalid,title=f 12, fps 0.0,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,522x542,invalid,title=f 13, fps 0.0,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,522x542,invalid,title=f 14, fps 0.0,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,522x542,invalid,title=f 15, fps 0.0,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,522x542,invalid,title=f 16, fps 0.0,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,522x542,invalid,title=f 17, fps 0.0,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,522x542,invalid,title=f 18, fps 0.0,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,522x542,invalid,title=f 19, fps 0.0,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,522x542,invalid,title=f 20, fps 0.0,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,522x542,invalid,title=f 21, fps 0.0,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,522x542,invalid,title=f 22, fps 0.0,normal], displayable true, valid false, visible true [junit] *Dispose*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,522x542,invalid,title=f 23, fps 0.0,normal], displayable true, valid false, visible true [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock01AWT - test02FPSAnimator [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock01AWT - test02FPSAnimator_RestartOnAWTEDT [junit] OSX CALayer AWT-Mod Bug false [junit] OSType LINUX [junit] Java Version 1.7.0 [junit] *** createGLCanvas.0 [junit] *** createGLCanvas.X [junit] About to start Animator: CT main [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer1,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer1,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] *** attachGLCanvas.0 on-current-thread false, currentThread main [junit] *** attachGLCanvas.X [junit] About to setVisible.0 CT main [junit] About to setVisible.1.0 CT AWT-EventQueue-0 [junit] About to setVisible.1.X CT AWT-EventQueue-0 [junit] About to setVisible.X CT main [junit] *** detachGLCanvas.0 on-current-thread false, currentThread main [junit] *** detachGLCanvas.X [junit] *** createGLCanvas.0 [junit] *** createGLCanvas.X [junit] *** attachGLCanvas.0 on-current-thread false, currentThread main [junit] *** attachGLCanvas.X [junit] *Init*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,522x542,invalid,title=Generic Title,resizable,normal], displayable true, valid false, visible true [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@342df147 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@343b8714 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@30214cd6 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] *Reshape*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,522x542,invalid,title=INIT,normal], displayable true, valid false, visible true [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x160003e [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,522x542,invalid,title=RESHAPE,normal], displayable true, valid false, visible true [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x160003e [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,522x542,invalid,title=f 0, fps 0.0,normal], displayable true, valid false, visible true [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x160003e [junit] *Dispose*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,522x542,invalid,title=f 1, fps 0.0,normal], displayable true, valid false, visible true [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] *** detachGLCanvas.0 on-current-thread false, currentThread main [junit] *** detachGLCanvas.X [junit] *** createGLCanvas.0 [junit] *** createGLCanvas.X [junit] *** attachGLCanvas.0 on-current-thread false, currentThread main [junit] *** attachGLCanvas.X [junit] *Init*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,522x542,invalid,title=DISPOSE,normal], displayable true, valid false, visible true [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@333815e0 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@27243f65 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3cbe13f6 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] *Reshape*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,522x542,invalid,title=INIT,normal], displayable true, valid false, visible true [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x1600041 [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,522x542,invalid,title=RESHAPE,normal], displayable true, valid false, visible true [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x1600041 [junit] *Dispose*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,522x542,invalid,title=f 0, fps 0.0,normal], displayable true, valid false, visible true [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] *** detachGLCanvas.0 on-current-thread false, currentThread main [junit] *** detachGLCanvas.X [junit] *** createGLCanvas.0 [junit] *** createGLCanvas.X [junit] *** attachGLCanvas.0 on-current-thread false, currentThread main [junit] *** attachGLCanvas.X [junit] *Init*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,522x542,invalid,title=DISPOSE,normal], displayable true, valid false, visible true [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6e7f3fbd [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6431c9f7 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@c2aa85 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] *Reshape*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,522x542,invalid,title=INIT,normal], displayable true, valid false, visible true [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x1600044 [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,522x542,invalid,title=RESHAPE,normal], displayable true, valid false, visible true [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x1600044 [junit] *Dispose*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,522x542,invalid,title=f 0, fps 0.0,normal], displayable true, valid false, visible true [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] *** detachGLCanvas.0 on-current-thread false, currentThread main [junit] *** detachGLCanvas.X [junit] *** createGLCanvas.0 [junit] *** createGLCanvas.X [junit] *** attachGLCanvas.0 on-current-thread false, currentThread main [junit] *** attachGLCanvas.X [junit] *Init*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,522x542,invalid,title=DISPOSE,normal], displayable true, valid false, visible true [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1f655d7e [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@37dd0b4c [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1110c73b [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] *Reshape*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,522x542,invalid,title=INIT,normal], displayable true, valid false, visible true [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x1600047 [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,522x542,invalid,title=RESHAPE,normal], displayable true, valid false, visible true [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x1600047 [junit] *Dispose*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,522x542,invalid,title=f 0, fps 0.0,normal], displayable true, valid false, visible true [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] *** detachGLCanvas.0 on-current-thread false, currentThread main [junit] *** detachGLCanvas.X [junit] *** createGLCanvas.0 [junit] *** createGLCanvas.X [junit] *** attachGLCanvas.0 on-current-thread false, currentThread main [junit] *** attachGLCanvas.X [junit] *Init*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,522x542,invalid,title=DISPOSE,normal], displayable true, valid false, visible true [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@58b5319d [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5fcc67ea [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@64ba64c8 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] *Reshape*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,522x542,invalid,title=INIT,normal], displayable true, valid false, visible true [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x160004a [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,522x542,invalid,title=RESHAPE,normal], displayable true, valid false, visible true [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x160004a [junit] *Dispose*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,522x542,invalid,title=f 0, fps 0.0,normal], displayable true, valid false, visible true [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock01AWT - test02FPSAnimator_RestartOnAWTEDT [junit] Tests run: 4, Failures: 0, Errors: 0, Time elapsed: 12.797 sec [junit] ------------- Standard Error ----------------- [junit] SLOCK [T main @ 1372944584411 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944590421 ms +++ localhost/127.0.0.1:59999 - Locked within 6027 ms, 7 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock01AWT - test00NoAnimator [junit] OSX CALayer AWT-Mod Bug false [junit] OSType LINUX [junit] Java Version 1.7.0 [junit] *** createGLCanvas.0 [junit] *** createGLCanvas.X [junit] *** attachGLCanvas.0 on-current-thread false, currentThread main [junit] *** attachGLCanvas.X [junit] About to setVisible.0 CT main [junit] About to setVisible.1.0 CT AWT-EventQueue-0 [junit] About to setVisible.1.X CT AWT-EventQueue-0 [junit] About to setVisible.X CT main [junit] *Init*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,522x542,title=Generic Title,resizable,normal], displayable true, valid true, visible true [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@42f95a7f [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@a46a33 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2a383a99 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] *Reshape*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,522x542,invalid,title=INIT,normal], displayable true, valid false, visible true [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x1600014 [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,522x542,invalid,title=RESHAPE,normal], displayable true, valid false, visible true [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x1600014 [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,522x542,title=f 0, fps 0.0,normal], displayable true, valid true, visible true [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x1600014 [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,522x542,invalid,title=f 1, fps 0.0,normal], displayable true, valid false, visible true [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x1600014 [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,522x542,invalid,title=f 2, fps 0.0,normal], displayable true, valid false, visible true [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x1600014 [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,522x542,invalid,title=f 3, fps 0.0,normal], displayable true, valid false, visible true [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x1600014 [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,522x542,invalid,title=f 4, fps 0.0,normal], displayable true, valid false, visible true [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x1600014 [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,522x542,invalid,title=f 5, fps 0.0,normal], displayable true, valid false, visible true [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x1600014 [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,522x542,invalid,title=f 6, fps 0.0,normal], displayable true, valid false, visible true [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x1600014 [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,522x542,invalid,title=f 7, fps 0.0,normal], displayable true, valid false, visible true [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x1600014 [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,522x542,invalid,title=f 8, fps 0.0,normal], displayable true, valid false, visible true [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x1600014 [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,522x542,invalid,title=f 9, fps 0.0,normal], displayable true, valid false, visible true [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x1600014 [junit] *Dispose*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,522x542,invalid,title=f 10, fps 0.0,normal], displayable true, valid false, visible true [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock01AWT - test00NoAnimator [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock01AWT - test01Animator [junit] OSX CALayer AWT-Mod Bug false [junit] OSType LINUX [junit] Java Version 1.7.0 [junit] *** createGLCanvas.0 [junit] *** createGLCanvas.X [junit] About to start Animator: CT main [junit] *** attachGLCanvas.0 on-current-thread false, currentThread main [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 60 f, 60000.0 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 120 f, 60000.0 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 180 f, 90000.0 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 240 f, 120000.0 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 300 f, 100000.0 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 360 f, 120000.0 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 420 f, 105000.0 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 480 f, 120000.0 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 540 f, 135000.0 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 600 f, 120000.0 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 660 f, 132000.0 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 720 f, 120000.0 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 780 f, 130000.0 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 840 f, 140000.0 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 900 f, 128571.4 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 960 f, 137142.8 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1020 f, 127500.0 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1080 f, 135000.0 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; 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total: 1920 f, 128000.0 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1980 f, 132000.0 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2040 f, 136000.0 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2100 f, 131250.0 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2160 f, 135000.0 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2220 f, 130588.2 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2280 f, 134117.6 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2340 f, 137647.0 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2400 f, 133333.3 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2460 f, 136666.6 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2520 f, 132631.5 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2580 f, 135789.4 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2640 f, 132000.0 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2700 f, 135000.0 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2760 f, 138000.0 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2820 f, 134285.7 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2880 f, 137142.8 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2940 f, 140000.0 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 3000 f, 136363.6 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 3060 f, 139090.9 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 3120 f, 141818.1 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 3180 f, 138260.8 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 3240 f, 140869.5 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 3300 f, 143478.2 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 3360 f, 140000.0 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 3420 f, 142500.0 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 3480 f, 145000.0 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 3540 f, 141600.0 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 3600 f, 144000.0 fps, 0 ms/f [junit] *** attachGLCanvas.X [junit] About to setVisible.0 CT main [junit] *Init*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,522x542,invalid,hidden,title=Generic Title,resizable,normal], displayable true, valid false, visible false [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@32ee28a9 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@31af895e [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7b6393cd [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] *Reshape*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,522x542,invalid,hidden,title=INIT,normal], displayable true, valid false, visible false [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x1600021 [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,522x542,invalid,hidden,title=RESHAPE,normal], displayable true, valid false, visible false [junit] About to setVisible.1.0 CT AWT-EventQueue-0 [junit] About to setVisible.1.X CT AWT-EventQueue-0 [junit] About to setVisible.X CT main [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,522x542,title=f 0, fps 60000.0,normal], displayable true, valid true, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,522x542,title=f 1, fps 60000.0,normal], displayable true, valid true, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,522x542,invalid,title=f 2, fps 60000.0,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,522x542,invalid,title=f 3, fps 60000.0,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,522x542,invalid,title=f 4, fps 60000.0,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, 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setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,522x542,invalid,title=f 10, fps 60000.0,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,522x542,invalid,title=f 11, fps 60000.0,normal], displayable true, valid false, visible true [junit] 0 s: 60 f / 426 ms, 140.8 fps, 7 ms/f; total: 3660 f, 8115.2 fps, 0 ms/f [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,522x542,invalid,title=f 12, fps 60000.0,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,522x542,invalid,title=f 13, fps 140.84508,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,522x542,invalid,title=f 14, fps 140.84508,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,522x542,invalid,title=f 15, fps 140.84508,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,522x542,invalid,title=f 16, fps 140.84508,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,522x542,invalid,title=f 17, fps 140.84508,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,522x542,invalid,title=f 18, fps 140.84508,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,522x542,invalid,title=f 19, fps 140.84508,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,522x542,invalid,title=f 20, fps 140.84508,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,522x542,invalid,title=f 21, fps 140.84508,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,522x542,invalid,title=f 22, fps 140.84508,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,522x542,invalid,title=f 23, fps 140.84508,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,522x542,invalid,title=f 24, fps 140.84508,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,522x542,invalid,title=f 25, fps 140.84508,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,522x542,invalid,title=f 26, fps 140.84508,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,522x542,invalid,title=f 27, fps 140.84508,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,522x542,invalid,title=f 28, fps 140.84508,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,522x542,invalid,title=f 29, fps 140.84508,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,522x542,invalid,title=f 30, fps 140.84508,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,522x542,invalid,title=f 31, fps 140.84508,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,522x542,invalid,title=f 32, fps 140.84508,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,522x542,invalid,title=f 33, fps 140.84508,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,522x542,invalid,title=f 34, fps 140.84508,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,522x542,invalid,title=f 35, fps 140.84508,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,522x542,invalid,title=f 36, fps 140.84508,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,522x542,invalid,title=f 37, fps 140.84508,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,522x542,invalid,title=f 38, fps 140.84508,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,522x542,invalid,title=f 39, fps 140.84508,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,522x542,invalid,title=f 40, fps 140.84508,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,522x542,invalid,title=f 41, fps 140.84508,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,522x542,invalid,title=f 42, fps 140.84508,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,522x542,invalid,title=f 43, fps 140.84508,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,522x542,invalid,title=f 44, fps 140.84508,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,522x542,invalid,title=f 45, fps 140.84508,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,522x542,invalid,title=f 46, fps 140.84508,normal], displayable true, valid false, visible true [junit] *Dispose*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,522x542,invalid,title=f 47, fps 140.84508,normal], displayable true, valid false, visible true [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock01AWT - test01Animator [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock01AWT - test02FPSAnimator [junit] OSX CALayer AWT-Mod Bug false [junit] OSType LINUX [junit] Java Version 1.7.0 [junit] *** createGLCanvas.0 [junit] *** createGLCanvas.X [junit] About to start Animator: CT main [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] *** attachGLCanvas.0 on-current-thread false, currentThread main [junit] *** attachGLCanvas.X [junit] About to setVisible.0 CT main [junit] About to setVisible.1.0 CT AWT-EventQueue-0 [junit] About to setVisible.1.X CT AWT-EventQueue-0 [junit] About to setVisible.X CT main [junit] *Init*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,522x542,title=Generic Title,resizable,normal], displayable true, valid true, visible true [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@46e1e0c8 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@176c8ed3 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5814caa8 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] *Reshape*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,522x542,invalid,title=INIT,normal], displayable true, valid false, visible true [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x160002e [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,522x542,invalid,title=RESHAPE,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,522x542,title=f 0, fps 0.0,normal], displayable true, valid true, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,522x542,invalid,title=f 1, fps 0.0,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,522x542,invalid,title=f 2, fps 0.0,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,522x542,invalid,title=f 3, fps 0.0,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,522x542,invalid,title=f 4, fps 0.0,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,522x542,invalid,title=f 5, fps 0.0,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,522x542,invalid,title=f 6, fps 0.0,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,522x542,invalid,title=f 7, fps 0.0,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,522x542,invalid,title=f 8, fps 0.0,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,522x542,invalid,title=f 9, fps 0.0,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,522x542,invalid,title=f 10, fps 0.0,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,522x542,invalid,title=f 11, fps 0.0,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,522x542,invalid,title=f 12, fps 0.0,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,522x542,invalid,title=f 13, fps 0.0,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,522x542,invalid,title=f 14, fps 0.0,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,522x542,invalid,title=f 15, fps 0.0,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,522x542,invalid,title=f 16, fps 0.0,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,522x542,invalid,title=f 17, fps 0.0,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,522x542,invalid,title=f 18, fps 0.0,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,522x542,invalid,title=f 19, fps 0.0,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,522x542,invalid,title=f 20, fps 0.0,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,522x542,invalid,title=f 21, fps 0.0,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,522x542,invalid,title=f 22, fps 0.0,normal], displayable true, valid false, visible true [junit] *Dispose*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,522x542,invalid,title=f 23, fps 0.0,normal], displayable true, valid false, visible true [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock01AWT - test02FPSAnimator [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock01AWT - test02FPSAnimator_RestartOnAWTEDT [junit] OSX CALayer AWT-Mod Bug false [junit] OSType LINUX [junit] Java Version 1.7.0 [junit] *** createGLCanvas.0 [junit] *** createGLCanvas.X [junit] About to start Animator: CT main [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer1,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer1,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] *** attachGLCanvas.0 on-current-thread false, currentThread main [junit] *** attachGLCanvas.X [junit] About to setVisible.0 CT main [junit] About to setVisible.1.0 CT AWT-EventQueue-0 [junit] About to setVisible.1.X CT AWT-EventQueue-0 [junit] About to setVisible.X CT main [junit] *** detachGLCanvas.0 on-current-thread false, currentThread main [junit] *** detachGLCanvas.X [junit] *** createGLCanvas.0 [junit] *** createGLCanvas.X [junit] *** attachGLCanvas.0 on-current-thread false, currentThread main [junit] *** attachGLCanvas.X [junit] *Init*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,522x542,invalid,title=Generic Title,resizable,normal], displayable true, valid false, visible true [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@342df147 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@343b8714 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@30214cd6 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] *Reshape*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,522x542,invalid,title=INIT,normal], displayable true, valid false, visible true [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x160003e [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,522x542,invalid,title=RESHAPE,normal], displayable true, valid false, visible true [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x160003e [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,522x542,invalid,title=f 0, fps 0.0,normal], displayable true, valid false, visible true [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x160003e [junit] *Dispose*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,522x542,invalid,title=f 1, fps 0.0,normal], displayable true, valid false, visible true [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] *** detachGLCanvas.0 on-current-thread false, currentThread main [junit] *** detachGLCanvas.X [junit] *** createGLCanvas.0 [junit] *** createGLCanvas.X [junit] *** attachGLCanvas.0 on-current-thread false, currentThread main [junit] *** attachGLCanvas.X [junit] *Init*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,522x542,invalid,title=DISPOSE,normal], displayable true, valid false, visible true [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@333815e0 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@27243f65 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3cbe13f6 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] *Reshape*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,522x542,invalid,title=INIT,normal], displayable true, valid false, visible true [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x1600041 [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,522x542,invalid,title=RESHAPE,normal], displayable true, valid false, visible true [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x1600041 [junit] *Dispose*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,522x542,invalid,title=f 0, fps 0.0,normal], displayable true, valid false, visible true [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] *** detachGLCanvas.0 on-current-thread false, currentThread main [junit] *** detachGLCanvas.X [junit] *** createGLCanvas.0 [junit] *** createGLCanvas.X [junit] *** attachGLCanvas.0 on-current-thread false, currentThread main [junit] *** attachGLCanvas.X [junit] *Init*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,522x542,invalid,title=DISPOSE,normal], displayable true, valid false, visible true [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6e7f3fbd [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6431c9f7 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@c2aa85 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] *Reshape*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,522x542,invalid,title=INIT,normal], displayable true, valid false, visible true [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x1600044 [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,522x542,invalid,title=RESHAPE,normal], displayable true, valid false, visible true [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x1600044 [junit] *Dispose*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,522x542,invalid,title=f 0, fps 0.0,normal], displayable true, valid false, visible true [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] *** detachGLCanvas.0 on-current-thread false, currentThread main [junit] *** detachGLCanvas.X [junit] *** createGLCanvas.0 [junit] *** createGLCanvas.X [junit] *** attachGLCanvas.0 on-current-thread false, currentThread main [junit] *** attachGLCanvas.X [junit] *Init*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,522x542,invalid,title=DISPOSE,normal], displayable true, valid false, visible true [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1f655d7e [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@37dd0b4c [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1110c73b [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] *Reshape*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,522x542,invalid,title=INIT,normal], displayable true, valid false, visible true [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x1600047 [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,522x542,invalid,title=RESHAPE,normal], displayable true, valid false, visible true [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x1600047 [junit] *Dispose*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,522x542,invalid,title=f 0, fps 0.0,normal], displayable true, valid false, visible true [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] *** detachGLCanvas.0 on-current-thread false, currentThread main [junit] *** detachGLCanvas.X [junit] *** createGLCanvas.0 [junit] *** createGLCanvas.X [junit] *** attachGLCanvas.0 on-current-thread false, currentThread main [junit] *** attachGLCanvas.X [junit] *Init*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,522x542,invalid,title=DISPOSE,normal], displayable true, valid false, visible true [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@58b5319d [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5fcc67ea [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@64ba64c8 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] *Reshape*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,522x542,invalid,title=INIT,normal], displayable true, valid false, visible true [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x160004a [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,522x542,invalid,title=RESHAPE,normal], displayable true, valid false, visible true [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x160004a [junit] *Dispose*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,522x542,invalid,title=f 0, fps 0.0,normal], displayable true, valid false, visible true [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock01AWT - test02FPSAnimator_RestartOnAWTEDT [junit] SLOCK [T main @ 1372944597116 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] ------------- ---------------- --------------- [junit] [junit] Testcase: test00NoAnimator took 2.915 sec [junit] Testcase: test01Animator took 1.163 sec [junit] Testcase: test02FPSAnimator took 1.084 sec [junit] Testcase: test02FPSAnimator_RestartOnAWTEDT took 1.438 sec [junit] SLOCK [T main @ 1372944597116 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] Tests run: 4, Failures: 0, Errors: 0, Time elapsed: 12.797 sec [junit] [junit] ------------- Standard Error ----------------- [junit] SLOCK [T main @ 1372944584411 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944590421 ms +++ localhost/127.0.0.1:59999 - Locked within 6027 ms, 7 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock01AWT - test00NoAnimator [junit] OSX CALayer AWT-Mod Bug false [junit] OSType LINUX [junit] Java Version 1.7.0 [junit] *** createGLCanvas.0 [junit] *** createGLCanvas.X [junit] *** attachGLCanvas.0 on-current-thread false, currentThread main [junit] *** attachGLCanvas.X [junit] About to setVisible.0 CT main [junit] About to setVisible.1.0 CT AWT-EventQueue-0 [junit] About to setVisible.1.X CT AWT-EventQueue-0 [junit] About to setVisible.X CT main [junit] *Init*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,522x542,title=Generic Title,resizable,normal], displayable true, valid true, visible true [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@42f95a7f [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@a46a33 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2a383a99 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] *Reshape*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,522x542,invalid,title=INIT,normal], displayable true, valid false, visible true [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x1600014 [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,522x542,invalid,title=RESHAPE,normal], displayable true, valid false, visible true [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x1600014 [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,522x542,title=f 0, fps 0.0,normal], displayable true, valid true, visible true [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x1600014 [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,522x542,invalid,title=f 1, fps 0.0,normal], displayable true, valid false, visible true [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x1600014 [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,522x542,invalid,title=f 2, fps 0.0,normal], displayable true, valid false, visible true [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x1600014 [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,522x542,invalid,title=f 3, fps 0.0,normal], displayable true, valid false, visible true [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x1600014 [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,522x542,invalid,title=f 4, fps 0.0,normal], displayable true, valid false, visible true [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x1600014 [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,522x542,invalid,title=f 5, fps 0.0,normal], displayable true, valid false, visible true [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x1600014 [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,522x542,invalid,title=f 6, fps 0.0,normal], displayable true, valid false, visible true [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x1600014 [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,522x542,invalid,title=f 7, fps 0.0,normal], displayable true, valid false, visible true [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x1600014 [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,522x542,invalid,title=f 8, fps 0.0,normal], displayable true, valid false, visible true [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x1600014 [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,522x542,invalid,title=f 9, fps 0.0,normal], displayable true, valid false, visible true [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x1600014 [junit] *Dispose*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame0,0,0,522x542,invalid,title=f 10, fps 0.0,normal], displayable true, valid false, visible true [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock01AWT - test00NoAnimator [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock01AWT - test01Animator [junit] OSX CALayer AWT-Mod Bug false [junit] OSType LINUX [junit] Java Version 1.7.0 [junit] *** createGLCanvas.0 [junit] *** createGLCanvas.X [junit] About to start Animator: CT main [junit] *** attachGLCanvas.0 on-current-thread false, currentThread main [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 60 f, 60000.0 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 120 f, 60000.0 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 180 f, 90000.0 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 240 f, 120000.0 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 300 f, 100000.0 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; 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total: 3480 f, 145000.0 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 3540 f, 141600.0 fps, 0 ms/f [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 3600 f, 144000.0 fps, 0 ms/f [junit] *** attachGLCanvas.X [junit] About to setVisible.0 CT main [junit] *Init*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,522x542,invalid,hidden,title=Generic Title,resizable,normal], displayable true, valid false, visible false [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... 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GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 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GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float 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fps 60000.0,normal], displayable true, valid true, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,522x542,title=f 1, fps 60000.0,normal], displayable true, valid true, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,522x542,invalid,title=f 2, fps 60000.0,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,522x542,invalid,title=f 3, fps 60000.0,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,522x542,invalid,title=f 4, fps 60000.0,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,522x542,invalid,title=f 5, fps 60000.0,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,522x542,invalid,title=f 6, fps 60000.0,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,522x542,invalid,title=f 7, fps 60000.0,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,522x542,invalid,title=f 8, fps 60000.0,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,522x542,invalid,title=f 9, fps 60000.0,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,522x542,invalid,title=f 10, fps 60000.0,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,522x542,invalid,title=f 11, fps 60000.0,normal], displayable true, valid false, visible true [junit] 0 s: 60 f / 426 ms, 140.8 fps, 7 ms/f; total: 3660 f, 8115.2 fps, 0 ms/f [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,522x542,invalid,title=f 12, fps 60000.0,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,522x542,invalid,title=f 13, fps 140.84508,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,522x542,invalid,title=f 14, fps 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true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,522x542,invalid,title=f 34, fps 140.84508,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,522x542,invalid,title=f 35, fps 140.84508,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,522x542,invalid,title=f 36, fps 140.84508,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,522x542,invalid,title=f 37, fps 140.84508,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,522x542,invalid,title=f 38, fps 140.84508,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,522x542,invalid,title=f 39, fps 140.84508,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,522x542,invalid,title=f 40, fps 140.84508,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,522x542,invalid,title=f 41, fps 140.84508,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,522x542,invalid,title=f 42, fps 140.84508,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,522x542,invalid,title=f 43, fps 140.84508,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,522x542,invalid,title=f 44, fps 140.84508,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,522x542,invalid,title=f 45, fps 140.84508,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,522x542,invalid,title=f 46, fps 140.84508,normal], displayable true, valid false, visible true [junit] *Dispose*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame1,0,0,522x542,invalid,title=f 47, fps 140.84508,normal], displayable true, valid false, visible true [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock01AWT - test01Animator [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock01AWT - test02FPSAnimator [junit] OSX CALayer AWT-Mod Bug false [junit] OSType LINUX [junit] Java Version 1.7.0 [junit] *** createGLCanvas.0 [junit] *** createGLCanvas.X [junit] About to start Animator: CT main [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] *** attachGLCanvas.0 on-current-thread false, currentThread main [junit] *** attachGLCanvas.X [junit] About to setVisible.0 CT main [junit] About to setVisible.1.0 CT AWT-EventQueue-0 [junit] About to setVisible.1.X CT AWT-EventQueue-0 [junit] About to setVisible.X CT main [junit] *Init*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,522x542,title=Generic Title,resizable,normal], displayable true, valid true, visible true [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@46e1e0c8 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@176c8ed3 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5814caa8 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] *Reshape*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,522x542,invalid,title=INIT,normal], displayable true, valid false, visible true [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x160002e [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,522x542,invalid,title=RESHAPE,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,522x542,title=f 0, fps 0.0,normal], displayable true, valid true, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,522x542,invalid,title=f 1, fps 0.0,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,522x542,invalid,title=f 2, fps 0.0,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,522x542,invalid,title=f 3, fps 0.0,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,522x542,invalid,title=f 4, fps 0.0,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,522x542,invalid,title=f 5, fps 0.0,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,522x542,invalid,title=f 6, fps 0.0,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,522x542,invalid,title=f 7, fps 0.0,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,522x542,invalid,title=f 8, fps 0.0,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,522x542,invalid,title=f 9, fps 0.0,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,522x542,invalid,title=f 10, fps 0.0,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,522x542,invalid,title=f 11, fps 0.0,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,522x542,invalid,title=f 12, fps 0.0,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,522x542,invalid,title=f 13, fps 0.0,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,522x542,invalid,title=f 14, fps 0.0,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,522x542,invalid,title=f 15, fps 0.0,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,522x542,invalid,title=f 16, fps 0.0,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,522x542,invalid,title=f 17, fps 0.0,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,522x542,invalid,title=f 18, fps 0.0,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,522x542,invalid,title=f 19, fps 0.0,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,522x542,invalid,title=f 20, fps 0.0,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,522x542,invalid,title=f 21, fps 0.0,normal], displayable true, valid false, visible true [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,522x542,invalid,title=f 22, fps 0.0,normal], displayable true, valid false, visible true [junit] *Dispose*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame2,0,0,522x542,invalid,title=f 23, fps 0.0,normal], displayable true, valid false, visible true [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock01AWT - test02FPSAnimator [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock01AWT - test02FPSAnimator_RestartOnAWTEDT [junit] OSX CALayer AWT-Mod Bug false [junit] OSType LINUX [junit] Java Version 1.7.0 [junit] *** createGLCanvas.0 [junit] *** createGLCanvas.X [junit] About to start Animator: CT main [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer1,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer1,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] *** attachGLCanvas.0 on-current-thread false, currentThread main [junit] *** attachGLCanvas.X [junit] About to setVisible.0 CT main [junit] About to setVisible.1.0 CT AWT-EventQueue-0 [junit] About to setVisible.1.X CT AWT-EventQueue-0 [junit] About to setVisible.X CT main [junit] *** detachGLCanvas.0 on-current-thread false, currentThread main [junit] *** detachGLCanvas.X [junit] *** createGLCanvas.0 [junit] *** createGLCanvas.X [junit] *** attachGLCanvas.0 on-current-thread false, currentThread main [junit] *** attachGLCanvas.X [junit] *Init*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,522x542,invalid,title=Generic Title,resizable,normal], displayable true, valid false, visible true [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@342df147 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@343b8714 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@30214cd6 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] *Reshape*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,522x542,invalid,title=INIT,normal], displayable true, valid false, visible true [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x160003e [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,522x542,invalid,title=RESHAPE,normal], displayable true, valid false, visible true [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x160003e [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,522x542,invalid,title=f 0, fps 0.0,normal], displayable true, valid false, visible true [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x160003e [junit] *Dispose*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,522x542,invalid,title=f 1, fps 0.0,normal], displayable true, valid false, visible true [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] *** detachGLCanvas.0 on-current-thread false, currentThread main [junit] *** detachGLCanvas.X [junit] *** createGLCanvas.0 [junit] *** createGLCanvas.X [junit] *** attachGLCanvas.0 on-current-thread false, currentThread main [junit] *** attachGLCanvas.X [junit] *Init*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,522x542,invalid,title=DISPOSE,normal], displayable true, valid false, visible true [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@333815e0 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@27243f65 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3cbe13f6 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] *Reshape*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,522x542,invalid,title=INIT,normal], displayable true, valid false, visible true [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x1600041 [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,522x542,invalid,title=RESHAPE,normal], displayable true, valid false, visible true [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x1600041 [junit] *Dispose*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,522x542,invalid,title=f 0, fps 0.0,normal], displayable true, valid false, visible true [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] *** detachGLCanvas.0 on-current-thread false, currentThread main [junit] *** detachGLCanvas.X [junit] *** createGLCanvas.0 [junit] *** createGLCanvas.X [junit] *** attachGLCanvas.0 on-current-thread false, currentThread main [junit] *** attachGLCanvas.X [junit] *Init*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,522x542,invalid,title=DISPOSE,normal], displayable true, valid false, visible true [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6e7f3fbd [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6431c9f7 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@c2aa85 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] *Reshape*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,522x542,invalid,title=INIT,normal], displayable true, valid false, visible true [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x1600044 [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,522x542,invalid,title=RESHAPE,normal], displayable true, valid false, visible true [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x1600044 [junit] *Dispose*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,522x542,invalid,title=f 0, fps 0.0,normal], displayable true, valid false, visible true [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] *** detachGLCanvas.0 on-current-thread false, currentThread main [junit] *** detachGLCanvas.X [junit] *** createGLCanvas.0 [junit] *** createGLCanvas.X [junit] *** attachGLCanvas.0 on-current-thread false, currentThread main [junit] *** attachGLCanvas.X [junit] *Init*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,522x542,invalid,title=DISPOSE,normal], displayable true, valid false, visible true [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1f655d7e [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@37dd0b4c [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1110c73b [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] *Reshape*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,522x542,invalid,title=INIT,normal], displayable true, valid false, visible true [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x1600047 [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,522x542,invalid,title=RESHAPE,normal], displayable true, valid false, visible true [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x1600047 [junit] *Dispose*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,522x542,invalid,title=f 0, fps 0.0,normal], displayable true, valid false, visible true [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] *** detachGLCanvas.0 on-current-thread false, currentThread main [junit] *** detachGLCanvas.X [junit] *** createGLCanvas.0 [junit] *** createGLCanvas.X [junit] *** attachGLCanvas.0 on-current-thread false, currentThread main [junit] *** attachGLCanvas.X [junit] *Init*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,522x542,invalid,title=DISPOSE,normal], displayable true, valid false, visible true [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@58b5319d [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5fcc67ea [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@64ba64c8 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] *Reshape*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,522x542,invalid,title=INIT,normal], displayable true, valid false, visible true [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x160004a [junit] *Display*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,522x542,invalid,title=RESHAPE,normal], displayable true, valid false, visible true [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x160004a [junit] *Dispose*: CT AWT-EventQueue-0 [junit] About to setTitle: CT AWT-EventQueue-0, java.awt.Frame[frame3,0,0,522x542,invalid,title=f 0, fps 0.0,normal], displayable true, valid false, visible true [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock01AWT - test02FPSAnimator_RestartOnAWTEDT [junit] SLOCK [T main @ 1372944597116 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] ------------- ---------------- --------------- [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock02AWT [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock02AWT [junit] SLOCK [T main @ 1372944598145 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944604153 ms +++ localhost/127.0.0.1:59999 - Locked within 6012 ms, 7 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock02AWT - test00 [junit] OSX CALayer AWT-Mod Bug false [junit] OSType LINUX [junit] Java Version 1.7.0 [junit] libEGL warning: DRI2: failed to authenticate [junit] ATI Technologies Inc. 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GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] Maximum number of samples supported by the hardware: 8 [junit] Frame: java.awt.Frame[frame0,100,100,310x330,invalid,title=frame 5,resizable,normal] [junit] Applet: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock02AWT$MiniPApplet[panel0,5,25,300x300,layout=java.awt.BorderLayout] [junit] GLCanvas: AWT-GLCanvas[Realized true, [junit] jogamp.opengl.x11.glx.X11OnscreenGLXDrawable, [junit] Factory jogamp.opengl.x11.glx.X11GLXDrawableFactory@787527fc, [junit] handle 0x1600017, [junit] Drawable size 300x300, [junit] AWT pos 0/0, size 300x300, [junit] visible true, displayable true, [junit] AWTGraphicsConfiguration[AWTGraphicsScreen[AWTGraphicsDevice[type .awt, connection :0.0, unitID 0, awtDevice X11GraphicsDevice[screen=0], handle 0x0], idx 0], [junit] chosen GLCaps[glx vid 0x39, fbc 0x39: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]], [junit] requested GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]], [junit] X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x39], [junit] encapsulated X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7fe83812da20, owner true, JAWTToolkitLock[obj 0x53944f2c, isOwner true, <2dd9fc92, 4254ecc2>[count 1, qsz 0, owner ]]], idx 0], visualID 0x39, fbConfigID 0x39, [junit] requested GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]], [junit] chosen GLCaps[glx vid 0x39, fbc 0x39: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]]]] [junit] GLDrawable: X11OnscreenGLXDrawable[Realized true, [junit] Factory jogamp.opengl.x11.glx.X11GLXDrawableFactory@787527fc, [junit] Handle 0x1600017, [junit] Surface JAWT-Window[JAWT version: 0x10004, CA_LAYER: false, isLayeredSurface false, bounds [ 0 / 0 300 x 300 ], insets [ l 0, r 0 - t 0, b 0 - 0x0], shallUseOffscreenLayer false, isOffscreenLayerSurface false, attachedSurfaceLayer 0x0, windowHandle 0x1600017, surfaceHandle 0x1600017, bounds [ 0 / 0 300 x 300 ], insets [ l 0, r 0 - t 0, b 0 - 0x0], pos 0/0, size 300x300, visible true, lockedExt false, [junit] config AWTGraphicsConfiguration[AWTGraphicsScreen[AWTGraphicsDevice[type .awt, connection :0.0, unitID 0, awtDevice X11GraphicsDevice[screen=0], handle 0x0], idx 0], [junit] chosen GLCaps[glx vid 0x39, fbc 0x39: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]], [junit] requested GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]], [junit] X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x39], [junit] encapsulated X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7fe83812da20, owner true, JAWTToolkitLock[obj 0x53944f2c, isOwner true, <2dd9fc92, 4254ecc2>[count 1, qsz 0, owner ]]], idx 0], visualID 0x39, fbConfigID 0x39, [junit] requested GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]], [junit] chosen GLCaps[glx vid 0x39, fbc 0x39: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]]], [junit] awtComponent AWT-GLCanvas[Realized true, [junit] jogamp.opengl.x11.glx.X11OnscreenGLXDrawable, [junit] Factory jogamp.opengl.x11.glx.X11GLXDrawableFactory@787527fc, [junit] handle 0x1600017, [junit] Drawable size 300x300, [junit] AWT pos 0/0, size 300x300, [junit] visible true, displayable true, [junit] AWTGraphicsConfiguration[AWTGraphicsScreen[AWTGraphicsDevice[type .awt, connection :0.0, unitID 0, awtDevice X11GraphicsDevice[screen=0], handle 0x0], idx 0], [junit] chosen GLCaps[glx vid 0x39, fbc 0x39: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]], [junit] requested GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]], [junit] X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x39], [junit] encapsulated X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7fe83812da20, owner true, JAWTToolkitLock[obj 0x53944f2c, isOwner true, <2dd9fc92, 4254ecc2>[count 1, qsz 0, owner ]]], idx 0], visualID 0x39, fbConfigID 0x39, [junit] requested GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]], [junit] chosen GLCaps[glx vid 0x39, fbc 0x39: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]]]], [junit] surfaceLock <5583d693, 427c78c1>[count 1, qsz 0, owner ]]] [junit] Restarting surface... [junit] Done [junit] fps: 36.666668 [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock02AWT - test00 [junit] SLOCK [T main @ 1372944607825 ms --- localhost/127.0.0.1:59999 - Unlock ok within 2 ms [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 9.76 sec [junit] ------------- Standard Output --------------- [junit] ATI Technologies Inc. [junit] ATI Radeon HD 5800 Series [junit] 4.2.12337 Compatibility Profile Context 13.101 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] Maximum number of samples supported by the hardware: 8 [junit] Frame: java.awt.Frame[frame0,100,100,310x330,invalid,title=frame 5,resizable,normal] [junit] Applet: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock02AWT$MiniPApplet[panel0,5,25,300x300,layout=java.awt.BorderLayout] [junit] GLCanvas: AWT-GLCanvas[Realized true, [junit] jogamp.opengl.x11.glx.X11OnscreenGLXDrawable, [junit] Factory jogamp.opengl.x11.glx.X11GLXDrawableFactory@787527fc, [junit] handle 0x1600017, [junit] Drawable size 300x300, [junit] AWT pos 0/0, size 300x300, [junit] visible true, displayable true, [junit] AWTGraphicsConfiguration[AWTGraphicsScreen[AWTGraphicsDevice[type .awt, connection :0.0, unitID 0, awtDevice X11GraphicsDevice[screen=0], handle 0x0], idx 0], [junit] chosen GLCaps[glx vid 0x39, fbc 0x39: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]], [junit] requested GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]], [junit] X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x39], [junit] encapsulated X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7fe83812da20, owner true, JAWTToolkitLock[obj 0x53944f2c, isOwner true, <2dd9fc92, 4254ecc2>[count 1, qsz 0, owner ]]], idx 0], visualID 0x39, fbConfigID 0x39, [junit] requested GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]], [junit] chosen GLCaps[glx vid 0x39, fbc 0x39: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]]]] [junit] GLDrawable: X11OnscreenGLXDrawable[Realized true, [junit] Factory jogamp.opengl.x11.glx.X11GLXDrawableFactory@787527fc, [junit] Handle 0x1600017, [junit] Surface JAWT-Window[JAWT version: 0x10004, CA_LAYER: false, isLayeredSurface false, bounds [ 0 / 0 300 x 300 ], insets [ l 0, r 0 - t 0, b 0 - 0x0], shallUseOffscreenLayer false, isOffscreenLayerSurface false, attachedSurfaceLayer 0x0, windowHandle 0x1600017, surfaceHandle 0x1600017, bounds [ 0 / 0 300 x 300 ], insets [ l 0, r 0 - t 0, b 0 - 0x0], pos 0/0, size 300x300, visible true, lockedExt false, [junit] config AWTGraphicsConfiguration[AWTGraphicsScreen[AWTGraphicsDevice[type .awt, connection :0.0, unitID 0, awtDevice X11GraphicsDevice[screen=0], handle 0x0], idx 0], [junit] chosen GLCaps[glx vid 0x39, fbc 0x39: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]], [junit] requested GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]], [junit] X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x39], [junit] encapsulated X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7fe83812da20, owner true, JAWTToolkitLock[obj 0x53944f2c, isOwner true, <2dd9fc92, 4254ecc2>[count 1, qsz 0, owner ]]], idx 0], visualID 0x39, fbConfigID 0x39, [junit] requested GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]], [junit] chosen GLCaps[glx vid 0x39, fbc 0x39: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]]], [junit] awtComponent AWT-GLCanvas[Realized true, [junit] jogamp.opengl.x11.glx.X11OnscreenGLXDrawable, [junit] Factory jogamp.opengl.x11.glx.X11GLXDrawableFactory@787527fc, [junit] handle 0x1600017, [junit] Drawable size 300x300, [junit] AWT pos 0/0, size 300x300, [junit] visible true, displayable true, [junit] AWTGraphicsConfiguration[AWTGraphicsScreen[AWTGraphicsDevice[type .awt, connection :0.0, unitID 0, awtDevice X11GraphicsDevice[screen=0], handle 0x0], idx 0], [junit] chosen GLCaps[glx vid 0x39, fbc 0x39: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]], [junit] requested GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]], [junit] X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x39], [junit] encapsulated X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7fe83812da20, owner true, JAWTToolkitLock[obj 0x53944f2c, isOwner true, <2dd9fc92, 4254ecc2>[count 1, qsz 0, owner ]]], idx 0], visualID 0x39, fbConfigID 0x39, [junit] requested GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]], [junit] chosen GLCaps[glx vid 0x39, fbc 0x39: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]]]], [junit] surfaceLock <5583d693, 427c78c1>[count 1, qsz 0, owner ]]] [junit] Restarting surface... [junit] Done [junit] ------------- ---------------- --------------- [junit] ------------- Standard Error ----------------- [junit] SLOCK [T main @ 1372944598145 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944604153 ms +++ localhost/127.0.0.1:59999 - Locked within 6012 ms, 7 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock02AWT - test00 [junit] OSX CALayer AWT-Mod Bug false [junit] OSType LINUX [junit] Java Version 1.7.0 [junit] fps: 36.666668 [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock02AWT - test00 [junit] SLOCK [T main @ 1372944607825 ms --- localhost/127.0.0.1:59999 - Unlock ok within 2 ms [junit] ------------- ---------------- --------------- [junit] [junit] Testcase: test00 took 3.596 sec [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 9.76 sec [junit] [junit] ------------- Standard Output --------------- [junit] ATI Technologies Inc. [junit] ATI Radeon HD 5800 Series [junit] 4.2.12337 Compatibility Profile Context 13.101 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading 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[junit] Done [junit] ------------- ---------------- --------------- [junit] ------------- Standard Error ----------------- [junit] SLOCK [T main @ 1372944598145 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944604153 ms +++ localhost/127.0.0.1:59999 - Locked within 6012 ms, 7 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock02AWT - test00 [junit] OSX CALayer AWT-Mod Bug false [junit] OSType LINUX [junit] Java Version 1.7.0 [junit] fps: 36.666668 [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock02AWT - test00 [junit] SLOCK [T main @ 1372944607825 ms --- localhost/127.0.0.1:59999 - Unlock ok within 2 ms [junit] ------------- ---------------- --------------- [junit] SLOCK [T main @ 1372944608639 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestIsRealizedConcurrency01AWT [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestIsRealizedConcurrency01AWT [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944610645 ms +++ localhost/127.0.0.1:59999 - Locked within 2009 ms, 3 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestIsRealizedConcurrency01AWT - testAddRemove [junit] libEGL warning: DRI2: failed to authenticate [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... 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GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5481b4fb [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@f90f615 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@760be4ae [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 508x485, swapInterval 1, drawable 0x160000f [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@68c34b0 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5ed7122b [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@79e9f5b1 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 508x485, swapInterval 1, drawable 0x1600014 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 508x485, swapInterval 1, drawable 0x1600014 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestIsRealizedConcurrency01AWT - testAddRemove [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 3.865 sec [junit] ------------- Standard Error ----------------- [junit] SLOCK [T main @ 1372944608639 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944610645 ms +++ localhost/127.0.0.1:59999 - Locked within 2009 ms, 3 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestIsRealizedConcurrency01AWT - testAddRemove [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5481b4fb [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@f90f615 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@760be4ae [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 508x485, swapInterval 1, drawable 0x160000f [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@68c34b0 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5ed7122b [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@79e9f5b1 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 508x485, swapInterval 1, drawable 0x1600014 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 508x485, swapInterval 1, drawable 0x1600014 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestIsRealizedConcurrency01AWT - testAddRemove [junit] SLOCK [T main @ 1372944612427 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms [junit] ------------- ---------------- --------------- [junit] [junit] Testcase: testAddRemove took 1.713 sec [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 3.865 sec [junit] [junit] ------------- Standard Error ----------------- [junit] SLOCK [T main @ 1372944608639 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944610645 ms +++ localhost/127.0.0.1:59999 - Locked within 2009 ms, 3 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestIsRealizedConcurrency01AWT - testAddRemove [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] SLOCK [T main @ 1372944612427 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5481b4fb [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@f90f615 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@760be4ae [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 508x485, swapInterval 1, drawable 0x160000f [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@68c34b0 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5ed7122b [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@79e9f5b1 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 508x485, swapInterval 1, drawable 0x1600014 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 508x485, swapInterval 1, drawable 0x1600014 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestIsRealizedConcurrency01AWT - testAddRemove [junit] SLOCK [T main @ 1372944612427 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms [junit] ------------- ---------------- --------------- [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestJScrollPaneMixHwLw01AWT [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestJScrollPaneMixHwLw01AWT [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944613238 ms +++ localhost/127.0.0.1:59999 - Locked within 4 ms, 1 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestJScrollPaneMixHwLw01AWT - test01ScrollPane [junit] libEGL warning: DRI2: failed to authenticate [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. 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GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@757171fd [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6af2d547 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6c905f2b [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 577x600, swapInterval 1, drawable 0x1600015 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestJScrollPaneMixHwLw01AWT - test01ScrollPane [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 2.22 sec [junit] ------------- Standard Error ----------------- [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944613238 ms +++ localhost/127.0.0.1:59999 - Locked within 4 ms, 1 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestJScrollPaneMixHwLw01AWT - test01ScrollPane [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@757171fd [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6af2d547 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6c905f2b [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 577x600, swapInterval 1, drawable 0x1600015 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestJScrollPaneMixHwLw01AWT - test01ScrollPane [junit] SLOCK [T main @ 1372944615382 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] ------------- ---------------- --------------- [junit] [junit] Testcase: test01ScrollPane took 2.079 sec [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 2.22 sec [junit] [junit] ------------- Standard Error ----------------- [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944613238 ms +++ localhost/127.0.0.1:59999 - Locked within 4 ms, 1 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestJScrollPaneMixHwLw01AWT - test01ScrollPane [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@757171fd [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6af2d547 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6c905f2b [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 577x600, swapInterval 1, drawable 0x1600015 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestJScrollPaneMixHwLw01AWT - test01ScrollPane [junit] SLOCK [T main @ 1372944615382 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] ------------- ---------------- --------------- [junit] SLOCK [T main @ 1372944615382 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestSwingAWT01GLn [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944616175 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestSwingAWT01GLn [junit] libEGL warning: DRI2: failed to authenticate [junit] GLProfile Native[GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)], GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)], GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL4bc.hw], GLProfile[GL2ES1/GL4bc.hw], GLProfile[GL2/GL2.hw], GLProfile[GL4/GL4.hw], GLProfile[GL3/GL3.hw], GLProfile[GL4bc/GL4bc.hw], GLProfile[GL4bc/GL4bc.hw], GLProfile[GL2GL3/GL4bc.hw], GLProfile[GL3bc/GL3bc.hw], , default GLProfile[GL4bc/GL4bc.hw]] [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestSwingAWT01GLn - test01GLDefault [junit] GLProfile Default: GLProfile[GL4bc/GL4bc.hw] [junit] testing with java.awt.Window [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2dc4e455 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@596a9fec [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@67296cd0 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x160000d [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x160000d [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x160000d [junit] cleaning up... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] testing with java.awt.Frame [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7a6d6a3f [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@255a8ce4 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@39ac20d7 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 502x482, swapInterval 1, drawable 0x1600015 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 502x482, swapInterval 1, drawable 0x1600015 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 508x485, swapInterval 1, drawable 0x1600015 [junit] cleaning up... [junit] testing with javax.swing.JFrame [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7b8f46d2 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7b72c45d [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2bb9f4fc [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 502x482, swapInterval 1, drawable 0x160001f [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 502x482, swapInterval 1, drawable 0x160001f [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 508x485, swapInterval 1, drawable 0x160001f [junit] cleaning up... [junit] GLProfile GL2: GLProfile[GL2/GL2.hw] [junit] testing with java.awt.Window [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestSwingAWT01GLn - test01GLDefault [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestSwingAWT01GLn - test02GL2 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL2/GL2.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2fd4af4c [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3440bf1c [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6c2e211 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x160002a [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x160002a [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x160002a [junit] cleaning up... [junit] testing with java.awt.Frame [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL2/GL2.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@44dc42ab [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@589d0bde [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2e764945 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 502x482, swapInterval 1, drawable 0x1600032 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 502x482, swapInterval 1, drawable 0x1600032 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 508x485, swapInterval 1, drawable 0x1600032 [junit] cleaning up... [junit] testing with javax.swing.JFrame [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL2/GL2.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@53da3711 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1b556819 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4254f54 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 502x482, swapInterval 1, drawable 0x160003c [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 502x482, swapInterval 1, drawable 0x160003c [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 508x485, swapInterval 1, drawable 0x160003c [junit] cleaning up... [junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 10.202 sec [junit] ------------- Standard Output --------------- [junit] GLProfile Native[GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)], GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)], GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL4bc.hw], GLProfile[GL2ES1/GL4bc.hw], GLProfile[GL2/GL2.hw], GLProfile[GL4/GL4.hw], GLProfile[GL3/GL3.hw], GLProfile[GL4bc/GL4bc.hw], GLProfile[GL4bc/GL4bc.hw], GLProfile[GL2GL3/GL4bc.hw], GLProfile[GL3bc/GL3bc.hw], , default GLProfile[GL4bc/GL4bc.hw]] [junit] GLProfile Default: GLProfile[GL4bc/GL4bc.hw] [junit] testing with java.awt.Window [junit] cleaning up... [junit] testing with java.awt.Frame [junit] cleaning up... [junit] testing with javax.swing.JFrame [junit] cleaning up... [junit] GLProfile GL2: GLProfile[GL2/GL2.hw] [junit] testing with java.awt.Window [junit] cleaning up... [junit] testing with java.awt.Frame [junit] cleaning up... [junit] testing with javax.swing.JFrame [junit] cleaning up... [junit] ------------- ---------------- --------------- [junit] ------------- Standard Error ----------------- [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944616175 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestSwingAWT01GLn - test01GLDefault [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2dc4e455 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@596a9fec [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@67296cd0 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x160000d [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x160000d [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x160000d [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add 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GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7a6d6a3f [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@255a8ce4 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@39ac20d7 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 502x482, swapInterval 1, drawable 0x1600015 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 502x482, swapInterval 1, drawable 0x1600015 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 508x485, swapInterval 1, drawable 0x1600015 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestSwingAWT01GLn - test02GL2 [junit] SLOCK [T main @ 1372944626300 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7b8f46d2 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7b72c45d [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2bb9f4fc [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 502x482, swapInterval 1, drawable 0x160001f [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 502x482, swapInterval 1, drawable 0x160001f [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 508x485, swapInterval 1, drawable 0x160001f [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestSwingAWT01GLn - test01GLDefault [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestSwingAWT01GLn - test02GL2 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL2/GL2.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2fd4af4c [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3440bf1c [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6c2e211 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x160002a [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x160002a [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x160002a [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL2/GL2.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. 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GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@44dc42ab [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@589d0bde [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2e764945 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 502x482, swapInterval 1, drawable 0x1600032 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 502x482, swapInterval 1, drawable 0x1600032 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 508x485, swapInterval 1, drawable 0x1600032 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL2/GL2.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@53da3711 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1b556819 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4254f54 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 502x482, swapInterval 1, drawable 0x160003c [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 502x482, swapInterval 1, drawable 0x160003c [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 508x485, swapInterval 1, drawable 0x160003c [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestSwingAWT01GLn - test02GL2 [junit] SLOCK [T main @ 1372944626300 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] ------------- ---------------- --------------- [junit] [junit] Testcase: test01GLDefault took 5.39 sec [junit] Testcase: test02GL2 took 3.642 sec [junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 10.202 sec [junit] [junit] ------------- Standard Output --------------- [junit] GLProfile Native[GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)], GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)], GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL4bc.hw], GLProfile[GL2ES1/GL4bc.hw], GLProfile[GL2/GL2.hw], GLProfile[GL4/GL4.hw], GLProfile[GL3/GL3.hw], GLProfile[GL4bc/GL4bc.hw], GLProfile[GL4bc/GL4bc.hw], GLProfile[GL2GL3/GL4bc.hw], GLProfile[GL3bc/GL3bc.hw], , default GLProfile[GL4bc/GL4bc.hw]] [junit] GLProfile Default: GLProfile[GL4bc/GL4bc.hw] [junit] testing with java.awt.Window [junit] cleaning up... [junit] testing with java.awt.Frame [junit] cleaning up... [junit] testing with javax.swing.JFrame [junit] cleaning up... [junit] GLProfile GL2: GLProfile[GL2/GL2.hw] [junit] testing with java.awt.Window [junit] cleaning up... [junit] testing with java.awt.Frame [junit] cleaning up... [junit] testing with javax.swing.JFrame [junit] cleaning up... [junit] ------------- ---------------- --------------- [junit] ------------- Standard Error ----------------- [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944616175 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestSwingAWT01GLn - test01GLDefault [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2dc4e455 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@596a9fec [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@67296cd0 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x160000d [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x160000d [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x160000d [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7a6d6a3f [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@255a8ce4 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@39ac20d7 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 502x482, swapInterval 1, drawable 0x1600015 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 502x482, swapInterval 1, drawable 0x1600015 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 508x485, swapInterval 1, drawable 0x1600015 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object 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GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7b8f46d2 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7b72c45d [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2bb9f4fc [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 502x482, swapInterval 1, drawable 0x160001f [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 502x482, swapInterval 1, drawable 0x160001f [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 508x485, swapInterval 1, drawable 0x160001f [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestSwingAWT01GLn - test01GLDefault [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestSwingAWT01GLn - test02GL2 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL2/GL2.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2fd4af4c [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3440bf1c [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6c2e211 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x160002a [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x160002a [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x160002a [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL2/GL2.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@44dc42ab [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@589d0bde [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2e764945 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 502x482, swapInterval 1, drawable 0x1600032 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 502x482, swapInterval 1, drawable 0x1600032 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 508x485, swapInterval 1, drawable 0x1600032 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL2/GL2.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@53da3711 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1b556819 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4254f54 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 502x482, swapInterval 1, drawable 0x160003c [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 502x482, swapInterval 1, drawable 0x160003c [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 508x485, swapInterval 1, drawable 0x160003c [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestSwingAWT01GLn - test02GL2 [junit] SLOCK [T main @ 1372944626300 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] ------------- ---------------- --------------- [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.text.TestAWTTextRendererUseVertexArrayBug464 [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944627222 ms +++ localhost/127.0.0.1:59999 - Locked within 4 ms, 1 attempts [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.text.TestAWTTextRendererUseVertexArrayBug464 [junit] libEGL warning: DRI2: failed to authenticate [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.text.TestAWTTextRendererUseVertexArrayBug464 - testTextRendererDraw2D [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.text.TestAWTTextRendererUseVertexArrayBug464 - testTextRendererDraw2D [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.text.TestAWTTextRendererUseVertexArrayBug464 - testTextRendererDraw3D [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.text.TestAWTTextRendererUseVertexArrayBug464 - testTextRendererDraw3D [junit] SLOCK [T main @ 1372944629705 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 2.561 sec [junit] ------------- Standard Error ----------------- [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944627222 ms +++ localhost/127.0.0.1:59999 - Locked within 4 ms, 1 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.text.TestAWTTextRendererUseVertexArrayBug464 - testTextRendererDraw2D [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.text.TestAWTTextRendererUseVertexArrayBug464 - testTextRendererDraw2D [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.text.TestAWTTextRendererUseVertexArrayBug464 - testTextRendererDraw3D [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.text.TestAWTTextRendererUseVertexArrayBug464 - testTextRendererDraw3D [junit] SLOCK [T main @ 1372944629705 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] ------------- ---------------- --------------- [junit] [junit] Testcase: testTextRendererDraw2D took 0.775 sec [junit] Testcase: testTextRendererDraw3D took 0.541 sec [junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 2.561 sec [junit] [junit] ------------- Standard Error ----------------- [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944627222 ms +++ localhost/127.0.0.1:59999 - Locked within 4 ms, 1 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.text.TestAWTTextRendererUseVertexArrayBug464 - testTextRendererDraw2D [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.text.TestAWTTextRendererUseVertexArrayBug464 - testTextRendererDraw2D [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.text.TestAWTTextRendererUseVertexArrayBug464 - testTextRendererDraw3D [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.text.TestAWTTextRendererUseVertexArrayBug464 - testTextRendererDraw3D [junit] SLOCK [T main @ 1372944629705 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] ------------- ---------------- --------------- [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.caps.TestBug605FlippedImageAWT [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.caps.TestBug605FlippedImageAWT [junit] SLOCK [T main @ 1372944630517 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944639528 ms +++ localhost/127.0.0.1:59999 - Locked within 9014 ms, 10 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestBug605FlippedImageAWT - test01DefaultFBO [junit] libEGL warning: DRI2: failed to authenticate [junit] GL_RENDERER: ATI Radeon HD 5800 Series [junit] GL_VERSION: 4.2.12337 Compatibility Profile Context 13.101 [junit] Image right side up [junit] below: 0xff0000 [junit] above: 0xff00 [junit] XXX GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [junit] XXX 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestBug605FlippedImageAWT - test01DefaultFBO [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestBug605FlippedImageAWT - test01StencilFBO [junit] GL_RENDERER: ATI Radeon HD 5800 Series [junit] GL_VERSION: 4.2.12337 Compatibility Profile Context 13.101 [junit] Image right side up [junit] below: 0xff0000 [junit] above: 0xff00 [junit] XXX GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [junit] XXX 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestBug605FlippedImageAWT - test01StencilFBO [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestBug605FlippedImageAWT - test01DefaultPBuffer [junit] GL_RENDERER: ATI Radeon HD 5800 Series [junit] GL_VERSION: 4.2.12337 Compatibility Profile Context 13.101 [junit] Image right side up [junit] below: 0xff0000 [junit] above: 0xff00 [junit] XXX GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]] [junit] XXX 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestBug605FlippedImageAWT - test01DefaultPBuffer [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestBug605FlippedImageAWT - test01AccumStencilPBuffer [junit] GL_RENDERER: ATI Radeon HD 5800 Series [junit] GL_VERSION: 4.2.12337 Compatibility Profile Context 13.101 [junit] Image right side up [junit] Tests run: 4, Failures: 0, Errors: 0, Time elapsed: 10.884 sec [junit] ------------- Standard Output --------------- [junit] Image right side up [junit] Image right side up [junit] Image right side up [junit] Image right side up [junit] ------------- ---------------- --------------- [junit] ------------- Standard Error ----------------- [junit] SLOCK [T main @ 1372944630517 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944639528 ms +++ localhost/127.0.0.1:59999 - Locked within 9014 ms, 10 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestBug605FlippedImageAWT - test01DefaultFBO [junit] GL_RENDERER: ATI Radeon HD 5800 Series [junit] GL_VERSION: 4.2.12337 Compatibility Profile Context 13.101 [junit] below: 0xff0000 [junit] above: 0xff00 [junit] XXX GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [junit] XXX 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestBug605FlippedImageAWT - test01DefaultFBO [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestBug605FlippedImageAWT - test01StencilFBO [junit] GL_RENDERER: ATI Radeon HD 5800 Series [junit] GL_VERSION: 4.2.12337 Compatibility Profile Context 13.101 [junit] below: 0xff0000 [junit] above: 0xff00 [junit] XXX GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [junit] XXX 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestBug605FlippedImageAWT - test01StencilFBO [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestBug605FlippedImageAWT - test01DefaultPBuffer [junit] GL_RENDERER: ATI Radeon HD 5800 Series [junit] GL_VERSION: 4.2.12337 Compatibility Profile Context 13.101 [junit] below: 0xff0000 [junit] above: 0xff00 [junit] XXX GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]] [junit] XXX 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestBug605FlippedImageAWT - test01DefaultPBuffer [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestBug605FlippedImageAWT - test01AccumStencilPBuffer [junit] GL_RENDERER: ATI Radeon HD 5800 Series [junit] GL_VERSION: 4.2.12337 Compatibility Profile Context 13.101 [junit] below: 0xff0000 [junit] above: 0xff00 [junit] XXX GLCaps[glx vid 0x23, fbc 0x23: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]] [junit] XXX 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestBug605FlippedImageAWT - test01AccumStencilPBuffer [junit] SLOCK [T main @ 1372944641323 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms [junit] ------------- ---------------- --------------- [junit] [junit] Testcase: test01DefaultFBO took 1.418 sec [junit] Testcase: test01StencilFBO took 0.113 sec [junit] Testcase: test01DefaultPBuffer took 0.105 sec [junit] Testcase: test01AccumStencilPBuffer took 0.1 sec [junit] below: 0xff0000 [junit] above: 0xff00 [junit] XXX GLCaps[glx vid 0x23, fbc 0x23: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]] [junit] XXX 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestBug605FlippedImageAWT - test01AccumStencilPBuffer [junit] SLOCK [T main @ 1372944641323 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms [junit] Tests run: 4, Failures: 0, Errors: 0, Time elapsed: 10.884 sec [junit] [junit] ------------- Standard Output --------------- [junit] Image right side up [junit] Image right side up [junit] Image right side up [junit] Image right side up [junit] ------------- ---------------- --------------- [junit] ------------- Standard Error ----------------- [junit] SLOCK [T main @ 1372944630517 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944639528 ms +++ localhost/127.0.0.1:59999 - Locked within 9014 ms, 10 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestBug605FlippedImageAWT - test01DefaultFBO [junit] GL_RENDERER: ATI Radeon HD 5800 Series [junit] GL_VERSION: 4.2.12337 Compatibility Profile Context 13.101 [junit] below: 0xff0000 [junit] above: 0xff00 [junit] XXX GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [junit] XXX 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestBug605FlippedImageAWT - test01DefaultFBO [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestBug605FlippedImageAWT - test01StencilFBO [junit] GL_RENDERER: ATI Radeon HD 5800 Series [junit] GL_VERSION: 4.2.12337 Compatibility Profile Context 13.101 [junit] below: 0xff0000 [junit] above: 0xff00 [junit] XXX GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]] [junit] XXX 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestBug605FlippedImageAWT - test01StencilFBO [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestBug605FlippedImageAWT - test01DefaultPBuffer [junit] GL_RENDERER: ATI Radeon HD 5800 Series [junit] GL_VERSION: 4.2.12337 Compatibility Profile Context 13.101 [junit] below: 0xff0000 [junit] above: 0xff00 [junit] XXX GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]] [junit] XXX 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestBug605FlippedImageAWT - test01DefaultPBuffer [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestBug605FlippedImageAWT - test01AccumStencilPBuffer [junit] GL_RENDERER: ATI Radeon HD 5800 Series [junit] GL_VERSION: 4.2.12337 Compatibility Profile Context 13.101 [junit] below: 0xff0000 [junit] above: 0xff00 [junit] XXX GLCaps[glx vid 0x23, fbc 0x23: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]] [junit] XXX 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestBug605FlippedImageAWT - test01AccumStencilPBuffer [junit] SLOCK [T main @ 1372944641323 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms [junit] ------------- ---------------- --------------- [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1AWT [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1AWT [junit] SLOCK [T main @ 1372944642299 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944644305 ms +++ localhost/127.0.0.1:59999 - Locked within 2009 ms, 3 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1AWT - testOnscreenMultiSampleAA0 [junit] libEGL warning: DRI2: failed to authenticate [junit] WARNING: antialiasing will be disabled because the DefaultGLCapabilitiesChooser didn't supply it [junit] [junit] Requested: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] [junit] Chosen : GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] [junit] AWT-EventQueue-0: ** screenshot: TestMultisampleES1AWT.testOnscreenMultiSampleAA0-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0512x0512.png [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1AWT - testOnscreenMultiSampleAA0 [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1AWT - testOnscreenMultiSampleAA4 [junit] [junit] Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] [junit] Chosen : GLCaps[glx vid 0x39, fbc 0x39: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] [junit] AWT-EventQueue-0: ** screenshot: TestMultisampleES1AWT.testOnscreenMultiSampleAA4-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa04_default-0512x0512.png [junit] AWT-EventQueue-0: ** screenshot: TestMultisampleES1AWT.testOnscreenMultiSampleAA4-n0001-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa04_default-0512x0512.png [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1AWT - testOnscreenMultiSampleAA4 [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1AWT - testOnscreenMultiSampleAA8 [junit] [junit] Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] [junit] Chosen : GLCaps[glx vid 0x49, fbc 0x49: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] [junit] AWT-EventQueue-0: ** screenshot: TestMultisampleES1AWT.testOnscreenMultiSampleAA8-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa08_default-0512x0512.png [junit] AWT-EventQueue-0: ** screenshot: TestMultisampleES1AWT.testOnscreenMultiSampleAA8-n0001-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa08_default-0512x0512.png [junit] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 4.273 sec [junit] ------------- Standard Error ----------------- [junit] SLOCK [T main @ 1372944642299 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944644305 ms +++ localhost/127.0.0.1:59999 - Locked within 2009 ms, 3 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1AWT - testOnscreenMultiSampleAA0 [junit] WARNING: antialiasing will be disabled because the DefaultGLCapabilitiesChooser didn't supply it [junit] [junit] Requested: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] [junit] Chosen : GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] [junit] AWT-EventQueue-0: ** screenshot: TestMultisampleES1AWT.testOnscreenMultiSampleAA0-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0512x0512.png [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1AWT - testOnscreenMultiSampleAA0 [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1AWT - testOnscreenMultiSampleAA4 [junit] [junit] Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] [junit] Chosen : GLCaps[glx vid 0x39, fbc 0x39: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] [junit] AWT-EventQueue-0: ** screenshot: TestMultisampleES1AWT.testOnscreenMultiSampleAA4-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa04_default-0512x0512.png [junit] AWT-EventQueue-0: ** screenshot: TestMultisampleES1AWT.testOnscreenMultiSampleAA4-n0001-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa04_default-0512x0512.png [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1AWT - testOnscreenMultiSampleAA4 [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1AWT - testOnscreenMultiSampleAA8 [junit] [junit] Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1AWT - testOnscreenMultiSampleAA8 [junit] Chosen : GLCaps[glx vid 0x49, fbc 0x49: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] SLOCK [T main @ 1372944646495 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] [junit] AWT-EventQueue-0: ** screenshot: TestMultisampleES1AWT.testOnscreenMultiSampleAA8-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa08_default-0512x0512.png [junit] AWT-EventQueue-0: ** screenshot: TestMultisampleES1AWT.testOnscreenMultiSampleAA8-n0001-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa08_default-0512x0512.png [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1AWT - testOnscreenMultiSampleAA8 [junit] SLOCK [T main @ 1372944646495 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] ------------- ---------------- --------------- [junit] [junit] Testcase: testOnscreenMultiSampleAA0 took 1.588 sec [junit] Testcase: testOnscreenMultiSampleAA4 took 0.254 sec [junit] Testcase: testOnscreenMultiSampleAA8 took 0.283 sec [junit] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 4.273 sec [junit] [junit] ------------- Standard Error ----------------- [junit] SLOCK [T main @ 1372944642299 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944644305 ms +++ localhost/127.0.0.1:59999 - Locked within 2009 ms, 3 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1AWT - testOnscreenMultiSampleAA0 [junit] WARNING: antialiasing will be disabled because the DefaultGLCapabilitiesChooser didn't supply it [junit] [junit] Requested: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] [junit] Chosen : GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] [junit] AWT-EventQueue-0: ** screenshot: TestMultisampleES1AWT.testOnscreenMultiSampleAA0-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0512x0512.png [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1AWT - testOnscreenMultiSampleAA0 [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1AWT - testOnscreenMultiSampleAA4 [junit] [junit] Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] [junit] Chosen : GLCaps[glx vid 0x39, fbc 0x39: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] [junit] AWT-EventQueue-0: ** screenshot: TestMultisampleES1AWT.testOnscreenMultiSampleAA4-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa04_default-0512x0512.png [junit] AWT-EventQueue-0: ** screenshot: TestMultisampleES1AWT.testOnscreenMultiSampleAA4-n0001-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa04_default-0512x0512.png [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1AWT - testOnscreenMultiSampleAA4 [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1AWT - testOnscreenMultiSampleAA8 [junit] [junit] Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] [junit] Chosen : GLCaps[glx vid 0x49, fbc 0x49: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] [junit] AWT-EventQueue-0: ** screenshot: TestMultisampleES1AWT.testOnscreenMultiSampleAA8-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa08_default-0512x0512.png [junit] AWT-EventQueue-0: ** screenshot: TestMultisampleES1AWT.testOnscreenMultiSampleAA8-n0001-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa08_default-0512x0512.png [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1AWT - testOnscreenMultiSampleAA8 [junit] SLOCK [T main @ 1372944646495 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] ------------- ---------------- --------------- [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.caps.TestTranslucencyAWT [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.caps.TestTranslucencyAWT [junit] SLOCK [T main @ 1372944647294 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944648298 ms +++ localhost/127.0.0.1:59999 - Locked within 1007 ms, 2 attempts [junit] libEGL warning: DRI2: failed to authenticate [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestTranslucencyAWT - test [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:0 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x23], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:1 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x24], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:2 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x25], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:3 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x26], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:4 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x27], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:5 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x28], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:6 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x29], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:7 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x2a], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:8 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x2b], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:9 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x2c], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:10 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x2d], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:11 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x2e], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:12 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x2f], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:13 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x30], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:14 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x31], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:15 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x32], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:16 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x33], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:17 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x34], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:18 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x35], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:19 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x36], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:20 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x37], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:21 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x38], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:22 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x39], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:23 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x3a], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:24 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x3b], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:25 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x3c], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:26 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x3d], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:27 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x3e], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:28 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x3f], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:29 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x40], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:30 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x41], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:31 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x42], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:32 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x43], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:33 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x44], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:34 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x45], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:35 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x46], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:36 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x47], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:37 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x48], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:38 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x49], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:39 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x4a], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: true [junit] 0:40 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0xbb], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/true [junit] Chosen 0:40 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0xbb], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/true [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0xbb, fbc 0xbb: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@11ebccf4 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@fdcb05d [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@61beb1cd [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 400x200, swapInterval 1, drawable 0x160000f [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 2.89 sec [junit] ------------- Standard Error ----------------- [junit] SLOCK [T main @ 1372944647294 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944648298 ms +++ localhost/127.0.0.1:59999 - Locked within 1007 ms, 2 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestTranslucencyAWT - test [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:0 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x23], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:1 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x24], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:2 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x25], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:3 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x26], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:4 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x27], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:5 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x28], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:6 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x29], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:7 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x2a], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:8 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x2b], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:9 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x2c], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:10 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x2d], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:11 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x2e], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:12 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x2f], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:13 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x30], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:14 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x31], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:15 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x32], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:16 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x33], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:17 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x34], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:18 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x35], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:19 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x36], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:20 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x37], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:21 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x38], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:22 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x39], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:23 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x3a], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:24 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x3b], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:25 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x3c], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:26 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x3d], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:27 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x3e], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:28 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x3f], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:29 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x40], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:30 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x41], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:31 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x42], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:32 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x43], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:33 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x44], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:34 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x45], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:35 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x46], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:36 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x47], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestTranslucencyAWT - test [junit] SLOCK [T main @ 1372944650107 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] 0:37 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x48], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:38 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x49], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:39 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x4a], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: true [junit] 0:40 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0xbb], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/true [junit] Chosen 0:40 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0xbb], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/true [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0xbb, fbc 0xbb: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@11ebccf4 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@fdcb05d [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@61beb1cd [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 400x200, swapInterval 1, drawable 0x160000f [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestTranslucencyAWT - test [junit] SLOCK [T main @ 1372944650107 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] ------------- ---------------- --------------- [junit] [junit] Testcase: test took 0.663 sec [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 2.89 sec [junit] [junit] ------------- Standard Error ----------------- [junit] SLOCK [T main @ 1372944647294 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944648298 ms +++ localhost/127.0.0.1:59999 - Locked within 1007 ms, 2 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestTranslucencyAWT - test [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:0 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x23], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:1 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x24], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:2 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x25], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:3 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x26], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:4 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x27], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:5 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x28], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:6 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x29], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:7 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x2a], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:8 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x2b], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:9 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x2c], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:10 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x2d], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:11 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x2e], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:12 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x2f], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:13 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x30], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:14 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x31], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:15 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x32], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:16 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x33], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:17 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x34], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:18 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x35], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:19 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x36], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:20 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x37], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:21 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x38], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:22 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x39], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:23 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x3a], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:24 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x3b], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:25 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x3c], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:26 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x3d], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:27 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x3e], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:28 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x3f], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:29 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x40], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:30 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x41], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:31 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x42], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:32 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x43], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:33 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x44], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:34 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x45], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:35 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x46], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:36 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x47], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:37 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x48], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:38 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x49], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:39 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x4a], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: true [junit] 0:40 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0xbb], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/true [junit] Chosen 0:40 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0xbb], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/true [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0xbb, fbc 0xbb: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@11ebccf4 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@fdcb05d [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@61beb1cd [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 400x200, swapInterval 1, drawable 0x160000f [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestTranslucencyAWT - test [junit] SLOCK [T main @ 1372944650107 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] ------------- ---------------- --------------- [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2AWT [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2AWT [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944650928 ms +++ localhost/127.0.0.1:59999 - Locked within 4 ms, 1 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2AWT - test01 [junit] libEGL warning: DRI2: failed to authenticate [junit] canvas pos/siz: 5/25 640x480 [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944652416 d 0ms]] [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944652419 d 0ms]] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@406f8d74 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5bafdbb8 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@76823c0e [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x160000f [junit] AWT-EventQueue-0: ** screenshot: TestGearsES2AWT.test01______-n0000-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0640x0480.png [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944652788 d 0ms]] [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944652791 d 0ms]] [junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944652869 d 0ms]] [junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944652871 d 0ms]] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2AWT - test01 [junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944652901 d 0ms]] [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2AWT - test02_GLES2 [junit] GLES2 n/a [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2AWT - test02_GLES2 [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2AWT - test03_GL3 [junit] canvas pos/siz: 5/25 640x480 [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944652945 d 0ms]] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL3/GL3.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Core Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Core Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Core Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 229 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6bbc81dc [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@24f1c9c6 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7df5f91c [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x160001b [junit] AWT-EventQueue-0: ** screenshot: TestGearsES2AWT.test03_GL3__-n0000-GL3___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0640x0480.png [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944653143 d 0ms]] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x160001b [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944653164 d 0ms]] [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944653174 d 0ms]] [junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944653459 d 0ms]] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2AWT - test03_GL3 [junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944653486 d 0ms]] [junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944653486 d 0ms]] [junit] SLOCK [T main @ 1372944653548 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 2.698 sec [junit] ------------- Standard Error ----------------- [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944650928 ms +++ localhost/127.0.0.1:59999 - Locked within 4 ms, 1 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2AWT - test01 [junit] canvas pos/siz: 5/25 640x480 [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944652416 d 0ms]] [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944652419 d 0ms]] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@406f8d74 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5bafdbb8 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@76823c0e [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x160000f [junit] AWT-EventQueue-0: ** screenshot: TestGearsES2AWT.test01______-n0000-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0640x0480.png [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944652788 d 0ms]] [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944652791 d 0ms]] [junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944652869 d 0ms]] [junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944652871 d 0ms]] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2AWT - test01 [junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944652901 d 0ms]] [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2AWT - test02_GLES2 [junit] GLES2 n/a [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2AWT - test02_GLES2 [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2AWT - test03_GL3 [junit] canvas pos/siz: 5/25 640x480 [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944652945 d 0ms]] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL3/GL3.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Core Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Core Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Core Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 229 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6bbc81dc [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@24f1c9c6 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7df5f91c [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x160001b [junit] AWT-EventQueue-0: ** screenshot: TestGearsES2AWT.test03_GL3__-n0000-GL3___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0640x0480.png [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944653143 d 0ms]] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x160001b [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944653164 d 0ms]] [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944653174 d 0ms]] [junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944653459 d 0ms]] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2AWT - test03_GL3 [junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944653486 d 0ms]] [junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944653486 d 0ms]] [junit] SLOCK [T main @ 1372944653548 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] ------------- ---------------- --------------- [junit] [junit] Testcase: test01 took 1.887 sec [junit] Testcase: test02_GLES2 took 0.001 sec [junit] Testcase: test03_GL3 took 0.572 sec [junit] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 2.698 sec [junit] [junit] ------------- Standard Error ----------------- [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944650928 ms +++ localhost/127.0.0.1:59999 - Locked within 4 ms, 1 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2AWT - test01 [junit] canvas pos/siz: 5/25 640x480 [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944652416 d 0ms]] [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944652419 d 0ms]] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@406f8d74 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5bafdbb8 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@76823c0e [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x160000f [junit] AWT-EventQueue-0: ** screenshot: TestGearsES2AWT.test01______-n0000-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0640x0480.png [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944652788 d 0ms]] [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944652791 d 0ms]] [junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944652869 d 0ms]] [junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944652871 d 0ms]] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2AWT - test01 [junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944652901 d 0ms]] [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2AWT - test02_GLES2 [junit] GLES2 n/a [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2AWT - test02_GLES2 [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2AWT - test03_GL3 [junit] canvas pos/siz: 5/25 640x480 [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944652945 d 0ms]] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL3/GL3.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Core Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Core Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Core Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 229 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6bbc81dc [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@24f1c9c6 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7df5f91c [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x160001b [junit] AWT-EventQueue-0: ** screenshot: TestGearsES2AWT.test03_GL3__-n0000-GL3___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0640x0480.png [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944653143 d 0ms]] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x160001b [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944653164 d 0ms]] [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944653174 d 0ms]] [junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944653459 d 0ms]] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2AWT - test03_GL3 [junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944653486 d 0ms]] [junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944653486 d 0ms]] [junit] SLOCK [T main @ 1372944653548 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] ------------- ---------------- --------------- [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT [junit] SLOCK [T main @ 1372944654423 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944656428 ms +++ localhost/127.0.0.1:59999 - Locked within 2008 ms, 3 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test01_DefaultNorm [junit] libEGL warning: DRI2: failed to authenticate [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6f69ae8c [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@342a279 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@bb8b79b [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 0, drawable 0x3c00002 [junit] AWT-EventQueue-0: ** screenshot: TestGearsES2GLJPanelAWT.test01_DefaultNorm-n0000-GL4bc_-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0640x0480.png [junit] AWT-EventQueue-0: ** screenshot: TestGearsES2GLJPanelAWT.test01_DefaultNorm-n0002-GL4bc_-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0640x0480.png [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944658251 d 0ms]] [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test01_DefaultNorm [junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944658321 d 0ms]] [junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944658322 d 0ms]] [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test02_DefaultMsaa [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer1,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer1,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944658378 d 0ms]] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7266cc91 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3b007e44 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1d61c09f [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 0, drawable 0x3c00006 [junit] AWT-EventQueue-0: ** screenshot: TestGearsES2GLJPanelAWT.test02_DefaultMsaa-n0000-GL4bc_-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0640x0480.png [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944658626 d 0ms]] [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944658642 d 0ms]] [junit] AWT-EventQueue-0: ** screenshot: TestGearsES2GLJPanelAWT.test02_DefaultMsaa-n0003-GL4bc_-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0640x0480.png [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer1,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer1,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test02_DefaultMsaa [junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944658887 d 0ms]] [junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944658888 d 0ms]] [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test03_PbufferNorm [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer2,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer2,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6436babd [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@451e01b1 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@35012eea [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 0, drawable 0x3c0000b [junit] AWT-EventQueue-0: ** screenshot: TestGearsES2GLJPanelAWT.test03_PbufferNorm-n0000-GL4bc_-hw-pbuffer_-Bone-Frgb__Irgba8888-D24-St00-Sa00_default-0640x0480.png [junit] AWT-EventQueue-0: ** screenshot: TestGearsES2GLJPanelAWT.test03_PbufferNorm-n0002-GL4bc_-hw-pbuffer_-Bone-Frgb__Irgba8888-D24-St00-Sa00_default-0640x0480.png [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944659155 d 0ms]] [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944659156 d 0ms]] [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer2,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer2,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test03_PbufferNorm [junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944659460 d 0ms]] [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test04_PbufferMsaa [junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944659461 d 0ms]] [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer3,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer3,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944659475 d 0ms]] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x3a, fbc 0x3a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7efceaf5 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@ea5bbf5 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@22d6d956 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 0, drawable 0x3c0000e [junit] AWT-EventQueue-0: ** screenshot: TestGearsES2GLJPanelAWT.test04_PbufferMsaa-n0000-GL4bc_-hw-pbuffer_-Bone-Frgb__Irgba8888-D24-St00-Sa04_default-0640x0480.png [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944659728 d 0ms]] [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944659729 d 0ms]] [junit] AWT-EventQueue-0: ** screenshot: TestGearsES2GLJPanelAWT.test04_PbufferMsaa-n0006-GL4bc_-hw-pbuffer_-Bone-Frgb__Irgba8888-D24-St00-Sa04_default-0640x0480.png [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer3,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer3,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test04_PbufferMsaa [junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944660016 d 0ms]] [junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944660017 d 0ms]] [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test05_BitmapNorm [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer4,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer4,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 list created: 1 [junit] gear2 list created: 2 [junit] gear3 list created: 3 [junit] Gears: Reshape 0/0 640x480 [junit] AWT-EventQueue-0: ** screenshot: TestGearsES2GLJPanelAWT.test05_BitmapNorm_-n0000-GL4bc_-hw-bitmap__-Bone-Frgb__Irgba8888-D24-St00-Sa00_default-0640x0480.png [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944660309 d 0ms]] [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944660309 d 1ms]] [junit] AWT-EventQueue-0: ** screenshot: TestGearsES2GLJPanelAWT.test05_BitmapNorm_-n0006-GL4bc_-hw-bitmap__-Bone-Frgb__Irgba8888-D24-St00-Sa00_default-0640x0480.png [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer4,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer4,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] Gears: Dispose [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test05_BitmapNorm [junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944660599 d 0ms]] [junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944660599 d 0ms]] [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test06_BitmapMsaa [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer5,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer5,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x3a, fbc 0x3a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 list created: 1 [junit] gear2 list created: 2 [junit] gear3 list created: 3 [junit] Gears: Reshape 0/0 640x480 [junit] AWT-EventQueue-0: ** screenshot: TestGearsES2GLJPanelAWT.test06_BitmapMsaa_-n0000-GL4bc_-hw-bitmap__-Bone-Frgb__Irgba8888-D24-St00-Sa04_default-0640x0480.png [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944660795 d 0ms]] [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944660796 d 0ms]] [junit] AWT-EventQueue-0: ** screenshot: TestGearsES2GLJPanelAWT.test06_BitmapMsaa_-n0004-GL4bc_-hw-bitmap__-Bone-Frgb__Irgba8888-D24-St00-Sa04_default-0640x0480.png [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer5,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer5,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] Gears: Dispose [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test06_BitmapMsaa [junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944661164 d 0ms]] [junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944661165 d 0ms]] [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test20_GLES2 [junit] GLES2 n/a [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test20_GLES2 [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test30_GL3 [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer6,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer6,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944661209 d 0ms]] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL3/GL3.hw], offscr[fbo]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL3/GL3.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Core Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Core Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Core Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 229 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6217c112 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@584b70e [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4c0dfaf6 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 0, drawable 0x3c0001c [junit] AWT-EventQueue-0: ** screenshot: TestGearsES2GLJPanelAWT.test30_GL3________-n0000-GL3___-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0640x0480.png [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944661417 d 0ms]] [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944661424 d 0ms]] [junit] AWT-EventQueue-0: ** screenshot: TestGearsES2GLJPanelAWT.test30_GL3________-n0007-GL3___-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0640x0480.png [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer6,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer6,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] Tests run: 8, Failures: 0, Errors: 0, Time elapsed: 7.444 sec [junit] ------------- Standard Error ----------------- [junit] SLOCK [T main @ 1372944654423 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944656428 ms +++ localhost/127.0.0.1:59999 - Locked within 2008 ms, 3 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test01_DefaultNorm [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test30_GL3 [junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944661727 d 0ms]] [junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944661786 d 0ms]] [junit] SLOCK [T main @ 1372944661788 ms --- localhost/127.0.0.1:59999 - Unlock ok within 2 ms [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6f69ae8c [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@342a279 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@bb8b79b [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 0, drawable 0x3c00002 [junit] AWT-EventQueue-0: ** screenshot: TestGearsES2GLJPanelAWT.test01_DefaultNorm-n0000-GL4bc_-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0640x0480.png [junit] AWT-EventQueue-0: ** screenshot: TestGearsES2GLJPanelAWT.test01_DefaultNorm-n0002-GL4bc_-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0640x0480.png [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944658251 d 0ms]] [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test01_DefaultNorm [junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944658321 d 0ms]] [junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944658322 d 0ms]] [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test02_DefaultMsaa [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer1,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer1,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944658378 d 0ms]] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7266cc91 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3b007e44 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1d61c09f [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 0, drawable 0x3c00006 [junit] AWT-EventQueue-0: ** screenshot: TestGearsES2GLJPanelAWT.test02_DefaultMsaa-n0000-GL4bc_-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0640x0480.png [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944658626 d 0ms]] [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944658642 d 0ms]] [junit] AWT-EventQueue-0: ** screenshot: TestGearsES2GLJPanelAWT.test02_DefaultMsaa-n0003-GL4bc_-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0640x0480.png [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer1,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer1,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test02_DefaultMsaa [junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944658887 d 0ms]] [junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944658888 d 0ms]] [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test03_PbufferNorm [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer2,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer2,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6436babd [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@451e01b1 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@35012eea [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 0, drawable 0x3c0000b [junit] AWT-EventQueue-0: ** screenshot: TestGearsES2GLJPanelAWT.test03_PbufferNorm-n0000-GL4bc_-hw-pbuffer_-Bone-Frgb__Irgba8888-D24-St00-Sa00_default-0640x0480.png [junit] AWT-EventQueue-0: ** screenshot: TestGearsES2GLJPanelAWT.test03_PbufferNorm-n0002-GL4bc_-hw-pbuffer_-Bone-Frgb__Irgba8888-D24-St00-Sa00_default-0640x0480.png [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944659155 d 0ms]] [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944659156 d 0ms]] [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer2,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer2,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test03_PbufferNorm [junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944659460 d 0ms]] [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test04_PbufferMsaa [junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944659461 d 0ms]] [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer3,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer3,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944659475 d 0ms]] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x3a, fbc 0x3a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7efceaf5 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@ea5bbf5 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@22d6d956 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 0, drawable 0x3c0000e [junit] AWT-EventQueue-0: ** screenshot: TestGearsES2GLJPanelAWT.test04_PbufferMsaa-n0000-GL4bc_-hw-pbuffer_-Bone-Frgb__Irgba8888-D24-St00-Sa04_default-0640x0480.png [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944659728 d 0ms]] [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944659729 d 0ms]] [junit] AWT-EventQueue-0: ** screenshot: TestGearsES2GLJPanelAWT.test04_PbufferMsaa-n0006-GL4bc_-hw-pbuffer_-Bone-Frgb__Irgba8888-D24-St00-Sa04_default-0640x0480.png [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer3,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer3,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test04_PbufferMsaa [junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944660016 d 0ms]] [junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944660017 d 0ms]] [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test05_BitmapNorm [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer4,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer4,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 list created: 1 [junit] gear2 list created: 2 [junit] gear3 list created: 3 [junit] Gears: Reshape 0/0 640x480 [junit] AWT-EventQueue-0: ** screenshot: TestGearsES2GLJPanelAWT.test05_BitmapNorm_-n0000-GL4bc_-hw-bitmap__-Bone-Frgb__Irgba8888-D24-St00-Sa00_default-0640x0480.png [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944660309 d 0ms]] [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944660309 d 1ms]] [junit] AWT-EventQueue-0: ** screenshot: TestGearsES2GLJPanelAWT.test05_BitmapNorm_-n0006-GL4bc_-hw-bitmap__-Bone-Frgb__Irgba8888-D24-St00-Sa00_default-0640x0480.png [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer4,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer4,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] Gears: Dispose [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test05_BitmapNorm [junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944660599 d 0ms]] [junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944660599 d 0ms]] [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test06_BitmapMsaa [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer5,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer5,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x3a, fbc 0x3a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 list created: 1 [junit] gear2 list created: 2 [junit] gear3 list created: 3 [junit] Gears: Reshape 0/0 640x480 [junit] AWT-EventQueue-0: ** screenshot: TestGearsES2GLJPanelAWT.test06_BitmapMsaa_-n0000-GL4bc_-hw-bitmap__-Bone-Frgb__Irgba8888-D24-St00-Sa04_default-0640x0480.png [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944660795 d 0ms]] [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944660796 d 0ms]] [junit] AWT-EventQueue-0: ** screenshot: TestGearsES2GLJPanelAWT.test06_BitmapMsaa_-n0004-GL4bc_-hw-bitmap__-Bone-Frgb__Irgba8888-D24-St00-Sa04_default-0640x0480.png [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer5,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer5,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] Gears: Dispose [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test06_BitmapMsaa [junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944661164 d 0ms]] [junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944661165 d 0ms]] [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test20_GLES2 [junit] GLES2 n/a [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test20_GLES2 [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test30_GL3 [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer6,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer6,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944661209 d 0ms]] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL3/GL3.hw], offscr[fbo]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL3/GL3.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Core Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Core Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Core Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 229 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6217c112 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@584b70e [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4c0dfaf6 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 0, drawable 0x3c0001c [junit] AWT-EventQueue-0: ** screenshot: TestGearsES2GLJPanelAWT.test30_GL3________-n0000-GL3___-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0640x0480.png [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944661417 d 0ms]] [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944661424 d 0ms]] [junit] AWT-EventQueue-0: ** screenshot: TestGearsES2GLJPanelAWT.test30_GL3________-n0007-GL3___-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0640x0480.png [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer6,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer6,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test30_GL3 [junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944661727 d 0ms]] [junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944661786 d 0ms]] [junit] SLOCK [T main @ 1372944661788 ms --- localhost/127.0.0.1:59999 - Unlock ok within 2 ms [junit] ------------- ---------------- --------------- [junit] [junit] Testcase: test01_DefaultNorm took 1.877 sec [junit] Testcase: test02_DefaultMsaa took 0.559 sec [junit] Testcase: test03_PbufferNorm took 0.57 sec [junit] Testcase: test04_PbufferMsaa took 0.556 sec [junit] Testcase: test05_BitmapNorm took 0.581 sec [junit] Testcase: test06_BitmapMsaa took 0.563 sec [junit] Testcase: test20_GLES2 took 0.001 sec [junit] Testcase: test30_GL3 took 0.554 sec [junit] Tests run: 8, Failures: 0, Errors: 0, Time elapsed: 7.444 sec [junit] [junit] ------------- Standard Error ----------------- [junit] SLOCK [T main @ 1372944654423 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944656428 ms +++ localhost/127.0.0.1:59999 - Locked within 2008 ms, 3 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test01_DefaultNorm [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6f69ae8c [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@342a279 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@bb8b79b [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 0, drawable 0x3c00002 [junit] AWT-EventQueue-0: ** screenshot: TestGearsES2GLJPanelAWT.test01_DefaultNorm-n0000-GL4bc_-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0640x0480.png [junit] AWT-EventQueue-0: ** screenshot: TestGearsES2GLJPanelAWT.test01_DefaultNorm-n0002-GL4bc_-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0640x0480.png [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944658251 d 0ms]] [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test01_DefaultNorm [junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944658321 d 0ms]] [junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944658322 d 0ms]] [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test02_DefaultMsaa [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer1,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer1,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944658378 d 0ms]] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7266cc91 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3b007e44 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1d61c09f [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 0, drawable 0x3c00006 [junit] AWT-EventQueue-0: ** screenshot: TestGearsES2GLJPanelAWT.test02_DefaultMsaa-n0000-GL4bc_-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0640x0480.png [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944658626 d 0ms]] [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944658642 d 0ms]] [junit] AWT-EventQueue-0: ** screenshot: TestGearsES2GLJPanelAWT.test02_DefaultMsaa-n0003-GL4bc_-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0640x0480.png [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer1,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer1,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test02_DefaultMsaa [junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944658887 d 0ms]] [junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944658888 d 0ms]] [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test03_PbufferNorm [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer2,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer2,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6436babd [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@451e01b1 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@35012eea [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 0, drawable 0x3c0000b [junit] AWT-EventQueue-0: ** screenshot: TestGearsES2GLJPanelAWT.test03_PbufferNorm-n0000-GL4bc_-hw-pbuffer_-Bone-Frgb__Irgba8888-D24-St00-Sa00_default-0640x0480.png [junit] AWT-EventQueue-0: ** screenshot: TestGearsES2GLJPanelAWT.test03_PbufferNorm-n0002-GL4bc_-hw-pbuffer_-Bone-Frgb__Irgba8888-D24-St00-Sa00_default-0640x0480.png [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944659155 d 0ms]] [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944659156 d 0ms]] [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer2,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer2,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test03_PbufferNorm [junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944659460 d 0ms]] [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test04_PbufferMsaa [junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944659461 d 0ms]] [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer3,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer3,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944659475 d 0ms]] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x3a, fbc 0x3a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7efceaf5 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@ea5bbf5 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@22d6d956 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 0, drawable 0x3c0000e [junit] AWT-EventQueue-0: ** screenshot: TestGearsES2GLJPanelAWT.test04_PbufferMsaa-n0000-GL4bc_-hw-pbuffer_-Bone-Frgb__Irgba8888-D24-St00-Sa04_default-0640x0480.png [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944659728 d 0ms]] [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944659729 d 0ms]] [junit] AWT-EventQueue-0: ** screenshot: TestGearsES2GLJPanelAWT.test04_PbufferMsaa-n0006-GL4bc_-hw-pbuffer_-Bone-Frgb__Irgba8888-D24-St00-Sa04_default-0640x0480.png [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer3,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer3,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test04_PbufferMsaa [junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944660016 d 0ms]] [junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944660017 d 0ms]] [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test05_BitmapNorm [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer4,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer4,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 list created: 1 [junit] gear2 list created: 2 [junit] gear3 list created: 3 [junit] Gears: Reshape 0/0 640x480 [junit] AWT-EventQueue-0: ** screenshot: TestGearsES2GLJPanelAWT.test05_BitmapNorm_-n0000-GL4bc_-hw-bitmap__-Bone-Frgb__Irgba8888-D24-St00-Sa00_default-0640x0480.png [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944660309 d 0ms]] [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944660309 d 1ms]] [junit] AWT-EventQueue-0: ** screenshot: TestGearsES2GLJPanelAWT.test05_BitmapNorm_-n0006-GL4bc_-hw-bitmap__-Bone-Frgb__Irgba8888-D24-St00-Sa00_default-0640x0480.png [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer4,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer4,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] Gears: Dispose [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test05_BitmapNorm [junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944660599 d 0ms]] [junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944660599 d 0ms]] [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test06_BitmapMsaa [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer5,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer5,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x3a, fbc 0x3a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 list created: 1 [junit] gear2 list created: 2 [junit] gear3 list created: 3 [junit] Gears: Reshape 0/0 640x480 [junit] AWT-EventQueue-0: ** screenshot: TestGearsES2GLJPanelAWT.test06_BitmapMsaa_-n0000-GL4bc_-hw-bitmap__-Bone-Frgb__Irgba8888-D24-St00-Sa04_default-0640x0480.png [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944660795 d 0ms]] [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944660796 d 0ms]] [junit] AWT-EventQueue-0: ** screenshot: TestGearsES2GLJPanelAWT.test06_BitmapMsaa_-n0004-GL4bc_-hw-bitmap__-Bone-Frgb__Irgba8888-D24-St00-Sa04_default-0640x0480.png [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer5,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer5,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] Gears: Dispose [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test06_BitmapMsaa [junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944661164 d 0ms]] [junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944661165 d 0ms]] [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test20_GLES2 [junit] GLES2 n/a [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test20_GLES2 [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test30_GL3 [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer6,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer6,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944661209 d 0ms]] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL3/GL3.hw], offscr[fbo]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL3/GL3.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Core Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Core Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Core Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 229 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6217c112 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@584b70e [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4c0dfaf6 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 0, drawable 0x3c0001c [junit] AWT-EventQueue-0: ** screenshot: TestGearsES2GLJPanelAWT.test30_GL3________-n0000-GL3___-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0640x0480.png [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944661417 d 0ms]] [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944661424 d 0ms]] [junit] AWT-EventQueue-0: ** screenshot: TestGearsES2GLJPanelAWT.test30_GL3________-n0007-GL3___-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0640x0480.png [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer6,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer6,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test30_GL3 [junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944661727 d 0ms]] [junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944661786 d 0ms]] [junit] SLOCK [T main @ 1372944661788 ms --- localhost/127.0.0.1:59999 - Unlock ok within 2 ms [junit] ------------- ---------------- --------------- [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelsAWT [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelsAWT [junit] SLOCK [T main @ 1372944662842 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944663846 ms +++ localhost/127.0.0.1:59999 - Locked within 1008 ms, 2 attempts [junit] libEGL warning: DRI2: failed to authenticate [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelsAWT - test01_DefaultNorm [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 4, drawablesEmpty false] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@38b38e49 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@144277b4 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@17c0d4d0 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 298x267, swapInterval 0, drawable 0x3c00002 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add 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GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4660345b [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@560d6675 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@9c1b776 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 298x267, swapInterval 0, drawable 0x3e00002 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object 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GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@60d89f94 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2dd4df38 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@728aed09 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 149x124, swapInterval 0, drawable 0x4000002 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 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GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@13515ded [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@42ed7c83 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@75899ec8 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 99x75, swapInterval 0, drawable 0x4200002 [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 4, drawablesEmpty false] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelsAWT - test01_DefaultNorm [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelsAWT - test02_DefaultMsaa [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer1,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer1,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 4, drawablesEmpty false] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@49fe0f27 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4694ef64 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5bf0b26f [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 295x266, swapInterval 0, drawable 0x3c00006 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@283afcc2 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@38a83930 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2c429b5f [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 295x266, swapInterval 0, drawable 0x3e00006 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@35b0dad9 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6deff818 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2589280b [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 147x123, swapInterval 0, drawable 0x4000006 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5602d387 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@538d702e [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6ac006dc [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 98x76, swapInterval 0, drawable 0x4200007 [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer1,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer1,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 4, drawablesEmpty false] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 298x267, swapInterval 0, drawable 0x3c00006 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 298x267, swapInterval 0, drawable 0x3c00006 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 298x267, swapInterval 0, drawable 0x3e00006 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 298x267, swapInterval 0, drawable 0x3e00006 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 148x123, swapInterval 0, drawable 0x4000006 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 148x123, swapInterval 0, drawable 0x4000006 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 98x76, swapInterval 0, drawable 0x4200007 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelsAWT - test02_DefaultMsaa [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelsAWT - test03_PbufferNorm [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer2,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer2,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 4, drawablesEmpty false] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5f5f6fd6 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@72a77b84 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@519e51ea [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 295x266, swapInterval 0, drawable 0x3c0000b [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@208d5fa [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@12181121 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6a0c96ce [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 295x266, swapInterval 0, drawable 0x3e0000b [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4148b3b8 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@c0f1684 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@328f3a4b [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 147x123, swapInterval 0, drawable 0x400000b [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@564ba5f6 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7ce5bd [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7cedb8b [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 98x76, swapInterval 0, drawable 0x420000b [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer2,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer2,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 4, drawablesEmpty false] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 298x267, swapInterval 0, drawable 0x3c0000c [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 298x267, swapInterval 0, drawable 0x3c0000c [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 298x267, swapInterval 0, drawable 0x3e0000c [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 298x267, swapInterval 0, drawable 0x3e0000c [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 148x123, swapInterval 0, drawable 0x400000c [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 148x123, swapInterval 0, drawable 0x400000c [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 98x76, swapInterval 0, drawable 0x420000b [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelsAWT - test03_PbufferNorm [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelsAWT - test04_PbufferMsaa [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer3,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer3,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 4, drawablesEmpty false] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x3a, fbc 0x3a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@f46cd29 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@71474694 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7e6ad8a5 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 295x266, swapInterval 0, drawable 0x3c0000f [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x3a, fbc 0x3a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1c3bf543 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@24631030 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@63bbd1f9 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 295x266, swapInterval 0, drawable 0x3e0000f [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x3a, fbc 0x3a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4c2dbcf0 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4ecf57a2 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@e82751a [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 147x123, swapInterval 0, drawable 0x400000f [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x3a, fbc 0x3a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7b89c9fe [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@132c820f [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4f0eb09e [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 98x76, swapInterval 0, drawable 0x420000e [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer3,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer3,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 4, drawablesEmpty false] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 298x267, swapInterval 0, drawable 0x3c00010 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 298x267, swapInterval 0, drawable 0x3c00010 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 298x267, swapInterval 0, drawable 0x3e00010 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 298x267, swapInterval 0, drawable 0x3e00010 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 148x123, swapInterval 0, drawable 0x4000010 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 148x123, swapInterval 0, drawable 0x4000010 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 98x76, swapInterval 0, drawable 0x420000e [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelsAWT - test04_PbufferMsaa [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelsAWT - test05_BitmapNorm [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer4,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer4,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 4, drawablesEmpty false] [junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 list created: 1 [junit] gear2 list created: 2 [junit] gear3 list created: 3 [junit] Gears: Reshape 0/0 295x266 [junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 list created: 1 [junit] gear2 list created: 2 [junit] gear3 list created: 3 [junit] Gears: Reshape 0/0 295x266 [junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 list created: 1 [junit] gear2 list created: 2 [junit] gear3 list created: 3 [junit] Gears: Reshape 0/0 147x123 [junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 list created: 1 [junit] gear2 list created: 2 [junit] gear3 list created: 3 [junit] Gears: Reshape 0/0 98x76 [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer4,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer4,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 4, drawablesEmpty false] [junit] Gears: Reshape 0/0 298x267 [junit] Gears: Reshape 0/0 298x267 [junit] Gears: Reshape 0/0 148x123 [junit] Gears: Dispose [junit] Gears: Dispose [junit] Gears: Dispose [junit] Gears: Dispose [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelsAWT - test05_BitmapNorm [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelsAWT - test06_BitmapMsaa [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer5,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer5,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 4, drawablesEmpty false] [junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x3a, fbc 0x3a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 list created: 1 [junit] gear2 list created: 2 [junit] gear3 list created: 3 [junit] Gears: Reshape 0/0 295x266 [junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x3a, fbc 0x3a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 list created: 1 [junit] gear2 list created: 2 [junit] gear3 list created: 3 [junit] Gears: Reshape 0/0 295x266 [junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x3a, fbc 0x3a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 list created: 1 [junit] gear2 list created: 2 [junit] gear3 list created: 3 [junit] Gears: Reshape 0/0 147x123 [junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x3a, fbc 0x3a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 list created: 1 [junit] gear2 list created: 2 [junit] gear3 list created: 3 [junit] Gears: Reshape 0/0 98x76 [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer5,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer5,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 4, drawablesEmpty false] [junit] Gears: Reshape 0/0 298x267 [junit] Gears: Reshape 0/0 298x267 [junit] Gears: Reshape 0/0 148x123 [junit] Gears: Dispose [junit] Gears: Dispose [junit] Gears: Dispose [junit] Gears: Dispose [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelsAWT - test06_BitmapMsaa [junit] Tests run: 6, Failures: 0, Errors: 0, Time elapsed: 7.17 sec [junit] ------------- Standard Error ----------------- [junit] SLOCK [T main @ 1372944662842 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944663846 ms +++ localhost/127.0.0.1:59999 - Locked within 1008 ms, 2 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelsAWT - test01_DefaultNorm [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 4, drawablesEmpty false] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@38b38e49 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@144277b4 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@17c0d4d0 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 298x267, swapInterval 0, drawable 0x3c00002 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] SLOCK [T main @ 1372944669930 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4660345b [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@560d6675 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@9c1b776 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 298x267, swapInterval 0, drawable 0x3e00002 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 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GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@60d89f94 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2dd4df38 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@728aed09 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 149x124, swapInterval 0, drawable 0x4000002 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@13515ded [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@42ed7c83 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@75899ec8 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 99x75, swapInterval 0, drawable 0x4200002 [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 4, drawablesEmpty false] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelsAWT - test01_DefaultNorm [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelsAWT - test02_DefaultMsaa [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer1,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer1,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 4, drawablesEmpty false] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@49fe0f27 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4694ef64 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5bf0b26f [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 295x266, swapInterval 0, drawable 0x3c00006 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add 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GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@283afcc2 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@38a83930 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2c429b5f [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 295x266, swapInterval 0, drawable 0x3e00006 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@35b0dad9 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6deff818 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2589280b [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 147x123, swapInterval 0, drawable 0x4000006 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5602d387 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@538d702e [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6ac006dc [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 98x76, swapInterval 0, drawable 0x4200007 [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer1,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer1,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 4, drawablesEmpty false] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 298x267, swapInterval 0, drawable 0x3c00006 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 298x267, swapInterval 0, drawable 0x3c00006 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 298x267, swapInterval 0, drawable 0x3e00006 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 298x267, swapInterval 0, drawable 0x3e00006 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 148x123, swapInterval 0, drawable 0x4000006 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 148x123, swapInterval 0, drawable 0x4000006 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 98x76, swapInterval 0, drawable 0x4200007 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelsAWT - test02_DefaultMsaa [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelsAWT - test03_PbufferNorm [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer2,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer2,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 4, drawablesEmpty false] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5f5f6fd6 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@72a77b84 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@519e51ea [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 295x266, swapInterval 0, drawable 0x3c0000b [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@208d5fa [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@12181121 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6a0c96ce [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 295x266, swapInterval 0, drawable 0x3e0000b [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4148b3b8 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@c0f1684 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@328f3a4b [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 147x123, swapInterval 0, drawable 0x400000b [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@564ba5f6 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7ce5bd [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7cedb8b [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 98x76, swapInterval 0, drawable 0x420000b [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer2,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer2,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 4, drawablesEmpty false] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 298x267, swapInterval 0, drawable 0x3c0000c [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 298x267, swapInterval 0, drawable 0x3c0000c [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 298x267, swapInterval 0, drawable 0x3e0000c [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 298x267, swapInterval 0, drawable 0x3e0000c [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 148x123, swapInterval 0, drawable 0x400000c [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 148x123, swapInterval 0, drawable 0x400000c [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 98x76, swapInterval 0, drawable 0x420000b [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelsAWT - test03_PbufferNorm [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelsAWT - test04_PbufferMsaa [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer3,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer3,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 4, drawablesEmpty false] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x3a, fbc 0x3a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@f46cd29 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@71474694 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7e6ad8a5 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 295x266, swapInterval 0, drawable 0x3c0000f [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x3a, fbc 0x3a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1c3bf543 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@24631030 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@63bbd1f9 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 295x266, swapInterval 0, drawable 0x3e0000f [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x3a, fbc 0x3a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add 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GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4c2dbcf0 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4ecf57a2 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@e82751a [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 147x123, swapInterval 0, drawable 0x400000f [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x3a, fbc 0x3a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7b89c9fe [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@132c820f [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4f0eb09e [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 98x76, swapInterval 0, drawable 0x420000e [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer3,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer3,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 4, drawablesEmpty false] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 298x267, swapInterval 0, drawable 0x3c00010 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 298x267, swapInterval 0, drawable 0x3c00010 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 298x267, swapInterval 0, drawable 0x3e00010 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 298x267, swapInterval 0, drawable 0x3e00010 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 148x123, swapInterval 0, drawable 0x4000010 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 148x123, swapInterval 0, drawable 0x4000010 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 98x76, swapInterval 0, drawable 0x420000e [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelsAWT - test04_PbufferMsaa [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelsAWT - test05_BitmapNorm [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer4,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer4,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 4, drawablesEmpty false] [junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 list created: 1 [junit] gear2 list created: 2 [junit] gear3 list created: 3 [junit] Gears: Reshape 0/0 295x266 [junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 list created: 1 [junit] gear2 list created: 2 [junit] gear3 list created: 3 [junit] Gears: Reshape 0/0 295x266 [junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 list created: 1 [junit] gear2 list created: 2 [junit] gear3 list created: 3 [junit] Gears: Reshape 0/0 147x123 [junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 list created: 1 [junit] gear2 list created: 2 [junit] gear3 list created: 3 [junit] Gears: Reshape 0/0 98x76 [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer4,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer4,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 4, drawablesEmpty false] [junit] Gears: Reshape 0/0 298x267 [junit] Gears: Reshape 0/0 298x267 [junit] Gears: Reshape 0/0 148x123 [junit] Gears: Dispose [junit] Gears: Dispose [junit] Gears: Dispose [junit] Gears: Dispose [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelsAWT - test05_BitmapNorm [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelsAWT - test06_BitmapMsaa [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer5,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer5,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 4, drawablesEmpty false] [junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x3a, fbc 0x3a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 list created: 1 [junit] gear2 list created: 2 [junit] gear3 list created: 3 [junit] Gears: Reshape 0/0 295x266 [junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x3a, fbc 0x3a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 list created: 1 [junit] gear2 list created: 2 [junit] gear3 list created: 3 [junit] Gears: Reshape 0/0 295x266 [junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x3a, fbc 0x3a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 list created: 1 [junit] gear2 list created: 2 [junit] gear3 list created: 3 [junit] Gears: Reshape 0/0 147x123 [junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x3a, fbc 0x3a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 list created: 1 [junit] gear2 list created: 2 [junit] gear3 list created: 3 [junit] Gears: Reshape 0/0 98x76 [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer5,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer5,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 4, drawablesEmpty false] [junit] Gears: Reshape 0/0 298x267 [junit] Gears: Reshape 0/0 298x267 [junit] Gears: Reshape 0/0 148x123 [junit] Gears: Dispose [junit] Gears: Dispose [junit] Gears: Dispose [junit] Gears: Dispose [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelsAWT - test06_BitmapMsaa [junit] SLOCK [T main @ 1372944669930 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] ------------- ---------------- --------------- [junit] [junit] Testcase: test01_DefaultNorm took 1.063 sec [junit] Testcase: test02_DefaultMsaa took 0.833 sec [junit] Testcase: test03_PbufferNorm took 0.743 sec [junit] Testcase: test04_PbufferMsaa took 0.79 sec [junit] Testcase: test05_BitmapNorm took 0.769 sec [junit] Testcase: test06_BitmapMsaa took 0.742 sec [junit] Tests run: 6, Failures: 0, Errors: 0, Time elapsed: 7.17 sec [junit] [junit] ------------- Standard Error ----------------- [junit] SLOCK [T main @ 1372944662842 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944663846 ms +++ localhost/127.0.0.1:59999 - Locked within 1008 ms, 2 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelsAWT - test01_DefaultNorm [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 4, drawablesEmpty false] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@38b38e49 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@144277b4 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@17c0d4d0 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 298x267, swapInterval 0, drawable 0x3c00002 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4660345b [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@560d6675 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@9c1b776 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 298x267, swapInterval 0, drawable 0x3e00002 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@60d89f94 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2dd4df38 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@728aed09 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 149x124, swapInterval 0, drawable 0x4000002 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@13515ded [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@42ed7c83 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@75899ec8 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 99x75, swapInterval 0, drawable 0x4200002 [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 4, drawablesEmpty false] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelsAWT - test01_DefaultNorm [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelsAWT - test02_DefaultMsaa [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer1,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer1,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 4, drawablesEmpty false] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add 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GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@49fe0f27 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4694ef64 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5bf0b26f [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 295x266, swapInterval 0, drawable 0x3c00006 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@283afcc2 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@38a83930 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2c429b5f [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 295x266, swapInterval 0, drawable 0x3e00006 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@35b0dad9 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6deff818 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2589280b [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 147x123, swapInterval 0, drawable 0x4000006 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5602d387 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@538d702e [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6ac006dc [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 98x76, swapInterval 0, drawable 0x4200007 [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer1,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer1,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 4, drawablesEmpty false] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 298x267, swapInterval 0, drawable 0x3c00006 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 298x267, swapInterval 0, drawable 0x3c00006 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 298x267, swapInterval 0, drawable 0x3e00006 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 298x267, swapInterval 0, drawable 0x3e00006 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 148x123, swapInterval 0, drawable 0x4000006 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 148x123, swapInterval 0, drawable 0x4000006 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 98x76, swapInterval 0, drawable 0x4200007 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelsAWT - test02_DefaultMsaa [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelsAWT - test03_PbufferNorm [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer2,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer2,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 4, drawablesEmpty false] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5f5f6fd6 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@72a77b84 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@519e51ea [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 295x266, swapInterval 0, drawable 0x3c0000b [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add 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GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@208d5fa [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@12181121 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6a0c96ce [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 295x266, swapInterval 0, drawable 0x3e0000b [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 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GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4148b3b8 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@c0f1684 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@328f3a4b [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 147x123, swapInterval 0, drawable 0x400000b [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@564ba5f6 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7ce5bd [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7cedb8b [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 98x76, swapInterval 0, drawable 0x420000b [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer2,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer2,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 4, drawablesEmpty false] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 298x267, swapInterval 0, drawable 0x3c0000c [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 298x267, swapInterval 0, drawable 0x3c0000c [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 298x267, swapInterval 0, drawable 0x3e0000c [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 298x267, swapInterval 0, drawable 0x3e0000c [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 148x123, swapInterval 0, drawable 0x400000c [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 148x123, swapInterval 0, drawable 0x400000c [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 98x76, swapInterval 0, drawable 0x420000b [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelsAWT - test03_PbufferNorm [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelsAWT - test04_PbufferMsaa [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer3,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer3,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 4, drawablesEmpty false] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x3a, fbc 0x3a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@f46cd29 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@71474694 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7e6ad8a5 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 295x266, swapInterval 0, drawable 0x3c0000f [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x3a, fbc 0x3a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1c3bf543 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@24631030 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@63bbd1f9 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 295x266, swapInterval 0, drawable 0x3e0000f [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x3a, fbc 0x3a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4c2dbcf0 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4ecf57a2 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@e82751a [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 147x123, swapInterval 0, drawable 0x400000f [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x3a, fbc 0x3a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7b89c9fe [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@132c820f [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4f0eb09e [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 98x76, swapInterval 0, drawable 0x420000e [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer3,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer3,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 4, drawablesEmpty false] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 298x267, swapInterval 0, drawable 0x3c00010 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 298x267, swapInterval 0, drawable 0x3c00010 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 298x267, swapInterval 0, drawable 0x3e00010 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 298x267, swapInterval 0, drawable 0x3e00010 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 148x123, swapInterval 0, drawable 0x4000010 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 148x123, swapInterval 0, drawable 0x4000010 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 98x76, swapInterval 0, drawable 0x420000e [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelsAWT - test04_PbufferMsaa [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelsAWT - test05_BitmapNorm [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer4,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer4,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 4, drawablesEmpty false] [junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 list created: 1 [junit] gear2 list created: 2 [junit] gear3 list created: 3 [junit] Gears: Reshape 0/0 295x266 [junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 list created: 1 [junit] gear2 list created: 2 [junit] gear3 list created: 3 [junit] Gears: Reshape 0/0 295x266 [junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 list created: 1 [junit] gear2 list created: 2 [junit] gear3 list created: 3 [junit] Gears: Reshape 0/0 147x123 [junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 list created: 1 [junit] gear2 list created: 2 [junit] gear3 list created: 3 [junit] Gears: Reshape 0/0 98x76 [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer4,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer4,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 4, drawablesEmpty false] [junit] Gears: Reshape 0/0 298x267 [junit] Gears: Reshape 0/0 298x267 [junit] Gears: Reshape 0/0 148x123 [junit] Gears: Dispose [junit] Gears: Dispose [junit] Gears: Dispose [junit] Gears: Dispose [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelsAWT - test05_BitmapNorm [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelsAWT - test06_BitmapMsaa [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer5,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer5,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 4, drawablesEmpty false] [junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x3a, fbc 0x3a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 list created: 1 [junit] gear2 list created: 2 [junit] gear3 list created: 3 [junit] Gears: Reshape 0/0 295x266 [junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x3a, fbc 0x3a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 list created: 1 [junit] gear2 list created: 2 [junit] gear3 list created: 3 [junit] Gears: Reshape 0/0 295x266 [junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x3a, fbc 0x3a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 list created: 1 [junit] gear2 list created: 2 [junit] gear3 list created: 3 [junit] Gears: Reshape 0/0 147x123 [junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x3a, fbc 0x3a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 list created: 1 [junit] gear2 list created: 2 [junit] gear3 list created: 3 [junit] Gears: Reshape 0/0 98x76 [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer5,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer5,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 4, drawablesEmpty false] [junit] Gears: Reshape 0/0 298x267 [junit] Gears: Reshape 0/0 298x267 [junit] Gears: Reshape 0/0 148x123 [junit] Gears: Dispose [junit] Gears: Dispose [junit] Gears: Dispose [junit] Gears: Dispose [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelsAWT - test06_BitmapMsaa [junit] SLOCK [T main @ 1372944669930 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] ------------- ---------------- --------------- [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGLJPanelAWTBug450 [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGLJPanelAWTBug450 [junit] SLOCK [T main @ 1372944670983 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944672988 ms +++ localhost/127.0.0.1:59999 - Locked within 2009 ms, 3 attempts [junit] libEGL warning: DRI2: failed to authenticate [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGLJPanelAWTBug450 - test01 [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.init ... [junit] RedSquareES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] ShaderState: attachShaderProgram: -1 -> 2 (enable: true) [junit] null [junit] ShaderProgram[id=2, linked=false, inUse=false, program: 4, [junit] ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader: 5, source] [junit] ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader: 6, source]] [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 508x229, swapInterval 1, drawable 0x3c00002 [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN [junit] BGR (320/128): -96, 0, 95 - OK true [junit] AWT-EventQueue-0: ** screenshot: TestGLJPanelAWTBug450.test01-n0000-GL4bc_-hw-fbobject-Bone-Frgba_Irgba8880-D24-St00-Sa00_default-0508x0229.png [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGLJPanelAWTBug450 - test01 [junit] SLOCK [T main @ 1372944674961 ms --- localhost/127.0.0.1:59999 - Unlock ok within 5 ms [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 4.056 sec [junit] ------------- Standard Error ----------------- [junit] SLOCK [T main @ 1372944670983 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944672988 ms +++ localhost/127.0.0.1:59999 - Locked within 2009 ms, 3 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGLJPanelAWTBug450 - test01 [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.init ... [junit] RedSquareES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] ShaderState: attachShaderProgram: -1 -> 2 (enable: true) [junit] null [junit] ShaderProgram[id=2, linked=false, inUse=false, program: 4, [junit] ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader: 5, source] [junit] ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader: 6, source]] [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 508x229, swapInterval 1, drawable 0x3c00002 [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN [junit] BGR (320/128): -96, 0, 95 - OK true [junit] AWT-EventQueue-0: ** screenshot: TestGLJPanelAWTBug450.test01-n0000-GL4bc_-hw-fbobject-Bone-Frgba_Irgba8880-D24-St00-Sa00_default-0508x0229.png [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGLJPanelAWTBug450 - test01 [junit] SLOCK [T main @ 1372944674961 ms --- localhost/127.0.0.1:59999 - Unlock ok within 5 ms [junit] ------------- ---------------- --------------- [junit] [junit] Testcase: test01 took 0.782 sec [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 4.056 sec [junit] [junit] ------------- Standard Error ----------------- [junit] SLOCK [T main @ 1372944670983 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944672988 ms +++ localhost/127.0.0.1:59999 - Locked within 2009 ms, 3 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGLJPanelAWTBug450 - test01 [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.init ... [junit] RedSquareES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] ShaderState: attachShaderProgram: -1 -> 2 (enable: true) [junit] null [junit] ShaderProgram[id=2, linked=false, inUse=false, program: 4, [junit] ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader: 5, source] [junit] ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader: 6, source]] [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 508x229, swapInterval 1, drawable 0x3c00002 [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN [junit] BGR (320/128): -96, 0, 95 - OK true [junit] AWT-EventQueue-0: ** screenshot: TestGLJPanelAWTBug450.test01-n0000-GL4bc_-hw-fbobject-Bone-Frgba_Irgba8880-D24-St00-Sa00_default-0508x0229.png [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGLJPanelAWTBug450 - test01 [junit] SLOCK [T main @ 1372944674961 ms --- localhost/127.0.0.1:59999 - Unlock ok within 5 ms [junit] ------------- ---------------- --------------- [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsAWT [junit] SLOCK [T main @ 1372944675794 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsAWT [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944680803 ms +++ localhost/127.0.0.1:59999 - Locked within 5012 ms, 6 attempts [junit] libEGL warning: DRI2: failed to authenticate [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsAWT - test01 [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944682310 d 1ms]] [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944682314 d 0ms]] [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944682389 d 0ms]] [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944682391 d 0ms]] [junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL2/GL2.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 list created: 1 [junit] gear2 list created: 2 [junit] gear3 list created: 3 [junit] Gears: Reshape 0/0 640x480 [junit] 1 s: 60 f / 1149 ms, 52.2 fps, 19 ms/f; total: 60 f, 52.2 fps, 19 ms/f [junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944683525 d 0ms]] [junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944683526 d 0ms]] [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 7.892 sec [junit] ------------- Standard Error ----------------- [junit] SLOCK [T main @ 1372944675794 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944680803 ms +++ localhost/127.0.0.1:59999 - Locked within 5012 ms, 6 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsAWT - test01 [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944682310 d 1ms]] [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944682314 d 0ms]] [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944682389 d 0ms]] [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944682391 d 0ms]] [junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL2/GL2.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 list created: 1 [junit] gear2 list created: 2 [junit] gear3 list created: 3 [junit] Gears: Reshape 0/0 640x480 [junit] 1 s: 60 f / 1149 ms, 52.2 fps, 19 ms/f; total: 60 f, 52.2 fps, 19 ms/f [junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944683525 d 0ms]] [junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944683526 d 0ms]] [junit] Gears: Dispose [junit] Gears: Dispose [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsAWT - test01 [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsAWT - test01 [junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944683557 d 0ms]] [junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944683557 d 0ms]] [junit] SLOCK [T main @ 1372944683610 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] SLOCK [T main @ 1372944683610 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] ------------- ---------------- --------------- [junit] [junit] Testcase: test01 took 1.468 sec [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 7.892 sec [junit] [junit] ------------- Standard Error ----------------- [junit] SLOCK [T main @ 1372944675794 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944680803 ms +++ localhost/127.0.0.1:59999 - Locked within 5012 ms, 6 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsAWT - test01 [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944682310 d 1ms]] [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944682314 d 0ms]] [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944682389 d 0ms]] [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944682391 d 0ms]] [junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL2/GL2.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 list created: 1 [junit] gear2 list created: 2 [junit] gear3 list created: 3 [junit] Gears: Reshape 0/0 640x480 [junit] 1 s: 60 f / 1149 ms, 52.2 fps, 19 ms/f; total: 60 f, 52.2 fps, 19 ms/f [junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944683525 d 0ms]] [junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944683526 d 0ms]] [junit] Gears: Dispose [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsAWT - test01 [junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944683557 d 0ms]] [junit] SLOCK [T main @ 1372944683610 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] ------------- ---------------- --------------- [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsAWTAnalyzeBug455 [junit] SLOCK [T main @ 1372944684410 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsAWTAnalyzeBug455 [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944690418 ms +++ localhost/127.0.0.1:59999 - Locked within 6011 ms, 7 attempts [junit] libEGL warning: DRI2: failed to authenticate [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsAWTAnalyzeBug455 - test01 [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944691925 d 1ms]] [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944691926 d 0ms]] [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944691996 d 0ms]] [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944692001 d 0ms]] [junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL2/GL2.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 list created: 1 [junit] gear2 list created: 2 [junit] gear3 list created: 3 [junit] auto-swap: false [junit] Gears: Reshape 0/0 508x485 [junit] 0 s: 60 f / 451 ms, 133.0 fps, 7 ms/f; total: 60 f, 133.0 fps, 7 ms/f [junit] 0 s: 60 f / 234 ms, 256.4 fps, 3 ms/f; total: 120 f, 175.1 fps, 5 ms/f [junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944692635 d 0ms]] [junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944692635 d 1ms]] [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 8.385 sec [junit] ------------- Standard Error ----------------- [junit] SLOCK [T main @ 1372944684410 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944690418 ms +++ localhost/127.0.0.1:59999 - Locked within 6011 ms, 7 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsAWTAnalyzeBug455 - test01 [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944691925 d 1ms]] [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944691926 d 0ms]] [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944691996 d 0ms]] [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944692001 d 0ms]] [junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL2/GL2.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 list created: 1 [junit] gear2 list created: 2 [junit] gear3 list created: 3 [junit] auto-swap: false [junit] Gears: Reshape 0/0 508x485 [junit] 0 s: 60 f / 451 ms, 133.0 fps, 7 ms/f; total: 60 f, 133.0 fps, 7 ms/f [junit] 0 s: 60 f / 234 ms, 256.4 fps, 3 ms/f; total: 120 f, 175.1 fps, 5 ms/f [junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944692635 d 0ms]] [junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944692635 d 1ms]] [junit] Gears: Dispose [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsAWTAnalyzeBug455 - test01 [junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944692668 d 0ms]] [junit] SLOCK [T main @ 1372944692719 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms [junit] ------------- ---------------- --------------- [junit] [junit] Testcase: test01 took 0.981 sec [junit] Gears: Dispose [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsAWTAnalyzeBug455 - test01 [junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944692668 d 0ms]] [junit] SLOCK [T main @ 1372944692719 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 8.385 sec [junit] [junit] ------------- Standard Error ----------------- [junit] SLOCK [T main @ 1372944684410 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944690418 ms +++ localhost/127.0.0.1:59999 - Locked within 6011 ms, 7 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsAWTAnalyzeBug455 - test01 [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944691925 d 1ms]] [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944691926 d 0ms]] [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944691996 d 0ms]] [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944692001 d 0ms]] [junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL2/GL2.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 list created: 1 [junit] gear2 list created: 2 [junit] gear3 list created: 3 [junit] auto-swap: false [junit] Gears: Reshape 0/0 508x485 [junit] 0 s: 60 f / 451 ms, 133.0 fps, 7 ms/f; total: 60 f, 133.0 fps, 7 ms/f [junit] 0 s: 60 f / 234 ms, 256.4 fps, 3 ms/f; total: 120 f, 175.1 fps, 5 ms/f [junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944692635 d 0ms]] [junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944692635 d 1ms]] [junit] Gears: Dispose [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsAWTAnalyzeBug455 - test01 [junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372944692668 d 0ms]] [junit] SLOCK [T main @ 1372944692719 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms [junit] ------------- ---------------- --------------- [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWT [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWT [junit] SLOCK [T main @ 1372944693589 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944695593 ms +++ localhost/127.0.0.1:59999 - Locked within 2008 ms, 3 attempts [junit] libEGL warning: DRI2: failed to authenticate [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWT - test01_DefaultNorm [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 list created: 1 [junit] gear2 list created: 2 [junit] gear3 list created: 3 [junit] Gears: Reshape 0/0 640x480 [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944697141 d 0ms]] [junit] AWT-EventQueue-0: ** screenshot: TestGearsGLJPanelAWT.test01_DefaultNorm-n0007-GL4bc_-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0640x0480.png [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] Gears: Dispose [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWT - test01_DefaultNorm [junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944697415 d 0ms]] [junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944697416 d 0ms]] [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWT - test02_DefaultMsaa [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer1,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer1,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944697471 d 0ms]] [junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 list created: 1 [junit] gear2 list created: 2 [junit] gear3 list created: 3 [junit] Gears: Reshape 0/0 640x480 [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944697676 d 0ms]] [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944697685 d 0ms]] [junit] AWT-EventQueue-0: ** screenshot: TestGearsGLJPanelAWT.test02_DefaultMsaa-n0007-GL4bc_-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0640x0480.png [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer1,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer1,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] Gears: Dispose [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWT - test02_DefaultMsaa [junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944697977 d 0ms]] [junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944697978 d 0ms]] [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWT - test03_PbufferNorm [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer2,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer2,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944698052 d 0ms]] [junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 list created: 1 [junit] gear2 list created: 2 [junit] gear3 list created: 3 [junit] Gears: Reshape 0/0 640x480 [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944698244 d 0ms]] [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944698254 d 0ms]] [junit] AWT-EventQueue-0: ** screenshot: TestGearsGLJPanelAWT.test03_PbufferNorm-n0007-GL4bc_-hw-pbuffer_-Bone-Frgb__Irgba8888-D24-St00-Sa00_default-0640x0480.png [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer2,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer2,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] Gears: Dispose [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWT - test03_PbufferNorm [junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944698538 d 0ms]] [junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944698539 d 0ms]] [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWT - test04_PbufferMsaa [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer3,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer3,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x3a, fbc 0x3a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 list created: 1 [junit] gear2 list created: 2 [junit] gear3 list created: 3 [junit] Gears: Reshape 0/0 640x480 [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944698752 d 0ms]] [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944698752 d 1ms]] [junit] AWT-EventQueue-0: ** screenshot: TestGearsGLJPanelAWT.test04_PbufferMsaa-n0003-GL4bc_-hw-pbuffer_-Bone-Frgb__Irgba8888-D24-St00-Sa04_default-0640x0480.png [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer3,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer3,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] Gears: Dispose [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWT - test04_PbufferMsaa [junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944699106 d 0ms]] [junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944699107 d 0ms]] [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWT - test05_BitmapNorm [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer4,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer4,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 list created: 1 [junit] gear2 list created: 2 [junit] gear3 list created: 3 [junit] Gears: Reshape 0/0 640x480 [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944699359 d 0ms]] [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944699360 d 0ms]] [junit] AWT-EventQueue-0: ** screenshot: TestGearsGLJPanelAWT.test05_BitmapNorm_-n0009-GL4bc_-hw-bitmap__-Bone-Frgb__Irgba8888-D24-St00-Sa00_default-0640x0480.png [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer4,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer4,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] Gears: Dispose [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWT - test05_BitmapNorm [junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944699673 d 0ms]] [junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944699674 d 0ms]] [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWT - test06_BitmapMsaa [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer5,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer5,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x3a, fbc 0x3a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 list created: 1 [junit] gear2 list created: 2 [junit] gear3 list created: 3 [junit] Gears: Reshape 0/0 640x480 [junit] AWT-EventQueue-0: ** screenshot: TestGearsGLJPanelAWT.test06_BitmapMsaa_-n0002-GL4bc_-hw-bitmap__-Bone-Frgb__Irgba8888-D24-St00-Sa04_default-0640x0480.png [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944699951 d 0ms]] [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944699951 d 1ms]] [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer5,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer5,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] Gears: Dispose [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWT - test06_BitmapMsaa [junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944700239 d 0ms]] [junit] Tests run: 6, Failures: 0, Errors: 0, Time elapsed: 6.798 sec [junit] ------------- Standard Error ----------------- [junit] SLOCK [T main @ 1372944693589 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944695593 ms +++ localhost/127.0.0.1:59999 - Locked within 2008 ms, 3 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWT - test01_DefaultNorm [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 list created: 1 [junit] gear2 list created: 2 [junit] gear3 list created: 3 [junit] Gears: Reshape 0/0 640x480 [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944697141 d 0ms]] [junit] AWT-EventQueue-0: ** screenshot: TestGearsGLJPanelAWT.test01_DefaultNorm-n0007-GL4bc_-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0640x0480.png [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] Gears: Dispose [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWT - test01_DefaultNorm [junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944697415 d 0ms]] [junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944697416 d 0ms]] [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWT - test02_DefaultMsaa [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer1,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer1,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944697471 d 0ms]] [junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 list created: 1 [junit] gear2 list created: 2 [junit] gear3 list created: 3 [junit] Gears: Reshape 0/0 640x480 [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944697676 d 0ms]] [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944697685 d 0ms]] [junit] AWT-EventQueue-0: ** screenshot: TestGearsGLJPanelAWT.test02_DefaultMsaa-n0007-GL4bc_-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0640x0480.png [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer1,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer1,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] Gears: Dispose [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWT - test02_DefaultMsaa [junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944697977 d 0ms]] [junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944697978 d 0ms]] [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWT - test03_PbufferNorm [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer2,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer2,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944698052 d 0ms]] [junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 list created: 1 [junit] gear2 list created: 2 [junit] gear3 list created: 3 [junit] Gears: Reshape 0/0 640x480 [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944698244 d 0ms]] [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944698254 d 0ms]] [junit] AWT-EventQueue-0: ** screenshot: TestGearsGLJPanelAWT.test03_PbufferNorm-n0007-GL4bc_-hw-pbuffer_-Bone-Frgb__Irgba8888-D24-St00-Sa00_default-0640x0480.png [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer2,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer2,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] Gears: Dispose [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWT - test03_PbufferNorm [junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944698538 d 0ms]] [junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944698539 d 0ms]] [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWT - test04_PbufferMsaa [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer3,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer3,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x3a, fbc 0x3a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 list created: 1 [junit] gear2 list created: 2 [junit] gear3 list created: 3 [junit] Gears: Reshape 0/0 640x480 [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944698752 d 0ms]] [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944698752 d 1ms]] [junit] AWT-EventQueue-0: ** screenshot: TestGearsGLJPanelAWT.test04_PbufferMsaa-n0003-GL4bc_-hw-pbuffer_-Bone-Frgb__Irgba8888-D24-St00-Sa04_default-0640x0480.png [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer3,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer3,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] Gears: Dispose [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWT - test04_PbufferMsaa [junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944699106 d 0ms]] [junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944699107 d 0ms]] [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWT - test05_BitmapNorm [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer4,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer4,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 list created: 1 [junit] gear2 list created: 2 [junit] gear3 list created: 3 [junit] Gears: Reshape 0/0 640x480 [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944699359 d 0ms]] [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944699360 d 0ms]] [junit] AWT-EventQueue-0: ** screenshot: TestGearsGLJPanelAWT.test05_BitmapNorm_-n0009-GL4bc_-hw-bitmap__-Bone-Frgb__Irgba8888-D24-St00-Sa00_default-0640x0480.png [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer4,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer4,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] Gears: Dispose [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWT - test05_BitmapNorm [junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944699673 d 0ms]] [junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944699674 d 0ms]] [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWT - test06_BitmapMsaa [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer5,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer5,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x3a, fbc 0x3a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 list created: 1 [junit] gear2 list created: 2 [junit] gear3 list created: 3 [junit] Gears: Reshape 0/0 640x480 [junit] AWT-EventQueue-0: ** screenshot: TestGearsGLJPanelAWT.test06_BitmapMsaa_-n0002-GL4bc_-hw-bitmap__-Bone-Frgb__Irgba8888-D24-St00-Sa04_default-0640x0480.png [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944699951 d 0ms]] [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944699951 d 1ms]] [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer5,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer5,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] Gears: Dispose [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWT - test06_BitmapMsaa [junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944700239 d 0ms]] [junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944700306 d 0ms]] [junit] SLOCK [T main @ 1372944700306 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms [junit] ------------- ---------------- --------------- [junit] [junit] Testcase: test01_DefaultNorm took 0.787 sec [junit] Testcase: test02_DefaultMsaa took 0.556 sec [junit] Testcase: test03_PbufferNorm took 0.559 sec [junit] Testcase: test04_PbufferMsaa took 0.566 sec [junit] Testcase: test05_BitmapNorm took 0.566 sec [junit] Testcase: test06_BitmapMsaa took 0.562 sec [junit] Tests run: 6, Failures: 0, Errors: 0, Time elapsed: 6.798 sec [junit] [junit] ------------- Standard Error ----------------- [junit] SLOCK [T main @ 1372944693589 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944695593 ms +++ localhost/127.0.0.1:59999 - Locked within 2008 ms, 3 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWT - test01_DefaultNorm [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944700306 d 0ms]] [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] SLOCK [T main @ 1372944700306 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 list created: 1 [junit] gear2 list created: 2 [junit] gear3 list created: 3 [junit] Gears: Reshape 0/0 640x480 [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944697141 d 0ms]] [junit] AWT-EventQueue-0: ** screenshot: TestGearsGLJPanelAWT.test01_DefaultNorm-n0007-GL4bc_-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0640x0480.png [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] Gears: Dispose [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWT - test01_DefaultNorm [junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944697415 d 0ms]] [junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944697416 d 0ms]] [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWT - test02_DefaultMsaa [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer1,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer1,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944697471 d 0ms]] [junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[fbo]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 list created: 1 [junit] gear2 list created: 2 [junit] gear3 list created: 3 [junit] Gears: Reshape 0/0 640x480 [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944697676 d 0ms]] [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944697685 d 0ms]] [junit] AWT-EventQueue-0: ** screenshot: TestGearsGLJPanelAWT.test02_DefaultMsaa-n0007-GL4bc_-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0640x0480.png [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer1,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer1,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] Gears: Dispose [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWT - test02_DefaultMsaa [junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944697977 d 0ms]] [junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944697978 d 0ms]] [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWT - test03_PbufferNorm [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer2,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer2,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944698052 d 0ms]] [junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 list created: 1 [junit] gear2 list created: 2 [junit] gear3 list created: 3 [junit] Gears: Reshape 0/0 640x480 [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944698244 d 0ms]] [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944698254 d 0ms]] [junit] AWT-EventQueue-0: ** screenshot: TestGearsGLJPanelAWT.test03_PbufferNorm-n0007-GL4bc_-hw-pbuffer_-Bone-Frgb__Irgba8888-D24-St00-Sa00_default-0640x0480.png [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer2,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer2,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] Gears: Dispose [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWT - test03_PbufferNorm [junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944698538 d 0ms]] [junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944698539 d 0ms]] [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWT - test04_PbufferMsaa [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer3,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer3,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x3a, fbc 0x3a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 list created: 1 [junit] gear2 list created: 2 [junit] gear3 list created: 3 [junit] Gears: Reshape 0/0 640x480 [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944698752 d 0ms]] [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944698752 d 1ms]] [junit] AWT-EventQueue-0: ** screenshot: TestGearsGLJPanelAWT.test04_PbufferMsaa-n0003-GL4bc_-hw-pbuffer_-Bone-Frgb__Irgba8888-D24-St00-Sa04_default-0640x0480.png [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer3,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer3,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] Gears: Dispose [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWT - test04_PbufferMsaa [junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944699106 d 0ms]] [junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944699107 d 0ms]] [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWT - test05_BitmapNorm [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer4,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer4,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x2a, fbc 0x2a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 list created: 1 [junit] gear2 list created: 2 [junit] gear3 list created: 3 [junit] Gears: Reshape 0/0 640x480 [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944699359 d 0ms]] [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944699360 d 0ms]] [junit] AWT-EventQueue-0: ** screenshot: TestGearsGLJPanelAWT.test05_BitmapNorm_-n0009-GL4bc_-hw-bitmap__-Bone-Frgb__Irgba8888-D24-St00-Sa00_default-0640x0480.png [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer4,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer4,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] Gears: Dispose [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWT - test05_BitmapNorm [junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944699673 d 0ms]] [junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944699674 d 0ms]] [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWT - test06_BitmapMsaa [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer5,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer5,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x3a, fbc 0x3a: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 list created: 1 [junit] gear2 list created: 2 [junit] gear3 list created: 3 [junit] Gears: Reshape 0/0 640x480 [junit] AWT-EventQueue-0: ** screenshot: TestGearsGLJPanelAWT.test06_BitmapMsaa_-n0002-GL4bc_-hw-bitmap__-Bone-Frgb__Irgba8888-D24-St00-Sa04_default-0640x0480.png [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944699951 d 0ms]] [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944699951 d 1ms]] [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer5,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer5,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] Gears: Dispose [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWT - test06_BitmapMsaa [junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944700239 d 0ms]] [junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372944700306 d 0ms]] [junit] SLOCK [T main @ 1372944700306 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms [junit] ------------- ---------------- --------------- [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.glsl.TestShaderCompilationBug459AWT [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.glsl.TestShaderCompilationBug459AWT [junit] SLOCK [T main @ 1372944701131 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944706139 ms +++ localhost/127.0.0.1:59999 - Locked within 5011 ms, 6 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestShaderCompilationBug459AWT - compileShader [junit] libEGL warning: DRI2: failed to authenticate [junit] Shader compiled: id=1 [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestShaderCompilationBug459AWT - compileShader [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 7.152 sec [junit] ------------- Standard Output --------------- [junit] Shader compiled: id=1 [junit] ------------- ---------------- --------------- [junit] ------------- Standard Error ----------------- [junit] SLOCK [T main @ 1372944701131 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944706139 ms +++ localhost/127.0.0.1:59999 - Locked within 5011 ms, 6 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestShaderCompilationBug459AWT - compileShader [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestShaderCompilationBug459AWT - compileShader [junit] SLOCK [T main @ 1372944708206 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] ------------- ---------------- --------------- [junit] [junit] Testcase: compileShader took 2.001 sec [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 7.152 sec [junit] [junit] ------------- Standard Output --------------- [junit] Shader compiled: id=1 [junit] ------------- ---------------- --------------- [junit] ------------- Standard Error ----------------- [junit] SLOCK [T main @ 1372944701131 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944706139 ms +++ localhost/127.0.0.1:59999 - Locked within 5011 ms, 6 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestShaderCompilationBug459AWT - compileShader [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestShaderCompilationBug459AWT - compileShader [junit] SLOCK [T main @ 1372944708206 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] ------------- ---------------- --------------- [junit] SLOCK [T main @ 1372944708206 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.glu.TestBug463ScaleImageMemoryAWT [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.glu.TestBug463ScaleImageMemoryAWT [junit] SLOCK [T main @ 1372944709040 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944716050 ms +++ localhost/127.0.0.1:59999 - Locked within 7013 ms, 8 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glu.TestBug463ScaleImageMemoryAWT - test01 [junit] libEGL warning: DRI2: failed to authenticate [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 9.55 sec [junit] ------------- Standard Error ----------------- [junit] SLOCK [T main @ 1372944709040 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944716050 ms +++ localhost/127.0.0.1:59999 - Locked within 7013 ms, 8 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glu.TestBug463ScaleImageMemoryAWT - test01 [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glu.TestBug463ScaleImageMemoryAWT - test01 [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glu.TestBug463ScaleImageMemoryAWT - test01 [junit] SLOCK [T main @ 1372944718513 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms [junit] SLOCK [T main @ 1372944718513 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms [junit] ------------- ---------------- --------------- [junit] [junit] Testcase: test01 took 2.396 sec [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 9.55 sec [junit] [junit] ------------- Standard Error ----------------- [junit] SLOCK [T main @ 1372944709040 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944716050 ms +++ localhost/127.0.0.1:59999 - Locked within 7013 ms, 8 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glu.TestBug463ScaleImageMemoryAWT - test01 [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glu.TestBug463ScaleImageMemoryAWT - test01 [junit] SLOCK [T main @ 1372944718513 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms [junit] ------------- ---------------- --------------- [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.glu.TestBug694ScaleImageUnpackBufferSizeAWT [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.glu.TestBug694ScaleImageUnpackBufferSizeAWT [junit] SLOCK [T main @ 1372944719342 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944724350 ms +++ localhost/127.0.0.1:59999 - Locked within 5012 ms, 6 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glu.TestBug694ScaleImageUnpackBufferSizeAWT - test01 [junit] libEGL warning: DRI2: failed to authenticate [junit] Unpack-Alignment 0: in-size 46005 [junit] Unpack-Alignment 0: out-size 65536 [junit] Unpack-Alignment 1: in-size 45369 [junit] Unpack-Alignment 1: out-size 65536 [junit] Unpack-Alignment 4: in-size 46005 [junit] Unpack-Alignment 4: out-size 65536 [junit] Unpack-Alignment 8: in-size 46005 [junit] Unpack-Alignment 8: out-size 65536 [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 7.183 sec [junit] ------------- Standard Error ----------------- [junit] SLOCK [T main @ 1372944719342 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944724350 ms +++ localhost/127.0.0.1:59999 - Locked within 5012 ms, 6 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glu.TestBug694ScaleImageUnpackBufferSizeAWT - test01 [junit] Unpack-Alignment 0: in-size 46005 [junit] Unpack-Alignment 0: out-size 65536 [junit] Unpack-Alignment 1: in-size 45369 [junit] Unpack-Alignment 1: out-size 65536 [junit] Unpack-Alignment 4: in-size 46005 [junit] Unpack-Alignment 4: out-size 65536 [junit] Unpack-Alignment 8: in-size 46005 [junit] Unpack-Alignment 8: out-size 65536 [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glu.TestBug694ScaleImageUnpackBufferSizeAWT - test01 [junit] SLOCK [T main @ 1372944726448 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] ------------- ---------------- --------------- [junit] [junit] Testcase: test01 took 2.034 sec [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glu.TestBug694ScaleImageUnpackBufferSizeAWT - test01 [junit] SLOCK [T main @ 1372944726448 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 7.183 sec [junit] [junit] ------------- Standard Error ----------------- [junit] SLOCK [T main @ 1372944719342 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944724350 ms +++ localhost/127.0.0.1:59999 - Locked within 5012 ms, 6 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glu.TestBug694ScaleImageUnpackBufferSizeAWT - test01 [junit] Unpack-Alignment 0: in-size 46005 [junit] Unpack-Alignment 0: out-size 65536 [junit] Unpack-Alignment 1: in-size 45369 [junit] Unpack-Alignment 1: out-size 65536 [junit] Unpack-Alignment 4: in-size 46005 [junit] Unpack-Alignment 4: out-size 65536 [junit] Unpack-Alignment 8: in-size 46005 [junit] Unpack-Alignment 8: out-size 65536 [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glu.TestBug694ScaleImageUnpackBufferSizeAWT - test01 [junit] SLOCK [T main @ 1372944726448 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] ------------- ---------------- --------------- [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite01AWT [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite01AWT [junit] SLOCK [T main @ 1372944727273 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944728277 ms +++ localhost/127.0.0.1:59999 - Locked within 1007 ms, 2 attempts [junit] libEGL warning: DRI2: failed to authenticate [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite01AWT - testOnscreenWritePNG [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@aaebbd2 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@55acdd78 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@48001d39 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x160000f [junit] AWT-EventQueue-0: ** screenshot: TestGLReadBufferUtilTextureIOWrite01AWT.testOnscreenWritePNG_-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0256x0256.png [junit] AWT-EventQueue-0: ** screenshot: TestGLReadBufferUtilTextureIOWrite01AWT.testOnscreenWritePNG_-n0000-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0256x0256.png [junit] AWT-EventQueue-0: ** screenshot: TestGLReadBufferUtilTextureIOWrite01AWT.testOnscreenWritePNG_-n0001-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0256x0256.png [junit] AWT-EventQueue-0: ** screenshot: TestGLReadBufferUtilTextureIOWrite01AWT.testOnscreenWritePNG_-n0001-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0256x0256.png [junit] AWT-EventQueue-0: ** screenshot: TestGLReadBufferUtilTextureIOWrite01AWT.testOnscreenWritePNG_-n0002-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0256x0256.png [junit] AWT-EventQueue-0: ** screenshot: TestGLReadBufferUtilTextureIOWrite01AWT.testOnscreenWritePNG_-n0002-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0256x0256.png [junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 2.989 sec [junit] ------------- Standard Error ----------------- [junit] SLOCK [T main @ 1372944727273 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944728277 ms +++ localhost/127.0.0.1:59999 - Locked within 1007 ms, 2 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite01AWT - testOnscreenWritePNG [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@aaebbd2 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@55acdd78 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@48001d39 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x160000f [junit] AWT-EventQueue-0: ** screenshot: TestGLReadBufferUtilTextureIOWrite01AWT.testOnscreenWritePNG_-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0256x0256.png [junit] AWT-EventQueue-0: ** screenshot: TestGLReadBufferUtilTextureIOWrite01AWT.testOnscreenWritePNG_-n0000-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0256x0256.png [junit] AWT-EventQueue-0: ** screenshot: TestGLReadBufferUtilTextureIOWrite01AWT.testOnscreenWritePNG_-n0001-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0256x0256.png [junit] AWT-EventQueue-0: ** screenshot: TestGLReadBufferUtilTextureIOWrite01AWT.testOnscreenWritePNG_-n0001-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0256x0256.png [junit] AWT-EventQueue-0: ** screenshot: TestGLReadBufferUtilTextureIOWrite01AWT.testOnscreenWritePNG_-n0002-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0256x0256.png [junit] AWT-EventQueue-0: ** screenshot: TestGLReadBufferUtilTextureIOWrite01AWT.testOnscreenWritePNG_-n0002-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0256x0256.png [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite01AWT - testOnscreenWritePNG [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite01AWT - testOffscreenWritePNG [junit] offscreen layer n/a [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite01AWT - testOffscreenWritePNG [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] SLOCK [T main @ 1372944730183 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite01AWT - testOnscreenWritePNG [junit] ------------- ---------------- --------------- [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite01AWT - testOffscreenWritePNG [junit] [junit] offscreen layer n/a [junit] Testcase: testOnscreenWritePNG took 0.703 sec [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite01AWT - testOffscreenWritePNG [junit] SLOCK [T main @ 1372944730183 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] Testcase: testOffscreenWritePNG took 0.001 sec [junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 2.989 sec [junit] [junit] ------------- Standard Error ----------------- [junit] SLOCK [T main @ 1372944727273 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944728277 ms +++ localhost/127.0.0.1:59999 - Locked within 1007 ms, 2 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite01AWT - testOnscreenWritePNG [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@aaebbd2 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@55acdd78 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@48001d39 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x160000f [junit] AWT-EventQueue-0: ** screenshot: TestGLReadBufferUtilTextureIOWrite01AWT.testOnscreenWritePNG_-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0256x0256.png [junit] AWT-EventQueue-0: ** screenshot: TestGLReadBufferUtilTextureIOWrite01AWT.testOnscreenWritePNG_-n0000-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0256x0256.png [junit] AWT-EventQueue-0: ** screenshot: TestGLReadBufferUtilTextureIOWrite01AWT.testOnscreenWritePNG_-n0001-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0256x0256.png [junit] AWT-EventQueue-0: ** screenshot: TestGLReadBufferUtilTextureIOWrite01AWT.testOnscreenWritePNG_-n0001-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0256x0256.png [junit] AWT-EventQueue-0: ** screenshot: TestGLReadBufferUtilTextureIOWrite01AWT.testOnscreenWritePNG_-n0002-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0256x0256.png [junit] AWT-EventQueue-0: ** screenshot: TestGLReadBufferUtilTextureIOWrite01AWT.testOnscreenWritePNG_-n0002-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0256x0256.png [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite01AWT - testOnscreenWritePNG [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite01AWT - testOffscreenWritePNG [junit] offscreen layer n/a [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite01AWT - testOffscreenWritePNG [junit] SLOCK [T main @ 1372944730183 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] ------------- ---------------- --------------- [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite02AWT [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite02AWT [junit] SLOCK [T main @ 1372944730996 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944733000 ms +++ localhost/127.0.0.1:59999 - Locked within 2007 ms, 3 attempts [junit] libEGL warning: DRI2: failed to authenticate [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite02AWT - testOnscreenWritePNGWithResize [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@15e178a0 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5b65b99 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7379cbd [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 64x64, swapInterval 1, drawable 0x160000f [junit] XXX: [0, 0], 68x91, 64x64, sz_changed true, snap true [junit] AWT-EventQueue-0: ** screenshot: TestGLReadBufferUtilTextureIOWrite02AWT.testOnscreenWritePNGWithResize_-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0064x0064.png [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 128x128, swapInterval 1, drawable 0x160000f [junit] XXX: [68, 64], 132x155, 128x128, sz_changed true, snap true [junit] AWT-EventQueue-0: ** screenshot: TestGLReadBufferUtilTextureIOWrite02AWT.testOnscreenWritePNGWithResize_-n0001-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0128x0128.png [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x160000f [junit] XXX: [132, 128], 260x283, 256x256, sz_changed true, snap true [junit] AWT-EventQueue-0: ** screenshot: TestGLReadBufferUtilTextureIOWrite02AWT.testOnscreenWritePNGWithResize_-n0002-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0256x0256.png [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x160000f [junit] XXX: [260, 256], 516x539, 512x512, sz_changed true, snap true [junit] AWT-EventQueue-0: ** screenshot: TestGLReadBufferUtilTextureIOWrite02AWT.testOnscreenWritePNGWithResize_-n0003-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0512x0512.png [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 1024x1024, swapInterval 1, drawable 0x160000f [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite02AWT - testOnscreenWritePNGWithResize [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite02AWT - testOffscreenWritePNGWithResize [junit] offscreen layer n/a [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite02AWT - testOffscreenWritePNGWithResize [junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 4.545 sec [junit] ------------- Standard Error ----------------- [junit] SLOCK [T main @ 1372944730996 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944733000 ms +++ localhost/127.0.0.1:59999 - Locked within 2007 ms, 3 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite02AWT - testOnscreenWritePNGWithResize [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@15e178a0 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5b65b99 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7379cbd [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 64x64, swapInterval 1, drawable 0x160000f [junit] XXX: [0, 0], 68x91, 64x64, sz_changed true, snap true [junit] AWT-EventQueue-0: ** screenshot: TestGLReadBufferUtilTextureIOWrite02AWT.testOnscreenWritePNGWithResize_-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0064x0064.png [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 128x128, swapInterval 1, drawable 0x160000f [junit] XXX: [68, 64], 132x155, 128x128, sz_changed true, snap true [junit] AWT-EventQueue-0: ** screenshot: TestGLReadBufferUtilTextureIOWrite02AWT.testOnscreenWritePNGWithResize_-n0001-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0128x0128.png [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x160000f [junit] XXX: [132, 128], 260x283, 256x256, sz_changed true, snap true [junit] AWT-EventQueue-0: ** screenshot: TestGLReadBufferUtilTextureIOWrite02AWT.testOnscreenWritePNGWithResize_-n0002-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0256x0256.png [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x160000f [junit] XXX: [260, 256], 516x539, 512x512, sz_changed true, snap true [junit] AWT-EventQueue-0: ** screenshot: TestGLReadBufferUtilTextureIOWrite02AWT.testOnscreenWritePNGWithResize_-n0003-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0512x0512.png [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 1024x1024, swapInterval 1, drawable 0x160000f [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite02AWT - testOnscreenWritePNGWithResize [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite02AWT - testOffscreenWritePNGWithResize [junit] offscreen layer n/a [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite02AWT - testOffscreenWritePNGWithResize [junit] SLOCK [T main @ 1372944735464 ms --- localhost/127.0.0.1:59999 - Unlock ok within 2 ms [junit] ------------- ---------------- --------------- [junit] SLOCK [T main @ 1372944735464 ms --- localhost/127.0.0.1:59999 - Unlock ok within 2 ms [junit] [junit] Testcase: testOnscreenWritePNGWithResize took 1.273 sec [junit] Testcase: testOffscreenWritePNGWithResize took 0.001 sec [junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 4.545 sec [junit] [junit] ------------- Standard Error ----------------- [junit] SLOCK [T main @ 1372944730996 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944733000 ms +++ localhost/127.0.0.1:59999 - Locked within 2007 ms, 3 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite02AWT - testOnscreenWritePNGWithResize [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@15e178a0 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5b65b99 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7379cbd [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 64x64, swapInterval 1, drawable 0x160000f [junit] XXX: [0, 0], 68x91, 64x64, sz_changed true, snap true [junit] AWT-EventQueue-0: ** screenshot: TestGLReadBufferUtilTextureIOWrite02AWT.testOnscreenWritePNGWithResize_-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0064x0064.png [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 128x128, swapInterval 1, drawable 0x160000f [junit] XXX: [68, 64], 132x155, 128x128, sz_changed true, snap true [junit] AWT-EventQueue-0: ** screenshot: TestGLReadBufferUtilTextureIOWrite02AWT.testOnscreenWritePNGWithResize_-n0001-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0128x0128.png [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x160000f [junit] XXX: [132, 128], 260x283, 256x256, sz_changed true, snap true [junit] AWT-EventQueue-0: ** screenshot: TestGLReadBufferUtilTextureIOWrite02AWT.testOnscreenWritePNGWithResize_-n0002-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0256x0256.png [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x160000f [junit] XXX: [260, 256], 516x539, 512x512, sz_changed true, snap true [junit] AWT-EventQueue-0: ** screenshot: TestGLReadBufferUtilTextureIOWrite02AWT.testOnscreenWritePNGWithResize_-n0003-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0512x0512.png [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 1024x1024, swapInterval 1, drawable 0x160000f [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite02AWT - testOnscreenWritePNGWithResize [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite02AWT - testOffscreenWritePNGWithResize [junit] offscreen layer n/a [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite02AWT - testOffscreenWritePNGWithResize [junit] SLOCK [T main @ 1372944735464 ms --- localhost/127.0.0.1:59999 - Unlock ok within 2 ms [junit] ------------- ---------------- --------------- [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTBenchmarkNewtAWT [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTBenchmarkNewtAWT [junit] SLOCK [T main @ 1372944736293 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944742302 ms +++ localhost/127.0.0.1:59999 - Locked within 6013 ms, 7 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTBenchmarkNewtAWT - benchmark [junit] libEGL warning: DRI2: failed to authenticate [junit] 0: JPEGImage[261x202, bytesPerPixel 3, reversedChannels false, JPEGPixels[261x202, sourceComp 3, sourceCS YCbCr, storageCS RGB, storageComp 3], java.nio.DirectByteBuffer[pos=0 lim=158166 cap=158166]] [junit] 0: TextureData[261x202, y-flip false, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 158166, alignment 1, rowlen 0, buffer java.nio.DirectByteBuffer[pos=0 lim=158166 cap=158166] [junit] 99: JPEGImage[261x202, bytesPerPixel 3, reversedChannels false, JPEGPixels[261x202, sourceComp 3, sourceCS YCbCr, storageCS RGB, storageComp 3], java.nio.DirectByteBuffer[pos=0 lim=158166 cap=158166]] [junit] 99: TextureData[261x202, y-flip false, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 158166, alignment 1, rowlen 0, buffer java.nio.DirectByteBuffer[pos=0 lim=158166 cap=158166] [junit] JOGL.RGB Loops 100, dt 1959 ms, 19.59 ms/l [junit] 0: JPEGImage[261x202, bytesPerPixel 3, reversedChannels false, JPEGPixels[261x202, sourceComp 3, sourceCS YCbCr, storageCS YCbCr, storageComp 3], java.nio.DirectByteBuffer[pos=0 lim=158166 cap=158166]] [junit] 0: TextureData[261x202, y-flip false, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 158166, alignment 1, rowlen 0, buffer java.nio.DirectByteBuffer[pos=0 lim=158166 cap=158166] [junit] 99: JPEGImage[261x202, bytesPerPixel 3, reversedChannels false, JPEGPixels[261x202, sourceComp 3, sourceCS YCbCr, storageCS YCbCr, storageComp 3], java.nio.DirectByteBuffer[pos=0 lim=158166 cap=158166]] [junit] 99: TextureData[261x202, y-flip false, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 158166, alignment 1, rowlen 0, buffer java.nio.DirectByteBuffer[pos=0 lim=158166 cap=158166] [junit] JOGL.YUV Loops 100, dt 461 ms, 4.61 ms/l [junit] 0: TextureData[261x202, y-flip true, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x80e0, type 0x1401, bytesPerPixel 3], border 0, estSize 158166, alignment 1, rowlen 261, buffer java.nio.HeapByteBuffer[pos=0 lim=158166 cap=158166] [junit] 99: TextureData[261x202, y-flip true, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x80e0, type 0x1401, bytesPerPixel 3], border 0, estSize 158166, alignment 1, rowlen 261, buffer java.nio.HeapByteBuffer[pos=0 lim=158166 cap=158166] [junit] AWT..... Loops 100, dt 2651 ms, 26.51 ms/l [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTBenchmarkNewtAWT - benchmark [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 11.236 sec [junit] ------------- Standard Error ----------------- [junit] SLOCK [T main @ 1372944736293 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944742302 ms +++ localhost/127.0.0.1:59999 - Locked within 6013 ms, 7 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTBenchmarkNewtAWT - benchmark [junit] 0: JPEGImage[261x202, bytesPerPixel 3, reversedChannels false, JPEGPixels[261x202, sourceComp 3, sourceCS YCbCr, storageCS RGB, storageComp 3], java.nio.DirectByteBuffer[pos=0 lim=158166 cap=158166]] [junit] 0: TextureData[261x202, y-flip false, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 158166, alignment 1, rowlen 0, buffer java.nio.DirectByteBuffer[pos=0 lim=158166 cap=158166] [junit] 99: JPEGImage[261x202, bytesPerPixel 3, reversedChannels false, JPEGPixels[261x202, sourceComp 3, sourceCS YCbCr, storageCS RGB, storageComp 3], java.nio.DirectByteBuffer[pos=0 lim=158166 cap=158166]] [junit] 99: TextureData[261x202, y-flip false, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 158166, alignment 1, rowlen 0, buffer java.nio.DirectByteBuffer[pos=0 lim=158166 cap=158166] [junit] JOGL.RGB Loops 100, dt 1959 ms, 19.59 ms/l [junit] 0: JPEGImage[261x202, bytesPerPixel 3, reversedChannels false, JPEGPixels[261x202, sourceComp 3, sourceCS YCbCr, storageCS YCbCr, storageComp 3], java.nio.DirectByteBuffer[pos=0 lim=158166 cap=158166]] [junit] 0: TextureData[261x202, y-flip false, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 158166, alignment 1, rowlen 0, buffer java.nio.DirectByteBuffer[pos=0 lim=158166 cap=158166] [junit] 99: JPEGImage[261x202, bytesPerPixel 3, reversedChannels false, JPEGPixels[261x202, sourceComp 3, sourceCS YCbCr, storageCS YCbCr, storageComp 3], java.nio.DirectByteBuffer[pos=0 lim=158166 cap=158166]] [junit] 99: TextureData[261x202, y-flip false, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 158166, alignment 1, rowlen 0, buffer java.nio.DirectByteBuffer[pos=0 lim=158166 cap=158166] [junit] JOGL.YUV Loops 100, dt 461 ms, 4.61 ms/l [junit] 0: TextureData[261x202, y-flip true, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x80e0, type 0x1401, bytesPerPixel 3], border 0, estSize 158166, alignment 1, rowlen 261, buffer java.nio.HeapByteBuffer[pos=0 lim=158166 cap=158166] [junit] 99: TextureData[261x202, y-flip true, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x80e0, type 0x1401, bytesPerPixel 3], border 0, estSize 158166, alignment 1, rowlen 261, buffer java.nio.HeapByteBuffer[pos=0 lim=158166 cap=158166] [junit] AWT..... Loops 100, dt 2651 ms, 26.51 ms/l [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTBenchmarkNewtAWT - benchmark [junit] SLOCK [T main @ 1372944747452 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] ------------- ---------------- --------------- [junit] [junit] Testcase: benchmark took 5.077 sec [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 11.236 sec [junit] [junit] ------------- Standard Error ----------------- [junit] SLOCK [T main @ 1372944736293 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944742302 ms +++ localhost/127.0.0.1:59999 - Locked within 6013 ms, 7 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTBenchmarkNewtAWT - benchmark [junit] 0: JPEGImage[261x202, bytesPerPixel 3, reversedChannels false, JPEGPixels[261x202, sourceComp 3, sourceCS YCbCr, storageCS RGB, storageComp 3], java.nio.DirectByteBuffer[pos=0 lim=158166 cap=158166]] [junit] 0: TextureData[261x202, y-flip false, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 158166, alignment 1, rowlen 0, buffer java.nio.DirectByteBuffer[pos=0 lim=158166 cap=158166] [junit] 99: JPEGImage[261x202, bytesPerPixel 3, reversedChannels false, JPEGPixels[261x202, sourceComp 3, sourceCS YCbCr, storageCS RGB, storageComp 3], java.nio.DirectByteBuffer[pos=0 lim=158166 cap=158166]] [junit] 99: TextureData[261x202, y-flip false, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 158166, alignment 1, rowlen 0, buffer java.nio.DirectByteBuffer[pos=0 lim=158166 cap=158166] [junit] JOGL.RGB Loops 100, dt 1959 ms, 19.59 ms/l [junit] 0: JPEGImage[261x202, bytesPerPixel 3, reversedChannels false, JPEGPixels[261x202, sourceComp 3, sourceCS YCbCr, storageCS YCbCr, storageComp 3], java.nio.DirectByteBuffer[pos=0 lim=158166 cap=158166]] [junit] 0: TextureData[261x202, y-flip false, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 158166, alignment 1, rowlen 0, buffer java.nio.DirectByteBuffer[pos=0 lim=158166 cap=158166] [junit] 99: JPEGImage[261x202, bytesPerPixel 3, reversedChannels false, JPEGPixels[261x202, sourceComp 3, sourceCS YCbCr, storageCS YCbCr, storageComp 3], java.nio.DirectByteBuffer[pos=0 lim=158166 cap=158166]] [junit] 99: TextureData[261x202, y-flip false, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 158166, alignment 1, rowlen 0, buffer java.nio.DirectByteBuffer[pos=0 lim=158166 cap=158166] [junit] JOGL.YUV Loops 100, dt 461 ms, 4.61 ms/l [junit] 0: TextureData[261x202, y-flip true, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x80e0, type 0x1401, bytesPerPixel 3], border 0, estSize 158166, alignment 1, rowlen 261, buffer java.nio.HeapByteBuffer[pos=0 lim=158166 cap=158166] [junit] 99: TextureData[261x202, y-flip true, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x80e0, type 0x1401, bytesPerPixel 3], border 0, estSize 158166, alignment 1, rowlen 261, buffer java.nio.HeapByteBuffer[pos=0 lim=158166 cap=158166] [junit] AWT..... Loops 100, dt 2651 ms, 26.51 ms/l [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTBenchmarkNewtAWT - benchmark [junit] SLOCK [T main @ 1372944747452 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] ------------- ---------------- --------------- [junit] SLOCK [T main @ 1372944747452 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] SLOCK [T main @ 1372944748454 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944755463 ms +++ localhost/127.0.0.1:59999 - Locked within 7013 ms, 8 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT - test01YUV444Base__ES2 [junit] libEGL warning: DRI2: failed to authenticate [junit] JPEGImage: JPEGImage[160x90, bytesPerPixel 3, reversedChannels false, JPEGPixels[160x90, sourceComp 3, sourceCS YCbCr, storageCS RGB, storageComp 3], java.nio.DirectByteBuffer[pos=0 lim=43200 cap=43200]] [junit] TextureData: TextureData[160x90, y-flip false, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 0 [junit] TextureData: TextureData[160x90, y-flip true, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x80e0, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 160 [junit] main-Display-.x11_:0-1-EDT-1: ** screenshot: TestJPEGJoglAWTCompareNewtAWT.test01YUV444Base__ES2___-n0000-JoglJPEG-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0160x0090.png [junit] main-Display-.x11_:0-1-EDT-1: ** screenshot: TestJPEGJoglAWTCompareNewtAWT.test01YUV444Base__ES2___-n0000-AWTJPEG-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0160x0090.png [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT - test01YUV444Base__ES2 [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT - test01YUV444Prog__ES2 [junit] JPEGImage: JPEGImage[160x90, bytesPerPixel 3, reversedChannels false, JPEGPixels[160x90, sourceComp 3, sourceCS YCbCr, storageCS RGB, storageComp 3], java.nio.DirectByteBuffer[pos=0 lim=43200 cap=43200]] [junit] TextureData: TextureData[160x90, y-flip false, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 0 [junit] TextureData: TextureData[160x90, y-flip true, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x80e0, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 160 [junit] main-Display-.x11_:0-2-EDT-1: ** screenshot: TestJPEGJoglAWTCompareNewtAWT.test01YUV444Prog__ES2___-n0000-JoglJPEG-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0160x0090.png [junit] main-Display-.x11_:0-2-EDT-1: ** screenshot: TestJPEGJoglAWTCompareNewtAWT.test01YUV444Prog__ES2___-n0000-AWTJPEG-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0160x0090.png [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT - test01YUV444Prog__ES2 [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT - test01YUV422hBase__ES2 [junit] JPEGImage: JPEGImage[160x90, bytesPerPixel 3, reversedChannels false, JPEGPixels[160x90, sourceComp 3, sourceCS YCbCr, storageCS RGB, storageComp 3], java.nio.DirectByteBuffer[pos=0 lim=43200 cap=43200]] [junit] TextureData: TextureData[160x90, y-flip false, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 0 [junit] TextureData: TextureData[160x90, y-flip true, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x80e0, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 160 [junit] main-Display-.x11_:0-3-EDT-1: ** screenshot: TestJPEGJoglAWTCompareNewtAWT.test01YUV422hBase__ES2__-n0000-JoglJPEG-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0160x0090.png [junit] main-Display-.x11_:0-3-EDT-1: ** screenshot: TestJPEGJoglAWTCompareNewtAWT.test01YUV422hBase__ES2__-n0000-AWTJPEG-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0160x0090.png [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT - test01YUV422hBase__ES2 [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT - test01YUV422hProg_ES2 [junit] JPEGImage: JPEGImage[160x90, bytesPerPixel 3, reversedChannels false, JPEGPixels[160x90, sourceComp 3, sourceCS YCbCr, storageCS RGB, storageComp 3], java.nio.DirectByteBuffer[pos=0 lim=43200 cap=43200]] [junit] TextureData: TextureData[160x90, y-flip false, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 0 [junit] TextureData: TextureData[160x90, y-flip true, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x80e0, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 160 [junit] main-Display-.x11_:0-4-EDT-1: ** screenshot: TestJPEGJoglAWTCompareNewtAWT.test01YUV422hProg_ES2___-n0000-JoglJPEG-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0160x0090.png [junit] main-Display-.x11_:0-4-EDT-1: ** screenshot: TestJPEGJoglAWTCompareNewtAWT.test01YUV422hProg_ES2___-n0000-AWTJPEG-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0160x0090.png [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT - test01YUV422hProg_ES2 [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT - test02YUV420Base__ES2 [junit] JPEGImage: JPEGImage[261x202, bytesPerPixel 3, reversedChannels false, JPEGPixels[261x202, sourceComp 3, sourceCS YCbCr, storageCS RGB, storageComp 3], java.nio.DirectByteBuffer[pos=0 lim=158166 cap=158166]] [junit] TextureData: TextureData[261x202, y-flip false, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 158166, alignment 1, rowlen 0 [junit] TextureData: TextureData[261x202, y-flip true, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x80e0, type 0x1401, bytesPerPixel 3], border 0, estSize 158166, alignment 1, rowlen 261 [junit] main-Display-.x11_:0-5-EDT-1: ** screenshot: TestJPEGJoglAWTCompareNewtAWT.test02YUV420Base__ES2___-n0000-JoglJPEG-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0261x0202.png [junit] main-Display-.x11_:0-5-EDT-1: ** screenshot: TestJPEGJoglAWTCompareNewtAWT.test02YUV420Base__ES2___-n0000-AWTJPEG-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0261x0202.png [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT - test02YUV420Base__ES2 [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT - test02YUV420Prog_ES2 [junit] JPEGImage: JPEGImage[261x202, bytesPerPixel 3, reversedChannels false, JPEGPixels[261x202, sourceComp 3, sourceCS YCbCr, storageCS RGB, storageComp 3], java.nio.DirectByteBuffer[pos=0 lim=158166 cap=158166]] [junit] TextureData: TextureData[261x202, y-flip false, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 158166, alignment 1, rowlen 0 [junit] TextureData: TextureData[261x202, y-flip true, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x80e0, type 0x1401, bytesPerPixel 3], border 0, estSize 158166, alignment 1, rowlen 261 [junit] main-Display-.x11_:0-6-EDT-1: ** screenshot: TestJPEGJoglAWTCompareNewtAWT.test02YUV420Prog_ES2____-n0000-JoglJPEG-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0261x0202.png [junit] main-Display-.x11_:0-6-EDT-1: ** screenshot: TestJPEGJoglAWTCompareNewtAWT.test02YUV420Prog_ES2____-n0000-AWTJPEG-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0261x0202.png [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT - test02YUV420Prog_ES2 [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT - test02YUV420BaseGray_ES2 [junit] JPEGImage: JPEGImage[261x202, bytesPerPixel 3, reversedChannels false, JPEGPixels[261x202, sourceComp 1, sourceCS YCbCr, storageCS RGB, storageComp 3], java.nio.DirectByteBuffer[pos=0 lim=158166 cap=158166]] [junit] TextureData: TextureData[261x202, y-flip false, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 158166, alignment 1, rowlen 0 [junit] TextureData: TextureData[261x202, y-flip true, internFormat 0x1907, PixelAttributes[comp 1, fmt 0x1909, type 0x1401, bytesPerPixel 1], border 0, estSize 52722, alignment 1, rowlen 261 [junit] main-Display-.x11_:0-7-EDT-1: ** screenshot: TestJPEGJoglAWTCompareNewtAWT.test02YUV420BaseGray_ES2-n0000-JoglJPEG-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0261x0202.png [junit] main-Display-.x11_:0-7-EDT-1: ** screenshot: TestJPEGJoglAWTCompareNewtAWT.test02YUV420BaseGray_ES2-n0000-AWTJPEG-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0261x0202.png [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT - test02YUV420BaseGray_ES2 [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT - test03CMYK_01_ES2 [junit] JPEGImage: JPEGImage[300x509, bytesPerPixel 3, reversedChannels false, JPEGPixels[300x509, sourceComp 4, sourceCS CMYK, storageCS RGB, storageComp 3], java.nio.DirectByteBuffer[pos=0 lim=458100 cap=458100]] [junit] TextureData: TextureData[300x509, y-flip false, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 458100, alignment 1, rowlen 0 [junit] AWT ImageIO failure w/ file test-cmyk-01.jpg: Unsupported Image Type [junit] main-Display-.x11_:0-8-EDT-1: ** screenshot: TestJPEGJoglAWTCompareNewtAWT.test03CMYK_01_ES2_______-n0000-JoglJPEG-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0300x0509.png [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT - test03CMYK_01_ES2 [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT - test03YCCK_01_ES2 [junit] JPEGImage: JPEGImage[872x583, bytesPerPixel 3, reversedChannels false, JPEGPixels[872x583, sourceComp 4, sourceCS YCCK, storageCS RGB, storageComp 3], java.nio.DirectByteBuffer[pos=0 lim=1525128 cap=1525128]] [junit] TextureData: TextureData[872x583, y-flip false, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 1525128, alignment 1, rowlen 0 [junit] AWT ImageIO failure w/ file test-ycck-01.jpg: Unsupported Image Type [junit] main-Display-.x11_:0-9-EDT-1: ** screenshot: TestJPEGJoglAWTCompareNewtAWT.test03YCCK_01_ES2_______-n0000-JoglJPEG-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0872x0583.png [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT - test03YCCK_01_ES2 [junit] SLOCK [T main @ 1372944762974 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] Tests run: 9, Failures: 0, Errors: 0, Time elapsed: 14.601 sec [junit] ------------- Standard Error ----------------- [junit] SLOCK [T main @ 1372944748454 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944755463 ms +++ localhost/127.0.0.1:59999 - Locked within 7013 ms, 8 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT - test01YUV444Base__ES2 [junit] JPEGImage: JPEGImage[160x90, bytesPerPixel 3, reversedChannels false, JPEGPixels[160x90, sourceComp 3, sourceCS YCbCr, storageCS RGB, storageComp 3], java.nio.DirectByteBuffer[pos=0 lim=43200 cap=43200]] [junit] TextureData: TextureData[160x90, y-flip false, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 0 [junit] TextureData: TextureData[160x90, y-flip true, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x80e0, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 160 [junit] main-Display-.x11_:0-1-EDT-1: ** screenshot: TestJPEGJoglAWTCompareNewtAWT.test01YUV444Base__ES2___-n0000-JoglJPEG-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0160x0090.png [junit] main-Display-.x11_:0-1-EDT-1: ** screenshot: TestJPEGJoglAWTCompareNewtAWT.test01YUV444Base__ES2___-n0000-AWTJPEG-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0160x0090.png [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT - test01YUV444Base__ES2 [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT - test01YUV444Prog__ES2 [junit] JPEGImage: JPEGImage[160x90, bytesPerPixel 3, reversedChannels false, JPEGPixels[160x90, sourceComp 3, sourceCS YCbCr, storageCS RGB, storageComp 3], java.nio.DirectByteBuffer[pos=0 lim=43200 cap=43200]] [junit] TextureData: TextureData[160x90, y-flip false, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 0 [junit] TextureData: TextureData[160x90, y-flip true, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x80e0, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 160 [junit] main-Display-.x11_:0-2-EDT-1: ** screenshot: TestJPEGJoglAWTCompareNewtAWT.test01YUV444Prog__ES2___-n0000-JoglJPEG-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0160x0090.png [junit] main-Display-.x11_:0-2-EDT-1: ** screenshot: TestJPEGJoglAWTCompareNewtAWT.test01YUV444Prog__ES2___-n0000-AWTJPEG-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0160x0090.png [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT - test01YUV444Prog__ES2 [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT - test01YUV422hBase__ES2 [junit] JPEGImage: JPEGImage[160x90, bytesPerPixel 3, reversedChannels false, JPEGPixels[160x90, sourceComp 3, sourceCS YCbCr, storageCS RGB, storageComp 3], java.nio.DirectByteBuffer[pos=0 lim=43200 cap=43200]] [junit] TextureData: TextureData[160x90, y-flip false, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 0 [junit] TextureData: TextureData[160x90, y-flip true, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x80e0, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 160 [junit] main-Display-.x11_:0-3-EDT-1: ** screenshot: TestJPEGJoglAWTCompareNewtAWT.test01YUV422hBase__ES2__-n0000-JoglJPEG-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0160x0090.png [junit] main-Display-.x11_:0-3-EDT-1: ** screenshot: TestJPEGJoglAWTCompareNewtAWT.test01YUV422hBase__ES2__-n0000-AWTJPEG-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0160x0090.png [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT - test01YUV422hBase__ES2 [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT - test01YUV422hProg_ES2 [junit] JPEGImage: JPEGImage[160x90, bytesPerPixel 3, reversedChannels false, JPEGPixels[160x90, sourceComp 3, sourceCS YCbCr, storageCS RGB, storageComp 3], java.nio.DirectByteBuffer[pos=0 lim=43200 cap=43200]] [junit] TextureData: TextureData[160x90, y-flip false, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 0 [junit] TextureData: TextureData[160x90, y-flip true, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x80e0, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 160 [junit] main-Display-.x11_:0-4-EDT-1: ** screenshot: TestJPEGJoglAWTCompareNewtAWT.test01YUV422hProg_ES2___-n0000-JoglJPEG-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0160x0090.png [junit] main-Display-.x11_:0-4-EDT-1: ** screenshot: TestJPEGJoglAWTCompareNewtAWT.test01YUV422hProg_ES2___-n0000-AWTJPEG-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0160x0090.png [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT - test01YUV422hProg_ES2 [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT - test02YUV420Base__ES2 [junit] JPEGImage: JPEGImage[261x202, bytesPerPixel 3, reversedChannels false, JPEGPixels[261x202, sourceComp 3, sourceCS YCbCr, storageCS RGB, storageComp 3], java.nio.DirectByteBuffer[pos=0 lim=158166 cap=158166]] [junit] TextureData: TextureData[261x202, y-flip false, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 158166, alignment 1, rowlen 0 [junit] TextureData: TextureData[261x202, y-flip true, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x80e0, type 0x1401, bytesPerPixel 3], border 0, estSize 158166, alignment 1, rowlen 261 [junit] main-Display-.x11_:0-5-EDT-1: ** screenshot: TestJPEGJoglAWTCompareNewtAWT.test02YUV420Base__ES2___-n0000-JoglJPEG-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0261x0202.png [junit] main-Display-.x11_:0-5-EDT-1: ** screenshot: TestJPEGJoglAWTCompareNewtAWT.test02YUV420Base__ES2___-n0000-AWTJPEG-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0261x0202.png [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT - test02YUV420Base__ES2 [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT - test02YUV420Prog_ES2 [junit] JPEGImage: JPEGImage[261x202, bytesPerPixel 3, reversedChannels false, JPEGPixels[261x202, sourceComp 3, sourceCS YCbCr, storageCS RGB, storageComp 3], java.nio.DirectByteBuffer[pos=0 lim=158166 cap=158166]] [junit] TextureData: TextureData[261x202, y-flip false, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 158166, alignment 1, rowlen 0 [junit] TextureData: TextureData[261x202, y-flip true, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x80e0, type 0x1401, bytesPerPixel 3], border 0, estSize 158166, alignment 1, rowlen 261 [junit] main-Display-.x11_:0-6-EDT-1: ** screenshot: TestJPEGJoglAWTCompareNewtAWT.test02YUV420Prog_ES2____-n0000-JoglJPEG-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0261x0202.png [junit] main-Display-.x11_:0-6-EDT-1: ** screenshot: TestJPEGJoglAWTCompareNewtAWT.test02YUV420Prog_ES2____-n0000-AWTJPEG-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0261x0202.png [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT - test02YUV420Prog_ES2 [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT - test02YUV420BaseGray_ES2 [junit] JPEGImage: JPEGImage[261x202, bytesPerPixel 3, reversedChannels false, JPEGPixels[261x202, sourceComp 1, sourceCS YCbCr, storageCS RGB, storageComp 3], java.nio.DirectByteBuffer[pos=0 lim=158166 cap=158166]] [junit] TextureData: TextureData[261x202, y-flip false, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 158166, alignment 1, rowlen 0 [junit] TextureData: TextureData[261x202, y-flip true, internFormat 0x1907, PixelAttributes[comp 1, fmt 0x1909, type 0x1401, bytesPerPixel 1], border 0, estSize 52722, alignment 1, rowlen 261 [junit] main-Display-.x11_:0-7-EDT-1: ** screenshot: TestJPEGJoglAWTCompareNewtAWT.test02YUV420BaseGray_ES2-n0000-JoglJPEG-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0261x0202.png [junit] main-Display-.x11_:0-7-EDT-1: ** screenshot: TestJPEGJoglAWTCompareNewtAWT.test02YUV420BaseGray_ES2-n0000-AWTJPEG-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0261x0202.png [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT - test02YUV420BaseGray_ES2 [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT - test03CMYK_01_ES2 [junit] JPEGImage: JPEGImage[300x509, bytesPerPixel 3, reversedChannels false, JPEGPixels[300x509, sourceComp 4, sourceCS CMYK, storageCS RGB, storageComp 3], java.nio.DirectByteBuffer[pos=0 lim=458100 cap=458100]] [junit] TextureData: TextureData[300x509, y-flip false, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 458100, alignment 1, rowlen 0 [junit] AWT ImageIO failure w/ file test-cmyk-01.jpg: Unsupported Image Type [junit] main-Display-.x11_:0-8-EDT-1: ** screenshot: TestJPEGJoglAWTCompareNewtAWT.test03CMYK_01_ES2_______-n0000-JoglJPEG-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0300x0509.png [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT - test03CMYK_01_ES2 [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT - test03YCCK_01_ES2 [junit] JPEGImage: JPEGImage[872x583, bytesPerPixel 3, reversedChannels false, JPEGPixels[872x583, sourceComp 4, sourceCS YCCK, storageCS RGB, storageComp 3], java.nio.DirectByteBuffer[pos=0 lim=1525128 cap=1525128]] [junit] TextureData: TextureData[872x583, y-flip false, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 1525128, alignment 1, rowlen 0 [junit] AWT ImageIO failure w/ file test-ycck-01.jpg: Unsupported Image Type [junit] main-Display-.x11_:0-9-EDT-1: ** screenshot: TestJPEGJoglAWTCompareNewtAWT.test03YCCK_01_ES2_______-n0000-JoglJPEG-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0872x0583.png [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT - test03YCCK_01_ES2 [junit] SLOCK [T main @ 1372944762974 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] ------------- ---------------- --------------- [junit] [junit] Testcase: test01YUV444Base__ES2 took 2.07 sec [junit] Testcase: test01YUV444Prog__ES2 took 0.659 sec [junit] Testcase: test01YUV422hBase__ES2 took 0.491 sec [junit] Testcase: test01YUV422hProg_ES2 took 0.612 sec [junit] Testcase: test02YUV420Base__ES2 took 0.683 sec [junit] Testcase: test02YUV420Prog_ES2 took 0.881 sec [junit] Testcase: test02YUV420BaseGray_ES2 took 0.644 sec [junit] Testcase: test03CMYK_01_ES2 took 0.595 sec [junit] Testcase: test03YCCK_01_ES2 took 0.794 sec [junit] Tests run: 9, Failures: 0, Errors: 0, Time elapsed: 14.601 sec [junit] [junit] ------------- Standard Error ----------------- [junit] SLOCK [T main @ 1372944748454 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944755463 ms +++ localhost/127.0.0.1:59999 - Locked within 7013 ms, 8 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT - test01YUV444Base__ES2 [junit] JPEGImage: JPEGImage[160x90, bytesPerPixel 3, reversedChannels false, JPEGPixels[160x90, sourceComp 3, sourceCS YCbCr, storageCS RGB, storageComp 3], java.nio.DirectByteBuffer[pos=0 lim=43200 cap=43200]] [junit] TextureData: TextureData[160x90, y-flip false, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 0 [junit] TextureData: TextureData[160x90, y-flip true, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x80e0, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 160 [junit] main-Display-.x11_:0-1-EDT-1: ** screenshot: TestJPEGJoglAWTCompareNewtAWT.test01YUV444Base__ES2___-n0000-JoglJPEG-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0160x0090.png [junit] main-Display-.x11_:0-1-EDT-1: ** screenshot: TestJPEGJoglAWTCompareNewtAWT.test01YUV444Base__ES2___-n0000-AWTJPEG-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0160x0090.png [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT - test01YUV444Base__ES2 [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT - test01YUV444Prog__ES2 [junit] JPEGImage: JPEGImage[160x90, bytesPerPixel 3, reversedChannels false, JPEGPixels[160x90, sourceComp 3, sourceCS YCbCr, storageCS RGB, storageComp 3], java.nio.DirectByteBuffer[pos=0 lim=43200 cap=43200]] [junit] TextureData: TextureData[160x90, y-flip false, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 0 [junit] TextureData: TextureData[160x90, y-flip true, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x80e0, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 160 [junit] main-Display-.x11_:0-2-EDT-1: ** screenshot: TestJPEGJoglAWTCompareNewtAWT.test01YUV444Prog__ES2___-n0000-JoglJPEG-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0160x0090.png [junit] main-Display-.x11_:0-2-EDT-1: ** screenshot: TestJPEGJoglAWTCompareNewtAWT.test01YUV444Prog__ES2___-n0000-AWTJPEG-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0160x0090.png [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT - test01YUV444Prog__ES2 [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT - test01YUV422hBase__ES2 [junit] JPEGImage: JPEGImage[160x90, bytesPerPixel 3, reversedChannels false, JPEGPixels[160x90, sourceComp 3, sourceCS YCbCr, storageCS RGB, storageComp 3], java.nio.DirectByteBuffer[pos=0 lim=43200 cap=43200]] [junit] TextureData: TextureData[160x90, y-flip false, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 0 [junit] TextureData: TextureData[160x90, y-flip true, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x80e0, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 160 [junit] main-Display-.x11_:0-3-EDT-1: ** screenshot: TestJPEGJoglAWTCompareNewtAWT.test01YUV422hBase__ES2__-n0000-JoglJPEG-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0160x0090.png [junit] main-Display-.x11_:0-3-EDT-1: ** screenshot: TestJPEGJoglAWTCompareNewtAWT.test01YUV422hBase__ES2__-n0000-AWTJPEG-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0160x0090.png [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT - test01YUV422hBase__ES2 [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT - test01YUV422hProg_ES2 [junit] JPEGImage: JPEGImage[160x90, bytesPerPixel 3, reversedChannels false, JPEGPixels[160x90, sourceComp 3, sourceCS YCbCr, storageCS RGB, storageComp 3], java.nio.DirectByteBuffer[pos=0 lim=43200 cap=43200]] [junit] TextureData: TextureData[160x90, y-flip false, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 0 [junit] TextureData: TextureData[160x90, y-flip true, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x80e0, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 160 [junit] main-Display-.x11_:0-4-EDT-1: ** screenshot: TestJPEGJoglAWTCompareNewtAWT.test01YUV422hProg_ES2___-n0000-JoglJPEG-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0160x0090.png [junit] main-Display-.x11_:0-4-EDT-1: ** screenshot: TestJPEGJoglAWTCompareNewtAWT.test01YUV422hProg_ES2___-n0000-AWTJPEG-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0160x0090.png [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT - test01YUV422hProg_ES2 [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT - test02YUV420Base__ES2 [junit] JPEGImage: JPEGImage[261x202, bytesPerPixel 3, reversedChannels false, JPEGPixels[261x202, sourceComp 3, sourceCS YCbCr, storageCS RGB, storageComp 3], java.nio.DirectByteBuffer[pos=0 lim=158166 cap=158166]] [junit] TextureData: TextureData[261x202, y-flip false, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 158166, alignment 1, rowlen 0 [junit] TextureData: TextureData[261x202, y-flip true, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x80e0, type 0x1401, bytesPerPixel 3], border 0, estSize 158166, alignment 1, rowlen 261 [junit] main-Display-.x11_:0-5-EDT-1: ** screenshot: TestJPEGJoglAWTCompareNewtAWT.test02YUV420Base__ES2___-n0000-JoglJPEG-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0261x0202.png [junit] main-Display-.x11_:0-5-EDT-1: ** screenshot: TestJPEGJoglAWTCompareNewtAWT.test02YUV420Base__ES2___-n0000-AWTJPEG-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0261x0202.png [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT - test02YUV420Base__ES2 [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT - test02YUV420Prog_ES2 [junit] JPEGImage: JPEGImage[261x202, bytesPerPixel 3, reversedChannels false, JPEGPixels[261x202, sourceComp 3, sourceCS YCbCr, storageCS RGB, storageComp 3], java.nio.DirectByteBuffer[pos=0 lim=158166 cap=158166]] [junit] TextureData: TextureData[261x202, y-flip false, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 158166, alignment 1, rowlen 0 [junit] TextureData: TextureData[261x202, y-flip true, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x80e0, type 0x1401, bytesPerPixel 3], border 0, estSize 158166, alignment 1, rowlen 261 [junit] main-Display-.x11_:0-6-EDT-1: ** screenshot: TestJPEGJoglAWTCompareNewtAWT.test02YUV420Prog_ES2____-n0000-JoglJPEG-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0261x0202.png [junit] main-Display-.x11_:0-6-EDT-1: ** screenshot: TestJPEGJoglAWTCompareNewtAWT.test02YUV420Prog_ES2____-n0000-AWTJPEG-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0261x0202.png [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT - test02YUV420Prog_ES2 [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT - test02YUV420BaseGray_ES2 [junit] JPEGImage: JPEGImage[261x202, bytesPerPixel 3, reversedChannels false, JPEGPixels[261x202, sourceComp 1, sourceCS YCbCr, storageCS RGB, storageComp 3], java.nio.DirectByteBuffer[pos=0 lim=158166 cap=158166]] [junit] TextureData: TextureData[261x202, y-flip false, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 158166, alignment 1, rowlen 0 [junit] TextureData: TextureData[261x202, y-flip true, internFormat 0x1907, PixelAttributes[comp 1, fmt 0x1909, type 0x1401, bytesPerPixel 1], border 0, estSize 52722, alignment 1, rowlen 261 [junit] main-Display-.x11_:0-7-EDT-1: ** screenshot: TestJPEGJoglAWTCompareNewtAWT.test02YUV420BaseGray_ES2-n0000-JoglJPEG-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0261x0202.png [junit] main-Display-.x11_:0-7-EDT-1: ** screenshot: TestJPEGJoglAWTCompareNewtAWT.test02YUV420BaseGray_ES2-n0000-AWTJPEG-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0261x0202.png [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT - test02YUV420BaseGray_ES2 [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT - test03CMYK_01_ES2 [junit] JPEGImage: JPEGImage[300x509, bytesPerPixel 3, reversedChannels false, JPEGPixels[300x509, sourceComp 4, sourceCS CMYK, storageCS RGB, storageComp 3], java.nio.DirectByteBuffer[pos=0 lim=458100 cap=458100]] [junit] TextureData: TextureData[300x509, y-flip false, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 458100, alignment 1, rowlen 0 [junit] AWT ImageIO failure w/ file test-cmyk-01.jpg: Unsupported Image Type [junit] main-Display-.x11_:0-8-EDT-1: ** screenshot: TestJPEGJoglAWTCompareNewtAWT.test03CMYK_01_ES2_______-n0000-JoglJPEG-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0300x0509.png [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT - test03CMYK_01_ES2 [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT - test03YCCK_01_ES2 [junit] JPEGImage: JPEGImage[872x583, bytesPerPixel 3, reversedChannels false, JPEGPixels[872x583, sourceComp 4, sourceCS YCCK, storageCS RGB, storageComp 3], java.nio.DirectByteBuffer[pos=0 lim=1525128 cap=1525128]] [junit] TextureData: TextureData[872x583, y-flip false, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 1525128, alignment 1, rowlen 0 [junit] AWT ImageIO failure w/ file test-ycck-01.jpg: Unsupported Image Type [junit] main-Display-.x11_:0-9-EDT-1: ** screenshot: TestJPEGJoglAWTCompareNewtAWT.test03YCCK_01_ES2_______-n0000-JoglJPEG-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0872x0583.png [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT - test03YCCK_01_ES2 [junit] SLOCK [T main @ 1372944762974 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] ------------- ---------------- --------------- [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT [junit] SLOCK [T main @ 1372944763914 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944769922 ms +++ localhost/127.0.0.1:59999 - Locked within 6012 ms, 7 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testGrayAWTILoaderGL2 [junit] libEGL warning: DRI2: failed to authenticate [junit] TextureData: TextureData[283x32, y-flip true, internFormat 0x1907, PixelAttributes[comp 1, fmt 0x1909, type 0x1401, bytesPerPixel 1], border 0, estSize 9056, alignment 1, rowlen 283 [junit] AWT-EventQueue-0: ** screenshot: TestPNGTextureFromFileAWT.testGrayAWTILoaderGL2-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0283x0032.png [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testGrayAWTILoaderGL2 [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testGrayAWTILoaderES2 [junit] TextureData: TextureData[283x32, y-flip true, internFormat 0x1907, PixelAttributes[comp 1, fmt 0x1909, type 0x1401, bytesPerPixel 1], border 0, estSize 9056, alignment 1, rowlen 283 [junit] AWT-EventQueue-0: ** screenshot: TestPNGTextureFromFileAWT.testGrayAWTILoaderES2-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0283x0032.png [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testGrayAWTILoaderES2 [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testGrayPNGJLoaderGL2 [junit] TextureData: TextureData[283x32, y-flip false, internFormat 0x8051, PixelAttributes[comp 1, fmt 0x1909, type 0x1401, bytesPerPixel 1], border 0, estSize 9056, alignment 1, rowlen 0 [junit] AWT-EventQueue-0: ** screenshot: TestPNGTextureFromFileAWT.testGrayPNGJLoaderGL2-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0283x0032.png [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testGrayPNGJLoaderGL2 [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testGrayPNGJLoaderES2 [junit] TextureData: TextureData[283x32, y-flip false, internFormat 0x8051, PixelAttributes[comp 1, fmt 0x1909, type 0x1401, bytesPerPixel 1], border 0, estSize 9056, alignment 1, rowlen 0 [junit] AWT-EventQueue-0: ** screenshot: TestPNGTextureFromFileAWT.testGrayPNGJLoaderES2-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0283x0032.png [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testGrayPNGJLoaderES2 [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testTestAWTILoaderGL2 [junit] TextureData: TextureData[160x90, y-flip true, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x80e0, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 160 [junit] AWT-EventQueue-0: ** screenshot: TestPNGTextureFromFileAWT.testTestAWTILoaderGL2-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0160x0090.png [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testTestAWTILoaderGL2 [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testTestAWTILoaderES2 [junit] TextureData: TextureData[160x90, y-flip true, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x80e0, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 160 [junit] AWT-EventQueue-0: ** screenshot: TestPNGTextureFromFileAWT.testTestAWTILoaderES2-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0160x0090.png [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testTestAWTILoaderES2 [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testTestPNGJLoaderGL2 [junit] TextureData: TextureData[160x90, y-flip false, internFormat 0x8051, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 0 [junit] AWT-EventQueue-0: ** screenshot: TestPNGTextureFromFileAWT.testTestPNGJLoaderGL2-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0160x0090.png [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testTestPNGJLoaderGL2 [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testTestPNGJLoaderES2 [junit] TextureData: TextureData[160x90, y-flip false, internFormat 0x8051, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 0 [junit] AWT-EventQueue-0: ** screenshot: TestPNGTextureFromFileAWT.testTestPNGJLoaderES2-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0160x0090.png [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testTestPNGJLoaderES2 [junit] Tests run: 8, Failures: 0, Errors: 0, Time elapsed: 11.111 sec [junit] ------------- Standard Error ----------------- [junit] SLOCK [T main @ 1372944763914 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944769922 ms +++ localhost/127.0.0.1:59999 - Locked within 6012 ms, 7 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testGrayAWTILoaderGL2 [junit] TextureData: TextureData[283x32, y-flip true, internFormat 0x1907, PixelAttributes[comp 1, fmt 0x1909, type 0x1401, bytesPerPixel 1], border 0, estSize 9056, alignment 1, rowlen 283 [junit] AWT-EventQueue-0: ** screenshot: TestPNGTextureFromFileAWT.testGrayAWTILoaderGL2-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0283x0032.png [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testGrayAWTILoaderGL2 [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testGrayAWTILoaderES2 [junit] TextureData: TextureData[283x32, y-flip true, internFormat 0x1907, PixelAttributes[comp 1, fmt 0x1909, type 0x1401, bytesPerPixel 1], border 0, estSize 9056, alignment 1, rowlen 283 [junit] AWT-EventQueue-0: ** screenshot: TestPNGTextureFromFileAWT.testGrayAWTILoaderES2-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0283x0032.png [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testGrayAWTILoaderES2 [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testGrayPNGJLoaderGL2 [junit] TextureData: TextureData[283x32, y-flip false, internFormat 0x8051, PixelAttributes[comp 1, fmt 0x1909, type 0x1401, bytesPerPixel 1], border 0, estSize 9056, alignment 1, rowlen 0 [junit] AWT-EventQueue-0: ** screenshot: TestPNGTextureFromFileAWT.testGrayPNGJLoaderGL2-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0283x0032.png [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testGrayPNGJLoaderGL2 [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testGrayPNGJLoaderES2 [junit] TextureData: TextureData[283x32, y-flip false, internFormat 0x8051, PixelAttributes[comp 1, fmt 0x1909, type 0x1401, bytesPerPixel 1], border 0, estSize 9056, alignment 1, rowlen 0 [junit] AWT-EventQueue-0: ** screenshot: TestPNGTextureFromFileAWT.testGrayPNGJLoaderES2-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0283x0032.png [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testGrayPNGJLoaderES2 [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testTestAWTILoaderGL2 [junit] TextureData: TextureData[160x90, y-flip true, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x80e0, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 160 [junit] AWT-EventQueue-0: ** screenshot: TestPNGTextureFromFileAWT.testTestAWTILoaderGL2-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0160x0090.png [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testTestAWTILoaderGL2 [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testTestAWTILoaderES2 [junit] TextureData: TextureData[160x90, y-flip true, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x80e0, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 160 [junit] AWT-EventQueue-0: ** screenshot: TestPNGTextureFromFileAWT.testTestAWTILoaderES2-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0160x0090.png [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testTestAWTILoaderES2 [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testTestPNGJLoaderGL2 [junit] TextureData: TextureData[160x90, y-flip false, internFormat 0x8051, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 0 [junit] AWT-EventQueue-0: ** screenshot: TestPNGTextureFromFileAWT.testTestPNGJLoaderGL2-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0160x0090.png [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testTestPNGJLoaderGL2 [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testTestPNGJLoaderES2 [junit] TextureData: TextureData[160x90, y-flip false, internFormat 0x8051, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 0 [junit] AWT-EventQueue-0: ** screenshot: TestPNGTextureFromFileAWT.testTestPNGJLoaderES2-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0160x0090.png [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testTestPNGJLoaderES2 [junit] SLOCK [T main @ 1372944774944 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] ------------- ---------------- --------------- [junit] [junit] Testcase: testGrayAWTILoaderGL2 took 1.977 sec [junit] Testcase: testGrayAWTILoaderES2 took 0.573 sec [junit] Testcase: testGrayPNGJLoaderGL2 took 0.378 sec [junit] Testcase: testGrayPNGJLoaderES2 took 0.458 sec [junit] Testcase: testTestAWTILoaderGL2 took 0.366 sec [junit] Testcase: testTestAWTILoaderES2 took 0.46 sec [junit] Testcase: testTestPNGJLoaderGL2 took 0.349 sec [junit] Testcase: testTestPNGJLoaderES2 took 0.37 sec [junit] Tests run: 8, Failures: 0, Errors: 0, Time elapsed: 11.111 sec [junit] [junit] ------------- Standard Error ----------------- [junit] SLOCK [T main @ 1372944763914 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944769922 ms +++ localhost/127.0.0.1:59999 - Locked within 6012 ms, 7 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testGrayAWTILoaderGL2 [junit] TextureData: TextureData[283x32, y-flip true, internFormat 0x1907, PixelAttributes[comp 1, fmt 0x1909, type 0x1401, bytesPerPixel 1], border 0, estSize 9056, alignment 1, rowlen 283 [junit] AWT-EventQueue-0: ** screenshot: TestPNGTextureFromFileAWT.testGrayAWTILoaderGL2-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0283x0032.png [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testGrayAWTILoaderGL2 [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testGrayAWTILoaderES2 [junit] TextureData: TextureData[283x32, y-flip true, internFormat 0x1907, PixelAttributes[comp 1, fmt 0x1909, type 0x1401, bytesPerPixel 1], border 0, estSize 9056, alignment 1, rowlen 283 [junit] AWT-EventQueue-0: ** screenshot: TestPNGTextureFromFileAWT.testGrayAWTILoaderES2-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0283x0032.png [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testGrayAWTILoaderES2 [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testGrayPNGJLoaderGL2 [junit] TextureData: TextureData[283x32, y-flip false, internFormat 0x8051, PixelAttributes[comp 1, fmt 0x1909, type 0x1401, bytesPerPixel 1], border 0, estSize 9056, alignment 1, rowlen 0 [junit] AWT-EventQueue-0: ** screenshot: TestPNGTextureFromFileAWT.testGrayPNGJLoaderGL2-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0283x0032.png [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testGrayPNGJLoaderGL2 [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testGrayPNGJLoaderES2 [junit] TextureData: TextureData[283x32, y-flip false, internFormat 0x8051, PixelAttributes[comp 1, fmt 0x1909, type 0x1401, bytesPerPixel 1], border 0, estSize 9056, alignment 1, rowlen 0 [junit] AWT-EventQueue-0: ** screenshot: TestPNGTextureFromFileAWT.testGrayPNGJLoaderES2-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0283x0032.png [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testGrayPNGJLoaderES2 [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testTestAWTILoaderGL2 [junit] TextureData: TextureData[160x90, y-flip true, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x80e0, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 160 [junit] AWT-EventQueue-0: ** screenshot: TestPNGTextureFromFileAWT.testTestAWTILoaderGL2-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0160x0090.png [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testTestAWTILoaderGL2 [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testTestAWTILoaderES2 [junit] TextureData: TextureData[160x90, y-flip true, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x80e0, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 160 [junit] AWT-EventQueue-0: ** screenshot: TestPNGTextureFromFileAWT.testTestAWTILoaderES2-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0160x0090.png [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testTestAWTILoaderES2 [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testTestPNGJLoaderGL2 [junit] TextureData: TextureData[160x90, y-flip false, internFormat 0x8051, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 0 [junit] AWT-EventQueue-0: ** screenshot: TestPNGTextureFromFileAWT.testTestPNGJLoaderGL2-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0160x0090.png [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testTestPNGJLoaderGL2 [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testTestPNGJLoaderES2 [junit] TextureData: TextureData[160x90, y-flip false, internFormat 0x8051, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 0 [junit] AWT-EventQueue-0: ** screenshot: TestPNGTextureFromFileAWT.testTestPNGJLoaderES2-n0000-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0160x0090.png [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testTestPNGJLoaderES2 [junit] SLOCK [T main @ 1372944774944 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] ------------- ---------------- --------------- [junit] SLOCK [T main @ 1372944774944 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] SLOCK [T main @ 1372944775785 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.util.texture.TestTexture01AWT [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.util.texture.TestTexture01AWT [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944779791 ms +++ localhost/127.0.0.1:59999 - Locked within 4009 ms, 5 attempts [junit] libEGL warning: DRI2: failed to authenticate [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestTexture01AWT - test1 [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestTexture01AWT - test1 [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 6.167 sec [junit] ------------- Standard Error ----------------- [junit] SLOCK [T main @ 1372944775785 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] SLOCK [T main @ 1372944781875 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944779791 ms +++ localhost/127.0.0.1:59999 - Locked within 4009 ms, 5 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestTexture01AWT - test1 [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestTexture01AWT - test1 [junit] SLOCK [T main @ 1372944781875 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] ------------- ---------------- --------------- [junit] [junit] Testcase: test1 took 0.766 sec [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 6.167 sec [junit] [junit] ------------- Standard Error ----------------- [junit] SLOCK [T main @ 1372944775785 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944779791 ms +++ localhost/127.0.0.1:59999 - Locked within 4009 ms, 5 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestTexture01AWT - test1 [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestTexture01AWT - test1 [junit] SLOCK [T main @ 1372944781875 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] ------------- ---------------- --------------- [junit] SLOCK [T main @ 1372944782686 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.util.texture.TestTexture02AWT [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.util.texture.TestTexture02AWT [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944793699 ms +++ localhost/127.0.0.1:59999 - Locked within 11016 ms, 12 attempts [junit] libEGL warning: DRI2: failed to authenticate [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestTexture02AWT - test1 [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@51acf670 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@32675cf4 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2007b106 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 252x229, swapInterval 1, drawable 0x160000f [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 13.195 sec [junit] ------------- Standard Error ----------------- [junit] SLOCK [T main @ 1372944782686 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944793699 ms +++ localhost/127.0.0.1:59999 - Locked within 11016 ms, 12 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestTexture02AWT - test1 [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@51acf670 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@32675cf4 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2007b106 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 252x229, swapInterval 1, drawable 0x160000f [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestTexture02AWT - test1 [junit] SLOCK [T main @ 1372944795805 ms --- localhost/127.0.0.1:59999 - Unlock ok within 2 ms [junit] ------------- ---------------- --------------- [junit] [junit] Testcase: test1 took 0.848 sec [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestTexture02AWT - test1 [junit] SLOCK [T main @ 1372944795805 ms --- localhost/127.0.0.1:59999 - Unlock ok within 2 ms [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 13.195 sec [junit] [junit] ------------- Standard Error ----------------- [junit] SLOCK [T main @ 1372944782686 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944793699 ms +++ localhost/127.0.0.1:59999 - Locked within 11016 ms, 12 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestTexture02AWT - test1 [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@51acf670 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@32675cf4 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2007b106 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 252x229, swapInterval 1, drawable 0x160000f [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestTexture02AWT - test1 [junit] SLOCK [T main @ 1372944795805 ms --- localhost/127.0.0.1:59999 - Unlock ok within 2 ms [junit] ------------- ---------------- --------------- [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.util.texture.TestTextureSequence01AWT [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.util.texture.TestTextureSequence01AWT [junit] SLOCK [T main @ 1372944796646 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944811664 ms +++ localhost/127.0.0.1:59999 - Locked within 15021 ms, 16 attempts [junit] libEGL warning: DRI2: failed to authenticate [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestTextureSequence01AWT - test1 [junit] ----------------------------------------------------------------------------------------------------- [junit] X11GraphicsDevice[type .x11, connection :0]: [junit] Native [junit] GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [junit] GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)] [junit] GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [junit] GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)] [junit] GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [junit] GL2ES1 true [junit] GLES1 false [junit] GL2ES2 true [junit] GLES2 false [junit] Profiles [junit] GLProfile[GL2ES2/GL4bc.hw] [junit] GLProfile[GL2ES1/GL4bc.hw] [junit] GLProfile[GL2/GL2.hw] [junit] GLProfile[GL4/GL4.hw] [junit] GLProfile[GL3/GL3.hw] [junit] GLProfile[GL4bc/GL4bc.hw] [junit] GLProfile[GL4bc/GL4bc.hw] [junit] GLProfile[GL2GL3/GL4bc.hw] [junit] GLProfile[GL3bc/GL3bc.hw] [junit] default GLProfile[GL4bc/GL4bc.hw] [junit] [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] XXX0: Perspective nearPlaneNormalized: 0.01010101 [junit] iVBO: GLArrayDataServer[mgl_InterleaveArray, index -1, location -1, isVertexAttribute false, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 24, components 9, stride 36b 9c, initialElementCount 72, vboEnabled true, vboName 1, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=216 cap=648], alive true] [junit] ShaderState[ [junit] ShaderProgram[id=1, linked=true, inUse=false, program: 1, [junit] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source] [junit] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [junit] enabledAttributes [ [junit] ], activeAttributes [ [junit] ], managedAttributes [ [junit] ], activeUniforms [ [junit] GLUniformData[name mgl_ActiveTexture, location 2, size 1x1, count 1, data 0] [junit] GLUniformData[name mgl_PMVMatrix, location 0, size 4x4, count 2, data [junit] 0: [ 1.30253 0.00000 0.00000 0.00000 ] [junit] 0: [ 0.00000 2.41421 0.00000 0.00000 ] [junit] 0: [ 0.00000 0.00000 -1.22222 -2.22222 ] [junit] 0: [ 0.00000 0.00000 -1.00000 0.00000 ] [junit] , [junit] 1: [ 1.00000 0.00000 0.00000 0.00000 ] [junit] 1: [ 0.00000 1.00000 0.00000 0.00000 ] [junit] 1: [ 0.00000 0.00000 1.00000 -2.30000 ] [junit] 1: [ 0.00000 0.00000 0.00000 1.00000 ] [junit] , [junit] ] [junit] ], managedUniforms [ [junit] ] [junit] ] [junit] XXX0: aspect: 1.7777778 [junit] XXX0: y-flip: false [junit] XXX0: TexCoord[h: 0.0 - 1.0, v: 0.0 - 1.0] [junit] XXX0: Perspective nearPlaneNormalized: 0.01010101 [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestTextureSequence01AWT - test1 [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 17.443 sec [junit] ------------- Standard Output --------------- [junit] iVBO: GLArrayDataServer[mgl_InterleaveArray, index -1, location -1, isVertexAttribute false, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 24, components 9, stride 36b 9c, initialElementCount 72, vboEnabled true, vboName 1, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=216 cap=648], alive true] [junit] ShaderState[ [junit] ShaderProgram[id=1, linked=true, inUse=false, program: 1, [junit] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source] [junit] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [junit] enabledAttributes [ [junit] ], activeAttributes [ [junit] ], managedAttributes [ [junit] ], activeUniforms [ [junit] GLUniformData[name mgl_ActiveTexture, location 2, size 1x1, count 1, data 0] [junit] GLUniformData[name mgl_PMVMatrix, location 0, size 4x4, count 2, data [junit] 0: [ 1.30253 0.00000 0.00000 0.00000 ] [junit] 0: [ 0.00000 2.41421 0.00000 0.00000 ] [junit] 0: [ 0.00000 0.00000 -1.22222 -2.22222 ] [junit] 0: [ 0.00000 0.00000 -1.00000 0.00000 ] [junit] , [junit] 1: [ 1.00000 0.00000 0.00000 0.00000 ] [junit] 1: [ 0.00000 1.00000 0.00000 0.00000 ] [junit] 1: [ 0.00000 0.00000 1.00000 -2.30000 ] [junit] 1: [ 0.00000 0.00000 0.00000 1.00000 ] [junit] , [junit] ] [junit] ], managedUniforms [ [junit] ] [junit] ] [junit] ------------- ---------------- --------------- [junit] ------------- Standard Error ----------------- [junit] SLOCK [T main @ 1372944796646 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944811664 ms +++ localhost/127.0.0.1:59999 - Locked within 15021 ms, 16 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestTextureSequence01AWT - test1 [junit] ----------------------------------------------------------------------------------------------------- [junit] X11GraphicsDevice[type .x11, connection :0]: [junit] Native [junit] GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [junit] GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)] [junit] GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [junit] GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)] [junit] GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [junit] GL2ES1 true [junit] GLES1 false [junit] GL2ES2 true [junit] GLES2 false [junit] Profiles [junit] GLProfile[GL2ES2/GL4bc.hw] [junit] GLProfile[GL2ES1/GL4bc.hw] [junit] GLProfile[GL2/GL2.hw] [junit] GLProfile[GL4/GL4.hw] [junit] GLProfile[GL3/GL3.hw] [junit] GLProfile[GL4bc/GL4bc.hw] [junit] GLProfile[GL4bc/GL4bc.hw] [junit] GLProfile[GL2GL3/GL4bc.hw] [junit] GLProfile[GL3bc/GL3bc.hw] [junit] default GLProfile[GL4bc/GL4bc.hw] [junit] [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] XXX0: Perspective nearPlaneNormalized: 0.01010101 [junit] XXX0: aspect: 1.7777778 [junit] XXX0: y-flip: false [junit] XXX0: TexCoord[h: 0.0 - 1.0, v: 0.0 - 1.0] [junit] XXX0: Perspective nearPlaneNormalized: 0.01010101 [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestTextureSequence01AWT - test1 [junit] SLOCK [T main @ 1372944814000 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] ------------- ---------------- --------------- [junit] [junit] Testcase: test1 took 0.969 sec [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 17.443 sec [junit] [junit] ------------- Standard Output --------------- [junit] iVBO: GLArrayDataServer[mgl_InterleaveArray, index -1, location -1, isVertexAttribute false, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 24, components 9, stride 36b 9c, initialElementCount 72, vboEnabled true, vboName 1, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=216 cap=648], alive true] [junit] ShaderState[ [junit] ShaderProgram[id=1, linked=true, inUse=false, program: 1, [junit] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source] [junit] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [junit] enabledAttributes [ [junit] ], activeAttributes [ [junit] ], managedAttributes [ [junit] ], activeUniforms [ [junit] GLUniformData[name mgl_ActiveTexture, location 2, size 1x1, count 1, data 0] [junit] SLOCK [T main @ 1372944814000 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] GLUniformData[name mgl_PMVMatrix, location 0, size 4x4, count 2, data [junit] 0: [ 1.30253 0.00000 0.00000 0.00000 ] [junit] 0: [ 0.00000 2.41421 0.00000 0.00000 ] [junit] 0: [ 0.00000 0.00000 -1.22222 -2.22222 ] [junit] 0: [ 0.00000 0.00000 -1.00000 0.00000 ] [junit] , [junit] 1: [ 1.00000 0.00000 0.00000 0.00000 ] [junit] 1: [ 0.00000 1.00000 0.00000 0.00000 ] [junit] 1: [ 0.00000 0.00000 1.00000 -2.30000 ] [junit] 1: [ 0.00000 0.00000 0.00000 1.00000 ] [junit] , [junit] ] [junit] ], managedUniforms [ [junit] ] [junit] ] [junit] ------------- ---------------- --------------- [junit] ------------- Standard Error ----------------- [junit] SLOCK [T main @ 1372944796646 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944811664 ms +++ localhost/127.0.0.1:59999 - Locked within 15021 ms, 16 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestTextureSequence01AWT - test1 [junit] ----------------------------------------------------------------------------------------------------- [junit] X11GraphicsDevice[type .x11, connection :0]: [junit] Native [junit] GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [junit] GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)] [junit] GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [junit] GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)] [junit] GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] [junit] GL2ES1 true [junit] GLES1 false [junit] GL2ES2 true [junit] GLES2 false [junit] Profiles [junit] GLProfile[GL2ES2/GL4bc.hw] [junit] GLProfile[GL2ES1/GL4bc.hw] [junit] GLProfile[GL2/GL2.hw] [junit] GLProfile[GL4/GL4.hw] [junit] GLProfile[GL3/GL3.hw] [junit] GLProfile[GL4bc/GL4bc.hw] [junit] GLProfile[GL4bc/GL4bc.hw] [junit] GLProfile[GL2GL3/GL4bc.hw] [junit] GLProfile[GL3bc/GL3bc.hw] [junit] default GLProfile[GL4bc/GL4bc.hw] [junit] [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] XXX0: Perspective nearPlaneNormalized: 0.01010101 [junit] XXX0: aspect: 1.7777778 [junit] XXX0: y-flip: false [junit] XXX0: TexCoord[h: 0.0 - 1.0, v: 0.0 - 1.0] [junit] XXX0: Perspective nearPlaneNormalized: 0.01010101 [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestTextureSequence01AWT - test1 [junit] SLOCK [T main @ 1372944814000 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] ------------- ---------------- --------------- [echo] gluegen.basename: gluegen [echo] jogl.basename: jogl jogamp.env.validation: [echo] ant.version Apache Ant(TM) version 1.8.2 compiled on December 20 2010 [echo] ant.java.version 1.7 [echo] java.version 1.7.0_25 [echo] java.home /opt-linux-x86_64/jdk1.7.0_25/jre [echo] jvmJava.exe /opt-linux-x86_64/jdk1.7.0_25/jre/bin/java [echo] jvmJava7.exe ${jvmJava7.exe} jogamp.env.init: [echo] jogamp.jar.codebase Codebase: *.jogamp.org [echo] jogamp.version 2.0.2-rc-20130704 [echo] jogamp.version.int 0914013 [echo] junit.is.disabled ${junit.is.disabled} [echo] target.user.set true [echo] target.sourcelevel 1.6 [echo] target.targetlevel 1.6 [echo] target.rt.jar /opt-share/jre1.6.0_30/lib/rt.jar [echo] host.sourcelevel 1.7 [echo] host.targetlevel 1.7 [echo] host.rt.jar /opt-linux-x86_64/jdk1.7.0_25/jre/lib/rt.jar [echo] javacdebug true [echo] javacdebuglevel source,lines [echo] javac.memorymax 1024m [echo] build.archiveon true [echo] build.node.name linux64-AMD58xx-debian7-jogamp-x64-sgothel-002 [echo] android.version 9 [echo] junit.run.arg0 -Djunit.run.arg0=dummy [echo] junit.run.arg1 -Djunit.run.arg1=dummy gluegen.properties.load.user: gluegen.cpptasks.detect.os.custom: [echo] gluegen.cpptasks.detect.os.custom: NOP done gluegen.cpptasks.initialize: [echo] os.name=Linux [echo] os.version=3.2.0-4-amd64 [echo] os.arch=amd64 [echo] c.compiler.debug=false [echo] c.compiler.use-debug=${c.compiler.use-debug} [echo] c.compiler.optimise=none gluegen.cpptasks.detect.os.1: gluegen.cpptasks.detect.os.refine: gluegen.cpptasks.detect.os.freebsd.amd64: gluegen.cpptasks.detect.os.freebsd.x86: gluegen.cpptasks.detect.os.freebsd: gluegen.cpptasks.detect.os.hpux: gluegen.cpptasks.detect.os.linux.amd64: gluegen.cpptasks.detect.os.linux.ia64: gluegen.cpptasks.detect.os.linux.x86: gluegen.cpptasks.detect.os.linux.armv6.armel: gluegen.cpptasks.detect.os.linux.armv6.armhf: gluegen.cpptasks.detect.os.android.armv6.armel: gluegen.cpptasks.detect.os.android.armv6.armhf: gluegen.cpptasks.detect.os.linux.alpha: gluegen.cpptasks.detect.os.linux.hppa: gluegen.cpptasks.detect.os.linux.mips: gluegen.cpptasks.detect.os.linux.mipsel: gluegen.cpptasks.detect.os.linux.ppc: gluegen.cpptasks.detect.os.linux.s390: gluegen.cpptasks.detect.os.linux.s390x: gluegen.cpptasks.detect.os.linux.sparc: gluegen.cpptasks.detect.os.linux: gluegen.cpptasks.detect.os.osx: gluegen.cpptasks.detect.os.solaris.sparc: gluegen.cpptasks.detect.os.solaris.sparcv9: gluegen.cpptasks.detect.os.solaris.amd64: gluegen.cpptasks.detect.os.solaris.x86: gluegen.cpptasks.detect.os.solaris: gluegen.cpptasks.detect.os.unix: gluegen.cpptasks.detect.os.windows.amd64: gluegen.cpptasks.detect.os.windows.x86: gluegen.cpptasks.detect.os.windows: gluegen.cpptasks.detect.os.2: gluegen.cpptasks.detect.os: common.init: declare.common: test.compile.check: [echo] jogl-test.jar /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build/jar/jogl-test.jar test.compile: junit.run.newt.awt: [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NewtCanvasAWT [junit] SLOCK [T main @ 1372944815064 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NewtCanvasAWT [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944817067 ms +++ localhost/127.0.0.1:59999 - Locked within 2007 ms, 3 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NewtCanvasAWT - test01GL2ES2 [junit] Loop 1/1 [junit] libEGL warning: DRI2: failed to authenticate [junit] requested: vsync 1, GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] window resized: 0/0 640x480 [junit] window resized: 0/0 640x480 [junit] NW chosen: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] GL chosen: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] window pos/siz: 0/0 640x480, [ l 0, r 0 - t 0, b 0 - 0x0] [junit] Thread[main-Animator,5,main] GearsES2.init ... [junit] GearsES2 init on Thread[main-Animator,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@631abe3 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@270bc742 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7646d214 [junit] Thread[main-Animator,5,main] GearsES2.init FIN [junit] Thread[main-Animator,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3e00002 [junit] QUIT Window Thread[main-Display-.x11_:0-1-EDT-1,5,main] [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose ... [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NewtCanvasAWT - test01GL2ES2 [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NewtCanvasAWT - test02GL3 [junit] requested: vsync 1, GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], on-scr[.]] [junit] window resized: 0/0 640x480 [junit] window resized: 0/0 640x480 [junit] NW chosen: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], on-scr[.]] [junit] GL chosen: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], on-scr[.]] [junit] window pos/siz: 0/0 640x480, [ l 0, r 0 - t 0, b 0 - 0x0] [junit] Thread[main-Animator,5,main] GearsES2.init ... [junit] GearsES2 init on Thread[main-Animator,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL3/GL3.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Core Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Core Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Core Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 229 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@b7e0442 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7e498ef2 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@f47f2a4 [junit] Thread[main-Animator,5,main] GearsES2.init FIN [junit] Thread[main-Animator,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3e00004 [junit] QUIT Window Thread[main-Display-.x11_:0-2-EDT-1,5,main] [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose ... [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NewtCanvasAWT - test02GL3 [junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 4.723 sec [junit] ------------- Standard Error ----------------- [junit] SLOCK [T main @ 1372944815064 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944817067 ms +++ localhost/127.0.0.1:59999 - Locked within 2007 ms, 3 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NewtCanvasAWT - test01GL2ES2 [junit] Loop 1/1 [junit] requested: vsync 1, GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] window resized: 0/0 640x480 [junit] window resized: 0/0 640x480 [junit] NW chosen: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] GL chosen: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] window pos/siz: 0/0 640x480, [ l 0, r 0 - t 0, b 0 - 0x0] [junit] Thread[main-Animator,5,main] GearsES2.init ... [junit] GearsES2 init on Thread[main-Animator,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@631abe3 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@270bc742 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7646d214 [junit] Thread[main-Animator,5,main] GearsES2.init FIN [junit] Thread[main-Animator,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3e00002 [junit] QUIT Window Thread[main-Display-.x11_:0-1-EDT-1,5,main] [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose ... [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NewtCanvasAWT - test01GL2ES2 [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NewtCanvasAWT - test02GL3 [junit] requested: vsync 1, GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], on-scr[.]] [junit] window resized: 0/0 640x480 [junit] window resized: 0/0 640x480 [junit] NW chosen: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], on-scr[.]] [junit] GL chosen: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], on-scr[.]] [junit] window pos/siz: 0/0 640x480, [ l 0, r 0 - t 0, b 0 - 0x0] [junit] Thread[main-Animator,5,main] GearsES2.init ... [junit] GearsES2 init on Thread[main-Animator,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL3/GL3.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Core Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Core Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Core Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 229 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@b7e0442 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7e498ef2 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@f47f2a4 [junit] Thread[main-Animator,5,main] GearsES2.init FIN [junit] Thread[main-Animator,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3e00004 [junit] QUIT Window Thread[main-Display-.x11_:0-2-EDT-1,5,main] [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose ... [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NewtCanvasAWT - test02GL3 [junit] SLOCK [T main @ 1372944819709 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] ------------- ---------------- --------------- [junit] [junit] Testcase: test01GL2ES2 took 1.978 sec [junit] Testcase: test02GL3 took 0.605 sec [junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 4.723 sec [junit] [junit] ------------- Standard Error ----------------- [junit] SLOCK [T main @ 1372944815064 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944817067 ms +++ localhost/127.0.0.1:59999 - Locked within 2007 ms, 3 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NewtCanvasAWT - test01GL2ES2 [junit] Loop 1/1 [junit] requested: vsync 1, GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] SLOCK [T main @ 1372944819709 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] window resized: 0/0 640x480 [junit] window resized: 0/0 640x480 [junit] NW chosen: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] GL chosen: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] window pos/siz: 0/0 640x480, [ l 0, r 0 - t 0, b 0 - 0x0] [junit] Thread[main-Animator,5,main] GearsES2.init ... [junit] GearsES2 init on Thread[main-Animator,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@631abe3 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@270bc742 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7646d214 [junit] Thread[main-Animator,5,main] GearsES2.init FIN [junit] Thread[main-Animator,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3e00002 [junit] QUIT Window Thread[main-Display-.x11_:0-1-EDT-1,5,main] [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose ... [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NewtCanvasAWT - test01GL2ES2 [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NewtCanvasAWT - test02GL3 [junit] requested: vsync 1, GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], on-scr[.]] [junit] window resized: 0/0 640x480 [junit] window resized: 0/0 640x480 [junit] NW chosen: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], on-scr[.]] [junit] GL chosen: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], on-scr[.]] [junit] window pos/siz: 0/0 640x480, [ l 0, r 0 - t 0, b 0 - 0x0] [junit] Thread[main-Animator,5,main] GearsES2.init ... [junit] GearsES2 init on Thread[main-Animator,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL3/GL3.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Core Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Core Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Core Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 229 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@b7e0442 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7e498ef2 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@f47f2a4 [junit] Thread[main-Animator,5,main] GearsES2.init FIN [junit] Thread[main-Animator,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3e00004 [junit] QUIT Window Thread[main-Display-.x11_:0-2-EDT-1,5,main] [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose ... [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NewtCanvasAWT - test02GL3 [junit] SLOCK [T main @ 1372944819709 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] ------------- ---------------- --------------- [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestLandscapeES2NewtCanvasAWT [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestLandscapeES2NewtCanvasAWT [junit] SLOCK [T main @ 1372944820523 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944822528 ms +++ localhost/127.0.0.1:59999 - Locked within 2009 ms, 3 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestLandscapeES2NewtCanvasAWT - test01GL2ES2 [junit] libEGL warning: DRI2: failed to authenticate [junit] requested: vsync 1, GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] window resized: 0/0 490x260 [junit] window resized: 0/0 490x260 [junit] NW chosen: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] GL chosen: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] window pos/siz: 0/0 490x260, [ l 0, r 0 - t 0, b 0 - 0x0] [junit] Thread[main-Animator,5,main] LandscapeES2.init ... [junit] LandscapeES2 init on Thread[main-Animator,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR: ATI Technologies Inc. [junit] GL_RENDERER: ATI Radeon HD 5800 Series [junit] GL_VERSION: 4.2.12337 Compatibility Profile Context 13.101 [junit] GL GLSL: true, has-compiler-func: true, version 4.30, 4.30.0 [junit] GL FBO: basic true, full true [junit] GL Profile: GLProfile[GL4bc/GL4bc.hw] [junit] GL Renderer Quirks:[DontCloseX11Display] [junit] GL:jogamp.opengl.gl4.GL4bcImpl@333d314e, 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [junit] Thread[main-Animator,5,main] LandscapeES2.init FIN [junit] Thread[main-Animator,5,main] LandscapeES2.reshape 0/0 490x260, swapInterval 1, drawable 0x3e00002 [junit] window resized: 0/0 496x263 [junit] Thread[main-Animator,5,main] LandscapeES2.reshape 0/0 496x263, swapInterval 1, drawable 0x3e00002 [junit] QUIT Window Thread[main-Display-.x11_:0-1-EDT-1,5,main] [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] LandscapeES2.dispose ... [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] LandscapeES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestLandscapeES2NewtCanvasAWT - test01GL2ES2 [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestLandscapeES2NewtCanvasAWT - test02GL3 [junit] requested: vsync 1, GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], on-scr[.]] [junit] window resized: 0/0 490x260 [junit] window resized: 0/0 490x260 [junit] NW chosen: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], on-scr[.]] [junit] GL chosen: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], on-scr[.]] [junit] window pos/siz: 0/0 490x260, [ l 0, r 0 - t 0, b 0 - 0x0] [junit] Thread[main-Animator,5,main] LandscapeES2.init ... [junit] LandscapeES2 init on Thread[main-Animator,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR: ATI Technologies Inc. [junit] GL_RENDERER: ATI Radeon HD 5800 Series [junit] GL_VERSION: 4.2.12337 Core Profile Context 13.101 [junit] GL GLSL: true, has-compiler-func: true, version 4.30, 4.30.0 [junit] GL FBO: basic true, full true [junit] GL Profile: GLProfile[GL3/GL3.hw] [junit] GL Renderer Quirks:[DontCloseX11Display] [junit] GL:jogamp.opengl.gl4.GL4bcImpl@690ab74, 4.2 (hardware) - 4.2.12337 Core Profile Context 13.101 [junit] Thread[main-Animator,5,main] LandscapeES2.init FIN [junit] Thread[main-Animator,5,main] LandscapeES2.reshape 0/0 490x260, swapInterval 1, drawable 0x3e00004 [junit] window resized: 0/0 496x263 [junit] Thread[main-Animator,5,main] LandscapeES2.reshape 0/0 496x263, swapInterval 1, drawable 0x3e00004 [junit] QUIT Window Thread[main-Display-.x11_:0-2-EDT-1,5,main] [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] LandscapeES2.dispose ... [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] LandscapeES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestLandscapeES2NewtCanvasAWT - test02GL3 [junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 4.632 sec [junit] ------------- Standard Error ----------------- [junit] SLOCK [T main @ 1372944820523 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944822528 ms +++ localhost/127.0.0.1:59999 - Locked within 2009 ms, 3 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestLandscapeES2NewtCanvasAWT - test01GL2ES2 [junit] requested: vsync 1, GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] window resized: 0/0 490x260 [junit] window resized: 0/0 490x260 [junit] NW chosen: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] GL chosen: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] window pos/siz: 0/0 490x260, [ l 0, r 0 - t 0, b 0 - 0x0] [junit] Thread[main-Animator,5,main] LandscapeES2.init ... [junit] LandscapeES2 init on Thread[main-Animator,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR: ATI Technologies Inc. [junit] GL_RENDERER: ATI Radeon HD 5800 Series [junit] GL_VERSION: 4.2.12337 Compatibility Profile Context 13.101 [junit] GL GLSL: true, has-compiler-func: true, version 4.30, 4.30.0 [junit] GL FBO: basic true, full true [junit] GL Profile: GLProfile[GL4bc/GL4bc.hw] [junit] GL Renderer Quirks:[DontCloseX11Display] [junit] GL:jogamp.opengl.gl4.GL4bcImpl@333d314e, 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [junit] Thread[main-Animator,5,main] LandscapeES2.init FIN [junit] Thread[main-Animator,5,main] LandscapeES2.reshape 0/0 490x260, swapInterval 1, drawable 0x3e00002 [junit] window resized: 0/0 496x263 [junit] Thread[main-Animator,5,main] LandscapeES2.reshape 0/0 496x263, swapInterval 1, drawable 0x3e00002 [junit] QUIT Window Thread[main-Display-.x11_:0-1-EDT-1,5,main] [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] LandscapeES2.dispose ... [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] LandscapeES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestLandscapeES2NewtCanvasAWT - test01GL2ES2 [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestLandscapeES2NewtCanvasAWT - test02GL3 [junit] requested: vsync 1, GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], on-scr[.]] [junit] window resized: 0/0 490x260 [junit] window resized: 0/0 490x260 [junit] NW chosen: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], on-scr[.]] [junit] GL chosen: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], on-scr[.]] [junit] window pos/siz: 0/0 490x260, [ l 0, r 0 - t 0, b 0 - 0x0] [junit] Thread[main-Animator,5,main] LandscapeES2.init ... [junit] LandscapeES2 init on Thread[main-Animator,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR: ATI Technologies Inc. [junit] GL_RENDERER: ATI Radeon HD 5800 Series [junit] GL_VERSION: 4.2.12337 Core Profile Context 13.101 [junit] GL GLSL: true, has-compiler-func: true, version 4.30, 4.30.0 [junit] GL FBO: basic true, full true [junit] GL Profile: GLProfile[GL3/GL3.hw] [junit] GL Renderer Quirks:[DontCloseX11Display] [junit] GL:jogamp.opengl.gl4.GL4bcImpl@690ab74, 4.2 (hardware) - 4.2.12337 Core Profile Context 13.101 [junit] Thread[main-Animator,5,main] LandscapeES2.init FIN [junit] Thread[main-Animator,5,main] LandscapeES2.reshape 0/0 490x260, swapInterval 1, drawable 0x3e00004 [junit] window resized: 0/0 496x263 [junit] Thread[main-Animator,5,main] LandscapeES2.reshape 0/0 496x263, swapInterval 1, drawable 0x3e00004 [junit] QUIT Window Thread[main-Display-.x11_:0-2-EDT-1,5,main] [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] LandscapeES2.dispose ... [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] LandscapeES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestLandscapeES2NewtCanvasAWT - test02GL3 [junit] SLOCK [T main @ 1372944825077 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] ------------- ---------------- --------------- [junit] [junit] Testcase: test01GL2ES2 took 1.866 sec [junit] Testcase: test02GL3 took 0.612 sec [junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 4.632 sec [junit] [junit] ------------- Standard Error ----------------- [junit] SLOCK [T main @ 1372944820523 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944822528 ms +++ localhost/127.0.0.1:59999 - Locked within 2009 ms, 3 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestLandscapeES2NewtCanvasAWT - test01GL2ES2 [junit] requested: vsync 1, GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] window resized: 0/0 490x260 [junit] window resized: 0/0 490x260 [junit] NW chosen: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] GL chosen: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] window pos/siz: 0/0 490x260, [ l 0, r 0 - t 0, b 0 - 0x0] [junit] Thread[main-Animator,5,main] LandscapeES2.init ... [junit] LandscapeES2 init on Thread[main-Animator,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR: ATI Technologies Inc. [junit] GL_RENDERER: ATI Radeon HD 5800 Series [junit] GL_VERSION: 4.2.12337 Compatibility Profile Context 13.101 [junit] GL GLSL: true, has-compiler-func: true, version 4.30, 4.30.0 [junit] GL FBO: basic true, full true [junit] GL Profile: GLProfile[GL4bc/GL4bc.hw] [junit] GL Renderer Quirks:[DontCloseX11Display] [junit] GL:jogamp.opengl.gl4.GL4bcImpl@333d314e, 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [junit] Thread[main-Animator,5,main] LandscapeES2.init FIN [junit] Thread[main-Animator,5,main] LandscapeES2.reshape 0/0 490x260, swapInterval 1, drawable 0x3e00002 [junit] window resized: 0/0 496x263 [junit] Thread[main-Animator,5,main] LandscapeES2.reshape 0/0 496x263, swapInterval 1, drawable 0x3e00002 [junit] QUIT Window Thread[main-Display-.x11_:0-1-EDT-1,5,main] [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] LandscapeES2.dispose ... [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] LandscapeES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestLandscapeES2NewtCanvasAWT - test01GL2ES2 [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestLandscapeES2NewtCanvasAWT - test02GL3 [junit] requested: vsync 1, GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], on-scr[.]] [junit] window resized: 0/0 490x260 [junit] window resized: 0/0 490x260 [junit] NW chosen: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], on-scr[.]] [junit] GL chosen: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], on-scr[.]] [junit] window pos/siz: 0/0 490x260, [ l 0, r 0 - t 0, b 0 - 0x0] [junit] Thread[main-Animator,5,main] LandscapeES2.init ... [junit] LandscapeES2 init on Thread[main-Animator,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR: ATI Technologies Inc. [junit] GL_RENDERER: ATI Radeon HD 5800 Series [junit] GL_VERSION: 4.2.12337 Core Profile Context 13.101 [junit] GL GLSL: true, has-compiler-func: true, version 4.30, 4.30.0 [junit] GL FBO: basic true, full true [junit] GL Profile: GLProfile[GL3/GL3.hw] [junit] GL Renderer Quirks:[DontCloseX11Display] [junit] GL:jogamp.opengl.gl4.GL4bcImpl@690ab74, 4.2 (hardware) - 4.2.12337 Core Profile Context 13.101 [junit] Thread[main-Animator,5,main] LandscapeES2.init FIN [junit] Thread[main-Animator,5,main] LandscapeES2.reshape 0/0 490x260, swapInterval 1, drawable 0x3e00004 [junit] window resized: 0/0 496x263 [junit] Thread[main-Animator,5,main] LandscapeES2.reshape 0/0 496x263, swapInterval 1, drawable 0x3e00004 [junit] QUIT Window Thread[main-Display-.x11_:0-2-EDT-1,5,main] [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] LandscapeES2.dispose ... [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] LandscapeES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestLandscapeES2NewtCanvasAWT - test02GL3 [junit] SLOCK [T main @ 1372944825077 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] ------------- ---------------- --------------- [junit] SLOCK [T main @ 1372944825077 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.demos.gl2.newt.TestGearsNewtAWTWrapper [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944825911 ms +++ localhost/127.0.0.1:59999 - Locked within 5 ms, 1 attempts [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.demos.gl2.newt.TestGearsNewtAWTWrapper [junit] libEGL warning: DRI2: failed to authenticate [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.newt.TestGearsNewtAWTWrapper - test01 [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.awt.WindowDriver, consumed false, when:1372944828351 d 0ms]] [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.awt.WindowDriver, consumed false, when:1372944828356 d 0ms]] [junit] Thread[main-AWTAnimator,5,main] GearsES2.init ... [junit] GearsES2 init on Thread[main-AWTAnimator,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4bc69ce4 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5c666399 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@46150133 [junit] Thread[main-AWTAnimator,5,main] GearsES2.init FIN [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 213x160, swapInterval 1, drawable 0x160000f [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.awt.WindowDriver, consumed false, when:1372944829143 d 0ms]] [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1, drawable 0x160000f [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.awt.WindowDriver, consumed false, when:1372944829812 d 0ms]] [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x160000f [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 5.209 sec [junit] ------------- Standard Error ----------------- [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944825911 ms +++ localhost/127.0.0.1:59999 - Locked within 5 ms, 1 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.newt.TestGearsNewtAWTWrapper - test01 [junit] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.awt.WindowDriver, consumed false, when:1372944830958 d 0ms]] [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.awt.WindowDriver, consumed false, when:1372944828351 d 0ms]] [junit] QUIT Window Thread[AWT-EventQueue-0,6,main] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.awt.WindowDriver, consumed false, when:1372944828356 d 0ms]] [junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.awt.WindowDriver, consumed false, when:1372944830976 d 0ms]] [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.newt.TestGearsNewtAWTWrapper - test01 [junit] SLOCK [T main @ 1372944831043 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] Thread[main-AWTAnimator,5,main] GearsES2.init ... [junit] GearsES2 init on Thread[main-AWTAnimator,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4bc69ce4 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5c666399 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@46150133 [junit] Thread[main-AWTAnimator,5,main] GearsES2.init FIN [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 213x160, swapInterval 1, drawable 0x160000f [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.awt.WindowDriver, consumed false, when:1372944829143 d 0ms]] [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1, drawable 0x160000f [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.awt.WindowDriver, consumed false, when:1372944829812 d 0ms]] [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x160000f [junit] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.awt.WindowDriver, consumed false, when:1372944830958 d 0ms]] [junit] QUIT Window Thread[AWT-EventQueue-0,6,main] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.awt.WindowDriver, consumed false, when:1372944830976 d 0ms]] [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.newt.TestGearsNewtAWTWrapper - test01 [junit] SLOCK [T main @ 1372944831043 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] ------------- ---------------- --------------- [junit] [junit] Testcase: test01 took 3.854 sec [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 5.209 sec [junit] [junit] ------------- Standard Error ----------------- [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944825911 ms +++ localhost/127.0.0.1:59999 - Locked within 5 ms, 1 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.newt.TestGearsNewtAWTWrapper - test01 [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.awt.WindowDriver, consumed false, when:1372944828351 d 0ms]] [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.awt.WindowDriver, consumed false, when:1372944828356 d 0ms]] [junit] Thread[main-AWTAnimator,5,main] GearsES2.init ... [junit] GearsES2 init on Thread[main-AWTAnimator,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4bc69ce4 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5c666399 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@46150133 [junit] Thread[main-AWTAnimator,5,main] GearsES2.init FIN [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 213x160, swapInterval 1, drawable 0x160000f [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.awt.WindowDriver, consumed false, when:1372944829143 d 0ms]] [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1, drawable 0x160000f [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.awt.WindowDriver, consumed false, when:1372944829812 d 0ms]] [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x160000f [junit] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.awt.WindowDriver, consumed false, when:1372944830958 d 0ms]] [junit] QUIT Window Thread[AWT-EventQueue-0,6,main] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.awt.WindowDriver, consumed false, when:1372944830976 d 0ms]] [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.newt.TestGearsNewtAWTWrapper - test01 [junit] SLOCK [T main @ 1372944831043 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] ------------- ---------------- --------------- [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944831843 ms +++ localhost/127.0.0.1:59999 - Locked within 4 ms, 1 attempts [junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.setup(): Start Pre-JOGL-Swing [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.newt.TestSwingAWTRobotUsageBeforeJOGLInitBug411 [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.newt.TestSwingAWTRobotUsageBeforeJOGLInitBug411 [junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.setup(): Before NativeWindow init [junit] ******** clearAWTFocus.0 [junit] ******** clearAWTFocus.X [junit] toFront: robot pos: 202x76 [junit] centerMouse: robot pos: 202x36, onTitleBarIfWindow: true [junit] Test: java.awt.event.MouseEvent[MOUSE_CLICKED,(200,13),absolute(202,36),button=1,modifiers=Button1,clickCount=1] on javax.swing.JButton[,0,0,400x25,alignmentX=0.0,alignmentY=0.5,border=javax.swing.plaf.BorderUIResource$CompoundBorderUIResource@653deb2e,flags=296,maximumSize=,minimumSize=,preferredSize=,defaultIcon=,disabledIcon=,disabledSelectedIcon=,margin=javax.swing.plaf.InsetsUIResource[top=2,left=14,bottom=2,right=14],paintBorder=true,paintFocus=true,pressedIcon=,rolloverEnabled=true,rolloverIcon=,rolloverSelectedIcon=,selectedIcon=,text=Click me,defaultCapable=true] [junit] requestFocus: click, d: 501 ms [junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.setup(): Before JOGL init [junit] libEGL warning: DRI2: failed to authenticate [junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.setup(): End Pre-JOGL-Swing [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.newt.TestSwingAWTRobotUsageBeforeJOGLInitBug411 - test01NewtCanvasAWT [junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.test01NewtCanvasAWT(): Start [junit] Thread[main-AWTAnimator,5,main] GearsES2.init ... [junit] GearsES2 init on Thread[main-AWTAnimator,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2fc21c04 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@70bd631a [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@21b579c9 [junit] Thread[main-AWTAnimator,5,main] GearsES2.init FIN [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 100x100, swapInterval 1, drawable 0x3c00002 [junit] toFront: robot pos: 202x276 [junit] FOCUS AWT GAINED (Window) [fc 1]: window, java.awt.event.WindowEvent[WINDOW_GAINED_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT LOST (Window) [fc -1]: window, java.awt.event.WindowEvent[WINDOW_LOST_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT GAINED (Window) [fc 1]: window, java.awt.event.WindowEvent[WINDOW_GAINED_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT LOST (Window) [fc -1]: window, java.awt.event.WindowEvent[WINDOW_LOST_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT GAINED (Window) [fc 1]: window, java.awt.event.WindowEvent[WINDOW_GAINED_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT LOST (Window) [fc -1]: window, java.awt.event.WindowEvent[WINDOW_LOST_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT GAINED (Window) [fc 1]: window, java.awt.event.WindowEvent[WINDOW_GAINED_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT LOST (Window) [fc -1]: window, java.awt.event.WindowEvent[WINDOW_LOST_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT GAINED (Window) [fc 1]: window, java.awt.event.WindowEvent[WINDOW_GAINED_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT LOST (Window) [fc -1]: window, java.awt.event.WindowEvent[WINDOW_LOST_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT GAINED (Window) [fc 1]: window, java.awt.event.WindowEvent[WINDOW_GAINED_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT LOST (Window) [fc -1]: window, java.awt.event.WindowEvent[WINDOW_LOST_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT GAINED (Window) [fc 1]: window, java.awt.event.WindowEvent[WINDOW_GAINED_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT LOST (Window) [fc -1]: window, java.awt.event.WindowEvent[WINDOW_LOST_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT GAINED (Window) [fc 1]: window, java.awt.event.WindowEvent[WINDOW_GAINED_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT LOST (Window) [fc -1]: window, java.awt.event.WindowEvent[WINDOW_LOST_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT GAINED (Window) [fc 1]: window, java.awt.event.WindowEvent[WINDOW_GAINED_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT LOST (Window) [fc -1]: window, java.awt.event.WindowEvent[WINDOW_LOST_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT GAINED (Window) [fc 1]: window, java.awt.event.WindowEvent[WINDOW_GAINED_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT LOST (Window) [fc -1]: window, java.awt.event.WindowEvent[WINDOW_LOST_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT GAINED (Window) [fc 1]: window, java.awt.event.WindowEvent[WINDOW_GAINED_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT LOST (Window) [fc -1]: window, java.awt.event.WindowEvent[WINDOW_LOST_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT GAINED (Window) [fc 1]: window, java.awt.event.WindowEvent[WINDOW_GAINED_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT LOST (Window) [fc -1]: window, java.awt.event.WindowEvent[WINDOW_LOST_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT GAINED (Window) [fc 1]: window, java.awt.event.WindowEvent[WINDOW_GAINED_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT LOST (Window) [fc -1]: window, java.awt.event.WindowEvent[WINDOW_LOST_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT GAINED (Window) [fc 1]: window, java.awt.event.WindowEvent[WINDOW_GAINED_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT LOST (Window) [fc -1]: window, java.awt.event.WindowEvent[WINDOW_LOST_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT GAINED (Window) [fc 1]: window, java.awt.event.WindowEvent[WINDOW_GAINED_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT LOST (Window) [fc -1]: window, java.awt.event.WindowEvent[WINDOW_LOST_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT GAINED (Window) [fc 1]: window, java.awt.event.WindowEvent[WINDOW_GAINED_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT LOST (Window) [fc -1]: window, java.awt.event.WindowEvent[WINDOW_LOST_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT GAINED (Window) [fc 1]: window, java.awt.event.WindowEvent[WINDOW_GAINED_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT LOST (Window) [fc -1]: window, java.awt.event.WindowEvent[WINDOW_LOST_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT GAINED (Window) [fc 1]: window, java.awt.event.WindowEvent[WINDOW_GAINED_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT LOST (Window) [fc -1]: window, java.awt.event.WindowEvent[WINDOW_LOST_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT GAINED (Window) [fc 1]: window, java.awt.event.WindowEvent[WINDOW_GAINED_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT LOST (Window) [fc -1]: window, java.awt.event.WindowEvent[WINDOW_LOST_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT GAINED (Window) [fc 1]: window, java.awt.event.WindowEvent[WINDOW_GAINED_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT LOST (Window) [fc -1]: window, java.awt.event.WindowEvent[WINDOW_LOST_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT GAINED (Window) [fc 1]: window, java.awt.event.WindowEvent[WINDOW_GAINED_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT LOST (Window) [fc -1]: window, java.awt.event.WindowEvent[WINDOW_LOST_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT GAINED (Window) [fc 1]: window, java.awt.event.WindowEvent[WINDOW_GAINED_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT LOST (Window) [fc -1]: window, java.awt.event.WindowEvent[WINDOW_LOST_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT GAINED (Window) [fc 1]: window, java.awt.event.WindowEvent[WINDOW_GAINED_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT LOST (Window) [fc -1]: window, java.awt.event.WindowEvent[WINDOW_LOST_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT GAINED (Window) [fc 1]: window, java.awt.event.WindowEvent[WINDOW_GAINED_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT LOST (Window) [fc -1]: window, java.awt.event.WindowEvent[WINDOW_LOST_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT GAINED (Window) [fc 1]: window, java.awt.event.WindowEvent[WINDOW_GAINED_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT LOST (Window) [fc -1]: window, java.awt.event.WindowEvent[WINDOW_LOST_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] *** AWTRobotUtil.toFrontAndRequestFocus() UI failure [junit] *** window: javax.swing.JFrame[frame0,0,0,404x552,layout=java.awt.BorderLayout,title=PRE JOGL,resizable,normal,defaultCloseOperation=HIDE_ON_CLOSE,rootPane=javax.swing.JRootPane[,2,23,400x525,layout=javax.swing.JRootPane$RootLayout,alignmentX=0.0,alignmentY=0.0,border=,flags=16777673,maximumSize=,minimumSize=,preferredSize=],rootPaneCheckingEnabled=true] [junit] *** window.hasFocus(): false [junit] java.lang.Exception: Stack trace [junit] at java.lang.Thread.dumpStack(Thread.java:1344) [junit] at com.jogamp.opengl.test.junit.util.AWTRobotUtil.toFrontAndRequestFocus(AWTRobotUtil.java:230) [junit] at com.jogamp.opengl.test.junit.jogl.newt.TestSwingAWTRobotUsageBeforeJOGLInitBug411.runTestGL(TestSwingAWTRobotUsageBeforeJOGLInitBug411.java:211) [junit] at com.jogamp.opengl.test.junit.jogl.newt.TestSwingAWTRobotUsageBeforeJOGLInitBug411.test01NewtCanvasAWT(TestSwingAWTRobotUsageBeforeJOGLInitBug411.java:278) [junit] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) [junit] at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57) [junit] at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) [junit] at java.lang.reflect.Method.invoke(Method.java:606) [junit] at org.junit.runners.model.FrameworkMethod$1.runReflectiveCall(FrameworkMethod.java:44) [junit] at org.junit.internal.runners.model.ReflectiveCallable.run(ReflectiveCallable.java:15) [junit] at org.junit.runners.model.FrameworkMethod.invokeExplosively(FrameworkMethod.java:41) [junit] at org.junit.internal.runners.statements.InvokeMethod.evaluate(InvokeMethod.java:20) [junit] at org.junit.internal.runners.statements.RunBefores.evaluate(RunBefores.java:28) [junit] at org.junit.internal.runners.statements.RunAfters.evaluate(RunAfters.java:31) [junit] at org.junit.rules.TestWatchman$1.evaluate(TestWatchman.java:48) [junit] at org.junit.runners.BlockJUnit4ClassRunner.runNotIgnored(BlockJUnit4ClassRunner.java:79) [junit] at org.junit.runners.BlockJUnit4ClassRunner.runChild(BlockJUnit4ClassRunner.java:71) [junit] at org.junit.runners.BlockJUnit4ClassRunner.runChild(BlockJUnit4ClassRunner.java:49) [junit] at org.junit.runners.ParentRunner$3.run(ParentRunner.java:193) [junit] at org.junit.runners.ParentRunner$1.schedule(ParentRunner.java:52) [junit] at org.junit.runners.ParentRunner.runChildren(ParentRunner.java:191) [junit] at org.junit.runners.ParentRunner.access$000(ParentRunner.java:42) [junit] at org.junit.runners.ParentRunner$2.evaluate(ParentRunner.java:184) [junit] at org.junit.internal.runners.statements.RunBefores.evaluate(RunBefores.java:28) [junit] at org.junit.internal.runners.statements.RunAfters.evaluate(RunAfters.java:31) [junit] at org.junit.runners.ParentRunner.run(ParentRunner.java:236) [junit] at junit.framework.JUnit4TestAdapter.run(JUnit4TestAdapter.java:39) [junit] at org.apache.tools.ant.taskdefs.optional.junit.JUnitTestRunner.run(JUnitTestRunner.java:518) [junit] at org.apache.tools.ant.taskdefs.optional.junit.JUnitTestRunner.launch(JUnitTestRunner.java:1052) [junit] at org.apache.tools.ant.taskdefs.optional.junit.JUnitTestRunner.main(JUnitTestRunner.java:906) [junit] Thread[main,5,main] GearsES2.init ... [junit] GearsES2 init on Thread[main,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6e045e81 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@60d89f94 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2dd4df38 [junit] Thread[main,5,main] GearsES2.init FIN [junit] Thread[main,5,main] GearsES2.reshape 0/0 400x400, swapInterval 1, drawable 0x3c00004 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose ... [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose FIN [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose ... [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose FIN [junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.test01NewtCanvasAWT(): End [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.newt.TestSwingAWTRobotUsageBeforeJOGLInitBug411 - test01NewtCanvasAWT [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.newt.TestSwingAWTRobotUsageBeforeJOGLInitBug411 - test02GLCanvas [junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.test02GLCanvas(): Start [junit] toFront: robot pos: 202x276 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1ea046df [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2c8cea2e [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@576288db [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 400x400, swapInterval 1, drawable 0x1600023 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.test02GLCanvas(): End [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.newt.TestSwingAWTRobotUsageBeforeJOGLInitBug411 - test02GLCanvas [junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.release(): Start [junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.release(): End [junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 15.256 sec [junit] ------------- Standard Error ----------------- [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944831843 ms +++ localhost/127.0.0.1:59999 - Locked within 4 ms, 1 attempts [junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.setup(): Start Pre-JOGL-Swing [junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.setup(): Before NativeWindow init [junit] ******** clearAWTFocus.0 [junit] ******** clearAWTFocus.X [junit] toFront: robot pos: 202x76 [junit] centerMouse: robot pos: 202x36, onTitleBarIfWindow: true [junit] Test: java.awt.event.MouseEvent[MOUSE_CLICKED,(200,13),absolute(202,36),button=1,modifiers=Button1,clickCount=1] on javax.swing.JButton[,0,0,400x25,alignmentX=0.0,alignmentY=0.5,border=javax.swing.plaf.BorderUIResource$CompoundBorderUIResource@653deb2e,flags=296,maximumSize=,minimumSize=,preferredSize=,defaultIcon=,disabledIcon=,disabledSelectedIcon=,margin=javax.swing.plaf.InsetsUIResource[top=2,left=14,bottom=2,right=14],paintBorder=true,paintFocus=true,pressedIcon=,rolloverEnabled=true,rolloverIcon=,rolloverSelectedIcon=,selectedIcon=,text=Click me,defaultCapable=true] [junit] requestFocus: click, d: 501 ms [junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.setup(): Before JOGL init [junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.setup(): End Pre-JOGL-Swing [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.newt.TestSwingAWTRobotUsageBeforeJOGLInitBug411 - test01NewtCanvasAWT [junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.test01NewtCanvasAWT(): Start [junit] Thread[main-AWTAnimator,5,main] GearsES2.init ... [junit] GearsES2 init on Thread[main-AWTAnimator,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2fc21c04 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@70bd631a [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@21b579c9 [junit] Thread[main-AWTAnimator,5,main] GearsES2.init FIN [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 100x100, swapInterval 1, drawable 0x3c00002 [junit] toFront: robot pos: 202x276 [junit] FOCUS AWT GAINED (Window) [fc 1]: window, java.awt.event.WindowEvent[WINDOW_GAINED_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT LOST (Window) [fc -1]: window, java.awt.event.WindowEvent[WINDOW_LOST_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT GAINED (Window) [fc 1]: window, java.awt.event.WindowEvent[WINDOW_GAINED_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT LOST (Window) [fc -1]: window, java.awt.event.WindowEvent[WINDOW_LOST_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT GAINED (Window) [fc 1]: window, java.awt.event.WindowEvent[WINDOW_GAINED_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT LOST (Window) [fc -1]: window, java.awt.event.WindowEvent[WINDOW_LOST_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT GAINED (Window) [fc 1]: window, java.awt.event.WindowEvent[WINDOW_GAINED_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT LOST (Window) [fc -1]: window, java.awt.event.WindowEvent[WINDOW_LOST_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT GAINED (Window) [fc 1]: window, java.awt.event.WindowEvent[WINDOW_GAINED_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT LOST (Window) [fc -1]: window, java.awt.event.WindowEvent[WINDOW_LOST_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT GAINED (Window) [fc 1]: window, java.awt.event.WindowEvent[WINDOW_GAINED_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT LOST (Window) [fc -1]: window, java.awt.event.WindowEvent[WINDOW_LOST_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT GAINED (Window) [fc 1]: window, java.awt.event.WindowEvent[WINDOW_GAINED_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT LOST (Window) [fc -1]: window, java.awt.event.WindowEvent[WINDOW_LOST_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT GAINED (Window) [fc 1]: window, java.awt.event.WindowEvent[WINDOW_GAINED_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT LOST (Window) [fc -1]: window, java.awt.event.WindowEvent[WINDOW_LOST_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT GAINED (Window) [fc 1]: window, java.awt.event.WindowEvent[WINDOW_GAINED_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT LOST (Window) [fc -1]: window, java.awt.event.WindowEvent[WINDOW_LOST_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT GAINED (Window) [fc 1]: window, java.awt.event.WindowEvent[WINDOW_GAINED_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT LOST (Window) [fc -1]: window, java.awt.event.WindowEvent[WINDOW_LOST_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT GAINED (Window) [fc 1]: window, java.awt.event.WindowEvent[WINDOW_GAINED_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT LOST (Window) [fc -1]: window, java.awt.event.WindowEvent[WINDOW_LOST_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT GAINED (Window) [fc 1]: window, java.awt.event.WindowEvent[WINDOW_GAINED_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT LOST (Window) [fc -1]: window, java.awt.event.WindowEvent[WINDOW_LOST_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT GAINED (Window) [fc 1]: window, java.awt.event.WindowEvent[WINDOW_GAINED_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT LOST (Window) [fc -1]: window, java.awt.event.WindowEvent[WINDOW_LOST_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT GAINED (Window) [fc 1]: window, java.awt.event.WindowEvent[WINDOW_GAINED_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT LOST (Window) [fc -1]: window, java.awt.event.WindowEvent[WINDOW_LOST_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT GAINED (Window) [fc 1]: window, java.awt.event.WindowEvent[WINDOW_GAINED_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT LOST (Window) [fc -1]: window, java.awt.event.WindowEvent[WINDOW_LOST_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT GAINED (Window) [fc 1]: window, java.awt.event.WindowEvent[WINDOW_GAINED_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT LOST (Window) [fc -1]: window, java.awt.event.WindowEvent[WINDOW_LOST_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT GAINED (Window) [fc 1]: window, java.awt.event.WindowEvent[WINDOW_GAINED_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT LOST (Window) [fc -1]: window, java.awt.event.WindowEvent[WINDOW_LOST_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT GAINED (Window) [fc 1]: window, java.awt.event.WindowEvent[WINDOW_GAINED_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT LOST (Window) [fc -1]: window, java.awt.event.WindowEvent[WINDOW_LOST_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT GAINED (Window) [fc 1]: window, java.awt.event.WindowEvent[WINDOW_GAINED_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT LOST (Window) [fc -1]: window, java.awt.event.WindowEvent[WINDOW_LOST_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT GAINED (Window) [fc 1]: window, java.awt.event.WindowEvent[WINDOW_GAINED_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT LOST (Window) [fc -1]: window, java.awt.event.WindowEvent[WINDOW_LOST_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT GAINED (Window) [fc 1]: window, java.awt.event.WindowEvent[WINDOW_GAINED_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT LOST (Window) [fc -1]: window, java.awt.event.WindowEvent[WINDOW_LOST_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT GAINED (Window) [fc 1]: window, java.awt.event.WindowEvent[WINDOW_GAINED_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT LOST (Window) [fc -1]: window, java.awt.event.WindowEvent[WINDOW_LOST_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT GAINED (Window) [fc 1]: window, java.awt.event.WindowEvent[WINDOW_GAINED_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT LOST (Window) [fc -1]: window, java.awt.event.WindowEvent[WINDOW_LOST_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT GAINED (Window) [fc 1]: window, java.awt.event.WindowEvent[WINDOW_GAINED_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT LOST (Window) [fc -1]: window, java.awt.event.WindowEvent[WINDOW_LOST_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT GAINED (Window) [fc 1]: window, java.awt.event.WindowEvent[WINDOW_GAINED_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT LOST (Window) [fc -1]: window, java.awt.event.WindowEvent[WINDOW_LOST_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] *** AWTRobotUtil.toFrontAndRequestFocus() UI failure [junit] *** window: javax.swing.JFrame[frame0,0,0,404x552,layout=java.awt.BorderLayout,title=PRE JOGL,resizable,normal,defaultCloseOperation=HIDE_ON_CLOSE,rootPane=javax.swing.JRootPane[,2,23,400x525,layout=javax.swing.JRootPane$RootLayout,alignmentX=0.0,alignmentY=0.0,border=,flags=16777673,maximumSize=,minimumSize=,preferredSize=],rootPaneCheckingEnabled=true] [junit] *** window.hasFocus(): false [junit] java.lang.Exception: Stack trace [junit] at java.lang.Thread.dumpStack(Thread.java:1344) [junit] at com.jogamp.opengl.test.junit.util.AWTRobotUtil.toFrontAndRequestFocus(AWTRobotUtil.java:230) [junit] at com.jogamp.opengl.test.junit.jogl.newt.TestSwingAWTRobotUsageBeforeJOGLInitBug411.runTestGL(TestSwingAWTRobotUsageBeforeJOGLInitBug411.java:211) [junit] at com.jogamp.opengl.test.junit.jogl.newt.TestSwingAWTRobotUsageBeforeJOGLInitBug411.test01NewtCanvasAWT(TestSwingAWTRobotUsageBeforeJOGLInitBug411.java:278) [junit] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) [junit] at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57) [junit] at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) [junit] at java.lang.reflect.Method.invoke(Method.java:606) [junit] at org.junit.runners.model.FrameworkMethod$1.runReflectiveCall(FrameworkMethod.java:44) [junit] at org.junit.internal.runners.model.ReflectiveCallable.run(ReflectiveCallable.java:15) [junit] at org.junit.runners.model.FrameworkMethod.invokeExplosively(FrameworkMethod.java:41) [junit] at org.junit.internal.runners.statements.InvokeMethod.evaluate(InvokeMethod.java:20) [junit] at org.junit.internal.runners.statements.RunBefores.evaluate(RunBefores.java:28) [junit] at org.junit.internal.runners.statements.RunAfters.evaluate(RunAfters.java:31) [junit] at org.junit.rules.TestWatchman$1.evaluate(TestWatchman.java:48) [junit] at org.junit.runners.BlockJUnit4ClassRunner.runNotIgnored(BlockJUnit4ClassRunner.java:79) [junit] at org.junit.runners.BlockJUnit4ClassRunner.runChild(BlockJUnit4ClassRunner.java:71) [junit] at org.junit.runners.BlockJUnit4ClassRunner.runChild(BlockJUnit4ClassRunner.java:49) [junit] at org.junit.runners.ParentRunner$3.run(ParentRunner.java:193) [junit] at org.junit.runners.ParentRunner$1.schedule(ParentRunner.java:52) [junit] at org.junit.runners.ParentRunner.runChildren(ParentRunner.java:191) [junit] at org.junit.runners.ParentRunner.access$000(ParentRunner.java:42) [junit] at org.junit.runners.ParentRunner$2.evaluate(ParentRunner.java:184) [junit] at org.junit.internal.runners.statements.RunBefores.evaluate(RunBefores.java:28) [junit] at org.junit.internal.runners.statements.RunAfters.evaluate(RunAfters.java:31) [junit] at org.junit.runners.ParentRunner.run(ParentRunner.java:236) [junit] at junit.framework.JUnit4TestAdapter.run(JUnit4TestAdapter.java:39) [junit] at org.apache.tools.ant.taskdefs.optional.junit.JUnitTestRunner.run(JUnitTestRunner.java:518) [junit] at org.apache.tools.ant.taskdefs.optional.junit.JUnitTestRunner.launch(JUnitTestRunner.java:1052) [junit] at org.apache.tools.ant.taskdefs.optional.junit.JUnitTestRunner.main(JUnitTestRunner.java:906) [junit] Thread[main,5,main] GearsES2.init ... [junit] GearsES2 init on Thread[main,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6e045e81 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@60d89f94 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2dd4df38 [junit] Thread[main,5,main] GearsES2.init FIN [junit] Thread[main,5,main] GearsES2.reshape 0/0 400x400, swapInterval 1, drawable 0x3c00004 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose ... [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose FIN [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose ... [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose FIN [junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.test01NewtCanvasAWT(): End [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.newt.TestSwingAWTRobotUsageBeforeJOGLInitBug411 - test01NewtCanvasAWT [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.newt.TestSwingAWTRobotUsageBeforeJOGLInitBug411 - test02GLCanvas [junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.test02GLCanvas(): Start [junit] toFront: robot pos: 202x276 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1ea046df [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2c8cea2e [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@576288db [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 400x400, swapInterval 1, drawable 0x1600023 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] SLOCK [T main @ 1372944847022 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.test02GLCanvas(): End [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.newt.TestSwingAWTRobotUsageBeforeJOGLInitBug411 - test02GLCanvas [junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.release(): Start [junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.release(): End [junit] SLOCK [T main @ 1372944847022 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] ------------- ---------------- --------------- [junit] [junit] Testcase: test01NewtCanvasAWT took 6.598 sec [junit] Testcase: test02GLCanvas took 5.986 sec [junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 15.256 sec [junit] [junit] ------------- Standard Error ----------------- [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944831843 ms +++ localhost/127.0.0.1:59999 - Locked within 4 ms, 1 attempts [junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.setup(): Start Pre-JOGL-Swing [junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.setup(): Before NativeWindow init [junit] ******** clearAWTFocus.0 [junit] ******** clearAWTFocus.X [junit] toFront: robot pos: 202x76 [junit] centerMouse: robot pos: 202x36, onTitleBarIfWindow: true [junit] Test: java.awt.event.MouseEvent[MOUSE_CLICKED,(200,13),absolute(202,36),button=1,modifiers=Button1,clickCount=1] on javax.swing.JButton[,0,0,400x25,alignmentX=0.0,alignmentY=0.5,border=javax.swing.plaf.BorderUIResource$CompoundBorderUIResource@653deb2e,flags=296,maximumSize=,minimumSize=,preferredSize=,defaultIcon=,disabledIcon=,disabledSelectedIcon=,margin=javax.swing.plaf.InsetsUIResource[top=2,left=14,bottom=2,right=14],paintBorder=true,paintFocus=true,pressedIcon=,rolloverEnabled=true,rolloverIcon=,rolloverSelectedIcon=,selectedIcon=,text=Click me,defaultCapable=true] [junit] requestFocus: click, d: 501 ms [junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.setup(): Before JOGL init [junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.setup(): End Pre-JOGL-Swing [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.newt.TestSwingAWTRobotUsageBeforeJOGLInitBug411 - test01NewtCanvasAWT [junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.test01NewtCanvasAWT(): Start [junit] Thread[main-AWTAnimator,5,main] GearsES2.init ... [junit] GearsES2 init on Thread[main-AWTAnimator,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2fc21c04 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@70bd631a [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@21b579c9 [junit] Thread[main-AWTAnimator,5,main] GearsES2.init FIN [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 100x100, swapInterval 1, drawable 0x3c00002 [junit] toFront: robot pos: 202x276 [junit] FOCUS AWT GAINED (Window) [fc 1]: window, java.awt.event.WindowEvent[WINDOW_GAINED_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT LOST (Window) [fc -1]: window, java.awt.event.WindowEvent[WINDOW_LOST_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT GAINED (Window) [fc 1]: window, java.awt.event.WindowEvent[WINDOW_GAINED_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT LOST (Window) [fc -1]: window, java.awt.event.WindowEvent[WINDOW_LOST_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT GAINED (Window) [fc 1]: window, java.awt.event.WindowEvent[WINDOW_GAINED_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT LOST (Window) [fc -1]: window, java.awt.event.WindowEvent[WINDOW_LOST_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT GAINED (Window) [fc 1]: window, java.awt.event.WindowEvent[WINDOW_GAINED_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT LOST (Window) [fc -1]: window, java.awt.event.WindowEvent[WINDOW_LOST_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT GAINED (Window) [fc 1]: window, java.awt.event.WindowEvent[WINDOW_GAINED_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT LOST (Window) [fc -1]: window, java.awt.event.WindowEvent[WINDOW_LOST_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT GAINED (Window) [fc 1]: window, java.awt.event.WindowEvent[WINDOW_GAINED_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT LOST (Window) [fc -1]: window, java.awt.event.WindowEvent[WINDOW_LOST_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT GAINED (Window) [fc 1]: window, java.awt.event.WindowEvent[WINDOW_GAINED_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT LOST (Window) [fc -1]: window, java.awt.event.WindowEvent[WINDOW_LOST_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT GAINED (Window) [fc 1]: window, java.awt.event.WindowEvent[WINDOW_GAINED_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT LOST (Window) [fc -1]: window, java.awt.event.WindowEvent[WINDOW_LOST_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT GAINED (Window) [fc 1]: window, java.awt.event.WindowEvent[WINDOW_GAINED_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT LOST (Window) [fc -1]: window, java.awt.event.WindowEvent[WINDOW_LOST_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT GAINED (Window) [fc 1]: window, java.awt.event.WindowEvent[WINDOW_GAINED_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT LOST (Window) [fc -1]: window, java.awt.event.WindowEvent[WINDOW_LOST_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT GAINED (Window) [fc 1]: window, java.awt.event.WindowEvent[WINDOW_GAINED_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT LOST (Window) [fc -1]: window, java.awt.event.WindowEvent[WINDOW_LOST_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT GAINED (Window) [fc 1]: window, java.awt.event.WindowEvent[WINDOW_GAINED_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT LOST (Window) [fc -1]: window, java.awt.event.WindowEvent[WINDOW_LOST_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT GAINED (Window) [fc 1]: window, java.awt.event.WindowEvent[WINDOW_GAINED_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT LOST (Window) [fc -1]: window, java.awt.event.WindowEvent[WINDOW_LOST_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT GAINED (Window) [fc 1]: window, java.awt.event.WindowEvent[WINDOW_GAINED_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT LOST (Window) [fc -1]: window, java.awt.event.WindowEvent[WINDOW_LOST_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT GAINED (Window) [fc 1]: window, java.awt.event.WindowEvent[WINDOW_GAINED_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT LOST (Window) [fc -1]: window, java.awt.event.WindowEvent[WINDOW_LOST_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT GAINED (Window) [fc 1]: window, java.awt.event.WindowEvent[WINDOW_GAINED_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT LOST (Window) [fc -1]: window, java.awt.event.WindowEvent[WINDOW_LOST_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT GAINED (Window) [fc 1]: window, java.awt.event.WindowEvent[WINDOW_GAINED_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT LOST (Window) [fc -1]: window, java.awt.event.WindowEvent[WINDOW_LOST_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT GAINED (Window) [fc 1]: window, java.awt.event.WindowEvent[WINDOW_GAINED_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT LOST (Window) [fc -1]: window, java.awt.event.WindowEvent[WINDOW_LOST_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT GAINED (Window) [fc 1]: window, java.awt.event.WindowEvent[WINDOW_GAINED_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT LOST (Window) [fc -1]: window, java.awt.event.WindowEvent[WINDOW_LOST_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT GAINED (Window) [fc 1]: window, java.awt.event.WindowEvent[WINDOW_GAINED_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT LOST (Window) [fc -1]: window, java.awt.event.WindowEvent[WINDOW_LOST_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT GAINED (Window) [fc 1]: window, java.awt.event.WindowEvent[WINDOW_GAINED_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT LOST (Window) [fc -1]: window, java.awt.event.WindowEvent[WINDOW_LOST_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT GAINED (Window) [fc 1]: window, java.awt.event.WindowEvent[WINDOW_GAINED_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT LOST (Window) [fc -1]: window, java.awt.event.WindowEvent[WINDOW_LOST_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT GAINED (Window) [fc 1]: window, java.awt.event.WindowEvent[WINDOW_GAINED_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT LOST (Window) [fc -1]: window, java.awt.event.WindowEvent[WINDOW_LOST_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT GAINED (Window) [fc 1]: window, java.awt.event.WindowEvent[WINDOW_GAINED_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT LOST (Window) [fc -1]: window, java.awt.event.WindowEvent[WINDOW_LOST_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT GAINED (Window) [fc 1]: window, java.awt.event.WindowEvent[WINDOW_GAINED_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] FOCUS AWT LOST (Window) [fc -1]: window, java.awt.event.WindowEvent[WINDOW_LOST_FOCUS,opposite=null,oldState=0,newState=0] on frame0 [junit] *** AWTRobotUtil.toFrontAndRequestFocus() UI failure [junit] *** window: javax.swing.JFrame[frame0,0,0,404x552,layout=java.awt.BorderLayout,title=PRE JOGL,resizable,normal,defaultCloseOperation=HIDE_ON_CLOSE,rootPane=javax.swing.JRootPane[,2,23,400x525,layout=javax.swing.JRootPane$RootLayout,alignmentX=0.0,alignmentY=0.0,border=,flags=16777673,maximumSize=,minimumSize=,preferredSize=],rootPaneCheckingEnabled=true] [junit] *** window.hasFocus(): false [junit] java.lang.Exception: Stack trace [junit] at java.lang.Thread.dumpStack(Thread.java:1344) [junit] at com.jogamp.opengl.test.junit.util.AWTRobotUtil.toFrontAndRequestFocus(AWTRobotUtil.java:230) [junit] at com.jogamp.opengl.test.junit.jogl.newt.TestSwingAWTRobotUsageBeforeJOGLInitBug411.runTestGL(TestSwingAWTRobotUsageBeforeJOGLInitBug411.java:211) [junit] at com.jogamp.opengl.test.junit.jogl.newt.TestSwingAWTRobotUsageBeforeJOGLInitBug411.test01NewtCanvasAWT(TestSwingAWTRobotUsageBeforeJOGLInitBug411.java:278) [junit] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) [junit] at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57) [junit] at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) [junit] at java.lang.reflect.Method.invoke(Method.java:606) [junit] at org.junit.runners.model.FrameworkMethod$1.runReflectiveCall(FrameworkMethod.java:44) [junit] at org.junit.internal.runners.model.ReflectiveCallable.run(ReflectiveCallable.java:15) [junit] at org.junit.runners.model.FrameworkMethod.invokeExplosively(FrameworkMethod.java:41) [junit] at org.junit.internal.runners.statements.InvokeMethod.evaluate(InvokeMethod.java:20) [junit] at org.junit.internal.runners.statements.RunBefores.evaluate(RunBefores.java:28) [junit] at org.junit.internal.runners.statements.RunAfters.evaluate(RunAfters.java:31) [junit] at org.junit.rules.TestWatchman$1.evaluate(TestWatchman.java:48) [junit] at org.junit.runners.BlockJUnit4ClassRunner.runNotIgnored(BlockJUnit4ClassRunner.java:79) [junit] at org.junit.runners.BlockJUnit4ClassRunner.runChild(BlockJUnit4ClassRunner.java:71) [junit] at org.junit.runners.BlockJUnit4ClassRunner.runChild(BlockJUnit4ClassRunner.java:49) [junit] at org.junit.runners.ParentRunner$3.run(ParentRunner.java:193) [junit] at org.junit.runners.ParentRunner$1.schedule(ParentRunner.java:52) [junit] at org.junit.runners.ParentRunner.runChildren(ParentRunner.java:191) [junit] at org.junit.runners.ParentRunner.access$000(ParentRunner.java:42) [junit] at org.junit.runners.ParentRunner$2.evaluate(ParentRunner.java:184) [junit] at org.junit.internal.runners.statements.RunBefores.evaluate(RunBefores.java:28) [junit] at org.junit.internal.runners.statements.RunAfters.evaluate(RunAfters.java:31) [junit] at org.junit.runners.ParentRunner.run(ParentRunner.java:236) [junit] at junit.framework.JUnit4TestAdapter.run(JUnit4TestAdapter.java:39) [junit] at org.apache.tools.ant.taskdefs.optional.junit.JUnitTestRunner.run(JUnitTestRunner.java:518) [junit] at org.apache.tools.ant.taskdefs.optional.junit.JUnitTestRunner.launch(JUnitTestRunner.java:1052) [junit] at org.apache.tools.ant.taskdefs.optional.junit.JUnitTestRunner.main(JUnitTestRunner.java:906) [junit] Thread[main,5,main] GearsES2.init ... [junit] GearsES2 init on Thread[main,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6e045e81 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@60d89f94 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2dd4df38 [junit] Thread[main,5,main] GearsES2.init FIN [junit] Thread[main,5,main] GearsES2.reshape 0/0 400x400, swapInterval 1, drawable 0x3c00004 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose ... [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose FIN [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose ... [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose FIN [junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.test01NewtCanvasAWT(): End [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.newt.TestSwingAWTRobotUsageBeforeJOGLInitBug411 - test01NewtCanvasAWT [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.newt.TestSwingAWTRobotUsageBeforeJOGLInitBug411 - test02GLCanvas [junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.test02GLCanvas(): Start [junit] toFront: robot pos: 202x276 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1ea046df [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2c8cea2e [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@576288db [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 400x400, swapInterval 1, drawable 0x1600023 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.test02GLCanvas(): End [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.newt.TestSwingAWTRobotUsageBeforeJOGLInitBug411 - test02GLCanvas [junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.release(): Start [junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.release(): End [junit] SLOCK [T main @ 1372944847022 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] ------------- ---------------- --------------- [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944847851 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestCloseNewtAWT - testCloseNewtAWT [junit] Testsuite: com.jogamp.opengl.test.junit.newt.TestCloseNewtAWT [junit] Testsuite: com.jogamp.opengl.test.junit.newt.TestCloseNewtAWT [junit] libEGL warning: DRI2: failed to authenticate [junit] MyCanvas START add: Thread[AWT-EventQueue-0,6,main], holds AWTTreeLock: true [junit] MyCanvas END add: Thread[AWT-EventQueue-0,6,main], holds AWTTreeLock: true [junit] AWTWindowClosingAdapter.windowClosing: AWTWindowClosingAdapter[closing 1, closed 0] [junit] MyCanvas START remove: Thread[AWT-EventQueue-0,6,main], holds AWTTreeLock: true [junit] MyCanvas On NEWT-EDT From AWT-EDT: Thread[main-Display-.x11_:0-1-EDT-2,5,main], holds AWTTreeLock: false [junit] MyCanvas On NEWT-EDT: position n/a, null NativeWindow [junit] MyCanvas passed critical: Thread[AWT-EventQueue-0,6,main], holds AWTTreeLock: true [junit] MyCanvas END remove: Thread[AWT-EventQueue-0,6,main], holds AWTTreeLock: true [junit] AWTWindowClosingAdapter.windowClosed: AWTWindowClosingAdapter[closing 1, closed 1] [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestCloseNewtAWT - testCloseNewtAWT [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 1.908 sec [junit] ------------- Standard Error ----------------- [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944847851 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestCloseNewtAWT - testCloseNewtAWT [junit] MyCanvas START add: Thread[AWT-EventQueue-0,6,main], holds AWTTreeLock: true [junit] MyCanvas END add: Thread[AWT-EventQueue-0,6,main], holds AWTTreeLock: true [junit] AWTWindowClosingAdapter.windowClosing: AWTWindowClosingAdapter[closing 1, closed 0] [junit] MyCanvas START remove: Thread[AWT-EventQueue-0,6,main], holds AWTTreeLock: true [junit] MyCanvas On NEWT-EDT From AWT-EDT: Thread[main-Display-.x11_:0-1-EDT-2,5,main], holds AWTTreeLock: false [junit] MyCanvas On NEWT-EDT: position n/a, null NativeWindow [junit] MyCanvas passed critical: Thread[AWT-EventQueue-0,6,main], holds AWTTreeLock: true [junit] MyCanvas END remove: Thread[AWT-EventQueue-0,6,main], holds AWTTreeLock: true [junit] AWTWindowClosingAdapter.windowClosed: AWTWindowClosingAdapter[closing 1, closed 1] [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestCloseNewtAWT - testCloseNewtAWT [junit] SLOCK [T main @ 1372944849682 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] ------------- ---------------- --------------- [junit] [junit] Testcase: testCloseNewtAWT took 1.765 sec [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 1.908 sec [junit] [junit] ------------- Standard Error ----------------- [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944847851 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestCloseNewtAWT - testCloseNewtAWT [junit] MyCanvas START add: Thread[AWT-EventQueue-0,6,main], holds AWTTreeLock: true [junit] MyCanvas END add: Thread[AWT-EventQueue-0,6,main], holds AWTTreeLock: true [junit] AWTWindowClosingAdapter.windowClosing: AWTWindowClosingAdapter[closing 1, closed 0] [junit] MyCanvas START remove: Thread[AWT-EventQueue-0,6,main], holds AWTTreeLock: true [junit] MyCanvas On NEWT-EDT From AWT-EDT: Thread[main-Display-.x11_:0-1-EDT-2,5,main], holds AWTTreeLock: false [junit] MyCanvas On NEWT-EDT: position n/a, null NativeWindow [junit] MyCanvas passed critical: Thread[AWT-EventQueue-0,6,main], holds AWTTreeLock: true [junit] MyCanvas END remove: Thread[AWT-EventQueue-0,6,main], holds AWTTreeLock: true [junit] AWTWindowClosingAdapter.windowClosed: AWTWindowClosingAdapter[closing 1, closed 1] [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestCloseNewtAWT - testCloseNewtAWT [junit] SLOCK [T main @ 1372944849682 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] ------------- ---------------- --------------- [junit] SLOCK [T main @ 1372944849682 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] Testsuite: com.jogamp.opengl.test.junit.newt.TestEventSourceNotAWTBug [junit] Testsuite: com.jogamp.opengl.test.junit.newt.TestEventSourceNotAWTBug [junit] SLOCK [T main @ 1372944850521 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944863537 ms +++ localhost/127.0.0.1:59999 - Locked within 13020 ms, 14 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestEventSourceNotAWTBug - testEventSourceNotNewtBug [junit] libEGL warning: DRI2: failed to authenticate [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.init ... [junit] GearsES2 init on Thread[main-Display-.x11_:0-1-EDT-1,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7bac9f86 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@21d55d9 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@53ef1aa4 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.init FIN [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 790x570, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 790x570, swapInterval 1, drawable 0x3e00002 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 790x570, swapInterval 1, drawable 0x3e00002 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 790x570, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 790x570, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 790x570, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 790x570, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 796x573, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 796x573, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 796x573, swapInterval 1, drawable 0x3e00002 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 796x573, swapInterval 1, drawable 0x3e00002 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 796x573, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose ... [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestEventSourceNotAWTBug - testEventSourceNotNewtBug [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 15.35 sec [junit] ------------- Standard Error ----------------- [junit] SLOCK [T main @ 1372944850521 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944863537 ms +++ localhost/127.0.0.1:59999 - Locked within 13020 ms, 14 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestEventSourceNotAWTBug - testEventSourceNotNewtBug [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.init ... [junit] GearsES2 init on Thread[main-Display-.x11_:0-1-EDT-1,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7bac9f86 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@21d55d9 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@53ef1aa4 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.init FIN [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 790x570, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 790x570, swapInterval 1, drawable 0x3e00002 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 790x570, swapInterval 1, drawable 0x3e00002 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 790x570, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 790x570, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 790x570, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 790x570, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 796x573, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 796x573, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 796x573, swapInterval 1, drawable 0x3e00002 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 796x573, swapInterval 1, drawable 0x3e00002 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 796x573, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose ... [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestEventSourceNotAWTBug - testEventSourceNotNewtBug [junit] SLOCK [T main @ 1372944865793 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms [junit] ------------- ---------------- --------------- [junit] [junit] Testcase: testEventSourceNotNewtBug took 2.185 sec [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 15.35 sec [junit] [junit] ------------- Standard Error ----------------- [junit] SLOCK [T main @ 1372944850521 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944863537 ms +++ localhost/127.0.0.1:59999 - Locked within 13020 ms, 14 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestEventSourceNotAWTBug - testEventSourceNotNewtBug [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.init ... [junit] GearsES2 init on Thread[main-Display-.x11_:0-1-EDT-1,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7bac9f86 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@21d55d9 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@53ef1aa4 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.init FIN [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 790x570, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 790x570, swapInterval 1, drawable 0x3e00002 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 790x570, swapInterval 1, drawable 0x3e00002 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 790x570, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 790x570, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 790x570, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 790x570, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 796x573, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 796x573, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 796x573, swapInterval 1, drawable 0x3e00002 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 796x573, swapInterval 1, drawable 0x3e00002 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 796x573, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose ... [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestEventSourceNotAWTBug - testEventSourceNotNewtBug [junit] SLOCK [T main @ 1372944865793 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms [junit] ------------- ---------------- --------------- [junit] SLOCK [T main @ 1372944865793 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms [junit] Testsuite: com.jogamp.opengl.test.junit.newt.TestFocus01SwingAWTRobot [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] Testsuite: com.jogamp.opengl.test.junit.newt.TestFocus01SwingAWTRobot [junit] SLOCK [T main @ 1372944866661 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts [junit] libEGL warning: DRI2: failed to authenticate [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestFocus01SwingAWTRobot - testFocus01ProgrFocus [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.init ... [junit] RedSquareES2 init on Thread[main-Display-.x11_:0-1-EDT-1,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] ShaderState: attachShaderProgram: -1 -> 1 (enable: true) [junit] null [junit] ShaderProgram[id=1, linked=false, inUse=false, program: 1, [junit] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source] [junit] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.init FIN [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.reshape 0/0 630x427, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.reshape FIN [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 630x427, swapInterval 1, drawable 0x3e00002 [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.reshape 0/0 636x430, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.reshape FIN [junit] FOCUS AWT GAINED PERM [fc 1]: Button, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=null,cause=ACTIVATION] on java.awt.Button[button0,0,0,636x23,label=Click me ..] [junit] ******** clearAWTFocus.0 [junit] FOCUS AWT LOST PERM [fc -1]: Button, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=null,cause=CLEAR_GLOBAL_FOCUS_OWNER] on java.awt.Button[button0,0,0,636x23,label=Click me ..] [junit] ******** clearAWTFocus.X [junit] toFront: robot pos: 320x240 [junit] Frames for initial setVisible(true): 8 [junit] FOCUS AWT Button request [junit] requestFocus: AWT Component [junit] FOCUS AWT GAINED PERM [fc 1]: Button, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=javax.swing.JFrame[frame0,0,0,640x480,layout=java.awt.BorderLayout,title=Swing AWT Parent Frame: testNewtChildFocus,resizable,normal,defaultCloseOperation=HIDE_ON_CLOSE,rootPane=javax.swing.JRootPane[,2,23,636x453,layout=javax.swing.JRootPane$RootLayout,alignmentX=0.0,alignmentY=0.0,border=,flags=16777673,maximumSize=,minimumSize=,preferredSize=],rootPaneCheckingEnabled=true],cause=UNKNOWN] on java.awt.Button[button0,0,0,636x23,label=Click me ..] [junit] FOCUS AWT Button sync [junit] centerMouse: robot pos: 320x35, onTitleBarIfWindow: false [junit] KEY AWT PRESSED [true]: Button, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=38,primaryLevelUnicode=97,scancode=0,extendedKeyCode=0x41] on button0 [junit] KEY AWT RELEASED [false]: Button, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=38,primaryLevelUnicode=97,scancode=0,extendedKeyCode=0x41] on button0 [junit] KEY AWT PRESSED [true]: Button, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=38,primaryLevelUnicode=97,scancode=0,extendedKeyCode=0x41] on button0 [junit] KEY AWT RELEASED [false]: Button, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=38,primaryLevelUnicode=97,scancode=0,extendedKeyCode=0x41] on button0 [junit] centerMouse: robot pos: 320x35, onTitleBarIfWindow: false [junit] MOUSE AWT PRESSED [true]: Button, java.awt.event.MouseEvent[MOUSE_PRESSED,(318,12),absolute(320,35),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button0 [junit] MOUSE AWT RELEASED [false]: Button, java.awt.event.MouseEvent[MOUSE_RELEASED,(318,12),absolute(320,35),button=1,modifiers=Button1,clickCount=1] on button0 [junit] MOUSE AWT CLICKED [1]: Button, java.awt.event.MouseEvent[MOUSE_CLICKED,(318,12),absolute(320,35),button=1,modifiers=Button1,clickCount=1] on button0 [junit] centerMouse: robot pos: 320x35, onTitleBarIfWindow: false [junit] MOUSE AWT PRESSED [true]: Button, java.awt.event.MouseEvent[MOUSE_PRESSED,(318,12),absolute(320,35),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button0 [junit] MOUSE AWT RELEASED [false]: Button, java.awt.event.MouseEvent[MOUSE_RELEASED,(318,12),absolute(320,35),button=1,modifiers=Button1,clickCount=1] on button0 [junit] MOUSE AWT CLICKED [2]: Button, java.awt.event.MouseEvent[MOUSE_CLICKED,(318,12),absolute(320,35),button=1,modifiers=Button1,clickCount=1] on button0 [junit] MOUSE AWT PRESSED [true]: Button, java.awt.event.MouseEvent[MOUSE_PRESSED,(318,12),absolute(320,35),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button0 [junit] MOUSE AWT RELEASED [false]: Button, java.awt.event.MouseEvent[MOUSE_RELEASED,(318,12),absolute(320,35),button=1,modifiers=Button1,clickCount=1] on button0 [junit] MOUSE AWT CLICKED [3]: Button, java.awt.event.MouseEvent[MOUSE_CLICKED,(318,12),absolute(320,35),button=1,modifiers=Button1,clickCount=1] on button0 [junit] FOCUS NEWT Canvas/GLWindow request [junit] requestFocus: AWT Component [junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944872327 d 1ms]] [junit] FOCUS AWT LOST PERM [fc -1]: Button, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,0,23,636x430],cause=UNKNOWN] on java.awt.Button[button0,0,0,636x23,label=Click me ..] [junit] FOCUS AWT GAINED PERM [fc 1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=java.awt.Button[button0,0,0,636x23,label=Click me ..],cause=UNKNOWN] on com.jogamp.newt.awt.NewtCanvasAWT[canvas0,0,23,636x430] [junit] FOCUS AWT LOST PERM [fc -1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=null,cause=CLEAR_GLOBAL_FOCUS_OWNER] on com.jogamp.newt.awt.NewtCanvasAWT[canvas0,0,23,636x430] [junit] FOCUS NEWT Canvas/GLWindow sync [junit] centerMouse: robot pos: 320x261, onTitleBarIfWindow: false [junit] KEY NEWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944872638 d 1ms]]] [junit] KEY NEWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944872690 d 0ms]]] [junit] KEY NEWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944872996 d 0ms]]] [junit] KEY NEWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944873047 d 1ms]]] [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.dispose ... [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestFocus01SwingAWTRobot - testFocus01ProgrFocus [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestFocus01SwingAWTRobot - testFocus02RobotFocus [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.init ... [junit] RedSquareES2 init on Thread[main-Display-.x11_:0-2-EDT-1,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] ShaderState: attachShaderProgram: -1 -> 2 (enable: true) [junit] null [junit] ShaderProgram[id=2, linked=false, inUse=false, program: 1, [junit] ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader: 2, source] [junit] ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.init FIN [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.reshape 0/0 630x427, swapInterval 1, drawable 0x3e00004 [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.reshape FIN [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 630x427, swapInterval 1, drawable 0x3e00004 [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN [junit] ******** clearAWTFocus.0 [junit] FOCUS AWT GAINED PERM [fc 1]: Button, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=null,cause=ACTIVATION] on java.awt.Button[button1,0,0,636x23,label=Click me ..] [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.reshape 0/0 636x432, swapInterval 1, drawable 0x3e00004 [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.reshape FIN [junit] ******** clearAWTFocus.X [junit] toFront: robot pos: 320x240 [junit] FOCUS AWT LOST PERM [fc -1]: Button, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=javax.swing.JFrame[frame1,0,0,640x480,layout=java.awt.BorderLayout,title=Swing AWT Parent Frame: testNewtChildFocus,resizable,normal,defaultCloseOperation=HIDE_ON_CLOSE,rootPane=javax.swing.JRootPane[,2,23,636x455,layout=javax.swing.JRootPane$RootLayout,alignmentX=0.0,alignmentY=0.0,border=,flags=16777673,maximumSize=,minimumSize=,preferredSize=],rootPaneCheckingEnabled=true],cause=UNKNOWN] on java.awt.Button[button1,0,0,636x23,label=Click me ..] [junit] Frames for initial setVisible(true): 7 [junit] FOCUS AWT Button request [junit] centerMouse: robot pos: 320x35, onTitleBarIfWindow: true [junit] MOUSE AWT PRESSED [true]: Button, java.awt.event.MouseEvent[MOUSE_PRESSED,(318,12),absolute(320,35),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button1 [junit] FOCUS AWT GAINED PERM [fc 1]: Button, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=javax.swing.JFrame[frame1,0,0,640x480,layout=java.awt.BorderLayout,title=Swing AWT Parent Frame: testNewtChildFocus,resizable,normal,defaultCloseOperation=HIDE_ON_CLOSE,rootPane=javax.swing.JRootPane[,2,23,636x455,layout=javax.swing.JRootPane$RootLayout,alignmentX=0.0,alignmentY=0.0,border=,flags=16777673,maximumSize=,minimumSize=,preferredSize=],rootPaneCheckingEnabled=true],cause=MOUSE_EVENT] on java.awt.Button[button1,0,0,636x23,label=Click me ..] [junit] MOUSE AWT RELEASED [false]: Button, java.awt.event.MouseEvent[MOUSE_RELEASED,(318,12),absolute(320,35),button=1,modifiers=Button1,clickCount=1] on button1 [junit] MOUSE AWT CLICKED [1]: Button, java.awt.event.MouseEvent[MOUSE_CLICKED,(318,12),absolute(320,35),button=1,modifiers=Button1,clickCount=1] on button1 [junit] requestFocus: click, d: 501 ms [junit] FOCUS AWT Button sync [junit] centerMouse: robot pos: 320x35, onTitleBarIfWindow: false [junit] KEY AWT PRESSED [true]: Button, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=38,primaryLevelUnicode=97,scancode=0,extendedKeyCode=0x41] on button1 [junit] KEY AWT RELEASED [false]: Button, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=38,primaryLevelUnicode=97,scancode=0,extendedKeyCode=0x41] on button1 [junit] KEY AWT PRESSED [true]: Button, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=38,primaryLevelUnicode=97,scancode=0,extendedKeyCode=0x41] on button1 [junit] KEY AWT RELEASED [false]: Button, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=38,primaryLevelUnicode=97,scancode=0,extendedKeyCode=0x41] on button1 [junit] centerMouse: robot pos: 320x35, onTitleBarIfWindow: false [junit] MOUSE AWT PRESSED [true]: Button, java.awt.event.MouseEvent[MOUSE_PRESSED,(318,12),absolute(320,35),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button1 [junit] MOUSE AWT RELEASED [false]: Button, java.awt.event.MouseEvent[MOUSE_RELEASED,(318,12),absolute(320,35),button=1,modifiers=Button1,clickCount=1] on button1 [junit] MOUSE AWT CLICKED [2]: Button, java.awt.event.MouseEvent[MOUSE_CLICKED,(318,12),absolute(320,35),button=1,modifiers=Button1,clickCount=1] on button1 [junit] centerMouse: robot pos: 320x35, onTitleBarIfWindow: false [junit] MOUSE AWT PRESSED [true]: Button, java.awt.event.MouseEvent[MOUSE_PRESSED,(318,12),absolute(320,35),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button1 [junit] MOUSE AWT RELEASED [false]: Button, java.awt.event.MouseEvent[MOUSE_RELEASED,(318,12),absolute(320,35),button=1,modifiers=Button1,clickCount=1] on button1 [junit] MOUSE AWT CLICKED [3]: Button, java.awt.event.MouseEvent[MOUSE_CLICKED,(318,12),absolute(320,35),button=1,modifiers=Button1,clickCount=1] on button1 [junit] MOUSE AWT PRESSED [true]: Button, java.awt.event.MouseEvent[MOUSE_PRESSED,(318,12),absolute(320,35),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button1 [junit] MOUSE AWT RELEASED [false]: Button, java.awt.event.MouseEvent[MOUSE_RELEASED,(318,12),absolute(320,35),button=1,modifiers=Button1,clickCount=1] on button1 [junit] MOUSE AWT CLICKED [4]: Button, java.awt.event.MouseEvent[MOUSE_CLICKED,(318,12),absolute(320,35),button=1,modifiers=Button1,clickCount=1] on button1 [junit] FOCUS NEWT Canvas/GLWindow request [junit] centerMouse: robot pos: 320x262, onTitleBarIfWindow: true [junit] FOCUS AWT LOST PERM [fc -1]: Button, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas1,0,23,636x432],cause=UNKNOWN] on java.awt.Button[button1,0,0,636x23,label=Click me ..] [junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944878116 d 0ms]] [junit] FOCUS AWT GAINED PERM [fc 1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=java.awt.Button[button1,0,0,636x23,label=Click me ..],cause=UNKNOWN] on com.jogamp.newt.awt.NewtCanvasAWT[canvas1,0,23,636x432] [junit] FOCUS AWT LOST PERM [fc -1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=null,cause=CLEAR_GLOBAL_FOCUS_OWNER] on com.jogamp.newt.awt.NewtCanvasAWT[canvas1,0,23,636x432] [junit] requestFocus: click, d: 501 ms [junit] FOCUS NEWT Canvas/GLWindow sync [junit] centerMouse: robot pos: 320x262, onTitleBarIfWindow: false [junit] KEY NEWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944878830 d 1ms]]] [junit] KEY NEWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944878872 d 0ms]]] [junit] KEY NEWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944879178 d 0ms]]] [junit] KEY NEWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944879229 d 0ms]]] [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.dispose ... [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestFocus01SwingAWTRobot - testFocus02RobotFocus [junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 12.943 sec [junit] ------------- Standard Error ----------------- [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944866661 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestFocus01SwingAWTRobot - testFocus01ProgrFocus [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.init ... [junit] RedSquareES2 init on Thread[main-Display-.x11_:0-1-EDT-1,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] ShaderState: attachShaderProgram: -1 -> 1 (enable: true) [junit] null [junit] ShaderProgram[id=1, linked=false, inUse=false, program: 1, [junit] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source] [junit] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.init FIN [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.reshape 0/0 630x427, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.reshape FIN [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 630x427, swapInterval 1, drawable 0x3e00002 [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.reshape 0/0 636x430, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.reshape FIN [junit] FOCUS AWT GAINED PERM [fc 1]: Button, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=null,cause=ACTIVATION] on java.awt.Button[button0,0,0,636x23,label=Click me ..] [junit] ******** clearAWTFocus.0 [junit] FOCUS AWT LOST PERM [fc -1]: Button, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=null,cause=CLEAR_GLOBAL_FOCUS_OWNER] on java.awt.Button[button0,0,0,636x23,label=Click me ..] [junit] ******** clearAWTFocus.X [junit] toFront: robot pos: 320x240 [junit] Frames for initial setVisible(true): 8 [junit] FOCUS AWT Button request [junit] requestFocus: AWT Component [junit] FOCUS AWT GAINED PERM [fc 1]: Button, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=javax.swing.JFrame[frame0,0,0,640x480,layout=java.awt.BorderLayout,title=Swing AWT Parent Frame: testNewtChildFocus,resizable,normal,defaultCloseOperation=HIDE_ON_CLOSE,rootPane=javax.swing.JRootPane[,2,23,636x453,layout=javax.swing.JRootPane$RootLayout,alignmentX=0.0,alignmentY=0.0,border=,flags=16777673,maximumSize=,minimumSize=,preferredSize=],rootPaneCheckingEnabled=true],cause=UNKNOWN] on java.awt.Button[button0,0,0,636x23,label=Click me ..] [junit] FOCUS AWT Button sync [junit] centerMouse: robot pos: 320x35, onTitleBarIfWindow: false [junit] KEY AWT PRESSED [true]: Button, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=38,primaryLevelUnicode=97,scancode=0,extendedKeyCode=0x41] on button0 [junit] KEY AWT RELEASED [false]: Button, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=38,primaryLevelUnicode=97,scancode=0,extendedKeyCode=0x41] on button0 [junit] KEY AWT PRESSED [true]: Button, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=38,primaryLevelUnicode=97,scancode=0,extendedKeyCode=0x41] on button0 [junit] KEY AWT RELEASED [false]: Button, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=38,primaryLevelUnicode=97,scancode=0,extendedKeyCode=0x41] on button0 [junit] centerMouse: robot pos: 320x35, onTitleBarIfWindow: false [junit] MOUSE AWT PRESSED [true]: Button, java.awt.event.MouseEvent[MOUSE_PRESSED,(318,12),absolute(320,35),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button0 [junit] MOUSE AWT RELEASED [false]: Button, java.awt.event.MouseEvent[MOUSE_RELEASED,(318,12),absolute(320,35),button=1,modifiers=Button1,clickCount=1] on button0 [junit] MOUSE AWT CLICKED [1]: Button, java.awt.event.MouseEvent[MOUSE_CLICKED,(318,12),absolute(320,35),button=1,modifiers=Button1,clickCount=1] on button0 [junit] centerMouse: robot pos: 320x35, onTitleBarIfWindow: false [junit] MOUSE AWT PRESSED [true]: Button, java.awt.event.MouseEvent[MOUSE_PRESSED,(318,12),absolute(320,35),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button0 [junit] MOUSE AWT RELEASED [false]: Button, java.awt.event.MouseEvent[MOUSE_RELEASED,(318,12),absolute(320,35),button=1,modifiers=Button1,clickCount=1] on button0 [junit] MOUSE AWT CLICKED [2]: Button, java.awt.event.MouseEvent[MOUSE_CLICKED,(318,12),absolute(320,35),button=1,modifiers=Button1,clickCount=1] on button0 [junit] MOUSE AWT PRESSED [true]: Button, java.awt.event.MouseEvent[MOUSE_PRESSED,(318,12),absolute(320,35),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button0 [junit] MOUSE AWT RELEASED [false]: Button, java.awt.event.MouseEvent[MOUSE_RELEASED,(318,12),absolute(320,35),button=1,modifiers=Button1,clickCount=1] on button0 [junit] MOUSE AWT CLICKED [3]: Button, java.awt.event.MouseEvent[MOUSE_CLICKED,(318,12),absolute(320,35),button=1,modifiers=Button1,clickCount=1] on button0 [junit] FOCUS NEWT Canvas/GLWindow request [junit] requestFocus: AWT Component [junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944872327 d 1ms]] [junit] FOCUS AWT LOST PERM [fc -1]: Button, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,0,23,636x430],cause=UNKNOWN] on java.awt.Button[button0,0,0,636x23,label=Click me ..] [junit] FOCUS AWT GAINED PERM [fc 1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=java.awt.Button[button0,0,0,636x23,label=Click me ..],cause=UNKNOWN] on com.jogamp.newt.awt.NewtCanvasAWT[canvas0,0,23,636x430] [junit] FOCUS AWT LOST PERM [fc -1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=null,cause=CLEAR_GLOBAL_FOCUS_OWNER] on com.jogamp.newt.awt.NewtCanvasAWT[canvas0,0,23,636x430] [junit] FOCUS NEWT Canvas/GLWindow sync [junit] centerMouse: robot pos: 320x261, onTitleBarIfWindow: false [junit] KEY NEWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944872638 d 1ms]]] [junit] KEY NEWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944872690 d 0ms]]] [junit] KEY NEWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944872996 d 0ms]]] [junit] KEY NEWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944873047 d 1ms]]] [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.dispose ... [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestFocus01SwingAWTRobot - testFocus01ProgrFocus [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestFocus01SwingAWTRobot - testFocus02RobotFocus [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.init ... [junit] RedSquareES2 init on Thread[main-Display-.x11_:0-2-EDT-1,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] ShaderState: attachShaderProgram: -1 -> 2 (enable: true) [junit] null [junit] ShaderProgram[id=2, linked=false, inUse=false, program: 1, [junit] ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader: 2, source] [junit] ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.init FIN [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.reshape 0/0 630x427, swapInterval 1, drawable 0x3e00004 [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.reshape FIN [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 630x427, swapInterval 1, drawable 0x3e00004 [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN [junit] ******** clearAWTFocus.0 [junit] FOCUS AWT GAINED PERM [fc 1]: Button, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=null,cause=ACTIVATION] on java.awt.Button[button1,0,0,636x23,label=Click me ..] [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.reshape 0/0 636x432, swapInterval 1, drawable 0x3e00004 [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.reshape FIN [junit] ******** clearAWTFocus.X [junit] toFront: robot pos: 320x240 [junit] FOCUS AWT LOST PERM [fc -1]: Button, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=javax.swing.JFrame[frame1,0,0,640x480,layout=java.awt.BorderLayout,title=Swing AWT Parent Frame: testNewtChildFocus,resizable,normal,defaultCloseOperation=HIDE_ON_CLOSE,rootPane=javax.swing.JRootPane[,2,23,636x455,layout=javax.swing.JRootPane$RootLayout,alignmentX=0.0,alignmentY=0.0,border=,flags=16777673,maximumSize=,minimumSize=,preferredSize=],rootPaneCheckingEnabled=true],cause=UNKNOWN] on java.awt.Button[button1,0,0,636x23,label=Click me ..] [junit] Frames for initial setVisible(true): 7 [junit] FOCUS AWT Button request [junit] centerMouse: robot pos: 320x35, onTitleBarIfWindow: true [junit] MOUSE AWT PRESSED [true]: Button, java.awt.event.MouseEvent[MOUSE_PRESSED,(318,12),absolute(320,35),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button1 [junit] FOCUS AWT GAINED PERM [fc 1]: Button, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=javax.swing.JFrame[frame1,0,0,640x480,layout=java.awt.BorderLayout,title=Swing AWT Parent Frame: testNewtChildFocus,resizable,normal,defaultCloseOperation=HIDE_ON_CLOSE,rootPane=javax.swing.JRootPane[,2,23,636x455,layout=javax.swing.JRootPane$RootLayout,alignmentX=0.0,alignmentY=0.0,border=,flags=16777673,maximumSize=,minimumSize=,preferredSize=],rootPaneCheckingEnabled=true],cause=MOUSE_EVENT] on java.awt.Button[button1,0,0,636x23,label=Click me ..] [junit] MOUSE AWT RELEASED [false]: Button, java.awt.event.MouseEvent[MOUSE_RELEASED,(318,12),absolute(320,35),button=1,modifiers=Button1,clickCount=1] on button1 [junit] MOUSE AWT CLICKED [1]: Button, java.awt.event.MouseEvent[MOUSE_CLICKED,(318,12),absolute(320,35),button=1,modifiers=Button1,clickCount=1] on button1 [junit] requestFocus: click, d: 501 ms [junit] FOCUS AWT Button sync [junit] centerMouse: robot pos: 320x35, onTitleBarIfWindow: false [junit] KEY AWT PRESSED [true]: Button, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=38,primaryLevelUnicode=97,scancode=0,extendedKeyCode=0x41] on button1 [junit] KEY AWT RELEASED [false]: Button, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=38,primaryLevelUnicode=97,scancode=0,extendedKeyCode=0x41] on button1 [junit] KEY AWT PRESSED [true]: Button, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=38,primaryLevelUnicode=97,scancode=0,extendedKeyCode=0x41] on button1 [junit] KEY AWT RELEASED [false]: Button, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=38,primaryLevelUnicode=97,scancode=0,extendedKeyCode=0x41] on button1 [junit] centerMouse: robot pos: 320x35, onTitleBarIfWindow: false [junit] MOUSE AWT PRESSED [true]: Button, java.awt.event.MouseEvent[MOUSE_PRESSED,(318,12),absolute(320,35),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button1 [junit] MOUSE AWT RELEASED [false]: Button, java.awt.event.MouseEvent[MOUSE_RELEASED,(318,12),absolute(320,35),button=1,modifiers=Button1,clickCount=1] on button1 [junit] MOUSE AWT CLICKED [2]: Button, java.awt.event.MouseEvent[MOUSE_CLICKED,(318,12),absolute(320,35),button=1,modifiers=Button1,clickCount=1] on button1 [junit] centerMouse: robot pos: 320x35, onTitleBarIfWindow: false [junit] MOUSE AWT PRESSED [true]: Button, java.awt.event.MouseEvent[MOUSE_PRESSED,(318,12),absolute(320,35),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button1 [junit] MOUSE AWT RELEASED [false]: Button, java.awt.event.MouseEvent[MOUSE_RELEASED,(318,12),absolute(320,35),button=1,modifiers=Button1,clickCount=1] on button1 [junit] MOUSE AWT CLICKED [3]: Button, java.awt.event.MouseEvent[MOUSE_CLICKED,(318,12),absolute(320,35),button=1,modifiers=Button1,clickCount=1] on button1 [junit] MOUSE AWT PRESSED [true]: Button, java.awt.event.MouseEvent[MOUSE_PRESSED,(318,12),absolute(320,35),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button1 [junit] MOUSE AWT RELEASED [false]: Button, java.awt.event.MouseEvent[MOUSE_RELEASED,(318,12),absolute(320,35),button=1,modifiers=Button1,clickCount=1] on button1 [junit] MOUSE AWT CLICKED [4]: Button, java.awt.event.MouseEvent[MOUSE_CLICKED,(318,12),absolute(320,35),button=1,modifiers=Button1,clickCount=1] on button1 [junit] FOCUS NEWT Canvas/GLWindow request [junit] centerMouse: robot pos: 320x262, onTitleBarIfWindow: true [junit] FOCUS AWT LOST PERM [fc -1]: Button, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas1,0,23,636x432],cause=UNKNOWN] on java.awt.Button[button1,0,0,636x23,label=Click me ..] [junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944878116 d 0ms]] [junit] FOCUS AWT GAINED PERM [fc 1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=java.awt.Button[button1,0,0,636x23,label=Click me ..],cause=UNKNOWN] on com.jogamp.newt.awt.NewtCanvasAWT[canvas1,0,23,636x432] [junit] FOCUS AWT LOST PERM [fc -1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=null,cause=CLEAR_GLOBAL_FOCUS_OWNER] on com.jogamp.newt.awt.NewtCanvasAWT[canvas1,0,23,636x432] [junit] requestFocus: click, d: 501 ms [junit] FOCUS NEWT Canvas/GLWindow sync [junit] centerMouse: robot pos: 320x262, onTitleBarIfWindow: false [junit] KEY NEWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944878830 d 1ms]]] [junit] KEY NEWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944878872 d 0ms]]] [junit] KEY NEWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944879178 d 0ms]]] [junit] KEY NEWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944879229 d 0ms]]] [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.dispose ... [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestFocus01SwingAWTRobot - testFocus02RobotFocus [junit] SLOCK [T main @ 1372944879524 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms [junit] ------------- ---------------- --------------- [junit] [junit] Testcase: testFocus01ProgrFocus took 5.471 sec [junit] Testcase: testFocus02RobotFocus took 6.171 sec [junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 12.943 sec [junit] [junit] ------------- Standard Error ----------------- [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944866661 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestFocus01SwingAWTRobot - testFocus01ProgrFocus [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.init ... [junit] RedSquareES2 init on Thread[main-Display-.x11_:0-1-EDT-1,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] ShaderState: attachShaderProgram: -1 -> 1 (enable: true) [junit] null [junit] ShaderProgram[id=1, linked=false, inUse=false, program: 1, [junit] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source] [junit] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.init FIN [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.reshape 0/0 630x427, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.reshape FIN [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 630x427, swapInterval 1, drawable 0x3e00002 [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.reshape 0/0 636x430, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.reshape FIN [junit] FOCUS AWT GAINED PERM [fc 1]: Button, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=null,cause=ACTIVATION] on java.awt.Button[button0,0,0,636x23,label=Click me ..] [junit] ******** clearAWTFocus.0 [junit] FOCUS AWT LOST PERM [fc -1]: Button, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=null,cause=CLEAR_GLOBAL_FOCUS_OWNER] on java.awt.Button[button0,0,0,636x23,label=Click me ..] [junit] ******** clearAWTFocus.X [junit] toFront: robot pos: 320x240 [junit] Frames for initial setVisible(true): 8 [junit] FOCUS AWT Button request [junit] requestFocus: AWT Component [junit] FOCUS AWT GAINED PERM [fc 1]: Button, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=javax.swing.JFrame[frame0,0,0,640x480,layout=java.awt.BorderLayout,title=Swing AWT Parent Frame: testNewtChildFocus,resizable,normal,defaultCloseOperation=HIDE_ON_CLOSE,rootPane=javax.swing.JRootPane[,2,23,636x453,layout=javax.swing.JRootPane$RootLayout,alignmentX=0.0,alignmentY=0.0,border=,flags=16777673,maximumSize=,minimumSize=,preferredSize=],rootPaneCheckingEnabled=true],cause=UNKNOWN] on java.awt.Button[button0,0,0,636x23,label=Click me ..] [junit] FOCUS AWT Button sync [junit] centerMouse: robot pos: 320x35, onTitleBarIfWindow: false [junit] KEY AWT PRESSED [true]: Button, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=38,primaryLevelUnicode=97,scancode=0,extendedKeyCode=0x41] on button0 [junit] KEY AWT RELEASED [false]: Button, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=38,primaryLevelUnicode=97,scancode=0,extendedKeyCode=0x41] on button0 [junit] KEY AWT PRESSED [true]: Button, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=38,primaryLevelUnicode=97,scancode=0,extendedKeyCode=0x41] on button0 [junit] KEY AWT RELEASED [false]: Button, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=38,primaryLevelUnicode=97,scancode=0,extendedKeyCode=0x41] on button0 [junit] centerMouse: robot pos: 320x35, onTitleBarIfWindow: false [junit] MOUSE AWT PRESSED [true]: Button, java.awt.event.MouseEvent[MOUSE_PRESSED,(318,12),absolute(320,35),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button0 [junit] MOUSE AWT RELEASED [false]: Button, java.awt.event.MouseEvent[MOUSE_RELEASED,(318,12),absolute(320,35),button=1,modifiers=Button1,clickCount=1] on button0 [junit] MOUSE AWT CLICKED [1]: Button, java.awt.event.MouseEvent[MOUSE_CLICKED,(318,12),absolute(320,35),button=1,modifiers=Button1,clickCount=1] on button0 [junit] centerMouse: robot pos: 320x35, onTitleBarIfWindow: false [junit] MOUSE AWT PRESSED [true]: Button, java.awt.event.MouseEvent[MOUSE_PRESSED,(318,12),absolute(320,35),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button0 [junit] MOUSE AWT RELEASED [false]: Button, java.awt.event.MouseEvent[MOUSE_RELEASED,(318,12),absolute(320,35),button=1,modifiers=Button1,clickCount=1] on button0 [junit] MOUSE AWT CLICKED [2]: Button, java.awt.event.MouseEvent[MOUSE_CLICKED,(318,12),absolute(320,35),button=1,modifiers=Button1,clickCount=1] on button0 [junit] MOUSE AWT PRESSED [true]: Button, java.awt.event.MouseEvent[MOUSE_PRESSED,(318,12),absolute(320,35),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button0 [junit] SLOCK [T main @ 1372944879524 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms [junit] MOUSE AWT RELEASED [false]: Button, java.awt.event.MouseEvent[MOUSE_RELEASED,(318,12),absolute(320,35),button=1,modifiers=Button1,clickCount=1] on button0 [junit] MOUSE AWT CLICKED [3]: Button, java.awt.event.MouseEvent[MOUSE_CLICKED,(318,12),absolute(320,35),button=1,modifiers=Button1,clickCount=1] on button0 [junit] FOCUS NEWT Canvas/GLWindow request [junit] requestFocus: AWT Component [junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944872327 d 1ms]] [junit] FOCUS AWT LOST PERM [fc -1]: Button, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,0,23,636x430],cause=UNKNOWN] on java.awt.Button[button0,0,0,636x23,label=Click me ..] [junit] FOCUS AWT GAINED PERM [fc 1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=java.awt.Button[button0,0,0,636x23,label=Click me ..],cause=UNKNOWN] on com.jogamp.newt.awt.NewtCanvasAWT[canvas0,0,23,636x430] [junit] FOCUS AWT LOST PERM [fc -1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=null,cause=CLEAR_GLOBAL_FOCUS_OWNER] on com.jogamp.newt.awt.NewtCanvasAWT[canvas0,0,23,636x430] [junit] FOCUS NEWT Canvas/GLWindow sync [junit] centerMouse: robot pos: 320x261, onTitleBarIfWindow: false [junit] KEY NEWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944872638 d 1ms]]] [junit] KEY NEWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944872690 d 0ms]]] [junit] KEY NEWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944872996 d 0ms]]] [junit] KEY NEWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944873047 d 1ms]]] [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.dispose ... [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestFocus01SwingAWTRobot - testFocus01ProgrFocus [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestFocus01SwingAWTRobot - testFocus02RobotFocus [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.init ... [junit] RedSquareES2 init on Thread[main-Display-.x11_:0-2-EDT-1,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] ShaderState: attachShaderProgram: -1 -> 2 (enable: true) [junit] null [junit] ShaderProgram[id=2, linked=false, inUse=false, program: 1, [junit] ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader: 2, source] [junit] ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.init FIN [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.reshape 0/0 630x427, swapInterval 1, drawable 0x3e00004 [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.reshape FIN [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 630x427, swapInterval 1, drawable 0x3e00004 [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN [junit] ******** clearAWTFocus.0 [junit] FOCUS AWT GAINED PERM [fc 1]: Button, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=null,cause=ACTIVATION] on java.awt.Button[button1,0,0,636x23,label=Click me ..] [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.reshape 0/0 636x432, swapInterval 1, drawable 0x3e00004 [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.reshape FIN [junit] ******** clearAWTFocus.X [junit] toFront: robot pos: 320x240 [junit] FOCUS AWT LOST PERM [fc -1]: Button, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=javax.swing.JFrame[frame1,0,0,640x480,layout=java.awt.BorderLayout,title=Swing AWT Parent Frame: testNewtChildFocus,resizable,normal,defaultCloseOperation=HIDE_ON_CLOSE,rootPane=javax.swing.JRootPane[,2,23,636x455,layout=javax.swing.JRootPane$RootLayout,alignmentX=0.0,alignmentY=0.0,border=,flags=16777673,maximumSize=,minimumSize=,preferredSize=],rootPaneCheckingEnabled=true],cause=UNKNOWN] on java.awt.Button[button1,0,0,636x23,label=Click me ..] [junit] Frames for initial setVisible(true): 7 [junit] FOCUS AWT Button request [junit] centerMouse: robot pos: 320x35, onTitleBarIfWindow: true [junit] MOUSE AWT PRESSED [true]: Button, java.awt.event.MouseEvent[MOUSE_PRESSED,(318,12),absolute(320,35),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button1 [junit] FOCUS AWT GAINED PERM [fc 1]: Button, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=javax.swing.JFrame[frame1,0,0,640x480,layout=java.awt.BorderLayout,title=Swing AWT Parent Frame: testNewtChildFocus,resizable,normal,defaultCloseOperation=HIDE_ON_CLOSE,rootPane=javax.swing.JRootPane[,2,23,636x455,layout=javax.swing.JRootPane$RootLayout,alignmentX=0.0,alignmentY=0.0,border=,flags=16777673,maximumSize=,minimumSize=,preferredSize=],rootPaneCheckingEnabled=true],cause=MOUSE_EVENT] on java.awt.Button[button1,0,0,636x23,label=Click me ..] [junit] MOUSE AWT RELEASED [false]: Button, java.awt.event.MouseEvent[MOUSE_RELEASED,(318,12),absolute(320,35),button=1,modifiers=Button1,clickCount=1] on button1 [junit] MOUSE AWT CLICKED [1]: Button, java.awt.event.MouseEvent[MOUSE_CLICKED,(318,12),absolute(320,35),button=1,modifiers=Button1,clickCount=1] on button1 [junit] requestFocus: click, d: 501 ms [junit] FOCUS AWT Button sync [junit] centerMouse: robot pos: 320x35, onTitleBarIfWindow: false [junit] KEY AWT PRESSED [true]: Button, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=38,primaryLevelUnicode=97,scancode=0,extendedKeyCode=0x41] on button1 [junit] KEY AWT RELEASED [false]: Button, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=38,primaryLevelUnicode=97,scancode=0,extendedKeyCode=0x41] on button1 [junit] KEY AWT PRESSED [true]: Button, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=38,primaryLevelUnicode=97,scancode=0,extendedKeyCode=0x41] on button1 [junit] KEY AWT RELEASED [false]: Button, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=38,primaryLevelUnicode=97,scancode=0,extendedKeyCode=0x41] on button1 [junit] centerMouse: robot pos: 320x35, onTitleBarIfWindow: false [junit] MOUSE AWT PRESSED [true]: Button, java.awt.event.MouseEvent[MOUSE_PRESSED,(318,12),absolute(320,35),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button1 [junit] MOUSE AWT RELEASED [false]: Button, java.awt.event.MouseEvent[MOUSE_RELEASED,(318,12),absolute(320,35),button=1,modifiers=Button1,clickCount=1] on button1 [junit] MOUSE AWT CLICKED [2]: Button, java.awt.event.MouseEvent[MOUSE_CLICKED,(318,12),absolute(320,35),button=1,modifiers=Button1,clickCount=1] on button1 [junit] centerMouse: robot pos: 320x35, onTitleBarIfWindow: false [junit] MOUSE AWT PRESSED [true]: Button, java.awt.event.MouseEvent[MOUSE_PRESSED,(318,12),absolute(320,35),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button1 [junit] MOUSE AWT RELEASED [false]: Button, java.awt.event.MouseEvent[MOUSE_RELEASED,(318,12),absolute(320,35),button=1,modifiers=Button1,clickCount=1] on button1 [junit] MOUSE AWT CLICKED [3]: Button, java.awt.event.MouseEvent[MOUSE_CLICKED,(318,12),absolute(320,35),button=1,modifiers=Button1,clickCount=1] on button1 [junit] MOUSE AWT PRESSED [true]: Button, java.awt.event.MouseEvent[MOUSE_PRESSED,(318,12),absolute(320,35),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button1 [junit] MOUSE AWT RELEASED [false]: Button, java.awt.event.MouseEvent[MOUSE_RELEASED,(318,12),absolute(320,35),button=1,modifiers=Button1,clickCount=1] on button1 [junit] MOUSE AWT CLICKED [4]: Button, java.awt.event.MouseEvent[MOUSE_CLICKED,(318,12),absolute(320,35),button=1,modifiers=Button1,clickCount=1] on button1 [junit] FOCUS NEWT Canvas/GLWindow request [junit] centerMouse: robot pos: 320x262, onTitleBarIfWindow: true [junit] FOCUS AWT LOST PERM [fc -1]: Button, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas1,0,23,636x432],cause=UNKNOWN] on java.awt.Button[button1,0,0,636x23,label=Click me ..] [junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944878116 d 0ms]] [junit] FOCUS AWT GAINED PERM [fc 1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=java.awt.Button[button1,0,0,636x23,label=Click me ..],cause=UNKNOWN] on com.jogamp.newt.awt.NewtCanvasAWT[canvas1,0,23,636x432] [junit] FOCUS AWT LOST PERM [fc -1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=null,cause=CLEAR_GLOBAL_FOCUS_OWNER] on com.jogamp.newt.awt.NewtCanvasAWT[canvas1,0,23,636x432] [junit] requestFocus: click, d: 501 ms [junit] FOCUS NEWT Canvas/GLWindow sync [junit] centerMouse: robot pos: 320x262, onTitleBarIfWindow: false [junit] KEY NEWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944878830 d 1ms]]] [junit] KEY NEWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944878872 d 0ms]]] [junit] KEY NEWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944879178 d 0ms]]] [junit] KEY NEWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944879229 d 0ms]]] [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.dispose ... [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestFocus01SwingAWTRobot - testFocus02RobotFocus [junit] SLOCK [T main @ 1372944879524 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms [junit] ------------- ---------------- --------------- [junit] SLOCK [T main @ 1372944880331 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Testsuite: com.jogamp.opengl.test.junit.newt.TestFocus02SwingAWTRobot [junit] Testsuite: com.jogamp.opengl.test.junit.newt.TestFocus02SwingAWTRobot [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944909361 ms +++ localhost/127.0.0.1:59999 - Locked within 29033 ms, 30 attempts [junit] libEGL warning: DRI2: failed to authenticate [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestFocus02SwingAWTRobot - testFocus01ProgrFocus [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.init ... [junit] GearsES2 init on Thread[main-Display-.x11_:0-1-EDT-1,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@34fd2520 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5790730d [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4c718764 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.init FIN [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 460x358, swapInterval 1, drawable 0x3c00002 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 460x358, swapInterval 1, drawable 0x3c00002 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 460x358, swapInterval 1, drawable 0x3c00002 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 460x358, swapInterval 1, drawable 0x3c00002 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 460x358, swapInterval 1, drawable 0x3c00002 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 460x358, swapInterval 1, drawable 0x3c00002 [junit] FOCUS AWT GAINED PERM [fc 1]: ButtonNorthOuter, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=null,cause=ACTIVATION] on java.awt.Button[button0,0,0,636x23,label=north] [junit] ******** clearAWTFocus.0 [junit] FOCUS AWT LOST PERM [fc -1]: ButtonNorthOuter, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=null,cause=CLEAR_GLOBAL_FOCUS_OWNER] on java.awt.Button[button0,0,0,636x23,label=north] [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 466x361, swapInterval 1, drawable 0x3c00002 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 466x361, swapInterval 1, drawable 0x3c00002 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 466x361, swapInterval 1, drawable 0x3c00002 [junit] ******** clearAWTFocus.X [junit] toFront: robot pos: 320x240 [junit] Frames for initial setVisible(true): 6 [junit] FOCUS AWT Button Outer request [junit] requestFocus: AWT Component [junit] FOCUS AWT GAINED PERM [fc 1]: ButtonNorthOuter, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=javax.swing.JFrame[frame1,0,0,640x480,layout=java.awt.BorderLayout,title=Swing Parent JFrame,resizable,normal,defaultCloseOperation=DO_NOTHING_ON_CLOSE,rootPane=javax.swing.JRootPane[,2,23,636x453,layout=javax.swing.JRootPane$RootLayout,alignmentX=0.0,alignmentY=0.0,border=,flags=16777673,maximumSize=,minimumSize=,preferredSize=],rootPaneCheckingEnabled=true],cause=UNKNOWN] on java.awt.Button[button0,0,0,636x23,label=north] [junit] FOCUS AWT Button Outer sync [junit] centerMouse: robot pos: 320x35, onTitleBarIfWindow: false [junit] KEY AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=38,primaryLevelUnicode=97,scancode=0,extendedKeyCode=0x41] on button0 [junit] KEY AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=38,primaryLevelUnicode=97,scancode=0,extendedKeyCode=0x41] on button0 [junit] KEY AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=38,primaryLevelUnicode=97,scancode=0,extendedKeyCode=0x41] on button0 [junit] KEY AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=38,primaryLevelUnicode=97,scancode=0,extendedKeyCode=0x41] on button0 [junit] centerMouse: robot pos: 320x35, onTitleBarIfWindow: false [junit] MOUSE AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_PRESSED,(318,12),absolute(320,35),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button0 [junit] MOUSE AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_RELEASED,(318,12),absolute(320,35),button=1,modifiers=Button1,clickCount=1] on button0 [junit] MOUSE AWT CLICKED [1]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_CLICKED,(318,12),absolute(320,35),button=1,modifiers=Button1,clickCount=1] on button0 [junit] centerMouse: robot pos: 320x35, onTitleBarIfWindow: false [junit] MOUSE AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_PRESSED,(318,12),absolute(320,35),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button0 [junit] MOUSE AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_RELEASED,(318,12),absolute(320,35),button=1,modifiers=Button1,clickCount=1] on button0 [junit] MOUSE AWT CLICKED [2]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_CLICKED,(318,12),absolute(320,35),button=1,modifiers=Button1,clickCount=1] on button0 [junit] MOUSE AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_PRESSED,(318,12),absolute(320,35),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button0 [junit] MOUSE AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_RELEASED,(318,12),absolute(320,35),button=1,modifiers=Button1,clickCount=1] on button0 [junit] MOUSE AWT CLICKED [3]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_CLICKED,(318,12),absolute(320,35),button=1,modifiers=Button1,clickCount=1] on button0 [junit] FOCUS NEWT Canvas/GLWindow request [junit] requestFocus: AWT Component [junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944915147 d 1ms]] [junit] FOCUS AWT LOST PERM [fc -1]: ButtonNorthOuter, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,43,23,466x361],cause=UNKNOWN] on java.awt.Button[button0,0,0,636x23,label=north] [junit] FOCUS AWT GAINED PERM [fc 1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=java.awt.Button[button0,0,0,636x23,label=north],cause=UNKNOWN] on com.jogamp.newt.awt.NewtCanvasAWT[canvas0,43,23,466x361] [junit] FOCUS AWT LOST PERM [fc -1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=null,cause=CLEAR_GLOBAL_FOCUS_OWNER] on com.jogamp.newt.awt.NewtCanvasAWT[canvas0,43,23,466x361] [junit] FOCUS NEWT Canvas/GLWindow sync [junit] centerMouse: robot pos: 321x249, onTitleBarIfWindow: false [junit] KEY NEWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944915478 d 1ms]]] [junit] KEY NEWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944915530 d 0ms]]] [junit] KEY NEWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944915826 d 0ms]]] [junit] KEY NEWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944915877 d 0ms]]] [junit] centerMouse: robot pos: 321x249, onTitleBarIfWindow: false [junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@55fde4cb/[I@fb7f788, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 233/180, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944916285 d 0ms]]] [junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@76dc09c7/[I@680624c7, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 233/180, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944916286 d 0ms]]] [junit] MOUSE NEWT CLICKED [1]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@6b58ba2b/[I@e26941c, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 233/180, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944916286 d 1ms]]] [junit] centerMouse: robot pos: 321x249, onTitleBarIfWindow: false [junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@212447e3/[I@54eb9914, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 233/180, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944916909 d 0ms]]] [junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@378f1b9a/[I@145d37f5, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 233/180, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944916910 d 0ms]]] [junit] MOUSE NEWT CLICKED [2]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@7404c044/[I@63eaebdd, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 233/180, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944916910 d 0ms]]] [junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@54232d6a/[I@517ab54d, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 233/180, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944917409 d 0ms]]] [junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@4f14fc05/[I@6aadd4d2, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 233/180, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944917410 d 0ms]]] [junit] MOUSE NEWT CLICKED [3]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@3a6f5db5/[I@6571340b, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 233/180, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944917410 d 1ms]]] [junit] FOCUS AWT Button request [junit] requestFocus: AWT Component [junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944918103 d 0ms]] [junit] FOCUS AWT GAINED PERM [fc 1]: ButtonNorthInner, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=null,cause=ACTIVATION] on java.awt.Button[button1,0,0,551x23,label=north] [junit] FOCUS AWT Button sync [junit] centerMouse: robot pos: 321x58, onTitleBarIfWindow: false [junit] KEY AWT PRESSED [true]: ButtonNorthInner, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=38,primaryLevelUnicode=97,scancode=0,extendedKeyCode=0x41] on button1 [junit] KEY AWT RELEASED [false]: ButtonNorthInner, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=38,primaryLevelUnicode=97,scancode=0,extendedKeyCode=0x41] on button1 [junit] KEY AWT PRESSED [true]: ButtonNorthInner, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=38,primaryLevelUnicode=97,scancode=0,extendedKeyCode=0x41] on button1 [junit] KEY AWT RELEASED [false]: ButtonNorthInner, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=38,primaryLevelUnicode=97,scancode=0,extendedKeyCode=0x41] on button1 [junit] centerMouse: robot pos: 321x58, onTitleBarIfWindow: false [junit] MOUSE AWT PRESSED [true]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_PRESSED,(276,12),absolute(321,58),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button1 [junit] MOUSE AWT RELEASED [false]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_RELEASED,(276,12),absolute(321,58),button=1,modifiers=Button1,clickCount=1] on button1 [junit] MOUSE AWT CLICKED [1]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_CLICKED,(276,12),absolute(321,58),button=1,modifiers=Button1,clickCount=1] on button1 [junit] centerMouse: robot pos: 321x58, onTitleBarIfWindow: false [junit] MOUSE AWT PRESSED [true]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_PRESSED,(276,12),absolute(321,58),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button1 [junit] MOUSE AWT RELEASED [false]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_RELEASED,(276,12),absolute(321,58),button=1,modifiers=Button1,clickCount=1] on button1 [junit] MOUSE AWT CLICKED [2]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_CLICKED,(276,12),absolute(321,58),button=1,modifiers=Button1,clickCount=1] on button1 [junit] MOUSE AWT PRESSED [true]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_PRESSED,(276,12),absolute(321,58),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button1 [junit] MOUSE AWT RELEASED [false]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_RELEASED,(276,12),absolute(321,58),button=1,modifiers=Button1,clickCount=1] on button1 [junit] MOUSE AWT CLICKED [3]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_CLICKED,(276,12),absolute(321,58),button=1,modifiers=Button1,clickCount=1] on button1 [junit] FOCUS NEWT Canvas/GLWindow request [junit] requestFocus: AWT Component [junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944921343 d 0ms]] [junit] FOCUS AWT LOST PERM [fc -1]: ButtonNorthInner, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,43,23,466x361],cause=UNKNOWN] on java.awt.Button[button1,0,0,551x23,label=north] [junit] FOCUS AWT GAINED PERM [fc 1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=java.awt.Button[button1,0,0,551x23,label=north],cause=UNKNOWN] on com.jogamp.newt.awt.NewtCanvasAWT[canvas0,43,23,466x361] [junit] FOCUS AWT LOST PERM [fc -1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=null,cause=CLEAR_GLOBAL_FOCUS_OWNER] on com.jogamp.newt.awt.NewtCanvasAWT[canvas0,43,23,466x361] [junit] FOCUS NEWT Canvas/GLWindow sync [junit] centerMouse: robot pos: 321x249, onTitleBarIfWindow: false [junit] KEY NEWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944921659 d 1ms]]] [junit] KEY NEWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944921711 d 0ms]]] [junit] KEY NEWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944922017 d 0ms]]] [junit] KEY NEWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944922068 d 1ms]]] [junit] centerMouse: robot pos: 321x249, onTitleBarIfWindow: false [junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@2cf6acd8/[I@76cdaff7, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 233/180, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944922476 d 1ms]]] [junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@39dbbe10/[I@99b2a1d, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 233/180, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944922477 d 0ms]]] [junit] MOUSE NEWT CLICKED [1]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@29e9dad8/[I@381eb067, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 233/180, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944922477 d 1ms]]] [junit] centerMouse: robot pos: 321x249, onTitleBarIfWindow: false [junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@36572a2a/[I@14914745, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 233/180, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944923089 d 0ms]]] [junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@4dde0d8f/[I@2d4c4f39, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 233/180, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944923090 d 1ms]]] [junit] MOUSE NEWT CLICKED [2]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@6ce53e6a/[I@3e64d900, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 233/180, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944923090 d 1ms]]] [junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@4ee2af00/[I@44f5176, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 233/180, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944923600 d 1ms]]] [junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@736d1c2f/[I@558cdd, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 233/180, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944923601 d 0ms]]] [junit] MOUSE NEWT CLICKED [3]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@70930156/[I@433ceed7, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 233/180, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944923601 d 1ms]]] [junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944924009 d 0ms]] [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose ... [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestFocus02SwingAWTRobot - testFocus01ProgrFocus [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestFocus02SwingAWTRobot - testFocus02RobotFocus [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.init ... [junit] GearsES2 init on Thread[main-Display-.x11_:0-2-EDT-1,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1cd9f974 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2a883d78 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@567ba718 [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.init FIN [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 460x358, swapInterval 1, drawable 0x3c00004 [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 460x358, swapInterval 1, drawable 0x3c00004 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 460x358, swapInterval 1, drawable 0x3c00004 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 460x358, swapInterval 1, drawable 0x3c00004 [junit] ******** clearAWTFocus.0 [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 460x358, swapInterval 1, drawable 0x3c00004 [junit] FOCUS AWT GAINED PERM [fc 1]: ButtonNorthOuter, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=null,cause=ACTIVATION] on java.awt.Button[button2,0,0,636x23,label=north] [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 460x358, swapInterval 1, drawable 0x3c00004 [junit] ******** clearAWTFocus.X [junit] toFront: robot pos: 320x240 [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 466x363, swapInterval 1, drawable 0x3c00004 [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 466x363, swapInterval 1, drawable 0x3c00004 [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 466x363, swapInterval 1, drawable 0x3c00004 [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 466x363, swapInterval 1, drawable 0x3c00004 [junit] FOCUS AWT LOST PERM [fc -1]: ButtonNorthOuter, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=javax.swing.JFrame[frame2,0,0,640x480,layout=java.awt.BorderLayout,title=Swing Parent JFrame,resizable,normal,defaultCloseOperation=DO_NOTHING_ON_CLOSE,rootPane=javax.swing.JRootPane[,2,23,636x455,layout=javax.swing.JRootPane$RootLayout,alignmentX=0.0,alignmentY=0.0,border=,flags=16777673,maximumSize=,minimumSize=,preferredSize=],rootPaneCheckingEnabled=true],cause=UNKNOWN] on java.awt.Button[button2,0,0,636x23,label=north] [junit] Frames for initial setVisible(true): 7 [junit] FOCUS AWT Button Outer request [junit] centerMouse: robot pos: 320x35, onTitleBarIfWindow: true [junit] MOUSE AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_PRESSED,(318,12),absolute(320,35),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button2 [junit] FOCUS AWT GAINED PERM [fc 1]: ButtonNorthOuter, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=javax.swing.JFrame[frame2,0,0,640x480,layout=java.awt.BorderLayout,title=Swing Parent JFrame,resizable,normal,defaultCloseOperation=DO_NOTHING_ON_CLOSE,rootPane=javax.swing.JRootPane[,2,23,636x455,layout=javax.swing.JRootPane$RootLayout,alignmentX=0.0,alignmentY=0.0,border=,flags=16777673,maximumSize=,minimumSize=,preferredSize=],rootPaneCheckingEnabled=true],cause=MOUSE_EVENT] on java.awt.Button[button2,0,0,636x23,label=north] [junit] MOUSE AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_RELEASED,(318,12),absolute(320,35),button=1,modifiers=Button1,clickCount=1] on button2 [junit] MOUSE AWT CLICKED [1]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_CLICKED,(318,12),absolute(320,35),button=1,modifiers=Button1,clickCount=1] on button2 [junit] requestFocus: click, d: 501 ms [junit] FOCUS AWT Button Outer sync [junit] centerMouse: robot pos: 320x35, onTitleBarIfWindow: false [junit] KEY AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=38,primaryLevelUnicode=97,scancode=0,extendedKeyCode=0x41] on button2 [junit] KEY AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=38,primaryLevelUnicode=97,scancode=0,extendedKeyCode=0x41] on button2 [junit] KEY AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=38,primaryLevelUnicode=97,scancode=0,extendedKeyCode=0x41] on button2 [junit] KEY AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=38,primaryLevelUnicode=97,scancode=0,extendedKeyCode=0x41] on button2 [junit] centerMouse: robot pos: 320x35, onTitleBarIfWindow: false [junit] MOUSE AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_PRESSED,(318,12),absolute(320,35),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button2 [junit] MOUSE AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_RELEASED,(318,12),absolute(320,35),button=1,modifiers=Button1,clickCount=1] on button2 [junit] MOUSE AWT CLICKED [2]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_CLICKED,(318,12),absolute(320,35),button=1,modifiers=Button1,clickCount=1] on button2 [junit] centerMouse: robot pos: 320x35, onTitleBarIfWindow: false [junit] MOUSE AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_PRESSED,(318,12),absolute(320,35),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button2 [junit] MOUSE AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_RELEASED,(318,12),absolute(320,35),button=1,modifiers=Button1,clickCount=1] on button2 [junit] MOUSE AWT CLICKED [3]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_CLICKED,(318,12),absolute(320,35),button=1,modifiers=Button1,clickCount=1] on button2 [junit] MOUSE AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_PRESSED,(318,12),absolute(320,35),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button2 [junit] MOUSE AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_RELEASED,(318,12),absolute(320,35),button=1,modifiers=Button1,clickCount=1] on button2 [junit] MOUSE AWT CLICKED [4]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_CLICKED,(318,12),absolute(320,35),button=1,modifiers=Button1,clickCount=1] on button2 [junit] FOCUS NEWT Canvas/GLWindow request [junit] centerMouse: robot pos: 321x251, onTitleBarIfWindow: true [junit] FOCUS AWT LOST PERM [fc -1]: ButtonNorthOuter, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas1,43,23,466x363],cause=UNKNOWN] on java.awt.Button[button2,0,0,636x23,label=north] [junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@5cefe8b6/[I@a973465, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 233/182, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944928800 d 0ms]]] [junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@4cf0d851/[I@5809d54d, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 233/182, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944928801 d 0ms]]] [junit] MOUSE NEWT CLICKED [1]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@6d92df62/[I@4587d321, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 233/182, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944928801 d 0ms]]] [junit] FOCUS AWT GAINED PERM [fc 1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=java.awt.Button[button2,0,0,636x23,label=north],cause=UNKNOWN] on com.jogamp.newt.awt.NewtCanvasAWT[canvas1,43,23,466x363] [junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944928802 d 0ms]] [junit] FOCUS AWT LOST PERM [fc -1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=null,cause=CLEAR_GLOBAL_FOCUS_OWNER] on com.jogamp.newt.awt.NewtCanvasAWT[canvas1,43,23,466x363] [junit] requestFocus: click, d: 501 ms [junit] FOCUS NEWT Canvas/GLWindow sync [junit] centerMouse: robot pos: 321x250, onTitleBarIfWindow: false [junit] KEY NEWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944929515 d 0ms]]] [junit] KEY NEWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944929567 d 0ms]]] [junit] KEY NEWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944929872 d 0ms]]] [junit] KEY NEWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944929924 d 0ms]]] [junit] centerMouse: robot pos: 321x250, onTitleBarIfWindow: false [junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@331cc766/[I@266713c1, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 233/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944930331 d 1ms]]] [junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@3941f799/[I@19e67b2d, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 233/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944930332 d 0ms]]] [junit] MOUSE NEWT CLICKED [2]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@6aa0d4a3/[I@64e85005, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 233/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944930332 d 1ms]]] [junit] centerMouse: robot pos: 321x250, onTitleBarIfWindow: false [junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@4fddac04/[I@62486392, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 233/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944930954 d 0ms]]] [junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@7e8138a6/[I@55ae5b2c, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 233/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944930955 d 0ms]]] [junit] MOUSE NEWT CLICKED [3]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@29e3d1a6/[I@2bd8fec6, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 233/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944930955 d 1ms]]] [junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@333e8fa7/[I@50493739, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 233/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944931455 d 0ms]]] [junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@76c8a85c/[I@6fa56cf0, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 233/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944931455 d 1ms]]] [junit] MOUSE NEWT CLICKED [4]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@559339d3/[I@34b97789, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 233/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944931455 d 1ms]]] [junit] FOCUS AWT Button request [junit] centerMouse: robot pos: 321x58, onTitleBarIfWindow: true [junit] MOUSE AWT PRESSED [true]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_PRESSED,(276,12),absolute(321,58),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button3 [junit] MOUSE AWT RELEASED [false]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_RELEASED,(276,12),absolute(321,58),button=1,modifiers=Button1,clickCount=1] on button3 [junit] MOUSE AWT CLICKED [1]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_CLICKED,(276,12),absolute(321,58),button=1,modifiers=Button1,clickCount=1] on button3 [junit] FOCUS AWT GAINED PERM [fc 1]: ButtonNorthInner, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=null,cause=ACTIVATION] on java.awt.Button[button3,0,0,551x23,label=north] [junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944932169 d 0ms]] [junit] requestFocus: click, d: 501 ms [junit] FOCUS AWT Button sync [junit] centerMouse: robot pos: 321x58, onTitleBarIfWindow: false [junit] KEY AWT PRESSED [true]: ButtonNorthInner, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=38,primaryLevelUnicode=97,scancode=0,extendedKeyCode=0x41] on button3 [junit] KEY AWT RELEASED [false]: ButtonNorthInner, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=38,primaryLevelUnicode=97,scancode=0,extendedKeyCode=0x41] on button3 [junit] KEY AWT PRESSED [true]: ButtonNorthInner, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=38,primaryLevelUnicode=97,scancode=0,extendedKeyCode=0x41] on button3 [junit] KEY AWT RELEASED [false]: ButtonNorthInner, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=38,primaryLevelUnicode=97,scancode=0,extendedKeyCode=0x41] on button3 [junit] centerMouse: robot pos: 321x58, onTitleBarIfWindow: false [junit] MOUSE AWT PRESSED [true]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_PRESSED,(276,12),absolute(321,58),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button3 [junit] MOUSE AWT RELEASED [false]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_RELEASED,(276,12),absolute(321,58),button=1,modifiers=Button1,clickCount=1] on button3 [junit] MOUSE AWT CLICKED [2]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_CLICKED,(276,12),absolute(321,58),button=1,modifiers=Button1,clickCount=1] on button3 [junit] centerMouse: robot pos: 321x58, onTitleBarIfWindow: false [junit] MOUSE AWT PRESSED [true]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_PRESSED,(276,12),absolute(321,58),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button3 [junit] MOUSE AWT RELEASED [false]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_RELEASED,(276,12),absolute(321,58),button=1,modifiers=Button1,clickCount=1] on button3 [junit] MOUSE AWT CLICKED [3]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_CLICKED,(276,12),absolute(321,58),button=1,modifiers=Button1,clickCount=1] on button3 [junit] MOUSE AWT PRESSED [true]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_PRESSED,(276,12),absolute(321,58),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button3 [junit] MOUSE AWT RELEASED [false]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_RELEASED,(276,12),absolute(321,58),button=1,modifiers=Button1,clickCount=1] on button3 [junit] MOUSE AWT CLICKED [4]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_CLICKED,(276,12),absolute(321,58),button=1,modifiers=Button1,clickCount=1] on button3 [junit] FOCUS NEWT Canvas/GLWindow request [junit] centerMouse: robot pos: 321x251, onTitleBarIfWindow: true [junit] FOCUS AWT LOST PERM [fc -1]: ButtonNorthInner, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas1,43,23,466x363],cause=UNKNOWN] on java.awt.Button[button3,0,0,551x23,label=north] [junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@7e13a5e9/[I@3bf1a4a9, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 233/182, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944936094 d 1ms]]] [junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@757171fd/[I@6af2d547, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 233/182, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944936095 d 0ms]]] [junit] MOUSE NEWT CLICKED [1]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@6c905f2b/[I@7a5837bb, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 233/182, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944936095 d 1ms]]] [junit] FOCUS AWT GAINED PERM [fc 1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=java.awt.Button[button3,0,0,551x23,label=north],cause=UNKNOWN] on com.jogamp.newt.awt.NewtCanvasAWT[canvas1,43,23,466x363] [junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944936097 d 0ms]] [junit] FOCUS AWT LOST PERM [fc -1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=null,cause=CLEAR_GLOBAL_FOCUS_OWNER] on com.jogamp.newt.awt.NewtCanvasAWT[canvas1,43,23,466x363] [junit] requestFocus: click, d: 501 ms [junit] FOCUS NEWT Canvas/GLWindow sync [junit] centerMouse: robot pos: 321x250, onTitleBarIfWindow: false [junit] KEY NEWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944936808 d 0ms]]] [junit] KEY NEWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944936860 d 0ms]]] [junit] KEY NEWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944937155 d 0ms]]] [junit] KEY NEWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944937206 d 0ms]]] [junit] centerMouse: robot pos: 321x250, onTitleBarIfWindow: false [junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@169fd6/[I@4d579aa5, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 233/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944937623 d 1ms]]] [junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@3269ee4e/[I@489c5cbd, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 233/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944937624 d 0ms]]] [junit] MOUSE NEWT CLICKED [2]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@118ca189/[I@27c1325f, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 233/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944937624 d 1ms]]] [junit] centerMouse: robot pos: 321x250, onTitleBarIfWindow: false [junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@7cd20f5c/[I@42eea109, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 233/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944938245 d 1ms]]] [junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@408e7833/[I@49757d61, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 233/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944938246 d 0ms]]] [junit] MOUSE NEWT CLICKED [3]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@407a90f4/[I@2ec2a43e, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 233/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944938246 d 1ms]]] [junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@6cacfa6d/[I@506d41d8, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 233/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944938745 d 0ms]]] [junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@34fdf528/[I@cea3046, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 233/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944938745 d 1ms]]] [junit] MOUSE NEWT CLICKED [4]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@63074a49/[I@739e3169, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 233/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944938745 d 1ms]]] [junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944939151 d 0ms]] [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose ... [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestFocus02SwingAWTRobot - testFocus02RobotFocus [junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 58.994 sec [junit] ------------- Standard Error ----------------- [junit] SLOCK [T main @ 1372944880331 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944909361 ms +++ localhost/127.0.0.1:59999 - Locked within 29033 ms, 30 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestFocus02SwingAWTRobot - testFocus01ProgrFocus [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.init ... [junit] GearsES2 init on Thread[main-Display-.x11_:0-1-EDT-1,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@34fd2520 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5790730d [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4c718764 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.init FIN [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 460x358, swapInterval 1, drawable 0x3c00002 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 460x358, swapInterval 1, drawable 0x3c00002 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 460x358, swapInterval 1, drawable 0x3c00002 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 460x358, swapInterval 1, drawable 0x3c00002 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 460x358, swapInterval 1, drawable 0x3c00002 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 460x358, swapInterval 1, drawable 0x3c00002 [junit] FOCUS AWT GAINED PERM [fc 1]: ButtonNorthOuter, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=null,cause=ACTIVATION] on java.awt.Button[button0,0,0,636x23,label=north] [junit] ******** clearAWTFocus.0 [junit] FOCUS AWT LOST PERM [fc -1]: ButtonNorthOuter, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=null,cause=CLEAR_GLOBAL_FOCUS_OWNER] on java.awt.Button[button0,0,0,636x23,label=north] [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 466x361, swapInterval 1, drawable 0x3c00002 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 466x361, swapInterval 1, drawable 0x3c00002 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 466x361, swapInterval 1, drawable 0x3c00002 [junit] ******** clearAWTFocus.X [junit] toFront: robot pos: 320x240 [junit] Frames for initial setVisible(true): 6 [junit] FOCUS AWT Button Outer request [junit] requestFocus: AWT Component [junit] FOCUS AWT GAINED PERM [fc 1]: ButtonNorthOuter, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=javax.swing.JFrame[frame1,0,0,640x480,layout=java.awt.BorderLayout,title=Swing Parent JFrame,resizable,normal,defaultCloseOperation=DO_NOTHING_ON_CLOSE,rootPane=javax.swing.JRootPane[,2,23,636x453,layout=javax.swing.JRootPane$RootLayout,alignmentX=0.0,alignmentY=0.0,border=,flags=16777673,maximumSize=,minimumSize=,preferredSize=],rootPaneCheckingEnabled=true],cause=UNKNOWN] on java.awt.Button[button0,0,0,636x23,label=north] [junit] FOCUS AWT Button Outer sync [junit] centerMouse: robot pos: 320x35, onTitleBarIfWindow: false [junit] KEY AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=38,primaryLevelUnicode=97,scancode=0,extendedKeyCode=0x41] on button0 [junit] KEY AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=38,primaryLevelUnicode=97,scancode=0,extendedKeyCode=0x41] on button0 [junit] KEY AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=38,primaryLevelUnicode=97,scancode=0,extendedKeyCode=0x41] on button0 [junit] KEY AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=38,primaryLevelUnicode=97,scancode=0,extendedKeyCode=0x41] on button0 [junit] centerMouse: robot pos: 320x35, onTitleBarIfWindow: false [junit] MOUSE AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_PRESSED,(318,12),absolute(320,35),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button0 [junit] MOUSE AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_RELEASED,(318,12),absolute(320,35),button=1,modifiers=Button1,clickCount=1] on button0 [junit] MOUSE AWT CLICKED [1]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_CLICKED,(318,12),absolute(320,35),button=1,modifiers=Button1,clickCount=1] on button0 [junit] centerMouse: robot pos: 320x35, onTitleBarIfWindow: false [junit] MOUSE AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_PRESSED,(318,12),absolute(320,35),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button0 [junit] MOUSE AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_RELEASED,(318,12),absolute(320,35),button=1,modifiers=Button1,clickCount=1] on button0 [junit] MOUSE AWT CLICKED [2]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_CLICKED,(318,12),absolute(320,35),button=1,modifiers=Button1,clickCount=1] on button0 [junit] MOUSE AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_PRESSED,(318,12),absolute(320,35),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button0 [junit] MOUSE AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_RELEASED,(318,12),absolute(320,35),button=1,modifiers=Button1,clickCount=1] on button0 [junit] MOUSE AWT CLICKED [3]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_CLICKED,(318,12),absolute(320,35),button=1,modifiers=Button1,clickCount=1] on button0 [junit] FOCUS NEWT Canvas/GLWindow request [junit] requestFocus: AWT Component [junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944915147 d 1ms]] [junit] FOCUS AWT LOST PERM [fc -1]: ButtonNorthOuter, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,43,23,466x361],cause=UNKNOWN] on java.awt.Button[button0,0,0,636x23,label=north] [junit] FOCUS AWT GAINED PERM [fc 1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=java.awt.Button[button0,0,0,636x23,label=north],cause=UNKNOWN] on com.jogamp.newt.awt.NewtCanvasAWT[canvas0,43,23,466x361] [junit] FOCUS AWT LOST PERM [fc -1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=null,cause=CLEAR_GLOBAL_FOCUS_OWNER] on com.jogamp.newt.awt.NewtCanvasAWT[canvas0,43,23,466x361] [junit] FOCUS NEWT Canvas/GLWindow sync [junit] centerMouse: robot pos: 321x249, onTitleBarIfWindow: false [junit] KEY NEWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944915478 d 1ms]]] [junit] KEY NEWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944915530 d 0ms]]] [junit] KEY NEWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944915826 d 0ms]]] [junit] KEY NEWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944915877 d 0ms]]] [junit] centerMouse: robot pos: 321x249, onTitleBarIfWindow: false [junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@55fde4cb/[I@fb7f788, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 233/180, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944916285 d 0ms]]] [junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@76dc09c7/[I@680624c7, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 233/180, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944916286 d 0ms]]] [junit] MOUSE NEWT CLICKED [1]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@6b58ba2b/[I@e26941c, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 233/180, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944916286 d 1ms]]] [junit] centerMouse: robot pos: 321x249, onTitleBarIfWindow: false [junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@212447e3/[I@54eb9914, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 233/180, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944916909 d 0ms]]] [junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@378f1b9a/[I@145d37f5, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 233/180, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944916910 d 0ms]]] [junit] MOUSE NEWT CLICKED [2]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@7404c044/[I@63eaebdd, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 233/180, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944916910 d 0ms]]] [junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@54232d6a/[I@517ab54d, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 233/180, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944917409 d 0ms]]] [junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@4f14fc05/[I@6aadd4d2, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 233/180, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944917410 d 0ms]]] [junit] MOUSE NEWT CLICKED [3]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@3a6f5db5/[I@6571340b, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 233/180, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944917410 d 1ms]]] [junit] FOCUS AWT Button request [junit] requestFocus: AWT Component [junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944918103 d 0ms]] [junit] FOCUS AWT GAINED PERM [fc 1]: ButtonNorthInner, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=null,cause=ACTIVATION] on java.awt.Button[button1,0,0,551x23,label=north] [junit] FOCUS AWT Button sync [junit] centerMouse: robot pos: 321x58, onTitleBarIfWindow: false [junit] KEY AWT PRESSED [true]: ButtonNorthInner, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=38,primaryLevelUnicode=97,scancode=0,extendedKeyCode=0x41] on button1 [junit] KEY AWT RELEASED [false]: ButtonNorthInner, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=38,primaryLevelUnicode=97,scancode=0,extendedKeyCode=0x41] on button1 [junit] KEY AWT PRESSED [true]: ButtonNorthInner, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=38,primaryLevelUnicode=97,scancode=0,extendedKeyCode=0x41] on button1 [junit] KEY AWT RELEASED [false]: ButtonNorthInner, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=38,primaryLevelUnicode=97,scancode=0,extendedKeyCode=0x41] on button1 [junit] centerMouse: robot pos: 321x58, onTitleBarIfWindow: false [junit] MOUSE AWT PRESSED [true]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_PRESSED,(276,12),absolute(321,58),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button1 [junit] MOUSE AWT RELEASED [false]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_RELEASED,(276,12),absolute(321,58),button=1,modifiers=Button1,clickCount=1] on button1 [junit] MOUSE AWT CLICKED [1]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_CLICKED,(276,12),absolute(321,58),button=1,modifiers=Button1,clickCount=1] on button1 [junit] centerMouse: robot pos: 321x58, onTitleBarIfWindow: false [junit] MOUSE AWT PRESSED [true]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_PRESSED,(276,12),absolute(321,58),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button1 [junit] MOUSE AWT RELEASED [false]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_RELEASED,(276,12),absolute(321,58),button=1,modifiers=Button1,clickCount=1] on button1 [junit] MOUSE AWT CLICKED [2]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_CLICKED,(276,12),absolute(321,58),button=1,modifiers=Button1,clickCount=1] on button1 [junit] MOUSE AWT PRESSED [true]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_PRESSED,(276,12),absolute(321,58),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button1 [junit] MOUSE AWT RELEASED [false]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_RELEASED,(276,12),absolute(321,58),button=1,modifiers=Button1,clickCount=1] on button1 [junit] MOUSE AWT CLICKED [3]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_CLICKED,(276,12),absolute(321,58),button=1,modifiers=Button1,clickCount=1] on button1 [junit] FOCUS NEWT Canvas/GLWindow request [junit] requestFocus: AWT Component [junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944921343 d 0ms]] [junit] FOCUS AWT LOST PERM [fc -1]: ButtonNorthInner, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,43,23,466x361],cause=UNKNOWN] on java.awt.Button[button1,0,0,551x23,label=north] [junit] FOCUS AWT GAINED PERM [fc 1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=java.awt.Button[button1,0,0,551x23,label=north],cause=UNKNOWN] on com.jogamp.newt.awt.NewtCanvasAWT[canvas0,43,23,466x361] [junit] FOCUS AWT LOST PERM [fc -1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=null,cause=CLEAR_GLOBAL_FOCUS_OWNER] on com.jogamp.newt.awt.NewtCanvasAWT[canvas0,43,23,466x361] [junit] FOCUS NEWT Canvas/GLWindow sync [junit] centerMouse: robot pos: 321x249, onTitleBarIfWindow: false [junit] KEY NEWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944921659 d 1ms]]] [junit] KEY NEWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944921711 d 0ms]]] [junit] KEY NEWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944922017 d 0ms]]] [junit] KEY NEWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944922068 d 1ms]]] [junit] centerMouse: robot pos: 321x249, onTitleBarIfWindow: false [junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@2cf6acd8/[I@76cdaff7, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 233/180, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944922476 d 1ms]]] [junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@39dbbe10/[I@99b2a1d, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 233/180, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944922477 d 0ms]]] [junit] MOUSE NEWT CLICKED [1]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@29e9dad8/[I@381eb067, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 233/180, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944922477 d 1ms]]] [junit] centerMouse: robot pos: 321x249, onTitleBarIfWindow: false [junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@36572a2a/[I@14914745, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 233/180, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944923089 d 0ms]]] [junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@4dde0d8f/[I@2d4c4f39, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 233/180, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944923090 d 1ms]]] [junit] MOUSE NEWT CLICKED [2]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@6ce53e6a/[I@3e64d900, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 233/180, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944923090 d 1ms]]] [junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@4ee2af00/[I@44f5176, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 233/180, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944923600 d 1ms]]] [junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@736d1c2f/[I@558cdd, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 233/180, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944923601 d 0ms]]] [junit] MOUSE NEWT CLICKED [3]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@70930156/[I@433ceed7, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 233/180, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944923601 d 1ms]]] [junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944924009 d 0ms]] [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose ... [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestFocus02SwingAWTRobot - testFocus01ProgrFocus [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestFocus02SwingAWTRobot - testFocus02RobotFocus [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.init ... [junit] GearsES2 init on Thread[main-Display-.x11_:0-2-EDT-1,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1cd9f974 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2a883d78 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@567ba718 [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.init FIN [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 460x358, swapInterval 1, drawable 0x3c00004 [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 460x358, swapInterval 1, drawable 0x3c00004 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 460x358, swapInterval 1, drawable 0x3c00004 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 460x358, swapInterval 1, drawable 0x3c00004 [junit] ******** clearAWTFocus.0 [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 460x358, swapInterval 1, drawable 0x3c00004 [junit] FOCUS AWT GAINED PERM [fc 1]: ButtonNorthOuter, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=null,cause=ACTIVATION] on java.awt.Button[button2,0,0,636x23,label=north] [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 460x358, swapInterval 1, drawable 0x3c00004 [junit] ******** clearAWTFocus.X [junit] toFront: robot pos: 320x240 [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 466x363, swapInterval 1, drawable 0x3c00004 [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 466x363, swapInterval 1, drawable 0x3c00004 [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 466x363, swapInterval 1, drawable 0x3c00004 [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 466x363, swapInterval 1, drawable 0x3c00004 [junit] FOCUS AWT LOST PERM [fc -1]: ButtonNorthOuter, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=javax.swing.JFrame[frame2,0,0,640x480,layout=java.awt.BorderLayout,title=Swing Parent JFrame,resizable,normal,defaultCloseOperation=DO_NOTHING_ON_CLOSE,rootPane=javax.swing.JRootPane[,2,23,636x455,layout=javax.swing.JRootPane$RootLayout,alignmentX=0.0,alignmentY=0.0,border=,flags=16777673,maximumSize=,minimumSize=,preferredSize=],rootPaneCheckingEnabled=true],cause=UNKNOWN] on java.awt.Button[button2,0,0,636x23,label=north] [junit] Frames for initial setVisible(true): 7 [junit] FOCUS AWT Button Outer request [junit] centerMouse: robot pos: 320x35, onTitleBarIfWindow: true [junit] MOUSE AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_PRESSED,(318,12),absolute(320,35),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button2 [junit] FOCUS AWT GAINED PERM [fc 1]: ButtonNorthOuter, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=javax.swing.JFrame[frame2,0,0,640x480,layout=java.awt.BorderLayout,title=Swing Parent JFrame,resizable,normal,defaultCloseOperation=DO_NOTHING_ON_CLOSE,rootPane=javax.swing.JRootPane[,2,23,636x455,layout=javax.swing.JRootPane$RootLayout,alignmentX=0.0,alignmentY=0.0,border=,flags=16777673,maximumSize=,minimumSize=,preferredSize=],rootPaneCheckingEnabled=true],cause=MOUSE_EVENT] on java.awt.Button[button2,0,0,636x23,label=north] [junit] MOUSE AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_RELEASED,(318,12),absolute(320,35),button=1,modifiers=Button1,clickCount=1] on button2 [junit] MOUSE AWT CLICKED [1]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_CLICKED,(318,12),absolute(320,35),button=1,modifiers=Button1,clickCount=1] on button2 [junit] requestFocus: click, d: 501 ms [junit] FOCUS AWT Button Outer sync [junit] centerMouse: robot pos: 320x35, onTitleBarIfWindow: false [junit] KEY AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=38,primaryLevelUnicode=97,scancode=0,extendedKeyCode=0x41] on button2 [junit] KEY AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=38,primaryLevelUnicode=97,scancode=0,extendedKeyCode=0x41] on button2 [junit] KEY AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=38,primaryLevelUnicode=97,scancode=0,extendedKeyCode=0x41] on button2 [junit] KEY AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=38,primaryLevelUnicode=97,scancode=0,extendedKeyCode=0x41] on button2 [junit] centerMouse: robot pos: 320x35, onTitleBarIfWindow: false [junit] MOUSE AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_PRESSED,(318,12),absolute(320,35),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button2 [junit] MOUSE AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_RELEASED,(318,12),absolute(320,35),button=1,modifiers=Button1,clickCount=1] on button2 [junit] MOUSE AWT CLICKED [2]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_CLICKED,(318,12),absolute(320,35),button=1,modifiers=Button1,clickCount=1] on button2 [junit] centerMouse: robot pos: 320x35, onTitleBarIfWindow: false [junit] MOUSE AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_PRESSED,(318,12),absolute(320,35),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button2 [junit] MOUSE AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_RELEASED,(318,12),absolute(320,35),button=1,modifiers=Button1,clickCount=1] on button2 [junit] MOUSE AWT CLICKED [3]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_CLICKED,(318,12),absolute(320,35),button=1,modifiers=Button1,clickCount=1] on button2 [junit] MOUSE AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_PRESSED,(318,12),absolute(320,35),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button2 [junit] MOUSE AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_RELEASED,(318,12),absolute(320,35),button=1,modifiers=Button1,clickCount=1] on button2 [junit] MOUSE AWT CLICKED [4]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_CLICKED,(318,12),absolute(320,35),button=1,modifiers=Button1,clickCount=1] on button2 [junit] FOCUS NEWT Canvas/GLWindow request [junit] centerMouse: robot pos: 321x251, onTitleBarIfWindow: true [junit] FOCUS AWT LOST PERM [fc -1]: ButtonNorthOuter, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas1,43,23,466x363],cause=UNKNOWN] on java.awt.Button[button2,0,0,636x23,label=north] [junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@5cefe8b6/[I@a973465, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 233/182, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944928800 d 0ms]]] [junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@4cf0d851/[I@5809d54d, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 233/182, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944928801 d 0ms]]] [junit] MOUSE NEWT CLICKED [1]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@6d92df62/[I@4587d321, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 233/182, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944928801 d 0ms]]] [junit] FOCUS AWT GAINED PERM [fc 1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=java.awt.Button[button2,0,0,636x23,label=north],cause=UNKNOWN] on com.jogamp.newt.awt.NewtCanvasAWT[canvas1,43,23,466x363] [junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944928802 d 0ms]] [junit] FOCUS AWT LOST PERM [fc -1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=null,cause=CLEAR_GLOBAL_FOCUS_OWNER] on com.jogamp.newt.awt.NewtCanvasAWT[canvas1,43,23,466x363] [junit] requestFocus: click, d: 501 ms [junit] FOCUS NEWT Canvas/GLWindow sync [junit] centerMouse: robot pos: 321x250, onTitleBarIfWindow: false [junit] KEY NEWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944929515 d 0ms]]] [junit] KEY NEWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944929567 d 0ms]]] [junit] KEY NEWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944929872 d 0ms]]] [junit] KEY NEWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944929924 d 0ms]]] [junit] centerMouse: robot pos: 321x250, onTitleBarIfWindow: false [junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@331cc766/[I@266713c1, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 233/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944930331 d 1ms]]] [junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@3941f799/[I@19e67b2d, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 233/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944930332 d 0ms]]] [junit] MOUSE NEWT CLICKED [2]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@6aa0d4a3/[I@64e85005, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 233/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944930332 d 1ms]]] [junit] centerMouse: robot pos: 321x250, onTitleBarIfWindow: false [junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@4fddac04/[I@62486392, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 233/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944930954 d 0ms]]] [junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@7e8138a6/[I@55ae5b2c, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 233/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944930955 d 0ms]]] [junit] MOUSE NEWT CLICKED [3]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@29e3d1a6/[I@2bd8fec6, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 233/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944930955 d 1ms]]] [junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@333e8fa7/[I@50493739, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 233/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944931455 d 0ms]]] [junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@76c8a85c/[I@6fa56cf0, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 233/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944931455 d 1ms]]] [junit] MOUSE NEWT CLICKED [4]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@559339d3/[I@34b97789, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 233/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944931455 d 1ms]]] [junit] FOCUS AWT Button request [junit] centerMouse: robot pos: 321x58, onTitleBarIfWindow: true [junit] MOUSE AWT PRESSED [true]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_PRESSED,(276,12),absolute(321,58),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button3 [junit] MOUSE AWT RELEASED [false]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_RELEASED,(276,12),absolute(321,58),button=1,modifiers=Button1,clickCount=1] on button3 [junit] MOUSE AWT CLICKED [1]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_CLICKED,(276,12),absolute(321,58),button=1,modifiers=Button1,clickCount=1] on button3 [junit] FOCUS AWT GAINED PERM [fc 1]: ButtonNorthInner, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=null,cause=ACTIVATION] on java.awt.Button[button3,0,0,551x23,label=north] [junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944932169 d 0ms]] [junit] requestFocus: click, d: 501 ms [junit] FOCUS AWT Button sync [junit] centerMouse: robot pos: 321x58, onTitleBarIfWindow: false [junit] KEY AWT PRESSED [true]: ButtonNorthInner, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=38,primaryLevelUnicode=97,scancode=0,extendedKeyCode=0x41] on button3 [junit] KEY AWT RELEASED [false]: ButtonNorthInner, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=38,primaryLevelUnicode=97,scancode=0,extendedKeyCode=0x41] on button3 [junit] KEY AWT PRESSED [true]: ButtonNorthInner, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=38,primaryLevelUnicode=97,scancode=0,extendedKeyCode=0x41] on button3 [junit] KEY AWT RELEASED [false]: ButtonNorthInner, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=38,primaryLevelUnicode=97,scancode=0,extendedKeyCode=0x41] on button3 [junit] centerMouse: robot pos: 321x58, onTitleBarIfWindow: false [junit] MOUSE AWT PRESSED [true]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_PRESSED,(276,12),absolute(321,58),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button3 [junit] MOUSE AWT RELEASED [false]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_RELEASED,(276,12),absolute(321,58),button=1,modifiers=Button1,clickCount=1] on button3 [junit] MOUSE AWT CLICKED [2]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_CLICKED,(276,12),absolute(321,58),button=1,modifiers=Button1,clickCount=1] on button3 [junit] centerMouse: robot pos: 321x58, onTitleBarIfWindow: false [junit] MOUSE AWT PRESSED [true]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_PRESSED,(276,12),absolute(321,58),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button3 [junit] MOUSE AWT RELEASED [false]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_RELEASED,(276,12),absolute(321,58),button=1,modifiers=Button1,clickCount=1] on button3 [junit] MOUSE AWT CLICKED [3]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_CLICKED,(276,12),absolute(321,58),button=1,modifiers=Button1,clickCount=1] on button3 [junit] MOUSE AWT PRESSED [true]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_PRESSED,(276,12),absolute(321,58),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button3 [junit] MOUSE AWT RELEASED [false]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_RELEASED,(276,12),absolute(321,58),button=1,modifiers=Button1,clickCount=1] on button3 [junit] MOUSE AWT CLICKED [4]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_CLICKED,(276,12),absolute(321,58),button=1,modifiers=Button1,clickCount=1] on button3 [junit] FOCUS NEWT Canvas/GLWindow request [junit] centerMouse: robot pos: 321x251, onTitleBarIfWindow: true [junit] FOCUS AWT LOST PERM [fc -1]: ButtonNorthInner, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas1,43,23,466x363],cause=UNKNOWN] on java.awt.Button[button3,0,0,551x23,label=north] [junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@7e13a5e9/[I@3bf1a4a9, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 233/182, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944936094 d 1ms]]] [junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@757171fd/[I@6af2d547, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 233/182, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944936095 d 0ms]]] [junit] MOUSE NEWT CLICKED [1]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@6c905f2b/[I@7a5837bb, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 233/182, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944936095 d 1ms]]] [junit] FOCUS AWT GAINED PERM [fc 1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=java.awt.Button[button3,0,0,551x23,label=north],cause=UNKNOWN] on com.jogamp.newt.awt.NewtCanvasAWT[canvas1,43,23,466x363] [junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944936097 d 0ms]] [junit] FOCUS AWT LOST PERM [fc -1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=null,cause=CLEAR_GLOBAL_FOCUS_OWNER] on com.jogamp.newt.awt.NewtCanvasAWT[canvas1,43,23,466x363] [junit] requestFocus: click, d: 501 ms [junit] FOCUS NEWT Canvas/GLWindow sync [junit] centerMouse: robot pos: 321x250, onTitleBarIfWindow: false [junit] KEY NEWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944936808 d 0ms]]] [junit] KEY NEWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944936860 d 0ms]]] [junit] KEY NEWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944937155 d 0ms]]] [junit] KEY NEWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944937206 d 0ms]]] [junit] centerMouse: robot pos: 321x250, onTitleBarIfWindow: false [junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@169fd6/[I@4d579aa5, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 233/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944937623 d 1ms]]] [junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@3269ee4e/[I@489c5cbd, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 233/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944937624 d 0ms]]] [junit] MOUSE NEWT CLICKED [2]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@118ca189/[I@27c1325f, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 233/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944937624 d 1ms]]] [junit] centerMouse: robot pos: 321x250, onTitleBarIfWindow: false [junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@7cd20f5c/[I@42eea109, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 233/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944938245 d 1ms]]] [junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@408e7833/[I@49757d61, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 233/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944938246 d 0ms]]] [junit] MOUSE NEWT CLICKED [3]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@407a90f4/[I@2ec2a43e, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 233/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944938246 d 1ms]]] [junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@6cacfa6d/[I@506d41d8, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 233/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944938745 d 0ms]]] [junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@34fdf528/[I@cea3046, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 233/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944938745 d 1ms]]] [junit] MOUSE NEWT CLICKED [4]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@63074a49/[I@739e3169, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 233/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944938745 d 1ms]]] [junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944939151 d 0ms]] [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose ... [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestFocus02SwingAWTRobot - testFocus02RobotFocus [junit] SLOCK [T main @ 1372944939248 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms [junit] ------------- ---------------- --------------- [junit] [junit] Testcase: testFocus01ProgrFocus took 13.235 sec [junit] Testcase: testFocus02RobotFocus took 15.123 sec [junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 58.994 sec [junit] [junit] ------------- Standard Error ----------------- [junit] SLOCK [T main @ 1372944880331 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944909361 ms +++ localhost/127.0.0.1:59999 - Locked within 29033 ms, 30 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestFocus02SwingAWTRobot - testFocus01ProgrFocus [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.init ... [junit] GearsES2 init on Thread[main-Display-.x11_:0-1-EDT-1,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@34fd2520 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5790730d [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4c718764 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.init FIN [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 460x358, swapInterval 1, drawable 0x3c00002 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 460x358, swapInterval 1, drawable 0x3c00002 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 460x358, swapInterval 1, drawable 0x3c00002 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 460x358, swapInterval 1, drawable 0x3c00002 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 460x358, swapInterval 1, drawable 0x3c00002 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 460x358, swapInterval 1, drawable 0x3c00002 [junit] FOCUS AWT GAINED PERM [fc 1]: ButtonNorthOuter, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=null,cause=ACTIVATION] on java.awt.Button[button0,0,0,636x23,label=north] [junit] ******** clearAWTFocus.0 [junit] FOCUS AWT LOST PERM [fc -1]: ButtonNorthOuter, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=null,cause=CLEAR_GLOBAL_FOCUS_OWNER] on java.awt.Button[button0,0,0,636x23,label=north] [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 466x361, swapInterval 1, drawable 0x3c00002 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 466x361, swapInterval 1, drawable 0x3c00002 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 466x361, swapInterval 1, drawable 0x3c00002 [junit] ******** clearAWTFocus.X [junit] toFront: robot pos: 320x240 [junit] Frames for initial setVisible(true): 6 [junit] FOCUS AWT Button Outer request [junit] requestFocus: AWT Component [junit] FOCUS AWT GAINED PERM [fc 1]: ButtonNorthOuter, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=javax.swing.JFrame[frame1,0,0,640x480,layout=java.awt.BorderLayout,title=Swing Parent JFrame,resizable,normal,defaultCloseOperation=DO_NOTHING_ON_CLOSE,rootPane=javax.swing.JRootPane[,2,23,636x453,layout=javax.swing.JRootPane$RootLayout,alignmentX=0.0,alignmentY=0.0,border=,flags=16777673,maximumSize=,minimumSize=,preferredSize=],rootPaneCheckingEnabled=true],cause=UNKNOWN] on java.awt.Button[button0,0,0,636x23,label=north] [junit] FOCUS AWT Button Outer sync [junit] centerMouse: robot pos: 320x35, onTitleBarIfWindow: false [junit] KEY AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=38,primaryLevelUnicode=97,scancode=0,extendedKeyCode=0x41] on button0 [junit] KEY AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=38,primaryLevelUnicode=97,scancode=0,extendedKeyCode=0x41] on button0 [junit] KEY AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=38,primaryLevelUnicode=97,scancode=0,extendedKeyCode=0x41] on button0 [junit] KEY AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=38,primaryLevelUnicode=97,scancode=0,extendedKeyCode=0x41] on button0 [junit] centerMouse: robot pos: 320x35, onTitleBarIfWindow: false [junit] MOUSE AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_PRESSED,(318,12),absolute(320,35),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button0 [junit] MOUSE AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_RELEASED,(318,12),absolute(320,35),button=1,modifiers=Button1,clickCount=1] on button0 [junit] MOUSE AWT CLICKED [1]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_CLICKED,(318,12),absolute(320,35),button=1,modifiers=Button1,clickCount=1] on button0 [junit] centerMouse: robot pos: 320x35, onTitleBarIfWindow: false [junit] MOUSE AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_PRESSED,(318,12),absolute(320,35),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button0 [junit] MOUSE AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_RELEASED,(318,12),absolute(320,35),button=1,modifiers=Button1,clickCount=1] on button0 [junit] MOUSE AWT CLICKED [2]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_CLICKED,(318,12),absolute(320,35),button=1,modifiers=Button1,clickCount=1] on button0 [junit] MOUSE AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_PRESSED,(318,12),absolute(320,35),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button0 [junit] MOUSE AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_RELEASED,(318,12),absolute(320,35),button=1,modifiers=Button1,clickCount=1] on button0 [junit] MOUSE AWT CLICKED [3]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_CLICKED,(318,12),absolute(320,35),button=1,modifiers=Button1,clickCount=1] on button0 [junit] FOCUS NEWT Canvas/GLWindow request [junit] requestFocus: AWT Component [junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944915147 d 1ms]] [junit] FOCUS AWT LOST PERM [fc -1]: ButtonNorthOuter, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,43,23,466x361],cause=UNKNOWN] on java.awt.Button[button0,0,0,636x23,label=north] [junit] FOCUS AWT GAINED PERM [fc 1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=java.awt.Button[button0,0,0,636x23,label=north],cause=UNKNOWN] on com.jogamp.newt.awt.NewtCanvasAWT[canvas0,43,23,466x361] [junit] FOCUS AWT LOST PERM [fc -1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=null,cause=CLEAR_GLOBAL_FOCUS_OWNER] on com.jogamp.newt.awt.NewtCanvasAWT[canvas0,43,23,466x361] [junit] FOCUS NEWT Canvas/GLWindow sync [junit] centerMouse: robot pos: 321x249, onTitleBarIfWindow: false [junit] KEY NEWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944915478 d 1ms]]] [junit] KEY NEWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944915530 d 0ms]]] [junit] KEY NEWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944915826 d 0ms]]] [junit] KEY NEWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944915877 d 0ms]]] [junit] centerMouse: robot pos: 321x249, onTitleBarIfWindow: false [junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@55fde4cb/[I@fb7f788, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 233/180, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944916285 d 0ms]]] [junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@76dc09c7/[I@680624c7, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 233/180, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944916286 d 0ms]]] [junit] MOUSE NEWT CLICKED [1]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@6b58ba2b/[I@e26941c, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 233/180, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944916286 d 1ms]]] [junit] centerMouse: robot pos: 321x249, onTitleBarIfWindow: false [junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@212447e3/[I@54eb9914, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 233/180, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944916909 d 0ms]]] [junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@378f1b9a/[I@145d37f5, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 233/180, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944916910 d 0ms]]] [junit] MOUSE NEWT CLICKED [2]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@7404c044/[I@63eaebdd, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 233/180, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944916910 d 0ms]]] [junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@54232d6a/[I@517ab54d, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 233/180, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944917409 d 0ms]]] [junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@4f14fc05/[I@6aadd4d2, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 233/180, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944917410 d 0ms]]] [junit] MOUSE NEWT CLICKED [3]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@3a6f5db5/[I@6571340b, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 233/180, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944917410 d 1ms]]] [junit] FOCUS AWT Button request [junit] requestFocus: AWT Component [junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944918103 d 0ms]] [junit] FOCUS AWT GAINED PERM [fc 1]: ButtonNorthInner, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=null,cause=ACTIVATION] on java.awt.Button[button1,0,0,551x23,label=north] [junit] FOCUS AWT Button sync [junit] centerMouse: robot pos: 321x58, onTitleBarIfWindow: false [junit] KEY AWT PRESSED [true]: ButtonNorthInner, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=38,primaryLevelUnicode=97,scancode=0,extendedKeyCode=0x41] on button1 [junit] KEY AWT RELEASED [false]: ButtonNorthInner, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=38,primaryLevelUnicode=97,scancode=0,extendedKeyCode=0x41] on button1 [junit] KEY AWT PRESSED [true]: ButtonNorthInner, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=38,primaryLevelUnicode=97,scancode=0,extendedKeyCode=0x41] on button1 [junit] KEY AWT RELEASED [false]: ButtonNorthInner, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=38,primaryLevelUnicode=97,scancode=0,extendedKeyCode=0x41] on button1 [junit] centerMouse: robot pos: 321x58, onTitleBarIfWindow: false [junit] MOUSE AWT PRESSED [true]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_PRESSED,(276,12),absolute(321,58),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button1 [junit] MOUSE AWT RELEASED [false]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_RELEASED,(276,12),absolute(321,58),button=1,modifiers=Button1,clickCount=1] on button1 [junit] MOUSE AWT CLICKED [1]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_CLICKED,(276,12),absolute(321,58),button=1,modifiers=Button1,clickCount=1] on button1 [junit] centerMouse: robot pos: 321x58, onTitleBarIfWindow: false [junit] MOUSE AWT PRESSED [true]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_PRESSED,(276,12),absolute(321,58),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button1 [junit] MOUSE AWT RELEASED [false]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_RELEASED,(276,12),absolute(321,58),button=1,modifiers=Button1,clickCount=1] on button1 [junit] MOUSE AWT CLICKED [2]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_CLICKED,(276,12),absolute(321,58),button=1,modifiers=Button1,clickCount=1] on button1 [junit] MOUSE AWT PRESSED [true]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_PRESSED,(276,12),absolute(321,58),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button1 [junit] MOUSE AWT RELEASED [false]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_RELEASED,(276,12),absolute(321,58),button=1,modifiers=Button1,clickCount=1] on button1 [junit] MOUSE AWT CLICKED [3]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_CLICKED,(276,12),absolute(321,58),button=1,modifiers=Button1,clickCount=1] on button1 [junit] FOCUS NEWT Canvas/GLWindow request [junit] requestFocus: AWT Component [junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944921343 d 0ms]] [junit] FOCUS AWT LOST PERM [fc -1]: ButtonNorthInner, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,43,23,466x361],cause=UNKNOWN] on java.awt.Button[button1,0,0,551x23,label=north] [junit] FOCUS AWT GAINED PERM [fc 1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=java.awt.Button[button1,0,0,551x23,label=north],cause=UNKNOWN] on com.jogamp.newt.awt.NewtCanvasAWT[canvas0,43,23,466x361] [junit] FOCUS AWT LOST PERM [fc -1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=null,cause=CLEAR_GLOBAL_FOCUS_OWNER] on com.jogamp.newt.awt.NewtCanvasAWT[canvas0,43,23,466x361] [junit] FOCUS NEWT Canvas/GLWindow sync [junit] centerMouse: robot pos: 321x249, onTitleBarIfWindow: false [junit] KEY NEWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944921659 d 1ms]]] [junit] KEY NEWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944921711 d 0ms]]] [junit] KEY NEWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944922017 d 0ms]]] [junit] KEY NEWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944922068 d 1ms]]] [junit] centerMouse: robot pos: 321x249, onTitleBarIfWindow: false [junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@2cf6acd8/[I@76cdaff7, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 233/180, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944922476 d 1ms]]] [junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@39dbbe10/[I@99b2a1d, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 233/180, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944922477 d 0ms]]] [junit] MOUSE NEWT CLICKED [1]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@29e9dad8/[I@381eb067, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 233/180, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944922477 d 1ms]]] [junit] centerMouse: robot pos: 321x249, onTitleBarIfWindow: false [junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@36572a2a/[I@14914745, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 233/180, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944923089 d 0ms]]] [junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@4dde0d8f/[I@2d4c4f39, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 233/180, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944923090 d 1ms]]] [junit] MOUSE NEWT CLICKED [2]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@6ce53e6a/[I@3e64d900, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 233/180, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944923090 d 1ms]]] [junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@4ee2af00/[I@44f5176, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 233/180, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944923600 d 1ms]]] [junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@736d1c2f/[I@558cdd, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 233/180, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944923601 d 0ms]]] [junit] MOUSE NEWT CLICKED [3]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@70930156/[I@433ceed7, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 233/180, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944923601 d 1ms]]] [junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944924009 d 0ms]] [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose ... [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestFocus02SwingAWTRobot - testFocus01ProgrFocus [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestFocus02SwingAWTRobot - testFocus02RobotFocus [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.init ... [junit] GearsES2 init on Thread[main-Display-.x11_:0-2-EDT-1,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1cd9f974 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2a883d78 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@567ba718 [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.init FIN [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 460x358, swapInterval 1, drawable 0x3c00004 [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 460x358, swapInterval 1, drawable 0x3c00004 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 460x358, swapInterval 1, drawable 0x3c00004 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 460x358, swapInterval 1, drawable 0x3c00004 [junit] ******** clearAWTFocus.0 [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 460x358, swapInterval 1, drawable 0x3c00004 [junit] FOCUS AWT GAINED PERM [fc 1]: ButtonNorthOuter, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=null,cause=ACTIVATION] on java.awt.Button[button2,0,0,636x23,label=north] [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 460x358, swapInterval 1, drawable 0x3c00004 [junit] ******** clearAWTFocus.X [junit] toFront: robot pos: 320x240 [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 466x363, swapInterval 1, drawable 0x3c00004 [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 466x363, swapInterval 1, drawable 0x3c00004 [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 466x363, swapInterval 1, drawable 0x3c00004 [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 466x363, swapInterval 1, drawable 0x3c00004 [junit] FOCUS AWT LOST PERM [fc -1]: ButtonNorthOuter, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=javax.swing.JFrame[frame2,0,0,640x480,layout=java.awt.BorderLayout,title=Swing Parent JFrame,resizable,normal,defaultCloseOperation=DO_NOTHING_ON_CLOSE,rootPane=javax.swing.JRootPane[,2,23,636x455,layout=javax.swing.JRootPane$RootLayout,alignmentX=0.0,alignmentY=0.0,border=,flags=16777673,maximumSize=,minimumSize=,preferredSize=],rootPaneCheckingEnabled=true],cause=UNKNOWN] on java.awt.Button[button2,0,0,636x23,label=north] [junit] Frames for initial setVisible(true): 7 [junit] FOCUS AWT Button Outer request [junit] centerMouse: robot pos: 320x35, onTitleBarIfWindow: true [junit] MOUSE AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_PRESSED,(318,12),absolute(320,35),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button2 [junit] FOCUS AWT GAINED PERM [fc 1]: ButtonNorthOuter, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=javax.swing.JFrame[frame2,0,0,640x480,layout=java.awt.BorderLayout,title=Swing Parent JFrame,resizable,normal,defaultCloseOperation=DO_NOTHING_ON_CLOSE,rootPane=javax.swing.JRootPane[,2,23,636x455,layout=javax.swing.JRootPane$RootLayout,alignmentX=0.0,alignmentY=0.0,border=,flags=16777673,maximumSize=,minimumSize=,preferredSize=],rootPaneCheckingEnabled=true],cause=MOUSE_EVENT] on java.awt.Button[button2,0,0,636x23,label=north] [junit] MOUSE AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_RELEASED,(318,12),absolute(320,35),button=1,modifiers=Button1,clickCount=1] on button2 [junit] MOUSE AWT CLICKED [1]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_CLICKED,(318,12),absolute(320,35),button=1,modifiers=Button1,clickCount=1] on button2 [junit] requestFocus: click, d: 501 ms [junit] FOCUS AWT Button Outer sync [junit] centerMouse: robot pos: 320x35, onTitleBarIfWindow: false [junit] KEY AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=38,primaryLevelUnicode=97,scancode=0,extendedKeyCode=0x41] on button2 [junit] KEY AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=38,primaryLevelUnicode=97,scancode=0,extendedKeyCode=0x41] on button2 [junit] KEY AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=38,primaryLevelUnicode=97,scancode=0,extendedKeyCode=0x41] on button2 [junit] KEY AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=38,primaryLevelUnicode=97,scancode=0,extendedKeyCode=0x41] on button2 [junit] centerMouse: robot pos: 320x35, onTitleBarIfWindow: false [junit] MOUSE AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_PRESSED,(318,12),absolute(320,35),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button2 [junit] MOUSE AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_RELEASED,(318,12),absolute(320,35),button=1,modifiers=Button1,clickCount=1] on button2 [junit] MOUSE AWT CLICKED [2]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_CLICKED,(318,12),absolute(320,35),button=1,modifiers=Button1,clickCount=1] on button2 [junit] centerMouse: robot pos: 320x35, onTitleBarIfWindow: false [junit] MOUSE AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_PRESSED,(318,12),absolute(320,35),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button2 [junit] MOUSE AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_RELEASED,(318,12),absolute(320,35),button=1,modifiers=Button1,clickCount=1] on button2 [junit] MOUSE AWT CLICKED [3]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_CLICKED,(318,12),absolute(320,35),button=1,modifiers=Button1,clickCount=1] on button2 [junit] MOUSE AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_PRESSED,(318,12),absolute(320,35),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button2 [junit] MOUSE AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_RELEASED,(318,12),absolute(320,35),button=1,modifiers=Button1,clickCount=1] on button2 [junit] MOUSE AWT CLICKED [4]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_CLICKED,(318,12),absolute(320,35),button=1,modifiers=Button1,clickCount=1] on button2 [junit] FOCUS NEWT Canvas/GLWindow request [junit] centerMouse: robot pos: 321x251, onTitleBarIfWindow: true [junit] FOCUS AWT LOST PERM [fc -1]: ButtonNorthOuter, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas1,43,23,466x363],cause=UNKNOWN] on java.awt.Button[button2,0,0,636x23,label=north] [junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@5cefe8b6/[I@a973465, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 233/182, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944928800 d 0ms]]] [junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@4cf0d851/[I@5809d54d, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 233/182, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944928801 d 0ms]]] [junit] MOUSE NEWT CLICKED [1]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@6d92df62/[I@4587d321, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 233/182, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944928801 d 0ms]]] [junit] FOCUS AWT GAINED PERM [fc 1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=java.awt.Button[button2,0,0,636x23,label=north],cause=UNKNOWN] on com.jogamp.newt.awt.NewtCanvasAWT[canvas1,43,23,466x363] [junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944928802 d 0ms]] [junit] FOCUS AWT LOST PERM [fc -1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=null,cause=CLEAR_GLOBAL_FOCUS_OWNER] on com.jogamp.newt.awt.NewtCanvasAWT[canvas1,43,23,466x363] [junit] requestFocus: click, d: 501 ms [junit] FOCUS NEWT Canvas/GLWindow sync [junit] centerMouse: robot pos: 321x250, onTitleBarIfWindow: false [junit] KEY NEWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944929515 d 0ms]]] [junit] KEY NEWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944929567 d 0ms]]] [junit] KEY NEWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944929872 d 0ms]]] [junit] KEY NEWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944929924 d 0ms]]] [junit] centerMouse: robot pos: 321x250, onTitleBarIfWindow: false [junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@331cc766/[I@266713c1, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 233/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944930331 d 1ms]]] [junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@3941f799/[I@19e67b2d, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 233/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944930332 d 0ms]]] [junit] MOUSE NEWT CLICKED [2]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@6aa0d4a3/[I@64e85005, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 233/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944930332 d 1ms]]] [junit] centerMouse: robot pos: 321x250, onTitleBarIfWindow: false [junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@4fddac04/[I@62486392, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 233/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944930954 d 0ms]]] [junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@7e8138a6/[I@55ae5b2c, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 233/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944930955 d 0ms]]] [junit] MOUSE NEWT CLICKED [3]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@29e3d1a6/[I@2bd8fec6, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 233/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944930955 d 1ms]]] [junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@333e8fa7/[I@50493739, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 233/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944931455 d 0ms]]] [junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@76c8a85c/[I@6fa56cf0, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 233/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944931455 d 1ms]]] [junit] MOUSE NEWT CLICKED [4]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@559339d3/[I@34b97789, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 233/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944931455 d 1ms]]] [junit] FOCUS AWT Button request [junit] centerMouse: robot pos: 321x58, onTitleBarIfWindow: true [junit] MOUSE AWT PRESSED [true]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_PRESSED,(276,12),absolute(321,58),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button3 [junit] MOUSE AWT RELEASED [false]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_RELEASED,(276,12),absolute(321,58),button=1,modifiers=Button1,clickCount=1] on button3 [junit] MOUSE AWT CLICKED [1]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_CLICKED,(276,12),absolute(321,58),button=1,modifiers=Button1,clickCount=1] on button3 [junit] FOCUS AWT GAINED PERM [fc 1]: ButtonNorthInner, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=null,cause=ACTIVATION] on java.awt.Button[button3,0,0,551x23,label=north] [junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944932169 d 0ms]] [junit] requestFocus: click, d: 501 ms [junit] FOCUS AWT Button sync [junit] centerMouse: robot pos: 321x58, onTitleBarIfWindow: false [junit] KEY AWT PRESSED [true]: ButtonNorthInner, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=38,primaryLevelUnicode=97,scancode=0,extendedKeyCode=0x41] on button3 [junit] KEY AWT RELEASED [false]: ButtonNorthInner, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=38,primaryLevelUnicode=97,scancode=0,extendedKeyCode=0x41] on button3 [junit] KEY AWT PRESSED [true]: ButtonNorthInner, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=38,primaryLevelUnicode=97,scancode=0,extendedKeyCode=0x41] on button3 [junit] KEY AWT RELEASED [false]: ButtonNorthInner, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=38,primaryLevelUnicode=97,scancode=0,extendedKeyCode=0x41] on button3 [junit] centerMouse: robot pos: 321x58, onTitleBarIfWindow: false [junit] MOUSE AWT PRESSED [true]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_PRESSED,(276,12),absolute(321,58),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button3 [junit] MOUSE AWT RELEASED [false]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_RELEASED,(276,12),absolute(321,58),button=1,modifiers=Button1,clickCount=1] on button3 [junit] MOUSE AWT CLICKED [2]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_CLICKED,(276,12),absolute(321,58),button=1,modifiers=Button1,clickCount=1] on button3 [junit] centerMouse: robot pos: 321x58, onTitleBarIfWindow: false [junit] MOUSE AWT PRESSED [true]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_PRESSED,(276,12),absolute(321,58),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button3 [junit] MOUSE AWT RELEASED [false]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_RELEASED,(276,12),absolute(321,58),button=1,modifiers=Button1,clickCount=1] on button3 [junit] MOUSE AWT CLICKED [3]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_CLICKED,(276,12),absolute(321,58),button=1,modifiers=Button1,clickCount=1] on button3 [junit] MOUSE AWT PRESSED [true]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_PRESSED,(276,12),absolute(321,58),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button3 [junit] MOUSE AWT RELEASED [false]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_RELEASED,(276,12),absolute(321,58),button=1,modifiers=Button1,clickCount=1] on button3 [junit] MOUSE AWT CLICKED [4]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_CLICKED,(276,12),absolute(321,58),button=1,modifiers=Button1,clickCount=1] on button3 [junit] FOCUS NEWT Canvas/GLWindow request [junit] centerMouse: robot pos: 321x251, onTitleBarIfWindow: true [junit] FOCUS AWT LOST PERM [fc -1]: ButtonNorthInner, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas1,43,23,466x363],cause=UNKNOWN] on java.awt.Button[button3,0,0,551x23,label=north] [junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@7e13a5e9/[I@3bf1a4a9, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 233/182, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944936094 d 1ms]]] [junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@757171fd/[I@6af2d547, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 233/182, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944936095 d 0ms]]] [junit] MOUSE NEWT CLICKED [1]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@6c905f2b/[I@7a5837bb, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 233/182, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944936095 d 1ms]]] [junit] FOCUS AWT GAINED PERM [fc 1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=java.awt.Button[button3,0,0,551x23,label=north],cause=UNKNOWN] on com.jogamp.newt.awt.NewtCanvasAWT[canvas1,43,23,466x363] [junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944936097 d 0ms]] [junit] FOCUS AWT LOST PERM [fc -1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=null,cause=CLEAR_GLOBAL_FOCUS_OWNER] on com.jogamp.newt.awt.NewtCanvasAWT[canvas1,43,23,466x363] [junit] requestFocus: click, d: 501 ms [junit] FOCUS NEWT Canvas/GLWindow sync [junit] centerMouse: robot pos: 321x250, onTitleBarIfWindow: false [junit] KEY NEWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944936808 d 0ms]]] [junit] KEY NEWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944936860 d 0ms]]] [junit] KEY NEWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944937155 d 0ms]]] [junit] KEY NEWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944937206 d 0ms]]] [junit] centerMouse: robot pos: 321x250, onTitleBarIfWindow: false [junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@169fd6/[I@4d579aa5, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 233/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944937623 d 1ms]]] [junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@3269ee4e/[I@489c5cbd, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 233/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944937624 d 0ms]]] [junit] MOUSE NEWT CLICKED [2]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@118ca189/[I@27c1325f, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 233/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944937624 d 1ms]]] [junit] centerMouse: robot pos: 321x250, onTitleBarIfWindow: false [junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@7cd20f5c/[I@42eea109, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 233/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944938245 d 1ms]]] [junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@408e7833/[I@49757d61, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 233/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944938246 d 0ms]]] [junit] MOUSE NEWT CLICKED [3]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@407a90f4/[I@2ec2a43e, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 233/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944938246 d 1ms]]] [junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@6cacfa6d/[I@506d41d8, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 233/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944938745 d 0ms]]] [junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@34fdf528/[I@cea3046, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 233/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944938745 d 1ms]]] [junit] MOUSE NEWT CLICKED [4]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@63074a49/[I@739e3169, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 233/181, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944938745 d 1ms]]] [junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944939151 d 0ms]] [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose ... [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestFocus02SwingAWTRobot - testFocus02RobotFocus [junit] SLOCK [T main @ 1372944939248 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms [junit] ------------- ---------------- --------------- [junit] SLOCK [T main @ 1372944939248 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944940107 ms +++ localhost/127.0.0.1:59999 - Locked within 5 ms, 1 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestListenerCom01AWT - testListenerStringPassingAndOrder [junit] Testsuite: com.jogamp.opengl.test.junit.newt.TestListenerCom01AWT [junit] Testsuite: com.jogamp.opengl.test.junit.newt.TestListenerCom01AWT [junit] libEGL warning: DRI2: failed to authenticate [junit] durationPerTest 500 [junit] WindowEventCom3.windowResized: WindowEventCom1.windowResized: WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944941361 d 1ms]] [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.init ... [junit] GearsES2 init on Thread[main-Display-.x11_:0-1-EDT-1,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] WindowEventCom3.windowResized: WindowEventCom1.windowResized: WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944941525 d 0ms]] [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1222ee17 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@333d314e [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@76701229 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.init FIN [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 630x450, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 630x450, swapInterval 1, drawable 0x3e00002 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 630x450, swapInterval 1, drawable 0x3e00002 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 630x450, swapInterval 1, drawable 0x3e00002 [junit] WindowEventCom3.windowResized: WindowEventCom1.windowResized: WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944941624 d 0ms]] [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 630x450, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 630x450, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 636x453, swapInterval 1, drawable 0x3e00002 [junit] WindowEventCom3.windowResized: WindowEventCom1.windowResized: WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944941738 d 0ms]] [junit] WindowEventCom3.windowResized: WindowEventCom1.windowResized: WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944941828 d 0ms]] [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 646x463, swapInterval 1, drawable 0x3e00002 [junit] WindowEventCom3.windowResized: WindowEventCom1.windowResized: WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944941913 d 0ms]] [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 656x473, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 666x483, swapInterval 1, drawable 0x3e00002 [junit] WindowEventCom3.windowResized: WindowEventCom1.windowResized: WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944942025 d 0ms]] [junit] WindowEventCom3.windowResized: WindowEventCom1.windowResized: WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944942129 d 0ms]] [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 676x493, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 686x503, swapInterval 1, drawable 0x3e00002 [junit] WindowEventCom3.windowResized: WindowEventCom1.windowResized: WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944942232 d 0ms]] [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 696x513, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 696x513, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose ... [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestListenerCom01AWT - testListenerStringPassingAndOrder [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 2.312 sec [junit] ------------- Standard Output --------------- [junit] durationPerTest 500 [junit] WindowEventCom3.windowResized: WindowEventCom1.windowResized: WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944941361 d 1ms]] [junit] SLOCK [T main @ 1372944942342 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms [junit] WindowEventCom3.windowResized: WindowEventCom1.windowResized: WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944941525 d 0ms]] [junit] WindowEventCom3.windowResized: WindowEventCom1.windowResized: WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944941624 d 0ms]] [junit] WindowEventCom3.windowResized: WindowEventCom1.windowResized: WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944941738 d 0ms]] [junit] WindowEventCom3.windowResized: WindowEventCom1.windowResized: WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944941828 d 0ms]] [junit] WindowEventCom3.windowResized: WindowEventCom1.windowResized: WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944941913 d 0ms]] [junit] WindowEventCom3.windowResized: WindowEventCom1.windowResized: WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944942025 d 0ms]] [junit] WindowEventCom3.windowResized: WindowEventCom1.windowResized: WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944942129 d 0ms]] [junit] WindowEventCom3.windowResized: WindowEventCom1.windowResized: WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944942232 d 0ms]] [junit] ------------- ---------------- --------------- [junit] ------------- Standard Error ----------------- [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944940107 ms +++ localhost/127.0.0.1:59999 - Locked within 5 ms, 1 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestListenerCom01AWT - testListenerStringPassingAndOrder [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.init ... [junit] GearsES2 init on Thread[main-Display-.x11_:0-1-EDT-1,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1222ee17 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@333d314e [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@76701229 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.init FIN [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 630x450, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 630x450, swapInterval 1, drawable 0x3e00002 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 630x450, swapInterval 1, drawable 0x3e00002 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 630x450, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 630x450, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 630x450, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 636x453, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 646x463, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 656x473, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 666x483, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 676x493, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 686x503, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 696x513, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 696x513, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose ... [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestListenerCom01AWT - testListenerStringPassingAndOrder [junit] SLOCK [T main @ 1372944942342 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms [junit] ------------- ---------------- --------------- [junit] [junit] Testcase: testListenerStringPassingAndOrder took 2.176 sec [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 2.312 sec [junit] [junit] ------------- Standard Output --------------- [junit] durationPerTest 500 [junit] WindowEventCom3.windowResized: WindowEventCom1.windowResized: WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944941361 d 1ms]] [junit] WindowEventCom3.windowResized: WindowEventCom1.windowResized: WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944941525 d 0ms]] [junit] WindowEventCom3.windowResized: WindowEventCom1.windowResized: WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944941624 d 0ms]] [junit] WindowEventCom3.windowResized: WindowEventCom1.windowResized: WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944941738 d 0ms]] [junit] WindowEventCom3.windowResized: WindowEventCom1.windowResized: WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944941828 d 0ms]] [junit] WindowEventCom3.windowResized: WindowEventCom1.windowResized: WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944941913 d 0ms]] [junit] WindowEventCom3.windowResized: WindowEventCom1.windowResized: WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944942025 d 0ms]] [junit] WindowEventCom3.windowResized: WindowEventCom1.windowResized: WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944942129 d 0ms]] [junit] WindowEventCom3.windowResized: WindowEventCom1.windowResized: WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944942232 d 0ms]] [junit] ------------- ---------------- --------------- [junit] ------------- Standard Error ----------------- [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944940107 ms +++ localhost/127.0.0.1:59999 - Locked within 5 ms, 1 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestListenerCom01AWT - testListenerStringPassingAndOrder [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.init ... [junit] GearsES2 init on Thread[main-Display-.x11_:0-1-EDT-1,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1222ee17 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@333d314e [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@76701229 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.init FIN [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 630x450, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 630x450, swapInterval 1, drawable 0x3e00002 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 630x450, swapInterval 1, drawable 0x3e00002 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 630x450, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 630x450, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 630x450, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 636x453, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 646x463, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 656x473, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 666x483, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 676x493, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 686x503, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 696x513, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 696x513, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose ... [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestListenerCom01AWT - testListenerStringPassingAndOrder [junit] SLOCK [T main @ 1372944942342 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms [junit] ------------- ---------------- --------------- [junit] Testsuite: com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol01AWT [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944943149 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol01AWT - testCloseJFrameGLCanvas [junit] Testsuite: com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol01AWT [junit] libEGL warning: DRI2: failed to authenticate [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@77f21ee8 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@38cb4edd [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2ba6ac4c [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 508x485, swapInterval 1, drawable 0x160000f [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 508x485, swapInterval 1, drawable 0x160000f [junit] AWTWindowClosingAdapter.windowClosing: AWTWindowClosingAdapter[closing 1, closed 0] [junit] AWTWindowClosingAdapter.windowClosing: AWTWindowClosingAdapter[closing 1, closed 0] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] AWTWindowClosingAdapter.windowClosed: AWTWindowClosingAdapter[closing 1, closed 1] [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol01AWT - testCloseJFrameGLCanvas [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol01AWT - testCloseFrameGLCanvas [junit] AWTWindowClosingAdapter.windowClosing: AWTWindowClosingAdapter[closing 1, closed 0] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@67222d1 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2f4bcaa5 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@18e52ee5 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 508x485, swapInterval 1, drawable 0x160001e [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 508x485, swapInterval 1, drawable 0x160001e [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 508x485, swapInterval 1, drawable 0x160001e [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 508x485, swapInterval 1, drawable 0x160001e [junit] AWTWindowClosingAdapter.windowClosing: AWTWindowClosingAdapter[closing 1, closed 0] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol01AWT - testCloseFrameGLCanvas [junit] AWTWindowClosingAdapter.windowClosed: AWTWindowClosingAdapter[closing 1, closed 1] [junit] SLOCK [T main @ 1372944945878 ms --- localhost/127.0.0.1:59999 - Unlock ok within 2 ms [junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 2.807 sec [junit] ------------- Standard Error ----------------- [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944943149 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol01AWT - testCloseJFrameGLCanvas [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@77f21ee8 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@38cb4edd [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2ba6ac4c [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 508x485, swapInterval 1, drawable 0x160000f [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 508x485, swapInterval 1, drawable 0x160000f [junit] AWTWindowClosingAdapter.windowClosing: AWTWindowClosingAdapter[closing 1, closed 0] [junit] AWTWindowClosingAdapter.windowClosing: AWTWindowClosingAdapter[closing 1, closed 0] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] AWTWindowClosingAdapter.windowClosed: AWTWindowClosingAdapter[closing 1, closed 1] [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol01AWT - testCloseJFrameGLCanvas [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol01AWT - testCloseFrameGLCanvas [junit] AWTWindowClosingAdapter.windowClosing: AWTWindowClosingAdapter[closing 1, closed 0] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@67222d1 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2f4bcaa5 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@18e52ee5 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 508x485, swapInterval 1, drawable 0x160001e [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 508x485, swapInterval 1, drawable 0x160001e [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 508x485, swapInterval 1, drawable 0x160001e [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 508x485, swapInterval 1, drawable 0x160001e [junit] AWTWindowClosingAdapter.windowClosing: AWTWindowClosingAdapter[closing 1, closed 0] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol01AWT - testCloseFrameGLCanvas [junit] AWTWindowClosingAdapter.windowClosed: AWTWindowClosingAdapter[closing 1, closed 1] [junit] SLOCK [T main @ 1372944945878 ms --- localhost/127.0.0.1:59999 - Unlock ok within 2 ms [junit] ------------- ---------------- --------------- [junit] [junit] Testcase: testCloseJFrameGLCanvas took 1.887 sec [junit] Testcase: testCloseFrameGLCanvas took 0.776 sec [junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 2.807 sec [junit] [junit] ------------- Standard Error ----------------- [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944943149 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol01AWT - testCloseJFrameGLCanvas [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@77f21ee8 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@38cb4edd [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2ba6ac4c [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 508x485, swapInterval 1, drawable 0x160000f [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 508x485, swapInterval 1, drawable 0x160000f [junit] AWTWindowClosingAdapter.windowClosing: AWTWindowClosingAdapter[closing 1, closed 0] [junit] AWTWindowClosingAdapter.windowClosing: AWTWindowClosingAdapter[closing 1, closed 0] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] AWTWindowClosingAdapter.windowClosed: AWTWindowClosingAdapter[closing 1, closed 1] [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol01AWT - testCloseJFrameGLCanvas [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol01AWT - testCloseFrameGLCanvas [junit] AWTWindowClosingAdapter.windowClosing: AWTWindowClosingAdapter[closing 1, closed 0] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ... [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@67222d1 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2f4bcaa5 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@18e52ee5 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 508x485, swapInterval 1, drawable 0x160001e [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 508x485, swapInterval 1, drawable 0x160001e [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 508x485, swapInterval 1, drawable 0x160001e [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 508x485, swapInterval 1, drawable 0x160001e [junit] AWTWindowClosingAdapter.windowClosing: AWTWindowClosingAdapter[closing 1, closed 0] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol01AWT - testCloseFrameGLCanvas [junit] AWTWindowClosingAdapter.windowClosed: AWTWindowClosingAdapter[closing 1, closed 1] [junit] SLOCK [T main @ 1372944945878 ms --- localhost/127.0.0.1:59999 - Unlock ok within 2 ms [junit] ------------- ---------------- --------------- [junit] Testsuite: com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol03NewtAWT [junit] Testsuite: com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol03NewtAWT [junit] SLOCK [T main @ 1372944946723 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944948728 ms +++ localhost/127.0.0.1:59999 - Locked within 2008 ms, 3 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol03NewtAWT - testCloseJFrameNewtCanvasAWT [junit] libEGL warning: DRI2: failed to authenticate [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.init ... [junit] GearsES2 init on Thread[main-Display-.x11_:0-1-EDT-1,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@163b8a2f [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1eed1f10 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6192634c [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.init FIN [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 128x128, swapInterval 1, drawable 0x3e00002 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 128x128, swapInterval 1, drawable 0x3e00002 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 128x128, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 128x128, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 128x128, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 508x485, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 508x485, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 508x485, swapInterval 1, drawable 0x3e00002 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 508x485, swapInterval 1, drawable 0x3e00002 [junit] AWTWindowClosingAdapter.windowClosing: AWTWindowClosingAdapter[closing 1, closed 0] [junit] NEWTWindowClosingAdapter.windowDestroyNotify: NEWTWindowClosingAdapter[closing 1, closed 0] [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 508x485, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 508x485, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 508x485, swapInterval 1, drawable 0x3e00002 [junit] AWTWindowClosingAdapter.windowClosing: AWTWindowClosingAdapter[closing 1, closed 0] [junit] NEWTWindowClosingAdapter.windowDestroyNotify: NEWTWindowClosingAdapter[closing 1, closed 0] [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose ... [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose FIN [junit] NEWTWindowClosingAdapter.windowDestroyed: NEWTWindowClosingAdapter[closing 1, closed 1] [junit] AWTWindowClosingAdapter.windowClosed: AWTWindowClosingAdapter[closing 1, closed 1] [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol03NewtAWT - testCloseJFrameNewtCanvasAWT [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 4.757 sec [junit] ------------- Standard Error ----------------- [junit] SLOCK [T main @ 1372944946723 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944948728 ms +++ localhost/127.0.0.1:59999 - Locked within 2008 ms, 3 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol03NewtAWT - testCloseJFrameNewtCanvasAWT [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.init ... [junit] GearsES2 init on Thread[main-Display-.x11_:0-1-EDT-1,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@163b8a2f [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1eed1f10 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6192634c [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.init FIN [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 128x128, swapInterval 1, drawable 0x3e00002 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 128x128, swapInterval 1, drawable 0x3e00002 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 128x128, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 128x128, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 128x128, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 508x485, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 508x485, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 508x485, swapInterval 1, drawable 0x3e00002 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 508x485, swapInterval 1, drawable 0x3e00002 [junit] AWTWindowClosingAdapter.windowClosing: AWTWindowClosingAdapter[closing 1, closed 0] [junit] NEWTWindowClosingAdapter.windowDestroyNotify: NEWTWindowClosingAdapter[closing 1, closed 0] [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 508x485, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 508x485, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 508x485, swapInterval 1, drawable 0x3e00002 [junit] AWTWindowClosingAdapter.windowClosing: AWTWindowClosingAdapter[closing 1, closed 0] [junit] NEWTWindowClosingAdapter.windowDestroyNotify: NEWTWindowClosingAdapter[closing 1, closed 0] [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose ... [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose FIN [junit] NEWTWindowClosingAdapter.windowDestroyed: NEWTWindowClosingAdapter[closing 1, closed 1] [junit] AWTWindowClosingAdapter.windowClosed: AWTWindowClosingAdapter[closing 1, closed 1] [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol03NewtAWT - testCloseJFrameNewtCanvasAWT [junit] SLOCK [T main @ 1372944951404 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] ------------- ---------------- --------------- [junit] [junit] Testcase: testCloseJFrameNewtCanvasAWT took 2.616 sec [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 4.757 sec [junit] [junit] ------------- Standard Error ----------------- [junit] SLOCK [T main @ 1372944946723 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944948728 ms +++ localhost/127.0.0.1:59999 - Locked within 2008 ms, 3 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol03NewtAWT - testCloseJFrameNewtCanvasAWT [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.init ... [junit] GearsES2 init on Thread[main-Display-.x11_:0-1-EDT-1,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] SLOCK [T main @ 1372944951404 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@163b8a2f [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1eed1f10 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6192634c [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.init FIN [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 128x128, swapInterval 1, drawable 0x3e00002 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 128x128, swapInterval 1, drawable 0x3e00002 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 128x128, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 128x128, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 128x128, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 508x485, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 508x485, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 508x485, swapInterval 1, drawable 0x3e00002 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 508x485, swapInterval 1, drawable 0x3e00002 [junit] AWTWindowClosingAdapter.windowClosing: AWTWindowClosingAdapter[closing 1, closed 0] [junit] NEWTWindowClosingAdapter.windowDestroyNotify: NEWTWindowClosingAdapter[closing 1, closed 0] [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 508x485, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 508x485, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 508x485, swapInterval 1, drawable 0x3e00002 [junit] AWTWindowClosingAdapter.windowClosing: AWTWindowClosingAdapter[closing 1, closed 0] [junit] NEWTWindowClosingAdapter.windowDestroyNotify: NEWTWindowClosingAdapter[closing 1, closed 0] [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose ... [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose FIN [junit] NEWTWindowClosingAdapter.windowDestroyed: NEWTWindowClosingAdapter[closing 1, closed 1] [junit] AWTWindowClosingAdapter.windowClosed: AWTWindowClosingAdapter[closing 1, closed 1] [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol03NewtAWT - testCloseJFrameNewtCanvasAWT [junit] SLOCK [T main @ 1372944951404 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] ------------- ---------------- --------------- [junit] libEGL warning: DRI2: failed to authenticate [junit] Testsuite: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas [junit] SLOCK [T main @ 1372944953220 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Testsuite: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas [junit] Thread-3 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944955223 ms +++ localhost/127.0.0.1:59999 - Locked within 2007 ms, 3 attempts [junit] requestFocus: AWT Component [junit] MouseEntered ignored: MouseEvent[EVENT_MOUSE_ENTERED, [I@3494e2d2/[I@1ab763f6, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 219/127, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944955383 d 55ms]]] [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.init ... [junit] RedSquareES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] ShaderState: attachShaderProgram: -1 -> 1 (enable: true) [junit] null [junit] ShaderProgram[id=1, linked=false, inUse=false, program: 1, [junit] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source] [junit] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 396x375, swapInterval 1, drawable 0x380000f [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN [junit] centerMouse: robot pos: 300x311, onTitleBarIfWindow: false [junit] MouseMoved ignored: MouseEvent[EVENT_MOUSE_MOVED, [I@6df773ef/[I@10dc8850, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944955647 d 3ms]]] [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@180a7552/[I@569c66d2, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944955852 d 4ms]]] [junit] MouseReleased 2: MouseEvent[EVENT_MOUSE_RELEASED, [I@3622916a/[I@1778e1ea, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944955855 d 2ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@137d5b0/[I@78ae166f, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944955855 d 3ms]]] [junit] requestFocus: click, d: 501 ms [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - testSingleButtonPressAndRelease [junit] WAIT-till-done: eventDispatch() #0 [junit] [junit] >>>> _doSingleButtonPressAndRelease [junit] WAIT-till-done: eventDispatch() #1 [junit] *** pressing button 1 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@1c141bd3/[I@6c2ec80b, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944957736 d 3ms]]] [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndRelease - mouse-press(1): PASSED [junit] *** releasing button 1 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@734f81a9/[I@68c9b963, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944957788 d 2ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@13aa4854/[I@10728ce2, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944957788 d 3ms]]] [junit] WAIT-till-done: eventDispatch() #2 [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndRelease - mouse-release(1): PASSED [junit] *** pressing button 2 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@507f51dd/[I@56d7ad74, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944957839 d 3ms]]] [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndRelease - mouse-press(2): PASSED [junit] *** releasing button 2 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@69bcc736/[I@68bae075, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944957891 d 2ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@44e6570a/[I@6e5c74dc, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944957891 d 3ms]]] [junit] WAIT-till-done: eventDispatch() #3 [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndRelease - mouse-release(2): PASSED [junit] *** pressing button 3 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@77fc501e/[I@55f01f1c, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944957942 d 3ms]]] [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndRelease - mouse-press(3): PASSED [junit] *** releasing button 3 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@78a9358/[I@1acf7a46, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944957994 d 2ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@2b64976a/[I@5910c667, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944957994 d 3ms]]] [junit] WAIT-till-done: eventDispatch() #4 [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndRelease - mouse-release(3): PASSED [junit] WAIT-till-done: eventDispatch() #5 [junit] WAIT-till-done: DONE [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - testSingleButtonPressAndRelease [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - testSingleButtonPressAndReleaseWithShift [junit] WAIT-till-done: eventDispatch() #0 [junit] [junit] >>>> _doSingleButtonPressAndRelease [junit] WAIT-till-done: eventDispatch() #1 [junit] WAIT-till-done: eventDispatch() #2 [junit] *** pressing button 1 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@6889634c/[I@13d64832, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944960966 d 3ms]]] [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndReleaseWithShift - mouse-press(1): PASSED [junit] *** releasing button 1 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@591dd4ca/[I@357d477b, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944961018 d 2ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@33dff7ac/[I@34fd57cf, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944961018 d 3ms]]] [junit] WAIT-till-done: eventDispatch() #3 [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndReleaseWithShift - mouse-release(1): PASSED [junit] *** pressing button 2 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@648ff236/[I@2666eace, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944961069 d 3ms]]] [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndReleaseWithShift - mouse-press(2): PASSED [junit] *** releasing button 2 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@2ec18e14/[I@2556db07, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944961121 d 2ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@6945bbb7/[I@6127215f, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944961121 d 3ms]]] [junit] WAIT-till-done: eventDispatch() #4 [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndReleaseWithShift - mouse-release(2): PASSED [junit] *** pressing button 3 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@500015cd/[I@35976ec3, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944961173 d 2ms]]] [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndReleaseWithShift - mouse-press(3): PASSED [junit] *** releasing button 3 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@68e8dfb1/[I@10b61346, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944961224 d 3ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@21ab613c/[I@7a7cbb68, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944961224 d 3ms]]] [junit] WAIT-till-done: eventDispatch() #5 [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndReleaseWithShift - mouse-release(3): PASSED [junit] WAIT-till-done: eventDispatch() #6 [junit] WAIT-till-done: eventDispatch() #7 [junit] WAIT-till-done: DONE [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - testSingleButtonPressAndReleaseWithShift [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - testSingleButtonPressAndReleaseWithCtrl [junit] WAIT-till-done: eventDispatch() #0 [junit] [junit] >>>> _doSingleButtonPressAndRelease [junit] WAIT-till-done: eventDispatch() #1 [junit] WAIT-till-done: eventDispatch() #2 [junit] *** pressing button 1 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@1bf9a828/[I@238ee871, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944964290 d 3ms]]] [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndReleaseWithCtrl - mouse-press(1): PASSED [junit] *** releasing button 1 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@7b3e64f3/[I@3d55ccbb, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944964342 d 2ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@4bf42872/[I@a8b7b53, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944964342 d 3ms]]] [junit] WAIT-till-done: eventDispatch() #3 [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndReleaseWithCtrl - mouse-release(1): PASSED [junit] *** pressing button 2 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@4b4d8b8d/[I@5004fc9a, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944964394 d 2ms]]] [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndReleaseWithCtrl - mouse-press(2): PASSED [junit] *** releasing button 2 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@77640b80/[I@492f3dbc, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944964445 d 3ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@3c7e272d/[I@7e3e1a61, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944964445 d 3ms]]] [junit] WAIT-till-done: eventDispatch() #4 [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndReleaseWithCtrl - mouse-release(2): PASSED [junit] *** pressing button 3 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@1f361707/[I@1821dc93, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944964497 d 2ms]]] [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndReleaseWithCtrl - mouse-press(3): PASSED [junit] *** releasing button 3 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@57184345/[I@79e893ae, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944964548 d 3ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@1437c309/[I@58e58e3d, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944964548 d 3ms]]] [junit] WAIT-till-done: eventDispatch() #5 [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndReleaseWithCtrl - mouse-release(3): PASSED [junit] WAIT-till-done: eventDispatch() #6 [junit] WAIT-till-done: eventDispatch() #7 [junit] WAIT-till-done: DONE [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - testSingleButtonPressAndReleaseWithCtrl [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - testHoldOneButtonAndPressAnother [junit] WAIT-till-done: eventDispatch() #0 [junit] [junit] >>>> _doHoldOneButtonAndPressAnother [junit] WAIT-till-done: eventDispatch() #1 [junit] *** pressing button 1 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@ff5784f/[I@3cad92b8, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944967513 d 2ms]]] [junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-press(1): PASSED [junit] *** pressing additional button 2 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@277b8d27/[I@20700fb1, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944967564 d 3ms]]] [junit] WAIT-till-done: eventDispatch() #2 [junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-press(1, 2): PASSED [junit] *** releasing additional button 2 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@1d163e1a/[I@1f472be1, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944967616 d 2ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@7991d0d1/[I@542487b1, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944967616 d 3ms]]] [junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-release(1, 2): PASSED [junit] *** pressing additional button 3 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@2a48a09f/[I@6293c69, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944967667 d 3ms]]] [junit] WAIT-till-done: eventDispatch() #3 [junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-press(1, 3): PASSED [junit] *** releasing additional button 3 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@7d3d14a7/[I@3517202d, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944967719 d 2ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@1418596/[I@74a93b7e, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944967719 d 3ms]]] [junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-release(1, 3): PASSED [junit] *** releasing button 1 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@12810908/[I@5577f5b5, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944967770 d 2ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@36a469e9/[I@64255c05, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944967770 d 3ms]]] [junit] WAIT-till-done: eventDispatch() #4 [junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-release(1): PASSED [junit] *** pressing button 2 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@50bc7fa0/[I@75f0ac9, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944967821 d 3ms]]] [junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-press(2): PASSED [junit] *** pressing additional button 1 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@70bd15e6/[I@de8e8dd, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944967873 d 2ms]]] [junit] WAIT-till-done: eventDispatch() #5 [junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-press(2, 1): PASSED [junit] *** releasing additional button 1 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@36100c4d/[I@5797aef5, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944967925 d 2ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@275f83c0/[I@6fc2c671, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944967925 d 3ms]]] [junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-release(2, 1): PASSED [junit] *** pressing additional button 3 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@5c725e09/[I@587bd049, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944967976 d 2ms]]] [junit] WAIT-till-done: eventDispatch() #6 [junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-press(2, 3): PASSED [junit] *** releasing additional button 3 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@28a79601/[I@12693081, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944968027 d 3ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@37ef6e98/[I@4845d9d8, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944968027 d 4ms]]] [junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-release(2, 3): PASSED [junit] *** releasing button 2 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@61e118f9/[I@12eb5a3, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944968079 d 2ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@2196e0f0/[I@3889bdca, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944968079 d 3ms]]] [junit] WAIT-till-done: eventDispatch() #7 [junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-release(2): PASSED [junit] *** pressing button 3 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@5b0b35c5/[I@3cf74735, button 3, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944968130 d 3ms]]] [junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-press(3): PASSED [junit] *** pressing additional button 1 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@e6407d8/[I@493efd49, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944968182 d 2ms]]] [junit] WAIT-till-done: eventDispatch() #8 [junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-press(3, 1): PASSED [junit] *** releasing additional button 1 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@4666e930/[I@e57726c, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944968233 d 2ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@f1917cf/[I@386a1ec7, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944968233 d 3ms]]] [junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-release(3, 1): PASSED [junit] *** pressing additional button 2 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@3f0ab7c0/[I@58a5be95, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944968285 d 2ms]]] [junit] WAIT-till-done: eventDispatch() #9 [junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-press(3, 2): PASSED [junit] *** releasing additional button 2 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@698355aa/[I@2d6d4204, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944968336 d 2ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@60092be8/[I@7a21bd99, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944968336 d 3ms]]] [junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-release(3, 2): PASSED [junit] *** releasing button 3 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@3d26c673/[I@3caec762, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944968387 d 3ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@76a4120d/[I@d9d5055, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944968387 d 3ms]]] [junit] WAIT-till-done: eventDispatch() #10 [junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-release(3): PASSED [junit] WAIT-till-done: eventDispatch() #11 [junit] WAIT-till-done: DONE [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - testHoldOneButtonAndPressAnother [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - testPressAllButtonsInSequence [junit] WAIT-till-done: eventDispatch() #0 [junit] [junit] >>>> _doPressAllButtonsInSequence [junit] WAIT-till-done: eventDispatch() #1 [junit] *** pressing button 1 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@4f97e4d2/[I@7d2fbfd0, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944971238 d 3ms]]] [junit] TestNewtEventModifiersAWTCanvas.testPressAllButtonsInSequence - mouse-press(1): PASSED [junit] *** pressing button 2 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@49da30e5/[I@13c03044, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944971290 d 2ms]]] [junit] WAIT-till-done: eventDispatch() #2 [junit] TestNewtEventModifiersAWTCanvas.testPressAllButtonsInSequence - mouse-press(2): PASSED [junit] *** pressing button 3 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@2ea0ca7d/[I@3e4dec75, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944971341 d 2ms]]] [junit] TestNewtEventModifiersAWTCanvas.testPressAllButtonsInSequence - mouse-press(3): PASSED [junit] *** releasing button 3 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@6ddf1547/[I@50ee20ab, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944971392 d 3ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@41a2e40f/[I@2d2ab673, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944971392 d 3ms]]] [junit] WAIT-till-done: eventDispatch() #3 [junit] TestNewtEventModifiersAWTCanvas.testPressAllButtonsInSequence - mouse-release(3): PASSED [junit] *** releasing button 2 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@4f304f2f/[I@6c9ebf46, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944971444 d 2ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@2a1fc460/[I@b95903b, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944971444 d 3ms]]] [junit] TestNewtEventModifiersAWTCanvas.testPressAllButtonsInSequence - mouse-release(2): PASSED [junit] *** releasing button 1 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@830176e/[I@d523af5, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944971495 d 2ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@119cb1a8/[I@465395a0, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944971495 d 3ms]]] [junit] WAIT-till-done: eventDispatch() #4 [junit] TestNewtEventModifiersAWTCanvas.testPressAllButtonsInSequence - mouse-release(1): PASSED [junit] WAIT-till-done: eventDispatch() #5 [junit] WAIT-till-done: DONE [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - testPressAllButtonsInSequence [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - testSingleButtonClickAndDrag [junit] WAIT-till-done: eventDispatch() #0 [junit] [junit] >>>> _doSingleButtonClickAndDrag [junit] WAIT-till-done: eventDispatch() #1 [junit] *** pressing button 1 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@36fe4e0d/[I@71b653af, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944974361 d 3ms]]] [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonClickAndDrag - mouse-press(1): PASSED [junit] *** moving mouse [junit] MouseDragged 1: MouseEvent[EVENT_MOUSE_DRAGGED, [I@7930407b/[I@4ed98965, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 206/185, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944974413 d 2ms]]] [junit] WAIT-till-done: eventDispatch() #2 [junit] WAIT-till-done: eventDispatch() #3 [junit] WAIT-till-done: eventDispatch() #4 [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonClickAndDrag - mouse-move(308, 308): PASSED [junit] *** releasing button 1 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@2bcb6e54/[I@38b86342, button 1, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 206/185, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944974664 d 3ms]]] [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonClickAndDrag - mouse-release(1): PASSED [junit] MouseMoved ignored: MouseEvent[EVENT_MOUSE_MOVED, [I@517c9f25/[I@4cb45fee, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/177, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944974716 d 2ms]]] [junit] WAIT-till-done: eventDispatch() #5 [junit] WAIT-till-done: eventDispatch() #6 [junit] WAIT-till-done: eventDispatch() #7 [junit] *** pressing button 2 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@56062999/[I@2e9527ee, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/177, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944974967 d 3ms]]] [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonClickAndDrag - mouse-press(2): PASSED [junit] *** moving mouse [junit] MouseDragged 1: MouseEvent[EVENT_MOUSE_DRAGGED, [I@42709226/[I@6c8b1edd, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 206/185, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944975019 d 2ms]]] [junit] WAIT-till-done: eventDispatch() #8 [junit] WAIT-till-done: eventDispatch() #9 [junit] WAIT-till-done: eventDispatch() #10 [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonClickAndDrag - mouse-move(308, 308): PASSED [junit] *** releasing button 2 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@219776d7/[I@5efb2e7b, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 206/185, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944975270 d 2ms]]] [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonClickAndDrag - mouse-release(2): PASSED [junit] MouseMoved ignored: MouseEvent[EVENT_MOUSE_MOVED, [I@3ca8bdf4/[I@6a4efd48, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/177, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944975321 d 3ms]]] [junit] WAIT-till-done: eventDispatch() #11 [junit] WAIT-till-done: eventDispatch() #12 [junit] WAIT-till-done: eventDispatch() #13 [junit] *** pressing button 3 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@67d6b87e/[I@41ea8d74, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/177, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944975573 d 2ms]]] [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonClickAndDrag - mouse-press(3): PASSED [junit] *** moving mouse [junit] MouseDragged 1: MouseEvent[EVENT_MOUSE_DRAGGED, [I@decdc7b/[I@397f1661, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 206/185, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944975624 d 3ms]]] [junit] WAIT-till-done: eventDispatch() #14 [junit] WAIT-till-done: eventDispatch() #15 [junit] WAIT-till-done: eventDispatch() #16 [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonClickAndDrag - mouse-move(308, 308): PASSED [junit] *** releasing button 3 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@469657c4/[I@385c2910, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 206/185, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944975876 d 2ms]]] [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonClickAndDrag - mouse-release(3): PASSED [junit] MouseMoved ignored: MouseEvent[EVENT_MOUSE_MOVED, [I@2a8bf658/[I@4ada213a, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/177, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944975927 d 2ms]]] [junit] WAIT-till-done: eventDispatch() #17 [junit] WAIT-till-done: eventDispatch() #18 [junit] WAIT-till-done: eventDispatch() #19 [junit] WAIT-till-done: eventDispatch() #20 [junit] WAIT-till-done: DONE [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - testSingleButtonClickAndDrag [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.dispose FIN [junit] Tests run: 6, Failures: 0, Errors: 0, Time elapsed: 24.573 sec [junit] ------------- Standard Error ----------------- [junit] SLOCK [T main @ 1372944953220 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-3 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944955223 ms +++ localhost/127.0.0.1:59999 - Locked within 2007 ms, 3 attempts [junit] requestFocus: AWT Component [junit] MouseEntered ignored: MouseEvent[EVENT_MOUSE_ENTERED, [I@3494e2d2/[I@1ab763f6, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 219/127, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944955383 d 55ms]]] [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.init ... [junit] RedSquareES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] ShaderState: attachShaderProgram: -1 -> 1 (enable: true) [junit] null [junit] ShaderProgram[id=1, linked=false, inUse=false, program: 1, [junit] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source] [junit] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 396x375, swapInterval 1, drawable 0x380000f [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN [junit] centerMouse: robot pos: 300x311, onTitleBarIfWindow: false [junit] MouseMoved ignored: MouseEvent[EVENT_MOUSE_MOVED, [I@6df773ef/[I@10dc8850, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944955647 d 3ms]]] [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@180a7552/[I@569c66d2, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944955852 d 4ms]]] [junit] MouseReleased 2: MouseEvent[EVENT_MOUSE_RELEASED, [I@3622916a/[I@1778e1ea, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944955855 d 2ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@137d5b0/[I@78ae166f, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944955855 d 3ms]]] [junit] requestFocus: click, d: 501 ms [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - testSingleButtonPressAndRelease [junit] WAIT-till-done: eventDispatch() #0 [junit] [junit] >>>> _doSingleButtonPressAndRelease [junit] WAIT-till-done: eventDispatch() #1 [junit] *** pressing button 1 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@1c141bd3/[I@6c2ec80b, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944957736 d 3ms]]] [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndRelease - mouse-press(1): PASSED [junit] *** releasing button 1 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@734f81a9/[I@68c9b963, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944957788 d 2ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@13aa4854/[I@10728ce2, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944957788 d 3ms]]] [junit] WAIT-till-done: eventDispatch() #2 [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndRelease - mouse-release(1): PASSED [junit] *** pressing button 2 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@507f51dd/[I@56d7ad74, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944957839 d 3ms]]] [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndRelease - mouse-press(2): PASSED [junit] *** releasing button 2 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@69bcc736/[I@68bae075, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944957891 d 2ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@44e6570a/[I@6e5c74dc, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944957891 d 3ms]]] [junit] WAIT-till-done: eventDispatch() #3 [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndRelease - mouse-release(2): PASSED [junit] *** pressing button 3 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@77fc501e/[I@55f01f1c, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944957942 d 3ms]]] [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndRelease - mouse-press(3): PASSED [junit] *** releasing button 3 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@78a9358/[I@1acf7a46, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944957994 d 2ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@2b64976a/[I@5910c667, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944957994 d 3ms]]] [junit] WAIT-till-done: eventDispatch() #4 [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndRelease - mouse-release(3): PASSED [junit] WAIT-till-done: eventDispatch() #5 [junit] WAIT-till-done: DONE [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - testSingleButtonPressAndRelease [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - testSingleButtonPressAndReleaseWithShift [junit] WAIT-till-done: eventDispatch() #0 [junit] [junit] >>>> _doSingleButtonPressAndRelease [junit] WAIT-till-done: eventDispatch() #1 [junit] WAIT-till-done: eventDispatch() #2 [junit] *** pressing button 1 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@6889634c/[I@13d64832, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944960966 d 3ms]]] [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndReleaseWithShift - mouse-press(1): PASSED [junit] *** releasing button 1 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@591dd4ca/[I@357d477b, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944961018 d 2ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@33dff7ac/[I@34fd57cf, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944961018 d 3ms]]] [junit] WAIT-till-done: eventDispatch() #3 [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndReleaseWithShift - mouse-release(1): PASSED [junit] *** pressing button 2 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@648ff236/[I@2666eace, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944961069 d 3ms]]] [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndReleaseWithShift - mouse-press(2): PASSED [junit] *** releasing button 2 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@2ec18e14/[I@2556db07, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944961121 d 2ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@6945bbb7/[I@6127215f, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944961121 d 3ms]]] [junit] WAIT-till-done: eventDispatch() #4 [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndReleaseWithShift - mouse-release(2): PASSED [junit] *** pressing button 3 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@500015cd/[I@35976ec3, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944961173 d 2ms]]] [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndReleaseWithShift - mouse-press(3): PASSED [junit] *** releasing button 3 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@68e8dfb1/[I@10b61346, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944961224 d 3ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@21ab613c/[I@7a7cbb68, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944961224 d 3ms]]] [junit] WAIT-till-done: eventDispatch() #5 [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndReleaseWithShift - mouse-release(3): PASSED [junit] WAIT-till-done: eventDispatch() #6 [junit] WAIT-till-done: eventDispatch() #7 [junit] WAIT-till-done: DONE [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - testSingleButtonPressAndReleaseWithShift [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - testSingleButtonPressAndReleaseWithCtrl [junit] WAIT-till-done: eventDispatch() #0 [junit] [junit] >>>> _doSingleButtonPressAndRelease [junit] WAIT-till-done: eventDispatch() #1 [junit] WAIT-till-done: eventDispatch() #2 [junit] *** pressing button 1 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@1bf9a828/[I@238ee871, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944964290 d 3ms]]] [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndReleaseWithCtrl - mouse-press(1): PASSED [junit] *** releasing button 1 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@7b3e64f3/[I@3d55ccbb, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944964342 d 2ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@4bf42872/[I@a8b7b53, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944964342 d 3ms]]] [junit] WAIT-till-done: eventDispatch() #3 [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndReleaseWithCtrl - mouse-release(1): PASSED [junit] *** pressing button 2 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@4b4d8b8d/[I@5004fc9a, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944964394 d 2ms]]] [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndReleaseWithCtrl - mouse-press(2): PASSED [junit] *** releasing button 2 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@77640b80/[I@492f3dbc, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944964445 d 3ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@3c7e272d/[I@7e3e1a61, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944964445 d 3ms]]] [junit] WAIT-till-done: eventDispatch() #4 [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndReleaseWithCtrl - mouse-release(2): PASSED [junit] *** pressing button 3 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@1f361707/[I@1821dc93, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944964497 d 2ms]]] [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndReleaseWithCtrl - mouse-press(3): PASSED [junit] *** releasing button 3 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@57184345/[I@79e893ae, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944964548 d 3ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@1437c309/[I@58e58e3d, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944964548 d 3ms]]] [junit] WAIT-till-done: eventDispatch() #5 [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndReleaseWithCtrl - mouse-release(3): PASSED [junit] WAIT-till-done: eventDispatch() #6 [junit] WAIT-till-done: eventDispatch() #7 [junit] WAIT-till-done: DONE [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - testSingleButtonPressAndReleaseWithCtrl [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - testHoldOneButtonAndPressAnother [junit] WAIT-till-done: eventDispatch() #0 [junit] [junit] >>>> _doHoldOneButtonAndPressAnother [junit] WAIT-till-done: eventDispatch() #1 [junit] *** pressing button 1 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@ff5784f/[I@3cad92b8, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944967513 d 2ms]]] [junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-press(1): PASSED [junit] *** pressing additional button 2 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@277b8d27/[I@20700fb1, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944967564 d 3ms]]] [junit] WAIT-till-done: eventDispatch() #2 [junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-press(1, 2): PASSED [junit] *** releasing additional button 2 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@1d163e1a/[I@1f472be1, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944967616 d 2ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@7991d0d1/[I@542487b1, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944967616 d 3ms]]] [junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-release(1, 2): PASSED [junit] *** pressing additional button 3 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@2a48a09f/[I@6293c69, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944967667 d 3ms]]] [junit] WAIT-till-done: eventDispatch() #3 [junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-press(1, 3): PASSED [junit] *** releasing additional button 3 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@7d3d14a7/[I@3517202d, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944967719 d 2ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@1418596/[I@74a93b7e, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944967719 d 3ms]]] [junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-release(1, 3): PASSED [junit] *** releasing button 1 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@12810908/[I@5577f5b5, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944967770 d 2ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@36a469e9/[I@64255c05, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944967770 d 3ms]]] [junit] WAIT-till-done: eventDispatch() #4 [junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-release(1): PASSED [junit] *** pressing button 2 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@50bc7fa0/[I@75f0ac9, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944967821 d 3ms]]] [junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-press(2): PASSED [junit] *** pressing additional button 1 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@70bd15e6/[I@de8e8dd, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944967873 d 2ms]]] [junit] WAIT-till-done: eventDispatch() #5 [junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-press(2, 1): PASSED [junit] *** releasing additional button 1 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@36100c4d/[I@5797aef5, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944967925 d 2ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@275f83c0/[I@6fc2c671, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944967925 d 3ms]]] [junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-release(2, 1): PASSED [junit] *** pressing additional button 3 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@5c725e09/[I@587bd049, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944967976 d 2ms]]] [junit] WAIT-till-done: eventDispatch() #6 [junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-press(2, 3): PASSED [junit] *** releasing additional button 3 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@28a79601/[I@12693081, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944968027 d 3ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@37ef6e98/[I@4845d9d8, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944968027 d 4ms]]] [junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-release(2, 3): PASSED [junit] *** releasing button 2 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@61e118f9/[I@12eb5a3, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944968079 d 2ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@2196e0f0/[I@3889bdca, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944968079 d 3ms]]] [junit] WAIT-till-done: eventDispatch() #7 [junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-release(2): PASSED [junit] *** pressing button 3 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@5b0b35c5/[I@3cf74735, button 3, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944968130 d 3ms]]] [junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-press(3): PASSED [junit] *** pressing additional button 1 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@e6407d8/[I@493efd49, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944968182 d 2ms]]] [junit] WAIT-till-done: eventDispatch() #8 [junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-press(3, 1): PASSED [junit] *** releasing additional button 1 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@4666e930/[I@e57726c, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944968233 d 2ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@f1917cf/[I@386a1ec7, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944968233 d 3ms]]] [junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-release(3, 1): PASSED [junit] *** pressing additional button 2 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@3f0ab7c0/[I@58a5be95, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944968285 d 2ms]]] [junit] WAIT-till-done: eventDispatch() #9 [junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-press(3, 2): PASSED [junit] *** releasing additional button 2 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@698355aa/[I@2d6d4204, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944968336 d 2ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@60092be8/[I@7a21bd99, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944968336 d 3ms]]] [junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-release(3, 2): PASSED [junit] *** releasing button 3 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@3d26c673/[I@3caec762, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944968387 d 3ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@76a4120d/[I@d9d5055, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944968387 d 3ms]]] [junit] WAIT-till-done: eventDispatch() #10 [junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-release(3): PASSED [junit] WAIT-till-done: eventDispatch() #11 [junit] WAIT-till-done: DONE [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - testHoldOneButtonAndPressAnother [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - testPressAllButtonsInSequence [junit] WAIT-till-done: eventDispatch() #0 [junit] [junit] >>>> _doPressAllButtonsInSequence [junit] WAIT-till-done: eventDispatch() #1 [junit] *** pressing button 1 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@4f97e4d2/[I@7d2fbfd0, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944971238 d 3ms]]] [junit] TestNewtEventModifiersAWTCanvas.testPressAllButtonsInSequence - mouse-press(1): PASSED [junit] *** pressing button 2 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@49da30e5/[I@13c03044, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944971290 d 2ms]]] [junit] WAIT-till-done: eventDispatch() #2 [junit] TestNewtEventModifiersAWTCanvas.testPressAllButtonsInSequence - mouse-press(2): PASSED [junit] *** pressing button 3 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@2ea0ca7d/[I@3e4dec75, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944971341 d 2ms]]] [junit] TestNewtEventModifiersAWTCanvas.testPressAllButtonsInSequence - mouse-press(3): PASSED [junit] *** releasing button 3 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@6ddf1547/[I@50ee20ab, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944971392 d 3ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@41a2e40f/[I@2d2ab673, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944971392 d 3ms]]] [junit] WAIT-till-done: eventDispatch() #3 [junit] TestNewtEventModifiersAWTCanvas.testPressAllButtonsInSequence - mouse-release(3): PASSED [junit] *** releasing button 2 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@4f304f2f/[I@6c9ebf46, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944971444 d 2ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@2a1fc460/[I@b95903b, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944971444 d 3ms]]] [junit] TestNewtEventModifiersAWTCanvas.testPressAllButtonsInSequence - mouse-release(2): PASSED [junit] *** releasing button 1 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@830176e/[I@d523af5, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944971495 d 2ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@119cb1a8/[I@465395a0, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944971495 d 3ms]]] [junit] WAIT-till-done: eventDispatch() #4 [junit] TestNewtEventModifiersAWTCanvas.testPressAllButtonsInSequence - mouse-release(1): PASSED [junit] WAIT-till-done: eventDispatch() #5 [junit] WAIT-till-done: DONE [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - testPressAllButtonsInSequence [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - testSingleButtonClickAndDrag [junit] WAIT-till-done: eventDispatch() #0 [junit] [junit] >>>> _doSingleButtonClickAndDrag [junit] WAIT-till-done: eventDispatch() #1 [junit] *** pressing button 1 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@36fe4e0d/[I@71b653af, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944974361 d 3ms]]] [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonClickAndDrag - mouse-press(1): PASSED [junit] *** moving mouse [junit] MouseDragged 1: MouseEvent[EVENT_MOUSE_DRAGGED, [I@7930407b/[I@4ed98965, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 206/185, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944974413 d 2ms]]] [junit] WAIT-till-done: eventDispatch() #2 [junit] WAIT-till-done: eventDispatch() #3 [junit] WAIT-till-done: eventDispatch() #4 [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonClickAndDrag - mouse-move(308, 308): PASSED [junit] *** releasing button 1 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@2bcb6e54/[I@38b86342, button 1, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 206/185, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944974664 d 3ms]]] [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonClickAndDrag - mouse-release(1): PASSED [junit] MouseMoved ignored: MouseEvent[EVENT_MOUSE_MOVED, [I@517c9f25/[I@4cb45fee, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/177, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944974716 d 2ms]]] [junit] WAIT-till-done: eventDispatch() #5 [junit] WAIT-till-done: eventDispatch() #6 [junit] WAIT-till-done: eventDispatch() #7 [junit] *** pressing button 2 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@56062999/[I@2e9527ee, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/177, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944974967 d 3ms]]] [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonClickAndDrag - mouse-press(2): PASSED [junit] *** moving mouse [junit] MouseDragged 1: MouseEvent[EVENT_MOUSE_DRAGGED, [I@42709226/[I@6c8b1edd, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 206/185, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944975019 d 2ms]]] [junit] WAIT-till-done: eventDispatch() #8 [junit] WAIT-till-done: eventDispatch() #9 [junit] WAIT-till-done: eventDispatch() #10 [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonClickAndDrag - mouse-move(308, 308): PASSED [junit] *** releasing button 2 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@219776d7/[I@5efb2e7b, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 206/185, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944975270 d 2ms]]] [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonClickAndDrag - mouse-release(2): PASSED [junit] MouseMoved ignored: MouseEvent[EVENT_MOUSE_MOVED, [I@3ca8bdf4/[I@6a4efd48, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/177, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944975321 d 3ms]]] [junit] WAIT-till-done: eventDispatch() #11 [junit] WAIT-till-done: eventDispatch() #12 [junit] WAIT-till-done: eventDispatch() #13 [junit] *** pressing button 3 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@67d6b87e/[I@41ea8d74, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/177, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944975573 d 2ms]]] [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonClickAndDrag - mouse-press(3): PASSED [junit] *** moving mouse [junit] MouseDragged 1: MouseEvent[EVENT_MOUSE_DRAGGED, [I@decdc7b/[I@397f1661, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 206/185, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944975624 d 3ms]]] [junit] WAIT-till-done: eventDispatch() #14 [junit] WAIT-till-done: eventDispatch() #15 [junit] WAIT-till-done: eventDispatch() #16 [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonClickAndDrag - mouse-move(308, 308): PASSED [junit] *** releasing button 3 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@469657c4/[I@385c2910, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 206/185, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944975876 d 2ms]]] [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonClickAndDrag - mouse-release(3): PASSED [junit] MouseMoved ignored: MouseEvent[EVENT_MOUSE_MOVED, [I@2a8bf658/[I@4ada213a, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/177, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944975927 d 2ms]]] [junit] WAIT-till-done: eventDispatch() #17 [junit] WAIT-till-done: eventDispatch() #18 [junit] WAIT-till-done: eventDispatch() #19 [junit] WAIT-till-done: eventDispatch() #20 [junit] WAIT-till-done: DONE [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - testSingleButtonClickAndDrag [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.dispose FIN [junit] SLOCK [T main @ 1372944977722 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] ------------- ---------------- --------------- [junit] [junit] Testcase: testSingleButtonPressAndRelease took 3.13 sec [junit] Testcase: testSingleButtonPressAndReleaseWithShift took 3.322 sec [junit] Testcase: testSingleButtonPressAndReleaseWithCtrl took 3.321 sec [junit] Testcase: testHoldOneButtonAndPressAnother took 3.723 sec [junit] Testcase: testPressAllButtonsInSequence took 3.121 sec [junit] Testcase: testSingleButtonClickAndDrag took 4.625 sec [junit] SLOCK [T main @ 1372944977722 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] Tests run: 6, Failures: 0, Errors: 0, Time elapsed: 24.573 sec [junit] [junit] ------------- Standard Error ----------------- [junit] SLOCK [T main @ 1372944953220 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-3 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944955223 ms +++ localhost/127.0.0.1:59999 - Locked within 2007 ms, 3 attempts [junit] requestFocus: AWT Component [junit] MouseEntered ignored: MouseEvent[EVENT_MOUSE_ENTERED, [I@3494e2d2/[I@1ab763f6, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 219/127, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944955383 d 55ms]]] [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.init ... [junit] RedSquareES2 init on Thread[AWT-EventQueue-0,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] ShaderState: attachShaderProgram: -1 -> 1 (enable: true) [junit] null [junit] ShaderProgram[id=1, linked=false, inUse=false, program: 1, [junit] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source] [junit] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.init FIN [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 396x375, swapInterval 1, drawable 0x380000f [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN [junit] centerMouse: robot pos: 300x311, onTitleBarIfWindow: false [junit] MouseMoved ignored: MouseEvent[EVENT_MOUSE_MOVED, [I@6df773ef/[I@10dc8850, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944955647 d 3ms]]] [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@180a7552/[I@569c66d2, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944955852 d 4ms]]] [junit] MouseReleased 2: MouseEvent[EVENT_MOUSE_RELEASED, [I@3622916a/[I@1778e1ea, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944955855 d 2ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@137d5b0/[I@78ae166f, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944955855 d 3ms]]] [junit] requestFocus: click, d: 501 ms [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - testSingleButtonPressAndRelease [junit] WAIT-till-done: eventDispatch() #0 [junit] [junit] >>>> _doSingleButtonPressAndRelease [junit] WAIT-till-done: eventDispatch() #1 [junit] *** pressing button 1 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@1c141bd3/[I@6c2ec80b, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944957736 d 3ms]]] [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndRelease - mouse-press(1): PASSED [junit] *** releasing button 1 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@734f81a9/[I@68c9b963, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944957788 d 2ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@13aa4854/[I@10728ce2, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944957788 d 3ms]]] [junit] WAIT-till-done: eventDispatch() #2 [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndRelease - mouse-release(1): PASSED [junit] *** pressing button 2 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@507f51dd/[I@56d7ad74, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944957839 d 3ms]]] [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndRelease - mouse-press(2): PASSED [junit] *** releasing button 2 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@69bcc736/[I@68bae075, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944957891 d 2ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@44e6570a/[I@6e5c74dc, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944957891 d 3ms]]] [junit] WAIT-till-done: eventDispatch() #3 [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndRelease - mouse-release(2): PASSED [junit] *** pressing button 3 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@77fc501e/[I@55f01f1c, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944957942 d 3ms]]] [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndRelease - mouse-press(3): PASSED [junit] *** releasing button 3 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@78a9358/[I@1acf7a46, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944957994 d 2ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@2b64976a/[I@5910c667, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944957994 d 3ms]]] [junit] WAIT-till-done: eventDispatch() #4 [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndRelease - mouse-release(3): PASSED [junit] WAIT-till-done: eventDispatch() #5 [junit] WAIT-till-done: DONE [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - testSingleButtonPressAndRelease [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - testSingleButtonPressAndReleaseWithShift [junit] WAIT-till-done: eventDispatch() #0 [junit] [junit] >>>> _doSingleButtonPressAndRelease [junit] WAIT-till-done: eventDispatch() #1 [junit] WAIT-till-done: eventDispatch() #2 [junit] *** pressing button 1 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@6889634c/[I@13d64832, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944960966 d 3ms]]] [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndReleaseWithShift - mouse-press(1): PASSED [junit] *** releasing button 1 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@591dd4ca/[I@357d477b, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944961018 d 2ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@33dff7ac/[I@34fd57cf, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944961018 d 3ms]]] [junit] WAIT-till-done: eventDispatch() #3 [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndReleaseWithShift - mouse-release(1): PASSED [junit] *** pressing button 2 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@648ff236/[I@2666eace, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944961069 d 3ms]]] [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndReleaseWithShift - mouse-press(2): PASSED [junit] *** releasing button 2 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@2ec18e14/[I@2556db07, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944961121 d 2ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@6945bbb7/[I@6127215f, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944961121 d 3ms]]] [junit] WAIT-till-done: eventDispatch() #4 [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndReleaseWithShift - mouse-release(2): PASSED [junit] *** pressing button 3 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@500015cd/[I@35976ec3, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944961173 d 2ms]]] [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndReleaseWithShift - mouse-press(3): PASSED [junit] *** releasing button 3 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@68e8dfb1/[I@10b61346, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944961224 d 3ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@21ab613c/[I@7a7cbb68, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944961224 d 3ms]]] [junit] WAIT-till-done: eventDispatch() #5 [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndReleaseWithShift - mouse-release(3): PASSED [junit] WAIT-till-done: eventDispatch() #6 [junit] WAIT-till-done: eventDispatch() #7 [junit] WAIT-till-done: DONE [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - testSingleButtonPressAndReleaseWithShift [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - testSingleButtonPressAndReleaseWithCtrl [junit] WAIT-till-done: eventDispatch() #0 [junit] [junit] >>>> _doSingleButtonPressAndRelease [junit] WAIT-till-done: eventDispatch() #1 [junit] WAIT-till-done: eventDispatch() #2 [junit] *** pressing button 1 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@1bf9a828/[I@238ee871, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944964290 d 3ms]]] [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndReleaseWithCtrl - mouse-press(1): PASSED [junit] *** releasing button 1 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@7b3e64f3/[I@3d55ccbb, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944964342 d 2ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@4bf42872/[I@a8b7b53, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944964342 d 3ms]]] [junit] WAIT-till-done: eventDispatch() #3 [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndReleaseWithCtrl - mouse-release(1): PASSED [junit] *** pressing button 2 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@4b4d8b8d/[I@5004fc9a, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944964394 d 2ms]]] [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndReleaseWithCtrl - mouse-press(2): PASSED [junit] *** releasing button 2 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@77640b80/[I@492f3dbc, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944964445 d 3ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@3c7e272d/[I@7e3e1a61, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944964445 d 3ms]]] [junit] WAIT-till-done: eventDispatch() #4 [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndReleaseWithCtrl - mouse-release(2): PASSED [junit] *** pressing button 3 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@1f361707/[I@1821dc93, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944964497 d 2ms]]] [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndReleaseWithCtrl - mouse-press(3): PASSED [junit] *** releasing button 3 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@57184345/[I@79e893ae, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944964548 d 3ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@1437c309/[I@58e58e3d, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944964548 d 3ms]]] [junit] WAIT-till-done: eventDispatch() #5 [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndReleaseWithCtrl - mouse-release(3): PASSED [junit] WAIT-till-done: eventDispatch() #6 [junit] WAIT-till-done: eventDispatch() #7 [junit] WAIT-till-done: DONE [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - testSingleButtonPressAndReleaseWithCtrl [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - testHoldOneButtonAndPressAnother [junit] WAIT-till-done: eventDispatch() #0 [junit] [junit] >>>> _doHoldOneButtonAndPressAnother [junit] WAIT-till-done: eventDispatch() #1 [junit] *** pressing button 1 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@ff5784f/[I@3cad92b8, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944967513 d 2ms]]] [junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-press(1): PASSED [junit] *** pressing additional button 2 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@277b8d27/[I@20700fb1, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944967564 d 3ms]]] [junit] WAIT-till-done: eventDispatch() #2 [junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-press(1, 2): PASSED [junit] *** releasing additional button 2 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@1d163e1a/[I@1f472be1, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944967616 d 2ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@7991d0d1/[I@542487b1, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944967616 d 3ms]]] [junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-release(1, 2): PASSED [junit] *** pressing additional button 3 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@2a48a09f/[I@6293c69, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944967667 d 3ms]]] [junit] WAIT-till-done: eventDispatch() #3 [junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-press(1, 3): PASSED [junit] *** releasing additional button 3 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@7d3d14a7/[I@3517202d, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944967719 d 2ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@1418596/[I@74a93b7e, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944967719 d 3ms]]] [junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-release(1, 3): PASSED [junit] *** releasing button 1 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@12810908/[I@5577f5b5, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944967770 d 2ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@36a469e9/[I@64255c05, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944967770 d 3ms]]] [junit] WAIT-till-done: eventDispatch() #4 [junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-release(1): PASSED [junit] *** pressing button 2 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@50bc7fa0/[I@75f0ac9, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944967821 d 3ms]]] [junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-press(2): PASSED [junit] *** pressing additional button 1 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@70bd15e6/[I@de8e8dd, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944967873 d 2ms]]] [junit] WAIT-till-done: eventDispatch() #5 [junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-press(2, 1): PASSED [junit] *** releasing additional button 1 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@36100c4d/[I@5797aef5, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944967925 d 2ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@275f83c0/[I@6fc2c671, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944967925 d 3ms]]] [junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-release(2, 1): PASSED [junit] *** pressing additional button 3 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@5c725e09/[I@587bd049, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944967976 d 2ms]]] [junit] WAIT-till-done: eventDispatch() #6 [junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-press(2, 3): PASSED [junit] *** releasing additional button 3 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@28a79601/[I@12693081, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944968027 d 3ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@37ef6e98/[I@4845d9d8, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944968027 d 4ms]]] [junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-release(2, 3): PASSED [junit] *** releasing button 2 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@61e118f9/[I@12eb5a3, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944968079 d 2ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@2196e0f0/[I@3889bdca, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944968079 d 3ms]]] [junit] WAIT-till-done: eventDispatch() #7 [junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-release(2): PASSED [junit] *** pressing button 3 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@5b0b35c5/[I@3cf74735, button 3, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944968130 d 3ms]]] [junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-press(3): PASSED [junit] *** pressing additional button 1 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@e6407d8/[I@493efd49, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944968182 d 2ms]]] [junit] WAIT-till-done: eventDispatch() #8 [junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-press(3, 1): PASSED [junit] *** releasing additional button 1 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@4666e930/[I@e57726c, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944968233 d 2ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@f1917cf/[I@386a1ec7, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944968233 d 3ms]]] [junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-release(3, 1): PASSED [junit] *** pressing additional button 2 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@3f0ab7c0/[I@58a5be95, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944968285 d 2ms]]] [junit] WAIT-till-done: eventDispatch() #9 [junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-press(3, 2): PASSED [junit] *** releasing additional button 2 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@698355aa/[I@2d6d4204, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944968336 d 2ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@60092be8/[I@7a21bd99, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944968336 d 3ms]]] [junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-release(3, 2): PASSED [junit] *** releasing button 3 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@3d26c673/[I@3caec762, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944968387 d 3ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@76a4120d/[I@d9d5055, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944968387 d 3ms]]] [junit] WAIT-till-done: eventDispatch() #10 [junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-release(3): PASSED [junit] WAIT-till-done: eventDispatch() #11 [junit] WAIT-till-done: DONE [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - testHoldOneButtonAndPressAnother [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - testPressAllButtonsInSequence [junit] WAIT-till-done: eventDispatch() #0 [junit] [junit] >>>> _doPressAllButtonsInSequence [junit] WAIT-till-done: eventDispatch() #1 [junit] *** pressing button 1 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@4f97e4d2/[I@7d2fbfd0, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944971238 d 3ms]]] [junit] TestNewtEventModifiersAWTCanvas.testPressAllButtonsInSequence - mouse-press(1): PASSED [junit] *** pressing button 2 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@49da30e5/[I@13c03044, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944971290 d 2ms]]] [junit] WAIT-till-done: eventDispatch() #2 [junit] TestNewtEventModifiersAWTCanvas.testPressAllButtonsInSequence - mouse-press(2): PASSED [junit] *** pressing button 3 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@2ea0ca7d/[I@3e4dec75, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944971341 d 2ms]]] [junit] TestNewtEventModifiersAWTCanvas.testPressAllButtonsInSequence - mouse-press(3): PASSED [junit] *** releasing button 3 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@6ddf1547/[I@50ee20ab, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944971392 d 3ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@41a2e40f/[I@2d2ab673, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944971392 d 3ms]]] [junit] WAIT-till-done: eventDispatch() #3 [junit] TestNewtEventModifiersAWTCanvas.testPressAllButtonsInSequence - mouse-release(3): PASSED [junit] *** releasing button 2 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@4f304f2f/[I@6c9ebf46, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944971444 d 2ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@2a1fc460/[I@b95903b, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944971444 d 3ms]]] [junit] TestNewtEventModifiersAWTCanvas.testPressAllButtonsInSequence - mouse-release(2): PASSED [junit] *** releasing button 1 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@830176e/[I@d523af5, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944971495 d 2ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@119cb1a8/[I@465395a0, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944971495 d 3ms]]] [junit] WAIT-till-done: eventDispatch() #4 [junit] TestNewtEventModifiersAWTCanvas.testPressAllButtonsInSequence - mouse-release(1): PASSED [junit] WAIT-till-done: eventDispatch() #5 [junit] WAIT-till-done: DONE [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - testPressAllButtonsInSequence [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - testSingleButtonClickAndDrag [junit] WAIT-till-done: eventDispatch() #0 [junit] [junit] >>>> _doSingleButtonClickAndDrag [junit] WAIT-till-done: eventDispatch() #1 [junit] *** pressing button 1 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@36fe4e0d/[I@71b653af, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/188, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944974361 d 3ms]]] [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonClickAndDrag - mouse-press(1): PASSED [junit] *** moving mouse [junit] MouseDragged 1: MouseEvent[EVENT_MOUSE_DRAGGED, [I@7930407b/[I@4ed98965, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 206/185, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944974413 d 2ms]]] [junit] WAIT-till-done: eventDispatch() #2 [junit] WAIT-till-done: eventDispatch() #3 [junit] WAIT-till-done: eventDispatch() #4 [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonClickAndDrag - mouse-move(308, 308): PASSED [junit] *** releasing button 1 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@2bcb6e54/[I@38b86342, button 1, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 206/185, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944974664 d 3ms]]] [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonClickAndDrag - mouse-release(1): PASSED [junit] MouseMoved ignored: MouseEvent[EVENT_MOUSE_MOVED, [I@517c9f25/[I@4cb45fee, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/177, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944974716 d 2ms]]] [junit] WAIT-till-done: eventDispatch() #5 [junit] WAIT-till-done: eventDispatch() #6 [junit] WAIT-till-done: eventDispatch() #7 [junit] *** pressing button 2 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@56062999/[I@2e9527ee, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/177, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944974967 d 3ms]]] [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonClickAndDrag - mouse-press(2): PASSED [junit] *** moving mouse [junit] MouseDragged 1: MouseEvent[EVENT_MOUSE_DRAGGED, [I@42709226/[I@6c8b1edd, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 206/185, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944975019 d 2ms]]] [junit] WAIT-till-done: eventDispatch() #8 [junit] WAIT-till-done: eventDispatch() #9 [junit] WAIT-till-done: eventDispatch() #10 [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonClickAndDrag - mouse-move(308, 308): PASSED [junit] *** releasing button 2 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@219776d7/[I@5efb2e7b, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 206/185, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944975270 d 2ms]]] [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonClickAndDrag - mouse-release(2): PASSED [junit] MouseMoved ignored: MouseEvent[EVENT_MOUSE_MOVED, [I@3ca8bdf4/[I@6a4efd48, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/177, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944975321 d 3ms]]] [junit] WAIT-till-done: eventDispatch() #11 [junit] WAIT-till-done: eventDispatch() #12 [junit] WAIT-till-done: eventDispatch() #13 [junit] *** pressing button 3 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@67d6b87e/[I@41ea8d74, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/177, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944975573 d 2ms]]] [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonClickAndDrag - mouse-press(3): PASSED [junit] *** moving mouse [junit] MouseDragged 1: MouseEvent[EVENT_MOUSE_DRAGGED, [I@decdc7b/[I@397f1661, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 206/185, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944975624 d 3ms]]] [junit] WAIT-till-done: eventDispatch() #14 [junit] WAIT-till-done: eventDispatch() #15 [junit] WAIT-till-done: eventDispatch() #16 [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonClickAndDrag - mouse-move(308, 308): PASSED [junit] *** releasing button 3 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@469657c4/[I@385c2910, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 206/185, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944975876 d 2ms]]] [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonClickAndDrag - mouse-release(3): PASSED [junit] MouseMoved ignored: MouseEvent[EVENT_MOUSE_MOVED, [I@2a8bf658/[I@4ada213a, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/177, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372944975927 d 2ms]]] [junit] WAIT-till-done: eventDispatch() #17 [junit] WAIT-till-done: eventDispatch() #18 [junit] WAIT-till-done: eventDispatch() #19 [junit] WAIT-till-done: eventDispatch() #20 [junit] WAIT-till-done: DONE [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - testSingleButtonClickAndDrag [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.dispose ... [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.dispose FIN [junit] SLOCK [T main @ 1372944977722 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] ------------- ---------------- --------------- [junit] libEGL warning: DRI2: failed to authenticate [junit] Testsuite: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNEWTWindowAWT [junit] Testsuite: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNEWTWindowAWT [junit] SLOCK [T main @ 1372944979718 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-3 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944980721 ms +++ localhost/127.0.0.1:59999 - Locked within 1007 ms, 2 attempts [junit] MouseEntered ignored: MouseEvent[EVENT_MOUSE_ENTERED, [I@4f8efdf7/[I@34c38bef, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 298/277, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944980877 d 0ms]]] [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.init ... [junit] RedSquareES2 init on Thread[main-Display-.x11_:0-1-EDT-1,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] ShaderState: attachShaderProgram: -1 -> 1 (enable: true) [junit] null [junit] ShaderProgram[id=1, linked=false, inUse=false, program: 1, [junit] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source] [junit] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.init FIN [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.reshape 0/0 400x400, swapInterval 1, drawable 0x1600002 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.reshape FIN [junit] requestFocus: NEWT Component [junit] centerMouse: robot pos: 300x300, onTitleBarIfWindow: false [junit] MouseMoved ignored: MouseEvent[EVENT_MOUSE_MOVED, [I@2bbd3285/[I@123fd032, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944981066 d 0ms]]] [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@79811e67/[I@bf33a83, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944981270 d 1ms]]] [junit] MouseReleased 2: MouseEvent[EVENT_MOUSE_RELEASED, [I@d867496/[I@76502ac9, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944981271 d 0ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@9292ece/[I@6ebfdb14, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944981271 d 1ms]]] [junit] requestFocus: click, d: 301 ms [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNEWTWindowAWT - testSingleButtonPressAndRelease [junit] WAIT-till-done: eventDispatch() #0 [junit] [junit] >>>> _doSingleButtonPressAndRelease [junit] WAIT-till-done: eventDispatch() #1 [junit] *** pressing button 1 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@96a32aa/[I@1b243bba, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944982950 d 1ms]]] [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndRelease - mouse-press(1): PASSED [junit] *** releasing button 1 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@67cd3e41/[I@53b252a4, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944983002 d 1ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@604fb7e9/[I@11b35365, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944983002 d 1ms]]] [junit] WAIT-till-done: eventDispatch() #2 [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndRelease - mouse-release(1): PASSED [junit] *** pressing button 2 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@142814f7/[I@53786e77, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944983054 d 1ms]]] [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndRelease - mouse-press(2): PASSED [junit] *** releasing button 2 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@79c7171/[I@2fdbb59e, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944983106 d 0ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@170b09e/[I@d5b55cf, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944983106 d 1ms]]] [junit] WAIT-till-done: eventDispatch() #3 [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndRelease - mouse-release(2): PASSED [junit] *** pressing button 3 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@675e8fe2/[I@71387372, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944983158 d 0ms]]] [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndRelease - mouse-press(3): PASSED [junit] *** releasing button 3 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@31237b70/[I@107d0f44, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944983210 d 0ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@27541d1/[I@60340199, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944983210 d 0ms]]] [junit] WAIT-till-done: eventDispatch() #4 [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndRelease - mouse-release(3): PASSED [junit] WAIT-till-done: eventDispatch() #5 [junit] WAIT-till-done: DONE [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNEWTWindowAWT - testSingleButtonPressAndRelease [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNEWTWindowAWT - testSingleButtonPressAndReleaseWithShift [junit] WAIT-till-done: eventDispatch() #0 [junit] [junit] >>>> _doSingleButtonPressAndRelease [junit] WAIT-till-done: eventDispatch() #1 [junit] WAIT-till-done: eventDispatch() #2 [junit] *** pressing button 1 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@4857e34a/[I@20b3461, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944986176 d 0ms]]] [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndReleaseWithShift - mouse-press(1): PASSED [junit] *** releasing button 1 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@2d9bcd53/[I@4fc51b89, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944986227 d 1ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@1592e849/[I@5fd01baf, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944986227 d 1ms]]] [junit] WAIT-till-done: eventDispatch() #3 [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndReleaseWithShift - mouse-release(1): PASSED [junit] *** pressing button 2 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@57c9af4d/[I@7a141541, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944986279 d 1ms]]] [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndReleaseWithShift - mouse-press(2): PASSED [junit] *** releasing button 2 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@3c7f9d04/[I@5e1d90a3, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944986331 d 0ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@6702ed9a/[I@713d4e4b, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944986331 d 1ms]]] [junit] WAIT-till-done: eventDispatch() #4 [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndReleaseWithShift - mouse-release(2): PASSED [junit] *** pressing button 3 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@6fdf5801/[I@300ae308, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944986383 d 0ms]]] [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndReleaseWithShift - mouse-press(3): PASSED [junit] *** releasing button 3 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@1abf3adc/[I@b14f3c, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944986435 d 0ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@78c8ec7e/[I@4f1e8225, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944986435 d 1ms]]] [junit] WAIT-till-done: eventDispatch() #5 [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndReleaseWithShift - mouse-release(3): PASSED [junit] WAIT-till-done: eventDispatch() #6 [junit] WAIT-till-done: eventDispatch() #7 [junit] WAIT-till-done: DONE [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNEWTWindowAWT - testSingleButtonPressAndReleaseWithShift [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNEWTWindowAWT - testSingleButtonPressAndReleaseWithCtrl [junit] WAIT-till-done: eventDispatch() #0 [junit] [junit] >>>> _doSingleButtonPressAndRelease [junit] WAIT-till-done: eventDispatch() #1 [junit] WAIT-till-done: eventDispatch() #2 [junit] *** pressing button 1 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@21a77fe9/[I@7bbeab41, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944989502 d 0ms]]] [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndReleaseWithCtrl - mouse-press(1): PASSED [junit] *** releasing button 1 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@22dd77df/[I@79e8e35a, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944989554 d 0ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@28a6683d/[I@450591a4, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944989554 d 0ms]]] [junit] WAIT-till-done: eventDispatch() #3 [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndReleaseWithCtrl - mouse-release(1): PASSED [junit] *** pressing button 2 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@709cc962/[I@45697ab0, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944989606 d 0ms]]] [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndReleaseWithCtrl - mouse-press(2): PASSED [junit] *** releasing button 2 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@ff5dc6a/[I@5659bb55, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944989657 d 1ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@1d19f5bd/[I@13545a38, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944989657 d 1ms]]] [junit] WAIT-till-done: eventDispatch() #4 [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndReleaseWithCtrl - mouse-release(2): PASSED [junit] *** pressing button 3 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@6ef1c72/[I@3c3483ec, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944989709 d 1ms]]] [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndReleaseWithCtrl - mouse-press(3): PASSED [junit] *** releasing button 3 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@1bc119d5/[I@2286fd2f, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944989761 d 0ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@4c582a5e/[I@3045a87a, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944989761 d 1ms]]] [junit] WAIT-till-done: eventDispatch() #5 [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndReleaseWithCtrl - mouse-release(3): PASSED [junit] WAIT-till-done: eventDispatch() #6 [junit] WAIT-till-done: eventDispatch() #7 [junit] WAIT-till-done: DONE [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNEWTWindowAWT - testSingleButtonPressAndReleaseWithCtrl [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNEWTWindowAWT - testHoldOneButtonAndPressAnother [junit] WAIT-till-done: eventDispatch() #0 [junit] [junit] >>>> _doHoldOneButtonAndPressAnother [junit] WAIT-till-done: eventDispatch() #1 [junit] *** pressing button 1 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@6e12f6d/[I@29f0a0a2, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944992726 d 1ms]]] [junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-press(1): PASSED [junit] *** pressing additional button 2 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@74c20130/[I@6cdc3232, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944992778 d 0ms]]] [junit] WAIT-till-done: eventDispatch() #2 [junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-press(1, 2): PASSED [junit] *** releasing additional button 2 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@6c63a873/[I@2c84d9d, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944992830 d 0ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@2c5f7fd8/[I@31c254aa, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944992830 d 0ms]]] [junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-release(1, 2): PASSED [junit] *** pressing additional button 3 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@4d447e6b/[I@4bc7ca6e, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944992882 d 0ms]]] [junit] WAIT-till-done: eventDispatch() #3 [junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-press(1, 3): PASSED [junit] *** releasing additional button 3 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@29bb22a0/[I@3cde4bc7, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944992933 d 1ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@26411509/[I@7acc157d, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944992933 d 1ms]]] [junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-release(1, 3): PASSED [junit] *** releasing button 1 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@6c970086/[I@2da3951c, button 1, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944992985 d 1ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@4e9278ac/[I@72308c80, button 1, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944992985 d 1ms]]] [junit] WAIT-till-done: eventDispatch() #4 [junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-release(1): PASSED [junit] *** pressing button 2 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@51586211/[I@18e73d0, button 2, count 4, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944993037 d 1ms]]] [junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-press(2): PASSED [junit] *** pressing additional button 1 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@2f555d7c/[I@d6c902b, button 1, count 5, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944993089 d 0ms]]] [junit] WAIT-till-done: eventDispatch() #5 [junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-press(2, 1): PASSED [junit] *** releasing additional button 1 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@526cfdef/[I@7193802f, button 1, count 5, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944993141 d 0ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@ac4c7ea/[I@7d20d92b, button 1, count 5, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944993141 d 1ms]]] [junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-release(2, 1): PASSED [junit] *** pressing additional button 3 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@7791d63a/[I@787b72a, button 3, count 6, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944993183 d 0ms]]] [junit] WAIT-till-done: eventDispatch() #6 [junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-press(2, 3): PASSED [junit] *** releasing additional button 3 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@5f0a2a42/[I@145c83cd, button 3, count 6, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944993234 d 1ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@45d1122c/[I@21002a83, button 3, count 6, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944993234 d 1ms]]] [junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-release(2, 3): PASSED [junit] *** releasing button 2 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@11e70f62/[I@58a2f41c, button 2, count 6, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944993286 d 1ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@324887ba/[I@37c6de20, button 2, count 6, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944993286 d 1ms]]] [junit] WAIT-till-done: eventDispatch() #7 [junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-release(2): PASSED [junit] *** pressing button 3 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@6121237b/[I@46a0920e, button 3, count 7, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944993338 d 1ms]]] [junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-press(3): PASSED [junit] *** pressing additional button 1 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@57d4f95b/[I@5f3ef269, button 1, count 8, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944993390 d 0ms]]] [junit] WAIT-till-done: eventDispatch() #8 [junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-press(3, 1): PASSED [junit] *** releasing additional button 1 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@1d9cfc59/[I@2d7b463f, button 1, count 8, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944993442 d 0ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@7840e96c/[I@6d9cef21, button 1, count 8, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944993442 d 0ms]]] [junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-release(3, 1): PASSED [junit] *** pressing additional button 2 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@5a1797bf/[I@42ebaace, button 2, count 9, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944993494 d 0ms]]] [junit] WAIT-till-done: eventDispatch() #9 [junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-press(3, 2): PASSED [junit] *** releasing additional button 2 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@7e1adcb4/[I@158fee1a, button 2, count 9, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944993545 d 1ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@1c58f805/[I@15031ecd, button 2, count 9, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944993545 d 1ms]]] [junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-release(3, 2): PASSED [junit] *** releasing button 3 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@7fdb2f81/[I@f0bffbb, button 3, count 9, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944993598 d 0ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@5cc255b4/[I@5a88cbff, button 3, count 9, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944993598 d 0ms]]] [junit] WAIT-till-done: eventDispatch() #10 [junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-release(3): PASSED [junit] WAIT-till-done: eventDispatch() #11 [junit] WAIT-till-done: DONE [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNEWTWindowAWT - testHoldOneButtonAndPressAnother [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNEWTWindowAWT - testPressAllButtonsInSequence [junit] WAIT-till-done: eventDispatch() #0 [junit] [junit] >>>> _doPressAllButtonsInSequence [junit] WAIT-till-done: eventDispatch() #1 [junit] *** pressing button 1 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@3ed0e918/[I@57746e0, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944996450 d 1ms]]] [junit] TestNewtEventModifiersNEWTWindowAWT.testPressAllButtonsInSequence - mouse-press(1): PASSED [junit] *** pressing button 2 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@59ce1eed/[I@6b5087aa, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944996502 d 0ms]]] [junit] WAIT-till-done: eventDispatch() #2 [junit] TestNewtEventModifiersNEWTWindowAWT.testPressAllButtonsInSequence - mouse-press(2): PASSED [junit] *** pressing button 3 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@73fae0f0/[I@5bc5e80c, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2, button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944996554 d 0ms]]] [junit] TestNewtEventModifiersNEWTWindowAWT.testPressAllButtonsInSequence - mouse-press(3): PASSED [junit] *** releasing button 3 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@1e059ae6/[I@1fc8170, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2, button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944996605 d 1ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@6895e114/[I@47ec1db0, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2, button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944996605 d 1ms]]] [junit] WAIT-till-done: eventDispatch() #3 [junit] TestNewtEventModifiersNEWTWindowAWT.testPressAllButtonsInSequence - mouse-release(3): PASSED [junit] *** releasing button 2 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@5e9132b3/[I@e97b646, button 2, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944996657 d 1ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@a3fb526/[I@5c8dd70b, button 2, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944996657 d 1ms]]] [junit] TestNewtEventModifiersNEWTWindowAWT.testPressAllButtonsInSequence - mouse-release(2): PASSED [junit] *** releasing button 1 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@642142a5/[I@439e91fe, button 1, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944996709 d 1ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@5f82dd60/[I@893fa9d, button 1, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944996709 d 1ms]]] [junit] WAIT-till-done: eventDispatch() #4 [junit] TestNewtEventModifiersNEWTWindowAWT.testPressAllButtonsInSequence - mouse-release(1): PASSED [junit] WAIT-till-done: eventDispatch() #5 [junit] WAIT-till-done: DONE [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNEWTWindowAWT - testPressAllButtonsInSequence [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNEWTWindowAWT - testSingleButtonClickAndDrag [junit] WAIT-till-done: eventDispatch() #0 [junit] [junit] >>>> _doSingleButtonClickAndDrag [junit] WAIT-till-done: eventDispatch() #1 [junit] *** pressing button 1 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@6556d991/[I@28e5f291, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944999572 d 0ms]]] [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonClickAndDrag - mouse-press(1): PASSED [junit] *** moving mouse [junit] MouseDragged 1: MouseEvent[EVENT_MOUSE_DRAGGED, [I@10982291/[I@74056619, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 208/208, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944999623 d 1ms]]] [junit] WAIT-till-done: eventDispatch() #2 [junit] WAIT-till-done: eventDispatch() #3 [junit] WAIT-till-done: eventDispatch() #4 [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonClickAndDrag - mouse-move(308, 308): PASSED [junit] *** releasing button 1 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@e722ed1/[I@6a5fa2bf, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 208/208, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944999879 d 0ms]]] [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonClickAndDrag - mouse-release(1): PASSED [junit] MouseMoved ignored: MouseEvent[EVENT_MOUSE_MOVED, [I@2cb5e028/[I@588f7906, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944999930 d 1ms]]] [junit] WAIT-till-done: eventDispatch() #5 [junit] WAIT-till-done: eventDispatch() #6 [junit] WAIT-till-done: eventDispatch() #7 [junit] *** pressing button 2 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@3352a656/[I@7726726c, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945000175 d 1ms]]] [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonClickAndDrag - mouse-press(2): PASSED [junit] *** moving mouse [junit] MouseDragged 1: MouseEvent[EVENT_MOUSE_DRAGGED, [I@7d224d90/[I@5712691e, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 208/208, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945000227 d 0ms]]] [junit] WAIT-till-done: eventDispatch() #8 [junit] WAIT-till-done: eventDispatch() #9 [junit] WAIT-till-done: eventDispatch() #10 [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonClickAndDrag - mouse-move(308, 308): PASSED [junit] *** releasing button 2 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@79b35d3a/[I@6eadc941, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 208/208, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945000482 d 1ms]]] [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonClickAndDrag - mouse-release(2): PASSED [junit] MouseMoved ignored: MouseEvent[EVENT_MOUSE_MOVED, [I@5378032b/[I@6c1826dc, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945000534 d 0ms]]] [junit] WAIT-till-done: eventDispatch() #11 [junit] WAIT-till-done: eventDispatch() #12 [junit] WAIT-till-done: eventDispatch() #13 [junit] *** pressing button 3 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@259f6cf5/[I@5aa5c1f, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945000789 d 0ms]]] [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonClickAndDrag - mouse-press(3): PASSED [junit] *** moving mouse [junit] MouseDragged 1: MouseEvent[EVENT_MOUSE_DRAGGED, [I@7385fa20/[I@60e88620, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 208/208, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945000830 d 1ms]]] [junit] WAIT-till-done: eventDispatch() #14 [junit] WAIT-till-done: eventDispatch() #15 [junit] WAIT-till-done: eventDispatch() #16 [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonClickAndDrag - mouse-move(308, 308): PASSED [junit] *** releasing button 3 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@41bdd094/[I@14c8c644, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 208/208, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945001086 d 0ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@950a505/[I@d81f00a, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 208/208, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945001086 d 0ms]]] [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonClickAndDrag - mouse-release(3): PASSED [junit] MouseMoved ignored: MouseEvent[EVENT_MOUSE_MOVED, [I@4db62773/[I@71d816e0, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945001138 d 0ms]]] [junit] WAIT-till-done: eventDispatch() #17 [junit] WAIT-till-done: eventDispatch() #18 [junit] WAIT-till-done: eventDispatch() #19 [junit] WAIT-till-done: eventDispatch() #20 [junit] WAIT-till-done: DONE [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNEWTWindowAWT - testSingleButtonClickAndDrag [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.dispose ... [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.dispose FIN [junit] Tests run: 6, Failures: 0, Errors: 0, Time elapsed: 23.25 sec [junit] ------------- Standard Error ----------------- [junit] SLOCK [T main @ 1372944979718 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-3 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944980721 ms +++ localhost/127.0.0.1:59999 - Locked within 1007 ms, 2 attempts [junit] MouseEntered ignored: MouseEvent[EVENT_MOUSE_ENTERED, [I@4f8efdf7/[I@34c38bef, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 298/277, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944980877 d 0ms]]] [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.init ... [junit] RedSquareES2 init on Thread[main-Display-.x11_:0-1-EDT-1,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] ShaderState: attachShaderProgram: -1 -> 1 (enable: true) [junit] null [junit] ShaderProgram[id=1, linked=false, inUse=false, program: 1, [junit] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source] [junit] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.init FIN [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.reshape 0/0 400x400, swapInterval 1, drawable 0x1600002 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.reshape FIN [junit] requestFocus: NEWT Component [junit] centerMouse: robot pos: 300x300, onTitleBarIfWindow: false [junit] MouseMoved ignored: MouseEvent[EVENT_MOUSE_MOVED, [I@2bbd3285/[I@123fd032, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944981066 d 0ms]]] [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@79811e67/[I@bf33a83, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944981270 d 1ms]]] [junit] MouseReleased 2: MouseEvent[EVENT_MOUSE_RELEASED, [I@d867496/[I@76502ac9, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944981271 d 0ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@9292ece/[I@6ebfdb14, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944981271 d 1ms]]] [junit] requestFocus: click, d: 301 ms [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNEWTWindowAWT - testSingleButtonPressAndRelease [junit] WAIT-till-done: eventDispatch() #0 [junit] [junit] >>>> _doSingleButtonPressAndRelease [junit] WAIT-till-done: eventDispatch() #1 [junit] *** pressing button 1 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@96a32aa/[I@1b243bba, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944982950 d 1ms]]] [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndRelease - mouse-press(1): PASSED [junit] *** releasing button 1 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@67cd3e41/[I@53b252a4, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944983002 d 1ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@604fb7e9/[I@11b35365, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944983002 d 1ms]]] [junit] WAIT-till-done: eventDispatch() #2 [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndRelease - mouse-release(1): PASSED [junit] *** pressing button 2 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@142814f7/[I@53786e77, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944983054 d 1ms]]] [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndRelease - mouse-press(2): PASSED [junit] *** releasing button 2 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@79c7171/[I@2fdbb59e, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944983106 d 0ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@170b09e/[I@d5b55cf, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944983106 d 1ms]]] [junit] WAIT-till-done: eventDispatch() #3 [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndRelease - mouse-release(2): PASSED [junit] *** pressing button 3 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@675e8fe2/[I@71387372, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944983158 d 0ms]]] [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndRelease - mouse-press(3): PASSED [junit] *** releasing button 3 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@31237b70/[I@107d0f44, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944983210 d 0ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@27541d1/[I@60340199, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944983210 d 0ms]]] [junit] WAIT-till-done: eventDispatch() #4 [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndRelease - mouse-release(3): PASSED [junit] WAIT-till-done: eventDispatch() #5 [junit] WAIT-till-done: DONE [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNEWTWindowAWT - testSingleButtonPressAndRelease [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNEWTWindowAWT - testSingleButtonPressAndReleaseWithShift [junit] WAIT-till-done: eventDispatch() #0 [junit] [junit] >>>> _doSingleButtonPressAndRelease [junit] WAIT-till-done: eventDispatch() #1 [junit] WAIT-till-done: eventDispatch() #2 [junit] *** pressing button 1 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@4857e34a/[I@20b3461, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944986176 d 0ms]]] [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndReleaseWithShift - mouse-press(1): PASSED [junit] *** releasing button 1 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@2d9bcd53/[I@4fc51b89, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944986227 d 1ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@1592e849/[I@5fd01baf, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944986227 d 1ms]]] [junit] WAIT-till-done: eventDispatch() #3 [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndReleaseWithShift - mouse-release(1): PASSED [junit] *** pressing button 2 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@57c9af4d/[I@7a141541, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944986279 d 1ms]]] [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndReleaseWithShift - mouse-press(2): PASSED [junit] *** releasing button 2 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@3c7f9d04/[I@5e1d90a3, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944986331 d 0ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@6702ed9a/[I@713d4e4b, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944986331 d 1ms]]] [junit] WAIT-till-done: eventDispatch() #4 [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndReleaseWithShift - mouse-release(2): PASSED [junit] *** pressing button 3 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@6fdf5801/[I@300ae308, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944986383 d 0ms]]] [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndReleaseWithShift - mouse-press(3): PASSED [junit] *** releasing button 3 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@1abf3adc/[I@b14f3c, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944986435 d 0ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@78c8ec7e/[I@4f1e8225, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944986435 d 1ms]]] [junit] WAIT-till-done: eventDispatch() #5 [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndReleaseWithShift - mouse-release(3): PASSED [junit] WAIT-till-done: eventDispatch() #6 [junit] WAIT-till-done: eventDispatch() #7 [junit] WAIT-till-done: DONE [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNEWTWindowAWT - testSingleButtonPressAndReleaseWithShift [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNEWTWindowAWT - testSingleButtonPressAndReleaseWithCtrl [junit] WAIT-till-done: eventDispatch() #0 [junit] [junit] >>>> _doSingleButtonPressAndRelease [junit] WAIT-till-done: eventDispatch() #1 [junit] WAIT-till-done: eventDispatch() #2 [junit] *** pressing button 1 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@21a77fe9/[I@7bbeab41, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944989502 d 0ms]]] [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndReleaseWithCtrl - mouse-press(1): PASSED [junit] *** releasing button 1 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@22dd77df/[I@79e8e35a, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944989554 d 0ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@28a6683d/[I@450591a4, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944989554 d 0ms]]] [junit] WAIT-till-done: eventDispatch() #3 [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndReleaseWithCtrl - mouse-release(1): PASSED [junit] *** pressing button 2 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@709cc962/[I@45697ab0, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944989606 d 0ms]]] [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndReleaseWithCtrl - mouse-press(2): PASSED [junit] *** releasing button 2 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@ff5dc6a/[I@5659bb55, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944989657 d 1ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@1d19f5bd/[I@13545a38, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944989657 d 1ms]]] [junit] WAIT-till-done: eventDispatch() #4 [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndReleaseWithCtrl - mouse-release(2): PASSED [junit] *** pressing button 3 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@6ef1c72/[I@3c3483ec, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944989709 d 1ms]]] [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndReleaseWithCtrl - mouse-press(3): PASSED [junit] *** releasing button 3 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@1bc119d5/[I@2286fd2f, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944989761 d 0ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@4c582a5e/[I@3045a87a, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944989761 d 1ms]]] [junit] WAIT-till-done: eventDispatch() #5 [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndReleaseWithCtrl - mouse-release(3): PASSED [junit] WAIT-till-done: eventDispatch() #6 [junit] WAIT-till-done: eventDispatch() #7 [junit] WAIT-till-done: DONE [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNEWTWindowAWT - testSingleButtonPressAndReleaseWithCtrl [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNEWTWindowAWT - testHoldOneButtonAndPressAnother [junit] WAIT-till-done: eventDispatch() #0 [junit] [junit] >>>> _doHoldOneButtonAndPressAnother [junit] WAIT-till-done: eventDispatch() #1 [junit] *** pressing button 1 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@6e12f6d/[I@29f0a0a2, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944992726 d 1ms]]] [junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-press(1): PASSED [junit] *** pressing additional button 2 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@74c20130/[I@6cdc3232, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944992778 d 0ms]]] [junit] WAIT-till-done: eventDispatch() #2 [junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-press(1, 2): PASSED [junit] *** releasing additional button 2 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@6c63a873/[I@2c84d9d, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944992830 d 0ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@2c5f7fd8/[I@31c254aa, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944992830 d 0ms]]] [junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-release(1, 2): PASSED [junit] *** pressing additional button 3 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@4d447e6b/[I@4bc7ca6e, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944992882 d 0ms]]] [junit] WAIT-till-done: eventDispatch() #3 [junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-press(1, 3): PASSED [junit] *** releasing additional button 3 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@29bb22a0/[I@3cde4bc7, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944992933 d 1ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@26411509/[I@7acc157d, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944992933 d 1ms]]] [junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-release(1, 3): PASSED [junit] *** releasing button 1 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@6c970086/[I@2da3951c, button 1, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944992985 d 1ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@4e9278ac/[I@72308c80, button 1, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944992985 d 1ms]]] [junit] WAIT-till-done: eventDispatch() #4 [junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-release(1): PASSED [junit] *** pressing button 2 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@51586211/[I@18e73d0, button 2, count 4, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944993037 d 1ms]]] [junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-press(2): PASSED [junit] *** pressing additional button 1 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@2f555d7c/[I@d6c902b, button 1, count 5, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944993089 d 0ms]]] [junit] WAIT-till-done: eventDispatch() #5 [junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-press(2, 1): PASSED [junit] *** releasing additional button 1 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@526cfdef/[I@7193802f, button 1, count 5, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944993141 d 0ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@ac4c7ea/[I@7d20d92b, button 1, count 5, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944993141 d 1ms]]] [junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-release(2, 1): PASSED [junit] *** pressing additional button 3 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@7791d63a/[I@787b72a, button 3, count 6, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944993183 d 0ms]]] [junit] WAIT-till-done: eventDispatch() #6 [junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-press(2, 3): PASSED [junit] *** releasing additional button 3 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@5f0a2a42/[I@145c83cd, button 3, count 6, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944993234 d 1ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@45d1122c/[I@21002a83, button 3, count 6, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944993234 d 1ms]]] [junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-release(2, 3): PASSED [junit] *** releasing button 2 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@11e70f62/[I@58a2f41c, button 2, count 6, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944993286 d 1ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@324887ba/[I@37c6de20, button 2, count 6, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944993286 d 1ms]]] [junit] WAIT-till-done: eventDispatch() #7 [junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-release(2): PASSED [junit] *** pressing button 3 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@6121237b/[I@46a0920e, button 3, count 7, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944993338 d 1ms]]] [junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-press(3): PASSED [junit] *** pressing additional button 1 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@57d4f95b/[I@5f3ef269, button 1, count 8, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944993390 d 0ms]]] [junit] WAIT-till-done: eventDispatch() #8 [junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-press(3, 1): PASSED [junit] *** releasing additional button 1 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@1d9cfc59/[I@2d7b463f, button 1, count 8, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944993442 d 0ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@7840e96c/[I@6d9cef21, button 1, count 8, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944993442 d 0ms]]] [junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-release(3, 1): PASSED [junit] *** pressing additional button 2 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@5a1797bf/[I@42ebaace, button 2, count 9, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944993494 d 0ms]]] [junit] WAIT-till-done: eventDispatch() #9 [junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-press(3, 2): PASSED [junit] *** releasing additional button 2 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@7e1adcb4/[I@158fee1a, button 2, count 9, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944993545 d 1ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@1c58f805/[I@15031ecd, button 2, count 9, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944993545 d 1ms]]] [junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-release(3, 2): PASSED [junit] *** releasing button 3 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@7fdb2f81/[I@f0bffbb, button 3, count 9, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944993598 d 0ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@5cc255b4/[I@5a88cbff, button 3, count 9, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944993598 d 0ms]]] [junit] WAIT-till-done: eventDispatch() #10 [junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-release(3): PASSED [junit] WAIT-till-done: eventDispatch() #11 [junit] WAIT-till-done: DONE [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNEWTWindowAWT - testHoldOneButtonAndPressAnother [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNEWTWindowAWT - testPressAllButtonsInSequence [junit] WAIT-till-done: eventDispatch() #0 [junit] [junit] >>>> _doPressAllButtonsInSequence [junit] WAIT-till-done: eventDispatch() #1 [junit] *** pressing button 1 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@3ed0e918/[I@57746e0, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944996450 d 1ms]]] [junit] TestNewtEventModifiersNEWTWindowAWT.testPressAllButtonsInSequence - mouse-press(1): PASSED [junit] *** pressing button 2 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@59ce1eed/[I@6b5087aa, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944996502 d 0ms]]] [junit] WAIT-till-done: eventDispatch() #2 [junit] TestNewtEventModifiersNEWTWindowAWT.testPressAllButtonsInSequence - mouse-press(2): PASSED [junit] *** pressing button 3 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@73fae0f0/[I@5bc5e80c, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2, button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944996554 d 0ms]]] [junit] TestNewtEventModifiersNEWTWindowAWT.testPressAllButtonsInSequence - mouse-press(3): PASSED [junit] *** releasing button 3 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@1e059ae6/[I@1fc8170, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2, button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944996605 d 1ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@6895e114/[I@47ec1db0, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2, button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944996605 d 1ms]]] [junit] WAIT-till-done: eventDispatch() #3 [junit] TestNewtEventModifiersNEWTWindowAWT.testPressAllButtonsInSequence - mouse-release(3): PASSED [junit] *** releasing button 2 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@5e9132b3/[I@e97b646, button 2, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944996657 d 1ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@a3fb526/[I@5c8dd70b, button 2, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944996657 d 1ms]]] [junit] TestNewtEventModifiersNEWTWindowAWT.testPressAllButtonsInSequence - mouse-release(2): PASSED [junit] *** releasing button 1 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@642142a5/[I@439e91fe, button 1, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944996709 d 1ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@5f82dd60/[I@893fa9d, button 1, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944996709 d 1ms]]] [junit] WAIT-till-done: eventDispatch() #4 [junit] TestNewtEventModifiersNEWTWindowAWT.testPressAllButtonsInSequence - mouse-release(1): PASSED [junit] WAIT-till-done: eventDispatch() #5 [junit] WAIT-till-done: DONE [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNEWTWindowAWT - testPressAllButtonsInSequence [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNEWTWindowAWT - testSingleButtonClickAndDrag [junit] WAIT-till-done: eventDispatch() #0 [junit] [junit] >>>> _doSingleButtonClickAndDrag [junit] WAIT-till-done: eventDispatch() #1 [junit] *** pressing button 1 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@6556d991/[I@28e5f291, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944999572 d 0ms]]] [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonClickAndDrag - mouse-press(1): PASSED [junit] *** moving mouse [junit] MouseDragged 1: MouseEvent[EVENT_MOUSE_DRAGGED, [I@10982291/[I@74056619, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 208/208, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944999623 d 1ms]]] [junit] WAIT-till-done: eventDispatch() #2 [junit] WAIT-till-done: eventDispatch() #3 [junit] WAIT-till-done: eventDispatch() #4 [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonClickAndDrag - mouse-move(308, 308): PASSED [junit] *** releasing button 1 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@e722ed1/[I@6a5fa2bf, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 208/208, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944999879 d 0ms]]] [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonClickAndDrag - mouse-release(1): PASSED [junit] MouseMoved ignored: MouseEvent[EVENT_MOUSE_MOVED, [I@2cb5e028/[I@588f7906, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944999930 d 1ms]]] [junit] WAIT-till-done: eventDispatch() #5 [junit] WAIT-till-done: eventDispatch() #6 [junit] WAIT-till-done: eventDispatch() #7 [junit] *** pressing button 2 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@3352a656/[I@7726726c, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945000175 d 1ms]]] [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonClickAndDrag - mouse-press(2): PASSED [junit] *** moving mouse [junit] MouseDragged 1: MouseEvent[EVENT_MOUSE_DRAGGED, [I@7d224d90/[I@5712691e, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 208/208, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945000227 d 0ms]]] [junit] WAIT-till-done: eventDispatch() #8 [junit] WAIT-till-done: eventDispatch() #9 [junit] WAIT-till-done: eventDispatch() #10 [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonClickAndDrag - mouse-move(308, 308): PASSED [junit] *** releasing button 2 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@79b35d3a/[I@6eadc941, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 208/208, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945000482 d 1ms]]] [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonClickAndDrag - mouse-release(2): PASSED [junit] MouseMoved ignored: MouseEvent[EVENT_MOUSE_MOVED, [I@5378032b/[I@6c1826dc, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945000534 d 0ms]]] [junit] WAIT-till-done: eventDispatch() #11 [junit] WAIT-till-done: eventDispatch() #12 [junit] WAIT-till-done: eventDispatch() #13 [junit] *** pressing button 3 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@259f6cf5/[I@5aa5c1f, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945000789 d 0ms]]] [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonClickAndDrag - mouse-press(3): PASSED [junit] *** moving mouse [junit] MouseDragged 1: MouseEvent[EVENT_MOUSE_DRAGGED, [I@7385fa20/[I@60e88620, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 208/208, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945000830 d 1ms]]] [junit] WAIT-till-done: eventDispatch() #14 [junit] WAIT-till-done: eventDispatch() #15 [junit] WAIT-till-done: eventDispatch() #16 [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonClickAndDrag - mouse-move(308, 308): PASSED [junit] *** releasing button 3 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@41bdd094/[I@14c8c644, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 208/208, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945001086 d 0ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@950a505/[I@d81f00a, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 208/208, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945001086 d 0ms]]] [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonClickAndDrag - mouse-release(3): PASSED [junit] MouseMoved ignored: MouseEvent[EVENT_MOUSE_MOVED, [I@4db62773/[I@71d816e0, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945001138 d 0ms]]] [junit] WAIT-till-done: eventDispatch() #17 [junit] SLOCK [T main @ 1372945002896 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] WAIT-till-done: eventDispatch() #18 [junit] WAIT-till-done: eventDispatch() #19 [junit] WAIT-till-done: eventDispatch() #20 [junit] WAIT-till-done: DONE [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNEWTWindowAWT - testSingleButtonClickAndDrag [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.dispose ... [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.dispose FIN [junit] SLOCK [T main @ 1372945002896 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] ------------- ---------------- --------------- [junit] [junit] Testcase: testSingleButtonPressAndRelease took 3.127 sec [junit] Testcase: testSingleButtonPressAndReleaseWithShift took 3.322 sec [junit] Testcase: testSingleButtonPressAndReleaseWithCtrl took 3.322 sec [junit] Testcase: testHoldOneButtonAndPressAnother took 3.723 sec [junit] Testcase: testPressAllButtonsInSequence took 3.121 sec [junit] Testcase: testSingleButtonClickAndDrag took 4.625 sec [junit] Tests run: 6, Failures: 0, Errors: 0, Time elapsed: 23.25 sec [junit] [junit] ------------- Standard Error ----------------- [junit] SLOCK [T main @ 1372944979718 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-3 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372944980721 ms +++ localhost/127.0.0.1:59999 - Locked within 1007 ms, 2 attempts [junit] MouseEntered ignored: MouseEvent[EVENT_MOUSE_ENTERED, [I@4f8efdf7/[I@34c38bef, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 298/277, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944980877 d 0ms]]] [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.init ... [junit] RedSquareES2 init on Thread[main-Display-.x11_:0-1-EDT-1,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] ShaderState: attachShaderProgram: -1 -> 1 (enable: true) [junit] null [junit] ShaderProgram[id=1, linked=false, inUse=false, program: 1, [junit] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source] [junit] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.init FIN [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.reshape 0/0 400x400, swapInterval 1, drawable 0x1600002 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.reshape FIN [junit] requestFocus: NEWT Component [junit] centerMouse: robot pos: 300x300, onTitleBarIfWindow: false [junit] MouseMoved ignored: MouseEvent[EVENT_MOUSE_MOVED, [I@2bbd3285/[I@123fd032, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944981066 d 0ms]]] [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@79811e67/[I@bf33a83, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944981270 d 1ms]]] [junit] MouseReleased 2: MouseEvent[EVENT_MOUSE_RELEASED, [I@d867496/[I@76502ac9, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944981271 d 0ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@9292ece/[I@6ebfdb14, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944981271 d 1ms]]] [junit] requestFocus: click, d: 301 ms [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNEWTWindowAWT - testSingleButtonPressAndRelease [junit] WAIT-till-done: eventDispatch() #0 [junit] [junit] >>>> _doSingleButtonPressAndRelease [junit] WAIT-till-done: eventDispatch() #1 [junit] *** pressing button 1 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@96a32aa/[I@1b243bba, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944982950 d 1ms]]] [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndRelease - mouse-press(1): PASSED [junit] *** releasing button 1 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@67cd3e41/[I@53b252a4, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944983002 d 1ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@604fb7e9/[I@11b35365, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944983002 d 1ms]]] [junit] WAIT-till-done: eventDispatch() #2 [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndRelease - mouse-release(1): PASSED [junit] *** pressing button 2 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@142814f7/[I@53786e77, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944983054 d 1ms]]] [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndRelease - mouse-press(2): PASSED [junit] *** releasing button 2 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@79c7171/[I@2fdbb59e, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944983106 d 0ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@170b09e/[I@d5b55cf, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944983106 d 1ms]]] [junit] WAIT-till-done: eventDispatch() #3 [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndRelease - mouse-release(2): PASSED [junit] *** pressing button 3 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@675e8fe2/[I@71387372, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944983158 d 0ms]]] [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndRelease - mouse-press(3): PASSED [junit] *** releasing button 3 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@31237b70/[I@107d0f44, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944983210 d 0ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@27541d1/[I@60340199, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944983210 d 0ms]]] [junit] WAIT-till-done: eventDispatch() #4 [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndRelease - mouse-release(3): PASSED [junit] WAIT-till-done: eventDispatch() #5 [junit] WAIT-till-done: DONE [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNEWTWindowAWT - testSingleButtonPressAndRelease [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNEWTWindowAWT - testSingleButtonPressAndReleaseWithShift [junit] WAIT-till-done: eventDispatch() #0 [junit] [junit] >>>> _doSingleButtonPressAndRelease [junit] WAIT-till-done: eventDispatch() #1 [junit] WAIT-till-done: eventDispatch() #2 [junit] *** pressing button 1 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@4857e34a/[I@20b3461, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944986176 d 0ms]]] [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndReleaseWithShift - mouse-press(1): PASSED [junit] *** releasing button 1 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@2d9bcd53/[I@4fc51b89, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944986227 d 1ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@1592e849/[I@5fd01baf, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944986227 d 1ms]]] [junit] WAIT-till-done: eventDispatch() #3 [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndReleaseWithShift - mouse-release(1): PASSED [junit] *** pressing button 2 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@57c9af4d/[I@7a141541, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944986279 d 1ms]]] [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndReleaseWithShift - mouse-press(2): PASSED [junit] *** releasing button 2 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@3c7f9d04/[I@5e1d90a3, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944986331 d 0ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@6702ed9a/[I@713d4e4b, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944986331 d 1ms]]] [junit] WAIT-till-done: eventDispatch() #4 [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndReleaseWithShift - mouse-release(2): PASSED [junit] *** pressing button 3 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@6fdf5801/[I@300ae308, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944986383 d 0ms]]] [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndReleaseWithShift - mouse-press(3): PASSED [junit] *** releasing button 3 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@1abf3adc/[I@b14f3c, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944986435 d 0ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@78c8ec7e/[I@4f1e8225, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944986435 d 1ms]]] [junit] WAIT-till-done: eventDispatch() #5 [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndReleaseWithShift - mouse-release(3): PASSED [junit] WAIT-till-done: eventDispatch() #6 [junit] WAIT-till-done: eventDispatch() #7 [junit] WAIT-till-done: DONE [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNEWTWindowAWT - testSingleButtonPressAndReleaseWithShift [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNEWTWindowAWT - testSingleButtonPressAndReleaseWithCtrl [junit] WAIT-till-done: eventDispatch() #0 [junit] [junit] >>>> _doSingleButtonPressAndRelease [junit] WAIT-till-done: eventDispatch() #1 [junit] WAIT-till-done: eventDispatch() #2 [junit] *** pressing button 1 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@21a77fe9/[I@7bbeab41, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944989502 d 0ms]]] [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndReleaseWithCtrl - mouse-press(1): PASSED [junit] *** releasing button 1 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@22dd77df/[I@79e8e35a, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944989554 d 0ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@28a6683d/[I@450591a4, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944989554 d 0ms]]] [junit] WAIT-till-done: eventDispatch() #3 [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndReleaseWithCtrl - mouse-release(1): PASSED [junit] *** pressing button 2 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@709cc962/[I@45697ab0, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944989606 d 0ms]]] [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndReleaseWithCtrl - mouse-press(2): PASSED [junit] *** releasing button 2 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@ff5dc6a/[I@5659bb55, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944989657 d 1ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@1d19f5bd/[I@13545a38, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944989657 d 1ms]]] [junit] WAIT-till-done: eventDispatch() #4 [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndReleaseWithCtrl - mouse-release(2): PASSED [junit] *** pressing button 3 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@6ef1c72/[I@3c3483ec, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944989709 d 1ms]]] [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndReleaseWithCtrl - mouse-press(3): PASSED [junit] *** releasing button 3 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@1bc119d5/[I@2286fd2f, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944989761 d 0ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@4c582a5e/[I@3045a87a, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944989761 d 1ms]]] [junit] WAIT-till-done: eventDispatch() #5 [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndReleaseWithCtrl - mouse-release(3): PASSED [junit] WAIT-till-done: eventDispatch() #6 [junit] WAIT-till-done: eventDispatch() #7 [junit] WAIT-till-done: DONE [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNEWTWindowAWT - testSingleButtonPressAndReleaseWithCtrl [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNEWTWindowAWT - testHoldOneButtonAndPressAnother [junit] WAIT-till-done: eventDispatch() #0 [junit] [junit] >>>> _doHoldOneButtonAndPressAnother [junit] WAIT-till-done: eventDispatch() #1 [junit] *** pressing button 1 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@6e12f6d/[I@29f0a0a2, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944992726 d 1ms]]] [junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-press(1): PASSED [junit] *** pressing additional button 2 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@74c20130/[I@6cdc3232, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944992778 d 0ms]]] [junit] WAIT-till-done: eventDispatch() #2 [junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-press(1, 2): PASSED [junit] *** releasing additional button 2 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@6c63a873/[I@2c84d9d, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944992830 d 0ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@2c5f7fd8/[I@31c254aa, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944992830 d 0ms]]] [junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-release(1, 2): PASSED [junit] *** pressing additional button 3 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@4d447e6b/[I@4bc7ca6e, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944992882 d 0ms]]] [junit] WAIT-till-done: eventDispatch() #3 [junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-press(1, 3): PASSED [junit] *** releasing additional button 3 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@29bb22a0/[I@3cde4bc7, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944992933 d 1ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@26411509/[I@7acc157d, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944992933 d 1ms]]] [junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-release(1, 3): PASSED [junit] *** releasing button 1 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@6c970086/[I@2da3951c, button 1, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944992985 d 1ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@4e9278ac/[I@72308c80, button 1, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944992985 d 1ms]]] [junit] WAIT-till-done: eventDispatch() #4 [junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-release(1): PASSED [junit] *** pressing button 2 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@51586211/[I@18e73d0, button 2, count 4, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944993037 d 1ms]]] [junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-press(2): PASSED [junit] *** pressing additional button 1 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@2f555d7c/[I@d6c902b, button 1, count 5, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944993089 d 0ms]]] [junit] WAIT-till-done: eventDispatch() #5 [junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-press(2, 1): PASSED [junit] *** releasing additional button 1 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@526cfdef/[I@7193802f, button 1, count 5, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944993141 d 0ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@ac4c7ea/[I@7d20d92b, button 1, count 5, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944993141 d 1ms]]] [junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-release(2, 1): PASSED [junit] *** pressing additional button 3 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@7791d63a/[I@787b72a, button 3, count 6, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944993183 d 0ms]]] [junit] WAIT-till-done: eventDispatch() #6 [junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-press(2, 3): PASSED [junit] *** releasing additional button 3 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@5f0a2a42/[I@145c83cd, button 3, count 6, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944993234 d 1ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@45d1122c/[I@21002a83, button 3, count 6, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944993234 d 1ms]]] [junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-release(2, 3): PASSED [junit] *** releasing button 2 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@11e70f62/[I@58a2f41c, button 2, count 6, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944993286 d 1ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@324887ba/[I@37c6de20, button 2, count 6, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944993286 d 1ms]]] [junit] WAIT-till-done: eventDispatch() #7 [junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-release(2): PASSED [junit] *** pressing button 3 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@6121237b/[I@46a0920e, button 3, count 7, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944993338 d 1ms]]] [junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-press(3): PASSED [junit] *** pressing additional button 1 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@57d4f95b/[I@5f3ef269, button 1, count 8, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944993390 d 0ms]]] [junit] WAIT-till-done: eventDispatch() #8 [junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-press(3, 1): PASSED [junit] *** releasing additional button 1 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@1d9cfc59/[I@2d7b463f, button 1, count 8, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944993442 d 0ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@7840e96c/[I@6d9cef21, button 1, count 8, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944993442 d 0ms]]] [junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-release(3, 1): PASSED [junit] *** pressing additional button 2 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@5a1797bf/[I@42ebaace, button 2, count 9, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944993494 d 0ms]]] [junit] WAIT-till-done: eventDispatch() #9 [junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-press(3, 2): PASSED [junit] *** releasing additional button 2 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@7e1adcb4/[I@158fee1a, button 2, count 9, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944993545 d 1ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@1c58f805/[I@15031ecd, button 2, count 9, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944993545 d 1ms]]] [junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-release(3, 2): PASSED [junit] *** releasing button 3 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@7fdb2f81/[I@f0bffbb, button 3, count 9, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944993598 d 0ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@5cc255b4/[I@5a88cbff, button 3, count 9, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944993598 d 0ms]]] [junit] WAIT-till-done: eventDispatch() #10 [junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-release(3): PASSED [junit] WAIT-till-done: eventDispatch() #11 [junit] WAIT-till-done: DONE [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNEWTWindowAWT - testHoldOneButtonAndPressAnother [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNEWTWindowAWT - testPressAllButtonsInSequence [junit] WAIT-till-done: eventDispatch() #0 [junit] [junit] >>>> _doPressAllButtonsInSequence [junit] WAIT-till-done: eventDispatch() #1 [junit] *** pressing button 1 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@3ed0e918/[I@57746e0, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944996450 d 1ms]]] [junit] TestNewtEventModifiersNEWTWindowAWT.testPressAllButtonsInSequence - mouse-press(1): PASSED [junit] *** pressing button 2 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@59ce1eed/[I@6b5087aa, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944996502 d 0ms]]] [junit] WAIT-till-done: eventDispatch() #2 [junit] TestNewtEventModifiersNEWTWindowAWT.testPressAllButtonsInSequence - mouse-press(2): PASSED [junit] *** pressing button 3 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@73fae0f0/[I@5bc5e80c, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2, button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944996554 d 0ms]]] [junit] TestNewtEventModifiersNEWTWindowAWT.testPressAllButtonsInSequence - mouse-press(3): PASSED [junit] *** releasing button 3 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@1e059ae6/[I@1fc8170, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2, button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944996605 d 1ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@6895e114/[I@47ec1db0, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2, button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944996605 d 1ms]]] [junit] WAIT-till-done: eventDispatch() #3 [junit] TestNewtEventModifiersNEWTWindowAWT.testPressAllButtonsInSequence - mouse-release(3): PASSED [junit] *** releasing button 2 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@5e9132b3/[I@e97b646, button 2, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944996657 d 1ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@a3fb526/[I@5c8dd70b, button 2, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944996657 d 1ms]]] [junit] TestNewtEventModifiersNEWTWindowAWT.testPressAllButtonsInSequence - mouse-release(2): PASSED [junit] *** releasing button 1 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@642142a5/[I@439e91fe, button 1, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944996709 d 1ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@5f82dd60/[I@893fa9d, button 1, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944996709 d 1ms]]] [junit] WAIT-till-done: eventDispatch() #4 [junit] TestNewtEventModifiersNEWTWindowAWT.testPressAllButtonsInSequence - mouse-release(1): PASSED [junit] WAIT-till-done: eventDispatch() #5 [junit] WAIT-till-done: DONE [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNEWTWindowAWT - testPressAllButtonsInSequence [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNEWTWindowAWT - testSingleButtonClickAndDrag [junit] WAIT-till-done: eventDispatch() #0 [junit] [junit] >>>> _doSingleButtonClickAndDrag [junit] WAIT-till-done: eventDispatch() #1 [junit] *** pressing button 1 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@6556d991/[I@28e5f291, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944999572 d 0ms]]] [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonClickAndDrag - mouse-press(1): PASSED [junit] *** moving mouse [junit] MouseDragged 1: MouseEvent[EVENT_MOUSE_DRAGGED, [I@10982291/[I@74056619, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 208/208, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944999623 d 1ms]]] [junit] WAIT-till-done: eventDispatch() #2 [junit] WAIT-till-done: eventDispatch() #3 [junit] WAIT-till-done: eventDispatch() #4 [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonClickAndDrag - mouse-move(308, 308): PASSED [junit] *** releasing button 1 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@e722ed1/[I@6a5fa2bf, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 208/208, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944999879 d 0ms]]] [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonClickAndDrag - mouse-release(1): PASSED [junit] MouseMoved ignored: MouseEvent[EVENT_MOUSE_MOVED, [I@2cb5e028/[I@588f7906, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372944999930 d 1ms]]] [junit] WAIT-till-done: eventDispatch() #5 [junit] WAIT-till-done: eventDispatch() #6 [junit] WAIT-till-done: eventDispatch() #7 [junit] *** pressing button 2 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@3352a656/[I@7726726c, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945000175 d 1ms]]] [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonClickAndDrag - mouse-press(2): PASSED [junit] *** moving mouse [junit] MouseDragged 1: MouseEvent[EVENT_MOUSE_DRAGGED, [I@7d224d90/[I@5712691e, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 208/208, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945000227 d 0ms]]] [junit] WAIT-till-done: eventDispatch() #8 [junit] WAIT-till-done: eventDispatch() #9 [junit] WAIT-till-done: eventDispatch() #10 [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonClickAndDrag - mouse-move(308, 308): PASSED [junit] *** releasing button 2 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@79b35d3a/[I@6eadc941, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 208/208, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945000482 d 1ms]]] [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonClickAndDrag - mouse-release(2): PASSED [junit] MouseMoved ignored: MouseEvent[EVENT_MOUSE_MOVED, [I@5378032b/[I@6c1826dc, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945000534 d 0ms]]] [junit] WAIT-till-done: eventDispatch() #11 [junit] WAIT-till-done: eventDispatch() #12 [junit] WAIT-till-done: eventDispatch() #13 [junit] *** pressing button 3 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@259f6cf5/[I@5aa5c1f, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945000789 d 0ms]]] [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonClickAndDrag - mouse-press(3): PASSED [junit] *** moving mouse [junit] MouseDragged 1: MouseEvent[EVENT_MOUSE_DRAGGED, [I@7385fa20/[I@60e88620, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 208/208, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945000830 d 1ms]]] [junit] WAIT-till-done: eventDispatch() #14 [junit] WAIT-till-done: eventDispatch() #15 [junit] WAIT-till-done: eventDispatch() #16 [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonClickAndDrag - mouse-move(308, 308): PASSED [junit] *** releasing button 3 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@41bdd094/[I@14c8c644, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 208/208, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945001086 d 0ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@950a505/[I@d81f00a, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 208/208, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945001086 d 0ms]]] [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonClickAndDrag - mouse-release(3): PASSED [junit] MouseMoved ignored: MouseEvent[EVENT_MOUSE_MOVED, [I@4db62773/[I@71d816e0, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945001138 d 0ms]]] [junit] WAIT-till-done: eventDispatch() #17 [junit] WAIT-till-done: eventDispatch() #18 [junit] WAIT-till-done: eventDispatch() #19 [junit] WAIT-till-done: eventDispatch() #20 [junit] WAIT-till-done: DONE [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNEWTWindowAWT - testSingleButtonClickAndDrag [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.dispose ... [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.dispose FIN [junit] SLOCK [T main @ 1372945002896 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] ------------- ---------------- --------------- [junit] libEGL warning: DRI2: failed to authenticate [junit] Testsuite: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasAWT [junit] Testsuite: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasAWT [junit] SLOCK [T main @ 1372945004829 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-3 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372945026849 ms +++ localhost/127.0.0.1:59999 - Locked within 22024 ms, 23 attempts [junit] Thread[AWT-EventQueue-0-Display-.x11_:0-1-EDT-1,6,main] RedSquareES2.init ... [junit] RedSquareES2 init on Thread[AWT-EventQueue-0-Display-.x11_:0-1-EDT-1,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] ShaderState: attachShaderProgram: -1 -> 1 (enable: true) [junit] null [junit] ShaderProgram[id=1, linked=false, inUse=false, program: 1, [junit] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source] [junit] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [junit] Thread[AWT-EventQueue-0-Display-.x11_:0-1-EDT-1,6,main] RedSquareES2.init FIN [junit] Thread[AWT-EventQueue-0-Display-.x11_:0-1-EDT-1,6,main] RedSquareES2.reshape 0/0 390x370, swapInterval 1, drawable 0x4000002 [junit] Thread[AWT-EventQueue-0-Display-.x11_:0-1-EDT-1,6,main] RedSquareES2.reshape FIN [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 390x370, swapInterval 1, drawable 0x4000002 [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN [junit] Thread[AWT-EventQueue-0-Display-.x11_:0-1-EDT-1,6,main] RedSquareES2.reshape 0/0 396x375, swapInterval 1, drawable 0x4000002 [junit] Thread[AWT-EventQueue-0-Display-.x11_:0-1-EDT-1,6,main] RedSquareES2.reshape FIN [junit] requestFocus: NEWT Component [junit] centerMouse: robot pos: 300x310, onTitleBarIfWindow: false [junit] requestFocus: click, d: 301 ms [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasAWT - testSingleButtonPressAndRelease [junit] WAIT-till-done: eventDispatch() #0 [junit] [junit] >>>> _doSingleButtonPressAndRelease [junit] WAIT-till-done: eventDispatch() #1 [junit] *** pressing button 1 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@16c75b8a/[I@7a4accb4, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945029209 d 1ms]]] [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndRelease - mouse-press(1): PASSED [junit] *** releasing button 1 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@44c57c25/[I@1598469, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945029262 d 0ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@1c040a30/[I@4d38e3ae, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945029262 d 1ms]]] [junit] WAIT-till-done: eventDispatch() #2 [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndRelease - mouse-release(1): PASSED [junit] *** pressing button 2 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@51ebdc1d/[I@53c01def, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945029314 d 0ms]]] [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndRelease - mouse-press(2): PASSED [junit] *** releasing button 2 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@69ed60dd/[I@5f72837f, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945029366 d 0ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@571737cd/[I@3550a066, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945029366 d 1ms]]] [junit] WAIT-till-done: eventDispatch() #3 [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndRelease - mouse-release(2): PASSED [junit] *** pressing button 3 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@4052a3e2/[I@71856b6b, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945029418 d 0ms]]] [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndRelease - mouse-press(3): PASSED [junit] *** releasing button 3 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@6e4f7806/[I@23510a7e, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945029470 d 0ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@1d87e84f/[I@45a4a9ae, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945029470 d 0ms]]] [junit] WAIT-till-done: eventDispatch() #4 [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndRelease - mouse-release(3): PASSED [junit] WAIT-till-done: eventDispatch() #5 [junit] WAIT-till-done: DONE [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasAWT - testSingleButtonPressAndRelease [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasAWT - testSingleButtonPressAndReleaseWithShift [junit] WAIT-till-done: eventDispatch() #0 [junit] [junit] >>>> _doSingleButtonPressAndRelease [junit] WAIT-till-done: eventDispatch() #1 [junit] WAIT-till-done: eventDispatch() #2 [junit] *** pressing button 1 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@6fea0da0/[I@6f24bcc6, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945032436 d 0ms]]] [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndReleaseWithShift - mouse-press(1): PASSED [junit] *** releasing button 1 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@54e5a42b/[I@307d2e98, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945032488 d 0ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@6a7e1606/[I@7bd81a88, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945032488 d 1ms]]] [junit] WAIT-till-done: eventDispatch() #3 [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndReleaseWithShift - mouse-release(1): PASSED [junit] *** pressing button 2 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@28b6163d/[I@4a6e13ac, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945032540 d 0ms]]] [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndReleaseWithShift - mouse-press(2): PASSED [junit] *** releasing button 2 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@cda761/[I@3da7d1b0, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945032592 d 0ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@54b7996f/[I@61ba71dc, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945032592 d 1ms]]] [junit] WAIT-till-done: eventDispatch() #4 [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndReleaseWithShift - mouse-release(2): PASSED [junit] *** pressing button 3 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@178954a4/[I@3913e70e, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945032644 d 0ms]]] [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndReleaseWithShift - mouse-press(3): PASSED [junit] *** releasing button 3 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@49a66568/[I@4b4bb49e, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945032696 d 0ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@573f17b0/[I@6f2c508f, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945032696 d 1ms]]] [junit] WAIT-till-done: eventDispatch() #5 [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndReleaseWithShift - mouse-release(3): PASSED [junit] WAIT-till-done: eventDispatch() #6 [junit] WAIT-till-done: eventDispatch() #7 [junit] WAIT-till-done: DONE [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasAWT - testSingleButtonPressAndReleaseWithShift [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasAWT - testSingleButtonPressAndReleaseWithCtrl [junit] WAIT-till-done: eventDispatch() #0 [junit] [junit] >>>> _doSingleButtonPressAndRelease [junit] WAIT-till-done: eventDispatch() #1 [junit] WAIT-till-done: eventDispatch() #2 [junit] *** pressing button 1 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@4230a8f8/[I@8a553bb, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945035764 d 1ms]]] [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndReleaseWithCtrl - mouse-press(1): PASSED [junit] *** releasing button 1 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@1e1c1e6c/[I@481153e5, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945035816 d 0ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@699b0459/[I@403aa539, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945035816 d 1ms]]] [junit] WAIT-till-done: eventDispatch() #3 [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndReleaseWithCtrl - mouse-release(1): PASSED [junit] *** pressing button 2 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@4a356220/[I@76bd48ef, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945035868 d 1ms]]] [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndReleaseWithCtrl - mouse-press(2): PASSED [junit] *** releasing button 2 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@4ff7fd0/[I@22203340, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945035920 d 0ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@7004c040/[I@47e9e334, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945035920 d 1ms]]] [junit] WAIT-till-done: eventDispatch() #4 [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndReleaseWithCtrl - mouse-release(2): PASSED [junit] *** pressing button 3 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@4c438fce/[I@6796447f, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945035972 d 1ms]]] [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndReleaseWithCtrl - mouse-press(3): PASSED [junit] *** releasing button 3 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@3a6b22fa/[I@4fc5690c, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945036024 d 1ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@2973bbbe/[I@6d2acc34, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945036024 d 1ms]]] [junit] WAIT-till-done: eventDispatch() #5 [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndReleaseWithCtrl - mouse-release(3): PASSED [junit] WAIT-till-done: eventDispatch() #6 [junit] WAIT-till-done: eventDispatch() #7 [junit] WAIT-till-done: DONE [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasAWT - testSingleButtonPressAndReleaseWithCtrl [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasAWT - testHoldOneButtonAndPressAnother [junit] WAIT-till-done: eventDispatch() #0 [junit] [junit] >>>> _doHoldOneButtonAndPressAnother [junit] WAIT-till-done: eventDispatch() #1 [junit] *** pressing button 1 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@1387e2f2/[I@3e4487e2, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945038990 d 1ms]]] [junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-press(1): PASSED [junit] *** pressing additional button 2 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@535265e/[I@6469e7fd, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945039032 d 0ms]]] [junit] WAIT-till-done: eventDispatch() #2 [junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-press(1, 2): PASSED [junit] *** releasing additional button 2 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@64fdc68b/[I@50f60379, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945039083 d 1ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@475e2675/[I@762eefed, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945039083 d 1ms]]] [junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-release(1, 2): PASSED [junit] *** pressing additional button 3 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@389ed39/[I@54353aff, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945039135 d 1ms]]] [junit] WAIT-till-done: eventDispatch() #3 [junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-press(1, 3): PASSED [junit] *** releasing additional button 3 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@72b46689/[I@21b7e734, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945039187 d 0ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@30ac1837/[I@7269dbd7, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945039187 d 1ms]]] [junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-release(1, 3): PASSED [junit] *** releasing button 1 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@3e03af0/[I@763d648c, button 1, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945039239 d 1ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@38945ff9/[I@1528f174, button 1, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945039239 d 1ms]]] [junit] WAIT-till-done: eventDispatch() #4 [junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-release(1): PASSED [junit] *** pressing button 2 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@33040186/[I@4c001e94, button 2, count 4, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945039291 d 1ms]]] [junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-press(2): PASSED [junit] *** pressing additional button 1 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@1bd7ad87/[I@6cc18858, button 1, count 5, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945039343 d 0ms]]] [junit] WAIT-till-done: eventDispatch() #5 [junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-press(2, 1): PASSED [junit] *** releasing additional button 1 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@15de8130/[I@42f38187, button 1, count 5, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945039395 d 0ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@bce868/[I@723e0438, button 1, count 5, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945039395 d 1ms]]] [junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-release(2, 1): PASSED [junit] *** pressing additional button 3 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@45873320/[I@2f2d9d89, button 3, count 6, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945039447 d 0ms]]] [junit] WAIT-till-done: eventDispatch() #6 [junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-press(2, 3): PASSED [junit] *** releasing additional button 3 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@5bc1a591/[I@65d01a7, button 3, count 6, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945039499 d 0ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@44177e34/[I@625eaad8, button 3, count 6, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945039499 d 1ms]]] [junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-release(2, 3): PASSED [junit] *** releasing button 2 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@35227d5c/[I@6b543e44, button 2, count 6, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945039551 d 0ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@67c41968/[I@7b603010, button 2, count 6, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945039551 d 1ms]]] [junit] WAIT-till-done: eventDispatch() #7 [junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-release(2): PASSED [junit] *** pressing button 3 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@67f3a9b7/[I@2e0b62b2, button 3, count 7, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945039603 d 0ms]]] [junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-press(3): PASSED [junit] *** pressing additional button 1 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@6d7cabbb/[I@13eeba25, button 1, count 8, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945039655 d 0ms]]] [junit] WAIT-till-done: eventDispatch() #8 [junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-press(3, 1): PASSED [junit] *** releasing additional button 1 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@1dfedd5c/[I@4776d266, button 1, count 8, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945039707 d 0ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@49ef4b31/[I@7d31a3e2, button 1, count 8, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945039707 d 0ms]]] [junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-release(3, 1): PASSED [junit] *** pressing additional button 2 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@45fe8aa4/[I@4a4038e2, button 2, count 9, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945039759 d 0ms]]] [junit] WAIT-till-done: eventDispatch() #9 [junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-press(3, 2): PASSED [junit] *** releasing additional button 2 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@3e56a383/[I@2a090d6e, button 2, count 9, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945039811 d 0ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@3850c651/[I@3f0c0cb9, button 2, count 9, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945039811 d 0ms]]] [junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-release(3, 2): PASSED [junit] *** releasing button 3 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@30176605/[I@502aeaed, button 3, count 9, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945039863 d 0ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@31a596b9/[I@6e4a6525, button 3, count 9, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945039863 d 1ms]]] [junit] WAIT-till-done: eventDispatch() #10 [junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-release(3): PASSED [junit] WAIT-till-done: eventDispatch() #11 [junit] WAIT-till-done: DONE [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasAWT - testHoldOneButtonAndPressAnother [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasAWT - testPressAllButtonsInSequence [junit] WAIT-till-done: eventDispatch() #0 [junit] [junit] >>>> _doPressAllButtonsInSequence [junit] WAIT-till-done: eventDispatch() #1 [junit] *** pressing button 1 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@2fc923f2/[I@3e56fd60, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945042705 d 1ms]]] [junit] TestNewtEventModifiersNewtCanvasAWT.testPressAllButtonsInSequence - mouse-press(1): PASSED [junit] *** pressing button 2 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@4114c999/[I@3bbf7d30, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945042757 d 0ms]]] [junit] WAIT-till-done: eventDispatch() #2 [junit] TestNewtEventModifiersNewtCanvasAWT.testPressAllButtonsInSequence - mouse-press(2): PASSED [junit] *** pressing button 3 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@18b3f8f5/[I@4f9da97e, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2, button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945042809 d 0ms]]] [junit] TestNewtEventModifiersNewtCanvasAWT.testPressAllButtonsInSequence - mouse-press(3): PASSED [junit] *** releasing button 3 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@77e2b807/[I@45a0110e, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2, button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945042861 d 0ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@fbfd1d8/[I@7a69c3fb, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2, button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945042861 d 0ms]]] [junit] WAIT-till-done: eventDispatch() #3 [junit] TestNewtEventModifiersNewtCanvasAWT.testPressAllButtonsInSequence - mouse-release(3): PASSED [junit] *** releasing button 2 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@35c1d286/[I@47e476fc, button 2, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945042913 d 0ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@683fbf43/[I@3125fd2d, button 2, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945042913 d 1ms]]] [junit] TestNewtEventModifiersNewtCanvasAWT.testPressAllButtonsInSequence - mouse-release(2): PASSED [junit] *** releasing button 1 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@3510ae90/[I@5a348b27, button 1, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945042965 d 0ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@2f9bdbb5/[I@2175607e, button 1, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945042965 d 1ms]]] [junit] WAIT-till-done: eventDispatch() #4 [junit] TestNewtEventModifiersNewtCanvasAWT.testPressAllButtonsInSequence - mouse-release(1): PASSED [junit] WAIT-till-done: eventDispatch() #5 [junit] WAIT-till-done: DONE [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasAWT - testPressAllButtonsInSequence [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasAWT - testSingleButtonClickAndDrag [junit] WAIT-till-done: eventDispatch() #0 [junit] [junit] >>>> _doSingleButtonClickAndDrag [junit] WAIT-till-done: eventDispatch() #1 [junit] *** pressing button 1 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@e46e674/[I@50c3d0fe, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945045828 d 0ms]]] [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonClickAndDrag - mouse-press(1): PASSED [junit] *** moving mouse [junit] MouseDragged 1: MouseEvent[EVENT_MOUSE_DRAGGED, [I@67cdfd1e/[I@4a4f1d0, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 206/185, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945045880 d 0ms]]] [junit] WAIT-till-done: eventDispatch() #2 [junit] WAIT-till-done: eventDispatch() #3 [junit] WAIT-till-done: eventDispatch() #4 [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonClickAndDrag - mouse-move(308, 308): PASSED [junit] *** releasing button 1 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@68ff9111/[I@628d28f1, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 206/185, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945046135 d 1ms]]] [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonClickAndDrag - mouse-release(1): PASSED [junit] MouseMoved ignored: MouseEvent[EVENT_MOUSE_MOVED, [I@217b18c3/[I@1896bb61, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/177, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945046187 d 0ms]]] [junit] WAIT-till-done: eventDispatch() #5 [junit] WAIT-till-done: eventDispatch() #6 [junit] WAIT-till-done: eventDispatch() #7 [junit] *** pressing button 2 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@4fe7e9e3/[I@2ac5f11, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/177, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945046442 d 1ms]]] [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonClickAndDrag - mouse-press(2): PASSED [junit] *** moving mouse [junit] MouseDragged 1: MouseEvent[EVENT_MOUSE_DRAGGED, [I@2955676/[I@1a5f5e4d, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 206/185, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945046494 d 0ms]]] [junit] WAIT-till-done: eventDispatch() #8 [junit] WAIT-till-done: eventDispatch() #9 [junit] WAIT-till-done: eventDispatch() #10 [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonClickAndDrag - mouse-move(308, 308): PASSED [junit] *** releasing button 2 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@6b281ec1/[I@16fb47dd, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 206/185, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945046739 d 0ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@4b2b09f4/[I@769a98b9, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 206/185, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945046739 d 1ms]]] [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonClickAndDrag - mouse-release(2): PASSED [junit] MouseMoved ignored: MouseEvent[EVENT_MOUSE_MOVED, [I@1fa0d684/[I@78638454, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/177, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945046791 d 1ms]]] [junit] WAIT-till-done: eventDispatch() #11 [junit] WAIT-till-done: eventDispatch() #12 [junit] WAIT-till-done: eventDispatch() #13 [junit] *** pressing button 3 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@4d84e48b/[I@4fb8896f, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/177, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945047046 d 1ms]]] [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonClickAndDrag - mouse-press(3): PASSED [junit] *** moving mouse [junit] MouseDragged 1: MouseEvent[EVENT_MOUSE_DRAGGED, [I@5c46ff4c/[I@392305e8, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 206/185, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945047098 d 0ms]]] [junit] WAIT-till-done: eventDispatch() #14 [junit] WAIT-till-done: eventDispatch() #15 [junit] WAIT-till-done: eventDispatch() #16 [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonClickAndDrag - mouse-move(308, 308): PASSED [junit] *** releasing button 3 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@2a58dfa6/[I@30c32102, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 206/185, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945047343 d 1ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@5aac2350/[I@5b4287b1, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 206/185, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945047343 d 1ms]]] [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonClickAndDrag - mouse-release(3): PASSED [junit] MouseMoved ignored: MouseEvent[EVENT_MOUSE_MOVED, [I@6cdaa445/[I@656e5d8, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/177, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945047395 d 1ms]]] [junit] WAIT-till-done: eventDispatch() #17 [junit] WAIT-till-done: eventDispatch() #18 [junit] WAIT-till-done: eventDispatch() #19 [junit] WAIT-till-done: eventDispatch() #20 [junit] WAIT-till-done: DONE [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasAWT - testSingleButtonClickAndDrag [junit] MouseExited ignored: MouseEvent[EVENT_MOUSE_EXITED, [I@6d25eb3/[I@5d473d44, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/177, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945049095 d 1ms]]] [junit] Thread[AWT-EventQueue-0-Display-.x11_:0-1-EDT-1,6,main] RedSquareES2.dispose ... [junit] Thread[AWT-EventQueue-0-Display-.x11_:0-1-EDT-1,6,main] RedSquareES2.dispose FIN [junit] Tests run: 6, Failures: 0, Errors: 0, Time elapsed: 44.436 sec [junit] ------------- Standard Error ----------------- [junit] SLOCK [T main @ 1372945004829 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-3 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372945026849 ms +++ localhost/127.0.0.1:59999 - Locked within 22024 ms, 23 attempts [junit] Thread[AWT-EventQueue-0-Display-.x11_:0-1-EDT-1,6,main] RedSquareES2.init ... [junit] RedSquareES2 init on Thread[AWT-EventQueue-0-Display-.x11_:0-1-EDT-1,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] ShaderState: attachShaderProgram: -1 -> 1 (enable: true) [junit] null [junit] ShaderProgram[id=1, linked=false, inUse=false, program: 1, [junit] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source] [junit] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [junit] Thread[AWT-EventQueue-0-Display-.x11_:0-1-EDT-1,6,main] RedSquareES2.init FIN [junit] Thread[AWT-EventQueue-0-Display-.x11_:0-1-EDT-1,6,main] RedSquareES2.reshape 0/0 390x370, swapInterval 1, drawable 0x4000002 [junit] Thread[AWT-EventQueue-0-Display-.x11_:0-1-EDT-1,6,main] RedSquareES2.reshape FIN [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 390x370, swapInterval 1, drawable 0x4000002 [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN [junit] Thread[AWT-EventQueue-0-Display-.x11_:0-1-EDT-1,6,main] RedSquareES2.reshape 0/0 396x375, swapInterval 1, drawable 0x4000002 [junit] Thread[AWT-EventQueue-0-Display-.x11_:0-1-EDT-1,6,main] RedSquareES2.reshape FIN [junit] requestFocus: NEWT Component [junit] centerMouse: robot pos: 300x310, onTitleBarIfWindow: false [junit] requestFocus: click, d: 301 ms [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasAWT - testSingleButtonPressAndRelease [junit] WAIT-till-done: eventDispatch() #0 [junit] [junit] >>>> _doSingleButtonPressAndRelease [junit] WAIT-till-done: eventDispatch() #1 [junit] *** pressing button 1 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@16c75b8a/[I@7a4accb4, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945029209 d 1ms]]] [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndRelease - mouse-press(1): PASSED [junit] *** releasing button 1 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@44c57c25/[I@1598469, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945029262 d 0ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@1c040a30/[I@4d38e3ae, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945029262 d 1ms]]] [junit] WAIT-till-done: eventDispatch() #2 [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndRelease - mouse-release(1): PASSED [junit] *** pressing button 2 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@51ebdc1d/[I@53c01def, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945029314 d 0ms]]] [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndRelease - mouse-press(2): PASSED [junit] *** releasing button 2 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@69ed60dd/[I@5f72837f, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945029366 d 0ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@571737cd/[I@3550a066, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945029366 d 1ms]]] [junit] WAIT-till-done: eventDispatch() #3 [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndRelease - mouse-release(2): PASSED [junit] *** pressing button 3 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@4052a3e2/[I@71856b6b, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945029418 d 0ms]]] [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndRelease - mouse-press(3): PASSED [junit] *** releasing button 3 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@6e4f7806/[I@23510a7e, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945029470 d 0ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@1d87e84f/[I@45a4a9ae, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945029470 d 0ms]]] [junit] WAIT-till-done: eventDispatch() #4 [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndRelease - mouse-release(3): PASSED [junit] WAIT-till-done: eventDispatch() #5 [junit] WAIT-till-done: DONE [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasAWT - testSingleButtonPressAndRelease [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasAWT - testSingleButtonPressAndReleaseWithShift [junit] WAIT-till-done: eventDispatch() #0 [junit] [junit] >>>> _doSingleButtonPressAndRelease [junit] WAIT-till-done: eventDispatch() #1 [junit] WAIT-till-done: eventDispatch() #2 [junit] *** pressing button 1 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@6fea0da0/[I@6f24bcc6, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945032436 d 0ms]]] [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndReleaseWithShift - mouse-press(1): PASSED [junit] *** releasing button 1 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@54e5a42b/[I@307d2e98, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945032488 d 0ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@6a7e1606/[I@7bd81a88, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945032488 d 1ms]]] [junit] WAIT-till-done: eventDispatch() #3 [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndReleaseWithShift - mouse-release(1): PASSED [junit] *** pressing button 2 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@28b6163d/[I@4a6e13ac, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945032540 d 0ms]]] [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndReleaseWithShift - mouse-press(2): PASSED [junit] *** releasing button 2 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@cda761/[I@3da7d1b0, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945032592 d 0ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@54b7996f/[I@61ba71dc, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945032592 d 1ms]]] [junit] WAIT-till-done: eventDispatch() #4 [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndReleaseWithShift - mouse-release(2): PASSED [junit] *** pressing button 3 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@178954a4/[I@3913e70e, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945032644 d 0ms]]] [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndReleaseWithShift - mouse-press(3): PASSED [junit] *** releasing button 3 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@49a66568/[I@4b4bb49e, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945032696 d 0ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@573f17b0/[I@6f2c508f, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945032696 d 1ms]]] [junit] WAIT-till-done: eventDispatch() #5 [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndReleaseWithShift - mouse-release(3): PASSED [junit] WAIT-till-done: eventDispatch() #6 [junit] WAIT-till-done: eventDispatch() #7 [junit] WAIT-till-done: DONE [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasAWT - testSingleButtonPressAndReleaseWithShift [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasAWT - testSingleButtonPressAndReleaseWithCtrl [junit] WAIT-till-done: eventDispatch() #0 [junit] [junit] >>>> _doSingleButtonPressAndRelease [junit] WAIT-till-done: eventDispatch() #1 [junit] WAIT-till-done: eventDispatch() #2 [junit] *** pressing button 1 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@4230a8f8/[I@8a553bb, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945035764 d 1ms]]] [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndReleaseWithCtrl - mouse-press(1): PASSED [junit] *** releasing button 1 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@1e1c1e6c/[I@481153e5, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945035816 d 0ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@699b0459/[I@403aa539, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945035816 d 1ms]]] [junit] WAIT-till-done: eventDispatch() #3 [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndReleaseWithCtrl - mouse-release(1): PASSED [junit] *** pressing button 2 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@4a356220/[I@76bd48ef, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945035868 d 1ms]]] [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndReleaseWithCtrl - mouse-press(2): PASSED [junit] *** releasing button 2 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@4ff7fd0/[I@22203340, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945035920 d 0ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@7004c040/[I@47e9e334, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945035920 d 1ms]]] [junit] WAIT-till-done: eventDispatch() #4 [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndReleaseWithCtrl - mouse-release(2): PASSED [junit] *** pressing button 3 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@4c438fce/[I@6796447f, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945035972 d 1ms]]] [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndReleaseWithCtrl - mouse-press(3): PASSED [junit] *** releasing button 3 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@3a6b22fa/[I@4fc5690c, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945036024 d 1ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@2973bbbe/[I@6d2acc34, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945036024 d 1ms]]] [junit] WAIT-till-done: eventDispatch() #5 [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndReleaseWithCtrl - mouse-release(3): PASSED [junit] WAIT-till-done: eventDispatch() #6 [junit] WAIT-till-done: eventDispatch() #7 [junit] WAIT-till-done: DONE [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasAWT - testSingleButtonPressAndReleaseWithCtrl [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasAWT - testHoldOneButtonAndPressAnother [junit] WAIT-till-done: eventDispatch() #0 [junit] [junit] >>>> _doHoldOneButtonAndPressAnother [junit] WAIT-till-done: eventDispatch() #1 [junit] *** pressing button 1 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@1387e2f2/[I@3e4487e2, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945038990 d 1ms]]] [junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-press(1): PASSED [junit] *** pressing additional button 2 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@535265e/[I@6469e7fd, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945039032 d 0ms]]] [junit] WAIT-till-done: eventDispatch() #2 [junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-press(1, 2): PASSED [junit] *** releasing additional button 2 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@64fdc68b/[I@50f60379, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945039083 d 1ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@475e2675/[I@762eefed, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945039083 d 1ms]]] [junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-release(1, 2): PASSED [junit] *** pressing additional button 3 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@389ed39/[I@54353aff, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945039135 d 1ms]]] [junit] WAIT-till-done: eventDispatch() #3 [junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-press(1, 3): PASSED [junit] *** releasing additional button 3 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@72b46689/[I@21b7e734, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945039187 d 0ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@30ac1837/[I@7269dbd7, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945039187 d 1ms]]] [junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-release(1, 3): PASSED [junit] *** releasing button 1 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@3e03af0/[I@763d648c, button 1, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945039239 d 1ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@38945ff9/[I@1528f174, button 1, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945039239 d 1ms]]] [junit] WAIT-till-done: eventDispatch() #4 [junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-release(1): PASSED [junit] *** pressing button 2 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@33040186/[I@4c001e94, button 2, count 4, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945039291 d 1ms]]] [junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-press(2): PASSED [junit] *** pressing additional button 1 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@1bd7ad87/[I@6cc18858, button 1, count 5, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945039343 d 0ms]]] [junit] WAIT-till-done: eventDispatch() #5 [junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-press(2, 1): PASSED [junit] *** releasing additional button 1 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@15de8130/[I@42f38187, button 1, count 5, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945039395 d 0ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@bce868/[I@723e0438, button 1, count 5, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945039395 d 1ms]]] [junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-release(2, 1): PASSED [junit] *** pressing additional button 3 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@45873320/[I@2f2d9d89, button 3, count 6, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945039447 d 0ms]]] [junit] WAIT-till-done: eventDispatch() #6 [junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-press(2, 3): PASSED [junit] *** releasing additional button 3 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@5bc1a591/[I@65d01a7, button 3, count 6, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945039499 d 0ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@44177e34/[I@625eaad8, button 3, count 6, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945039499 d 1ms]]] [junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-release(2, 3): PASSED [junit] *** releasing button 2 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@35227d5c/[I@6b543e44, button 2, count 6, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945039551 d 0ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@67c41968/[I@7b603010, button 2, count 6, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945039551 d 1ms]]] [junit] WAIT-till-done: eventDispatch() #7 [junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-release(2): PASSED [junit] *** pressing button 3 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@67f3a9b7/[I@2e0b62b2, button 3, count 7, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945039603 d 0ms]]] [junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-press(3): PASSED [junit] *** pressing additional button 1 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@6d7cabbb/[I@13eeba25, button 1, count 8, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945039655 d 0ms]]] [junit] WAIT-till-done: eventDispatch() #8 [junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-press(3, 1): PASSED [junit] *** releasing additional button 1 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@1dfedd5c/[I@4776d266, button 1, count 8, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945039707 d 0ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@49ef4b31/[I@7d31a3e2, button 1, count 8, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945039707 d 0ms]]] [junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-release(3, 1): PASSED [junit] *** pressing additional button 2 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@45fe8aa4/[I@4a4038e2, button 2, count 9, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945039759 d 0ms]]] [junit] WAIT-till-done: eventDispatch() #9 [junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-press(3, 2): PASSED [junit] *** releasing additional button 2 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@3e56a383/[I@2a090d6e, button 2, count 9, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945039811 d 0ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@3850c651/[I@3f0c0cb9, button 2, count 9, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945039811 d 0ms]]] [junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-release(3, 2): PASSED [junit] *** releasing button 3 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@30176605/[I@502aeaed, button 3, count 9, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945039863 d 0ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@31a596b9/[I@6e4a6525, button 3, count 9, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945039863 d 1ms]]] [junit] WAIT-till-done: eventDispatch() #10 [junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-release(3): PASSED [junit] WAIT-till-done: eventDispatch() #11 [junit] WAIT-till-done: DONE [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasAWT - testHoldOneButtonAndPressAnother [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasAWT - testPressAllButtonsInSequence [junit] WAIT-till-done: eventDispatch() #0 [junit] [junit] >>>> _doPressAllButtonsInSequence [junit] WAIT-till-done: eventDispatch() #1 [junit] *** pressing button 1 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@2fc923f2/[I@3e56fd60, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945042705 d 1ms]]] [junit] TestNewtEventModifiersNewtCanvasAWT.testPressAllButtonsInSequence - mouse-press(1): PASSED [junit] *** pressing button 2 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@4114c999/[I@3bbf7d30, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945042757 d 0ms]]] [junit] WAIT-till-done: eventDispatch() #2 [junit] TestNewtEventModifiersNewtCanvasAWT.testPressAllButtonsInSequence - mouse-press(2): PASSED [junit] *** pressing button 3 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@18b3f8f5/[I@4f9da97e, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2, button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945042809 d 0ms]]] [junit] TestNewtEventModifiersNewtCanvasAWT.testPressAllButtonsInSequence - mouse-press(3): PASSED [junit] *** releasing button 3 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@77e2b807/[I@45a0110e, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2, button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945042861 d 0ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@fbfd1d8/[I@7a69c3fb, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2, button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945042861 d 0ms]]] [junit] WAIT-till-done: eventDispatch() #3 [junit] TestNewtEventModifiersNewtCanvasAWT.testPressAllButtonsInSequence - mouse-release(3): PASSED [junit] *** releasing button 2 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@35c1d286/[I@47e476fc, button 2, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945042913 d 0ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@683fbf43/[I@3125fd2d, button 2, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945042913 d 1ms]]] [junit] TestNewtEventModifiersNewtCanvasAWT.testPressAllButtonsInSequence - mouse-release(2): PASSED [junit] *** releasing button 1 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@3510ae90/[I@5a348b27, button 1, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945042965 d 0ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@2f9bdbb5/[I@2175607e, button 1, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945042965 d 1ms]]] [junit] WAIT-till-done: eventDispatch() #4 [junit] TestNewtEventModifiersNewtCanvasAWT.testPressAllButtonsInSequence - mouse-release(1): PASSED [junit] WAIT-till-done: eventDispatch() #5 [junit] WAIT-till-done: DONE [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasAWT - testPressAllButtonsInSequence [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasAWT - testSingleButtonClickAndDrag [junit] WAIT-till-done: eventDispatch() #0 [junit] [junit] >>>> _doSingleButtonClickAndDrag [junit] WAIT-till-done: eventDispatch() #1 [junit] *** pressing button 1 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@e46e674/[I@50c3d0fe, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945045828 d 0ms]]] [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonClickAndDrag - mouse-press(1): PASSED [junit] *** moving mouse [junit] MouseDragged 1: MouseEvent[EVENT_MOUSE_DRAGGED, [I@67cdfd1e/[I@4a4f1d0, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 206/185, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945045880 d 0ms]]] [junit] WAIT-till-done: eventDispatch() #2 [junit] WAIT-till-done: eventDispatch() #3 [junit] WAIT-till-done: eventDispatch() #4 [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonClickAndDrag - mouse-move(308, 308): PASSED [junit] *** releasing button 1 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@68ff9111/[I@628d28f1, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 206/185, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945046135 d 1ms]]] [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonClickAndDrag - mouse-release(1): PASSED [junit] MouseMoved ignored: MouseEvent[EVENT_MOUSE_MOVED, [I@217b18c3/[I@1896bb61, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/177, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945046187 d 0ms]]] [junit] WAIT-till-done: eventDispatch() #5 [junit] WAIT-till-done: eventDispatch() #6 [junit] WAIT-till-done: eventDispatch() #7 [junit] *** pressing button 2 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@4fe7e9e3/[I@2ac5f11, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/177, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945046442 d 1ms]]] [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonClickAndDrag - mouse-press(2): PASSED [junit] *** moving mouse [junit] MouseDragged 1: MouseEvent[EVENT_MOUSE_DRAGGED, [I@2955676/[I@1a5f5e4d, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 206/185, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945046494 d 0ms]]] [junit] WAIT-till-done: eventDispatch() #8 [junit] WAIT-till-done: eventDispatch() #9 [junit] WAIT-till-done: eventDispatch() #10 [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonClickAndDrag - mouse-move(308, 308): PASSED [junit] *** releasing button 2 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@6b281ec1/[I@16fb47dd, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 206/185, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945046739 d 0ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@4b2b09f4/[I@769a98b9, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 206/185, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945046739 d 1ms]]] [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonClickAndDrag - mouse-release(2): PASSED [junit] MouseMoved ignored: MouseEvent[EVENT_MOUSE_MOVED, [I@1fa0d684/[I@78638454, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/177, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945046791 d 1ms]]] [junit] WAIT-till-done: eventDispatch() #11 [junit] WAIT-till-done: eventDispatch() #12 [junit] WAIT-till-done: eventDispatch() #13 [junit] *** pressing button 3 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@4d84e48b/[I@4fb8896f, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/177, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945047046 d 1ms]]] [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonClickAndDrag - mouse-press(3): PASSED [junit] *** moving mouse [junit] MouseDragged 1: MouseEvent[EVENT_MOUSE_DRAGGED, [I@5c46ff4c/[I@392305e8, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 206/185, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945047098 d 0ms]]] [junit] WAIT-till-done: eventDispatch() #14 [junit] WAIT-till-done: eventDispatch() #15 [junit] WAIT-till-done: eventDispatch() #16 [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonClickAndDrag - mouse-move(308, 308): PASSED [junit] *** releasing button 3 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@2a58dfa6/[I@30c32102, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 206/185, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945047343 d 1ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@5aac2350/[I@5b4287b1, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 206/185, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945047343 d 1ms]]] [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonClickAndDrag - mouse-release(3): PASSED [junit] MouseMoved ignored: MouseEvent[EVENT_MOUSE_MOVED, [I@6cdaa445/[I@656e5d8, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/177, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945047395 d 1ms]]] [junit] WAIT-till-done: eventDispatch() #17 [junit] WAIT-till-done: eventDispatch() #18 [junit] WAIT-till-done: eventDispatch() #19 [junit] WAIT-till-done: eventDispatch() #20 [junit] WAIT-till-done: DONE [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasAWT - testSingleButtonClickAndDrag [junit] MouseExited ignored: MouseEvent[EVENT_MOUSE_EXITED, [I@6d25eb3/[I@5d473d44, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/177, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945049095 d 1ms]]] [junit] Thread[AWT-EventQueue-0-Display-.x11_:0-1-EDT-1,6,main] RedSquareES2.dispose ... [junit] Thread[AWT-EventQueue-0-Display-.x11_:0-1-EDT-1,6,main] RedSquareES2.dispose FIN [junit] SLOCK [T main @ 1372945049195 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] ------------- ---------------- --------------- [junit] [junit] Testcase: testSingleButtonPressAndRelease took 3.127 sec [junit] Testcase: testSingleButtonPressAndReleaseWithShift took 3.321 sec [junit] Testcase: testSingleButtonPressAndReleaseWithCtrl took 3.322 sec [junit] Testcase: testHoldOneButtonAndPressAnother took 3.723 sec [junit] Testcase: testPressAllButtonsInSequence took 3.121 sec [junit] Testcase: testSingleButtonClickAndDrag took 4.624 sec [junit] Tests run: 6, Failures: 0, Errors: 0, Time elapsed: 44.436 sec [junit] [junit] ------------- Standard Error ----------------- [junit] SLOCK [T main @ 1372945004829 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-3 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372945026849 ms +++ localhost/127.0.0.1:59999 - Locked within 22024 ms, 23 attempts [junit] Thread[AWT-EventQueue-0-Display-.x11_:0-1-EDT-1,6,main] RedSquareES2.init ... [junit] RedSquareES2 init on Thread[AWT-EventQueue-0-Display-.x11_:0-1-EDT-1,6,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] ShaderState: attachShaderProgram: -1 -> 1 (enable: true) [junit] null [junit] ShaderProgram[id=1, linked=false, inUse=false, program: 1, [junit] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source] [junit] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [junit] Thread[AWT-EventQueue-0-Display-.x11_:0-1-EDT-1,6,main] RedSquareES2.init FIN [junit] Thread[AWT-EventQueue-0-Display-.x11_:0-1-EDT-1,6,main] RedSquareES2.reshape 0/0 390x370, swapInterval 1, drawable 0x4000002 [junit] Thread[AWT-EventQueue-0-Display-.x11_:0-1-EDT-1,6,main] RedSquareES2.reshape FIN [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 390x370, swapInterval 1, drawable 0x4000002 [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN [junit] Thread[AWT-EventQueue-0-Display-.x11_:0-1-EDT-1,6,main] RedSquareES2.reshape 0/0 396x375, swapInterval 1, drawable 0x4000002 [junit] Thread[AWT-EventQueue-0-Display-.x11_:0-1-EDT-1,6,main] RedSquareES2.reshape FIN [junit] requestFocus: NEWT Component [junit] centerMouse: robot pos: 300x310, onTitleBarIfWindow: false [junit] requestFocus: click, d: 301 ms [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasAWT - testSingleButtonPressAndRelease [junit] WAIT-till-done: eventDispatch() #0 [junit] [junit] >>>> _doSingleButtonPressAndRelease [junit] WAIT-till-done: eventDispatch() #1 [junit] *** pressing button 1 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@16c75b8a/[I@7a4accb4, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945029209 d 1ms]]] [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndRelease - mouse-press(1): PASSED [junit] *** releasing button 1 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@44c57c25/[I@1598469, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945029262 d 0ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@1c040a30/[I@4d38e3ae, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945029262 d 1ms]]] [junit] WAIT-till-done: eventDispatch() #2 [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndRelease - mouse-release(1): PASSED [junit] *** pressing button 2 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@51ebdc1d/[I@53c01def, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945029314 d 0ms]]] [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndRelease - mouse-press(2): PASSED [junit] *** releasing button 2 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@69ed60dd/[I@5f72837f, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945029366 d 0ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@571737cd/[I@3550a066, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945029366 d 1ms]]] [junit] WAIT-till-done: eventDispatch() #3 [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndRelease - mouse-release(2): PASSED [junit] *** pressing button 3 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@4052a3e2/[I@71856b6b, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945029418 d 0ms]]] [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndRelease - mouse-press(3): PASSED [junit] *** releasing button 3 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@6e4f7806/[I@23510a7e, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945029470 d 0ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@1d87e84f/[I@45a4a9ae, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945029470 d 0ms]]] [junit] WAIT-till-done: eventDispatch() #4 [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndRelease - mouse-release(3): PASSED [junit] WAIT-till-done: eventDispatch() #5 [junit] WAIT-till-done: DONE [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasAWT - testSingleButtonPressAndRelease [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasAWT - testSingleButtonPressAndReleaseWithShift [junit] WAIT-till-done: eventDispatch() #0 [junit] [junit] >>>> _doSingleButtonPressAndRelease [junit] WAIT-till-done: eventDispatch() #1 [junit] WAIT-till-done: eventDispatch() #2 [junit] *** pressing button 1 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@6fea0da0/[I@6f24bcc6, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945032436 d 0ms]]] [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndReleaseWithShift - mouse-press(1): PASSED [junit] *** releasing button 1 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@54e5a42b/[I@307d2e98, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945032488 d 0ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@6a7e1606/[I@7bd81a88, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945032488 d 1ms]]] [junit] WAIT-till-done: eventDispatch() #3 [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndReleaseWithShift - mouse-release(1): PASSED [junit] *** pressing button 2 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@28b6163d/[I@4a6e13ac, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945032540 d 0ms]]] [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndReleaseWithShift - mouse-press(2): PASSED [junit] *** releasing button 2 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@cda761/[I@3da7d1b0, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945032592 d 0ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@54b7996f/[I@61ba71dc, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945032592 d 1ms]]] [junit] WAIT-till-done: eventDispatch() #4 [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndReleaseWithShift - mouse-release(2): PASSED [junit] *** pressing button 3 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@178954a4/[I@3913e70e, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945032644 d 0ms]]] [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndReleaseWithShift - mouse-press(3): PASSED [junit] *** releasing button 3 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@49a66568/[I@4b4bb49e, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945032696 d 0ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@573f17b0/[I@6f2c508f, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945032696 d 1ms]]] [junit] WAIT-till-done: eventDispatch() #5 [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndReleaseWithShift - mouse-release(3): PASSED [junit] WAIT-till-done: eventDispatch() #6 [junit] WAIT-till-done: eventDispatch() #7 [junit] WAIT-till-done: DONE [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasAWT - testSingleButtonPressAndReleaseWithShift [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasAWT - testSingleButtonPressAndReleaseWithCtrl [junit] WAIT-till-done: eventDispatch() #0 [junit] [junit] >>>> _doSingleButtonPressAndRelease [junit] WAIT-till-done: eventDispatch() #1 [junit] WAIT-till-done: eventDispatch() #2 [junit] *** pressing button 1 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@4230a8f8/[I@8a553bb, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945035764 d 1ms]]] [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndReleaseWithCtrl - mouse-press(1): PASSED [junit] *** releasing button 1 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@1e1c1e6c/[I@481153e5, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945035816 d 0ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@699b0459/[I@403aa539, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945035816 d 1ms]]] [junit] WAIT-till-done: eventDispatch() #3 [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndReleaseWithCtrl - mouse-release(1): PASSED [junit] *** pressing button 2 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@4a356220/[I@76bd48ef, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945035868 d 1ms]]] [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndReleaseWithCtrl - mouse-press(2): PASSED [junit] *** releasing button 2 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@4ff7fd0/[I@22203340, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945035920 d 0ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@7004c040/[I@47e9e334, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945035920 d 1ms]]] [junit] WAIT-till-done: eventDispatch() #4 [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndReleaseWithCtrl - mouse-release(2): PASSED [junit] *** pressing button 3 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@4c438fce/[I@6796447f, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945035972 d 1ms]]] [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndReleaseWithCtrl - mouse-press(3): PASSED [junit] *** releasing button 3 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@3a6b22fa/[I@4fc5690c, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945036024 d 1ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@2973bbbe/[I@6d2acc34, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945036024 d 1ms]]] [junit] WAIT-till-done: eventDispatch() #5 [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndReleaseWithCtrl - mouse-release(3): PASSED [junit] WAIT-till-done: eventDispatch() #6 [junit] WAIT-till-done: eventDispatch() #7 [junit] WAIT-till-done: DONE [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasAWT - testSingleButtonPressAndReleaseWithCtrl [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasAWT - testHoldOneButtonAndPressAnother [junit] WAIT-till-done: eventDispatch() #0 [junit] [junit] >>>> _doHoldOneButtonAndPressAnother [junit] WAIT-till-done: eventDispatch() #1 [junit] *** pressing button 1 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@1387e2f2/[I@3e4487e2, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945038990 d 1ms]]] [junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-press(1): PASSED [junit] *** pressing additional button 2 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@535265e/[I@6469e7fd, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945039032 d 0ms]]] [junit] WAIT-till-done: eventDispatch() #2 [junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-press(1, 2): PASSED [junit] *** releasing additional button 2 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@64fdc68b/[I@50f60379, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945039083 d 1ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@475e2675/[I@762eefed, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945039083 d 1ms]]] [junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-release(1, 2): PASSED [junit] *** pressing additional button 3 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@389ed39/[I@54353aff, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945039135 d 1ms]]] [junit] WAIT-till-done: eventDispatch() #3 [junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-press(1, 3): PASSED [junit] *** releasing additional button 3 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@72b46689/[I@21b7e734, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945039187 d 0ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@30ac1837/[I@7269dbd7, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945039187 d 1ms]]] [junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-release(1, 3): PASSED [junit] *** releasing button 1 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@3e03af0/[I@763d648c, button 1, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945039239 d 1ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@38945ff9/[I@1528f174, button 1, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945039239 d 1ms]]] [junit] WAIT-till-done: eventDispatch() #4 [junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-release(1): PASSED [junit] *** pressing button 2 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@33040186/[I@4c001e94, button 2, count 4, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945039291 d 1ms]]] [junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-press(2): PASSED [junit] *** pressing additional button 1 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@1bd7ad87/[I@6cc18858, button 1, count 5, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945039343 d 0ms]]] [junit] WAIT-till-done: eventDispatch() #5 [junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-press(2, 1): PASSED [junit] *** releasing additional button 1 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@15de8130/[I@42f38187, button 1, count 5, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945039395 d 0ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@bce868/[I@723e0438, button 1, count 5, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945039395 d 1ms]]] [junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-release(2, 1): PASSED [junit] *** pressing additional button 3 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@45873320/[I@2f2d9d89, button 3, count 6, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945039447 d 0ms]]] [junit] WAIT-till-done: eventDispatch() #6 [junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-press(2, 3): PASSED [junit] *** releasing additional button 3 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@5bc1a591/[I@65d01a7, button 3, count 6, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945039499 d 0ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@44177e34/[I@625eaad8, button 3, count 6, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945039499 d 1ms]]] [junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-release(2, 3): PASSED [junit] *** releasing button 2 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@35227d5c/[I@6b543e44, button 2, count 6, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945039551 d 0ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@67c41968/[I@7b603010, button 2, count 6, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945039551 d 1ms]]] [junit] WAIT-till-done: eventDispatch() #7 [junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-release(2): PASSED [junit] *** pressing button 3 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@67f3a9b7/[I@2e0b62b2, button 3, count 7, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945039603 d 0ms]]] [junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-press(3): PASSED [junit] *** pressing additional button 1 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@6d7cabbb/[I@13eeba25, button 1, count 8, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945039655 d 0ms]]] [junit] WAIT-till-done: eventDispatch() #8 [junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-press(3, 1): PASSED [junit] *** releasing additional button 1 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@1dfedd5c/[I@4776d266, button 1, count 8, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945039707 d 0ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@49ef4b31/[I@7d31a3e2, button 1, count 8, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945039707 d 0ms]]] [junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-release(3, 1): PASSED [junit] *** pressing additional button 2 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@45fe8aa4/[I@4a4038e2, button 2, count 9, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945039759 d 0ms]]] [junit] WAIT-till-done: eventDispatch() #9 [junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-press(3, 2): PASSED [junit] *** releasing additional button 2 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@3e56a383/[I@2a090d6e, button 2, count 9, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945039811 d 0ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@3850c651/[I@3f0c0cb9, button 2, count 9, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945039811 d 0ms]]] [junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-release(3, 2): PASSED [junit] *** releasing button 3 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@30176605/[I@502aeaed, button 3, count 9, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945039863 d 0ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@31a596b9/[I@6e4a6525, button 3, count 9, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945039863 d 1ms]]] [junit] WAIT-till-done: eventDispatch() #10 [junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-release(3): PASSED [junit] WAIT-till-done: eventDispatch() #11 [junit] WAIT-till-done: DONE [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasAWT - testHoldOneButtonAndPressAnother [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasAWT - testPressAllButtonsInSequence [junit] WAIT-till-done: eventDispatch() #0 [junit] [junit] >>>> _doPressAllButtonsInSequence [junit] WAIT-till-done: eventDispatch() #1 [junit] *** pressing button 1 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@2fc923f2/[I@3e56fd60, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945042705 d 1ms]]] [junit] TestNewtEventModifiersNewtCanvasAWT.testPressAllButtonsInSequence - mouse-press(1): PASSED [junit] *** pressing button 2 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@4114c999/[I@3bbf7d30, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945042757 d 0ms]]] [junit] WAIT-till-done: eventDispatch() #2 [junit] TestNewtEventModifiersNewtCanvasAWT.testPressAllButtonsInSequence - mouse-press(2): PASSED [junit] *** pressing button 3 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@18b3f8f5/[I@4f9da97e, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2, button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945042809 d 0ms]]] [junit] TestNewtEventModifiersNewtCanvasAWT.testPressAllButtonsInSequence - mouse-press(3): PASSED [junit] *** releasing button 3 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@77e2b807/[I@45a0110e, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2, button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945042861 d 0ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@fbfd1d8/[I@7a69c3fb, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2, button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945042861 d 0ms]]] [junit] WAIT-till-done: eventDispatch() #3 [junit] TestNewtEventModifiersNewtCanvasAWT.testPressAllButtonsInSequence - mouse-release(3): PASSED [junit] *** releasing button 2 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@35c1d286/[I@47e476fc, button 2, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945042913 d 0ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@683fbf43/[I@3125fd2d, button 2, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945042913 d 1ms]]] [junit] TestNewtEventModifiersNewtCanvasAWT.testPressAllButtonsInSequence - mouse-release(2): PASSED [junit] *** releasing button 1 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@3510ae90/[I@5a348b27, button 1, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945042965 d 0ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@2f9bdbb5/[I@2175607e, button 1, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945042965 d 1ms]]] [junit] WAIT-till-done: eventDispatch() #4 [junit] TestNewtEventModifiersNewtCanvasAWT.testPressAllButtonsInSequence - mouse-release(1): PASSED [junit] WAIT-till-done: eventDispatch() #5 [junit] WAIT-till-done: DONE [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasAWT - testPressAllButtonsInSequence [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasAWT - testSingleButtonClickAndDrag [junit] WAIT-till-done: eventDispatch() #0 [junit] [junit] >>>> _doSingleButtonClickAndDrag [junit] WAIT-till-done: eventDispatch() #1 [junit] *** pressing button 1 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@e46e674/[I@50c3d0fe, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/187, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945045828 d 0ms]]] [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonClickAndDrag - mouse-press(1): PASSED [junit] *** moving mouse [junit] MouseDragged 1: MouseEvent[EVENT_MOUSE_DRAGGED, [I@67cdfd1e/[I@4a4f1d0, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 206/185, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945045880 d 0ms]]] [junit] WAIT-till-done: eventDispatch() #2 [junit] WAIT-till-done: eventDispatch() #3 [junit] WAIT-till-done: eventDispatch() #4 [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonClickAndDrag - mouse-move(308, 308): PASSED [junit] *** releasing button 1 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@68ff9111/[I@628d28f1, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 206/185, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945046135 d 1ms]]] [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonClickAndDrag - mouse-release(1): PASSED [junit] MouseMoved ignored: MouseEvent[EVENT_MOUSE_MOVED, [I@217b18c3/[I@1896bb61, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/177, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945046187 d 0ms]]] [junit] WAIT-till-done: eventDispatch() #5 [junit] WAIT-till-done: eventDispatch() #6 [junit] WAIT-till-done: eventDispatch() #7 [junit] *** pressing button 2 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@4fe7e9e3/[I@2ac5f11, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/177, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945046442 d 1ms]]] [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonClickAndDrag - mouse-press(2): PASSED [junit] *** moving mouse [junit] MouseDragged 1: MouseEvent[EVENT_MOUSE_DRAGGED, [I@2955676/[I@1a5f5e4d, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 206/185, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945046494 d 0ms]]] [junit] WAIT-till-done: eventDispatch() #8 [junit] WAIT-till-done: eventDispatch() #9 [junit] WAIT-till-done: eventDispatch() #10 [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonClickAndDrag - mouse-move(308, 308): PASSED [junit] *** releasing button 2 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@6b281ec1/[I@16fb47dd, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 206/185, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945046739 d 0ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@4b2b09f4/[I@769a98b9, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 206/185, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945046739 d 1ms]]] [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonClickAndDrag - mouse-release(2): PASSED [junit] MouseMoved ignored: MouseEvent[EVENT_MOUSE_MOVED, [I@1fa0d684/[I@78638454, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/177, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945046791 d 1ms]]] [junit] WAIT-till-done: eventDispatch() #11 [junit] WAIT-till-done: eventDispatch() #12 [junit] WAIT-till-done: eventDispatch() #13 [junit] *** pressing button 3 [junit] MousePressed 1: MouseEvent[EVENT_MOUSE_PRESSED, [I@4d84e48b/[I@4fb8896f, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/177, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945047046 d 1ms]]] [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonClickAndDrag - mouse-press(3): PASSED [junit] *** moving mouse [junit] MouseDragged 1: MouseEvent[EVENT_MOUSE_DRAGGED, [I@5c46ff4c/[I@392305e8, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 206/185, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945047098 d 0ms]]] [junit] WAIT-till-done: eventDispatch() #14 [junit] WAIT-till-done: eventDispatch() #15 [junit] WAIT-till-done: eventDispatch() #16 [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonClickAndDrag - mouse-move(308, 308): PASSED [junit] *** releasing button 3 [junit] MouseReleased 1: MouseEvent[EVENT_MOUSE_RELEASED, [I@2a58dfa6/[I@30c32102, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 206/185, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945047343 d 1ms]]] [junit] MouseClicked ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@5aac2350/[I@5b4287b1, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 206/185, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945047343 d 1ms]]] [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonClickAndDrag - mouse-release(3): PASSED [junit] MouseMoved ignored: MouseEvent[EVENT_MOUSE_MOVED, [I@6cdaa445/[I@656e5d8, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/177, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945047395 d 1ms]]] [junit] WAIT-till-done: eventDispatch() #17 [junit] WAIT-till-done: eventDispatch() #18 [junit] WAIT-till-done: eventDispatch() #19 [junit] WAIT-till-done: eventDispatch() #20 [junit] WAIT-till-done: DONE [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasAWT - testSingleButtonClickAndDrag [junit] MouseExited ignored: MouseEvent[EVENT_MOUSE_EXITED, [I@6d25eb3/[I@5d473d44, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 198/177, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945049095 d 1ms]]] [junit] Thread[AWT-EventQueue-0-Display-.x11_:0-1-EDT-1,6,main] RedSquareES2.dispose ... [junit] Thread[AWT-EventQueue-0-Display-.x11_:0-1-EDT-1,6,main] RedSquareES2.dispose FIN [junit] SLOCK [T main @ 1372945049195 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] ------------- ---------------- --------------- [junit] SLOCK [T main @ 1372945049195 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] libEGL warning: DRI2: failed to authenticate [junit] Testsuite: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasSWTAWT [junit] Testsuite: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasSWTAWT [junit] Tests run: 1, Failures: 0, Errors: 1, Time elapsed: 0.083 sec [junit] [junit] Testcase: initializationError took 0.002 sec [junit] Caused an ERROR [junit] org/eclipse/swt/widgets/Display [junit] java.lang.NoClassDefFoundError: org/eclipse/swt/widgets/Display [junit] at java.lang.Class.getDeclaredMethods0(Native Method) [junit] at java.lang.Class.privateGetDeclaredMethods(Class.java:2521) [junit] at java.lang.Class.getDeclaredMethods(Class.java:1845) [junit] at java.lang.reflect.Constructor.newInstance(Constructor.java:526) [junit] Caused by: java.lang.ClassNotFoundException: org.eclipse.swt.widgets.Display [junit] at java.net.URLClassLoader$1.run(URLClassLoader.java:366) [junit] at java.net.URLClassLoader$1.run(URLClassLoader.java:355) [junit] at java.security.AccessController.doPrivileged(Native Method) [junit] at java.net.URLClassLoader.findClass(URLClassLoader.java:354) [junit] at java.lang.ClassLoader.loadClass(ClassLoader.java:424) [junit] at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:308) [junit] at java.lang.ClassLoader.loadClass(ClassLoader.java:357) [junit] [junit] Tests run: 1, Failures: 0, Errors: 1, Time elapsed: 0.083 sec [junit] [junit] Testcase: initializationError(com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasSWTAWT): Caused an ERROR [junit] org/eclipse/swt/widgets/Display [junit] java.lang.NoClassDefFoundError: org/eclipse/swt/widgets/Display [junit] at java.lang.Class.getDeclaredMethods0(Native Method) [junit] at java.lang.Class.privateGetDeclaredMethods(Class.java:2521) [junit] at java.lang.Class.getDeclaredMethods(Class.java:1845) [junit] at java.lang.reflect.Constructor.newInstance(Constructor.java:526) [junit] Caused by: java.lang.ClassNotFoundException: org.eclipse.swt.widgets.Display [junit] at java.net.URLClassLoader$1.run(URLClassLoader.java:366) [junit] at java.net.URLClassLoader$1.run(URLClassLoader.java:355) [junit] at java.security.AccessController.doPrivileged(Native Method) [junit] at java.net.URLClassLoader.findClass(URLClassLoader.java:354) [junit] at java.lang.ClassLoader.loadClass(ClassLoader.java:424) [junit] at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:308) [junit] at java.lang.ClassLoader.loadClass(ClassLoader.java:357) [junit] [junit] [junit] Test com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasSWTAWT FAILED [junit] Testsuite: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodeModifiersAWT [junit] Testsuite: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodeModifiersAWT [junit] SLOCK [T main @ 1372945052003 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372945072025 ms +++ localhost/127.0.0.1:59999 - Locked within 20025 ms, 21 attempts [junit] libEGL warning: DRI2: failed to authenticate [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodeModifiersAWT - test01NEWT [junit] Thread[Thread-4-AWTAnimator,5,main] RedSquareES2.init ... [junit] RedSquareES2 init on Thread[Thread-4-AWTAnimator,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] ShaderState: attachShaderProgram: -1 -> 1 (enable: true) [junit] null [junit] ShaderProgram[id=1, linked=false, inUse=false, program: 1, [junit] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source] [junit] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [junit] requestFocus: NEWT Component [junit] Thread[Thread-4-AWTAnimator,5,main] RedSquareES2.init FIN [junit] Thread[Thread-4-AWTAnimator,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0x4000002 [junit] Thread[Thread-4-AWTAnimator,5,main] RedSquareES2.reshape FIN [junit] centerMouse: robot pos: 322x263, onTitleBarIfWindow: false [junit] requestFocus: click, d: 301 ms [junit] Expec Single Press 3, Release 3 [junit] Expec AutoRp Press 0, Release 0 [junit] Total Single Press 3, Release 3, Events 6 [junit] Total AutoRp Press 0, Release 0, Events 0 [junit] Total ALL Press 3, Release 3, Events 6 [junit] Expec Single Press 3, Release 3 [junit] Expec AutoRp Press 0, Release 0 [junit] Total Single Press 3, Release 3, Events 6 [junit] Total AutoRp Press 0, Release 0, Events 0 [junit] Total ALL Press 3, Release 3, Events 6 [junit] Expec Single Press 3, Release 3 [junit] Expec AutoRp Press 0, Release 0 [junit] Total Single Press 3, Release 3, Events 6 [junit] Total AutoRp Press 0, Release 0, Events 0 [junit] Total ALL Press 3, Release 3, Events 6 [junit] Expec Single Press 3, Release 3 [junit] Expec AutoRp Press 0, Release 0 [junit] Total Single Press 3, Release 3, Events 6 [junit] Total AutoRp Press 0, Release 0, Events 0 [junit] Total ALL Press 3, Release 3, Events 6 [junit] Expec Single Press 3, Release 3 [junit] Expec AutoRp Press 0, Release 0 [junit] Total Single Press 3, Release 3, Events 6 [junit] Total AutoRp Press 0, Release 0, Events 0 [junit] Total ALL Press 3, Release 3, Events 6 [junit] Expec Single Press 4, Release 4 [junit] Expec AutoRp Press 0, Release 0 [junit] Total Single Press 4, Release 4, Events 8 [junit] Total AutoRp Press 0, Release 0, Events 0 [junit] Total ALL Press 4, Release 4, Events 8 [junit] Thread[Thread-4-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.dispose ... [junit] Thread[Thread-4-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodeModifiersAWT - test01NEWT [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodeModifiersAWT - test02NewtCanvasAWT_Onscreen [junit] Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.init ... [junit] RedSquareES2 init on Thread[Thread-5-AWTAnimator,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] ShaderState: attachShaderProgram: -1 -> 2 (enable: true) [junit] null [junit] ShaderProgram[id=2, linked=false, inUse=false, program: 1, [junit] ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader: 2, source] [junit] ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [junit] Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.init FIN [junit] Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.reshape 0/0 630x450, swapInterval 1, drawable 0x4200004 [junit] Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.reshape FIN [junit] Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.reshape 0/0 636x455, swapInterval 1, drawable 0x4200004 [junit] Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.reshape FIN [junit] requestFocus: NEWT Component [junit] centerMouse: robot pos: 320x250, onTitleBarIfWindow: false [junit] requestFocus: click, d: 301 ms [junit] Expec Single Press 3, Release 3 [junit] Expec AutoRp Press 0, Release 0 [junit] Total Single Press 3, Release 3, Events 6 [junit] Total AutoRp Press 0, Release 0, Events 0 [junit] Total ALL Press 3, Release 3, Events 6 [junit] Expec Single Press 3, Release 3 [junit] Expec AutoRp Press 0, Release 0 [junit] Total Single Press 3, Release 3, Events 6 [junit] Total AutoRp Press 0, Release 0, Events 0 [junit] Total ALL Press 3, Release 3, Events 6 [junit] Expec Single Press 3, Release 3 [junit] Expec AutoRp Press 0, Release 0 [junit] Total Single Press 3, Release 3, Events 6 [junit] Total AutoRp Press 0, Release 0, Events 0 [junit] Total ALL Press 3, Release 3, Events 6 [junit] Expec Single Press 3, Release 3 [junit] Expec AutoRp Press 0, Release 0 [junit] Total Single Press 3, Release 3, Events 6 [junit] Total AutoRp Press 0, Release 0, Events 0 [junit] Total ALL Press 3, Release 3, Events 6 [junit] Expec Single Press 3, Release 3 [junit] Expec AutoRp Press 0, Release 0 [junit] Total Single Press 3, Release 3, Events 6 [junit] Total AutoRp Press 0, Release 0, Events 0 [junit] Total ALL Press 3, Release 3, Events 6 [junit] Expec Single Press 4, Release 4 [junit] Expec AutoRp Press 0, Release 0 [junit] Total Single Press 4, Release 4, Events 8 [junit] Total AutoRp Press 0, Release 0, Events 0 [junit] Total ALL Press 4, Release 4, Events 8 [junit] Thread[Thread-5-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.dispose ... [junit] Thread[Thread-5-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodeModifiersAWT - test02NewtCanvasAWT_Onscreen [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodeModifiersAWT - test03NewtCanvasAWT_Offsccreen [junit] Platform doesn't support offscreen rendering. [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodeModifiersAWT - test03NewtCanvasAWT_Offsccreen [junit] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 30.436 sec [junit] ------------- Standard Error ----------------- [junit] SLOCK [T main @ 1372945052003 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372945072025 ms +++ localhost/127.0.0.1:59999 - Locked within 20025 ms, 21 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodeModifiersAWT - test01NEWT [junit] Thread[Thread-4-AWTAnimator,5,main] RedSquareES2.init ... [junit] RedSquareES2 init on Thread[Thread-4-AWTAnimator,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] ShaderState: attachShaderProgram: -1 -> 1 (enable: true) [junit] null [junit] ShaderProgram[id=1, linked=false, inUse=false, program: 1, [junit] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source] [junit] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [junit] requestFocus: NEWT Component [junit] Thread[Thread-4-AWTAnimator,5,main] RedSquareES2.init FIN [junit] Thread[Thread-4-AWTAnimator,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0x4000002 [junit] Thread[Thread-4-AWTAnimator,5,main] RedSquareES2.reshape FIN [junit] centerMouse: robot pos: 322x263, onTitleBarIfWindow: false [junit] requestFocus: click, d: 301 ms [junit] Expec Single Press 3, Release 3 [junit] Expec AutoRp Press 0, Release 0 [junit] Total Single Press 3, Release 3, Events 6 [junit] Total AutoRp Press 0, Release 0, Events 0 [junit] Total ALL Press 3, Release 3, Events 6 [junit] Expec Single Press 3, Release 3 [junit] Expec AutoRp Press 0, Release 0 [junit] Total Single Press 3, Release 3, Events 6 [junit] Total AutoRp Press 0, Release 0, Events 0 [junit] Total ALL Press 3, Release 3, Events 6 [junit] Expec Single Press 3, Release 3 [junit] Expec AutoRp Press 0, Release 0 [junit] Total Single Press 3, Release 3, Events 6 [junit] Total AutoRp Press 0, Release 0, Events 0 [junit] Total ALL Press 3, Release 3, Events 6 [junit] Expec Single Press 3, Release 3 [junit] Expec AutoRp Press 0, Release 0 [junit] Total Single Press 3, Release 3, Events 6 [junit] Total AutoRp Press 0, Release 0, Events 0 [junit] Total ALL Press 3, Release 3, Events 6 [junit] Expec Single Press 3, Release 3 [junit] Expec AutoRp Press 0, Release 0 [junit] Total Single Press 3, Release 3, Events 6 [junit] Total AutoRp Press 0, Release 0, Events 0 [junit] Total ALL Press 3, Release 3, Events 6 [junit] Expec Single Press 4, Release 4 [junit] Expec AutoRp Press 0, Release 0 [junit] Total Single Press 4, Release 4, Events 8 [junit] Total AutoRp Press 0, Release 0, Events 0 [junit] Total ALL Press 4, Release 4, Events 8 [junit] Thread[Thread-4-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.dispose ... [junit] Thread[Thread-4-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodeModifiersAWT - test01NEWT [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodeModifiersAWT - test02NewtCanvasAWT_Onscreen [junit] Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.init ... [junit] RedSquareES2 init on Thread[Thread-5-AWTAnimator,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] ShaderState: attachShaderProgram: -1 -> 2 (enable: true) [junit] null [junit] ShaderProgram[id=2, linked=false, inUse=false, program: 1, [junit] ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader: 2, source] [junit] ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [junit] Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.init FIN [junit] Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.reshape 0/0 630x450, swapInterval 1, drawable 0x4200004 [junit] Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.reshape FIN [junit] Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.reshape 0/0 636x455, swapInterval 1, drawable 0x4200004 [junit] Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.reshape FIN [junit] requestFocus: NEWT Component [junit] centerMouse: robot pos: 320x250, onTitleBarIfWindow: false [junit] requestFocus: click, d: 301 ms [junit] Expec Single Press 3, Release 3 [junit] Expec AutoRp Press 0, Release 0 [junit] Total Single Press 3, Release 3, Events 6 [junit] Total AutoRp Press 0, Release 0, Events 0 [junit] Total ALL Press 3, Release 3, Events 6 [junit] Expec Single Press 3, Release 3 [junit] Expec AutoRp Press 0, Release 0 [junit] Total Single Press 3, Release 3, Events 6 [junit] Total AutoRp Press 0, Release 0, Events 0 [junit] Total ALL Press 3, Release 3, Events 6 [junit] Expec Single Press 3, Release 3 [junit] Expec AutoRp Press 0, Release 0 [junit] Total Single Press 3, Release 3, Events 6 [junit] Total AutoRp Press 0, Release 0, Events 0 [junit] Total ALL Press 3, Release 3, Events 6 [junit] Expec Single Press 3, Release 3 [junit] Expec AutoRp Press 0, Release 0 [junit] Total Single Press 3, Release 3, Events 6 [junit] Total AutoRp Press 0, Release 0, Events 0 [junit] Total ALL Press 3, Release 3, Events 6 [junit] Expec Single Press 3, Release 3 [junit] Expec AutoRp Press 0, Release 0 [junit] Total Single Press 3, Release 3, Events 6 [junit] Total AutoRp Press 0, Release 0, Events 0 [junit] Total ALL Press 3, Release 3, Events 6 [junit] Expec Single Press 4, Release 4 [junit] Expec AutoRp Press 0, Release 0 [junit] Total Single Press 4, Release 4, Events 8 [junit] Total AutoRp Press 0, Release 0, Events 0 [junit] Total ALL Press 4, Release 4, Events 8 [junit] Thread[Thread-5-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.dispose ... [junit] Thread[Thread-5-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodeModifiersAWT - test02NewtCanvasAWT_Onscreen [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodeModifiersAWT - test03NewtCanvasAWT_Offsccreen [junit] Platform doesn't support offscreen rendering. [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodeModifiersAWT - test03NewtCanvasAWT_Offsccreen [junit] SLOCK [T main @ 1372945082363 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] ------------- ---------------- --------------- [junit] [junit] Testcase: test01NEWT took 4.524 sec [junit] Testcase: test02NewtCanvasAWT_Onscreen took 4.608 sec [junit] Testcase: test03NewtCanvasAWT_Offsccreen took 0.001 sec [junit] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 30.436 sec [junit] [junit] ------------- Standard Error ----------------- [junit] SLOCK [T main @ 1372945052003 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372945072025 ms +++ localhost/127.0.0.1:59999 - Locked within 20025 ms, 21 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodeModifiersAWT - test01NEWT [junit] Thread[Thread-4-AWTAnimator,5,main] RedSquareES2.init ... [junit] RedSquareES2 init on Thread[Thread-4-AWTAnimator,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] ShaderState: attachShaderProgram: -1 -> 1 (enable: true) [junit] SLOCK [T main @ 1372945082363 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] null [junit] ShaderProgram[id=1, linked=false, inUse=false, program: 1, [junit] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source] [junit] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [junit] requestFocus: NEWT Component [junit] Thread[Thread-4-AWTAnimator,5,main] RedSquareES2.init FIN [junit] Thread[Thread-4-AWTAnimator,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0x4000002 [junit] Thread[Thread-4-AWTAnimator,5,main] RedSquareES2.reshape FIN [junit] centerMouse: robot pos: 322x263, onTitleBarIfWindow: false [junit] requestFocus: click, d: 301 ms [junit] Expec Single Press 3, Release 3 [junit] Expec AutoRp Press 0, Release 0 [junit] Total Single Press 3, Release 3, Events 6 [junit] Total AutoRp Press 0, Release 0, Events 0 [junit] Total ALL Press 3, Release 3, Events 6 [junit] Expec Single Press 3, Release 3 [junit] Expec AutoRp Press 0, Release 0 [junit] Total Single Press 3, Release 3, Events 6 [junit] Total AutoRp Press 0, Release 0, Events 0 [junit] Total ALL Press 3, Release 3, Events 6 [junit] Expec Single Press 3, Release 3 [junit] Expec AutoRp Press 0, Release 0 [junit] Total Single Press 3, Release 3, Events 6 [junit] Total AutoRp Press 0, Release 0, Events 0 [junit] Total ALL Press 3, Release 3, Events 6 [junit] Expec Single Press 3, Release 3 [junit] Expec AutoRp Press 0, Release 0 [junit] Total Single Press 3, Release 3, Events 6 [junit] Total AutoRp Press 0, Release 0, Events 0 [junit] Total ALL Press 3, Release 3, Events 6 [junit] Expec Single Press 3, Release 3 [junit] Expec AutoRp Press 0, Release 0 [junit] Total Single Press 3, Release 3, Events 6 [junit] Total AutoRp Press 0, Release 0, Events 0 [junit] Total ALL Press 3, Release 3, Events 6 [junit] Expec Single Press 4, Release 4 [junit] Expec AutoRp Press 0, Release 0 [junit] Total Single Press 4, Release 4, Events 8 [junit] Total AutoRp Press 0, Release 0, Events 0 [junit] Total ALL Press 4, Release 4, Events 8 [junit] Thread[Thread-4-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.dispose ... [junit] Thread[Thread-4-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodeModifiersAWT - test01NEWT [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodeModifiersAWT - test02NewtCanvasAWT_Onscreen [junit] Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.init ... [junit] RedSquareES2 init on Thread[Thread-5-AWTAnimator,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] ShaderState: attachShaderProgram: -1 -> 2 (enable: true) [junit] null [junit] ShaderProgram[id=2, linked=false, inUse=false, program: 1, [junit] ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader: 2, source] [junit] ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [junit] Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.init FIN [junit] Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.reshape 0/0 630x450, swapInterval 1, drawable 0x4200004 [junit] Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.reshape FIN [junit] Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.reshape 0/0 636x455, swapInterval 1, drawable 0x4200004 [junit] Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.reshape FIN [junit] requestFocus: NEWT Component [junit] centerMouse: robot pos: 320x250, onTitleBarIfWindow: false [junit] requestFocus: click, d: 301 ms [junit] Expec Single Press 3, Release 3 [junit] Expec AutoRp Press 0, Release 0 [junit] Total Single Press 3, Release 3, Events 6 [junit] Total AutoRp Press 0, Release 0, Events 0 [junit] Total ALL Press 3, Release 3, Events 6 [junit] Expec Single Press 3, Release 3 [junit] Expec AutoRp Press 0, Release 0 [junit] Total Single Press 3, Release 3, Events 6 [junit] Total AutoRp Press 0, Release 0, Events 0 [junit] Total ALL Press 3, Release 3, Events 6 [junit] Expec Single Press 3, Release 3 [junit] Expec AutoRp Press 0, Release 0 [junit] Total Single Press 3, Release 3, Events 6 [junit] Total AutoRp Press 0, Release 0, Events 0 [junit] Total ALL Press 3, Release 3, Events 6 [junit] Expec Single Press 3, Release 3 [junit] Expec AutoRp Press 0, Release 0 [junit] Total Single Press 3, Release 3, Events 6 [junit] Total AutoRp Press 0, Release 0, Events 0 [junit] Total ALL Press 3, Release 3, Events 6 [junit] Expec Single Press 3, Release 3 [junit] Expec AutoRp Press 0, Release 0 [junit] Total Single Press 3, Release 3, Events 6 [junit] Total AutoRp Press 0, Release 0, Events 0 [junit] Total ALL Press 3, Release 3, Events 6 [junit] Expec Single Press 4, Release 4 [junit] Expec AutoRp Press 0, Release 0 [junit] Total Single Press 4, Release 4, Events 8 [junit] Total AutoRp Press 0, Release 0, Events 0 [junit] Total ALL Press 4, Release 4, Events 8 [junit] Thread[Thread-5-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.dispose ... [junit] Thread[Thread-5-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodeModifiersAWT - test02NewtCanvasAWT_Onscreen [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodeModifiersAWT - test03NewtCanvasAWT_Offsccreen [junit] Platform doesn't support offscreen rendering. [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodeModifiersAWT - test03NewtCanvasAWT_Offsccreen [junit] SLOCK [T main @ 1372945082363 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] ------------- ---------------- --------------- [junit] Testsuite: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodesAWT [junit] Testsuite: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodesAWT [junit] SLOCK [T main @ 1372945083180 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372945105202 ms +++ localhost/127.0.0.1:59999 - Locked within 22025 ms, 23 attempts [junit] libEGL warning: DRI2: failed to authenticate [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodesAWT - test01NEWT [junit] Thread[Thread-4-AWTAnimator,5,main] RedSquareES2.init ... [junit] RedSquareES2 init on Thread[Thread-4-AWTAnimator,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] ShaderState: attachShaderProgram: -1 -> 1 (enable: true) [junit] null [junit] ShaderProgram[id=1, linked=false, inUse=false, program: 1, [junit] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source] [junit] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [junit] requestFocus: NEWT Component [junit] Thread[Thread-4-AWTAnimator,5,main] RedSquareES2.init FIN [junit] Thread[Thread-4-AWTAnimator,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0x4000002 [junit] Thread[Thread-4-AWTAnimator,5,main] RedSquareES2.reshape FIN [junit] centerMouse: robot pos: 322x263, onTitleBarIfWindow: false [junit] requestFocus: click, d: 301 ms [junit] +++ Code Segment bs, Misses: 0 / 1, events 2, valid true [junit] +++ Code Segment cr, Misses: 0 / 1, events 2, valid true [junit] +++ Code Segment pg_down, Misses: 0 / 1, events 2, valid true [junit] +++ Code Segment shift, pg_up, ctrl, alt, Misses: 0 / 4, events 8, valid true [junit] +++ Code Segment esc, Misses: 0 / 1, events 2, valid true [junit] +++ Code Segment space, Misses: 0 / 1, events 2, valid true [junit] +++ Code Segment quote, Misses: 0 / 1, events 2, valid true [junit] +++ Code Segment , - . /, Misses: 0 / 4, events 8, valid true [junit] +++ Code Segment 0 - 9, Misses: 0 / 10, events 20, valid true [junit] +++ Code Segment ;, Misses: 0 / 1, events 2, valid true [junit] +++ Code Segment =, Misses: 0 / 1, events 2, valid true [junit] +++ Code Segment a - z, Misses: 0 / 26, events 52, valid true [junit] +++ Code Segment [ \ ], Misses: 0 / 3, events 6, valid true [junit] +++ Code Segment `, Misses: 0 / 1, events 2, valid true [junit] +++ Code Segment f1..f8, Misses: 0 / 8, events 16, valid true [junit] +++ Code Segment del, Misses: 0 / 1, events 2, valid true [junit] +++ Code Segment cursor arrows, Misses: 0 / 4, events 8, valid true [junit] *** Total KeyCode Misses 0 / 69, valid true [junit] Thread[Thread-4-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.dispose ... [junit] Thread[Thread-4-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodesAWT - test01NEWT [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodesAWT - test02NewtCanvasAWT_Onscreen [junit] Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.init ... [junit] RedSquareES2 init on Thread[Thread-5-AWTAnimator,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] ShaderState: attachShaderProgram: -1 -> 2 (enable: true) [junit] null [junit] ShaderProgram[id=2, linked=false, inUse=false, program: 1, [junit] ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader: 2, source] [junit] ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [junit] Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.init FIN [junit] Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.reshape 0/0 630x450, swapInterval 1, drawable 0x4200004 [junit] Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.reshape FIN [junit] Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.reshape 0/0 636x455, swapInterval 1, drawable 0x4200004 [junit] Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.reshape FIN [junit] requestFocus: NEWT Component [junit] centerMouse: robot pos: 320x250, onTitleBarIfWindow: false [junit] requestFocus: click, d: 301 ms [junit] +++ Code Segment bs, Misses: 0 / 1, events 2, valid true [junit] +++ Code Segment cr, Misses: 0 / 1, events 2, valid true [junit] +++ Code Segment pg_down, Misses: 0 / 1, events 2, valid true [junit] +++ Code Segment shift, pg_up, ctrl, alt, Misses: 0 / 4, events 8, valid true [junit] +++ Code Segment esc, Misses: 0 / 1, events 2, valid true [junit] +++ Code Segment space, Misses: 0 / 1, events 2, valid true [junit] +++ Code Segment quote, Misses: 0 / 1, events 2, valid true [junit] +++ Code Segment , - . /, Misses: 0 / 4, events 8, valid true [junit] +++ Code Segment 0 - 9, Misses: 0 / 10, events 20, valid true [junit] +++ Code Segment ;, Misses: 0 / 1, events 2, valid true [junit] +++ Code Segment =, Misses: 0 / 1, events 2, valid true [junit] +++ Code Segment a - z, Misses: 0 / 26, events 52, valid true [junit] +++ Code Segment [ \ ], Misses: 0 / 3, events 6, valid true [junit] +++ Code Segment `, Misses: 0 / 1, events 2, valid true [junit] +++ Code Segment f1..f8, Misses: 0 / 8, events 16, valid true [junit] +++ Code Segment del, Misses: 0 / 1, events 2, valid true [junit] +++ Code Segment cursor arrows, Misses: 0 / 4, events 8, valid true [junit] *** Total KeyCode Misses 0 / 69, valid true [junit] Thread[Thread-5-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.dispose ... [junit] Thread[Thread-5-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodesAWT - test02NewtCanvasAWT_Onscreen [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodesAWT - test03NewtCanvasAWT_Offsccreen [junit] Platform doesn't support offscreen rendering. [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodesAWT - test03NewtCanvasAWT_Offsccreen [junit] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 57.987 sec [junit] ------------- Standard Error ----------------- [junit] SLOCK [T main @ 1372945083180 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372945105202 ms +++ localhost/127.0.0.1:59999 - Locked within 22025 ms, 23 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodesAWT - test01NEWT [junit] Thread[Thread-4-AWTAnimator,5,main] RedSquareES2.init ... [junit] RedSquareES2 init on Thread[Thread-4-AWTAnimator,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] ShaderState: attachShaderProgram: -1 -> 1 (enable: true) [junit] null [junit] ShaderProgram[id=1, linked=false, inUse=false, program: 1, [junit] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source] [junit] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [junit] requestFocus: NEWT Component [junit] Thread[Thread-4-AWTAnimator,5,main] RedSquareES2.init FIN [junit] Thread[Thread-4-AWTAnimator,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0x4000002 [junit] Thread[Thread-4-AWTAnimator,5,main] RedSquareES2.reshape FIN [junit] centerMouse: robot pos: 322x263, onTitleBarIfWindow: false [junit] requestFocus: click, d: 301 ms [junit] +++ Code Segment bs, Misses: 0 / 1, events 2, valid true [junit] +++ Code Segment cr, Misses: 0 / 1, events 2, valid true [junit] +++ Code Segment pg_down, Misses: 0 / 1, events 2, valid true [junit] +++ Code Segment shift, pg_up, ctrl, alt, Misses: 0 / 4, events 8, valid true [junit] +++ Code Segment esc, Misses: 0 / 1, events 2, valid true [junit] +++ Code Segment space, Misses: 0 / 1, events 2, valid true [junit] +++ Code Segment quote, Misses: 0 / 1, events 2, valid true [junit] +++ Code Segment , - . /, Misses: 0 / 4, events 8, valid true [junit] +++ Code Segment 0 - 9, Misses: 0 / 10, events 20, valid true [junit] +++ Code Segment ;, Misses: 0 / 1, events 2, valid true [junit] +++ Code Segment =, Misses: 0 / 1, events 2, valid true [junit] +++ Code Segment a - z, Misses: 0 / 26, events 52, valid true [junit] +++ Code Segment [ \ ], Misses: 0 / 3, events 6, valid true [junit] +++ Code Segment `, Misses: 0 / 1, events 2, valid true [junit] +++ Code Segment f1..f8, Misses: 0 / 8, events 16, valid true [junit] +++ Code Segment del, Misses: 0 / 1, events 2, valid true [junit] +++ Code Segment cursor arrows, Misses: 0 / 4, events 8, valid true [junit] *** Total KeyCode Misses 0 / 69, valid true [junit] Thread[Thread-4-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.dispose ... [junit] Thread[Thread-4-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodesAWT - test01NEWT [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodesAWT - test02NewtCanvasAWT_Onscreen [junit] Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.init ... [junit] RedSquareES2 init on Thread[Thread-5-AWTAnimator,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] ShaderState: attachShaderProgram: -1 -> 2 (enable: true) [junit] null [junit] ShaderProgram[id=2, linked=false, inUse=false, program: 1, [junit] ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader: 2, source] [junit] ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [junit] Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.init FIN [junit] Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.reshape 0/0 630x450, swapInterval 1, drawable 0x4200004 [junit] Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.reshape FIN [junit] Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.reshape 0/0 636x455, swapInterval 1, drawable 0x4200004 [junit] Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.reshape FIN [junit] requestFocus: NEWT Component [junit] centerMouse: robot pos: 320x250, onTitleBarIfWindow: false [junit] requestFocus: click, d: 301 ms [junit] +++ Code Segment bs, Misses: 0 / 1, events 2, valid true [junit] +++ Code Segment cr, Misses: 0 / 1, events 2, valid true [junit] +++ Code Segment pg_down, Misses: 0 / 1, events 2, valid true [junit] +++ Code Segment shift, pg_up, ctrl, alt, Misses: 0 / 4, events 8, valid true [junit] +++ Code Segment esc, Misses: 0 / 1, events 2, valid true [junit] +++ Code Segment space, Misses: 0 / 1, events 2, valid true [junit] +++ Code Segment quote, Misses: 0 / 1, events 2, valid true [junit] +++ Code Segment , - . /, Misses: 0 / 4, events 8, valid true [junit] +++ Code Segment 0 - 9, Misses: 0 / 10, events 20, valid true [junit] +++ Code Segment ;, Misses: 0 / 1, events 2, valid true [junit] +++ Code Segment =, Misses: 0 / 1, events 2, valid true [junit] +++ Code Segment a - z, Misses: 0 / 26, events 52, valid true [junit] +++ Code Segment [ \ ], Misses: 0 / 3, events 6, valid true [junit] +++ Code Segment `, Misses: 0 / 1, events 2, valid true [junit] +++ Code Segment f1..f8, Misses: 0 / 8, events 16, valid true [junit] +++ Code Segment del, Misses: 0 / 1, events 2, valid true [junit] +++ Code Segment cursor arrows, Misses: 0 / 4, events 8, valid true [junit] *** Total KeyCode Misses 0 / 69, valid true [junit] Thread[Thread-5-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.dispose ... [junit] Thread[Thread-5-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodesAWT - test02NewtCanvasAWT_Onscreen [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodesAWT - test03NewtCanvasAWT_Offsccreen [junit] Platform doesn't support offscreen rendering. [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodesAWT - test03NewtCanvasAWT_Offsccreen [junit] SLOCK [T main @ 1372945141088 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms [junit] ------------- ---------------- --------------- [junit] [junit] Testcase: test01NEWT took 17.307 sec [junit] Testcase: test02NewtCanvasAWT_Onscreen took 17.381 sec [junit] Testcase: test03NewtCanvasAWT_Offsccreen took 0.001 sec [junit] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 57.987 sec [junit] [junit] ------------- Standard Error ----------------- [junit] SLOCK [T main @ 1372945083180 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372945105202 ms +++ localhost/127.0.0.1:59999 - Locked within 22025 ms, 23 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodesAWT - test01NEWT [junit] Thread[Thread-4-AWTAnimator,5,main] RedSquareES2.init ... [junit] RedSquareES2 init on Thread[Thread-4-AWTAnimator,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] ShaderState: attachShaderProgram: -1 -> 1 (enable: true) [junit] null [junit] ShaderProgram[id=1, linked=false, inUse=false, program: 1, [junit] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source] [junit] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [junit] requestFocus: NEWT Component [junit] Thread[Thread-4-AWTAnimator,5,main] RedSquareES2.init FIN [junit] Thread[Thread-4-AWTAnimator,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0x4000002 [junit] Thread[Thread-4-AWTAnimator,5,main] RedSquareES2.reshape FIN [junit] centerMouse: robot pos: 322x263, onTitleBarIfWindow: false [junit] requestFocus: click, d: 301 ms [junit] +++ Code Segment bs, Misses: 0 / 1, events 2, valid true [junit] +++ Code Segment cr, Misses: 0 / 1, events 2, valid true [junit] +++ Code Segment pg_down, Misses: 0 / 1, events 2, valid true [junit] +++ Code Segment shift, pg_up, ctrl, alt, Misses: 0 / 4, events 8, valid true [junit] +++ Code Segment esc, Misses: 0 / 1, events 2, valid true [junit] +++ Code Segment space, Misses: 0 / 1, events 2, valid true [junit] +++ Code Segment quote, Misses: 0 / 1, events 2, valid true [junit] +++ Code Segment , - . /, Misses: 0 / 4, events 8, valid true [junit] +++ Code Segment 0 - 9, Misses: 0 / 10, events 20, valid true [junit] +++ Code Segment ;, Misses: 0 / 1, events 2, valid true [junit] +++ Code Segment =, Misses: 0 / 1, events 2, valid true [junit] +++ Code Segment a - z, Misses: 0 / 26, events 52, valid true [junit] +++ Code Segment [ \ ], Misses: 0 / 3, events 6, valid true [junit] +++ Code Segment `, Misses: 0 / 1, events 2, valid true [junit] +++ Code Segment f1..f8, Misses: 0 / 8, events 16, valid true [junit] +++ Code Segment del, Misses: 0 / 1, events 2, valid true [junit] +++ Code Segment cursor arrows, Misses: 0 / 4, events 8, valid true [junit] *** Total KeyCode Misses 0 / 69, valid true [junit] Thread[Thread-4-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.dispose ... [junit] Thread[Thread-4-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodesAWT - test01NEWT [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodesAWT - test02NewtCanvasAWT_Onscreen [junit] Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.init ... [junit] RedSquareES2 init on Thread[Thread-5-AWTAnimator,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] ShaderState: attachShaderProgram: -1 -> 2 (enable: true) [junit] null [junit] ShaderProgram[id=2, linked=false, inUse=false, program: 1, [junit] ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader: 2, source] [junit] ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [junit] Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.init FIN [junit] Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.reshape 0/0 630x450, swapInterval 1, drawable 0x4200004 [junit] Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.reshape FIN [junit] Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.reshape 0/0 636x455, swapInterval 1, drawable 0x4200004 [junit] Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.reshape FIN [junit] requestFocus: NEWT Component [junit] centerMouse: robot pos: 320x250, onTitleBarIfWindow: false [junit] requestFocus: click, d: 301 ms [junit] +++ Code Segment bs, Misses: 0 / 1, events 2, valid true [junit] +++ Code Segment cr, Misses: 0 / 1, events 2, valid true [junit] +++ Code Segment pg_down, Misses: 0 / 1, events 2, valid true [junit] +++ Code Segment shift, pg_up, ctrl, alt, Misses: 0 / 4, events 8, valid true [junit] +++ Code Segment esc, Misses: 0 / 1, events 2, valid true [junit] +++ Code Segment space, Misses: 0 / 1, events 2, valid true [junit] +++ Code Segment quote, Misses: 0 / 1, events 2, valid true [junit] +++ Code Segment , - . /, Misses: 0 / 4, events 8, valid true [junit] +++ Code Segment 0 - 9, Misses: 0 / 10, events 20, valid true [junit] +++ Code Segment ;, Misses: 0 / 1, events 2, valid true [junit] +++ Code Segment =, Misses: 0 / 1, events 2, valid true [junit] +++ Code Segment a - z, Misses: 0 / 26, events 52, valid true [junit] +++ Code Segment [ \ ], Misses: 0 / 3, events 6, valid true [junit] +++ Code Segment `, Misses: 0 / 1, events 2, valid true [junit] +++ Code Segment f1..f8, Misses: 0 / 8, events 16, valid true [junit] +++ Code Segment del, Misses: 0 / 1, events 2, valid true [junit] +++ Code Segment cursor arrows, Misses: 0 / 4, events 8, valid true [junit] *** Total KeyCode Misses 0 / 69, valid true [junit] Thread[Thread-5-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.dispose ... [junit] Thread[Thread-5-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodesAWT - test02NewtCanvasAWT_Onscreen [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodesAWT - test03NewtCanvasAWT_Offsccreen [junit] Platform doesn't support offscreen rendering. [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodesAWT - test03NewtCanvasAWT_Offsccreen [junit] SLOCK [T main @ 1372945141088 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms [junit] ------------- ---------------- --------------- [junit] SLOCK [T main @ 1372945141088 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms [junit] Testsuite: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyEventAutoRepeatAWT [junit] Testsuite: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyEventAutoRepeatAWT [junit] SLOCK [T main @ 1372945141959 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372945151972 ms +++ localhost/127.0.0.1:59999 - Locked within 10016 ms, 11 attempts [junit] libEGL warning: DRI2: failed to authenticate [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyEventAutoRepeatAWT - test01NEWT [junit] Thread[Thread-4-AWTAnimator,5,main] RedSquareES2.init ... [junit] RedSquareES2 init on Thread[Thread-4-AWTAnimator,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] ShaderState: attachShaderProgram: -1 -> 1 (enable: true) [junit] null [junit] ShaderProgram[id=1, linked=false, inUse=false, program: 1, [junit] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source] [junit] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [junit] requestFocus: NEWT Component [junit] Thread[Thread-4-AWTAnimator,5,main] RedSquareES2.init FIN [junit] Thread[Thread-4-AWTAnimator,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3c00002 [junit] Thread[Thread-4-AWTAnimator,5,main] RedSquareES2.reshape FIN [junit] centerMouse: robot pos: 322x263, onTitleBarIfWindow: false [junit] requestFocus: click, d: 301 ms [junit] KEY Event Auto-Repeat Test: 3 [junit] +++ KEY Event Auto-Repeat START Input Loop: 0 [junit] +++ KEY Event Auto-Repeat END Input Loop: 0 [junit] +++ KEY Event Auto-Repeat START Input Loop: 1 [junit] +++ KEY Event Auto-Repeat END Input Loop: 1 [junit] +++ KEY Event Auto-Repeat START Input Loop: 2 [junit] +++ KEY Event Auto-Repeat END Input Loop: 2 [junit] Expec Single Press 6, Release 6 [junit] Expec AutoRp Press 69, Release 69 [junit] Total Single Press 6, Release 6, Events 12 [junit] Total AutoRp Press 69, Release 69, Events 138 [junit] Total ALL Press 75, Release 75, Events 150 [junit] Auto-Repeat Loop 0 - Head: [junit] 0: KeyEvent[EVENT_KEY_PRESSED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945154205 d 12572ms]]] [junit] 1: KeyEvent[EVENT_KEY_RELEASED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [repeat], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945154450 d 12327ms]]] [junit] Auto-Repeat Loop 0 - Tail: [junit] 0: KeyEvent[EVENT_KEY_PRESSED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [repeat], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945155188 d 11589ms]]] [junit] 1: KeyEvent[EVENT_KEY_RELEASED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945155219 d 11558ms]]] [junit] Auto-Repeat Loop 1 - Head: [junit] 0: KeyEvent[EVENT_KEY_PRESSED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945158425 d 8353ms]]] [junit] 1: KeyEvent[EVENT_KEY_RELEASED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [repeat], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945158669 d 8109ms]]] [junit] Auto-Repeat Loop 1 - Tail: [junit] 0: KeyEvent[EVENT_KEY_PRESSED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [repeat], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945159407 d 7371ms]]] [junit] 1: KeyEvent[EVENT_KEY_RELEASED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945159428 d 7350ms]]] [junit] Auto-Repeat Loop 2 - Head: [junit] 0: KeyEvent[EVENT_KEY_PRESSED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945162645 d 4133ms]]] [junit] 1: KeyEvent[EVENT_KEY_RELEASED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [repeat], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945162889 d 3889ms]]] [junit] Auto-Repeat Loop 2 - Tail: [junit] 0: KeyEvent[EVENT_KEY_PRESSED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [repeat], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945163624 d 3154ms]]] [junit] 1: KeyEvent[EVENT_KEY_RELEASED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945163655 d 3123ms]]] [junit] Thread[Thread-4-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.dispose ... [junit] Thread[Thread-4-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyEventAutoRepeatAWT - test01NEWT [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyEventAutoRepeatAWT - test02NewtCanvasAWT [junit] Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.init ... [junit] RedSquareES2 init on Thread[Thread-5-AWTAnimator,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] ShaderState: attachShaderProgram: -1 -> 2 (enable: true) [junit] null [junit] ShaderProgram[id=2, linked=false, inUse=false, program: 1, [junit] ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader: 2, source] [junit] ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [junit] Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.init FIN [junit] Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.reshape 0/0 630x450, swapInterval 1, drawable 0x3e00004 [junit] Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.reshape FIN [junit] Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.reshape 0/0 636x455, swapInterval 1, drawable 0x3e00004 [junit] Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.reshape FIN [junit] requestFocus: NEWT Component [junit] centerMouse: robot pos: 320x250, onTitleBarIfWindow: false [junit] requestFocus: click, d: 301 ms [junit] KEY Event Auto-Repeat Test: 3 [junit] +++ KEY Event Auto-Repeat START Input Loop: 0 [junit] +++ KEY Event Auto-Repeat END Input Loop: 0 [junit] +++ KEY Event Auto-Repeat START Input Loop: 1 [junit] +++ KEY Event Auto-Repeat END Input Loop: 1 [junit] +++ KEY Event Auto-Repeat START Input Loop: 2 [junit] +++ KEY Event Auto-Repeat END Input Loop: 2 [junit] Expec Single Press 6, Release 6 [junit] Expec AutoRp Press 69, Release 69 [junit] Total Single Press 6, Release 6, Events 12 [junit] Total AutoRp Press 69, Release 69, Events 138 [junit] Total ALL Press 75, Release 75, Events 150 [junit] Auto-Repeat Loop 0 - Head: [junit] 0: KeyEvent[EVENT_KEY_PRESSED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945167873 d 12574ms]]] [junit] 1: KeyEvent[EVENT_KEY_RELEASED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [repeat], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945168128 d 12319ms]]] [junit] Auto-Repeat Loop 0 - Tail: [junit] 0: KeyEvent[EVENT_KEY_PRESSED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [repeat], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945168863 d 11584ms]]] [junit] 1: KeyEvent[EVENT_KEY_RELEASED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945168883 d 11564ms]]] [junit] Auto-Repeat Loop 1 - Head: [junit] 0: KeyEvent[EVENT_KEY_PRESSED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945172090 d 8358ms]]] [junit] 1: KeyEvent[EVENT_KEY_RELEASED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [repeat], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945172345 d 8103ms]]] [junit] Auto-Repeat Loop 1 - Tail: [junit] 0: KeyEvent[EVENT_KEY_PRESSED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [repeat], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945173073 d 7375ms]]] [junit] 1: KeyEvent[EVENT_KEY_RELEASED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945173103 d 7345ms]]] [junit] Auto-Repeat Loop 2 - Head: [junit] 0: KeyEvent[EVENT_KEY_PRESSED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945176320 d 4128ms]]] [junit] 1: KeyEvent[EVENT_KEY_RELEASED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [repeat], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945176565 d 3884ms]]] [junit] Auto-Repeat Loop 2 - Tail: [junit] 0: KeyEvent[EVENT_KEY_PRESSED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [repeat], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945177298 d 3151ms]]] [junit] 1: KeyEvent[EVENT_KEY_RELEASED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945177329 d 3120ms]]] [junit] Thread[Thread-5-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.dispose ... [junit] Thread[Thread-5-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyEventAutoRepeatAWT - test02NewtCanvasAWT [junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 38.672 sec [junit] ------------- Standard Error ----------------- [junit] SLOCK [T main @ 1372945141959 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372945151972 ms +++ localhost/127.0.0.1:59999 - Locked within 10016 ms, 11 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyEventAutoRepeatAWT - test01NEWT [junit] Thread[Thread-4-AWTAnimator,5,main] RedSquareES2.init ... [junit] RedSquareES2 init on Thread[Thread-4-AWTAnimator,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] ShaderState: attachShaderProgram: -1 -> 1 (enable: true) [junit] null [junit] ShaderProgram[id=1, linked=false, inUse=false, program: 1, [junit] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source] [junit] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [junit] requestFocus: NEWT Component [junit] Thread[Thread-4-AWTAnimator,5,main] RedSquareES2.init FIN [junit] Thread[Thread-4-AWTAnimator,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3c00002 [junit] Thread[Thread-4-AWTAnimator,5,main] RedSquareES2.reshape FIN [junit] centerMouse: robot pos: 322x263, onTitleBarIfWindow: false [junit] requestFocus: click, d: 301 ms [junit] KEY Event Auto-Repeat Test: 3 [junit] +++ KEY Event Auto-Repeat START Input Loop: 0 [junit] +++ KEY Event Auto-Repeat END Input Loop: 0 [junit] +++ KEY Event Auto-Repeat START Input Loop: 1 [junit] +++ KEY Event Auto-Repeat END Input Loop: 1 [junit] +++ KEY Event Auto-Repeat START Input Loop: 2 [junit] +++ KEY Event Auto-Repeat END Input Loop: 2 [junit] Expec Single Press 6, Release 6 [junit] Expec AutoRp Press 69, Release 69 [junit] Total Single Press 6, Release 6, Events 12 [junit] Total AutoRp Press 69, Release 69, Events 138 [junit] Total ALL Press 75, Release 75, Events 150 [junit] Auto-Repeat Loop 0 - Head: [junit] 0: KeyEvent[EVENT_KEY_PRESSED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945154205 d 12572ms]]] [junit] 1: KeyEvent[EVENT_KEY_RELEASED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [repeat], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945154450 d 12327ms]]] [junit] Auto-Repeat Loop 0 - Tail: [junit] 0: KeyEvent[EVENT_KEY_PRESSED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [repeat], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945155188 d 11589ms]]] [junit] 1: KeyEvent[EVENT_KEY_RELEASED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945155219 d 11558ms]]] [junit] Auto-Repeat Loop 1 - Head: [junit] 0: KeyEvent[EVENT_KEY_PRESSED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945158425 d 8353ms]]] [junit] 1: KeyEvent[EVENT_KEY_RELEASED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [repeat], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945158669 d 8109ms]]] [junit] Auto-Repeat Loop 1 - Tail: [junit] 0: KeyEvent[EVENT_KEY_PRESSED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [repeat], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945159407 d 7371ms]]] [junit] 1: KeyEvent[EVENT_KEY_RELEASED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945159428 d 7350ms]]] [junit] Auto-Repeat Loop 2 - Head: [junit] 0: KeyEvent[EVENT_KEY_PRESSED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945162645 d 4133ms]]] [junit] 1: KeyEvent[EVENT_KEY_RELEASED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [repeat], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945162889 d 3889ms]]] [junit] Auto-Repeat Loop 2 - Tail: [junit] 0: KeyEvent[EVENT_KEY_PRESSED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [repeat], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945163624 d 3154ms]]] [junit] 1: KeyEvent[EVENT_KEY_RELEASED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945163655 d 3123ms]]] [junit] Thread[Thread-4-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.dispose ... [junit] Thread[Thread-4-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyEventAutoRepeatAWT - test01NEWT [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyEventAutoRepeatAWT - test02NewtCanvasAWT [junit] Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.init ... [junit] RedSquareES2 init on Thread[Thread-5-AWTAnimator,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] ShaderState: attachShaderProgram: -1 -> 2 (enable: true) [junit] null [junit] ShaderProgram[id=2, linked=false, inUse=false, program: 1, [junit] ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader: 2, source] [junit] ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [junit] Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.init FIN [junit] Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.reshape 0/0 630x450, swapInterval 1, drawable 0x3e00004 [junit] Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.reshape FIN [junit] Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.reshape 0/0 636x455, swapInterval 1, drawable 0x3e00004 [junit] Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.reshape FIN [junit] requestFocus: NEWT Component [junit] centerMouse: robot pos: 320x250, onTitleBarIfWindow: false [junit] requestFocus: click, d: 301 ms [junit] KEY Event Auto-Repeat Test: 3 [junit] +++ KEY Event Auto-Repeat START Input Loop: 0 [junit] +++ KEY Event Auto-Repeat END Input Loop: 0 [junit] +++ KEY Event Auto-Repeat START Input Loop: 1 [junit] +++ KEY Event Auto-Repeat END Input Loop: 1 [junit] +++ KEY Event Auto-Repeat START Input Loop: 2 [junit] +++ KEY Event Auto-Repeat END Input Loop: 2 [junit] Expec Single Press 6, Release 6 [junit] Expec AutoRp Press 69, Release 69 [junit] Total Single Press 6, Release 6, Events 12 [junit] Total AutoRp Press 69, Release 69, Events 138 [junit] Total ALL Press 75, Release 75, Events 150 [junit] Auto-Repeat Loop 0 - Head: [junit] 0: KeyEvent[EVENT_KEY_PRESSED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945167873 d 12574ms]]] [junit] 1: KeyEvent[EVENT_KEY_RELEASED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [repeat], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945168128 d 12319ms]]] [junit] Auto-Repeat Loop 0 - Tail: [junit] 0: KeyEvent[EVENT_KEY_PRESSED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [repeat], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945168863 d 11584ms]]] [junit] 1: KeyEvent[EVENT_KEY_RELEASED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945168883 d 11564ms]]] [junit] Auto-Repeat Loop 1 - Head: [junit] 0: KeyEvent[EVENT_KEY_PRESSED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945172090 d 8358ms]]] [junit] 1: KeyEvent[EVENT_KEY_RELEASED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [repeat], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945172345 d 8103ms]]] [junit] Auto-Repeat Loop 1 - Tail: [junit] 0: KeyEvent[EVENT_KEY_PRESSED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [repeat], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945173073 d 7375ms]]] [junit] 1: KeyEvent[EVENT_KEY_RELEASED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945173103 d 7345ms]]] [junit] Auto-Repeat Loop 2 - Head: [junit] 0: KeyEvent[EVENT_KEY_PRESSED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945176320 d 4128ms]]] [junit] 1: KeyEvent[EVENT_KEY_RELEASED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [repeat], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945176565 d 3884ms]]] [junit] Auto-Repeat Loop 2 - Tail: [junit] 0: KeyEvent[EVENT_KEY_PRESSED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [repeat], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945177298 d 3151ms]]] [junit] 1: KeyEvent[EVENT_KEY_RELEASED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945177329 d 3120ms]]] [junit] Thread[Thread-5-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.dispose ... [junit] Thread[Thread-5-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyEventAutoRepeatAWT - test02NewtCanvasAWT [junit] SLOCK [T main @ 1372945180555 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms [junit] ------------- ---------------- --------------- [junit] [junit] Testcase: test01NEWT took 13.627 sec [junit] Testcase: test02NewtCanvasAWT took 13.688 sec [junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 38.672 sec [junit] [junit] ------------- Standard Error ----------------- [junit] SLOCK [T main @ 1372945141959 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372945151972 ms +++ localhost/127.0.0.1:59999 - Locked within 10016 ms, 11 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyEventAutoRepeatAWT - test01NEWT [junit] Thread[Thread-4-AWTAnimator,5,main] RedSquareES2.init ... [junit] RedSquareES2 init on Thread[Thread-4-AWTAnimator,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] ShaderState: attachShaderProgram: -1 -> 1 (enable: true) [junit] null [junit] ShaderProgram[id=1, linked=false, inUse=false, program: 1, [junit] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source] [junit] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [junit] requestFocus: NEWT Component [junit] Thread[Thread-4-AWTAnimator,5,main] RedSquareES2.init FIN [junit] Thread[Thread-4-AWTAnimator,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3c00002 [junit] Thread[Thread-4-AWTAnimator,5,main] RedSquareES2.reshape FIN [junit] centerMouse: robot pos: 322x263, onTitleBarIfWindow: false [junit] requestFocus: click, d: 301 ms [junit] KEY Event Auto-Repeat Test: 3 [junit] +++ KEY Event Auto-Repeat START Input Loop: 0 [junit] +++ KEY Event Auto-Repeat END Input Loop: 0 [junit] +++ KEY Event Auto-Repeat START Input Loop: 1 [junit] +++ KEY Event Auto-Repeat END Input Loop: 1 [junit] +++ KEY Event Auto-Repeat START Input Loop: 2 [junit] +++ KEY Event Auto-Repeat END Input Loop: 2 [junit] Expec Single Press 6, Release 6 [junit] Expec AutoRp Press 69, Release 69 [junit] Total Single Press 6, Release 6, Events 12 [junit] Total AutoRp Press 69, Release 69, Events 138 [junit] Total ALL Press 75, Release 75, Events 150 [junit] Auto-Repeat Loop 0 - Head: [junit] 0: KeyEvent[EVENT_KEY_PRESSED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945154205 d 12572ms]]] [junit] 1: KeyEvent[EVENT_KEY_RELEASED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [repeat], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945154450 d 12327ms]]] [junit] Auto-Repeat Loop 0 - Tail: [junit] 0: KeyEvent[EVENT_KEY_PRESSED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [repeat], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945155188 d 11589ms]]] [junit] 1: KeyEvent[EVENT_KEY_RELEASED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945155219 d 11558ms]]] [junit] Auto-Repeat Loop 1 - Head: [junit] 0: KeyEvent[EVENT_KEY_PRESSED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945158425 d 8353ms]]] [junit] 1: KeyEvent[EVENT_KEY_RELEASED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [repeat], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945158669 d 8109ms]]] [junit] Auto-Repeat Loop 1 - Tail: [junit] 0: KeyEvent[EVENT_KEY_PRESSED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [repeat], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945159407 d 7371ms]]] [junit] 1: KeyEvent[EVENT_KEY_RELEASED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945159428 d 7350ms]]] [junit] Auto-Repeat Loop 2 - Head: [junit] 0: KeyEvent[EVENT_KEY_PRESSED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945162645 d 4133ms]]] [junit] 1: KeyEvent[EVENT_KEY_RELEASED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [repeat], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945162889 d 3889ms]]] [junit] Auto-Repeat Loop 2 - Tail: [junit] 0: KeyEvent[EVENT_KEY_PRESSED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [repeat], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945163624 d 3154ms]]] [junit] 1: KeyEvent[EVENT_KEY_RELEASED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945163655 d 3123ms]]] [junit] Thread[Thread-4-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.dispose ... [junit] Thread[Thread-4-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyEventAutoRepeatAWT - test01NEWT [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyEventAutoRepeatAWT - test02NewtCanvasAWT [junit] Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.init ... [junit] RedSquareES2 init on Thread[Thread-5-AWTAnimator,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] ShaderState: attachShaderProgram: -1 -> 2 (enable: true) [junit] null [junit] ShaderProgram[id=2, linked=false, inUse=false, program: 1, [junit] ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader: 2, source] [junit] ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [junit] Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.init FIN [junit] Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.reshape 0/0 630x450, swapInterval 1, drawable 0x3e00004 [junit] Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.reshape FIN [junit] Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.reshape 0/0 636x455, swapInterval 1, drawable 0x3e00004 [junit] Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.reshape FIN [junit] requestFocus: NEWT Component [junit] centerMouse: robot pos: 320x250, onTitleBarIfWindow: false [junit] requestFocus: click, d: 301 ms [junit] KEY Event Auto-Repeat Test: 3 [junit] +++ KEY Event Auto-Repeat START Input Loop: 0 [junit] +++ KEY Event Auto-Repeat END Input Loop: 0 [junit] +++ KEY Event Auto-Repeat START Input Loop: 1 [junit] +++ KEY Event Auto-Repeat END Input Loop: 1 [junit] +++ KEY Event Auto-Repeat START Input Loop: 2 [junit] +++ KEY Event Auto-Repeat END Input Loop: 2 [junit] Expec Single Press 6, Release 6 [junit] Expec AutoRp Press 69, Release 69 [junit] Total Single Press 6, Release 6, Events 12 [junit] Total AutoRp Press 69, Release 69, Events 138 [junit] Total ALL Press 75, Release 75, Events 150 [junit] Auto-Repeat Loop 0 - Head: [junit] 0: KeyEvent[EVENT_KEY_PRESSED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945167873 d 12574ms]]] [junit] 1: KeyEvent[EVENT_KEY_RELEASED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [repeat], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945168128 d 12319ms]]] [junit] Auto-Repeat Loop 0 - Tail: [junit] 0: KeyEvent[EVENT_KEY_PRESSED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [repeat], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945168863 d 11584ms]]] [junit] 1: KeyEvent[EVENT_KEY_RELEASED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945168883 d 11564ms]]] [junit] Auto-Repeat Loop 1 - Head: [junit] 0: KeyEvent[EVENT_KEY_PRESSED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945172090 d 8358ms]]] [junit] 1: KeyEvent[EVENT_KEY_RELEASED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [repeat], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945172345 d 8103ms]]] [junit] Auto-Repeat Loop 1 - Tail: [junit] 0: KeyEvent[EVENT_KEY_PRESSED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [repeat], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945173073 d 7375ms]]] [junit] 1: KeyEvent[EVENT_KEY_RELEASED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945173103 d 7345ms]]] [junit] Auto-Repeat Loop 2 - Head: [junit] 0: KeyEvent[EVENT_KEY_PRESSED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945176320 d 4128ms]]] [junit] 1: KeyEvent[EVENT_KEY_RELEASED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [repeat], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945176565 d 3884ms]]] [junit] Auto-Repeat Loop 2 - Tail: [junit] 0: KeyEvent[EVENT_KEY_PRESSED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [repeat], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945177298 d 3151ms]]] [junit] 1: KeyEvent[EVENT_KEY_RELEASED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945177329 d 3120ms]]] [junit] Thread[Thread-5-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.dispose ... [junit] Thread[Thread-5-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyEventAutoRepeatAWT - test02NewtCanvasAWT [junit] SLOCK [T main @ 1372945180555 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms [junit] ------------- ---------------- --------------- [junit] SLOCK [T main @ 1372945180555 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms [junit] Testsuite: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyEventOrderAWT [junit] Testsuite: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyEventOrderAWT [junit] SLOCK [T main @ 1372945181434 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372945216471 ms +++ localhost/127.0.0.1:59999 - Locked within 35041 ms, 36 attempts [junit] libEGL warning: DRI2: failed to authenticate [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyEventOrderAWT - test01NEWT [junit] Thread[Thread-4-AWTAnimator,5,main] RedSquareES2.init ... [junit] RedSquareES2 init on Thread[Thread-4-AWTAnimator,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] ShaderState: attachShaderProgram: -1 -> 1 (enable: true) [junit] null [junit] ShaderProgram[id=1, linked=false, inUse=false, program: 1, [junit] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source] [junit] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [junit] requestFocus: NEWT Component [junit] Thread[Thread-4-AWTAnimator,5,main] RedSquareES2.init FIN [junit] Thread[Thread-4-AWTAnimator,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3c00002 [junit] Thread[Thread-4-AWTAnimator,5,main] RedSquareES2.reshape FIN [junit] centerMouse: robot pos: 322x263, onTitleBarIfWindow: false [junit] requestFocus: click, d: 301 ms [junit] KEY Event Order Test: 6 [junit] Expec Single Press 36, Release 36 [junit] Expec AutoRp Press 0, Release 0 [junit] Total Single Press 36, Release 36, Events 72 [junit] Total AutoRp Press 0, Release 0, Events 0 [junit] Total ALL Press 36, Release 36, Events 72 [junit] Thread[Thread-4-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.dispose ... [junit] Thread[Thread-4-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyEventOrderAWT - test01NEWT [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyEventOrderAWT - test02NewtCanvasAWT_Onscreen [junit] Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.init ... [junit] RedSquareES2 init on Thread[Thread-5-AWTAnimator,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] ShaderState: attachShaderProgram: -1 -> 2 (enable: true) [junit] null [junit] ShaderProgram[id=2, linked=false, inUse=false, program: 1, [junit] ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader: 2, source] [junit] ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [junit] Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.init FIN [junit] Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.reshape 0/0 630x450, swapInterval 1, drawable 0x3e00004 [junit] Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.reshape FIN [junit] Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.reshape 0/0 636x455, swapInterval 1, drawable 0x3e00004 [junit] Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.reshape FIN [junit] requestFocus: NEWT Component [junit] centerMouse: robot pos: 320x250, onTitleBarIfWindow: false [junit] requestFocus: click, d: 301 ms [junit] KEY Event Order Test: 6 [junit] Expec Single Press 36, Release 36 [junit] Expec AutoRp Press 0, Release 0 [junit] Total Single Press 36, Release 36, Events 72 [junit] Total AutoRp Press 0, Release 0, Events 0 [junit] Total ALL Press 36, Release 36, Events 72 [junit] Thread[Thread-5-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.dispose ... [junit] Thread[Thread-5-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyEventOrderAWT - test02NewtCanvasAWT_Onscreen [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyEventOrderAWT - test03NewtCanvasAWT_Offsccreen [junit] Platform doesn't support offscreen rendering. [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyEventOrderAWT - test03NewtCanvasAWT_Offsccreen [junit] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 47.6 sec [junit] ------------- Standard Error ----------------- [junit] SLOCK [T main @ 1372945181434 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372945216471 ms +++ localhost/127.0.0.1:59999 - Locked within 35041 ms, 36 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyEventOrderAWT - test01NEWT [junit] Thread[Thread-4-AWTAnimator,5,main] RedSquareES2.init ... [junit] RedSquareES2 init on Thread[Thread-4-AWTAnimator,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] ShaderState: attachShaderProgram: -1 -> 1 (enable: true) [junit] null [junit] ShaderProgram[id=1, linked=false, inUse=false, program: 1, [junit] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source] [junit] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [junit] requestFocus: NEWT Component [junit] Thread[Thread-4-AWTAnimator,5,main] RedSquareES2.init FIN [junit] Thread[Thread-4-AWTAnimator,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3c00002 [junit] Thread[Thread-4-AWTAnimator,5,main] RedSquareES2.reshape FIN [junit] centerMouse: robot pos: 322x263, onTitleBarIfWindow: false [junit] requestFocus: click, d: 301 ms [junit] KEY Event Order Test: 6 [junit] Expec Single Press 36, Release 36 [junit] Expec AutoRp Press 0, Release 0 [junit] Total Single Press 36, Release 36, Events 72 [junit] Total AutoRp Press 0, Release 0, Events 0 [junit] Total ALL Press 36, Release 36, Events 72 [junit] Thread[Thread-4-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.dispose ... [junit] Thread[Thread-4-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyEventOrderAWT - test01NEWT [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyEventOrderAWT - test02NewtCanvasAWT_Onscreen [junit] Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.init ... [junit] RedSquareES2 init on Thread[Thread-5-AWTAnimator,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] ShaderState: attachShaderProgram: -1 -> 2 (enable: true) [junit] null [junit] ShaderProgram[id=2, linked=false, inUse=false, program: 1, [junit] ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader: 2, source] [junit] ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [junit] Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.init FIN [junit] Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.reshape 0/0 630x450, swapInterval 1, drawable 0x3e00004 [junit] Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.reshape FIN [junit] Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.reshape 0/0 636x455, swapInterval 1, drawable 0x3e00004 [junit] Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.reshape FIN [junit] requestFocus: NEWT Component [junit] centerMouse: robot pos: 320x250, onTitleBarIfWindow: false [junit] requestFocus: click, d: 301 ms [junit] KEY Event Order Test: 6 [junit] Expec Single Press 36, Release 36 [junit] Expec AutoRp Press 0, Release 0 [junit] Total Single Press 36, Release 36, Events 72 [junit] Total AutoRp Press 0, Release 0, Events 0 [junit] Total ALL Press 36, Release 36, Events 72 [junit] Thread[Thread-5-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.dispose ... [junit] Thread[Thread-5-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyEventOrderAWT - test02NewtCanvasAWT_Onscreen [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyEventOrderAWT - test03NewtCanvasAWT_Offsccreen [junit] Platform doesn't support offscreen rendering. [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyEventOrderAWT - test03NewtCanvasAWT_Offsccreen [junit] SLOCK [T main @ 1372945228954 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms [junit] ------------- ---------------- --------------- [junit] [junit] Testcase: test01NEWT took 5.608 sec [junit] Testcase: test02NewtCanvasAWT_Onscreen took 5.646 sec [junit] Testcase: test03NewtCanvasAWT_Offsccreen took 0.002 sec [junit] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 47.6 sec [junit] [junit] ------------- Standard Error ----------------- [junit] SLOCK [T main @ 1372945181434 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372945216471 ms +++ localhost/127.0.0.1:59999 - Locked within 35041 ms, 36 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyEventOrderAWT - test01NEWT [junit] Thread[Thread-4-AWTAnimator,5,main] RedSquareES2.init ... [junit] RedSquareES2 init on Thread[Thread-4-AWTAnimator,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] ShaderState: attachShaderProgram: -1 -> 1 (enable: true) [junit] null [junit] ShaderProgram[id=1, linked=false, inUse=false, program: 1, [junit] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source] [junit] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [junit] requestFocus: NEWT Component [junit] Thread[Thread-4-AWTAnimator,5,main] RedSquareES2.init FIN [junit] Thread[Thread-4-AWTAnimator,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3c00002 [junit] Thread[Thread-4-AWTAnimator,5,main] RedSquareES2.reshape FIN [junit] centerMouse: robot pos: 322x263, onTitleBarIfWindow: false [junit] requestFocus: click, d: 301 ms [junit] KEY Event Order Test: 6 [junit] Expec Single Press 36, Release 36 [junit] Expec AutoRp Press 0, Release 0 [junit] Total Single Press 36, Release 36, Events 72 [junit] Total AutoRp Press 0, Release 0, Events 0 [junit] Total ALL Press 36, Release 36, Events 72 [junit] Thread[Thread-4-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.dispose ... [junit] Thread[Thread-4-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyEventOrderAWT - test01NEWT [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyEventOrderAWT - test02NewtCanvasAWT_Onscreen [junit] Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.init ... [junit] RedSquareES2 init on Thread[Thread-5-AWTAnimator,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] ShaderState: attachShaderProgram: -1 -> 2 (enable: true) [junit] null [junit] ShaderProgram[id=2, linked=false, inUse=false, program: 1, [junit] ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader: 2, source] [junit] ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [junit] Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.init FIN [junit] Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.reshape 0/0 630x450, swapInterval 1, drawable 0x3e00004 [junit] Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.reshape FIN [junit] Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.reshape 0/0 636x455, swapInterval 1, drawable 0x3e00004 [junit] Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.reshape FIN [junit] requestFocus: NEWT Component [junit] centerMouse: robot pos: 320x250, onTitleBarIfWindow: false [junit] requestFocus: click, d: 301 ms [junit] KEY Event Order Test: 6 [junit] Expec Single Press 36, Release 36 [junit] Expec AutoRp Press 0, Release 0 [junit] Total Single Press 36, Release 36, Events 72 [junit] Total AutoRp Press 0, Release 0, Events 0 [junit] Total ALL Press 36, Release 36, Events 72 [junit] Thread[Thread-5-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.dispose ... [junit] Thread[Thread-5-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyEventOrderAWT - test02NewtCanvasAWT_Onscreen [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyEventOrderAWT - test03NewtCanvasAWT_Offsccreen [junit] Platform doesn't support offscreen rendering. [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyEventOrderAWT - test03NewtCanvasAWT_Offsccreen [junit] SLOCK [T main @ 1372945228954 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms [junit] ------------- ---------------- --------------- [junit] SLOCK [T main @ 1372945228954 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms [junit] Testsuite: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyPressReleaseUnmaskRepeatAWT [junit] Testsuite: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyPressReleaseUnmaskRepeatAWT [junit] SLOCK [T main @ 1372945229751 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372945257781 ms +++ localhost/127.0.0.1:59999 - Locked within 28034 ms, 29 attempts [junit] libEGL warning: DRI2: failed to authenticate [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyPressReleaseUnmaskRepeatAWT - test01NEWT [junit] Thread[Thread-4-AWTAnimator,5,main] RedSquareES2.init ... [junit] RedSquareES2 init on Thread[Thread-4-AWTAnimator,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] ShaderState: attachShaderProgram: -1 -> 1 (enable: true) [junit] null [junit] ShaderProgram[id=1, linked=false, inUse=false, program: 1, [junit] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source] [junit] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [junit] requestFocus: NEWT Component [junit] Thread[Thread-4-AWTAnimator,5,main] RedSquareES2.init FIN [junit] Thread[Thread-4-AWTAnimator,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3c00002 [junit] Thread[Thread-4-AWTAnimator,5,main] RedSquareES2.reshape FIN [junit] centerMouse: robot pos: 322x263, onTitleBarIfWindow: false [junit] requestFocus: click, d: 301 ms [junit] Thread[Thread-4-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.dispose ... [junit] Thread[Thread-4-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyPressReleaseUnmaskRepeatAWT - test01NEWT [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyPressReleaseUnmaskRepeatAWT - test02NewtCanvasAWT_Onscreen [junit] Thread[Thread-5-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.init ... [junit] RedSquareES2 init on Thread[Thread-5-Display-.x11_:0-2-EDT-1,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] ShaderState: attachShaderProgram: -1 -> 2 (enable: true) [junit] null [junit] ShaderProgram[id=2, linked=false, inUse=false, program: 1, [junit] ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader: 2, source] [junit] ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [junit] Thread[Thread-5-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.init FIN [junit] Thread[Thread-5-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.reshape 0/0 630x450, swapInterval 1, drawable 0x3e00004 [junit] Thread[Thread-5-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.reshape FIN [junit] Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.reshape 0/0 636x455, swapInterval 1, drawable 0x3e00004 [junit] Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.reshape FIN [junit] requestFocus: NEWT Component [junit] centerMouse: robot pos: 320x250, onTitleBarIfWindow: false [junit] requestFocus: click, d: 301 ms [junit] Thread[Thread-5-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.dispose ... [junit] Thread[Thread-5-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.dispose FIN [junit] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 31.317 sec [junit] ------------- Standard Error ----------------- [junit] SLOCK [T main @ 1372945229751 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372945257781 ms +++ localhost/127.0.0.1:59999 - Locked within 28034 ms, 29 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyPressReleaseUnmaskRepeatAWT - test01NEWT [junit] Thread[Thread-4-AWTAnimator,5,main] RedSquareES2.init ... [junit] RedSquareES2 init on Thread[Thread-4-AWTAnimator,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] ShaderState: attachShaderProgram: -1 -> 1 (enable: true) [junit] null [junit] ShaderProgram[id=1, linked=false, inUse=false, program: 1, [junit] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source] [junit] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [junit] requestFocus: NEWT Component [junit] Thread[Thread-4-AWTAnimator,5,main] RedSquareES2.init FIN [junit] Thread[Thread-4-AWTAnimator,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3c00002 [junit] Thread[Thread-4-AWTAnimator,5,main] RedSquareES2.reshape FIN [junit] centerMouse: robot pos: 322x263, onTitleBarIfWindow: false [junit] requestFocus: click, d: 301 ms [junit] Thread[Thread-4-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.dispose ... [junit] Thread[Thread-4-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyPressReleaseUnmaskRepeatAWT - test01NEWT [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyPressReleaseUnmaskRepeatAWT - test02NewtCanvasAWT_Onscreen [junit] Thread[Thread-5-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.init ... [junit] RedSquareES2 init on Thread[Thread-5-Display-.x11_:0-2-EDT-1,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] ShaderState: attachShaderProgram: -1 -> 2 (enable: true) [junit] null [junit] ShaderProgram[id=2, linked=false, inUse=false, program: 1, [junit] ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader: 2, source] [junit] ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [junit] Thread[Thread-5-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.init FIN [junit] Thread[Thread-5-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.reshape 0/0 630x450, swapInterval 1, drawable 0x3e00004 [junit] Thread[Thread-5-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.reshape FIN [junit] Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.reshape 0/0 636x455, swapInterval 1, drawable 0x3e00004 [junit] Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.reshape FIN [junit] requestFocus: NEWT Component [junit] centerMouse: robot pos: 320x250, onTitleBarIfWindow: false [junit] requestFocus: click, d: 301 ms [junit] Thread[Thread-5-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.dispose ... [junit] Thread[Thread-5-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyPressReleaseUnmaskRepeatAWT - test02NewtCanvasAWT_Onscreen [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyPressReleaseUnmaskRepeatAWT - test02NewtCanvasAWT_Onscreen [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyPressReleaseUnmaskRepeatAWT - test03NewtCanvasAWT_Offsccreen [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyPressReleaseUnmaskRepeatAWT - test03NewtCanvasAWT_Offsccreen [junit] Platform doesn't support offscreen rendering. [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyPressReleaseUnmaskRepeatAWT - test03NewtCanvasAWT_Offsccreen [junit] SLOCK [T main @ 1372945260990 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms [junit] ------------- ---------------- --------------- [junit] [junit] Testcase: test01NEWT took 0.925 sec [junit] Testcase: test02NewtCanvasAWT_Onscreen took 1.021 sec [junit] Testcase: test03NewtCanvasAWT_Offsccreen took 0.002 sec [junit] Platform doesn't support offscreen rendering. [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyPressReleaseUnmaskRepeatAWT - test03NewtCanvasAWT_Offsccreen [junit] SLOCK [T main @ 1372945260990 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms [junit] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 31.317 sec [junit] [junit] ------------- Standard Error ----------------- [junit] SLOCK [T main @ 1372945229751 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372945257781 ms +++ localhost/127.0.0.1:59999 - Locked within 28034 ms, 29 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyPressReleaseUnmaskRepeatAWT - test01NEWT [junit] Thread[Thread-4-AWTAnimator,5,main] RedSquareES2.init ... [junit] RedSquareES2 init on Thread[Thread-4-AWTAnimator,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] ShaderState: attachShaderProgram: -1 -> 1 (enable: true) [junit] null [junit] ShaderProgram[id=1, linked=false, inUse=false, program: 1, [junit] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source] [junit] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [junit] requestFocus: NEWT Component [junit] Thread[Thread-4-AWTAnimator,5,main] RedSquareES2.init FIN [junit] Thread[Thread-4-AWTAnimator,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0x3c00002 [junit] Thread[Thread-4-AWTAnimator,5,main] RedSquareES2.reshape FIN [junit] centerMouse: robot pos: 322x263, onTitleBarIfWindow: false [junit] requestFocus: click, d: 301 ms [junit] Thread[Thread-4-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.dispose ... [junit] Thread[Thread-4-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyPressReleaseUnmaskRepeatAWT - test01NEWT [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyPressReleaseUnmaskRepeatAWT - test02NewtCanvasAWT_Onscreen [junit] Thread[Thread-5-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.init ... [junit] RedSquareES2 init on Thread[Thread-5-Display-.x11_:0-2-EDT-1,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] ShaderState: attachShaderProgram: -1 -> 2 (enable: true) [junit] null [junit] ShaderProgram[id=2, linked=false, inUse=false, program: 1, [junit] ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader: 2, source] [junit] ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [junit] Thread[Thread-5-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.init FIN [junit] Thread[Thread-5-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.reshape 0/0 630x450, swapInterval 1, drawable 0x3e00004 [junit] Thread[Thread-5-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.reshape FIN [junit] Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.reshape 0/0 636x455, swapInterval 1, drawable 0x3e00004 [junit] Thread[Thread-5-AWTAnimator,5,main] RedSquareES2.reshape FIN [junit] requestFocus: NEWT Component [junit] centerMouse: robot pos: 320x250, onTitleBarIfWindow: false [junit] requestFocus: click, d: 301 ms [junit] Thread[Thread-5-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.dispose ... [junit] Thread[Thread-5-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyPressReleaseUnmaskRepeatAWT - test02NewtCanvasAWT_Onscreen [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyPressReleaseUnmaskRepeatAWT - test03NewtCanvasAWT_Offsccreen [junit] Platform doesn't support offscreen rendering. [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyPressReleaseUnmaskRepeatAWT - test03NewtCanvasAWT_Offsccreen [junit] SLOCK [T main @ 1372945260990 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms [junit] ------------- ---------------- --------------- [junit] SLOCK [T main @ 1372945261814 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Testsuite: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT [junit] Testsuite: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372945273829 ms +++ localhost/127.0.0.1:59999 - Locked within 12018 ms, 13 attempts [junit] libEGL warning: DRI2: failed to authenticate [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting01CreateVisibleDestroy1 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.init ... [junit] RedSquareES2 init on Thread[main-Display-.x11_:0-1-EDT-1,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] ShaderState: attachShaderProgram: -1 -> 1 (enable: true) [junit] null [junit] ShaderProgram[id=1, linked=false, inUse=false, program: 1, [junit] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source] [junit] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.init FIN [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.reshape 0/0 458x358, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.reshape FIN [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 458x358, swapInterval 1, drawable 0x3e00002 [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 464x361, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.reshape 0/0 464x361, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.reshape FIN [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.dispose ... [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting01CreateVisibleDestroy1 [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting02CreateVisibleDestroy2Defered [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.init ... [junit] RedSquareES2 init on Thread[main-Display-.x11_:0-2-EDT-1,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] ShaderState: attachShaderProgram: -1 -> 2 (enable: true) [junit] null [junit] ShaderProgram[id=2, linked=false, inUse=false, program: 1, [junit] ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader: 2, source] [junit] ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.init FIN [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.reshape 0/0 636x453, swapInterval 1, drawable 0x3e00004 [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.reshape FIN [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.reshape 0/0 636x453, swapInterval 1, drawable 0x3e00004 [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.reshape FIN [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.dispose ... [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting02CreateVisibleDestroy2Defered [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting02CreateVisibleDestroy3Odd [junit] Thread[main-Display-.x11_:0-3-EDT-1,5,main] RedSquareES2.init ... [junit] RedSquareES2 init on Thread[main-Display-.x11_:0-3-EDT-1,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] ShaderState: attachShaderProgram: -1 -> 3 (enable: true) [junit] null [junit] ShaderProgram[id=3, linked=false, inUse=false, program: 1, [junit] ShaderCode[id=5, type=VERTEX_SHADER, valid=true, shader: 2, source] [junit] ShaderCode[id=6, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [junit] Thread[main-Display-.x11_:0-3-EDT-1,5,main] RedSquareES2.init FIN [junit] Thread[main-Display-.x11_:0-3-EDT-1,5,main] RedSquareES2.reshape 0/0 636x453, swapInterval 1, drawable 0x3e00006 [junit] Thread[main-Display-.x11_:0-3-EDT-1,5,main] RedSquareES2.reshape FIN [junit] Thread[main-Display-.x11_:0-3-EDT-1,5,main] RedSquareES2.reshape 0/0 636x453, swapInterval 1, drawable 0x3e00006 [junit] Thread[main-Display-.x11_:0-3-EDT-1,5,main] RedSquareES2.reshape FIN [junit] Thread[main-Display-.x11_:0-3-EDT-1,5,main] RedSquareES2.dispose ... [junit] Thread[main-Display-.x11_:0-3-EDT-1,5,main] RedSquareES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting02CreateVisibleDestroy3Odd [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting03ReparentNewtWin2Top [junit] Thread[main-Display-.x11_:0-4-EDT-1,5,main] RedSquareES2.init ... [junit] RedSquareES2 init on Thread[main-Display-.x11_:0-4-EDT-1,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] ShaderState: attachShaderProgram: -1 -> 4 (enable: true) [junit] null [junit] ShaderProgram[id=4, linked=false, inUse=false, program: 1, [junit] ShaderCode[id=7, type=VERTEX_SHADER, valid=true, shader: 2, source] [junit] ShaderCode[id=8, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [junit] Thread[main-Display-.x11_:0-4-EDT-1,5,main] RedSquareES2.init FIN [junit] Thread[main-Display-.x11_:0-4-EDT-1,5,main] RedSquareES2.reshape 0/0 636x453, swapInterval 1, drawable 0x3e00008 [junit] Thread[main-Display-.x11_:0-4-EDT-1,5,main] RedSquareES2.reshape FIN [junit] Thread[main-Display-.x11_:0-4-EDT-1,5,main] RedSquareES2.reshape 0/0 636x453, swapInterval 1, drawable 0x3e00008 [junit] Thread[main-Display-.x11_:0-4-EDT-1,5,main] RedSquareES2.reshape FIN [junit] Thread[main-Display-.x11_:0-4-EDT-1,5,main] RedSquareES2.reshape 0/0 636x453, swapInterval 1, drawable 0x3e00008 [junit] Thread[main-Display-.x11_:0-4-EDT-1,5,main] RedSquareES2.reshape FIN [junit] Thread[main-Display-.x11_:0-4-EDT-1,5,main] RedSquareES2.reshape 0/0 636x453, swapInterval 1, drawable 0x3e00008 [junit] Thread[main-Display-.x11_:0-4-EDT-1,5,main] RedSquareES2.reshape FIN [junit] Thread[main-Display-.x11_:0-4-EDT-1,5,main] RedSquareES2.dispose ... [junit] Thread[main-Display-.x11_:0-4-EDT-1,5,main] RedSquareES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting03ReparentNewtWin2Top [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting04ReparentNewtWin2TopLayouted [junit] Thread[main-Display-.x11_:0-5-EDT-1,5,main] RedSquareES2.init ... [junit] RedSquareES2 init on Thread[main-Display-.x11_:0-5-EDT-1,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] ShaderState: attachShaderProgram: -1 -> 5 (enable: true) [junit] null [junit] ShaderProgram[id=5, linked=false, inUse=false, program: 1, [junit] ShaderCode[id=9, type=VERTEX_SHADER, valid=true, shader: 2, source] [junit] ShaderCode[id=10, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [junit] Thread[main-Display-.x11_:0-5-EDT-1,5,main] RedSquareES2.init FIN [junit] Thread[main-Display-.x11_:0-5-EDT-1,5,main] RedSquareES2.reshape 0/0 549x407, swapInterval 1, drawable 0x3e0000a [junit] Thread[main-Display-.x11_:0-5-EDT-1,5,main] RedSquareES2.reshape FIN [junit] Thread[main-Display-.x11_:0-5-EDT-1,5,main] RedSquareES2.reshape 0/0 549x407, swapInterval 1, drawable 0x3e0000a [junit] Thread[main-Display-.x11_:0-5-EDT-1,5,main] RedSquareES2.reshape FIN [junit] Thread[main-Display-.x11_:0-5-EDT-1,5,main] RedSquareES2.reshape 0/0 549x407, swapInterval 1, drawable 0x3e0000a [junit] Thread[main-Display-.x11_:0-5-EDT-1,5,main] RedSquareES2.reshape FIN [junit] Thread[main-Display-.x11_:0-5-EDT-1,5,main] RedSquareES2.reshape 0/0 549x407, swapInterval 1, drawable 0x3e0000a [junit] Thread[main-Display-.x11_:0-5-EDT-1,5,main] RedSquareES2.reshape FIN [junit] Thread[main-Display-.x11_:0-5-EDT-1,5,main] RedSquareES2.dispose ... [junit] Thread[main-Display-.x11_:0-5-EDT-1,5,main] RedSquareES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting04ReparentNewtWin2TopLayouted [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting05ReparentAWTWinHopFrame2Frame [junit] Thread[main-Display-.x11_:0-6-EDT-1,5,main] RedSquareES2.init ... [junit] RedSquareES2 init on Thread[main-Display-.x11_:0-6-EDT-1,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] ShaderState: attachShaderProgram: -1 -> 6 (enable: true) [junit] null [junit] ShaderProgram[id=6, linked=false, inUse=false, program: 1, [junit] ShaderCode[id=11, type=VERTEX_SHADER, valid=true, shader: 2, source] [junit] ShaderCode[id=12, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [junit] Thread[main-Display-.x11_:0-6-EDT-1,5,main] RedSquareES2.init FIN [junit] Thread[main-Display-.x11_:0-6-EDT-1,5,main] RedSquareES2.reshape 0/0 549x407, swapInterval 1, drawable 0x3e0000c [junit] Thread[main-Display-.x11_:0-6-EDT-1,5,main] RedSquareES2.reshape FIN [junit] Thread[main-Display-.x11_:0-6-EDT-1,5,main] RedSquareES2.reshape 0/0 549x407, swapInterval 1, drawable 0x3e0000c [junit] Thread[main-Display-.x11_:0-6-EDT-1,5,main] RedSquareES2.reshape FIN [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 549x407, swapInterval 1, drawable 0x3e0000c [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 549x407, swapInterval 1, drawable 0x3e0000c [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN [junit] Tests run: 6, Failures: 0, Errors: 0, Time elapsed: 33.116 sec [junit] ------------- Standard Error ----------------- [junit] SLOCK [T main @ 1372945261814 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372945273829 ms +++ localhost/127.0.0.1:59999 - Locked within 12018 ms, 13 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting01CreateVisibleDestroy1 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.init ... [junit] RedSquareES2 init on Thread[main-Display-.x11_:0-1-EDT-1,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] ShaderState: attachShaderProgram: -1 -> 1 (enable: true) [junit] null [junit] ShaderProgram[id=1, linked=false, inUse=false, program: 1, [junit] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source] [junit] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.init FIN [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.reshape 0/0 458x358, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.reshape FIN [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 458x358, swapInterval 1, drawable 0x3e00002 [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 464x361, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.reshape 0/0 464x361, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.reshape FIN [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.dispose ... [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting01CreateVisibleDestroy1 [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting02CreateVisibleDestroy2Defered [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.init ... [junit] RedSquareES2 init on Thread[main-Display-.x11_:0-2-EDT-1,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] ShaderState: attachShaderProgram: -1 -> 2 (enable: true) [junit] null [junit] ShaderProgram[id=2, linked=false, inUse=false, program: 1, [junit] ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader: 2, source] [junit] ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.init FIN [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.reshape 0/0 636x453, swapInterval 1, drawable 0x3e00004 [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.reshape FIN [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.reshape 0/0 636x453, swapInterval 1, drawable 0x3e00004 [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.reshape FIN [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.dispose ... [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting02CreateVisibleDestroy2Defered [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting02CreateVisibleDestroy3Odd [junit] Thread[main-Display-.x11_:0-3-EDT-1,5,main] RedSquareES2.init ... [junit] RedSquareES2 init on Thread[main-Display-.x11_:0-3-EDT-1,5,main] [junit] Thread[main-Display-.x11_:0-6-EDT-1,5,main] RedSquareES2.dispose ... [junit] Thread[main-Display-.x11_:0-6-EDT-1,5,main] RedSquareES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting05ReparentAWTWinHopFrame2Frame [junit] SLOCK [T main @ 1372945294851 ms --- localhost/127.0.0.1:59999 - Unlock ok within 2 ms [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] ShaderState: attachShaderProgram: -1 -> 3 (enable: true) [junit] null [junit] ShaderProgram[id=3, linked=false, inUse=false, program: 1, [junit] ShaderCode[id=5, type=VERTEX_SHADER, valid=true, shader: 2, source] [junit] ShaderCode[id=6, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [junit] Thread[main-Display-.x11_:0-3-EDT-1,5,main] RedSquareES2.init FIN [junit] Thread[main-Display-.x11_:0-3-EDT-1,5,main] RedSquareES2.reshape 0/0 636x453, swapInterval 1, drawable 0x3e00006 [junit] Thread[main-Display-.x11_:0-3-EDT-1,5,main] RedSquareES2.reshape FIN [junit] Thread[main-Display-.x11_:0-3-EDT-1,5,main] RedSquareES2.reshape 0/0 636x453, swapInterval 1, drawable 0x3e00006 [junit] Thread[main-Display-.x11_:0-3-EDT-1,5,main] RedSquareES2.reshape FIN [junit] Thread[main-Display-.x11_:0-3-EDT-1,5,main] RedSquareES2.dispose ... [junit] Thread[main-Display-.x11_:0-3-EDT-1,5,main] RedSquareES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting02CreateVisibleDestroy3Odd [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting03ReparentNewtWin2Top [junit] Thread[main-Display-.x11_:0-4-EDT-1,5,main] RedSquareES2.init ... [junit] RedSquareES2 init on Thread[main-Display-.x11_:0-4-EDT-1,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] ShaderState: attachShaderProgram: -1 -> 4 (enable: true) [junit] null [junit] ShaderProgram[id=4, linked=false, inUse=false, program: 1, [junit] ShaderCode[id=7, type=VERTEX_SHADER, valid=true, shader: 2, source] [junit] ShaderCode[id=8, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [junit] Thread[main-Display-.x11_:0-4-EDT-1,5,main] RedSquareES2.init FIN [junit] Thread[main-Display-.x11_:0-4-EDT-1,5,main] RedSquareES2.reshape 0/0 636x453, swapInterval 1, drawable 0x3e00008 [junit] Thread[main-Display-.x11_:0-4-EDT-1,5,main] RedSquareES2.reshape FIN [junit] Thread[main-Display-.x11_:0-4-EDT-1,5,main] RedSquareES2.reshape 0/0 636x453, swapInterval 1, drawable 0x3e00008 [junit] Thread[main-Display-.x11_:0-4-EDT-1,5,main] RedSquareES2.reshape FIN [junit] Thread[main-Display-.x11_:0-4-EDT-1,5,main] RedSquareES2.reshape 0/0 636x453, swapInterval 1, drawable 0x3e00008 [junit] Thread[main-Display-.x11_:0-4-EDT-1,5,main] RedSquareES2.reshape FIN [junit] Thread[main-Display-.x11_:0-4-EDT-1,5,main] RedSquareES2.reshape 0/0 636x453, swapInterval 1, drawable 0x3e00008 [junit] Thread[main-Display-.x11_:0-4-EDT-1,5,main] RedSquareES2.reshape FIN [junit] Thread[main-Display-.x11_:0-4-EDT-1,5,main] RedSquareES2.dispose ... [junit] Thread[main-Display-.x11_:0-4-EDT-1,5,main] RedSquareES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting03ReparentNewtWin2Top [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting04ReparentNewtWin2TopLayouted [junit] Thread[main-Display-.x11_:0-5-EDT-1,5,main] RedSquareES2.init ... [junit] RedSquareES2 init on Thread[main-Display-.x11_:0-5-EDT-1,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] ShaderState: attachShaderProgram: -1 -> 5 (enable: true) [junit] null [junit] ShaderProgram[id=5, linked=false, inUse=false, program: 1, [junit] ShaderCode[id=9, type=VERTEX_SHADER, valid=true, shader: 2, source] [junit] ShaderCode[id=10, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [junit] Thread[main-Display-.x11_:0-5-EDT-1,5,main] RedSquareES2.init FIN [junit] Thread[main-Display-.x11_:0-5-EDT-1,5,main] RedSquareES2.reshape 0/0 549x407, swapInterval 1, drawable 0x3e0000a [junit] Thread[main-Display-.x11_:0-5-EDT-1,5,main] RedSquareES2.reshape FIN [junit] Thread[main-Display-.x11_:0-5-EDT-1,5,main] RedSquareES2.reshape 0/0 549x407, swapInterval 1, drawable 0x3e0000a [junit] Thread[main-Display-.x11_:0-5-EDT-1,5,main] RedSquareES2.reshape FIN [junit] Thread[main-Display-.x11_:0-5-EDT-1,5,main] RedSquareES2.reshape 0/0 549x407, swapInterval 1, drawable 0x3e0000a [junit] Thread[main-Display-.x11_:0-5-EDT-1,5,main] RedSquareES2.reshape FIN [junit] Thread[main-Display-.x11_:0-5-EDT-1,5,main] RedSquareES2.reshape 0/0 549x407, swapInterval 1, drawable 0x3e0000a [junit] Thread[main-Display-.x11_:0-5-EDT-1,5,main] RedSquareES2.reshape FIN [junit] Thread[main-Display-.x11_:0-5-EDT-1,5,main] RedSquareES2.dispose ... [junit] Thread[main-Display-.x11_:0-5-EDT-1,5,main] RedSquareES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting04ReparentNewtWin2TopLayouted [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting05ReparentAWTWinHopFrame2Frame [junit] Thread[main-Display-.x11_:0-6-EDT-1,5,main] RedSquareES2.init ... [junit] RedSquareES2 init on Thread[main-Display-.x11_:0-6-EDT-1,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] ShaderState: attachShaderProgram: -1 -> 6 (enable: true) [junit] null [junit] ShaderProgram[id=6, linked=false, inUse=false, program: 1, [junit] ShaderCode[id=11, type=VERTEX_SHADER, valid=true, shader: 2, source] [junit] ShaderCode[id=12, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [junit] Thread[main-Display-.x11_:0-6-EDT-1,5,main] RedSquareES2.init FIN [junit] Thread[main-Display-.x11_:0-6-EDT-1,5,main] RedSquareES2.reshape 0/0 549x407, swapInterval 1, drawable 0x3e0000c [junit] Thread[main-Display-.x11_:0-6-EDT-1,5,main] RedSquareES2.reshape FIN [junit] Thread[main-Display-.x11_:0-6-EDT-1,5,main] RedSquareES2.reshape 0/0 549x407, swapInterval 1, drawable 0x3e0000c [junit] Thread[main-Display-.x11_:0-6-EDT-1,5,main] RedSquareES2.reshape FIN [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 549x407, swapInterval 1, drawable 0x3e0000c [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 549x407, swapInterval 1, drawable 0x3e0000c [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN [junit] Thread[main-Display-.x11_:0-6-EDT-1,5,main] RedSquareES2.dispose ... [junit] Thread[main-Display-.x11_:0-6-EDT-1,5,main] RedSquareES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting05ReparentAWTWinHopFrame2Frame [junit] SLOCK [T main @ 1372945294851 ms --- localhost/127.0.0.1:59999 - Unlock ok within 2 ms [junit] ------------- ---------------- --------------- [junit] [junit] Testcase: testWindowParenting01CreateVisibleDestroy1 took 1.468 sec [junit] Testcase: testWindowParenting02CreateVisibleDestroy2Defered took 1.167 sec [junit] Testcase: testWindowParenting02CreateVisibleDestroy3Odd took 1.15 sec [junit] Testcase: testWindowParenting03ReparentNewtWin2Top took 5.286 sec [junit] Testcase: testWindowParenting04ReparentNewtWin2TopLayouted took 5.354 sec [junit] Testcase: testWindowParenting05ReparentAWTWinHopFrame2Frame took 5.355 sec [junit] Tests run: 6, Failures: 0, Errors: 0, Time elapsed: 33.116 sec [junit] [junit] ------------- Standard Error ----------------- [junit] SLOCK [T main @ 1372945261814 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372945273829 ms +++ localhost/127.0.0.1:59999 - Locked within 12018 ms, 13 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting01CreateVisibleDestroy1 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.init ... [junit] RedSquareES2 init on Thread[main-Display-.x11_:0-1-EDT-1,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] ShaderState: attachShaderProgram: -1 -> 1 (enable: true) [junit] null [junit] ShaderProgram[id=1, linked=false, inUse=false, program: 1, [junit] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source] [junit] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.init FIN [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.reshape 0/0 458x358, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.reshape FIN [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 458x358, swapInterval 1, drawable 0x3e00002 [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 464x361, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.reshape 0/0 464x361, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.reshape FIN [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.dispose ... [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting01CreateVisibleDestroy1 [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting02CreateVisibleDestroy2Defered [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.init ... [junit] RedSquareES2 init on Thread[main-Display-.x11_:0-2-EDT-1,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] ShaderState: attachShaderProgram: -1 -> 2 (enable: true) [junit] null [junit] ShaderProgram[id=2, linked=false, inUse=false, program: 1, [junit] ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader: 2, source] [junit] ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.init FIN [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.reshape 0/0 636x453, swapInterval 1, drawable 0x3e00004 [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.reshape FIN [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.reshape 0/0 636x453, swapInterval 1, drawable 0x3e00004 [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.reshape FIN [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.dispose ... [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting02CreateVisibleDestroy2Defered [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting02CreateVisibleDestroy3Odd [junit] Thread[main-Display-.x11_:0-3-EDT-1,5,main] RedSquareES2.init ... [junit] RedSquareES2 init on Thread[main-Display-.x11_:0-3-EDT-1,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] ShaderState: attachShaderProgram: -1 -> 3 (enable: true) [junit] null [junit] ShaderProgram[id=3, linked=false, inUse=false, program: 1, [junit] ShaderCode[id=5, type=VERTEX_SHADER, valid=true, shader: 2, source] [junit] ShaderCode[id=6, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [junit] Thread[main-Display-.x11_:0-3-EDT-1,5,main] RedSquareES2.init FIN [junit] Thread[main-Display-.x11_:0-3-EDT-1,5,main] RedSquareES2.reshape 0/0 636x453, swapInterval 1, drawable 0x3e00006 [junit] Thread[main-Display-.x11_:0-3-EDT-1,5,main] RedSquareES2.reshape FIN [junit] Thread[main-Display-.x11_:0-3-EDT-1,5,main] RedSquareES2.reshape 0/0 636x453, swapInterval 1, drawable 0x3e00006 [junit] Thread[main-Display-.x11_:0-3-EDT-1,5,main] RedSquareES2.reshape FIN [junit] Thread[main-Display-.x11_:0-3-EDT-1,5,main] RedSquareES2.dispose ... [junit] Thread[main-Display-.x11_:0-3-EDT-1,5,main] RedSquareES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting02CreateVisibleDestroy3Odd [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting03ReparentNewtWin2Top [junit] Thread[main-Display-.x11_:0-4-EDT-1,5,main] RedSquareES2.init ... [junit] RedSquareES2 init on Thread[main-Display-.x11_:0-4-EDT-1,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] ShaderState: attachShaderProgram: -1 -> 4 (enable: true) [junit] null [junit] ShaderProgram[id=4, linked=false, inUse=false, program: 1, [junit] ShaderCode[id=7, type=VERTEX_SHADER, valid=true, shader: 2, source] [junit] ShaderCode[id=8, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [junit] Thread[main-Display-.x11_:0-4-EDT-1,5,main] RedSquareES2.init FIN [junit] Thread[main-Display-.x11_:0-4-EDT-1,5,main] RedSquareES2.reshape 0/0 636x453, swapInterval 1, drawable 0x3e00008 [junit] Thread[main-Display-.x11_:0-4-EDT-1,5,main] RedSquareES2.reshape FIN [junit] Thread[main-Display-.x11_:0-4-EDT-1,5,main] RedSquareES2.reshape 0/0 636x453, swapInterval 1, drawable 0x3e00008 [junit] Thread[main-Display-.x11_:0-4-EDT-1,5,main] RedSquareES2.reshape FIN [junit] Thread[main-Display-.x11_:0-4-EDT-1,5,main] RedSquareES2.reshape 0/0 636x453, swapInterval 1, drawable 0x3e00008 [junit] Thread[main-Display-.x11_:0-4-EDT-1,5,main] RedSquareES2.reshape FIN [junit] Thread[main-Display-.x11_:0-4-EDT-1,5,main] RedSquareES2.reshape 0/0 636x453, swapInterval 1, drawable 0x3e00008 [junit] Thread[main-Display-.x11_:0-4-EDT-1,5,main] RedSquareES2.reshape FIN [junit] Thread[main-Display-.x11_:0-4-EDT-1,5,main] RedSquareES2.dispose ... [junit] Thread[main-Display-.x11_:0-4-EDT-1,5,main] RedSquareES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting03ReparentNewtWin2Top [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting04ReparentNewtWin2TopLayouted [junit] Thread[main-Display-.x11_:0-5-EDT-1,5,main] RedSquareES2.init ... [junit] RedSquareES2 init on Thread[main-Display-.x11_:0-5-EDT-1,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] ShaderState: attachShaderProgram: -1 -> 5 (enable: true) [junit] null [junit] ShaderProgram[id=5, linked=false, inUse=false, program: 1, [junit] ShaderCode[id=9, type=VERTEX_SHADER, valid=true, shader: 2, source] [junit] ShaderCode[id=10, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [junit] Thread[main-Display-.x11_:0-5-EDT-1,5,main] RedSquareES2.init FIN [junit] Thread[main-Display-.x11_:0-5-EDT-1,5,main] RedSquareES2.reshape 0/0 549x407, swapInterval 1, drawable 0x3e0000a [junit] Thread[main-Display-.x11_:0-5-EDT-1,5,main] RedSquareES2.reshape FIN [junit] Thread[main-Display-.x11_:0-5-EDT-1,5,main] RedSquareES2.reshape 0/0 549x407, swapInterval 1, drawable 0x3e0000a [junit] Thread[main-Display-.x11_:0-5-EDT-1,5,main] RedSquareES2.reshape FIN [junit] Thread[main-Display-.x11_:0-5-EDT-1,5,main] RedSquareES2.reshape 0/0 549x407, swapInterval 1, drawable 0x3e0000a [junit] Thread[main-Display-.x11_:0-5-EDT-1,5,main] RedSquareES2.reshape FIN [junit] Thread[main-Display-.x11_:0-5-EDT-1,5,main] RedSquareES2.reshape 0/0 549x407, swapInterval 1, drawable 0x3e0000a [junit] Thread[main-Display-.x11_:0-5-EDT-1,5,main] RedSquareES2.reshape FIN [junit] Thread[main-Display-.x11_:0-5-EDT-1,5,main] RedSquareES2.dispose ... [junit] Thread[main-Display-.x11_:0-5-EDT-1,5,main] RedSquareES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting04ReparentNewtWin2TopLayouted [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting05ReparentAWTWinHopFrame2Frame [junit] Thread[main-Display-.x11_:0-6-EDT-1,5,main] RedSquareES2.init ... [junit] RedSquareES2 init on Thread[main-Display-.x11_:0-6-EDT-1,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] ShaderState: attachShaderProgram: -1 -> 6 (enable: true) [junit] null [junit] ShaderProgram[id=6, linked=false, inUse=false, program: 1, [junit] ShaderCode[id=11, type=VERTEX_SHADER, valid=true, shader: 2, source] [junit] ShaderCode[id=12, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [junit] Thread[main-Display-.x11_:0-6-EDT-1,5,main] RedSquareES2.init FIN [junit] Thread[main-Display-.x11_:0-6-EDT-1,5,main] RedSquareES2.reshape 0/0 549x407, swapInterval 1, drawable 0x3e0000c [junit] Thread[main-Display-.x11_:0-6-EDT-1,5,main] RedSquareES2.reshape FIN [junit] Thread[main-Display-.x11_:0-6-EDT-1,5,main] RedSquareES2.reshape 0/0 549x407, swapInterval 1, drawable 0x3e0000c [junit] Thread[main-Display-.x11_:0-6-EDT-1,5,main] RedSquareES2.reshape FIN [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 549x407, swapInterval 1, drawable 0x3e0000c [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 549x407, swapInterval 1, drawable 0x3e0000c [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN [junit] Thread[main-Display-.x11_:0-6-EDT-1,5,main] RedSquareES2.dispose ... [junit] Thread[main-Display-.x11_:0-6-EDT-1,5,main] RedSquareES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting05ReparentAWTWinHopFrame2Frame [junit] SLOCK [T main @ 1372945294851 ms --- localhost/127.0.0.1:59999 - Unlock ok within 2 ms [junit] ------------- ---------------- --------------- [junit] Testsuite: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01bAWT [junit] Testsuite: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01bAWT [junit] SLOCK [T main @ 1372945295799 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372945298805 ms +++ localhost/127.0.0.1:59999 - Locked within 3009 ms, 4 attempts [junit] libEGL warning: DRI2: failed to authenticate [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01bAWT - testWindowParenting05ReparentAWTWinHopFrame2FrameFPS25Animator [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.init ... [junit] RedSquareES2 init on Thread[main-Display-.x11_:0-1-EDT-1,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] ShaderState: attachShaderProgram: -1 -> 1 (enable: true) [junit] null [junit] ShaderProgram[id=1, linked=false, inUse=false, program: 1, [junit] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source] [junit] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.init FIN [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.reshape 0/0 549x407, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.reshape FIN [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] Thread[main-FPSAWTAnimator-Timer0,5,main] RedSquareES2.reshape 0/0 549x407, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-FPSAWTAnimator-Timer0,5,main] RedSquareES2.reshape FIN [junit] FPSAnimator P5: false, Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 1, drawablesEmpty false] [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] FPSAnimator P5: false, Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 1, drawablesEmpty false] [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] Thread[main-FPSAWTAnimator-Timer0,5,main] RedSquareES2.reshape 0/0 549x407, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-FPSAWTAnimator-Timer0,5,main] RedSquareES2.reshape FIN [junit] FPSAnimator P5: false, Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 1, drawablesEmpty false] [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] FPSAnimator P5: false, Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 1, drawablesEmpty false] [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] Thread[main-FPSAWTAnimator-Timer0,5,main] RedSquareES2.reshape 0/0 549x407, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-FPSAWTAnimator-Timer0,5,main] RedSquareES2.reshape FIN [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.dispose ... [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01bAWT - testWindowParenting05ReparentAWTWinHopFrame2FrameFPS25Animator [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01bAWT - testWindowParenting05ReparentAWTWinHopFrame2FrameStdAnimator [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.init ... [junit] RedSquareES2 init on Thread[main-Display-.x11_:0-2-EDT-1,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] ShaderState: attachShaderProgram: -1 -> 2 (enable: true) [junit] null [junit] ShaderProgram[id=2, linked=false, inUse=false, program: 1, [junit] ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader: 2, source] [junit] ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.init FIN [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.reshape 0/0 549x407, swapInterval 1, drawable 0x3e00004 [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.reshape FIN [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.reshape 0/0 549x407, swapInterval 1, drawable 0x3e00004 [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.reshape FIN [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 549x407, swapInterval 1, drawable 0x3e00004 [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 549x407, swapInterval 1, drawable 0x3e00004 [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.dispose ... [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.dispose FIN [junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 10.783 sec [junit] ------------- Standard Error ----------------- [junit] SLOCK [T main @ 1372945295799 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372945298805 ms +++ localhost/127.0.0.1:59999 - Locked within 3009 ms, 4 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01bAWT - testWindowParenting05ReparentAWTWinHopFrame2FrameFPS25Animator [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.init ... [junit] RedSquareES2 init on Thread[main-Display-.x11_:0-1-EDT-1,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] ShaderState: attachShaderProgram: -1 -> 1 (enable: true) [junit] null [junit] ShaderProgram[id=1, linked=false, inUse=false, program: 1, [junit] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source] [junit] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.init FIN [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.reshape 0/0 549x407, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.reshape FIN [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] Thread[main-FPSAWTAnimator-Timer0,5,main] RedSquareES2.reshape 0/0 549x407, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-FPSAWTAnimator-Timer0,5,main] RedSquareES2.reshape FIN [junit] FPSAnimator P5: false, Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 1, drawablesEmpty false] [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] FPSAnimator P5: false, Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 1, drawablesEmpty false] [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] Thread[main-FPSAWTAnimator-Timer0,5,main] RedSquareES2.reshape 0/0 549x407, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-FPSAWTAnimator-Timer0,5,main] RedSquareES2.reshape FIN [junit] FPSAnimator P5: false, Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 1, drawablesEmpty false] [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] FPSAnimator P5: false, Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 1, drawablesEmpty false] [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] Thread[main-FPSAWTAnimator-Timer0,5,main] RedSquareES2.reshape 0/0 549x407, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-FPSAWTAnimator-Timer0,5,main] RedSquareES2.reshape FIN [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.dispose ... [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01bAWT - testWindowParenting05ReparentAWTWinHopFrame2FrameFPS25Animator [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01bAWT - testWindowParenting05ReparentAWTWinHopFrame2FrameStdAnimator [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.init ... [junit] RedSquareES2 init on Thread[main-Display-.x11_:0-2-EDT-1,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] ShaderState: attachShaderProgram: -1 -> 2 (enable: true) [junit] null [junit] ShaderProgram[id=2, linked=false, inUse=false, program: 1, [junit] ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader: 2, source] [junit] ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.init FIN [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.reshape 0/0 549x407, swapInterval 1, drawable 0x3e00004 [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.reshape FIN [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.reshape 0/0 549x407, swapInterval 1, drawable 0x3e00004 [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.reshape FIN [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 549x407, swapInterval 1, drawable 0x3e00004 [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 549x407, swapInterval 1, drawable 0x3e00004 [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.dispose ... [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01bAWT - testWindowParenting05ReparentAWTWinHopFrame2FrameStdAnimator [junit] SLOCK [T main @ 1372945306507 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] ------------- ---------------- --------------- [junit] [junit] Testcase: testWindowParenting05ReparentAWTWinHopFrame2FrameFPS25Animator took 3.499 sec [junit] Testcase: testWindowParenting05ReparentAWTWinHopFrame2FrameStdAnimator took 2.954 sec [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01bAWT - testWindowParenting05ReparentAWTWinHopFrame2FrameStdAnimator [junit] SLOCK [T main @ 1372945306507 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 10.783 sec [junit] [junit] ------------- Standard Error ----------------- [junit] SLOCK [T main @ 1372945295799 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372945298805 ms +++ localhost/127.0.0.1:59999 - Locked within 3009 ms, 4 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01bAWT - testWindowParenting05ReparentAWTWinHopFrame2FrameFPS25Animator [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.init ... [junit] RedSquareES2 init on Thread[main-Display-.x11_:0-1-EDT-1,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] ShaderState: attachShaderProgram: -1 -> 1 (enable: true) [junit] null [junit] ShaderProgram[id=1, linked=false, inUse=false, program: 1, [junit] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source] [junit] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.init FIN [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.reshape 0/0 549x407, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.reshape FIN [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] Thread[main-FPSAWTAnimator-Timer0,5,main] RedSquareES2.reshape 0/0 549x407, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-FPSAWTAnimator-Timer0,5,main] RedSquareES2.reshape FIN [junit] FPSAnimator P5: false, Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 1, drawablesEmpty false] [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] FPSAnimator P5: false, Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 1, drawablesEmpty false] [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] Thread[main-FPSAWTAnimator-Timer0,5,main] RedSquareES2.reshape 0/0 549x407, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-FPSAWTAnimator-Timer0,5,main] RedSquareES2.reshape FIN [junit] FPSAnimator P5: false, Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 1, drawablesEmpty false] [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] FPSAnimator P5: false, Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 1, drawablesEmpty false] [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] Thread[main-FPSAWTAnimator-Timer0,5,main] RedSquareES2.reshape 0/0 549x407, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-FPSAWTAnimator-Timer0,5,main] RedSquareES2.reshape FIN [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false] [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.dispose ... [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01bAWT - testWindowParenting05ReparentAWTWinHopFrame2FrameFPS25Animator [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01bAWT - testWindowParenting05ReparentAWTWinHopFrame2FrameStdAnimator [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.init ... [junit] RedSquareES2 init on Thread[main-Display-.x11_:0-2-EDT-1,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] ShaderState: attachShaderProgram: -1 -> 2 (enable: true) [junit] null [junit] ShaderProgram[id=2, linked=false, inUse=false, program: 1, [junit] ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader: 2, source] [junit] ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.init FIN [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.reshape 0/0 549x407, swapInterval 1, drawable 0x3e00004 [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.reshape FIN [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.reshape 0/0 549x407, swapInterval 1, drawable 0x3e00004 [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.reshape FIN [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 549x407, swapInterval 1, drawable 0x3e00004 [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 549x407, swapInterval 1, drawable 0x3e00004 [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.dispose ... [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01bAWT - testWindowParenting05ReparentAWTWinHopFrame2FrameStdAnimator [junit] SLOCK [T main @ 1372945306507 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] ------------- ---------------- --------------- [junit] SLOCK [T main @ 1372945307316 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Testsuite: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cAWT [junit] Testsuite: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cAWT [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372945328339 ms +++ localhost/127.0.0.1:59999 - Locked within 21026 ms, 22 attempts [junit] libEGL warning: DRI2: failed to authenticate [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cAWT - testWindowParenting01CreateVisibleDestroy1 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.init ... [junit] RedSquareES2 init on Thread[main-Display-.x11_:0-1-EDT-1,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] ShaderState: attachShaderProgram: -1 -> 1 (enable: true) [junit] null [junit] ShaderProgram[id=1, linked=false, inUse=false, program: 1, [junit] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source] [junit] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.init FIN [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.reshape 0/0 458x358, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.reshape FIN [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 458x358, swapInterval 1, drawable 0x3e00002 [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.reshape 0/0 464x361, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.reshape FIN [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.reshape 0/0 464x361, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.reshape FIN [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.dispose ... [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cAWT - testWindowParenting01CreateVisibleDestroy1 [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cAWT - testWindowParenting05ReparentAWTWinHopFrame2Frame [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.init ... [junit] RedSquareES2 init on Thread[main-Display-.x11_:0-2-EDT-1,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] ShaderState: attachShaderProgram: -1 -> 2 (enable: true) [junit] null [junit] ShaderProgram[id=2, linked=false, inUse=false, program: 1, [junit] ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader: 2, source] [junit] ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.init FIN [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.reshape 0/0 549x407, swapInterval 1, drawable 0x3e00004 [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.reshape FIN [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.reshape 0/0 549x407, swapInterval 1, drawable 0x3e00004 [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.reshape FIN [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.reshape 0/0 549x407, swapInterval 1, drawable 0x3e00004 [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.reshape FIN [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.reshape 0/0 549x407, swapInterval 1, drawable 0x3e00004 [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.reshape FIN [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.reshape 0/0 549x407, swapInterval 1, drawable 0x3e00004 [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.reshape FIN [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.reshape 0/0 549x407, swapInterval 1, drawable 0x3e00004 [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.reshape FIN [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.dispose ... [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cAWT - testWindowParenting05ReparentAWTWinHopFrame2Frame [junit] SLOCK [T main @ 1372945334066 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 26.826 sec [junit] ------------- Standard Error ----------------- [junit] SLOCK [T main @ 1372945307316 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372945328339 ms +++ localhost/127.0.0.1:59999 - Locked within 21026 ms, 22 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cAWT - testWindowParenting01CreateVisibleDestroy1 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.init ... [junit] RedSquareES2 init on Thread[main-Display-.x11_:0-1-EDT-1,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] ShaderState: attachShaderProgram: -1 -> 1 (enable: true) [junit] null [junit] ShaderProgram[id=1, linked=false, inUse=false, program: 1, [junit] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source] [junit] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.init FIN [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.reshape 0/0 458x358, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.reshape FIN [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 458x358, swapInterval 1, drawable 0x3e00002 [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.reshape 0/0 464x361, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.reshape FIN [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.reshape 0/0 464x361, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.reshape FIN [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.dispose ... [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cAWT - testWindowParenting01CreateVisibleDestroy1 [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cAWT - testWindowParenting05ReparentAWTWinHopFrame2Frame [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.init ... [junit] RedSquareES2 init on Thread[main-Display-.x11_:0-2-EDT-1,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] ShaderState: attachShaderProgram: -1 -> 2 (enable: true) [junit] null [junit] ShaderProgram[id=2, linked=false, inUse=false, program: 1, [junit] ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader: 2, source] [junit] ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.init FIN [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.reshape 0/0 549x407, swapInterval 1, drawable 0x3e00004 [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.reshape FIN [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.reshape 0/0 549x407, swapInterval 1, drawable 0x3e00004 [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.reshape FIN [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.reshape 0/0 549x407, swapInterval 1, drawable 0x3e00004 [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.reshape FIN [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.reshape 0/0 549x407, swapInterval 1, drawable 0x3e00004 [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.reshape FIN [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.reshape 0/0 549x407, swapInterval 1, drawable 0x3e00004 [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.reshape FIN [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.reshape 0/0 549x407, swapInterval 1, drawable 0x3e00004 [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.reshape FIN [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.dispose ... [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cAWT - testWindowParenting05ReparentAWTWinHopFrame2Frame [junit] SLOCK [T main @ 1372945334066 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] ------------- ---------------- --------------- [junit] [junit] Testcase: testWindowParenting01CreateVisibleDestroy1 took 1.463 sec [junit] Testcase: testWindowParenting05ReparentAWTWinHopFrame2Frame took 2.888 sec [junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 26.826 sec [junit] [junit] ------------- Standard Error ----------------- [junit] SLOCK [T main @ 1372945307316 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372945328339 ms +++ localhost/127.0.0.1:59999 - Locked within 21026 ms, 22 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cAWT - testWindowParenting01CreateVisibleDestroy1 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.init ... [junit] RedSquareES2 init on Thread[main-Display-.x11_:0-1-EDT-1,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] ShaderState: attachShaderProgram: -1 -> 1 (enable: true) [junit] null [junit] ShaderProgram[id=1, linked=false, inUse=false, program: 1, [junit] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source] [junit] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.init FIN [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.reshape 0/0 458x358, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.reshape FIN [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 458x358, swapInterval 1, drawable 0x3e00002 [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.reshape 0/0 464x361, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.reshape FIN [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.reshape 0/0 464x361, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.reshape FIN [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.dispose ... [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cAWT - testWindowParenting01CreateVisibleDestroy1 [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cAWT - testWindowParenting05ReparentAWTWinHopFrame2Frame [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.init ... [junit] RedSquareES2 init on Thread[main-Display-.x11_:0-2-EDT-1,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] ShaderState: attachShaderProgram: -1 -> 2 (enable: true) [junit] null [junit] ShaderProgram[id=2, linked=false, inUse=false, program: 1, [junit] ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader: 2, source] [junit] ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.init FIN [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.reshape 0/0 549x407, swapInterval 1, drawable 0x3e00004 [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.reshape FIN [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.reshape 0/0 549x407, swapInterval 1, drawable 0x3e00004 [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.reshape FIN [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.reshape 0/0 549x407, swapInterval 1, drawable 0x3e00004 [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.reshape FIN [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.reshape 0/0 549x407, swapInterval 1, drawable 0x3e00004 [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.reshape FIN [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.reshape 0/0 549x407, swapInterval 1, drawable 0x3e00004 [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.reshape FIN [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.reshape 0/0 549x407, swapInterval 1, drawable 0x3e00004 [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.reshape FIN [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.dispose ... [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cAWT - testWindowParenting05ReparentAWTWinHopFrame2Frame [junit] SLOCK [T main @ 1372945334066 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] ------------- ---------------- --------------- [junit] Testsuite: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cSwingAWT [junit] Testsuite: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cSwingAWT [junit] SLOCK [T main @ 1372945334885 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372945341893 ms +++ localhost/127.0.0.1:59999 - Locked within 7012 ms, 8 attempts [junit] libEGL warning: DRI2: failed to authenticate [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cSwingAWT - testWindowParenting01CreateVisibleDestroy1 [junit] $ [junit] Demos: 1 - Visible [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init ... [junit] RedSquareES2 init on Thread[main-AWTAnimator,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] ShaderState: attachShaderProgram: -1 -> 1 (enable: true) [junit] null [junit] ShaderProgram[id=1, linked=false, inUse=false, program: 1, [junit] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source] [junit] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init FIN [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 460x358, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 466x361, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN [junit] Demos: 2 - StopAnimator [junit] Demos: 3 - !Visible [junit] Demos: 4 - Visible [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.reshape 0/0 466x361, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.reshape FIN [junit] Demos: 5 - X Container [junit] Demos: 6 - X Frame [junit] Demos: 7 - X GLWindow [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.dispose ... [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.dispose FIN [junit] Demos: 8 - X DisturbanceThread [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cSwingAWT - testWindowParenting01CreateVisibleDestroy1 [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cSwingAWT - testWindowParenting05ReparentAWTWinHopFrame2Frame [junit] $ [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init ... [junit] RedSquareES2 init on Thread[main-AWTAnimator,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] ShaderState: attachShaderProgram: -1 -> 2 (enable: true) [junit] null [junit] ShaderProgram[id=2, linked=false, inUse=false, program: 1, [junit] ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader: 2, source] [junit] ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init FIN [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 460x358, swapInterval 1, drawable 0x3e00004 [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 466x361, swapInterval 1, drawable 0x3e00004 [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 551x407, swapInterval 1, drawable 0x3e00004 [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 466x361, swapInterval 1, drawable 0x3e00004 [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN [junit] Demos: 2 - !visible [junit] Demos: 3 - !visible [junit] Demos: 4 - X frame [junit] Demos: 5 - X frame [junit] Demos: 6 - X GLWindow [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.dispose ... [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.dispose FIN [junit] Demos: 7 - X DisturbanceThread [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cSwingAWT - testWindowParenting05ReparentAWTWinHopFrame2Frame [junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 14.936 sec [junit] ------------- Standard Error ----------------- [junit] SLOCK [T main @ 1372945334885 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372945341893 ms +++ localhost/127.0.0.1:59999 - Locked within 7012 ms, 8 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cSwingAWT - testWindowParenting01CreateVisibleDestroy1 [junit] $ [junit] Demos: 1 - Visible [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init ... [junit] RedSquareES2 init on Thread[main-AWTAnimator,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] ShaderState: attachShaderProgram: -1 -> 1 (enable: true) [junit] null [junit] ShaderProgram[id=1, linked=false, inUse=false, program: 1, [junit] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source] [junit] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init FIN [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 460x358, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 466x361, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN [junit] Demos: 2 - StopAnimator [junit] Demos: 3 - !Visible [junit] Demos: 4 - Visible [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.reshape 0/0 466x361, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.reshape FIN [junit] Demos: 5 - X Container [junit] Demos: 6 - X Frame [junit] Demos: 7 - X GLWindow [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.dispose ... [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.dispose FIN [junit] Demos: 8 - X DisturbanceThread [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cSwingAWT - testWindowParenting01CreateVisibleDestroy1 [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cSwingAWT - testWindowParenting05ReparentAWTWinHopFrame2Frame [junit] $ [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init ... [junit] RedSquareES2 init on Thread[main-AWTAnimator,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] ShaderState: attachShaderProgram: -1 -> 2 (enable: true) [junit] null [junit] ShaderProgram[id=2, linked=false, inUse=false, program: 1, [junit] ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader: 2, source] [junit] ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init FIN [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 460x358, swapInterval 1, drawable 0x3e00004 [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 466x361, swapInterval 1, drawable 0x3e00004 [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 551x407, swapInterval 1, drawable 0x3e00004 [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 466x361, swapInterval 1, drawable 0x3e00004 [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN [junit] Demos: 2 - !visible [junit] Demos: 3 - !visible [junit] Demos: 4 - X frame [junit] Demos: 5 - X frame [junit] Demos: 6 - X GLWindow [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.dispose ... [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.dispose FIN [junit] Demos: 7 - X DisturbanceThread [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cSwingAWT - testWindowParenting05ReparentAWTWinHopFrame2Frame [junit] SLOCK [T main @ 1372945349743 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms [junit] ------------- ---------------- --------------- [junit] [junit] Testcase: testWindowParenting01CreateVisibleDestroy1 took 1.371 sec [junit] Testcase: testWindowParenting05ReparentAWTWinHopFrame2Frame took 5.114 sec [junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 14.936 sec [junit] [junit] ------------- Standard Error ----------------- [junit] SLOCK [T main @ 1372945334885 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372945341893 ms +++ localhost/127.0.0.1:59999 - Locked within 7012 ms, 8 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cSwingAWT - testWindowParenting01CreateVisibleDestroy1 [junit] $ [junit] Demos: 1 - Visible [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init ... [junit] RedSquareES2 init on Thread[main-AWTAnimator,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] ShaderState: attachShaderProgram: -1 -> 1 (enable: true) [junit] null [junit] ShaderProgram[id=1, linked=false, inUse=false, program: 1, [junit] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source] [junit] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init FIN [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 460x358, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 466x361, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN [junit] Demos: 2 - StopAnimator [junit] Demos: 3 - !Visible [junit] Demos: 4 - Visible [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.reshape 0/0 466x361, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.reshape FIN [junit] Demos: 5 - X Container [junit] Demos: 6 - X Frame [junit] Demos: 7 - X GLWindow [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.dispose ... [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.dispose FIN [junit] Demos: 8 - X DisturbanceThread [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cSwingAWT - testWindowParenting01CreateVisibleDestroy1 [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cSwingAWT - testWindowParenting05ReparentAWTWinHopFrame2Frame [junit] $ [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init ... [junit] RedSquareES2 init on Thread[main-AWTAnimator,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] SLOCK [T main @ 1372945349743 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms [junit] ----------------------------------------------------------------------------------------------------- [junit] ShaderState: attachShaderProgram: -1 -> 2 (enable: true) [junit] null [junit] ShaderProgram[id=2, linked=false, inUse=false, program: 1, [junit] ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader: 2, source] [junit] ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init FIN [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 460x358, swapInterval 1, drawable 0x3e00004 [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 466x361, swapInterval 1, drawable 0x3e00004 [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 551x407, swapInterval 1, drawable 0x3e00004 [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 466x361, swapInterval 1, drawable 0x3e00004 [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN [junit] Demos: 2 - !visible [junit] Demos: 3 - !visible [junit] Demos: 4 - X frame [junit] Demos: 5 - X frame [junit] Demos: 6 - X GLWindow [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.dispose ... [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.dispose FIN [junit] Demos: 7 - X DisturbanceThread [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cSwingAWT - testWindowParenting05ReparentAWTWinHopFrame2Frame [junit] SLOCK [T main @ 1372945349743 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms [junit] ------------- ---------------- --------------- [junit] Testsuite: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02AWT [junit] Testsuite: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02AWT [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372945350546 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02AWT - testWindowParenting01NewtChildOnAWTParentLayouted [junit] libEGL warning: DRI2: failed to authenticate [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.init ... [junit] GearsES2 init on Thread[main-Display-.x11_:0-1-EDT-1,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@70cba08c [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4899812e [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@55f0183e [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.init FIN [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 543x404, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 543x404, swapInterval 1, drawable 0x3e00002 [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945351874 d 153ms]] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 543x404, swapInterval 1, drawable 0x3e00002 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 543x404, swapInterval 1, drawable 0x3e00002 [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945352035 d 5ms]] [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 543x404, swapInterval 1, drawable 0x3e00002 [junit] WindowUpdateEvent[[ 0 / 0 543 x 404 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945352084 d 57ms]]] [junit] Thread[main,5,main] GearsES2.display 543x404, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 549x407, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3e00002 [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945352177 d 11ms]] [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3e00002 [junit] WindowUpdateEvent[[ 0 / 0 549 x 407 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945352190 d 24ms]]] [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3e00002 [junit] WindowUpdateEvent[[ 0 / 0 549 x 407 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945352207 d 38ms]]] [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 549x407, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3e00002 [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945352808 d 5ms]] [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945352814 d 0ms]] [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 549x407, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3e00002 [junit] WindowUpdateEvent[[ 0 / 0 549 x 407 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945352807 d 13ms]]] [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3e00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3e00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3e00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3e00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3e00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3e00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3e00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3e00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3e00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3e00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3e00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3e00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3e00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3e00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3e00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3e00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3e00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3e00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3e00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3e00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3e00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3e00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3e00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3e00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3e00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3e00002 [junit] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945354274 d 0ms]] [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose ... [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose FIN [junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945354286 d 0ms]] [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02AWT - testWindowParenting01NewtChildOnAWTParentLayouted [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02AWT - testWindowParenting02NewtChildOnAWTParentLayoutedDef [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945354489 d 0ms]] [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.init ... [junit] GearsES2 init on Thread[main-Display-.x11_:0-2-EDT-1,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2dbdacbe [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7f980567 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@558aeea2 [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.init FIN [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 549x407, swapInterval 1, drawable 0x3c00002 [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3c00002 [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945354490 d 91ms]] [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945354581 d 0ms]] [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 549x407, swapInterval 1, drawable 0x3c00002 [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3c00002 [junit] WindowUpdateEvent[[ 0 / 0 549 x 407 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945354489 d 94ms]]] [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3c00002 [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3c00002 [junit] WindowUpdateEvent[[ 0 / 0 549 x 407 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945354585 d 20ms]]] [junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945354891 d 0ms]] [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 549x407, swapInterval 1, drawable 0x3c00002 [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3c00002 [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945355218 d 5ms]] [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945355224 d 0ms]] [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 549x407, swapInterval 1, drawable 0x3c00002 [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3c00002 [junit] WindowUpdateEvent[[ 0 / 0 549 x 407 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945355218 d 9ms]]] [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3c00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3c00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3c00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3c00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3c00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3c00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3c00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3c00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3c00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3c00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3c00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3c00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3c00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3c00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3c00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3c00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3c00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3c00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3c00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3c00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3c00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3c00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3c00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3c00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3c00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3c00002 [junit] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945356678 d 0ms]] [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose ... [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose FIN [junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945356686 d 0ms]] [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02AWT - testWindowParenting02NewtChildOnAWTParentLayoutedDef [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02AWT - testWindowParenting03NewtChildOnAWTParentDirect [junit] Thread[main-Display-.x11_:0-3-EDT-1,5,main] GearsES2.init ... [junit] GearsES2 init on Thread[main-Display-.x11_:0-3-EDT-1,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@33f46cf7 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@741de6c6 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@571a0cb8 [junit] Thread[main-Display-.x11_:0-3-EDT-1,5,main] GearsES2.init FIN [junit] Thread[main-Display-.x11_:0-3-EDT-1,5,main] GearsES2.reshape 0/0 630x450, swapInterval 1, drawable 0x3e00005 [junit] Thread[main-Display-.x11_:0-3-EDT-1,5,main] GearsES2.display 630x450, swapInterval 1, drawable 0x3e00005 [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945356765 d 52ms]] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 630x450, swapInterval 1, drawable 0x3e00005 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 630x450, swapInterval 1, drawable 0x3e00005 [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945356817 d 6ms]] [junit] Thread[main,5,main] GearsES2.display 630x450, swapInterval 1, drawable 0x3e00005 [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945356884 d 0ms]] [junit] Thread[main-Display-.x11_:0-3-EDT-1,5,main] GearsES2.reshape 0/0 636x453, swapInterval 1, drawable 0x3e00005 [junit] Thread[main-Display-.x11_:0-3-EDT-1,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3e00005 [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945356886 d 8ms]] [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3e00005 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3e00005 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3e00005 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3e00005 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3e00005 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3e00005 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3e00005 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3e00005 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3e00005 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3e00005 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3e00005 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3e00005 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3e00005 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3e00005 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3e00005 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3e00005 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3e00005 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3e00005 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3e00005 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3e00005 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3e00005 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3e00005 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3e00005 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3e00005 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3e00005 [junit] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945358314 d 0ms]] [junit] Thread[main-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose ... [junit] Thread[main-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose FIN [junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945358323 d 0ms]] [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02AWT - testWindowParenting03NewtChildOnAWTParentDirect [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02AWT - testWindowParenting04NewtChildOnAWTParentDirectDef [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945358435 d 0ms]] [junit] Thread[main-Display-.x11_:0-4-EDT-1,5,main] GearsES2.init ... [junit] GearsES2 init on Thread[main-Display-.x11_:0-4-EDT-1,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3ff93f03 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@497fec5 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@16d739de [junit] Thread[main-Display-.x11_:0-4-EDT-1,5,main] GearsES2.init FIN [junit] Thread[main-Display-.x11_:0-4-EDT-1,5,main] GearsES2.reshape 0/0 636x453, swapInterval 1, drawable 0x3c00004 [junit] Thread[main-Display-.x11_:0-4-EDT-1,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3c00004 [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945358435 d 83ms]] [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945358519 d 0ms]] [junit] Thread[main-Display-.x11_:0-4-EDT-1,5,main] GearsES2.reshape 0/0 636x453, swapInterval 1, drawable 0x3c00004 [junit] Thread[main-Display-.x11_:0-4-EDT-1,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3c00004 [junit] WindowUpdateEvent[[ 0 / 0 636 x 453 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945358434 d 89ms]]] [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3c00004 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3c00004 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3c00004 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3c00004 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3c00004 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3c00004 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3c00004 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3c00004 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3c00004 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3c00004 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3c00004 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3c00004 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3c00004 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3c00004 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3c00004 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3c00004 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3c00004 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3c00004 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3c00004 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3c00004 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3c00004 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3c00004 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3c00004 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3c00004 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3c00004 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3c00004 [junit] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945359982 d 0ms]] [junit] Thread[main-Display-.x11_:0-4-EDT-1,5,main] GearsES2.dispose ... [junit] Thread[main-Display-.x11_:0-4-EDT-1,5,main] GearsES2.dispose FIN [junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945359997 d 0ms]] [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02AWT - testWindowParenting04NewtChildOnAWTParentDirectDef [junit] SLOCK [T main @ 1372945360075 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] Tests run: 4, Failures: 0, Errors: 0, Time elapsed: 9.609 sec [junit] ------------- Standard Error ----------------- [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372945350546 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02AWT - testWindowParenting01NewtChildOnAWTParentLayouted [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.init ... [junit] GearsES2 init on Thread[main-Display-.x11_:0-1-EDT-1,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@70cba08c [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4899812e [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@55f0183e [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.init FIN [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 543x404, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 543x404, swapInterval 1, drawable 0x3e00002 [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945351874 d 153ms]] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 543x404, swapInterval 1, drawable 0x3e00002 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 543x404, swapInterval 1, drawable 0x3e00002 [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945352035 d 5ms]] [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 543x404, swapInterval 1, drawable 0x3e00002 [junit] WindowUpdateEvent[[ 0 / 0 543 x 404 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945352084 d 57ms]]] [junit] Thread[main,5,main] GearsES2.display 543x404, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 549x407, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3e00002 [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945352177 d 11ms]] [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3e00002 [junit] WindowUpdateEvent[[ 0 / 0 549 x 407 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945352190 d 24ms]]] [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3e00002 [junit] WindowUpdateEvent[[ 0 / 0 549 x 407 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945352207 d 38ms]]] [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 549x407, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3e00002 [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945352808 d 5ms]] [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945352814 d 0ms]] [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 549x407, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3e00002 [junit] WindowUpdateEvent[[ 0 / 0 549 x 407 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945352807 d 13ms]]] [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3e00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3e00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3e00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3e00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3e00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3e00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3e00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3e00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3e00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3e00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3e00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3e00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3e00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3e00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3e00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3e00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3e00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3e00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3e00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3e00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3e00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3e00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3e00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3e00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3e00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3e00002 [junit] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945354274 d 0ms]] [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose ... [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose FIN [junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945354286 d 0ms]] [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02AWT - testWindowParenting01NewtChildOnAWTParentLayouted [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02AWT - testWindowParenting02NewtChildOnAWTParentLayoutedDef [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945354489 d 0ms]] [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.init ... [junit] GearsES2 init on Thread[main-Display-.x11_:0-2-EDT-1,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2dbdacbe [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7f980567 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@558aeea2 [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.init FIN [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 549x407, swapInterval 1, drawable 0x3c00002 [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3c00002 [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945354490 d 91ms]] [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945354581 d 0ms]] [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 549x407, swapInterval 1, drawable 0x3c00002 [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3c00002 [junit] WindowUpdateEvent[[ 0 / 0 549 x 407 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945354489 d 94ms]]] [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3c00002 [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3c00002 [junit] WindowUpdateEvent[[ 0 / 0 549 x 407 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945354585 d 20ms]]] [junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945354891 d 0ms]] [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 549x407, swapInterval 1, drawable 0x3c00002 [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3c00002 [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945355218 d 5ms]] [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945355224 d 0ms]] [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 549x407, swapInterval 1, drawable 0x3c00002 [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3c00002 [junit] WindowUpdateEvent[[ 0 / 0 549 x 407 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945355218 d 9ms]]] [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3c00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3c00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3c00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3c00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3c00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3c00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3c00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3c00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3c00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3c00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3c00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3c00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3c00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3c00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3c00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3c00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3c00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3c00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3c00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3c00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3c00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3c00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3c00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3c00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3c00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3c00002 [junit] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945356678 d 0ms]] [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose ... [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose FIN [junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945356686 d 0ms]] [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02AWT - testWindowParenting02NewtChildOnAWTParentLayoutedDef [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02AWT - testWindowParenting03NewtChildOnAWTParentDirect [junit] Thread[main-Display-.x11_:0-3-EDT-1,5,main] GearsES2.init ... [junit] GearsES2 init on Thread[main-Display-.x11_:0-3-EDT-1,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@33f46cf7 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@741de6c6 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@571a0cb8 [junit] Thread[main-Display-.x11_:0-3-EDT-1,5,main] GearsES2.init FIN [junit] Thread[main-Display-.x11_:0-3-EDT-1,5,main] GearsES2.reshape 0/0 630x450, swapInterval 1, drawable 0x3e00005 [junit] Thread[main-Display-.x11_:0-3-EDT-1,5,main] GearsES2.display 630x450, swapInterval 1, drawable 0x3e00005 [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945356765 d 52ms]] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 630x450, swapInterval 1, drawable 0x3e00005 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 630x450, swapInterval 1, drawable 0x3e00005 [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945356817 d 6ms]] [junit] Thread[main,5,main] GearsES2.display 630x450, swapInterval 1, drawable 0x3e00005 [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945356884 d 0ms]] [junit] Thread[main-Display-.x11_:0-3-EDT-1,5,main] GearsES2.reshape 0/0 636x453, swapInterval 1, drawable 0x3e00005 [junit] Thread[main-Display-.x11_:0-3-EDT-1,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3e00005 [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945356886 d 8ms]] [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3e00005 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3e00005 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3e00005 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3e00005 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3e00005 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3e00005 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3e00005 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3e00005 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3e00005 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3e00005 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3e00005 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3e00005 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3e00005 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3e00005 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3e00005 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3e00005 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3e00005 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3e00005 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3e00005 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3e00005 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3e00005 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3e00005 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3e00005 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3e00005 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3e00005 [junit] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945358314 d 0ms]] [junit] Thread[main-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose ... [junit] Thread[main-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose FIN [junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945358323 d 0ms]] [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02AWT - testWindowParenting03NewtChildOnAWTParentDirect [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02AWT - testWindowParenting04NewtChildOnAWTParentDirectDef [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945358435 d 0ms]] [junit] Thread[main-Display-.x11_:0-4-EDT-1,5,main] GearsES2.init ... [junit] GearsES2 init on Thread[main-Display-.x11_:0-4-EDT-1,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3ff93f03 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@497fec5 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@16d739de [junit] Thread[main-Display-.x11_:0-4-EDT-1,5,main] GearsES2.init FIN [junit] Thread[main-Display-.x11_:0-4-EDT-1,5,main] GearsES2.reshape 0/0 636x453, swapInterval 1, drawable 0x3c00004 [junit] Thread[main-Display-.x11_:0-4-EDT-1,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3c00004 [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945358435 d 83ms]] [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945358519 d 0ms]] [junit] Thread[main-Display-.x11_:0-4-EDT-1,5,main] GearsES2.reshape 0/0 636x453, swapInterval 1, drawable 0x3c00004 [junit] Thread[main-Display-.x11_:0-4-EDT-1,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3c00004 [junit] WindowUpdateEvent[[ 0 / 0 636 x 453 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945358434 d 89ms]]] [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3c00004 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3c00004 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3c00004 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3c00004 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3c00004 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3c00004 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3c00004 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3c00004 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3c00004 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3c00004 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3c00004 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3c00004 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3c00004 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3c00004 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3c00004 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3c00004 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3c00004 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3c00004 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3c00004 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3c00004 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3c00004 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3c00004 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3c00004 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3c00004 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3c00004 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3c00004 [junit] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945359982 d 0ms]] [junit] Thread[main-Display-.x11_:0-4-EDT-1,5,main] GearsES2.dispose ... [junit] Thread[main-Display-.x11_:0-4-EDT-1,5,main] GearsES2.dispose FIN [junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945359997 d 0ms]] [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02AWT - testWindowParenting04NewtChildOnAWTParentDirectDef [junit] SLOCK [T main @ 1372945360075 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] ------------- ---------------- --------------- [junit] [junit] Testcase: testWindowParenting01NewtChildOnAWTParentLayouted took 3.757 sec [junit] Testcase: testWindowParenting02NewtChildOnAWTParentLayoutedDef took 2.39 sec [junit] Testcase: testWindowParenting03NewtChildOnAWTParentDirect took 1.627 sec [junit] Testcase: testWindowParenting04NewtChildOnAWTParentDirectDef took 1.674 sec [junit] Tests run: 4, Failures: 0, Errors: 0, Time elapsed: 9.609 sec [junit] [junit] ------------- Standard Error ----------------- [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372945350546 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02AWT - testWindowParenting01NewtChildOnAWTParentLayouted [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.init ... [junit] GearsES2 init on Thread[main-Display-.x11_:0-1-EDT-1,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@70cba08c [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4899812e [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@55f0183e [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.init FIN [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 543x404, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 543x404, swapInterval 1, drawable 0x3e00002 [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945351874 d 153ms]] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 543x404, swapInterval 1, drawable 0x3e00002 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 543x404, swapInterval 1, drawable 0x3e00002 [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945352035 d 5ms]] [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 543x404, swapInterval 1, drawable 0x3e00002 [junit] WindowUpdateEvent[[ 0 / 0 543 x 404 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945352084 d 57ms]]] [junit] Thread[main,5,main] GearsES2.display 543x404, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 549x407, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3e00002 [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945352177 d 11ms]] [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3e00002 [junit] WindowUpdateEvent[[ 0 / 0 549 x 407 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945352190 d 24ms]]] [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3e00002 [junit] WindowUpdateEvent[[ 0 / 0 549 x 407 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945352207 d 38ms]]] [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 549x407, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3e00002 [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945352808 d 5ms]] [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945352814 d 0ms]] [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 549x407, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3e00002 [junit] WindowUpdateEvent[[ 0 / 0 549 x 407 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945352807 d 13ms]]] [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3e00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3e00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3e00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3e00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3e00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3e00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3e00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3e00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3e00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3e00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3e00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3e00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3e00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3e00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3e00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3e00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3e00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3e00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3e00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3e00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3e00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3e00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3e00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3e00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3e00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3e00002 [junit] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945354274 d 0ms]] [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose ... [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose FIN [junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945354286 d 0ms]] [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02AWT - testWindowParenting01NewtChildOnAWTParentLayouted [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02AWT - testWindowParenting02NewtChildOnAWTParentLayoutedDef [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945354489 d 0ms]] [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.init ... [junit] GearsES2 init on Thread[main-Display-.x11_:0-2-EDT-1,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2dbdacbe [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7f980567 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@558aeea2 [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.init FIN [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 549x407, swapInterval 1, drawable 0x3c00002 [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3c00002 [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945354490 d 91ms]] [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945354581 d 0ms]] [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 549x407, swapInterval 1, drawable 0x3c00002 [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3c00002 [junit] WindowUpdateEvent[[ 0 / 0 549 x 407 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945354489 d 94ms]]] [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3c00002 [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3c00002 [junit] WindowUpdateEvent[[ 0 / 0 549 x 407 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945354585 d 20ms]]] [junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945354891 d 0ms]] [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 549x407, swapInterval 1, drawable 0x3c00002 [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3c00002 [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945355218 d 5ms]] [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945355224 d 0ms]] [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 549x407, swapInterval 1, drawable 0x3c00002 [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3c00002 [junit] WindowUpdateEvent[[ 0 / 0 549 x 407 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945355218 d 9ms]]] [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3c00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3c00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3c00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3c00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3c00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3c00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3c00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3c00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3c00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3c00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3c00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3c00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3c00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3c00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3c00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3c00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3c00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3c00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3c00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3c00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3c00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3c00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3c00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3c00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3c00002 [junit] Thread[main,5,main] GearsES2.display 549x407, swapInterval 1, drawable 0x3c00002 [junit] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945356678 d 0ms]] [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose ... [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose FIN [junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945356686 d 0ms]] [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02AWT - testWindowParenting02NewtChildOnAWTParentLayoutedDef [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02AWT - testWindowParenting03NewtChildOnAWTParentDirect [junit] Thread[main-Display-.x11_:0-3-EDT-1,5,main] GearsES2.init ... [junit] GearsES2 init on Thread[main-Display-.x11_:0-3-EDT-1,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@33f46cf7 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@741de6c6 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@571a0cb8 [junit] Thread[main-Display-.x11_:0-3-EDT-1,5,main] GearsES2.init FIN [junit] Thread[main-Display-.x11_:0-3-EDT-1,5,main] GearsES2.reshape 0/0 630x450, swapInterval 1, drawable 0x3e00005 [junit] Thread[main-Display-.x11_:0-3-EDT-1,5,main] GearsES2.display 630x450, swapInterval 1, drawable 0x3e00005 [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945356765 d 52ms]] [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 630x450, swapInterval 1, drawable 0x3e00005 [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 630x450, swapInterval 1, drawable 0x3e00005 [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945356817 d 6ms]] [junit] Thread[main,5,main] GearsES2.display 630x450, swapInterval 1, drawable 0x3e00005 [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945356884 d 0ms]] [junit] Thread[main-Display-.x11_:0-3-EDT-1,5,main] GearsES2.reshape 0/0 636x453, swapInterval 1, drawable 0x3e00005 [junit] Thread[main-Display-.x11_:0-3-EDT-1,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3e00005 [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945356886 d 8ms]] [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3e00005 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3e00005 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3e00005 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3e00005 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3e00005 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3e00005 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3e00005 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3e00005 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3e00005 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3e00005 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3e00005 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3e00005 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3e00005 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3e00005 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3e00005 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3e00005 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3e00005 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3e00005 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3e00005 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3e00005 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3e00005 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3e00005 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3e00005 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3e00005 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3e00005 [junit] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945358314 d 0ms]] [junit] Thread[main-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose ... [junit] Thread[main-Display-.x11_:0-3-EDT-1,5,main] GearsES2.dispose FIN [junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945358323 d 0ms]] [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02AWT - testWindowParenting03NewtChildOnAWTParentDirect [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02AWT - testWindowParenting04NewtChildOnAWTParentDirectDef [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945358435 d 0ms]] [junit] Thread[main-Display-.x11_:0-4-EDT-1,5,main] GearsES2.init ... [junit] GearsES2 init on Thread[main-Display-.x11_:0-4-EDT-1,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3ff93f03 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@497fec5 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@16d739de [junit] Thread[main-Display-.x11_:0-4-EDT-1,5,main] GearsES2.init FIN [junit] Thread[main-Display-.x11_:0-4-EDT-1,5,main] GearsES2.reshape 0/0 636x453, swapInterval 1, drawable 0x3c00004 [junit] Thread[main-Display-.x11_:0-4-EDT-1,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3c00004 [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945358435 d 83ms]] [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945358519 d 0ms]] [junit] Thread[main-Display-.x11_:0-4-EDT-1,5,main] GearsES2.reshape 0/0 636x453, swapInterval 1, drawable 0x3c00004 [junit] Thread[main-Display-.x11_:0-4-EDT-1,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3c00004 [junit] WindowUpdateEvent[[ 0 / 0 636 x 453 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945358434 d 89ms]]] [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3c00004 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3c00004 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3c00004 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3c00004 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3c00004 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3c00004 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3c00004 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3c00004 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3c00004 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3c00004 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3c00004 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3c00004 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3c00004 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3c00004 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3c00004 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3c00004 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3c00004 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3c00004 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3c00004 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3c00004 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3c00004 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3c00004 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3c00004 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3c00004 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3c00004 [junit] Thread[main,5,main] GearsES2.display 636x453, swapInterval 1, drawable 0x3c00004 [junit] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945359982 d 0ms]] [junit] Thread[main-Display-.x11_:0-4-EDT-1,5,main] GearsES2.dispose ... [junit] Thread[main-Display-.x11_:0-4-EDT-1,5,main] GearsES2.dispose FIN [junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945359997 d 0ms]] [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02AWT - testWindowParenting04NewtChildOnAWTParentDirectDef [junit] SLOCK [T main @ 1372945360075 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] ------------- ---------------- --------------- [junit] Testsuite: com.jogamp.opengl.test.junit.newt.parenting.TestParenting03AWT [junit] Testsuite: com.jogamp.opengl.test.junit.newt.parenting.TestParenting03AWT [junit] SLOCK [T main @ 1372945360948 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372945365954 ms +++ localhost/127.0.0.1:59999 - Locked within 5009 ms, 6 attempts [junit] libEGL warning: DRI2: failed to authenticate [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting03AWT - testWindowParenting1AWTOneNewtChilds01 [junit] ******* Cont1 setVisible [junit] ******* Cont2 setVisible [junit] ******* Frame setVisible [junit] Thread[main-AWTAnimator,5,main] GearsES2.init ... [junit] GearsES2 init on Thread[main-AWTAnimator,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@310ccf09 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3fec7107 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3bf0a35a [junit] Thread[main-AWTAnimator,5,main] GearsES2.init FIN [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 400x278, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 400x281, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose ... [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting03AWT - testWindowParenting1AWTOneNewtChilds01 [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting03AWT - testWindowParenting1AWTTwoNewtChilds01 [junit] ******* Cont1 setVisible [junit] ******* Cont2 setVisible [junit] ******* Frame setVisible [junit] Thread[main-AWTAnimator,5,main] GearsES2.init ... [junit] GearsES2 init on Thread[main-AWTAnimator,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7e1b0beb [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@21abb1fb [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@f31e702 [junit] Thread[main-AWTAnimator,5,main] GearsES2.init FIN [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 400x278, swapInterval 1, drawable 0x3c00002 [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 400x281, swapInterval 1, drawable 0x3c00002 [junit] Thread[main-AWTAnimator,5,main] GearsES2.init ... [junit] GearsES2 init on Thread[main-AWTAnimator,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5d473d44 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@70076b33 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@770f1aba [junit] Thread[main-AWTAnimator,5,main] GearsES2.init FIN [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 400x281, swapInterval 1, drawable 0x3c00004 [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose ... [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose FIN [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose ... [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting03AWT - testWindowParenting1AWTTwoNewtChilds01 [junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 9.85 sec [junit] ------------- Standard Error ----------------- [junit] SLOCK [T main @ 1372945360948 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372945365954 ms +++ localhost/127.0.0.1:59999 - Locked within 5009 ms, 6 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting03AWT - testWindowParenting1AWTOneNewtChilds01 [junit] ******* Cont1 setVisible [junit] ******* Cont2 setVisible [junit] ******* Frame setVisible [junit] Thread[main-AWTAnimator,5,main] GearsES2.init ... [junit] GearsES2 init on Thread[main-AWTAnimator,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@310ccf09 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3fec7107 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3bf0a35a [junit] Thread[main-AWTAnimator,5,main] GearsES2.init FIN [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 400x278, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 400x281, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose ... [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting03AWT - testWindowParenting1AWTOneNewtChilds01 [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting03AWT - testWindowParenting1AWTTwoNewtChilds01 [junit] ******* Cont1 setVisible [junit] ******* Cont2 setVisible [junit] ******* Frame setVisible [junit] Thread[main-AWTAnimator,5,main] GearsES2.init ... [junit] GearsES2 init on Thread[main-AWTAnimator,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7e1b0beb [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@21abb1fb [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@f31e702 [junit] Thread[main-AWTAnimator,5,main] GearsES2.init FIN [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 400x278, swapInterval 1, drawable 0x3c00002 [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 400x281, swapInterval 1, drawable 0x3c00002 [junit] Thread[main-AWTAnimator,5,main] GearsES2.init ... [junit] GearsES2 init on Thread[main-AWTAnimator,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5d473d44 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@70076b33 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@770f1aba [junit] Thread[main-AWTAnimator,5,main] GearsES2.init FIN [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 400x281, swapInterval 1, drawable 0x3c00004 [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose ... [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose FIN [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose ... [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting03AWT - testWindowParenting1AWTTwoNewtChilds01 [junit] SLOCK [T main @ 1372945370722 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] ------------- ---------------- --------------- [junit] [junit] Testcase: testWindowParenting1AWTOneNewtChilds01 took 1.429 sec [junit] Testcase: testWindowParenting1AWTTwoNewtChilds01 took 2.118 sec [junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 9.85 sec [junit] [junit] ------------- Standard Error ----------------- [junit] SLOCK [T main @ 1372945360948 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372945365954 ms +++ localhost/127.0.0.1:59999 - Locked within 5009 ms, 6 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting03AWT - testWindowParenting1AWTOneNewtChilds01 [junit] ******* Cont1 setVisible [junit] ******* Cont2 setVisible [junit] ******* Frame setVisible [junit] SLOCK [T main @ 1372945370722 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] Thread[main-AWTAnimator,5,main] GearsES2.init ... [junit] GearsES2 init on Thread[main-AWTAnimator,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@310ccf09 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3fec7107 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3bf0a35a [junit] Thread[main-AWTAnimator,5,main] GearsES2.init FIN [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 400x278, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 400x281, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose ... [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting03AWT - testWindowParenting1AWTOneNewtChilds01 [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting03AWT - testWindowParenting1AWTTwoNewtChilds01 [junit] ******* Cont1 setVisible [junit] ******* Cont2 setVisible [junit] ******* Frame setVisible [junit] Thread[main-AWTAnimator,5,main] GearsES2.init ... [junit] GearsES2 init on Thread[main-AWTAnimator,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7e1b0beb [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@21abb1fb [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@f31e702 [junit] Thread[main-AWTAnimator,5,main] GearsES2.init FIN [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 400x278, swapInterval 1, drawable 0x3c00002 [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 400x281, swapInterval 1, drawable 0x3c00002 [junit] Thread[main-AWTAnimator,5,main] GearsES2.init ... [junit] GearsES2 init on Thread[main-AWTAnimator,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5d473d44 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@70076b33 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@770f1aba [junit] Thread[main-AWTAnimator,5,main] GearsES2.init FIN [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 400x281, swapInterval 1, drawable 0x3c00004 [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose ... [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose FIN [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose ... [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting03AWT - testWindowParenting1AWTTwoNewtChilds01 [junit] SLOCK [T main @ 1372945370722 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] ------------- ---------------- --------------- [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] Testsuite: com.jogamp.opengl.test.junit.newt.parenting.TestParenting04AWT [junit] SLOCK [T main @ 1372945371588 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts [junit] Testsuite: com.jogamp.opengl.test.junit.newt.parenting.TestParenting04AWT [junit] libEGL warning: DRI2: failed to authenticate [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting04AWT - winHopFrame2FrameDirectHop [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.init ... [junit] RedSquareES2 init on Thread[main-Display-.x11_:0-1-EDT-1,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] ShaderState: attachShaderProgram: -1 -> 1 (enable: true) [junit] null [junit] ShaderProgram[id=1, linked=false, inUse=false, program: 1, [junit] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source] [junit] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.init FIN [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.reshape 0/0 309x327, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.reshape FIN [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.init ... [junit] GearsES2 init on Thread[main-Display-.x11_:0-1-EDT-1,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@581ca586 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@40b72d9b [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3a133c4e [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.init FIN [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 309x327, swapInterval 1, drawable 0x3e00004 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 309x327, swapInterval 1, drawable 0x3e00004 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 309x327, swapInterval 1, drawable 0x3e00004 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 309x327, swapInterval 1, drawable 0x3e00004 [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 309x327, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 309x327, swapInterval 1, drawable 0x3e00004 [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 309x327, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 309x327, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 309x327, swapInterval 1, drawable 0x3e00004 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.dispose ... [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.dispose FIN [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose ... [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting04AWT - winHopFrame2FrameDirectHop [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting04AWT - winHopFrame2FrameDetachFirst [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.init ... [junit] RedSquareES2 init on Thread[main-Display-.x11_:0-2-EDT-1,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] ShaderState: attachShaderProgram: -1 -> 3 (enable: true) [junit] null [junit] ShaderProgram[id=3, linked=false, inUse=false, program: 1, [junit] ShaderCode[id=5, type=VERTEX_SHADER, valid=true, shader: 2, source] [junit] ShaderCode[id=6, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.init FIN [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.reshape 0/0 303x324, swapInterval 1, drawable 0x4400004 [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.reshape FIN [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.reshape 0/0 303x324, swapInterval 1, drawable 0x4400004 [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.reshape FIN [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.reshape 0/0 309x327, swapInterval 1, drawable 0x4400004 [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.reshape FIN [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.init ... [junit] GearsES2 init on Thread[main-Display-.x11_:0-2-EDT-1,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@573f17b0 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6f2c508f [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@465d154e [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.init FIN [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 309x327, swapInterval 1, drawable 0x4400006 [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 309x327, swapInterval 1, drawable 0x4400006 [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 309x327, swapInterval 1, drawable 0x4400006 [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 309x327, swapInterval 1, drawable 0x4400006 [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 309x327, swapInterval 1, drawable 0x4400006 [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 309x327, swapInterval 1, drawable 0x4400004 [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 309x327, swapInterval 1, drawable 0x4400004 [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 309x327, swapInterval 1, drawable 0x4400006 [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.dispose ... [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.dispose FIN [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose ... [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting04AWT - winHopFrame2FrameDetachFirst [junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 7.836 sec [junit] ------------- Standard Error ----------------- [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372945371588 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting04AWT - winHopFrame2FrameDirectHop [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.init ... [junit] RedSquareES2 init on Thread[main-Display-.x11_:0-1-EDT-1,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] ShaderState: attachShaderProgram: -1 -> 1 (enable: true) [junit] null [junit] ShaderProgram[id=1, linked=false, inUse=false, program: 1, [junit] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source] [junit] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.init FIN [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.reshape 0/0 309x327, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.reshape FIN [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.init ... [junit] GearsES2 init on Thread[main-Display-.x11_:0-1-EDT-1,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@581ca586 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@40b72d9b [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3a133c4e [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.init FIN [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 309x327, swapInterval 1, drawable 0x3e00004 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 309x327, swapInterval 1, drawable 0x3e00004 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 309x327, swapInterval 1, drawable 0x3e00004 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 309x327, swapInterval 1, drawable 0x3e00004 [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 309x327, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 309x327, swapInterval 1, drawable 0x3e00004 [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 309x327, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 309x327, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 309x327, swapInterval 1, drawable 0x3e00004 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.dispose ... [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.dispose FIN [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose ... [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting04AWT - winHopFrame2FrameDirectHop [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting04AWT - winHopFrame2FrameDetachFirst [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.init ... [junit] RedSquareES2 init on Thread[main-Display-.x11_:0-2-EDT-1,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] ShaderState: attachShaderProgram: -1 -> 3 (enable: true) [junit] null [junit] ShaderProgram[id=3, linked=false, inUse=false, program: 1, [junit] ShaderCode[id=5, type=VERTEX_SHADER, valid=true, shader: 2, source] [junit] ShaderCode[id=6, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.init FIN [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.reshape 0/0 303x324, swapInterval 1, drawable 0x4400004 [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.reshape FIN [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.reshape 0/0 303x324, swapInterval 1, drawable 0x4400004 [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.reshape FIN [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.reshape 0/0 309x327, swapInterval 1, drawable 0x4400004 [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.reshape FIN [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.init ... [junit] GearsES2 init on Thread[main-Display-.x11_:0-2-EDT-1,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@573f17b0 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6f2c508f [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@465d154e [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.init FIN [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 309x327, swapInterval 1, drawable 0x4400006 [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 309x327, swapInterval 1, drawable 0x4400006 [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 309x327, swapInterval 1, drawable 0x4400006 [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 309x327, swapInterval 1, drawable 0x4400006 [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 309x327, swapInterval 1, drawable 0x4400006 [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 309x327, swapInterval 1, drawable 0x4400004 [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 309x327, swapInterval 1, drawable 0x4400004 [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 309x327, swapInterval 1, drawable 0x4400006 [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.dispose ... [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.dispose FIN [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose ... [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting04AWT - winHopFrame2FrameDetachFirst [junit] SLOCK [T main @ 1372945379346 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] ------------- ---------------- --------------- [junit] [junit] Testcase: winHopFrame2FrameDirectHop took 3.606 sec [junit] Testcase: winHopFrame2FrameDetachFirst took 2.95 sec [junit] SLOCK [T main @ 1372945379346 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 7.836 sec [junit] [junit] ------------- Standard Error ----------------- [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372945371588 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting04AWT - winHopFrame2FrameDirectHop [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.init ... [junit] RedSquareES2 init on Thread[main-Display-.x11_:0-1-EDT-1,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] ShaderState: attachShaderProgram: -1 -> 1 (enable: true) [junit] null [junit] ShaderProgram[id=1, linked=false, inUse=false, program: 1, [junit] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source] [junit] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.init FIN [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.reshape 0/0 309x327, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.reshape FIN [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.init ... [junit] GearsES2 init on Thread[main-Display-.x11_:0-1-EDT-1,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@581ca586 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@40b72d9b [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3a133c4e [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.init FIN [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 309x327, swapInterval 1, drawable 0x3e00004 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 309x327, swapInterval 1, drawable 0x3e00004 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.reshape 0/0 309x327, swapInterval 1, drawable 0x3e00004 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.display 309x327, swapInterval 1, drawable 0x3e00004 [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 309x327, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 309x327, swapInterval 1, drawable 0x3e00004 [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 309x327, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 309x327, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 309x327, swapInterval 1, drawable 0x3e00004 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.dispose ... [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.dispose FIN [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose ... [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting04AWT - winHopFrame2FrameDirectHop [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting04AWT - winHopFrame2FrameDetachFirst [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.init ... [junit] RedSquareES2 init on Thread[main-Display-.x11_:0-2-EDT-1,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] ShaderState: attachShaderProgram: -1 -> 3 (enable: true) [junit] null [junit] ShaderProgram[id=3, linked=false, inUse=false, program: 1, [junit] ShaderCode[id=5, type=VERTEX_SHADER, valid=true, shader: 2, source] [junit] ShaderCode[id=6, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.init FIN [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.reshape 0/0 303x324, swapInterval 1, drawable 0x4400004 [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.reshape FIN [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.reshape 0/0 303x324, swapInterval 1, drawable 0x4400004 [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.reshape FIN [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.reshape 0/0 309x327, swapInterval 1, drawable 0x4400004 [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.reshape FIN [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.init ... [junit] GearsES2 init on Thread[main-Display-.x11_:0-2-EDT-1,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@573f17b0 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6f2c508f [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@465d154e [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.init FIN [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 309x327, swapInterval 1, drawable 0x4400006 [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 309x327, swapInterval 1, drawable 0x4400006 [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.reshape 0/0 309x327, swapInterval 1, drawable 0x4400006 [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.display 309x327, swapInterval 1, drawable 0x4400006 [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 309x327, swapInterval 1, drawable 0x4400006 [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 309x327, swapInterval 1, drawable 0x4400004 [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 309x327, swapInterval 1, drawable 0x4400004 [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 309x327, swapInterval 1, drawable 0x4400006 [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.dispose ... [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] RedSquareES2.dispose FIN [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose ... [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting04AWT - winHopFrame2FrameDetachFirst [junit] SLOCK [T main @ 1372945379346 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] ------------- ---------------- --------------- [junit] Testsuite: com.jogamp.opengl.test.junit.newt.parenting.TestParentingFocusTraversal01AWT [junit] Testsuite: com.jogamp.opengl.test.junit.newt.parenting.TestParentingFocusTraversal01AWT [junit] SLOCK [T main @ 1372945380244 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372945411277 ms +++ localhost/127.0.0.1:59999 - Locked within 31036 ms, 32 attempts [junit] libEGL warning: DRI2: failed to authenticate [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParentingFocusTraversal01AWT - testWindowParentingAWTFocusTraversal01Onscreen [junit] FTKL.fwd-keys: ctrl pressed TAB [junit] FTKL.fwd-keys: pressed TAB [junit] FTKL.bwd-keys: shift ctrl pressed TAB [junit] FTKL.bwd-keys: pressed BACK_SPACE [junit] FTKL.bwd-keys: shift pressed TAB [junit] ******** clearAWTFocus.0 [junit] Thread[main-AWTAnimator,5,main] GearsES2.init ... [junit] GearsES2 init on Thread[main-AWTAnimator,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] ******** clearAWTFocus.X [junit] toFront: robot pos: 150x150 [junit] FOCUS AWT GAINED PERM [fc 1]: WEST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=null,cause=ACTIVATION] on java.awt.Button[button0,2,23,48x275,label=WEST] [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@23f96f01 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4ce6bd1a [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@40891d67 [junit] Thread[main-AWTAnimator,5,main] GearsES2.init FIN [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 197x270, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 203x275, swapInterval 1, drawable 0x3e00002 [junit] FOCUS AWT LOST PERM [fc -1]: WEST, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=java.awt.Frame[frame0,0,0,300x300,layout=java.awt.BorderLayout,title=AWT Parent Frame,resizable,normal],cause=UNKNOWN] on java.awt.Button[button0,2,23,48x275,label=WEST] [junit] centerMouse: robot pos: 26x161, onTitleBarIfWindow: true [junit] FOCUS AWT GAINED PERM [fc 1]: WEST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=java.awt.Frame[frame0,0,0,300x300,layout=java.awt.BorderLayout,title=AWT Parent Frame,resizable,normal],cause=MOUSE_EVENT] on java.awt.Button[button0,2,23,48x275,label=WEST] [junit] requestFocus: click, d: 501 ms [junit] FOCUS AWT LOST PERM [fc -1]: WEST, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,50,23,203x275],cause=TRAVERSAL_FORWARD] on java.awt.Button[button0,2,23,48x275,label=WEST] [junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945414236 d 0ms]] [junit] KEY NEWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 0x9, sym 0x9, char ' ' (0x9), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945414271 d 1ms]]] [junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945414824 d 0ms]] [junit] FOCUS AWT GAINED PERM [fc 1]: EAST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=null,cause=ACTIVATION] on java.awt.Button[button1,253,23,45x275,label=EAST] [junit] FOCUS AWT LOST PERM [fc -1]: EAST, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,50,23,203x275],cause=TRAVERSAL_BACKWARD] on java.awt.Button[button1,253,23,45x275,label=EAST] [junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945415329 d 0ms]] [junit] KEY NEWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 0x8, sym 0x8, char '' (0x8), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945415380 d 0ms]]] [junit] FOCUS AWT GAINED PERM [fc 1]: WEST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=null,cause=ACTIVATION] on java.awt.Button[button0,2,23,48x275,label=WEST] [junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945415934 d 0ms]] [junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945416332 d 0ms]] [junit] FOCUS AWT LOST PERM [fc -1]: WEST, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,50,23,203x275],cause=UNKNOWN] on java.awt.Button[button0,2,23,48x275,label=WEST] [junit] FOCUS AWT GAINED PERM [fc 1]: WEST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=null,cause=ACTIVATION] on java.awt.Button[button0,2,23,48x275,label=WEST] [junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945416780 d 0ms]] [junit] FOCUS AWT LOST PERM [fc -1]: WEST, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,50,23,203x275],cause=UNKNOWN] on java.awt.Button[button0,2,23,48x275,label=WEST] [junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945417038 d 0ms]] [junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945417346 d 0ms]] [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose ... [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParentingFocusTraversal01AWT - testWindowParentingAWTFocusTraversal01Onscreen [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParentingFocusTraversal01AWT - testWindowParentingAWTFocusTraversal02Offscreen [junit] FTKL.fwd-keys: ctrl pressed TAB [junit] FTKL.fwd-keys: pressed TAB [junit] FTKL.bwd-keys: shift ctrl pressed TAB [junit] FTKL.bwd-keys: pressed BACK_SPACE [junit] FTKL.bwd-keys: shift pressed TAB [junit] ******** clearAWTFocus.0 [junit] FOCUS AWT GAINED PERM [fc 1]: WEST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=null,cause=ACTIVATION] on java.awt.Button[button2,2,23,48x275,label=WEST] [junit] Thread[main-AWTAnimator,5,main] GearsES2.init ... [junit] GearsES2 init on Thread[main-AWTAnimator,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@39c8704e [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@16452e85 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@17f1292f [junit] Thread[main-AWTAnimator,5,main] GearsES2.init FIN [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 203x275, swapInterval 1, drawable 0x3e00004 [junit] ******** clearAWTFocus.X [junit] toFront: robot pos: 150x150 [junit] FOCUS AWT LOST PERM [fc -1]: WEST, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=java.awt.Frame[frame1,0,0,300x300,layout=java.awt.BorderLayout,title=AWT Parent Frame,resizable,normal],cause=UNKNOWN] on java.awt.Button[button2,2,23,48x275,label=WEST] [junit] centerMouse: robot pos: 26x161, onTitleBarIfWindow: true [junit] FOCUS AWT GAINED PERM [fc 1]: WEST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=java.awt.Frame[frame1,0,0,300x300,layout=java.awt.BorderLayout,title=AWT Parent Frame,resizable,normal],cause=MOUSE_EVENT] on java.awt.Button[button2,2,23,48x275,label=WEST] [junit] requestFocus: click, d: 501 ms [junit] FOCUS AWT LOST PERM [fc -1]: WEST, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas1,50,23,203x275],cause=TRAVERSAL_FORWARD] on java.awt.Button[button2,2,23,48x275,label=WEST] [junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945418809 d 0ms]] [junit] KEY NEWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 0x9, sym 0x9, char ' ' (0x9), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945418820 d 0ms]]] [junit] FOCUS AWT GAINED PERM [fc 1]: EAST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=null,cause=ACTIVATION] on java.awt.Button[button3,253,23,45x275,label=EAST] [junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945419371 d 0ms]] [junit] FOCUS AWT LOST PERM [fc -1]: EAST, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas1,50,23,203x275],cause=TRAVERSAL_BACKWARD] on java.awt.Button[button3,253,23,45x275,label=EAST] [junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945419927 d 0ms]] [junit] FOCUS AWT GAINED PERM [fc 1]: WEST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=null,cause=ACTIVATION] on java.awt.Button[button2,2,23,48x275,label=WEST] [junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945420478 d 0ms]] [junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945420875 d 0ms]] [junit] FOCUS AWT LOST PERM [fc -1]: WEST, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas1,50,23,203x275],cause=UNKNOWN] on java.awt.Button[button2,2,23,48x275,label=WEST] [junit] FOCUS AWT GAINED PERM [fc 1]: WEST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=null,cause=ACTIVATION] on java.awt.Button[button2,2,23,48x275,label=WEST] [junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945421302 d 1ms]] [junit] FOCUS AWT LOST PERM [fc -1]: WEST, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas1,50,23,203x275],cause=UNKNOWN] on java.awt.Button[button2,2,23,48x275,label=WEST] [junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945421579 d 0ms]] [junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945421884 d 0ms]] [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose ... [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParentingFocusTraversal01AWT - testWindowParentingAWTFocusTraversal02Offscreen [junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 41.829 sec [junit] ------------- Standard Error ----------------- [junit] SLOCK [T main @ 1372945380244 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372945411277 ms +++ localhost/127.0.0.1:59999 - Locked within 31036 ms, 32 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParentingFocusTraversal01AWT - testWindowParentingAWTFocusTraversal01Onscreen [junit] FTKL.fwd-keys: ctrl pressed TAB [junit] FTKL.fwd-keys: pressed TAB [junit] FTKL.bwd-keys: shift ctrl pressed TAB [junit] FTKL.bwd-keys: pressed BACK_SPACE [junit] FTKL.bwd-keys: shift pressed TAB [junit] ******** clearAWTFocus.0 [junit] Thread[main-AWTAnimator,5,main] GearsES2.init ... [junit] GearsES2 init on Thread[main-AWTAnimator,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] SLOCK [T main @ 1372945421996 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] ******** clearAWTFocus.X [junit] toFront: robot pos: 150x150 [junit] FOCUS AWT GAINED PERM [fc 1]: WEST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=null,cause=ACTIVATION] on java.awt.Button[button0,2,23,48x275,label=WEST] [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@23f96f01 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4ce6bd1a [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@40891d67 [junit] Thread[main-AWTAnimator,5,main] GearsES2.init FIN [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 197x270, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 203x275, swapInterval 1, drawable 0x3e00002 [junit] FOCUS AWT LOST PERM [fc -1]: WEST, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=java.awt.Frame[frame0,0,0,300x300,layout=java.awt.BorderLayout,title=AWT Parent Frame,resizable,normal],cause=UNKNOWN] on java.awt.Button[button0,2,23,48x275,label=WEST] [junit] centerMouse: robot pos: 26x161, onTitleBarIfWindow: true [junit] FOCUS AWT GAINED PERM [fc 1]: WEST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=java.awt.Frame[frame0,0,0,300x300,layout=java.awt.BorderLayout,title=AWT Parent Frame,resizable,normal],cause=MOUSE_EVENT] on java.awt.Button[button0,2,23,48x275,label=WEST] [junit] requestFocus: click, d: 501 ms [junit] FOCUS AWT LOST PERM [fc -1]: WEST, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,50,23,203x275],cause=TRAVERSAL_FORWARD] on java.awt.Button[button0,2,23,48x275,label=WEST] [junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945414236 d 0ms]] [junit] KEY NEWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 0x9, sym 0x9, char ' ' (0x9), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945414271 d 1ms]]] [junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945414824 d 0ms]] [junit] FOCUS AWT GAINED PERM [fc 1]: EAST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=null,cause=ACTIVATION] on java.awt.Button[button1,253,23,45x275,label=EAST] [junit] FOCUS AWT LOST PERM [fc -1]: EAST, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,50,23,203x275],cause=TRAVERSAL_BACKWARD] on java.awt.Button[button1,253,23,45x275,label=EAST] [junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945415329 d 0ms]] [junit] KEY NEWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 0x8, sym 0x8, char '' (0x8), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945415380 d 0ms]]] [junit] FOCUS AWT GAINED PERM [fc 1]: WEST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=null,cause=ACTIVATION] on java.awt.Button[button0,2,23,48x275,label=WEST] [junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945415934 d 0ms]] [junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945416332 d 0ms]] [junit] FOCUS AWT LOST PERM [fc -1]: WEST, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,50,23,203x275],cause=UNKNOWN] on java.awt.Button[button0,2,23,48x275,label=WEST] [junit] FOCUS AWT GAINED PERM [fc 1]: WEST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=null,cause=ACTIVATION] on java.awt.Button[button0,2,23,48x275,label=WEST] [junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945416780 d 0ms]] [junit] FOCUS AWT LOST PERM [fc -1]: WEST, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,50,23,203x275],cause=UNKNOWN] on java.awt.Button[button0,2,23,48x275,label=WEST] [junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945417038 d 0ms]] [junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945417346 d 0ms]] [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose ... [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParentingFocusTraversal01AWT - testWindowParentingAWTFocusTraversal01Onscreen [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParentingFocusTraversal01AWT - testWindowParentingAWTFocusTraversal02Offscreen [junit] FTKL.fwd-keys: ctrl pressed TAB [junit] FTKL.fwd-keys: pressed TAB [junit] FTKL.bwd-keys: shift ctrl pressed TAB [junit] FTKL.bwd-keys: pressed BACK_SPACE [junit] FTKL.bwd-keys: shift pressed TAB [junit] ******** clearAWTFocus.0 [junit] FOCUS AWT GAINED PERM [fc 1]: WEST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=null,cause=ACTIVATION] on java.awt.Button[button2,2,23,48x275,label=WEST] [junit] Thread[main-AWTAnimator,5,main] GearsES2.init ... [junit] GearsES2 init on Thread[main-AWTAnimator,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@39c8704e [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@16452e85 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@17f1292f [junit] Thread[main-AWTAnimator,5,main] GearsES2.init FIN [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 203x275, swapInterval 1, drawable 0x3e00004 [junit] ******** clearAWTFocus.X [junit] toFront: robot pos: 150x150 [junit] FOCUS AWT LOST PERM [fc -1]: WEST, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=java.awt.Frame[frame1,0,0,300x300,layout=java.awt.BorderLayout,title=AWT Parent Frame,resizable,normal],cause=UNKNOWN] on java.awt.Button[button2,2,23,48x275,label=WEST] [junit] centerMouse: robot pos: 26x161, onTitleBarIfWindow: true [junit] FOCUS AWT GAINED PERM [fc 1]: WEST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=java.awt.Frame[frame1,0,0,300x300,layout=java.awt.BorderLayout,title=AWT Parent Frame,resizable,normal],cause=MOUSE_EVENT] on java.awt.Button[button2,2,23,48x275,label=WEST] [junit] requestFocus: click, d: 501 ms [junit] FOCUS AWT LOST PERM [fc -1]: WEST, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas1,50,23,203x275],cause=TRAVERSAL_FORWARD] on java.awt.Button[button2,2,23,48x275,label=WEST] [junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945418809 d 0ms]] [junit] KEY NEWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 0x9, sym 0x9, char ' ' (0x9), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945418820 d 0ms]]] [junit] FOCUS AWT GAINED PERM [fc 1]: EAST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=null,cause=ACTIVATION] on java.awt.Button[button3,253,23,45x275,label=EAST] [junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945419371 d 0ms]] [junit] FOCUS AWT LOST PERM [fc -1]: EAST, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas1,50,23,203x275],cause=TRAVERSAL_BACKWARD] on java.awt.Button[button3,253,23,45x275,label=EAST] [junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945419927 d 0ms]] [junit] FOCUS AWT GAINED PERM [fc 1]: WEST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=null,cause=ACTIVATION] on java.awt.Button[button2,2,23,48x275,label=WEST] [junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945420478 d 0ms]] [junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945420875 d 0ms]] [junit] FOCUS AWT LOST PERM [fc -1]: WEST, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas1,50,23,203x275],cause=UNKNOWN] on java.awt.Button[button2,2,23,48x275,label=WEST] [junit] FOCUS AWT GAINED PERM [fc 1]: WEST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=null,cause=ACTIVATION] on java.awt.Button[button2,2,23,48x275,label=WEST] [junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945421302 d 1ms]] [junit] FOCUS AWT LOST PERM [fc -1]: WEST, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas1,50,23,203x275],cause=UNKNOWN] on java.awt.Button[button2,2,23,48x275,label=WEST] [junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945421579 d 0ms]] [junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945421884 d 0ms]] [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose ... [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParentingFocusTraversal01AWT - testWindowParentingAWTFocusTraversal02Offscreen [junit] SLOCK [T main @ 1372945421996 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] ------------- ---------------- --------------- [junit] [junit] Testcase: testWindowParentingAWTFocusTraversal01Onscreen took 4.784 sec [junit] Testcase: testWindowParentingAWTFocusTraversal02Offscreen took 4.527 sec [junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 41.829 sec [junit] [junit] ------------- Standard Error ----------------- [junit] SLOCK [T main @ 1372945380244 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372945411277 ms +++ localhost/127.0.0.1:59999 - Locked within 31036 ms, 32 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParentingFocusTraversal01AWT - testWindowParentingAWTFocusTraversal01Onscreen [junit] FTKL.fwd-keys: ctrl pressed TAB [junit] FTKL.fwd-keys: pressed TAB [junit] FTKL.bwd-keys: shift ctrl pressed TAB [junit] FTKL.bwd-keys: pressed BACK_SPACE [junit] FTKL.bwd-keys: shift pressed TAB [junit] ******** clearAWTFocus.0 [junit] Thread[main-AWTAnimator,5,main] GearsES2.init ... [junit] GearsES2 init on Thread[main-AWTAnimator,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] ******** clearAWTFocus.X [junit] toFront: robot pos: 150x150 [junit] FOCUS AWT GAINED PERM [fc 1]: WEST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=null,cause=ACTIVATION] on java.awt.Button[button0,2,23,48x275,label=WEST] [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@23f96f01 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4ce6bd1a [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@40891d67 [junit] Thread[main-AWTAnimator,5,main] GearsES2.init FIN [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 197x270, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 203x275, swapInterval 1, drawable 0x3e00002 [junit] FOCUS AWT LOST PERM [fc -1]: WEST, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=java.awt.Frame[frame0,0,0,300x300,layout=java.awt.BorderLayout,title=AWT Parent Frame,resizable,normal],cause=UNKNOWN] on java.awt.Button[button0,2,23,48x275,label=WEST] [junit] centerMouse: robot pos: 26x161, onTitleBarIfWindow: true [junit] FOCUS AWT GAINED PERM [fc 1]: WEST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=java.awt.Frame[frame0,0,0,300x300,layout=java.awt.BorderLayout,title=AWT Parent Frame,resizable,normal],cause=MOUSE_EVENT] on java.awt.Button[button0,2,23,48x275,label=WEST] [junit] requestFocus: click, d: 501 ms [junit] FOCUS AWT LOST PERM [fc -1]: WEST, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,50,23,203x275],cause=TRAVERSAL_FORWARD] on java.awt.Button[button0,2,23,48x275,label=WEST] [junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945414236 d 0ms]] [junit] KEY NEWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 0x9, sym 0x9, char ' ' (0x9), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945414271 d 1ms]]] [junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945414824 d 0ms]] [junit] FOCUS AWT GAINED PERM [fc 1]: EAST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=null,cause=ACTIVATION] on java.awt.Button[button1,253,23,45x275,label=EAST] [junit] FOCUS AWT LOST PERM [fc -1]: EAST, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,50,23,203x275],cause=TRAVERSAL_BACKWARD] on java.awt.Button[button1,253,23,45x275,label=EAST] [junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945415329 d 0ms]] [junit] KEY NEWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 0x8, sym 0x8, char '' (0x8), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945415380 d 0ms]]] [junit] FOCUS AWT GAINED PERM [fc 1]: WEST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=null,cause=ACTIVATION] on java.awt.Button[button0,2,23,48x275,label=WEST] [junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945415934 d 0ms]] [junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945416332 d 0ms]] [junit] FOCUS AWT LOST PERM [fc -1]: WEST, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,50,23,203x275],cause=UNKNOWN] on java.awt.Button[button0,2,23,48x275,label=WEST] [junit] FOCUS AWT GAINED PERM [fc 1]: WEST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=null,cause=ACTIVATION] on java.awt.Button[button0,2,23,48x275,label=WEST] [junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945416780 d 0ms]] [junit] FOCUS AWT LOST PERM [fc -1]: WEST, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,50,23,203x275],cause=UNKNOWN] on java.awt.Button[button0,2,23,48x275,label=WEST] [junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945417038 d 0ms]] [junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945417346 d 0ms]] [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose ... [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParentingFocusTraversal01AWT - testWindowParentingAWTFocusTraversal01Onscreen [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParentingFocusTraversal01AWT - testWindowParentingAWTFocusTraversal02Offscreen [junit] FTKL.fwd-keys: ctrl pressed TAB [junit] FTKL.fwd-keys: pressed TAB [junit] FTKL.bwd-keys: shift ctrl pressed TAB [junit] FTKL.bwd-keys: pressed BACK_SPACE [junit] FTKL.bwd-keys: shift pressed TAB [junit] ******** clearAWTFocus.0 [junit] FOCUS AWT GAINED PERM [fc 1]: WEST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=null,cause=ACTIVATION] on java.awt.Button[button2,2,23,48x275,label=WEST] [junit] Thread[main-AWTAnimator,5,main] GearsES2.init ... [junit] GearsES2 init on Thread[main-AWTAnimator,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@39c8704e [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@16452e85 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@17f1292f [junit] Thread[main-AWTAnimator,5,main] GearsES2.init FIN [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 203x275, swapInterval 1, drawable 0x3e00004 [junit] ******** clearAWTFocus.X [junit] toFront: robot pos: 150x150 [junit] FOCUS AWT LOST PERM [fc -1]: WEST, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=java.awt.Frame[frame1,0,0,300x300,layout=java.awt.BorderLayout,title=AWT Parent Frame,resizable,normal],cause=UNKNOWN] on java.awt.Button[button2,2,23,48x275,label=WEST] [junit] centerMouse: robot pos: 26x161, onTitleBarIfWindow: true [junit] FOCUS AWT GAINED PERM [fc 1]: WEST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=java.awt.Frame[frame1,0,0,300x300,layout=java.awt.BorderLayout,title=AWT Parent Frame,resizable,normal],cause=MOUSE_EVENT] on java.awt.Button[button2,2,23,48x275,label=WEST] [junit] requestFocus: click, d: 501 ms [junit] FOCUS AWT LOST PERM [fc -1]: WEST, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas1,50,23,203x275],cause=TRAVERSAL_FORWARD] on java.awt.Button[button2,2,23,48x275,label=WEST] [junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945418809 d 0ms]] [junit] KEY NEWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 0x9, sym 0x9, char ' ' (0x9), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945418820 d 0ms]]] [junit] FOCUS AWT GAINED PERM [fc 1]: EAST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=null,cause=ACTIVATION] on java.awt.Button[button3,253,23,45x275,label=EAST] [junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945419371 d 0ms]] [junit] FOCUS AWT LOST PERM [fc -1]: EAST, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas1,50,23,203x275],cause=TRAVERSAL_BACKWARD] on java.awt.Button[button3,253,23,45x275,label=EAST] [junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945419927 d 0ms]] [junit] FOCUS AWT GAINED PERM [fc 1]: WEST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=null,cause=ACTIVATION] on java.awt.Button[button2,2,23,48x275,label=WEST] [junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945420478 d 0ms]] [junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945420875 d 0ms]] [junit] FOCUS AWT LOST PERM [fc -1]: WEST, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas1,50,23,203x275],cause=UNKNOWN] on java.awt.Button[button2,2,23,48x275,label=WEST] [junit] FOCUS AWT GAINED PERM [fc 1]: WEST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=null,cause=ACTIVATION] on java.awt.Button[button2,2,23,48x275,label=WEST] [junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945421302 d 1ms]] [junit] FOCUS AWT LOST PERM [fc -1]: WEST, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas1,50,23,203x275],cause=UNKNOWN] on java.awt.Button[button2,2,23,48x275,label=WEST] [junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945421579 d 0ms]] [junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.x11.WindowDriver, consumed false, when:1372945421884 d 0ms]] [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose ... [junit] Thread[main-Display-.x11_:0-2-EDT-1,5,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParentingFocusTraversal01AWT - testWindowParentingAWTFocusTraversal02Offscreen [junit] SLOCK [T main @ 1372945421996 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] ------------- ---------------- --------------- [junit] SLOCK [T main @ 1372945422944 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Testsuite: com.jogamp.opengl.test.junit.newt.parenting.TestTranslucentParentingAWT [junit] Testsuite: com.jogamp.opengl.test.junit.newt.parenting.TestTranslucentParentingAWT [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372945432955 ms +++ localhost/127.0.0.1:59999 - Locked within 10015 ms, 11 attempts [junit] libEGL warning: DRI2: failed to authenticate [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestTranslucentParentingAWT - testWindowParenting1AWTOneNewtChild01 [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:0 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x23], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:1 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x24], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:2 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x25], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:3 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x26], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:4 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x27], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:5 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x28], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:6 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x29], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:7 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x2a], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:8 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x2b], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:9 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x2c], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:10 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x2d], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:11 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x2e], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:12 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x2f], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:13 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x30], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:14 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x31], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:15 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x32], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:16 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x33], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:17 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x34], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:18 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x35], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:19 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x36], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:20 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x37], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:21 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x38], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:22 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x39], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:23 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x3a], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:24 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x3b], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:25 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x3c], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:26 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x3d], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:27 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x3e], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:28 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x3f], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:29 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x40], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:30 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x41], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:31 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x42], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:32 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x43], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:33 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x44], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:34 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x45], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:35 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x46], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:36 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x47], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:37 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x48], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:38 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x49], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:39 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x4a], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: true [junit] 0:40 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0xbb], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/true [junit] Chosen 0:40 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0xbb], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/true [junit] Thread[main-AWTAnimator,5,main] GearsES2.init ... [junit] GearsES2 init on Thread[main-AWTAnimator,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0xbb, fbc 0xbb: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@f0e1012 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@64411576 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6ce82965 [junit] Thread[main-AWTAnimator,5,main] GearsES2.init FIN [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 400x200, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose ... [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestTranslucentParentingAWT - testWindowParenting1AWTOneNewtChild01 [junit] SLOCK [T main @ 1372945434956 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 12.089 sec [junit] ------------- Standard Error ----------------- [junit] SLOCK [T main @ 1372945422944 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372945432955 ms +++ localhost/127.0.0.1:59999 - Locked within 10015 ms, 11 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestTranslucentParentingAWT - testWindowParenting1AWTOneNewtChild01 [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:0 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x23], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:1 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x24], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:2 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x25], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:3 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x26], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:4 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x27], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:5 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x28], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:6 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x29], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:7 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x2a], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:8 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x2b], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:9 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x2c], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:10 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x2d], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:11 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x2e], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:12 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x2f], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:13 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x30], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:14 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x31], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:15 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x32], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:16 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x33], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:17 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x34], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:18 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x35], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:19 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x36], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:20 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x37], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:21 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x38], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:22 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x39], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:23 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x3a], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:24 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x3b], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:25 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x3c], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:26 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x3d], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:27 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x3e], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:28 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x3f], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:29 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x40], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:30 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x41], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:31 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x42], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:32 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x43], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:33 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x44], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:34 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x45], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:35 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x46], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:36 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x47], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:37 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x48], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:38 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x49], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:39 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x4a], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: true [junit] 0:40 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0xbb], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/true [junit] Chosen 0:40 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0xbb], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/true [junit] Thread[main-AWTAnimator,5,main] GearsES2.init ... [junit] GearsES2 init on Thread[main-AWTAnimator,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0xbb, fbc 0xbb: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@f0e1012 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@64411576 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6ce82965 [junit] Thread[main-AWTAnimator,5,main] GearsES2.init FIN [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 400x200, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose ... [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestTranslucentParentingAWT - testWindowParenting1AWTOneNewtChild01 [junit] SLOCK [T main @ 1372945434956 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] ------------- ---------------- --------------- [junit] [junit] Testcase: testWindowParenting1AWTOneNewtChild01 took 0.772 sec [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 12.089 sec [junit] [junit] ------------- Standard Error ----------------- [junit] SLOCK [T main @ 1372945422944 ms III localhost/127.0.0.1:59999 - Wait for lock [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [junit] SLOCK [T main @ 1372945432955 ms +++ localhost/127.0.0.1:59999 - Locked within 10015 ms, 11 attempts [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestTranslucentParentingAWT - testWindowParenting1AWTOneNewtChild01 [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:0 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x23], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:1 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x24], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:2 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x25], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:3 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x26], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:4 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x27], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:5 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x28], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:6 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x29], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:7 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x2a], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:8 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x2b], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:9 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x2c], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:10 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x2d], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:11 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x2e], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:12 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x2f], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:13 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x30], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:14 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x31], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:15 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x32], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:16 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x33], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:17 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x34], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:18 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x35], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:19 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x36], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:20 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x37], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:21 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x38], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:22 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x39], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:23 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x3a], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:24 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x3b], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:25 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x3c], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:26 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x3d], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:27 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x3e], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:28 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x3f], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:29 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x40], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:30 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x41], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:31 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x42], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:32 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x43], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:33 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x44], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:34 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x45], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:35 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x46], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:36 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x47], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:37 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x48], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:38 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x49], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: false [junit] 0:39 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x4a], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/false [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: true [junit] 0:40 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0xbb], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/true [junit] Chosen 0:40 X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0xbb], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/true [junit] Thread[main-AWTAnimator,5,main] GearsES2.init ... [junit] GearsES2 init on Thread[main-AWTAnimator,5,main] [junit] Chosen GLCapabilities: GLCaps[glx vid 0xbb, fbc 0xbb: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [junit] Swap Interval -1 [junit] GL Profile GLProfile[GL4bc/GL4bc.hw] [junit] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [junit] Quirks [DontCloseX11Display] [junit] Impl. class jogamp.opengl.gl4.GL4bcImpl [junit] GL_VENDOR ATI Technologies Inc. [junit] GL_RENDERER ATI Radeon HD 5800 Series [junit] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [junit] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [junit] GL FBO: basic true, full true [junit] GL_EXTENSIONS 230 [junit] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [junit] GLX_EXTENSIONS 28 [junit] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [junit] ----------------------------------------------------------------------------------------------------- [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@f0e1012 [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@64411576 [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6ce82965 [junit] Thread[main-AWTAnimator,5,main] GearsES2.init FIN [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 400x200, swapInterval 1, drawable 0x3e00002 [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose ... [junit] Thread[main-Display-.x11_:0-1-EDT-1,5,main] GearsES2.dispose FIN [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestTranslucentParentingAWT - testWindowParenting1AWTOneNewtChild01 [junit] SLOCK [T main @ 1372945434956 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [junit] ------------- ---------------- --------------- [echo] gluegen.basename: gluegen [echo] jogl.basename: jogl jogamp.env.validation: [echo] ant.version Apache Ant(TM) version 1.8.2 compiled on December 20 2010 [echo] ant.java.version 1.7 [echo] java.version 1.7.0_25 [echo] java.home /opt-linux-x86_64/jdk1.7.0_25/jre [echo] jvmJava.exe /opt-linux-x86_64/jdk1.7.0_25/jre/bin/java [echo] jvmJava7.exe ${jvmJava7.exe} jogamp.env.init: [echo] jogamp.jar.codebase Codebase: *.jogamp.org [echo] jogamp.version 2.0.2-rc-20130704 [echo] jogamp.version.int 0914013 [echo] junit.is.disabled ${junit.is.disabled} [echo] target.user.set true [echo] target.sourcelevel 1.6 [echo] target.targetlevel 1.6 [echo] target.rt.jar /opt-share/jre1.6.0_30/lib/rt.jar [echo] host.sourcelevel 1.7 [echo] host.targetlevel 1.7 [echo] host.rt.jar /opt-linux-x86_64/jdk1.7.0_25/jre/lib/rt.jar [echo] javacdebug true [echo] javacdebuglevel source,lines [echo] javac.memorymax 1024m [echo] build.archiveon true [echo] build.node.name linux64-AMD58xx-debian7-jogamp-x64-sgothel-002 [echo] android.version 9 [echo] junit.run.arg0 -Djunit.run.arg0=dummy [echo] junit.run.arg1 -Djunit.run.arg1=dummy gluegen.properties.load.user: gluegen.cpptasks.detect.os.custom: [echo] gluegen.cpptasks.detect.os.custom: NOP done gluegen.cpptasks.initialize: [echo] os.name=Linux [echo] os.version=3.2.0-4-amd64 [echo] os.arch=amd64 [echo] c.compiler.debug=false [echo] c.compiler.use-debug=${c.compiler.use-debug} [echo] c.compiler.optimise=none gluegen.cpptasks.detect.os.1: gluegen.cpptasks.detect.os.refine: gluegen.cpptasks.detect.os.freebsd.amd64: gluegen.cpptasks.detect.os.freebsd.x86: gluegen.cpptasks.detect.os.freebsd: gluegen.cpptasks.detect.os.hpux: gluegen.cpptasks.detect.os.linux.amd64: gluegen.cpptasks.detect.os.linux.ia64: gluegen.cpptasks.detect.os.linux.x86: gluegen.cpptasks.detect.os.linux.armv6.armel: gluegen.cpptasks.detect.os.linux.armv6.armhf: gluegen.cpptasks.detect.os.android.armv6.armel: gluegen.cpptasks.detect.os.android.armv6.armhf: gluegen.cpptasks.detect.os.linux.alpha: gluegen.cpptasks.detect.os.linux.hppa: gluegen.cpptasks.detect.os.linux.mips: gluegen.cpptasks.detect.os.linux.mipsel: gluegen.cpptasks.detect.os.linux.ppc: gluegen.cpptasks.detect.os.linux.s390: gluegen.cpptasks.detect.os.linux.s390x: gluegen.cpptasks.detect.os.linux.sparc: gluegen.cpptasks.detect.os.linux: gluegen.cpptasks.detect.os.osx: gluegen.cpptasks.detect.os.solaris.sparc: gluegen.cpptasks.detect.os.solaris.sparcv9: gluegen.cpptasks.detect.os.solaris.amd64: gluegen.cpptasks.detect.os.solaris.x86: gluegen.cpptasks.detect.os.solaris: gluegen.cpptasks.detect.os.unix: gluegen.cpptasks.detect.os.windows.amd64: gluegen.cpptasks.detect.os.windows.x86: gluegen.cpptasks.detect.os.windows: gluegen.cpptasks.detect.os.2: gluegen.cpptasks.detect.os: common.init: declare.common: test.compile.check: [echo] jogl-test.jar /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build/jar/jogl-test.jar test.compile: junit.run.swt.headless: [echo] Testing com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NewtCanvasSWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NewtCanvasSWT.xml [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NewtCanvasSWT [apply] SLOCK [T main @ 1372945436185 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] junit.framework.TestListener: tests to run: 2 [apply] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T main @ 1372945438191 ms +++ localhost/127.0.0.1:59999 - Locked within 2008 ms, 3 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NewtCanvasSWT - test01GL2ES2 [apply] junit.framework.TestListener: startTest(test01GL2ES2) [apply] SWTAccessor.: GTK Version: 2.8.10 [apply] Loop 1/1 [apply] libEGL warning: DRI2: failed to authenticate [apply] requested: vsync 1, GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] window resized: 0/0 634x451 [apply] window resized: 0/0 634x451 [apply] Thread[main-Animator,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[main-Animator,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5b8174f8 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@102674b7 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4cb8a2a9 [apply] Thread[main-Animator,5,main] GearsES2.init FIN [apply] Thread[main-Animator,5,main] GearsES2.reshape 0/0 634x451, swapInterval 1, drawable 0x3c00002 [apply] NW chosen: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] GL chosen: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] window pos/siz: 0/0 634x451, [ l 0, r 0 - t 0, b 0 - 0x0] [apply] junit.framework.TestListener: endTest(test01GL2ES2) [apply] junit.framework.TestListener: startTest(test02GL3) [apply] QUIT Window Thread[main,5,main] [apply] Thread[main,5,main] GearsES2.dispose ... [apply] Thread[main,5,main] GearsES2.dispose FIN [apply] QUIT Window Thread[main,5,main] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NewtCanvasSWT - test01GL2ES2 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NewtCanvasSWT - test02GL3 [apply] requested: vsync 1, GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], on-scr[.]] [apply] window resized: 0/0 634x451 [apply] window resized: 0/0 634x451 [apply] Thread[main-Animator,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[main-Animator,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL3/GL3.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Core Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Core Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Core Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 229 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@62e10dd0 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@25520567 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2be0c055 [apply] Thread[main-Animator,5,main] GearsES2.init FIN [apply] Thread[main-Animator,5,main] GearsES2.reshape 0/0 634x451, swapInterval 1, drawable 0x3c00004 [apply] NW chosen: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], on-scr[.]] [apply] GL chosen: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], on-scr[.]] [apply] window pos/siz: 0/0 634x451, [ l 0, r 0 - t 0, b 0 - 0x0] [apply] QUIT Window Thread[main,5,main] [apply] Thread[main,5,main] GearsES2.dispose ... [apply] Thread[main,5,main] GearsES2.dispose FIN [apply] junit.framework.TestListener: endTest(test02GL3) [apply] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 6.817 sec [apply] ------------- Standard Error ----------------- [apply] SLOCK [T main @ 1372945436185 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T main @ 1372945438191 ms +++ localhost/127.0.0.1:59999 - Locked within 2008 ms, 3 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NewtCanvasSWT - test01GL2ES2 [apply] SWTAccessor.: GTK Version: 2.8.10 [apply] Loop 1/1 [apply] requested: vsync 1, GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] window resized: 0/0 634x451 [apply] window resized: 0/0 634x451 [apply] Thread[main-Animator,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[main-Animator,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXQUIT Window Thread[main,5,main] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NewtCanvasSWT - test02GL3 [apply] SLOCK [T main @ 1372945442949 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [apply] T_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5b8174f8 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@102674b7 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4cb8a2a9 [apply] Thread[main-Animator,5,main] GearsES2.init FIN [apply] Thread[main-Animator,5,main] GearsES2.reshape 0/0 634x451, swapInterval 1, drawable 0x3c00002 [apply] NW chosen: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] GL chosen: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] window pos/siz: 0/0 634x451, [ l 0, r 0 - t 0, b 0 - 0x0] [apply] QUIT Window Thread[main,5,main] [apply] Thread[main,5,main] GearsES2.dispose ... [apply] Thread[main,5,main] GearsES2.dispose FIN [apply] QUIT Window Thread[main,5,main] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NewtCanvasSWT - test01GL2ES2 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NewtCanvasSWT - test02GL3 [apply] requested: vsync 1, GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], on-scr[.]] [apply] window resized: 0/0 634x451 [apply] window resized: 0/0 634x451 [apply] Thread[main-Animator,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[main-Animator,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL3/GL3.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Core Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Core Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Core Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 229 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@62e10dd0 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@25520567 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2be0c055 [apply] Thread[main-Animator,5,main] GearsES2.init FIN [apply] Thread[main-Animator,5,main] GearsES2.reshape 0/0 634x451, swapInterval 1, drawable 0x3c00004 [apply] NW chosen: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], on-scr[.]] [apply] GL chosen: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], on-scr[.]] [apply] window pos/siz: 0/0 634x451, [ l 0, r 0 - t 0, b 0 - 0x0] [apply] QUIT Window Thread[main,5,main] [apply] Thread[main,5,main] GearsES2.dispose ... [apply] Thread[main,5,main] GearsES2.dispose FIN [apply] QUIT Window Thread[main,5,main] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NewtCanvasSWT - test02GL3 [apply] SLOCK [T main @ 1372945442949 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [apply] ------------- ---------------- --------------- [apply] [apply] Testcase: test01GL2ES2 took 3.434 sec [apply] Testcase: test02GL3 took 1.243 sec [echo] Testing com.jogamp.opengl.test.junit.jogl.demos.es2.swt.TestGearsES2SWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.demos.es2.swt.TestGearsES2SWT.xml [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.demos.es2.swt.TestGearsES2SWT [apply] junit.framework.TestListener: tests to run: 2 [apply] SLOCK [T main @ 1372945443723 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T main @ 1372945448730 ms +++ localhost/127.0.0.1:59999 - Locked within 5010 ms, 6 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.swt.TestGearsES2SWT - test01GL2ES2 [apply] junit.framework.TestListener: startTest(test01GL2ES2) [apply] SWTAccessor.: GTK Version: 2.8.10 [apply] Loop 1/1 [apply] libEGL warning: DRI2: failed to authenticate [apply] requested: vsync 1, GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] NW chosen: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] GL chosen: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] window pos/siz: Point {0, 0} 634x451 [apply] Thread[main-Animator,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[main-Animator,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3bda6b61 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@bfcbfa [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2fe88a78 [apply] Thread[main-Animator,5,main] GearsES2.init FIN [apply] Thread[main-Animator,5,main] GearsES2.reshape 0/0 634x451, swapInterval 1, drawable 0x3c00002 [apply] junit.framework.TestListener: endTest(test01GL2ES2) [apply] junit.framework.TestListener: startTest(test02GL3) [apply] Thread[main,5,main] GearsES2.dispose ... [apply] Thread[main,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.swt.TestGearsES2SWT - test01GL2ES2 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.swt.TestGearsES2SWT - test02GL3 [apply] requested: vsync 1, GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], on-scr[.]] [apply] NW chosen: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], on-scr[.]] [apply] GL chosen: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], on-scr[.]] [apply] window pos/siz: Point {0, 0} 634x451 [apply] Thread[main-Animator,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[main-Animator,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL3/GL3.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Core Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Core Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Core Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 229 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@34c57971 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@10a804c8 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6d1ef03 [apply] Thread[main-Animator,5,main] GearsES2.init FIN [apply] Thread[main-Animator,5,main] GearsES2.reshape 0/0 634x451, swapInterval 1, drawable 0x3e00004 [apply] junit.framework.TestListener: endTest(test02GL3) [apply] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 9.077 sec [apply] ------------- Standard Error ----------------- [apply] SLOCK [T main @ 1372945443723 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T main @ 1372945448730 ms +++ localhost/127.0.0.1:59999 - Locked within 5010 ms, 6 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.swt.TestGearsES2SWT - test01GL2ES2 [apply] SWTAccessor.: GTK Version: 2.8.10 [apply] Loop 1/1 [apply] requested: vsync 1, GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] NW chosen: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] GL chosen: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] window pos/siz: Point {0, 0} 634x451 [apply] Thread[main-Animator,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[main-Animator,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3bda6b61 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@bfcbfa [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2fe88a78 [apply] Thread[main-Animator,5,main] GearsES2.init FIN [apply] Thread[main-Animator,5,main] GearsES2.reshape 0/0 634x451, swapInterval 1, drawable 0x3c00002 [apply] Thread[main,5,main] GearsES2.dispose ... [apply] Thread[main,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.swt.TestGearsES2SWT - test01GL2ES2 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.swt.TestGearsES2SWT - test02GL3 [apply] requested: vsync 1, GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], on-scr[.]] [apply] NW chosen: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], on-scr[.]] [apply] GL chosen: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], on-scr[.]] [apply] window pos/siz: Point {0, 0} 634x451 [apply] Thread[main-Animator,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[main-Animator,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL3/GL3.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Core Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Core Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Core Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 229 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performaThread[main,5,main] GearsES2.dispose ... [apply] Thread[main,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.swt.TestGearsES2SWT - test02GL3 [apply] SLOCK [T main @ 1372945452745 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms [apply] nce_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@34c57971 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@10a804c8 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6d1ef03 [apply] Thread[main-Animator,5,main] GearsES2.init FIN [apply] Thread[main-Animator,5,main] GearsES2.reshape 0/0 634x451, swapInterval 1, drawable 0x3e00004 [apply] Thread[main,5,main] GearsES2.dispose ... [apply] Thread[main,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.swt.TestGearsES2SWT - test02GL3 [apply] SLOCK [T main @ 1372945452745 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms [apply] ------------- ---------------- --------------- [apply] [apply] Testcase: test01GL2ES2 took 2.714 sec [apply] Testcase: test02GL3 took 1.244 sec [echo] Testing com.jogamp.opengl.test.junit.jogl.swt.TestNewtCanvasSWTGLn -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.swt.TestNewtCanvasSWTGLn.xml [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.swt.TestNewtCanvasSWTGLn [apply] junit.framework.TestListener: tests to run: 4 [apply] SLOCK [T main @ 1372945453526 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T main @ 1372945461537 ms +++ localhost/127.0.0.1:59999 - Locked within 8014 ms, 9 attempts [apply] libEGL warning: DRI2: failed to authenticate [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.swt.TestNewtCanvasSWTGLn - preAttach_WithAnimator [apply] GLProfile Native[GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)], GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)], GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL4bc.hw], GLProfile[GL2ES1/GL4bc.hw], GLProfile[GL2/GL2.hw], GLProfile[GL4/GL4.hw], GLProfile[GL3/GL3.hw], GLProfile[GL4bc/GL4bc.hw], GLProfile[GL4bc/GL4bc.hw], GLProfile[GL2GL3/GL4bc.hw], GLProfile[GL3bc/GL3bc.hw], , default GLProfile[GL4bc/GL4bc.hw]] [apply] junit.framework.TestListener: startTest(preAttach_WithAnimator) [apply] SWTAccessor.: GTK Version: 2.8.10 [apply] Thread[main,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[main,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@761366b1 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@73bb2b06 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@505d246 [apply] Thread[main,5,main] GearsES2.init FIN [apply] Thread[main,5,main] GearsES2.reshape 0/0 634x451, swapInterval 1, drawable 0x3c00002 [apply] Thread[main,5,main] GearsES2.display 634x451, swapInterval 1, drawable 0x3c00002 [apply] main: ** screenshot: TestNewtCanvasSWTGLn.preAttach_WithAnimator__-n0000-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0634x0451.png [apply] Thread[main,5,main] GearsES2.reshape 0/0 634x451, swapInterval 1, drawable 0x3c00002 [apply] Thread[main,5,main] GearsES2.display 634x451, swapInterval 1, drawable 0x3c00002 [apply] main: ** screenshot: TestNewtCanvasSWTGLn.preAttach_WithAnimator__-n0001-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0634x0451.png [apply] Thread[main,5,main] GearsES2.display 634x451, swapInterval 1, drawable 0x3c00002 [apply] main: ** screenshot: TestNewtCanvasSWTGLn.preAttach_WithAnimator__-n0002-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0634x0451.png [apply] Thread[main,5,main] GearsES2.dispose ... [apply] Thread[main,5,main] GearsES2.dispose FIN [apply] junit.framework.TestListener: endTest(preAttach_WithAnimator) [apply] junit.framework.TestListener: startTest(preAttach_NoAnimator) [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.swt.TestNewtCanvasSWTGLn - preAttach_WithAnimator [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.swt.TestNewtCanvasSWTGLn - preAttach_NoAnimator [apply] Thread[main,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[main,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1db7b9 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1f08d2be [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7c43c7dc [apply] Thread[main,5,main] GearsES2.init FIN [apply] Thread[main,5,main] GearsES2.reshape 0/0 634x451, swapInterval 1, drawable 0x3c00004 [apply] Thread[main,5,main] GearsES2.display 634x451, swapInterval 1, drawable 0x3c00004 [apply] main: ** screenshot: TestNewtCanvasSWTGLn.preAttach_NoAnimator____-n0000-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0634x0451.png [apply] Thread[main,5,main] GearsES2.reshape 0/0 634x451, swapInterval 1, drawable 0x3c00004 [apply] Thread[main,5,main] GearsES2.display 634x451, swapInterval 1, drawable 0x3c00004 [apply] main: ** screenshot: TestNewtCanvasSWTGLn.preAttach_NoAnimator____-n0001-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0634x0451.png [apply] Thread[main,5,main] GearsES2.display 634x451, swapInterval 1, drawable 0x3c00004 [apply] main: ** screenshot: TestNewtCanvasSWTGLn.preAttach_NoAnimator____-n0002-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0634x0451.png [apply] Thread[main,5,main] GearsES2.display 634x451, swapInterval 1, drawable 0x3c00004 [apply] Thread[main,5,main] GearsES2.display 634x451, swapInterval 1, drawable 0x3c00004 [apply] Thread[main,5,main] GearsES2.display 634x451, swapInterval 1, drawable 0x3c00004 [apply] junit.framework.TestListener: endTest(preAttach_NoAnimator) [apply] junit.framework.TestListener: startTest(postAttach_WithAnimator) [apply] Thread[main,5,main] GearsES2.dispose ... [apply] Thread[main,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.swt.TestNewtCanvasSWTGLn - preAttach_NoAnimator [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.swt.TestNewtCanvasSWTGLn - postAttach_WithAnimator [apply] Thread[main,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[main,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@405d65c3 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@33c40638 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@a746115 [apply] Thread[main,5,main] GearsES2.init FIN [apply] Thread[main,5,main] GearsES2.reshape 0/0 634x451, swapInterval 1, drawable 0x3c00006 [apply] Thread[main,5,main] GearsES2.display 634x451, swapInterval 1, drawable 0x3c00006 [apply] main: ** screenshot: TestNewtCanvasSWTGLn.postAttach_WithAnimator_-n0000-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0634x0451.png [apply] Thread[main,5,main] GearsES2.reshape 0/0 634x451, swapInterval 1, drawable 0x3c00006 [apply] Thread[main,5,main] GearsES2.display 634x451, swapInterval 1, drawable 0x3c00006 [apply] main: ** screenshot: TestNewtCanvasSWTGLn.postAttach_WithAnimator_-n0001-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0634x0451.png [apply] main-Animator: ** screenshot: TestNewtCanvasSWTGLn.postAttach_WithAnimator_-n0002-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0634x0451.png [apply] junit.framework.TestListener: endTest(postAttach_WithAnimator) [apply] junit.framework.TestListener: startTest(test_MultisampleAndAlpha) [apply] Thread[main,5,main] GearsES2.dispose ... [apply] Thread[main,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.swt.TestNewtCanvasSWTGLn - postAttach_WithAnimator [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.swt.TestNewtCanvasSWTGLn - test_MultisampleAndAlpha [apply] [apply] req. msaa: true [apply] Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] Chosen : GLCaps[glx vid 0x31, fbc 0x31: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] has msaa: true [apply] [apply] ShaderState: attachShaderProgram: -1 -> 4 (enable: true) [apply] null [apply] ShaderProgram[id=4, linked=false, inUse=false, program: 1, [apply] ShaderCode[id=7, type=VERTEX_SHADER, valid=true, shader: 2, source] [apply] ShaderCode[id=8, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [apply] reshape .. [apply] main: ** screenshot: TestNewtCanvasSWTGLn.test_MultisampleAndAlpha-n0000-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa02_default-0634x0451.png [apply] reshape .. [apply] main: ** screenshot: TestNewtCanvasSWTGLn.test_MultisampleAndAlpha-n0001-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa02_default-0634x0451.png [apply] main: ** screenshot: TestNewtCanvasSWTGLn.test_MultisampleAndAlpha-n0002-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa02_default-0634x0451.png [apply] junit.framework.TestListener: endTest(test_MultisampleAndAlpha) [apply] Tests run: 4, Failures: 0, Errors: 0, Time elapsed: 11.988 sec [apply] ------------- Standard Output --------------- [apply] GLProfile Native[GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)], GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)], GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL4bc.hw], GLProfile[GL2ES1/GL4bc.hw], GLProfile[GL2/GL2.hw], GLProfile[GL4/GL4.hw], GLProfile[GL3/GL3.hw], GLProfile[GL4bc/GL4bc.hw], GLProfile[GL4bc/GL4bc.hw], GLProfile[GL2GL3/GL4bc.hw], GLProfile[GL3bc/GL3bc.hw], , default GLProfile[GL4bc/GL4bc.hw]] [apply] ------------- ---------------- --------------- [apply] ------------- Standard Error ----------------- [apply] SLOCK [T main @ 1372945453526 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T main @ 1372945461537 ms +++ localhost/127.0.0.1:59999 - Locked within 8014 ms, 9 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.swt.TestNewtCanvasSWTGLn - preAttach_WithAnimator [apply] SWTAccessor.: GTK Version: 2.8.10 [apply] Thread[main,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[main,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@761366b1 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@73bb2b06 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@505d246 [apply] Thread[main,5,main] GearsES2.init FIN [apply] Thread[main,5,main] GearsES2.reshape 0/0 634x451, swapInterval 1, drawable 0x3c00002 [apply] Thread[main,5,main] GearsES2.display 634x451, swapInterval 1, drawable 0x3c00002 [apply] main: ** screenshot: TestNewtCanvasSWTGLn.preAttach_WithAnimator__-n0000-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0634x0451.png [apply] Thread[main,5,main] GearsES2.reshape 0/0 634x451, swapInterval 1, drawable 0x3c00002 [apply] Thread[main,5,main] GearsES2.display 634x451, swapInterval 1, drawable 0x3c00002 [apply] main: ** screenshot: TestNewtCanvasSWTGLn.preAttach_WithAnimator__-n0001-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0634x0451.png [apply] Thread[main,5,main] GearsES2.display 634x451, swapInterval 1, drawable 0x3c00002 [apply] main: ** screenshot: TestNewtCanvasSWTGLn.preAttach_WithAnimator__-n0002-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0634x0451.png [apply] Thread[main,5,main] GearsES2.dispose ... [apply] Thread[main,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.swt.TestNewtCanvasSWTGLn - preAttach_WithAnimator [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.swt.TestNewtCanvasSWTGLn - preAttach_NoAnimator [apply] Thread[main,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[main,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_fra++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.swt.TestNewtCanvasSWTGLn - test_MultisampleAndAlpha [apply] SLOCK [T main @ 1372945465460 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [apply] mebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1db7b9 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1f08d2be [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7c43c7dc [apply] Thread[main,5,main] GearsES2.init FIN [apply] Thread[main,5,main] GearsES2.reshape 0/0 634x451, swapInterval 1, drawable 0x3c00004 [apply] Thread[main,5,main] GearsES2.display 634x451, swapInterval 1, drawable 0x3c00004 [apply] main: ** screenshot: TestNewtCanvasSWTGLn.preAttach_NoAnimator____-n0000-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0634x0451.png [apply] Thread[main,5,main] GearsES2.reshape 0/0 634x451, swapInterval 1, drawable 0x3c00004 [apply] Thread[main,5,main] GearsES2.display 634x451, swapInterval 1, drawable 0x3c00004 [apply] main: ** screenshot: TestNewtCanvasSWTGLn.preAttach_NoAnimator____-n0001-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0634x0451.png [apply] Thread[main,5,main] GearsES2.display 634x451, swapInterval 1, drawable 0x3c00004 [apply] main: ** screenshot: TestNewtCanvasSWTGLn.preAttach_NoAnimator____-n0002-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0634x0451.png [apply] Thread[main,5,main] GearsES2.display 634x451, swapInterval 1, drawable 0x3c00004 [apply] Thread[main,5,main] GearsES2.display 634x451, swapInterval 1, drawable 0x3c00004 [apply] Thread[main,5,main] GearsES2.display 634x451, swapInterval 1, drawable 0x3c00004 [apply] Thread[main,5,main] GearsES2.dispose ... [apply] Thread[main,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.swt.TestNewtCanvasSWTGLn - preAttach_NoAnimator [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.swt.TestNewtCanvasSWTGLn - postAttach_WithAnimator [apply] Thread[main,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[main,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@405d65c3 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@33c40638 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@a746115 [apply] Thread[main,5,main] GearsES2.init FIN [apply] Thread[main,5,main] GearsES2.reshape 0/0 634x451, swapInterval 1, drawable 0x3c00006 [apply] Thread[main,5,main] GearsES2.display 634x451, swapInterval 1, drawable 0x3c00006 [apply] main: ** screenshot: TestNewtCanvasSWTGLn.postAttach_WithAnimator_-n0000-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0634x0451.png [apply] Thread[main,5,main] GearsES2.reshape 0/0 634x451, swapInterval 1, drawable 0x3c00006 [apply] Thread[main,5,main] GearsES2.display 634x451, swapInterval 1, drawable 0x3c00006 [apply] main: ** screenshot: TestNewtCanvasSWTGLn.postAttach_WithAnimator_-n0001-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0634x0451.png [apply] main-Animator: ** screenshot: TestNewtCanvasSWTGLn.postAttach_WithAnimator_-n0002-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0634x0451.png [apply] Thread[main,5,main] GearsES2.dispose ... [apply] Thread[main,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.swt.TestNewtCanvasSWTGLn - postAttach_WithAnimator [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.swt.TestNewtCanvasSWTGLn - test_MultisampleAndAlpha [apply] [apply] req. msaa: true [apply] Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] Chosen : GLCaps[glx vid 0x31, fbc 0x31: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] has msaa: true [apply] [apply] ShaderState: attachShaderProgram: -1 -> 4 (enable: true) [apply] null [apply] ShaderProgram[id=4, linked=false, inUse=false, program: 1, [apply] ShaderCode[id=7, type=VERTEX_SHADER, valid=true, shader: 2, source] [apply] ShaderCode[id=8, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [apply] reshape .. [apply] main: ** screenshot: TestNewtCanvasSWTGLn.test_MultisampleAndAlpha-n0000-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa02_default-0634x0451.png [apply] reshape .. [apply] main: ** screenshot: TestNewtCanvasSWTGLn.test_MultisampleAndAlpha-n0001-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa02_default-0634x0451.png [apply] main: ** screenshot: TestNewtCanvasSWTGLn.test_MultisampleAndAlpha-n0002-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa02_default-0634x0451.png [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.swt.TestNewtCanvasSWTGLn - test_MultisampleAndAlpha [apply] SLOCK [T main @ 1372945465460 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [apply] ------------- ---------------- --------------- [apply] [apply] Testcase: preAttach_WithAnimator took 1.069 sec [apply] Testcase: preAttach_NoAnimator took 0.611 sec [apply] Testcase: postAttach_WithAnimator took 0.555 sec [apply] Testcase: test_MultisampleAndAlpha took 0.552 sec [echo] Testing com.jogamp.opengl.test.junit.jogl.swt.TestSWTBug643AsyncExec -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.swt.TestSWTBug643AsyncExec.xml [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.swt.TestSWTBug643AsyncExec [apply] junit.framework.TestListener: tests to run: 3 [apply] SLOCK [T main @ 1372945466196 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] junit.framework.TestListener: startTest(test01JOGLGLCanvas) [apply] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T main @ 1372945470203 ms +++ localhost/127.0.0.1:59999 - Locked within 4011 ms, 5 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.swt.TestSWTBug643AsyncExec - test01JOGLGLCanvas [apply] SWTAccessor.: GTK Version: 2.8.10 [apply] libEGL warning: DRI2: failed to authenticate [apply] **** Pre Shell Open [apply] Thread[main,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[main,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2/GL2.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4c6fa3f3 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3574cdb9 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@76e481a [apply] Thread[main,5,main] GearsES2.init FIN [apply] Thread[main,5,main] GearsES2.reshape 0/0 394x421, swapInterval 1, drawable 0x3c00002 [apply] Thread[main,5,main] GearsES2.display 394x421, swapInterval 1, drawable 0x3c00002 [apply] **** Post Shell Open [apply] [A-0 shallStop false] [apply] Thread[main,5,main] GearsES2.display 394x421, swapInterval 1, drawable 0x3c00002 [apply] [SWT A-i shallStop false]: Counter[loc 1, glob: 1] [apply] [SWT A-i shallStop false]: Counter[loc 2, glob: 2] [apply] [SWT A-i shallStop false]: Counter[loc 3, glob: 3] [apply] [SWT A-i shallStop false]: Counter[loc 4, glob: 4] [apply] [SWT A-i shallStop false]: Counter[loc 5, glob: 5] [apply] [SWT A-i shallStop false]: Counter[loc 6, glob: 6] [apply] [SWT A-i shallStop false]: Counter[loc 7, glob: 7] [apply] [SWT A-i shallStop false]: Counter[loc 8, glob: 8] [apply] [SWT A-i shallStop false]: Counter[loc 9, glob: 9] [apply] [SWT A-i shallStop false]: Counter[loc 10, glob: 10] [apply] junit.framework.TestListener: endTest(test01JOGLGLCanvas) [apply] junit.framework.TestListener: startTest(test02NewtCanvasSWTSimple) [apply] *R-Exit* shallStop true [apply] Thread[main,5,main] GearsES2.dispose ... [apply] Thread[main,5,main] GearsES2.dispose FIN [apply] EDT Counter before exit: SWT 10, NEWT 0 [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.swt.TestSWTBug643AsyncExec - test01JOGLGLCanvas [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.swt.TestSWTBug643AsyncExec - test02NewtCanvasSWTSimple [apply] **** Pre Shell Open [apply] Thread[main,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[main,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2/GL2.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@438b9fc6 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3a6a2cf [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@310ac5e8 [apply] Thread[main,5,main] GearsES2.init FIN [apply] Thread[main,5,main] GearsES2.reshape 0/0 394x421, swapInterval 1, drawable 0x3c00004 [apply] Thread[main,5,main] GearsES2.display 394x421, swapInterval 1, drawable 0x3c00004 [apply] Thread[main,5,main] GearsES2.reshape 0/0 394x421, swapInterval 1, drawable 0x3c00004 [apply] Thread[main,5,main] GearsES2.display 394x421, swapInterval 1, drawable 0x3c00004 [apply] Thread[main,5,main] GearsES2.display 394x421, swapInterval 1, drawable 0x3c00004 [apply] Thread[main,5,main] GearsES2.display 394x421, swapInterval 1, drawable 0x3c00004 [apply] **** Post Shell Open [apply] [A-0 shallStop false] [apply] Thread[main,5,main] GearsES2.display 394x421, swapInterval 1, drawable 0x3c00004 [apply] Thread[main,5,main] GearsES2.display 394x421, swapInterval 1, drawable 0x3c00004 [apply] [SWT A-i shallStop false]: Counter[loc 1, glob: 1] [apply] [NEWT A-i shallStop false]: Counter[loc 1, glob: 1] [apply] [SWT A-i shallStop false]: Counter[loc 2, glob: 2] [apply] [NEWT A-i shallStop false]: Counter[loc 2, glob: 2] [apply] [SWT A-i shallStop false]: Counter[loc 3, glob: 3] [apply] [NEWT A-i shallStop false]: Counter[loc 3, glob: 3] [apply] [SWT A-i shallStop false]: Counter[loc 4, glob: 4] [apply] [NEWT A-i shallStop false]: Counter[loc 4, glob: 4] [apply] [SWT A-i shallStop false]: Counter[loc 5, glob: 5] [apply] [NEWT A-i shallStop false]: Counter[loc 5, glob: 5] [apply] [SWT A-i shallStop false]: Counter[loc 6, glob: 6] [apply] [NEWT A-i shallStop false]: Counter[loc 6, glob: 6] [apply] [SWT A-i shallStop false]: Counter[loc 7, glob: 7] [apply] [NEWT A-i shallStop false]: Counter[loc 7, glob: 7] [apply] [SWT A-i shallStop false]: Counter[loc 8, glob: 8] [apply] [NEWT A-i shallStop false]: Counter[loc 8, glob: 8] [apply] [SWT A-i shallStop false]: Counter[loc 9, glob: 9] [apply] [NEWT A-i shallStop false]: Counter[loc 9, glob: 9] [apply] [SWT A-i shallStop false]: Counter[loc 10, glob: 10] [apply] [NEWT A-i shallStop false]: Counter[loc 10, glob: 10] [apply] junit.framework.TestListener: endTest(test02NewtCanvasSWTSimple) [apply] junit.framework.TestListener: startTest(test02NewtCanvasSWTPreVisible) [apply] *R-Exit* shallStop true [apply] Thread[main,5,main] GearsES2.dispose ... [apply] Thread[main,5,main] GearsES2.dispose FIN [apply] EDT Counter before exit: SWT 10, NEWT 10 [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.swt.TestSWTBug643AsyncExec - test02NewtCanvasSWTSimple [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.swt.TestSWTBug643AsyncExec - test02NewtCanvasSWTPreVisible [apply] Thread[main,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[main,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2/GL2.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6f8538c3 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1351c368 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5cf3eac0 [apply] Thread[main,5,main] GearsES2.init FIN [apply] Thread[main,5,main] GearsES2.reshape 0/0 128x128, swapInterval 1, drawable 0x3c00006 [apply] Thread[main,5,main] GearsES2.display 128x128, swapInterval 1, drawable 0x3c00006 [apply] **** Pre Shell Open [apply] Thread[main,5,main] GearsES2.reshape 0/0 394x421, swapInterval 1, drawable 0x3c00006 [apply] Thread[main,5,main] GearsES2.display 394x421, swapInterval 1, drawable 0x3c00006 [apply] Thread[main,5,main] GearsES2.reshape 0/0 394x421, swapInterval 1, drawable 0x3c00006 [apply] Thread[main,5,main] GearsES2.display 394x421, swapInterval 1, drawable 0x3c00006 [apply] Thread[main,5,main] GearsES2.reshape 0/0 394x421, swapInterval 1, drawable 0x3c00006 [apply] Thread[main,5,main] GearsES2.display 394x421, swapInterval 1, drawable 0x3c00006 [apply] Thread[main,5,main] GearsES2.display 394x421, swapInterval 1, drawable 0x3c00006 [apply] Thread[main,5,main] GearsES2.display 394x421, swapInterval 1, drawable 0x3c00006 [apply] **** Post Shell Open [apply] [A-0 shallStop false] [apply] Thread[main,5,main] GearsES2.display 394x421, swapInterval 1, drawable 0x3c00006 [apply] Thread[main,5,main] GearsES2.display 394x421, swapInterval 1, drawable 0x3c00006 [apply] [SWT A-i shallStop false]: Counter[loc 1, glob: 1] [apply] [NEWT A-i shallStop false]: Counter[loc 1, glob: 1] [apply] [SWT A-i shallStop false]: Counter[loc 2, glob: 2] [apply] [NEWT A-i shallStop false]: Counter[loc 2, glob: 2] [apply] [SWT A-i shallStop false]: Counter[loc 3, glob: 3] [apply] [NEWT A-i shallStop false]: Counter[loc 3, glob: 3] [apply] [SWT A-i shallStop false]: Counter[loc 4, glob: 4] [apply] [NEWT A-i shallStop false]: Counter[loc 4, glob: 4] [apply] [SWT A-i shallStop false]: Counter[loc 5, glob: 5] [apply] [NEWT A-i shallStop false]: Counter[loc 5, glob: 5] [apply] [SWT A-i shallStop false]: Counter[loc 6, glob: 6] [apply] [NEWT A-i shallStop false]: Counter[loc 6, glob: 6] [apply] [SWT A-i shallStop false]: Counter[loc 7, glob: 7] [apply] [NEWT A-i shallStop false]: Counter[loc 7, glob: 7] [apply] [SWT A-i shallStop false]: Counter[loc 8, glob: 8] [apply] [NEWT A-i shallStop false]: Counter[loc 8, glob: 8] [apply] [SWT A-i shallStop false]: Counter[loc 9, glob: 9] [apply] [NEWT A-i shallStop false]: Counter[loc 9, glob: 9] [apply] [SWT A-i shallStop false]: Counter[loc 10, glob: 10] [apply] [NEWT A-i shallStop false]: Counter[loc 10, glob: 10] [apply] *R-Exit* shallStop true [apply] Thread[main,5,main] GearsES2.dispose ... [apply] junit.framework.TestListener: endTest(test02NewtCanvasSWTPreVisible) [apply] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 8.205 sec [apply] ------------- Standard Error ----------------- [apply] SLOCK [T main @ 1372945466196 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T main @ 1372945470203 ms +++ localhost/127.0.0.1:59999 - Locked within 4011 ms, 5 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.swt.TestSWTBug643AsyncExec - test01JOGLGLCanvas [apply] SWTAccessor.: GTK Version: 2.8.10 [apply] **** Pre Shell Open [apply] Thread[main,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[main,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2/GL2.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4c6fa3f3 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3574cdb9 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@76e481a [apply] Thread[main,5,main] GearsES2.init FIN [apply] Thread[main,5,main] GearsES2.reshape 0/0 394x421, swapInterval 1, drawable 0x3c00002 [apply] Thread[main,5,main] GearsES2.display 394x421, swapInterval 1, drawable 0x3c00002 [apply] **** Post Shell Open [apply] [A-0 shallStop false] [apply] Thread[main,5,main] GearsES2.display 394x421, swapInterval 1, drawable 0x3c00002 [apply] [SWT A-i shallStop false]: Counter[loc 1, glob: 1] [apply] [SWT A-i shallStop false]: Counter[loc 2, glob: 2] [apply] [SWT A-i shallStop false]: Counter[loc 3, glob: 3] [apply] [SWT A-i shallStop false]: Counter[loc 4, glob: 4] [apply] [SWT A-i shallStop false]: Counter[loc 5, glob: 5] [apply] [SWT A-i shallStop false]: Counter[loc 6, glob: 6] [apply] [SWT A-i shallStop false]: Counter[loc 7, glob: 7] [apply] [SWT A-i shallStop false]: Counter[loc 8, glob: 8] [apply] [SWT A-i shallStop false]: Counter[loc 9, glob: 9] [apply] [SWT A-i shallStop false]: Counter[loc 10, glob: 10] [apply] *R-Exit* shallStop true [apply] Thread[main,5,main] GearsES2.dispose ... [apply] Thread[main,5,main] GearsES2.dispose FIN [apply] EDT Counter before exit: SWT 10, NEWT 0 [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.swt.TestSWTBug643AsyncExec - test01JOGLGLCanvas [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.swt.TestSWTBug643AsyncExec - test02NewtCanvasSWTSimple [apply] **** Pre Shell Open [apply] Thread[main,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[main,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2/GL2.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropicThread[main,5,main] GearsES2.dispose FIN [apply] EDT Counter before exit: SWT 10, NEWT 10 [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.swt.TestSWTBug643AsyncExec - test02NewtCanvasSWTPreVisible [apply] SLOCK [T main @ 1372945474345 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms [apply] GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@438b9fc6 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3a6a2cf [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@310ac5e8 [apply] Thread[main,5,main] GearsES2.init FIN [apply] Thread[main,5,main] GearsES2.reshape 0/0 394x421, swapInterval 1, drawable 0x3c00004 [apply] Thread[main,5,main] GearsES2.display 394x421, swapInterval 1, drawable 0x3c00004 [apply] Thread[main,5,main] GearsES2.reshape 0/0 394x421, swapInterval 1, drawable 0x3c00004 [apply] Thread[main,5,main] GearsES2.display 394x421, swapInterval 1, drawable 0x3c00004 [apply] Thread[main,5,main] GearsES2.display 394x421, swapInterval 1, drawable 0x3c00004 [apply] Thread[main,5,main] GearsES2.display 394x421, swapInterval 1, drawable 0x3c00004 [apply] **** Post Shell Open [apply] [A-0 shallStop false] [apply] Thread[main,5,main] GearsES2.display 394x421, swapInterval 1, drawable 0x3c00004 [apply] Thread[main,5,main] GearsES2.display 394x421, swapInterval 1, drawable 0x3c00004 [apply] [SWT A-i shallStop false]: Counter[loc 1, glob: 1] [apply] [NEWT A-i shallStop false]: Counter[loc 1, glob: 1] [apply] [SWT A-i shallStop false]: Counter[loc 2, glob: 2] [apply] [NEWT A-i shallStop false]: Counter[loc 2, glob: 2] [apply] [SWT A-i shallStop false]: Counter[loc 3, glob: 3] [apply] [NEWT A-i shallStop false]: Counter[loc 3, glob: 3] [apply] [SWT A-i shallStop false]: Counter[loc 4, glob: 4] [apply] [NEWT A-i shallStop false]: Counter[loc 4, glob: 4] [apply] [SWT A-i shallStop false]: Counter[loc 5, glob: 5] [apply] [NEWT A-i shallStop false]: Counter[loc 5, glob: 5] [apply] [SWT A-i shallStop false]: Counter[loc 6, glob: 6] [apply] [NEWT A-i shallStop false]: Counter[loc 6, glob: 6] [apply] [SWT A-i shallStop false]: Counter[loc 7, glob: 7] [apply] [NEWT A-i shallStop false]: Counter[loc 7, glob: 7] [apply] [SWT A-i shallStop false]: Counter[loc 8, glob: 8] [apply] [NEWT A-i shallStop false]: Counter[loc 8, glob: 8] [apply] [SWT A-i shallStop false]: Counter[loc 9, glob: 9] [apply] [NEWT A-i shallStop false]: Counter[loc 9, glob: 9] [apply] [SWT A-i shallStop false]: Counter[loc 10, glob: 10] [apply] [NEWT A-i shallStop false]: Counter[loc 10, glob: 10] [apply] *R-Exit* shallStop true [apply] Thread[main,5,main] GearsES2.dispose ... [apply] Thread[main,5,main] GearsES2.dispose FIN [apply] EDT Counter before exit: SWT 10, NEWT 10 [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.swt.TestSWTBug643AsyncExec - test02NewtCanvasSWTSimple [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.swt.TestSWTBug643AsyncExec - test02NewtCanvasSWTPreVisible [apply] Thread[main,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[main,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2/GL2.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6f8538c3 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1351c368 [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5cf3eac0 [apply] Thread[main,5,main] GearsES2.init FIN [apply] Thread[main,5,main] GearsES2.reshape 0/0 128x128, swapInterval 1, drawable 0x3c00006 [apply] Thread[main,5,main] GearsES2.display 128x128, swapInterval 1, drawable 0x3c00006 [apply] **** Pre Shell Open [apply] Thread[main,5,main] GearsES2.reshape 0/0 394x421, swapInterval 1, drawable 0x3c00006 [apply] Thread[main,5,main] GearsES2.display 394x421, swapInterval 1, drawable 0x3c00006 [apply] Thread[main,5,main] GearsES2.reshape 0/0 394x421, swapInterval 1, drawable 0x3c00006 [apply] Thread[main,5,main] GearsES2.display 394x421, swapInterval 1, drawable 0x3c00006 [apply] Thread[main,5,main] GearsES2.reshape 0/0 394x421, swapInterval 1, drawable 0x3c00006 [apply] Thread[main,5,main] GearsES2.display 394x421, swapInterval 1, drawable 0x3c00006 [apply] Thread[main,5,main] GearsES2.display 394x421, swapInterval 1, drawable 0x3c00006 [apply] Thread[main,5,main] GearsES2.display 394x421, swapInterval 1, drawable 0x3c00006 [apply] **** Post Shell Open [apply] [A-0 shallStop false] [apply] Thread[main,5,main] GearsES2.display 394x421, swapInterval 1, drawable 0x3c00006 [apply] Thread[main,5,main] GearsES2.display 394x421, swapInterval 1, drawable 0x3c00006 [apply] [SWT A-i shallStop false]: Counter[loc 1, glob: 1] [apply] [NEWT A-i shallStop false]: Counter[loc 1, glob: 1] [apply] [SWT A-i shallStop false]: Counter[loc 2, glob: 2] [apply] [NEWT A-i shallStop false]: Counter[loc 2, glob: 2] [apply] [SWT A-i shallStop false]: Counter[loc 3, glob: 3] [apply] [NEWT A-i shallStop false]: Counter[loc 3, glob: 3] [apply] [SWT A-i shallStop false]: Counter[loc 4, glob: 4] [apply] [NEWT A-i shallStop false]: Counter[loc 4, glob: 4] [apply] [SWT A-i shallStop false]: Counter[loc 5, glob: 5] [apply] [NEWT A-i shallStop false]: Counter[loc 5, glob: 5] [apply] [SWT A-i shallStop false]: Counter[loc 6, glob: 6] [apply] [NEWT A-i shallStop false]: Counter[loc 6, glob: 6] [apply] [SWT A-i shallStop false]: Counter[loc 7, glob: 7] [apply] [NEWT A-i shallStop false]: Counter[loc 7, glob: 7] [apply] [SWT A-i shallStop false]: Counter[loc 8, glob: 8] [apply] [NEWT A-i shallStop false]: Counter[loc 8, glob: 8] [apply] [SWT A-i shallStop false]: Counter[loc 9, glob: 9] [apply] [NEWT A-i shallStop false]: Counter[loc 9, glob: 9] [apply] [SWT A-i shallStop false]: Counter[loc 10, glob: 10] [apply] [NEWT A-i shallStop false]: Counter[loc 10, glob: 10] [apply] *R-Exit* shallStop true [apply] Thread[main,5,main] GearsES2.dispose ... [apply] Thread[main,5,main] GearsES2.dispose FIN [apply] EDT Counter before exit: SWT 10, NEWT 10 [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.swt.TestSWTBug643AsyncExec - test02NewtCanvasSWTPreVisible [apply] SLOCK [T main @ 1372945474345 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms [apply] ------------- ---------------- --------------- [apply] [apply] Testcase: test01JOGLGLCanvas took 2.171 sec [apply] Testcase: test02NewtCanvasSWTSimple took 0.835 sec [apply] Testcase: test02NewtCanvasSWTPreVisible took 1.062 sec [echo] Testing com.jogamp.opengl.test.junit.jogl.swt.TestSWTEclipseGLCanvas01GLn -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.swt.TestSWTEclipseGLCanvas01GLn.xml [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.swt.TestSWTEclipseGLCanvas01GLn [apply] junit.framework.TestListener: tests to run: 1 [apply] SLOCK [T main @ 1372945475108 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T main @ 1372945482121 ms +++ localhost/127.0.0.1:59999 - Locked within 7016 ms, 8 attempts [apply] libEGL warning: DRI2: failed to authenticate [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.swt.TestSWTEclipseGLCanvas01GLn - test [apply] GLProfile Native[GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)], GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)], GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL4bc.hw], GLProfile[GL2ES1/GL4bc.hw], GLProfile[GL2/GL2.hw], GLProfile[GL4/GL4.hw], GLProfile[GL3/GL3.hw], GLProfile[GL4bc/GL4bc.hw], GLProfile[GL4bc/GL4bc.hw], GLProfile[GL2GL3/GL4bc.hw], GLProfile[GL3bc/GL3bc.hw], , default GLProfile[GL4bc/GL4bc.hw]] [apply] junit.framework.TestListener: startTest(test) [apply] SWTAccessor.: GTK Version: 2.8.10 [apply] resize [apply] paint [apply] junit.framework.TestListener: endTest(test) [apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 8.87 sec [apply] ------------- Standard Output --------------- [apply] GLProfile Native[GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)], GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)], GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL4bc.hw], GLProfile[GL2ES1/GL4bc.hw], GLProfile[GL2/GL2.hw], GLProfile[GL4/GL4.hw], GLProfile[GL3/GL3.hw], GLProfile[GL4bc/GL4bc.hw], GLProfile[GL4bc/GL4bc.hw], GLProfile[GL2GL3/GL4bc.hw], GLProfile[GL3bc/GL3bc.hw], , default GLProfile[GL4bc/GL4bc.hw]] [apply] ------------- ---------------- --------------- [apply] ------------- Standard Error ----------------- [apply] SLOCK [T main @ 1372945475108 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T main @ 1372945482121 ms +++ localhost/127.0.0.1:59999 - Locked within 7016 ms, 8 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.swt.TestSWTEclipseGLCanvas01GLn - test [apply] SWTAccessor.: GTK Version: 2.8.10 [apply] resize [apply] paint [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.swt.TestSWTEclipseGLCanvas01GLn - test [apply] SLOCK [T main @ 1372945483924 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms [apply] ------------- ---------------- --------------- [apply] [apply] Testcase: test took 0.68 sec [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.swt.TestSWTEclipseGLCanvas01GLn - test [apply] SLOCK [T main @ 1372945483924 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms [echo] Testing com.jogamp.opengl.test.junit.jogl.swt.TestSWTJOGLGLCanvas01GLn -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.swt.TestSWTJOGLGLCanvas01GLn.xml [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.swt.TestSWTJOGLGLCanvas01GLn [apply] junit.framework.TestListener: tests to run: 2 [apply] SLOCK [T main @ 1372945484680 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T main @ 1372945488687 ms +++ localhost/127.0.0.1:59999 - Locked within 4010 ms, 5 attempts [apply] libEGL warning: DRI2: failed to authenticate [apply] GLProfile Native[GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)], GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)], GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL4bc.hw], GLProfile[GL2ES1/GL4bc.hw], GLProfile[GL2/GL2.hw], GLProfile[GL4/GL4.hw], GLProfile[GL3/GL3.hw], GLProfile[GL4bc/GL4bc.hw], GLProfile[GL4bc/GL4bc.hw], GLProfile[GL2GL3/GL4bc.hw], GLProfile[GL3bc/GL3bc.hw], , default GLProfile[GL4bc/GL4bc.hw]] [apply] junit.framework.TestListener: startTest(test) [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.swt.TestSWTJOGLGLCanvas01GLn - test [apply] SWTAccessor.: GTK Version: 2.8.10 [apply] Thread[main,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[main,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@798f57a7 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@31c3d34a [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2f64b8cc [apply] Thread[main,5,main] GearsES2.init FIN [apply] Thread[main,5,main] GearsES2.reshape 0/0 634x451, swapInterval 1, drawable 0x3c00002 [apply] Thread[main,5,main] GearsES2.display 634x451, swapInterval 1, drawable 0x3c00002 [apply] main: ** screenshot: TestSWTJOGLGLCanvas01GLn.test____________________-n0000-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0634x0451.png [apply] main-Animator: ** screenshot: TestSWTJOGLGLCanvas01GLn.test____________________-n0001-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0634x0451.png [apply] main-Animator: ** screenshot: TestSWTJOGLGLCanvas01GLn.test____________________-n0002-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0634x0451.png [apply] junit.framework.TestListener: endTest(test) [apply] junit.framework.TestListener: startTest(test_MultisampleAndAlpha) [apply] Thread[main,5,main] GearsES2.dispose ... [apply] Thread[main,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.swt.TestSWTJOGLGLCanvas01GLn - test [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.swt.TestSWTJOGLGLCanvas01GLn - test_MultisampleAndAlpha [apply] [apply] req. msaa: true [apply] Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] Chosen : GLCaps[glx vid 0x31, fbc 0x31: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] has msaa: true [apply] [apply] ShaderState: attachShaderProgram: -1 -> 2 (enable: true) [apply] null [apply] ShaderProgram[id=2, linked=false, inUse=false, program: 1, [apply] ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader: 2, source] [apply] ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [apply] reshape .. [apply] main: ** screenshot: TestSWTJOGLGLCanvas01GLn.test_MultisampleAndAlpha-n0000-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa02_default-0634x0451.png [apply] main: ** screenshot: TestSWTJOGLGLCanvas01GLn.test_MultisampleAndAlpha-n0001-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa02_default-0634x0451.png [apply] main-Animator: ** screenshot: TestSWTJOGLGLCanvas01GLn.test_MultisampleAndAlpha-n0002-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa02_default-0634x0451.png [apply] junit.framework.TestListener: endTest(test_MultisampleAndAlpha) [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.swt.TestSWTJOGLGLCanvas01GLn - test_MultisampleAndAlpha [apply] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 6.7 sec [apply] ------------- Standard Output --------------- [apply] GLProfile Native[GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)], GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)], GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL4bc.hw], GLProfile[GL2ES1/GL4bc.hw], GLProfile[GL2/GL2.hw], GLProfile[GL4/GL4.hw], GLProfile[GL3/GL3.hw], GLProfile[GL4bc/GL4bc.hw], GLProfile[GL4bc/GL4bc.hw], GLProfile[GL2GL3/GL4bc.hw], GLProfile[GL3bc/GL3bc.hw], , default GLProfile[GL4bc/GL4bc.hw]] [apply] ------------- ---------------- --------------- [apply] ------------- Standard Error ----------------- [apply] SLOCK [T main @ 1372945484680 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T main @ 1372945488687 ms +++ localhost/127.0.0.1:59999 - Locked within 4010 ms, 5 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.swt.TestSWTJOGLGLCanvas01GLn - test [apply] SWTAccessor.: GTK Version: 2.8.10 [apply] Thread[main,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[main,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@798f57a7 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@31c3d34a [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2f64b8cc [apply] Thread[main,5,main] GearsES2.init FIN [apply] Thread[main,5,main] GearsES2.reshape 0/0 634x451, swapInterval 1, drawable 0x3c00002 [apply] Thread[main,5,main] GearsES2.display 634x451, swapInterval 1, drawable 0x3c00002 [apply] main: ** screenshot: TestSWTJOGLGLCanvas01GLn.test____________________-n0000-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0634x0451.png [apply] main-Animator: ** screenshot: TestSWTJOGLGLCanvas01GLn.test____________________-n0001-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0634x0451.png [apply] main-Animator: ** screenshot: TestSWTJOGLGLCanvas01GLn.test____________________-n0002-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0634x0451.png [apply] Thread[main,5,main] GearsES2.dispose ... [apply] Thread[main,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.swt.TestSWTJOGLGLCanvas01GLn - test [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.swt.TestSWTJOGLGLCanvas01GLn - test_MultisampleAndAlpha [apply] [apply] req. msaa: true [apply] Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] Chosen : GLCaps[glx vid 0x31, fbc 0x31: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] has msaa: true [apply] [apply] ShaderState: attachShaderProgram: -1 -> 2 (enable: true) [apply] null [apply] ShaderProgram[id=2, linked=false, inUse=false, program: 1, [apply] ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader: 2, source] [apply] ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [apply] reshape .. [apply] main: ** screenshot: TestSWTJOGLGLCanvas01GLn.test_MultisampleAndAlpha-n0000-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa02_default-0634x0451.png [apply] main: ** screenshot: TestSWTJOGLGLCanvas01GLn.test_MultisampleAndAlpha-n0001-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa02_default-0634x0451.png [apply] main-Animator: ** screenshot: TestSWTJOGLGLCanvas01GLn.test_MultisampleAndAlpha-n0002-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa02_default-0634x0451.png [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.swt.TestSWTJOGLGLCanvas01GLn - test_MultisampleAndAlpha [apply] SLOCK [T main @ 1372945491326 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [apply] ------------- ---------------- --------------- [apply] [apply] Testcase: test took 0.962 sec [apply] Testcase: test_MultisampleAndAlpha took 0.524 sec [apply] SLOCK [T main @ 1372945491326 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [echo] Testing com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aSWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aSWT.xml [apply] SLOCK [T main @ 1372945492088 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Testsuite: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aSWT [apply] junit.framework.TestListener: tests to run: 1 [apply] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T main @ 1372945495094 ms +++ localhost/127.0.0.1:59999 - Locked within 3009 ms, 4 attempts [apply] libEGL warning: DRI2: failed to authenticate [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aSWT - testWindowParenting01CreateVisibleDestroy1 [apply] junit.framework.TestListener: startTest(testWindowParenting01CreateVisibleDestroy1) [apply] SWTAccessor.: GTK Version: 2.8.10 [apply] Thread[main,5,main] RedSquareES2.init ... [apply] RedSquareES2 init on Thread[main,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] ShaderState: attachShaderProgram: -1 -> 1 (enable: true) [apply] null [apply] ShaderProgram[id=1, linked=false, inUse=false, program: 1, [apply] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source] [apply] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [apply] Thread[main,5,main] RedSquareES2.init FIN [apply] Thread[main,5,main] RedSquareES2.reshape 0/0 634x451, swapInterval 1, drawable 0x3c00002 [apply] Thread[main,5,main] RedSquareES2.reshape FIN [apply] Thread[main,5,main] RedSquareES2.reshape 0/0 634x451, swapInterval 1, drawable 0x3c00002 [apply] Thread[main,5,main] RedSquareES2.reshape FIN [apply] junit.framework.TestListener: endTest(testWindowParenting01CreateVisibleDestroy1) [apply] Thread[main,5,main] RedSquareES2.dispose ... [apply] Thread[main,5,main] RedSquareES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aSWT - testWindowParenting01CreateVisibleDestroy1 [apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 5.023 sec [apply] ------------- Standard Error ----------------- [apply] SLOCK [T main @ 1372945492088 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T main @ 1372945495094 ms +++ localhost/127.0.0.1:59999 - Locked within 3009 ms, 4 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aSWT - testWindowParenting01CreateVisibleDestroy1 [apply] SWTAccessor.: GTK Version: 2.8.10 [apply] Thread[main,5,main] RedSquareES2.init ... [apply] RedSquareES2 init on Thread[main,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] ShaderState: attachShaderProgram: -1 -> 1 (enable: true) [apply] null [apply] ShaderProgram[id=1, linked=false, inUse=false, program: 1, [apply] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source] [apply] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [apply] Thread[main,5,main] RedSquareES2.init FIN [apply] Thread[main,5,main] RedSquareES2.reshape 0/0 634x451, swapInterval 1, drawable 0x3c00002 [apply] Thread[main,5,main] RedSquareES2.reshape FIN [apply] Thread[main,5,main] RedSquareES2.reshape 0/0 634x451, swapInterval 1, drawable 0x3c00002 [apply] Thread[main,5,main] RedSquareES2.reshape FIN [apply] Thread[main,5,main] RedSquareES2.dispose ... [apply] Thread[main,5,main] RedSquareES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aSWT - testWindowParenting01CreateVisibleDestroy1 [apply] SLOCK [T main @ 1372945497057 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms [apply] ------------- ---------------- --------------- [apply] [apply] Testcase: testWindowParenting01CreateVisibleDestroy1 took 0.862 sec [apply] SLOCK [T main @ 1372945497057 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms [echo] Testing com.jogamp.opengl.test.junit.newt.parenting.TestParenting04SWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.newt.parenting.TestParenting04SWT.xml [apply] Testsuite: com.jogamp.opengl.test.junit.newt.parenting.TestParenting04SWT [apply] junit.framework.TestListener: tests to run: 2 [apply] SLOCK [T main @ 1372945497816 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T main @ 1372945499820 ms +++ localhost/127.0.0.1:59999 - Locked within 2008 ms, 3 attempts [apply] libEGL warning: DRI2: failed to authenticate [apply] junit.framework.TestListener: startTest(winHopFrame2FrameDirectHop) [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting04SWT - winHopFrame2FrameDirectHop [apply] SWTAccessor.: GTK Version: 2.8.10 [apply] Thread[main,5,main] RedSquareES2.init ... [apply] RedSquareES2 init on Thread[main,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] ShaderState: attachShaderProgram: -1 -> 1 (enable: true) [apply] null [apply] ShaderProgram[id=1, linked=false, inUse=false, program: 1, [apply] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source] [apply] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [apply] Thread[main,5,main] RedSquareES2.init FIN [apply] Thread[main,5,main] RedSquareES2.reshape 0/0 394x371, swapInterval 1, drawable 0x4000002 [apply] Thread[main,5,main] RedSquareES2.reshape FIN [apply] Thread[main,5,main] RedSquareES2.reshape 0/0 394x371, swapInterval 1, drawable 0x4000002 [apply] Thread[main,5,main] RedSquareES2.reshape FIN [apply] Thread[main,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[main,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@182baa48 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5ab8695d [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@10d8733 [apply] Thread[main,5,main] GearsES2.init FIN [apply] Thread[main,5,main] GearsES2.reshape 0/0 396x373, swapInterval 1, drawable 0x4000004 [apply] Thread[main,5,main] GearsES2.display 396x373, swapInterval 1, drawable 0x4000004 [apply] Thread[main,5,main] GearsES2.reshape 0/0 396x373, swapInterval 1, drawable 0x4000004 [apply] Thread[main,5,main] GearsES2.display 396x373, swapInterval 1, drawable 0x4000004 [apply] Thread[main,5,main] GearsES2.display 396x373, swapInterval 1, drawable 0x4000004 [apply] Thread[main-Animator,5,main] GearsES2.reshape 0/0 394x371, swapInterval 1, drawable 0x4000004 [apply] Thread[main-Animator,5,main] RedSquareES2.reshape 0/0 396x373, swapInterval 1, drawable 0x4000002 [apply] Thread[main-Animator,5,main] RedSquareES2.reshape FIN [apply] Thread[main-Animator,5,main] RedSquareES2.reshape 0/0 394x371, swapInterval 1, drawable 0x4000002 [apply] Thread[main-Animator,5,main] RedSquareES2.reshape FIN [apply] Thread[main-Animator,5,main] GearsES2.reshape 0/0 396x373, swapInterval 1, drawable 0x4000004 [apply] Thread[main,5,main] RedSquareES2.dispose ... [apply] Thread[main,5,main] RedSquareES2.dispose FIN [apply] junit.framework.TestListener: endTest(winHopFrame2FrameDirectHop) [apply] junit.framework.TestListener: startTest(winHopFrame2FrameDetachFirst) [apply] Thread[main,5,main] GearsES2.dispose ... [apply] Thread[main,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting04SWT - winHopFrame2FrameDirectHop [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting04SWT - winHopFrame2FrameDetachFirst [apply] Thread[main,5,main] RedSquareES2.init ... [apply] RedSquareES2 init on Thread[main,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] ShaderState: attachShaderProgram: -1 -> 3 (enable: true) [apply] null [apply] ShaderProgram[id=3, linked=false, inUse=false, program: 1, [apply] ShaderCode[id=5, type=VERTEX_SHADER, valid=true, shader: 2, source] [apply] ShaderCode[id=6, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [apply] Thread[main,5,main] RedSquareES2.init FIN [apply] Thread[main,5,main] RedSquareES2.reshape 0/0 394x371, swapInterval 1, drawable 0x4000006 [apply] Thread[main,5,main] RedSquareES2.reshape FIN [apply] Thread[main,5,main] RedSquareES2.reshape 0/0 394x371, swapInterval 1, drawable 0x4000006 [apply] Thread[main,5,main] RedSquareES2.reshape FIN [apply] Thread[main,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[main,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@367a1d62 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@b1f28df [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2ab44e2d [apply] Thread[main,5,main] GearsES2.init FIN [apply] Thread[main,5,main] GearsES2.reshape 0/0 396x373, swapInterval 1, drawable 0x4000008 [apply] Thread[main,5,main] GearsES2.display 396x373, swapInterval 1, drawable 0x4000008 [apply] Thread[main,5,main] GearsES2.reshape 0/0 396x373, swapInterval 1, drawable 0x4000008 [apply] Thread[main,5,main] GearsES2.display 396x373, swapInterval 1, drawable 0x4000008 [apply] Thread[main,5,main] GearsES2.display 396x373, swapInterval 1, drawable 0x4000008 [apply] Thread[main-Animator,5,main] GearsES2.reshape 0/0 394x371, swapInterval 1, drawable 0x4000008 [apply] Thread[main-Animator,5,main] RedSquareES2.reshape 0/0 396x373, swapInterval 1, drawable 0x4000006 [apply] Thread[main-Animator,5,main] RedSquareES2.reshape FIN [apply] Thread[main-Animator,5,main] RedSquareES2.reshape 0/0 394x371, swapInterval 1, drawable 0x4000006 [apply] Thread[main-Animator,5,main] RedSquareES2.reshape FIN [apply] Thread[main-Animator,5,main] GearsES2.reshape 0/0 396x373, swapInterval 1, drawable 0x4000008 [apply] Thread[main,5,main] RedSquareES2.dispose ... [apply] Thread[main,5,main] RedSquareES2.dispose FIN [apply] Thread[main,5,main] GearsES2.dispose ... [apply] Thread[main,5,main] GearsES2.dispose FIN [apply] junit.framework.TestListener: endTest(winHopFrame2FrameDetachFirst) [apply] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 6.764 sec [apply] ------------- Standard Error ----------------- [apply] SLOCK [T main @ 1372945497816 ms III localhost/127.0.0.1:59999 - Wait for lock [apply] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T main @ 1372945499820 ms +++ localhost/127.0.0.1:59999 - Locked within 2008 ms, 3 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting04SWT - winHopFrame2FrameDirectHop [apply] SWTAccessor.: GTK Version: 2.8.10 [apply] Thread[main,5,main] RedSquareES2.init ... [apply] RedSquareES2 init on Thread[main,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] ShaderState: attachShaderProgram: -1 -> 1 (enable: true) [apply] null [apply] ShaderProgram[id=1, linked=false, inUse=false, program: 1, [apply] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source] [apply] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [apply] Thread[main,5,main] RedSquareES2.init FIN [apply] Thread[main,5,main] RedSquareES2.reshape 0/0 394x371, swapInterval 1, drawable 0x4000002 [apply] Thread[main,5,main] RedSquareES2.reshape FIN [apply] Thread[main,5,main] RedSquareES2.reshape 0/0 394x371, swapInterval 1, drawable 0x4000002 [apply] Thread[main,5,main] RedSquareES2.reshape FIN [apply] Thread[main,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[main,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@182baa48 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5ab8695d [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@10d8733 [apply] Thread[main,5,main] GearsES2.init FIN [apply] Thread[main,5,main] GearsES2.reshape 0/0 396x373, swapInterval 1, drawable 0x4000004 [apply] Thread[main,5,main] GearsES2.display 396x373, swapInterval 1, drawable 0x4000004 [apply] Thread[main,5,main] GearsES2.reshape 0/0 396x373, swapInterval 1, drawable 0x4000004 [apply] Thread[main,5,main] GearsES2.display 396x373, swapInterval 1, drawable 0x4000004 [apply] Thread[main,5,main] GearsES2.display 396x373, swapInterval 1, drawable 0x4000004 [apply] Thread[main-Animator,5,main] GearsES2.reshape 0/0 394x371, swapInterval 1, drawable 0x4000004 [apply] Thread[main-Animator,5,main] RedSquareES2.reshape 0/0 396x373, swapInterval 1, drawable 0x4000002 [apply] Thread[main-Animator,5,main] RedSquareES2.reshape FIN [apply] Thread[main-Animator,5,main] RedSquareES2.reshape 0/0 394x371, swapInterval 1, drawable 0x4000002 [apply] Thread[main-Animator,5,main] RedSquareES2.reshape FIN [apply] Thread[main-Animator,5,main] GearsES2.reshape 0/0 396x373, swapInterval 1, drawable 0x4000004 [apply] Thread[main,5,main] RedSquareES2.dispose ... [apply] Thread[main,5,main] RedSquareES2.dispose FIN [apply] Thread[main,5,main] GearsES2.dispose ... [apply] Thread[main,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting04SWT - winHopFrame2FrameDirectHop [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting04SWT - winHopFrame2FrameDetachFirst [apply] Thread[main,5,main] RedSquareES2.init ... [apply] RedSquareES2 init on Thread[main,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] ShaderState: attachShaderProgram: -1 -> 3 (enable: true) [apply] null [apply] ShaderProgram[id=3, linked=false, inUse=false, program: 1, [apply] ShaderCode[id=5, type=VERTEX_SHADER, valid=true, shader: 2, source] [apply] ShaderCode[id=6, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] [apply] Thread[main,5,main] RedSquareES2.init FIN [apply] Thread[main,5,main] RedSquareES2.reshape 0/0 394x371, swapInterval 1, drawable 0x4000006 [apply] Thread[main,5,main] RedSquareES2.reshape FIN [apply] Thread[main,5,main] RedSquareES2.reshape 0/0 394x371, swapInterval 1, drawable 0x4000006 [apply] Thread[main,5,main] RedSquareES2.reshape FIN [apply] Thread[main,5,main] GearsES2.init ... [apply] GearsES2 init on Thread[main,5,main] [apply] Chosen GLCapabilities: GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc.hw] [apply] GL Version 4.2 (hardware) - 4.2.12337 Compatibility Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Compatibility Profile Context 13.101)] [apply] Quirks [DontCloseX11Display] [apply] Impl. class jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR ATI Technologies Inc. [apply] GL_RENDERER ATI Radeon HD 5800 Series [apply] GL_VERSION 4.2.12337 Compatibility Profile Context 13.101 [apply] GLSL true, has-compiler-func: true, version: 4.30 / 4.30.0 [apply] GL FBO: basic true, full true [apply] GL_EXTENSIONS 230 [apply] GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint [apply] GLX_EXTENSIONS 28 [apply] GLX_SGI_swap_control GLX_NV_swap_group GLX_SGIX_visual_select_group GLX_SGIX_swap_barrier GLX_ARB_fbconfig_float GLX_SGI_video_sync GLX_MESA_copy_sub_buffer GLX_EXT_texture_from_pixmap GLX_MESA_allocate_memory GLX_ARB_get_proc_address GLX_EXT_visual_rating GLX_MESA_swap_frame_usage GLX_AMD_gpu_association GLX_EXT_framebuffer_sRGB GLX_EXT_buffer_age GLX_ARB_create_context_profile GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_import_context GLX_OML_swap_method GLX_SGIX_swap_group GLX_SGIX_pbuffer GLX_ARB_multisample GLX_SGI_make_current_read GLX_MESA_swap_control GLX_SGIS_multisample GLX_ARB_create_context GLX_SGIX_fbconfig [apply] ----------------------------------------------------------------------------------------------------- [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@367a1d62 [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@b1f28df [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2ab44e2d [apply] Thread[main,5,main] GearsES2.init FIN [apply] Thread[main,5,main] GearsES2.reshape 0/0 396x373, swapInterval 1, drawable 0x4000008 [apply] Thread[main,5,main] GearsES2.display 396x373, swapInterval 1, drawable 0x4000008 [apply] Thread[main,5,main] GearsES2.reshape 0/0 396x373, swapInterval 1, drawable 0x4000008 [apply] Thread[main,5,main] GearsES2.display 396x373, swapInterval 1, drawable 0x4000008 [apply] Thread[main,5,main] GearsES2.display 396x373, swapInterval 1, drawable 0x4000008 [apply] Thread[main-Animator,5,main] GearsES2.reshape 0/0 394x371, swapInterval 1, drawable 0x4000008 [apply] Thread[main-Animator,5,main] RedSquareES2.reshape 0/0 396x373, swapInterval 1, drawable 0x4000006 [apply] Thread[main-Animator,5,main] RedSquareES2.reshape FIN [apply] Thread[main-Animator,5,main] RedSquareES2.reshape 0/0 394x371, swapInterval 1, drawable 0x4000006 [apply] Thread[main-Animator,5,main] RedSquareES2.reshape FIN [apply] Thread[main-Animator,5,main] GearsES2.reshape 0/0 396x373, swapInterval 1, drawable 0x4000008 [apply] Thread[main,5,main] RedSquareES2.dispose ... [apply] Thread[main,5,main] RedSquareES2.dispose FIN [apply] Thread[main,5,main] GearsES2.dispose ... [apply] Thread[main,5,main] GearsES2.dispose FIN [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting04SWT - winHopFrame2FrameDetachFirst [apply] SLOCK [T main @ 1372945504526 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [apply] ------------- ---------------- --------------- [apply] [apply] Testcase: winHopFrame2FrameDirectHop took 1.988 sec [apply] Testcase: winHopFrame2FrameDetachFirst took 1.677 sec [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting04SWT - winHopFrame2FrameDetachFirst [apply] SLOCK [T main @ 1372945504526 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [echo] gluegen.basename: gluegen [echo] jogl.basename: jogl jogamp.env.validation: [echo] ant.version Apache Ant(TM) version 1.8.2 compiled on December 20 2010 [echo] ant.java.version 1.7 [echo] java.version 1.7.0_25 [echo] java.home /opt-linux-x86_64/jdk1.7.0_25/jre [echo] jvmJava.exe /opt-linux-x86_64/jdk1.7.0_25/jre/bin/java [echo] jvmJava7.exe ${jvmJava7.exe} jogamp.env.init: [echo] jogamp.jar.codebase Codebase: *.jogamp.org [echo] jogamp.version 2.0.2-rc-20130704 [echo] jogamp.version.int 0914013 [echo] junit.is.disabled ${junit.is.disabled} [echo] target.user.set true [echo] target.sourcelevel 1.6 [echo] target.targetlevel 1.6 [echo] target.rt.jar /opt-share/jre1.6.0_30/lib/rt.jar [echo] host.sourcelevel 1.7 [echo] host.targetlevel 1.7 [echo] host.rt.jar /opt-linux-x86_64/jdk1.7.0_25/jre/lib/rt.jar [echo] javacdebug true [echo] javacdebuglevel source,lines [echo] javac.memorymax 1024m [echo] build.archiveon true [echo] build.node.name linux64-AMD58xx-debian7-jogamp-x64-sgothel-002 [echo] android.version 9 [echo] junit.run.arg0 -Djunit.run.arg0=dummy [echo] junit.run.arg1 -Djunit.run.arg1=dummy gluegen.properties.load.user: gluegen.cpptasks.detect.os.custom: [echo] gluegen.cpptasks.detect.os.custom: NOP done gluegen.cpptasks.initialize: [echo] os.name=Linux [echo] os.version=3.2.0-4-amd64 [echo] os.arch=amd64 [echo] c.compiler.debug=false [echo] c.compiler.use-debug=${c.compiler.use-debug} [echo] c.compiler.optimise=none gluegen.cpptasks.detect.os.1: gluegen.cpptasks.detect.os.refine: gluegen.cpptasks.detect.os.freebsd.amd64: gluegen.cpptasks.detect.os.freebsd.x86: gluegen.cpptasks.detect.os.freebsd: gluegen.cpptasks.detect.os.hpux: gluegen.cpptasks.detect.os.linux.amd64: gluegen.cpptasks.detect.os.linux.ia64: gluegen.cpptasks.detect.os.linux.x86: gluegen.cpptasks.detect.os.linux.armv6.armel: gluegen.cpptasks.detect.os.linux.armv6.armhf: gluegen.cpptasks.detect.os.android.armv6.armel: gluegen.cpptasks.detect.os.android.armv6.armhf: gluegen.cpptasks.detect.os.linux.alpha: gluegen.cpptasks.detect.os.linux.hppa: gluegen.cpptasks.detect.os.linux.mips: gluegen.cpptasks.detect.os.linux.mipsel: gluegen.cpptasks.detect.os.linux.ppc: gluegen.cpptasks.detect.os.linux.s390: gluegen.cpptasks.detect.os.linux.s390x: gluegen.cpptasks.detect.os.linux.sparc: gluegen.cpptasks.detect.os.linux: gluegen.cpptasks.detect.os.osx: gluegen.cpptasks.detect.os.solaris.sparc: gluegen.cpptasks.detect.os.solaris.sparcv9: gluegen.cpptasks.detect.os.solaris.amd64: gluegen.cpptasks.detect.os.solaris.x86: gluegen.cpptasks.detect.os.solaris: gluegen.cpptasks.detect.os.unix: gluegen.cpptasks.detect.os.windows.amd64: gluegen.cpptasks.detect.os.windows.x86: gluegen.cpptasks.detect.os.windows: gluegen.cpptasks.detect.os.2: gluegen.cpptasks.detect.os: common.init: declare.common: test.compile.check: [echo] jogl-test.jar /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build/jar/jogl-test.jar test.compile: junit.run.swt.awt: [echo] Testing com.jogamp.opengl.test.junit.jogl.swt.TestNewtCanvasSWTBug628ResizeDeadlockAWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.swt.TestNewtCanvasSWTBug628ResizeDeadlockAWT.xml [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.swt.TestNewtCanvasSWTBug628ResizeDeadlockAWT [apply] junit.framework.TestListener: tests to run: 1 [apply] junit.framework.TestListener: startTest(test) [apply] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T main @ 1372945505489 ms +++ localhost/127.0.0.1:59999 - Locked within 5 ms, 1 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.swt.TestNewtCanvasSWTBug628ResizeDeadlockAWT - test [apply] SWTAccessor.: GTK Version: 2.8.10 [apply] libEGL warning: DRI2: failed to authenticate [apply] centerMouse: robot pos: 199x233, onTitleBarIfWindow: false [apply] requestFocus: click, d: 301 ms [apply] [R-0 shallStop false, disposed false] [apply] [R-n shallStop false, disposed false] [apply] [K-0] [apply] [K-0] [apply] [R-n shallStop false, disposed false] [apply] .[R-i shallStop false, disposed false] [apply] [K-1] [apply] [R-i shallStop false, disposed false] [apply] [R-n shallStop false, disposed false] [apply] [R-n shallStop false, disposed false] [apply] [R-i shallStop false, disposed false] [apply] .[R-n shallStop false, disposed false] [apply] [R-i shallStop false, disposed false] [apply] [K-2] [apply] [R-i shallStop false, disposed false] [apply] [R-n shallStop false, disposed false] [apply] [R-i shallStop false, disposed false] [apply] [R-n shallStop false, disposed false] [apply] [R-i shallStop false, disposed false] [apply] .[R-n shallStop false, disposed false] [apply] [R-i shallStop false, disposed false] [apply] [K-3] [apply] [R-n shallStop false, disposed false] [apply] [R-i shallStop false, disposed false] [apply] [R-n shallStop false, disposed false] [apply] [R-i shallStop false, disposed false] [apply] .[R-n shallStop false, disposed false] [apply] [R-i shallStop false, disposed false] [apply] *K-Exit* [apply] *R-Exit* shallStop true, disposed false [apply] junit.framework.TestListener: endTest(test) [apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 2.794 sec [apply] ------------- Standard Error ----------------- [apply] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T main @ 1372945505489 ms +++ localhost/127.0.0.1:59999 - Locked within 5 ms, 1 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.swt.TestNewtCanvasSWTBug628ResizeDeadlockAWT - test [apply] SWTAccessor.: GTK Version: 2.8.10 [apply] centerMouse: robot pos: 199x233, onTitleBarIfWindow: false [apply] requestFocus: click, d: 301 ms [apply] [R-0 shallStop false, disposed false] [apply] [R-n shallStop false, disposed false] [apply] [K-0] [apply] [K-0] [apply] [R-n shallStop false, disposed false] [apply] .[R-i shallStop false, disposed false] [apply] [K-1] [apply] [R-i shallStop false, disposed false] [apply] [R-n shallStop false, disposed false] [apply] [R-n shallStop false, disposed false] [apply] [R-i shallStop false, disposed false] [apply] .[R-n shallStop false, disposed false] [apply] [R-i shallStop false, disposed false] [apply] [K-2] [apply] [R-i shallStop false, disposed false] [apply] [R-n shallStop false, disposed false] [apply] [R-i shallStop false, disposed false] [apply] [R-n shallStop false, disposed false] [apply] [R-i shallStop false, disposed false] [apply] .[R-n shallStop false, disposed false] [apply] [R-i shallStop false, disposed false] [apply] [K-3] [apply] [R-n shallStop false, disposed false] [apply] [R-i shallStop false, disposed false] [apply] [R-n shallStop false, disposed false] [apply] [R-i shallStop false, disposed false] [apply] .[R-n shallStop false, disposed false] [apply] [R-i shallStop false, disposed false] [apply] *K-Exit* [apply] *R-Exit* shallStop true, disposed false [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.swt.TestNewtCanvasSWTBug628ResizeDeadlockAWT - test [apply] SLOCK [T main @ 1372945508229 ms --- localhost/127.0.0.1:59999 - Unlock ok within 3 ms [apply] ------------- ---------------- --------------- [apply] [apply] Testcase: test took 2.674 sec [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.swt.TestNewtCanvasSWTBug628ResizeDeadlockAWT - test [apply] SLOCK [T main @ 1372945508229 ms --- localhost/127.0.0.1:59999 - Unlock ok within 3 ms [echo] Testing com.jogamp.opengl.test.junit.jogl.swt.TestSWTAccessor03AWTGLn -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.swt.TestSWTAccessor03AWTGLn.xml [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.swt.TestSWTAccessor03AWTGLn [apply] junit.framework.TestListener: tests to run: 1 [apply] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T main @ 1372945509056 ms +++ localhost/127.0.0.1:59999 - Locked within 5 ms, 1 attempts [apply] libEGL warning: DRI2: failed to authenticate [apply] GLProfile Native[GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)], GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)], GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL4bc.hw], GLProfile[GL2ES1/GL4bc.hw], GLProfile[GL2/GL2.hw], GLProfile[GL4/GL4.hw], GLProfile[GL3/GL3.hw], GLProfile[GL4bc/GL4bc.hw], GLProfile[GL4bc/GL4bc.hw], GLProfile[GL2GL3/GL4bc.hw], GLProfile[GL3bc/GL3bc.hw], , default GLProfile[GL4bc/GL4bc.hw]] [apply] junit.framework.TestListener: startTest(test) [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.swt.TestSWTAccessor03AWTGLn - test [apply] SWTAccessor.: GTK Version: 2.8.10 [apply] junit.framework.TestListener: endTest(test) [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.swt.TestSWTAccessor03AWTGLn - test [apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 2.34 sec [apply] ------------- Standard Output --------------- [apply] GLProfile Native[GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO,SLOCK [T main @ 1372945511341 ms --- localhost/127.0.0.1:59999 - Unlock ok within 2 ms [apply] hardware)], GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)], GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL4bc.hw], GLProfile[GL2ES1/GL4bc.hw], GLProfile[GL2/GL2.hw], GLProfile[GL4/GL4.hw], GLProfile[GL3/GL3.hw], GLProfile[GL4bc/GL4bc.hw], GLProfile[GL4bc/GL4bc.hw], GLProfile[GL2GL3/GL4bc.hw], GLProfile[GL3bc/GL3bc.hw], , default GLProfile[GL4bc/GL4bc.hw]] [apply] ------------- ---------------- --------------- [apply] ------------- Standard Error ----------------- [apply] Thread-1 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T main @ 1372945509056 ms +++ localhost/127.0.0.1:59999 - Locked within 5 ms, 1 attempts [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.swt.TestSWTAccessor03AWTGLn - test [apply] SWTAccessor.: GTK Version: 2.8.10 [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.swt.TestSWTAccessor03AWTGLn - test [apply] SLOCK [T main @ 1372945511341 ms --- localhost/127.0.0.1:59999 - Unlock ok within 2 ms [apply] ------------- ---------------- --------------- [apply] [apply] Testcase: test took 0.754 sec [echo] Testing com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasSWTAWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasSWTAWT.xml [apply] libEGL warning: DRI2: failed to authenticate [apply] Testsuite: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasSWTAWT [apply] Thread-3 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T main @ 1372945513286 ms +++ localhost/127.0.0.1:59999 - Locked wjunit.framework.TestListener: tests to run: 6 [apply] junit.framework.TestListener: startTest(testSingleButtonPressAndRelease) [apply] junit.framework.TestListener: endTest(testSingleButtonPressAndRelease) [apply] junit.framework.TestListener: startTest(testSingleButtonPressAndReleaseWithShift) [apply] junit.framework.TestListener: endTest(testSingleButtonPressAndReleaseWithShift) [apply] junit.framework.TestListener: startTest(testSingleButtonPressAndReleaseWithCtrl) [apply] junit.framework.TestListener: endTest(testSingleButtonPressAndReleaseWithCtrl) [apply] junit.framework.TestListener: startTest(testHoldOneButtonAndPressAnother) [apply] junit.framework.TestListener: endTest(testHoldOneButtonAndPressAnother) [apply] junit.framework.TestListener: startTest(testPressAllButtonsInSequence) [apply] junit.framework.TestListener: endTest(testPressAllButtonsInSequence) [apply] junit.framework.TestListener: startTest(testSingleButtonClickAndDrag) [apply] junit.framework.TestListener: endTest(testSingleButtonClickAndDrag) [apply] Tests run: 6, Failures: 0, Errors: 0, Time elapsed: 0.117 sec [apply] ------------- Standard Error ----------------- [apply] Thread-3 - SISock: localhost/127.0.0.1:59999 - started [apply] SLOCK [T main @ 1372945513286 ms +++ localhost/127.0.0.1:59999 - Locked within 5 ms, 1 attempts [apply] setTestSupported: false [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasSWTAWT - testSingleButtonPressAndRelease - Test not supported on this platform. [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasSWTAWT - testSingleButtonPressAndRelease [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasSWTAWT - testSingleButtonPressAndReleaseWithShift - Test not supported on this platform. [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasSWTAWT - testSingleButtonPressAndReleaseWithShift [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasSWTAWT - testSingleButtonPressAndReleaseWithCtrl - Test not supported on this platform. [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasSWTAWT - testSingleButtonPressAndReleaseWithCtrl [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasSWTAWT - testHoldOneButtonAndPressAnother - Test not supported on this platform. [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasSWTAWT - testHoldOneButtonAndPressAnother [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasSWTAWT - testPressAllButtonsInSequence - Test not supported on this platform. [apply] ithin 5 ms, 1 attempts [apply] setTestSupported: false [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasSWTAWT - testSingleButtonPressAndRelease - Test not supported on this platform. [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasSWTAWT - testSingleButtonPressAndRelease [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasSWTAWT - testSingleButtonPressAndReleaseWithShift - Test not supported on this platform. [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasSWTAWT - testSingleButtonPressAndReleaseWithShift [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasSWTAWT - testSingleButtonPressAndReleaseWithCtrl - Test not supported on this platform. [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasSWTAWT - testSingleButtonPressAndReleaseWithCtrl [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasSWTAWT - testHoldOneButtonAndPressAnother - Test not supported on this platform. [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasSWTAWT - testHoldOneButtonAndPressAnother [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasSWTAWT - testPressAllButtonsInSequence - Test not supported on this platform. [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasSWTAWT - testPressAllButtonsInSequence [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasSWTAWT - testSingleButtonClickAndDrag - Test not supported on this platform. [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasSWTAWT - testSingleButtonClickAndDrag [apply] SLOCK [T main @ 1372945513356 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasSWTAWT - testPressAllButtonsInSequence [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasSWTAWT - testSingleButtonClickAndDrag - Test not supported on this platform. [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasSWTAWT - testSingleButtonClickAndDrag [apply] SLOCK [T main @ 1372945513356 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms [apply] ------------- ---------------- --------------- [apply] [apply] Testcase: testSingleButtonPressAndRelease took 0.006 sec [apply] Testcase: testSingleButtonPressAndReleaseWithShift took 0 sec [apply] Testcase: testSingleButtonPressAndReleaseWithCtrl took 0 sec [apply] Testcase: testHoldOneButtonAndPressAnother took 0.001 sec [apply] Testcase: testPressAllButtonsInSequence took 0 sec [apply] Testcase: testSingleButtonClickAndDrag took 0 sec junit.run.local.java7: junit.run.remote.ssh.all: junit.run.remote.adb: junit.run.tests: junit.run.if.disabled: junit.run: [move] Moving 446 files to /home/jogamp/JogAmpSlavex64/workspace/jogl/label/linux-x86_64-amd/build/test/results [echo] gluegen.basename: gluegen [echo] jogl.basename: jogl jogamp.env.validation: [echo] ant.version Apache Ant(TM) version 1.8.2 compiled on December 20 2010 [echo] ant.java.version 1.7 [echo] java.version 1.7.0_25 [echo] java.home /opt-linux-x86_64/jdk1.7.0_25/jre [echo] jvmJava.exe /opt-linux-x86_64/jdk1.7.0_25/jre/bin/java [echo] jvmJava7.exe ${jvmJava7.exe} jogamp.env.init: [echo] jogamp.jar.codebase Codebase: *.jogamp.org [echo] jogamp.version 2.0.2-rc-20130704 [echo] jogamp.version.int 0914013 [echo] junit.is.disabled ${junit.is.disabled} [echo] target.user.set true [echo] target.sourcelevel 1.6 [echo] target.targetlevel 1.6 [echo] target.rt.jar /opt-share/jre1.6.0_30/lib/rt.jar [echo] host.sourcelevel 1.7 [echo] host.targetlevel 1.7 [echo] host.rt.jar /opt-linux-x86_64/jdk1.7.0_25/jre/lib/rt.jar [echo] javacdebug true [echo] javacdebuglevel source,lines [echo] javac.memorymax 1024m [echo] build.archiveon true [echo] build.node.name linux64-AMD58xx-debian7-jogamp-x64-sgothel-002 [echo] android.version 9 [echo] junit.run.arg0 -Djunit.run.arg0=dummy [echo] junit.run.arg1 -Djunit.run.arg1=dummy gluegen.properties.load.user: gluegen.cpptasks.detect.os.custom: [echo] gluegen.cpptasks.detect.os.custom: NOP done gluegen.cpptasks.initialize: [echo] os.name=Linux [echo] os.version=3.2.0-4-amd64 [echo] os.arch=amd64 [echo] c.compiler.debug=false [echo] c.compiler.use-debug=${c.compiler.use-debug} [echo] c.compiler.optimise=none gluegen.cpptasks.detect.os.1: gluegen.cpptasks.detect.os.refine: gluegen.cpptasks.detect.os.freebsd.amd64: gluegen.cpptasks.detect.os.freebsd.x86: gluegen.cpptasks.detect.os.freebsd: gluegen.cpptasks.detect.os.hpux: gluegen.cpptasks.detect.os.linux.amd64: gluegen.cpptasks.detect.os.linux.ia64: gluegen.cpptasks.detect.os.linux.x86: gluegen.cpptasks.detect.os.linux.armv6.armel: gluegen.cpptasks.detect.os.linux.armv6.armhf: gluegen.cpptasks.detect.os.android.armv6.armel: gluegen.cpptasks.detect.os.android.armv6.armhf: gluegen.cpptasks.detect.os.linux.alpha: gluegen.cpptasks.detect.os.linux.hppa: gluegen.cpptasks.detect.os.linux.mips: gluegen.cpptasks.detect.os.linux.mipsel: gluegen.cpptasks.detect.os.linux.ppc: gluegen.cpptasks.detect.os.linux.s390: gluegen.cpptasks.detect.os.linux.s390x: gluegen.cpptasks.detect.os.linux.sparc: gluegen.cpptasks.detect.os.linux: gluegen.cpptasks.detect.os.osx: gluegen.cpptasks.detect.os.solaris.sparc: gluegen.cpptasks.detect.os.solaris.sparcv9: gluegen.cpptasks.detect.os.solaris.amd64: gluegen.cpptasks.detect.os.solaris.x86: gluegen.cpptasks.detect.os.solaris: gluegen.cpptasks.detect.os.unix: gluegen.cpptasks.detect.os.windows.amd64: gluegen.cpptasks.detect.os.windows.x86: gluegen.cpptasks.detect.os.windows: gluegen.cpptasks.detect.os.2: gluegen.cpptasks.detect.os: common.init: declare.common: test-zip-archive: [exec] [exec] 7-Zip [64] 9.20 Copyright (c) 1999-2010 Igor Pavlov 2010-11-18 [exec] p7zip Version 9.20 (locale=en_US.UTF-8,Utf16=on,HugeFiles=on,4 CPUs) [exec] Scanning [exec] [exec] Creating archive 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build/test/results/TestGLReadBufferUtilTextureIOWrite01NEWT.testOnscreenWritePNG_TGA_PAM-n0011-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0256x0256.pam [exec] Compressing build/test/results/TestGLReadBufferUtilTextureIOWrite01NEWT.testOnscreenWritePNG_TGA_PAM-n0002-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0256x0256.tga [exec] Compressing build/test/results/TestGLReadBufferUtilTextureIOWrite01NEWT.testOnscreenWritePNG_TGA_PAM-n0003-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0256x0256.tga [exec] Compressing build/test/results/TestGLReadBufferUtilTextureIOWrite01NEWT.testOnscreenWritePNG_TGA_PAM-n0008-GL4bc_-hw-onscreen-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0256x0256.tga [exec] Compressing build/test/results/TestGLReadBufferUtilTextureIOWrite01NEWT.testOnscreenWritePNG_TGA_PAM-n0009-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0256x0256.tga [exec] [exec] Everything is Ok BUILD SUCCESSFUL Total time: 55 minutes 59 seconds [WARNINGS] Parsing warnings in console log with parser GNU Compiler 3 (gcc) [WARNINGS] Parsing warnings in console log with parser Java Compiler (javac) Archiving artifacts Recording test results Build step 'Publish JUnit test result report' changed build result to UNSTABLE [CopyArchiverPublisher] Copying archived artifacts in the shared directory '/srv/www/jogamp.org/deployment/autobuilds/master/jogl-b1029-2013-07-04_14-49-17'. [CopyArchiverPublisher] '3' artifacts have been copied. [CopyArchiverPublisher] Stop copying archived artifacts in the shared directory. No emails were triggered. Notifying upstream projects of job completion Finished: UNSTABLE